QuoteThere are areas of respite to be found on each map, and you'll need them in order to pause, take on health-restoring sustenance and let your stress levels cool down
Sounds kinda comfy, honestly. If they're literally stopping to squat and eat, it'd be cool if they popped off at jokes and each other and forced some canned laughter to try and keep up their morale.
QuoteUpon finding a room with limited access points you can seal any port that an alien might pop its head through and take five
Rad. That was something I was hoping Colonial Marines would have more of, but it ended up being largely limited to specific story segments and one of the multiplayer modes. I wished it had worked more like Killing Floor, where you can weld almost any door shut to make choke points and dynamically effect map flow- at least until the zeds overwhelm your door and bust it down.
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Speaking of, this might be a controversial take, but I genuinely think the Aliens mod for Killing Floor is way better at being an Aliens game than most of the actual Aliens games, at least as far as survival/Horde modes go.
QuoteIt's not only the hostile aliens you're up against in Dark Descent either - something very, very wrong has gone on here, and there are some pretty messed-up-looking humanoids around the place, which make the Working Joes of Alien: Isolation look like your best mates picking you up for a pint or three down the local.
I'm very interested in seeing what the new enemies are. Xeno cultists? Bug-Men like the A:CM comic? Black Goo mutants?
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Kennermorphs?
QuoteThere's also time itself, as after a set number of days the installation will be nuked from orbit - it is, after all, the only way to be sure - whatever the successes of your on-the-ground team.
Oh snap. Well, I guess it
is the only way to be sure. I imagine that's a way to prevent the player from cheesing the game's stress mechanics and resting marines too often.