If the game had been more worked on graphics and dialogues, everyone would have said that it was a good game. But again we are talking about the story which is great.
To quote the Terminator. Wrong.
People will not think of it as a great game if the graphics were better or the dialogue being fixed, because that is not the major problem.
Bad graphics can be forgiven, bad story and dialogues cannot. The game had a story which relied heavily on nostalgia and miracle coincidences, say Turk, how are you wearing the exact same bandages as Hicks.
It couldn't even get the nostalgia right either, the complex and the derelict were inaccurate.
And those who say that it sucks to this point are really dictators of thought because I do not see how a story can be so horribly received. We've already had a lot worse in the Alien franchise. Tell me concretely how the global history is bad ? The marines who come to rescue the survivors of Sulaco is a logical way for the continuation of Aliens. What exactly is wrong with that ?
The problem is execution, the lack of build up and how things suddenly happen, not to mention the sudden leaps of disbelief it asks us to suspend. The explosion wiped out the colony, yet in this game its mostly intact with functional power. Hicks is alive and there are alien castes with no explanation to their existence. The weyland-Yutani are portrayed as over the top mustache twirling baddies rather than merely the neglectful entity they were in the first few films.
The story is simply bad. If you like it that's fine. People liking bad products is nothing new but to describe it as great is just wrong on so many levels.
There were a few nice ideas here and there, the concept of the Raven is very interesting, a Xenomorph that has grown more and is highly aggressive to boot. It is also in the only level that is arguably good.
The idea of the game following a rescue/investigative team is not a bad one either, its just the execution and what the game is trying to make us swallow.. The problem though that is essentially repeating the second movie because that was about a rescue/investigative team.
Like Alien 3, production and development was not smooth, Pritchard used the budget for ACM on Borderlands and the game was passed between different companies.