Started by ikarop, Aug 20, 2010, 09:48:53 PM
QuoteDiffuse maps represent the diffuse reflection and colour of a surface. In other words they define the colour and intensity of light reflected back when it strikes a surface.Normal maps define the slope or normals of a surface. In other words, they alter the direction a surface appears to be facing. Bump mapping adds an illusion of depth and texture to images. It doesn't actually alter geometry but rather affects the shading over a surface.Specular maps represent the specular intensity and color of highlights on a surface. In other words they define the "shininess" and color of specular reflections. The brighter a specular map is, the more shine is applied to the final material. http://www.modwiki.net/wiki/Texturing#Diffuse_maps
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