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Games => Alien-Predator Games => Aliens vs. Predator (PS3, X360, PC) => Topic started by: X-SOLDIER on Feb 23, 2010, 06:38:15 PM

Title: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: X-SOLDIER on Feb 23, 2010, 06:38:15 PM
I'd like to stay away from gameplay-type elements, and focus more on what sort of storyline / events you'd like to see in a sequel for the AvP Game with the characters, and information from the first game. To get things started, I thought I'd write something up. Feel free to comment on mine / write up your own.

----------------------------------------------------


I'd like to see it continuing this way (Revised 2/24):

Beginning where AvP leaves off:

• The humans are headed towards the Alien Homeworld.
• The Predators are responding to a distress signal on an unknown world.*
• 6 is on a Ship floating in space headed towards an unknown destination.

*I'm not sure if the Predator ending specifies if it's coming from the Xenomorph homeworld, but the distress signal seems to be coming from an injured/dead Predator on another world. My idea here would be that there's another Predator who gets killed elsewhere, explaining why the Predators show up a little later in orbit of the Xenomorph homeworld.

The W-Y team leaving BG-386 will know that this is going to be a huge endeavor, in doing what they want to on the Xenomorph homeworld, and they'll need some pretty heavy supplies, given that most of what is coming from BG-386 has been destroyed, so they contact another outpost doing research nearby to load up a large ship/research station, and head towards the Alien homeworld. The secondary W-Y force, is experimenting on a recently killed Predator, as they pack up and leave, to rendezvous with the team from BG-386.

The Predators follow the distress signal from the end of the first game, and arrive at the world that the secondary W-Y force has just departed, and follow the ship towards its destination. The Predators don't destroy the ship from a distance, because they're receiving Predator signals from the ship (due to the experiments and research done by the arriving W-Y, showcasing some more of the Yutani/Predator centric side of things).
~I tried to split the W-Y group into a more Weyland-centric group coming from BG-386, and the Yutani group coming from the other world for variety~

The W-Y ship that departed from BG-386 meets up with the one that 6 took over, in orbit around the Alien homeworld. The Rookie and Tequila are taken to a medical bay for extraction of the Xenomorph inside Tequila.

6 spawns a Xenomorph from Groves (player Xenomorph, I'm calling 7 for ease of reference). Upon docking with the human ship, she senses the chestburster inside Tequila that's been extracted, and sends off 7 to go take it back from the humans, but first she needs to secure the hive. 7 begins killing off humans & facehugging them (dragging them back or harvest) so there's Xenomorphs to protect the Queen. This allows for a passage of time & gestation of greater numbers, and then begins moving towards the interior of the ship.

At this time, the Yutani group rendezvous with the station, and they are alerted to the presence of a Hive. During the confusion with them moving in to take care of the Xenomorphs, the Rookie manages to get free, and raids a weapon locker to go rescue Tequila, fighting off medical staff & guards, before the Synthetics are sent in (explains why you're alone).

The Predator ship manages to dock, and send in a boarding party completely unnoticed, and each of the Predators moves off to investigate. Dark (player predator) goes into the Yutani ship and recovers the predator's technology, and finds the medical area with at least one fully autopsied Predator in the lab.

One of the other Predators breaks into the lab with the Marine, and there's a confrontation there, and the predator is ripped away into a vent by a Xenomorph just before being killed. 7 will harvest this alien just prior to being killed, and removes the captive Chestburster shortly after the Rookie leaves the room. Dark is now dealing with the combat cyborgs and forces that Yutani set up to attempt to capture him, and escape.

After 7 drags the facehugged predator back to the hive, she had to deal with the Alien-masked predator coming in to the hive in an attempt to destroy them. 6 and the other aliens have been rapidly expanding the Hive. The Alien masked predator would be particularly tough, and is also harvested (providing 2 Predaliens in the Hive, as well as a Praetorian or two). After this, 7 morphs into a Praetorian.

The Rookie moves towards the escape pods, fighting off Xenomorphs, and realized after a test pod is fired that the Predator ship shoots them down, and he has to move towards another option, he gets Tequila to a dropship, and goes to try to "take care" of the Predator vessel. Dark moves in to the Hive towards the two killed Predators, and has to defeat the Predaliens, and set their wrist bracers to explode.

6 & 7 use the Predaliens as a feint to escape through another section of the Hive, and leave with some other Xenomorphs through an airlock, and attach on to the Predator ship. When the airlock blows, the Rookie has to make an unplanned, last ditch effort to head to the Predator ship (unknowingly, so do a large team of cloaked W-Y synthetics). Dark manages to escape back to the Predator ship, just before the human vessel is destroyed, damaging the vessel and forcing it down to the surface of the Homeworld.

This provides a large conflict onboard a Predator ship, between the W-Y forces and Predators as it lands (shakily) and then exits out onto the barren remains of the Xenomorph homeworld (one of those "out of the frying pan, and into the fire moments"). Dark has to fight off the W-Y forces, the Marine fights off the a few Predators, but mostly all spook encounters. 7 moves 6 off of the ship, and brings 6 to a safe location, where she begins calling out to the residant Xenomorphs.

Tequila contacts the Rookie (she drifted off from the station and covered with the debris before the station got a whole blown in it), and he has to make his way off from the Predator ship to rendezvous with a ship, fighting off the stray Xenomorphs slowly showing up, and fighting off the Synthetics that uncloak and try to take over the ship, and as it's taking off, the amalgamation of the W-Y Research on the Predators and Aliens (some hybrid something, I'll leave the design up for grabs right now), and depart (the almost safe, and 1 final battle feeling).

7 has to fight off the smaller drones and a Predator/some synthetics or two until 6 manages to force her objective onto the residant Xenomorphs, then you have you swarm on board the Predator ship, and disable it's self destruct sequence. (I was thinking that a BSP guard on the interior would make a good fight depending on what they turn out like in the Predators film).

Dark has to destroy the W-Y forces attempting to set up a communications device, and then fight off one of the massive Space Jockey-spawned Xenomorphs to allow the escape ship to take off out of the top of the main ship, leaving the primary engines to go critical (which they don't), escaping with his prize (still rather surprised that he didn't take the Predalien skull in the first game, and just hucked its body off a cliff).

So at the ending we have:
• 6 & 7 back on the homeworld.
• Dark cleaning the skull of the SJ-Xenomorph and the remaining Predators moving off world with the secured location of a new hunting ground.
• The Rookie & Tequila escaping back towards home. ("Last Survivor of the U.S.S Marlow... Signing out...")


Not TOO open for a sequel, but I think it works better than my original plan, and has more more open environments, and an improved final chapter. Please lemme know what you think, and thanks to you guys that read through all that, and provided suggestions.


X 8)
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: xUSMCx on Feb 23, 2010, 06:42:50 PM
Coll ideas but it will be the same surroundings if it is just ships. No Jungles. No Open areas.
But I do like your story line.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Keg on Feb 23, 2010, 06:53:43 PM
i really like that idea. I too would want a similar story where you play as the same predator who goes after W-Y to stop them from reaching the homeworld and eradicate all knowledge of its location so they cant make another attempt. It turns out that the ship which had 6 on it was the one that is headed for the homeworld but obviously she escaped and as we know all manner of hell broke loose. The predator arrives on the ship as does the rookie marine and tequila who are taken their on orders from weyland. However neither the the rookie and the marines or the predator know that the ship has been over-run. Once on board the chestburst comes out of tequila and thats the player alien who takes its orders from 6 as the new queen. The predator has to search the ship to find out if any information regarding the homeworld has left the ship before he can destroy it. The final battle for the rookie could be with number 6 and the alien and predator (after hes satisfied no other knowledge of the homworld exists apart from on this ship) could battle each other and both kill each other but not before the predator sets his wrist-device to blow the ship up. Meanwhile the rookie escapes as the only surviving character from both games. Id like to hear the rookies voice this time though.

Ive just had a fantastic idea. When the rookie is battling with number 6 you can see somewhere on screen the predator and alien fighting and vice versa when playing as the predator or alien.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Drone23 on Feb 23, 2010, 06:59:36 PM
 Good idea's, I personally don't see anything wrong with going to the Aliens "HomeWorld".. as long as they did it right..

Not a Xenomorph looking planet, not a jungle/desert planet, but what looks like a forgotten world, with strange skyscrapers and cities of a species long extinct, the buildings would resemble the "Space Jockey's Ship" and we may even see one or two look alikes when landing on the planet.

After some research we realise this is not the Aliens homeworld, but the homeworld of a race completly destroyed by the Aliens, did they create them? did they purposely bring them to their planet? why were they breading them? all questions that could be answered, in a strange unfamiliar world/setting.

I would go with the theory that the "Space Jockeys" did in fact create the Aliens species, as a super weapon, they load a ship up with eggs, fly over a planet/enemy homeworld, and bombard the planet with the egg pods, shortly after the planet has been taken over they release some sort of electrical mist, much like what we see in Alien, that Kane desrupted when he put his hand through the mist, which causes all the Aliens to either die or go dormant.

They then land and strip the planet of all natural resources.

"Edit" That would be great if at the end of the sequel, we got a throwback to Alien, with the Rookie making a similar transmission to Ripleys, "Last Survivor of the U.S.S Marlow... Signing out..."
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Keg on Feb 23, 2010, 07:02:46 PM
Quote from: Drone23 on Feb 23, 2010, 06:59:36 PM

"Edit" That would be great if at the end of the sequel, we got a throwback to Alien, with the Rookie making a similar transmission to Ripleys, "Last Survivor of the U.S.S Marlow... Signing out..."

actually scrap the talking part. they didnt have him speak in the first game so keep it the same. then at the end if he did what you just mentioned it would be bloody awesome.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Dusk on Feb 23, 2010, 07:40:15 PM
I'd actually like if they give the Marine a voice and a personality. I never liked mute main characters, because I tend to not care about them. As was the case in this game. Infuse the character with a personality like in AvP2.

Same with the Predator, try to give him a personality, instead of being a generic trophy collector. It helps if you use cutscenes to show the Predator do certain things, as well as the people you're affecting throughout the game. And we need some sort of human narrative. I loved how you always had someone talk about Scarface in Concrete Jungle, every time you started a new mission. Or in AvP2, when they showed cutscenes of General Rykov and established the rivalry between him and the Predator and how they suspected the Predator to be some sort of royalty among it's people.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: X-SOLDIER on Feb 23, 2010, 07:49:32 PM
The one and only issue that I have with staging a game on any Homeworld are the inherant issues that you can run into.

Alien & Alien: Resurrection take place on large ships.
Aliens & Alien³ take place on isolated worlds.
Predator & AvP take place is an isolated section of Earth.

Predator 2 & AvP-R are the only ones that break that mold, and take place in populated areas of a homeworld. LA is done in very isolated events, due to the fact that the Predator can remain invisible & there's police intervention. AvP-R is about an infestation in a smaller town.

If you go to the Predator homeworld, you'd expect that the Predators with their rather vast amounts of technology would lock down and eliminate virtually any threat in fairly short order. Likewise, landing on an Alien Homeworld, you'd expect that as soon as they knew there were lifeforms there, they'd descend upon them en masse in short order. Either way, I'd expect that W-Y would set up an orbital base, and use dropships to secure samples. WAY to high risk to set up on the planet, and much more beneficial to be within proximity.


X 8)
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: szuran on Feb 23, 2010, 07:54:48 PM
My scenario would include more interesting environments.

Marine: you and Tequila arrive at a WY space port, when she's about to get an "abortion". But - surprise, surprise - the alien is born and gets loose. The spaceport staff starts to evacuate and enable auto destruct. In the first level you have to make it to an escape pod, fighting with other people for a place in one. It's like a space Titanic - dramatic and moody, but without fighting aliens. You land on a planet with a small outpost; unfortunately the alien managed to get into one of the pods. Soon the humans start to disappear. You fight for your life, barricade inside the almost-new outpost with disorienten, unaware staff and send a call for help. You have to endure until it arrives... Fighting aliens and fighting for leadership.


Alien: you start as a Tequila's chest burster - a QUEEN chest burster (because they don't MUTATE, god dammit). First you have to get to an escape pod without being noticed. Second level - you're a young queen and have to kidnap some people to build your army. Next - you're a facehugger and later - a warrior, fighting people from the outpost. And later - marines that came to rescue survivors.


Marines again: you play as a marine from the rescue squad. You visit the outpost, but it has changed - it's abandoned and creepy as hell. Seeking for survivors you land in the hive... You have to come back. But there is another threat....


Predator: first, you're just watching the space port and the outpost from your hidden ship, studying the humans, looking for a worthy prey. You witness the alien being born, the evacuation, and then you see a chance for good hunt. You wait... Until aliens are born. They are a better enemy. When the outpost is overrun, you get there and clean it - that explains why it's empty when the rescue squad arrives. Then you're going to hunt the queen... But first you have to fight the marines, as they stand between you and your final prey.

So, what do you think?
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: FiveByFive on Feb 23, 2010, 08:00:49 PM
- 6 kills everyone on board (including rookie- what kind of name is rookie?)
- 1 Weyland-Y ship secretly follows the ship which was autopiloted to the alien homeworld.
- 1 Marine ship is sent out to investigate the AWOL marine ship carrying 6
- Predators zap quickly to the alien homeworld, where they already have facilities set up for harvesting aliens, etc.
- Weyland-Y arrives on the planet and finds the predator facilities, enters it. (do not arrive at the same spot as the predator team arrived)

- The story unfolds by giving insight as to the story of xenos and how they came to be.
- !!Xenos created by the Space Jockeys as weapon against Predators!!

(Background insight) Long standing war between the Space Jockeys and Predators forced Space Jockeys to retreat by trying to carry as much alien eggs with them as possible in order to set up their defenses elsewhere (explaining the Alien movie's Space Jockey crash landing on an unexplored planet*)
*While the SPace Jockey would be in process of safely landing the Derelict spaceship, a single facehugger creeps up and impregnates him just before he completes the landing, thus providing a great background to the fact that the derelict spacecraft wasn't destroyed by crashlanding on the planet. Once the space jockey wakes up from coma, he almost instantly goes into tremors and spawns the chestburster drone which then modifies the spaceship into a more organic alien-esque feel of the 1st movie
- Predators not only "hunting" xenos, but also studying them (as anyone would study the enemy (Space Jockey) weaponry(xeno))
- By driving out the SPace Jockeys, Predators become bored and hunt the Xenos for sport
- They end up on earth (and other habitable planets, while looking for SPace Jockeys) by the time where the AVP pyramid was built some 10 000 years ago, etc.
- They want to unleash the Xenos on the remaining Space Jockeys, like they were unleashed on the predators during their wars..**end of "flashback" story of how the aliens were created.

- W-Y inadvertently activates or "wakes up" a ton of xenos in hypersleep, inside the pred. facilities, no drones, just 4-5 queens, a dozen praetorians. that break out and set up new hives.

- Predators, try to exterminate humans from the alien homeworld, while trying to contain the xenos.
- Aliens try to kill anything in their path
- W-Y tries to find anything that has value to them (new predator weaponry, plasma cannon, etc.)
- Marines (who have, once again, crash landed because of a predator anti-aircraft ground-to-air defense system) just try to make it to the landed W-Y ship to get the hell out

just an idea i cooked up.

EDIT: I like the idea of a dark desolate and seemingly dead world...alien hives would mostly be in underground dark and creepy passages and in abandonned space jockey facilities converted into predator facilities...
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Drone23 on Feb 23, 2010, 08:01:54 PM
 When picturing the Alien HW/ Space Jockey's HW/ I picture a dead planet, with cities and maybe some Hive structures, but no over whelming Alien Swarms, almost no life of any kind actually, all the Aliens and inhabitants have either been killed/died or become host, but when WY gets there it would be deserted, with one exception, a dormant hive, with the original Queen that caused the outbreak in Hibernation.

Or better yet they find some sort of Space Jockey computer, and upon hacking it/turning it on, reactivates the breeding cycle for the Hibernating Alien Queen, kick starting an entire factory mean't for one thing, breeding the Aliens.

The game could start on the ship #6 got loose on, either causing the ship to crash, or using a dropship to get from the infected ship to the planet, who knows maybe leaving the ship was their only hope for survival, maybe they had hoped for some beacon or transmitter on the planet they could use to call for help, for whatever reason, they leave the ship, and go to the surface of the planet..
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: X-SOLDIER on Feb 23, 2010, 08:29:42 PM
Quote from: Drone23 on Feb 23, 2010, 08:01:54 PM
When picturing the Alien HW/ Space Jockey's HW/ I picture a dead planet, with cities and maybe some Hive structures, but no over whelming Alien Swarms, almost no life of any kind actually, all the Aliens and inhabitants have either been killed/died or become host, but when WY gets there it would be deserted, with one exception, a dormant hive, with the original Queen that caused the outbreak in Hibernation.

Or better yet they find some sort of Space Jockey computer, and upon hacking it/turning it on, reactivates the breeding cycle for the Hibernating Alien Queen, kick starting an entire factory mean't for one thing, breeding the Aliens.

The game could start on the ship #6 got loose on, either causing the ship to crash, or using a dropship to get from the infected ship to the planet, who knows maybe leaving the ship was their only hope for survival, maybe they had hoped for some beacon or transmitter on the planet they could use to call for help, for whatever reason, they leave the ship, and go to the surface of the planet..

My issue with this is that the Xenomorphs (at least the queens) appear to be capable of staying alive for tens of thousands of years. This Queen seems to be different from the one in AvP, as it's an early temple, and from the Audio diaries that I've reviewed, she doesn't appear to have been put into stasis, thus her ancient appearance, and faded coloration. I added Groves' Diary transcripts below. (thanks to Dowly for these (http://www.avpgalaxy.net/forum/index.php?topic=29684.msg650357#msg650357))

Quote from: Groves' Audio Diaries
10.
We have discovered something that utterly redefines my understanding of the Xenomorphs. I knew they were robust, able to withstand enviromental extremes beyond any other complex lifeform, but to discover Her here, so ancient, so worn by time yet alive, aware.

11.
Returning to the Matriarch's chamber today brought such a sense of humbling awe. Imagine, an intelligence captive yet aware for tens of thousands of years. How can mortal man conceive of such aeon spanning resilience?

12.
Within hours of encountering this hag queen she is producing eggs. The presence of potential hosts has stimulated her. As I observed the first egg exude from her huge quivering ophithorax, I felt an instinctive chill of fear.

I'll have to admit that the idea of involving the Space Jockeys didn't at first occur to me (I'm not sure why), but it's a very interesting prospect. I'll have to think it over some more for what things could be done with it, but a trip to the homeworld does have a lot of interesting potential ideas.



X 8)
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Chris!(($$))! on Feb 23, 2010, 08:39:53 PM
Quote from: xUSMCx on Feb 23, 2010, 06:42:50 PM
Coll ideas but it will be the same surroundings if it is just ships. No Jungles. No Open areas.
But I do like your story line.

Nothing wrong with that. Look at Dead Space.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Dusk on Feb 23, 2010, 08:43:39 PM
The only thing I don't like about it, is that we'd playing as Marines and Predators with heavy weaponry, who could easily blow up the ship's hull. It's not a bad idea, but it takes too much suspension of disbelieve.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: X-SOLDIER on Feb 23, 2010, 09:06:48 PM
Quote from: Dusk on Feb 23, 2010, 08:43:39 PM
The only thing I don't like about it, is that we'd playing as Marines and Predators with heavy weaponry, who could easily blow up the ship's hull. It's not a bad idea, but it takes too much suspension of disbelieve.

For any installation where W-Y would be testing this sort of technology (not to mention Aliens with molecular acid for blood that can eat through a hull in seconds), I'm sure that the main areas of the ship containment would be broken into blukheads, and capable of being sealed off to prevent large areas depressurizing. I don't see much suspension of disbelief needed there, especially if you demonstrate that at some point (escape an area before it's closed off to atmosphere/life support).


X 8)
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Keg on Feb 23, 2010, 11:50:24 PM
Quote from: Chris!(($$))! on Feb 23, 2010, 08:39:53 PM
Quote from: xUSMCx on Feb 23, 2010, 06:42:50 PM
Coll ideas but it will be the same surroundings if it is just ships. No Jungles. No Open areas.
But I do like your story line.

Nothing wrong with that. Look at Dead Space.

I agree. Dead Space had a brilliant atmosphere which was retained throughout and it never got old. And it was scary as hel lto boot. To be honest i preferred the marine levels which where indoors and in tight spaces in the dark. Being in big jungles or big open areas takes away that feel. Im not saying dont have them but keep the majority of it claustrophobic. You could still have the big open areas for the predator and alien missions to take place in. Hangars, mess halls, massive engine rooms etc etc.

Quote from: Dusk on Feb 23, 2010, 08:43:39 PM
The only thing I don't like about it, is that we'd playing as Marines and Predators with heavy weaponry, who could easily blow up the ship's hull. It's not a bad idea, but it takes too much suspension of disbelieve.

Dunno about that. These ships are massive and probably have hulls 6ft thick. In Alien Resurrection they have heavy weaponry and I never once thought it could pose a threat to the ships integrity. There are plenty of action movies set on space ships where there is alot of gunfire and explosions and it doesnt normally occur to people when watching that its dangerous unless it becomes part of the plot. I mean hell it aint like these ships will be as flimsy as aeroplanes where a bullet from a handgun could cause disaster.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: nico_celtic on Feb 23, 2010, 11:57:48 PM
I WANT A SEQUEL!! the game ends perfect!!!!!!!!!
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: X-SOLDIER on Feb 24, 2010, 12:10:36 AM
As a Marine, I think that the classic Alien "Big Dark Room with Hanging Chains" do well for space, and make for interesting encounters, cause they've got the room for the Predators, the corners, and LoS for Marines, and the small/Dark areas for the Xenomorphs.

I'd also like to see more stuff with vents for the Xenomorphs to crawl from walls into the ceilings as a method of escaping the Marines, especially with the "Jump to Vents" capability, rather than a more simple "Point A to B" tunnel.

I really want to see an Alien hive environment with lighting changes, and a bunch of those "Is it a Xenomrph, or a wall?" moments.


I've also been thinking that a Space Jockey / SJ-spawned Xenomorph would make some awesome bosses. The Space Jockey would be an interesting fight for the Predator as they likely have comprable technology, and it would be a totally unique battle, and the SJ-Spawned Xenomorph would just be all around good times & something new for Marine or Predator. The Aliens could take on whatever god awful creation W-Y's managed to stitch together from their research (since we've seen the cloaking Synthetics)


X 8)
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Dowly on Feb 24, 2010, 12:13:20 AM
I say leave all the mysteries for the movies to explain... or get Ridley Scott to direct the cutscenes for the sequel. :D
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Keg on Feb 24, 2010, 12:31:50 AM
Quote from: X-SOLDIER on Feb 24, 2010, 12:10:36 AM


I really want to see an Alien hive environment with lighting changes, and a bunch of those "Is it a Xenomrph, or a wall?" moments.


X 8)

Agreed. Although it was cool in this game where they come out of the wall just like in aliens, you could clearly see them and they stood out. I'm still glad it was incorporated into the game but it can be vastly improved. With next gen graphics you really could make it look like it did in Aliens where you couldnt see it until they literally moved. God that'll be scary as hell moving through areas like that if it could be pulled off.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Elude on Feb 24, 2010, 12:34:42 AM
Interesting story although I dislike the artifact aboard the WY ship to prevent the predators from attacking it.

On an unrelated note.

I always had this theory that perhaps the jockey from Alien could have given the predators their technology somehwere down the road, I mean to me the predators seem still very tribal to have developed such technology, and used it for so long. Not only would that make sense for them being the way they are now, but it would also make sense of how they are so familiar with the xenomorphs.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Keg on Feb 24, 2010, 12:38:39 AM
Quote from: Elude on Feb 24, 2010, 12:34:42 AM
Interesting story although I dislike the artifact aboard the WY ship to prevent the predators from attacking it.

On an unrelated note.

I always had this theory that perhaps the jockey from Alien could have given the predators their technology somehwere down the road, I mean to me the predators seem still very tribal to have developed such technology, and used it for so long. Not only would that make sense for them being the way they are now, but it would also make sense of how they are so familiar with the xenomorphs.

Hmm i like that i really do. For the Predators to have so much advanced technology and space travel many thousands of years ago it almost seems daft that a bunch of nomadic hunters could design and build all that. I suggested although they are nomadic and tribal in nature they must have some sort of city type area with industry and commerce (albeit very different from what we know) to produce these things. Obviously this suggestion got shot down and im not surprised because it seems to go against everything the predators are and represent. So if thats the case how do you explain their technology? The way you described it does that nicely.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: X-SOLDIER on Feb 24, 2010, 12:45:55 AM
Quote from: Keg on Feb 24, 2010, 12:31:50 AM
Quote from: X-SOLDIER on Feb 24, 2010, 12:10:36 AM


I really want to see an Alien hive environment with lighting changes, and a bunch of those "Is it a Xenomrph, or a wall?" moments.


X 8)

Agreed. Although it was cool in this game where they come out of the wall just like in aliens, you could clearly see them and they stood out. I'm still glad it was incorporated into the game but it can be vastly improved. With next gen graphics you really could make it look like it did in Aliens where you couldnt see it until they literally moved. God that'll be scary as hell moving through areas like that if it could be pulled off.

I know what you mean. I had most times where I'd look down, and just say, "I don't trust that wall..." Shoot at it, and the alien'd come running. I think the PERFECT way to pull it off, would to have molded areas where the Xenomorphs molted & grew, so you'd have indentations in the walls that looked like Xenomorphs from a distance, but when you got close, you could tell they were embedded into the walls, and not sticking out.

Quote from: Elude on Feb 24, 2010, 12:34:42 AM
Interesting story although I dislike the artifact aboard the WY ship to prevent the predators from attacking it.

On an unrelated note.

I always had this theory that perhaps the jockey from Alien could have given the predators their technology somehwere down the road, I mean to me the predators seem still very tribal to have developed such technology, and used it for so long. Not only would that make sense for them being the way they are now, but it would also make sense of how they are so familiar with the xenomorphs.

Thanks. I'm not 100% keen on the Artifact excuse either, but it was my best idea for them not blasting the ship like they did at the beginning of AvP, any Predator distress signal usually involves a dead/dying predator & in that case, blowing up the ship to take away the technology from the humans comes at virtually no loss.

I really want to see the relationship between the Predators & Space Jockeys explored. It'd be really interesting if the SJs were to the Predators, what the Predators were to the Humans as far as teaching them how to build, etc. Either way it's a relationship that should be explored.


X 8)
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Chaotic-Strike on Feb 24, 2010, 02:49:37 AM
I would like to see the single player maps not being recycled between species unless it bonus missions like avp gold. I would like the story to actually be improved I enjoyed avp2 story much more over this one.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: szuran on Feb 24, 2010, 05:53:18 AM
Space Jockeys are one of the best elements of the movies, so leave them alone. Don't solve that mystery.

And Predators - have you read the instructions? They explained their tribal style quite nice. It's an old race, very rare and scattered. I like that. It explains why they're so advanced, but "dirty" and "rusty".
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: happypred on Feb 24, 2010, 06:10:32 AM
the planet Karl Weyland believed to be the alien homeworld is only one of many ancient abandoned jockey planets (a vast number of aliens lie dormant/hibernating in a vast cavernous jockey city)

think something along the lines of Destroying Angels, the new DH Aliens comic series, or even Lovecraft's At the Mountains of Madness

this planet is significant to the predators because the predators revere the jockeys as ancient gods and hunts conducted on this planet are considered to be sacred, rarely are they conducted and then almost always by lone elders

the aliens on this planet are also "special" as they are an ancient strain birthed from jockey hosts

I think the jockeys are worth exploring, but as in Destroying Angels, I think if it involves only an abandoned jockey city or something along those lines, it deepens rather than removes the mystery
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: MadassAlex on Feb 24, 2010, 06:17:57 AM
Quote from: Chaotic-Strike on Feb 24, 2010, 02:49:37 AM
I would like to see the single player maps not being recycled between species unless it bonus missions like avp gold. I would like the story to actually be improved I enjoyed avp2 story much more over this one.

Sssssssorta.

I think this game had some good examples of consistent use of maps and some good examples of overusing one area and it losing its power. There should've been more Alien-exclusive and Predator-exclusive areas or waypoints. Remember that anywhere a Predator can go, an Alien can go, too, so you can have battles in really precarious locations.

This could also be used to further the narrative's consistency. Returning to an area as an Alien after already being there in a previous mission, but using new paths cleared by the player Predator/Marine unlocking the ventilation system or somesuch would lend a lot more purpose to the game.
Title: sequel ideas
Post by: skuLLy on Feb 24, 2010, 06:37:28 AM
If a sequel comes out in the future, I wanna see some cool levels like:

- Playing in a predator mothership with any species, like your a marine squad assaulting a pred mother ship, the level designs should be cool. or your an alien, that has to find a way out of the pred ship or harvest n infest the pred ship. N pred's objective is to defend..
- Playing in a marine ship like tyrargo or marlow, you could be a pred hunting party and infiltrate to kill or collect. A marine to defend or evacuate, and an alien to just overwhelm shit.
- more alien hive levels, like your an elite pred hunting group who travel to a large alien hive and your mission is to storm the hive and retrieve the queens head as a trophy. Humans interfere somehow, they roll up and tries to interrupt the pred's queen hunt. Alien is simply to defend, obey queen, n again overwhelm and infest shit to grow.

The sequel should be upscale and more epic war like to compete with big games like cod, halo, starcraft, but staying true to the series. Avp doesnt need any more reboots, now its on to the next one, expansion, new weapons, new moves, better gameplay, aiming down the sights, maybe even throw in an upgrading system or customizable options like create your pred, alien, or marine. The more options, the better. Throw in split screen for survivior n multiplayer, not campaign because campaign is strictly solo. I want the sequel this time to be the best of the best game. Im a die hard fan, soo if its rebellion or another gaming company whos going to do the sequel, start working now so this game could be the one.
Title: Re: sequel ideas
Post by: Big Head Ninja on Feb 24, 2010, 06:40:34 AM
http://www.avpgalaxy.net/forum/index.php?topic=29740.0 (http://www.avpgalaxy.net/forum/index.php?topic=29740.0)

Sequel talk goes there.
Title: Re: sequel ideas
Post by: skull-splitter on Feb 24, 2010, 11:50:52 AM
Close them, both. No point, none of those will get used, and most of them are just plain generic.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: X-SOLDIER on Feb 24, 2010, 05:12:53 PM
I think that if there's not TOO much added, the Space Jockeys (or at least the remains of a portion of their civilization / ship) would be a good addition in the Sequel. I have to agree that making them too involved with the story could ruin a portion of the mystery surrounding them that makes them so intriguing. I think that seeing one of the SJ-spawned Xenomorphs, possibly even an ancient would be a good idea, especially since we know they burst out of the one in the ship on LV-426, and as far as I'm aware, that one's still not accounted for.


X 8)
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: magical_boy on Feb 24, 2010, 08:28:24 PM
Quote from: X-SOLDIER on Feb 24, 2010, 05:12:53 PM
I think that if there's not TOO much added, the Space Jockeys (or at least the remains of a portion of their civilization / ship) would be a good addition in the Sequel. I have to agree that making them too involved with the story could ruin a portion of the mystery surrounding them that makes them so intriguing. I think that seeing one of the SJ-spawned Xenomorphs, possibly even an ancient would be a good idea, especially since we know they burst out of the one in the ship on LV-426, and as far as I'm aware, that one's still not accounted for.

Quote from: happypred on Feb 24, 2010, 06:10:32 AM
the planet Karl Weyland believed to be the alien homeworld is only one of many ancient abandoned jockey planets (a vast number of aliens lie dormant/hibernating in a vast cavernous jockey city)

think something along the lines of Destroying Angels, the new DH Aliens comic series, or even Lovecraft's At the Mountains of Madness

this planet is significant to the predators because the predators revere the jockeys as ancient gods and hunts conducted on this planet are considered to be sacred, rarely are they conducted and then almost always by lone elders

the aliens on this planet are also "special" as they are an ancient strain birthed from jockey hosts

I think the jockeys are worth exploring, but as in Destroying Angels, I think if it involves only an abandoned jockey city or something along those lines, it deepens rather than removes the mystery

I like these ideas. it would be cool if rebellion involved the jockeys indirectly. they would just have to be clever and subtle about it. the only bad thing is that the jockeys might come off too much like the xelnaga or forerunners but I think the jockeys are unique enough to stand apart not to mention a lot of halo and starcraft was inspired by avp in the first place
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Joe117 on Feb 24, 2010, 08:37:04 PM
You what would be neat....if they made a MP mode like left for dead (versus), have AI aliens and people could play aliens that have unique abilities, it would kinda spice things up, idk, if done right it could be fun.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: FiveByFive on Feb 24, 2010, 08:41:17 PM
I like the whole "keep the space jockeys a mysterious element" theme, would make for something good.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: X-SOLDIER on Feb 24, 2010, 08:55:54 PM
Quote from: FiveByFive on Feb 24, 2010, 08:41:17 PM
I like the whole "keep the space jockeys a mysterious element" theme, would make for something good.

I'd like them to be still very mysterious, but also make sure that they're slightly involved, whereas in this game, they weren't brought up at all (and really didn't need to be at this point). It's only because they look to involve the Alien Homeworld.


X 8)
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: elderwolf on Feb 24, 2010, 09:06:38 PM
i wonder if the SJ and preds every met perhaps the alien was created for the predators to have a worthy foe or maybe the preds were at war with the SJ and the alien was  created to destroy the preds,
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Le Celticant on Feb 24, 2010, 09:13:08 PM
Quote from: elderwolf on Feb 24, 2010, 09:06:38 PM
i wonder if the SJ and preds every met perhaps the alien was created for the predators to have a worthy foe or maybe the preds were at war with the SJ and the alien was  created to destroy the preds,
In comic book, game and sucki*g movie yeah.
Truth? Predator never met Alien and Alien franchise is Alien franchise.
It's not because this "miss Yutani" got a Predator plasma that they were able to build space ship.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: X-SOLDIER on Feb 24, 2010, 09:33:04 PM
Quote from: Le Celticant on Feb 24, 2010, 09:13:08 PM
Quote from: elderwolf on Feb 24, 2010, 09:06:38 PM
i wonder if the SJ and preds every met perhaps the alien was created for the predators to have a worthy foe or maybe the preds were at war with the SJ and the alien was  created to destroy the preds,
In comic book, game and sucki*g movie yeah.
Truth? Predator never met Alien and Alien franchise is Alien franchise.
It's not because this "miss Yutani" got a Predator plasma that they were able to build space ship.

Alien Franchise is still the Alien Franchise. Per Rebellion's Q&A, Fox considers Aliens, Predators, and AvP to be different franchises / continuities. I'll see if I can find the direct quote.

EDIT: Here it is - http://www.avpgalaxy.net/forum/index.php?topic=29172.msg646408#msg646408

Quote from: [REB]TriggerThat's a fairly accurate summary of part of the issue.  The other part is because the Aliens vs Predator story is considered by Fox to be separate to the other franchises.

That means that in the Alien films, there's no direct involvement from the Predators.


X 8)
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Adey on Feb 24, 2010, 09:36:54 PM
i dout that they will put sj in next game, it is possible that they will, but only as a reference to alien, they probably wont divulge any new info about them, cos they could be leaving it to the movie writers to come up with their own thing. if you check youtube for avp redemption video, it is a good idea for the sequel to avp3 as it starts similar to the way avp3 finished minus the part about why the pred is there.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: X-SOLDIER on Feb 24, 2010, 10:07:47 PM
I'm really beginning to like the idea of dealling with a ruined Space Jockey city on the Xeno Homeworld at some point near the end of the game. Especially cause the Space Jockey Xenomoprh would make an awesome final boss, it definately fits the bigger, better boss idea in my mind, especially after I managed to find this picture.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.planetavp.com%2Fal%2FAlien%2FDeletedScenes%2Fa1out4p1.jpg&hash=66eb7fc4d092883fbd430a42e015adc5baeb613f)

(There's more information about the image here: http://www.avpgalaxy.net/forum/index.php?topic=26037 )

I think that I may go through and review my initial idea, and lead it to a point where they manage to reach the Xeno Homeworld briefly.

X 8)
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Adey on Feb 24, 2010, 10:59:31 PM
the alien that comes from the space jockey wont be anything special cos in A1 an alien had burst through the SJ chest but we dont know for shore wether the SJ was transporting the eggs and one hatched or if there was only one egg/facehugger hidden on board attacked him turned into queen then layed her eggs on the ship, because the queen in A2 could have already been there on the ship then after her brude impregnated the colonists thats when she could have moved into the atmo station cos the films dont actually tell us
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: X-SOLDIER on Feb 24, 2010, 11:51:43 PM
Well, I went and revised the first post with my new idea. It's quite a bit longer, and broken into paragraphs, and if you'd like to look into it, I'd be much appreciative of some Feedback. I left the ending conclusive, but it's easily remidied if anyone from W-Y Manages to survive (a cyborg out in space for example). Anyhows, I hope you like the idea.


X 8)
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Private Hudson on Feb 24, 2010, 11:54:28 PM
Quote from: elderwolf on Feb 24, 2010, 09:06:38 PM
i wonder if the SJ and preds every met perhaps the alien was created for the predators to have a worthy foe or maybe the preds were at war with the SJ and the alien was  created to destroy the preds,

No.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: happypred on Feb 25, 2010, 01:37:12 AM
I love the sinister potential of the jockeys

very Lovecraftian

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv505%2Fhappy007hippo%2Fcity0.jpg&hash=0c61e5f68cbd0502a2aaf8cc62bf5145621a169b)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv505%2Fhappy007hippo%2Fcity.jpg&hash=1ad42764b458eeb8fcba478f9cb2dcfb389eb775)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv505%2Fhappy007hippo%2Fcity2.jpg&hash=11b16e55fcef9d48ff64982389b9acf8f5a11141)
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Adey on Feb 25, 2010, 01:51:46 AM
from that pic the space jockey's head looks to big for a face hugger come to think of it so does the one in the film
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: happypred on Feb 25, 2010, 02:08:36 AM
Quote from: Pauk -d Paya on Feb 25, 2010, 01:51:46 AM
from that pic the space jockey's head looks to big for a face hugger come to think of it so does the one in the film

the one in the movie doesn't

this one does cuz it's a statue
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Inverse Effect on Feb 25, 2010, 02:16:43 AM
Yes im guessing the alien homeworld will pretty much look like the space jockey ship. I wonder what an Alien space jockey would look like.. Im guessing much bigger than the queen. Because if the queen alien we saw was from a human host.

Then a Normal space jockey alien or queen must be massive like that picture.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Adey on Feb 25, 2010, 02:22:21 AM
Quote from: QueenofDeath on Feb 25, 2010, 02:16:43 AM
Yes im guessing the alien homeworld will pretty much look like the space jockey ship. I wonder what an Alien space jockey would look like.. Im guessing much bigger than the queen. Because if the queen alien we saw was from a human host.

Then a Normal space jockey alien or queen must be massive like that picture.
purebreed aliens are the same no matter the host according to earlier games and considering this is also a game and produced by fox its true so possibly a ravager even though this is purebreed to its bigger than the queen. @HAPPYPRED the one in the movie does its head is three times bigger than kane's even with the space suit on
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: spyrl on Feb 25, 2010, 04:03:15 AM
Quotepurebreed aliens are the same no matter the host according to earlier games...
And yet, in Alien3, the Xenomorph is different, because it's born from a dog.
Also, what of the predalien?
Perhaps I misunderstand. What do you mean by "purebreed"? By it's nature, the xenomorph needs a host of a different species.

As for a sequel, if for nothing but gameplay experience, I would like to see a split-screen option. Obviously for offline multiplayer but also perhaps for a co-op campaign option. This could easily be incorporated, storywise, with the non-humans. The Yautja is not reffered to by a title anyway, objectives directed at "you" could easily imply plural. And the xenomorphs are hive creatures, very conceivable that there would be two as as easily as one receiving the same calling from a Queen. Clever wording could leave the story open to this option. Not an essential, but always a welcome option for playing a game's story mode. However, adding this option would prove the most... challenging for the human campaign. Ideas?

Also, a random thought.
Though I prefer to play as Yautja, I think it would be fun to add playable power loaders (customized, and better armored, of course) and APCs (the armored personnel carrier from Aliens), for the humans.
The power loaders would deal high-damage "jabs" (impale then "spread claws" to kill) for light attack and a slower, but tracking grab for heavy attack. Great for killing, but a large target for a plasma caster, or dodging, fast attack xenomorph.
The APCs are good for getting through hordes (such as an alien homeworld hive), and can run over anything in front of it, while keeping claws out of flesh, but enough damage to it's sides can expose it's "chewy marine center". Easier when it's not moving, of course. But keep in mind while you don't want to be in front of it, xenos' can stick to anything. Driving, you may have to scrape a wall..
Speaking of xenos', an equivalent for them could be on certain hive stages. After certain conditions have been met (wall broken down, enough kills, set time past), being the first xeno to press the action button next to the Queen lets you become her. Fortunately, her massive size limits her to larger areas, keeping certain tunnels and corridors safe from her wrath. Of course, the power loader may help against her. And it's grab, when initiated against a Queen, would grab with both claws. Perhaps both sides would be prompted to tap the jump button repeatedly, to detemine whether the Queen escapes the grasp, or is thrown. Both outcomes dealing damage to the loser.
Again, I prefer Yautja, but I would be fine with these additions with no predator equivalent.
Just some quick thoughts...
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: First Blood on Feb 25, 2010, 04:16:32 AM
If they continue with the same characters, I'd like to play as Tequila. Kinda to pay homage to the female leads of the Alien films.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: spyrl on Feb 25, 2010, 04:36:23 AM
Indeed.
I thought that may be a way to have the option for co-op campaign. However, that could also mean she's always with you, even if you play solo. Done right, that could work (maybe seperate objectives for certain parts of a level, meaning, playing solo, she leaves you to go a seperate path now and then. But, playing co-op, you can cover each other for your respective goals (or still seperate). Done wrong, having a computer controlled player always with you could be annoying, and take away from the "all alone chill" moments.
I think female skins, if nothing else, are a great idea, though.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Adey on Feb 25, 2010, 06:06:06 AM
@SPYRIL if you play avp extinction for ps2/xbox it explains that only queens,praetorians,carriers and ravagers are purebreed dog,predalien and runners are transbreed. transbreed are direct results of facehugging a specific prey to diversify the hive and to gain an advantage over certain enemies/environments. Purebreed aliens spawn from praetorian facehuggers, praetorian facehuggers will make a praetorian alien no matter what the host is cos their DNA prevents the change. if there is no queen the praetorian morphs into one there can only be one queen per hive. if a queen exsists then a praetorian can choose to morph into a ravager or carrier. ravagers are bigger than the queen but do not comatose their victims instead the can only kill cos their hands are 4 hull blades, the carriers are giant drones which carry 15 or so facehuggers on its back and suppies them with nuetrients outside of hive. So thats what i meant dog and predalien are results of selected mutation to adapt to new threats/environments
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: spyrl on Feb 25, 2010, 05:26:59 PM
Thank you for that knowledge.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Nickgazord on Feb 25, 2010, 05:56:04 PM
To answer the question about how the Predator at the end of the game didnt make a trophy of the Predalien. I think its because the Predalien was considered an abomination so they Predator had to go in and kill it to wipe its existence from the galaxy so that's probably  why it wasnt made into a trophy the Predators just want to forget it even existed.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: FiveByFive on Feb 25, 2010, 05:56:40 PM
woah pauk....never heard 'bout that before...
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: X-SOLDIER on Feb 25, 2010, 07:17:59 PM
Quote from: Nickgazord on Feb 25, 2010, 05:56:04 PM
To answer the question about how the Predator at the end of the game didnt make a trophy of the Predalien. I think its because the Predalien was considered an abomination so they Predator had to go in and kill it to wipe its existence from the galaxy so that's probably  why it wasnt made into a trophy the Predators just want to forget it even existed.
I didn't think about that. That's a good point though, as the trophy from it may also be seen as slander to the fallen Predator.

Quote from: FiveByFive on Feb 25, 2010, 05:56:40 PM
woah pauk....never heard 'bout that before...

Me either. I'm not sure as though that holds true in this incarnation of AvP though. I think that was more to build a viable mechanic for an RTS game. (I could be mistaken though).

X 8)
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Adey on Feb 25, 2010, 07:26:30 PM
just sayin both from fox so they must be canon to eachother like the movies are canon to one-an-other. play it its a pretty decent game.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: FiveByFive on Feb 25, 2010, 08:06:22 PM
never played it...is it a starcraft type game?
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: spyrl on Feb 25, 2010, 08:41:55 PM
I had not heard of it either, that is why I was confused.
Doesn't mean I reject the idea. But, it should be learned if it is true.
A question would be: Are "praetorian facehuggers" formed at random?
In Alien3, it is known by scanning Ripley that the embryo within her is a Queen.
Nothing about a new type that could become one...

Also, I believe Nickgazord is correct. As egotistical a species that Yautja are, trophies representing the tainting of their great bloodline may be an abomination that deserves nothing but disgrace. Fit only for destruction. Of course it was dangerous prey -it held Yautja blood.
But, to put such a "trophy" on their belt or wall would bring nothing but shame for the perversion.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Sso02V on Feb 25, 2010, 10:43:54 PM
I'd like to see customizable characters in multiplayer. Pick your Predator's mask, armor, skin tone, etc. Same sort of thing with Marines. Aliens are a bit tricky, maybe change exoskeleton tint (no bright colors, just green, blue, or brown) head shape (ridged/domed) and the shape of the tail or back tubes.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Private Hudson on Feb 25, 2010, 11:08:57 PM
I've been thinking, and maybe AVP 2 takes place on that Weyland Yutani ship which looked like the Marlow at the end of the Alien Campaign. I mean the WY dropship you escape on at the end of the Marine campaign couldn't simply fly forever, it'd need a ship to get back to, which could be the ship I just mentioned.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Adey on Feb 25, 2010, 11:12:16 PM
its a strategy game where you control multiple units upgrade and order new ones tell them where to go who to attack, its a birds eye view cam angle. if you watch bonus disc of A3 somewhere on it it says they were going to impregnate an ox instead of a rottie and the facehugger was going to be a bigger black facehugger called a praetorian but they scrapped it. on extinction the queen can use a point system to morph eggs into praetorian eggs, each species earns points to order and pay for new units as long as your population count isnt full and you have enough point you can morph eggs into praetorian eggs the queen is the only one who can order upgrade new units the preds use mobile shrine and marines use com tech (a bloke with automatic pistol)
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Dusk on Mar 01, 2010, 11:12:52 AM
This just popped into my head and is a scenario I'd love to see. I have that image of a group of armed Marines or other Soldiers getting into a pitchblack room. They don't detect movement and the room looks clear. One of them tries to get the light to work again and as power returns, they start to detect movement. Then they look up only to discover dozen of eggs attached to the ceilings and they are opening one after the other.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: X-SOLDIER on Mar 01, 2010, 07:26:58 PM
Quote from: Dusk on Mar 01, 2010, 11:12:52 AM
This just popped into my head and is a scenario I'd love to see. I have that image of a group of armed Marines or other Soldiers getting into a pitchblack room. They don't detect movement and the room looks clear. One of them tries to get the light to work again and as power returns, they start to detect movement. Then they look up only to discover dozen of eggs attached to the ceilings and they are opening one after the other.

This is an awesome idea. Perfect cutscene into a crazy battle.


X 8)
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Dusk on Mar 01, 2010, 07:35:05 PM
What battle? I'd have one of them say "Oh shit..." then all the Facehuggers are jumping out of their eggs. It would be nothing but chaos and terror. And it would be highly dangerous to shoot Facehuggers that are located directly above you. It would literally rain acid.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Lie on Mar 01, 2010, 07:44:42 PM
Its AVP so the stories need to clash so just make it the predator's going to the Alien homeworld and 6 with her new horde of aliens crashs there. The humans take the Queen mother and 6 is trying to save her and predator is trying to kill her, and the marines are just lost.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: spyrl on Mar 01, 2010, 08:07:43 PM
Quote from: Dusk...a group of armed Marines or other Soldiers getting into a pitchblack room.
...they look up only to discover dozen of eggs attached to the ceilings.
They are opening one after the other ...jumping out of their eggs.
It would be nothing but chaos and terror. And it would be highly dangerous to shoot Facehuggers that are located directly above you. It would literally rain acid.
This is an awesome idea. In a dark room, seeing only with your flashlight?
As you said, chaotic terror.
Also, with that nightmare above, you may not notice at first the horrors coming in from the vents around you...
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Dusk on Mar 01, 2010, 10:08:13 PM
It's too bad Rebellion added a cliffhanger. I would've liked another unrelated game. Something that starts fresh. I'd love if the first Mission of the new Predator campaign starts with you and your fellow Predators, trying to capture a Queen. Trying to get chains around her ankles, wrists and neck and to subdue her.

Or maybe taking the Predator through different time periods. Like having a Mission take place in present time and setting up events for the future. Or maybe even play different characters. Like in the Alien campaign, sure, we expect to play the standard Xenomorph Warrior, but wouldn't it be great to also cause some chaos as a Predalien? Or to destroy your foes as an enraged Queen? Think of it as side missions, where you take over the role of other characters.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: spyrl on Mar 01, 2010, 10:58:05 PM
Quote from: DuskI'd love if the first Mission of the new Predator campaign starts with you and your fellow Predators, trying to capture a Queen. Trying to get chains around her ankles, wrists and neck and to subdue her.
Kind of like in the books? (Hunter's Planet, War)

I have some thoughts on playing as a Queen, anyway...
For the humans, I think it would be cool to include a vehicle or two (APCs -like in Aliens, modified power loader). But, for certain "hive" levels, I think it would be cool to provide a chamber that opens after certain conditions are met (even as simple as breaking down a wall, or having only a certain amount of time left in the match), and the first xeno player that presses the action button near the Queen within -becomes her. Powerful and deadly, but a large target that can't fit into smaller tunnels and corridors easily. Or, maybe easier, plot-wise, the Queen chamber opens, and you have the options of playing as a Praetorian.

So, vehicles for the humans, the honor (and sadistic thrill) of playing as a Queen (or maybe Praetorian) for the xenos, and though no variation for Yautja, perhaps this will, though in a small way, "balance" them, as so many feel they are the most powerful of the species.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: kaljo on Mar 01, 2010, 10:58:55 PM
Plz. Make another company make the sequel. Or let Peter Jackson direct the story.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: spyrl on Mar 01, 2010, 11:06:04 PM
Peter Jackson...?!

...Anyway, a thought for xeno campaign:
Implement the use of facehuggers more. For example, how many hosts you harvest in one level affects how much "back-up" you have in a later one. This could even become an ongoing thing -building an army of your siblings, level by level, to assist you in storming a particularly troublesome final level. This would seem to be very fitting of the very nature of the xenos. Of course, you could always try to "up the difficulty" by not harvesting hosts, and go through the increasingly harder levels alone. Possibly altering the ending...?
Title: The Sequel
Post by: Lochinvar on Apr 11, 2010, 01:08:47 PM
What do you think will happen in the sequel for the three campaigns?

Mine is ~ (SPOILERS)

Marine ~ You wake up and your in the massive ship were number 6 has escaped again. You find Tequila and the cyborg woman, but you will then suddenly be taken away by number 6. You then wake up to see yourself hived and you have a xeno inside you. Tequila turns up and explains that the cyborg lady has treated her and must get you to her new hospital like bit. Just after you get treated Wayland and his goons will show up, and Groves will run up to them only to have a chestburster ripped out his stomach. You and your two friends will be taken away, to the xeno homeworld, where you are placed on so Wayland can survey what the aliens do. You will then battle your way through and place a big bomb on the planet. You will sneak away on a stray ship and the planet will incenarate and Wayland 'supposedly' dies. You see your next destination. Earth.

Predator ~ You will go to the wrecked ship where 6 ecaped and you will blow it up with a bomb. It will next be based when Rookie and his two mates are placed on the xeno homeworld and you will go to place a bomb aswell on it to kill all the serpents. As you drop the bomb and start to set it, Rookie comes along, so you go invisible. Rookie and his homies set the bomb and steal Predators ship and Predator will just grab hold of the bottom and fly off.

Alien ~ You will go and capture and harvest Rookie firstly. As Wayland arrives he captures you again and places you in cargo hold and sends you off to Earth! You will escape again though and get to the xeno home planet where you attack Waylands space ship. You see in the distant background a drop pod fly off while the bomb blows. You stay in Waylands ship and see the next destination. Earth.

Thanks.
Title: Re: The Sequel
Post by: x2SMONEY on Apr 11, 2010, 03:59:27 PM
I dont know if they should show the xeno-homeworld.I would like a game where it starts out on a ship,then goes to a colony.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Highflys on Apr 13, 2010, 01:47:18 AM
IMO, I really liked the first post in this thread. I would change some things though for the Alien campaign. For the sake of "originality", I would have 7 go through an incident that separates her from 6. Perhaps a capturing by WY. During this captivity, 7 would have experiments performed on her for a reason unknown to the player. Then after WY finds the ship that 6 was on crashed on Xeno World, 7 would be released at a location close to 6 for unknown reasons.7 would then find her way to 6 only to find her and her servants mutated by the planet's atmosphere into more "pure" forms of Xeno. The Queen would then telepathically inform 7 that she is a threat to the Hive, and will not be accepted into the Hive. Queen 6 would then sick her servants on 7 forcing her to escape. It will be revealed that the experiments that WY performed on 7 made her resistant to the Xeno World atmosphere's effects and triggered a transformation into becoming a Queen. That's all I got so far, but you can guess where this is headed.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Highflys on Apr 13, 2010, 01:50:31 AM
Also, this is just a free concept, not an actual idea for a storyline. It's more like something that should be integrated into an overall Alien story, obviously.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: MadassAlex on Apr 15, 2010, 04:00:44 AM
Didn't read it; no paragraphs.

There's no way I'll be able to wade through that and keep my place.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Darklarik on Apr 15, 2010, 05:00:56 AM
Quote from: MadassAlex on Apr 15, 2010, 04:00:44 AM
Didn't read it; no paragraphs.

There's no way I'll be able to wade through that and keep my place.
your loss.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: MadassAlex on Apr 15, 2010, 05:24:35 AM
I'll live with it.

C'mon, I'm giving you advice here. I'm not chewing you out or anything, but no-one's going to read that wall of text that, quite apart from having no paragraphs, probably isn't strong grammatically or structurally. If you format that post better, everyone wins.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Spaghetti on Apr 15, 2010, 07:25:46 AM
Listen To Alex. I took one look and though WALL OF TEXT and skipped right over it.

Summarizing your main points and using some paragraphs would help your post be more attractable.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Darklarik on Apr 16, 2010, 05:37:39 AM
Quote from: MadassAlex on Apr 15, 2010, 05:24:35 AM
I'll live with it.

C'mon, I'm giving you advice here. I'm not chewing you out or anything, but no-one's going to read that wall of text that, quite apart from having no paragraphs, probably isn't strong grammatically or structurally. If you format that post better, everyone wins.
ill be posting three intros, then follow up on middle story and what i think should be included in gameplay imo

Marine Intro: The Ship carrying The Rook and Tequila arrive at a fleet of 10 ships that the Other Weyland Bishop synthetic is making to make a fortified base/lab on the alien home world. His objective is to find a way to control the alien hive mind, turning aliens into weapons. And research for medical development as we find out that aliens are immune to cancer, which could lead to a cure that could save the real Karl bishop Weyland who has lung cancer and is in a crio tube until he can be treated (audio diaries from 1st game).

The Rookie wakes up in the mother ship, and he is greeted by the a General of the CORPS who tells the rook he is happy and angered at his work in BG386, he though he tell him he needs hard men like him on this mission and promotes him to Lieutenant. To check that the rook isn't suffering any of the effect of crio sleep, he takes a tutorial in a gun course inside the ship. The Rookie soon meet the major, his superior officer, who he doesn't particularly get along with because the Major thinks he should have been court marshaled for his what he did on BG386. He reluctantly asks him about Táchira, and he explains she is fine, but that they won't extract the specimen until they set up proper base camp on the home world and make a secure facility for the alien.

The Rookie then meets the new Weyland Yutani, who shockingly thanks him for his work on BG386, saying that know his "partner" is gone, who was out of control, he can run the company smoothly and by the rules. Meanwhile, they begin to approach  the homeworld, but they begin to get fire upon by un unidentified hostile, though Weyland knows it's the Predators that have followed him there. They don't know whether its various ships or just one, as they can't figure out where its coming from. The Pred ship shoots down one of the 10 ships, which begins to free fall to the homeworld. But before the Pred ship can engage another, it is shot down by a powerful laser coming from the homeworld. Not wanting to risk any more ships, Weyland lands in the first place he can: an enormous plateau. He uses experimental force field tech to secure a large perimeter (force field tech like in the comic Aliens: genocide), and begins building the bases.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Darklarik on Apr 16, 2010, 05:39:28 AM
Predator Intro: Dark, now the Predator Elite (wolf mask) of the group (due to the death of the first one by 6 in the 1st game), is given 3 predator elite recruits like he once was. The tutorial is training them as they head to the Homeworld. The predators decide they need to secure this planet, and contact their homeworld for support, they will have to wait, as they will only receive support in a couple of weeks. Three master elites (Dark, Alien mask, and Celtic) each in charge of 3 recruits will be sent to secure a location and begin investigating and gathering info.

As they approach the homeworld, they realize they have visitors, human visitors. Using their superior technology and cloaking, they open fire, and since the ships can't see it they can't lock on to it. They manage to take out one human ship, but are suddenly shot down by a unidentified laser coming from the home world. The ship begins to free fall, but the three master elites and their recruits along with a few other predators manage to evacuate on escape pods.

They land safely, but are scattered. Dark begins to move to the crash site, and while he does he fights his way through two alien species: a yellow dark brown colored, and the more familiar black colored, who also seem to be fighting each other. As he reunites with his squad, they approach the mother ship, were they find the surviving predators fighting the ones who shot them down, who are a big organized clan of bad bloods, Dark and his team manage to push the attacker away by raining at them with the plasma caster from a distance. Reunited with the Elder, they begin to set up camp and salvage anything they can from the wrecked ship.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Hive Tyrant on Apr 16, 2010, 10:28:15 AM
Whatever happens, I would like the player characters to cross paths during the game.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: MadassAlex on Apr 16, 2010, 02:58:45 PM
True dat.

There's a lot of tension that can be generated from that kind of thing, too. Unless you've played the other participant's campaign, of course, but at long as the tension is there once over.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Darklarik on Apr 16, 2010, 11:04:48 PM
Alien Intro: 6, now a great queen, sits upon a isolated area of one of the ships under Weyland's command. She begins to lay eggs, but having only one host (Groves), only one of the is fertilized at the moment. The Ship captain for this vessel is aware of the outbreak, and has quarantined it but kept it secret, lest Weyland find out, he could lose his job  and worse, besides "what one tiny contaminant going to do?" within the trip, 6 Jr. is born. ("I would like 6 Jr to be a drone not warrior, and bear an appearance to the aliens from "Aliens" by DH , as we find it is the standard for what a drone looks like, and the warriors are the ones we are so familiar with")(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.entertainmentearth.com%2Fimages%2F%255CAUTOIMAGES%255CDH16107lg.jpg&hash=3dcf78f14ca6ea4ba467948e32305ea8b236cc57)

soon the ships all unite in the homeworld (6 Jr now is at full maturity), and are just as quickly attacked by an unknown hostile, who come in from an unknown direction guns rolling and shoots down the ship in which 6 reside upon. The entire ship begins to free fall, and crashes. Few survive, 6 and 6 jr among them. The tutorial would be 6 jr recovering from the blast (aiming, movement ect.), as 6 others her to find a way out and capture any humans who survived the blast. 6 manages to half open a door that would have led to a hallway, but the hallway was torn off, providing an escape (on the way to freeing 6, 6 jr captures a four humans, and kills a few lightly armed guards (the captain included). 6 begins to pick up abnormal hive mind signatures, and decides its unfit to stay in the ship, 6 jr ties (as we finally see how aliens make that substance their nest are made of) the captured humans to the 6's back, and they head into the jungle.

6 jr scouts ahead and finds that there is a war between Alien species: the traditional black one, and a new breed of yellow dark brown aliens. 6 jr engages in the black alien's side, but when he begins to turn the tide, a enemy praetorian emerges, but before it can reach 6 jr, it is killed quite spectacularly by 6. They follow the remaining black aliens to their hive, where they are welcomed into this side of the war (since the purebred is losing). 6 quickly establishes her role just below the great mother matriarch, being larger and tougher than the other 2 queens (3 queens, 1 mother matriarch). 6 jr begins wandering the jungle, killing aliens and a few rare human patrols as he wanders by (human influence will develop as the game goes).
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Darklarik on Apr 16, 2010, 11:25:57 PM
 Marine Middle Part 1: A week later, the bases is 75% done. The rook (lieutenant) and his squad are sent to capture some samples from the first hive (enemy yellow aliens), and by samples I mean, any live alien (if possible), eggs, face huggers, or the major price: mother matriarch jelly, which Weyland's experts believe will turn any drone or warrior into a queen should they be fed or injected with it. Three squads of 6, armed with 3 APCs advance through the jungle tearing anything in the path, they reach the hive, and a yellow Praetorian tips over the APC the rook and his squad are in.

The rook engages the praetorian, and with the help of his squad and the APCs defeats it, which catches the attention of a badblood. He begins to open fire on the rook, who falls of down a large steep hill, his squad unable to help due to alien attack. The rook finally come to a stop, having lost his pulse rifle is defenseless, however as the badblood approaches, he is intercepted by one a large outstanding black drone. Defenseless, the rook has two options, enter the alien hive or sit there and face the winner. He enters the hive.

Inside the hive, the rookie comes across some captured marines (who are dead, chests busted, but their weapons still on the floor). Armed, the rook walks through the dark scary hive. He finally picks up his squad's signal, and their re unite, with some captured eggs and one warrior, but they have to retreat due to severe alien numbers

We return to base manning the APC's turret, chopping at the ugly bastards. :D
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Darklarik on Apr 16, 2010, 11:57:36 PM
Predator Middle Part 1: Dark and his squad  along with the Celtic Squad, begin to observe the human base, and they notice the only entrance is were 3 APCs are exiting through a steel door, the only way into and out of the force field covered base. Celtic believes the humans should be eradicated, but Dark says they should be dealt with later noting that they can weaken both rivaling hives. Nevertheless, they both agree they need a way to get rid of that shield, and Celtic proposes blasting it with a powerful enough plasma shot, if they can angle their broken ship's gun in the right direction, and if it manages to work. They split up and keep exploring in groups of 2. fighting aliens and human patrols, who now have 1 or 2 synthetics with them.

Dark and his youngblood accidentally run into a badblood camp, and are engage by a 3 man badblood squad, Dark however proves his combat efficiency by killing one and severing another's arm. The leader of the group (who I call "Spartan"), ambushes and kills his youngblood. Enraged, Dark challenges him to a fight, the Spartan agrees, with Dark eventually gaining the upper hand, the Spartan begins to cower and cheat, as his comrades open fire interrupting the duel, the badblood flee to warn the base. Dark set a timer to dispose both bodies, and picks up his youngblood arm blade (chopper blade) before deciding it would be wise to retreat.

He regroups with the three squads, and tell them his information, he also catches a glimpse of the alien predator's blood, which is black (implying he is a super black predator, for which there is some prejudices among the pure breed in the society, as they were accepted only recently), Dark is angered that they would let such a filth in an important mission, but Celtic breaks them up. Dark and Alien exchange hateful glares.
Title: Re: *SPOILERS* Ideas for follow-up in the Sequel (story/content)
Post by: Dallas666 on Apr 22, 2010, 12:35:31 AM
Hello everyone

I am new here and this is my first post. I just wanted to share some thought about continuing the story...

First of all. I would like to have the alien life cycle reintroduced. Now that six is a queen you will have to start as a new alien anyway. The first mission would be on the ship six is on (of course). You would start as a facehugger born from an egg, which six laid. Durig this time the ship is not yet completely infested and there are still a lot of crew members running around. You would have to find an isolated host, so you would just have to stay hidden. After finding the host you would continue in the second mission as a chestburster. You still have to stay hidden and find your way back to the hive, where six is, which is a safe place for you to grow. After that you would continue the third mission on the ship as a full grown alien. You would have more objectives (killing crew members to protect the queen, harvesting unarmed humans to help expanding the new hive, destroying the communications systems so the humans cant contact anyone). One of your goals would be to damage some critical systems on the ship. My idea is that after damaging these systems the ship would activate an emergency system, which would navigate it to the nearest colonised planet for repairs. The ship would than land (not crash) on a planet. This mission could end with an impressive cutscene of the large ship landing on a planet. So much for the first three alien campaign missions.

As Rookie you would land with the dropship you escaped from BG 386 on the same ship six is on. It is logical that the dropship was heading for it anyway. After you wake from hibernation you exit the dropship. The pilots are gone, the android and Tequila remain on the dropship. As Rookie you do some wandering around the ship trying to find out what happened. For the first couple of minutes there will be no fighting. This is an old trick to build some atmosphere. After you discover that the ship is infested you head back to your dropship, but on the way back you have to fight aliens. After reaching the dropship you escape to a planet nearby, which happens to be the same planet, where the large ship is heading to.

As the predator you come across the ship six and Rookie are on. You scan it like you scanned the Marlow before you blew it up, but this time you wont blow it up, because you detect that the ship is not under human control but infested with aliens. Your scan also reveals that there is a queen on board. At this moment every normal predator would go like: "Good hunting is to be had here, kill the serpents" (sounds familiar?). So you and lets say two other predators board the ship to do some hunting and to search for the queen. This is your objective, because you want that ultimate trophy, dont you? Now, of course, I dont want six to get killed. One way to do it is that six hides on the dropship Rookie escapes on to the planet. Just like the queen did in the Aliens movie. The predator level would end in the hangar, where the dropship escapes a few seconds before the predator reaches it. A cool moment would be, if you could see Rookie inside the cockpit through the windshield and in the marine campaign you would see Dark from the cockpit. Dont worry about the predator getting sucked out. Ripley was able to withstand it, I am sure the predator can do it too :-) Now that the queen has left the ship, there is no point to stick around, so you and your hunting party leave the ship in pursuit of the dropship and follow it to the planet.

At this point the missions for all characters, which were taking place on the large ship, are over. It is time to change the location. The new location is the planet. At this time we have all three characters on the same planet. The alien landed hidden on the large ship, Rookie landed with the dropship and the predator followed the dropship to the planet and landed there too...

To be continued...

Post your impressions. Thank you.