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Posted by Corporal Hicks
 - Feb 06, 2019, 06:37:17 PM
I think it'd be clunkier on the consoles. It's built for the tablet. But it'd translate well to PC.
Posted by Local Trouble
 - Feb 06, 2019, 05:03:53 PM
Would it translate well to my Xbox?
Posted by Corporal Hicks
 - Feb 06, 2019, 04:07:57 PM
I hope so. I really dug the gameplay style in this.
Posted by P1NK8C1DBOOTS
 - Feb 06, 2019, 08:39:14 AM
This was a great little review, I've enjoyed certain aspects of it and it's great to have another Alien game but I'm not overly convinced with this style of gameplay! I'm continuing to play it so hopefully it will grow on me 👍
Posted by Corporal Hicks
 - Feb 05, 2019, 08:28:49 AM
Posted by Corporal Hicks
 - Feb 04, 2019, 09:55:40 AM
https://bloody-disgusting.com/reviews/3543048/alien-blackout-review/

QuoteAlien: Blackout is still a pretty good game though. For a reasonable price you get a competent, occasionally scary (headphones really help) Alien game, and while it's natural to feel disappointment at it not being Alien Isolation 2, it's not Colonial Marines 2 either. If anything, it's one of the better Alien efforts from the past few decades.
Posted by Corporal Hicks
 - Jan 31, 2019, 09:27:01 PM
https://www.denofgeek.com/us/games/alien/278977/alien-blackout-review

QuoteAll elements of Alien: Blackout conspire to create a slick-looking, tense experience that stands as one of the best mobile game tie-ins I've ever played. The replay value is low on this one, and it isn't exactly a game you'll obsess over and get sucked in for days and days (you can probably beat it in the amount of time it takes to watch any of the Alien movies). The Five Nights at Freddy's comparison is unavoidable, but it's arguable that Blackout pulls off the security-cam horror gimmick more effectively. For the price, it's hard to complain about a game so polished and fun.
Posted by Hudson
 - Jan 31, 2019, 12:44:14 AM
Quote from: Richman678 on Jan 31, 2019, 12:21:13 AM
IGN is a garbage rag. I wouldn't even list their awful reviews.

Do they even do mobile reviews typically? It seems like they just popped back in for Blackout since they'd reviewed Isolation and it was connected, and because I guess they needed to follow up on their wishy washy preview of the game.
Posted by Richman678
 - Jan 31, 2019, 12:21:13 AM
IGN is a garbage rag. I wouldn't even list their awful reviews.
Posted by Corporal Hicks
 - Jan 30, 2019, 12:31:22 PM
QuoteAlien: Blackout successfully follows the Five Nights at Freddy's formula with an authentic Alien style, complete with surprisingly well-done voice acting and xenomorph animations when things go wrong. However, once you've learned the ropes and figured out how to exploit the alien's AI it becomes much less interesting, and there's no reason to revisit it.

https://uk.ign.com/articles/2019/01/30/alien-blackout-review


QuoteAlien: Blackout is a cleverly crafted piece of work that shapes itself around the limitations of its mobile canvas, and then it takes ownership of its boundaries with uncanny confidence. As a total package, it is miles ahead of anything a straight Alien: Isolation mobile port would've been, and it is a strong enough concept to stand on its own as a separate game series.

So much so that I was left wanting more, which is one of the few negative things you want being said about a game. There's a blip in the pacing towards the end, and it could help to have adjustable difficulty, but these are minor things. Alien: Blackout is an amazing hour or two of horror-puzzle entertainment. Grab a pair of headphones, cozy up in a dark corner somewhere, and toss five bucks at this game already.

Alien: Blackout review — This is how you do a mobile spinoff
Posted by skull-splitter
 - Jan 29, 2019, 12:05:52 AM
Clunky interface, no tutorial so vertical learning curve. I'll have to try it more relaxed, but still...
Posted by SoggyDonutLV426
 - Jan 28, 2019, 08:17:17 PM
I agree with both the positive and the mixed reviews, but the negative review seems a little ridiculous to me. I never felt so detached from the game that I could simply "drum my fingers" as I wait for a character to get to the next location. I'm too busy clicking through camera feeds and making plans for how I can corral the alien in a certain part of the map. Much like Isolation, this game will be more appreciated by fans of the franchise. That's natural. The only real frustration I have with the game is that I can't ever figure out which side the alien is entering into Ripley's vent, so I end up closing the wrong vent half the time. Maybe I just suck at these types of games (never played FNAF), lol, but it seems a bit random, and I don't like dying over and over again without being given a chance to learn or improve because of those deaths. If there are audio cues alerting me about which vent it's coming through, I'm not hearing them.
Posted by Hudson
 - Jan 28, 2019, 04:19:50 PM
I really enjoyed this one, because while the conventions of this guy's interviews involve him regularly flying off the handle, his reviews of other Alien games have indicated he's a loyal and dedicated fan of the franchise and I find his opinions sincere. Although the part where his iPad dies makes no sense to me. Can't he just plug it in...?

https://www.youtube.com/watch?v=w8Y-AsjTWlc
Posted by Corporal Hicks
 - Jan 28, 2019, 09:57:18 AM
https://metro.co.uk/2019/01/28/alien-blackout-review-mobile-isolation-8400257/

QuoteIn Short: Shallow and repetitive it might be, but this new mobile game can prove surprisingly tense and recreates the atmosphere of the first film very well.

Pros: Great graphics and voiceovers, that demonstrate a clear understanding of the original film's appeal. The tactical options may be limited but they knit together well and can be genuinely scary.

Cons: Slow-paced, shallow, and repetitive gameplay will barely hold your attention till the end. Too expensive, with little replay value.

Score: 6/10
Posted by Corporal Hicks
 - Jan 25, 2019, 01:17:50 PM
https://www.bluemoongame.com/alien-blackout-prepare-your-spare-pants/

QuoteHonestly, I was a bit skeptic when this game was announced. I don't mind mobile games, but sometimes developers don't make the difference and the game can easily fail to fulfill the expectations. However, in this case, developers knew what they were doing and did it in the best possible way that was respectful to the Alien franchise and its fans.


https://www.hitc.com/en-gb/2019/01/24/alien-blackout-review-ios-android/page/1/

QuoteAlien: Blackout is a short and moderately sweet distraction that isn't too insulting. It's fun for as long as it lasts, but it's not scary like an Alien experience should be. Managing the amount of power available is easy enough as there's a plethora of options, but controlling the crew can be a hassle as they don't always respond, and they often run around like headless chickens when ordered to hide. If the game was a PC title rather than a mobile exclusive, the jumpscares would've been effective rather than pretty poor game over transitions. Basically, Alien: Blackout is Five Nights At Freddies in space, on mobile, and without the famous jumpscares everyone used to laugh at on YouTube.
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