QuoteAlien: Blackout is still a pretty good game though. For a reasonable price you get a competent, occasionally scary (headphones really help) Alien game, and while it's natural to feel disappointment at it not being Alien Isolation 2, it's not Colonial Marines 2 either. If anything, it's one of the better Alien efforts from the past few decades.
QuoteAll elements of Alien: Blackout conspire to create a slick-looking, tense experience that stands as one of the best mobile game tie-ins I've ever played. The replay value is low on this one, and it isn't exactly a game you'll obsess over and get sucked in for days and days (you can probably beat it in the amount of time it takes to watch any of the Alien movies). The Five Nights at Freddy's comparison is unavoidable, but it's arguable that Blackout pulls off the security-cam horror gimmick more effectively. For the price, it's hard to complain about a game so polished and fun.
Quote from: Richman678 on Jan 31, 2019, 12:21:13 AM
IGN is a garbage rag. I wouldn't even list their awful reviews.
QuoteAlien: Blackout successfully follows the Five Nights at Freddy's formula with an authentic Alien style, complete with surprisingly well-done voice acting and xenomorph animations when things go wrong. However, once you've learned the ropes and figured out how to exploit the alien's AI it becomes much less interesting, and there's no reason to revisit it.
QuoteAlien: Blackout is a cleverly crafted piece of work that shapes itself around the limitations of its mobile canvas, and then it takes ownership of its boundaries with uncanny confidence. As a total package, it is miles ahead of anything a straight Alien: Isolation mobile port would've been, and it is a strong enough concept to stand on its own as a separate game series.
So much so that I was left wanting more, which is one of the few negative things you want being said about a game. There's a blip in the pacing towards the end, and it could help to have adjustable difficulty, but these are minor things. Alien: Blackout is an amazing hour or two of horror-puzzle entertainment. Grab a pair of headphones, cozy up in a dark corner somewhere, and toss five bucks at this game already.
QuoteIn Short: Shallow and repetitive it might be, but this new mobile game can prove surprisingly tense and recreates the atmosphere of the first film very well.
Pros: Great graphics and voiceovers, that demonstrate a clear understanding of the original film's appeal. The tactical options may be limited but they knit together well and can be genuinely scary.
Cons: Slow-paced, shallow, and repetitive gameplay will barely hold your attention till the end. Too expensive, with little replay value.
Score: 6/10
QuoteHonestly, I was a bit skeptic when this game was announced. I don't mind mobile games, but sometimes developers don't make the difference and the game can easily fail to fulfill the expectations. However, in this case, developers knew what they were doing and did it in the best possible way that was respectful to the Alien franchise and its fans.
QuoteAlien: Blackout is a short and moderately sweet distraction that isn't too insulting. It's fun for as long as it lasts, but it's not scary like an Alien experience should be. Managing the amount of power available is easy enough as there's a plethora of options, but controlling the crew can be a hassle as they don't always respond, and they often run around like headless chickens when ordered to hide. If the game was a PC title rather than a mobile exclusive, the jumpscares would've been effective rather than pretty poor game over transitions. Basically, Alien: Blackout is Five Nights At Freddies in space, on mobile, and without the famous jumpscares everyone used to laugh at on YouTube.