"What did you see in the franchise? What did Capcom really want you to bring to it?I think Capcom knew that I was, having turned their video game into the most successful video game franchise ever, they were getting a good set of hands. But also, a passionate set of hands as well. You know, I was there when Monster Hunter: World came out and sold 15 million copies a year and a half, two years ago, when every Hollywood studio in the world was chasing Monster Hunter because suddenly they're like, "Oh, big sales! Let's go grab it!" And they were all very disappointed to discover that I already had the rights to it [laughs]. But I pursued the rights when no one knew about it outside of Japan. I think that passion for their project is something that Capcom really respected. And the closeness of my relationship with the creator of the game — we worked very closely with Capcom on this one, much closer than on any other movie I've made. They were very, very involved with it.
What were those conversations like?We talked through the script and what that would contain, what creatures would be in the movie, which landscapes would be in the movie. When we were designing the costumes, we'd send photographs of all of the costumes to Japan and they'd say "Well, you know, the, the hunter's collar should be little smaller." "You know, the Admirals axe could be a bit bigger."
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