The Previews/Interviews Thread

Started by ikarop, Jul 05, 2011, 04:57:14 PM

The Previews/Interviews Thread (Read 91,391 times)

chupacabras acheronsis

chupacabras acheronsis

so "the company did it" is going to be the mcguffin.

and they misspelled Giger... again.


Yep, and they're going to address A3 egg issue, just you watch. :laugh:

I wonder if they're going to make Bishop an evil bastard that was taking orders from WY after all?  Would make little since though since he's a military android, not a company one.

And I don't know how they're going to do anything with a WY team on the Sulaco unless it all goes down after the survivors are ejected.  Bishop replayed the ships' computer log, and there weren't any WY creepers reported unless it's all part of the conspiracy...


From what I saw of the MP gameplay. Looks alright.

Alien needs obvious work since they're floating around half the time and they seem slow as hell.

I want some fluid and heavy motions for advanced gameplay tactics against crack shot marine players. I want to be able to jump from wall to wall dodging pulse rifle fire.

Also f**k that pistol blowing off limbs. Bullshiiiiiiiiiiit. It should be like the knife in AVP2 at best unless the alien is at low health.


I think the other marine to the right of the player blows the Aliens arm off with his shotgun. It just looks like the player with the pistol did it because they fire at the same time. If you pause at 15 seconds (on the gametrailers video) you can see the shotgun blast ripping through the xeno's arm.


Keep an eye out for playstation access episode 30 on YouTube. it has a feature on ACM, you can also download it already on PSN..


There's some nice artwork on this studio visit. Including a render of Bishop's model.

Two interviews here and here


That really looks like Henriksen  ;D (Did I spell that right?)

Space Voyager

Phenomenal, a lot of new footage (at least new to me). Thanks, Ikarop!


you think he'll lighten his voice?


Another studio visit:

The April Press Even thread has been updated with several previews as well.




QuoteThe next Aliens video game counts. It's canon. And the people who are making it think it might finally solve some key mysteries in the film—and even make the films a bit better.

"It's all connected together," Randy Pitchford, head of Gearbox Software said to me recently, as we sat down in a convention hall in Boston to chat about Aliens: Colonial Marines, the big new game his team has been working on for several years.

The Authorized Story of the Next Aliens Video Game Will Change the Way We See Aliens and Alien3Just before we chatted, another Gearbox developer had played an early part of Colonial Marines in front of me, blowing my mind a bit as he controlled a post-Aliens space Marine boarding the massive Sulaco. You might remember that ship from Aliens as the final battleground between an angry alien queen and a furious, mech-driving Ellen Ripley. The Marine was a member of a battalion that will be featured in the new game. He's attached to a recovery crew that links their ship to that huge, famous ship, the USS Sulaco. The Sulaco is floating in space above LV426, the planetoid on which much of James Cameron's Aliens and its predecessor, Ridley Scott's Alien, occurred.

The Marine heads into the loading bay, where the bottom half of the android Bishop lies, last seen when the alien queen ripped him apart at the end of Aliens. In this early bit, our Marine chats with some of the other recovery personnel in the bay. He heads past some monitors that just might hold hints to what really happened—what moviegoers were never told—to Ripley, Hicks and Newt between Aliens and Alien3. That's still a big question. What did happen on the Sulaco between the movie that ended with those three in cryo sleep and the next, which left two of them dead and Ripley, impregnated by Alien, ejected from the Sulaco onto the prison planet of Fury 161?

    The Prometheus Connection Trailers for Ridley Scott's Prometheus movie have shown what appears to be the Derelict ship from Alien but the filmmaker has been cagey about how neatly his new movie fits into Alien lore. "On the one hand, you can feel the DNA of the Aliens franchise in it," Pitchford said of the upcoming movie. "If you ask Ridley, he'll tell you he's certainly borrowed things from the universe... He's not developing it as true canon. There are some inconsistencies that he accepted in order for his film to be the good story he wanted to tell there. To the extent that it is part of the Aliens universe, it's prequel material. We're sequel material. Having said that, the endpoint of our adventure is the Derelict which is also the starting point on LV-426 with the Space Jockeys. There is a bit of a link there."

"To make the sequel to Aliens as a video game was our prerequisite," Pitchford told me, grinning. And the studio behind the movies, 20th Century Fox, obliged. "The commitment they made was, 'Yes borrow the franchise for the purpose of doing the next story in the succession of those storylines.'"

While Pitchford stresses that his team "wants to tell a new story" and won't re-tell the films, he can't help but have the game intersect. We will board the Sulaco; we will be joined by a synthetic who was the same model as Bishop and will therefore look like and be voiced by Bishop actor Lance Henriksen; we will head down to LV426; we will check out the ruins of ruins of Hadley's Hope, the human colony set up by the Weyland-Yutani corporation after the first Alien and whose residents were annihilated by the aliens just before Aliens begins. Those aliens came from the mysterious Derelict, the space-ship seemingly driven by something called the Space Jockey and filled with alien eggs, as seen in Alien.

"We don't treat the fan-service as the point," Pitchford said. "It's not the center of it, but it's there." It's there because Aliens: Colonial Marines really does sound like the logical tale of what would happen next. It's a shooter but it is seemingly also going to be a detective story.
How it all fits together

Pitchford and his team have a very good grasp on Alien series lore. They've absorbed the films, spoken to Ridley Scott, discovered back-stories that didn't make it into the films and identified what's canonical. They know What Happened and that helped them shape their story.

Here's Pitchford, with some asides from me, walking me through the fiction of Aliens and Alien3 while zeroing in on the mysteries he hopes to help players solve with the new game.

"At the end of Aliens, Ripley, Hicks, Newt and Bishop go to sleep and are presumably going home. At the beginning of Alien3 something happened. We never knew what or why. But something caused them to be ejected from the Sulaco and they ended up on this prison planet.

"The Sulaco is there at the prison planet." [Note from Stephen: Right? It's definitely not over LV426, which is where it appears to be in the start of Colonial Marines. Logically, it'd be near the planet it ejected Ripley onto.]

"Everything that Ripley dealt with on the prison planet ends with her martyring herself as Weyland-Yutani is trying to collect the specimen." [Note from Stephen: That's the end of Alien3, of course.]

"Weyland-Yutani actually ... boarded the Sulaco." [Note from Stephen: I did not know this, but it makes sense. Menacing corporation that sets up Hadley's Hope and wants to retrieve alien queen embryo would obviously track down the Sulaco and search it.]

    No Easy Bug-Hunt Video games tend to have higher body counts than even the most violent movies, which relegates many movie-related bad guys in games to cannon fodder. But Gearbox doesn't want to turn the fearsome xenomorphs of Alien and Alien3 into easily-swattable bugs. "We're going to need to defeat some things but we are also going to need to feel the deadliness of them," Pitchford said. "The actual game is pretty lethal. The skill test is anticipating or reacting. If you are good at anticipating and reacting you will be killing lots of xenos and you will be effective at it. You have the tools to do it. But when they get you, they frickin' get you. You'll die. You'll die a lot. I don't know if we're as far as Dark Souls. We're still tuning it, but it's going to be pretty brutal."

"Something happened before that Ripley doesn't know about that led to the ejection [from the Sulaco.]. If Weyland-Yutani can't get the specimen from Ripley, and they are on the ship, what would their next step be? It would be to turn the ship around and go back to the source, LV426.

"So the Sulaco gets back to LV426. Now, [in the game], we're part of the contingent that's the rescue crew. Remember, Ripley asks how long before we're overdue can we expect a rescue and Hicks says 17 days. And Hudson says something like, '17 days? We're not going to last 17 hours, man.' That creates the opening for the ship that's going to go deal with the fact that something happened. Now the Sulaco is reported destroyed. They didn't send it in 17 days, but they are going to investigate. 17 weeks later, Weyland-Yutani has had plenty of time on LV426.

"Now, LV426 is actually a moon around a ring planet. It's actually not a planet itself. But it's a big one. It's a shake-n-bake colony, so there's a bit of an atmosphere. The atmosphere processor blew [Note from Stephen: during Aliens]. That is about 3 kilometers away is where Hadley's Hope is, and it's taken a lot of damage because that was about a 40 megaton blast. About 1000 kilometers away from that is where the derelict was. That's the big ship that had all the eggs in Alien.

In this deleted scene from Aliens, a family of colonists from Hadley's Hope inspects the Derelict crash site and makes first, terrible contact with the aliens. We'll be heading out there in the new game.

"We know where Alien begins, there's a Derelict on this alien planet and we also know from Aliens that, when they finally found Ripley and Burke sent a report, that got the colonists out to see what is this. [They were told:] 'Go to this grid point, see what's there.' And that's when they stumbled into the eggs and that's when Hadley's Hope was taken over."

I thought I knew the movies well, but much of what Pitchford told me here went over my head the first time. Hadley's Hope? That was were Newt lived, right? (Right.) The Derelict? We never really saw much of that, just glimpses, right? (Right.) But the more I thought about it all, the more I looked over what Pitchford told me, the more neatly it all clicked together.

Trailer for Gearsbox's Aliens: Colonial Marines which is slated for a late 2012 release on the Xbox 360, PS3, PC, Wii U
"One of the things we're really proud about is that there were some things that fans like us always believed were inconsistencies between Alien3 and Aliens," Pitchford said, "But as we dig into it, as we work with filmmakers and kind of understand it all and think about it from a logic problem point of view, there is actually a truth there that makes more sense. When we are able to use it to stitch it together, Alien3 is actually a better movie."

This is a sequel that matters. That's clear. Hopefully, it is one worthy of the films it ties together.


Very interesting read!

Now we know what direction they are going, in order to explain the inconsistencies from the films. (Between ALIENS and Alien3) Seems like a logical explanation to me.

Thanks again


Which came first, the alien or the egg?

Randy: "I actually know the answer..."

Prometheus spoiler!  ;D

I need this game now! Lol

Thanks for the sharing these videos ikarop!


QuoteOne of your newest projects is Alien: Colonial Marines which will act as a sequel to the highly popular film series. How did you approach your compositions within this game; did you draw on any certain inspirations, and did you feel any added pressure to please the loyal Aliens fans?

Kevin Riepl
: Well, I'd like to call it my newest & oldest. The musical approach to this game was simple in my opinion. The story is canonical so why not have the music reflect this. The inspirations were definitely Jerry Goldsmith's work in Alien and James Horner's work in Aliens. Depending on where the story leads in the game is how I approach the music for that area. If it's reminiscent of something from Alien, the music has more Goldsmith influence; if it's a story point from Aliens, the music is influenced by Horner. New areas or story aspects are pieces I created using all the influences in the Aliens universe. I don't feel any pressure. Being a HUGE fan of the franchise, I think I'm giving myself the most pressure. I know I won't please everyone, but if I stay true to what Aliens is, fans will be happy...I think.

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