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Posted by windebieste
 - Nov 28, 2019, 09:08:45 PM
Mods made PC gaming what it is today.

For example, Valve released 'Halflife' in 1998 and while a solid game in its own right, it wasn't until the Counterstrike Mod was released did it really take off and significantly elevate sales of the base game.  It ensured 'Halflife 2' go into production to be the first game released on Steam. 

Would steam exist without the success of the Counterstrike mod? 

I can't answer that question but the fact it can be asked at all demonstrates the influence of a single mod.

-Windebieste.
Posted by JokersWarPig
 - Nov 28, 2019, 08:41:51 PM
Quote from: Fiendishly Inventive on Nov 28, 2019, 03:10:55 PM
The lack of modification support ended the community, in my opinion.

Mods keep PC games alive, there are some mods still going for the original Battlefield 1942.
Not having mod tools for your game just means it will eventually die, you've already bought the tombstone and the plot.
Posted by The Old One
 - Nov 28, 2019, 03:10:55 PM
The lack of modification support ended the community, in my opinion.
Posted by skull-splitter
 - Jun 28, 2015, 12:23:11 PM
However they were node based and neither the modelling or the textures did them any good. It was simply put the best we had, but although it was reasonable, Rebellion's attempts both felt rather shallow compared to some other games, as if they were published way before it hit maturity.
Posted by Vertigo
 - Mar 22, 2015, 01:50:22 AM
Not really, it's basically just Half-Life that crapped on everyone's parade. The lack of storyline and ridiculous speed are par for the course in '90s shooters, and it has more impressive AI and bigger, less linear levels than you saw in contemporaries.

Graphics-wise it was a contender too. Lighting effects were good (not quite up with Unreal, but nothing else was either), textures were photo-mapped, and it had some of the highest-poly models around.
Posted by skull-splitter
 - Mar 21, 2015, 11:42:51 PM
Quote from: Corporal Hicks on Jan 06, 2015, 08:55:54 AM
Quote from: skull-splitter on Jan 05, 2015, 11:28:59 PM
99 is little more than a glorified tech demo which totally lacked polish.

What makes you say that?
Other games of that era being far better?
Posted by Darkblade 25
 - Feb 06, 2015, 04:22:57 PM
oh I never knew that.
Posted by Corporal Hicks
 - Feb 06, 2015, 03:59:10 PM
No. Hasn't been for sometime and wont be again.
Posted by Darkblade 25
 - Feb 06, 2015, 03:49:41 PM
So that means their are going to be patches to the game?
\
Posted by Corporal Hicks
 - Jan 06, 2015, 08:55:54 AM
Quote from: skull-splitter on Jan 05, 2015, 11:28:59 PM
99 is little more than a glorified tech demo which totally lacked polish.

What makes you say that?
Posted by skull-splitter
 - Jan 05, 2015, 11:28:59 PM
Quote from: Guts on Nov 13, 2014, 08:04:17 PM
Rebellion are the only devs i trust with the Brand tbh. AVP Gold is one of my favorite games
Both 99/Gold and 10 are fundamentally flawed as games. 99 is little more than a glorified tech demo which totally lacked polish. 10 just has terrible gameplay and fails to maximize potential, largely because it was pushed forward by SEGA to cover up for the delay of ACM. Oh, irony...
Posted by Inverse Effect
 - Nov 13, 2014, 08:04:17 PM
Rebellion are the only devs i trust with the Brand tbh. AVP Gold is one of my favorite games
Posted by JokersWarPig
 - Oct 17, 2014, 05:49:49 AM
I actually don't mind DLC all too much, L4D/L4D2 did it and made some great campaigns, but they also give the modding community a ton of freedom.

Sadly in most cases mods tend to be better than the actual product, a good example of this is Project Reality for BF2. If AVP2010 or ACM had allowed for that even half the amount of modding freedom L4D or BF2 had there would be some quality content out there
Posted by skull-splitter
 - Oct 16, 2014, 06:38:47 PM
Quote from: Le Celticant on Oct 15, 2014, 10:05:57 PM
Quote from: skull-splitter on Oct 13, 2014, 11:44:54 AM
Mod-support is a rare thing to be honest these days, save for some titles that thankfully allow tinkering with content (Skyrim most notably), all in favor for DLC, which frankly is making them more money.

Imagine you could pay 5 to 10$ the SDK and in order to play modified content you had to pay for it.
It's a big bet but I'm sure everyone would buy it.
It's one way to go for sure, thing is that most people shrug and buy the DLC anyway.
Posted by Le Celticant
 - Oct 15, 2014, 10:05:57 PM
Quote from: skull-splitter on Oct 13, 2014, 11:44:54 AM
Mod-support is a rare thing to be honest these days, save for some titles that thankfully allow tinkering with content (Skyrim most notably), all in favor for DLC, which frankly is making them more money.

Imagine you could pay 5 to 10$ the SDK and in order to play modified content you had to pay for it.
It's a big bet but I'm sure everyone would buy it.
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