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Posted by ikarop
 - May 11, 2014, 12:24:03 PM
The trailer in HD. Download (321 MB): Part 1, Part 2.
Posted by Ultramorph
 - May 09, 2014, 10:43:12 PM
The most striking thing about this trailer to me (in case my post over in the Literature section was TLDR) was comparing some of what we saw to the upcoming comics:

Posted by Wey-Yu Xeno
 - May 09, 2014, 08:11:23 PM
I wish I had enough money to buy another console (I just bought a Wii U)...
Posted by PRI. HUDSON
 - May 09, 2014, 02:17:20 PM
Quote from: Wey-Yu Xeno on May 08, 2014, 09:29:11 PM
I'm becoming scared about how this will look on the X360....  :-[

The 360 is 9 years old. I will probably have the One or PS4 by the time this is out.


Quote from: RagingDragon on May 09, 2014, 06:33:29 AM
Nice videos and it looks promising. I guess I can buy that the Nostromo might have ejected a flight recorder pre-detonation, as standard protocol or something. This game better explain why the company didn't go back to LV-426 after they found it, though.

I'm honestly expecting a level of linearity similar to the Bioshock series, which had a decent amount of free-roaming and backtracking, but when it came to characters was mostly instance and room-based, scripted stuff.

That will be fine so long as the Alien has a degree of randomness to its' behavior, and the writing is solid.

It's like a big secret that if they put some effort into developing real characters with decent writing, their demise adds to the horror immensely.

Well, they did go back...to colonize.
Posted by NickisSmart
 - May 09, 2014, 01:28:30 PM
Remember, everything is "pre-alpha". : P
Posted by newbeing
 - May 09, 2014, 12:57:03 PM
First impression, the characters look great. Far better than the stilted and weirdly proportioned characters in Colonial Marines. Some of the facial animation looks like it still needs a bit of work, but overall everything is impressive.

Posted by 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯
 - May 09, 2014, 10:40:15 AM
Quote from: RagingDragon on May 09, 2014, 06:33:29 AM
Nice videos and it looks promising. I guess I can buy that the Nostromo might have ejected a flight recorder pre-detonation, as standard protocol or something. This game better explain why the company didn't go back to LV-426 after they found it, though.

My guess would be that Seegson Synthetics are a rival to Weylan-Yutani and that they found the flight recorder and decided to copy the data and decrypt it themselves before handing it over to WY. A form of industrial or corporate espionage if you will.

Perhaps they saw the co-ordinates where the Nostromo last set down and decided to go and have a look-see what a 63 000 metric ton commercial towing vessel from a rival company was doing out in the boondocks.

Perhaps Seegson sent out a few guys to check out the landing site, picked up the derelict's beacon and someone got hugged. Perhaps everyone panicked and rushed the rape patient back to Sevastopol station which in turn might explain why there is a solitary alien roaming the station when Amanda arrives.
Posted by NickisSmart
 - May 09, 2014, 09:30:38 AM
It looks good, but they barely show us anything. Seems appropriate, given that the movie the game is based off of is Alien. They're giving us a little taste and relying on our imaginations to do the rest of the work. I like this, but I also hate it cause I wanna see more. : /
Posted by SM
 - May 09, 2014, 07:32:07 AM
It's not glaring.

It just says there was one or a small group of individulas responsible for SO 937 and they didn't want to get found out when it resulted in the loss of a ship.
Posted by RagingDragon
 - May 09, 2014, 06:44:20 AM
Quote from: gabgrave on May 09, 2014, 06:42:48 AM
I think the game will cover why the Company didn't know about the location, despite the blackbox.

That could be 2 birds 1 stone, explaining the game itself and that glaring, strange flaw in Aliens as to why the company never sent another ship if they knew there was an organism.
Posted by gabgrave
 - May 09, 2014, 06:42:48 AM
I think the game will cover why the Company didn't know about the location, despite the blackbox.
Posted by RagingDragon
 - May 09, 2014, 06:33:29 AM
Nice videos and it looks promising. I guess I can buy that the Nostromo might have ejected a flight recorder pre-detonation, as standard protocol or something. This game better explain why the company didn't go back to LV-426 after they found it, though.

I'm honestly expecting a level of linearity similar to the Bioshock series, which had a decent amount of free-roaming and backtracking, but when it came to characters was mostly instance and room-based, scripted stuff.

That will be fine so long as the Alien has a degree of randomness to its' behavior, and the writing is solid.

It's like a big secret that if they put some effort into developing real characters with decent writing, their demise adds to the horror immensely.
Posted by Crazy Rich
 - May 09, 2014, 05:47:08 AM
Good stuff, I at least know that Amanda isn't the only human character at the station (besides the voice in the headset).
Posted by souNdwAve89
 - May 09, 2014, 05:01:06 AM
It's called Creating the Cast for a reason... As we see in the video, it shows the developers designing and bringing the actor's likeness into the game. There is still time until the game comes out, and especially with E3 next month. There is still more information we will receive. I rather have these videos be short and released over periods of time until the release. And yes, she is bald because they're showing off the polygons and what not since the game is on the newer PS4 and Xbox One...
Posted by PsyKore
 - May 09, 2014, 03:07:15 AM
Quote from: SM on May 09, 2014, 03:02:07 AMHow often to licensees go for something other than "realism" and a "serious take"?

Prometheus. :P But mostly the AvP films and A:R though. Who knows if they were pitched as serious films but they sure didn't turn out that way. It's nice to have something more in line with the original film is all I'm saying.
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