Started by Inverse Effect, Oct 01, 2021, 09:09:17 PM
Quote from: Inverse Effect on Oct 01, 2021, 09:09:17 PMGunner is probably Overpowered. With the right Perks, the ability to unload at super crazy fire rates and reload time you can make it last twice as long and provide other benefits. You can down elite Aliens in seconds. And to top it off you have a constant 20% damage boost at all times more or less.'d say the Demolisher is Underpowered. The passive is never at full strength, and the micro rockets are less effective than chucking out a Gunners Flame Grenade. And he provides no team bonuses or perks which is what you kinda need on harder difficulty modes to survive.Balanced class i'd say is the technician. Flame turret can be crazy strong, and the electric sticks are useful too. Being limited to shotguns and SMGs hampers long-range effectiveness though. But a good technician and a turret placement can make a good difference.
Quote from: Samhain13 on Oct 02, 2021, 05:01:19 PMWhen I started I went for Demolisher cus he looked like the class to go for damage but he is not,
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