Aliens: Fireteam Elite Catch All

Started by Corporal Hicks, Mar 09, 2021, 03:26:43 PM

Author
Aliens: Fireteam Elite Catch All (Read 41,492 times)

RidgeTop

RidgeTop

#675

New interview with co-founder Craig Zinkovich just posted. Crossplay is coming in July.

Perfect-Organism

Folks, I've been away for a bit.  It's time I finally get this game.  Pretty excited about the Pathogen edition coming out too.  Can anyone give me a fan's perspective on whether its worth getting the Deluxe Edition over the regular edition?  Cheers!

Corporal Hicks

Depends how much you like extra cosmetics. If I remember rightly the only difference was in those extra cosmetics, which equaled a cheaper total than buying all the extra packs separately.

Perfect-Organism

Thanks for that Corporal Hicks.  I guess I figured as much.  It's really the Pathogen edition that I am excited about, and the cosmetic changes don't add play value for me.  Think I'll go with the basic version and get Pathogen when that comes out.  Cheers!

BlueMarsalis79

When it's on sale on Xbox, it's cheaper to buy the Deluxe Edition than the standard quite often, keep an eye out.

Dachande

Dachande

#680
It's also on xbox game pass, which you can get your 1st month for £1. So you can give it a go before choosing a version

Kailem

Kailem

#681
There's also a fair amount of unlockable cosmetics in the game itself, so I've never felt like I've been missing out by not getting the deluxe/extra cosmetic packs. But they also go on sale every now and then individually, so even if you go for the regular edition if you keep an eye out you can still probably get them for less than full price at some point.

BlueMarsalis79

I played it on Gamepass for a month or so, then bought the Deluxe, when I was sure it was worth my time tbf.

426Buddy

426Buddy

#683
Kinda dropped the game after the first few months. Didn't get the deluxe and I still didn't unlock all the goodies in the base game.

Fun for what it is, but I crave a more meaty single player experience.

Still Collating...

Have you guys seen the new interview on IGN (3rd video about the new DLC)?

The more I'm seeing of the expansion, the less I'm liking it. The way the devs speak sounds a bit dishonest in nature, corporate and like they're not getting the universe. They're acting like the game is fine, it's very popular and hasn't got a million and one problems. The IGN interviewer who doesn't know the game very well asked the dev if there is procedural generation in the map layout for the DLC. The dev instead of answering the question directly (implying no which is no surprise to anyone who knows the game) said in the vaguest of senses that there will be different pathways to get to an objective. Which I can deduce means you'll have two, like the very very very few instances where you had an optional room open up in a mission, I think that literally happens only twice, in the first and last campaign. Why can't they admit that the game is extremely linear which I'm certain won't change in this DLC?

Second, talking about how the AI is adapting to you in the sense in which enemies it sends, I won't be surprised at all if that's a blatant lie or misleading at least. As someone who has played a lot of this game, I can tell you that at least 70% of the encounters are scripted, and the differences come at a random binary, one of two options chosen at random, no matter how you play, to spice things up just a little bit. I'm getting some Gearbox flashback vibes with how they're reporting stuff.

Thirdly, why oh why did they have to say the Neo creatures here are Xenos infected by the goo? Why did they have to say that? Why couldn't it have been just the local fauna? This creates two problems. First, the aliens shouldn't be able to be infected by the goo, since they already are a result of it. But if you do infect them, why do you go backwards in design? The Neo design is a path forward from human/animal to Alien. Neo's are a step forward, an in between stage. The pathogen in the movies shows creatures gaining Alien traits mostly. So it should make the Alien even more Giger like. Instead they create fleshy generic pale monsters with pointy Neo heads sometimes? I laughed when they talked how the new designs are great and that the artists did a great job, how this is what you get when you mix Giger with the Pathogen. When they started talking about the hive from Pathogen xenos, it sounded like bad fan fiction. The designs go from decent (the most neo like creature) to horrible, simple and ugly (talking about the stalker, the other stalker like creature and the Gorilla Neo). Let's comment the arm clubs, wtf? They look so bad, so simple, design wise and functionally as well. And it has no tail! How did an Alien turn into that? It's tail fell off? Who is this for? If they wanted to go for a gorilla brute, they could've chosen to go full kenner and do a true Gorilla Alien. Kenner aliens would be more popular then prequel stuff. But if they went for pleasing the prequel people, how? People liked the intelligence of the Neos, the elegance, and alien like characteristics, they don't look at it as a generic monster which Cold Iron made here. And why do the "normal" Neo's have the lower mandibles of the PREDATOR?
Second problem, why depict these abominations as Bigger, Better, Stronger aliens than the orighinal? Are they really going The Predator rout? They're doing the same thing A:R tried with the newborn. A fleshy, ugly, worse looking alien is supposed to rip apart the original beast? That's a really lazy way of trying to hype up your new uglier enemies.

And lastly, I'm getting tired of how much this game is trying to fight my suspension of disbelief. I know this is a game, but the Arcady modern illogical video game RPG format is getting to be a bit too much for me. This is the first time we have abilities that are on a timer. Not a fixed amount of arsenal, but stupid world braking timers. And abilities that don't fit the franchise. Overclock makes no real world sense, healing fields in the alien franchise literally make me roll my eyes, huge or infinite ammo on small turrets, holographic teleporting stuff everywhere, your technician turret gets destroyed, so get's beamed to your back after a while like this is Star Track... The 3d replicators seem a bit too magic like, being able to print out the whole gun and ammunition (complex metals, explosive ammo printed in 2202)? Come on, it doesn't feel like the Alien universe really. So when they do this with the pathogen, it grinds me even more.

The gameplay can be fun with friends, but I don't feel like I'm playing an Alien game anymore... On a positive note, I have been able to find games easier on extreme difficulty recently, don't know why.               

BlueMarsalis79

I am annoyed by the idea that these are Xenomorph XX121 infected by the Pathogen, not only should that not in itself even be possible, but why do this instead of just adding Neomorphs themselves?

I do like the Neomorph like look of everything though, even if the Brute's outlandishly dumb in design, it follows the basic philosophy which some other creators using it have not even properly attempted.

As for them being stronger than your typical Alien caste, I will wait to see if that's indeed the case, I will not prejudge before it comes out.

judge death

Pathogen I agree on, I although would argue that Xenomorphs shouldnt be able to get infected by the spores, their acid would just kill all spores when they try to get inside the body and start a gestation process. The neomorphs dont either have acid blood so ina  fight between one and a xeno, the xeno will win, its the perfect organism afterall, the neomorphs arent.

Samhain13

Samhain13

#687
I will give it a try when it comes out but Still Collating... made fair points there. Just another game that could have been handled much better by its devs.

SomeGuy

SomeGuy

#688
I say they nuke the site from orbit.

Wweyland

Wweyland

#689
They should add new achievements as well.

Facebook Twitter Instagram YouTube RSS Feed