AvPGalaxy Forums

Games => Aliens: Fireteam Elite => Topic started by: Corporal Hicks on Mar 09, 2021, 03:26:43 PM

Title: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Mar 09, 2021, 03:26:43 PM
As has become tradition...a catch all thread for the smaller things to do with Fireteam that might not warrant their own thread.

I'll start with this short interview with Inverse.

https://www.inverse.com/gaming/aliens-fireteam-devs-cold-iron-interview

QuoteYou've likened Aliens Fire Team to James Cameron's approach to the franchise. Is there a particular scene that really got the ball rolling?

Highison: Near the beginning of Aliens when Apone is sitting there with all the Marines, getting them psyched up to go on their mission. As an Aliens fan, who wouldn't want to be there? Just imagine inhabiting the body of a colonial marine, with all the gear, all the weapons, getting ready to go on an awesome bug hunt. That's the fantasy that we're bringing to life here.

The name of the ship in Fire Team is Endeavor and the board room in your office has the same name. Could you tell me why you chose it?

Zinkievich: Endeavor means a lot to Cold Iron. The USS Endeavor is the ship the Marines in the game are stationed on in the outer rim. It was also the codename for the project for a really long time, so it's also the "endeavor" Cold Iron is doing. We ended up just thinking that that was a fantastic name for the ship, what the Marines are trying to do in the outer rim — to go out there and take on this huge challenge and overcome it. I'm also a Shackleton fan in a lot of ways, too.

Highison: It also looks really f**king cool on the side of a big battalion space cruiser, right?

How did you settle on three as the ideal team size for Fireteam? Were there other options that you considered?

Zinkievich: Three always felt like a really good size for the roles that we wanted, how we wanted players to work together. There was a lot of testing on either side of that, just to play around with it, to push it, to see what it felt like.
Title: Re: Aliens: Fireteam Catch All
Post by: PraetorianX101 on Mar 16, 2021, 04:44:11 PM
IGN just released a 53 minute video interview with the co-founders (Craig Zinkievich and Matt Highison) of Cold Iron that mostly just talks about Cold Iron's background and past experience in the industry. There's a few interesting tidbits in there about Fireteam like their process of coming up with new Alien types, and the USS Endeavour is mentioned to serve as a hub of sorts for the game as well. It's also pretty amusing that Craig praised Isolation. :P

https://www.youtube.com/watch?v=X1J0RMh4KSo&ab_channel=IGNGames

Title: Re: Aliens: Fireteam Catch All
Post by: RidgeTop on Mar 16, 2021, 09:07:22 PM
QuoteIt's also pretty amusing that Craig praised Isolation. :P

I especially enjoyed that bit.
Title: Re: Aliens: Fireteam Catch All
Post by: Corporal Hicks on Mar 18, 2021, 09:08:54 AM
Aliens: Fireteam – All of Our Exclusive New Info So Far – IGN First (https://www.ign.com/articles/aliens-fireteam-all-of-our-exclusive-new-info-so-far-ign-first)

QuoteOur IGN First game for March – our "cover story", if you will – is Aliens: Fireteam, the upcoming third-person, three-player PvE survival co-op game from Cold Iron Studios. It's due out this Summer for PC, PS5, Xbox Series X|S, PS4, and Xbox One. We're showing off everything we've seen and played this month. Check below for everything we've posted so far, and keep checking back all month long!
Title: Re: Aliens: Fireteam Catch All
Post by: Kailem on Mar 25, 2021, 04:10:26 PM
New IGN video that's basically a much more condensed summary of their original gameplay one:

Title: Re: Aliens: Fireteam Catch All
Post by: Still Collating... on Mar 25, 2021, 06:24:08 PM
Yeah, nothing new here at all, really disappointed with the coverage on this episode. And the guy annoyed me when he said Isolation overstayed it's welcome, describing the aliens in Fireteam as "annoying" and emphasizing how single aliens aren't a threat at all except when in groups and somehow being happy with that? I'm sure the game's challenge cards and higher difficulty will give me the hard masochistic experience I need, but the reviewer isn't presenting the game in the best way for fans of the franchise I think.

Hicks, you really need to snag some gameplay and interviews with the developers when March ends. :P
Title: Re: Aliens: Fireteam Catch All
Post by: Corporal Hicks on Mar 25, 2021, 06:38:03 PM
QuoteBetween missions you can walk around on board the USS Endeavor, customize your character, and talk to NPCs.

This is interesting. So we do get the Endeavor as a HUB kind of world in the end.


Quote from: Still Collating... on Mar 25, 2021, 06:24:08 PM
Hicks, you really need to snag some gameplay and interviews with the developers when March ends. :P

We'll see what we can sort.  ;)
Title: Re: Aliens: Fireteam Catch All
Post by: Kailem on Mar 25, 2021, 06:44:24 PM
Makes me wonder if it was indeed originally planned to be more of a Destiny-style game and they pivoted somewhere in development, since that's definitely the sort of thing that fits those sort of games more than something along the lines of Left 4 Dead. But either way I'm glad it's still in there, and with interactive npc's to boot!
Title: Re: Aliens: Fireteam Catch All
Post by: Voodoo Magic on Mar 25, 2021, 07:27:35 PM
Nothing really new there. It still looks pretty awesome and will be a blast when played with friends. Although, I do cringe everytime I see that roll in third person.  I can visualize the late night roll spammers even now... :laugh:
Title: Re: Aliens: Fireteam Catch All
Post by: TNF on Apr 01, 2021, 02:31:32 PM
Spaceships?
Title: Re: Aliens: Fireteam Catch All
Post by: Kailem on Apr 01, 2021, 03:03:47 PM
We'll have a Sulaco-style ship as a home base, and the first campaign looks like it's the one set on an orbital refinery. So space station, at least.
Title: Re: Aliens: Fireteam Catch All
Post by: Still Collating... on Apr 02, 2021, 10:06:40 AM
I expected something else on Tuesday or Wednesday that IGN will show as their last exclusive episode, but nothing came. The Hands on mini review was disappointing for a last episode with no new info or footage, entirely unnecessary. Too bad, but now I can't wait for other outlets that are slowly going to be getting more info in the coming months. I hope they give a demo like Predator Hunting Grounds did, I'd be thrilled to see that. 
Title: Re: Aliens: Fireteam Catch All
Post by: Corporal Hicks on Apr 09, 2021, 11:56:04 AM
Title: Re: Aliens: Fireteam Catch All
Post by: Corporal Hicks on Apr 09, 2021, 07:20:46 PM
New screenies.

Title: Re: Aliens: Fireteam Catch All
Post by: Corporal Hicks on Apr 13, 2021, 03:03:49 PM
Another screenie.

Title: Re: Aliens: Fireteam Catch All
Post by: Corporal Hicks on Apr 20, 2021, 05:52:52 AM
Another new screenie.

Title: Re: Aliens: Fireteam Catch All
Post by: Drukathi on Apr 22, 2021, 10:18:39 AM
It reminds me of Aliens: Genocide book. There, at the beginning there was a similar scene, where the saved marine was literally drowned in acid.

But I guess, the game is more forgiving.
Title: Re: Aliens: Fireteam Catch All
Post by: Corporal Hicks on Apr 29, 2021, 06:43:09 PM
Title: Re: Aliens: Fireteam Catch All
Post by: WIZARDSxNEVERxDIE on May 01, 2021, 01:31:08 AM
Hype. This looks like the best Aliens game yet
Title: Re: Aliens: Fireteam Catch All
Post by: Still Collating... on May 01, 2021, 03:31:58 PM
Quote from: Corporal Hicks on Apr 29, 2021, 06:43:09 PM
<blockquote class="twitter-tweet"><p lang="en" dir="ltr">Got you covered. You can optionally turn on the ADS targeting outlines for lower difficulty levels. It's always off on higher, and you can manually turn it off for all difficulties in settings.</p>— Higgs (@MattHighison) <a href="https://twitter.com/MattHighison/status/1386346429275246595?ref_src=twsrc%5Etfw">April 25, 2021</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>

Lovely little bit of info. Just like that, give as as much options as possible and we'll create our own tailored experience.
Title: Re: Aliens: Fireteam Catch All
Post by: Hemi on May 16, 2021, 02:05:55 PM
https://www.famitsu.com/news/202105/11219904.html

Are these new images? Not sure, so if not...ignore

(https://www.famitsu.com/images/000/219/904/y_60938e799d2e1.jpg)

(https://www.famitsu.com/images/000/219/904/z_60938e79a9c9b.jpg)

(https://www.famitsu.com/images/000/219/904/z_60938e79a2066.jpg)

(https://www.famitsu.com/images/000/219/904/z_60938e79adad0.jpg)

(https://www.famitsu.com/images/000/219/904/z_60938e79a5e02.jpg)
Title: Re: Aliens: Fireteam Catch All
Post by: 426Buddy on May 16, 2021, 02:14:09 PM
Not sure but looks gorgeous
Title: Re: Aliens: Fireteam Catch All
Post by: hfeldhaus on May 16, 2021, 02:25:08 PM
Still no release date?
Title: Re: Aliens: Fireteam Catch All
Post by: Gentleman Death on May 16, 2021, 03:16:49 PM
What, no head or face protection!? They might get an eye poked out, geez...
Title: Re: Aliens: Fireteam Catch All
Post by: Hemi on May 16, 2021, 03:26:01 PM
Quote from: Gentleman Death on May 16, 2021, 03:16:49 PM
What, no head or face protection!? They might get an eye poked out, geez...

Or get space covid...

QuoteStill no release date?

(https://i.redd.it/4dh668obu4z61.jpg)

https://www.reddit.com/r/AliensFireteamGame/comments/ncg0er/fireteam_still_on_track_for_its_release_date/

Title: Re: Aliens: Fireteam Catch All
Post by: Corporal Hicks on May 16, 2021, 03:37:38 PM
Quote from: Hemi on May 16, 2021, 02:05:55 PM
https://www.famitsu.com/news/202105/11219904.html

Are these new images? Not sure, so if not...ignore

(https://www.famitsu.com/images/000/219/904/y_60938e799d2e1.jpg)

(https://www.famitsu.com/images/000/219/904/z_60938e79a9c9b.jpg)

(https://www.famitsu.com/images/000/219/904/z_60938e79a2066.jpg)

(https://www.famitsu.com/images/000/219/904/z_60938e79adad0.jpg)

(https://www.famitsu.com/images/000/219/904/z_60938e79a5e02.jpg)

They are! Thanks for the find!


Some new screenies from Twitter that haven't been posted yet either.

Title: Re: Aliens: Fireteam Catch All
Post by: Hemi on May 17, 2021, 10:33:37 AM
Woohoo, I made the news! My work here is done....  ;D
Title: Re: Aliens: Fireteam Catch All
Post by: [cancerblack] on May 17, 2021, 10:09:54 PM
Quote from: Hemi on May 16, 2021, 02:05:55 PM
https://www.famitsu.com/news/202105/11219904.html

Are these new images? Not sure, so if not...ignore

(https://www.famitsu.com/images/000/219/904/y_60938e799d2e1.jpg)

(https://www.famitsu.com/images/000/219/904/z_60938e79a9c9b.jpg)

(https://www.famitsu.com/images/000/219/904/z_60938e79a2066.jpg)

(https://www.famitsu.com/images/000/219/904/z_60938e79adad0.jpg)

(https://www.famitsu.com/images/000/219/904/z_60938e79a5e02.jpg)


Double "spinal" ridges along the top of the warrior head, huh?
Title: Re: Aliens: Fireteam Catch All
Post by: BlueMarsalis79 on May 17, 2021, 10:20:25 PM
Looks like just a double in the front, then singles all the rest of the way, strange decision.
Title: Re: Aliens: Fireteam Catch All
Post by: Hemi on May 18, 2021, 07:36:31 AM
https://twitter.com/AliensFireteam/status/1394321813543391235

How do you embed tweets Hicks?  :-\ UPDATE: Fixed! Thanks Immortan Jonesy
Title: Re: Aliens: Fireteam Catch All
Post by: Immortan Jonesy on May 18, 2021, 08:47:55 AM
Quote from: Hemi on May 18, 2021, 07:36:31 AM
(https://pbs.twimg.com/media/E0yrw4pXIAEA_nw?format=jpg&name=4096x4096)

https://twitter.com/AliensFireteam/status/1394321813543391235?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1394321813543391235%7Ctwgr%5E%7Ctwcon%5Es1_c10&ref_url=https%3A%2F%2Fpublish.twitter.com%2F%3Fquery%3Dhttps3A2F2Ftwitter.com2FAliensFireteam2Fstatus2F1394321813543391235widget%3DTweet

How do you embed tweets Hicks?  :-\

Copy the tweet link and delete this "?s=20" at the end.

(https://i.ibb.co/WVFVtFp/20210518-043730.png)

(https://i.ibb.co/tpvFth8/20210518-044100.png)
Title: Re: Aliens: Fireteam Catch All
Post by: BlueMarsalis79 on May 18, 2021, 09:35:06 AM
TY Jonesy.
Title: Re: Aliens: Fireteam Catch All
Post by: reecebomb on May 19, 2021, 10:01:21 AM
Quote from: Gentleman Death on May 16, 2021, 03:16:49 PM
What, no head or face protection!? They might get an eye poked out, geez...

At least there is fashionable purple hair, if it works in Fortnite there is no reason it shouldn't work here.
Title: Re: Aliens: Fireteam Catch All
Post by: 426Buddy on May 19, 2021, 10:07:13 AM
I believe they already said that head gear will be on option.
Title: Re: Aliens: Fireteam Catch All
Post by: molasar on May 19, 2021, 12:47:38 PM
Quote from: 426Buddy on May 19, 2021, 10:07:13 AM
I believe they already said that head gear will be on option.

It can be put on in "appearance" options

Title: Re: Aliens: Fireteam Catch All
Post by: Hemi on May 20, 2021, 10:16:21 AM
https://twitter.com/AliensFireteam/status/1395046601094279178
Title: Re: Aliens: Fireteam Catch All
Post by: Hemi on May 22, 2021, 07:12:10 AM
https://twitter.com/AliensFireteam/status/1395771366129901569
Title: Re: Aliens: Fireteam Catch All
Post by: SM on May 24, 2021, 06:36:00 AM
Quote from: [cancerblack] on May 17, 2021, 10:09:54 PM
Quote from: Hemi on May 16, 2021, 02:05:55 PM
https://www.famitsu.com/news/202105/11219904.html

Are these new images? Not sure, so if not...ignore

(https://www.famitsu.com/images/000/219/904/y_60938e799d2e1.jpg)

(https://www.famitsu.com/images/000/219/904/z_60938e79a9c9b.jpg)

(https://www.famitsu.com/images/000/219/904/z_60938e79a2066.jpg)

(https://www.famitsu.com/images/000/219/904/z_60938e79adad0.jpg)

(https://www.famitsu.com/images/000/219/904/z_60938e79a5e02.jpg)


Double "spinal" ridges along the top of the warrior head, huh?

How innovative...

Looks a bit lame.
Title: Re: Aliens: Fireteam Catch All
Post by: Corporal Hicks on May 24, 2021, 09:54:26 AM
Quote from: Hemi on May 22, 2021, 07:12:10 AM
https://twitter.com/AliensFireteam/status/1395771366129901569

Has anyone managed to scan the QR code yet? My reader wont pick it up.


Nevermind, got it that time. Just a number. 141177000070  ???
Title: Re: Aliens: Fireteam Catch All
Post by: Drukathi on May 25, 2021, 05:55:43 AM
https://twitter.com/AliensFireteam/status/1396858537209253890
Title: Re: Aliens: Fireteam Catch All
Post by: Corporal Hicks on May 25, 2021, 01:04:58 PM
I've still not come around to this one.  :-\
Title: Re: Aliens: Fireteam Catch All
Post by: TheSailingRabbit on May 25, 2021, 03:26:12 PM
I really hope they have some better guns in the pipeline for this game, because the three we've been shown so far in these posts aren't at all grounded and have lost the aesthetic of the movies.

"L" is a British designation. If the Colonial Marines are a US organization, the L for the L56A3 would be dropped for a different designation. The US has adopted British designs before, and they all were given different names. The whole "metamaterials" thing is bullshit and not even the correct use for the term. Making things lighter doesn't make them better or more effective, and there's only so light you can go before the gun isn't functional. It's a lazy attempt to sound technical and futuristic.

What exactly does the Volcan's post mean by "an arm?" An actual human arm, or something similar to the smartgun's Steadicam arm? The vagueness is pointless here. If this thing is supposed to be tied to your arm, it won't be as effective as the M240. Why? In order to have adequate fuel and range, the Volcan would have to be large and heavy--too heavy for the human arm to handle. It's impractical, and inferior to the M240 and most flamethrowers used today. It would make more sense if "an arm" means a Steadicam arm.

The Type 78 is bullshit, lazily designed, and should go back to Halo. All handguns are technically bullpup, so this just shows no research was done. It doesn't even look like it can be properly held.

I still have hope for this game, but I don't understand why the developers didn't stick with the film's aesthetic, or do some research on how guns actually function. "Make things 'cooler'" is a sad trap that FPS games need to pull themselves out of, otherwise all we have are Halo/Star Wars/Mass Effect clones.
Title: Re: Aliens: Fireteam Catch All
Post by: Stitch on May 25, 2021, 03:50:26 PM
Quote from: TheSailingRabbit on May 25, 2021, 03:26:12 PM
I really hope they have some better guns in the pipeline for this game, because the three we've been shown so far in these posts aren't at all grounded and have lost the aesthetic of the movies.

"L" is a British designation. If the Colonial Marines are a US organization, the L for the L56A3 would be dropped for a different designation. The US has adopted British designs before, and they all were given different names. The whole "metamaterials" thing is bullshit and not even the correct use for the term. Making things lighter doesn't make them better or more effective, and there's only so light you can go before the gun isn't functional. It's a lazy attempt to sound technical and futuristic.

What exactly does the Volcan's post mean by "an arm?" An actual human arm, or something similar to the smartgun's Steadicam arm? The vagueness is pointless here. If this thing is supposed to be tied to your arm, it won't be as effective as the M240. Why? In order to have adequate fuel and range, the Volcan would have to be large and heavy--too heavy for the human arm to handle. It's impractical, and inferior to the M240 and most flamethrowers used today. It would make more sense if "an arm" means a Steadicam arm.

The Type 78 is bullshit, lazily designed, and should go back to Halo. All handguns are technically bullpup, so this just shows no research was done. It doesn't even look like it can be properly held.

I still have hope for this game, but I don't understand why the developers didn't stick with the film's aesthetic, or do some research on how guns actually function. "Make things 'cooler'" is a sad trap that FPS games need to pull themselves out of, otherwise all we have are Halo/Star Wars/Mass Effect clones.

2 points I want to query.

From what I can tell, bullpup configuration has the magazine behind the action, whereas most pistols have the magazine in the handle. I'm not knowledgeable of guns, being a Brit, but I can see the difference between their configuration and a standard pistol.

Also, as for the M56/L56 thing, since Weyland is an English company, maybe they've retroactively taken on the terminology, going from M56 to L56 for their non-military variant sold outside the US. It's a possible theory.


Other than that, I totally agree. The whole project stinks of laziness, and the weapons look like Nerf guns.
Title: Re: Aliens: Fireteam Catch All
Post by: SuperiorIronman on May 25, 2021, 04:25:13 PM
I'm a little confused as to why you'd promote the gun by saying it's usage is divisive and you may very well hate it. Sure that's just lore but saying "the gun potentially sucks why would you even use it" is an odd tactic to promote your game.
Title: Re: Aliens: Fireteam Catch All
Post by: BlueMarsalis79 on May 25, 2021, 04:44:15 PM
Never heard TheSailingRabbit angry.

But it's more Mass Effect than Halo honestly, the former's got the thing that defines the setting as an excuse for anything to do with technology, and the latter's much more credible than you give it credit for.

I don't really care about minutiae, especially the military kind, but something's indeed definitely lost from the aesthetic.
Title: Re: Aliens: Fireteam Catch All
Post by: Voodoo Magic on May 25, 2021, 06:05:16 PM
Quote from: Trash Queen on May 25, 2021, 04:44:15 PM
Never heard TheSailingRabbit angry.

(https://i.pinimg.com/originals/c8/eb/f6/c8ebf6d614892f218c8763f223331d81.gif)
Title: Re: Aliens: Fireteam Catch All
Post by: TheSailingRabbit on May 25, 2021, 06:08:22 PM
Quote from: Stitch on May 25, 2021, 03:50:26 PM
Quote from: TheSailingRabbit on May 25, 2021, 03:26:12 PM
I really hope they have some better guns in the pipeline for this game, because the three we've been shown so far in these posts aren't at all grounded and have lost the aesthetic of the movies.

"L" is a British designation. If the Colonial Marines are a US organization, the L for the L56A3 would be dropped for a different designation. The US has adopted British designs before, and they all were given different names. The whole "metamaterials" thing is bullshit and not even the correct use for the term. Making things lighter doesn't make them better or more effective, and there's only so light you can go before the gun isn't functional. It's a lazy attempt to sound technical and futuristic.

What exactly does the Volcan's post mean by "an arm?" An actual human arm, or something similar to the smartgun's Steadicam arm? The vagueness is pointless here. If this thing is supposed to be tied to your arm, it won't be as effective as the M240. Why? In order to have adequate fuel and range, the Volcan would have to be large and heavy--too heavy for the human arm to handle. It's impractical, and inferior to the M240 and most flamethrowers used today. It would make more sense if "an arm" means a Steadicam arm.

The Type 78 is bullshit, lazily designed, and should go back to Halo. All handguns are technically bullpup, so this just shows no research was done. It doesn't even look like it can be properly held.

I still have hope for this game, but I don't understand why the developers didn't stick with the film's aesthetic, or do some research on how guns actually function. "Make things 'cooler'" is a sad trap that FPS games need to pull themselves out of, otherwise all we have are Halo/Star Wars/Mass Effect clones.

2 points I want to query.

From what I can tell, bullpup configuration has the magazine behind the action, whereas most pistols have the magazine in the handle. I'm not knowledgeable of guns, being a Brit, but I can see the difference between their configuration and a standard pistol.

Also, as for the M56/L56 thing, since Weyland is an English company, maybe they've retroactively taken on the terminology, going from M56 to L56 for their non-military variant sold outside the US. It's a possible theory.


Other than that, I totally agree. The whole project stinks of laziness, and the weapons look like Nerf guns.

"Bullpup" is a term used to describe a firearm where the magazine and chamber are completely behind the trigger. So a semiautomatic handgun like the VP70 or Model 39 is more of a "semi-bullpup" since the magazine IS behind the trigger, but the chamber is above the trigger, not behind it. The Type 78 is a true bullpup, and there's absolutely no reason for that design. In fact, there's a very specific reason NOT to design it that way. On a handgun, you want the grip as far back as possible to help with recoil control. When you fire a handgun, the place where it's being held acts as a pivot point. You want that pivot point as far back on the gun (relative to the chamber and slide) as possible. The farther forward it goes, the more recoil will want to pull the back of the gun rearward and down, which tilts the front of the gun up.

As a more extreme example, think of an imaginary handgun (because no one would ever design this) where the grip is at the very front of the gun. When you fire it, the slide is recoiling to a point behind where you're holding it. This means that instead of the recoil going into your hand and your hand and arm strength absorbing it, it's putting your strength at a disadvantage and "fighting" the recoil rather than truly controlling it. It would be like the equivalent of leaning back while firing a rifle or shotgun: instead of leaning into it to control the recoil, you lean back, putting your strength at a disadvantage, and then the recoil controls you. And given the shape of this theoretical handgun, all of the force is going backwards, and since it can only go back so far, the next direction for it to go is to push the back of the gun down. That's how all handguns work, but with this design, that force is not being directly absorbed by having a grip at the rear of the gun, so there's nothing to stop it, and as a result, your grip in the front becomes a rotating point around which the entire gun points up, creating an absurd amount of muzzle rise and making accurate rapid fire impossible. The Type 78 isn't completely as bad as this theoretical design, since the grip is only halfway along the gun, but the point still stands: with a handgun, you want the grip as far back as possible relative to the slide and chamber so that the recoil force is directed into it, rather than pulling back on it. And then there are the issues with proper grip and stance. Another reason why on virtually every handgun designed by a knowledgeable person has the grip at the very back is because putting something else directly behind the grip interferes with properly holding the gun with two hands.

Lastly, there's literally no reason for this design. The main advantage to a bullpup rifle or bullpup shotgun is that putting the action behind the trigger, in the stock, shortens the overall length of the gun while keeping a fairly long barrel. With a handgun, the standard "semi-bullpup" design already makes the weapon as short as it can possibly be. Putting the grip and trigger farther forward not only requires more materials, and in turn makes the pistol heavier, but also leads to more complex internals, because there has to be linkage going from the trigger all the way back to the hammer or striker that fires the cartridge. And "more complex internals" is never a good selling point for any weapon. You want to make them as simple as possible. So what the Type 78 turns into is a handgun that has unnecessary features which decrease controllability and increase handling difficulties, weight, and mechanical complexity. What it comes down to is that the Type 78 is an attempt to unnecessarily improve on something that can't be improved, and as a result, it's an inferior design.

As for the weapon designations, this game is about the United States Colonial Marines. The weapons being used and shown are being used by the USCM. There's no reason why their weapons would have any other designation than the "M" prefix. Look at the L7 105mm tank gun. That's a British design, but when the US adopted it for the M1 Abrams, they immediately designated it the M68. The British L16A2 81mm mortar was also adopted by the US, again with an "M" prefix": the M252. Every weapon that the US officially adopts receives an "M" prefix. This also means that the "Type 78" is incorrect. The game can't even use the excuse that it's because they're experimental models that haven't been fully adopted: experimental weapons are given an "XM" (experimental model) prefix. The closest the US military has ever come to designating a weapon as "Type" is the predecessor to the "XM" prefix: the "T" prefix, but in this case, "T" stands for "test" not "type".

These weapons are, as far as we know, standard-issue weapons of the USCM which have been officially adopted. There's no reason to think that they wouldn't have been given a designation with an "M" prefix, especially when, in the case of the "L56A3", it's an improvement on a design already in use by the USCM and already given a designation with an "M" prefix. The nationality of the company that designs a weapon, as well as the name a company gives to its own weapon, has little to no bearing on what designation the US military would give it. Take the Colt Model 921 rifle for example. You've probably never heard of it. Actually, you have, but you know it by its US military designation: the M4A1 carbine. The fact that the manufacturer calls it the "Model 921" had NO influence on what the US military designates it.

Quote from: Voodoo Magic on May 25, 2021, 06:05:16 PM
Quote from: Trash Queen on May 25, 2021, 04:44:15 PM
Never heard TheSailingRabbit angry.

https://i.pinimg.com/originals/c8/eb/f6/c8ebf6d614892f218c8763f223331d81.gif

Not angry, but definitely disappointed.
Title: Re: Aliens: Fireteam Catch All
Post by: Voodoo Magic on May 25, 2021, 07:40:23 PM
No I totally get it. You should have seen me react when Illfonic screwed up the City Hunter in Predator: Hunting Grounds.

Impressive post btw! 👏👏
Title: Re: Aliens: Fireteam Catch All
Post by: TheSailingRabbit on May 25, 2021, 08:02:19 PM
Quote from: Voodoo Magic on May 25, 2021, 07:40:23 PM
No I totally get it. You should have seen me react when Illfonic screwed up the City Hunter in Predator: Hunting Grounds.

Impressive post btw! 👏👏

Thanks. I probably wouldn't have cared much a year ago. Been learning a lot, and I usually don't like making negative-sounding posts, but the daily tweets from the Fireteam account about the new guns gradually started to nag at me. I'm not saying the game is going to suck because of this (if you don't know firearms or don't care, I doubt this would effect your experience), or that the developers should never touch an FPS again. There's potential for something really good if they consult with the right people and do a little reading.
Title: Re: Aliens: Fireteam Catch All
Post by: Kimarhi on May 26, 2021, 01:47:49 AM
I always wanted to shoot a bullpup weapon, but then I also thought it would be weird to have all the explodey things by my head when I fired.
Title: Re: Aliens: Fireteam Catch All
Post by: Immortan Jonesy on May 26, 2021, 03:15:01 AM
Quote from: TheSailingRabbit on May 25, 2021, 08:02:19 PM
There's potential for something really good if they consult with the right people and do a little reading.

Actually they should consult you! You're rocking TheSailingRabbit  :o👏
Title: Re: Aliens: Fireteam Catch All
Post by: Hemi on May 26, 2021, 09:35:02 AM
QuoteThere's potential for something really good if they consult with the right people and do a little reading.


Hate to say it but... familiar territory. I remember some discussions about the PR in ACM.... we all know how that game turned out. I wonder if these "little" things amount in a giant clusterfck once again.... Bleh... such an easy IP to do great things with, and yet...we have so little substance over the last decades.

I hope Fireteam delivers and finally brings us the Aliens game we all been waiting for. But these "small" hints/fckups are not giving me hope. And I think we all have the right to be sceptical right? Lol.


Title: Re: Aliens: Fireteam Catch All
Post by: Drukathi on May 26, 2021, 10:41:20 AM
Quote from: Hemi on May 26, 2021, 09:35:02 AM
And I think we all have the right to be sceptical right? Lol.

Right. But the main thing is not to overdo it and do not become toxic af about AF :)

For me, the game still looks much better than the PHG and ACM. PHG & ACM have the right aesthetics, but does not have everything else. Let AF play a little with aesthetics, but will save everything else.
Title: Re: Aliens: Fireteam Catch All
Post by: Hemi on May 26, 2021, 11:00:56 AM
Aye, i'm all for seeing were this trip leads us all. I'm not bothered much with weapon changes or design. A fancy weapon skin won't be a dealbreaker. :-)

Just yunno... a bit afraid sometimes... We all want this to work.
Title: Re: Aliens: Fireteam Catch All
Post by: BlueMarsalis79 on May 26, 2021, 11:36:25 AM
Honestly I'm struggling to think of a single good "Aliens" FPS or TPS title, I'm honestly starting to think that anything that's not the original film, under that license's cursed.

For example good or decent "Alien" licensed ones: Alien (1984) and Alien Isolation (2014) bloody thirty years apart and Alien Blackout (2019) I guess. 

Good or decent "AVP" licensed ones: Alien Vs Predator (1994), Aliens Versus Predator Rebellion (2000), Aliens Versus Predator Monolith (2001), Aliens Versus Predator Primal Hunt (2002), Aliens Versus Predator Extinction (2003) and Aliens Vs. Predator (2010).

"Alien³" gets nine positively received iterations, and Aliens Infestation comes across as more a spiritual successor or predecessor narratively speaking to them than an emulation of the film it is based upon, as for outliers I can not honestly speak to Alien Trilogy or Aliens Online as a millennial I found them difficult to get into although I liked Alien Resurrection, I do hope that Aliens Fireteam breaks the rule for the sake of the Alien franchise.
Title: Re: Aliens: Fireteam Catch All
Post by: Voodoo Magic on May 26, 2021, 11:49:31 AM
Quote from: Drukathi on May 26, 2021, 10:41:20 AM
Quote from: Hemi on May 26, 2021, 09:35:02 AM
And I think we all have the right to be sceptical right? Lol.

Right. But the main thing is not to overdo it and do not become toxic af about AF :)

For me, the game still looks much better than the PHG and ACM. PHG & ACM have the right aesthetics, but does not have everything else. Let AF play a little with aesthetics, but will save everything else.

No PHG got the gameplay right too. It was fun. Even much of the negative reviews admitted that. But the tons of bugs, graphic issues and lack of content at launch were the common sorepoints.

https://www.metacritic.com/game/playstation-4/predator-hunting-grounds/critic-reviews
Title: Re: Aliens: Fireteam Catch All
Post by: BlueMarsalis79 on May 26, 2021, 11:55:24 AM
Out of curiosity do you think any other Predator video game's as good as Hunting Grounds Voodoo Magic?
Title: Re: Aliens: Fireteam Catch All
Post by: Voodoo Magic on May 26, 2021, 12:51:13 PM
Well when everything is clicking on P:HG, nothing beats the mic'd up Fireteam mudding up, pursued by a great Predator in the trees, bullets flying, plasma shots blasting, obliterating branches, and finally getting it down, shooting its mask off, and trying to race against time to decode its guantlet before it detonates and blows us all to kingdom come (or just trying to outrun the blast zone.) Nothing has come close Predator-wise to capturing these thrilling moments. For nailing that experience and for what Predator: Hunting Grounds has done for the lore with those ridiculously well written lore tapes featuring 55 minutes of Arnold & Jake Busey filling in all the gaps and repairing lore damage? Bravo!

However that said, I do still love me some Predator: Concrete Jungle. My favorite parts is the times where you're in the city and there's no mission timer. That's when it feels like an open-world game where you can just be an observing Predator. I love that. And the story and world they built where it jumps in time from New Way City to Neonopolis is just so awesome. Yeah it had issues too. Some of those crazy timed marker missions were a chore. Defeating some bosses felt likeca chore too. The camera felt broken at times. But overall, great time. I've been meaning to replay it.  :)
Title: Re: Aliens: Fireteam Catch All
Post by: BlueMarsalis79 on May 26, 2021, 04:18:08 PM
Thank you for your insight then.
Title: Re: Aliens: Fireteam Catch All
Post by: Drukathi on May 26, 2021, 07:19:29 PM
Ok, here is another one. Doesn't shine, doesn't look sterile. Enjoy.

https://twitter.com/AliensFireteam/status/1397583312445599752
Title: Re: Aliens: Fireteam Catch All
Post by: 426Buddy on May 27, 2021, 01:06:23 AM
I dunno, in the source material the smartgun never really made much sense not to mention the pulse rifle spitting out shells while supposedly being caseless. So personally none of these issues really stand out to me much, but I also don't have much interest in weapons.
Title: Re: Aliens: Fireteam Catch All
Post by: BlueMarsalis79 on May 27, 2021, 01:20:14 AM
And the use of weapons from centuries ago.
Title: Re: Aliens: Fireteam Catch All
Post by: PVTDukeMorrison on May 27, 2021, 06:24:44 PM
So space commies design an over under skeet gun, have a capitalist manufacturer produce it, and give it to their militias? Neat
Title: Re: Aliens: Fireteam Catch All
Post by: Kimarhi on May 28, 2021, 12:11:33 AM
I don't mind the smartgun's original design but it would only ever work in urban pacification type of settings and if the carrier had armor to protect him from incoming fire.

You don't actually stand up when your trading rounds with dudes 300 yards away unless you want to be tagged and the smartgun doesn't seem like it has the ability to go prone. 
Title: Re: Aliens: Fireteam Catch All
Post by: PVTDukeMorrison on May 28, 2021, 12:27:35 AM
I think they covered that in the technical manual, where its meant to tag dudes before either side sees each other. It's sci fi mumbo jumbo, but its also the rule of cool. I do remember seeing some fan art somewhere of a squad automatic version of the pulse rifle
Title: Re: Aliens: Fireteam Catch All
Post by: 426Buddy on May 28, 2021, 12:53:08 AM
(https://i.imgur.com/7GBfyxn.jpeg)


(https://i.imgur.com/S5MxHX5.jpeg)
Title: Re: Aliens: Fireteam Catch All
Post by: Kimarhi on May 28, 2021, 01:37:50 AM
lol

Imagine taking cover behind a berm for cover, and then trying to shoot the enemies from between your feet that you can't see. 


There is no functional prone, lets put it that way.
Title: Re: Aliens: Fireteam Catch All
Post by: Immortan Jonesy on May 28, 2021, 04:07:45 AM
A few years ago I read this article about it.

Quote from: Popular MechanicsAccording to ARL, engineers started brainstorming in 2015 looking to increase the lethality of dismounted soldiers. A prototype was completed in 2016. The arm is meant to reduce muscle fatigue and create a stable firing platform for heavy, high recoil weapons. Some other key problems engineers are addressing are making the arm useable by a wide range of body types and balancing the entire harness and arm system against the soldier's weight. The current version uses carbon fiber to replace component weight.

Oddly enough, ARL scientists have actually improved upon the technology of 2179. In the film, the arm harness is attached to the gunner's waist. The Army's arm harness also originally attached to the waist, but soldiers had problems with the device and the harness was moved to the soldier's back. Even better, the arm is a high-tech item that doesn't demand a power source, and won't add batteries or a power generation scheme to the soldier's load.

The 'Alien Movie Arm,' as the harness is undoubtedly destined to be known as, is still undergoing testing to improve ergonomics and aiming accuracy.

https://twitter.com/PopMech/status/971648483072626689
Title: Re: Aliens: Fireteam Catch All
Post by: Corporal Hicks on May 28, 2021, 07:39:45 AM
Quote from: Drukathi on May 26, 2021, 07:19:29 PM
Ok, here is another one. Doesn't shine, doesn't look sterile. Enjoy.

https://twitter.com/AliensFireteam/status/1397583312445599752

Regardless of the whole Hyperdyne thing, I do actually really like this look.
Title: Re: Aliens: Fireteam Catch All
Post by: Drukathi on May 28, 2021, 04:04:52 PM
And another cold steel.
https://twitter.com/AliensFireteam/status/1398308083655397377


Although, it looks cool and I like it, I want to see something more stylish and futuristic. Like sniper rifles in AvP2 or AvP2k10.
Title: Re: Aliens: Fireteam Catch All
Post by: BlueMarsalis79 on May 28, 2021, 05:32:08 PM
I liked AVP 2010's take on the Colonial Marine equipment, this whilst not incongruous to my eyes anyway, comes across overly busy.
Title: Re: Aliens: Fireteam Catch All
Post by: Drukathi on May 31, 2021, 04:04:00 PM
https://twitter.com/AliensFireteam/status/1399395243514994688


I like how the description is a reference to one of the stories from Aliens: Bug Hunt.
Title: Re: Aliens: Fireteam Catch All
Post by: Kimarhi on Jun 01, 2021, 01:43:26 AM
They got rid of the ejection port I see. 



Title: Re: Aliens: Fireteam Catch All
Post by: Hemi on Jun 01, 2021, 07:41:19 AM
(https://i.imgur.com/l8EXU4v.png)

Just to compare, this is the old IGN image. I think the devs are creeping on these boards, haha. Even weirder... they are actually listening to what we have to say...  :)
Title: Re: Aliens: Fireteam Catch All
Post by: Kimarhi on Jun 02, 2021, 01:20:06 AM
It would be smart of them to maintain a presence on fan sites like this, but I'm also sure we weren't the only ones to catch it. 
Title: Re: Aliens: Fireteam Catch All
Post by: RidgeTop on Jun 02, 2021, 06:24:43 AM
Quote from: Hemi on Jun 01, 2021, 07:41:19 AM
https://i.imgur.com/l8EXU4v.png

Just to compare, this is the old IGN image. I think the devs are creeping on these boards, haha. Even weirder... they are actually listening to what we have to say...  :)

We also brought it up in this video: https://youtu.be/lrwJHhzug_s?t=346

I was still thinking there was an integrated grenade launcher there for some reason.
Title: Re: Aliens: Fireteam Catch All
Post by: Still Collating... on Jun 02, 2021, 12:21:10 PM
Pleasantly surprised by this! But kinda worried how little info we have on a game that's coming out in just a few months supposedly.
Title: Re: Aliens: Fireteam Catch All
Post by: Voodoo Magic on Jun 02, 2021, 01:02:08 PM
Indeed. It's not very reassuring to me that they are still unable to confidently announce a summer release date to this point.
Title: Re: Aliens: Fireteam Catch All
Post by: Hemi on Jun 12, 2021, 10:24:49 AM
Community manager appointed: 

https://twitter.com/Honourael/status/1403399650455920640

Hopefully we get some news the next couple of days.
Title: Re: Aliens: Fireteam Catch All
Post by: Voodoo Magic on Jun 12, 2021, 11:56:58 AM
Quote from: Hemi on Jun 12, 2021, 10:24:49 AM
Community manager appointed: 

https://twitter.com/Honourael/status/1403399650455920640

Hopefully we get some news the next couple of days.

Nice!
Title: Re: Aliens: Fireteam Catch All
Post by: molasar on Jun 16, 2021, 07:05:44 PM
Title: Re: Aliens: Fireteam Catch All
Post by: Galactus123 on Jun 16, 2021, 08:30:49 PM
I watched that a little bit and I'm not sure about this. I wish the budget was higher for this. Interesting that they didn't announce the name change that was leaked.
Title: Re: Aliens: Fireteam Catch All
Post by: molasar on Jun 16, 2021, 08:37:20 PM
Quote from: Galactus123 on Jun 16, 2021, 08:30:49 PM
I watched that a little bit and I'm not sure about this. I wish the budget was higher for this. Interesting that they didn't announce the name change that was leaked.

The leak is still unverified but in this interview they used a following term "your elite fireteam".

Also they confirmed summer release date on discord after live presentation of this interview.
Title: Re: Aliens: Fireteam Catch All
Post by: acrediblesource on Jun 16, 2021, 08:38:58 PM
So the map of this covenant inspired location looks a bit more fleshed out.
I saw a few things to note:
1. I see some door passages to be a rotating one.
2. at the end of the game you got make it past a bridge and allow for a haze of rockets to be shot at the entrance or exit.
3. I saw an alien disappear....like complete from sticking to a wall, to absolutely gone. I hope we won't have pop-ins so dramatic like in PHG or any other online game. I guess thats why we should opt to play offline if our connection is garbage.
Title: Re: Aliens: Fireteam Catch All
Post by: seattle24 on Jun 16, 2021, 08:39:19 PM
Was the developer being serious about emotes? Something about your marine dancing on a warrior's corpse? Or have I misunderstood that?
Title: Re: Aliens: Fireteam Catch All
Post by: acrediblesource on Jun 16, 2021, 08:42:37 PM
Emotes.....so is that like an animation? .....Darn  I kind of wanted a chat wheel. But from the interview it seems much of the communication blurts out the moment you can interact or spot something.
Did they announce a date for release?? The official start of summer according to google is 20th of June.
Title: Re: Aliens: Fireteam Catch All
Post by: Galactus123 on Jun 16, 2021, 08:54:22 PM
I think this would look better if it was FPS game. I usually like third person games more but first person could be better for this.
Title: Re: Aliens: Fireteam Catch All
Post by: acrediblesource on Jun 16, 2021, 08:59:37 PM
Quote from: Galactus123 on Jun 16, 2021, 08:54:22 PM
I think this would look better if it was FPS game. I usually like third person games more but first person could be better for this.
Play ACM then, you'll get the same experience mixed with more linear stuff, IMHO in terms of the wow factor, you're not missing much.
Title: Re: Aliens: Fireteam Catch All
Post by: Drukathi on Jun 17, 2021, 07:07:23 AM
There is too many FPS games about aliens. And many of them just doesn't work as planned. TPS is a fresh air.
Title: Re: Aliens: Fireteam Catch All
Post by: Adam802 on Jun 17, 2021, 01:19:22 PM
Urgh...
Title: Re: Aliens: Fireteam Catch All
Post by: XENOMORPHOSIS on Jun 17, 2021, 01:38:45 PM
This game should be interesting, would it be too naive to expect any appearance of Space Jockey's/Engineer's or any Deacon's, perhaps that's a bit of wishful thinking.
Title: Re: Aliens: Fireteam Catch All
Post by: Galactus123 on Jun 17, 2021, 01:47:53 PM
Quote from: acrediblesource on Jun 16, 2021, 08:59:37 PM
Quote from: Galactus123 on Jun 16, 2021, 08:54:22 PM
I think this would look better if it was FPS game. I usually like third person games more but first person could be better for this.
Play ACM then, you'll get the same experience mixed with more linear stuff, IMHO in terms of the wow factor, you're not missing much.
I think the first person camera could hide some things that don't look good. The character movement looks a bit robotic in this. Also it could make this more scary.

I still need to play Colonial Marines. I was excited when I saw the first sceenshots but I never played it because of bad reviews. I hope we get a new big budget Alien game at some point.
Title: Re: Aliens: Fireteam Catch All
Post by: acrediblesource on Jun 17, 2021, 03:29:09 PM
Quote from: Galactus123 on Jun 17, 2021, 01:47:53 PM
  hope we get a new big budget Alien game at some point.

Its called Avatar Frontiers of Pandora and it will have aliens and a wider audience so that they don't go bankrupt.
Title: Re: Aliens: Fireteam Catch All
Post by: Lost_Hunter on Jun 17, 2021, 03:50:44 PM
Engineer ruins? Bring it on, hope there's more elements of those films carried throughout the game. Third person looks great, long overdue.
Title: Re: Aliens: Fireteam Catch All
Post by: acrediblesource on Jun 17, 2021, 06:04:41 PM
I like that they seem passionate about it vocally and presentation wise. I wouldnt be surprised if we get celebrity contributions maybe from the actors/actress from the films or maybe a director like Ridley might step in and help write up something or cross-market with what he's doing next for Alien. it had worked tremendously well for PHG, i would expect it would for Aliens.


I don't know what the flare up is for first person,  weve seen this 4 times (the last for aliens games). If you haven't experienced this, youll understand how lack luster it is and cheap (considering the perspective is not a natural look when it comes to the camera view, the apparent look is that of a fish bowl and skews everything that comes at you) and you dont actually see your person (considering now that it is a high resolution human being and not a stock puppet)- you sacrifice a correct and proportionate look for a goofy over the top VR experience.

The fact that its in front of your face doesn't make it more dramatic than if you're viewing it in 3rd person. in 1st person, they will need to dramatize that perspective and make it visually more substantial considering that you can't view something jumping at your face without having to import a fair amount of symmetrical  alignment.

in 3rd person perspective, it would be a fairbit more dramatic since you see everything from the aliens pounce stance which can't be viewed from a 1st person perspective. Think about what is more dramatic, hugging a innocent baby where all you see is the top of its head, vs hugging a cute, unsuspecting infant sitting down and seeing it looking at a baby rattle toy.
if you had those experiences before, then you'd know which is more dramatic.

  I remember AVP (2010) that there was alot of this, but all you saw was the exaggerated art direction with the models they had. It pretty much turned me off that game.  If they did that with this game, i don't know. It would have to be like COD:MW where you get to do emote type of executions.

When models looked like lego, i think they needed to do alot more with it:
(https://m.media-amazon.com/images/M/MV5BODNlZTRiMzYtNzE0ZC00ODExLWI4MjEtNDVkY2VjODU3MzllXkEyXkFqcGdeQXVyNjUwMjc3ODM@._V1_.jpg)
Title: Re: Aliens: Fireteam Catch All
Post by: Jurassicvania on Jun 17, 2021, 07:22:54 PM
I haven't checked in on this game since being decently disappointed with what I saw in the announcement trailer--my main reason for that was the hot glow elements on the armor/weaponry.
I'm really glad to not see any of that in the footage here (I watched loosely as I don't like to see too much before game comes out).

Since xenos are less visually diverse than other IP bestiaries, I would think atmosphere will be critical.

I also would have much preferred first person view, the lack of spatial awareness is just right for Aliens.  Even knowing many games are designed around the chosen view, I'd still massively appreciate even a cheap first person option.

There's probably a lot of pressure on the developer, not just from the fans
Title: Re: Aliens: Fireteam Catch All
Post by: BlueMarsalis79 on Jun 17, 2021, 08:04:02 PM
But in spite of the influence from the AVP films, 2010 still holds up visually though.
Title: Re: Aliens: Fireteam Catch All
Post by: acrediblesource on Jun 17, 2021, 09:12:40 PM
Quote from: Trash Queen on Jun 17, 2021, 08:04:02 PM
But in spite of the influence from the AVP films, 2010 still holds up visually though.

a blind man's observation. High res artists will throw a steak at your heart.
Title: Re: Aliens: Fireteam Catch All
Post by: BlueMarsalis79 on Jun 17, 2021, 09:44:32 PM
But it does though, for a three generation old ten year old console title it's ridiculously good looking.
Title: Re: Aliens: Fireteam Catch All
Post by: Kimarhi on Jun 17, 2021, 09:47:50 PM
If you are from the era of SNES like I am, then you can do much worse than 2010. 
Title: Re: Aliens: Fireteam Catch All
Post by: acrediblesource on Jun 17, 2021, 09:56:45 PM
Quote from: Kimarhi on Jun 17, 2021, 09:47:50 PM
If you are from the era of SNES like I am, then you can do much worse than 2010.

Which makes you either a vintage connoisseur or a critical modern age game enthusiast. what is it?
Title: Re: Aliens: Fireteam Catch All
Post by: 426Buddy on Jun 17, 2021, 11:48:05 PM
Super Metroid was one of the greatest gaming experiences of my childhood.

Also AvP2010 still looks good and despite its obviously low budget is a better and more fun game than it has any right to be.
Title: Re: Aliens: Fireteam Catch All
Post by: Kimarhi on Jun 18, 2021, 01:47:56 AM
Quote from: acrediblesource on Jun 17, 2021, 09:56:45 PM
Quote from: Kimarhi on Jun 17, 2021, 09:47:50 PM
If you are from the era of SNES like I am, then you can do much worse than 2010.

Which makes you either a vintage connoisseur or a critical modern age game enthusiast. what is it?

I enjoy games from every era, but graphics are probably the least important thing to me in rating games presently. 
Title: Re: Aliens: Fireteam Catch All
Post by: Richman678 on Jun 18, 2021, 04:59:52 AM
For a game coming out in at least 2 months there really isn't much to show still. I believe it will get pushed back.
Title: Re: Aliens: Fireteam Catch All
Post by: Corporal Hicks on Jun 18, 2021, 08:52:39 AM
Quote from: Trash Queen on Jun 17, 2021, 09:44:32 PM
But it does though, for a three generation old ten year old console title it's ridiculously good looking.

Completely agree there. Especially when it's running on PC. 2010 looks fantastic.
Title: Re: Aliens: Fireteam Catch All
Post by: Drukathi on Jun 18, 2021, 11:53:53 AM
I played AVP2010 last year and was shocked how good game looks. I can't say the same words about 90% of games between 2010 and 2021. Perhaps this is the merit of DirectX 11 - it is still a hot thing. I also really like the design of xenomorphs - very detailed and neat. In general, the game has a good aesthetic: aliens, predators, CM, androids, environments (especially the nature).
Title: Re: Aliens: Fireteam Catch All
Post by: XENOMORPHOSIS on Jun 18, 2021, 03:14:54 PM
Though rather unlikely is it possible that with some other Alien movie in years to come, in the style of after Alien sequel soft/reboot could utilize the different Alien castes featured in Aliens Colonial Marines, Aliens FireTeam ect or is it likely there's are only featured in games never making a movie appearance? Though you could  say the PredAlien is one exception.
Title: Re: Aliens: Fireteam Catch All
Post by: PVTDukeMorrison on Jun 19, 2021, 04:15:41 AM
Quote from: Corporal Hicks on Jun 18, 2021, 08:52:39 AM
Quote from: Trash Queen on Jun 17, 2021, 09:44:32 PM
But it does though, for a three generation old ten year old console title it's ridiculously good looking.

Completely agree there. Especially when it's running on PC. 2010 looks fantastic.
It's the ingame lighting, I have no idea what engine they used but the lighting effects were phenomenal, especially the nightclub hive with the strobe lights
Title: Re: Aliens: Fireteam Catch All
Post by: Hemi on Jun 19, 2021, 08:21:28 AM
Asura (Rebellion's own engine by the looks of it)

https://www.pcgamingwiki.com/wiki/Engine:Asura
Title: Re: Aliens: Fireteam Catch All
Post by: The Necronoir on Jun 19, 2021, 04:06:16 PM
Quote from: PVTDukeMorrison on Jun 19, 2021, 04:15:41 AM
Quote from: Corporal Hicks on Jun 18, 2021, 08:52:39 AM
Quote from: Trash Queen on Jun 17, 2021, 09:44:32 PM
But it does though, for a three generation old ten year old console title it's ridiculously good looking.

Completely agree there. Especially when it's running on PC. 2010 looks fantastic.
It's the ingame lighting, I have no idea what engine they used but the lighting effects were phenomenal, especially the nightclub hive with the strobe lights

I think you're spot-on there. One of the things that made their first AVP game of PC really stand out at the time was its dynamic lighting as well. I've never played another game in the decades since where you had such freedom to destroy any and all lighting in the environment and use it to your advantage. As much as Monolith improved on storytelling and gameplay in the sequel, that was an area where I felt they took a huge step backwards.

I'd love to see Rebellion get another shot at an AVP title with a bigger budget and longer development time. The timeframe they had to pull together AVP 2010 was, quite frankly, ludicrous. It's amazing the end product turned out as good as it did (and still is).
Title: Re: Aliens: Fireteam Catch All
Post by: Anvil on Jun 19, 2021, 07:49:13 PM
This gameplay on easy or what? Xenos die nearly instantly and dont seem to pose any real danger lol
Title: Re: Aliens: Fireteam Catch All
Post by: Still Collating... on Jun 20, 2021, 03:32:57 PM
I think they mentioned it was on default, standard difficulty. They say they have higher difficulties (implying more then one, so at least two) where acid does a lot more damage (or any since the acid on what they showed was like spicy water, a little irritation), you have few or no respawns, modifiers for example to make only headshots and weak points do any damage (I'll be using that one) and I can assume raise the damage the aliens do.

It does bum me out that they're showing only the lower difficulties, though we haven't seen much footage at all and the journalists aren't the best players, especially when they have to do live commentary, so I do understand. I'm all for having different difficulties (though that does divide the community in online games, like it did for Bug Hunt in ACM), I just hope they give the hard core crowd a good ramp up in difficulty, and more of the simulation feel (the exact words they used recently, so I'm hopeful).
Title: Re: Aliens: Fireteam Catch All
Post by: Protomorph on Jun 21, 2021, 02:55:56 PM
is there still a single player option on this game. I keep hearing lots of multiplayer mentions on latest communications but nothing on a single player since the initial news release?
Title: Re: Aliens: Fireteam Catch All
Post by: SuperiorIronman on Jun 21, 2021, 03:19:22 PM
You can play solo but the other guys will be bots.
Title: Re: Aliens: Fireteam Catch All
Post by: molasar on Jun 21, 2021, 04:38:18 PM
Quote from: Anvil on Jun 19, 2021, 07:49:13 PM
This gameplay on easy or what? Xenos die nearly instantly and dont seem to pose any real danger lol

Yes, it was on one on the lowest difficulty settings. Also it is not a cinematic walking simulator. And Xeno runners are the weakest that can be seen in available footage. That is why there is not even a life bar displayed for them.
Title: Re: Aliens: Fireteam Catch All
Post by: seattle24 on Jun 23, 2021, 05:56:00 AM
August 24th. Pre-orders up at Best Buy.

Budget price is alarming if not particularly surprising.
Title: Re: Aliens: Fireteam Catch All
Post by: Corporal Hicks on Jun 23, 2021, 07:32:19 AM
Best Buy discussion to be moved here please  :)

https://www.avpgalaxy.net/forum/index.php?topic=65027.0
Title: Re: Aliens: Fireteam Catch All
Post by: acrediblesource on Jun 24, 2021, 09:04:04 PM
So their twitter just got totally locked from public view. Or they completely changed their URL on twitter and everything got locked out.

https://twitter.com/AliensFireteamE
Title: Re: Aliens: Fireteam Catch All
Post by: Corporal Hicks on Jun 25, 2021, 05:36:25 PM
It's all good here.
Title: Re: Aliens: Fireteam Catch All
Post by: Xenomorphine on Jun 26, 2021, 04:04:08 AM
Quote from: XENOMORPHOSIS on Jun 18, 2021, 03:14:54 PM
Though rather unlikely is it possible that with some other Alien movie in years to come, in the style of after Alien sequel soft/reboot could utilize the different Alien castes featured in Aliens Colonial Marines, Aliens FireTeam ect or is it likely there's are only featured in games never making a movie appearance? Though you could  say the PredAlien is one exception.

If said film wants to be incompatible with cinematic canon, sure.

But it's going to make the audience wonder why none of these things were seen at Hadley's Hope, at all.
Title: Re: Aliens: Fireteam Catch All
Post by: BlueMarsalis79 on Jun 26, 2021, 10:25:44 AM
But surely we can be provided a reason.
Title: Re: Aliens: Fireteam Catch All
Post by: Kailem on Jun 26, 2021, 01:21:04 PM
They could easily just say the more "specialised" castes only appear in hives of a certain age, and that the one at Hadley's Hope was too new for them to have been bred in to it yet. Which I'm pretty sure is already the explanation for a bunch of them anyway.
Title: Re: Aliens: Fireteam Catch All
Post by: SiL on Jun 26, 2021, 08:58:23 PM
Games need new enemies to keep you engaged over twenty hours of interaction, movies don't. Throwing half a dozen Alien types into a film is kind of pointless; you'd never develop any of them enough to be interesting.
Title: Re: Aliens: Fireteam Catch All
Post by: BlueMarsalis79 on Jun 26, 2021, 09:06:20 PM
It can serve the purpose of making the shapes moving around not as instantly recognisable to the viewer, or indeed the people in the scenario itself, it can serve many in the right narrative.
Title: Re: Aliens: Fireteam Catch All
Post by: SiL on Jun 26, 2021, 10:45:00 PM
You can do that really without new types.
Title: Re: Aliens: Fireteam Catch All
Post by: BlueMarsalis79 on Jun 26, 2021, 11:08:08 PM
Like I said it can serve many purposes.
Title: Re: Aliens: Fireteam Catch All
Post by: SiL on Jun 26, 2021, 11:11:21 PM
I'd be interested in hearing any that can't be done with existing types.
Title: Re: Aliens: Fireteam Catch All
Post by: BlueMarsalis79 on Jun 26, 2021, 11:22:20 PM
Creating a mass of Aliens that come apart not into identical forms as in prior films but distinct ones.
Title: Re: Aliens: Fireteam Catch All
Post by: Xenomorphine on Jun 27, 2021, 12:12:37 AM
Quote from: Kailem on Jun 26, 2021, 01:21:04 PM
They could easily just say the more "specialised" castes only appear in hives of a certain age, and that the one at Hadley's Hope was too new for them to have been bred in to it yet. Which I'm pretty sure is already the explanation for a bunch of them anyway.

Why would age have anything to do with all these new forms?

Besides which, here, the Nostromo/Hadley's Hope types are in the minority and being depicted as the exception to the rule, not the reverse.
Title: Re: Aliens: Fireteam Catch All
Post by: SiL on Jun 27, 2021, 12:36:15 AM
Quote from: Trash Queen on Jun 26, 2021, 11:22:20 PM
Creating a mass of Aliens that come apart not into identical forms as in prior films but distinct ones.
You have that option with existing designs. You don't need new "types" of Alien for that.
Title: Re: Aliens: Fireteam Catch All
Post by: BlueMarsalis79 on Jun 27, 2021, 12:52:05 AM
That's not true though for the average person, we might be able to tell them apart, most of the Aliens still have nearly identical forms generally.

A Praetorian's obviously farther apart in design from a Warrior for example, than a Drone from a Runner, or either from even a Praetomorph.

So it is all about how big the creatives want that contrast to be.
Title: Re: Aliens: Fireteam Catch All
Post by: SiL on Jun 27, 2021, 12:57:25 AM
Put a domed head next to a ridged head and people will notice. Put an AvPR design next to Giger's and people will notice.
Title: Re: Aliens: Fireteam Catch All
Post by: BlueMarsalis79 on Jun 27, 2021, 12:59:29 AM
Perhaps so, but as I said, it is up to the creatives how big a contrast they want.
Title: Re: Aliens: Fireteam Catch All
Post by: SiL on Jun 27, 2021, 01:07:34 AM
So the answer is there's no good reason to add dozens of designs and unique types in a movie. It's entirely superficial.
Title: Re: Aliens: Fireteam Catch All
Post by: BlueMarsalis79 on Jun 27, 2021, 01:12:55 AM
The reason's only as good as can be thought of, I'm sure smarter than me can think of something superb, but a big distinction in appearance sounds like a good one to me potentially.

And that's not superficial.

It serves a purpose, whether you agree with that purpose, that's another matter entirely.
Title: Re: Aliens: Fireteam Catch All
Post by: SiL on Jun 27, 2021, 03:18:26 AM
You haven't explained what the purpose is in the least. Why is it important to show a diversity of designs at all?
Title: Re: Aliens: Fireteam Catch All
Post by: Xenomorphine on Jun 27, 2021, 04:36:56 AM
The whole DNA reflex thing allows for different aesthetics without resorting to a caste system. Story needs a big, thickly armoured praetorian-alike? Just have a normal Alien hatch from a relevant-looking ET organism as host. No need for specialised castes.

We already saw the ones who guard the Queen and they looked identical to all the rest.
Title: Re: Aliens: Fireteam Catch All
Post by: SiL on Jun 27, 2021, 04:50:49 AM
And we have goo if we want whacky forms.
Title: Re: Aliens: Fireteam Catch All
Post by: BlueMarsalis79 on Jun 27, 2021, 09:24:09 AM
Because let's for instance say the Director or writer wants the (more than 6 say) Aliens all to be distinct at a glance during a sequence with flashing lights because they want the continuity provided by that but (or perhaps just an esoteric reason) the story itself's not necessarily an exploration of their differences.

Without spending time showing each one hatching from a relevant host organism.

Or involving the Pathogen in their particular story.
Title: Re: Aliens: Fireteam Catch All
Post by: SiL on Jun 27, 2021, 10:15:44 AM
Quote from: SiL on Jun 27, 2021, 01:07:34 AM
So the answer is there's no good reason to add dozens of designs and unique types in a movie. It's entirely superficial.
Title: Re: Aliens: Fireteam Catch All
Post by: BlueMarsalis79 on Jun 27, 2021, 10:30:10 AM
Quote from: Trash Queen on Jun 27, 2021, 01:12:55 AM
The reason's only as good as can be thought of, I'm sure smarter than me can think of something superb, but a big distinction in appearance sounds like a good one to me potentially.

And that's not superficial.

It serves a purpose, whether you agree with that purpose, that's another matter entirely.
Title: Re: Aliens: Fireteam Catch All
Post by: SiL on Jun 27, 2021, 10:40:03 AM
It's entirely superficial. "So they look different". To what end? What is the purpose? To look cool in flashing lights? That's the definition of superficial.
Title: Re: Aliens: Fireteam Catch All
Post by: BlueMarsalis79 on Jun 27, 2021, 10:48:58 AM
To look distinct in flashing lights, look I'm no David Lynch I am not a master at using the medium of film or even a novice, but when something's distinguishable from a group it gives it personality in the appearance that you can use as a storytelling device.

I really do not want to spend all day arguing the point.

But an example I can think of's having nine main human characters, then having each Alien that hounds each person inhabit their specific psychological fears in their specific look, perhaps across the span of a film with less characters or perhaps across the span of a television series with more characters.
Title: Re: Aliens: Fireteam Catch All
Post by: SiL on Jun 27, 2021, 11:35:39 AM
Which can be done within existing creatures without introducing brand new niche "types" of Alien. We don't need a Spitter class or albino class for something so trite.
Title: Re: Aliens: Fireteam Catch All
Post by: BlueMarsalis79 on Jun 27, 2021, 11:48:09 AM
Can you if you want each Alien to be unique if you have nine of them? That's more than what we have viewed on film so far anyway. Even if you included each design from each Alien film you still have three slots empty.

That's to say nothing of the fact if with the caveat that the Director or writer, does not want to include multiple animals or the Pathogen, but wants each Alien to be distinctly reflective of the specific fears of the potential target...

That not in essence a caste for each one if no narrative explanation exists?
Title: Re: Aliens: Fireteam Catch All
Post by: Kailem on Jun 27, 2021, 12:42:13 PM
Quote from: Xenomorphine on Jun 27, 2021, 12:12:37 AM
Quote from: Kailem on Jun 26, 2021, 01:21:04 PM
They could easily just say the more "specialised" castes only appear in hives of a certain age, and that the one at Hadley's Hope was too new for them to have been bred in to it yet. Which I'm pretty sure is already the explanation for a bunch of them anyway.

Why would age have anything to do with all these new forms?

Same reason things like ant nests have different castes and/or ants switching roles as they get older and the nest gets larger. It carries on the "social insect" theme that Aliens introduced and it's a quick and easy way of introducing new types of Aliens if any future movies wanted to do that without violating anything we've seen before. Just say you don't start seeing these crazy types of "insert whatever here" Aliens until a hive has been around for a while or gotten to a certain size and you're good to go.

As for the need to introduce new creatures or new types of Alien at all, ultimately it really just comes down to the fact that if you're a long-running franchise you have to keep giving the audience something new. Same reason we always get a new villains with every Batman or Spider-Man reboot, or new dinosaurs in every new Jurassic Park.

Hell, we've had new types of Aliens in almost every single movie since the original. Aliens introduced the Queen, Alien 3 the Runner, Resurrection the Newborn. AVP is just about the only one that didn't add anything new at all (until the very end). AVPR gave us the Predalien and the prequels gave us all manner of new creatures.

So yeah it may not always be necessary from a lore standpoint (like it really didn't make much difference that the Runner sometimes ran on all fours and had no back tubes), but if a series goes on long enough it's just sort of inevitable.
Title: Re: Aliens: Fireteam Catch All
Post by: SiL on Jun 27, 2021, 09:29:35 PM
Only one of those is a new "type" - the Queen. Ants don't have the level of specialisation we see in this or other video games - you have queens, soldiers and workers and that's about it. You don't have six soldier types with special abilities.
Title: Re: Aliens: Fireteam Catch All
Post by: BlueMarsalis79 on Jun 27, 2021, 09:34:59 PM
I do not necessarily agree with the idea just fyi, but I can see hypothetical applications, but I do like for the most part Alien The RPG's take on the biology apart from the Weaver variant- that's a complete dead end honestly.
Title: Re: Aliens: Fireteam Catch All
Post by: Kimarhi on Jun 27, 2021, 11:01:12 PM
In a shooter horde game you need this many variations.  Otherwise it will get pretty stale pretty quick.  Have to have something to make you adapt otherwise its just going to be you mowing down the same enemy type for five hours.


It would be nice if you could put Alien Isolation mechanics into each one of the AI aliens, but that would probably blow the game up from stressing the cpu or some shit.  And still without some kind of variation even that would get old.  For all their scariness the alien itself has to physically lay hands on you to harm you, so you can still adapt to that pretty quick.  Having a ranged attacker, and a tank class to mix things up is not a bad thing imo. 

Maybe you could get away with it if it was a coplay game but there was only a pair of you and the Aliens came at you in the enemy numbers a game like FEAR uses. 
Title: Re: Aliens: Fireteam Catch All
Post by: acrediblesource on Jun 27, 2021, 11:38:42 PM
I wonder if they will put in mini xenos like thefully formed chestburster from covenant?
Title: Re: Aliens: Fireteam Catch All
Post by: Crazy Rich on Jun 28, 2021, 01:11:02 AM
As far as I'm concerned this game has about as much canonical legitimacy as Aliens (1990 by Konami).

And I'm okay with that, heck I can probably even enjoy this game while still shunning the prequel films, isn't that lovely.  :)
Title: Re: Aliens: Fireteam Catch All
Post by: Hemi on Jun 28, 2021, 05:55:52 AM
Neca Halloween Event. Bright weird ass aliens everywere. Hell YES!

It's doesn't need to be 100% canon imo. Have fun with the licence. You can please the hardcore fanbase with things like having a campaign fireteam prior to the infestation in Hadleys Hope (so we can nerd-out agian in ops lol, only better this time), and get the casual crowd with funky gun skins/armor and fun event-gametypes. Facehugger-day or something.

Why do I feel like Gennaro from JP saying this...XD
Title: Re: Aliens: Fireteam Catch All
Post by: SiL on Jun 28, 2021, 06:21:03 AM
I believe games and the EU are where all the weird crazy ideas SHOULD be. Gimme bubble gum pink Aliens in a game, I'm keen.
Title: Re: Aliens: Fireteam Catch All
Post by: Drukathi on Jun 28, 2021, 06:33:00 AM
That is the natural order of things.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Crazy Rich on Jun 28, 2021, 01:37:19 PM
Gimme tesla coil aliens.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2F2.bp.blogspot.com%2F_gkAON9GbDME%2FTOsA2YC3_nI%2FAAAAAAAAARU%2Flv0nk4HpHDE%2Fs320%2FELECTRIC-ATTACK.jpg&hash=22dd4bc5eaf7ef1d3951b6caa13c6abfdce57d54)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Jun 28, 2021, 01:41:02 PM
I prefer it like I'm inhabiting the universe of the films but I see the appeal.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Still Collating... on Jun 28, 2021, 10:02:15 PM
Quote from: Crazy Rich on Jun 28, 2021, 01:37:19 PM
Gimme tesla coil aliens.

http://2.bp.blogspot.com/_gkAON9GbDME/TOsA2YC3_nI/AAAAAAAAARU/lv0nk4HpHDE/s320/ELECTRIC-ATTACK.jpg

Why have I never seen this before?!  :o  :laugh:
Title: Re: Aliens: Fireteam Elite Catch All
Post by: SiL on Jun 28, 2021, 11:06:53 PM
The Aliens are from the Konami arcade game from the 80s - although they seem to be zapping Lin Kurosawa from AvP  :D
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Jun 29, 2021, 07:35:51 AM
Title: Re: Aliens: Fireteam Elite Catch All
Post by: SiL on Jun 29, 2021, 09:20:07 AM
Nice!
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlazinBlueReview on Jun 29, 2021, 10:29:20 AM
Another thing that I just learned is that it can be played offline. So for those with poor internet, like myself, we don't have to miss out on this.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Jul 01, 2021, 01:44:26 AM
For those that want to get a PC version cheap (17% off). Plus use a following 10% off discount code: UNDERHIVE

Search the both editions in their catalog as direct links do not work.

https://2game.com


Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Jul 07, 2021, 06:26:31 PM
https://twitter.com/aliensfireteame/status/1412818696607838216?s
Title: Re: Aliens: Fireteam Elite Catch All
Post by: acrediblesource on Jul 07, 2021, 06:26:58 PM
I don'tmind it much but they all seem to think that one hammer type  is a one tool suits all on the job.
They all look inactive. Maybe part of the mission is to completely manually deactivate them before they come on line.

(https://i.ibb.co/R3PstHC/E5t-Q59f-UUAACY-P.jpg) (https://ibb.co/0CZ61Jf)
(https://i.ibb.co/SNcYxhc/E5t-Q680-Uc-AUbk6-C.jpg) (https://ibb.co/4W2vf62)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Jul 07, 2021, 06:29:26 PM
"Why not ask me about Endeavor safety protocols?"
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Jul 07, 2021, 10:43:58 PM
I am impressed by how much lore has been incorporated into the game, it seems
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PVTDukeMorrison on Jul 07, 2021, 10:48:38 PM
I thought Seegson had been bought out? Why would WY still use the logo on their coveralls?
Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Jul 08, 2021, 01:05:51 AM
Quote from: PVTDukeMorrison on Jul 07, 2021, 10:48:38 PM
I thought Seegson had been bought out? Why would WY still use the logo on their coveralls?

I can't remember in the game if WY just bought the station or Seegson itself. If they did fully aquire them, they could still have them operating as a subsidiary and maintaining the Seegson brand.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Jul 08, 2021, 04:45:09 AM
Or Katanga is just a very old location that still have them running around?

Or budget stuff on WY side? "No Bishops, you are getting this old crap for your shtty facility k bye!" XD
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Jul 08, 2021, 05:43:18 AM
They only brought Sevestapol, not the company. The company is still around - they're in Cold Forge and Charybdis.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: seattle24 on Jul 08, 2021, 03:09:44 PM
New footage in this clip from Twitter:

https://twitter.com/gamingbible/status/1413150890391965696?s=21
Title: Re: Aliens: Fireteam Elite Catch All
Post by: The Necronoir on Jul 08, 2021, 03:28:07 PM
Quote from: Hemi on Jul 08, 2021, 04:45:09 AM
Or Katanga is just a very old location that still have them running around?

That's not a bad call, given that the Katanga looks very reminiscent of the refinery in Alien and Sevastopol Station in Isolation. Probably of a similar vintage.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Jul 08, 2021, 05:08:31 PM
https://twitter.com/aliensfireteame/status/1413181088885743627?s
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kradan on Jul 08, 2021, 05:30:46 PM
"Engineer your team tactics" wink wink nudge nudge  ;) ;)

Looks dope
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kimarhi on Jul 09, 2021, 02:54:20 AM
I think anything involving engineers in the military is pretty off base in scifi games and movies.  Usually in a game an engineer in the military is some kind of tech dude running around with all kinds of gadgets like deployable drones, and door hacks, and sentry guns etc but is usually nuetered  when it comes to offensive armament.   I think developers see engineers and just think like geniuses in stem fields or something that are just in the military due to bad luck or to pay off college or something.

But in reality they are just infantry dudes that aren't in the infantry that carry a bunch of blasting caps, shock tube, det cord, and c4 as well as all the typical armament a basic rifle squad in the infantry would carry.

I had an m4, m320 grenade launcher, the typical combat load for ammunition, an improvised breaching charge of det cord for blowing open doors, a sledgehammer for bashing open doors, a couple of blocks of c4, blasting caps, and shock tube. 

If games wanted to be accurate they would give us the same loadout as the infantry, but then penalize us speed for all the extra shit we carry. 

As an aside, I once had to carry so much shit that I had no room for the improvised charge in my pack, so stuffed the blasting caps into my cargo pockets.  I was smart enough to put the charge portion in the opposite side so in case any accident happened the blasting caps wouldn't set off the det cord, it isn't anything to combine them back together to make the full charge.  Anyways, we were rucking to the objective and I fell and landed right on the blasting caps, and it is a very odd feeling to be thinking as you are falling that you are going to hit the earth and when you do your going to get back up with holes in your legs from where the caps went off. 

But luckily I didn't hit hard enough for that to happen and so the dingle got to dangle another day. 
Title: Re: Aliens: Fireteam Elite Catch All
Post by: The Necronoir on Jul 09, 2021, 06:46:13 AM
Quote from: Kimarhi on Jul 09, 2021, 02:54:20 AM
I think anything involving engineers in the military is pretty off base in scifi games and movies.  Usually in a game an engineer in the military is some kind of tech dude running around with all kinds of gadgets like deployable drones, and door hacks, and sentry guns etc but is usually nuetered  when it comes to offensive armament.   I think developers see engineers and just think like geniuses in stem fields or something that are just in the military due to bad luck or to pay off college or something.

But in reality they are just infantry dudes that aren't in the infantry that carry a bunch of blasting caps, shock tube, det cord, and c4 as well as all the typical armament a basic rifle squad in the infantry would carry.

I had an m4, m320 grenade launcher, the typical combat load for ammunition, an improvised breaching charge of det cord for blowing open doors, a sledgehammer for bashing open doors, a couple of blocks of c4, blasting caps, and shock tube. 

If games wanted to be accurate they would give us the same loadout as the infantry, but then penalize us speed for all the extra shit we carry. 

As an aside, I once had to carry so much shit that I had no room for the improvised charge in my pack, so stuffed the blasting caps into my cargo pockets.  I was smart enough to put the charge portion in the opposite side so in case any accident happened the blasting caps wouldn't set off the det cord, it isn't anything to combine them back together to make the full charge.  Anyways, we were rucking to the objective and I fell and landed right on the blasting caps, and it is a very odd feeling to be thinking as you are falling that you are going to hit the earth and when you do your going to get back up with holes in your legs from where the caps went off. 

But luckily I didn't hit hard enough for that to happen and so the dingle got to dangle another day.

Went right over your head, didn't it? Someone want to spell it out for him? :D
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Drukathi on Jul 09, 2021, 07:41:59 AM
Quote from: Kimarhi on Jul 09, 2021, 02:54:20 AM
:)

Oh man, I think the tweet hints at the engineers, not an engineers. :)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kimarhi on Jul 09, 2021, 11:44:03 PM
I was on my phone and didn't wait for image to load.


Just take what I said and apply it to the engineer class for humans.  I was actually going by Kradans post, and did indeed assume the link would be about the human class.  Woops.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Immortan Jonesy on Jul 10, 2021, 01:42:14 AM
Quote from: RidgeTop on Jul 07, 2021, 06:26:31 PM
https://twitter.com/aliensfireteame/status/1412818696607838216?s

Very similar to the Sacrificial Engineer who seeded life on Planet 4 Earth at the beginning of Prometheus.  :laugh:
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Jul 11, 2021, 12:41:59 PM
https://twitter.com/AliensFireteamE/status/1413905859571240971
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Jul 11, 2021, 12:58:06 PM
Deeper definitely, the more Engineer stuff, the better.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Jul 12, 2021, 08:11:46 AM
Bit worried it might be a bit too much Engineer stuff.. Prob just the 1 campaign, which is fine... just don't overdo it. I hope the other campaigns show us some love for the setting of the actual Aliens movie. I want to see more corridors like this:

(https://farm9.staticflickr.com/8067/8200347858_1f050a5f80_o.png)

Quote"Then go play ACM!"

Yeah yeah yeah....  :-X

Slightly upgraded of course... With 50 years into the future and all.

Though does it need to be... A campaign centering around an old abandoned colony would be cool.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Jul 12, 2021, 01:59:33 PM
Quote from: Hemi on Jul 12, 2021, 08:11:46 AM
Bit worried it might be a bit too much Engineer stuff..

I'm worried after reading the prequel novel that Alien will start becoming a clone of "The Thing."
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Jul 12, 2021, 05:02:41 PM
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PVTDukeMorrison on Jul 12, 2021, 05:13:27 PM
I don't think that hair is within regs, the Sgt major is gonna rip her a new one
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Jul 12, 2021, 09:34:43 PM
"This is how you'll kill xenomorphs in Aliens: Fireteam Elite"

https://www.pcgamer.com/this-is-how-youll-kill-xenomorphs-in-aliens-fireteam-elite/







Nice low preorder prices of PC versions in UK.

32% off

https://www.shopto.net/en/search/?input_search=aliens%20fireteam
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Jul 13, 2021, 08:20:22 AM
Quote from: molasar on Jul 12, 2021, 09:34:43 PM
"This is how you'll kill xenomorphs in Aliens: Fireteam Elite"

With Pews.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: seattle24 on Jul 13, 2021, 08:38:49 PM
Just read on Twitter the size of the game on PS4/PS5 is 13gb... fairly small. I suppose that's reflected in the price point. Not gonna lie, tad more cautious about what the quality of the final product will be like.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kimarhi on Jul 13, 2021, 09:43:20 PM
Senua's Sacrifice was a short but sweet game. 


If it is short and is decent, I can deal. 

Whatever you want to call this, loot shooter, leveling shooter, whatever initially release with nowhere near the content level they will finish at.  So the more popular it is initially, the better chance the more and more content will be added on later.


Division, Division 2, and Destiny all had WAY more content than was initially released. 
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PVTDukeMorrison on Jul 13, 2021, 10:11:27 PM
I feel like this game is a budget test bed to see what audience reactions are to more "Aliens" styled games
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Stitch on Jul 14, 2021, 02:18:10 AM
Quote from: PVTDukeMorrison on Jul 13, 2021, 10:11:27 PM
I feel like this game is a budget test bed to see what audience reactions are to more "Aliens" styled games
I feel like this game is priced accordingly for how much playability I'm expecting
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Gentleman Death on Jul 14, 2021, 04:34:23 AM
Quote from: Voodoo Magic on Jul 12, 2021, 01:59:33 PM
Quote from: Hemi on Jul 12, 2021, 08:11:46 AM
Bit worried it might be a bit too much Engineer stuff..

I'm worried after reading the prequel novel that Alien will start becoming a clone of "The Thing."

You did see that white thing in the trailer, right? It's like there trying to introduce different 'aliens' like covenant and Prometheus.

And I've pre ordered the ultimate edition...I really hop this isn't a halo type of game...
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Jul 14, 2021, 08:44:52 AM
13Gb is small these days? Could just be that the devs know how to optimise and compress their games, instead of beeing lazy about it like with all the AAA+ games these days. We shall see I guess.

Maybe the console version gets those low-res textures again like with ACM lol.

Title: Re: Aliens: Fireteam Elite Catch All
Post by: SuperiorIronman on Jul 14, 2021, 12:47:52 PM
Quote from: Hemi on Jul 14, 2021, 08:44:52 AM
13Gb is small these days? Could just be that the devs know how to optimise and compress their games, instead of beeing lazy about it like with all the AAA+ games these days. We shall see I guess.

Maybe the console version gets those low-res textures again like with ACM lol.

For the sake of comparison that puts it close to Predator Hunting Grounds in size.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Jul 14, 2021, 01:32:39 PM
Then it's not really an issue.

https://twitter.com/AliensFireteamE/status/1414993021750321154

https://twitter.com/AliensFireteamE/status/1415023224639918081

Title: Re: Aliens: Fireteam Elite Catch All
Post by: City Hunter Yautja on Jul 14, 2021, 06:07:38 PM
Quote from: Corporal Hicks on Jul 13, 2021, 08:20:22 AM
Quote from: molasar on Jul 12, 2021, 09:34:43 PM
"This is how you'll kill xenomorphs in Aliens: Fireteam Elite"

With Pews.

(https://scontent-sea1-1.xx.fbcdn.net/v/t39.30808-6/fr/cp0/e15/q65/217992917_337089127906250_8553705943578301055_n.jpg?_nc_cat=102&ccb=1-3&_nc_sid=110474&efg=eyJpIjoidCJ9&_nc_ohc=tDIiaKvXLLMAX-fZY_a&tn=hjHmWW9HJOPHPAZc&_nc_ht=scontent-sea1-1.xx&oh=b796ad31bd4e59dd8d2f89a2899c7a5b&oe=60F4953A)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kimarhi on Jul 15, 2021, 02:12:39 AM
Only through the power of Christ can the Alien turn from their evil ways. 
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Still Collating... on Jul 15, 2021, 02:56:25 PM
Some info shows that the game will be 12.5 GB in size, small though who knows what the day one patch has in store.

https://www.psu.com/news/aliens-fireteam-elite-ps5-file-size-revealed-isnt-a-big-drain-on-your-ssd/

I'm hoping it's well optimized as well.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Jul 15, 2021, 03:50:52 PM
https://twitter.com/AliensFireteamE/status/1415355468340400138


https://twitter.com/AliensFireteamE/status/1415717870185635842
Title: Re: Aliens: Fireteam Elite Catch All
Post by: seattle24 on Jul 16, 2021, 07:47:40 PM
https://twitter.com/manwith0317/status/1416003550606364672?s=21

Few new screenshots in this article. Top one looks like the Alien Covenant Alien model (notice the hands specifically as well as the shoulder area)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Still Collating... on Jul 16, 2021, 09:59:09 PM
Possible, though it could still be a lurker (Giger Alien) IMO.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: City Hunter Yautja on Jul 16, 2021, 10:03:01 PM
I wish this game was going to be available on Mobile. I realize that is unrealistic to expect. But perhaps something akin to RTS like Aliens vs Predator Extinction? The Nintendo Wii often had a variation of games that played at lower Frsme rates and etc.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Jul 16, 2021, 11:57:56 PM
For convenience:

(https://www.4gamer.net/games/556/G055636/20210714079/SS/001.jpg)

(https://www.4gamer.net/games/556/G055636/20210714079/SS/002.jpg)

(https://www.4gamer.net/games/556/G055636/20210714079/SS/003.jpg)

(https://www.4gamer.net/games/556/G055636/20210714079/SS/004.jpg)

(https://www.4gamer.net/games/556/G055636/20210714079/SS/005.jpg)

(https://www.4gamer.net/games/556/G055636/20210714079/SS/006.jpg)

(https://www.4gamer.net/games/556/G055636/20210714079/SS/007.jpg)

(https://www.4gamer.net/games/556/G055636/20210714079/SS/008.jpg)

(https://www.4gamer.net/games/556/G055636/20210714079/SS/009.jpg)

(https://www.4gamer.net/games/556/G055636/20210714079/SS/010.jpg)

Thanks seattle24
Title: Re: Aliens: Fireteam Elite Catch All
Post by: seattle24 on Jul 17, 2021, 06:37:33 AM
Quote from: Hemi on Jul 16, 2021, 11:57:56 PM
For convenience:

(https://www.4gamer.net/games/556/G055636/20210714079/SS/001.jpg)

(https://www.4gamer.net/games/556/G055636/20210714079/SS/002.jpg)

(https://www.4gamer.net/games/556/G055636/20210714079/SS/003.jpg)

(https://www.4gamer.net/games/556/G055636/20210714079/SS/004.jpg)

(https://www.4gamer.net/games/556/G055636/20210714079/SS/005.jpg)

(https://www.4gamer.net/games/556/G055636/20210714079/SS/006.jpg)

(https://www.4gamer.net/games/556/G055636/20210714079/SS/007.jpg)

(https://www.4gamer.net/games/556/G055636/20210714079/SS/008.jpg)

(https://www.4gamer.net/games/556/G055636/20210714079/SS/009.jpg)

(https://www.4gamer.net/games/556/G055636/20210714079/SS/010.jpg)

Thanks seattle24

Cheers! I'm rubbish with things like this  ;D
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Jul 17, 2021, 06:38:15 AM
Sort of a review by the looks of it. Google translate of the text:

Quote"Aliens: Fireteam Elite" is a TPS developed by Cold Iron Studios and 20th Century Games in the United States. Twenty-three years after the movie "Alien 3", the game takes place in the player, a member of the colonial Marine Corps, and a large company, Wayland, which plans to use aliens and aliens for military purposes on the planet. "LV-895". Will fight against Utahi.

I'm glad the mecha and equipment that appeared in the movie are coming out, probably because the time is almost set. That dropship sits on the base spaceship, and the gear players can use includes items like huge "smart guns" and "pulse guns" that connect to the body with auxiliary equipment. Taste lyrics based on the settings are also included, so watching the movie is sure to get you excited.

There are 5 types of character classes that can be used: "Gunner", "Demolisher", "Technician", "Doc" and "Recon" . Experience points and levels are set for each class, and classes can be switched freely in the base spacecraft lobby. The platoon of players is a maximum of 3 people, and it seems important to organize according to the mission and the stage from 5 types of classes. In addition, the shortage of people will be filled with "synthetic" (synthetic human) served by AI .

This time I played the first two stages with Demolisher and Doc.
The control method is to aim with [L2] and shoot with [R2], two types of "skills" prepared for each class with [L1] and [R1], avoid rolling with [○] and when you are near from an obstacle [ Hide yourself with ×]. If you're used to TPS, you won't be too confused.

Platoons of players navigate through maps of facilities and caves on the planet to complete missions. Aliens lurk in various places like ceilings and shadows, and they don't know where they come from. At the bottom right of the screen is also a moving object sensor that shows moving objects with white light spots, which is familiar in movies , so we'll pay close attention to this and prepare for the attack.

The motion sensor is useful, but only gives you a rough idea of ​​the alien position. Although the white spot of light was so close to me that it overlapped me, there was nothing around me, and as I ran around, the hatch on the ceiling suddenly opened and an alien appeared! It's scary because situations like movies like... come naturally.
Repeated surprise attacks by aliens make me feel more and more uncomfortable. The author was surprised only by the steam coming out of the middle of the pipe onto the wall, and was wary of suspicion even though there was no response from the moving body sensor.

There are different types of aliens that attack, such as individuals that spit out acid and individuals that engage in close combat. If you think you can finally beat it, be on the lookout because the acidic bodily fluid blowing out of the corpse can collect on the ground and cause skid damage.

As a whole, it moves fast and has a high durability, so you have to keep shooting until the opponent gets stuck, but the player can't carry too many bullets. If you shoot too well, you can run out of bullets along the way.
The skills each class has are useful in such cases. Demorisher has the ability to fire missiles and blast away nearby enemies, allowing you to defeat many aliens at once. Doc can increase the attack speed of allies and set up pods to recover so it can be used as support.

Many of the skills can be revived after a cool time can be reused, but in other words they can't be used continuously, and attack types can involve friends, so it's important to work together while talking to each other.In the default difficulty, each player can also be revived by their friends up to 4 times, even if killed. Even in this pilot game, of course, voice chat became lively, such as "Aliens are coming from behind!", "Leave this to me!", "Ready! Help!"

What impressed me when I played it was that the "stillness" and "moving" of the original movie were firmly reproduced in the gaming experience. The contrast between the eerie "quiet" time before being attacked by an alien and the "moving" time in a fierce battle is impressive, and the attacking aliens are also very durable and attack with an overwhelming amount. , I felt like a marine who appeared in the movie "Alien 2".

I didn't get to experience it this time, but it looks like it will be worth it because it seems that you can buy weapons with the money obtained by completing the mission, and boost your skills and parks through collect and level up experience points. . .
According to the person in charge, there is no difference in expression of the overseas version, and at the time of release, only the PS5/PS4 version released by 3goo is localized in Japanese.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Drukathi on Jul 17, 2021, 06:49:42 AM
1. Skull is approved.
2. Is it just me or the characters are holding their weapons in a very strange and unnatural way?
Title: Re: Aliens: Fireteam Elite Catch All
Post by: The Necronoir on Jul 17, 2021, 09:56:25 AM
Quote from: Drukathi on Jul 17, 2021, 06:49:42 AM
2. Is it just me or the characters are holding their weapons in a very strange and unnatural way?

Assuming you mean the smartgun, in which case that kind've goes with the territory. The harness means that the weightt of the gun is actually carried in the legs, with the arms serving to "steer" the weapon around the torso. I don't know if there are any real-world equivalents, so it's probably always going to look strange.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Drukathi on Jul 17, 2021, 10:23:58 AM
About Smartgun.
Quote from: Hemi on Jul 16, 2021, 11:57:56 PM

(https://www.4gamer.net/games/556/G055636/20210714079/SS/002.jpg)

(https://www.4gamer.net/games/556/G055636/20210714079/SS/005.jpg)

(https://www.4gamer.net/games/556/G055636/20210714079/SS/006.jpg)

(https://www.4gamer.net/games/556/G055636/20210714079/SS/008.jpg)



I think - it should be lower. At waist level. Also too far from the body. Like a weightless toy gun.


About Pulse rifle.
Quote from: Hemi on Jul 16, 2021, 11:57:56 PM

(https://www.4gamer.net/games/556/G055636/20210714079/SS/001.jpg)


Looks weird. Feeling that he is holding a toy gun.

Quote from: Hemi on Jul 16, 2021, 11:57:56 PM
(https://www.4gamer.net/games/556/G055636/20210714079/SS/007.jpg)

Right. The weapon is more tightly pressed to the body.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Jul 17, 2021, 01:46:33 PM
Quote from: Drukathi on Jul 17, 2021, 10:23:58 AM
I think - it should be lower. At waist level. Also too far from the body. Like a weightless toy gun.

There is a different harness in the game than one in Aliens movie. Thus a smartgun can be carried on the back and switched between left hand and right hand position.

Quote from: Drukathi on Jul 17, 2021, 10:23:58 AM
Looks weird. Feeling that he is holding a toy gun.

It is caused by modern graphic aesthetics. Very plasticky, more detailed but still far from realism.

Quote from: Drukathi on Jul 17, 2021, 10:23:58 AM
Right. The weapon is more tightly pressed to the body.

There is only one animation for those guns. Thus it saves available resources and avoids clipping issues as there is no skin flexibility feature implemented in game engine.

Title: Re: Aliens: Fireteam Elite Catch All
Post by: Drukathi on Jul 17, 2021, 02:46:23 PM
Quote from: molasar on Jul 17, 2021, 01:46:33 PM
It is caused by modern graphic aesthetics. Very plasticky, more detailed but still far from realism.

This is not caused by anything modern (other games are ok), nor aesthetic, graphic or animation. The position of the hands looks elongated, as if the marine admires a kitten or a vase, but doesn't hold a weapon.

The position of the hands looks indecisive in relation to the shoulder and head - this is not aimed shooting. Also, the weapon is not located at the level of the torso (approximately at the chest level) - this is not a blind shooting from the thigh. Shooting accurately from such a position is possible only if the weapon should not have an impact and be very light. Like a softball gun.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Jul 17, 2021, 03:35:19 PM
Quote from: Drukathi on Jul 17, 2021, 02:46:23 PM

This is not caused by anything modern (other games are ok), nor aesthetic, graphic or animation. The position of the hands looks elongated, as if the marine admires a kitten or a vase, but doesn't hold a weapon.

The position of the hands looks indecisive in relation to the shoulder and head - this is not aimed shooting. Also, the weapon is not located at the level of the torso (approximately at the chest level) - this is not a blind shooting from the thigh. Shooting accurately from such a position is possible only if the weapon should not have an impact and be very light. Like a softball gun.

What games are ok? They just used one type of animation for this type of weapons. It saves hardware resources and there is no clipping, i.e., a weapon model does not go through a marine model skin.

Also watch IGN gameplay video, so you can see that it is an animation when ADS is triggered.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kimarhi on Jul 18, 2021, 03:49:11 AM
I think he's actually saying that the smartgunner doesn't appear to be aiming at anything based on the position of the gun. 

But in 3ps games your guy is always looking where your X cross hair is, so your character isn't always aligned with his weapon. 
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Jul 18, 2021, 04:53:28 AM
Quote from: Kimarhi on Jul 18, 2021, 03:49:11 AM
I think he's actually saying that the smartgunner doesn't appear to be aiming at anything based on the position of the gun. 

But in 3ps games your guy is always looking where your X cross hair is, so your character isn't always aligned with his weapon. 

He needs to see it in action to understand its context. Smartgun does not have to be aligned with crosshair as its coverage area is broader and bullets path is curved. The crosshair turns red from white when an enemy is in its area.

Also there is a transition animation between standard walking and ADS stance.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Drukathi on Jul 18, 2021, 05:31:21 AM
Quote from: Kimarhi on Jul 18, 2021, 03:49:11 AM
I think he's actually saying that the smartgunner doesn't appear to be aiming at anything based on the position of the gun. 

But in 3ps games your guy is always looking where your X cross hair is, so your character isn't always aligned with his weapon.

I'm actually said about strange position of hands and smartgun. Not about crosshair.  Smartgun should be lower and a little close to body. Otherwise, it looks like a marine holds weightless weapon.
Quoteit should be lower. At waist level. Also too far from the body.


Everything else that I said - about Pulse rifle, which is held unnaturally - again: too far from the body and it seems weightless. I'm noticed it from the first gameplay trailer and thought what devs will fix it.

Quote from: molasar on Jul 18, 2021, 04:53:28 AM
He needs to see it in action to understand its context.

Oh, cool. Are you play some beta-test? Can give me access? Because it seems that you are the only person on the planet who saw the game in action. I only watched trailers.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Jul 18, 2021, 05:48:16 AM
Quote from: Drukathi on Jul 18, 2021, 05:31:21 AM
Oh, cool. Are you play some beta-test? Can give me access? Because it seems that you are the only person on the planet who saw the game in action. I only watched trailers.

There are 3 gameplay videos out there besides two trailers.

But I recommend you to watch 25 min IGN gameplay video.


Quote from: Drukathi on Jul 18, 2021, 05:31:21 AM


I'm actually said about strange position of hands and smartgun. Not about crosshair.  Smartgun should be lower and a little close to body. Otherwise, it looks like a marine holds weightless weapon.


Like I mentioned before a harness is different in the game than in the movie as it can wrap up around waist and smartgun can be carried on the back this way. Also it can be switched smoothly between left and right shoulder this way.


Quote from: Drukathi on Jul 18, 2021, 05:31:21 AM


Everything else that I said - about Pulse rifle, which is held unnaturally - again: too far from the body and it seems weightless. I'm noticed it from the first gameplay trailer and thought what devs will fix it.



Watch gameplay footage. There are two shooting stances. Normal and ADS one. There is nothing that needs to be fixed there.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kimarhi on Jul 18, 2021, 06:31:20 AM
The PR at least would be much lighter because the ammo doesn't have casings and it wouldn't need all the gas operated functionality to operate it. 

The smartgun is never going to look right because in reality it is a non functional weapon.  You need to be able to hide behind some kind of cover in a firefight or otherwise your just a big standing target.  The smartun, despite what the technical manual says, was obviously meant to be fired from the standing position.  And I understand it has lots of firepower, but having the smartun doesn't equip the user with deadeye.  All that incoming fire is going to be directed at the smartun user.  It is a cool looking, but silly and non functional design for anybody not wearing call of duty juggernaut armor.

The fact it looks weightless bothers me the least about it. 

But again, you won't have natural movement because in third person games you cross hair is where your character is looking, and the positioning of the body focuses on that.  Only when you center your body to aim does everything start looking more natural and the weapon system should be closer to the body.

Title: Re: Aliens: Fireteam Elite Catch All
Post by: Drukathi on Jul 18, 2021, 06:41:15 AM
I'm talking about it because I watched gameplay video. All of them. And my questions arise from what I saw.

Quote from: molasar on Jul 18, 2021, 05:48:16 AM
Like I mentioned before a harness is different in the game than in the movie as it can wrap up around waist and smartgun can be carried on the back this way. Also it can be switched smoothly between left and right shoulder this way.

It is not an excuse for a strange position.

How it should be placed:
(https://i.ibb.co/BqSxSPV/7676767676.png) (https://ibb.co/D5SySbD)

Also, the elbow (green) should be lowered down.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Jul 18, 2021, 07:02:40 AM
Quote from: Drukathi on Jul 18, 2021, 06:41:15 AM
I'm talking about it because I watched gameplay video. All of them. And my questions arise from what I saw.

Quote from: molasar on Jul 18, 2021, 05:48:16 AM
Like I mentioned before a harness is different in the game than in the movie as it can wrap up around waist and smartgun can be carried on the back this way. Also it can be switched smoothly between left and right shoulder this way.

It is not an excuse for a strange position.

How it should be placed:
(https://i.ibb.co/BqSxSPV/7676767676.png) (https://ibb.co/D5SySbD)

Also, the elbow (green) should be lowered down.

Again. A smartgun harness in the game is different than in the movie. It was done because it has to be smoothly switched between left and right shoulder. And to be wrapped up around character waist, so a smartgun is hanged on the back when a player switches to other weapon.

Thus such a handling of it.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Crazy Rich on Jul 18, 2021, 07:06:59 AM
Literally all I care about/expect for this game:

(https://i.kym-cdn.com/photos/images/newsfeed/001/601/217/ff1.jpg)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Drukathi on Jul 18, 2021, 10:18:23 AM
true :)

Quote from: molasar on Jul 18, 2021, 07:02:40 AM

Again. A smartgun harness in the game is different than in the movie.

What again? It's looks weird with or without any explanations. It just looks like the body parts are misplaced. Or the character goes waist-deep in water and is forced to keep the weapon above what is needed in a normal situation.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: acrediblesource on Jul 18, 2021, 01:10:43 PM
I'm sure they could fudge it with a digital exit and reappearance. They do that with the gadget on the marines back. Im not sure what it is but seems to be holographically generated or they have some kind of star trek beaming technology. Ive at least seen them apply the effect in a video or two.
But I like the logic of the smartgun harness or at least the gun being lowered to waist level. Looks more natural that way.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Jul 18, 2021, 02:36:44 PM

Quote from: Drukathi on Jul 18, 2021, 10:18:23 AM


Quote from: molasar on Jul 18, 2021, 07:02:40 AM

Again. A smartgun harness in the game is different than in the movie.

What again? It's looks weird with or without any explanations. It just looks like the body parts are misplaced. Or the character goes waist-deep in water and is forced to keep the weapon above what is needed in a normal situation.

A new harness looks weird as well.

BTW you can ask the devs on discord why such a choice was made.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: acrediblesource on Jul 18, 2021, 09:44:46 PM
@Drukathi
Where did you get the japanese screen cap from?
Never mind i just hit the previouss button and there they were. Me thinks I'll be preordering soon.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Jul 19, 2021, 05:19:37 PM
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Jul 19, 2021, 06:01:25 PM
I never get tired of seeing that chair.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kailem on Jul 19, 2021, 08:03:05 PM
Yeah I don't care how many times it appears in how many Alien games, it'll always be cool to see.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Jul 19, 2021, 08:14:16 PM
And this' the first time we have seen the Prometheus version if I'm correct.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: City Hunter Yautja on Jul 20, 2021, 08:06:33 AM
Quote from: Crazy Rich on Jul 18, 2021, 07:06:59 AM
Literally all I care about/expect for this game:

https://i.kym-cdn.com/photos/images/newsfeed/001/601/217/ff1.jpg

Spray and pray.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Jul 20, 2021, 12:30:27 PM
Spray and pray?

QuoteAs a whole, it moves fast and has a high durability, so you have to keep shooting until the opponent gets stuck, but the player can't carry too many bullets. If you shoot too well, you can run out of bullets along the way.

By the looks of it ammo is going to be scarce (according to the japanese "review"). Kinda a good thing imo.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: City Hunter Yautja on Jul 20, 2021, 05:47:39 PM
Quote from: Hemi on Jul 20, 2021, 12:30:27 PM
Spray and pray?

QuoteAs a whole, it moves fast and has a high durability, so you have to keep shooting until the opponent gets stuck, but the player can't carry too many bullets. If you shoot too well, you can run out of bullets along the way.

By the looks of it ammo is going to be scarce (according to the japanese "review"). Kinda a good thing imo.

Spray and pray: to start shooting wildly in a sweeping fashion, hoping the bullets hit the target.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kailem on Jul 20, 2021, 07:21:49 PM
Case in point:

(https://i.imgur.com/vahrkFL.gif)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: City Hunter Yautja on Jul 21, 2021, 07:10:04 AM
Quote from: Kailem on Jul 20, 2021, 07:21:49 PM
Case in point:

https://i.imgur.com/vahrkFL.gif

To be honest, if I was in an Xenomorph hive I'd probably shoot like that too.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kailem on Jul 23, 2021, 03:48:02 PM
Just a random bit of lore, but apparently this won't be the first ship named "Endeavour" in the Aliens universe. I'm finally reading through the Alien RPG's Colonial Marines Operations Manual, and I came across this little factoid in the universe timeline section:

Quote from: Alien RPG"2162 - The UA, 3WE, and ICSC form the Allied Frontier Force (AFF). The USCSS Endeavor is destroyed by the UPP. The Tientsin Campaign begins. "

Though here it's described as a "commercial survey ship" rather than a warship like in the game. Still, with all the deep cut lore references it looks like this is going to have, it'll be interesting to see if any of the NPC marines make reference to its namesake.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Galactus123 on Jul 23, 2021, 04:43:37 PM
Aliens: Fireteam Elite - The Final Preview:
https://nordic.ign.com/aliens-fireteam/48168/preview/aliens-fireteam-elite-the-final-preview



Aliens: Fireteam Elite Captures The 1986 Film — And Goes Beyond It:
https://www.gamespot.com/articles/aliens-fireteam-elite-captures-the-1986-film-and-goes-beyond-it/1100-6494197/



Gameplay:




Title: Re: Aliens: Fireteam Elite Catch All
Post by: City Hunter Yautja on Jul 23, 2021, 07:41:05 PM
I think a cool DLC pack for this game in future is Predator armor and plasmacaster. Like Noland in Predators.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Jul 24, 2021, 12:47:23 AM
I rather have everyone stick to their side of the universe for change imo.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: City Hunter Yautja on Jul 24, 2021, 03:03:29 AM
Quote from: Hemi on Jul 24, 2021, 12:47:23 AM
I rather have everyone stick to their side of the universe for change imo.

Fair point. Aliens and Predator need their standalone games, just like their standalone films.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Jul 24, 2021, 06:47:40 AM
I agree. Would be nice to get another dedicated  AVP game. It's been too long.  :)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Jul 27, 2021, 05:10:50 PM
https://twitter.com/AliensFireteamE/status/1420066441362124801

(https://i.imgur.com/nUW0YD7.png)

Phalanx?

(https://i.imgur.com/OmaHEmB.png)

Super OP Gun?
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kailem on Jul 27, 2021, 06:17:18 PM
I guess "Phalanx" will be the first new DLC class that they probably didn't mean to reveal.

Also I'm guessing just by the general outline that the "Super OP Gun" is going to be a gun that fires Dutches.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Jul 27, 2021, 07:40:11 PM
 :laugh:
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Jul 28, 2021, 07:47:09 AM
Dang... that's a lot of weapons...
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Jul 29, 2021, 05:35:10 AM
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Jul 30, 2021, 05:30:58 AM
https://twitter.com/AliensFireteamE/status/1420791350652542977
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kailem on Aug 04, 2021, 06:26:38 PM
https://twitter.com/AliensFireteamE/status/1422965618853175300
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Aug 05, 2021, 12:44:26 PM
Good stuff pity about the AI Teammates though
Title: Re: Aliens: Fireteam Elite Catch All
Post by: judge death on Aug 06, 2021, 10:05:02 AM
Hmm thats a bad sign for the games replayability in the future :/ in 5 years time when no one is playing it online or servers are closed: good luck to have fun with the game if it cant be beaten solo or have teammates that can help enough.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Gentleman Death on Aug 06, 2021, 01:59:35 PM
Quote from: judge death on Aug 06, 2021, 10:05:02 AM
Hmm thats a bad sign for the games replayability in the future :/ in 5 years time when no one is playing it online or servers are closed: good luck to have fun with the game if it cant be beaten solo or have teammates that can help enough.

Yeah....wtf....no wonder the price tag is low.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kailem on Aug 06, 2021, 02:28:18 PM
I mean, it clearly can be beaten solo, just likely not on the higher difficulty settings.

And honestly, if you could stick it on the highest one and still beat it with bots, it probably wouldn't be very difficult at all.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kimarhi on Aug 06, 2021, 03:22:44 PM
I will try solo. 


But I solo'd Destiny, Division, Division 2, Ghost Recon Wildlands and Breakpoint. 



I don't like to play with living humans on initial playthroughs because all of those games had expansive stories that motherf**king live human douches would break the immersion in by constantly talking about stupid shit. 
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kailem on Aug 06, 2021, 03:33:18 PM
Destiny had an expansive story now? The one that they didn't have time to explain why they didn't have time to explain? :P
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kimarhi on Aug 06, 2021, 03:36:57 PM
Naw it didnt.  I only solo'd the initial release part as well.  The rest of the completed game that was released like a year and a half after I didnt play at all, mainly because of the fact that the original destiny was so unfinished.


Breakpoint was also the same way, it was just broken when it came out.  But I randomly picked it up again about a year after it came out and even though it isn't perfect, it is a way better game than it was. 


Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kradan on Aug 06, 2021, 03:39:17 PM
Quote from: Kimarhi on Aug 06, 2021, 03:22:44 PM
I don't like to play with living humans on initial playthroughs because all of those games had expansive stories that motherf**king live human douches would break the immersion in by constantly talking about stupid shit.

(https://y.yarn.co/401b7845-80b7-4094-9105-f96861034992_text.gif)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kimarhi on Aug 06, 2021, 04:01:57 PM
I know right.



I don't mind after the fact though.  After I have personally assimilated all the story, I can go back and play with people.


My thoughts on this has also killed my desire to watch movies in theaters.  I get annoyed by everybody talking, and they even mostly just talk about the movies.  I think the older I get the more of an angry old man I become. 
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kradan on Aug 06, 2021, 04:22:07 PM
It's completely off-topic but I remember walking out of the cinema after watching Joker and some teenager nearby said "That was f**king awesome" using a swear word that in Russian language stands for female genitals. I mentally noded
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Aug 06, 2021, 08:23:13 PM
"AI Teammate Effectiveness"<---doesn't mean the game can't be beat solo... Remember, health and amount of Xeno's probably scales with player count. I don't see a problem here. At all.

Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kimarhi on Aug 07, 2021, 06:48:16 AM
I just need AI teammates to take the hits from the xeno while I John Wick my way to victory. 
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Gentleman Death on Aug 07, 2021, 03:41:39 PM
Quote from: Kimarhi on Aug 07, 2021, 06:48:16 AM
I just need AI teammates to take the hits from the xeno while I John Wick my way to victory.

Well said 😎
Title: Re: Aliens: Fireteam Elite Catch All
Post by: judge death on Aug 07, 2021, 08:30:50 PM
Quote from: Hemi on Aug 06, 2021, 08:23:13 PM
"AI Teammate Effectiveness"<---doesn't mean the game can't be beat solo... Remember, health and amount of Xeno's probably scales with player count. I don't see a problem here. At all.
Have to see, know other games like this which is unbeatable on higher settings unless you play with other human players as ai wont stand a chance. Myself want to play on higher settings with acid damage etc but offline and single player mode.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kimarhi on Aug 08, 2021, 04:32:37 AM
I'll probably play it on offline mode on the first hardest difficulty, and then replay with humans after I absorb everything story wise on the harder difficulty.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Aug 10, 2021, 05:04:26 PM
https://twitter.com/AliensFireteamE/status/1425139995871006725?s=20
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kailem on Aug 11, 2021, 03:07:45 PM
https://www.youtube.com/watch?v=y6w54oF6t0o&t=29s
Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Aug 12, 2021, 09:15:09 AM
Quote from: Kailem on Aug 11, 2021, 03:07:45 PM
https://www.youtube.com/watch?v=y6w54oF6t0o&t=29s

New shot of the queen there, but still not giving too much about that encounter away. Looking forward to that battle.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Aug 16, 2021, 09:20:50 PM
I pre-ordered finally.

Kinda sad how little buzz (good or bad) this game has created in the community. Barely a ripple in th water really. Maybe just burned too many times?
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PVTDukeMorrison on Aug 16, 2021, 09:36:00 PM
Have the devs said anything about randomized encounters? Does it have an AI director like L4D where every playthrough the enemy spawns will be different?
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Aug 16, 2021, 09:48:06 PM
Quote from: PVTDukeMorrison on Aug 16, 2021, 09:36:00 PM
Have the devs said anything about randomized encounters? Does it have an AI director like L4D where every playthrough the enemy spawns will be different?

Yes, there are randomized encounters and different spawns occur.

BTW some people already got physical console versions and completed all campaigns. So any footage is from unpatched version.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: windebieste on Aug 16, 2021, 11:31:06 PM
What has the impression of the game been like from these people?

-Windebieste.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Aug 16, 2021, 11:46:37 PM
Quote from: windebieste on Aug 16, 2021, 11:31:06 PM
What has the impression of the game been like from these people?

-Windebieste.

I do not know but the game seems to be great as an arcadey shooter. However there are things in it (or rather are not) that may disappoint some fans.

I do not want to spoil anything though.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: StanSwitek on Aug 17, 2021, 12:28:20 AM
I'm in quite the conundrum, my friend wants to play on PS4, which I have. I would prefer to get it on PC, but it doesn't look like crossplay is included. So I have to wait to see some PS4 Pro ingame footage to see how it runs before I can make my final decision.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kimarhi on Aug 17, 2021, 01:18:23 AM
Do naked helicopters at your friend until he upgrades to computer.




Quote from: 426Buddy on Aug 16, 2021, 09:20:50 PM
I pre-ordered finally.

Kinda sad how little buzz (good or bad) this game has created in the community. Barely a ripple in th water really. Maybe just burned too many times?

That has much to do with it. 

I think if positive word of mouth spreads then you will see interest increase. 

Isolation was a good Alien title, but AvP2010 was underwhelming and ACM was terribad. 
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Aug 17, 2021, 01:58:48 AM
Quote from: Kimarhi on Aug 17, 2021, 01:18:23 AM

Isolation was a good Alien title, but AvP2010 was underwhelming and ACM was terribad. 

If we were to talk about gameplay only, they were all bad.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kimarhi on Aug 17, 2021, 02:09:54 AM
I don't disagree with Isolation.  I only rate it highly for the top notch visual presentation and world building, which saved it for me.  But I doubt I could force my ADD ass to play through the game again anytime soon. 
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kradan on Aug 17, 2021, 05:47:02 AM
Quote from: molasar on Aug 17, 2021, 01:58:48 AM
Quote from: Kimarhi on Aug 17, 2021, 01:18:23 AM

Isolation was a good Alien title, but AvP2010 was underwhelming and ACM was terribad. 

If we were to talk about gameplay only, they were all bad.

(https://thumbs.gfycat.com/DigitalDamagedHyracotherium-size_restricted.gif)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: bobby brown on Aug 17, 2021, 08:25:55 AM
avp2010 was fuuun!

Miss playing as an alien. It's all really want...
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Aug 17, 2021, 08:29:40 AM
I'm hoping for a smooth Gears 5-esc gameplay for fireteam. Fingers crossed.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Aug 17, 2021, 12:53:26 PM
Quote from: Kradan on Aug 17, 2021, 05:47:02 AM
Quote from: molasar on Aug 17, 2021, 01:58:48 AM
Quote from: Kimarhi on Aug 17, 2021, 01:18:23 AM

Isolation was a good Alien title, but AvP2010 was underwhelming and ACM was terribad. 

If we were to talk about gameplay only, they were all bad.

https://thumbs.gfycat.com/DigitalDamagedHyracotherium-size_restricted.gif

Then present arguments that they have the best FPS mechanics and refinement in FPS category of games. Or A:Iso has the best stealth mechanics among games with such mechanics.

Or they are the best examples of what other developers of FPS and stealth games should copy from.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Aug 17, 2021, 01:14:20 PM
Are you being ridiculous?

Alien Isolation's received universal acclaim for a reason. And a multitude of video essays by respected craftsmen in the industry that better explain why than I can ever hope to.

It's an excellent survival horror experience. And a deeply tense stealth one.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Aug 17, 2021, 01:20:13 PM
Quote from: Trash Queen on Aug 17, 2021, 01:14:20 PM
Are you being ridiculous?

Alien Isolation's received universal acclaim for a reason. And a multitude of video essays by respected craftsmen in the industry that better explain why than I can ever hope to.

It's an excellent survival horror experience. And a deeply tense stealth one.

We are talking about gameplay mechanics, not graphics, audio, atmosphere elements.

BTW if you want to experience one of the best stealth mechanics, play both MGSV games. Also there are other survival horror games out there that mix elements better.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Aug 17, 2021, 01:25:20 PM
So am I and when I mention video essays I'm referring primarily to the ones on the artificial intelligence by Tommy Thompson.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Aug 17, 2021, 01:30:58 PM
Enemy AI wise it's one of the most impressive ever made:



https://www.youtube.com/watch?v=P7d5lF6U0eQ&t=0s

Very elaborate and ingenius behaviour tree for a single enemy.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Aug 17, 2021, 01:38:45 PM
Quote from: Trash Queen on Aug 17, 2021, 01:25:20 PM
So am I and when I mention video essays I'm referring primarily to the ones on the artificial intelligence by Tommy Thompson.

As a matter of fact there is nothing special in AI as we deal in the game with one enemy in such instances. Thus it easy to implement in small sections algorithm with wider variety of choices and adding script triggers to it.

BTW for great gameplay a feedback between players interaction with elements should be clear and not confusing. This is what A:Iso does not have. It is tries to be a simulator that is very limited at the same time.




Quote from: Hemi on Aug 17, 2021, 01:30:58 PM
Enemy AI wise it's one of the most impressive ever made:



https://www.youtube.com/watch?v=P7d5lF6U0eQ&t=0s

Very elaborate and ingenius behaviour tree for a single enemy.

Nah. I do not see anything special about it from a designer point of view. Even for its time.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Aug 17, 2021, 01:45:04 PM
I'm sorry I'm one hundred percent taking Tommy Thompson's word over yours.

He's as qualified as it gets on this subject:
https://www.aiandgames.com/staff/tommy/
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Aug 17, 2021, 01:47:28 PM
Quote from: Trash Queen on Aug 17, 2021, 01:45:04 PM
I'm sorry I'm one hundred percent taking Tommy Thompson's word over yours.

He's as qualified as it gets on this subject:
https://www.aiandgames.com/staff/tommy/

When he will manage to create a game with great gameplay then we can talk about it.


Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Aug 17, 2021, 01:49:42 PM
If that's your parameters for discussion then by all means stop engaging.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Aug 17, 2021, 01:51:31 PM
Quote from: Trash Queen on Aug 17, 2021, 01:48:47 PM
If that's your parameters for discussion then by all means stop engaging.

I fought that we are talking about video games, not how to simulate AI without a thought of benefitting gameplay.

Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Aug 17, 2021, 01:55:01 PM
It does benefit considerably that's obviously part of the discussion at large he makes that clear in multiple instances in his work.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Aug 17, 2021, 02:01:21 PM
Quote from: Trash Queen on Aug 17, 2021, 01:55:01 PM
It does benefit considerably that's obviously part of the discussion at large he makes that clear in multiple instances in his work.


Tommy has not created even one game where gameplay mechanics and gameplay loop is considered the best of the best or even just one of the best.

Do you know why A:Iso did not sell well or why the majority of gamers are not asking for more games with such gameplay?
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Aug 17, 2021, 02:04:50 PM
This discussion's going nowhere.

You can not like it but you will never convince me that it's not one of the best survival horror stealth titles.

Especially not over someone's who's got the proof that they really know what they're talking about and I just honestly feel like you don't.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: TheBATMAN on Aug 17, 2021, 02:15:35 PM
AI didnt sell well because it was ambitious and not part of the watered down, hand holding Call of Duty brigade that the modern gamer loves. Fireteam elite will outsell it by miles just because of the type of game it is, regardless of final quality. I applaud CA for attempting to recreate an Alien experience rather than an Aliens one like every other game does. I played through AI last week and it is just as brilliant as it ever was. The unpredictability of the AI is a large part of replicating such a terrifying experience every time.

Reisdent Evil Remake is regarded as not only the best game in that franchise, but one of the greatest survival horror experiences of all time, but its sales figures are poor compared to something like RE6 which is considered one of the poorest and most superficial games in the series.

AI not selling well has absolutely nothing to do with 'poor' gameplay.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Aug 17, 2021, 02:42:28 PM
It sold/Is selling pretty damn good actually.. it just didn't make enough money for Sega standards. They had high hopes and flushed it all on marketing.

I think people are just a bit sour after ACM and were expecting more pew pew, not hide and seek.

Personally I replay it a lot, just to feel te terror of that wonderfull creature. Nothing like it.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kradan on Aug 17, 2021, 02:59:44 PM
I'm not in any way a game pro and I'm not very versed in all of the technical details. I'm not gonna claim that Isolation has THE BEST gameplay mechanics in the genre. All I know is that hiding from Stompy is fun and tense and I like going back to it which for me iare the marks of a good gameplay
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Aug 17, 2021, 03:07:51 PM
Quote from: Trash Queen on Aug 17, 2021, 02:04:50 PM
This discussion's going nowhere.

You can not like it but you will never convince me that it's not one of the best survival horror stealth titles.

Especially not over someone's who's got the proof that they really know what they're talking about and I just honestly feel like you don't.

Yes, emotionally attachment the game causes it as it is Alien themed.

Survival horror is one element and stealth another one. A:Iso is not one of the best in any of those.

FYI I have about 40 years of experience with video games. Even by playing them you can see what effectively works and what does not. And you know how specific implementations and refinement was received by players in their times.

Tommy does not have any proof as he did not create any functional game that is considered one of the best examples to follow.


Quote from: TheBATMAN on Aug 17, 2021, 02:15:35 PM
AI didnt sell well because it was ambitious and not part of the watered down, hand holding Call of Duty brigade that the modern gamer loves. Fireteam elite will outsell it by miles just because of the type of game it is, regardless of final quality. I applaud CA for attempting to recreate an Alien experience rather than an Aliens one like every other game does. I played through AI last week and it is just as brilliant as it ever was. The unpredictability of the AI is a large part of replicating such a terrifying experience every time.

Reisdent Evil Remake is regarded as not only the best game in that franchise, but one of the greatest survival horror experiences of all time, but its sales figures are poor compared to something like RE6 which is considered one of the poorest and most superficial games in the series.

AI not selling well has absolutely nothing to do with 'poor' gameplay.

A:Iso did not sell well because its gameplay is not enjoyable in a long run. BTW I am not a fan of CoD games and I have never been. The only game close to it I enjoyed was Syndicate (2012) and it has to do a lot with its gameplay refinement and aesthetic color contrasts that is better for human eye perception.

Yes, AFTE has a chance outselling all Alien franchise based games as it focuses more on enjoyable gameplay than graphics or cinematics.

To reiterate we talk about gameplay itself, not faithful representation of Alien 1979 cinematic experience in a form of video game. Also you mentioned the main reason why better AI is not always good for video games. The unpredictability. AI should always be manageable by player either by difficulty settings or getting better at it. Not just by luck. It was especially tested in fighting games 1 on 1.

REmake did not sell well for its time because it was released exclusively on Nintendo console. Less RE fans owned it. Its cinematic graphics were novelty at the time but gameplay wise is worse than the original (floaty less responsive movement, color contrasts).

RE6 is just an action RE themed shooter that aimed at wider audience.

A:Iso has everything to do with poor gameplay as it is in niche category. If the game was not Alien themed it would sell even worse.



Quote from: Hemi on Aug 17, 2021, 02:42:28 PM
It sold/Is selling pretty damn good actually.. it just didn't make enough money for Sega standards. They had high hopes and flushed it all on marketing.

I think people are just a bit sour after ACM and were expecting more pew pew, not hide and seek.

Personally I replay it a lot, just to feel te terror of that wonderfull creature. Nothing like it.

More than 2.1 million is not much for such investment.

Hide and seek gameplay on its own was always niche.

Again I do not criticize graphics or cinematic experience. Just gameplay.



Quote from: Kradan on Aug 17, 2021, 02:59:44 PM
I'm not in any way a game pro and I'm not very versed in all of the technical details. I'm not gonna claim that Isolation has THE BEST gameplay mechanics in the genre. All I know is that hiding from Stompy is fun and tense and I like going back to it which for me iare the marks of a good gameplay

And it is all good. Nowhere I said that people should not enjoy games with average or bad gameplay. Even I do this.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kradan on Aug 17, 2021, 03:57:01 PM
But is it bad if I enjoy it ? Unironically so ?

Ok, I'll ask it that way: why Isolation's gameplay ISN'T good ?

Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Aug 17, 2021, 04:05:18 PM
What is it with the outstandingly bad takes changing the topic of threads for this game? First we have the "aliens aren't tall enough", then the "aliens sound bad", and now we have a "isolation isn't actually good" one, Jesus
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kradan on Aug 17, 2021, 04:13:57 PM
I warned you

QuoteA feeling
Title: Re: Aliens: Fireteam Elite Catch All
Post by: TheBATMAN on Aug 17, 2021, 04:25:12 PM
There isnt anything wrong with AI'S gameplay in the slightest. This is all just a manner of personal opinion. What limited its sales was simply the type of game it was trying to be. The game plays perfectly fine.

A better version of Colonial Marines would always outsell something like Isolation because that type of game appeals much more to the wider demographic of the modern gamer. Isolation does not. It's much more niche. The same would be said if they made another fixed camera RE game. Hardcore RE fans would lap it up, the average gamer would not. And again, that is a testament to Creative Assembly taking that risk with Isolation.

Isolation has its faults as most games do, but suggesting the gameplay is poor is completely baseless.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kimarhi on Aug 17, 2021, 04:50:27 PM
Quote from: PAS Spinelli on Aug 17, 2021, 04:05:18 PM
What is it with the outstandingly bad takes changing the topic of threads for this game? First we have the "aliens aren't tall enough", then the "aliens sound bad", and now we have a "isolation isn't actually good" one, Jesus

Weren't you the guy that wanted the Marines to do death blows on the Aliens?

U r the godfather of astoundingly bad takes.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Aug 17, 2021, 04:53:54 PM
Quote from: Kradan on Aug 17, 2021, 03:57:01 PM
But is it bad if I enjoy it ? Unironically so ?

Ok, I'll ask it that way: why Isolation's gameplay ISN'T good ?



Where did I say that it is bad because you enjoy it. What other games do you enjoy with FPS hiding mechanics where other elements of gameplay are afterthought fillers?

Because hiding mechanics on its own are not compelling. Especially in first person view where you can't see if your character is visible for enemies or not.

Also its collectathon of resources, crafting and shooting mechanics are more like fillers than properly refined part of the game. Not to mention it is not clear what really is interactive without getting closer to objects and augmented reality indicator.

Quote from: PAS Spinelli on Aug 17, 2021, 04:05:18 PM
What is it with the outstandingly bad takes changing the topic of threads for this game? First we have the "aliens aren't tall enough", then the "aliens sound bad", and now we have a "isolation isn't actually good" one, Jesus

Not A:Iso but its gameplay.





Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Aug 17, 2021, 04:56:43 PM
Quote from: Kimarhi on Aug 17, 2021, 04:50:27 PM
Quote from: PAS Spinelli on Aug 17, 2021, 04:05:18 PM
What is it with the outstandingly bad takes changing the topic of threads for this game? First we have the "aliens aren't tall enough", then the "aliens sound bad", and now we have a "isolation isn't actually good" one, Jesus

Weren't you the guy that wanted the Marines to do death blows on the Aliens?

U r the godfather of astoundingly bad takes.
No, I wasn't? I specifically shat on ACM and AvP 2010 for letting you punch aliens to death lol

What I said is that I find it fine that well placed blows can stagger the Runners, since someone was able to last 20 seconds while wrestling a fully grown one in Alien 3, and that, while extra unlikely, it could be in the realms of possibility to kill an alien (which would probably get you killed in the process) with a well placed attacked, NEVER did I say I want marines do punch Aliens to death.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Aug 17, 2021, 05:01:36 PM
Quote from: molasar on Aug 17, 2021, 04:53:54 PM
Quote from: Kradan on Aug 17, 2021, 03:57:01 PM
But is it bad if I enjoy it ? Unironically so ?

Ok, I'll ask it that way: why Isolation's gameplay ISN'T good ?



Where did I say that it is bad because you enjoy it. What other games do you enjoy with FPS hiding mechanics where other elements of gameplay are afterthought fillers?

Because hiding mechanics on its own are not compelling. Especially in first person view where you can't see if your character is visible for enemies or not.

Also its collectathon of resources, crafting and shooting mechanics are more like fillers than properly refined part of the game. Not to mention it is not clear what really is interactive without getting closer to objects and augmented reality indicator.

Quote from: PAS Spinelli on Aug 17, 2021, 04:05:18 PM
What is it with the outstandingly bad takes changing the topic of threads for this game? First we have the "aliens aren't tall enough", then the "aliens sound bad", and now we have a "isolation isn't actually good" one, Jesus

No A:Iso but its gameplay.



Yeah no, A:I is fine thanks. You just don't like videogames. XD

(that was a little joke btw)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Aug 17, 2021, 05:06:48 PM
Quote from: TheBATMAN on Aug 17, 2021, 04:25:12 PM
There isnt anything wrong with AI'S gameplay in the slightest. This is all just a manner of personal opinion. What limited its sales was simply the type of game it was trying to be. The game plays perfectly fine.

A better version of Colonial Marines would always outsell something like Isolation because that type of game appeals much more to the wider demographic of the modern gamer. Isolation does not. It's much more niche. The same would be said if they made another fixed camera RE game. Hardcore RE fans would lap it up, the average gamer would not. And again, that is a testament to Creative Assembly taking that risk with Isolation.

Isolation has its faults as most games do, but suggesting the gameplay is poor is completely baseless.

Actually it is. This is the main reason that it did not sell well. And nowhere I said that gameplay is broken. It just unappealing. That is why you do not see any games that are advertised based on such gameplay mechanics and loop.

Yes, shooters are more attractive than games with niche mechanics. That are niche for a reason of being not very enjoyable on its own. Even MGSV games (better stealth and hide mechanics than A:Iso) were less attractive if not for shooting mechanics.

I would not lap up another RE game with fixed camera as a hardcore RE fan. Especially without checking its aesthetic design and info about refinement of its gameplay loop.

Yes, A:Iso gameplay is poor, i.e., unappealing.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Aug 17, 2021, 05:07:26 PM
If Alien Isolation was in third person it would not be scary at all. Having to use your sight while risking being seen by the alien is great, it's part of the design of the gameplay, which is good by itself, I don't get this argument, the game is meant to make you be smart and stealthy, if you want piss easy stealth game that tells you what you need from a mile away, you can play Metal Gear


Quote from: molasar on Aug 17, 2021, 05:06:48 PM

Actually it is. This is the main reason that it did not sell well. And nowhere I said that gameplay is broken. It just unappealing. That is why you do not see any games that are advertised based on such gameplay mechanics and loop.

Yes, shooters are more attractive than games with niche mechanics. That are niche for a reason of being not very enjoyable on its own. Even MGSV games (better stealth and hide mechanics than A:Iso) were less attractive if not for shooting mechanics.

I would not lap up another RE game with fixed camera as a hardcore RE fan. Especially without checking its aesthetic design and info about refinement of its gameplay loop.

Yes, A:Iso gameplay is poor, i.e., unappealing.
The reason why it didn't sell well is because it came right after Colonial Marines, a game that to this day haunts this franchise. It also got bad reviews by channels that straight up lied about it like IGN and Red Letter Media, the game's poor sales are not a result of it's quality, but place and time.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Aug 17, 2021, 05:11:55 PM
Quote from: Hemi on Aug 17, 2021, 05:01:36 PM
Quote from: molasar on Aug 17, 2021, 04:53:54 PM
Quote from: Kradan on Aug 17, 2021, 03:57:01 PM
But is it bad if I enjoy it ? Unironically so ?

Ok, I'll ask it that way: why Isolation's gameplay ISN'T good ?



Where did I say that it is bad because you enjoy it. What other games do you enjoy with FPS hiding mechanics where other elements of gameplay are afterthought fillers?

Because hiding mechanics on its own are not compelling. Especially in first person view where you can't see if your character is visible for enemies or not.

Also its collectathon of resources, crafting and shooting mechanics are more like fillers than properly refined part of the game. Not to mention it is not clear what really is interactive without getting closer to objects and augmented reality indicator.

Quote from: PAS Spinelli on Aug 17, 2021, 04:05:18 PM
What is it with the outstandingly bad takes changing the topic of threads for this game? First we have the "aliens aren't tall enough", then the "aliens sound bad", and now we have a "isolation isn't actually good" one, Jesus

No A:Iso but its gameplay.



Yeah no, A:I is fine thanks. You just don't like videogames. XD

(that was a little joke btw)

Yes, its fine Alien 1979 interactive cinematic experience.

But no amount of feelings can change unappealing gameplay mechanics and loop into appealing ones.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PVTDukeMorrison on Aug 17, 2021, 05:26:53 PM
Quote from: PAS Spinelli on Aug 17, 2021, 04:05:18 PM
What is it with the outstandingly bad takes changing the topic of threads for this game? First we have the "aliens aren't tall enough", then the "aliens sound bad", and now we have a "isolation isn't actually good" one, Jesus
It's happened with both Colonial marines and isolation before they came out too, just ignore it
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Aug 17, 2021, 05:32:34 PM
Quote from: PVTDukeMorrison on Aug 17, 2021, 05:26:53 PM
Quote from: PAS Spinelli on Aug 17, 2021, 04:05:18 PM
What is it with the outstandingly bad takes changing the topic of threads for this game? First we have the "aliens aren't tall enough", then the "aliens sound bad", and now we have a "isolation isn't actually good" one, Jesus
It's happened with both Colonial marines and isolation before they came out too, just ignore it
If Colonial Marines did one thing right it was the Xenomorph sounds
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Aug 17, 2021, 05:44:30 PM
Quote from: PAS Spinelli on Aug 17, 2021, 05:07:26 PM
If Alien Isolation was in third person it would not be scary at all. Having to use your sight while risking being seen by the alien is great, it's part of the design of the gameplay, which is good by itself, I don't get this argument, the game is meant to make you be smart and stealthy, if you want piss easy stealth game that tells you what you need from a mile away, you can play Metal Gear
or sales are not a result of it's quality, but place and time.

Nah, third person games are scary as well. And you just described cinematic experience, not proper gameplay.
In regards to MGSV it is not easy. But it has a proper gameplay with proper feedback. Thus no confusing like A:Iso is.

Quote from: PAS Spinelli on Aug 17, 2021, 05:07:26 PM

The reason why it didn't sell well is because it came right after Colonial Marines, a game that to this day haunts this franchise. It also got bad reviews by channels that straight up lied about it like IGN and Red Letter Media, the game's poor sales are not a result of it's quality, but place and time.

Nonsense. ACM never made me not wanting good games. And I have never heard other people saying such things. It is just an unverified excuse.

Yes, reviews have impact too but we do not live in the 90s anymore, so everyone with internet access can check what gameplay is about. Yet the access to it did not help the game either.


Quote from: PVTDukeMorrison on Aug 17, 2021, 05:26:53 PM
It's happened with both Colonial marines and isolation before they came out too, just ignore it

Just FYI AFTE is the best Alien franchise based game since Alien Trilogy (1996) IMO.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Aug 17, 2021, 06:06:46 PM
Quote from: molasar on Aug 17, 2021, 05:44:30 PM
Quote from: PAS Spinelli on Aug 17, 2021, 05:07:26 PM
If Alien Isolation was in third person it would not be scary at all. Having to use your sight while risking being seen by the alien is great, it's part of the design of the gameplay, which is good by itself, I don't get this argument, the game is meant to make you be smart and stealthy, if you want piss easy stealth game that tells you what you need from a mile away, you can play Metal Gear
or sales are not a result of it's quality, but place and time.

Nah, third person games are scary as well. And you just described cinematic experience, not proper gameplay.
In regards to MGSV it is not easy. But it has a proper gameplay with proper feedback. Thus no confusing like A:Iso is.

Quote from: PAS Spinelli on Aug 17, 2021, 05:07:26 PM

The reason why it didn't sell well is because it came right after Colonial Marines, a game that to this day haunts this franchise. It also got bad reviews by channels that straight up lied about it like IGN and Red Letter Media, the game's poor sales are not a result of it's quality, but place and time.

Nonsense. ACM never made me not wanting good games. And I have never heard other people saying such things. It is just an unverified excuse.

Yes, reviews have impact too but we do not live in the 90s anymore, so everyone with internet access can check what gameplay is about. Yet the access to it did not help the game either.


Quote from: PVTDukeMorrison on Aug 17, 2021, 05:26:53 PM
It's happened with both Colonial marines and isolation before they came out too, just ignore it

Just FYI AFTE is the best Alien franchise based game since Alien Trilogy (1996) IMO.

If you say you never saw people say "dont buy X alien game because Colonial marines" then you are either blind or trolling.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kradan on Aug 17, 2021, 06:16:43 PM
Quote from: PAS Spinelli on Aug 17, 2021, 05:07:26 PM
The reason why it didn't sell well is because it came right after Colonial Marines, a game that to this day haunts this franchise. It also got bad reviews by channels that straight up lied about it like IGN and Red Letter Media, the game's poor sales are not a result of it's quality, but place and time.

I must confess, I love RLM. But their Isolation review - that I can't forgive them

molasar, could you please explain in simple terms what is proper gameplay with proper feedback ? What makes gameplay mechanics appealing ? What is gameplay loop ? I would genuinely like to know
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Aug 17, 2021, 06:20:32 PM
Quote from: PAS Spinelli on Aug 17, 2021, 06:06:46 PM
If you say you never saw people say "dont buy X alien game because Colonial marines" then you are either blind or trolling.

Yes, I never saw people say this. Could you show me such comments?
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Aug 17, 2021, 06:37:52 PM
Quote from: molasar on Aug 17, 2021, 06:20:32 PM
Quote from: PAS Spinelli on Aug 17, 2021, 06:06:46 PM
If you say you never saw people say "dont buy X alien game because Colonial marines" then you are either blind or trolling.

Yes, I never saw people say this. Could you show me such comments?
Hard to find in Isolation videos, but it's easy to find similar comments when relating to Fireteam.
(https://i.imgur.com/cgsVBVJ.png)
Like I said, Colonial Marines haunts this franchise till today.

If 8 years later people can't get over it, what makes you think that 1 year after ACM Isolation would be treated any better?
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Aug 17, 2021, 06:38:26 PM
Quote from: Kradan on Aug 17, 2021, 06:16:43 PM


molasar, could you please explain in simple terms what is proper gameplay with proper feedback ? What makes gameplay mechanics appealing ? What is gameplay loop ? I would genuinely like to know



It means that the game is build around core gameplay, not other way around. So choosing something that is unappealing or does not work as a game with clear rules has its consequences.
Proper feedback is about how you control your own character or other object and how other elements respond to your action. In design a proper feedback should be given through various indicators. Graphical elements themselves, sound cues, HUD, etc.

Gameplay mechanics are enjoyable if their control is responsive and are supported with proper feedback.

A repetitive cycle in game design at its core, e.g.,  you fight various swarms of Xenos in case of AFTE. Only environment settings are changing. Everything else is a filler.

BTW you do not seem to be a long time gamer if you ask me these questions.

Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kradan on Aug 17, 2021, 06:42:09 PM
Quote from: molasar on Aug 17, 2021, 06:38:26 PM
Quote from: Kradan on Aug 17, 2021, 06:16:43 PM


molasar, could you please explain in simple terms what is proper gameplay with proper feedback ? What makes gameplay mechanics appealing ? What is gameplay loop ? I would genuinely like to know



It means that the game is build around core gameplay, not other way around. So choosing something that is unappealing or does not work as a game with clear rules has its consequences.
Proper feedback is about how you control your own character or other object and how other elements respond to your action. In design a proper feedback should be given through various indicators. Graphical on elements themselves, sound cues, HUD, etc.

Gameplay mechanics are enjoyable if they control is responsive and are supported with proper feedback.

A repetitive cycle in game design at its core, e.g.,  you fight various swarms of Xenos in case of AFTE. Only environment settings are changing. Everything else is a filler.

BTW you do not seem to be a long time gamer if you ask me these questions.

Thank you for your response. Yes, you're right, I'm not much of a gamer. I can probably count games I really dedicated some time playing with my one hand
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Aug 17, 2021, 06:44:13 PM
Quote from: PAS Spinelli on Aug 17, 2021, 06:37:52 PM

Hard to find in Isolation videos, but it's easy to find similar comments when relating to Fireteam.
(https://i.imgur.com/cgsVBVJ.png)
Like I said, Colonial Marines haunts this franchise till today.

If 8 years later people can't get over it, what makes you think that 1 year after ACM Isolation would be treated any better?

But no comment says what you mentioned. Just people saying that they do not want to pre-order anything, disappointed because AFTE is not A:Iso2, talking about bad ACM memories, hoping that AFTE is not another ACM.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kradan on Aug 17, 2021, 06:49:42 PM
molasar, sorry if I'm becoming an annoyance, but I still don't quite get how all of what you've written doesn't apply to Isolation ? Like, I've never felt that there wasn't enough response to my actions in the game. I enjoy hiding behind boxes, under the tables, in the lockers, collecting resources, crafting various devices and use them to draw Alien's attention or fight hostile survivors and synths - doesn't that make game mechanics appealing ?.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Aug 17, 2021, 07:14:06 PM
It's not for you to decide if a game is unappealing molasar, gameplay wise or not. Stating this as fact is a bit "Trumpisch" too... srry m8.

If you mean unappealing to you personal then sure!  Not all Aliens/AVP/Predator games can please everyone. Simple fact is 2.1 million (thats only the first 8 months btw) found it quite good, and metacritic paints a very nice picture too... specially for a horror survival game. People still post youtube vids of gameplay and encounters with the Alien. Because... well.... it's a fantastic Alien game.  ¯\_(ツ)_/¯
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Aug 17, 2021, 07:19:11 PM
Quote from: Kradan on Aug 17, 2021, 06:49:42 PM
molasar, sorry if I'm becoming an annoyance, but I still don't quite get how all of what you've written doesn't apply to Isolation ? Like, I've never felt that there wasn't enough response to my actions in the game. I enjoy hiding behind boxes, under the tables, in the lockers, collecting resources, crafting various devices and use them to draw Alien's attention or fight hostile survivors and synths - doesn't that make game mechanics appealing ?.

It does. Hiding in A:Iso is its core but it does not give you a proper feedback in terms of being visible to Xeno or not. It even looks ridiculous as obviously you seem to be very visible, yet the game is aiming at cinematic realism. Other things are fillers, i.e., (boring) collectathon of resources, FPS element (try the best or even average in its category).

Obviously there are games that are great through combinations of various elements. Even if those elements are not on the best level. But A:Iso is not one of them.

Perhaps you should try MGSV games.

Anyways your own limited experience with video games in general dictates your standards and expectations. Even if they are low. But once you experience better games, it is hard to come back to worse ones that you enjoyed before.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kradan on Aug 17, 2021, 07:20:59 PM
Thanks. It was quite educational  ;)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Aug 17, 2021, 07:33:06 PM
Quote from: Hemi on Aug 17, 2021, 07:14:06 PM
It's not for you to decide if a game is unappealing molasar, gameplay wise or not. Stating this as fact is a bit "Trumpisch" too... srry m8.

If you mean unappealing to you personal then sure!  Not all Aliens/AVP/Predator games can please everyone. Simple fact is 2.1 million (thats only the first 8 months btw) found it quite good, and metacritic paints a very nice picture too... specially for a horror survival game. People still post youtube vids of gameplay and encounters with the Alien. Because... well.... it's a fantastic Alien game.  ¯\_(ツ)_/¯

It is to me as well because I am a gamer.

Such gameplay mechanics are unappealing to majority of gamers.

No game pleases everyone at the same level.

2.1 million for multiplatform games (released for 5 platforms initially) is quite low.

Do you understand what Metacritic is? Do you know that no reviewer is using a constructive criteria rating system?

The game is not even a proper horror survival game (mainly established by classic RE games) where gamers expect that they can still fight enemy back. Even with limited resources.


People post everything on YT.

Perhaps it is fantastic Alien 1979 interactive cinematic experience but not as a proper game with proper gameplay.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Aug 17, 2021, 07:39:40 PM
(https://c.tenor.com/CMtEhyPsz6IAAAAM/ok-mate-ok-m8.gif)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Aug 17, 2021, 07:46:17 PM
Quote from: Hemi on Aug 17, 2021, 07:39:40 PM
https://c.tenor.com/CMtEhyPsz6IAAAAM/ok-mate-ok-m8.gif


Perhaps you still wonder why there is no proper A:Iso sequel yet.

(https://media.giphy.com/media/THUe6vbU0RnNob1T0B/giphy.gif)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kradan on Aug 17, 2021, 08:06:06 PM
that gif  :D
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Aug 17, 2021, 08:15:35 PM
"I aM a rEaL gAmEr sO i kNoW bEtTeR."
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Aug 17, 2021, 08:17:12 PM
And here an emotional outbreak starts.

Reminds me fans of Terminator: Resistance who believe that the game offers the best FPS experience there is.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Aug 17, 2021, 08:18:47 PM
Quote from: molasar on Aug 17, 2021, 06:44:13 PM
Quote from: PAS Spinelli on Aug 17, 2021, 06:37:52 PM

Hard to find in Isolation videos, but it's easy to find similar comments when relating to Fireteam.
(https://i.imgur.com/cgsVBVJ.png)
Like I said, Colonial Marines haunts this franchise till today.

If 8 years later people can't get over it, what makes you think that 1 year after ACM Isolation would be treated any better?

But no comment says what you mentioned. Just people saying that they do not want to pre-order anything, disappointed because AFTE is not A:Iso2, talking about bad ACM memories, hoping that AFTE is not another ACM.
I suggest you reread the message you are replying to


Isolation never got a proper sequel because Sega lost the rights lol, at this point it's pretty clear you are trolling as you keep purposely ignoring major points in what actually happened and in what we have said
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Aug 17, 2021, 08:20:28 PM
It is what you insinuate though and no one with any sense's got time for it.

I'd advise people put this clown on ignore.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kradan on Aug 17, 2021, 08:20:55 PM
Quote from: Trash Queen on Aug 17, 2021, 08:15:35 PM
"I aM a rEaL gAmEr sO i kNoW bEtTeR."

I mean, he brings up some valid points though
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Aug 17, 2021, 08:22:43 PM
Quote from: Kradan on Aug 17, 2021, 08:20:55 PM
Quote from: Trash Queen on Aug 17, 2021, 08:15:35 PM
"I aM a rEaL gAmEr sO i kNoW bEtTeR."

I mean, he brings up some valid points though
Not really, no
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Samhain13 on Aug 17, 2021, 08:26:46 PM
Oh a Gamer Moment on here.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Aug 17, 2021, 08:26:53 PM
Quote from: PAS Spinelli on Aug 17, 2021, 08:18:47 PM
I suggest you reread the message you are replying to


Isolation never got a proper sequel because Sega lost the rights lol, at this point it's pretty clear you are trolling as you keep purposely ignoring major points in what actually happened and in what we have said

Yes, I read it. But I have not found any comment I asked for.

Are you suggesting that Sega was interested to pay for license again and invest in the sequel? Are you trolling or making stuff up?

BTW Sega does not limit a creation of sequel to it.




Quote from: Trash Queen on Aug 17, 2021, 08:20:28 PM
It is what you insinuate though and no one with any sense's got time for it.

I'd advise people put this clown on ignore.


Even more emotional moments, i.e., if I do not have valid arguments I will retort to ad hominem attacks.

Bravo!


Quote from: PAS Spinelli on Aug 17, 2021, 08:22:43 PM


Not really, no

If no, then debunk my arguments.


Quote from: Samhain13 on Aug 17, 2021, 08:26:46 PM
Oh a Gamer Moment on here.

Yes, we talk about the game here and some of us are long time gamers.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Aug 17, 2021, 08:35:19 PM
Quote from: Samhain13 on Aug 17, 2021, 08:26:46 PM
Oh a Gamer Moment on here.

(https://i.redd.it/cg29y6cm3v331.jpg)

You haven't had a valid argument since you wrote that Tommy Thompson can't have an opinion on game design mate.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Aug 17, 2021, 08:43:17 PM
Everyone can have an opinion. But you presented Tommy as some guru at designing video games. Yet he did not create anything significant.

I understand that this forum is dedicated to fans of Alien and Predator franchises and not everyone is into video games or has a long time experience with them. But let's be real and honest about them.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Aug 17, 2021, 08:49:06 PM
I think we are, but you're obviously of the opinion that you know better.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: molasar on Aug 17, 2021, 08:59:42 PM
Quote from: Trash Queen on Aug 17, 2021, 08:49:06 PM
I think we are, but you're obviously of the opinion that you know better.

That is why proper arguments can be presented but no one did that to disprove mine.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Dachande on Aug 17, 2021, 09:01:56 PM
Alright i think its time to nip this in the bud. Any discussion here is pointless, as whatever points are trying to be made, are going up against a brick wall. So i suggest we stop this back and forth.

molasar, you are coming across as very condescending and rude. If you want to continue having discussions on this forum, i would recommend you think harder about how you are coming across to people. As nobody likes dealing with an insufferable know it all.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Aug 17, 2021, 09:14:08 PM
So this game is finally coming out soon, is anyone excited for it? I know I'm am kind of but also not really.  Certainly not like I used to be for other franchise games pre-release.

I'm worried this is just going to be really generic, but I'm holding out hope that it will provide a few hours of fun on coop with my bros.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kradan on Aug 17, 2021, 09:19:47 PM
I'm more excited about people derailing threads about the game than the game itself
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Aug 17, 2021, 09:20:30 PM
QuoteIt does. Hiding in A:Iso is its core but it does not give you a proper feedback in terms of being visible to Xeno or not. It even looks ridiculous as obviously you seem to be very visible, yet the game is aiming at cinematic realism. Other things are fillers, i.e., (boring) collectathon of resources, FPS element (try the best or even average in its category).
It does by sound and music queues, the game literally gives you a radar to keep track of it too, it's meant to make you be reduced to using your bare senses and scraping for anything that might help you, and the shooter element is this game is not bad and neither is it the focus.

QuoteObviously there are games that are great through combinations of various elements. Even if those elements are not on the best level. But A:Iso is not one of them.
Wrong

QuotePerhaps you should try MGSV games.
MG games are piss easy Stealth games, where enemies are dumb as bricks and ignorant to noise, MGSV even gives you a slow mo camera to let you get rid of enemies that spot you, it's a fun stealth game, but it's not even close to being a realistic or difficult one

QuoteAnyways your own limited experience with video games in general dictates your standards and expectations. Even if they are low. But once you experience better games, it is hard to come back to worse ones that you enjoyed before.
"me old, me play game since child, me know better than u >:(", MGSV is the worst MGS game



Quote from: molasar on Aug 17, 2021, 08:26:53 PM
Yes, I read it. But I have not found any comment I asked for.

Are you suggesting that Sega was interested to pay for license again and invest in the sequel? Are you trolling or making stuff up?

BTW Sega does not limit a creation of sequel to it.
When the f**k did I say that? Are you purposely misinterpreting what I said? Sega lost the rights for the franchise in 2016, couple that with the fact the team behind it had also split, no way you aren't trolling at this point, all you do is purposely misinterpret what people say, ignore what actually happened or act like your flawed opinion is objectively true.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Aug 17, 2021, 09:31:51 PM
Alright guys. Dachande asked to nip this in the bud so please do so.

Back on topic: Aliens Fireteam Elite
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Dachande on Aug 17, 2021, 09:32:03 PM
Quote from: PAS Spinelli on Aug 17, 2021, 09:20:30 PM
QuoteIt does. Hiding in A:Iso is its core but it does not give you a proper feedback in terms of being visible to Xeno or not. It even looks ridiculous as obviously you seem to be very visible, yet the game is aiming at cinematic realism. Other things are fillers, i.e., (boring) collectathon of resources, FPS element (try the best or even average in its category).
It does by sound and music queues, the game literally gives you a radar to keep track of it too, it's meant to make you be reduced to using your bare senses and scraping for anything that might help you, and the shooter element is this game is not bad and neither is it the focus.

QuoteObviously there are games that are great through combinations of various elements. Even if those elements are not on the best level. But A:Iso is not one of them.
Wrong

QuotePerhaps you should try MGSV games.
MG games are piss easy Stealth games, where enemies are dumb as bricks and ignorant to noise, MGSV even gives you a slow mo camera to let you get rid of enemies that spot you, it's a fun stealth game, but it's not even close to being a realistic or difficult one

QuoteAnyways your own limited experience with video games in general dictates your standards and expectations. Even if they are low. But once you experience better games, it is hard to come back to worse ones that you enjoyed before.
"me old, me play game since child, me know better than u >:(", MGSV is the worst MGS game



Quote from: molasar on Aug 17, 2021, 08:26:53 PM
Yes, I read it. But I have not found any comment I asked for.

Are you suggesting that Sega was interested to pay for license again and invest in the sequel? Are you trolling or making stuff up?

BTW Sega does not limit a creation of sequel to it.
When the f**k did I say that? Are you purposely misinterpreting what I said? Sega lost the rights for the franchise in 2016, couple that with the fact the team behind it had also split, no way you aren't trolling at this point, all you do is purposely misinterpret what people say, ignore what actually happened or act like your flawed opinion is objectively true.

Enough.

Anybody continuing this will be getting a 48hr ban.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Aug 17, 2021, 09:35:12 PM
Apologies, didn't see that message
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Aug 18, 2021, 05:37:45 AM
Quote from: 426Buddy on Aug 17, 2021, 09:14:08 PM
So this game is finally coming out soon, is anyone excited for it? I know I'm am kind of but also not really.  Certainly not like I used to be for other franchise games pre-release.

I'm worried this is just going to be really generic, but I'm holding out hope that it will provide a few hours of fun on coop with my bros.


It has been quiet around here with this release.

ACM and A:I had massive hypetrains running through the forums. But this was 7 years ago. Did I say 7 years ago? Good lord time flies... Been so long since we had an aliens game... Kinda sad.

I was hoping for more buzz here. It is what it is. :-)

As for the game, it will be fun. Lot's of levelling stuff etc. Pew pew etc. Generic or not, it's an Aliens horde game. Something I wanted for a long time now.

Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Aug 18, 2021, 08:03:03 AM
I always tend to take the cautious approach these days, so it wasn't until I got to play the preview that I started to get more excited for it. Can't really judge until you get a taste. And as has been mentioned Colonial Marines still haunts us to this day, especially with the focus on them in this game, so it's hard to fault the hesitation, but it is somewhat of a premature judgement but *shrugs* people are people.

But are Alien fans just less excited about multiplayer focused games? Hunting Grounds didn't generate too much buzz either. Has the marketing not focused enough on the narrative component of the game, and too much on the multiplayer aspect?
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Aug 18, 2021, 08:53:47 AM
Horde mode leaked gameplay:

https://www.reddit.com/r/AliensFireteamElite/comments/p6895m/gameplay_leak_apparently_some_people_already_have/

This is looking really good though. Screw that ACM curse!
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Dachande on Aug 18, 2021, 09:31:22 AM
Quote from: Corporal Hicks on Aug 18, 2021, 08:03:03 AM
I always tend to take the cautious approach these days, so it wasn't until I got to play the preview that I started to get more excited for it. Can't really judge until you get a taste. And as has been mentioned Colonial Marines still haunts us to this day, especially with the focus on them in this game, so it's hard to fault the hesitation, but it is somewhat of a premature judgement but *shrugs* people are people.

But are Alien fans just less excited about multiplayer focused games? Hunting Grounds didn't generate too much buzz either. Has the marketing not focused enough on the narrative component of the game, and too much on the multiplayer aspect?

I'm still completely on the fence. The 3 player limit just seems a bit weird to me, almost as if it was done just to be different.

I'd definitely like to know a lot more about the story elements, and whether there is some in depth story, or if its just an excuse to go to certain locations. None of it has managed to click for me yet.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Aug 18, 2021, 10:51:27 AM
Twitch stream of more gameplay. This is looking so good. :D

https://www.twitch.tv/videos/1119981864

Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Aug 18, 2021, 11:48:50 AM
Quote from: Corporal Hicks on Aug 18, 2021, 08:03:06 AM
But are Alien fans just not that excited about multiplayer focused games? Hunting Grounds didn't generate that much buzz either. Has the marketing not focused enough on the narrative component of the game, and overmuch on the multiplayer aspect?

I don't think it's really got much of a narrative, that's my prediction anyway, and perhaps most Alien fans are like me, unless it's couch co-op with a strong story, in general I don't give a f**k about Multiplayer I'd rather have a strong Singleplayer Campaign every time.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Dachande on Aug 18, 2021, 12:13:31 PM
Quote from: Trash Queen on Aug 18, 2021, 11:48:50 AM
Quote from: Corporal Hicks on Aug 18, 2021, 08:03:06 AM
But are Alien fans just not that excited about multiplayer focused games? Hunting Grounds didn't generate that much buzz either. Has the marketing not focused enough on the narrative component of the game, and overmuch on the multiplayer aspect?

I don't think it's really got much of a narrative, that's my prediction anyway, and perhaps most Alien fans are like me, unless it's couch co-op with a strong story, in general I don't give a f**k about Multiplayer I'd rather have a strong Singleplayer Campaign every time.

I think a big part of it is also whether you are an Alien or Aliens person. I think the Alien fans are looking for something a little slower paced, tense, and scary. Whereas Aliens fan prefer the more fast paced shooter, Aliens are bugs type games.

Now I'm not saying that there aren't people who overlap, or even that these are concrete assumptions. Just something I feel I've noticed over the years.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Aug 18, 2021, 01:05:24 PM
Quote from: Corporal Hicks on Aug 18, 2021, 08:03:03 AM

But are Alien fans just less excited about multiplayer focused games? Hunting Grounds didn't generate too much buzz either. Has the marketing not focused enough on the narrative component of the game, and too much on the multiplayer aspect?

That's an interesting thought. Yes, perhaps.

I've personally noticed that a lot of older video game players feel they can't hold-up or compete well in multiplayer games against younger generations. That pushes them to seek out more single player campaign experiences and avoiding multiplayer almost entirely. Considering the majority core of Alien fans that spawned from Aliens' heyday are much older now, I can see this situation fitting of that mold.

Do I think the IPs of Alien (and Predator) will ever be worthy of a AAA game budget moving forward? As their heyday-fan bases continue to age, unfortunately not. Maybe something can change with a great feature film? Yet, I must remind myself that the Mad Max game, even while generally well reviewed and surrounded by a fantastic film, reportedly also failed to sell enough to justify a follow-up.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kailem on Aug 18, 2021, 03:28:48 PM
I think partly it's that, for whatever reason, some people just completely dislike the idea of multiplayer-only games with no singleplayer component, despite the fact that no-one bats an eye at singleplayer games with no multiplayer. And I can kinda understand that, if you don't consider yourself to be "good" at multiplayer games or just like playing stuff at your own pace rather than have so much of it dictated by other people or whatever, then multiplayer games might not be very appealing to you.

Add to that the fact that as a result, this game seems to be very "simple" and arcadey (in a good way, imo) and with the story aspects serving more as a backdrop to the action rather than the focus, like they otherwise might have been in a singleplayer game, and I think some people might just be looking at it and thinking there's not much there.

I get that, though personally I'm very much looking forward to it. I loved Left 4 Dead, very much enjoyed the recent Back 4 Blood beta, and think this looks like a great PvE multiplayer game in the same mould. Not to mention it looks extremely polished, and all the reactions from people who've played it have been positive. So yeah I'm definitely hyped. It's been too long since we had a good game in the Aliens vein, so I can't wait to get my hands on it.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: [cancerblack] on Aug 18, 2021, 07:52:55 PM
Quote from: Kailem on Aug 18, 2021, 03:28:48 PM
And I can kinda understand that, if you don't consider yourself to be "good" at multiplayer games or just like playing stuff at your own pace rather than have so much of it dictated by other people or whatever, then multiplayer games might not be very appealing to you.

My regions internet just sucks so bad there's no hope for online multiplayer in a fast paced game.



Quote from: Dachande on Aug 18, 2021, 12:13:31 PM
I think a big part of it is also whether you are an Alien or Aliens person. I think the Alien fans are looking for something a little slower paced, tense, and scary. Whereas Aliens fan prefer the more fast paced shooter, Aliens are bugs type games.

God what I'd give for an AvP that actually involved tracking, stalking and maneuvering as well built and important mechanics for both species.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: StanSwitek on Aug 18, 2021, 07:59:25 PM
Quote from: Hemi on Aug 18, 2021, 10:51:27 AM
Twitch stream of more gameplay. This is looking so good. :D

https://www.twitch.tv/videos/1119981864

Nice gameplay footage.. just wish I could see how it runs on Ps4.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PVTDukeMorrison on Aug 18, 2021, 08:18:33 PM
Does it bug anyone else that no mouths move when people talk?
Title: Re: Aliens: Fireteam Elite Catch All
Post by: SiL on Aug 18, 2021, 08:36:15 PM
Quote from: [cancerblack] on Aug 18, 2021, 07:52:55 PM

My regions internet just sucks so bad there's no hope for online multiplayer in a fast paced game.
This is my issue as well. I'm 20 minutes from a city center and might as well be in a desert.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Aug 18, 2021, 08:36:35 PM
Quote from: PVTDukeMorrison on Aug 18, 2021, 08:18:33 PM
Does it bug anyone else that no mouths move when people talk?

Yeah, for me, sometimes.  :laugh:
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kimarhi on Aug 19, 2021, 01:50:23 AM
I like the Aliens to present some sort of challenge but I don't like meandering about unable to move either. 


I would want something with some balance, which will never be done.  The Aliens are easy to kill OR they are Angels from Evangelion where conventional weaponry doesn't hurt them. 

The closest game I think of balance wise with the Alien was the first AvP.  The Aliens were cheetah chainsaws, but could go down easy if you located and put them down before they got close.  I'd like something similar someday, where the Aliens maybe weren't quite so easy to kill, and used something different then beelining right to you. 

I think the wariness is actually people still remembering A:CM more than anything.  It is the most recent Marine vs Aliens gameplay that was advertised as capturing the feel of the second movie, and was complete unpolished dogshit. 

I don't feel the outings before that really did anything to discourage people from buying an Alien licensed game.

Isolation was pretty well received, AVP2010 had a decent run. 

I think also that people are taking a wait and see approach with the lower price tag, perhaps suspicious that the game will not measure up to triple A games.

However, if this is a shooter game that KNOWS it will have future content releases and that it is perhaps released a tad light on the content side of things cough  destiny cough, then maybe it is actually going to be a fair initial price.  If that is the case, I tip my wang to them. 
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Still Collating... on Aug 19, 2021, 10:08:02 AM
Quote from: Voodoo Magic on Aug 18, 2021, 08:36:35 PM
Quote from: PVTDukeMorrison on Aug 18, 2021, 08:18:33 PM
Does it bug anyone else that no mouths move when people talk?

Yeah, for me, sometimes.  :laugh:

Yeah, I find that lazy honestly....
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Aug 19, 2021, 04:20:24 PM
Quote from: Kimarhi on Aug 19, 2021, 01:50:23 AM
I like the Aliens to present some sort of challenge but I don't like meandering about unable to move either. 


I would want something with some balance, which will never be done.  The Aliens are easy to kill OR they are Angels from Evangelion where conventional weaponry doesn't hurt them. 

The closest game I think of balance wise with the Alien was the first AvP.  The Aliens were cheetah chainsaws, but could go down easy if you located and put them down before they got close.  I'd like something similar someday, where the Aliens maybe weren't quite so easy to kill, and used something different then beelining right to you. 
I actually really like how the Drone and Warrior are tough here, and only the Runners are fragile, I think this is one of the better takes on them, definitely better than them being as easy to shred as paper, or you just being able to block an attack, punch em, knocking them down, then being able to beat it to death like in the last 2 shooter games


New Praetorian image

(https://pbs.twimg.com/media/E9KziBxWEAQt3hG?format=jpg&name=large)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: judge death on Aug 19, 2021, 10:13:04 PM
Just dislike all those glowing areas on the xenos that just screams: shot me here, its my weak spot xD

Hmm not seen much talk about playing together here so I presume most will play this alone or with randoms on the online mode, well if its as easy as other shoters of today I think it should be doable to beat it myself on hard setting, doubting the hardest difficulty is possible for a single player, but might try.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Aug 19, 2021, 10:19:19 PM
I'll be playing with my brother :p
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kimarhi on Aug 19, 2021, 11:49:28 PM
People just have to mention they want to play with avpgalaxy members. 

Somebody start a galaxy stream or something and Im sure you would find two other people willing to do it.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Aug 20, 2021, 05:55:21 AM
A discord would be nice. And yes I was looking forward to playing with yall.

But it looks like I need to find some other group (PC), as you are on different platforms.

Shame this game isn't creating more buzz amongst the fans.

Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Aug 20, 2021, 08:48:39 AM
Our Discord is back open now if folk want to start to use that to try to organize. There's also a Steam group.

https://discord.gg/HWHPfNqEBc
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Still Collating... on Aug 20, 2021, 10:20:38 AM
Quote from: Hemi on Aug 20, 2021, 05:55:21 AM
A discord would be nice. And yes I was looking forward to playing with yall.

But it looks like I need to find some other group (PC), as you are on different platforms.

Shame this game isn't creating more buzz amongst the fans.

I'll be playing on PC (added my steam info in the appropriate group). I believe the game will create a dedicated following like ACM did and groups willing to play will always pop up.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Jarac on Aug 20, 2021, 12:55:13 PM
I'm tempted to pre-order the Digital Deluxe edition just to get some of the goodies for pre-ordering and I will likely get the game day-one, anyway. The streamers seem to be having fun, and the previews for the game seem positive, if a little cautious about the game's longevity. I want the game to succeed, because having a one-two punch of Isolation and a successful Fireteam Elite would be very good for the franchise. To this day, the stink of Colonial Marines still haunts this franchise. Luckily, my friends were the ones approaching me about this game instead of the other way around. So outside of the fanbase, there is excitement for it. That's good to see.

My main complaint is still the three-player limit. Like, c'mon. It should have been four!
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Aug 20, 2021, 01:44:20 PM
To be honest with you, I wouldn't blame anyone for passing on the Deluxe Edition, especially if they're strapped for cash. I purchased the Deluxe Edition personally because I wanted to support the game, but the Deluxe Edition goodies are on the weaker side in my opinion for an extra $30 dollars.

It might be worth it when all is said and done; after the seasonal dlc bundles are revealed, but that is all a leap of faith contingent on hopefully🤞liking the game enough that you'll still be playing regularly 4 seasons later AND hopefully🤞liking these unknown cosmetics that you have pre-paid for. :)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Aug 20, 2021, 02:30:35 PM
Yeah I went for the basic game myself.

4 more days!
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Dachande on Aug 20, 2021, 02:59:56 PM
Quote from: Voodoo Magic on Aug 20, 2021, 01:44:20 PM
To be honest with you, I wouldn't blame anyone for passing on the Deluxe Edition, especially if they're strapped for cash. I purchased the Deluxe Edition personally because I wanted to support the game, but the Deluxe Edition goodies are on the weaker side in my opinion for an extra $30 dollars.

It might be worth it when all is said and done; after the seasonal dlc bundles are revealed, but that is all a leap of faith contingent on hopefully🤞liking the game enough that you'll still be playing regularly 4 seasons later AND hopefully🤞liking these unknown cosmetics that you have pre-paid for. :)

I believe that if you buy the base game, you can still get the deluxe stuff as an upgrade at a later point. So even if you can't afford it now, it's bot going to be unobtainable
Title: Re: Aliens: Fireteam Elite Catch All
Post by: StanSwitek on Aug 20, 2021, 03:17:02 PM
If anyone here is going to play it on a PS4 Pro, I'd love to hear how it runs. Ever since the ps4 port of Cyberpunk (where so many customers were "Punk'd") I've been trigger shy.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Aug 20, 2021, 05:04:48 PM
I'll be running it on a PS4 Pro so I'll try to remember to post my thoughts.

Quote from: Dachande on Aug 20, 2021, 02:59:56 PM
I believe that if you buy the base game, you can still get the deluxe stuff as an upgrade at a later point. So even if you can't afford it now, it's bot going to be unobtainable

Hmm. Well hopefully it will ultimately (in the long run) be a bit cheaper, at the very least?

But still, sheesh. At least Predator Hunting Grounds Deluxe Edition gave you a digital graphic novel, art book, exclusive theme & skins, and early access to items for forking over more of your hard earned cash... on top of the pre-order exclusive Jungle Hunter skin.

Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kailem on Aug 20, 2021, 05:49:27 PM
As soo as they said all the "Endeavour Pass" content would ultimately be free for everyone after a certain period of time I decided to go with the regular version. I'm hoping to get the "Veteran's Pack" DLC separately though, so hopefully they'll have that up day one.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Aug 20, 2021, 10:46:29 PM
I heard a rumor that physical copies have been released in the UK early.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: The Necronoir on Aug 21, 2021, 07:00:48 AM
Quote from: Kailem on Aug 20, 2021, 05:49:27 PM
As soo as they said all the "Endeavour Pass" content would ultimately be free for everyone after a certain period of time I decided to go with the regular version. I'm hoping to get the "Veteran's Pack" DLC separately though, so hopefully they'll have that up day one.

When did they say that? It was confirmed that any additional gameplay-related content will be free (i.e. missions and classes), but presumably that's on top of whatever the Endeavor Pass contains (i.e. cosmetics, etc).
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Gemini on Aug 21, 2021, 12:42:26 PM
Went into Game today here in the UK and physical copies were for sale on the shelves! Unexpected
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Aug 21, 2021, 12:45:46 PM
That seems to happen with every title one place or another.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kailem on Aug 21, 2021, 01:12:42 PM
Quote from: The Necronoir on Aug 21, 2021, 07:00:48 AM
Quote from: Kailem on Aug 20, 2021, 05:49:27 PM
As soo as they said all the "Endeavour Pass" content would ultimately be free for everyone after a certain period of time I decided to go with the regular version. I'm hoping to get the "Veteran's Pack" DLC separately though, so hopefully they'll have that up day one.

When did they say that? It was confirmed that any additional gameplay-related content will be free (i.e. missions and classes), but presumably that's on top of whatever the Endeavor Pass contains (i.e. cosmetics, etc).

You know, looking back on the tweet that I thought confirmed it, I think I just misinterpreted their meaning.

https://twitter.com/AliensFireteamE/status/1419341766520713218

At first I thought the bit that says "Endeavour Pass content will become available over time in seasonal releases" meant they'd be releasing it for free eventually, but I think it's just clarifying it'll be coming out in instalments rather than all at once.

But regardless, if I see anything in there that I really, really want, I'll just get the DLC pass separately, since they've already said it'll be available outside of the deluxe edition.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Drukathi on Aug 21, 2021, 02:07:03 PM
Somebody get the list of all enemies? Share if you have.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kailem on Aug 21, 2021, 02:13:29 PM
There's a thread about halfway down the page that has all the ones we've seen so far.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Aug 21, 2021, 02:26:30 PM
I saw on reddit that IGN let their score slip early by accident. Not sure of true but if it is they gave it a

Spoiler
7/10
[close]

Which isn't too bad actually, better than I had feared. Can't wait to read the reviews.

I'm also seeing a lot of positive talk from the folks who have it early.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Gemini on Aug 21, 2021, 03:22:59 PM
Quote from: Voodoo Magic on Aug 21, 2021, 12:45:46 PM
That seems to happen with every title one place or another.
Interesting. I almost pulled the trigger and did an impulse buy. Kinda wanna see the reviews first though. From everything we know so far, 7/10 seems about right. No masterpiece just good solid fun and I'm sure playing with friends will be a hoot.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Aug 23, 2021, 01:38:38 AM
https://m.youtube.com/watch?v=TaPOEDaR2ns

Seeing some gameplay videos on YouTube. Almost time, just a couple more days.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Still Collating... on Aug 23, 2021, 01:29:13 PM
There's a lot of gameplay on youtube. I'm just mad we don't get to see how the higher difficulties play out since most of the gameplay is on Standard or on Casual.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Aug 23, 2021, 01:37:22 PM
I feel like I'm the only one on the planet having to wait for the actual game's release date to play.... :-\
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kailem on Aug 23, 2021, 02:01:00 PM
I'll be waiting until afterwards at this point, as I still haven't gotten any shipping confirmation yet.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Aug 23, 2021, 03:07:16 PM
Oh. Yeah. That's even worse. Sorry.

I pre-ordered mine via the Playstation store. Like Predator: Hunting Grounds I figured I'd get my hands on a cheap physical copy later.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Stitch on Aug 23, 2021, 03:24:03 PM
I'm still on the fence as to whether I'm going to pick it up at all. Might get it second hand when it's gone down in price. I don't know what it is, but it hasn't hyped me up at all.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Aug 23, 2021, 03:59:02 PM
Pretty much how I feel honestly.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Aug 23, 2021, 06:08:27 PM
https://twitter.com/RogelioD/status/1429822670015586308
Title: Re: Aliens: Fireteam Elite Catch All
Post by: judge death on Aug 23, 2021, 07:12:21 PM
Now waiting for the release so I can install it and give it a try :D
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Aug 23, 2021, 09:02:41 PM
Just came up with an update on XBOX live. Hopefully it'll just let me play once it's downloaded lol but probably not.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PVTDukeMorrison on Aug 23, 2021, 10:05:21 PM
I remember when isolation came out I was in college and I could download and play it a day early for some reason, was really hoping that would be the case for fireteam but oh well. What really sucks is that its just shy of 30gb so I cant pre-download it on steam
Title: Re: Aliens: Fireteam Elite Catch All
Post by: StanSwitek on Aug 23, 2021, 11:03:04 PM
Here's some PS4 footage, if anyone was interested but me. Looks like it runs pretty decently.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Sabres21768 on Aug 24, 2021, 03:33:35 AM
I need someone to go ahead and start working on the First Person mod for this.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Some Old Dude on Aug 24, 2021, 04:26:40 AM
Bought it today. Very keen to indulge my Colonial marine power fantasies  ;D
Title: Re: Aliens: Fireteam Elite Catch All
Post by: ChanceVance on Aug 24, 2021, 06:03:47 AM
Bought it today. None of my friends own an Xbox and none of them are even AVP fans anyway so if anyone is also deprived of friends to play this game with, maybe we can join up.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: spychi on Aug 24, 2021, 10:35:26 AM
I am loving it so far not gonna lie, shooting xenos is always good sport
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Jarac on Aug 24, 2021, 11:48:04 AM
It was unlocked at 11 PM last night on Steam. Two friends and I downloaded and started playing. We played for almost three hours and got through the first campaign. It's actually really fun! Having two other people to play with and playing on Intense is the way to go.

We shit our pants every time a Warrior appeared.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: SuperiorIronman on Aug 24, 2021, 12:08:43 PM
Played a bit earlier and this is certainly something.

Y'know how we dunked on the Warrior for being slow? Well it is, but basically by the time we first encountered one we had a bot, a potato, and myself and I'm the last one standing. You'd think the health bar depleting would kill it but it keeps going for the bottom dotted health bar and because I ran with a potato and an A.I we naturally lost as soon as we encountered it. Because apparently a damage sponge is supposed to be fun. And thing is that it wasn't even what did damage, it's the copious amounts of runners who can deal damage before the attack animation even ends. So I'm basically carrying the team and because the runners did all the work it could run up to me and instant kill me.

There's also no introduction to enemy types which I think is a mistake.
We got introduced to a bursting enemy out of nowhere with no comment on it until after it died but by that point we already took damage. We then encountered the red xeno (I think it's the spitter) which pounced on me with no warning or comment by "not Zeus". We encountered a Drone whom showed up out of nowhere which is fine, I was expecting it to show, but if you wait a moment and run around corners the A.I doesn't know how to track you. So we basically baited the A,I into charging so we could gun it down. The warrior was the only one that got commented on before it showed up but it's comments like "big signal" which doesn't tell me anything.

I contrast this to Hunting Grounds which while loadouts can vary, because both sides can play as the other you have an idea of what all default classes do. And because all Predators fight the same with tweaks you have to learn as you go, but generally know how the Predator works. Here if you go around the corner I'm half expecting the Queen to show up with wings for all the warning it gives.


Well we tried again and the game crashed. I don't know why but we had a drop in framerate, audio cut in places, was garbled, xeno animations sometimes never played, and sometimes they'd fall through the floor. We dealt with the red xeno again and before it even reached us it fell through the door opening never to be seen again. The Xeno whom you see at the start of the level can be killed btw, but he to fell through the floor before we finished pumping rounds into it. We had a few during the horde segment as well.

Also for the love of god, if you have nothing to say on mic in party chat, turn it off. Mic audio just aint working so if you're making call outs you just sound like a Deathtrooper, I can hear you, I cannot understand you.

Like I just want to get through the first f**king level and I cannot do that.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Aug 24, 2021, 01:07:48 PM
There's no option to mute other players?




Hopefully my pre-order automatically & successfully downloaded onto my PS4 Pro overnight and I'll be trying it out for my first time later on tonight! Woot!
Title: Re: Aliens: Fireteam Elite Catch All
Post by: SuperiorIronman on Aug 24, 2021, 01:39:34 PM
Quote from: Voodoo Magic on Aug 24, 2021, 01:07:48 PM
There's no option to mute other players?




Hopefully my pre-order automatically & successfully downloaded onto my PS4 Pro overnight and I'll be trying it out for my first time later on tonight! Woot!

It might be there and I just missed it but the fact of the matter is that audio just doesn't work properly. Be it chat or in-game.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kailem on Aug 24, 2021, 01:59:10 PM
Quote from: SuperiorIronman on Aug 24, 2021, 12:08:43 PMY'know how we dunked on the Warrior for being slow? Well it is, but basically by the time we first encountered one we had a bot, a potato, and myself and I'm the last one standing. You'd think the health bar depleting would kill it but it keeps going for the bottom dotted health bar and because I ran with a potato and an A.I we naturally lost as soon as we encountered it.

From the videos I've seen it looks like it's working on the typical MMO/RPG/looter shooter armour mechanics where the coloured top bar is its "armour", which can be depleted faster by using the weapon type corresponding to its colour (if it's yellow I'm assuming that means it's more susceptible to fire damage). It's just one of those "things" that a lot of games do now, like "common," "uncommon", "rare", "epic" and "legendary"-tiered loot that's all the same colour.

Meanwhile I'm still waiting for the courier status to update to them even having received my copy yet, so I'm really starting to doubt that it'll be arriving today.

Sure glad GAME added that £5 mandatory shipping charge to everything now! :P
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Aug 24, 2021, 02:13:00 PM
I could have stayed up till midnight to play but thats not happening with my work schedule. Hopefully I'll be ready to play when I get home from work today.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Aug 24, 2021, 02:14:31 PM
Quote from: 426Buddy on Aug 24, 2021, 02:13:00 PM
I could have stayed up till midnight to play but thats not happening with my work schedule. Hopefully I'll be ready to play when I get home from work today.

Same boat I'm in.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PVTDukeMorrison on Aug 24, 2021, 02:21:04 PM
I made that mistake last night, work ain't fun right now
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Mister T on Aug 24, 2021, 02:57:43 PM
So far I'm not impressed.  It reminds me of a mashup of Just Cause and Gauntlet.


Good soundtrack, however, the game relies on a lot of bursting pipes to try an elicit a startled response from the player.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Sabres21768 on Aug 24, 2021, 10:30:49 PM
Quote from: Voodoo Magic on Aug 24, 2021, 01:07:48 PM
There's no option to mute other players?
Which is exactly why I'll be playing it with the bots.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: I was right on Aug 24, 2021, 11:42:03 PM
This game is really nice looking and sounding, but so boring and not at all how an aliens game should play. I feel no tension or panic when faced by xenomorphs and that's wrong. Even the characters seem bored and like their jobs are not terrifying.

Why must you fail me, everyone who gets a hold of the rights to universes I loved.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Vrastal on Aug 25, 2021, 05:43:49 AM
Its what i thought it would be and im loving it.

Was playing with two randoms and one disconnected after 45 secs. So me and rhis other guy made it to the last section of the map before getting overwhelmed. Took us close to 40 minites just the two of us.

Its a fun game. Bot perfect but worth thr 40$ standard edition price tag.

I am interrsted to know what happened to it being an "mmo"

I hope we get a model viwer because the aliens look amazing and i hope we get to play as aliens at some point
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Some Old Dude on Aug 25, 2021, 06:30:42 AM
So yeah this is extremely basic so don't expect an Isiolation level masterpiece or even anything as involved as the pretty good 2010 AVP game. But it's a super fun shooter. I like the inventiveness of using different aliens from all the films as varied enemies. The Alien3 runners swarm you, what looks like the Resurrection drones stand back and lob acid spit, either the Big Chap or an Aliens drone (I think it's the domeless/ribbed for her pleasure head but the game is so damn chaotic I can't stop and check it out) stalks you Isolation style and mauls you and is extremely hard to kill. They even do a variation of those explody Colonial Marines ones. That's just off the first level alone.

So far it's a lot of fun but it's entirely about as deep as a puddle, don't expect get anything other than the video game equivalent of the hive scene from Aliens. I can't wait to play this with mates.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Grimtaur on Aug 25, 2021, 10:36:05 AM
Totally loving the game. I have but simple gripes, such as:

I feel that the effects sounds are too soft, like falling vent covers etc. to keep you on your toes. Same goes for gunfire, it sounds very low volume compared to the rest of the overall game sound.

The motion tracker is also veeery quiet. I want that panicking loud beep.

Just another little nag that I have is that (as I've experienced so far) is that the motion tracker doesn't pick up the aliens in the vents until the moment they pop out of them. I would expect to see them rushing towards you on the motion tracker, in the vents.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: judge death on Aug 25, 2021, 12:06:52 PM
So far from the two hours I could play:
Where is my pulse rifle? This is some new version with less ammo than the normal one? Its uglier and no grenade launcher? This pulse rifle is a let down to me.

The alien warrior is too brown, should be more black and blue, to me it looked brown like the resurrection drones did, will have to recheck when I get home and more time to study it.

AI are useless, can forget about beating this game on harder difficulties alone.

The marines facial look and customs one can do is way too little and limited, not many haircuts one can chose from or edit ones charachter and armour and stuff besides weapons are very limited. Preodrering this game in that sense was a waste of money, dlc might make it worth the money later.

Charachters dont move their mouths when they talk, very stiff models.

Like acm the holes and ducts the aliens use isnt even textured and just a hole on the wall, dont lead anywhere. Same issue as acm.

Else on the plus side besides others said: its fun and the alien models move amazingly well but the game is shallow and I dont see reasons why to keep replay it to earn money, money for what exactly? There isnt anything i teresting to buy for the charachter :/ but its a solid horde shooter, could kill xenos easily with the pistol, shall see if I can do it easily with meelee too when im home.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Aug 25, 2021, 12:12:45 PM
The Alien Warrior's naturally black and brown just like the Alien Runner, just that James Cameron's got a fondness for blue lighting, and David Fincher a fondness for natural lighting and red.

(https://content.propstore.com/auction/la2017/listings/71695/img01med.jpg)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: judge death on Aug 25, 2021, 12:16:31 PM
We hacve secveral behind the scenes of both colors :p but yes they used brown highlights but when I faced them in the game it was all brown, no black almost.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Mister T on Aug 25, 2021, 03:34:41 PM
The Steam version got an "update" this morning... 83.2 megabytes... It's been 4 hours since the "download" portion was completed, however, the game says "2 days, 3 hours" to finish the "update."

I've turned off the computer and restarted the "update" 4 times; same result.

A broken game with a broken "fix."
Title: Re: Aliens: Fireteam Elite Catch All
Post by: StanSwitek on Aug 25, 2021, 03:41:35 PM
Quote from: Mister T on Aug 25, 2021, 03:34:41 PM
The Steam version got an "update" this morning... 83.2 megabytes... It's been 4 hours since the "download" portion was completed, however, the game says "2 days, 3 hours" to finish the "update."

I've turned off the computer and restarted the "update" 4 times; same result.

A broken game with a broken "fix."

This sounds like a Steam issue to me, not with the game itself.. I've had updates hang for me as well from time to time. Sometimes you have to clear your download cache (in settings), I know there are other solutions as well out there.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Aug 25, 2021, 03:42:47 PM
Was just going to say that sounds like a steam issue not a game issue.

Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kailem on Aug 25, 2021, 05:05:32 PM
Quote from: Vrastal on Aug 25, 2021, 05:43:49 AMI am interrsted to know what happened to it being an "mmo"

It's possible that we just assumed it would be "mmo-like" based on the early info that leaked making it sound that way. Or it could be that that's what it originally started out as and that changed slightly somewhere in development.

It certainly still has some very Destiny-esque elements, like the hub area with vendors and the unlockable attachments increasing your character's overall "combat rating" that needs to be at a certain threshold to tackle the more difficult stuff.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Aug 25, 2021, 05:07:01 PM



Quote from: Kailem on Aug 25, 2021, 05:05:32 PM
Quote from: Vrastal on Aug 25, 2021, 05:43:49 AMI am interrsted to know what happened to it being an "mmo"

It's possible that we just assumed it would be "mmo-like" based on the early info that leaked making it sound that way. Or it could be that that's what it originally started out as and that changed slightly somewhere in development.

It certainly still has some very Destiny-esque elements, like the hub area with vendors and the unlockable attachments increasing your character's overall "combat rating" that needs to be at a certain threshold to tackle the more difficult stuff.

This is something I intend to ask when we have Cold Iron on.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Aug 25, 2021, 05:26:40 PM
Quote from: Kailem on Aug 25, 2021, 05:05:32 PM
It's possible that we just assumed it would be "mmo-like" based on the early info that leaked making it sound that way.

We definitely didn't assume it. It came out of the Alien Blackout press release and got us all pumped!

"FoxNext Games' studio, Cold Iron Studios, is also currently at work on a massively multiplayer online shooter set in the Alien cinematic universe for consoles and PC."

https://d3go.com/news/press-release-new-alien-game-from-foxnext-and-d3-go/
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kailem on Aug 25, 2021, 05:44:55 PM
Oh yeah, I'd forgotten about that! Definitely took the "massively" out of the multiplayer at somewhere along the line then! :laugh:
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Aug 25, 2021, 06:10:46 PM
It's massively unmassive!  :laugh:
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Drukathi on Aug 25, 2021, 06:23:41 PM
Quote from: I was right on Aug 24, 2021, 11:42:03 PM
This game is really nice looking and sounding, but so boring and not at all how an aliens game should play. I feel no tension or panic when faced by xenomorphs and that's wrong. Even the characters seem bored and like their jobs are not terrifying.

It should? Not of course!

Title: Re: Aliens: Fireteam Elite Catch All
Post by: Leggs.stl on Aug 25, 2021, 06:30:35 PM
Quote from: Corporal Hicks on Aug 25, 2021, 05:07:01 PM
<blockquote class="twitter-tweet"><p lang="en" dir="ltr">Thank you! Our little team put their all into this launch. You'll see the first add when we drop out first new class Sep 8th!</p>— Higgs (@MattHighison) <a href="https://twitter.com/MattHighison/status/1429837199260872706?ref_src=twsrc%5Etfw">August 23, 2021</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>


Quote from: Kailem on Aug 25, 2021, 05:05:32 PM
Quote from: Vrastal on Aug 25, 2021, 05:43:49 AMI am interrsted to know what happened to it being an "mmo"

It's possible that we just assumed it would be "mmo-like" based on the early info that leaked making it sound that way. Or it could be that that's what it originally started out as and that changed slightly somewhere in development.

It certainly still has some very Destiny-esque elements, like the hub area with vendors and the unlockable attachments increasing your character's overall "combat rating" that needs to be at a certain threshold to tackle the more difficult stuff.

This is something I intend to ask when we have Cold Iron on.

This is surprising to me. I was matched with a Recon Player last night. The class perks are pretty cool, but they annihilated the frames on my ps4.

Recon uses the Fifield pups to grant players wall hacks. Super useful in the 4th campaign where there's just non stop xenos
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Zeppi on Aug 25, 2021, 10:21:46 PM
Not loving it so far - lack of story and cutting corners just makes it feel like a standard arcade shooter and not the immersive experience I was hoping for. Plays better than ACM but it doesn't excite or intrigue me, I'm sorry to say. Replayability for me, is low. Pulse Rifle sounds flat.. overall this is a disappointment. Mature games like Isolation are the future, not generic shooters.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: SuperiorIronman on Aug 25, 2021, 11:03:25 PM
Is anybody even playing this? Got one full team all day. Matchmaking has also crashed on me.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: judge death on Aug 25, 2021, 11:46:25 PM
Quote from: Zeppi on Aug 25, 2021, 10:21:46 PM
Not loving it so far - lack of story and cutting corners just makes it feel like a standard arcade shooter and not the immersive experience I was hoping for. Plays better than ACM but it doesn't excite or intrigue me, I'm sorry to say. Replayability for me, is low. Pulse Rifle sounds flat.. overall this is a disappointment. Mature games like Isolation are the future, not generic shooters.
Isolation is a masterpiece and is easily the best alien game ever created, this is more a arcade shoter so its something one beat ina  few hours and is done with.


Is anybody even playing this? Got one full team all day. Matchmaking has also crashed on me.

I played 3 hours now, got one team once, rest was with AI bots.
Encountered several bugs like after I exited one room and went back: The interior was gone and could see space outside xD
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Aug 26, 2021, 12:18:44 AM
Quote from: SuperiorIronman on Aug 25, 2021, 11:03:25 PM
Is anybody even playing this? Got one full team all day. Matchmaking has also crashed on me.

PS Matchmaking crashed on me too. But, yep, people are playing, some with bots:

https://www.avpgalaxy.net/forum/index.php?topic=65150.0
Title: Re: Aliens: Fireteam Elite Catch All
Post by: SuperiorIronman on Aug 26, 2021, 01:04:12 AM
I figure they aren't on these boards but the person who decided to use the "No HUD" challenge card can f**k right off including the devs. You'd think at the very least you'd be able to see the prompts if you got pounced but no. That would make too much sense. Right at the end of the level as well. You'd think that something for the sake of mechanics would be there but that'd make too much sense.

And really the third campaign is just not fun. It's more horde. I like that we can shoot at these glowing orb things but the game is throwing the same tactics of just throwing shit at the player. Made worse that the game keeps shitting itself be it the servers or that the game simply cannot handle the load of enemies on screen that my frames dropped to the point I had no idea what was going on stacked on not having a HUD. Smoke signals would have better video quality.

I was warned about this in advance and apparently it gets worse with campaign 4.

Tried again, this thing is basically unplayable. I might just try to get through it later but I'm probably going to wait on some sort of stability patch.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Rorkes on Aug 26, 2021, 12:47:33 PM
I had my first play of this last evening. I was gutted at how little character and soul the game has. The marines have no personality, minimal effort has gone into creating a story, the aliens just aren't scary or dangerous and the game keeps crashing.  I'm giving it another go tonight and I'm lowering my expectations. The masterpiece that was Alien Isolation set a standard that it seems is impossible to beat
Title: Re: Aliens: Fireteam Elite Catch All
Post by: GreybackElder on Aug 26, 2021, 02:14:52 PM
I think the game has been fun. I read some reviews that seemed mostly positive. I went in with the expectations of this is going to be just a straight up shooter arcade style game a la left for dead. I wasn't disappointed. There has been some connectivity issues with match making but over it's been pretty smooth.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Aug 26, 2021, 02:19:04 PM
Quote from: GreybackElder on Aug 26, 2021, 02:14:52 PM
I think the game has been fun. I read some reviews that seemed mostly positive. I went in with the expectations of this is going to be just a straight up shooter arcade style game a la left for dead. I wasn't disappointed. There has been some connectivity issues with match making but over it's been pretty smooth.

Metacritic seems to be holding at 68% for PS5, 70% for PC and 70% Xbox SX.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Mister T on Aug 26, 2021, 03:50:50 PM
Like many others across all platforms, I have been unable to find ANYONE to play with.  I have only gotten live players ONCE in more than 40 rounds (I'm bedridden after some nasty surgery), and during that one live encounter, I was disconnected after a few minutes.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Aug 26, 2021, 04:04:08 PM
Quote from: Mister T on Aug 26, 2021, 03:50:50 PM
Like many others across all platforms, I have been unable to find ANYONE to play with.  I have only gotten live players ONCE in more than 40 rounds (I'm bedridden after some nasty surgery), and during that one live encounter, I was disconnected after a few minutes.

Yeah, a bunch of us have been frustrated with the very same thing.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Vrastal on Aug 26, 2021, 05:02:19 PM
I really hope they give the communiry tools to make our own campaigns and maps. It would help keep the game alive for a long time
Title: Re: Aliens: Fireteam Elite Catch All
Post by: judge death on Aug 26, 2021, 05:13:54 PM
Quote from: Rorkes on Aug 26, 2021, 12:47:33 PM
I had my first play of this last evening. I was gutted at how little character and soul the game has. The marines have no personality, minimal effort has gone into creating a story, the aliens just aren't scary or dangerous and the game keeps crashing.  I'm giving it another go tonight and I'm lowering my expectations. The masterpiece that was Alien Isolation set a standard that it seems is impossible to beat
With the third person view and how the game is structured I think a tactical shoter where you give orders and lead your squad and can place the bots and order them around would been better than this aproach and could then give this a bigger story and the marines some progression and development.
I think that would had also opened up a lot more customising options and choices.


BTW: I tried meele fighting: a runner can be killed with 3 punches and the others with 4-5 hits, kinda weak aliens, but due to they swarm you in numbers, using meele is a bad choice but in 1 vs 1: no problem.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Aug 26, 2021, 06:07:57 PM
Meeling an Alien is a death sentence on most situations unless the Alien is by itself and is a Runner
Everything else will beat your ass
Title: Re: Aliens: Fireteam Elite Catch All
Post by: judge death on Aug 26, 2021, 06:09:35 PM
Only due to them attacking on mass, one runner vs marine: marine will always win :P But then again this game is going for arcade so its to be expected :P
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Aug 26, 2021, 06:10:41 PM
Lol try meleeing it on intense or above, it will leave your ass gaping
Title: Re: Aliens: Fireteam Elite Catch All
Post by: judge death on Aug 26, 2021, 06:11:32 PM
Quote from: PAS Spinelli on Aug 26, 2021, 06:10:41 PM
Lol try meleeing it on intense or above, it will leave your ass gaping
I did and won ;)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Aug 26, 2021, 06:34:31 PM
Quote from: judge death on Aug 26, 2021, 06:11:32 PM
Quote from: PAS Spinelli on Aug 26, 2021, 06:10:41 PM
Lol try meleeing it on intense or above, it will leave your ass gaping
I did and won ;)
I'm gonna call bs on that, as I just tried doing that and got downed in 5 seconds and the Drone wasn't even close to half HP
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Aug 26, 2021, 06:38:14 PM
Yeah I couldn't down anything but the runner on the regular difficulty
Title: Re: Aliens: Fireteam Elite Catch All
Post by: IMayBeSynthetic on Aug 26, 2021, 08:29:41 PM
"The development team at Cold Iron Studios today also unleashed post-launch content, adding Horde Mode and graphics optimizations with the Day One patch. On September 8, the studio is launching Season One, with a new character class, "Phalanx," along with new weapons and new rewards for players.

I still have to read Phalanx, any idea what that could be referring to?

Source: https://www.focus-home.com/en-us/news/aliens-fireteam-elite-shows-off-high-octane-action-in-launch-trailer-to-celebrate-consoles-and-pc-release
Title: Re: Aliens: Fireteam Elite Catch All
Post by: judge death on Aug 26, 2021, 08:38:38 PM
Quote from: PAS Spinelli on Aug 26, 2021, 06:34:31 PM
Quote from: judge death on Aug 26, 2021, 06:11:32 PM
Quote from: PAS Spinelli on Aug 26, 2021, 06:10:41 PM
Lol try meleeing it on intense or above, it will leave your ass gaping
I did and won ;)
I'm gonna call bs on that, as I just tried doing that and got downed in 5 seconds and the Drone wasn't even close to half HP
Why would I lie? Im prussian and its against my lifestyle to lie.

But to showcase I did kill Xeno runners with just melee punching, I managed to do it on two in the early part, but the second might been injured from the bots, at the end, the last one I kill was purely by myself and punched it to death and it was on intense settings^^ Had to run like paranoid to get to a runner I could melee without the bots coming in the way xD

Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Aug 26, 2021, 10:28:22 PM
Bruh you said you killed a Drone with melee on Intense
Title: Re: Aliens: Fireteam Elite Catch All
Post by: judge death on Aug 27, 2021, 04:46:54 AM
Was in a meeting and in that hurry wrote the wrong type, thats my fault. meant the runner like in my first post and the easier aliens. drones and warriors or the deadlier ones hell no, then its like you said: you are screwed if you try :p
Title: Re: Aliens: Fireteam Elite Catch All
Post by: axor on Aug 27, 2021, 10:01:17 AM
I do not understand people's problem regarding connectivity and bugs. I had zero bugs and I would find a team super fast. Well under 2 minutes....but I play on the PC so this could be the difference, or I am just lucky.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Aug 27, 2021, 12:54:50 PM
Quote from: axor on Aug 27, 2021, 10:01:17 AM
I do not understand people's problem regarding connectivity and bugs. I had zero bugs and I would find a team super fast. Well under 2 minutes....but I play on the PC so this could be the difference, or I am just lucky.

It seems the reoccurring problem has occurred with console players. Apparently for a lot of them, it seems to be fixing itself, so along with yesterday's update, that's hopeful.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Samhain13 on Aug 27, 2021, 01:31:16 PM
I play on PC and almost never find other players, never found a full team. Unless I got friends to invite online I got to go solo. And then some of them get stuck in the loading screen when the mission is starting. Matchmaking is worse than phg. Pathetic.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Some Old Dude on Aug 27, 2021, 01:52:59 PM
I can't for the life of me exfil in that last level of the first mission. I hit the last button, we get swarmed with drones and they kill us all.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Samhain13 on Aug 27, 2021, 02:04:38 PM
There are many bugs in regards to exfills. Last mission of Priority 1: The 4 warriors are suppose to appear when the dropship becomes available to escape, so you don't have to fight them, but first time I tried with others they appeared before that, then 4 more came after but since we were all at low hp from the previous battle one guy got down and the rest couldn't escape since everyone needs to reach the dropship to end the mission. On our retry the 4 warriors only appeared when they should then we won fine.

Even at casual the game is unplayable solo, the bots are retarded meatshields and the game is balanced around having 3 players, even if your combat rating is higher than the mission you are overwhelmed to the number of enemies or your ammo runs out. Third mission at second campaign I have to deal with multiple heavy androids + dozen bastards shooting at me at once its a mess. Game is balanced around playing with others but retarded matchmaking wont allow you to find others. Potato game developers.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: SpreadEagleBeagle on Aug 27, 2021, 02:21:31 PM
Melee actually hurts the Aliens!?! Wow... That's really, really lame. I thought it just stunned and halted them, or pushed them back.

Man, they really turned the Aliens into weak, weak, weak cannon fodder in this one. Either that or lumbering lobotomized weightlifters with an affinity to flex and roar.

Yeah, I know, it's going for arcade fun, but you lose all the character of the franchise when you can literally push and punch a xeno to death, not only that you can also and/or outrun them and/or outmanouver them with quite ease. Zero fear.

I've watched a few video of people playing the game on Extreme difficulty and Insane difficulty, and although the players behave less cocky and super hero like and often don't get very far, the problem still remains: Enemies are only dangerous if there are a looottt of them and they manage to swamp you, or cornering you in the case your squadmates have fallen already. I feel like the standard Runner should be like the Prowler with the death splash of a Burster - that would make things a lot more interesting (...and realistic). 

Anyways, watching those Extreme & Insane difficulty gameplay videos I can't for the love of god understand why anyone would ever choose to play the game on Standard or Intense the second time you play through the campaign or when playing it on horde mode.


Title: Re: Aliens: Fireteam Elite Catch All
Post by: judge death on Aug 27, 2021, 03:15:38 PM
Can only play those difficulties if you beat the game on the start difficulties: standard or intense. As someone else said: beating missions alone with bots is from my tries almost impossible on intense. Is on third mission now on standard.
If someone has besten the game alone with bots only on intense I would love to hear it or higher difficulties :)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Aug 27, 2021, 03:20:09 PM
I beat the first campaign alone on standard  ;D
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Aug 27, 2021, 09:44:07 PM
Quote from: SpreadEagleBeagle on Aug 27, 2021, 02:21:31 PM
Melee actually hurts the Aliens!?! Wow... That's really, really lame. I thought it just stunned and halted them, or pushed them back.

Man, they really turned the Aliens into weak, weak, weak cannon fodder in this one. Either that or lumbering lobotomized weightlifters with an affinity to flex and roar.

Yeah, I know, it's going for arcade fun, but you lose all the character of the franchise when you can literally push and punch a xeno to death, not only that you can also and/or outrun them and/or outmanouver them with quite ease. Zero fear.

I've watched a few video of people playing the game on Extreme difficulty and Insane difficulty, and although the players behave less cocky and super hero like and often don't get very far, the problem still remains: Enemies are only dangerous if there are a looottt of them and they manage to swamp you, or cornering you in the case your squadmates have fallen already. I feel like the standard Runner should be like the Prowler with the death splash of a Burster - that would make things a lot more interesting (...and realistic). 

Anyways, watching those Extreme & Insane difficulty gameplay videos I can't for the love of god understand why anyone would ever choose to play the game on Standard or Intense the second time you play through the campaign or when playing it on horde mode.
It does exactly 5 damage, and is a death sentence to do it on anything that isn't a Runner, Melee is straight up suicide no matter which Alien on the 3 higher difficulties, and believe me, the Aliens in this game aren't a joke, playing with the infinite Drone card is a blast because it makes the game really tense, I'd say this game respects the OG Drone and Warriors way more than others in the franchise
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Some Old Dude on Aug 28, 2021, 06:29:28 AM
Quote from: 426Buddy on Aug 27, 2021, 03:20:09 PM
I beat the first campaign alone on standard  ;D

Teach me your wisdom oh great one! 😭🙏
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Aug 28, 2021, 02:46:06 PM
Quote from: Some Old Dude on Aug 28, 2021, 06:29:28 AM
Quote from: 426Buddy on Aug 27, 2021, 03:20:09 PM
I beat the first campaign alone on standard  ;D

Teach me your wisdom oh great one! 😭🙏

:laugh:

Did your bots survive 426?
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Aug 28, 2021, 04:00:02 PM
They did!  ;D my bots have not been as issue, actually they have been better than me on a few occasions. I let them take the lead in firefights and try to keep the aliens focused on them. The hard part is having to go hit switches because they just follow you instantly.

However the first mission of the second campaign we all were killed but I think it was because I got distracted looking for secret chests lol.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: SpreadEagleBeagle on Aug 28, 2021, 04:28:14 PM
@Judge Death
Ok, I didn't know that. That explains a lot though as I started getting annoyed with the absolute majority of people posting videos of them wading through Xenos on Standard difficulty.

So in order to play on Extreme difficulty you have to finish the game on Intense first or does finishing the game on Intense difficulty open up both Insane difficulty and Extreme difficulty?


@PAS Spinelli
Ah OK, so 426 guy is just very determined, stubborn and good at melee when it comes to this game. For the general player melee is just a last resort response when getting grappled or overrun.

I agree that the Drone has been treated well, which I think is basically hint to Alien: Isolation. I wish it would be even sneakier and spawn closer to the player. The Warrior on the other hand is way too slow once it attacks and the flexing and roaring is just dumb and makes it way too easy to kill.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: judge death on Aug 28, 2021, 04:38:04 PM
@SpreadEagleBeagle
Its enough to beat the game on easiest difficulty, or standard, or intense to unlock all of the harder difficulties. :)
Although I havent yet managed to beat it on my own on intense but will report in when I do.

I look forward to try the harder difficulties and hopefully the runners will be just as hard to face in melee as witht he drone and warriors. OR they update the game and make melee as useless against runners like it is now against drones or warriors etc.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Aug 28, 2021, 08:45:18 PM
Quote from: SpreadEagleBeagle on Aug 28, 2021, 04:28:14 PM
@PAS Spinelli
Ah OK, so 426 guy is just very determined, stubborn and good at melee when it comes to this game. For the general player melee is just a last resort response when getting grappled or overrun.

I agree that the Drone has been treated well, which I think is basically hint to Alien: Isolation. I wish it would be even sneakier and spawn closer to the player. The Warrior on the other hand is way too slow once it attacks and the flexing and roaring is just dumb and makes it way too easy to kill.
Warriors are usually easy to kill when they are by themselves, but having one come with buddies makes things really hard, even on standard

I hope we get a card in the future that turns every Runner into weak Drones and every Prowler into weak Warriors tbh, to get a more retro Alien shooter feel haha
Title: Re: Aliens: Fireteam Elite Catch All
Post by: judge death on Aug 28, 2021, 08:55:32 PM
I would argue the warrior is still hard as f**k to face when you are alone against it, it will take a beating before going down. On intense it on level 1 has killed me maybe 3 times due to the bots being so dumb and let me face it alone xD But I like the warrior is so tough, reminds me of how they were like in aliens movie. :D
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Nukiemorph on Aug 29, 2021, 01:23:11 AM
Just finished the campaign.

Spoiler
I felt like the book was teasing the hunting lodge. I'm surprised that not only do we never see this lodge, we never get to see Pala Station at all. I was looking forward those settings.

Narrative-wise, it sounds like that's their next stop. Santos said we need to clear out the infested Pala Station on foot because Hoenikker doesn't want to nuke the engineer ruins. So maybe a fifth campaign or even some Horde Mode levels will let us explore Pala Station?
[close]
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Mister T on Aug 29, 2021, 04:15:38 PM
Cold Fish Studios, er, "Cold Iron studios" says they're releasing a new map next month; Just give them another few $$$ and it's all yours.

I, for one, thought that I was purchasing a complete game, not something that is sold piecemeal. I find the "micro-transaction" model to be vomitous in nature; it is, in my opinion, similar to 'bait and switch.'  "Oh, you thought you were getting the WHOLE story?  Well, gimme another $10 and I'll give you another small part."

Chicanery all around with this game developer.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kimarhi on Aug 29, 2021, 05:01:29 PM
Eh, it's already a better deal than destiny was.  39.99 for a modern game is pretty cheap, it's usually about 59.99 in the states.  It's per the course for modern online shooters.  Destiny was way worse on its release, AND it was more expensive.

You got a twenty dollar hole to utilize (or not utilize just don't buy anymore content) here.  Releasing this way also keeps players around the game for much longer.  Destiny 2 was released in 2017, and still releases content in 2021.  I think their are positives and negatives to this method.  Pros being: The game hangs around longer, it continually gets more polished, the developers utilized lessons learned on follow up games.  Division 2 and Destiny 2 being examples of things that were disliked in the first being improved upon in the second. 

Negatives are: You continually pay for shit.  Some developers might just mail it in and get money over updates that dont do anything to add to the game.  This is a problem that seems to plague indie developers with small staffs.  They will eventually do the bare minimum and get paid by customers for years after the fact to not advance the game in any meaningful way. 

I will play the wait and see game.  If the updates don't provide much content, then I'll bounce. 



Title: Re: Aliens: Fireteam Elite Catch All
Post by: Darkness on Aug 29, 2021, 05:19:17 PM
Any idea how I start Campaign 3? I did the final mission of the second campaign twice now and it still won't unlock.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Aug 29, 2021, 08:31:43 PM
Quote from: Mister T on Aug 29, 2021, 04:15:38 PM
Cold Fish Studios, er, "Cold Iron studios" says they're releasing a new map next month; Just give them another few $$$ and it's all yours.

I, for one, thought that I was purchasing a complete game, not something that is sold piecemeal. I find the "micro-transaction" model to be vomitous in nature; it is, in my opinion, similar to 'bait and switch.'  "Oh, you thought you were getting the WHOLE story?  Well, gimme another $10 and I'll give you another small part."

Chicanery all around with this game developer.
Why are you lying about the devs? They said all new content that isn't cosmetic is free.
(https://i.imgur.com/VyIsJf7.png)


Quote from: Darkness on Aug 29, 2021, 05:19:17 PM
Any idea how I start Campaign 3? I did the final mission of the second campaign twice now and it still won't unlock.
Talk to any NPC that gives off a grey notification
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Still Collating... on Aug 30, 2021, 11:19:14 AM
Quote from: Darkness on Aug 29, 2021, 05:19:17 PM
Any idea how I start Campaign 3? I did the final mission of the second campaign twice now and it still won't unlock.

You need to talk to Santos so he'll unlock the other campaign.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Aug 30, 2021, 02:11:20 PM
Quote from: Still Collating... on Aug 30, 2021, 11:19:14 AM
Quote from: Darkness on Aug 29, 2021, 05:19:17 PM
Any idea how I start Campaign 3? I did the final mission of the second campaign twice now and it still won't unlock.

You need to talk to Santos so he'll unlock the other campaign.

You might have to speak to people more than once. Unlocking the Horde after finishing all three campaigns was really buggy for me. After talking to the key people once and removing their priority exclamation points, I had to go back and talk to everyone again and shoot the breeze for it to work.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Jarac on Aug 30, 2021, 04:19:05 PM
My friend has been playing religiously, and I'm the bigger Alien fan, lol. Lot's of people buying and playing, having a good time. It's very good for the franchise.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: ChanceVance on Aug 31, 2021, 08:15:52 AM
3-3 keeps kicking my ass even on Standard, any tips for what I could personally do to try and help myself out? 

First time I tried as a gunner, it went well until the two stalkers showed up. 

Second time I was a Tech with a Demo and a bot. Somehow we lasted all the way until again the two stalkers showed up. 

Third time I thought I'd learnt from my previous two attempts. Went in as a Demo with a flamethrower and the missiles for crowd control. Same outcome. I actually destroyed the final engine thing and both the stalkers were down to like 10% health but so were my other teammates and they fell.

It's pissing me off big time.   
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Darkness on Aug 31, 2021, 11:13:03 AM
Quote from: Voodoo Magic on Aug 30, 2021, 02:11:20 PM
Quote from: Still Collating... on Aug 30, 2021, 11:19:14 AM
Quote from: Darkness on Aug 29, 2021, 05:19:17 PM
Any idea how I start Campaign 3? I did the final mission of the second campaign twice now and it still won't unlock.

You need to talk to Santos so he'll unlock the other campaign.

You might have to speak to people more than once. Unlocking the Horde after finishing all three campaigns was really buggy for me. After talking to the key people once and removing their priority exclamation points, I had to go back and talk to everyone again and shoot the breeze for it to work.

Talked to everyone. Still not unlocking. It was doing this on the preview build. Looks like I'm not the only one according to the discord.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Aug 31, 2021, 02:54:40 PM
I'm not sure if it was addressed in a patch or what but my matchmaking on XB has greatly improved, and I mean huge improvement.

I'm getting human team mates almost instantly now. Yesterday was my first time playing with real people that I didn't invite from my friends list actually.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Aug 31, 2021, 03:40:20 PM
Yeah, matchmaking is fixed for me as well. I'm not certain if it was the patch - a few people told me prior to the patch that they experienced the same problem but it eventually fixed/corrected itself. Whatever the case,, I'm just glad it works now.

Now I just wish it wouldn't disconnect me with connection issues 30 minutes into a match!  >:(  Interestingly enough, it's never happened in private match games - just with randomers. 🤔

Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Aug 31, 2021, 03:41:18 PM
Quote from: Darkness on Aug 31, 2021, 11:13:03 AM
Talked to everyone. Still not unlocking. It was doing this on the preview build. Looks like I'm not the only one according to the discord.

Ugh! That's horrible!
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Aug 31, 2021, 04:29:56 PM
Quote from: Voodoo Magic on Aug 31, 2021, 03:40:20 PM
Now I just wish it wouldn't disconnect me with connection issues 30 minutes into a match!  >:(  Interestingly enough, it's never happened in private match games - just with randomers. 🤔

It's likely the host dropping out.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Aug 31, 2021, 05:17:39 PM
Quote from: Corporal Hicks on Aug 31, 2021, 04:29:56 PM
Quote from: Voodoo Magic on Aug 31, 2021, 03:40:20 PM
Now I just wish it wouldn't disconnect me with connection issues 30 minutes into a match!  >:(  Interestingly enough, it's never happened in private match games - just with randomers. 🤔

It's likely the host dropping out.

(https://cdn.vox-cdn.com/uploads/chorus_asset/file/7298653/hudson2t7ugs.gif)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Mister T on Sep 01, 2021, 02:01:20 AM
Who keeps deleting my responses to POS Spinelli?

It's rather rude of you not to notify me.  I've been a member here for almost 10 years.  This is BS!!!
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Sep 01, 2021, 02:14:41 AM
bruh first you start spreading lies then you start throwing insults, get ahold of yourself will ya
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Sabres21768 on Sep 01, 2021, 02:39:57 AM
Quote from: Mister T on Sep 01, 2021, 02:01:20 AM
Who keeps deleting my responses to POS Spinelli?

It's rather rude of you not to notify me.  I've been a member here for almost 10 years.  This is BS!!!
You've been here 10 years and you only have 26 posts?
Title: Re: Aliens: Fireteam Elite Catch All
Post by: SuperiorIronman on Sep 01, 2021, 12:25:13 PM
Still unplayable for me.
Matchmaking is still broken and I got a new bug. Since Alpha and Beta are used instead of Human players they'll naturally follow you right? WRONG. Alpha and Beta stood in the same spot unmoving shooting off into the distance and as enemies kept spawning they'd remain there rather than leave through the door. So Alpha dies and Beta gets downed again. I circle back because I was baffled they refused to follow me. Naturally once I reach the end of the level Beta stands in the same place this time not shooting and gets overtaken easily by the horde.

This also went for sentry guns as they stood there and fired on nothing.

f**k this game.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Sep 01, 2021, 01:39:28 PM
Glad I haven't had any of those issues
Title: Re: Aliens: Fireteam Elite Catch All
Post by: SuperiorIronman on Sep 01, 2021, 02:11:04 PM
Quote from: 426Buddy on Sep 01, 2021, 01:39:28 PM
Glad I haven't had any of those issues

Dude I want this game to be over with. I just want to get to the damn end and the game adamantly refuses to just end.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Sep 01, 2021, 02:39:10 PM
Not me, I'm taking it slow. I'm actually just finishing the second campaign. Really enjoying the game myself.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Sep 01, 2021, 05:12:47 PM
Deleted. Enough. I'm trying to find out what went off, stop adding gasoline to the fire.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Sep 01, 2021, 05:24:51 PM
Thank you



Also @SuperiorIronman this is actually really specific, huh, maybe wait till the season starts in one week? probably will be better by then


Also, I bet seasons are accessed through the closed room topstairs in the hub
Title: Re: Aliens: Fireteam Elite Catch All
Post by: SuperiorIronman on Sep 01, 2021, 07:01:13 PM
I feel like I'm going to have to wait until the season starts. It's just sitting on my dashboard though, mocking me. I feel like at best I should be disappointed in FTE but it just refuses to let me finish the game so I'm just ANGERY. Like what is it about this game that hates me? I swear Chapter 3 is cursed.

Anyone know if they did release an update? Supposedly they did but I haven't seen any update on my end nor 2.26 over on Hunting Grounds. We are receiving our end of the hurricane right now (we're fine) so maybe that caused something screw on our end if it is out.

Hope whatever content it is can be played separate to the campaign.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: judge death on Sep 01, 2021, 07:36:48 PM
Beat the game, wish the final chapter let one warning spoiler:
Spoiler
See more of the queen in her nest and then trying to escape and chase the marines, than only see her at the end and run for the elevator.
[close]
My score still stands and is a bit disapointed in not having a better story or even a intro video or end video, got nadda, and no reason to replay it further, skins and decals dont really attract me to replay it.
But can say I had fun with it and enjoyed all creatures and on insane level event he runners were a challenge, enjoyed it.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: SuperiorIronman on Sep 01, 2021, 08:39:14 PM
I think I identified my problem. It's a problem on playstation's end. There is updates, but my game is not applying this. So basically any optimization they've done I literally cannot access on my end. So I'm going to see what I can do about this so I can get this thing running. I am gonna finish chapter 3 damn it.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: P1NK8C1DBOOTS on Sep 01, 2021, 10:00:49 PM
Finished my first run through of it earlier today - actually pleasantly surprised! I feel like a lot of it is quite repetitive but there is so much fun to have! The last mission though!!! Wooooo!

Few issues, for the first days of getting it it wouldn't connect to other players but that has since resolved itself! It's only ever dropped out once during a mission, one of the last few missions was lagging abit but on the whole it's been pretty smooth!

Actually enjoyed this more than I thought I would and can't wait to play again as a different character AND to see what new download content we may get! I feel like it deserves a few more maps for sure!
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Xenomrph on Sep 05, 2021, 11:23:04 PM
Found a mention of "Fort Brimmicombe-Wood", I like it.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kimarhi on Sep 06, 2021, 04:10:33 AM
I ended up enjoying it a little more than I did initially. 


For a small team, they did well enough.

My only gripe is the same I had with the division, it felt like you were just kind of a guy all alone with only enemies.  The division 2 changed it to where you had allies in the environment, and safe spaces you could improve upon that brought perks/upgrades etc.

FTE isn't exactly upon world, but I think it would be improved upon by having just more interaction with the world in general.  Doubt this will happen all that much in FTE, but maybe a sequel.

I also think a Mass Effect type of game with a small elite type of unit chasing down WY wrongdoings and Alien threats that is more story driven than action driven could work as well.

Not a bad game, but I maintain it is only surface level Alienverse.  Hopefully this is built upon by the sequel.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Sep 06, 2021, 05:19:58 AM
The sequel we will probably never get unfortunately.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Gentleman Death on Sep 06, 2021, 05:34:58 AM
I haven't had much time lately but I did manage to get through the first 3 levels of the campaign and I like it. I think as long as you go in to this game, knowing that it's an arcade shooter, you'll enjoy it more.

I messed around with all the classes and like them except the medic. Maybe once I unlock more items then that class will be more enjoyable.

Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Sep 06, 2021, 05:52:25 AM
(https://media.discordapp.net/attachments/816573701213388850/884314779823525948/unknown.png)
First look at the Phalanx!
Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Sep 06, 2021, 06:10:17 AM
Quote from: PAS Spinelli on Sep 06, 2021, 05:52:25 AM
https://media.discordapp.net/attachments/816573701213388850/884314779823525948/unknown.png
First look at the Phalanx!

Ah, so a riot shield type class. That'll be an interesting addition to the mix.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Sep 06, 2021, 12:28:30 PM
Quote from: PAS Spinelli on Sep 06, 2021, 05:52:25 AM
https://media.discordapp.net/attachments/816573701213388850/884314779823525948/unknown.png
First look at the Phalanx!

Hmm.

I rather have Blue Marsalis from Into Charybdis. Now wouldn't that be wild! :o

Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Sep 07, 2021, 06:23:26 PM
https://twitter.com/aliensfireteame/status/1435296769244545026?s

https://twitter.com/gamespot/status/1435286793897775109?s
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Sep 07, 2021, 06:53:22 PM
Crazy but interesting
Title: Re: Aliens: Fireteam Elite Catch All
Post by: SpreadEagleBeagle on Sep 07, 2021, 07:11:04 PM
Interesting concept from a game mechanic point of view but oh so DUMB and STUPID from an in-universe point of view. They're making the Xenos look beyond weak with this class.

Yeah, yeah, it's an arcade shooter blah, blah... But this is just dumb and out of character.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Sep 07, 2021, 07:13:06 PM
This class was made to go against the Synths it seems, not specially for the Aliens, Drones, Warriors and Praetorians will still be able to go through the shield too, this will be useful to get attention of the Runners, but not of anything bigger
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Sep 07, 2021, 07:33:48 PM
Certainly doesn't bother me  :laugh:

Beagle you should read Aliens Phalanx   ;)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: judge death on Sep 07, 2021, 08:05:26 PM
Well even against androids/synths etc it dont work as they fire armour penetrating rounds, pulse rifle as example will go though it like butter.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Sep 07, 2021, 08:10:26 PM
Quote from: SpreadEagleBeagle on Sep 07, 2021, 07:11:04 PM
Yeah, yeah, it's an arcade shooter blah, blah... But this is just dumb and out of character.

Yeah, true, but it's important to remember it plays like an arcade shooter, blah, blah, blah.  ;D

Plus it's fun!

Quote from: PAS Spinelli on Sep 07, 2021, 07:13:06 PM
This class was made to go against the Synths it seems, not specially for the Aliens, Drones, Warriors and Praetorians will still be able to go through the shield too, this will be useful to get attention of the Runners, but not of anything bigger

Hmm. In regards to fighting Aliens, it feels like those miniboss bullet sponges would be the only thing I'd want to use a front-only shield against... except for maybe a well hidden spitter your team is trying to take out perhaps.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Sep 07, 2021, 08:17:40 PM
Quote from: judge death on Sep 07, 2021, 08:05:26 PM
Well even against androids/synths etc it dont work as they fire armour penetrating rounds, pulse rifle as example will go though it like butter.
Well, yeah, the Marines use those too, do you think they wouldn't know that and make the shield out of something that can endure that?
Title: Re: Aliens: Fireteam Elite Catch All
Post by: judge death on Sep 07, 2021, 08:19:06 PM
There is no sheild in existance that can or any material based on real life materials. unless you make it out of tank armour and it weights 500-1000kg then maybe....
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Sep 07, 2021, 08:19:34 PM
Quote from: Voodoo Magic on Sep 07, 2021, 08:10:26 PM
Quote from: SpreadEagleBeagle on Sep 07, 2021, 07:11:04 PM
Yeah, yeah, it's an arcade shooter blah, blah... But this is just dumb and out of character.

Yeah, true, but it's important to remember it plays like an arcade shooter, blah, blah, blah.  ;D

Plus it's fun!

Quote from: PAS Spinelli on Sep 07, 2021, 07:13:06 PM
This class was made to go against the Synths it seems, not specially for the Aliens, Drones, Warriors and Praetorians will still be able to go through the shield too, this will be useful to get attention of the Runners, but not of anything bigger

Hmm. In regards to fighting Aliens, it feels like those miniboss bullet sponges would be the only thing I'd want to use a front-only shield against... except for maybe a well hidden spitter your team is trying to take out perhaps.
Grapples will instantly put your shield away, so it means this will be good against Crushers, Bursters and Runners, but Warriors and Drones will quickly f**k you up with their grapples, SPECIALLY the Drone, Praetorians can grapple too but theirs is a bit rarer than the others.


Quote from: judge death on Sep 07, 2021, 08:19:06 PM
There is no sheild in existance that can or any material based on real life materials. unless you make it out of tank armour and it weights 500-1000kg then maybe....
Or maybe, just maybe, this is a scifi set 200 years in the future and it doesn't need to follow and limit itself to Earth's materials?
C'mon now, this feels like nitpicking at this point
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Sep 07, 2021, 08:25:03 PM
Quote from: PAS Spinelli on Sep 07, 2021, 08:19:34 PM
Grapples will instantly put your shield away, so it means this will be good against Crushers, Bursters and Runners, but Warriors and Drones will quickly f**k you up with their grapples, SPECIALLY the Drone, Praetorians can grapple too but theirs is a bit rarer than the others.

I wouldn't 100% bet on full protection from the bursters, especially with the way their acid explodes in a sphere radius, but I guess we'll see how it blocks that.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Sep 07, 2021, 08:28:42 PM
Quote from: Voodoo Magic on Sep 07, 2021, 08:25:03 PM
Quote from: PAS Spinelli on Sep 07, 2021, 08:19:34 PM
Grapples will instantly put your shield away, so it means this will be good against Crushers, Bursters and Runners, but Warriors and Drones will quickly f**k you up with their grapples, SPECIALLY the Drone, Praetorians can grapple too but theirs is a bit rarer than the others.

I wouldn't 100% bet on full protection from the bursters, especially with the way their acid explodes in a sphere radius, but I guess we'll see how it blocks that.
You can push the Bursters away with your shock pulse tho, this def looks interesting, might pair well with a flame turret while on horde mode too
Title: Re: Aliens: Fireteam Elite Catch All
Post by: SpreadEagleBeagle on Sep 08, 2021, 12:19:58 AM
Quote from: 426Buddy on Sep 07, 2021, 07:33:48 PM
Certainly doesn't bother me  :laugh:

Beagle you should read Aliens Phalanx   ;)

I think I'll skip that one as you're insinuating that there are humans successfully battling Xenos with the help of shields. Nope.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Sep 08, 2021, 12:28:39 AM
Literally one of the best stories ever put to print that features the Alien, the only thing to come close to Alex White's work, you punish only yourself by not reading it.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: SpreadEagleBeagle on Sep 08, 2021, 12:39:37 AM
Quote from: Voodoo Magic on Sep 07, 2021, 08:10:26 PM
Quote from: SpreadEagleBeagle on Sep 07, 2021, 07:11:04 PM
Yeah, yeah, it's an arcade shooter blah, blah... But this is just dumb and out of character.

Yeah, true, but it's important to remember it plays like an arcade shooter, blah, blah, blah.  ;D

Plus it's fun!

Quote from: PAS Spinelli on Sep 07, 2021, 07:13:06 PM
This class was made to go against the Synths it seems, not specially for the Aliens, Drones, Warriors and Praetorians will still be able to go through the shield too, this will be useful to get attention of the Runners, but not of anything bigger

Sure, I can accept this shield being able to block Burster/Popper splash damage, Spitter projectiles, Husks, Synths, flames/fire, bullets etc. but it should offer ZERO protection against Warriors, Drones, Facehuggers, Praetorians, explosions and Crushers, while it should offer limited protection against Facehuggers, electro-shock damage, Prowlers, Stalkers and Runners.

... Man, this game is like the opposite to Alien: Isolation. I hope someone will mod the game to make it more scary and "realistic": No more super human Marines (lower stamina, run slower, limited combat 'dolphin' rolls, aid kits take longer time to use, acid wounds that affect the Marine's aim, mobility etc., can't push away/off Xenos that grapple you unless the Xeno has lost more than half of its health already), fewer but faster and stealthier Aliens that cause double the damage.


Quote from: Trash Queen on Sep 08, 2021, 12:28:39 AM
Literally one of the best stories ever put to print that features the Alien, the only thing to come close to Alex White's work, you punish only yourself by not reading it.

Weak Xenomorphs is an instant turn-off for me. Humans meleeing Xenos just make me lost any interest in the story. It's such a monumental break of character to me.

I mean, if you're gonna fight Xenos in melee with spears I'd say Alien: Sacrifice did it right.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Sep 08, 2021, 12:47:01 AM
Quote from: Trash Queen on Sep 08, 2021, 12:28:39 AM
Literally one of the best stories ever put to print that features the Alien, the only thing to come close to Alex White's work, you punish only yourself by not reading it.

^This
Title: Re: Aliens: Fireteam Elite Catch All
Post by: SpreadEagleBeagle on Sep 08, 2021, 12:48:54 AM
Quote from: Trash Queen on Sep 08, 2021, 12:28:39 AM
Literally one of the best stories ever put to print that features the Alien, the only thing to come close to Alex White's work, you punish only yourself by not reading it.

A story with weak Xenomorphs is an instant turn-off for me. Humans meleeing Xenos just make me lose any interest in the story. It's such a monumental break of character to me.

I mean, if you're gonna fight Xenos in melee with spears I'd say Alien: Sacrifice did it right.

I have zero tolerance for stories and settings these days where the Xenos are treated as cannon fodder or where the humans figure out an easy way to best them, "rape and revenge" style.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Sep 08, 2021, 01:32:50 AM
Sacrifice is great but not as great as Phalanx.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Sep 08, 2021, 02:10:13 AM
Anyone that calls the Aliens in Fireteam of weak hasn't played the game
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Sep 08, 2021, 03:52:23 AM
Quote from: PAS Spinelli on Sep 08, 2021, 02:10:13 AM
Anyone that calls the Aliens in Fireteam of weak hasn't played the game

*Raises hand*

I've pre-ordered it, played the heck out of it, and definitely would call the Aliens weak and their strength is solely in their numbers, their onslaught of hundreds in gigantic swarmy swarms against three, I repeat, three colonial marines. To me the game is actually what some incorrectly criticise "Aliens" for, turning Aliens into cannon fodder. The classic James Cameron film doesn't do that at all, but this game does.

However, it's supposed to be that way. It's the nature of this game genre. A fun Horde Shooter game set in the Alien Universe. And I'm having a blast, but not everyone likes this type of game, which is cool. It won't be for everyone.  :)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kimarhi on Sep 08, 2021, 04:14:44 AM
I agree with pretty much everything Voodoo says on the subject.  Aliens has somehow been misinterpreted over the years as a dozen marines walking on the corpses of Aliens like the Doomslayer does on demons.  In reality there are only like 30 plus on screen deaths for the Aliens, and there are still plenty chasing Ripley and Hicks at the end of the movie.  If you take out the sentry gun scenes the DC adds in, and just go buy the theater cut.........then the Marines basically survive and never win their battles.  They are constantly in retreat.  The Aliens do die, but that is going to happen when an unarmed attacker attacks an armed defender. 


In this game, you are basically the doomslayer of the Alienverse.  I think I lasted to wave thirteen on horde mode playing by myself for the first time on intense.  It's fun, but it definitely doesn't reflect what is seen in any of the Alien movies, and definitely feels closer the the darkhorse Aliens are only dangerous as tsunami attackers (and yes the tsunami comparison is used in the EU) mentality that the majority of DH titles were burdened with. 

I consider the EU and the movies to be two different things, so this doesn't bother me in any sort of way other than this is about the millionth time I've seen other creators look at Aliens for inspiration, and somehow only come away with the Aliens are ants, and Colonial Marines are the boot analogy. 

It's not a bad game, but I still await the Aliens game actually inspired by the second movie.  Where each alien encounter could be lethal, but you are not slow as piss like you are in isolation (all these survivor horror games are bullshit in how slow people are, especially ones where your character is in law enforcement or military) and have a means to defend yourself.  So far the closest still remains the original AvP.  But it was before the era of interaction, and is old AF.  That take needs a graphical update with an improved story and immersion.  It's not so much that AvP is not EU, its more that the Aliens had the speed advantage over EVERY other species, and could rip a human to shreds in seconds.  You as a marine player had to locate and stop them while they were across the map.  up close you were sliced and diced or acid would kill you. 


Title: Re: Aliens: Fireteam Elite Catch All
Post by: PraetorianX101 on Sep 08, 2021, 04:21:36 AM
Anyone here play GTFO before? Honestly, it's more of a "true" Aliens game than Fireteam. :P
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Enjoy on Sep 08, 2021, 04:25:24 AM
Just got this for ps4. Got in a round right away but then it slowed aftet i got killed. I like the game though.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Sep 08, 2021, 05:00:22 AM
Quote from: Voodoo Magic on Sep 08, 2021, 03:52:23 AM
Quote from: PAS Spinelli on Sep 08, 2021, 02:10:13 AM
Anyone that calls the Aliens in Fireteam of weak hasn't played the game
*Raises hand*
I've pre-ordered it, played the heck out of it, and definitely would call the Aliens weak and their strength is solely in their numbers, their onslaught of hundreds in gigantic swarmy swarms against three, I repeat, three colonial marines. To me the game is actually what some incorrectly criticise "Aliens" for, turning Aliens into cannon fodder. The classic James Cameron film doesn't do that at all, but this game does.
Say what you will about Runners and their variations(Prowler, Burster and Spitter), because even in Alien 3 the Runner was able to be wrestled by untrained people (Ripley was even able to hold it by the tail lol), but Drones and Warriors are really dangerous and not cannon fodder at all, even on standard they are dangerous and can cause the entire Fireteam to die, and let's stop downplaying the Marines in this game too, this is a battalion commanded by someone that has dedicated herself to kill the Aliens, their training and equipment being made to fight the Xenomorphs, of course they will do better against them than most, even then, Warriors and Drones aren't weak, and a single Warrior can destroy an unprepared Fireteam, specially on Intense and Extreme
Title: Re: Aliens: Fireteam Elite Catch All
Post by: SiL on Sep 08, 2021, 05:31:30 AM
Ripley can only hold it by the tail because it's actively trying to not kill her. Everyone else it touched died.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: SpreadEagleBeagle on Sep 08, 2021, 07:32:04 AM
Quote from: PAS Spinelli on Sep 08, 2021, 05:00:22 AM
Quote from: Voodoo Magic on Sep 08, 2021, 03:52:23 AM
Quote from: PAS Spinelli on Sep 08, 2021, 02:10:13 AM
Anyone that calls the Aliens in Fireteam of weak hasn't played the game
*Raises hand*
I've pre-ordered it, played the heck out of it, and definitely would call the Aliens weak and their strength is solely in their numbers, their onslaught of hundreds in gigantic swarmy swarms against three, I repeat, three colonial marines. To me the game is actually what some incorrectly criticise "Aliens" for, turning Aliens into cannon fodder. The classic James Cameron film doesn't do that at all, but this game does.
Say what you will about Runners and their variations(Prowler, Burster and Spitter), because even in Alien 3 the Runner was able to be wrestled by untrained people (Ripley was even able to hold it by the tail lol), but Drones and Warriors are really dangerous and not cannon fodder at all, even on standard they are dangerous and can cause the entire Fireteam to die, and let's stop downplaying the Marines in this game too, this is a battalion commanded by someone that has dedicated herself to kill the Aliens, their training and equipment being made to fight the Xenomorphs, of course they will do better against them than most, even then, Warriors and Drones aren't weak, and a single Warrior can destroy an unprepared Fireteam, specially on Intense and Extreme

Not true.

Just like SiL said the Runner actively tried NOT to kill Ripley and thus tried to "carefully" get its tail loose from her hands. The Runner played with its victims both before, during and after it finally killed them. The few times it went for a direct kill it was brutally fast, strong and overpowering. Look at Jude for example, he was rag-dolled and splattered all over the walls like a blood-soaked sock. Or Boggs - a big man, being easily lifted from the ground by the head by the Alien hanging sideways from the ceiling etc. And not to forget the incredible feat of catapulting itself through and out of tons of hot molten LEAD - and we're not talking about a foot or two here, no, it's more like in the ballpark of seven to ten feet high, despite being buried under effin lead.

So no, the Runners are slow and weak as hell in this game just for the sake of the game needing a spammable cannon fodder Xeno to shoot up.

It would've been more tolerable if the cannon fodder aliens were Bambi-Bursters or semi-matured Runners, something akin to the Neomorph Backbursters but a Runner instead (btw the Backbursters look a lot like the Bambi-Burster to be honest), and instead of Prowlers and Spitters we could've had fully grown Runners (different hues maybe) doing the part of Prowlers and Spitters while certain infant Runners explode like Bursters. Later on in the game they could change looks (looking like Prowlers when in the Hive, or looking like Spitters when on the "Derelict" due to the pathogen). Just a thought.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Sep 08, 2021, 08:08:53 AM
The only Aliens I'd really call weak in the game are the Runners, and even a few of those can mess you up quickly if they get past your defense line on Intense or higher. Warriors and Drones are certainly not weak, which is why a whole fireteam typically turns their attention to them when one is incoming. I really don't feel like this game mishandles the depiction of Aliens lethality. Yes, it is an entirely different vibe mowing them down than dealing with a single one like in Isolation, absolutely, and I love me some hard core survival horror in that context. But how quickly you can dispatch the primary Xenos here is really quite comparable to AvP Classic 2000, AvP2, AvP 2010, and ACM. The Warriors and Drones are certainly tougher here than they are in those other titles as they're usually the standard Aliens to deal with. Hell the Warriors are tougher here than they are depicted in the film where a smartgun burst will pop one.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Xenomrph on Sep 08, 2021, 09:19:38 AM
That's one of my lingering criticisms, I wish the Drone and Warrior xenos were a bit weaker but showed up more frequently. They're MEGA tanky and it just feels weird in light of the movies and other games.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Sep 08, 2021, 09:31:37 AM
Quote from: Xenomrph on Sep 08, 2021, 09:19:38 AM
That's one of my lingering criticisms, I wish the Drone and Warrior xenos were a bit weaker but showed up more frequently. They're MEGA tanky and it just feels weird in light of the movies and other games.

While I think it works in the context of this game with switching to the runners as the standard Aliens to deal with, yeah I did feel it was a bit strange that they were so tanky, given they're not that way in any of the other games really. The Drone reminded me of its Alien: Isolation portrayal a bit. Cunning as Stompy was, he wouldn't have lasted long against the weaponry in this game.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Sep 08, 2021, 11:12:37 AM
On it's own the Drone and Warrior are bullet sponges with a ton of health and take such a ridiculous amount of ammo to bring down you start to long for Ripley's grappling hook  :) , but yes, they have a ton of health, but on their own they are weak. Meaning, if you're all at full health with full ammo and awake at the keyboard or controller, not a single one of you will die against a Drone or Warrior on its own. It's only dangerous when it's unleashed against you while you have been taking the hits while fighting hundreds of Aliens.

But that's okay. It is. It's not an insult to the Alien Universe nor this Horde game. It's supposed to be this way by design and it's not a game to be taken seriously for its "realism".

If someone wants more of that "Aliens" movie realistic feel, I personally feel AvP 2010 can deliver it to you at times. No those typical end level "boss fights" will still make your eyes roll but just in the dark club level alone you can die to a few Aliens alone. Thank goodness for stims!  :)

Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Sep 08, 2021, 12:49:56 PM
Title: Re: Aliens: Fireteam Elite Catch All
Post by: razeak on Sep 08, 2021, 01:41:35 PM
It's been a while since I read Phalanx, but wasn't melee almost useless in that book? I feel like the Aliens didn't really die to melee or it was just one or something. I can't remember.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Sep 08, 2021, 01:43:08 PM
It's not related to the book, it's related to the ancient formation.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: SpreadEagleBeagle on Sep 08, 2021, 02:46:12 PM
Quote from: Voodoo Magic on Sep 08, 2021, 11:12:37 AM
On it's own the Drone and Warrior are bullet sponges with a ton of health and take such a ridiculous amount of ammo to bring down you start to long for Ripley's grappling hook  :) , but yes, they have a ton of health, but on their own they are weak. Meaning, if you're all at full health with full ammo and awake at the keyboard or controller, not a single one of you will die against a Drone or Warrior on its own. It's only dangerous when it's unleashed against you while you have been taking the hits while fighting hundreds of Aliens.

But that's okay. It is. It's not an insult to the Alien Universe nor this Horde game. It's supposed to be this way by design and it's not a game to be taken seriously for its "realism".

If someone wants more of that "Aliens" movie realistic feel, I personally feel AvP 2010 can deliver it to you at times. No those typical end level "boss fights" will still make your eyes roll but just in the dark club level alone you can die to a few Aliens alone. Thank goodness for stims!  :)

https://www.youtube.com/watch?v=67ydGW7TTAU

My issue here is that that they were LAZY for opting for a total arcade shooter horde game when they could've made something that is in character with the actual Aliens movies rather than just turning this into another zombie mayhem shooter with super human players. I'm not saying that it needs to be like A:I, but maybe try to make it at least a little scary and suspenseful rather than having three Terminators mostly mowing their way through endless hordes of slow-moving weak Aliens.

Then on the other end of the spectrum we have the Warriors and Drones, which are uncharacteristically tanky yet highly inefficient killers that you can outrun and out maneuver with ease. It's just lazy game mechanics. It's a zombie shooter pig with Alien lipstick.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Sep 08, 2021, 03:28:34 PM
Quote from: SpreadEagleBeagle on Sep 08, 2021, 02:46:12 PM
My issue here is that that they were LAZY for opting for a total arcade shooter horde game when they could've made something that is in character with the actual Aliens movies rather than just turning this into another zombie mayhem shooter with super human players. I'm not saying that it needs to be like A:I, but maybe try to make it at least a little scary and suspenseful rather than having three Terminators mostly mowing their way through endless hordes of slow-moving weak Aliens.

I wouldn't accuse Cold Iron of being "lazy" but otherwise I think you have a fair criticism.

I was recently conversing about this very same thing with the AvPGalaxy gentlemen that although there is great arcade fun to be had here in my opinion, anyone hoping to get a game experience where they often feel like they're inside an Aliens 86 movie (to the degree that Hunting Grounds does for Predator 87 or Isolation does for Alien 79) will find there is a disconnect there (in my eyes) between the game and the "Aliens" film IP it's using.

But that's the nature of the Horde Shooter. There's no escaping turning any IP's roster of enemies to a mix of canon fodder and bullet sponges in a Horde Shooter. And while I'm having a mindless blast, drinking my vodka and blasting my Aliens, I totally respect people wishing a new Alien game wasn't wasted on a Horde Shooter format. That's fair. It's all personal tastes and desires. :)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kimarhi on Sep 08, 2021, 04:49:10 PM
I think it is infinitely more playable than isolation, and would rank it highly with other eu inspired installments in the series, but I personally want that game made by someone that is what isolation is to alien. 

Despite being a chore to play, isolation just feels more true to the movies than anything that came before.  I want that same care placed on a game that is inspired by the 2nd movie and this game despite being fun is not it.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Sep 08, 2021, 05:31:18 PM
Yeah, the second movie is about unprepared marines biting more than they can chew, while this game is about a Battalion specially made to contain Xenomorph threats, the game captures many aspects of the movie, but it's not a proper representation of it like Isolation did for the first one
Although, if PVP is introduced and it has an Infestation mode, it can get quite close
Title: Re: Aliens: Fireteam Elite Catch All
Post by: judge death on Sep 08, 2021, 06:45:56 PM
Can just make this resume and what I think is just different game wishes and experience you all want from the game:

Me and Beagle and others are seeking a simulator type of game where the xenos are portrayed right and behaves like in the movies and as strong etc where they arent easy to kill like what we saw in aliens where they outmsart marines and is deadly, just one is enough to kill them all if the marines arent paying attention.

Others here seek more arcade and light eharted experience with a mix of realism from the xenos and having fun, typical arcade game and its here Aliens fire team elite lands, and for what it is I would say it is doing it very well and I like how the drone and warriors and other xenos behave but its still far from realistic. On higher settings even runners are deadly andI wouldnt even try melee fight them either.

So you are all right, from what you seek and like from the franchise. :) Beagle is right with the game now portraying the xenos fully super realisticly and PAS is right with they got the xenos mostly right and much attention and on higher settings it mostly get the xenos right in how much abuse and deadly they are.

But this is still an arcade game and horde shoter at that, and if we look at other games in that genre, you will kill a lot of enemies of varying degree of lethality, runners became the standard zombie while warrior became the big tank zombies.
that is how this kind of games work.
Its fun but I wouldnt take it as a xeno simulator, in the game 3 marines will kill in one playthrough over 500 xenos, I woulkd argue most will kill 1000 xenos, while 20 marines in aliens struggled against 120+ xenos and according to one of the better researched youtube videos they killed between 50-60 xenos.

same here with weapons and how they behave, now one can use a hand held shield against xenos and take shots from weapons that would penetrate it with ease, heck in the movies even a runner can punch through a heavier metal door, same for warriors in aliens, even the drones in resurrection could punch downa  armoured door.
You can activate gadgets so your weapons shots faster or do more damage for certain time or launch a shock wave that throws the xenos away around you, things like this dont exist in the franchise reality, which again: this is an arcade game and then such things are to be expected.

Ina  sim like arma3 the mentioned stuff wouldnt fit in, but aliens fire team elite is very similair to what another arcade shoter is doing with fireprof sheilds and classes and gadgets and options: rainbow six seige.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Sep 08, 2021, 06:52:52 PM
Quote from: PAS Spinelli on Sep 08, 2021, 05:31:18 PM
Yeah, the second movie is about unprepared marines biting more than they can chew, while this game is about a Battalion specially made to contain Xenomorph threats, the game captures many aspects of the movie, but it's not a proper representation of it like Isolation did for the first one
Although, if PVP is introduced and it has an Infestation mode, it can get quite close

I think this is a significant factor in the Marines' ability to deal with the Xenomorphs. In 'Aliens' it was one of the first encounters which they were totally unprepared for. In FTE, the Marines have been dealing with the Aliens for 20+ years and have additional training and weapon technologies specifically developed for that threat.

On some points though yeah, video game gonna video game, as almost all games do to some extent, even ones going for realism.

Would also love to see a PvP mode, ala Left 4 Dead 2 and one of my personal favs, Dead Space 2.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Sep 08, 2021, 07:34:34 PM
Tested the Phalanx in horde mode, Aliens are smart enough to not attack you from just your front, so you have to be smart when using your shield, Warriors and Prowlers seem to immediately try to grapple you when they see your shield, Burster explosion can be tanked, but the acid will still damage you, if the Spitter's acid hits you, you won't take damage from the direct hit, but a puddle will form on your feet.
Phalanx is great against the Crusher, the Crusher has no grapple and the Phalanx can bait it's attacks, take no damage and let the team shoot it's back
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Sep 08, 2021, 08:14:28 PM
Quote from: RidgeTop on Sep 08, 2021, 06:52:52 PM
Quote from: PAS Spinelli on Sep 08, 2021, 05:31:18 PM
Yeah, the second movie is about unprepared marines biting more than they can chew, while this game is about a Battalion specially made to contain Xenomorph threats, the game captures many aspects of the movie, but it's not a proper representation of it like Isolation did for the first one
Although, if PVP is introduced and it has an Infestation mode, it can get quite close

I think this is a significant factor in the Marines' ability to deal with the Xenomorphs. In 'Aliens' it was one of the first encounters which they were totally unprepared for. In FTE, the Marines have been dealing with the Aliens for 20+ years and have additional training and weapon technologies specifically developed for that threat.

Yeah, but in just one defense point we're talking three colonial marines, I repeat three colonial marines, I repeat three colonial marines :D on foot going up against a ballpark 200-300 Aliens in the course of roughly 2-3 minutes. And that's just one point in a mission. So even with additional training & weaponry, trying to legitimize any of this arcadey nonsense would require some hefty mental gymnastics and even a bigger bottle of vodka than I am used to! ;D
Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Sep 08, 2021, 10:27:07 PM
Quote from: Voodoo Magic on Sep 08, 2021, 11:12:37 AM
If someone wants more of that "Aliens" movie realistic feel, I personally feel AvP 2010 can deliver it to you at times. No those typical end level "boss fights" will still make your eyes roll but just in the dark club level alone you can die to a few Aliens alone. Thank goodness for stims!  :)
https://www.youtube.com/watch?v=67ydGW7TTAU

This is the same AvP 2010 where you can block Alien Warrior attacks with your arms and then knock them on their asses right?

I didn't have a problem with that then but people were lobbing the same complaints at that game back in the day. As I said, sometimes video game gonna video game.

Raising the difficulty in this game (There are three hard modes!), just like that one will provide much more of a challenge. You're also on your own in that game in the campaign and pretty much any other Alien shooter killing untold numbers of Xenos. And while in the context of a movie, sure that would seem pretty outlandish, but in the context of a game, and especially a shooter, it was never crazy enough that it took me out of the immersion.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Sep 08, 2021, 10:38:36 PM
AvP 2010 makes the Aliens a complete joke imo, you can beat an single Xenomorph Warrior to death with your bare hands, it's completely powerless against you as you can block and stun it with your bare arms and proceed to punch it to death, try doing that with a Drone or Warrior in AFTE and you will die 2 punchs in
Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Sep 08, 2021, 10:50:53 PM
Quote from: PAS Spinelli on Sep 08, 2021, 10:38:36 PM
AvP 2010 makes the Aliens a complete joke imo, you can beat an single Xenomorph Warrior to death with your bare hands, it's completely powerless against you as you can block and stun it with your bare arms and proceed to punch it to death, try doing that with a Drone or Warrior in AFTE and you will die 2 punchs in

On AvP 2010's Nightmare difficulty they were still pretty lethal, and when you had a group of them the RPS melee system wouldn't do you much good.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: judge death on Sep 08, 2021, 11:03:50 PM
I wish we one day get a proper squad tactics aliens game, in true simulator style like Arma 3 or aces of the deep or DCS/IL-2 level of realism. That is something this franchise never have gotten and I would love to see :D
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Sep 09, 2021, 02:13:34 AM
Quote from: RidgeTop on Sep 08, 2021, 10:27:07 PM
Quote from: Voodoo Magic on Sep 08, 2021, 11:12:37 AM
If someone wants more of that "Aliens" movie realistic feel, I personally feel AvP 2010 can deliver it to you at times. No those typical end level "boss fights" will still make your eyes roll but just in the dark club level alone you can die to a few Aliens alone. Thank goodness for stims!  :)
https://www.youtube.com/watch?v=67ydGW7TTAU

This is the same AvP 2010 where you can block Alien Warrior attacks with your arms and then knock them on their asses right?

I didn't have a problem with that then but people were lobbing the same complaints at that game back in the day. As I said, sometimes video game gonna video game.

Raising the difficulty in this game (There are three hard modes!), just like that one will provide much more of a challenge. You're also on your own in that game in the campaign and pretty much any other Alien shooter killing untold numbers of Xenos. And while in the context of a movie, sure that would seem pretty outlandish, but in the context of a game, and especially a shooter, it was never crazy enough that it took me out of the immersion.

Quote from: PAS Spinelli on Sep 08, 2021, 10:38:36 PM
AvP 2010 makes the Aliens a complete joke imo, you can beat an single Xenomorph Warrior to death with your bare hands, it's completely powerless against you as you can block and stun it with your bare arms and proceed to punch it to death, try doing that with a Drone or Warrior in AFTE and you will die 2 punchs in

Yep, regardless how hard you two fine gentlemen lobby for AFE, the far from perfect AvP 2010 captures a heck more of the atmosphere, fear and vibe of the Aliens 86 film than this fun horde arcade shooter game ever will. So let it be written!

But with that said, I'm still holding out hope for a true Aliens 86 game that captures the spirit of the film! Hopefully one day!  :)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Sep 09, 2021, 02:27:31 AM
I think AFE is a better game and Aliens experience personally.

AvP2010 had some bits of greatness but needed a lot more time and money thrown at it.  Could have been a classic.

Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Sep 09, 2021, 03:20:21 AM
Quote from: Voodoo Magic on Sep 09, 2021, 02:13:34 AM
Yep, regardless how hard you two fine gentlemen lobby for AFE, the far from perfect AvP 2010 captures a heck more of the atmosphere, fear and vibe of the Aliens 86 film than this fun horde arcade shooter game ever will. So let it be written!
(https://media.discordapp.net/attachments/746036595525812307/885363888277848084/no.png)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kimarhi on Sep 09, 2021, 04:06:22 AM
I'll have to post my thoughts at this when it is not eleven pm my time.  But I don't feel that there has been a game that has captured more than a cosmetic vibe of the second film. 

And I'm not even saying the games that didn't totally capture the Aliens experience are bad.  AvP2 for instance is one of my most played games of all time, and after a slow start I overall enjoyed FTE, and the last mission showed that there is still potential for FTE to be more than just a fun brainless shooter.  I knew what the outcome would be from playing these kinds of games for too long, but still I was hurrying to try and change the outcome.  The last three levels were my favorite of the game but we are still missing the depth of the Aliens experience I feel. 

I'll have to try and arrange my thoughts on what has been missing sometimes later. 

But for now sleepy time. 

Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Sep 09, 2021, 04:17:40 AM
Quote from: PAS Spinelli on Sep 09, 2021, 03:20:21 AM
https://media.discordapp.net/attachments/746036595525812307/885363888277848084/no.png

eh eh eh

Quote from: Voodoo Magic on Sep 09, 2021, 02:13:34 AM
Yep, regardless how hard you two fine gentlemen lobby for AFE, the far from perfect AvP 2010 captures a heck more of the atmosphere, fear and vibe of the Aliens 86 film than this fun horde arcade shooter game ever will. So let it be written!

(https://i.imgur.com/erU5aub.gif)

Quote from: Voodoo Magic on Sep 09, 2021, 02:13:34 AM
But with that said, I'm still holding out hope for a true Aliens 86 game that captures the spirit of the film! Hopefully one day!  :)

You should try that fan game, Alien: Hope for the Future. The demo was pretty much Aliens: Isolation. Speaking of what is going on with that?

https://twitter.com/AlienHFTF/status/1167112124776230912

Quote from: 426Buddy on Sep 09, 2021, 02:27:31 AM
I think AFE is a better game and Aliens experience personally.

AvP2010 had some bits of greatness but needed a lot more time and money thrown at it.  Could have been a classic.

I love both, and I feel both could've had bigger budgets but that's easy for me to say as a fan and less easy for a publisher taking a financial risk. But taking into account the factors of this being a lower-priced game by a smaller studio, I'm seriously impressed with their contribution to the Alien Universe.

AvP 2010 certainly has a darker horror vibe to it than Aliens FTE, I just disagree with some of the sentiment I'm hearing that this is a shallow and mindless shooter. In my experience the game has more depth and strategy once you venture into the challenges, higher difficulties, and explore more of the stat-affecting perk combinations. But that's my personal experience, and to each their own.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Sep 09, 2021, 04:45:30 AM
Quote from: PAS Spinelli on Sep 09, 2021, 03:20:21 AM
Quote from: Voodoo Magic on Sep 09, 2021, 02:13:34 AM
Yep, regardless how hard you two fine gentlemen lobby for AFE, the far from perfect AvP 2010 captures a heck more of the atmosphere, fear and vibe of the Aliens 86 film than this fun horde arcade shooter game ever will. So let it be written!
https://media.discordapp.net/attachments/746036595525812307/885363888277848084/no.png

:laugh:


Quote from: Kimarhi on Sep 09, 2021, 04:06:22 AM
I'll have to post my thoughts at this when it is not eleven pm my time. 

It's still early!

(https://media.tenor.com/images/0fae8b8616ceebf560aebfae33cefdec/tenor.gif)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Sep 09, 2021, 05:57:04 AM
This is absolutely not a shallow/mindless shooter. Changing the difficulty alone proves this. I was very surprised on how much the game changes going from standard to intense. And the perk system has so many options and layers to it, people are still finding better options/combinations for their builds. Thats a very good sign imo.

The lack of content though... 1 Horde map....Thats just criminal.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Sep 09, 2021, 06:04:49 AM
Quote from: Hemi on Sep 09, 2021, 05:57:04 AM
The lack of content though... 1 Horde map....Thats just criminal.

Indeed, but hey Alien: Isolation started with one challenge level right? And got a bunch more with updates. Given the game's launch success, that's likely to happen with FTE as well.

I feel there's quite a lot of potential in Horde Mode.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Sep 09, 2021, 07:38:08 AM
Shouldn't be that hard to implement either. Most of the "punch button to start" stuff is already in the maps. You only need to isolate that part of the map, add blocking volumes and some extra spawns.

I also want those sentry's from the final campaign. Man those look sweet. Maybe set them up as refillable's in the horde maps. Create that operations feel to it.

And it would be nice not to end up with 8 horde maps and thats it... I would, for once, like to have a wide selection. Like 36 or 48 horde maps. The horde mode was always treated as a by-product in the other Alien games. It needs to be the primary/secundary GameType, not the "haha, oh yeah we got horde too btw, here's 3 maps to play on bye.." GameType. Otherwise this game will repeat it's predecessors mistakes.

Horde = Future
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Sep 09, 2021, 12:27:29 PM
Wait a minute, increasing a game's difficulty makes it more difficult? This is revolutionary!!!   ;) ;D

I was playing Intense & Extreme last night hooked up to a brain monitor and and my brain instead of it's usual 2% function, decreased to 1% brain function. So we have medical proof!

- -

But in all seriousness though, the whole arcade check-your-brain-at-the-door shooter thing is not an insult. I repeat. Not an insult. It's the nature of these horde type games. It's why we've read the word "arcade" used so often to describe Aliens FTE in so many critics reviews.

So I played last night in Intense & Extreme modes and much of the game I stood in place and shot. Let me repeat this, for much of the game the enemies came to me and I stood in place and shot. Sometimes shoulder to shoulder. So this is a no-brainer guys that this aspect can be... a no-brainer!

Now, yes Aliens FTE gets more complicated raising your difficulty because you can't have friendly fire, enemies are tougher, less ammo, less health packs. And your perks require math and fitting rectangular objects into rectangular holes.

But once you set your perks and actually play, it's stay in your lanes, shoot rows of bugs that come in predetermined paths often in straight ant lines, and use your specials as they keep recharging. Oh and run backwards and and call out dem big bulletsponges minibosses!

As I was playing Intense & Extreme last night, while the Extreme gameplay was much harder, it's still just that same hard arcade gameplay at that point, with the same enemy preset lanes and same preset paths and where your character often stands stationary firing where enemies come at you in the pre-determined same ant paths. The arcade behavior doesn't change, just their stats.

The game is great fun but I say ya can't pee on my leg and tell me it's raining! So I'll take ya all on!  ;D

(https://media0.giphy.com/media/XV74ZvGRXcZdS/200.gif)

P.S. I do agree with everyone that without randomness and pvp, this game desperately needs a regular feed of content to survive, and it can't be classes, weapons & decals!
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Sep 09, 2021, 01:22:56 PM
Yeah it's far from the Alien game I have waited years for, that being a tactical four player squad shooter with a strong campaign in the vein of a mixture of Halo, GRAW and Battlefield's environment destruction tech.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Sep 09, 2021, 02:28:25 PM
Quote from: Voodoo Magic on Sep 09, 2021, 12:27:29 PM

P.S. I do agree with everyone that without randomness and pvp, this game desperately needs a regular feed of content to survive, and it can't be classes, weapons & decals!


This. We can have discussions about what makes a good horde game untill the end of time, the simple fact is: The game needs content / more to do.


The basic horde map builds of Gears 5 for example. It's mirrored maps almost all the time. Why? Because it's a time saver making the fckers and folk who play horde eat it anyway. Dress it up, NEXT MAP

ps: A good base for an Alien game is still, and always will be imo : Space Beast Terror Fright on Steam. It's the perfect example of having the massive hordes, the dread/fear of the movies and a great multiplayer. Deep Rock is also great but the dwarfes and mining kinda take the Alien-esc atmosphere away,

Title: Re: Aliens: Fireteam Elite Catch All
Post by: judge death on Sep 09, 2021, 07:17:20 PM
This is just my own experience and what I find lacking in the game now:

The game barely had any story and as I prefer single player experiences with good story and long games, there was no intro and barely any explanation why Im there or finding that doctor on the space station? The end is alsoa  let down, I beat the game but dont get any kind of ending, just back to the hub and thats it? No ending video or story what happened after or why I fought through the levels?
There are a ton of references and small info about the world but there is no story like what one got in aliens colonial marines as minimum, isolation level or avp2 I can forget.

Lack of levels, 4 campaigns with only 3 missions each, took not long to beat the game and the second mission was rather repetive and boring design wise with only caves non stop. 1 and 4 mission has best gameplay and map design but they are short and when I replay it, one play it in same way as before, I know where the xenos will show up and what to do to beat them.
Impressive visuals at places but still campaign lacked a lot and way too short.

After beating the game and picked perks I liked there is nothing to play it again for, I knwo the levels and how the game ends and have all weapons and my gunner marine is on good level. Leveling up and finding decals dont do it for me and have enough credits to buy all weapons, emotes and other stuff I dont care much for either.
Replaying same levels and shoting countless xenos gets too repetive for my taste and is only fun for a short session.

Horde mode? Like in avp 2010 and colonial marines or rouge squadron games, I dont find facing endless amount of enemies fun or exciting, do the same thing over and over until you die isnt fun in my eyes. So horde mode I only played 3 times and got to wave 20, which is well enough for me.
same here, if its for rewards one play it, I find the rewards not exciting to bother with it more.
Just shoting xenos endlessly isnt exciting for me.

I hope we get more campaigns and story and with more variety and something different and new modes and missions and tasks to do and a proper story to play through with intro video and ending and charachters that actually talk. So new campaign content please :P

Title: Re: Aliens: Fireteam Elite Catch All
Post by: acrediblesource on Sep 09, 2021, 09:22:54 PM
I dont like AFTE simply because you shoot aliens. Why can't we crouch down and interact and pet them and make slaves of them?
the game is too easy even on Insane. I think Insane is for 5 year olds. So i let me 5 year old play this game. And he won it before even finishing his baby food meals. Prove me wrong.
And there is too few models for charactization. I want to customize my character and make him 3foot 5 and slim build.
and i want a pink shader for all the armour.
and i want audio customizations so that there is no gun fire at all.....or replaced with electronic blimps and beeps because im special .
Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Sep 09, 2021, 10:07:30 PM
Quote from: Voodoo Magic on Sep 09, 2021, 12:27:29 PM
https://media0.giphy.com/media/XV74ZvGRXcZdS/200.gif

(https://i2.wp.com/comicsandmemes.com/wp-content/uploads/MCU-Marvel-Movie-Quotes-005-I-can-do-this-all-day-captain-america-end-game-yeah-i-know.jpg?fit=1079%2C479&ssl=1)

Spoiler
Come on, you were asking for that one
[close]

Quote from: Voodoo Magic on Sep 09, 2021, 12:27:29 PM
Wait a minute, increasing a game's difficulty makes it more difficult? This is revolutionary!!!   ;) ;D

I was playing Intense & Extreme last night hooked up to a brain monitor and and my brain instead of it's usual 2% function, decreased to 1% brain function. So we have medical proof!

::)

Quote from: Voodoo Magic on Sep 09, 2021, 12:27:29 PM
So I played last night in Intense & Extreme modes and much of the game I stood in place and shot. Let me repeat this, for much of the game the enemies came to me and I stood in place and shot. Sometimes shoulder to shoulder. So this is a no-brainer guys that this aspect can be... a no-brainer!

You mean to tell me you haven't maxed your classes, yet there are no moments on extreme or intense where the Aliens break a defense line and you're forced to become more mobile?

This is some recent Intense difficulty gameplay where the rest of my fireteam had been killed, and I attempted to survive the final waves on my own. If I had stayed put, I really think I would've lasted much shorter than I did. I realize a good portion of this game is holding up and hiding behind cover, as is the case with many horde shooters, but you still need to build a proper defense line and maximize class synergy to strengthen that fortification, if you don't, you'll find yourself in a situation like I'm in here.

https://www.youtube.com/watch?v=WDtzE63vtW8&ab_channel=RidgeTop

Quote from: Voodoo Magic on Sep 09, 2021, 12:27:29 PM
Even once complete, some of my friends are the type of people that have the need to max out every class, every weapon - repeating missions as long as it takes. They need to 100% a game - it's an itch that needs to be scratched. Me, not so much. I just want to win it.

That's definitely Hicks and I, we're both max rank on all classes except for the new Phalanx. A big part of the game's depth comes from unlocking that full perk grid and tweaking the placements for ideal stats. If that's not really your type of game preference then yeah the longevity for this one may be less for you. The depth also comes from all the lore, the implementation of which surprised me, both in the text and the presentation of the Alien Universe. Every weapon in the game has a full text backstory.

As far as the shooting goes, yeah it's a shooter. I could play any almost any third person or first person shooter mindlessly and probably get by, but where's the fun in that? Just like other horde shooters such as Left 4 Dead, Gears of War, or World War Z can have a simple formula, they do it quite well and there's a lot to explore and different ways to play within that formula. They can be played quite casually on the easy and normal difficulties but once you enter higher level play or PvP things start becoming more dynamic.

Hunting Grounds for the most part has its formula, it does its formula quite well, and it has expanded upon it (not nearly enough, but it has). The PvP nature of that game does offer varying challenge depending on opponent skill, same as this game does even though it's PvE. I do hope they add PvP here though.

Quote from: Voodoo Magic on Sep 09, 2021, 12:27:29 PM
It's stay in your lanes, shoot rows of bugs that come in predetermined paths often in straight ant lines, and use your specials as they keep recharging. Oh and run backwards and and call out dem big bulletsponges minibosses!

Sometimes the Xenos do line up a bit too nicely for my weapon, but I also found myself quite impressed with the pathfinding. How the runners can all scurry down columns while not colliding with each other is technically impressive. From what I've seen, they're not locked to a specific path, they may have a general one (get to the player), but how they get there varies from Xeno to Xeno. There are some conga lines where the xenos spawn but it's typically not long before they start diverging, moving to the walls, the ceiling, coming in on the flanks, and especially if they get up close. In any case, the pathfinding systems are definitely something Hicks and I plan on asking the Devs about.

The more tanky classes tie into stat tweaking directly, as what initially took a long time to kill can go down quite satisfyingly fast with a fully kitted out squad synchronizing their abilities.

Quote from: Voodoo Magic on Sep 09, 2021, 12:27:29 PMBut in all seriousness though, the whole arcade check-your-brain-at-the-door shooter thing is not an insult. I repeat. Not an insult. It's the nature of these horde type games. It's why we've read the word "arcade" used so often to describe Aliens FTE in so many critics reviews.

The game is accessible and can be played casually for sure, but the reviews are mixed as well, with critics also offering different experiences:

"Aliens: Fireteam Elite is a surprisingly deep third-person shooter with tight, enjoyable multiplayer action that has enough variety to tease multiple return visits.

With a surprisingly deep progression system, consistently entertaining firefights, and engrossing presentation that keeps the action gripping throughout.

Each of the classes can be altered in similar ways, redefining their active abilities with appropriate pros and cons to give them more depth than their standard archetypes suggest initially. This makes spending time with each individual class rewarding as you start tinkering them to be both fun to play and effective as part of your team."


-GameSpot

And this one definitely seems more along the lines of what you've been saying...

"Aliens: Fireteam Elite is a generic survival shooter with old-school arcade DNA. Fireteam Elite feels like an online, updated version of light-gun games like Area 51 or House of the Dead, complete with repetitive environments and sloppy hit boxes. The game is competent, but not dynamic. To put it simply — man, it's just a shooting gallery down there."

-Engadget

Quote from: Voodoo Magic on Sep 09, 2021, 12:27:29 PMP.S. I do agree with everyone that without randomness and pvp, this game desperately needs a regular feed of content to survive, and it can't be classes, weapons & decals!

And here is where I do agree with ya. While I do think more of classes, weapons, and decals will help, the game does really need more meat, in the form of more story-based campaigns, new Horde Mode maps with more than one defense point, and hopefully some kind of PvP.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Sep 09, 2021, 10:36:44 PM
Oy, too much to reply.

Quote from: RidgeTop on Sep 09, 2021, 10:07:30 PM
Quote from: Voodoo Magic on Sep 09, 2021, 12:27:29 PM
So I played last night in Intense & Extreme modes and much of the game I stood in place and shot. Let me repeat this, for much of the game the enemies came to me and I stood in place and shot. Sometimes shoulder to shoulder. So this is a no-brainer guys that this aspect can be... a no-brainer!

You mean to tell me you haven't maxed your classes, yet there are no moments on extreme or intense where the Aliens break a defense line and you're forced to become more mobile?

Who said I didn't max out some clases? My Vasquez (Demolition) and R.J. MacReady (Tech) are fully maxed heroes! 100% with 100% weapons!

And to answer your main question, I will bold a different part:

Quote from: Voodoo Magic on Sep 09, 2021, 12:27:29 PM
So I played last night in Intense & Extreme modes and much of the game I stood in place and shot. Let me repeat this, for much of the game the enemies came to me and I stood in place and shot. Sometimes shoulder to shoulder. So this is a no-brainer guys that this aspect can be... a no-brainer!

And it's all true, especially in Intense with the Techs' coils, they slow them conga lines down. But when bulletsponge tanks come it's AhhhhhHhhh!!!

And go no further than Priority One first mission, the final defend point on whatever difficulty you want and look to the walls and put on your favorite conga tune! Even if some do squiggly lines off their lines, you know all the paths that they are coming from.

But alas, like the mixed reviews, we see it two different ways. But at least we both enjoy it RT! Common Ground. Woot!
Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Sep 10, 2021, 12:29:31 AM
Quote from: Voodoo Magic on Sep 09, 2021, 10:36:44 PM
Oy, too much to reply.

My bad, was under the impression you could do this all day!

Quote from: Voodoo Magic on Sep 09, 2021, 10:36:44 PM
But alas, like the mixed reviews, we see it two different ways. But at least we both enjoy it RT! Common Ground. Woot!

Yeah, we're both having fun with the game, and that's the important thing.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: SizzyBubbles on Sep 10, 2021, 12:43:11 AM
Game is great. 10/10 CERTIFIED FUN

...and it's a cool hoard shooter, not a massive story driven experience (not a mark against it, just not all games are like that), so don't look to much into it  ;)

(https://media.giphy.com/media/T08JhumnpKAI8/giphy.gif?cid=ecf05e478zmqhin5exgxp2w6cxlkiy7pz09sqpfj9pv61vrt&rid=giphy.gif&ct=g)

Better than CM that's for sure.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Sep 10, 2021, 12:58:45 AM
Quote from: SizzyBubbles on Sep 10, 2021, 12:43:11 AM
10/10 CERIFIED FUN


(https://thumbs.gfycat.com/GleamingPresentGuineafowl-size_restricted.gif)


;D
Title: Re: Aliens: Fireteam Elite Catch All
Post by: judge death on Sep 10, 2021, 01:00:08 AM
QuoteMy bad, was under the impression you could do this all day!
Hahahahaha xD

I just want to jump in here on what the game being arcade style means, and no it dont mean arcade machines or light gun arcade machines...
It comes from the racing games from the start and then in early 90s when simulators came out where those players needed to explain the aproach of a game, what difference is it between this game about airplanes and this game about airplanes that sim players say is much more realistic and exactly like reality in terms of what one can do:

Arcade game play: Its based on reality but instead of trying to go for super realism, take FTEs way of launching rockets or basicly all perks like throw a grenade: You have a cooldown and random chance of knocking enemies down, yes one can do that in reality too but here its done with a waiting time and its a time limited perk. Like ridgetop called: games being games.
Example of other games that has arcade style gameplay: need for speed, ace combat, world of tanks, warthunder(although it can be seen as light sim), rainbow six seige.
Arcade just means its often things from real world that has been adapted to a game and make it fun. Like in world of tanks where you can chose perks and skills and level up your crew and tanks, unlock new weapons etc and repairs can be done at once with certain perks, so one dont need to wait for repairs and it has cool down effects, and the repairs are still very short unlike from reality.

It dont mean that the game is easy or there isnt much inside the game or lack of content or its very light on customising and options, a lot of games with the arcade style set up has tons of it, like the mmo games I mentioned. No it dont either mean FTE is played on an actual arcade machine either.  ;D

Hope that made it somewhat clear but definition of arcade gameplay varies as opinions do :P


FTE for a hoard game has a ton of options and like Ridgetop and others said: ton of perks and options to go through and if one want to unlock it all and play around with it, then one have months of playing to do and its here FTE shines as most other horde shoters dont come close to doing this with all content and EU references and lore references. Keep in mind its a horde game and the whole point like the reviews says is to shot enemies and survive in areas and can get repetive but thats the charm and fun of it and as that and new things AFTE do its a really good game and fun one. :)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Sep 10, 2021, 01:04:39 AM
My general take is that AFTE is a great game, but it's not for everyone
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Sep 10, 2021, 01:40:11 AM
I'm on the 3rd campaign finally, just on standard single player.

I'm such a slow gamer. Usually takes months for be to beat a game.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Sep 10, 2021, 01:45:01 AM
Quote from: 426Buddy on Sep 10, 2021, 01:40:11 AM
I'm on the 3rd campaign finally, just on standard single player.

I'm such a slow gamer. Usually takes months for be to beat a game.

It's only been a tad more than two weeks and you're halfway done so you're making good time then!  :)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: SizzyBubbles on Sep 10, 2021, 01:47:45 AM
Yeah it might not be for everybody... You could say that about any game really.

I'm not into shooter type games... but I gave it a go and really love it. So I'd say also give it a go at 40usd as well  ;D It's def fun with people.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Sep 10, 2021, 12:05:58 PM
Quote from: RidgeTop on Sep 10, 2021, 12:29:31 AM
My bad, was under the impression you could do this all day!

Have you met me? I definitely could :laugh: but I don't think us two going on about it here is the greatest look. Better to wrap it up and go out on common ground.  :)

Quote from: judge death on Sep 10, 2021, 01:00:08 AM
Hope that made it somewhat clear but definition of arcade gameplay varies as opinions do

Yeah, for me personally, and as a kid who spent countless hours in an arcade playing coin-op machines, something being arcade like is is comparing something to what you'd experience in an actual video arcade. Blasting hordes of dumb enemies, linear, wave-based, light on depth, heavy on fun. Not games that are not-sims. That I never heard of. But alas, perhaps it's just a generational thing.  :)

Title: Re: Aliens: Fireteam Elite Catch All
Post by: SpreadEagleBeagle on Sep 10, 2021, 02:48:29 PM
Yeah, one thing is for sure - this is NOT an Aliens simulator. It's a horde zombie shooter with super heroes, zero regards for any kind of realism, zero fear, zero suspense, just pure blast-away fun... Oh, and then it's the thin Alien franchise veneer and some niche aesthetics.

It's a good game on its own, the problem is that it is 2021 and we can make games that capture the Alien feeling, character and essence of the Alien movies better than they did mid 80s to late 90s, and Alien coin-op arcade games have never been taken seriously or considered as 'canon'. A:FTE on the other hand tries hard to be 'canon' and is marketing itself as the ultimate ALIENS (Colonial Marines) experience so far... When in reality it's not.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Sep 10, 2021, 03:56:59 PM
  ::)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Sep 10, 2021, 08:57:57 PM
Come on now, folk; that's not the purpose of this thread. Back on track please.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Sep 11, 2021, 03:30:04 PM
https://m.youtube.com/watch?v=M5YylyfzXYQ&feature=youtu.be
Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Sep 12, 2021, 10:20:35 AM
Quote from: Corporal Hicks on Sep 11, 2021, 03:30:04 PM
https://m.youtube.com/watch?v=M5YylyfzXYQ&feature=youtu.be

Oh nice! I've watched a bunch of Jonathan Ferguson's video game gun vids. It's awesome that AFTE got one of these. Also would really like to check out that museum when next I'm in the UK.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Sep 13, 2021, 02:52:31 PM
I keep meaning to go back to it. I've been once like 8 years ago, but now they've got the Pulsey I've been meaning to arrange with Shevvie to go.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Crazy Rich on Sep 14, 2021, 09:29:05 PM
So uh, I think Phalanx is my new main class, it really vibes with me.

Generally it's a useful addition to the team (especially assuming players know that they take 10% less damage if they stay behind me on top of the other 10% for having the shield in use which adds up to 20% less damage), and after doing the 2nd campaign with this class I found that this class is the answer to the synth minigun/flamethrower swarm problem I've had sometimes, the shield protects but most importantly the more damage it takes the more bonus damage I can dish right back at bigger enemies in tank brawls and in the end ended up with lots of special unit kills.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: acrediblesource on Sep 14, 2021, 11:34:19 PM
2 Phalanx who know how to use the sheild can be powerful. I've yet to use it in horde mode. Let me know if you want a team and try it out! Search me on Steam (username MassImpact124)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Xenomrph on Sep 18, 2021, 02:55:31 PM
Quote from: Crazy Rich on Sep 14, 2021, 09:29:05 PM
(especially assuming players know that they take 10% less damage if they stay behind me on top of the other 10% for having the shield in use which adds up to 20% less damage), a
How does the game define "behind"? Like is it a cone behind you depending on which way you're facing at the moment?
Title: Re: Aliens: Fireteam Elite Catch All
Post by: acrediblesource on Sep 18, 2021, 09:44:06 PM
Quote from: Xenomrph on Sep 18, 2021, 02:55:31 PM
Quote from: Crazy Rich on Sep 14, 2021, 09:29:05 PM
(especially assuming players know that they take 10% less damage if they stay behind me on top of the other 10% for having the shield in use which adds up to 20% less damage), a
How does the game define "behind"? Like is it a cone behind you depending on which way you're facing at the moment?
correct.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Crazy Rich on Sep 19, 2021, 03:00:37 PM
For a game that supposedly has a healthy player base, damn is it hard to actually find anyone via matchmaking, I'd rather they actually fix and improve on matchmaking than give us new content at this point.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kailem on Sep 19, 2021, 03:18:38 PM
The problem - which is only going to get worse going forward - is that the player base is segregated not just by mission, but by difficulty too.

On the one hand I like that the matchmaking only lasts a minute before giving you AI teammates and throwing you into the game, so you don't ever have to wait too long. But on the other, if you're trying to find actual human players for a higher difficulties, it means you have to keep cancelling and re-doing the matchmaking if it doesn't find anyone, which is a tad annoying.

I think it might have been Voodoo who suggested it back when it came out, but it really could do with a quickmatch feature either for difficulty or missions or both, if you've finished the game and played every mission a few times and just want to get into any match with other human players.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Sep 19, 2021, 03:45:11 PM
The devs have said they are working on the quickplay feature, I just hope they aren't too late. Really should have been caught before release.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Sep 20, 2021, 12:59:48 PM
Yeah, it definitely should have been a feature upon release. It feels the playerbase has reaaaaallly dropped off. Looking for players mostly brings me two bots, or one player / one bot. I don't care if it takes 7 minutes, let me turn off bots and let me search just for real players with an unlimited timer please!

And PvP.  I really have to look a closer at "World War Z" but I remember reading "Left 4 Dead 2" having a very successful Versus mode. Perhaps Cold Iron can model something after that mode, if it's not too late.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: acrediblesource on Sep 20, 2021, 06:04:32 PM
Quote from: Voodoo Magic on Sep 20, 2021, 12:59:48 PM
Yeah, it definitely should have been a feature upon release. It feels the playerbase has reaaaaallly dropped off. Looking for players mostly brings me two bots, or one player / one bot. I don't care if it takes 7 minutes, let me turn off bots and let me search just for real players with an unlimited timer please!

And PvP.  I really have to look a closer at "World War Z" but I remember reading "Left 4 Dead 2" having a very successful Versus mode. Perhaps Cold Iron can model something after that mode, if it's not too late.

A versus mode would be cool but it would only make sense if we got to choose to be synthetics. No such class available yet.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Sep 20, 2021, 07:51:25 PM
I'm actually finding players really quick and for multiple levels on xbox.

Usually only have to try 1 or 2 times to get a team going now.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Sep 21, 2021, 02:36:52 AM
Quote from: 426Buddy on Sep 20, 2021, 07:51:25 PM
I'm actually finding players really quick and for multiple levels on xbox.

Usually only have to try 1 or 2 times to get a team going now.

Cool! Have you tried beyond Standard Difficulty?
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Sep 21, 2021, 02:50:02 AM
Yeah ive played intense a few times. I just got done failing a match because my team was really terrible. But I found the match first try.

I'm on the last level on standard. I played it once and died right at the start of the escape lol.

I like alpha and Beta on standard sometimes more than real people but they are useless on intense.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Crazy Rich on Sep 21, 2021, 05:26:41 PM
Quote from: Voodoo Magic on Sep 20, 2021, 12:59:48 PM
I don't care if it takes 7 minutes, let me turn off bots and let me search just for real players with an unlimited timer please!

This please, anything but bots.


If there's 2 classes I'd try to improve it's Phalanx and Doc.

I feel Phalanx could shine more against aliens if it had some sort of a taunt so that it could actually tank, as opposed to aliens running right by you like you don't exist.

Doc may not really need big changes... as long as more people were aware the Doc should be the only one picking up med-kits, sure you have to rely on the Doc to use those kits on you rather than yourself but taking med-kits is the only way the Doc can recharge it's healing station, and when it hits 0 it won't be of much use to the team. Tweaks to how to recharge the health station would be nice though.

That's why when thinking about preparing for Extreme I may be ready with Demolisher, Phalanx and Gunner but in case others want to play those I'd rather level the Technician or Recon than the Doc to offer more of a support role to the team without having to worry over not being able to be a Doc that can work at full potential.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Crazy Rich on Sep 25, 2021, 01:19:41 AM
Well at least in the latest patch they made it so the Doc's trauma station now recharges when ANYONE picks up a medkit, not just the Doc alone anymore.  :)

And if there's more than one Doc than the energy is split evenly.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Gentleman Death on Sep 25, 2021, 05:15:34 AM
Quote from: Crazy Rich on Sep 25, 2021, 01:19:41 AM
Well at least in the latest patch they made it so the Doc's trauma station now recharges when ANYONE picks up a medkit, not just the Doc alone anymore.  :)

And if there's more than one Doc than the energy is split evenly.

I'll have to check that out then. That class was definitely at the bottom of my played list.

I still haven't messed around with the Phalanx class yet as I've been really enjoying playing the technician.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Xenomrph on Sep 26, 2021, 12:29:36 AM
Quote from: Crazy Rich on Sep 25, 2021, 01:19:41 AM
Well at least in the latest patch they made it so the Doc's trauma station now recharges when ANYONE picks up a medkit, not just the Doc alone anymore.  :)

And if there's more than one Doc than the energy is split evenly.
That's a really good change.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Sep 26, 2021, 03:36:38 AM
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Sep 30, 2021, 09:33:19 PM
I heard quickplay dropped today in an update? Can anyone confirm? Haven't been home to check it out.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: seattle24 on Sep 30, 2021, 09:54:08 PM
Quote from: 426Buddy on Sep 30, 2021, 09:33:19 PM
I heard quickplay dropped today in an update? Can anyone confirm? Haven't been home to check it out.

It has dropped but it's bugged :(

Me and my mate can't play horde mode together either, anymore.

Keeps saying "one member of your party hasn't unlocked this mode" despite us both completing the game.

Also encountered loads of other glitches as a result of the new patch.

Poor.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Sep 30, 2021, 10:16:34 PM
Not unusual, they had to rush a major game change in a few weeks time. Pretty amazed at how responsive the developer has been, they've been trying to address all concerns possible pretty quickly. I thinks it's clear they're doing everything possible at the moment.

I know quickplay should have been built in from the start but at least they're trying to make amends asap.

They fixed the doc and at least implemented quickplay faster than than I thought they could or would
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Sep 30, 2021, 10:41:18 PM
Regarding quickplay, I think not having the foresight to see a desperate need for this until after your active player base drops significantly... or... always aware of its important need but didn't want to delay the game until it was ready, is not a good look and troubling to me.

But alas, better late than never I guess!
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Samhain13 on Sep 30, 2021, 11:14:30 PM
Quickplay still havent worked for me.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Nukiemorph on Oct 01, 2021, 05:14:28 AM
I don't see the quick play option on PS5... but I don't see any update today either.

I'm noticing new dialogue that I haven't heard before though. Also, how long has the irradiated spitter been in the game? I've never noticed it until recently...
Title: Re: Aliens: Fireteam Elite Catch All
Post by: seattle24 on Oct 01, 2021, 05:18:59 AM
Quote from: 426Buddy on Sep 30, 2021, 10:16:34 PM
Not unusual, they had to rush a major game change in a few weeks time. Pretty amazed at how responsive the developer has been, they've been trying to address all concerns possible pretty quickly. I thinks it's clear they're doing everything possible at the moment.

I know quickplay should have been built in from the start but at least they're trying to make amends asap.

They fixed the doc and at least implemented quickplay faster than than I thought they could or would

Yeah, true. Still feel full of admiration to Cold Iron and think I've already had my money's worth, but last night was a cluster. We've never had a third random person join us either on any difficulty/mission despite repeatedly trying - so there is still an issue with matchmaking in general.

Imagine there will be another patch before long to address quick play.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Oct 01, 2021, 09:58:36 AM
Quote from: Nukiemorph on Oct 01, 2021, 05:14:28 AM
I don't see the quick play option on PS5...

It's on PC and Xbox at the moment, I think the PlayStation update was delayed:

https://www.aliensfireteamelite.com/en/releasenotes/
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Some Old Dude on Oct 02, 2021, 02:43:01 PM
Sorry if it's been answered before but does anyone else have an issue with Dr Hoenikker not showing up in the armoury after rescuing him?
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Oct 02, 2021, 03:18:51 PM
Nope

However quickplay works fine for me. Also finding teammates on XBOX has been quick and consistant for me.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Gentleman Death on Oct 02, 2021, 03:45:31 PM
Quote from: 426Buddy on Oct 02, 2021, 03:18:51 PM
Nope

However quickplay works fine for me. Also finding teammates on XBOX has been quick and consistant for me.

Yeah, thankfully that last update seems to be working much better with finding people and gameplay now.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Oct 03, 2021, 05:21:09 PM
Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Oct 18, 2021, 03:58:36 AM
A bit misleading of a headline as this is just on Steam, but It seems the lack of new content is starting to diminish the game's player-base.

https://kotaku.com/seven-weeks-after-launch-less-than-800-people-are-play-1847881309?rev=1634498585012&utm_campaign=Kotaku&utm_content=1634498653&utm_medium=SocialMarketing&utm_source=facebook&fbclid=IwAR1E6IAhxGeftp1o19ylXHwdSEbsyTr11BIs7NsX0p8jx7c-I0bHXCiOfMY
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Oct 18, 2021, 06:42:35 AM
Good, maybe they will wake up.


Doubt it though...
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Wweyland on Oct 18, 2021, 07:16:37 AM
It doesn't help that the game achievements are broken, this would keep some players (like me) grinding until all are unlocked.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Oct 18, 2021, 05:07:58 PM
https://twitter.com/SkillUpYT/status/1449849782571208705
Title: Re: Aliens: Fireteam Elite Catch All
Post by: seattle24 on Oct 18, 2021, 05:11:54 PM
Any publicity is good publicity as they say!
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Oct 19, 2021, 12:14:48 PM
 :laugh:
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Samhain13 on Oct 20, 2021, 02:30:32 PM
They released a new update today, fixed the bugged achievements.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Oct 20, 2021, 07:05:08 PM
Quote from: Samhain13 on Oct 20, 2021, 02:30:32 PM
They released a new update today, fixed the bugged achievements.

Anything new or is it just a bug fix?
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Oct 20, 2021, 07:08:08 PM
Just bug fixes
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Samhain13 on Oct 20, 2021, 07:27:01 PM
And weapon balancing changes, seems like mainly buffs.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Oct 20, 2021, 09:00:57 PM
Hmm. Is there a list of changes to their hot fixes? It would be nice if we could start a thread of those like we did for Hunting Grounds.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Oct 20, 2021, 09:19:33 PM
Quote from: Voodoo Magic on Oct 20, 2021, 09:00:57 PM
Hmm. Is there a list of changes to their hot fixes? It would be nice if we could start a thread of those like we did for Hunting Grounds.

There is a patch thread in this section, I'll add the full notes for this one there shortly.

https://t.co/PT5hBAQju8?amp=1
Title: Re: Aliens: Fireteam Elite Catch All
Post by: TheSailingRabbit on Oct 20, 2021, 11:39:31 PM
As much as I'm glad that they finally fixed the achievement issue, but I'm finding myself agreeing more and more with many of the "not recommended" reviews on Steam. The developers are not being transparent about their patches (What is "general stability fix?" What are you stabilizing?), and there are other problems that haven't been addressed. The code is a mess. The Aliens' AI can't pathfind for shit, and it's hilarious watching them freeze in place and stare at you after you stumble them, making them perfect targets. I don't think Stompy was "ground-breaking AI" but even he wasn't nearly this stupid, even if he was extremely predictable. I might encounter one or two pathfinding errors during a playthrough of Isolation--the runners, bursters, spitters, prowlers, etc. will get stuck or lost countless times each mission.

Frankly, the optimist in me hopes Fireteam will greatly improve over the next several months, but the realist in me understands that possibly won't happen. I don't plan on buying another product from Cold Iron until they learn from their mistakes with Fireteam.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Crazy Rich on Oct 25, 2021, 08:21:26 AM
I kinda just stopped playing all together a long while ago to be honest primarily because the poor matchmaking turned into a deal breaker for me and I've moved on to other games that feel more fulfilling.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Hemi on Oct 26, 2021, 09:47:43 AM
They need a big addition to the game that makes us come back basically. I love the datamined "Patrols" stuff were you would have procedural generated maps, creating a different experience each time.

It also needs some sort of "infamy" system were you level up to 100 and can start over again with an increased XP bonus. Attach some cosmetics to each level and you have a good reason to come back again. Payday 2 does this brilliantly.

In the end though...this is a small game that got overwhelmed with attention when it dropped. It didn't need a big marketing budget, nor did it have the money.... the public and contentcreators did all the work for them. Excellent job if you ask me. Cold Iron came out as winners.

Some of us just want more of it haha. We must remind ourselves that this isn't some huge AAA+ studio with a massive budget etc.

Curious were this game will be in years time. Would be nice if it gained a stable playerbase. This is only achievable with replayable content. The campaign is just not going to cut it, and the current levelling system neither.

If we only get 2 more horde maps and 2 campaigns and 3 extra classes, this title is forgotten next year. No one is going to bother with these long enough.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Wweyland on Oct 26, 2021, 11:49:31 AM
I'm almost finished with this game (90% achievements) and feel like I need a long break until a new campaign will come. Any new classes or weapons are not so appealing.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Still Collating... on Oct 26, 2021, 08:44:54 PM
This game is so much fun, but hell was this naively done. This is the first Alien or Predator game that I'm getting bored with this quickly. MP only/focused games are problematic and can't survive long, the SP here is a joke. The lack of cutscenes, lip-sync, or any kinda ending sequence for missions or the entire campaign really shows that the story is an afterthought. The added lore is great, I love that stuff and it shows they do care about the lore and they gave it quite a try, but the game side of things was a mess. The lack of content is shocking, it's priced kinda okay for that, they have no lootboxes or pay to win mechanics which has my respect, but still the game is almost dead on Steam. After ONE MONTH it's on life support.

No pvp, short campaigns, 1 horde mode map, the challenge cards are a joke and the difficulty is an artificial way to prolong the lifespan of the game. The difficulty is a major disappointment to me, cause it's not fun on extreme or insane, but annoying. They made the aliens too bullet spongy, unrealistically so. It's so stupid, is it so difficult to just up their damage, number of warriors and drones and acid damage to crazy realistic levels but keep the health realistic? Maybe up the runners health, but keep the rest the same? Nope, just simple grindy stuff so you play longer. Why would you play longer? For the achievements which got broke? That really made me mad. All that work on higher difficulties and I get bugged achievements, great.

The 60 second timer is idiotic and annoying for matchmaking. They shouldn't have launched without the quickplay option. Little content and they have no crossover support? No pvp, only 3 player co-op and you don't have servers where you can easily see who's playing where? They don't have an "any difficulty option" and you expect to find a match in the fractured community? So much potential lost with stupid decisions. Devs cared about the game and lore, too bad they didn't know what the smartest moves were to ensure a long life for this. I couldn't even get to know people long enough in the game to create a constant party to play with. Most people I played with, stopped playing by now, so sad...

I'm glad the devs aren't giving up on the game, but I can't see anything they can realistically do to save this game from dying. It was fun, I'm still gonna play, but I need to use mods to get a fun experience (swarm mod with better synths and later I'm gonna try extreme and insane rebalance mod). I can't believe we have no real boss battles except the one (which is just a bullet spongy Drone) and no special sequences. The dropship bombardment was cool, but it's like they stopped trying after that mission. I mad not because the game is bad, it's not, it's just such wasted potential! The core gameplay is fun and great, but the enemy balance, mission balance, matchmaking and content amount is so poorly thought about.

We'll see what the future holds, but again it's up to the modders to save the game. Oh and the OG turrets are horrible with their rate of fire and damage amount.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: The Shuriken on Nov 09, 2021, 03:49:06 AM
So how worth it is this game from a purely solo standpoint?
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Nov 09, 2021, 02:09:05 PM
Quote from: The Shuriken on Nov 09, 2021, 03:49:06 AM
So how worth it is this game from a purely solo standpoint?

If you can score it for half price, and don't mind playing on the easier levels because of the bot AI, then I say it's absolutely worth a purchase and a playthrough. Just be warned bugs can make you repeat long stretches of progress, and you might not feel it has a satisfying conclusion once you're completed (at its current state.)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kimarhi on Nov 13, 2021, 04:31:09 AM
I solo'd it.  It was a fun week and a half, but everything it does well, it only does partially so because it is a VERY unfinished experience. 
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Nov 13, 2021, 03:47:12 PM
Quote from: Kimarhi on Nov 13, 2021, 04:31:09 AM
I solo'd it.  It was a fun week and a half, but everything it does well, it only does partially so because it is a VERY unfinished experience.

Indeed. Scary that Cold Iron didn't have the foresight to realize they had quality of life issues (granted, they've recognized it now and are working to address it). But then again, Cold Iron may have always known they were releasing what feels like an unfinished game and did it anyway (because of money issues or for various other reasons we can only hypothesize).
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kimarhi on Nov 13, 2021, 05:53:14 PM
Lots of those kind of games do this. 

Division 1, Division 2, Ghost Recon Breakpoint (which had a huge gameplay revision like a year after it was released) and Destiny all were released unfinished.

I think Ghost Recon Wildlands out of that bunch was the fullest initial release that ended up resembling the finale. 

That said, they ALL had way more meat on the bones, even as unfinished (breakpoint) as they were. 
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Nov 30, 2021, 06:46:40 PM
Wow, this seems early! It's on Gamepass next month!

(https://i.ibb.co/j8Zk15M/Screenshot-20211130-134202-Twitter.jpg)
https://twitter.com/XboxGamePass/status/1465746494581927936?t=FrR7bCx5g71y00vGp2f3nw&s
Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Nov 30, 2021, 07:32:29 PM
Not really, a lot of high profile games come to Game Pass right on launch or right after. For example Back 4 Blood launched on Game Pass. It's a premium subscription rather than a perk of the base multiplayer one like PS+. You're pretty much paying for the best version of a gaming Netflix and it's great value.

23 million subscribers so far. This will boost the game's numbers but crossplay is needed to take full advantage of it.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Dec 01, 2021, 01:44:25 PM
Quote from: RidgeTop on Nov 30, 2021, 07:32:29 PM
Not really, a lot of high profile games come to Game Pass right on launch or right after. For example Back 4 Blood launched on Game Pass.

Yeah, Back 4 Blood is a curious one. When that was announced as a Day One on Xbox Game Pass, I wondered about what kind of financial deal was struck with Microsoft, because you know a deal was struck. That game was $60 at launch and that allowed how many million of their 6-7 Million playerbase to pay nothing for the game directly? So there has to be definitely more than the regular revenue sharing model for that one!

Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Dec 13, 2021, 06:22:04 PM


Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Dec 28, 2021, 04:08:14 PM
Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Dec 28, 2021, 08:50:25 PM
Nice. Also made a list from The Verge:

https://www.theverge.com/22803171/gaming-pc-computer-best-games-2021
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kimarhi on Dec 29, 2021, 03:23:27 AM
I thought it was a pretty fun game while it lasted.  It just didn't last long enough.  If this one somehow does well enough to warrant a more fully fleshed out sequel, I'd be down. 
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Stitch on Jan 09, 2022, 12:47:52 AM
Finally got around to playing this. Did the first couple of missions with a mate. Kinda sad to say it met my expectations.
No sense of pacing, no sense of danger, just run from one arena to the next, and then shoot all the aliens that run at you.
I might be wrong, and it might improve with the rest of the missions, but since it's balanced for multi-player, I doubt it. Not bashing the game. Not even disappointed, really, because I didn't expect much from the trailers.
It's just a mediocre, by the numbers shooter, with an alien skin.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: acrediblesource on Jan 09, 2022, 03:08:43 PM
Quote from: Stitch on Jan 09, 2022, 12:47:52 AM
with an alien skin.
You mean they texture painted everything? Whats the  res  on textures like? 512x512? Oh man thats hgh res almost like Duke Nukem 2! One  day they will actually make games with high  res models then that will change the whole ballgame, ill have to upgrade my Windows 95!
(https://64.media.tumblr.com/0be8374f7acd7d3d86ab23187d66f24a/tumblr_o8y462eIgG1qmob6ro1_400.gif)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Feb 22, 2022, 08:11:27 PM
https://twitter.com/awintory/status/1496188370204397570
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kailem on Feb 22, 2022, 09:13:09 PM
It does have some exceptional whimsy. :D
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Feb 28, 2022, 08:12:06 PM
Quote from: Kailem on Feb 22, 2022, 09:13:09 PM
It does have some exceptional whimsy. :D

Title: Re: Aliens: Fireteam Elite Catch All
Post by: razeak on Mar 02, 2022, 05:07:10 PM
It would have benefitted from an AI menu to change builds to suit single player more. The AI just gets too stupid, too weak, too fast as level goes up. Definitely wait for a discount.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kailem on Mar 02, 2022, 05:37:51 PM
Playing a bit again by myself last night, one simple feature I can't believe still isn't in the game is the ability to mute randomer teammates. How is there no scoreboard or indication of who you're playing with during the actual levels?

Being forced to either put up with morons on mic or go into your own empty party chat just to cut them off isn't a choice you should have to make in 2022.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Mar 02, 2022, 06:05:29 PM
Quote from: Kailem on Mar 02, 2022, 05:37:51 PM
Playing a bit again by myself last night, one simple feature I can't believe still isn't in the game is the ability to mute randomer teammates. How is there no scoreboard or indication of who you're playing with during the actual levels?

Being forced to either put up with morons on mic or go into your own empty party chat just to cut them off isn't a choice you should have to make in 2022.

They all can't be sexy sweet talkers like Voodoo!
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Mar 02, 2022, 06:09:26 PM
You can on the PC.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Mar 06, 2022, 02:10:43 PM
I stopped playing in October, never even downloaded season 2.

I jumped on a couple days ago and it just felt so boring now. After playing through the campaign a few times I just can't muster any more interest. It was fun but short lived.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Crazy Rich on Mar 06, 2022, 02:22:12 PM
I often forget that it even exists.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Mar 06, 2022, 02:44:48 PM
Quote from: 426Buddy on Mar 06, 2022, 02:10:43 PM
I stopped playing in October, never even downloaded season 2.

I jumped on a couple days ago and it just felt so boring now. After playing through the campaign a few times I just can't muster any more interest. It was fun but short lived.

100%  Like an arcade shooter, once you play through once or twice, it becomes stale. The fond memories will remain, but the interest doesn't.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Mar 06, 2022, 02:51:20 PM
They would have to put out a really great boss fight with the queen to bring me back at this point.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kimarhi on Mar 06, 2022, 03:29:23 PM
They needed campaign DLC expansions, not all the other stuff they are putting out.  The campaign overall needed to be about twice as long at least.  There needed to be more to do in safe areas as well.


It isn't bad, but when you play through the same five hours of gameplay over and over and over, it does get stale.

I have no idea how much money it made, but if it did enough to warrant a sequel I honestly think they hurt themselves with the way they released it.


"Alien FTE 2?  Wasn't that the unfinished game they released a couple of years ago?  Think I'll pass."

Likewise with expansion dlcs released now.  I doubt they will but if they did it has been too long to warrant much interest.




Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Mar 07, 2022, 10:30:28 AM
Quote from: Kimarhi on Mar 06, 2022, 03:29:23 PM
They needed campaign DLC expansions, not all the other stuff they are putting out.  The campaign overall needed to be about twice as long at least.  There needed to be more to do in safe areas as well.

100%. The game needs regular campaign DLC, not classes. But I think we're unlikely to see it and it's a shame because people are going to lose interest. I have. It's not like a pure MP game where each game can be different on the same map. It's literally the same linear approaches, without too much variety. It's a shame because I really enjoyed it - I just don't find the urge to go revisit it to hear the same dialogue and the same sequences.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Voodoo Magic on Mar 07, 2022, 02:03:40 PM
Quote from: 426Buddy on Mar 06, 2022, 02:51:20 PM
They would have to put out a really great boss fight with the queen to bring me back at this point.

Agreed!
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on May 13, 2022, 10:54:39 AM
After having played a substantial amount, that's the last thing I want, especially because they generally always suck.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on May 16, 2022, 09:52:47 AM
We were talking about this on the Stream last night - I actually like the boss fights with the Queen where it's not about just blasting them. I like the interactive ones that emulate the end of Aliens. But there's a balance too because 2010's was somewhat anticlimactic.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on May 16, 2022, 10:22:23 AM
Yeah thats all good, anything is better than just running away from an invincible queen on rails. Nothing is more anticlimactic than this ending.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on May 16, 2022, 10:36:02 AM
Yeah, I wont disagree there. The final battle is somewhat of a letdown, with the lack of any cut scene making it more so. But the sequences leading up to it were great imo.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Jun 03, 2022, 05:25:33 PM
https://twitter.com/AliensFireteamE/status/1532769084714143751?t=LSDOK5t7KY-r3NWpYpKq7g&s=19
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Jun 03, 2022, 05:28:39 PM
I can't see it, so I'm gonna post the image separately do others experiencing the same issue.

https://twitter.com/AliensFireteamE/status/1532769084714143751

(https://pbs.twimg.com/media/FURYFv_UEAELGaa?format=jpg&name=large)
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kailem on Jun 03, 2022, 06:18:39 PM
Nice to see an official tease of the datamined content we know is coming! Clearly setting us up for more Engineer ruins and mutated types of Aliens, as well as the possibility of actually getting to go to Pala Station at some point.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Jun 03, 2022, 06:32:04 PM
Gimme Neomorphs.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Stitch on Jun 04, 2022, 12:18:16 AM
More missions would be good. I liked the Prometheus based content in the game.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Jun 05, 2022, 12:58:06 PM
Quote from: BlueMarsalis79 on Jun 03, 2022, 05:28:39 PMI can't see it, so I'm gonna post the image separately do others experiencing the same issue.

https://twitter.com/AliensFireteamE/status/1532769084714143751

https://pbs.twimg.com/media/FURYFv_UEAELGaa?format=jpg&name=large

Just noticed something that should have been obvious.

"40th Marine Expeditionary Unit after action report 07 June 2202."

June 7th's pretty obvious, that's coming very soon, but additionally reverse 2202 and you get 2022.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Stitch on Jun 05, 2022, 01:25:16 PM
Quote from: BlueMarsalis79 on Jun 05, 2022, 12:58:06 PM
Quote from: BlueMarsalis79 on Jun 03, 2022, 05:28:39 PMI can't see it, so I'm gonna post the image separately do others experiencing the same issue.

https://twitter.com/AliensFireteamE/status/1532769084714143751

https://pbs.twimg.com/media/FURYFv_UEAELGaa?format=jpg&name=large

Just noticed something that should have been obvious.

"40th Marine Expeditionary Unit after action report 07 June 2202."

June 7th's pretty obvious, that's coming very soon, but additionally reverse 2202 and you get 2022.
Ooh. Interesting. Well, if a new campaign drops in a couple of days I'll have a go. Can coop and you can show me how it's done.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Jun 05, 2022, 05:56:10 PM
Quote from: Stitch on Jun 05, 2022, 01:25:16 PM
Quote from: BlueMarsalis79 on Jun 05, 2022, 12:58:06 PM
Quote from: BlueMarsalis79 on Jun 03, 2022, 05:28:39 PMI can't see it, so I'm gonna post the image separately do others experiencing the same issue.

https://twitter.com/AliensFireteamE/status/1532769084714143751

https://pbs.twimg.com/media/FURYFv_UEAELGaa?format=jpg&name=large

Just noticed something that should have been obvious.

"40th Marine Expeditionary Unit after action report 07 June 2202."

June 7th's pretty obvious, that's coming very soon, but additionally reverse 2202 and you get 2022.
Ooh. Interesting. Well, if a new campaign drops in a couple of days I'll have a go. Can coop and you can show me how it's done.

Fair warning, I'm busy on the seventh but the eighth I'm free.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Jun 07, 2022, 10:07:33 AM
Today we test your hypothesis!
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kailem on Jun 07, 2022, 03:06:58 PM
Too early methinks. I'm not expecting anything before August.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: judge death on Jun 07, 2022, 04:25:52 PM
So far nothing.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Jun 07, 2022, 05:54:08 PM
https://twitter.com/AliensFireteamE/status/1534218630308671489
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Jun 07, 2022, 06:46:42 PM
(https://media.discordapp.net/attachments/601568847186886693/983806507231629332/Neomorph.gif)
Neooooooooooooooooooooooo



I was right with my datamines, never doubt me again smh
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Jun 07, 2022, 07:08:09 PM
(https://i.imgur.com/tEa35ow.png)

My babies <3
Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Jun 07, 2022, 10:16:43 PM
Nice, seems like we're finally getting some new campaign goodness. Interesting to see the pathogen creatures and the xenomorphs will seemingly be enemies as what we could have seen in Covenant. Also that white spore-ridden hive makes me curious...
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Scott Conover on Jun 07, 2022, 11:43:42 PM
Hoping for some Engineers to fight 🤞
Title: Re: Aliens: Fireteam Elite Catch All
Post by: StanSwitek on Jun 08, 2022, 01:06:22 AM
Bring on more Prometheus material, and more pathogen creatures, it would tie in well with the overarching story in the recent novels.
On a related note, I hope this brings in more PS4 players because the last few times I've tried to play I haven't even been able to get a coop game going, I assume from lack of players. Which is sad because I had fun with the game at launch. I even drove to Best Buy on release day and grabbed one. But it seems the playerbase has now vamoosed. Is there a higher playbase on PC? If so I might consider getting it for PC.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Jun 08, 2022, 07:38:49 AM
So chuffed to see it looks like the Neomorphs are coming! I am genuinely excited for that!
Title: Re: Aliens: Fireteam Elite Catch All
Post by: blubby on Jun 08, 2022, 09:42:31 AM
im getting predalien vibes from the teaser... anyway wont matter without players i cant play the game so...
Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Jun 08, 2022, 10:40:23 AM
Quote from: blubby on Jun 08, 2022, 09:42:31 AMim getting predalien vibes from the teaser... anyway wont matter without players i cant play the game so...

I don't think I've played a single run with matchmaking, always found it pretty easy to find a friend or two to play it with.

In any case, there's typically an activity spike around when new content drops, and hopefully they'll finally add the crossplay they said they were looking to implement.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Jun 09, 2022, 05:06:21 PM
https://twitter.com/AliensFireteamE/status/1534943415783280642
Title: Re: Aliens: Fireteam Elite Catch All
Post by: judge death on Jun 09, 2022, 05:07:50 PM
Finally, now we get some content that will make me play the game again, more lore, more story and missions :D Weapons skins and decorations dont interest me at all.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Jun 09, 2022, 05:15:33 PM
NEOOOOSSS

Seems like we won't have a human Neo?
I see the "runner" and "gorilla" one I found in the files, but no "classic" Covenant Neo
Title: Re: Aliens: Fireteam Elite Catch All
Post by: StanSwitek on Jun 09, 2022, 06:09:50 PM
I like the new art with the neomorphs surrounding the marines. I wonder if this will be a paid full fledged DLC?
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Jun 10, 2022, 08:32:05 AM
Quote from: PAS Spinelli on Jun 09, 2022, 05:15:33 PMNEOOOOSSS

Seems like we won't have a human Neo?
I see the "runner" and "gorilla" one I found in the files, but no "classic" Covenant Neo

I was saying this on Discord actually, they could be Neomorphs from other hosts. I'd forgot there'd been specific ones in the datamines.

I think that's pretty cool, but I wonder how it's going to be handled story-wise. It's like the Deacon's birth, the Neomorphs had a very specific path to creation.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Jun 10, 2022, 10:26:02 AM
I will be mildly upset if we get no human born ones.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: RidgeTop on Jun 10, 2022, 11:46:15 PM

New interview with co-founder Craig Zinkovich just posted. Crossplay is coming in July.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Perfect-Organism on Jun 15, 2022, 02:52:50 AM
Folks, I've been away for a bit.  It's time I finally get this game.  Pretty excited about the Pathogen edition coming out too.  Can anyone give me a fan's perspective on whether its worth getting the Deluxe Edition over the regular edition?  Cheers!
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Jun 15, 2022, 07:55:55 AM
Depends how much you like extra cosmetics. If I remember rightly the only difference was in those extra cosmetics, which equaled a cheaper total than buying all the extra packs separately.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Perfect-Organism on Jun 15, 2022, 04:09:42 PM
Thanks for that Corporal Hicks.  I guess I figured as much.  It's really the Pathogen edition that I am excited about, and the cosmetic changes don't add play value for me.  Think I'll go with the basic version and get Pathogen when that comes out.  Cheers!
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Jun 15, 2022, 04:29:50 PM
When it's on sale on Xbox, it's cheaper to buy the Deluxe Edition than the standard quite often, keep an eye out.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Dachande on Jun 15, 2022, 04:31:45 PM
It's also on xbox game pass, which you can get your 1st month for £1. So you can give it a go before choosing a version
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kailem on Jun 15, 2022, 05:16:14 PM
There's also a fair amount of unlockable cosmetics in the game itself, so I've never felt like I've been missing out by not getting the deluxe/extra cosmetic packs. But they also go on sale every now and then individually, so even if you go for the regular edition if you keep an eye out you can still probably get them for less than full price at some point.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Jun 17, 2022, 02:05:05 AM
I played it on Gamepass for a month or so, then bought the Deluxe, when I was sure it was worth my time tbf.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: 426Buddy on Jun 17, 2022, 10:48:15 PM
Kinda dropped the game after the first few months. Didn't get the deluxe and I still didn't unlock all the goodies in the base game.

Fun for what it is, but I crave a more meaty single player experience.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Still Collating... on Jun 18, 2022, 07:31:29 PM
Have you guys seen the new interview on IGN (3rd video about the new DLC)?

The more I'm seeing of the expansion, the less I'm liking it. The way the devs speak sounds a bit dishonest in nature, corporate and like they're not getting the universe. They're acting like the game is fine, it's very popular and hasn't got a million and one problems. The IGN interviewer who doesn't know the game very well asked the dev if there is procedural generation in the map layout for the DLC. The dev instead of answering the question directly (implying no which is no surprise to anyone who knows the game) said in the vaguest of senses that there will be different pathways to get to an objective. Which I can deduce means you'll have two, like the very very very few instances where you had an optional room open up in a mission, I think that literally happens only twice, in the first and last campaign. Why can't they admit that the game is extremely linear which I'm certain won't change in this DLC?

Second, talking about how the AI is adapting to you in the sense in which enemies it sends, I won't be surprised at all if that's a blatant lie or misleading at least. As someone who has played a lot of this game, I can tell you that at least 70% of the encounters are scripted, and the differences come at a random binary, one of two options chosen at random, no matter how you play, to spice things up just a little bit. I'm getting some Gearbox flashback vibes with how they're reporting stuff.

Thirdly, why oh why did they have to say the Neo creatures here are Xenos infected by the goo? Why did they have to say that? Why couldn't it have been just the local fauna? This creates two problems. First, the aliens shouldn't be able to be infected by the goo, since they already are a result of it. But if you do infect them, why do you go backwards in design? The Neo design is a path forward from human/animal to Alien. Neo's are a step forward, an in between stage. The pathogen in the movies shows creatures gaining Alien traits mostly. So it should make the Alien even more Giger like. Instead they create fleshy generic pale monsters with pointy Neo heads sometimes? I laughed when they talked how the new designs are great and that the artists did a great job, how this is what you get when you mix Giger with the Pathogen. When they started talking about the hive from Pathogen xenos, it sounded like bad fan fiction. The designs go from decent (the most neo like creature) to horrible, simple and ugly (talking about the stalker, the other stalker like creature and the Gorilla Neo). Let's comment the arm clubs, wtf? They look so bad, so simple, design wise and functionally as well. And it has no tail! How did an Alien turn into that? It's tail fell off? Who is this for? If they wanted to go for a gorilla brute, they could've chosen to go full kenner and do a true Gorilla Alien. Kenner aliens would be more popular then prequel stuff. But if they went for pleasing the prequel people, how? People liked the intelligence of the Neos, the elegance, and alien like characteristics, they don't look at it as a generic monster which Cold Iron made here. And why do the "normal" Neo's have the lower mandibles of the PREDATOR?
Second problem, why depict these abominations as Bigger, Better, Stronger aliens than the orighinal? Are they really going The Predator rout? They're doing the same thing A:R tried with the newborn. A fleshy, ugly, worse looking alien is supposed to rip apart the original beast? That's a really lazy way of trying to hype up your new uglier enemies.

And lastly, I'm getting tired of how much this game is trying to fight my suspension of disbelief. I know this is a game, but the Arcady modern illogical video game RPG format is getting to be a bit too much for me. This is the first time we have abilities that are on a timer. Not a fixed amount of arsenal, but stupid world braking timers. And abilities that don't fit the franchise. Overclock makes no real world sense, healing fields in the alien franchise literally make me roll my eyes, huge or infinite ammo on small turrets, holographic teleporting stuff everywhere, your technician turret gets destroyed, so get's beamed to your back after a while like this is Star Track... The 3d replicators seem a bit too magic like, being able to print out the whole gun and ammunition (complex metals, explosive ammo printed in 2202)? Come on, it doesn't feel like the Alien universe really. So when they do this with the pathogen, it grinds me even more.

The gameplay can be fun with friends, but I don't feel like I'm playing an Alien game anymore... On a positive note, I have been able to find games easier on extreme difficulty recently, don't know why.               
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Jun 18, 2022, 08:10:58 PM
I am annoyed by the idea that these are Xenomorph XX121 infected by the Pathogen, not only should that not in itself even be possible, but why do this instead of just adding Neomorphs themselves?

I do like the Neomorph like look of everything though, even if the Brute's outlandishly dumb in design, it follows the basic philosophy which some other creators using it have not even properly attempted.

As for them being stronger than your typical Alien caste, I will wait to see if that's indeed the case, I will not prejudge before it comes out.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: judge death on Jun 18, 2022, 08:37:03 PM
Pathogen I agree on, I although would argue that Xenomorphs shouldnt be able to get infected by the spores, their acid would just kill all spores when they try to get inside the body and start a gestation process. The neomorphs dont either have acid blood so ina  fight between one and a xeno, the xeno will win, its the perfect organism afterall, the neomorphs arent.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Samhain13 on Jun 18, 2022, 10:45:01 PM
I will give it a try when it comes out but Still Collating... made fair points there. Just another game that could have been handled much better by its devs.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: SomeGuy on Jun 19, 2022, 10:50:22 PM
I say they nuke the site from orbit.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Wweyland on Jun 20, 2022, 07:46:51 PM
They should add new achievements as well.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Jun 21, 2022, 06:16:48 PM
https://twitter.com/AliensFireteamE/status/1539292069713195008
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Still Collating... on Jun 21, 2022, 11:42:09 PM
Well that's funny. I have the horde slayer outfits for the other classes from before and this patch says that it's finally available for the Lancer, even for those who already previously finished horde mode on Extreme and Insane. And guess what? I still don't have the horde slayer outfit for the Lancer. So much for fixing that problem...  :laugh:
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Wweyland on Jun 22, 2022, 08:18:46 PM
Any word on the pricing?
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Jun 23, 2022, 08:44:46 AM
Of the DLC? Not that I've seen yet.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Kailem on Jun 24, 2022, 04:33:37 PM
I'm gonna go ahead and make my prediction that it'll be £16.99/$20. Anything less in this day and age and I'd be (pleasantly) surprised.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Wweyland on Jun 24, 2022, 08:02:43 PM
I hope it isn't 25-30 though. That's already going to impact the reviews.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Nukiemorph on Jun 24, 2022, 10:53:27 PM
The whole game was $40 USD on day 1. Charging half of that price seems heavy.

But $10 seems unrealistically cheap.

I'm betting $15.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Corporal Hicks on Jul 14, 2022, 05:41:55 AM
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Jul 14, 2022, 09:28:04 AM
Quote from: Corporal Hicks on Jul 14, 2022, 05:41:55 AM<blockquote class="twitter-tweet"><p lang="en" dir="ltr">Why shoot Xenomorphs alone when you can do it with a friend? Crossplay is coming to AFE on July 26th! <a href="https://t.co/uVsJ3aLeJ2">pic.twitter.com/uVsJ3aLeJ2</a></p>&mdash; Aliens: Fireteam Elite (@AliensFireteamE) <a href="https://twitter.com/AliensFireteamE/status/1547264780162973700?ref_src=twsrc%5Etfw">July 13, 2022</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>

Me you and RidgeTop?  ;D
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Crazy Rich on Jul 14, 2022, 03:14:45 PM
Being able to play on PC with my console friends would be sweet...

... if any of them played this game...
Title: Re: Aliens: Fireteam Elite Catch All
Post by: judge death on Jul 15, 2022, 07:20:33 PM
Quote from: BlueMarsalis79 on Jul 14, 2022, 09:28:04 AM
Quote from: Corporal Hicks on Jul 14, 2022, 05:41:55 AM<blockquote class="twitter-tweet"><p lang="en" dir="ltr">Why shoot Xenomorphs alone when you can do it with a friend? Crossplay is coming to AFE on July 26th! <a href="https://t.co/uVsJ3aLeJ2">pic.twitter.com/uVsJ3aLeJ2</a></p>&mdash; Aliens: Fireteam Elite (@AliensFireteamE) <a href="https://twitter.com/AliensFireteamE/status/1547264780162973700?ref_src=twsrc%5Etfw">July 13, 2022</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>

Me you and RidgeTop?  ;D
So, not with me :(
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Jul 15, 2022, 08:18:36 PM
Quote from: judge death on Jul 15, 2022, 07:20:36 PM
Quote from: BlueMarsalis79 on Jul 14, 2022, 09:28:04 AM
Quote from: Corporal Hicks on Jul 14, 2022, 05:41:55 AM<blockquote class="twitter-tweet"><p lang="en" dir="ltr">Why shoot Xenomorphs alone when you can do it with a friend? Crossplay is coming to AFE on July 26th! <a href="https://t.co/uVsJ3aLeJ2">pic.twitter.com/uVsJ3aLeJ2</a></p>&mdash; Aliens: Fireteam Elite (@AliensFireteamE) <a href="https://twitter.com/AliensFireteamE/status/1547264780162973700?ref_src=twsrc%5Etfw">July 13, 2022</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>


Me you and RidgeTop?  ;D
So, not with me :(

Just hit me up!
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Jul 26, 2022, 10:49:54 AM
https://www.aliensfireteamelite.com/en/releasenotes/

Update delayed for Xbox, looking like I can't join you today guys, will have to be this weekend.

@Corporal Hicks

@RidgeTop
Title: Re: Aliens: Fireteam Elite Catch All
Post by: judge death on Jul 29, 2022, 07:18:36 PM
Any news on when crossplay will work with xbox users?
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Wweyland on Jul 31, 2022, 02:35:20 PM
The sentry guns mode is fun for about 3 times, but then you desperately want a new map or pathogen enemies.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Aug 13, 2022, 10:38:48 PM
I want a four player option. I do not care if it makes it kinda unbalanced, we will just up the difficulty, one of my friends always ends up sadly left out.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: PAS Spinelli on Aug 14, 2022, 01:13:50 AM
I kinda hope for some sort of PVP eventually, even it it's just someone playing as the hivemind
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Still Collating... on Aug 14, 2022, 10:45:51 PM
Quote from: BlueMarsalis79 on Aug 13, 2022, 10:38:48 PMI want a four player option. I do not care if it makes it kinda unbalanced, we will just up the difficulty, one of my friends always ends up sadly left out.

The funny thing is there was a glitch for a short period of time on console where you could play with 4, sometimes even 5 players. Every time it seemed fun as hell, everything worked. Make 4 players only available on Extreme or Insane, but it is fun. All of their reasonings for that decision seem like lame excuses, it's a poor design decision in the end...

Quote from: PAS Spinelli on Aug 14, 2022, 01:13:50 AMI kinda hope for some sort of PVP eventually, even it it's just someone playing as the hivemind

I would love some PvP, if they gave me that eventually, everything will be forgiven from my end, but that seems like too big of a step for them. They can't even give us an original new game mode, just very simple horde mode variations with one single map each. So I don't trust their abilities to do so.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Crazy Rich on Aug 14, 2022, 10:58:42 PM
Quote from: BlueMarsalis79 on Aug 13, 2022, 10:38:48 PMI want a four player option. I do not care if it makes it kinda unbalanced, we will just up the difficulty, one of my friends always ends up sadly left out.

Damn do I know how that feels, always felt like an odd wheel out back with games like Destiny.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Aug 14, 2022, 11:14:30 PM
Quote from: Crazy Rich on Aug 14, 2022, 10:58:42 PM
Quote from: BlueMarsalis79 on Aug 13, 2022, 10:38:48 PMI want a four player option. I do not care if it makes it kinda unbalanced, we will just up the difficulty, one of my friends always ends up sadly left out.

Damn do I know how that feels, always felt like an odd wheel out back with games like Destiny.

At least it was Destiny you missed out on.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Crazy Rich on Aug 14, 2022, 11:18:31 PM
Quote from: BlueMarsalis79 on Aug 14, 2022, 11:14:30 PM
Quote from: Crazy Rich on Aug 14, 2022, 10:58:42 PM
Quote from: BlueMarsalis79 on Aug 13, 2022, 10:38:48 PMI want a four player option. I do not care if it makes it kinda unbalanced, we will just up the difficulty, one of my friends always ends up sadly left out.

Damn do I know how that feels, always felt like an odd wheel out back with games like Destiny.

At least it was Destiny you missed out on.

Yea, it was somewhere into Destiny 2 when I finally said "f**k this shit I'm out".
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Aug 15, 2022, 02:06:49 AM
I primarily blame it and the customers who bought into it for the images "live service' conjures in the industry.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: Crazy Rich on Aug 15, 2022, 02:20:37 AM
Besides my ever growing discontent and frustration with the game itself, it didn't feel that great being all by myself while seeing my three buddies playing together in the friends list at the same time, while I do get that it is gonna be a thing that happens... it was like a good 85-90% of the time though.

(https://monophy.com/media/TNTyFBi6r9R6g/monophy.gif)

So yea, 4 would be better than 3.
Title: Re: Aliens: Fireteam Elite Catch All
Post by: BlueMarsalis79 on Aug 15, 2022, 11:32:05 PM
Here's hoping.