Who should handle the creature effects for Alien 5?

Started by RidgeTop, Feb 24, 2015, 04:25:27 PM

What practical effects studio would you like to see handle the Xenomorphs or other design elements in Alien 5?

Weta Workshop
20 (51.3%)
Amalgamated Dynamics, Inc.
7 (17.9%)
KNB EFX
0 (0%)
Legacy Effects (Formerly Stan Winston Studio)
12 (30.8%)
Spectral Motion
0 (0%)

Total Members Voted: 39

Author
Who should handle the creature effects for Alien 5? (Read 5,245 times)

HuDaFuK

Quote from: Murfy426 on Mar 08, 2015, 04:41:37 PMthe worst example of cgi was in alien 3

That Alien wasn't CGI at all. It was a rod puppet. It was badly composited into the live-action footage which is why it looks so bad.

Murfy426

sorry cruentus should of specified with alien 3 the couple scenes when it was just seemed to take the horror away from me when I watched it as a kid, part of me is just worried that with fox's influence in the franchise the recent films have just been alien porn with the xenos been shown too much, take for instance my fiancĂ©e's brother, hes 14 and he and his friends have seen the avp movies a couple of times and just recently I handed him the first three movies thinking that this will show him the same feelings we felt when we watched them, he just handed me them back and was like "yeah they were okay" I was shocked beyond belief, at his age i had watched the movies countless times and they still stirred the same feelings of terror when I watched them as a kid, maybe its his generation having call of duty lol but im straying off subject  I just hope that blokamp as a director and fan will try and keep a slight bit of mystery to the creatures and give back a hint of the horror and tension from so long ago

Nightmare Asylum

Quote from: CainsSon on Mar 08, 2015, 02:34:01 PM
Incidently, does anyone know what's up with the new egg and face hugger in Blomkamp's concet art?
Someone mentioned, that this was actually from Prometheus' unused concept art.

Can someone confirm this?

Artist Doug Williams runs runs a blog pleaselookatmeneillblomkamp.blogspot.com, and when Prometheus's trailer came out he posted a piece of art speculating on the Hammerpede based on the glimpses seen in the trailer. That piece wound up getting republished online on Blomkamp's Instagram when he published all of the concept art that he had commissioned for his Alien project, so I"m hoping that means that, while the Hammerpede piece likely won't be used in the film, Williams himself might be involved. He does some great work (he recently worked as a concept artist for Pacific Rim, and has done some great Space Jockey pieces).

Quote from: The Cruentus on Mar 08, 2015, 03:24:50 PM
Well if WETA can do practical effects too that is good. CGI is not bad but if you can do something practically and it looks better, then it should be done that way.

That'd be WETA Workshop (they're a separate entity than WETA Digital). Blomkamp usually works with both of them in tandem (he did on District 9 and Elysium for sure, not sure if WETA Workshop did anything for Chappie though).

OmegaZilla

OmegaZilla

#48
Think WETA Workshop did the background TetraVaal Robots in some of the scenes in Chappie. The full scale MOOSE was definitely theirs too.

Nightmare Asylum

That's what I figured (and those practical robot chassis looked fantastic). Just played it safe when I noticed that Chappie wasn't listed on WETA Workshop's site, for some reason.

shakermakerman

Quote from: HuDaFuK on Mar 06, 2015, 01:33:46 PM
Yeah, I don't get the hate for ADI. Sure there Aliens looked crap, but how much of that was down to the design they were told to produce?

From a technical standpoint, their work is great.
loved their work on alien 3 and can't believe how they got screwed over on the thing.

The Cruentus

Thats film-making for you, somewhere somehow, someone is getting screwed over.

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