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Games => Alien Isolation => Topic started by: Corporal Hicks on Oct 21, 2014, 02:27:06 PM

Title: Alien Isolation DLC: Corporate Lockdown
Post by: Corporal Hicks on Oct 21, 2014, 02:27:06 PM

Creative Assembly have announced the first of five Survivor DLC additions, to be released on the 28th of October:

“In 'Corporate Lockdown', you step in to the shoes of Ransome, a Seegson Executive. On discovering that he's been abandoned by his paymasters and aware that the Torrens is on the way, he decides to hitch a ride and escape, taking with him valuable decoded Nostromo data.

Before he does this, however, there are still a few loose ends he wants to tidy up…

Across three new challenging, tense and terrifying maps, 'Severance', 'Scorched Earth' and 'Loose Ends', you'll be pitted against other players on our online leaderboards.

Will you escape the station in the fastest time possible? Or achieve the highest score with the side quests and hidden bonus objectives to claim the elevated top positions?

New to 'Corporate Lockdown' is also Gauntlet Mode. You'll be challenged to top the Gantlet Mode leaderboards by completing all three challenge maps back to back – without dying. Will you succeed?”

211014_01 Alien: Covenant: One Year Later - AvP Galaxy Podcast #68

It sounds as if Corporate Lockdown is composed of three actual maps and somehow features a narrative to go along with it. I’ll be very curious to see how this works out. For those interested in the Alien Isolation DLC, a season pass can also be purchased.

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Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Seegson on Oct 21, 2014, 03:18:35 PM
Its gonna be epic...cant wait
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: LastSurvivor92 on Oct 21, 2014, 03:20:42 PM
awesome. Can't wait! I'm curious to see who will raise to the top of the leaderboards lol.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: SuicideDoors on Oct 21, 2014, 03:23:22 PM
Fiorina 161 plz
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Taxemic on Oct 21, 2014, 03:55:25 PM
Sounds good.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: hfeldhaus on Oct 21, 2014, 04:15:21 PM
Quote from: SuicideDoors on Oct 21, 2014, 03:23:22 PM
Fiorina 161 plz
That's 50 years in the future. There's not going to be dlc with that setting
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Oct 21, 2014, 04:19:52 PM
Quote from: hfeldhaus on Oct 21, 2014, 04:15:21 PM
Quote from: SuicideDoors on Oct 21, 2014, 03:23:22 PM
Fiorina 161 plz
That's 50 years in the future. There's not going to be dlc with that setting

Don't see why not, it's obviously a very old facility according to the visuals in the third film.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: PsyKore on Oct 21, 2014, 04:35:13 PM
Hmm, I'm a bit hesitant with this DLC. I was interested at the start when I read you could play as other characters, which made me think we might get a sort of side-campaign to the main game. But then at the end it just sounds like glorified survivor maps. I think it might be a bit lazy. I don't really care about finishing a map in 55 seconds....
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Hudson on Oct 21, 2014, 05:05:51 PM
Quote from: The Eighth Passenger on Oct 21, 2014, 04:19:52 PM
Quote from: hfeldhaus on Oct 21, 2014, 04:15:21 PM
Quote from: SuicideDoors on Oct 21, 2014, 03:23:22 PM
Fiorina 161 plz
That's 50 years in the future. There's not going to be dlc with that setting

Don't see why not, it's obviously a very old facility according to the visuals in the third film.

Don't see why not? Because the aesthetic of the game is Alien, not Alien 3, and Creative Assembly is just simply not going to do it, so people shouldn't get their hopes up. It really is that simple.



As far as what's actually happening, this sounds cool. Ransome seems like a huge dick from the audio recordings and I like the idea of him being a central character. I also like how they're adding more story elements into the DLC. Cool stuff.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Tomar on Oct 21, 2014, 05:19:57 PM
Sounds really good. I hope to see a bit more of the story ;).

I can not wait for the other dlcs with probably more story content ;).

Finally i just hope that its as well made as the main story was, so no loopholes or other aspects that made it hard to believe but i have high hopes in all dlc packs and CA of course ;).
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Oct 21, 2014, 06:02:02 PM
Quote from: Hudson on Oct 21, 2014, 05:05:51 PM
Don't see why not? Because the aesthetic of the game is Alien, not Alien 3.

Yet, they took plenty of "inspiration" from Alien 3, Goldenthale-esque music & cues and many of the Alien's movements and sound effects. Plenty of more subtle references as well.

Quote from: Hudson on Oct 21, 2014, 05:05:51 PM
..and Creative Assembly is just simply not going to do it, so people shouldn't get their hopes up. It really is that simple.

Even if it was Creative Assembly's lead designer who got their hopes up in the first place?

Quote from: Corporal Hicks on Oct 13, 2014, 06:42:18 PM
Oh, I would love it if there was an Alien 3 DLC. Gary Napper mentioned his desire to do one at EGX Birmingham.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Le Celticant on Oct 21, 2014, 08:05:29 PM
There's a gap between sounds (and animations but HEY! they took animations from every movie and previous video game we could say so who really care...) and an entirely design set that needs thousands of mesh that are absolutely NOT in the original game.

Plus there's 0 reason apart fan service to put Fiorina 161 back.  ::)
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Nightlord on Oct 21, 2014, 08:05:56 PM
Looks like this list (http://www.avpgalaxy.net/forum/index.php?topic=51541.1) is correct after all.

You can forget about going anywhere but Sevastopol, unless these do super well and Sega decides to make more dlc.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Oct 21, 2014, 08:47:29 PM
Quote from: Le Celticant on Oct 21, 2014, 08:05:29 PM
...and an entirely design set that needs thousands of mesh that are absolutely NOT in the original game.

Wonder how Gearbox managed to create the ACM Fiorina and Nostromo DLC then? Mmmm...  ???
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: ikarop on Oct 21, 2014, 08:49:25 PM
They outsourced it. Plus it didn't look that great. It was cool tho.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Oct 21, 2014, 08:55:56 PM
Yeah, they pretty much outsourced everything. ACM's assets would be available for use by CA though since Sega owns it.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: ikarop on Oct 21, 2014, 08:57:42 PM
ACM isn't PBR tho. A:I does make use of PBR. Meaning that it'd look pretty bad in comparison with CA's stuff if they just ported things over.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: hfeldhaus on Oct 21, 2014, 09:23:07 PM
It's got to make sense. Why would they set the dlc on fury when there is no connection to it at all at this point in the franchise timeline
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: ikarop on Oct 21, 2014, 09:41:59 PM
It''d fan-service and the license covers it so it'd make sense in that regard. We know what all the DLCs are about now anyway so that's ruled out.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Hemi on Oct 21, 2014, 10:47:59 PM
And the whole concept of 1 alien kinda fits it, now don't it.

We got to move around the Nostromo, going back in the past. So they could make 1 map Fury like the pre-order DLC. Just for the fans. It doesn't need to tie into anything besides the movies.

Shame if they passed on it, but seeing how Sega handles it's DLC's (cutting stuff from the total game) it's not a surprise that this will not include Fury DLC.

Never say never though. The movie map pack was one of the highlights of the ACM experience and was (sorta) embraced by the fans. Shame the rest of the game sucked balls in space.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Xhan on Oct 21, 2014, 11:12:22 PM
Quote from: The Eighth Passenger on Oct 21, 2014, 04:19:52 PM
Quote from: hfeldhaus on Oct 21, 2014, 04:15:21 PM
Quote from: SuicideDoors on Oct 21, 2014, 03:23:22 PM
Fiorina 161 plz
That's 50 years in the future. There's not going to be dlc with that setting

Don't see why not, it's obviously a very old facility according to the visuals in the third film.

Don't be so sure. There may be references, though they'll probably self contained. These people all had pasts before coming to Sevasatopol, so you may not traipse down leadworks proper, doesn't mean there won't be callbacks
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Jango1201 on Oct 22, 2014, 01:54:54 AM
If they make an A3 DLC, they must make the Runner complete with it's brand of hostility and agility. Having A:I's alien running would just confuse the experience.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Space Sweeper on Oct 22, 2014, 06:41:17 AM
Playing as Ransome? Awesome.

He seemed like a complete son of a bitch in his terminals and the stuff that others had to say on him. One of the more interesting terminal story characters, so I'm looking forward to seeing what his whole deal is, and what his ultimate fate ended up being.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Corporal Hicks on Oct 22, 2014, 07:09:42 AM
Quote from: The Eighth Passenger on Oct 21, 2014, 06:02:02 PM
Even if it was Creative Assembly's lead designer who got their hopes up in the first place?

Quote from: Corporal Hicks on Oct 13, 2014, 06:42:18 PM
Oh, I would love it if there was an Alien 3 DLC. Gary Napper mentioned his desire to do one at EGX Birmingham.

He only said he wanted to - not that they would. That was his personal desire.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: cyt0sk3l3t0n on Oct 22, 2014, 07:59:09 AM
I don't think we need to go as far as having a Fury map, but hopefully these DLCs will have memorable areas to spice things up a bit. Something besides Seegson Synthetics and SciMed labs. There's plenty of ideas they could use, so hopefully they'll deliver.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: AvatarIII on Oct 22, 2014, 11:36:43 AM
Alien Isolation has been pretty successful, there's nothing stopping them from doing more and bigger DLC than planned, Maybe we could go to Fury in A:I2. If they do an A:I2 I suspect it would probably be set on LV-426 before the Sulaco arrives (I'd love some Newt DLC for THAT!), simply because it would take quite a crowbar to insert an Alien into Fury 161 either before or after the events of Alien3.

Knowing it is a successful formula would mean the second game could be more expansive than the first game, meaning they could put more time into designing Fury 161 (maybe even USM Auriga or LV-223) DLC maps.

After all, DLC costs money, why should we expect DLC to always only use assets from the main game! back in the day Expansion packs always added a decent amounts of content, now we have got the the point where we expect them to always be re-hashes of the main game.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Corporal Hicks on Oct 22, 2014, 12:08:27 PM
Quote from: AvatarIII on Oct 22, 2014, 11:36:43 AM
If they do an A:I2 I suspect it would probably be set on LV-426 before the Sulaco arrives (I'd love some Newt DLC for THAT!), simply because it would take quite a crowbar to insert an Alien into Fury 161 either before or after the events of Alien3.

Eggmorphed a prisoner and cocooned one for a host. Boom. Sorted.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: AvatarIII on Oct 22, 2014, 01:06:56 PM
Quote from: Corporal Hicks on Oct 22, 2014, 12:08:27 PM
Quote from: AvatarIII on Oct 22, 2014, 11:36:43 AM
If they do an A:I2 I suspect it would probably be set on LV-426 before the Sulaco arrives (I'd love some Newt DLC for THAT!), simply because it would take quite a crowbar to insert an Alien into Fury 161 either before or after the events of Alien3.

Eggmorphed a prisoner and cocooned one for a host. Boom. Sorted.

I guess that could work, but was the plot of alien Resurrection was that after the events of Alien3, the alien was extinct? Which was why they had to clone Ripley to get the Alien DNA to clone a queen. If there was a second alien on Fury, they would have to come up with a reason why it was completely destroyed.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Seegson on Oct 22, 2014, 03:46:23 PM
I really want the maps to be unique..."the basement" has its own personality, its look really cool
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: hfeldhaus on Oct 23, 2014, 12:09:36 AM
I'd be fine with them implementing some kind of lead mold aesthetic into an un-explored section of the sevastopol but no fury.

The dlc for this should expand on the story not provide fan service so we get to explore another part of the franchise.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Hudson on Oct 23, 2014, 04:44:45 AM
QuoteThe dlc for this should expand on the story not provide fan service so we get to explore another part of the franchise.

Yes. There are limitless possibilities for new stories to be told aboard the Sevastopol.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Crazy Rich on Oct 23, 2014, 04:53:15 AM
I haven't been able to get my hands on the game yet so I don't know if the characters are already introduced or new through the DLC, but the game modes themselves sound pretty exciting.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: gabgrave on Oct 23, 2014, 06:59:00 AM
There's a few characters from the audio logs that we don't see or see much of, but are doing something in the background. The DLCs would be very likely based off them going by the first one.
-Sinclair
-Ransome
-Winters
-Chief
-Axel
-Waits
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: ikarop on Oct 23, 2014, 12:45:09 PM
Quote from: gabgrave on Oct 23, 2014, 06:59:00 AM
There's a few characters from the audio logs that we don't see or see much of, but are doing something in the background. The DLCs would be very likely based off them going by the first one.
-Sinclair
-Ransome
-Winters
-Chief
-Axel
-Waits
We already know what they are about. This announcement confirmed it since the early info was on point: http://www.avpgalaxy.net/2014/10/12/alien-isolation-post-launch-dlc-details-revealed/ (http://www.avpgalaxy.net/2014/10/12/alien-isolation-post-launch-dlc-details-revealed/)
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: gabgrave on Oct 23, 2014, 01:38:07 PM
Ohh thanks, missed that one.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Hudson on Oct 23, 2014, 07:02:13 PM
Quote from: Crazy Rich on Oct 23, 2014, 04:53:15 AM
I haven't been able to get my hands on the game yet so I don't know if the characters are already introduced or new through the DLC, but the game modes themselves sound pretty exciting.

The character Ransome is someone who's in the periphery during the story if you listen to various audio logs scattered around. He's a Seegson corporate goon, seems to be modeled closely after Burke without any of the false charm that Burke had. Basically, he's a huge douche.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: ikarop on Oct 28, 2014, 02:21:24 PM
DLC is available now on Steam. It can be found under Survivor as additional missions. Around a 700 MB download.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Seegson on Oct 28, 2014, 02:29:59 PM
Huge problems to download it in Xbox live and PSN...CA its working on it
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: aliens13 on Oct 28, 2014, 03:19:59 PM
https://www.youtube.com/watch?v=SCc4rnOSMzw&oref=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DSCc4rnOSMzw&has_verified=1 (https://www.youtube.com/watch?v=SCc4rnOSMzw&oref=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DSCc4rnOSMzw&has_verified=1)
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: That Yellow Alien on Oct 28, 2014, 05:45:14 PM
This isn't up on the PSN yet...
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: stemot on Oct 28, 2014, 07:25:28 PM
Some Gameplay from my first attempt:
https://www.youtube.com/watch?v=eSuZr3-5wrI (https://www.youtube.com/watch?v=eSuZr3-5wrI)
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: ikarop on Oct 28, 2014, 07:39:57 PM
I'm not quite into this whole Survivor thing. The DLC feels partly story content, party mindless speed run. No real narrative or story gets presented so it's a very empty experience overall. It almost feels as story DLC that half-way got recycled into challenge maps. Not saying it was advertised as anything but that, I guess I simply was expecting something else.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: stemot on Oct 28, 2014, 07:49:21 PM
Quote from: ikarop on Oct 28, 2014, 07:39:57 PM
I'm not quite into this whole Survivor thing. The DLC feels partly story content, party mindless speed run. No real narrative or story gets presented so it's a very empty experience overall. It almost feels as story DLC that half-way got recycled into challenge maps. Not saying it was advertised as anything but that, I guess I simply was expecting something else.

Yeah, I'm feeling the same way. I would have much preferred if the DLC had focused on more story based DLC in the vein of the main game.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: BonesawT101 on Oct 28, 2014, 08:58:04 PM
bought and downloaded it successfully onto my xbox one, however when I click on survivor mode it's nowhere to be seen?
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Glaive on Oct 28, 2014, 11:12:26 PM
Where's my 'Keeping up with Jonesy' DLC?
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: PsyKore on Oct 29, 2014, 01:25:39 AM
Quote from: stemot on Oct 28, 2014, 07:49:21 PM
Quote from: ikarop on Oct 28, 2014, 07:39:57 PM
I'm not quite into this whole Survivor thing. The DLC feels partly story content, party mindless speed run. No real narrative or story gets presented so it's a very empty experience overall. It almost feels as story DLC that half-way got recycled into challenge maps. Not saying it was advertised as anything but that, I guess I simply was expecting something else.

Yeah, I'm feeling the same way. I would have much preferred if the DLC had focused on more story based DLC in the vein of the main game.

Add me to that list. I would be happy for some proper story campaign expansions detailing more of what else is happening at Sevastapol, using other characters and such. Survivor mode is just junk food on the side.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Xhan on Oct 29, 2014, 03:12:01 AM
Quote from: ikarop on Oct 28, 2014, 07:39:57 PM
I'm not quite into this whole Survivor thing. The DLC feels partly story content, party mindless speed run. No real narrative or story gets presented so it's a very empty experience overall. It almost feels as story DLC that half-way got recycled into challenge maps. Not saying it was advertised as anything but that, I guess I simply was expecting something else.

Not into it at all.

Pure padding.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: anesidora on Oct 29, 2014, 05:36:19 AM
Agreed. I thought it was quite disappointing. This was a storytelling opportunity that was neglected.

I was hoping that CA would make a meaningful effort to explore the backstory of Sevastopol's leading figures with cutscenes, character interactions, and dialogue.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Huol on Oct 29, 2014, 05:39:35 AM
I don't know what you were all expecting? We knew they were just survival packs ages ago. Maybe I'm just overly jaded but I never anticipated anything more than just basement with a different layout and new feet to look down at.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Xenoscream on Oct 29, 2014, 10:43:37 AM
I think the disappointment is due to the fact we found those DLC bits in the games files, which made it look like there was single player story DLC, add to that we know the introduction of survivor mode was a late addition based on competition between devs within the CA office and I think there is a reasonable chance that CA changed their original plans to focus on survivor, most likely with good intentions, but with the side benefit of it requiring less work (no more voice acting, no more complex scripts to write, no story to write etc etc).

I think the trap CA may have fallen into there is a classic what is fun for the devs = what is fun for the customer. They may have been working on the game for years and trying to beat their AI as quickly as possible seems like the most fun thing to do now, while we as consumers are much more interested in exploring the narrative of the world they have created.

With a bit of luck they have an eye out for feedback and can react accordingly.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: ikarop on Oct 29, 2014, 11:01:25 AM
For me it was the fact that the main game shipped with a single map for this entire game mode. A map that was thought to be a tight-budget demo to showcase the very basics, meaning that the DLC would bring much more.

The new playable character turned out to be a new pair of arms, it has no introduction or anything like the pre-order DLC does and the variety of enemy types is just the alien and androids. I definitely was expecting something else.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Seegson on Oct 29, 2014, 01:19:31 PM
I kniw the dlc its gonna be more maps like basement with different goals and different character. So no surprise here, i like it. No clue why people expect more than that
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: szkoki on Oct 29, 2014, 02:02:16 PM
damn i want to have a DLC with multiple xenos walking around, an extremely hard DLC
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: newbeing on Oct 29, 2014, 02:41:08 PM
I don't so much mind the fact that they're doing more survival mode maps, but it is disappointing that they're using interesting story elements from the singleplayer as a backdrop for the survival mode DLC. Feels like a wasted opportunity.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Tomar on Oct 29, 2014, 04:04:12 PM
Well to be honest i also expected a bit more after seeing the datamined dlc content, however in my eyes its not that much of a problem considering that we have more to play through.

Besides who cares about it being survivor cause i definitly am not aiming to be at the top leaderboard in a more SP oriented game. I rather want to enjoy the new environment, even though well knowing its not much to be there story- and narrative wise.

I think that somehow everyone of us dreamt about the dlc packs (especially the big upcoming ones in terms of hdd space ;) ) to be more then just survivor maps that tell actually more about the persons we gotta play but i accept that its (probably) not the case. Although i personally also expected it, it does not mean that i can not cope with it but rather that i try to play them for what i can and to get back into the feeling i want to experience.

More storycontent is always nice, without any doubt but more storycontent also means more work and CA has delivered a nice story already even though we expect more of course ;). It in no way diminishes their current work whether it was recycled during the development phase of the actual game (assets, models, level design etc. asf.) or was reconsidered to be something different due to the lack of time needed to make it a fully fleshed out storycontent filled experience that fits the lore perfectly and adds every little piece of an answer we expect to see regarding the characters we have read many things about during the main storyline ;).

Besides guys who can tell us that the other upcoming dlc packs will not have certain terminals or storyline elements (that do not require a narrative audio track ;) - though i believe that like with many big projects in huge and well known universes and especially triple A titles there were more recordings made during the development of the main storyline so who knows ;) ... ) that maybe tell us more about what we are to witness in the three maps that we get ;)?

We simply do not know the actual content from the other survivor maps so ... and even if its not in there i know what i will deal with and still get them cause i like to play the game for what i experienced it, a real Alien experience that i searched for for quite some time ;).

However of course i agree that as i have now many times outlined that it would be better to have more storyline aspects built into the maps but yeah ... CA does not consider it the same with at least corporate lockdown.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: BonesawT101 on Oct 29, 2014, 07:01:03 PM
the most frustrating thing about corporate lockdown is that I can't actually play it!! have bought and installed it and still nothing today. any help would be greatly appreciated guys, I have it for xbox one if that helps
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: ikarop on Oct 29, 2014, 07:05:22 PM
They've mentioned on Twitter that they are aware of the problem and are working on a solution. Seems to be a general issue with the DLC on Xbox One.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: BonesawT101 on Oct 29, 2014, 07:22:00 PM
cheers ikarop, though it would have been fixed by today but they must still be trying to work it out
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: stemot on Oct 29, 2014, 08:44:08 PM
Jesus this is hard as hell, the Alien is constantly on you not giving you much chance to hit those objectives before running out of time.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: predxeno on Oct 30, 2014, 05:01:44 AM
Quick question, is Corporate Lockdown like The Basement where if you die you have to restart from the VERY beginning?
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Skull on Oct 30, 2014, 05:50:40 AM
Quote from: predxeno on Oct 30, 2014, 05:01:44 AM
Quick question, is Corporate Lockdown like The Basement where if you die you have to restart from the VERY beginning?

Yes !
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: predxeno on Oct 30, 2014, 05:51:48 AM
Damn. >:(  That'll be a bitch to beat.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: esz on Oct 30, 2014, 07:29:03 AM
And another quick question: is it as short as The Basement or Crew Expendable / Last Survivor?
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: anesidora on Oct 30, 2014, 07:43:03 AM
Quote from: esz on Oct 30, 2014, 07:29:03 AM
And another quick question: is it as short as The Basement or Crew Expendable / Last Survivor?
It's as short as The Basement.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: stemot on Oct 30, 2014, 10:36:08 AM
Quote from: esz on Oct 30, 2014, 07:29:03 AM
And another quick question: is it as short as The Basement or Crew Expendable / Last Survivor?

The actual maps yes but there are 3 maps included in the DLC versus the games one.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: ikarop on Oct 30, 2014, 11:18:42 AM
It took me around 10-15 min of gameplay on the first run. If you play the three maps back to back then your items port over to the next one.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Hudson on Nov 01, 2014, 02:07:18 AM
Is anyone else finding this pretty hard?

I'm having a real hard time, haven't even beaten the first one yet. I was THIS close and the Alien popped down. It charged me after I flamed it a couple times, but it kept coming and killed me the farthest I got.

The f**king facehuggers in the theater are what are really throwing me for a loop though.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: predxeno on Nov 01, 2014, 03:41:46 AM
I'm having trouble reading the message on the Sevastopol computer terminal in the 2nd level, the Alien keeps interrupting me and killing me before I can finish.

Quote from: Hudson on Nov 01, 2014, 02:07:18 AM
Is anyone else finding this pretty hard?

I'm having a real hard time, haven't even beaten the first one yet. I was THIS close and the Alien popped down. It charged me after I flamed it a couple times, but it kept coming and killed me the farthest I got.

The f**king facehuggers in the theater are what are really throwing me for a loop though.

Use the motion tracker whenever you suspect facehuggers are near; it's annoying but it's worth it.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Darkness on Nov 01, 2014, 08:58:52 AM
Played it today. Didn't finish the first map because of the damn random Facehuggers. Finished the second one without completing a single objective. I didn't finish the third because of the androids constantly swarming me. It's just too damn hard. No checkpoints, no nothing. It sucks all the fun out of it.

They should have just done a decent story campaign set before the events of the Torrens arriving with a proper narrative.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: ikarop on Nov 01, 2014, 01:07:07 PM
They seem hard at first but they aren't really. The facehuggers for instance aren't random so after a couple tries you should be able to just get rid of them without batting an eye. Same with androids, once you know the path after a couple of quick tries you just sprint through that part and don't even see one.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: predxeno on Nov 01, 2014, 04:23:37 PM

Quote from: Darkness on Nov 01, 2014, 08:58:52 AM
Played it today. Didn't finish the first map because of the damn random Facehuggers. Finished the second one without completing a single objective. I didn't finish the third because of the androids constantly swarming me. It's just too damn hard. No checkpoints, no nothing. It sucks all the fun out of it.

They should have just done a decent story campaign set before the events of the Torrens arriving with a proper narrative.

I agree with the lack of checkpoints. >:(  I honestly thought the developers would have tried harder to make the whole DLC story get together but there are no cut scenes or any dialogue to progress the story at all; the only thing you get is a computer terminal with one message. 

Btw, I figured out how to read it without getting killed, it seems the Alien is programmed to come into that room whenever you interact with that computer whether it's to hack it or read it so be sure to hide in the nearby cabinet when you're done using it; non-scripted Alien encounters, my ass.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: gabgrave on Nov 01, 2014, 06:22:40 PM
Survivor mode is by default on hard, which means that the boot up sound of the computer attracts the alien...
So what I did was to place a trap behind me, which chases the alien away.
Or you can hide and wait for it to lose interest.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: predxeno on Nov 01, 2014, 06:38:49 PM
Oh, really?  Didn't know that; I didn't realize the computer's boot-up noise was so loud.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: gabgrave on Nov 01, 2014, 07:11:17 PM
Quote from: predxeno on Nov 01, 2014, 06:38:49 PM
Oh, really?  Didn't know that; I didn't realize the computer's boot-up noise was so loud.
You never heard an IBM before?
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Hudson on Nov 01, 2014, 11:19:10 PM
Quote from: ikarop on Nov 01, 2014, 01:07:07 PM
They seem hard at first but they aren't really. The facehuggers for instance aren't random so after a couple tries you should be able to just get rid of them without batting an eye. Same with androids, once you know the path after a couple of quick tries you just sprint through that part and don't even see one.

I have definitely seen the facehuggers pop up in random places. A couple times, they spawned at my feet giving me no chance at all. Another time, one came out by the doors to go into that theater as I was heading to the generator handle button thing.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: ikarop on Nov 02, 2014, 12:05:14 AM
When I played this it always was one by the door of the room with the generator and then two, one right after the other, when you re-enter the theater after power is restored. Maybe it's a bug that they were always the same for me? Took me around 6-8 tries I think.

Edit: Replayed it today and it was still the same for me with the exception of a new facehugger that appeared shortly after I picked the FT this time. Don't remember that happening before. The rest was the exact same :C.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: WinterActual on Nov 02, 2014, 09:22:17 AM
Quote from: Chronicle on Oct 21, 2014, 03:20:42 PM
awesome. Can't wait! I'm curious to see who will raise to the top of the leaderboards lol.

The hacker.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: predxeno on Nov 12, 2014, 08:25:22 PM
In the game, the Alien could hear the computer boot up from all the way across the map.

EDIT: I just completed the campaign on Hard and I can confirm that booting up any computer in the campaign does NOT attract the Alien to your location.  It appears attracting the Alien through booting up the computer happens exclusively in Corporate Lockdown, so to re-emphasize my earlier statement; non-scripted Alien encounters, my ass.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: HuDaFuK on Nov 19, 2014, 02:13:39 PM
Was just coming on here to inquire about this. Bit disappointed with the feedback to be honest.

Yes, I knew this was basically just additional survivor maps. But seeing as they were going with Ransome as the playable character, I figured we'd at least get some kind of character development or backstory thrown in. Ransome seemed ripe for development. He came across as the kind of asshat who'd happily lock a mother and child in with the Alien if it meant he could slip away to safety. Even if there weren't any full cutscenes included, I assumed there'd be at least some dialogue or interesting archive logs to be found.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Nov 19, 2014, 03:47:59 PM
Quote from: HuDaFuK on Nov 19, 2014, 02:13:39 PM
Ransome seemed ripe for development. He came across as the kind of asshat who'd happily lock a mother and child in with the Alien if it meant he could slip away to safety.

But don't let that fool you, he's really an okay guy.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Taxemic on Nov 19, 2014, 06:33:02 PM
Personally a short cutscene would have been nice.
Title: Alien Isolation DLC: Corporate Lockdown
Post by: predxeno on Nov 19, 2014, 07:18:49 PM
Quote from: HuDaFuK on Nov 19, 2014, 02:13:39 PM
Was just coming on here to inquire about this. Bit disappointed with the feedback to be honest.

Yes, I knew this was basically just additional survivor maps. But seeing as they were going with Ransome as the playable character, I figured we'd at least get some kind of character development or backstory thrown in. Ransome seemed ripe for development. He came across as the kind of asshat who'd happily lock a mother and child in with the Alien if it meant he could slip away to safety. Even if there weren't any full cutscenes included, I assumed there'd be at least some dialogue or interesting archive logs to be found.

There is one archive log in the map pack, just ONE, but it's hardly worth the $15 or so it costs to get it.  Personally, I knew the season pass would be a waste of money the moment I bought it, but I'm a f**king Alien fan so what could I do? :P

Btw, has anyone figured out how to compare your score with that of your friends'?  This was one of the advertisements for survivor mode, but the only scores I can find are the top ones of which I could care less about.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Corporal Hicks on Dec 02, 2014, 06:39:47 PM
Just gave this a quick go before I have to shoot out for dinner - but Jesus, that first level is tough and I've only just started it xD


So either I'm being a dumbass or something went wrong. I went into the theatre and the power went out. I went back out and turned the power back on, went back into the theatre and the power went out again and I can't see to reactivate it.  :-\

Nevermind. Found it. It was me being a dumbass.  The map certainly feels larger than Basement which was nice. I did far more exploring.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Corporal Hicks on Sep 02, 2018, 02:55:52 PM
Despite purchasing all the DLC I never did play any of the Survivor maps outside of Basement! Now that I've done replaying the campaign, I thought I'd give these a go. I remember Survivor being hard, but damn, I'd made it onto the Basement scoreboard at one point and won a T-shirt for my speed at one of the expos but this is just absolutely rock solid compared to the campaign!  :laugh:

Haven't even beaten the first mission of Corporate Lockdown. Sometimes I barely even made it out the damn room. So difficult.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Still Collating... on Sep 02, 2018, 03:38:00 PM
The difficulty is greater in the DLC maps, especially if you're trying to get all the objectives. I love the DLCs, they are like bite sized bits of Isolation, for when I don't have a lot of time. If you haven't played the Safe Haven, the 10 mission and the other same type of DLC with Axel, you're in for an interesting experience. 
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: HuDaFuK on Sep 03, 2018, 08:21:37 AM
Yeah, the DLC is definitely harder than the campaign, even with the latter on hard.

I've done the first three, but never got around to the last couple.

I still wish they'd contained a bit more story content, but as Collating says, they're a great way to dip into the game without having to sit through the entire campaign.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Corporal Hicks on Sep 03, 2018, 08:58:27 AM
Yeah, a bit more lore would have been sweet. That said, there's little bits in there. Like the Joe that Ransome mentions in one of his logs is there at the start.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: HuDaFuK on Sep 03, 2018, 09:15:03 AM
Yeah, that was a nice touch.

On a similar note though, one thing that really bugged (the nerd in) me was how there's no sign of Hughes' wife in the one where you play as him, despite the archive logs in the main game stating he was hiding out with his family before he went to the comms centre and got killed by a Joe :P
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: The Cruentus on Sep 03, 2018, 10:29:56 AM
I thought Hughes wife or girlfriend was killed in or near the room that had those Working Joes "statues", she is sittting in a chair by a desk I think. It might have been another character's wife I am thinking off though.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: HuDaFuK on Sep 03, 2018, 11:00:02 AM
That was Suzanne Archer, the woman Spedding was banging :)

You find an archive log from Hughes in which he apologises to his wife for leaving her and their daughter alone while he goes to the comms centre to try and restore communications - that's where you see him get battered to death by a Working Joe near the start of the game - but in the DLC where you play as him, there's no sign of his family in his safe room where they should be.
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: Predator@Alien on Sep 04, 2018, 05:23:49 AM
Hi !

Another interesting detail in this DLC is the link with Trauma. In this DLC we can see Lingard activate a terminal, the purge. And if you play trauma, in the same place you can see Ransome watching.

Did everyone seen it ?
Title: Re: Alien Isolation DLC: Corporate Lockdown
Post by: HuDaFuK on Sep 04, 2018, 08:10:28 AM
Yeah, I noticed that. Neat little touch.