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Posted by PsyKore
 - Feb 04, 2019, 01:22:33 AM
I'd say yes if only for curiousity. I've played a few hours. It's fun, it builds good tension at times. I don't have a lot of desire to go back to it after my initial play, however.
Posted by Necronomicon II
 - Feb 01, 2019, 04:03:35 PM
I've only played a little bit but yeah it's a solid release, definitely worth the purchase. We're getting spoilt this year so I'm pretty happy thus far.
Posted by Corporal Hicks
 - Feb 01, 2019, 02:27:57 PM
Personally, I feel like it was very much worth the £5. I'm hoping to get my review up over the weekend but yeah, I really enjoyed it. It has some issues and I feel it'd have been more on the PC but it's so much fun. I know it's not being billed as Isolation 2, but it is a slice of Isolation with some different flavoured frosting, accessible anywhere.
Posted by Stitch
 - Feb 01, 2019, 10:46:43 AM
It apparently has 7 levels and I've finished 3 of them.

It's entertaining and surprisingly tense, but at the same time the deaths feel randomised and kind of cheap, especially in the areas where you have no cameras and are just staring at a map.

On the UK store it's £5, and I would not pay that for it. I got a Google voucher for £2 off and I think that it's probably worth the £3 I paid. Price of a pint for a one and done experience, as I'm very unlikely to replay it once I'm finished.

I can't vote as there isn't a 'Buy it, when it's cheaper' option.
Posted by Roby
 - Jan 31, 2019, 09:17:39 PM
Quote from: Hudson on Jan 30, 2019, 05:39:31 PM
If you buy it, do not DO NOT go into the final level (I think I'm at the end) with only one character left. Wow. Been lying in bed for about two hours failing at it until I rage quit.

Pick a number between 2 and 12 and roll a pair of dice until it comes up. Another comparable feeling to playing this game.

The final vent room that Ripley sits in is easily the cheapest cheap shot this game has thrown at me so far. Yep, her head turns way too slowly. A game flaw that increases difficulty. If you turn your head to look at the wrong vent, you don't have enough time to turn your head back to the correct opening to close it. On top of that, the corridor the Alien can come in through has such a specific area you need to tap to close the door that I've only been successful 1/4 times at stopping its entry through that point. It's nearly impossible unless you look at the right vent to start with, and it's randomized so good luck with this one.

Thanks!
Posted by Hudson
 - Jan 30, 2019, 05:39:31 PM
If you buy it, do not DO NOT go into the final level (I think I'm at the end) with only one character left. Wow. Been lying in bed for about two hours failing at it until I rage quit.

Pick a number between 2 and 12 and roll a pair of dice until it comes up. Another comparable feeling to playing this game.

The final vent room that Ripley sits in is easily the cheapest cheap shot this game has thrown at me so far. Yep, her head turns way too slowly. A game flaw that increases difficulty. If you turn your head to look at the wrong vent, you don't have enough time to turn your head back to the correct opening to close it. On top of that, the corridor the Alien can come in through has such a specific area you need to tap to close the door that I've only been successful 1/4 times at stopping its entry through that point. It's nearly impossible unless you look at the right vent to start with, and it's randomized so good luck with this one.
Posted by Roby
 - Jan 30, 2019, 07:22:54 AM
I think I'll definitely give it a go! (when I can find some time!)

Looking forward to it!
Posted by SM
 - Jan 30, 2019, 01:37:39 AM
Quote from: Corporal Hicks on Jan 29, 2019, 10:46:33 AM
Have you gotten around to giving it a go?

I don't have a device to run it on (my phone and Ipad are too old), plus I'm away on holiday at the minute so don't have a stack of time.  One of the kids Ipads might run it though.
Posted by newbeing
 - Jan 30, 2019, 12:35:58 AM
After beating it a few days ago I'd say yes it's worth it, assuming that the description of the gameplay peaks your interest.

Good:
Gameplay wise it is able to build a lot of tension, and really requires you to be observant and always thinking on your feet. I do think they could have potentially made it harder to extend the length of the game, but I felt just trying to get all of the survivors through the 7 areas was a good challenge that maybe in total took about 5 hours.

Graphically it's one of the best looking games I've played on Mobile - doing a fantastic job of adapting Alien: Isolation's visuals and sound effects to a smaller platform. Voice acting is great.

Annoying:
The game requires a lot of trial and error, which is fine, but there are a few stages that kind of take some time to get going at the start.
Controls are mostly fine, but I felt like the camera speed for when your in Amanda's POV was a little too slow, and caused me to die a few times because I couldn't turn my head fast enough to close a vent.
Story wise it is pretty bare bones.


All and all I thought it was very much worth the 5 bucks. Maybe it's a bad comparison, but I tend to compare game purchases with going to the movies. Nowadays it costs you anywhere from $7-$13 just to see a 2 hour long movie. So an interactive Alien game that lasts twice as long is a good deal to me.




Posted by Voodoo Magic
 - Jan 29, 2019, 11:20:39 PM
Quote from: Hudson on Jan 29, 2019, 03:41:42 PM
For what it's worth, I don't want to incite anything. I'd really like to hear SM's opinion of Alien Blackout. SiL, as well. Whenever they're ready to spend $5.

(also, why does voting on this poll close in less than a month)

EDIT:

I'm going to say "sure" overall. At this point, I'd say it's fine or whatever. I think I'm on level 4 or 5. I've never bought a premium mobile game, because my phone is for phone things. In terms of that, it's pretty annoying to be playing this and either have to go into airplane mode to block out the rest of your life, or put up with push notifications popping up over the gameplay. Every. Single. Review. is comparing this to Five Nights At Freddy's, which I've never heard of other than in comparisons to Alien Blackout. So that all means nothing to me.

When I finish the game I'll post more of a 'review,' but my first impressions are: Appealing to the visual and auditory senses via good art direction, musical score, and sound. Gameplay wise, it feels frustrating in a very cheap way, as opposed to challenging which is how I would describe Isolation. Touch screen is also not fun and there's nothing ergonomic about clutching an iPhone 8 for an extended amount of time.

One MAJOR complaint I have is that the majority of time is spent looking at a map with dots moving around slowly, so even though the game's design is good, you spend a minimal amount of time actually looking at it. It doesn't take an Alien game to accomplish that, so the gameplay doesn't feel at all unique to this franchise. The cameras you can see through are sparse, you can't control their movements. You barely ever see the characters or the Alien. Plenty of the objective locations are 'off camera,' so while your crew is accomplishing some objective you're just staring at a dot with a yellow progress meter filling below it.

Also, for being a mobile game, you can't really play it on the go. There are nowhere near enough visual cues. You need sound, so if you don't have headphones, you're either going to piss everyone off around you by being rude, frankly, or you'll play it on mute and just get killed by the Alien in the vents a bunch of times because you need to hear the audio cue to know it's there.

Is it worth buying? I don't know. Is a $5 beer worth buying? You drink it, it tastes good, you might feel a little buzz, you piss it out, and then you're empty. So far, the worth of this game is mimicking that experience for me.

A very fair analysis. Especially the criticism of time spent looking at dots on the map as a necessity, versus viewing the cameras where are all the good graphics happen to be coded to. That definitely rings true for me.

Now where I must object is with the beer. Every $5 beer is worth it. Especially when it's in a beer hat
Posted by SiL
 - Jan 29, 2019, 10:55:58 PM
Quote from: Hudson on Jan 29, 2019, 03:41:42 PM
For what it's worth, I don't want to incite anything. I'd really like to hear SM's opinion of Alien Blackout. SiL, as well. Whenever they're ready to spend $5.
I bought it two days ago, but haven't had time to play it yet.

And it was $8 thanks to the exchange rate ;D
Posted by Hudson
 - Jan 29, 2019, 03:41:42 PM
For what it's worth, I don't want to incite anything. I'd really like to hear SM's opinion of Alien Blackout. SiL, as well. Whenever they're ready to spend $5.

(also, why does voting on this poll close in less than a month)

EDIT:

I'm going to say "sure" overall. At this point, I'd say it's fine or whatever. I think I'm on level 4 or 5. I've never bought a premium mobile game, because my phone is for phone things. In terms of that, it's pretty annoying to be playing this and either have to go into airplane mode to block out the rest of your life, or put up with push notifications popping up over the gameplay. Every. Single. Review. is comparing this to Five Nights At Freddy's, which I've never heard of other than in comparisons to Alien Blackout. So that all means nothing to me.

When I finish the game I'll post more of a 'review,' but my first impressions are: Appealing to the visual and auditory senses via good art direction, musical score, and sound. Gameplay wise, it feels frustrating in a very cheap way, as opposed to challenging which is how I would describe Isolation. Touch screen is also not fun and there's nothing ergonomic about clutching an iPhone 8 for an extended amount of time.

One MAJOR complaint I have is that the majority of time is spent looking at a map with dots moving around slowly, so even though the game's design is good, you spend a minimal amount of time actually looking at it. It doesn't take an Alien game to accomplish that, so the gameplay doesn't feel at all unique to this franchise. The cameras you can see through are sparse, you can't control their movements. You barely ever see the characters or the Alien. Plenty of the objective locations are 'off camera,' so while your crew is accomplishing some objective you're just staring at a dot with a yellow progress meter filling below it.

Also, for being a mobile game, you can't really play it on the go. There are nowhere near enough visual cues. You need sound, so if you don't have headphones, you're either going to piss everyone off around you by being rude, frankly, or you'll play it on mute and just get killed by the Alien in the vents a bunch of times because you need to hear the audio cue to know it's there.

Is it worth buying? I don't know. Is a $5 beer worth buying? You drink it, it tastes good, you might feel a little buzz, you piss it out, and then you're empty. So far, the worth of this game is mimicking that experience for me.
Posted by Corporal Hicks
 - Jan 29, 2019, 03:11:37 PM
I appreciate that but regardless, there's no need either way. It just serves to steer off topic. Also, if people have any issues with anything I (or the other staff) do, please message us directly and not respond on the board serving to also steer us off topic.
Posted by Voodoo Magic
 - Jan 29, 2019, 03:01:11 PM
Quote from: Corporal Hicks on Jan 29, 2019, 02:57:35 PM
Snipped. Come-on folk, stop giving raising my blood pressure. Let's stay on topic and not try and incite things.

The humorous Spaceballs schwartz gif was actually intended to insert levity, and subsequently diffuse, not incite.
Posted by Corporal Hicks
 - Jan 29, 2019, 02:57:35 PM
Snipped. Come-on folk, stop raising my blood pressure. Let's stay on topic and not try and incite things.
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