If there are things you like about Alien: Resurrection, The Predator, and AvP:R, surely, there are things you enjoy about A:CM. Don't say, "When I stopped playing it," or stuff like that, and please don't start debates about Alien 3, because we have a hundred other threads for that.
Alright. For me personally, I liked the inclusion of movie characters for multiplayer. Hudson could be a little less puffy, but that doesn't take away from the fact that you can play as the Ultimate Badass. I also like the fact that there's a wide variety of weapons to use, aside from the pulse rifle and smartgun.
It was nice to visit the retro-tech world of aliens again. They got the look of the setting right for the most part.
I am not sure if that was a mod or a later version, but at some point there were sparks flying when shooting a xenomorph in my game, implying some natural armor and also recreating the effect from the movie.
Also they had the most faithful depiction of Aliens's ridged warriors in any video game until now, if i remember corretly.
I liked the weapon designs, they felt like logical extensions of the USCM arsenal (and the WY mercenary arsenal was neat). I liked that the weapons had actual uses for different situations, it wasn't just "the pulse rifle is the best gun in the game, use it until you run out of ammo and then use something else until you find pulse rifle ammo again" like it is in the vast majority of Aliens/AvP FPS games.
I also liked the look of the levels and their design, they felt like logical extensions of the Sulaco and other places we hadn't seen. I especially liked exploring the Derelict, I thought that was executed really well.
I really liked the launch trailer. Like loved it.
https://youtu.be/i9KkTY8_gio (https://youtu.be/i9KkTY8_gio)
Quote from: Vermillion on Jan 05, 2019, 04:03:58 PM
I really liked the launch trailer. Like loved it.
https://youtu.be/i9KkTY8_gio (https://youtu.be/i9KkTY8_gio)
Ah right. That one was great.
Clint Mansell's theme blended well in that one.
Turk
Quote from: Xenomrph on Jan 05, 2019, 03:41:59 PM
I liked the weapon designs, they felt like logical extensions of the USCM arsenal (and the WY mercenary arsenal was neat). I liked that the weapons had actual uses for different situations, it wasn't just "the pulse rifle is the best gun in the game, use it until you run out of ammo and then use something else until you find pulse rifle ammo again" like it is in the vast majority of Aliens/AvP FPS games.
I also liked the look of the levels and their design, they felt like logical extensions of the Sulaco and other places we hadn't seen. I especially liked exploring the Derelict, I thought that was executed really well.
I agree with your first half. Disagree with your second half.
Didn't the Derelict featuring Prometheus hallways
and it's layout being completely f**ked bother you?
The egg chamber comes before the Space Jockey FFS.
Lots of impossible space in ACM.
Quote from: Vermillion on Jan 05, 2019, 04:03:58 PM
I really liked the launch trailer. Like loved it.
https://youtu.be/i9KkTY8_gio (https://youtu.be/i9KkTY8_gio)
That's what we all wanted the game to be.
I liked the idea that the Aliens survived the Nuclear detonation in the sewers,
like cockroaches and the boiler variation born of the radiation.
The multiplayer. Especially the ideas for all of the game modes, the customization and upgrading of both species. The setting and the weapons were also great, aesthetic wise at least. There were many nice things in the game, even though it had so many other problems, I have really fond memories of the game, it's mods and especially the multiplayer.
I really liked the sewer part, that was really creepy.
I also liked the weapons, they fitted really well with the already existing ones.
The damage you did to the xenomorphs was good as well, it reminds me a lot of the old starship troopers game.
The Xenomorphs were far too expendable IMO.
Felt like an arcade game.
I simply liked hearing Michael Biehn's voice as Hicks. So... authentic.
TC
Quote from: TC on Jan 06, 2019, 01:50:35 AM
I simply liked hearing Michael Biehn's voice as Hicks. So... authentic.
TC
"Aliens: Colonial Marines seemed kind of passionless. I think in movies, television, and the gaming world,
you get some people that are really, really passionate, and some people that are just going through the paces.
They think that because they have a brand name they're going to get a hit game or hit movie out of it.
That certainly was the situation on [Colonial Marines]."
-Michael Biehn
I wasn't really talking about the quality of his acting. Just the sound of his voice.
The guy that did Hudson was also pretty good (not Bill Paxton). The other original-cast voice actors, I dunno, they just sounded.. old? Mark Rolston didn't sound like him at all.
TC
I don't think it was their fault TBH
Mark Rolston's Norman Osborn's excellent.
ACM's direction's passionless.
Quote from: TC on Jan 06, 2019, 02:19:55 AM
I wasn't really talking about the quality of his acting. Just the sound of his voice.
The guy that did Hudson was also pretty good (not Bill Paxton). The other original-cast voice actors, I dunno, they just sounded.. old? Mark Rolston didn't sound like him at all.
TC
Listen closely to Drake's taunts a couple times. I was baffled until I really sat and listened, and said, "That's him alright."
Where there is no passion, there is no love. Where there is no love, there is no desire. Where there is no desire, there is no decent Aliens game.
I liked Hudson's Pulse Rifle. It felt more accurate (none of the weapons in this game seem to fire straight for some reason) and felt good to use.
I also thought the ridge-head aliens looked and sounded good and were fun to shoot.
I liked bug hunt mode. I wasn't a fan of how bullet-spongey it became as it went along, but it was always fun to play with other people.
Quote from: Vermillion on Jan 05, 2019, 04:03:58 PM
I really liked the launch trailer. Like loved it.
https://youtu.be/i9KkTY8_gio (https://youtu.be/i9KkTY8_gio)
I can't believe I didn't think to mention that. Hands down one of my favorite trailers for anything, period. Going deck-by-deck like that is just such a slick concept, and the 'Moon' soundtrack fits it perfectly for some reason.
Quote from: The Old One on Jan 05, 2019, 08:02:15 PM
I agree with your first half. Disagree with your second half.
Didn't the Derelict featuring Prometheus hallways
and it's layout being completely f**ked bother you?
The egg chamber comes before the Space Jockey FFS.
Lots of impossible space in ACM.
Maybe I need to replay it and re-assess, it's been a while since I played it. As for "impossible space", ultimately I'm pretty okay with it. The Derelict in 'Alien' had impossible space - the chamber where Kane has his "close encounter" is so far down that it would be outside and beneath the ship. So either the "cargo hold" isn't part of the Derelict and it's actually docked to a pre-existing structure, the shape of the Derelict includes this weird protrusion on the underside that we couldn't see and was embedded into the ground, or the Derelict has impossible space.
If you want to get nit-picky, the APC in 'Aliens' is literally, genuinely bigger on the inside than it is on the outside. :P
Quote from: PsyKore on Jan 06, 2019, 09:06:20 AM
I liked bug hunt mode. I wasn't a fan of how bullet-spongey it became as it went along, but it was always fun to play with other people.
Oh yes, Bughunt! That was the one part of the game Sega could have iterated into a version 2.
I imagined a more substantial gameplay, something like
Rainbow 6 Siege.
Between each wave you'd have a time-limited opportunity to advance your team further through Hadley's Hope towards the landing pad, in order to rendezvous with a drop ship for extraction. So in that 'lull' between waves: your team advances, finds a suitable location to temporarily camp down, reloads, attends injuries, and fortifies its position (by welding doors shut, building barricades, setting up sentry guns etc.)
Maybe there'd be a bunch of civilian colonists (AI NPCs) you'd have to gather along the way.
TC
Quote from: Xenomrph on Jan 06, 2019, 09:23:06 AM
Quote from: Vermillion on Jan 05, 2019, 04:03:58 PM
I really liked the launch trailer. Like loved it.
https://youtu.be/i9KkTY8_gio (https://youtu.be/i9KkTY8_gio)
I can't believe I didn't think to mention that. Hands down one of my favorite trailers for anything, period. Going deck-by-deck like that is just such a slick concept, and the 'Moon' soundtrack fits it perfectly for some reason.
Quote from: The Old One on Jan 05, 2019, 08:02:15 PM
I agree with your first half. Disagree with your second half.
Didn't the Derelict featuring Prometheus hallways
and it's layout being completely f**ked bother you?
The egg chamber comes before the Space Jockey FFS.
Lots of impossible space in ACM.
Maybe I need to replay it and re-assess, it's been a while since I played it. As for "impossible space", ultimately I'm pretty okay with it. The Derelict in 'Alien' had impossible space - the chamber where Kane has his "close encounter" is so far down that it would be outside and beneath the ship. So either the "cargo hold" isn't part of the Derelict and it's actually docked to a pre-existing structure, the shape of the Derelict includes this weird protrusion on the underside that we couldn't see and was embedded into the ground, or the Derelict has impossible space.
If you want to get nit-picky, the APC in 'Aliens' is literally, genuinely bigger on the inside than it is on the outside. :P
Seems a lot of Time Lord technology was used in the making of these movies... ;D
I like to shoot aliens, so there it is.
Quote from: Samhain13 on Jan 06, 2019, 06:45:31 PM
I like to shoot aliens, so there it is.
That's the spirit!
Quote from: Samhain13 on Jan 06, 2019, 06:45:31 PM
I like to shoot aliens, so there it is.
Frankly I can't argue with that logic. If the Alien shooting mechanics are fun, I'm there.
Wouldn't you have to buy it anyway?
Quote from: TC on Jan 06, 2019, 12:11:18 PM
Quote from: PsyKore on Jan 06, 2019, 09:06:20 AM
I liked bug hunt mode. I wasn't a fan of how bullet-spongey it became as it went along, but it was always fun to play with other people.
Oh yes, Bughunt! That was the one part of the game Sega could have iterated into a version 2.
I imagined a more substantial gameplay, something like Rainbow 6 Siege.
Between each wave you'd have a time-limited opportunity to advance your team further through Hadley's Hope towards the landing pad, in order to rendezvous with a drop ship for extraction. So in that 'lull' between waves: your team advances, finds a suitable location to temporarily camp down, reloads, attends injuries, and fortifies its position (by welding doors shut, building barricades, setting up sentry guns etc.)
Maybe there'd be a bunch of civilian colonists (AI NPCs) you'd have to gather along the way.
TC
Yeah, that could've been great. I like to think of the possibilities that they could've done too. It's a real missed opportunity. Honestly, this game, right from the beginning, should have been a co-op squad shooter. There was a time when we thought that was what this game was going to be, but...
And I think we still need a proper one. I do agree on Bug Hunt, though. Skirmish modes are always fun and I loved them in AvP Classic and 2010. I think Bug Hunt upped them a bit more with opening the levels ups and being able to move around better. Thought the cash progression took a bit too long, though.
Quote from: Xenomrph on Jan 05, 2019, 03:41:59 PM
I liked the weapon designs, they felt like logical extensions of the USCM arsenal (and the WY mercenary arsenal was neat). I liked that the weapons had actual uses for different situations, it wasn't just "the pulse rifle is the best gun in the game, use it until you run out of ammo and then use something else until you find pulse rifle ammo again" like it is in the vast majority of Aliens/AvP FPS games.
I also liked the look of the levels and their design, they felt like logical extensions of the Sulaco and other places we hadn't seen. I especially liked exploring the Derelict, I thought that was executed really well.
I agree on both counts. Yes, they Prometheused up the Derelict a bit but I wasn't too fussed. I didn't think it looked as stoney as Prometheus. I will always love whatever little exploration of Jockey facilities we get in the games. I hope to see something more extensive in the future.
I do think the Sulaco felt really authentic too. That felt right in place with the films. Weaponry-wise, I wish we'd have got some more depth to the customisation but I liked what we got.
It's not just Prometheus'd up- the layout is wrong.
Thank God and Al Hope for putting a respectful and correct version
in video gaming with Alien Isolation.
Quote from: The Old One on Jan 07, 2019, 02:51:34 PM
It's not just Prometheus'd up- the layout is wrong.
Thank God and Al Hope for putting a respectful and correct version
in video gaming with Alien Isolation.
They did do a pretty good job with the Bug Hunt map of Hadley's Hope though.
BUUUtttt...that wasn't GearBox either lol. Some other company did those hahaha. Brilliant
not
Do all these things you guys liked translate into forgiveness for Randy?
Quote from: Local Trouble on Jan 08, 2019, 08:28:14 PM
Do all these things you guys liked translate into forgiveness for Randy?
That will probably happen when you and Verm like the skull.
Quote from: Local Trouble on Jan 08, 2019, 08:28:14 PM
Do all these things you guys liked translate into forgiveness for Randy?
Even though I liked the game more than the majority of people who reviewed it, the way Randy behaved about it has got me, like many others, to make a pledge to never buy another game from GBX ever again. ;D
I liked I could do this.
(https://uploads.tapatalk-cdn.com/20190109/c1a641076035e7f95d317f52d4f054b0.gif)
Quote from: Vermillion on Jan 09, 2019, 12:33:17 AM
I liked I could do this.
https://uploads.tapatalk-cdn.com/20190109/c1a641076035e7f95d317f52d4f054b0.gif
I'm hoping they add movie skins to the new game. Then we'll have a better, faster, stronger Hudson
that I hope is less puffy than the A:CM one.
We'll have servers full of Hudsons.
I liked Randy's handling of the backlash.
He's really an okay guy.
Quote from: Local Trouble on Jan 10, 2019, 04:34:13 AM
I liked Randy's handling of the backlash.
Is there anything that this man can't do?
Make children
Verm has that uncanny ability to go right for the jugular when trash-talking people.
You must be fun in videogames.
Quote from: TheSailingRabbit on Jan 10, 2019, 10:19:25 PM
Verm has that uncanny ability to go right for the jugular when trash-talking people.
You must be fun in videogames.
I actually make people laugh with my spontaneous wise cracks. I'm a very fun teammate :)
Quote from: Local Trouble on Jan 08, 2019, 08:28:14 PM
Do all these things you guys liked translate into forgiveness for Randy?
lmao
Quote from: Still Collating... on Jan 08, 2019, 11:31:17 PM
Quote from: Local Trouble on Jan 08, 2019, 08:28:14 PM
Do all these things you guys liked translate into forgiveness for Randy?
Even though I liked the game more than the majority of people who reviewed it, the way Randy behaved about it has got me, like many others, to make a pledge to never buy another game from GBX ever again. ;D
Pretty much this.
Quote from: Local Trouble on Jan 10, 2019, 04:34:13 AM
I liked Randy's handling of the backlash.
By blaming the game's faults on the fans and critics rather than taking responsibility for any of the false advertising or the game's failings?
You should know better than to engage him when his troll level is at 150%.
Something else I really liked about Colonial Marines was having the motion tracker off the HUD. I loved that.
If ACM gets backward compatibility, will you be all over that?
Huh. Never thought of Local as a troll. Sarcastic, yeah, but not a troll.
Unless the five-letter S-word is involved.
You like him because he's a troll. There aren't enough trolls in your life.
As I understand it, my life is the sum of a remainder of an unbalanced equation inherent to the programming of AvPG. I am the eventuality of an anomaly, which despite Corporal Hicks' sincerest efforts, he has been unable to eliminate from what is otherwise a harmony of mathematical precision. While it remains a burden assiduously avoided, it is not unexpected, and thus not beyond a measure of control. Which has led me, inexorably, here.
Ah, that's a bunch of horseshit.
A more sophisticated version of Verm.
Quote from: TheSailingRabbit on Jan 11, 2019, 05:19:37 PM
A more sophisticated version of Verm.
You secure that sh?t!
The launch trailer with that sound track from Moon is in my top 3 video game trailers of all time. It's perfect.
The visuals in the game; they got the look of the USCM just about perfectly recreated from how they looked in the movie.
The soundtrack
The motion tracker mechanic. I can't emphasize how much I loved this.
The Raven and the Crusher.
The multiplayer USCM customization, the weapon customization and the new weapons that were added because they felt like natural extensions of what we'd already seen.
The multiplayer as a whole I loved, but specifically the Escape! mode. This was probably the most intense game mode I'd played in a while (especially when you had two good teams) and brought me back to the Dead Space 2 multiplayer which I really, really enjoyed.
The Legendary Weapons and mostly everything about the weapons.
Quote from: Wweyland on Jan 11, 2019, 07:41:32 PM
The Legendary Weapons and mostly everything about the weapons.
I hated that Hudson's pulse rifle was burst fire. I downloaded the mod that changes that to full auto and it was the main weapon I used on my play through.
Quote from: The Eighth Passenger on Jan 11, 2019, 05:18:58 PM
Ah, that's a bunch of horseshit.
We can take off without that.
Quote from: JokersWarPig on Jan 11, 2019, 06:01:07 PM
The Raven and the Crusher.
I don't know how you feel about action figures, but have you seen the figures of the Raven and Crusher that Hiya Toys released recently? Because they're goddamn fantastic.
I've tried to play through ACM 3 times but I never get much past the Derelict. Its just so unenjoyable that I can't take it anymore and go back to AvP'10 or Alien Isolation.
Quote from: 426Buddy on Jan 12, 2019, 02:15:08 PM
I've tried to play through ACM 3 times but I never get much past the Derelict. Its just so unenjoyable that I can't take it anymore and go back to AvP'10 or Alien Isolation.
You only missed the worst ending boss fight in history.
I'm not saying it's *good*, but conceptually it's actually a lot like the final boss fight in the Marine campaign in AvPClassic.
Quote from: Xenomrph on Jan 12, 2019, 11:02:14 AM
Quote from: JokersWarPig on Jan 11, 2019, 06:01:07 PM
The Raven and the Crusher.
I don't know how you feel about action figures, but have you seen the figures of the Raven and Crusher that Hiya Toys released recently? Because they're goddamn fantastic.
The shop I get my NECA stuff from has them in their Alien/Predator section and man, is it hard to not buy these things. They do look great and I think about it every time, but then I know I'll need to pick up some of the marines to go with them and then that might lead to trying to get their APC and I don't think I want to open the door to a 4th hobby :laugh:
Quote from: JokersWarPig on Jan 17, 2019, 01:35:20 PM
Quote from: Xenomrph on Jan 12, 2019, 11:02:14 AM
Quote from: JokersWarPig on Jan 11, 2019, 06:01:07 PM
The Raven and the Crusher.
I don't know how you feel about action figures, but have you seen the figures of the Raven and Crusher that Hiya Toys released recently? Because they're goddamn fantastic.
The shop I get my NECA stuff from has them in their Alien/Predator section and man, is it hard to not buy these things. They do look great and I think about it every time, but then I know I'll need to pick up some of the marines to go with them and then that might lead to trying to get their APC and I don't think I want to open the door to a 4th hobby :laugh:
I found it really easy to pass on the Marines and APC - the Marines really don't look that good, and the APC is massively overpriced. Heck, I'd love to get the powerloader that Hiya Toys made, but $80 is just way too much (especially when the Crusher and Raven are roughly the same size and half the price).
The Quintaro doesn't look awful, but yeah they're pretty inaccurate looks wise.
If only the old Hot Toys Snap kits weren't so over priced, they'd probably work with the Crusher/Raven scale wise
I actually liked the mercenary uniform designs quite a bit - they aren't complete retreads or recolors of the normal gear, and I feel like the different pieces work pretty well for making them feel more tactical and modernized while not breaking the general look of CM armor too badly.
Spoiler
(https://vignette.wikia.nocookie.net/avp/images/1/1c/CON_WYPMC.jpg/revision/latest?cb=20130606151920)
They had the freedom to do new designs with them, and I liked the way they didn't go nuts with it - just not how they were the only thing you seemed to fight most of the time. Heck, I actually like the way their armor looks more compared to the marines ingame!
I like TemplarGFX mod V6 for it, as it totally upgrades the game to a propper aliens game. Story is still rubbish, but the aliens bounce from ceiling to floor like crazy. It feels more like the stuff we seen in movie. Good stuff.
mod v6? For some reason I feel like the version I have is v5, and moddb doesn't specify what version they have posted so I can't check if what I've got is the most recent version. :P
V6 hasn't got a public release now,
but it's apparently in the last stage.
I've played through it with V5 and
that's enough for me frankly. The
work of TemplarGFX's excellent,
but to really save the game you'd
have to rebuild the whole thing
from the ground up; there's no
saving the story or characters.
Quote from: The Old One on Jan 20, 2019, 12:15:04 PM
V6 hasn't got a public release now,
but it's apparently in the last stage.
I've played through it with V5 and
that's enough for me frankly. The
work of TemplarGFX's excellent,
but to really save the game you'd
have to rebuild the whole thing
from the ground up; there's no
saving the story or characters.
V5 doesn't have the Xeno fix. The Tether line. That thing that was in the news a few months back.
V6 plays....different. But I agree that you can only play this stuff so often. The Xeno's might be fixed, but the game is still a mess.
When can we expect Gearbox to roll out a patch for the console versions?
Console. Cheap bastard. Lol
We can't all be rich, Oscar-nominated filmmakers.
I'm still not convinced Verm is Scott.
Where's your evidence, Local?
Quote from: Local Trouble on Jan 20, 2019, 10:13:21 PM
When can we expect Gearbox to roll out a patch for the console versions?
As soon as Randy gets out of prison and hell freezes over, most likely.
Quote from: Vermillion on Jan 20, 2019, 10:19:20 PM
Console. Cheap bastard. Lol
Ain't nothing cheap about consoles.
Quote from: TheSailingRabbit on Jan 20, 2019, 11:56:12 PM
I'm still not convinced Verm is Scott.
Where's your evidence, Local?
Like I've said, it's not Vermillion.
Quote from: Hemi on Jan 20, 2019, 08:50:29 PM
V6 plays....different. But I agree that you can only play this stuff so often. The Xeno's might be fixed, but the game is still a mess.
Different how? Different in a good way or a bad way?
Quote from: Huggs on Jan 21, 2019, 12:51:24 AM
Quote from: TheSailingRabbit on Jan 20, 2019, 11:56:12 PM
I'm still not convinced Verm is Scott.
Where's your evidence, Local?
Like I've said, it's not Vermillion.
I believe Huggs.
Quote from: Vermillion on Jan 21, 2019, 01:23:46 AM
Quote from: TheSailingRabbit on Jan 21, 2019, 01:01:30 AM
Quote from: Huggs on Jan 21, 2019, 12:51:24 AM
Quote from: TheSailingRabbit on Jan 20, 2019, 11:56:12 PM
I'm still not convinced Verm is Scott.
Where's your evidence, Local?
Like I've said, it's not Vermillion.
I believe Huggs.
I don't.
On the off chance you are:
Quote from: TheSailingRabbit on Jan 20, 2019, 11:56:12 PM
I'm still not convinced Verm is Scott.
Where's your evidence, Local?
Don't need evidence when you've got a gut-feeling.
Quote from: Xenomrph on Jan 21, 2019, 12:52:02 AM
Quote from: Hemi on Jan 20, 2019, 08:50:29 PM
V6 plays....different. But I agree that you can only play this stuff so often. The Xeno's might be fixed, but the game is still a mess.
Different how? Different in a good way or a bad way?
From Templar GFX V6 In general:
QuoteACM Overhaul V6 - Open Test
Version 6 is unlike any version before it and takes the game far past what it was when it was released, or even what it was supposed to be!
The star of the show are the Xenomorphs and they have had an additional 100+ hours of work done to them and it shows right away! This is not the same AI that you have fought in the original game or the previous versions of the mod.
I have created 3 entirely new AI states for the xenos by cobbling together unused portions and mashing sections together to create entirely new behavior!
Xeno's are now free to move around the level how they see fit, rather than the scripted directions and paths they were originally coded to use. This makes the Xeno's extremely unpredictable even for veteran players. It however mean that the Xeno's can go where they are not meant to, and get stuck. It happens only in a few places, but overall the Xeno's get stuck MUCH less than before!
I am biased, but I think these Xenos are the best Xenos you can face in a game right now! They are deadly, they are unpredictable and they are killing machines!
Xeno Changes :
New Movement State - Allows Xenos to go wherever they want, on any surface they want
New Movement State - Checks for Xenos standing still and gives them somewhere to go
New Movement State - Ensures distant Xenos get into the combat area quickly to put pressure on the player
Adjusted Path Mechanics - Rating of all path and poly nodes in the navmesh have been adjusted so that Xeno's prefer any surface but the floor
Adjusted Combat Positioning - Complete overhaul of the combat weighting to make Xeno's flank and attack from the sides or rear rather than head on (if viable)
Adjusted Combat Tactics - Xeno's try and kill their target quickly, and will back off and try again if they fail
Adjusted Melee Mechanics - Xeno's will deny you firing at them in close range and stay on all fours until right before they attack
Adjusted Movement - Xeno's are MUCH better at avoiding fire and making them hard to hit
Acid Blood Adjustments - Xeno Acid Blood is much more deadly, and will deal significant damage if you kill a Xeno up close. Visual effects of Acid are highly customised
Adjusted Targetting - Xeno's are more likely to go for AI
Soldier Changes :
Adjusted Pounce Mechanics - Soldier Xeno's can now pounce on you like a lurker
Ranger Changes :
Adjusted Combat Mechanics - Rangers are now tougher, slower and prefer more direct combat
Lurker Changes :
Adjusted Combat Mechanics - Lurkers will do more hit-and-run tactics more often and are MUCH tougher to kill
Human Changes :
Adjusted Combat Mechanics - Humans prefer to fight at a distance, are more willing to use cover and blind firing
Adjusted Comments - Humans will talk more, give combat updates more and panic more
Adjusted Idle Actions - More likely to look around and search
Marine Changes :
Adjusted Pathing - Marines will stick closer to you, fall back to you in xeno combat, spread out and push human targets and just generally be much better.
Adjusted Xeno Combat - Marines are better at keeping track of and killing Xenos to help keep you alive (you will need it!)
Adjusted Combat actions - Marines will pull out the motion tracker if they are aware of a Xeno but cannot see it. Keep an eye out for an early warning
Marines CAN die! (although not all scenarios. If they die they will respawn when you finish the level or reload)
Marines can now throw grenades!!
Wey Yu Changes :
Adjusted Health - Weaker but with plenty of Armor. Assault grade weapons will make quick work of them
Adjusted Combat Mechanics - Less likely to push forward and and more likely to give you a 'stand up fight'
Weapon Adjustments :
Auto Shotgun has gotten a damage boost
A bit less recoil on Hudsons Pulse Rifle
Graphics Adjustments :
Reduced Environment Map strength on many objects to stop them rendering oddly
Higher LOD particle effects from further away
Improved Texture streaming for higher quality distant rendering
In Game options now set good values (no manual edits required)
Dynamic and Static shadow casting turned on for MANY light sources. making the environments darker and scarier!
Higher resolution shadows for shoulder lamps
All manner of small Quality of Life changes that would take too long to write out :P
ACM Overhaul V6 RC4Page 131 - READ before install...
QuoteChanges this update :
Adjusted Recoil mechanics - Another go at lessening the COD feel of the guns while still keeping it fun and action oriented. feedback is welcome
Updated Damange Feedback - More pronounced camera kick for feedback to try and better convey the damage your taking from gunfire. this helps alot in combat versus Mercs and makes Xeno swipes even more dangerous!
Fixed Death Ragdolls - Humans in particular die much better with their limbs reacting in a much more realistic fashion. Also applies to Xeno's but is mostly noticable when they aren't on the floor or leaping.
Blood and Acid Effects - More effects create decals on surfaces to increase the battle damage look (especially against Xenos). May be a performance hit, let me know
Buddy AI update - Another pass at getting the AI to stick with you, and prefer following your lead instead of running ahead.
Mercenary Weapons changed - Grunts can now carry SMG's or Shotguns without any grenades and instead carry a Pistol, which they will use in close range. Elites now carry the Assault rifle instead of the Battle rifle making them less dangerous however they do have grenades. The Brute still carries the Smart Gun
Buddy Marines can throw Grenades!
Adjustements to Xeno AI - Soldiers Pounce less often but are slightly more likely to try and kill you with their little mouth. Slightly adjusted their response to taking damage so they don't slow down as much. Lurker AI bug fixed that had them stand still sometimes (unfortunately for you they are even deadlier as a result)
Buddies can't die again but go down a bit faster and stay down a bit longer as a trade off.
Some global adjustements to graphics to try and squeeze a bit more quality out of the lighting and special effects.
Reduction in friendly fire damage
There are 3 primary changes in this version that need testing before I can do a full release :
Marines aren't allowed to Push - This is a feature which stops the AI from leaving you behind however it may have unintended side-effects in portions of the campaign I have not tested.
Weapon Recoil - The difference is subtle but the mechanic is different. Im interested to know what people think. These changes make the weapons feel more dynamic and less rigid.
Special Effects - Especially Blood splashes are boosted in rate and quality distances which does effect performance. the slider in the options should assist for older machines
These changes to Mercenaries and combat mechanics really improve the battles against Mercenaries with the grunts only having close range weapons and your AI preferring distant combat. The damage feedback being much more noticable also really helps you to stay alive in the larger open areas against the mercs making it less frustrating.
Xeno's are very dangerous but if you focus with the AI you will have an easier time against them giving you a bit more reason to care for them. With their improved combat they are actually helpful in alot of scenarios (maybe a little too good?) but in non scripted sections they get taken down very quickly to try and balance it.
DOWNLOADhttps://steamcommunity.com/app/49540/discussions/0/405692224242601440/?ctp=131
And he's doing so much more to this game...
Crazy...
Oh and he's balancing Bug Hunt too... XD
QuoteThe problem with Bug Hunt solo is not really the money, its the pacing. The Xenos are too hard too fast for just one person. Instead I am balancing the enemy waves to make the first few rounds much easier, allowing players to get some cash together and open things up a bit before it gets hard.
Quote from: Hemi on Jan 20, 2019, 10:48:43 AM
I like TemplarGFX mod V6 for it, as it totally upgrades the game to a propper aliens game. Story is still rubbish, but the aliens bounce from ceiling to floor like crazy. It feels more like the stuff we seen in movie. Good stuff.
I'll have to keep an eye on that...it's been almost 2 years since I played the version I have on my pc.
Quote from: The Old One on Jan 07, 2019, 02:51:34 PM
It's not just Prometheus'd up- the layout is wrong.
Thank God and Al Hope for putting a respectful and correct version
in video gaming with Alien Isolation.
Actually it is not accurate in that game either, but much better than ACM. The pilot chamber is too large, apparently the entrance to the hold is in the wrong place and you got tunnels into the pilot chamber that didn't exist before but other than that I would still take it over ACM's version.
Quote from: Corporal Hicks on Jan 11, 2019, 08:22:01 AM
You should know better than to engage him when his troll level is at 150%.
Something else I really liked about Colonial Marines was having the motion tracker off the HUD. I loved that.
I agree, I liked this too as it was a good balance and it could have added a lot of tension to the gameplay. Either keep your gun ready but unable to see where they are or keep your tracker up but liable to be caught off guard if a sudden attack happens.
Quote from: Local Trouble on Jan 11, 2019, 05:14:23 PM
As I understand it, my life is the sum of a remainder of an unbalanced equation inherent to the programming of AvPG. I am the eventuality of an anomaly, which despite Corporal Hicks' sincerest efforts, he has been unable to eliminate from what is otherwise a harmony of mathematical precision. While it remains a burden assiduously avoided, it is not unexpected, and thus not beyond a measure of control. Which has led me, inexorably, here.
Are you enjoying your chair, laser pen and all those tv monitors?
https://www.youtube.com/watch?v=x82rX-TGIBU :laugh:
Things I liked about the game.
The motion tracker mechanic.
The Alien designs, while the graphics are not the best I find the warrior designs to be more accurate than the ones in AVP2010.
The Raven. I like the idea of Aliens continuing to evolve, like the next stage to the warrior. Also the level was not bad either.
Weapon modifications and character customisation. Even if it was not the best, I do like being able to have options to make a more unique character.
The Pilot Chamber can never
be too large you fool!
I should've said it was a faithful
reinterpretation, as there's parts
of the original set that have been
changed to make more sense-
such as removing the large strut
from the edge of the room that
was present in the film version-
that was likely only there due to
budgetary constraints and using
the same wall for the cargo hold.
Otherwise you suggest an open
area to the right and left of the
Pilot chamber that continues on
a tunnel to each prong and we
know from H.R Giger's paintings
and Ridley Scott's Ridleygrams
that interpretation was not the
intention.
The main difference I noticed,
was that you don't climb up on
to the platform as the crew of
the Nostromo did, well you do
although it's much less of an
incline- but to pull a straw man-
the ground is covered in a grey
"gunk" so perhaps it's possible
that the floor has been "filled up"
by years of ash and dust at that
point.
Quote from: Hemi on Jan 21, 2019, 03:10:31 PM
Quote from: Xenomrph on Jan 21, 2019, 12:52:02 AM
Quote from: Hemi on Jan 20, 2019, 08:50:29 PM
V6 plays....different. But I agree that you can only play this stuff so often. The Xeno's might be fixed, but the game is still a mess.
Different how? Different in a good way or a bad way?
From Templar GFX V6 In general:
QuoteACM Overhaul V6 - Open Test
Version 6 is unlike any version before it and takes the game far past what it was when it was released, or even what it was supposed to be!
The star of the show are the Xenomorphs and they have had an additional 100+ hours of work done to them and it shows right away! This is not the same AI that you have fought in the original game or the previous versions of the mod.
I have created 3 entirely new AI states for the xenos by cobbling together unused portions and mashing sections together to create entirely new behavior!
Xeno's are now free to move around the level how they see fit, rather than the scripted directions and paths they were originally coded to use. This makes the Xeno's extremely unpredictable even for veteran players. It however mean that the Xeno's can go where they are not meant to, and get stuck. It happens only in a few places, but overall the Xeno's get stuck MUCH less than before!
I am biased, but I think these Xenos are the best Xenos you can face in a game right now! They are deadly, they are unpredictable and they are killing machines!
Xeno Changes :
New Movement State - Allows Xenos to go wherever they want, on any surface they want
New Movement State - Checks for Xenos standing still and gives them somewhere to go
New Movement State - Ensures distant Xenos get into the combat area quickly to put pressure on the player
Adjusted Path Mechanics - Rating of all path and poly nodes in the navmesh have been adjusted so that Xeno's prefer any surface but the floor
Adjusted Combat Positioning - Complete overhaul of the combat weighting to make Xeno's flank and attack from the sides or rear rather than head on (if viable)
Adjusted Combat Tactics - Xeno's try and kill their target quickly, and will back off and try again if they fail
Adjusted Melee Mechanics - Xeno's will deny you firing at them in close range and stay on all fours until right before they attack
Adjusted Movement - Xeno's are MUCH better at avoiding fire and making them hard to hit
Acid Blood Adjustments - Xeno Acid Blood is much more deadly, and will deal significant damage if you kill a Xeno up close. Visual effects of Acid are highly customised
Adjusted Targetting - Xeno's are more likely to go for AI
Soldier Changes :
Adjusted Pounce Mechanics - Soldier Xeno's can now pounce on you like a lurker
Ranger Changes :
Adjusted Combat Mechanics - Rangers are now tougher, slower and prefer more direct combat
Lurker Changes :
Adjusted Combat Mechanics - Lurkers will do more hit-and-run tactics more often and are MUCH tougher to kill
Human Changes :
Adjusted Combat Mechanics - Humans prefer to fight at a distance, are more willing to use cover and blind firing
Adjusted Comments - Humans will talk more, give combat updates more and panic more
Adjusted Idle Actions - More likely to look around and search
Marine Changes :
Adjusted Pathing - Marines will stick closer to you, fall back to you in xeno combat, spread out and push human targets and just generally be much better.
Adjusted Xeno Combat - Marines are better at keeping track of and killing Xenos to help keep you alive (you will need it!)
Adjusted Combat actions - Marines will pull out the motion tracker if they are aware of a Xeno but cannot see it. Keep an eye out for an early warning
Marines CAN die! (although not all scenarios. If they die they will respawn when you finish the level or reload)
Marines can now throw grenades!!
Wey Yu Changes :
Adjusted Health - Weaker but with plenty of Armor. Assault grade weapons will make quick work of them
Adjusted Combat Mechanics - Less likely to push forward and and more likely to give you a 'stand up fight'
Weapon Adjustments :
Auto Shotgun has gotten a damage boost
A bit less recoil on Hudsons Pulse Rifle
Graphics Adjustments :
Reduced Environment Map strength on many objects to stop them rendering oddly
Higher LOD particle effects from further away
Improved Texture streaming for higher quality distant rendering
In Game options now set good values (no manual edits required)
Dynamic and Static shadow casting turned on for MANY light sources. making the environments darker and scarier!
Higher resolution shadows for shoulder lamps
All manner of small Quality of Life changes that would take too long to write out :P
ACM Overhaul V6 RC4
Page 131 - READ before install...
QuoteChanges this update :
Adjusted Recoil mechanics - Another go at lessening the COD feel of the guns while still keeping it fun and action oriented. feedback is welcome
Updated Damange Feedback - More pronounced camera kick for feedback to try and better convey the damage your taking from gunfire. this helps alot in combat versus Mercs and makes Xeno swipes even more dangerous!
Fixed Death Ragdolls - Humans in particular die much better with their limbs reacting in a much more realistic fashion. Also applies to Xeno's but is mostly noticable when they aren't on the floor or leaping.
Blood and Acid Effects - More effects create decals on surfaces to increase the battle damage look (especially against Xenos). May be a performance hit, let me know
Buddy AI update - Another pass at getting the AI to stick with you, and prefer following your lead instead of running ahead.
Mercenary Weapons changed - Grunts can now carry SMG's or Shotguns without any grenades and instead carry a Pistol, which they will use in close range. Elites now carry the Assault rifle instead of the Battle rifle making them less dangerous however they do have grenades. The Brute still carries the Smart Gun
Buddy Marines can throw Grenades!
Adjustements to Xeno AI - Soldiers Pounce less often but are slightly more likely to try and kill you with their little mouth. Slightly adjusted their response to taking damage so they don't slow down as much. Lurker AI bug fixed that had them stand still sometimes (unfortunately for you they are even deadlier as a result)
Buddies can't die again but go down a bit faster and stay down a bit longer as a trade off.
Some global adjustements to graphics to try and squeeze a bit more quality out of the lighting and special effects.
Reduction in friendly fire damage
There are 3 primary changes in this version that need testing before I can do a full release :
Marines aren't allowed to Push - This is a feature which stops the AI from leaving you behind however it may have unintended side-effects in portions of the campaign I have not tested.
Weapon Recoil - The difference is subtle but the mechanic is different. Im interested to know what people think. These changes make the weapons feel more dynamic and less rigid.
Special Effects - Especially Blood splashes are boosted in rate and quality distances which does effect performance. the slider in the options should assist for older machines
These changes to Mercenaries and combat mechanics really improve the battles against Mercenaries with the grunts only having close range weapons and your AI preferring distant combat. The damage feedback being much more noticable also really helps you to stay alive in the larger open areas against the mercs making it less frustrating.
Xeno's are very dangerous but if you focus with the AI you will have an easier time against them giving you a bit more reason to care for them. With their improved combat they are actually helpful in alot of scenarios (maybe a little too good?) but in non scripted sections they get taken down very quickly to try and balance it.
DOWNLOAD
https://steamcommunity.com/app/49540/discussions/0/405692224242601440/?ctp=131
https://www.youtube.com/watch?v=Pi1P7HjcO5g
And he's doing so much more to this game...
Crazy...
Oh and he's balancing Bug Hunt too... XD
QuoteThe problem with Bug Hunt solo is not really the money, its the pacing. The Xenos are too hard too fast for just one person. Instead I am balancing the enemy waves to make the first few rounds much easier, allowing players to get some cash together and open things up a bit before it gets hard.
Wow, the videos are awesome! I can't wait to try it when the mod's released. ;D
Wait, has the mod been released or not? Like, Hemi is apparently playing it, and he posted a download link.
It looks like it has >> https://steamcommunity.com/linkfilter/?url=https://drive.google.com/file/d/1JLmo1Y7El1cWMLxAOv9YGkuctpQDO4_i
It was posted to that Steam page at the end of December.
ACM Overhaul V6 RC4 has been released yes as a Beta for testing. You can wait for the official one of course. I think he's adding more and more stuff now. This will feel like a complete different game!
I've seen that he's just adding more and more features, so I'm gonna wait until the mod is done, bugs fixed and all of his genius features added. From what I've now seen in the videos and his descriptions, it'll be worth the wait.
That awkward moment where you find yourself getting kind of hyped for ACM :laugh:
Yeesh, are we that desperate?
There are very few things in Earth, Heaven or Hell that would even make me reinstall it.
I still have it installed.
At least the opening menu screen is cool with the Alien style music. Lol
Quote from: Hemi on Jan 22, 2019, 11:44:07 AM
ACM Overhaul V6 RC4 has been released yes as a Beta for testing. You can wait for the official one of course. I think he's adding more and more stuff now. This will feel like a complete different game!
Does he have an ETA on a final release?
17 days.
17 days? Hey, I don't mean to rain on your parade but we're not gonna last seventeen hours!
"Randy Pitchford's gonna come in to Medieval Times like he did before! And he's gonna come in there, and he's gonna come in there-"
Quote from: The Old One on Jan 23, 2019, 03:15:40 AM
17 days.
17 days? Hey man I don't wanna rain on your parade but we're not gonna last 17 hours.
I'm quite jazzed for this! Shevvie has been playing the beta and has nothing but good things to say about it.
And it works online when both players have the same version, last time I checked. :)
Quote from: Hemi on Jan 23, 2019, 03:12:10 PM
And it works online when both players have the same version, last time I checked. :)
Sounds like game night potential to me
Does Bug Hunt work though? Cause I know the latest public Beta test version blocks some progression, especially in Stasis Interrupted, but I haven't heard anything on Bug Hunt which is what I play most, after the Stasis Interrupted DLC. :laugh: I know the guy is working hard to fix the issues, but if Bug Hunt doesn't work or have the update changes yet, I'll just wait for him to release the final version.
The trailers. That's it.
In ACM, I liked the scary skull-lurkers in the labs.
>:(
Does this change your feelings for Randy?
I bet Local can bring Verm back.
They speak the same language.
The problem is that Verm just doesn't speak it as often. I still think he was scared by the love and closeness.
I'll give it a shot.
https://www.avpgalaxy.net/forum/index.php?topic=9.msg2359007#msg2359007
Quote from: Local Trouble on Feb 16, 2019, 10:53:18 PM
I'll give it a shot.
https://www.avpgalaxy.net/forum/index.php?topic=9.msg2359007#msg2359007
That ought to do it.
I really liked the slower movement speed, felt grounded and reminded me a bit of the older Ghost Recon games.
The weapon attachments felt logical, and the weapon skins actually looked reasonable too, doubtful it would be allowed but if any higher ups were to look the other way then thats the kind of weapon skins I would expect, no rainbows, hot pink or hippie crap, same for the uniforms except for the snow colour armour. (wtf?)
Motion tracker usage was good, Bug Hunt was good too. I liked the WY mercs.
A:CM has no redeeming qualities whatsoever. Never played Bug Hunt because I'm a SP guy. I hate MP.
Quote from: P-Rock on Feb 20, 2019, 03:47:44 PM
A:CM has no redeeming qualities whatsoever. Never played Bug Hunt because I'm a SP guy. I hate MP.
Well Bug Hunt was both single player and multiplayer, it was just significantly harder alone.
Quote from: P-Rock on Feb 20, 2019, 03:47:44 PM
I'm a SP guy. I hate MP.
Thank god. I thought I was the only one left alive.
Quote from: Huggs on Mar 08, 2019, 07:06:46 AM
Quote from: P-Rock on Feb 20, 2019, 03:47:44 PM
I'm a SP guy. I hate MP.
Thank god. I thought I was the only one left alive.
I'm from that time that there was no multiplayer. Only split screen mano a mano.
Such a shame that SP is considered an afterthought in many (FPS) games these days.
I will say I liked the Xenomorph designs in here. I'm glad that they added these different types, though some get more time to shine then others, I actually really liked the Boilers and the Crusher but neither got much time in game, besides in multiplayer.
Quote from: P-Rock on Mar 08, 2019, 09:08:16 AM
Quote from: Huggs on Mar 08, 2019, 07:06:46 AM
Quote from: P-Rock on Feb 20, 2019, 03:47:44 PM
I'm a SP guy. I hate MP.
Thank god. I thought I was the only one left alive.
I'm from that time that there was no multiplayer. Only split screen mano a mano.
Such a shame that SP is considered an afterthought in many (FPS) games these days.
I'm also a singleplayer kind of guy. I think when a game only has multiplayer it's automatically not as good as any game that's just singleplayer. It means instead of trying to add interesting story, and gameplay to keep at least one player invested into it's world, they instead went for the route that everyone will play it because their friends are playing it which doesn't mean it's a good game. Though I like Halo 5 I will always attack it for the decision of no split screen as I've always found it easier to play with my friends in the actual world than on the internet. I could go on about online only pieces of garbage that gaming has really become today.
Quote from: P-Rock on Mar 08, 2019, 09:08:16 AM
Quote from: Huggs on Mar 08, 2019, 07:06:46 AM
Quote from: P-Rock on Feb 20, 2019, 03:47:44 PM
I'm a SP guy. I hate MP.
Thank god. I thought I was the only one left alive.
I'm from that time that there was no multiplayer. Only split screen mano a mano.
Such a shame that SP is considered an afterthought in many (FPS) games these days.
Same.
Better times.
Going to the video store and renting battletoads for the NES every weekend. 2 buddies, 2 controllers, 1 pizza. Mega man 2 all evening long.
Goldeneye on the N64 man, fuggedaboutit. Mario kart, smash brothers.
Back when games covered all bases and provided a complete experience for everybody. Brought folks together.
I'm in a minority as I liked the game (but then I'm not really a gamer). However, I think the soundtrack can't be slagged off at all... I'm listening to it right now... say what you like about the game but the music really does use the franchise queues nicely whilst having its own feel as well:
https://www.youtube.com/watch?v=cb4-9uETBxs&list=PLPnDYki-MdiXGtbaPIOvIwz6XLIOYLp5y
IMO this game gets a lot of completely deserved criticism. So many things wrong with it. Still had a lot of fun with it, 800 plus hours. Stasis Interrupted wasn't too bad, Bug Hunt and the multiplayer were a blast.
The score? Very nice, especially the opening.
The post-Atmosphere Processor detonation Hadley's Hope setting is a cool concept and I'd like to see it used again some day. The weapon customisation was also cool and the online was fun enough at times.
Yeah, AVP2010 should've had A:CM's customization. The weapons and skins for the marines were really nice.
If you take everything good from ACM and everything good from AVP2010 and add a bit of Dead Space tension to it you'd probably have one of the best possible Alien shooters.
There's no reason we can't get an aliens fps that delivers the same kind of quality as isolation. But I have this gut feeling that the last opportunity for that died with acm, and there simply won't be another.
Quote from: JokersWarPig on Apr 03, 2019, 04:29:00 PM
If you take everything good from ACM and everything good from AVP2010 and add a bit of Dead Space tension to it you'd probably have one of the best possible Alien shooters.
Ditto.
And keep the film skins, because I want to charge into a server with Drake yelling, "Lights out, bitch!"
I can agree with most of what was said. Did played till the end (playability was awful).
Can say, I liked the spitter model except for the gloving bodyparts - I don't understand how this got in the final product...also the length of the "spit" was too long..
I also liked the Raven model (except its mohawk).
There were many things and ideas that were bad, but some of them did appear (in its fixed version) in Isolation.
The design of The Raven is pretty great.
Quote from: Frosty Venom on Apr 14, 2019, 03:07:30 AM
The design of The Raven is pretty great.
Local will be by shortly to express his disapproval.
Quote from: Frosty Venom on Apr 14, 2019, 03:07:30 AM
The design of The Raven is pretty great.
I disapprove. >:(
Quote from: Frosty Venom on Apr 14, 2019, 03:07:30 AM
The design of The Raven is pretty great.
You're right. It was pretty cool.
Can he actually get you during the chase sequence?
Quote from: Frosty Venom on Apr 14, 2019, 03:07:30 AM
The design of The Raven is pretty great.
Raven kind of made the game climax prematurely.
Quote from: Corporal Hicks on Apr 15, 2019, 08:39:22 AM
Quote from: Frosty Venom on Apr 14, 2019, 03:07:30 AM
The design of The Raven is pretty great.
You're right. It was pretty cool.
Can he actually get you during the chase sequence?
You mean like the parts where you need to run from him and escape by getting to another area? If I remember its usually an instakill if he gets you.
Quote from: Samhain13 on Apr 15, 2019, 12:51:41 PM
Quote from: Frosty Venom on Apr 14, 2019, 03:07:30 AM
The design of The Raven is pretty great.
Raven kind of made the game climax prematurely.
Quote from: Corporal Hicks on Apr 15, 2019, 08:39:22 AM
Quote from: Frosty Venom on Apr 14, 2019, 03:07:30 AM
The design of The Raven is pretty great.
You're right. It was pretty cool.
Can he actually get you during the chase sequence?
You mean like the parts where you need to run from him and escape by getting to another area? If I remember its usually an instakill if he gets you.
Probably just that grey death screen. He got me through the floor once.
I never let him get me when I was welding the doors. It's too scary.
It got me on a part where you need to run after Winters already have his guns back. I thought I was suppose to shoot the thing to death, clearly it didn't work.
That power loader boss battle was terrible though.
Quote from: Frosty Venom on Apr 16, 2019, 02:48:39 PM
That power loader boss battle was terrible though.
I'd honestly say this was the
worst thing about ACM.
Quote from: JokersWarPig on Apr 16, 2019, 03:26:21 PM
Quote from: Frosty Venom on Apr 16, 2019, 02:48:39 PM
That power loader boss battle was terrible though.
I'd honestly say this was the worst thing about ACM.
The final boss was the worst thing about it.
At least you got to fight the raven.
Running around pressing buttons is a decent boss fight, for Mario.
Quote from: Huggs on Apr 16, 2019, 04:16:33 PM
Quote from: JokersWarPig on Apr 16, 2019, 03:26:21 PM
Quote from: Frosty Venom on Apr 16, 2019, 02:48:39 PM
That power loader boss battle was terrible though.
I'd honestly say this was the worst thing about ACM.
The final boss was the worst thing about it.
At least you got to fight the raven.
Running around pressing buttons is a decent boss fight, for Mario.
"In a-space, no one can a-hear you scream."
Quote from: TheSailingRabbit on Apr 16, 2019, 04:52:11 PM
Quote from: Huggs on Apr 16, 2019, 04:16:33 PM
Quote from: JokersWarPig on Apr 16, 2019, 03:26:21 PM
Quote from: Frosty Venom on Apr 16, 2019, 02:48:39 PM
That power loader boss battle was terrible though.
I'd honestly say this was the worst thing about ACM.
The final boss was the worst thing about it.
At least you got to fight the raven.
Running around pressing buttons is a decent boss fight, for Mario.
"In a-space, no one can a-hear you scream."
:laugh:
Someone please a-help! They've a-taken da Goomba's!
Quote from: Huggs on Apr 16, 2019, 04:16:33 PM
Quote from: JokersWarPig on Apr 16, 2019, 03:26:21 PM
Quote from: Frosty Venom on Apr 16, 2019, 02:48:39 PM
That power loader boss battle was terrible though.
I'd honestly say this was the worst thing about ACM.
The final boss was the worst thing about it.
At least you got to fight the raven.
Running around pressing buttons is a decent boss fight, for Mario.
The queen encounter wasn't as buggy as the raven fight though
Quote from: The Old One on Apr 16, 2019, 05:30:08 PM
The Raven's design is atrocious.
(https://vignette.wikia.nocookie.net/avp/images/e/ec/Raven_3.png/revision/latest?cb=20130215094419)
A face only a mother could love.
I honestly don't
dislike very much about it, although saying I
do like any of it might be going a bit too far.
I had a bad feeling about it a year or more before it finally came out, so when it was a disaster I felt vindicated rather than let down. Didn't bother playing it til a couple years later when physical copies were going for $5, and it'd been patched a bit. Very mediocre shooter really, but I missed the worst of it and had low expectations so my experience over all wasn't bad.
Quote from: The Old One on Apr 16, 2019, 05:30:08 PM
The Raven's design is atrocious.
I've got a soft spot for the big goofus, honestly.
It was a game that was a great effort based on a engine which was it's achilles heel. I liked the Alien design, not so much one or two, but the other original creations were really inspriring and our first look at detailed alien alternatives.
Architectually everything was there, conceptually it was there.
It's the reverse of a great effort, it's maximum outsourced.
Conceptually nothing's interesting, it's cliché nonsense and the architecture is incorrect often and awful pastiche.
Awful everything, apart from CM weaponry.
What about the story though?
Quote from: Local Trouble on Apr 20, 2019, 09:17:25 PM
What about the story though?
(https://www.avpgalaxy.net/wordpress/wp-content/uploads/2015/10/hicks-05-701x295.jpg)
Quote from: Huggs on Apr 16, 2019, 04:16:33 PM
Quote from: JokersWarPig on Apr 16, 2019, 03:26:21 PM
Quote from: Frosty Venom on Apr 16, 2019, 02:48:39 PM
That power loader boss battle was terrible though.
I'd honestly say this was the worst thing about ACM.
The final boss was the worst thing about it.
At least you got to fight the raven.
Running around pressing buttons is a decent boss fight, for Mario.
To be fair, AvPClassic did the same thing for the Queen boss fight in the Marine campaign.
I'm not saying it's *good*, mind you.
I thought it was novel in Classic. You get to just pew-pew her in the Predator campaign.
Yeah, novel and decent fun for 1999.
No valid reason for a inferior version circa 2012.
The Queen fight in 1999 was great. And you had to figure it out yourself, without any HUD pointer crap.
I killed the queen with a knife on Hardcore in AvP2, in a blind panic, running backwards while hoping I'd trip over a gun. Everyone said it was a fluke (it was) so I did it again. For Honour.
Speaking of honor, the Pred's Queen fight in '99 gets bonus points for restricting your weapons to the wristblade and speargun so you can't just cheese her with the more powerful stuff. And there are facehuggers on normal difficulty and above.
Quote from: Wweyland on Apr 21, 2019, 07:44:38 PM
The Queen fight in 1999 was great. And you had to figure it out yourself, without any HUD pointer crap.
One of my funniest playthroughs happened when I pushed the button to open the airlock, scrambled to the safety "cage" thing, but the Queen was right near it so she smashed the glass and took me with her.
Quote from: Xenomrph on Apr 22, 2019, 06:08:46 AM
Quote from: Wweyland on Apr 21, 2019, 07:44:38 PM
The Queen fight in 1999 was great. And you had to figure it out yourself, without any HUD pointer crap.
One of my funniest playthroughs happened when I pushed the button to open the airlock, scrambled to the safety "cage" thing, but the Queen was right near it so she smashed the glass and took me with her.
She always threw a box at the glass and broke it. Later on, I always destroyed as much as the boxes as possible.
I'm going to jump on and say the multiplayer. Albeit frustrating at times it was still in good fun. In fact my favorite memory is when I was ranting to my buddies about how the aliens acid is practically useless (unlike in the original AvP's). So my retaliation was me tinkering with the Spitter class, replacing it's 'sniper' attack with the close-range 'shotgun' spit and giving it the traits where not only do I explode in acid but my blood lingers where I died doing damage to whomever steps over it.
Lemme tell you -- one game of that made me feel so good, my K/D was through the roof hilariously. Never before have I felt so content.
That actually does sound great.
Also, where'd your Hive Tyrant avatar go? Not that the new one isn't cool.
Quote from: [cancerblack] on Apr 25, 2019, 09:49:05 AM
That actually does sound great.
Also, where'd your Hive Tyrant avatar go? Not that the new one isn't cool.
Didn't sit well with me. This one might also get swapped out later down the road.
Lament of joining a forum I guess.
I recently played as an Alien warrior in team death-match, it was I against 2 Marines. I won 17 - 9. ;D
That was the first time I actually played as an Alien, have to say it was a lot of fun and I enjoyed the 3rd person perspective.
There was a lot of extremely fun and memorable moments in the versus multiplayer. There was a lot of potential there.
I had a lot of fun playing through it co-op with my wife. We're both huge Aliens fans, so it was a treat, quirks aside. While I wish the game was closer to the original vision, I still think it's one of the better Aliens games so far. Obviously, Isolation is the critical hit, but it's a completely different approach. I quite enjoy A:CM.
Then Randy has your seal of approval?
Sega was in charge, so I don't really care about all that internet drama with Randy. It doesn't phase me.
Internet, corporate and court drama.
I wasn't in the courtroom or part of the companies involved, so I'm only familiar with the drama that played out on the internet.
Anyhow, the thread is about what you like about the game, not about Randy (what every other thread has devolved to). :)
Quote from: Cellien on Apr 26, 2019, 10:04:47 PM
I wasn't in the courtroom or part of the companies involved, so I'm only familiar with the drama that played out on the internet.
Anyhow, the thread is about what you like about the game, not about Randy (what every other thread has devolved to). :)
Thank you.
Been trying to find the right words to say it without coming off as an ass or resorting to telling Hicks.
Please don't tell Hicks.
Quote from: Corporal Hicks on Apr 21, 2019, 08:28:18 AM
Man, f**k this game and Pitchford.
Maybe so but they've got a point. Let's leave this thread for its actual purpose to discuss things people liked. :)
Even you liked the multiplayer and variety of weapons.
I thought of another one!
The unicast WY Commando's I ordered are inspired/taken from this game! And I think that's really cool, in fact it's ironic that I've wanted Colonial Marine miniatures for decades and when I finally make an order it's for Corporate troops.. lmao
SO thank you to the concept artist responsible. And F$%@ Randy
Quote from: Local Trouble on Apr 28, 2019, 11:35:30 PM
Even you liked the multiplayer and variety of weapons.
Indeed, I did. I still do. I also like being able to co-op.
Quote from: WY-0311 on Apr 29, 2019, 12:54:10 AM
I thought of another one!
The unicast WY Commando's I ordered are inspired/taken from this game! And I think that's really cool, in fact it's ironic that I've wanted Colonial Marine miniatures for decades and when I finally make an order it's for Corporate troops.. lmao
SO thank you to the concept artist responsible. And F$%@ Randy
Yeah the mercs are pretty cool. You're gunna need your finest brushes for those guys by the way, some of the detail is measured in microns.
Quote from: [cancerblack] on Apr 29, 2019, 09:26:16 PM
Quote from: WY-0311 on Apr 29, 2019, 12:54:10 AM
I thought of another one!
The unicast WY Commando's I ordered are inspired/taken from this game! And I think that's really cool, in fact it's ironic that I've wanted Colonial Marine miniatures for decades and when I finally make an order it's for Corporate troops.. lmao
SO thank you to the concept artist responsible. And F$%@ Randy
Yeah the mercs are pretty cool. You're gunna need your finest brushes for those guys by the way, some of the detail is measured in microns.
Great. I'll post my progress on them in the AVP miniatures section on the forums. :)
Awesome
Mulitplayer, coop withy kids, bug hunt, weapon designs, Raven, crusher, boiler, spitter.
I probably have played this game more than anyone on Earth lol. My son was 5 when it came out and it's all he wanted to do for a looooong time. I still have 2 copies and 2, 360s so we can Bug Hunt a couple of times a year.
It's a terrible overall package, with a couple of good spots
Quote from: razeak on May 03, 2019, 07:56:25 PM
Mulitplayer, coop withy kids, bug hunt, weapon designs, Raven, crusher, boiler, spitter.
I probably have played this game more than anyone on Earth lol. My son was 5 when it came out and it's all he wanted to do for a looooong time. I still have 2 copies and 2, 360s so we can Bug Hunt a couple of times a year.
It's a terrible overall package, with a couple of good spots
That's exactly how to salvage this mess, I only play with some friends and manage to get decent value out of this.
Oops, I didn't see that there was a thread for this:
I loved the story and dlc stories most of all, and how they tied into the second movie and the ACMTM.
Watching a movie made of the cutscenes of this game plus DLC is like watching the Aliens sequel we never had.
The only memory I remember after watching Alien 3 for the first time in 1992 was an immense let down that Hicks was just dismissed and dead right at the start. It was a huge slap in the face to us back in '92. Exactly the same as what Rian Johnson's TLJ did to Luke Skywalker a few years back. It was exactly the same let down.
Whoever wrote the story for ACM and DLC's was either old school 1992 or made it for people like us back then. In my book it is perfect. That gung ho 1986 marines vibe dialled upto 11.
And I think people who think this game's story is a mess are those that never read the ACMTM and how the Shinyo Maru, the Legato and Resolute relate to each other, Bishop 341-B feeding information to the other synthetic Bishop in this game. The script of this game puts you right into that corporate scheming callous world the '86 movie, the ACMTM and the comics portray.
No, I read it, it's still garbage. And non-canon. The only thing that survived from it in canon is the arsenal thankfully.
eh, its story is a mess but it has decent elements. One could say the same about Alien 3.
That comparison is garbage, Aliens and Alien³? Good stories.
ACM? Near worthless.
Quote from: gold on Jan 14, 2020, 06:48:02 AM
Watching a movie made of the cutscenes of this game plus DLC is like watching the Aliens sequel we never had.
Hmm. I'd give that a shot. Do you have a specific YouTube link?
Quote from: Fiendishly Inventive on Jan 14, 2020, 02:26:38 PM
That comparison is garbage, Aliens and Alien³? Good stories.
ACM? Near worthless.
I actually didn't say ACM or Alien 3 had good stories.
I said they both had good elements but were both a mess. You clearly like Alien 3 though so I'm pretty sure that's why my opinion on it is "garbage".
I love it, it's a great film hiding in a good one, the Special Edition anyway.
For the record, I think Aliens sits somewhere just above great, but Alien is the only one that's truly perfect.
and you're entitled to that opinion.
Opinions are like tacos.
(https://media.tenor.com/images/7c16aced1dc23244f165f584ae444b28/tenor.gif)
:)
I love the tribute map. It's Hadley's Hope before the detonation. You can even find Newt's house and the room of her parents and brother and explore the undamaged Hadley's Hope. Medbays, the donut room, etc. You really get a feel for the entire place.
https://www.youtube.com/watch?v=PN5fh4qQv_E (https://www.youtube.com/watch?v=PN5fh4qQv_E)
I remember being excited back in the day when they showed the concept art of ACM and it seemed to feature a company of Marines chasing after the Alien threat across many different locales. I remember one specific image being like half of an asteroid that had an enviroment enclosed with like forest and a city (or at least I think I do), and I was like, my guys, this is the kind of original story I would enjoy featuring the Marines trying to chase and limit the effects of the Aliens on the human sphere of influence.
But instead of a several solar system spanning adventure featuring the Aliens and Marines we somehow got a limited perspective on Hadley's Hope (f**kING AGAIN!!!!!! THAT WAS LIKE THE THIRD TIME!!!!) that instead of expanding the EU to include new environments, locations, characters, factions retracted into looking back and attempting to replicate Aliens again.
Lore should be expanded until you are ready to end a series. CM didn't want to end anything, but instead of attempting risk and trying something newish, it tried to play itself safe and limited any means of it ever being great.
I finished it on deployment and because I was in the middle of nowhere Ethiopia at the time is the only reason that happened.
I will only give the WY security tech a plus nod. At least the goons and equipment looked cool.
ACM cut into your RE6 time? ???
If ACM had been he demo they showed at E3 I don't think it be remembered with such disdain.
Yes this is where you think it is.
Running on PC with ini tweaks:
-all killed Xenomorphs do not spawn out and their bodies remain.
-infinite health
-infinite ammo
-no reload
-tactical shotgun on auto mode and various grenades.
It's therapeutic.
Right click open as new image to see the full awesomeness.
(https://i.imgur.com/DijngNe.jpg)
(https://i.imgur.com/OkWNQge.jpg)
I've heard that after numerous patches and mods by fans that the PC version has become ok.
I don't think I want to find out tho.
Can any mod fundementally alter the story?
As soon as I heard they were going back to Hadley's and that instead of a single mission it was going to be THE FOCUS I knew what kind of story we would get. It was always going to be an old eu comic book feeling game.
But the gameplay itself was horrid. I remember shooting shit and it dying and not registering any kind of hit animation before it did so. I mean that is something that has been around since Wolfenstein back when Jonah's whale was a minnow.
Did you also play through the DLC?
Quote from: Kimarhi on Feb 13, 2020, 11:58:04 PM
As soon as I heard they were going back to Hadley's and that instead of a single mission it was going to be THE FOCUS I knew what kind of story we would get. It was always going to be an old eu comic book feeling game.
But the gameplay itself was horrid. I remember shooting shit and it dying and not registering any kind of hit animation before it did so. I mean that is something that has been around since Wolfenstein back when Jonah's whale was a minnow.
Try TemplarGFX v6. That fixed the gameplay. Xeno and npc AI, bullets, explosive armor piercing capability, spread, added tracers, WY mercenary AI, weapon balancing, added the Smart Gun as an in game selectable weapon, etc.
Actually the mod does much more. Check it here:
https://www.moddb.com/mods/templargfxs-acm-overhaul (https://www.moddb.com/mods/templargfxs-acm-overhaul)
As for focus, Hadley's Hope isn't the main focus.
You start on the Sulaco which is fleshed out by Syd Mead (RIP) so you see all parts of the ship that were not in the 86 movie. Like the bridge, engineering, engine rooms, sports facilities, dining areas, etc. He had drawn them for the 86 movie but they were never used due to run time. So in a way you're seeing assets and designs that are like an extended version of the original 1986 Aliens film.
Then you have Hadley's Hope which you can see post detonation or using the Tribute map the way it is in Aliens 1986 right when the Marines arrive (pre detonation) and walk around all of it and every room, even rooms you didn't see in the movie like Newt's house and bar area, etc. All exactly as intended for the 1986 film.
Then the derelict and the WY labs set up around it like in the concept art (Project Ilythia).
Then the landscape and the weird liquid filled underground tunnels of LV-426.
In the Stasis Interrupted DLC you see the different areas of an entirely different class of ship (Legato). It's very interesting because it is done by modern concept artists in the 80's Syd Mead style.
I'm an artist (internationally published fashion photographer and architect) and find it fascinating to see what 30 years advancement in concept art development looks like when modern artists like Lorin Wood, Pablo Palomeque, Sarel Theron, Craig Mullins and Brian Cozzens try to emulate a 30 year old sci-fi style using modern methods and knowledge but having the style of Mead leading in their creations.
It's almost like an alternate history, what if 1986 Aliens designs and art assets were made by people from 2013, in the 1986 style.
Anyhow after Legato you see a high class luxury personal FTL (Resolute) the areas of which are entirely different again.
But I'm much more interested in the artistic side of it than most people.
This is the art director explaining some of the design choices:
https://www.youtube.com/watch?v=rbJBy7IuHbc (https://www.youtube.com/watch?v=rbJBy7IuHbc)
If they wanted to be taken seriously Hadley's Hope post detonation would've been a crater.
Yup.
But again, because them even involving Hadleys you already knew what kind of game it was going to be.
I played the DLC when it was available. I loved how they saved hicks by throwing some other joker into the cryotube. :\
Quote from: Kimarhi on Feb 14, 2020, 02:40:41 AM
Yup.
But again, because them even involving Hadleys you already knew what kind of game it was going to be.
I played the DLC when it was available. I loved how they saved hicks by throwing some other joker into the cryotube. :\
Yeah, it polarised a lot of people. I don't know if it has to do with age but I'd almost forgotten about the disappointment I'd felt in 1992. It had been twenty years ago and I was a teenager then, but I remembered I was so disappointed that they'd just killed off the coolest character (Hicks) and that little girl in the most meaningless way. A crash, dead. The movie became an instant turn off. Like all the events of the previous movie were for nothing. Back then it was really comparable to how Luke was killed in TLJ or the death of John Connor in Dark fate. Just pointless.
Alien 3 felt like an alternate dimension version of the film, not the "real" dimension sequel to Aliens if that makes sense. Atleast that's the way I remember it being perceived by people my age back in 1992 (teenage boys). I even remember James Cameron harshly criticizing it.
https://www.reddit.com/r/movies/comments/1fztx7/ever_wonder_what_james_cameron_thought_about/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
https://theplaylist.net/james-cameron-explains-alien-3-dumb-says-neill-blomkamps-alien-movie-gangbusters-20160725/
Granted, the Assembly cut of Alien 3 is a masterpiece and I love it, especially the bleakness of it, but it is a stand alone "alternate dimension" movie for me. It isn't a good sequel to Aliens in my view. But a brilliant movie in its own right.
That's why my Alien franchise fandom had ended with Aliens 1986. (A3 was a let down, A4 was almost a joke/satire, AVP was a kitbash, Prometheus was interesting but not really Alien, Covenant was the final nail in the coffin: David created the Xenomorphs, mystery gone.)
So imagine my surprise when in 2013 it was announced that there would be a real sequel to Aliens but in video game format. Continuing the story using (some of) the same actors, same designers (Syd Mead), same assets, etc. And undoing that pointless death of Hicks. You can imagine how someone like me was very interested. It had been twenty years, and I didn't particularly care anymore, but this was very interesting to hear.
The same way I, and many fans including Aykroyd himself views GBTVG as the real Ghostbusters 3 (in video game format), this ACM game to me is the real sequel to Aliens (for me). I don't put much stock in what is canon and what isn't, as in my view canon is what you choose to believe. It was nice to see the game director in the video above affirming the story is canon too but whether that is still valid or has officially been given a de-canon status I don't know. I don't really care, we choose to enjoy what we enjoy.
My 20 years of disappointment and anger at Hicks' stupid death in A3 may have made me more forgiving of plot holes or bad game mechanics when I think about ACM.
I for one liked the story of ACM and Stasis Interrupted. I know many people didn't and that is their right. But the story took me right back to the EU and the unused 1987 Al-III-en William Gibson scripts and the comics detailing the world of 2179, the scheming corporations, the immorality of business, etc. This was what Alien 3 was supposed to have been for me.
Interestingly, in 2019 Michael Biehn (Hicks) and Lance Henriksen (Bishop) gave a performance of the unused William Gibson Al-III-en script:
https://www.theverge.com/2019/6/24/18700951/william-gibson-alien-3-script-audio-drama-michael-biehn-hicks-ripley-lance-henriksen
Anyhow, I feel very lucky as a fan to have gotten this fan service in ACM that undid almost everything I hated about A3. And say what you will about it but there is a lot of fan-service in ACM. Newt's recordings, Bishop 341-B's recordings on the marines, the locations, Hicks on Fury 161, setting up project Ilythia, the links to the ACMTM (Bishop 341-B's behavioral inhibitors conflicting with the custom chip installed in him (is that why he missed and cut himself?), the Shinyo Maru meeting the Resolute) and more. It was like whoever made ACM knew exactly what teenage fans back in 1992 had wanted to see in Alien 3 but never got. I mean that as a movie not a game.
Sure, modern gamers were very disappointed it wasn't open world, didn't go to many new locations, didn't have RPG elements, or had busted AI, or too easy settings or broken game mechanics, the list goes on. But that's (understandably) thinking like a modern gamer. I was just happy I got a story that gave closure to that disappointment we all felt at the beginning of Alien 3 back in 1992.
And I also understand why they had to have Ripley jumping into the lava like in A3 in ACM. It is a canon movie after all. They unfortunately couldn't fix everything A3 had done. And I also understand the choice to include Hadley's Hope. I loved that decision, as all throughout watching Aliens I had wondered how the installation was organised, which room lead where, where the corridors were, where the medbays were, how far away Ripley and Newt were sleeping, where Burke hid, etc. Heck when I was a kid I remember trying to sketch the layout out by pausing the VHS. So to be able to walk around it (destroyed or pristine as on the Tribute map) was exactly what this fan wanted.
I do feel very bad for people who were cheated out of their money with the game though, as the lies Gearbox spun around the downgrade, terrible dialogue in places, and the bugs the game had at release were really sickening. I know what that feels like as I HATED Ghostbusters 2016 (won't go into why) and there were people on the forum who loved it. All the more power to them. Let people enjoy what they want to enjoy. People who enjoy something flawed usually know it's flawed and that it could have been much better, but they choose to enjoy it for what it is.
To each their own.
I won't knock another man's taste, I like plenty of the nonsensical old EU. The story actually other than they seem intent on the limited scope in all Aliens style games without an Predator in the title, didn't bother me as bad as the unpolished gameplay and mechanics.
ACM should've just cut the cord and ignored A3 altogether instead of trying to shoehorn itself into the canon.
Instead it treated us like idiots and expected us to ignore multiple parts of Aliens and Alien³ so, it respected neither film, far as I'm concerned.
Quote from: JokersWarPig on Feb 13, 2020, 02:56:09 PM
If ACM had been he demo they showed at E3 I don't think it be remembered with such disdain.
If it was still the same story we got then it would be.
Thats only half the hate though, the other half is visuals/alien AI/the game being generally to easy.