Hi all,
I recently finished writing a long-form piece on Alien: Isolation—a game that has meant a lot to me both as a fan of the franchise and as someone who's been playing survival horror games since the '90s. This article has been on my bucket list ever since I started writing seriously. With the 10th anniversary of Isolation and the Alien: Romulus stirring excitement, it felt like the right time to revisit Sevastopol.
In this piece, I explore the game's development, its influence on the franchise (including nods in Romulus), its haunting design, and why I believe it's one of the most important entries in Alien canon—on screen or off.
If you've played Isolation, I'd love to hear your thoughts or memories. If you haven't... maybe this will convince you to finally take the plunge.
You can read it here:
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Link to my SubstackLooking forward to hearing your thoughts—and thank you to AVP Galaxy for being such an incredible resource over the years. Your retrospectives and interviews were a huge inspiration for this piece.
Also, I am not asking for any money. This was a labor of love, so please feel free to read if you feel compelled.
Thank you.