Fan Reviews

Started by ikarop, Feb 07, 2013, 03:27:34 PM

Author
Fan Reviews (Read 220,482 times)

WarriorRidged

WarriorRidged

#360
What are Al Matthews, Michael Biehn, and Mark Rolston's voice acting like?

Gren_86

Gren_86

#361
Quote from: Kalawaki on Feb 10, 2013, 03:03:41 PM
The fact is, having it a part of your HUD would be useful maybe on 2 occasions tops, because you wouldn't need to use it anyway. The problem isn't the Tracker mechanic, it's the abundancy of enemies. And without an abundance of enemies the game might feel dull and stagnated. In this game you would be too busy aiming and shooting regardless of the position of the tracker. By the logic you are giving me having a Tracker at all seems useless in this game.
I too find the motion tacker useless in SP because of the poor AI.
MP though is a whole different story.

Local Trouble

Local Trouble

#362
Quote from: Prime113 on Feb 08, 2013, 01:32:42 PMI think SEGA might be part of the problem. 343 won't be making it, as they are a halo only company I believe, and Bungie wants to do more original stuff. I say give it to Ubisoft. Ubisoft would be the shit!

I was thinking Rocksteady Studios should do it.  They turned their Batman license into gold with the Arkham games and I can only imagine what they'd do with Aliens.

PRI. HUDSON

PRI. HUDSON

#363

PFC Hudson

PFC Hudson

#364
I will also take that 7 over all the negativity I've been reading. I also find it interesting that the reviewer liked the campaign over the multi-player, most people have thought the opposite.

PRI. HUDSON

PRI. HUDSON

#365
Quote from: PFC Hudson on Feb 10, 2013, 10:01:17 PM
I will also take that 7 over all the negativity I've been reading. I also find it interesting that the reviewer liked the campaign over the multi-player, most people have thought the opposite.

He said the MP wasn't great but I wonder if he had trouble finding games since the game is not out in mass numbers yet?

I will take a 7 over what I read from people here as well. You would think the game is a 3-5 with some of these reviews. I am hoping IGN trolls the haters and give it an 8. They somehow gave AVP 2010 a 7.

MrBrokenTusks.

MrBrokenTusks.

#366
The main concern I have is not really over quality but of the theme/context the game has,

are the combat situations more akin to the first dead space where you can go a whole level with a couple of encounters and have it be tense as f**k or more like dead space 2/3 where the only real difference is more enemies and go for an action game


I know the media suggests the latter but it is hard to make trailers out of the situation where it's one alien


I honestly would prefer a worse quality tense experience rather than a well executed action experience, for a load of reasons mainly because theres loads of solid action games and because then the only pull is for the license when other games are better at the same gameplay I was just wondering how the balance was, as most people are commenting on the quality rather than the whether than what the preference was gameplay wise was and what we got.

Elicas

Elicas

#367
Quote from: MrBrokenTusks. on Feb 10, 2013, 10:15:39 PM
The main concern I have is not really over quality but of the theme/context the game has,

are the combat situations more akin to the first dead space where you can go a whole level with a couple of encounters and have it be tense as f**k or more like dead space 2/3 where the only real difference is more enemies and go for an action game


I know the media suggests the latter but it is hard to make trailers out of the situation where it's one alien


I honestly would prefer a worse quality tense experience rather than a well executed action experience, for a load of reasons mainly because theres loads of solid action games and because then the only pull is for the license when other games are better at the same gameplay I was just wondering how the balance was, as most people are commenting on the quality rather than the whether than what the preference was gameplay wise was and what we got.

It's a straight up action shooter. Page three of this thread I have a post dissecting someones playthrough of the campaign, over 250 kills in the first 5 missions. They throw Aliens at you like cheap Russian cannon fodder during the WW2 COD games.

darthmaul1

darthmaul1

#368
Quote from: Kalawaki on Feb 10, 2013, 03:03:41 PM
Quote from: Space Sweeper on Feb 10, 2013, 11:25:27 AM
Kalawaki, I know you're a faith-driven apologist and all, but do try to understand what people are saying. The motion tracker adds nothing to the experience because the gameplay seldom requires it. Like everything else, it's a novelty item. Try playing one of the AvP games where it's part of the HUD, and you'll see that it's of more persistent use (also having to do with the Aliens trying to stalk instead of rush).
Pausing to look at the motion tracker is no different now then it was when it was smaller and at the bottom of your screen. I played both AvP, AvP2, and AvP2010. I never looked at my tracker while shooting something, and always watched it when not shooting something.

The fact is, having it a part of your HUD would be useful maybe on 2 occasions tops, because you wouldn't need to use it anyway. The problem isn't the Tracker mechanic, it's the abundancy of enemies. And without an abundance of enemies the game might feel dull and stagnated. In this game you would be too busy aiming and shooting regardless of the position of the tracker. By the logic you are giving me having a Tracker at all seems useless in this game.


Quote

Agreed u barley use the tracker in SP but in MP is where u will actually use it more. And if a marine has to pull it out to find out where u r, it will make is so much better.

DB

DB

#369
Reception on other less... invested websites seems to be much, much worse than here. Bad, but not unforeseen.

I can safely say that I'm not surprised. All you need to do is watch all the footage they released. It makes you think they missed the whole point of Aliens and watched Starship Troopers instead. Ineffectual acid blood, only one xeno type actually behaves like an Alien, rare usage of ceilings and walls... yikes. Finding a way to make the Aliens generic space zombies must have been rather difficult to do on accident. They downplayed the very things that made our Aliens unique to shoot at and would have helped the game stand out.

Even the Kick Ass trailer seemed completely oblivious to the film's theme; tough macho spess mahrenes getting raped by random space gecko/termites. Instead, we play marines Master Chief would be jealous of.

The unfortunate implications of such boring adversaries is that it opens the door for the worst sin in any shooter - making the act of shooting things boring.

Dead Space is another action title that features (mostly) dumb zombies, but it makes the act of shooting them interesting and how you shoot them drastically changes how the enemies interact with the player. Some of the guns behave completely differently and you have jedi gloves and stuff to have fun with, versus this title's large armory of guns that spit bullets slightly differently. These Aliens are just moving targets, barring the Lurkers during the times where they don't bug out. In fact, I would argue the game would be much more fun to play if every Xeno type behaved like the Lurker, even if they had different abilities.

Rebellion's own poor Xenos, whom could be kited eternally with liberal application of the sprint button, would try and dodge your shots. They would occasionally jump up on a wall or a ceiling, promptly getting lost with crap pathing, but at least they tried. There was more to melee than a single godlike elbow. Their acid could kill you. What happened here?

Compare and contrast the most common enemy, the Cameralien, with Halo's useless Grunt. Grunts can charge up their pistols to remove the hero's armor instantly. They can lob grenades that kill the hero instantly. Cameraliens can... absorb your ammo?

Killing the poor things in and of itself lacks... oomph. They fall over like cardboard, when they explode, all that happens is that their model vanishes in the blink of an eye and is replaced with a small sprite of green goo, not a single F given. Just like in AvP2. How long ago was that? Acid? What's that? They don't crawl towards you when you blow off their legs. They don't come at you with one arm. The WY guys are more dangerous and take more bullets to down (how come they don't explode into red sprites when shot by the same guns?). What the hell doesn't even begin to cover it.

As I read in another website:

"Right, right. Somebody said "colonial marines" Gearbox thought they said "Space Marines" and signed up!"

The campaign itself is of questionable design, though it adheres to the modern day "cinematic experience" nonsense. Cutscenes and loading and waiting for your stupid and immortal NPCs to open the door for you... All to move forward in a straight line for a few meters and whack a few moles before another long cutscene/dialogue begins and my guys have to open another door for me. Not only does this minimize player interaction but it means that the story has to hold up since it's such a focus. It... it doesn't. They don't even really address all the Super Aliens that are running around.

I'm also rather amazed the game has some long stretches where all you do is shoot guys with baseball caps that for some reason drop marine helmets (?). Does not bode well for a game with Aliens in the title. I also like how your marine can duct tape 5 different marine helmets together and wear them as full armor, that's ingenuity!

The multiplayer and customization basically seem like the game's one shot to do something right, though I'm not very convinced. Much of the cool stuff about playing an Alien has been removed. You no longer are the Alien. You remote control one whose arse blocks your view. You are constantly reminded of the sub par animations for the Xenos. If there's one thing I cannot critique about Rebellion's effort is that at least the Xenos animated well. The crawling animation is light years better than hopping like a bunny in menace and creepy factor. Insects and lizards crawl. They are disgusting and creepy. Ponies and bunnies? They are cute. I love them. Do you want me to cuddle the Xenos, Gearbox? Should I love them and feed them biscuits?

Although a rather personal observation of mine, I find that the multi doesn't really look very enticing to me. I prefer a title that makes me feel like I'm improving at the game whenever I play it again. I can aim better, I can move and dodge better, etc. But in this game, everything's so slow, the Aliens die so easily, and you don't even have to learn how to navigate as an Alien anymore so it's that there's just no room to really improve anything.

"Remember to climb on the ceiling and camp corners". Alien mastery.

"Elbow smash, stick with the herd and instagib slow xenos with your guns". Marine mastery.

Just doesn't call out to me, is all. It can't really compare to all the cool stuff you can pull off as a skulk in NS, for example. That kept me going back. Not grinding to remove artificial gameplay limitations. What difference does it make to me if I instagib a Xeno with a grenade or with a shotgun?

All that said, eating people from behind always gives some jollies, so if the multi looks to be up your alley, I would suggest waiting for a Steam sale and picking up the game for 15 Ameribucks when you can. Perhaps with time people will find there's some good to it.

The game does have its solid points: the music is really good and the Cowadooty perks look like they could keep you trying different builds. There is, indeed, ONE nice segment in the game that's well made. You know which one it is.
Spoiler
Boilers in sewers. Though the solution to the problem is far too simple and being just told what to do removes most of the tension.
[close]
But... that's about it.

To be quite frank, this game is best watched on the tube, to curb your curiosity, and then left forgotten.

If you ask me, and this is completely unscientific and little more than fan wank, the biggest problem with the game is that it's just marine pr0n. "Guys, look at these guns! They're from Aliens!" Ok? So... how does that make the game good? "THE MARINES WERE AWESOME THOSE ONE LINERS!!" Really, why do I care about Hick's shotgun? Do I seriously care if I ever see Hudson again? I want to have fun shooting some Aliens. Make the Aliens fun to shoot. Get these WY guys out of here, I want to shoot Xenos, not shoot the same guys I shoot in every other game. I don't care about all the guns in the technical manual, bro, I just want to shoot the Aliens from the movie, with the guns from the movie and for it to keep me engaged and entertained for awhile. Focus on the interactions between the marines and the Aliens. What would make shooting the Aliens more fun than shooting the same zombies we've shot in a billion other games? What makes them unique? How does their presence affect the shooting mechanics? Embrace these elements, don't just make them zerglings. A shooter based on Aliens is a game where you shoot Aliens. Think about that statement. It's an incredibly obvious thing to say, isn't it? So why does it feel like shooting the Aliens, not just aliens, the Aliens, took a back seat? Was Aliens really about cool marines with ridiculous sounding guns making one liners? Is a generic termite shooter really authentic to the movie?

The game is really about the evils of heresy space corporations versus the heroic noble badass space marines that are so manly even the women run balls to the wind. Also there are some Aliens running around and stuff while the people shoot each other.

If you want multiplayer just play Natural Selection. Still the best Aliens game ever. Call of Aliens: In Space! is just not that good.

Edit: Oh my. I think I'll take back what what I said about multiplayer. No dedicated servers coupled with no effective host migration is a death sentence. The same mistakes AvP3 made. You don't even get XP when the host dcs it seems. So it's like AvP only worse, since XP actually matters in this game.

Kalawaki

Kalawaki

#370
Quote from: DB on Feb 10, 2013, 11:07:59 PM
If you want multiplayer just play Natural Selection. Still the best Aliens game ever. Call of Aliens: In Space! is just not that good.
Not everyone has a good gaming desktop.

Jonesy23

Jonesy23

#371
For being such a popular topic of discussion on this forum, it seems like no one is going to even give A:CM a chance even. Were we all so embittered by AVP 2010 that we can't give anyone another chance? And it does always seem that no matter how much people complain about a game they continue to buy it and play it for a long time. I have a friend who's like this with COD and it is so strange to me. Overall, the point I want to make is I think we should at least give the game our own personal walkthrough before we say yay or nay.

What do you guys think?

Vezner

Vezner

#372
Quote from: PRI. HUDSON on Feb 10, 2013, 10:13:05 PM
Quote from: PFC Hudson on Feb 10, 2013, 10:01:17 PM
I will also take that 7 over all the negativity I've been reading. I also find it interesting that the reviewer liked the campaign over the multi-player, most people have thought the opposite.

He said the MP wasn't great but I wonder if he had trouble finding games since the game is not out in mass numbers yet?

I will take a 7 over what I read from people here as well. You would think the game is a 3-5 with some of these reviews. I am hoping IGN trolls the haters and give it an 8. They somehow gave AVP 2010 a 7.

Agreed. In the end, if it gets a 7 or above from IGN, I'll be very happy. I think that most of the hate that the game is getting right now is from people who had their expectations WAY too high. I'm not saying that the game doesn't have problems but some people are calling it the worst game ever made. I find that VERY hard to believe.

Oh, and I should probably mention that I'm not one of those people that hated AVP2010 with a passion. I enjoyed the marine campaign (though I wished it had coop...which I now get!), found the Alien campaign to be tolerable, and felt like the Pred campaign was ok. MP was horrendous at first on the PC because it was just beta but once they finished it, I found it be enjoyable enough but unfortunately the MP community had mostly died by then.

One way or another, I'm still excited to play ACM despite the negativity of some. Again, if it's a 7 or above, I'll find the experience to be well worth my $60.


RubberChickenMan

RubberChickenMan

#373
Im on chapter 7. So far Im enjoying the game. The shooting mechanic feels satisfying. The graphics for consoles isnt bad at all. Aliens attack you now instead of running in circles like avp2010. Different enemy types makes the game feel fresh instead of shootin the same target over and over again. Lots and lots of easter eggs for Aliens fans. Music is freaking awesome. Lurkers are by far the best enemies. Its just fun trying to figure out where theyre gonna come from. Story isnt half as bad as people say it is. Uprgading your weapons is awesome. The atmosphere is among the best Ive seen in this generation of consoles.

The negatives.

Glitches: I shot an Alien in chapter 4 and he sky rocketed to lv-223

Voice acting: some of them are just meh (bishop is great though)

Facehuggers arent that threatening all you have to do is constantly press square to push them off your face.

8.5/10 for me

PRI. HUDSON

PRI. HUDSON

#374
Quote from: Jonesy23 on Feb 11, 2013, 05:39:07 AM
I've been reading some reviews where they say the MP is a weaker element because of server problems. They don't seem to get that they weren't supposed to be playing right now, so the server is probably not up to snuff at the moment. MP elements to a game don't seem like they're reviewed properly because the critics get the games early and the MP stuff isn't supposed to be up and at em until everyone has a chance to play.

What do you guys think?

I would think/hope the MP will be 100% when the game is actually released. But I am not a tech person so I can't really comment.

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