AvPGalaxy Forums

Games => Alien-Predator Games => AvP2 => Topic started by: Le Celticant on Mar 29, 2016, 11:47:39 PM

Title: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Mar 29, 2016, 11:47:39 PM
So, I heard mappers were still making maps today.
Something about a little Singleplayer campaign project I'm working on.

Here are some previews for you:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F13%2F1459294988-screenshot0.png&hash=1b0a032a7db5cf9cb6f96c1b1f068bfa170dc5d6)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F13%2F1459294987-screenshot1.png&hash=047e47479738f23f82effe61d584e1673eba27f9)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F13%2F1459294988-screenshot2.png&hash=7abe58962136a11980adfe9fb80c11bd9a07a667)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F13%2F1459294988-screenshot3.png&hash=1c054c88045bd3278bd3158fa509e33590b67c6a)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F13%2F1459294988-screenshot4.png&hash=62e85ecdf486eb318c53f72b62b03a27944c1170)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F13%2F1459294988-screenshot5.png&hash=2cfe58cd3f58d5dfee291f5146d2500b5dae4992)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F13%2F1459294993-screenshot6.png&hash=de04cbe3532d1854dbb787d551da189c94267079)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F13%2F1459294993-screenshot7.png&hash=6ea24fb75eeb63956fb2699efc8a5013a94f5c61)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F13%2F1459294994-screenshot8.png&hash=f22cfb7f9a0c1abcf82ee0e8a01ba850fde836bf)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F13%2F1459294994-screenshot9.png&hash=b06e29ce0417cf3b5f1ac9a1012d2eb1c72f151c)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F13%2F1459294994-screenshot10.png&hash=37ec998e9676be49070b043ffdc91cdcb9128714)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F13%2F1459294994-screenshot11.png&hash=cb0ef87df0fcd94d907977c9dc27cef79bef07b7)

expect more soon  :P
Title: Re: Untitled SinglePlayer Map - LC
Post by: x-M-x on Mar 29, 2016, 11:51:00 PM
Beautiful! and it's SP !!!

Rare that! let me know when it's done and we'll host it.

Title: Re: Untitled SinglePlayer Map - LC
Post by: windebieste on Mar 30, 2016, 02:04:49 AM
Good range of environments.  How long have you been working on this? 

-Windebieste.
Title: Re: Untitled SinglePlayer Map - LC
Post by: Corporal Hicks on Mar 30, 2016, 07:54:08 AM
Quote from: windebieste on Mar 30, 2016, 02:04:49 AM
Good range of environments.

You aren't kidding! That looks beautiful so far! I can't wait to see more Celticant.
Title: Re: Untitled SinglePlayer Map - LC
Post by: Le Celticant on Mar 30, 2016, 08:31:50 AM
@x-M-x: I'll make sure to let you know!

@Windebieste: I think the oldest .ed (prefabs) are 4 years old. I've tried plenty of things during the years and was thinking toward the end to pack up everything around an original storyline for SP. Something about waking up in a prison and destroying an atmosphere processor to blow up a base  ;D But I'll say no more for now!

@Corporal Hicks: Thank you very much! Maps aren't close to be finish for now, but I'm gonna need beta tester for sure  ;)


My only complain at the time was that I was unaware you could import .obj geometry from your favorite 3D soft (3DS, C4D, Maya, blablabla) which greatly help to deal with dat nazty trianglesssssss!
It's a piece of cake now to create large scale and complexe geometry like Karinoke did for Island of Chateau D'IF.
Title: Re: Untitled SinglePlayer Map - LC
Post by: Corporal Hicks on Mar 30, 2016, 08:35:42 AM
I'll happily do some testing for you.  :)
Title: Re: Untitled SinglePlayer Map - LC
Post by: PsyKore on Mar 30, 2016, 09:49:03 AM
Looks very interesting. I love it. Do you have a estimate of when you might finish?

Title: Re: Untitled SinglePlayer Map - LC
Post by: Le Celticant on Mar 30, 2016, 11:07:49 AM
Quote from: PsyKore on Mar 30, 2016, 09:49:03 AM
Looks very interesting. I love it. Do you have a estimate of when you might finish?



Thank you

In term of geometry, I would say I have 70% done (the prison part isn't done yet).
There are here and there a few corridors to add and some cave/canyon to do. Nothing very hard.

In term of scripting... AI, Triggers, events, blablabla 0%


Just some samples of the prison:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F13%2F1459359141-screenshot12.png&hash=1d200ab9d5727da740b47871360572ed81df560c)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F13%2F1459359141-screenshot13.png&hash=2a5032da15e055c97c9ba1231b9dd76a7a6d0d88)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F13%2F1459359141-screenshot14.png&hash=3098f721250fe9dce9e6e368915f4f6e05c10b44)
Title: Re: Untitled SinglePlayer Map - LC
Post by: Randomizer on Mar 31, 2016, 06:29:36 AM
That is some beautiful work ! You motivated me a great deal by showing these !  :)
Title: Re: Untitled SinglePlayer Map - LC
Post by: Corporal Hicks on Mar 31, 2016, 07:22:40 AM
That looks gorgeous. I love that people are doing new AvP2 maps!  ;D
Title: Re: Untitled SinglePlayer Map - LC
Post by: windebieste on Mar 31, 2016, 07:40:36 AM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.brainlesstales.com%2Fimages%2F2012%2FFeb%2Fflip-the-bird.jpg&hash=1e952ee8c3901aa39db0e243091ec34b7697341e)

You know what kind of bird this is?

It's a SEGALL.

...and it just got flipped.

:laugh:

-Windebieste.
Title: Re: Untitled SinglePlayer Map - LC
Post by: PsyKore on Mar 31, 2016, 08:24:48 AM
Cool architecture on that prison. I'm really digging this.
Title: Re: Untitled SinglePlayer Map - LC
Post by: Le Celticant on Mar 31, 2016, 12:27:45 PM
@Randomizer:
I'm glad it motivates you to make map in 2016 :)

@Corporal Hicks:
Yeah, we are all senior/grandfathers now of the game, but still alive  :P

@Wind & Beast:
**Clap Clap Clap**  :D

@PsyKore:
Coming from the mentor of architecture, I can only kneel!  ;)


Something about Hadley's Hope, Inside a cave, converted as a prison:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F13%2F1459427203-screenshot0.png&hash=b78984e050cb625a464963ff4961685beca6c096)

It's pretty dark for the moment and lack a lot of details.
Title: Re: Untitled SinglePlayer Map - LC
Post by: Le Celticant on Apr 08, 2016, 10:27:17 PM
Hey,

I had the opportunity to DEdit a bit, got some progress on the prison:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F14%2F1460152656-screenshot0.png&hash=553ac753abdfa18d2177f74bf2e3fae117a2bd92)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F14%2F1460152656-screenshot1.png&hash=739f1d3348f866cf7593191368510d2825c2506a)

It's a bit empty for the moment, I'm trying to fill it with geometry and lights first, prop will come later since they are pretty unnecessary gameplay items and just participate to the beauty.

I admit though I've been a bit lazy on this room, it serves storyline and gameplay perfectly but the design is... less intriguing and I copied the orange pipes from blue2_error.ed which I believe is from PsyKore?

Lazy lazy me, I wish I had more time though.
I'm a bit over-saturated by work. Should be better in a week or two.

--------------------

I had some time to brainstorm on the story itself, it's pretty basic but I think you'll like it.
I think it's going to be a campaign of two maps. I really want to take the end of the SP in space but I can't change the skybox in the same map so I'll have to make two separated maps, which means campaign.
I wanted to make a final in something that ressemble an Alien like space station, a mix between gateway and Sebastopol in terms of design (I got great references now).

I also made some sample easy basic yet to become atmosphere processor:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F14%2F1460154292-screenshot2.png&hash=7b95800eb353ddcd01538a2782432e580efcf8dc)

(It doesn't render out there but it's really uberly HUGE).

Title: Re: Untitled SinglePlayer Map - LC
Post by: x-M-x on Apr 08, 2016, 11:28:19 PM
Fantastic !


;)
Title: Re: Untitled SinglePlayer Map - LC
Post by: Le Celticant on Apr 11, 2016, 07:39:09 PM
Hey,

Does anyone know how to start as a marine without a knife, a motion tracker or a shoulder lamp?
Basically start naked striped of all objects.

Cya
Title: Re: Untitled SinglePlayer Map - LC
Post by: x-M-x on Apr 11, 2016, 09:30:35 PM
Quote from: Le Celticant on Apr 11, 2016, 07:39:09 PM
Hey,

Does anyone know how to start as a marine without a knife, a motion tracker or a shoulder lamp?
Basically start naked striped of all objects.

Cya

Wouldn't that be attributes related?

Unless it's different for map settings via Dedit. ? i'm not sure.
Title: Re: Untitled SinglePlayer Map - LC
Post by: Le Celticant on Apr 11, 2016, 09:51:04 PM
Considering it's done in-game (Vanilla avp2) since you start weaponless in betrayal I think it doesn't need the attributes.
I also remember some maps where you would start naked.

I'm pretty sure it's something to do with the initial trigger message sent to the player.
Something like a msg that remove everything.
Title: Re: Untitled SinglePlayer Map - LC
Post by: PsyKore on Apr 12, 2016, 09:41:49 AM
I've tried turning off the shoulder lamp and getting rid of the knife using a slew of commands but I didn't find anything that does it. Unless it's something I don't know, I assume it's hard coded. You can, however, turn the motion tracker off: msg player (Motion_Tracker OFF)

I think as far as stripping the player of everything, though, my guess would be it has to be one of the start characters in the GameStartPoint.
Title: Re: Untitled SinglePlayer Map - LC
Post by: Le Celticant on Apr 12, 2016, 10:17:34 AM
Hey,

Just had a look at the gamestartpoint yesterday.
There's only nohands that removes everything from the player but it can not pickup any object (which is problematic).
I wonder if there's a command in game to transform the player from NoHands to Harrison.

Both NoHands and Convict_Harrison starts with no ShoulderLamp.

Thanks for the motion tracker, it was the most important of the three items I wanted to remove. ;)

Knife would be the second, but if I can't find a solution, it's not really a terrible thing.
Just a story-telling issue.

Cya
Title: Re: Untitled SinglePlayer Map - LC
Post by: Spooky799kil on Apr 27, 2016, 09:00:21 PM
I am so glad you guys are continuing to make maps. I don't know if it was my thread or you guys were already started to work on them again but I really happy and glad. Making new AVP2 single player levels will make the game last longer and add more Aliens for everybody.

Because lets face it, I don't think there is going to another AVP video game for a long time or even Aliens game for that matter. Creative Assembly was going to make Alien Isolation 2 but their sales fell short which sucks but thats what happens when your game isn't run and gun shooter :/ even though besides AVP2 I think alien isolation is the best Alien game. Making AVP2 levels will defiantly satisfy those who are waiting for another game.

I really wish I was as talented as you guys so I could make levels but I am not doing so well. I have been following the Mod Maker tutorial but I am really confused on how to do things. I really better with visual presentation than text and even some the pictures are missing from the site due to it being taken down. I really wish someone would upload themselves making a map, heck it don't have to be you talking, you could just record yourself making the map and fast forward like this video which helped me alot.  https://www.youtube.com/watch?v=Im1r6yQLtEk If someone could do that with a full level it be the best thing ever.

Also I did not realize the game you have start by scratch. Nothing is pre rendered. Now as I said in my first post I have never officially made a map in any game before but I have used other editors such as the Hammer editor (Half life 2 editor) and the HPL2 editor (Amnesia Dark Decent editor)

These editors are much more navigational and have alot prefabs and pre rendered environments. Now of course I under stand that AVP2's Talon Editor is older so it is expected to be this way but I am totally lost with it. I wont give up  but so far I can't even create room correctly. It always turns out like crap. Its going to be hard learning all this is stuff. I will keep trying as I really want to create levels because I have 4 ideas that would love to implement into AVP2 story level. I really hope they come to fruition and you guys could enjoy them.
Title: Re: Untitled SinglePlayer Map - LC
Post by: Lucifero on Apr 28, 2016, 05:41:24 AM
guys its possible import a map made with dedit on hammer?
I'd like to create a small map pack for hl2 only with the original AVP2 maps
Title: Re: Untitled SinglePlayer Map - LC
Post by: Le Celticant on Apr 28, 2016, 10:07:08 AM
Hey,

Keep pushing, there's not secret at making maps!
We don't use DEdit as pre-rendered prefabs software (much like the UDK or even the latest version of talon, Jupiter Extended works that way) but apparently it was "supposed" to be that way.
If you take a look at the files installed during the SDK, there are crucial files that work with a certain version of Lightwave.
It was possible to go back and fourth Lightwave with both Model Edit and DEdit to make models and maps without having to do a single brush inside DEdit or apply a single texture (the only things you had to do was to add objects).

So if there's a way to export to Hammer, I'd bet it would be the way : DEdit > Lightwave > Export to some sort of friendly format like .obj > Hammer.

------------------

Concerning the map, I've been busy lately, lots of work to do and it all happened at once, I've to organize my agenda.
I did some progress but not incredible one, you'll have to wait for more picture which I promise will come out!  ;)

------------------

PS: If I ever got the time, I'll try to make a video tutorial for DEdit, something around June.
Title: Re: Untitled SinglePlayer Map - LC
Post by: Corporal Hicks on Apr 28, 2016, 11:10:37 AM
Quote from: Le Celticant on Apr 28, 2016, 10:07:08 AM
PS: If I ever got the time, I'll try to make a video tutorial for DEdit, something around June.

I would love that! I'm finding the ModMaker tutorials a bit hard to follow.
Title: Re: Untitled SinglePlayer Map - LC
Post by: Spooky799kil on Apr 28, 2016, 06:12:19 PM
Quote from: Corporal Hicks on Apr 28, 2016, 11:10:37 AM
Quote from: Le Celticant on Apr 28, 2016, 10:07:08 AM
PS: If I ever got the time, I'll try to make a video tutorial for DEdit, something around June.

I would love that! I'm finding the ModMaker tutorials a bit hard to follow.

Same here Hicks. It also looks like he didn't finish it before he left if you click the advanced level section. I don't know the story around the creator as I was probably only 8 or 9 at the time.

Thanks Le Celticant! Like I said if you don't have total free time to do a full explanation video you can just make a map with out talking. I rather have that than nothing at all. 
Title: Re: Untitled SinglePlayer Map - LC
Post by: Le Celticant on Apr 28, 2016, 08:57:26 PM
I'm thinking of it since a very very very long time.
I love doing tutorial but they need an outstanding amount of work.
I'll definitely try to make one for you fox. I've already done some on paper, just need to try on video now with my sexy voice  :D
I might start a youtube channel for this so we could easily make a playlist about different things.
Title: Re: Untitled SinglePlayer Map - LC
Post by: PsyKore on Apr 29, 2016, 03:11:00 AM
I've thought about doing tutorials on youtube, as well, but I can't get used to talking to myself while doing it, lol. It's just a very weird feeling. I guess the more you do it the more natural it would become though.
Title: Re: Untitled SinglePlayer Map - LC
Post by: windebieste on Apr 29, 2016, 03:59:09 AM
I've never considered doing them.  At all...

If you add the NoHands start point, there is a command that will change you to any character. 

I used the command a couple of times on the 'Hostile Appetite' map.  The player starts as a facehugger, then the command is triggered and the player becomes one of 2 (or 3?) different Alien classes when they pounce on their victim of choice at the beginning of the map.  Then used it again later in the same map: when the KillCounter is fully decremented to 0, the command is triggered again and  the player is changed and respawns as a human. 

So I know it can be done.  I'll chase it up for you sometime. 

-Windebieste.
Title: Re: Untitled SinglePlayer Map - LC
Post by: Le Celticant on Apr 29, 2016, 07:05:37 AM
Hey,

@Windebieste:
Thank you sooooooooooo much! It would save me up great time and wouldn't require that I goes through the attributes to make a full modification.

@PsyKore:
I think so too, I'm not greatly comfortable but I feel pretty alright doing it, it might get better the more I do it.

---

About the map, I'm doing slow progress.
I'm probably spending too much time on little details but it creates a very nice atmosphere.
I'm also doing so many back and forth in game to try different lightning, I think it's very important to take good care of it considering AVP2 has one of the worse light system I've ever seen!
Title: Re: Untitled SinglePlayer Map - LC
Post by: Corporal Hicks on Apr 29, 2016, 07:52:43 AM
Quote from: Le Celticant on Apr 28, 2016, 08:57:26 PM
I'm thinking of it since a very very very long time.
I love doing tutorial but they need an outstanding amount of work.
I'll definitely try to make one for you fox. I've already done some on paper, just need to try on video now with my sexy voice  :D
I might start a youtube channel for this so we could easily make a playlist about different things.

I would really appreciate that too.
Title: Re: Untitled SinglePlayer Map - LC
Post by: Lucifero on Apr 29, 2016, 08:00:15 AM
Quote from: Le Celticant on Apr 29, 2016, 07:05:37 AM
considering AVP2 has one of the worse light system I've ever seen!
true light system its bad
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FsAI7fvj.jpg&hash=2c0f6d321ebeac5829cd907496761020a2373ba7)
I think Mom monolith gave you just one example of what the community can do with a simple editor.
perhaps the dedit is primitive is complex to use.
I wonder if after 15 years he should move on to something more modern.
something more simple and intuitive.
AVP2 is a bit like an old framework and dedit his brush


in italy we say :
it does not take a large brush, but a big brush.

Quote from: Corporal Hicks on Apr 29, 2016, 07:52:43 AM
Quote from: Le Celticant on Apr 28, 2016, 08:57:26 PM
I'm thinking of it since a very very very long time.
I love doing tutorial but they need an outstanding amount of work.
I'll definitely try to make one for you fox. I've already done some on paper, just need to try on video now with my sexy voice  :D
I might start a youtube channel for this so we could easily make a playlist about different things.

I would really appreciate that too.

so do i
Title: Re: Untitled SinglePlayer Map - LC
Post by: windebieste on Apr 29, 2016, 08:15:05 AM
Here ya go:

msg player (teleport TP0);msg player (Character Drone; resetinventory)

This is from 'Hostile Appetitie'.  The command was used to relocate the Player somewhere else in the map, respawn them as a Drone and also ensure that any previous inventory items were discarded and associated with the Player as appropriate.

Of course 'Drone' could be any character (Alien, Marine, Merc or Predator) as listed in the character attributes text.

-Windebieste.
Title: Re: Untitled SinglePlayer Map - LC
Post by: Le Celticant on Apr 29, 2016, 08:20:36 AM
Hey,

This is... wonderful!!!  :D Thank you so much, it'll save me a lot of headache!
And I can make a map now that is less action oriented for some part of the game ^^
Always thought AvP2 had too much gun fest exploding corps.

Cya
Title: Re: Untitled SinglePlayer Map - LC
Post by: PsyKore on Apr 30, 2016, 01:32:52 AM
Nice. That's one command I didn't know of.
Title: Re: Untitled SinglePlayer Map - LC
Post by: Vrastal on May 16, 2016, 07:08:31 PM
This looks fanstistic i wish moreSP campaigns were made. cant wait
Title: Re: Untitled SinglePlayer Map - LC
Post by: x-M-x on May 16, 2016, 07:22:45 PM
Quote from: Nazrel on May 16, 2016, 07:08:31 PM
This looks fanstistic i wish moreSP campaigns were made. cant wait

There's another SP map being made by HHO (Release will be soon)
Title: Re: Untitled SinglePlayer Map - LC
Post by: Le Celticant on May 22, 2016, 01:53:13 PM
Hey,

thank you very much Nazrel!

I haven't posted much but, I'm still working on it.
I got really inspired by playing at Alien Isolation again and at looking at some of very old Alien Concept art.
They gonna come very handy while building the Space Jockey ruins  :P

Cya
Title: Re: Untitled SinglePlayer Map - LC
Post by: Le Celticant on Jul 29, 2016, 09:17:39 PM
Hey,

I've been busy with work lately but I still managed to keep some freetime to work on the thing.
It'll officially named: "Like tears in Rain" a nod to Ridley's Scott Blade Runner.

Expect some scary water and rain element  :D

I should be able to give you a small video preview by the end of next week.
Or just a couple of screenshot, depends how far I progress.

For now, a lot of the geometry is done in separate file, but the more I work on, the more I have ideas and well... I think they are awesome so I have to add them.
I'm revising a bit my statement so, I think 50% of the geometry is done (the hardest part anyway).
The rest is mostly to find ways to connect all the prefabs and a few extra location to fill some gap.
Then comes the SP elements, scripting is going to be nasty, I want it to be a real experience, going from a weapon free Convict_Harrison at the beginning, making its way through the level evading the Aliens ala ALIEN: ISOLATION, find a few tools and becoming more powerful towards the end with a little surprise.

I've taken the liberty to extract some sounds from ALIEN: Isolation, I love the sound design of this game, I think they'll greatly enhance the experience of the scare factor.

Here is the plot so far:

Geospherize, a mining company subdivision of the Weyland-Yutani corporation has settle many outpost in the outer rim of the milkyway as human expansion require more energy to fuel the thousands of inhabited system. Although promising, the mining facility had to cut the cost and find some solutions to finance the extraction of possible mineral sites. To do so they agreed to host prisons for the most dangerous criminals in the galaxy receiving income for keeping the dirty rats of the galaxy locked up. But something happened during the digging of a site, something was uncovered, something dark and terrible that threatens all life forms in the universe.
The story start as you, one of the prisoner wake up, with no memory whatsoever of what happened.

There are a lot of mysteries to uncover, I'm trying to push the story side to reveal bit by bit who's the character you're playing and what's actually happening on this unknown planet.

to be continued...
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Jul 29, 2016, 11:11:40 PM
Awesome! cannot wait to host it and play it.


!  :)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: aliens13 on Jul 30, 2016, 12:59:03 AM
Do you have a release date or you don't know yet?
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Jul 30, 2016, 12:00:32 PM
I do not know yet, sometimes this year  ;)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F30%2F1469879991-screenshot1.png&hash=229a713316af250f086ca3f1b55128ed0a3333e7)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F30%2F1469879991-screenshot2.png&hash=0935841ec407bca87595bb8a3e51b84905e03825)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Nostromo on Jul 30, 2016, 02:00:40 PM
Best game ever. Best maps & locations, used to love playing the new mod maps. Wish someone would make a new version. I missed the whole boat on AVP3, what went wrong there?
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Randomizer on Jul 30, 2016, 03:21:59 PM
Nice. Glad to see you're putting Windebieste's idea into practice !  ;D
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Corporal Hicks on Jul 31, 2016, 01:32:16 PM
A) Love the title!
B) Sexy looking screenies!
Title: Re: Untitled SinglePlayer Map - LC
Post by: System Apollo on Jul 31, 2016, 06:03:05 PM
Quote from: Corporal Hicks on Mar 31, 2016, 07:22:40 AM
That looks gorgeous. I love that people are doing new AvP2 maps!  ;D
Hope it becomes a niche. At some time I was going to hold a tournament and hand out prizes for winners for Global AvP. It would be a good way to revitalize these games and build a closer community.

The Blade Runner themes are very present in the last screenshot. I would love to play this map, how long until it is finished.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Aug 01, 2016, 09:44:55 AM
Quote from: Randomizer on Jul 30, 2016, 03:21:59 PM
Nice. Glad to see you're putting Windebieste's idea into practice !  ;D

It was genius, I had to ! And I had something similar in mind.
I really wanted to make the first third of the map a survival gameplay.
The second half is kind of a wandering / discovering while the third act is an action packed fireworks finale.

Quote from: Corporal Hicks on Jul 31, 2016, 01:32:16 PM
A) Love the title!
B) Sexy looking screenies!

Thank you, I guess Ridley's Old film never get old ! There are so many things to draw inspiration from.

Quote from: System Apollo on Jul 31, 2016, 06:03:05 PM
Quote from: Corporal Hicks on Mar 31, 2016, 07:22:40 AM
That looks gorgeous. I love that people are doing new AvP2 maps!  ;D
Hope it becomes a niche. At some time I was going to hold a tournament and hand out prizes for winners for Global AvP. It would be a good way to revitalize these games and build a closer community.

The Blade Runner themes are very present in the last screenshot. I would love to play this map, how long until it is finished.

Great, we need more event and players around this game.
MORE AWESOME MULTI MAP TOO ! Thanks to Windabieste's last map  :o

Concerning the deadline, I would say: 10 958 084 typing characters on the keyboard and 23 568 273 mouse clicking.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: windebieste on Aug 01, 2016, 09:57:25 AM
Looking forward to seeing this get released.  It looks very promising - especially mixing the gameplay up like that.   

-Windebieste.
Title: Re: Untitled SinglePlayer Map - LC
Post by: Lucifero on Aug 01, 2016, 11:04:36 AM
Quote from: x-M-x on Jul 29, 2016, 11:11:40 PM
Awesome! cannot wait to host it and play it.


!  :)

we will see ????

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAW8gUX4.jpg&hash=7511aca78aa9d2f0992c278c9839e228af4306cd)

Lucifer relaxes watching the Alien TV.


Quote from: System Apollo on Jul 31, 2016, 06:03:05 PM
Quote from: Corporal Hicks on Mar 31, 2016, 07:22:40 AM
That looks gorgeous. I love that people are doing new AvP2 maps!  ;D
Hope it becomes a niche. At some time I was going to hold a tournament and hand out prizes for winners for Global AvP. It would be a good way to revitalize these games and build a closer community.

The Blade Runner themes are very present in the last screenshot. I would love to play this map, how long until it is finished.

+1 Apollo yes a niche market as we may never see this game on Steam but..

http://steamcommunity.com/groups/avp2community

know a better way than to use directly steam for organize tournaments and distribute gifts or rewards ?

if in 2016 you can still say gg at the end of round , maybe not all is lost!

regardless of which ms will be used for this purpose.

Quote from: Le Celticant on Aug 01, 2016, 09:44:55 AM
Quote from: Randomizer on Jul 30, 2016, 03:21:59 PM
Nice. Glad to see you're putting Windebieste's idea into practice !  ;D

;D gg
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Aug 03, 2016, 01:46:22 PM
Hello,



Goodbye
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Aug 03, 2016, 01:58:35 PM
Fantastic.

Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Randomizer on Aug 03, 2016, 04:05:39 PM
Outstanding footage. Could turn very Half-Life-y if you want to.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Aug 03, 2016, 05:32:41 PM
Quote from: Randomizer on Aug 03, 2016, 04:05:39 PM
Outstanding footage. Could turn very Half-Life-y if you want to.

Yup,

was expecting some 'blade runner music though.. lol'


maybe next time.

Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Aug 03, 2016, 05:37:45 PM
I've never played Half Life, so I'll have to improvise with instinct.
Don't worry x-M-x, there'll be some Blade Runner's vibe/music in it  ;)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: windebieste on Aug 03, 2016, 10:05:53 PM
Yee-haw!  Bring it.

-Windebieste.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: KingKenny on Aug 04, 2016, 03:38:30 AM
Cool preview.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Lucifero on Aug 05, 2016, 03:02:22 PM
Simple Weather and rain on source

more info
https://scriptfodder.com/scripts/view/88
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Aug 06, 2016, 12:13:53 PM
Do you post this only to mock DEdit's capabilities? :P
Weather is definitely not the strongest point of AVP2 either, just like lightning but, it works enough to try things.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Randomizer on Aug 06, 2016, 03:13:51 PM
Hammer feels very user-friendly. Handling DEdit is an art in itself, lol. :laugh:
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Lucifero on Aug 06, 2016, 04:22:36 PM
Quote from: Le Celticant on Aug 06, 2016, 12:13:53 PM
Do you post this only to mock DEdit's capabilities? :P
Weather is definitely not the strongest point of AVP2 either, just like lightning but, it works enough to try things.
Absolutely not, I just say that the old dedit has limitations with regard to the lighting and rain effects.
the rain is a constant element in AVP2 not only in the original multiplayer maps but also in some costum maps.


Quote from: Randomizer on Aug 06, 2016, 03:13:51 PM
Hammer feels very user-friendly. Handling DEdit is an art in itself, lol. :laugh:
true randomizer! yes DEdit is an art in itself!
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Aug 11, 2016, 10:10:27 PM
Nothing to show but just for the sake of making a log:
the Prison is almost finish, I just need to add a couple of prefabs and link a vent.

Then comes the real deal, the scripting part of the escape module.
I want to make it terrifying both in terms of design and gameplay.
I got my ideas (thanks to Windebieste too) and it's something like:
2 dynamic lights (rotating lights) in a ∞ corridor where you can barely see anything and... something terrible acting randomly around. The only chance to survive with No_Hands is to be careful, calm, look carefully at the shapes of the environment changing with the lightning and advancing with cautious  :P
Any encounter will be lethal.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Randomizer on Aug 12, 2016, 07:10:21 AM
Take your time. Building the map was just the easy part.

So it will all take place on a space station which acts as a prison? Saying "space" because you mentioned an escape module.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Aug 12, 2016, 09:10:48 AM
I'm probably taking a bit too much my time though.
I always find ways to add MORE details here and there.
I think the BSP is going to reach its limit with the amount of partitioned polygons.
Sometimes I'm afraid that I'll never finish it.
When I think about it, some .ed I've done are 7 years old.

Good time in mind when I was thinking making the 4 Alien films into a unique campaign.
I had re-done both Hadley's Hope and the Nostromo already.
Good thing Hadley's was partially kept, bad thing the nostromo vanished.
That was the topic back then:
http://www.avpgalaxy.net/forum/index.php?topic=34149.0
The Command Center and med lab actually made it into another of my map (lc_depot).
But it's very generic and rather incomplete here.

I'm thinking of splitting it into two part actually.
One on the planet, one aboard a space station.
You'll notice the order I mentioned, the beginning is on a planet.
But deep down the cave's abyss you definitely need an escape module  :D




Hey, it's me again, I apologize for double posting but I need some help:


*Is there a possibility on patrol nodes to make the AI arriving at a Patrol Node choose randomly between two Patrol node or more ?

*Where is the "electricity" particle effects I can see for example when I'm using the Hacking tool ? I tried to take a look at DebrisSpawner but was unsuccessful at finding it.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Aug 13, 2016, 11:40:49 PM
Hello,

I've tried to push a little harder on DEdit recently.
It's starting to pay off.
I was unsatisfied of the way the Command Center was with the environment.
There are already too many caves and sub-terrain complexe that I wanted the center of the single player map to be wide open.
There are still progress to do on the landscape but I'm really glad the Detail 0 / Detail 1 is working marvelously because what I did looked like a carefully well defined mess.
Yet there are no leaks and all within the command center is invisible from the outside and vice versa.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F32%2F1471131382-screenshot0.png&hash=c465f9c028ace93e3d38e64f7db6a4cbbb936f0d)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F32%2F1471131382-screenshot1.png&hash=47d06aa12f57e63e38bf6de0dcd32f84c6217574)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F32%2F1471131382-screenshot2.png&hash=8e77c784d365a63061993ed00e2d59b0b9a30664)

It was a hard day, I'm signing off
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Aug 14, 2016, 12:57:55 AM
Beautiful.

Awesome design better be LOTS OF RAIN and blade runner style music.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Randomizer on Aug 14, 2016, 08:01:22 AM
Blade Runner-esque music inside, but let's not forget that this is a base/colony in the middle of nowhere. Dunno, have the music play inside at a quieter pace or at certain moments and rain taking most of the soundscape.

Really loving it, keep up the good work ! You've made too much progress to give it up !
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Aug 17, 2016, 10:34:17 AM
I always thought the original Smugglership-nostromo-ish thing lacked a cockpit.
I gave it one:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F33%2F1471429868-screenshot3.jpg&hash=15ca94d86451634ce00e3f1db15db7cee18e3f52)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F33%2F1471429868-screenshot4.jpg&hash=f28cc74a8fe1b017cc380b29d08d2dcdb5bb44aa)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F33%2F1471429868-screenshot5.jpg&hash=fa9f96b249658d4205a77c8903a17c294d7648ff)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F33%2F1471429868-screenshot6.jpg&hash=20ae7323b98f3c1a748f3219d2ba00cff7979817)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F33%2F1471429868-screenshot7.jpg&hash=45e523368c4830f55ba8ad65061927f218d77923)

Still plenty of details to fill a bit the thing but it turned okay I guess.

PS: To those wondering, the map .ed will also be released, you may watch, rip, re-use transform anything you wish.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Aug 17, 2016, 11:12:22 AM
A-W-E-S-O-M-E

;D
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Randomizer on Aug 17, 2016, 04:24:07 PM
 :-*
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Aug 19, 2016, 12:01:00 AM
Almost done with the Nostromo:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F33%2F1471564260-screenshot0.jpg&hash=9f8f3fe53bd36a58ab6a35db03aaaaf8632a9ce4)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F33%2F1471564260-screenshot1.jpg&hash=95a4e76854b611f9c6263111b1e086200e0bc784)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F33%2F1471564260-screenshot2.jpg&hash=41337a61d561a059bae662414df035dadca10834)

Big thanks to Windebieste from which I've taken some of its prefabs of the Nostromo !  :-*
I also took some from Mikey'sHope (the chair) which I really loved, thanks to the creator !

I won't post much picture from now.
I'm going to get quite for a few week or more.
I just got an amazing news: a friend mapper of mine with who I've already work with on DEdit is back (he helped me on a few map especially lc_weyland-yutani station and lc_oppCeltic-Temple.) and we're developing together segment of the campaign.
It may have altered a bit the storyline but not by far.
Much work is still needed and the primary reason for the silence are:
1) Spoiler, I want to keep some mystery.
2) Scripting, basically that's where it's going to be tricky and well... there's not much to show beside "msg AIAlienBradPitt (Active 1); msg AIAlienGeorgeClooney (trg Player);"
3) Because I have other projects to work on too and I can't jump every day on both.

I'll come back here of course to share some occasionally but not as frequently.
I may need help too, for scripting, feedback and testing  ;)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: windebieste on Aug 19, 2016, 12:24:01 AM
Looking good so far. 

You might want to refer to the vehicle as an 'M-Class' freighter, then you can call it what you like.  M-Class freighters, like the Nostromo and the Anisedora, have many observable differences but the Class designation applies to those types of vehicles. 

I guess it's much like how sailboats have different appearances and names but are still, well, identifiable as sailboats.

On the other hand, if you really want the Nostromo, you can lift it straight out of the DryDock.ed file if you want and use that.  I don't mind.  Have fun fitting it in your map, though. 

That f*cking thing is enormous.   :laugh:

-Windebieste.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Randomizer on Aug 19, 2016, 07:46:35 AM
Quote from: Le Celticant on Aug 19, 2016, 12:01:00 AM
Much work is still needed and the primary reason for the silence are:
1) Spoiler, I want to keep some mystery.
2) Scripting, basically that's where it's going to be tricky and well... there's not much to show beside "msg AIAlienBradPitt (Active 1); msg AIAlienGeorgeClooney (trg Player);"
3) Because I have other projects to work on too and I can't jump every day on both.

I'll come back here of course to share some occasionally but not as frequently.

Silence? You're givin' updates often enough which as a result makes me even more excited.

If you're extremely afraid of spoilers just show, don't tell. We'll understand.  ;D
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Aug 19, 2016, 08:44:09 AM
Quote from: windebieste on Aug 19, 2016, 12:24:01 AM
Looking good so far. 

You might want to refer to the vehicle as an 'M-Class' freighter, then you can call it what you like.  M-Class freighters, like the Nostromo and the Anisedora, have many observable differences but the Class designation applies to those types of vehicles. 

I guess it's much like how sailboats have different appearances and names but are still, well, identifiable as sailboats.

On the other hand, if you really want the Nostromo, you can lift it straight out of the DryDock.ed file if you want and use that.  I don't mind.  Have fun fitting it in your map, though. 

That f*cking thing is enormous.   :laugh:

-Windebieste.

Thanks for the advice !
Yeah not so sure about the Drydock Nostromo, I already had hard time fitting it here and I may even move it if I need to because it's starting to be crowded with polygons and with each updates on the map I see the fps count drop bit by bit.

It's definitely not the Nostromo and that wouldn't make sense since the thing blew up  :P
M-Class freighter it is so, we gonna have to find it a nice little cute name.

If anyone got ideas for a M-class freighter name, I'm really open to any suggestion !

Quote from: Randomizer on Aug 19, 2016, 07:46:35 AM
Silence? You're givin' updates often enough which as a result makes me even more excited.

If you're extremely afraid of spoilers just show, don't tell. We'll understand.  ;D

That is to be seen but I feel like I'm giving away a bit too much especially since most locations are actual Key Location.
I'd rather come back in September with a trailer than send each week a couple of screenshots
(But don't tell anyone I've said that  :-X )
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Aug 30, 2016, 12:16:49 PM
Any Updates?
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Aug 30, 2016, 03:01:50 PM
Quote from: x-M-x on Aug 30, 2016, 12:16:49 PM
Any Updates?

Yup, It's called Vacations1.0.9.7.exe  :P

In the meantime if you find good name for spaceships (about 2 - 3) I'm listening ^^
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Aug 30, 2016, 03:42:30 PM
Quote from: Le Celticant on Aug 30, 2016, 03:01:50 PM
Quote from: x-M-x on Aug 30, 2016, 12:16:49 PM
Any Updates?

Yup, It's called Vacations1.0.9.7.exe  :P

In the meantime if you find good name for spaceships (about 2 - 3) I'm listening ^^


Strange... I'm on 1.0.9.8 dude *Elite Edition*

;)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Randomizer on Aug 30, 2016, 04:39:38 PM
Quote from: Le Celticant on Aug 30, 2016, 03:01:50 PM
Quote from: x-M-x on Aug 30, 2016, 12:16:49 PM
Any Updates?

Yup, It's called Vacations1.0.9.7.exe  :P

In the meantime if you find good name for spaceships (about 2 - 3) I'm listening ^^

Gotta love the unrelated naming of files.  ;D

By the way, why did you choose ".exe"? Wouldn't be easier to just press it into the ".rez" format? People are less trusting of these, you know.

And relating the spaceship problem...http://fantasynamegenerators.com/spaceship-names.php#.V8W2linbvIU

Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Aug 30, 2016, 04:57:10 PM
Quote from: x-M-x on Aug 30, 2016, 03:42:30 PM
Quote from: Le Celticant on Aug 30, 2016, 03:01:50 PM
Quote from: x-M-x on Aug 30, 2016, 12:16:49 PM
Any Updates?

Yup, It's called Vacations1.0.9.7.exe  :P

In the meantime if you find good name for spaceships (about 2 - 3) I'm listening ^^


Strange... I'm on 1.0.9.8 dude *Elite Edition*

;)

I advise to downgrade x-1 000 000-x, LV-426 destination is a tourist trap.
Bad place, I tried to tan an entire summer there and it didn't work.
(I'm not even talking about that spider thing that tried to rape my face).

Quote from: Randomizer on Aug 30, 2016, 04:39:38 PM
And relating the spaceship problem...http://fantasynamegenerators.com/spaceship-names.php#.V8W2linbvIU

Thank you but I'd rather have a personal name, you know, something that'll make you feel that you have a sex toy in your brain when you see it.  :P
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Randomizer on Aug 31, 2016, 07:40:23 AM
Quote from: Le Celticant on Aug 30, 2016, 04:57:10 PM
Quote from: Randomizer on Aug 30, 2016, 04:39:38 PM
And relating the spaceship problem...http://fantasynamegenerators.com/spaceship-names.php#.V8W2linbvIU

Thank you but I'd rather have a personal name, you know, something that'll make you feel that you have a sex toy in your brain when you see it.  :P

Now that I try to think of a name myself I can't. The generator overcomes me in every way possible.  :P
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: windebieste on Aug 31, 2016, 07:45:20 AM
Quote from: Le Celticant on Aug 30, 2016, 04:57:10 PM
Thank you but I'd rather have a personal name, you know, something that'll make you feel that you have a sex toy in your brain when you see it.  :P

In which case, the one name that would really suit your criteria is 'Headf*ck'.

-Windebieste.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Aug 31, 2016, 12:20:26 PM
Quote from: windebieste on Aug 31, 2016, 07:45:20 AM
Quote from: Le Celticant on Aug 30, 2016, 04:57:10 PM
Thank you but I'd rather have a personal name, you know, something that'll make you feel that you have a sex toy in your brain when you see it.  :P

In which case, the one name that would really suit your criteria is 'Headf*ck'.

-Windebieste.

This is definitely going to end up in a PDA ! :D
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Aug 31, 2016, 11:22:26 PM
Should find a woman to sing the 'Theme Tune'


Tears.... in.. the rain.... lalalalllal TEARS!!!! FROM THE SKIES!!!!  :D

Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Sep 01, 2016, 07:25:46 AM
LOL ! You're full of genius idea !

(I'm gonna have to expand the secret rooms :D )
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Randomizer on Sep 01, 2016, 07:37:33 AM
Why? To hide the noise? You could have a radio or something (unsure of any model existing within the game, but it's possible) that plays the song when used.  :P
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Corporal Hicks on Sep 01, 2016, 08:37:58 AM
Quote from: Le Celticant on Aug 30, 2016, 03:01:50 PM
In the meantime if you find good name for spaceships (about 2 - 3) I'm listening ^^

How about you go the Joseph Conrad tradition but with Dick books instead?
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Sep 01, 2016, 10:03:44 AM
Quote from: Randomizer on Sep 01, 2016, 07:37:33 AM
Why? To hide the noise? You could have a radio or something (unsure of any model existing within the game, but it's possible) that plays the song when used.  :P

Already done ;) gotta use my cat for the song.

Quote from: Corporal Hicks on Sep 01, 2016, 08:37:58 AM
Quote from: Le Celticant on Aug 30, 2016, 03:01:50 PM
In the meantime if you find good name for spaceships (about 2 - 3) I'm listening ^^

How about you go the Joseph Conrad tradition but with Dick books instead?

Gonna give it a try and see where it could potentially lead.
It would be a good reason to start Dick's work after I finish Asimov ;)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: PsyKore on Sep 01, 2016, 12:19:53 PM
Quote from: Le Celticant on Aug 12, 2016, 09:10:48 AM

*Is there a possibility on patrol nodes to make the AI arriving at a Patrol Node choose randomly between two Patrol node or more ?

Sorry, didn't see this before. I'm pretty busy lately.

Anyway, in the "NeighborLinks" field in the PatrolNode you can add up to six different patrol nodes that the AI can choose to go to from the one they are arriving at.

If that doesn't work (sometimes it doesn't), send a random command to the AI from the Patrol Node. Example: rand2 (msg AIdude (walk; pmt PatrolNode1)) (msg AIdude (run; pmt PatrolNode2));

You can do this at every node if you wish. It's usually more reliable than using "NeighborLinks".

You could also try interruptible script:  rand2 (msg AIdude (iscr; walk; pmt PatrolNode1; end)) (msg AIdude (iscr; walk; pmt PatrolNode2; end));

Map looks awesome, man!
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Sep 02, 2016, 12:53:52 PM
Hey Psykore,

Thank you soooo much for the tips !
It's going to be very useful, I was unsure how to do it.

I still have much to learn about AI script.

Cya


A sample from the subway, still very early WIP:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F35%2F1472894082-screenshot0.jpg&hash=c19e19b14dacefae9b645ac715f6e949029471f6)

I love to work on subways, there's something special about it.
I start to understand why most game's segment I prefer happens to be in undercave/subways setting.
It feels like being in a totally new place, free of any imagination constrain, like a true alien world.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Sep 03, 2016, 01:31:54 PM
Love that picture! very blade runner vibe to all of this.

;)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Randomizer on Sep 03, 2016, 03:44:40 PM
Interesting. You seem truly capable of bringing the beauty out of that old damn engine.  :P

Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Sep 04, 2016, 08:45:30 AM
Thank you, the hardest part is figuring out how to apply coherently textures and where to place the light with the right color and intensity to give it some fresh look.
I always thought Monolith made a mistake when they relied too much on AmbientLight to light the map.
I've turned it off so every piece of light is from a natural source.
I also used a method of indirect lighting to spill light back where a directional light would for example not reach.

It takes a lot of time though. For anyone who wanna know how it worked precisely, I'll publish the .ed when the map is done.
It's mostly always a double combination of DirLight + Light for every spot and a "general" very very very subtle main light (something around 0.1 on light intensity) to soften the shadows.
It's quite processor intensive when rendering the map but I can handle it, I'm not afraid of having 50 minutes + to render the final thing.

(I'm just praying that the shell has no hole so the BSP work like a cream and player won't lag. So far it's doing great).
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: PsyKore on Sep 04, 2016, 02:18:29 PM
I get that same sense from sewers, or tunnels/caves in general. They sort of seem like an otherworldly dimension. I think it's because they're not so restricted to being as realistic or plausibly laid out as other environments.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Sep 08, 2016, 05:01:49 PM
I think you best explained the reason.
There's a lot to pull in that very claustrophobic environment.
I especially love playing with Bizarre architecture and vary between very tiny room to huge place, the entire thing filled with water system.
I always loved waterfall and rivers.

Gives me a lot of imagination for AI placement/attack/scripts too  :P
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Sep 15, 2016, 09:36:01 AM
1...2...3... !
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F37%2F1473932036-screenshot1.png&hash=6d837c27a2cc0f095c24c5acba3585da0e929e40)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F37%2F1473932036-screenshot2.png&hash=bd8d0843b6566a54098d3d9e34e8c3f80145be80)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F37%2F1473932036-screenshot3.png&hash=dc1e22423a3b864ad118240ba2cf7233627e5a64)

Still plenty of details & props to add.
But I like the result, specially the lights.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Nostromo on Sep 15, 2016, 10:05:14 AM
Hehe nice n creepy.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Sep 15, 2016, 03:32:26 PM
Beautiful.  :)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Sep 15, 2016, 03:35:07 PM
I wonder how it'll look with reshade :p
I've currently uninstalled it with purpose to test the smooth frame rate across the entire map which is the most critical point considering the scale of the baby.
Once it's finished, I'll gladly push the thing I guess  8)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Xhan on Sep 16, 2016, 07:14:52 AM
pretty.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Oct 14, 2016, 12:52:08 PM
Quote from: Xhan on Sep 16, 2016, 07:14:52 AM
pretty.

Where is your mod sucka!?  :P
_________________________________-


@ Le Celti


WHERE IS THE MOTGHER**!£ MAP? (any updates m8?)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Randomizer on Oct 14, 2016, 03:28:45 PM
Calm down, mate, seeing the thread get bumped made my pants jizz.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Corporal Hicks on Oct 14, 2016, 04:40:22 PM
Just looking over some of these pictures again. God, the map looks gorgeous. Really can't wait for more.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Oct 17, 2016, 01:09:26 PM
Hey,

I've been off on purpose, I've just expanded my ram (40go) bought an SSD and installed windows 10 for the sole purpose to keep up to date which is necessary in my field of work.
So right now I have a beautiful computer but, for some obscure reasons, Internet just got off after a power failure.
I'm waiting a technician by Wednesday who should fix all my troubles.

Then I'll be ready to continue, I just pray that DEdit will work smoothly on Windows 10.
Finger Crossed, I haven't forgot the project, thank you for all the support  ;)

Cya
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Oct 17, 2016, 03:11:10 PM
Good Good - All is well.

;)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Randomizer on Oct 17, 2016, 03:27:43 PM
Windows 10, please have mercy on his soul. Let the holy DEdit spread its holy grail on his folders, his brushes on his papers and his polygons on the (presumably) wide screen. Let the shiny SSD deliver us from evil.

Amen.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: windebieste on Oct 17, 2016, 07:54:19 PM
DEdit works fine on Windows 10.  Loads super fast, too. 

-Windebieste.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Oct 17, 2016, 09:31:22 PM
Quote from: x-M-x on Oct 17, 2016, 03:11:10 PM
Good Good - All is well.

;)

I haven't abandoned you x-M-x, I'm still kicking around  :P

Quote from: Randomizer on Oct 17, 2016, 03:27:43 PM
Windows 10, please have mercy on his soul. Let the holy DEdit spread its holy grail on his folders, his brushes on his papers and his polygons on the (presumably) wide screen. Let the shiny SSD deliver us from evil.

Amen.

Windows having mercy ? We're not on Linux comerade :D

Quote from: windebieste on Oct 17, 2016, 07:54:19 PM
DEdit works fine on Windows 10.  Loads super fast, too. 

-Windebieste.

Great to hear ! Never had problems with any of XP and 7 before.
I waited long enough for Windows 8 to die and 10 to catch up to make the move.

So far everything's in the green !
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: PsyKore on Oct 17, 2016, 11:03:25 PM
I've found windows 10 to be the best. Ain't looking back, lol.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Randomizer on Oct 18, 2016, 06:27:04 AM
I get pretty much what I need from Windows 7, so it might take a little more time than needed to turn me over to the other side.  :P

Dunno, just heard quite a lot of complains about older programs (games especially) working badly on Windows 10. Expected the worst but glad to hear things continue in working order.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: PsyKore on Oct 18, 2016, 06:46:26 AM
I'd take complaints with a grain of salt, especially when it comes to windows. Sometimes they're stupid, like the people that give a bad review to a game on steam just because they can't run it.

I only got 10 because I built a new machine this year. I thought I'd try it and have found it to be pretty damn good. Very stable, very fast.

Techno-hypochondriacs don't like it because they think windows is spying on them.

Sorry to go off topic here.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Oct 18, 2016, 07:58:29 AM
Quote from: PsyKore on Oct 18, 2016, 06:46:26 AMSorry to go off topic here.

No worries here as I am unable to work before tomorrow, this topic is on vacation until then  :P

I personally have learnt the hard way that there is a cosmic force behind all this.
It has to be since I've noticed that no matter the OS, Software or piece of Hardware there's one version out of two that s*cks.
I think it's due to the fact one out of two is kind of a lab while the other tries to fix what the first version had wrong.

Just take windows for example, Vista and 7 are basically the same OS and so does 8 and 10.
It works exactly the same with Autodesk and used to be the case for Adobe too (but now they are all going cloud).

I've heard this theory of spying, you would need to hire so many people to survey everyone that it is not worth it.
What is kind of problematic though is the fact most modern OS and Software don't work without an internet connection. I'm no fan of it but then, we're living in a world where in 20 years we might get Wifi on top of mount Everest  ::)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Oct 19, 2016, 12:06:34 PM
The good, the bad and the ugly:

The good: I'm back baby ! DEdit installed, works perfectly fine. Thank you Captain X for the All in one install <3 <3 <3

The bad: I forgot in my haste to transfer a few .ed, like some of the most important for the project.

The ugly: I won't be able to to work on them until I receive a HDD dock station to plug my old HDD and get back the file.

BUT, there are here, no troubles, I'm glad I haven't thrown the hard drive through the windows.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Randomizer on Oct 19, 2016, 03:56:39 PM
At least for me - the backlog is threatening to collapse right on top of my head. I don't mind having to wait.

Quote from: Le Celticant on Oct 18, 2016, 07:58:29 AM
Quote from: PsyKore on Oct 18, 2016, 06:46:26 AMSorry to go off topic here.

No worries here as I am unable to work before tomorrow, this topic is on vacation until then  :P

I personally have learnt the hard way that there is a cosmic force behind all this.
It has to be since I've noticed that no matter the OS, Software or piece of Hardware there's one version out of two that s*cks.
I think it's due to the fact one out of two is kind of a lab while the other tries to fix what the first version had wrong.

Just take windows for example, Vista and 7 are basically the same OS and so does 8 and 10.
It works exactly the same with Autodesk and used to be the case for Adobe too (but now they are all going cloud).

I've heard this theory of spying, you would need to hire so many people to survey everyone that it is not worth it.
What is kind of problematic though is the fact most modern OS and Software don't work without an internet connection. I'm no fan of it but then, we're living in a world where in 20 years we might get Wifi on top of mount Everest  ::)

Curious: ignoring Cortana (R.I.P 2001-2015), does Windows 8.1 or 10 work without an internet connection?

Then again I'm not so keen on Wi-Fi on top of Mount Everest, spoils the fresh air and makes it unpure...besides that one guy who would actually use it.  ::)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Oct 21, 2016, 12:39:46 AM
Hey,

Apparently, in my paranoid fear to loose the file ( ::) ), I actually send it to a friend who happened to have the latest version.
Let's rock DEdit now !

Cya
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Oct 29, 2016, 09:10:46 AM
Hey,

Playing with triangles inside Maya, exporting then to DEdit:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F43%2F1477731537-screenshot0.png&hash=c677d4388ad9cf995de721fc41dab897a15c85e5)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F43%2F1477731537-screenshot1.png&hash=bd5d4f3bf4c6cfcf171051fcc37b0b68efec71b7)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F43%2F1477731537-screenshot3.png&hash=f54c9e9223903d0858f25735ef6ad24d0dde2114)

I wasn't convinced with the previous landscape, too flat and uninspired.
This gigeresque kind of look suits much better the atmosphere.

Cya
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Oct 29, 2016, 12:40:47 PM
You sexy bastard.


GIVE ME A GOD DAMN ETA NAOW 10101011"e"££t£$qd

:laugh:

Looks awesome man seriously good job!


Love that 'Giger' theme to it.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Oct 29, 2016, 08:16:30 PM
Probably gonna release it in 2046.
2046 sounds like a fine year, I might buy a bottle of wine that year  8)

I don't know honestly, there's still much work to do and I'm progressing slowly.
But I'm really focusing on the colony area for now.
I want to finish it before going to the next area.

Thank you :)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: System Apollo on Oct 30, 2016, 01:31:48 AM
Will this play well with Survivor? If so I am going to pick a piece of AvP merch and we will do a 4 hour game. The winner takes home the merch. Hopefully we can get this into a reoccurring event.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Randomizer on Oct 30, 2016, 07:28:06 AM
It's, uhh...a singleplayer map...so I'm not exactly sure it would work.

Quote from: Le Celticant on Oct 29, 2016, 08:16:30 PM
Probably gonna release it in 2046.
2046 sounds like a fine year, I might buy a bottle of wine that year  8)

I don't know honestly, there's still much work to do and I'm progressing slowly.
But I'm really focusing on the colony area for now.
I want to finish it before going to the next area.

Thank you :)

Sooner that Half-Life 3 at least.  :P

Quote from: Le Celticant on Oct 29, 2016, 09:10:46 AM
Hey,

Playing with triangles inside Maya, exporting then to DEdit:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F43%2F1477731537-screenshot0.png&hash=c677d4388ad9cf995de721fc41dab897a15c85e5)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F43%2F1477731537-screenshot1.png&hash=bd5d4f3bf4c6cfcf171051fcc37b0b68efec71b7)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F43%2F1477731537-screenshot3.png&hash=f54c9e9223903d0858f25735ef6ad24d0dde2114)

I wasn't convinced with the previous landscape, too flat and uninspired.
This gigeresque kind of look suits much better the atmosphere.

Cya

You should focus on making the landscape relevant to the map. I get it's cool and all but the way they are arranged (especially in the 2nd screenshot) blows away the "natural formation" idea.

That flat piece of ground (a.k.a look at 1st screenshot, what's textured with "dirt") can be dismissed as mapping for a 2001 video game but what I said in my last paragraph cannot.

Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Corporal Hicks on Oct 30, 2016, 08:05:26 AM
Quote from: Le Celticant on Oct 29, 2016, 09:10:46 AM
Hey,

Playing with triangles inside Maya, exporting then to DEdit:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F43%2F1477731537-screenshot0.png&hash=c677d4388ad9cf995de721fc41dab897a15c85e5)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F43%2F1477731537-screenshot1.png&hash=bd5d4f3bf4c6cfcf171051fcc37b0b68efec71b7)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F43%2F1477731537-screenshot3.png&hash=f54c9e9223903d0858f25735ef6ad24d0dde2114)

I wasn't convinced with the previous landscape, too flat and uninspired.
This gigeresque kind of look suits much better the atmosphere.

Cya

Love it! I think the facehugger silhouette really works! Nice choice.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Oct 30, 2016, 09:37:03 AM
Quote from: Randomizer on Oct 30, 2016, 07:28:06 AM
You should focus on making the landscape relevant to the map. I get it's cool and all but the way they are arranged (especially in the 2nd screenshot) blows away the "natural formation" idea.

That flat piece of ground (a.k.a look at 1st screenshot, what's textured with "dirt") can be dismissed as mapping for a 2001 video game but what I said in my last paragraph cannot.

I get what you mean and it's already done in a way.
Pictures were a bit early probably (in fact all screenshots are early draft compared to the final version to not spoil you the final look).

As you can see in picture 1, the landscape seems "square" around the colony, it's no more the case.
There are plenty of details that were added such as geyser and acid waterfall making it "more" logical since it's a volcanic landscape inspired by acheron and that crematoria thing from Riddick:
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fnfgworld.com%2Fgrafx%2FMovies%2FRiddick-a.jpg&hash=c2fd1f654a0b6abd9bd0e6b7122a43ca35d4eed7)
This is why the rock formation all point toward the same direction.

The ground has also bee re-textures accordingly with the addition of fine details to blend in perfectly.

Quote from: Corporal Hicks on Oct 30, 2016, 08:05:26 AM
Love it! I think the facehugger silhouette really works! Nice choice.

You're seeing through my mind ! Careful not to read it too deep, like ALIEN, you may find Vaginas and Dicks hidden a bit here and here :D

Quote from: System Apollo on Oct 30, 2016, 01:31:48 AM
Will this play well with Survivor? If so I am going to pick a piece of AvP merch and we will do a 4 hour game. The winner takes home the merch. Hopefully we can get this into a reoccurring event.

The map as it is for now will be released as a SinglePlayer "campaign" sort of (2 missions).
But the .ed will be included so then anyone is free to adapt this baby into a MP map if I don't do it first.
It may need to be split although because as it is now, it's absolutely impossible to play the map in MP because of its size.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: System Apollo on Oct 30, 2016, 03:46:04 PM
Quote from: Randomizer on Oct 30, 2016, 07:28:06 AM
It's, uhh...a singleplayer map...so I'm not exactly sure it would work.
How silly of me. Oh well, I can keep the merch to myself then.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Randomizer on Oct 30, 2016, 04:10:56 PM
I mean yes, it can be modified later on, why wouldn't it? Le Celticant hasn't shown interest in working on it beyond the singleplayer component though.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Oct 30, 2016, 08:12:21 PM
Quote from: Randomizer on Oct 30, 2016, 04:10:56 PM
I mean yes, it can be modified later on, why wouldn't it? Le Celticant hasn't shown interest in working on it beyond the singleplayer component though.

It would require a separate release of the MP maps since the rez file of the SP will contain Attributes change, custom textures / skins which would be considered as a full modification thought for the SP gameplay only.

I might do a MP release, who knows, or maybe some other mappers will do it :)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Nov 06, 2016, 07:47:25 PM
Hey,

I've been working very slowly lately due to overwhelming work.
Here is a sample of a WIP skybox:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F44%2F1478461476-alienplanet-front.jpg&hash=8df459c344a2b9a0b87870f46aceb4fae2a0f93d)

I'm giving AVP2 a fresh look with nice and detailed Textures.

Cya !
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: windebieste on Nov 06, 2016, 07:51:19 PM
Oh, cool.  Fresh new sky box.   Can you release various coloured versions of it?  Say, blue, sienna, green..? 

Skyboxes are essential to give a sense of place to a world.

-Windebieste.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Nov 06, 2016, 08:38:53 PM
Nice,

I expect the sky to get darker and give us rain and thunder etc
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Nov 06, 2016, 10:32:40 PM
Quote from: windebieste on Nov 06, 2016, 07:51:19 PM
Oh, cool.  Fresh new sky box.   Can you release various coloured versions of it?  Say, blue, sienna, green..? 

Skyboxes are essential to give a sense of place to a world.

-Windebieste.

Of course that can be done very easily, just an easy round trip in photoshop and we're done  ;)

Quote from: x-M-x on Nov 06, 2016, 08:38:53 PM
Nice,

I expect the sky to get darker and give us rain and thunder etc

It'll BUT, for "linearization" and quality control I had to make sure the output textures are output in sRGB color space with wide dynamic range before proceeding to any kind of adjusment so what I see is what you see on your screen  :P

I'm trying to make an Alien landscape, playing with planets I can add in the sky to give it some kind of "alienish" look.
Ya know what I mean:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F44%2F1478471264-alienplanet-left.jpg&hash=b996ff516cdd78bef01e1573edd0c5662797e1d0)

The mountains are pretty generic though, I'm trying to get the correct look of a place that really feels distant in a very dangerous galaxy :)

Still working, some of the next moves are for now to create the "trains" station that'll make the transition between the location in the map.
After that, the SJ ruins, and I'm really excited to start cos I got very inspired, I wanna do some kind of this:
https://youtu.be/C1EeYB8Aog0?t=2m2s

I just got the idea to make a believable holographic display in DEdit  ::)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: windebieste on Nov 06, 2016, 10:46:08 PM
An orrery would be fun to build.  You wouldn't even need to make fresh models.  Just making the textures and keyframe and hide/unhide the TWMs would take some time to do but it sure would be spectacular.

Don't forget to get the ligthing on the planet and its rings to match the source of light from that planet's sun.  I'd hate to see the sun on one side of the skybox and the lighting on the planet coming from the opposite direction.  Seen this happen before.

-Windebieste.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Nov 06, 2016, 10:57:03 PM
Quote from: windebieste on Nov 06, 2016, 10:46:08 PM
An orrery would be fun to build.  You wouldn't even need to make fresh models.  Just making the textures and keyframe and hide/unhide the TWMs would take some time to do but it sure would be spectacular.

Don't forget to get the ligthing on the planet and its rings to match the source of light from that planet's sun.  I'd hate to see the sun on one side of the skybox and the lighting on the planet coming from the opposite direction.  Seen this happen before.

-Windebieste.

You read my mind for the orrey ! That's exactly what I plan, with the addition of using the sphere.abc and textures map to it and a lot of "rotatingworldmodel" just to give it some movement and some flares here and there for a flashy look.
I really liked that scene from Prometheus.

For the skybox, there's no worry, I use Vue and I've been using it for a very long time.
It's a 3D software that does physically accurate atmosphere / landscape.
You can also add planets, everything reacts realistically almost real time, it's amazing.

Once I built the landscape, the only thing I have to do is to create 6 cameras with a 90° field of view for Front, Left, Right, Back, Up and Down and do the renders and voilà ! It works like a charm ;)

I can even do an animation and convert it to sprites so the skybox can be animated (for the clouds for example).
My only problem, since it uses Global Illumination on 2K textures is that renders takes about 30 minutes for each of the 6 faces of the cube.
Easy for just a still but tricky for an animation loop.

---

If anyone needs a specific skybox in the future, I strongly advise you to dig Vue (and WorldMachine) or to contact me with specific of what you need.
I like AVP2 skybox BUT, there are kind of old and their resolution is very low compared to modern standard.
Plus it doesn't seems to draw any FPS down, my guess is they had to keep it low despite the coverage due to compression for the whole install because it can rapidly grow to large rez file.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: SrSpinelli on Nov 08, 2016, 04:37:13 PM
Can't wait for this
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Nov 14, 2016, 06:34:41 PM
Hey, it's time to drop a TEAAAAASERRRR  :P


I've finally decided "not to" make a custom skybox, the "too detailed" and crisp look of modern graphic blend terribly with AVP2 and it would need too much effort for very little gain.
The story has also been slightly adjusted so, I kinda like where I'm heading.

It's a bit empty at the moment, there still need a lot of things to fill the place so it feels alive.

Cya
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Nov 14, 2016, 07:33:05 PM
Quote from: Le Celticant on Nov 14, 2016, 06:34:41 PM
Hey, it's time to drop a TEAAAAASERRRR  :P
https://www.youtube.com/watch?v=0LQXqYKY2fY

I've finally decided "not to" make a custom skybox, the "too detailed" and crisp look of modern graphic blend terribly with AVP2 and it would need too much effort for very little gain.
The story has also been slightly adjusted so, I kinda like where I'm heading.

It's a bit empty at the moment, there still need a lot of things to fill the place so it feels alive.

Cya

Awesome,

I'll do a news on this later (and don't mind if i slap this video on our youtube channel ?)


Cheers

Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Nov 14, 2016, 07:41:17 PM
@x-M-x: check your PM  ;)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Nov 14, 2016, 08:03:37 PM
Quote from: Le Celticant on Nov 14, 2016, 07:41:17 PM
@x-M-x: check your PM  ;)

Cheers

Check the twitter + channel.

https://twitter.com/avpunknown
https://youtube.com/c/avpunknown

***EDIT**

I'll also update the AVP2 Steam Group later for ya.


Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Nov 14, 2016, 08:21:43 PM
Thank you very much  ;)

Now's time to keep working  ;D
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: PsyKore on Nov 14, 2016, 08:44:35 PM
Quote from: Le Celticant on Nov 14, 2016, 06:34:41 PM
Hey, it's time to drop a TEAAAAASERRRR  :P
https://www.youtube.com/watch?v=0LQXqYKY2fY

I've finally decided "not to" make a custom skybox, the "too detailed" and crisp look of modern graphic blend terribly with AVP2 and it would need too much effort for very little gain.
The story has also been slightly adjusted so, I kinda like where I'm heading.

It's a bit empty at the moment, there still need a lot of things to fill the place so it feels alive.

Cya

Oh damn, that's awesome!

I've used custom skyboxes myself and I know how they can clash and be difficult to fit properly into the game. Still looks great regardless. I really look forward to playing this.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: windebieste on Nov 14, 2016, 08:58:06 PM
Ack... too bad about the skyboxes.  Mind you, no one is going to notice as this is really taking shape and looks absolutely promising. 

'AvP2' will never die.

-Windebieste.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Nov 14, 2016, 09:42:15 PM
Well actually it's better fitted to the story now.
In the beginning, the SJ ruins were not "supposed" to be exposed.
Like they were discovered by some mining facility.

But, I've decided to put the whole operation "above" the clouds in the mountains.
Suggesting the atmosphere is only breathable at high altitude on this planet and that the lower altitude is covered in ruins long forgotten kinda like the planet "Feros" from mass effect.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fvignette3.wikia.nocookie.net%2Fmasseffect%2Fimages%2F8%2F82%2FFeros-Normandy_approach.jpg%2Frevision%2Flatest%3Fcb%3D20090110234000&hash=74b1900fbc46dc730bf56b13369f3e8dd65816e3)

But instead of high-tech buildings I'll use SJ ruins and probable some mountains in the background.

Less risky, the cloud is really creating an atmosphere there and it's pretty necessary to have some for the rain.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Nov 14, 2016, 10:03:55 PM
Hey

Big HD version is up 60FPS




Enjoy
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Imp Hunter on Nov 14, 2016, 10:41:08 PM
Hi Celticant,

Map is looking good! Cant wait to play it.

Just wanted to pop in and offer up some resources if you can use them.

Below is a link to my recent mp Hadleys Hope offering, the .ed file for it is included. Feel free to take anything you can use :)
https://drive.google.com/file/d/0B29iPB6nUtXNM1FNNnhwaWZjSEk/view (https://drive.google.com/file/d/0B29iPB6nUtXNM1FNNnhwaWZjSEk/view)

Best wishes,
Imp

PS. As a general advisory please back up your original work before adding anything, you never know what dedit might mess up.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Nov 14, 2016, 11:20:48 PM
Hey Imp Hunter,

Thank you very much, it's coming slowly but surely and securely, thanks to x-M-x who saved my ass more than once with all the backup I sent him <3 !

I have no problem anymore to tame the DEdit's Dragon, my power is limitless  8)
I've finally understood the use of the "Cursor" in the Processor area (Less Polies <-> Balanced Tree)
And I've also figured that splitting a brush of the shell, can sometime fix everything in accordance with the processor tree  ::) it's just a nightmare to coordinate mathematically both XD

I'll give an eye on it, I think I still have it though, I remember you already sent Hadley's to me years ago while I was developing mine, you said you had one too  :P

Thank you again, best regards !

---

@x-M-x: Thank you very much, we need more people playing AVP2, get them... get them'all Professor X, use your Cerebro !


---

I just wrote a small piece there:
http://geoffrey-kenner.tumblr.com/post/153189996463/i-cant-forget-how-it-all-started-i-was-10-years
In case you wanted to know where my love for computer came from lol

Cya
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: windebieste on Nov 14, 2016, 11:55:41 PM
Terrific little write up.  I'm sure we can all relate to the notion of crafting and sharing of your work and the joy it gives to others.  It's something that's genuinely missing from games today. 

Creating something to pay the bills is one thing; but creating something you love and sharing it with the world is a completely different reward. 

On the other hand, there's nothing quite like the closure of finishing stuff, either.  That's a fantastic experience too, just reaching the Project's completion and knowing it's in a state it can be shared with others can be exhilerating and uplifting.  I have experienced that sensation so many times.  Go for it!  Oh, and liberating, too.

Keep that flag flying, Le C.   ;)

-Windebieste.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Nov 15, 2016, 09:51:13 AM
Hey, thank you and I absolutely agree with all the point you said !

QuoteKeep that flag flying, Le C.

I'm trying  ;D but I think one important thing is to "pass on the flag" too (quote from one of my Fav movie, The Grandmaster from Wong Kar Wai)
I think next DEdit related project won't be a map but rather a series of Tutorial.
I started one years ago but all screenshots are dead.
Now that I have a decent HDD space, I can take a couples of videos to show the kids how it's done !
Unlike us who had to learn it from the .ed samples Monolith left behind lol

I'm still glad you made this little map W. explaining how Detail 0 and Detail 1 works and how to proceed in steps by blocking the layout and carving details in it.
I make less errors and more optimized maps since that day  :D

---

I also wanna thanks The_One for that little .dll included in UMP2, switching between shadded and wireframe is uberly cool with the mpicu command cheat.
The ability to free fly with F2 is also a must when developing a map.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: JP on Nov 15, 2016, 09:44:30 PM
QuoteI also wanna thanks The_One for that little .dll included in UMP2, switching between shadded and wireframe is uberly cool with the mpicu command cheat.
The ability to free fly with F2 is also a must when developing a map.

.dll? the game has a launch command for that.

Also the slider in the processor defines how much the visibility tree will be refined, making less of the map visible from each point but it takes exponentially longer each notch you turn up. If your map is well constructed and your detail 0/1 brushese are well set this wont take long on modern computers, in fact if you hack the processor you can make the slider go pass 1000 in order to achieve excellent fps
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Nov 16, 2016, 12:37:40 AM
Why waste time on a launch command to check between shaded and wireframe when you can internally literally by a click switch between both ?  ::)
And I like pressing F2 to fly to an area :P Just me being lazy but damn fast for efficient work.
So nope, the DLL is not useless, at least for me.

Nope too for the slider.
1000 = doesn't render, I mean, if I had 10 hours maybe...
666 = 7.21 minutes
340 = 4.43 minutes
290 = 5.72 minutes
150 = 8.83 minutes

340 is the only passable value of the current state of the map.
This is where you never see from the exterior the medlab and where you never see the exterior from the medlab (despite my attempts at hullmaking DA PLACE WITH EVERY PERMUTATION POSSIBLE)
All other values screw this resulting in a massive FPS drop (I go from 60 - 58 @340 to 39 at best @290, others values go way below that)

PS: the processor isn't multithreaded.
PPS: as I told you, only "Full optimization" checked and "Fast Approximation" unchecked will optimize your map, which is why you should always organize your node tree and never go full 1000 slider. Just one of these is enough to get a never ending processor.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: JP on Nov 16, 2016, 02:04:29 AM
QuoteNope too for the slider.
1000 = doesn't render, I mean, if I had 10 hours maybe...
666 = 7.21 minutes
340 = 4.43 minutes
290 = 5.72 minutes
150 = 8.83 minutes

340 is the only passable value of the current state of the map.

evac_nostromo for example on full no fast optimization and with the slider past 1000 it processed in under 12 seconds. What i mean by this is that the map shell (detail 0) is far more important than any aspect of the map. A simple shell with mostly box section will process very quickly while a complex shell wont process at all. This is why nosnap buildstyle is so important. Also i found out hullmarkers  are compltely useless but that's maybe because im dumb and using them wrong.

QuotePS: the processor isn't multithreaded.

It actually is lol. You have to use this command on the "extra parameters" box:

-numthreads #


where # is your number of cores, mine is 8 for example.

QuoteThis is where you never see from the exterior the medlab and where you never see the exterior from the medlab (despite my attempts at hullmaking DA PLACE WITH EVERY PERMUTATION POSSIBLE)

From looking at that video i assum that medlab is a prefab, because i have seen it on imp hunters suk_hadleyslab and i remeber he had to do some serious trimming in that place because it was just too heavy on brushes, so heavy that when you hit it with a dynamic light like flahslight or muzzle flash your fps would drop to 1, quite literally.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Nov 16, 2016, 10:38:57 AM
Quoteevac_nostromo for example on full no fast optimization and with the slider past 1000 it processed in under 12 seconds. What i mean by this is that the map shell (detail 0) is far more important than any aspect of the map. A simple shell with mostly box section will process very quickly while a complex shell wont process at all. This is why nosnap buildstyle is so important. Also i found out hullmarkers  are compltely useless but that's maybe because im dumb and using them wrong.

Yup the shell is the key, unfortunately I'm not going the easy way at all.
Worse headache I had in years to figure out how to draw it but, it works like a charm.

For Hullmakers, they are not "necessary" for simple outline but, they come in handy when the processor don't want to optimize certain area of the map and you want to force it to draw or hide certain sections at certain locations.
They are very very useful in combination with Occulder when dealing with large terrains.

QuoteIt actually is lol. You have to use this command on the "extra parameters" box:
Problem I have with this command is for some reason the Static Sunlight and Dynamic Lights always "blows up" like 8x8 lightmap style you know.
Maybe I'm doing something wrong here, I'm just being patient then.

QuoteFrom looking at that video i assum that medlab is a prefab, because i have seen it on imp hunters suk_hadleyslab and i remeber he had to do some serious trimming in that place because it was just too heavy on brushes, so heavy that when you hit it with a dynamic light like flahslight or muzzle flash your fps would drop to 1, quite literally.

Nope it's not from IMP. I remember we were building our maps during the same time and we exchange file.
I sure had a look at the architecture although, my version is much smaller, less practical for MP but probably more accurate in size and fits well for SP. Same with the CC and the corridors, I wouldn't play AVP2 vanilla MP in them  ;D
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: JP on Nov 17, 2016, 12:41:22 AM
I never use static sunlights, they look horrible, unnatural and lag the map too much. I found out that on open maps a regular light with a massive radius will give much better results, softer, more natural looking and less hard on the fps.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Corporal Hicks on Nov 17, 2016, 09:39:17 AM
Quote from: x-M-x on Nov 14, 2016, 10:03:55 PM
Hey

Big HD version is up 60FPS

https://www.youtube.com/watch?v=uf1NQ1kFnLs


Enjoy

Continuing to look good Celticant! Really eager to give this one a go.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Imp Hunter on Nov 17, 2016, 10:31:06 AM
I've had nothing but trouble with Dedit lately. Once a map reaches a certain detail level for me it starts throwing random compile problems such as large black spots in places where light should be or random missing faces. All the usual suspects are checked (off grid, detail 1 vs 0, shell brushes etc) but the only thing that seems to "fix" it is messing around with the processor slider or binding / unbinding groups of detail 1 map parts (a corridor pillar etc). Even then something else that was working totally fine at the start will begin to throw these problems up 6 hours into the build. This is across multiple maps and im beginning to suspect the processor over anything else.

I'm at my wits end with it, its really slowing progress as i just could not be bothered chasing a ghost in the system when i could be building more map. Anyone ran into this issue before?

I'm sure the similarities in the layouts are just purely down to the reference material, Hadleys is really iconic but again you are more than welcome to use anything from my .ed Celticant. That .ed is the recent one with a load of efficiencies and poly optimizations done, the one i sent you years ago might be a bit buggy and poly heavy.

The processor can use multiple threads but using more than one thread can mess with the lighting, you can process the geometry separate as multi then apply the lighting as single thread to work around it if it happens. Not that it really matters nowadays, compile times for even the largest maps are very quick on modern hardware.

If you want some extra "wow" factor to the map you can run LMgridsize 2 (or any number, smaller is more detail) in world properties, it'll make the lighting super pretty and shadows will cast accurately but fps will take a hit. The map may be fine for it as its an SP map.

I also have a tip for the face hugger tubes, you can reduce the amount of sides to the cylinder by half then apply gourd(spelling?) + vertex lighting True, llightmapping False and you will save a lot of poly plus the lighting will be nice and smooth on it. The end result will be smoother lighting and less poly but appears to be higher poly.

Quote from: windebieste on Nov 14, 2016, 11:55:41 PM
Creating something to pay the bills is one thing; but creating something you love and sharing it with the world is a completely different reward.

Totally agree with that winde, its a shame modding is becoming edged out by greedy studios wanting to capitalize on DLC sales.

Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Nov 17, 2016, 01:22:20 PM
@Corporal Hicks:
Thank you !

@JP:
Agreed, the shadows' map are much smaller but for a reason: it lights a much bigger area.
I would do it if the processor would allow it, you see, even with my 24 threads, there are things I can't even process  :D
It's way too big, but it looks cool, so static sunlight  8)

@IMP Hunter:
I've noticed the exact same thing with the slider.
The more I work on the map, the more, things happen, like there's a ghost messing around.
I think its due to the "alignement" on the grid but, I'm not totally sure.
There's this magical formula of the slider that simply at some degree "lock" the map in a stasis and it works pretty well if I don't touch anything lol
For now it's 340, I just cross my fingers each time I had thing. I wonder what will happen when I'll compile all the maps prefabs into one gigantic thing.
Good thing is, if it doesn't work out as a whole I can keep them separated and use custom mission_end for a campaign.

Thank you so much for the advices, I had no clue about it !
And thank you again for the .ed, I'll probably drop some few extras to fill in  ;) I believed I ripped some of your textures ideas for the layout too at the time.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: JP on Nov 17, 2016, 05:45:28 PM
QuoteI've had nothing but trouble with Dedit lately. Once a map reaches a certain detail level for me it starts throwing random compile problems such as large black spots in places where light should be or random missing faces. All the usual suspects are checked (off grid, detail 1 vs 0, shell brushes etc) but the only thing that seems to "fix" it is messing around with the processor slider or binding / unbinding groups of detail 1 map parts (a corridor pillar etc). Even then something else that was working totally fine at the start will begin to throw these problems up 6 hours into the build. This is across multiple maps and im beginning to suspect the processor over anything else.

I'm at my wits end with it, its really slowing progress as i just could not be bothered chasing a ghost in the system when i could be building more map. Anyone ran into this issue before?

It gets even more aggravating once you realize a compiled map changes from pc to pc. I ran into faces disapearing for no reason after compiling and i ask someone else to prcess my map on their pc. Same .ed file, same processor settings, different system = different results. I'm starting to suspect its a system memory allocation issue with the processor, which results in it deleting faces once the map reaches a certain size. I have found no other solution to this but to have someone with an even better pc than mine process it for me.

Dedit is just too random, with problems appearing out of nowhere and disappearing the same way. I'm guessing the processor is just too buggy or it's no made to run on modern systems.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Imp Hunter on Nov 17, 2016, 08:11:24 PM
Man its really slowed me down lately, to the point i just had to walk away from mapping for awhile before i put my fist through my monitor :P

I was thinking the same, something to do with the processor on modern hardware. I have an old XP system in work from forever ago, i'll try to install and compile on that, will report back.

I guess at this point we are not mappers, more Dedit Necromancers (please make that a custom forum title :P). The tools just want to be left alone to die, be we just keep on dragging them back to life.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: JP on Nov 17, 2016, 10:10:18 PM
Either these problems are due to processor bugs/incompatibilities or we are doing it wrong which would also not surprise me since there is zero official documentation on dedit with teh exception of basic brush bulding and the triggers manual which is a life saver. Appart from that is just guess work. I tried to look everywhere for a dedit manual, even for dedtit jupiter but whithout success. There are a ton of commands and features we are not using because we dont even know they exist. Like that LMGridSize, extremely useful command for improving fps and i only found about it because it is used on some other sample map. Would definetely love to get my hands on the complete command list.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Nov 17, 2016, 10:41:25 PM
Quote from: Imp Hunter on Nov 17, 2016, 08:11:24 PMI guess at this point we are not mappers, more Dedit Necromancers (please make that a custom forum title :P). The tools just want to be left alone to die, be we just keep on dragging them back to life.

DAT name is kickass for our new house !
http://www.avpgalaxy.net/forum/index.php?topic=55648.0
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Feb 05, 2017, 01:46:02 PM
Awfully quiet around here..... TALK TO ME CELTICANT!


;)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Feb 06, 2017, 01:39:57 PM
I am crawling under a mountain of work at the moment.
There's also that HDD, that I have to change because, despite being brand new, it had a lot of corrupted cell.
It's gonna let me down any moment so in the meantime I get one that replace this one, I'm kind of stuck.

I've had hard time to find any motivation since January I admit too.
I'm busy on others personal projects.
But it's still there, somewhere in my mind. I really want to finish this piece.
The scale was kind of grand though, I probably was too ambitious and I can't backup now.

PS: I'll PM you soon with updates on the .ed and for a favor cos I've lost it and don't know where to find it again.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Feb 06, 2017, 03:13:38 PM
Quote from: Le Celticant on Feb 06, 2017, 01:39:57 PM
I am crawling under a mountain of work at the moment.
There's also that HDD, that I have to change because, despite being brand new, it had a lot of corrupted cell.
It's gonna let me down any moment so in the meantime I get one that replace this one, I'm kind of stuck.

I've had hard time to find any motivation since January I admit too.
I'm busy on others personal projects.
But it's still there, somewhere in my mind. I really want to finish this piece.
The scale was kind of grand though, I probably was too ambitious and I can't backup now.

PS: I'll PM you soon with updates on the .ed and for a favor cos I've lost it and don't know where to find it again.

No worries m8, anything you want backed up let me know fella.


Maybe get an SSD? more secure than a HDD (more expensive though)


cheers!

Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Feb 06, 2017, 05:07:26 PM
Quote from: x-M-x on Feb 06, 2017, 03:13:38 PMNo worries m8, anything you want backed up let me know fella.


Maybe get an SSD? more secure than a HDD (more expensive though)


cheers!



I got them somewhere on the cloud, I might give you the link soon.
Just open them and try them out to see if anything got corrupted cos... I never know with HDD.

I already have an SSD for system & softwares.
The HDD (3to) is mainly use for Cache, Video games and a few files here and there.

I wish I could buy an SSD for every project I work on just for the sake of space (I'm a Video Colorist/Editor) but I deal monthly with 1.5 - 2 to and obviously clients are not ready to pay that much.
SSD tends to become very expensive and I can't do with the cheap 500go.
I keep things very organize though.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Mar 12, 2017, 10:55:05 PM
So, after struggling many months due to intensive work, I'm finally back with a brand new HDD.
AVP2, updates & tools installed.
DEdit ready and .ed + custom sounds imported back again.

I'm ready to get to it again 8)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: windebieste on Mar 13, 2017, 12:41:36 AM
... along with the all other work you've been doing that's taken you away from this.  ;)  Thank you. 

Good to see this Project picking up once again.

-Windebieste.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Mar 13, 2017, 01:37:10 AM
WooHoo !  ;D
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Mar 14, 2017, 09:12:28 PM
Quote from: windebieste on Mar 13, 2017, 12:41:36 AM
... along with the all other work you've been doing that's taken you away from this.  ;)  Thank you. 

Good to see this Project picking up once again.

-Windebieste.

You're more than welcome, it was my pleasure to be able to reproduce some Alienish sound :D
I may have to even compose some now that I have the experience for this SP mission.

Quote from: x-M-x on Mar 13, 2017, 01:37:10 AM
WooHoo !  ;D

Yeahhh! I'm glad, I have even kept the sounds of Alien isolation I had forgotten the first time.
Now project is 200% ready. It just needs my brains (and my fingers XD)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Corporal Hicks on Mar 16, 2017, 12:23:35 PM
Fantastic news! Really can't wait to see where you go with this!
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Mar 16, 2017, 04:57:17 PM
Nightclub part is on its way, I've raved so much last year that I'm implemented couple ideas from every club I've been lol
Should be fun to dance with aliens there. Maybe you could ask the queen out for a dance if you dare :laugh:
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Mar 16, 2017, 05:29:15 PM
Quote from: Le Celticant on Mar 16, 2017, 04:57:17 PM
Nightclub part is on its way, I've raved so much last year that I'm implemented couple ideas from every club I've been lol
Should be fun to dance with aliens there. Maybe you could ask the queen out for a dance if you dare :laugh:

Custom club music added or the club rave theme from avp 2010 added?
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Mar 16, 2017, 05:56:25 PM
Oh custom club music of course !
I have much better taste :D

And it needs to fit the ambiance there.
It's kind of a special place, but it's a secret !
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Mar 25, 2017, 10:16:11 AM
Hey,

I have a small problem that I'm unable to solve for the project:
Does anyone knows how to add inside brush to a skybox ?
Let's say I wanted to add a few buildings in the background from a far city ?
Because if I add them straight to the box, the brush don't shows up  ???

Thank you.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: JP on Mar 25, 2017, 03:44:36 PM
I've done this before. Bind all geometry to a TWM, bind TWM to sky pointer. Remeber to make skybox (object) dims so all geometry stays inside it.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Mar 26, 2017, 02:21:22 PM
Hey JP,

Thank you very much, I'll try that  ;)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: windebieste on Mar 26, 2017, 10:46:40 PM
It's been a long time since I've set up a SkyBox (10 years, maybe?) but you will also need to set the indexing on the SkyPointer  as well so items in the SkyBox are rendered in proper sequence.  Different objects will need different TWM's depending on what you want rendered in the sky so that the parallxing effect can work properly in regards to movement percentage (also configurable) passed onto those objects looks natural.   The indexing will need to be set up as appropriate.  Ascending or descending, I don't remember, but you'll figure it out.

-Windebieste.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Mar 27, 2017, 12:40:25 PM
Yeah the indexing thing, I thought so. That and naming the pointer start name same as the twm is apparently important.
I had no success so far but I'll try again see what's wrong.
If I can't succeed, I'll upload an .ed here for anyone to have a look at what am I doing wrong.

Thank you to both of you, I feel closer though.


Well I don't know what happened but apparently, all "inside solid non transparent and animated object" must be indexed as "15" ::)
Ah DEdit logic, never stops to surprised me even after all these years ! :D
It works, thanks to the .ed of AGreatHope (such a mine of information by the way if you've never opened it / played it).

I also have confirmation that I can apply specific lightning inside the box.
It might be an occasion to try something... original for the sky.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Apr 22, 2017, 02:29:47 PM
"Huge" progress that ends up being very soft on design, I spent a lot of time doing optimization for the central core of the map.
I had to remake the landscape around, tweak the shell so I could add more details.

(https://image.noelshack.com/fichiers/2017/16/1492871114-screenshot1.jpg)
(https://image.noelshack.com/fichiers/2017/16/1492871263-screenshot3.jpg)
(https://image.noelshack.com/fichiers/2017/16/1492871114-screenshot5.jpg)

For the log, I had to abandonned the club concept beneath the bar.
It would have been too time consuming to little effect.
So I decided to make a "bar club" by adding a dancefloor to the already existing bar.
I need to be efficient if I want to finish this SP map  :D
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Apr 22, 2017, 03:34:57 PM
Looking Sexual as always man.


Good job !  ;)


Let me know when it's finally released and i'll host it ASAP.


Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on May 09, 2017, 08:32:59 PM
Hey,

Does any DEdit worldmaker here knows a shortcut to make rounded pipe L shape.
Right now I'm using OBJ import (I create the pipe in Maya) but it's hard to judge the scale.
Even when set the dimensions correctly to match video games bit level (1, 2, 4, 8, 16, 32, 64, 128, 256, 512...)

I wondered if there was a trick in game to make it easy rather than going triangle by triangle (I'd rather work with Maya scale issue to be honest).

I believe Monolith originally made all their complexe landscape/pipe/nosnap shape using the DEdit <=> Lightwave bridge.
But there must be a way...
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: windebieste on May 10, 2017, 06:19:47 AM
Pipes aren't that hard to make - but they are tricky.  Yes you will need to nosnap 'em.

I usually start with a cylinder, say, 8 sides. Delete both end caps of the cylinder. Use geometry mode to make sure all of the vertexes are on the grid.  That's very important.  Then, unjoin all 8 faces.  Then break each face into triangles so you now have a cylinder of 16 triangles.

Now its a matter of copy and pasting that cylinder multiple times, each time rotating it 15 or 30 degrees depending on how round you want the bend to be - which is usually determined by the thickness and size of the pipe.  Use geometry mode to fit the pipes together with vertex manipulation.  Rejoin all the segments into a single piece.  Set the gourad shading = TRUE.  NoSnap = TRUE  Set the Detail level to 1.  Done. 

Once you have one elbow pipe, use it as a prefab and copy more.  Scale uniformly as appropriate.

-Windebieste.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: PsyKore on May 10, 2017, 07:55:19 AM
I used to just make one nosnap cylinder. It can be 8 sides/16 triangles like Winde said, for instance. You don't need too many sides because gouraud shading will make it look good. I join it all with 'J', then copy/paste that cylinder while attaching it to the other vertices and bend/rotate it around as appropriate. Using the grid will help to get a symmetrical corner.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on May 10, 2017, 11:00:08 AM
I was really afraid that was going to be your answer :D
So there's no fastest way.
It takes me 2 clicks in Maya to make any kind of L, U, S shapes cylinder.
But they are not align with the grid and are... incredibly glitchy as a result.

Thank you very much for the advices  ;)

I'm still working on it, doing Space Jockey Ruins at the moment:
(https://image.noelshack.com/fichiers/2017/19/1494413925-deditjockey.jpg)
Which is why extreme rounded shapes are required to match Giger Madness.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: windebieste on May 10, 2017, 11:21:26 AM
Yep.  Wot Psykore says, is more or less the same. 

If you just want pipes, there's tons of them in the Drydock.ed file.  It should be in the zip you download.  Just pull 'em out.  They're ready to use.

-Windebieste.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: PsyKore on May 10, 2017, 11:25:34 AM
I've got an endless amount of pipes. And heaps of other odds and ends. I should really pack 'em into an ed file so other people can get some use out of them.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: windebieste on May 10, 2017, 11:35:04 AM
I wish cleaning out my study was as easy as that.  lol.

Mind you, 15 years worth of prefabs - what a collection that would be. 

-Windebieste.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: PsyKore on May 10, 2017, 11:39:45 AM
Yeah I might get around to it in a couple of days. Cupla Days!

I'm seeing Alien Covenant tomorrow night after work. Gonna be glorious. ;D
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on May 10, 2017, 03:04:48 PM
Hey,

Thanks both of you, yeah having some .ed pipes might accelerate for some areas the process.
Although I can't escape to make some custom one, there are shapes and sizes I need, so I'll do like everyone, struggle polygon by polygon :D

@windebieste
I hope you have some backup, I've lost countless of .ed by forgetting to backuping.
Now I use x-M-x, a friend of mine who helps me mapping ([$oN] Rocco) and cloud, just to be safe !

@Psykore:
Have a nice watch ! I was thinking of going tonight since tomorrow it's my birthday and I have a party to attend.
I hope it'll give me some nice DEdit ideas after the film !
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Vrastal on Aug 04, 2017, 07:53:01 AM
Hey checkin in to see progress of the game, i wish more of these were made *cough*windebieste*cough*

I always loved playing these custom maps, i used to replay windebieste 's all the time till i had trouble running the game, which i seemed to have fixed.

Looking forward to this
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Aug 04, 2017, 08:48:37 AM
Quote from: Le Celticant on May 10, 2017, 03:04:48 PM


@windebieste
I hope you have some backup, I've lost countless of .ed by forgetting to backuping.
Now I use x-M-x, a friend of mine who helps me mapping ([$oN] Rocco) and cloud, just to be safe !



I have a *Le Celticant* Folder on my FTP lol has two or three zips in there i think.


just send me more of the stuff you want backed up and i'll slap it in the folder.


Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Vrastal on Aug 04, 2017, 10:45:35 AM
well i thought i fixed it but i cant seem to fix the MFC crash.. no matter what i do
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Aug 05, 2017, 05:05:49 PM
Quote from: Nazrel on Aug 04, 2017, 07:53:01 AM
Hey checkin in to see progress of the game, i wish more of these were made *cough*windebieste*cough*

I always loved playing these custom maps, i used to replay windebieste 's all the time till i had trouble running the game, which i seemed to have fixed.

Looking forward to this

Custom maps are the pinnacle of AVP2  8)
Not much to say about this one though, it's in stasis mod right now as I have huge work to do this summer.

The MFC problem could be a firewall issue, sometimes windows doesn't automatically ask you to specify if you want to allow Lithtech or not and you have to do it manually, have you tried this?
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: MrVuro on Aug 05, 2017, 05:20:27 PM
there are some fans of blade runner here :) happy to see that :p
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Vrastal on Aug 06, 2017, 12:26:53 PM
Quote from: Le Celticant on Aug 05, 2017, 05:05:49 PM
Quote from: Nazrel on Aug 04, 2017, 07:53:01 AM
Hey checkin in to see progress of the game, i wish more of these were made *cough*windebieste*cough*

I always loved playing these custom maps, i used to replay windebieste 's all the time till i had trouble running the game, which i seemed to have fixed.

Looking forward to this

Custom maps are the pinnacle of AVP2  8)
Not much to say about this one though, it's in stasis mod right now as I have huge work to do this summer.

The MFC problem could be a firewall issue, sometimes windows doesn't automatically ask you to specify if you want to allow Lithtech or not and you have to do it manually, have you tried this?

I have and ive tried a few other things and they all seem to be tempoerary and work 70% of the time, ill crash on loading screens or walking into rooms
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Aug 07, 2017, 03:04:24 PM
Quote from: MrVuro on Aug 05, 2017, 05:20:27 PM
there are some fans of blade runner here :) happy to see that :p

Always been a fan of that quote and I wanted to do a map that'll bring tears to the player :D
So it sounds appropriate !

Quote from: Nazrel on Aug 06, 2017, 12:26:53 PMI have and ive tried a few other things and they all seem to be tempoerary and work 70% of the time, ill crash on loading screens or walking into rooms

Hm... I'm afraid I can't help you much, maybe try in the appropriate topic there are nice people here that had seen it all already and will find a solution to your problem ;)




Yesterday I did something incredible, I opened up DEdit and did a few geometry things.
I can't believe this project has been going on for over a year already.
I should hurry up or computers won't be able to support avp2 anymore XD (or the only players will die of age)

Just cos it has been a long time, today's work:
(https://image.noelshack.com/fichiers/2017/32/2/1502156377-screenshot0.jpg)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Corporal Hicks on Aug 08, 2017, 09:21:01 AM
Glad to see you're still making progress on the map!
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Aug 08, 2017, 10:20:42 AM
Dem Graphics!


Nice work Celti ! :)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Xhan on Aug 11, 2017, 09:15:03 PM
IS IT DONE YET,

he asked over the sound of own unfinished stuff

Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Aug 12, 2017, 05:38:26 PM
IT WILL NEVER BE DONE !

Spoiler
(But eventually one day, I'll have to vomit it :P )
[close]
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Sep 27, 2017, 07:48:46 PM
***UPDATE PLEASE***

NAOW!

Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Corporal Hicks on Sep 27, 2017, 08:17:56 PM
Damnit! Came in here thinking I was getting an update!
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Olde on Sep 28, 2017, 03:42:07 AM
Me too. Curses.  :P
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Sep 28, 2017, 02:13:36 PM
Quote from: Corporal Hicks on Sep 27, 2017, 08:17:56 PM
Damnit! Came in here thinking I was getting an update!

Damn me too !





Spoiler
Nothing to see here, working bit by bit but nothing to show "yet" :D
[close]
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Sep 28, 2017, 02:51:56 PM
Seems i click bait you lot.. even the author!? WTF 



--
The universe just exploded

err0r_86

$Workfile: KDtoA.c$: implementation file
  $Revision: 2$ $Date: 28-09-2017 12:35:49$
  $Author: x-M-x$ragma include_alias(\"KTrace.h\", \"trace.h\")
      #pragma include_alias(\"KTChar.h\", \"wtypes.h\")
    #endif  //_MSC_VER

I DON'T FEEL WELL AT ALL


:D
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Topher90 on Oct 05, 2017, 08:19:06 AM
I could seriously cry right now... People are still making maps for this game?! I got AvP2 online to work, but it's completely empty and it's so sad. I used to play this game a lot when I was thirteen back in 2003. Anywho, great map you've come up with! It makes me super happy that people haven't forgotten this game.  :D
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Oct 06, 2017, 07:57:40 AM
Hey,

I don't give up easily, of course there are still maps being made for AVP2 even today !
To be honest there hasn't been any replacement, all the games that were released did not have the SDK with it.
So like it or not, mappers are stuck for now on AVP2.

Still great to see people haven't lost interest into playing this old game  ;)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: IXvPRIMUSvXI on Oct 08, 2017, 02:05:23 PM
I never lose interest on AVP2, IT's my favorite
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Mar 30, 2019, 11:14:22 AM
(https://image.noelshack.com/fichiers/2019/13/6/1553944277-fortheloveofdedit.jpg)

Apparently this project is still active.
I've the main layout of a map almost finished.
Time to add details and Single Player Elements :)

I'd like to convert it to a campaign.
I realize my map chunks are too big to be assembled (and likely too long to play in one run)
So a campaign it'll be !

After that I'll edit some attributes of the game to have a more refined gameplay version.
I'd like to draw inspiration from Alien: Isolation.
AVP2 is too speedy, some speed parameters need to be tuned down a bit.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: The Old One on Mar 30, 2019, 07:55:32 PM
Excellent, glad to hear this isn't dead.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: windebieste on Mar 30, 2019, 10:06:46 PM
'AvP2' will never die!

Wish I could get it working on Win 10.  Thanks, Microsoft.  You're the best!  lol.

-Windebieste.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Mar 31, 2019, 10:25:50 AM
I've installed it twice on Windows 10 (pro) worked both time on different machines/specs.
It just crash at launch? My only problem is launching DEdit, running world crash 2-3 times before I can run the world with stability.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: PsyKore on Mar 31, 2019, 10:36:56 AM
My game runs too fast for some reason. Totally unplayable. I've had Win10 for a long time now but only recently got this problem. I wonder if it was because of an update.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Mar 31, 2019, 11:18:22 AM
What do you mean by too fast? Is it when launching the disc, grenades... in mulmtiplayer?
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: PsyKore on Mar 31, 2019, 11:28:57 AM
Scripts, commands, moving objects and such. The best I could determine is that it's framerate related, but it could also be windows 10 doing it. I just don't know.

https://www.avpgalaxy.net/forum/index.php?topic=61141.0
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: KingKenny on Mar 31, 2019, 03:05:42 PM
I wrote a guide that might help you guys getting AvP2 to run.

https://www.avpunknown.com/cgi-bin/YaBB.pl?num=1538797059 (https://www.avpunknown.com/cgi-bin/YaBB.pl?num=1538797059)

Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Corporal Hicks on Mar 31, 2019, 05:37:13 PM
Quote from: Le Celticant on Mar 30, 2019, 11:14:22 AM
(https://image.noelshack.com/fichiers/2019/13/6/1553944277-fortheloveofdedit.jpg)

Apparently this project is still active.
I've the main layout of a map almost finished.
Time to add details and Single Player Elements :)

I'd like to convert it to a campaign.
I realize my map chunks are too big to be assembled (and likely too long to play in one run)
So a campaign it'll be !

After that I'll edit some attributes of the game to have a more refined gameplay version.
I'd like to draw inspiration from Alien: Isolation.
AVP2 is too speedy, some speed parameters need to be tuned down a bit.

Glad to hear you're still working on it!
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: yhe1 on Apr 02, 2019, 05:42:23 PM
Quote from: PsyKore on Mar 31, 2019, 10:36:56 AM
My game runs too fast for some reason. Totally unplayable. I've had Win10 for a long time now but only recently got this problem. I wonder if it was because of an update.

So that updated fear 3 and the Predator campaign is out of the question?  :'(
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Kimarhi on May 23, 2019, 04:06:56 AM
If you release it, I will play it. 

FEAR series were some of my favorite SP maps, and I loved that spookynatural one whose name I can't recall where you started out on an submarine and then went into the depths of an island base.  It actually made me jump a few times.

AvP2 is one of my all time favs, glad people are still trying to work on it.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Corporal Hicks on May 23, 2019, 07:38:08 AM
Quote from: Kimarhi on May 23, 2019, 04:06:56 AM
FEAR series were some of my favorite SP maps, and I loved that spookynatural one whose name I can't recall where you started out on an submarine and then went into the depths of an island base.  It actually made me jump a few times.

Island of Dead? I was playing that through recently but got a little stuck.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on May 23, 2019, 11:29:23 AM
Hey,

Thank you, I'm still working on it.
Bit by bit but there's some progress.

There's one big map in the campaign (which is rather small but has you do a lot of objectives).
By just walking it, it takes 22 minutes to finish (with no AI, triggers, doors...)
It's why it's taking so long  :D
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Aug 30, 2019, 07:02:20 PM
Some updates after a long time:

(https://image.noelshack.com/fichiers/2019/35/5/1567191431-ltir-29082019.jpg)

(https://image.noelshack.com/fichiers/2019/35/5/1567191431-ltir-30082019-01.jpg)

(https://image.noelshack.com/fichiers/2019/35/5/1567191431-ltir-30082019-02.jpg)

(https://image.noelshack.com/fichiers/2019/35/5/1567191431-ltir-30082019-03.jpg)

(https://image.noelshack.com/fichiers/2019/35/5/1567191431-ltir-30082019-04.jpg)

(https://image.noelshack.com/fichiers/2019/35/5/1567191431-ltir-30082019-05.jpg)

every campaign must have a hive !
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Corporal Hicks on Aug 31, 2019, 07:49:42 AM
That looks gorgeous!!
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Aug 31, 2019, 08:05:33 AM
Awesome !

https://twitter.com/avpunknown/status/1167709158243741701

Posted it on twitter for ya.  ;) :)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: PsyKore on Aug 31, 2019, 08:26:43 AM
That is really awesome. Looks to have taken a fair bit of work.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Corporal Hicks on Aug 31, 2019, 08:49:29 AM
And retweeted.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: windebieste on Aug 31, 2019, 10:12:36 AM
Ah, you're mastering that 'nosnapnocsg' stuff.  Good. 

There is nothing that can't be built in DEdit once you understand how that method works.  Well done. 

-Windebieste.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Aug 31, 2019, 10:30:25 AM
Thank you very much everyone !

Quote from: PsyKore on Aug 31, 2019, 08:26:43 AM
That is really awesome. Looks to have taken a fair bit of work.

Most of the time was spent on having triangles not disappear randomly.
Usually move their vertices is enough to fix the problem.
But sometimes it caused others triangles to disappear.

Quote from: windebieste on Aug 31, 2019, 10:12:36 AM
There is nothing that can't be built in DEdit once you understand how that method works.  Well done. 

Yes it's truly powerful ! I did the Hive with Blender.
The import OBJ function is very powerful for that matter.
Nonsnapnocsg stuff makes you really achieve complexe landscape quads T Junction aren't able to pull out.
I've always been a big fans of cave, giant landscapes and hive in the original campaign punctuated with claustrophobic segments.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Kimarhi on Aug 31, 2019, 01:24:37 PM
Nice.  One of my favorite things about AvP2 was that I was playing SP campaigns almost a decade after it was released.  Immense expansion of life for a game.

I tried to master dedit when I was a young fella when the game first came out.  I was about sixteen and think I got so far as to make a hallway and was frustrated by how long it even took me to do that. 


Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: PsyKore on Sep 01, 2019, 12:45:37 AM
Quote from: Le Celticant on Aug 31, 2019, 10:30:25 AM
Thank you very much everyone !

Quote from: PsyKore on Aug 31, 2019, 08:26:43 AM
That is really awesome. Looks to have taken a fair bit of work.

Most of the time was spent on having triangles not disappear randomly.
Usually move their vertices is enough to fix the problem.
But sometimes it caused others triangles to disappear

Yeah, that can be annoying. I build strictly nosnap for everything and sometimes the most simple flat square can disappear for no reason. It's a bit of a quirk.

Quote from: Kimarhi on Aug 31, 2019, 01:24:37 PM
I tried to master dedit when I was a young fella when the game first came out.  I was about sixteen and think I got so far as to make a hallway and was frustrated by how long it even took me to do that. 

You're not wrong. The time investment mapping takes is nuts sometimes. And it gets harder when you're constantly looking at the same thing for ages.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Sep 01, 2019, 12:48:12 PM
I feel like the things that take the most time aren't the layout but the whole Scripting process.
It takes a lot of effort and I find myself constantly processing the map to implement a script properly.
This hive took me about a day of layout building and 3 days of scripting event just to set up cinematic, AI Volume and AI Script.
Bug fixing can be a real pain sometimes.
Texture choice too when you're not convinced of how it looks.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: The Old One on Sep 01, 2019, 02:32:40 PM
Looking, excellent- why the Blade Runner reference?
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Sep 01, 2019, 02:44:00 PM
Quote from: Fiendishly Inventive on Sep 01, 2019, 02:32:40 PM
Looking, excellent- why the Blade Runner reference?

That'll be for you to discover.
I like to play with subtext just like Ridley :)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Sep 02, 2019, 09:42:13 AM
Thank's for the beta !

Really good! made it back... just about..  :D

Had my pilot drone skin enabled when i played TEARS.  :D

(https://avpunknown.com/img/tears_pilot.jpg)

Sure you know about this?

(https://avpunknown.com/img/tears_error.jpg)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Sep 02, 2019, 09:46:22 AM
Hey,

Thank you very much x-M-x, yes there are plenty of holes in the map for now.
Since the segment is not yet integrated to the whole gigantic map I won't bother fixing them because it's likely to get worse after.
I'll do poly debugging once both map are merged but thanks for the feedback.

Did you get a sense of Chaos with the AI Alien? I tried to randomize a lot their spawning (either ahead or behind).
If you're lucky, one alien will spawn per trigger.
If you're unlucky, many Aliens will spawn per trigger  :D
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Sep 02, 2019, 01:37:25 PM
Quote from: Le Celticant on Sep 02, 2019, 09:46:22 AM
Hey,

Thank you very much x-M-x, yes there are plenty of holes in the map for now.
Since the segment is not yet integrated to the whole gigantic map I won't bother fixing them because it's likely to get worse after.
I'll do poly debugging once both map are merged but thanks for the feedback.

Did you get a sense of Chaos with the AI Alien? I tried to randomize a lot their spawning (either ahead or behind).
If you're lucky, one alien will spawn per trigger.
If you're unlucky, many Aliens will spawn per trigger  :D

Yeah i gathered that !  few tries but i knew you did something with the AI.  :D
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Sep 05, 2019, 09:37:29 AM
Small progress today:

(https://image.noelshack.com/fichiers/2019/36/4/1567676023-ltir-05092019-01.jpg)

(https://image.noelshack.com/fichiers/2019/36/4/1567676023-ltir-05092019-02.jpg)

(https://image.noelshack.com/fichiers/2019/36/4/1567676023-ltir-05092019-03.jpg)

Connecting the sewer to the hive will be fun to have a progressive transition with infested textures.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Corporal Hicks on Sep 05, 2019, 11:20:57 AM
Pictures aren't loading.  :'(
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Sep 05, 2019, 12:36:05 PM
Quote from: Corporal Hicks on Sep 05, 2019, 11:20:57 AM
Pictures aren't loading.  :'(

Work for me!

Going to post these on the twitter & facebook !

:)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: The Old One on Feb 08, 2020, 12:54:33 PM
Any progress?
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Feb 15, 2020, 02:37:14 PM
Yes  ;)
Slow because it's the period where I'm most active at work (Work in the film industry and kind of busy until May with Cannes coming)
But! I haven't forgot and DEdit is getting opened from time to time.
No screenshots but a lot of test with AI. Still strugling with AI paths and some randomization settings but it's going "okay" I guess.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Mar 17, 2020, 12:08:24 AM
Probably the biggest map I've ever done.
Kind of tempted to do some MP maps inspired by the great tdm_hellsgate and suk-stronghold.
Loved thus, use to play hours and hours on them.

(https://i.ibb.co/BwK2LWd/LTIRMap.png)
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Corporal Hicks on Mar 18, 2020, 11:14:38 AM
It's looking good man!
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Mar 18, 2020, 11:22:49 AM
With the quarantine, I'm working on it.
It would be good to do a MP release and have a day setup to try it !
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Aug 21, 2020, 09:58:26 PM
Time to work on a new room:
(https://i.ibb.co/BKjjpXJ/ltir-2020-teaser001.jpg)

It's start to be the project I tease about and nothing comes out of it I know but I'm still working on it.
Been really busy this summer, I had a lot of work despite the covid.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: windebieste on Aug 21, 2020, 10:06:44 PM
Looks great and I see Node Tree management!  It's easy to overlook organising the Node Tree but keeping all the content sorted into containers and managing properties of everything in a container gives you Sssooooo much power over the level. It's work to keep it that way but the time it can save is worth it.

-Windebieste.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: x-M-x on Aug 22, 2020, 10:20:09 AM
Fantastic man, great you're still working on it.

So we're looking at a 2021 Release?

Remember to send me anything you want kept safe.
Still got a bunch of your stuff saved/secured.


Cheers
x-M-x
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Aug 26, 2020, 09:27:16 PM
Quote from: windebieste on Aug 21, 2020, 10:06:44 PM
Looks great and I see Node Tree management!  It's easy to overlook organising the Node Tree but keeping all the content sorted into containers and managing properties of everything in a container gives you Sssooooo much power over the level. It's work to keep it that way but the time it can save is worth it.

-Windebieste.

It's impossible to think of making a large map without node tree management.
If I had to display the entire map at all time in DEdit my computer would surely be very slow.
I use a lot the Hidden all / Reveal all node in the container option to manage smooth workflow.
It's also very important for leak tracking and troubleshooting objects.
I derived most of the architecture from one of your map that showcased how to block the shell and add details in steps.
I thought this was a very great .ed file that was self explanatory.
I also use different the trim textures to block the shell and details, kind of took this habbit from you ;)

Quote from: x-M-x on Aug 22, 2020, 10:20:09 AM
Fantastic man, great you're still working on it.

So we're looking at a 2021 Release?

Remember to send me anything you want kept safe.
Still got a bunch of your stuff saved/secured.


Cheers
x-M-x

Dunno and frankly I don't wanna plan any release now, just know I'm working on it actively.
Will poke you around for that backup any time soon.

---

Some pictures taken today:

(https://i.ibb.co/tQhGvZw/ltir-20200826-01.jpg)
(https://i.ibb.co/JsVC4x2/ltir-20200826-02.jpg)
(https://i.ibb.co/6rzvnfk/ltir-20200826-03.jpg)
(https://i.ibb.co/2NnyPqz/ltir-20200826-04.jpg)


I'm fleshing things out right now on this map.
Adding details where it's needed to make corridor less empty.
I have about 3-4 small rooms to do and one large and it's over for this part of the campaign I can move along.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Corporal Hicks on Aug 27, 2020, 10:16:36 AM
It really is looking good!
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: yhe1 on Aug 28, 2020, 09:23:16 AM
Is this a map with a small number of strong aliens, or a large number of weaker aliens?
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Le Celticant on Aug 28, 2020, 09:58:11 AM
Quote from: yhe1 on Aug 28, 2020, 09:23:16 AM
Is this a map with a small number of strong aliens, or a large number of weaker aliens?

A Balance of both.
Some Aliens have more health and are equipped with headbite which is instant kill.
Others comes in large swarm but have claws only.

Quote from: Corporal Hicks on Aug 27, 2020, 10:16:36 AM
It really is looking good!

Thank you, I've made a lot of progress recently.
Super excited to start working on the SP scripts only.
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: Kimarhi on Aug 28, 2020, 11:59:02 PM
If you get it complete, I'll re download AvP2 just to play it. 
Title: Re: Like tears in Rain - SinglePlayer Map (WIP)
Post by: yhe1 on Aug 29, 2020, 01:54:49 AM
Quote from: Le Celticant on Aug 28, 2020, 09:58:11 AM
Quote from: yhe1 on Aug 28, 2020, 09:23:16 AM
Is this a map with a small number of strong aliens, or a large number of weaker aliens?

A Balance of both.
Some Aliens have more health and are equipped with headbite which is instant kill.
Others comes in large swarm but have claws only.

Quote from: Corporal Hicks on Aug 27, 2020, 10:16:36 AM
It really is looking good!

Thank you, I've made a lot of progress recently.
Super excited to start working on the SP scripts only.

In that case, better give the head bit aliens a different skin, it is annoying when some aliens insta kill while others do not.