What are some examples of a 'motion comic'?
This was what inspired me for that format (spoilers for the 'Mass Effect' series of games):
The really professional ones animate individual elements within each panel, but that depends on how things are when it's all finished. I'll be trying for that, but it's a lot of additional rendering which would eat into the production time.
Essentially, it's a means of presenting a professionally polished storyboard in a cinematic form, with the audio playing in the background of dialogue, special effects and music. It allows for a static story to be presented in a dynamic fashion, while allowing for greater impact during surprise reveals and so on. Like a radio play with a visual element.
I'm aiming for photo-realism in mine, rather than something comic-like. And, as I've been trained in film-making, I'm hoping to apply cinematic presentation techniques to try and give it a more atmospheric than cartoonish tone.
Can you build sets and props in Daz/Poser or whatever it is you are using?
Something called Hexagon exists, but it's apparently very unstable under Windows 10. They've been promising to update it for years. Stuff like Blender exists, but the tutorials confuse me... If Hexagon is updated, it looks much more intuitive!
I control placement, scaling, lighting, etcetera. Like a film director, I have to make do with the props and costumes I'm given.
I can, however, completely change the properties of some surfaces and have the 3D modelling equivalent of 'greebles' I can use to make some vehicles and structures look more interesting.
Human characters I can completely change the look of (both facially and body/skin/hair/etcetera).
Looks fantastic! Glad to see you coming back to this!
Had to wait for a while, because I knew someone was going to put out some weapons and costume elements which are about as close to the Colonial Marines as they can get away with for copyright reasons! Probably altering them for my own purposes, but they should help mightily as a springboard for authenticity. They have one more still to release and a dropship-like craft, then some more headway should be possible, once I know whether or not I can utilise them.