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Games => Alien-Predator Games => Aliens: Colonial Marines => Topic started by: ikarop on Feb 19, 2013, 04:42:54 PM

Title: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: ikarop on Feb 19, 2013, 04:42:54 PM

Over the past few days a series of fan made visual tweaks for the PC version of the recently released videogame Aliens: Colonial Marines have appeared online. Now we offer you a collection of additional visual enhancements and tweaks for the game which aim to improve your gameplay experience. These new additions include color correction, increased bloom effect, HQ textures, disabling the HUD in multiplayer, new Alien & Marine skins and more. You can click here to see all the new add-ons.

Link To Post

Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: WinterActual on Feb 19, 2013, 04:44:38 PM
It says Page not found.

EDIT: Its fine now.
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: StoneHeart on Feb 19, 2013, 04:50:33 PM
Very nice work ikarop! Looks a lot better than my SweetFX config as of right now.
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: RagingDragon on Feb 19, 2013, 04:59:00 PM
Let me be the first pathetic X-Boxer to come in and cry. :laugh:

If Gearbox weren't the slimeballs they appear to be, they would use what the mod community has already done to speed up patching console versions so they don't look like a Queen-sized pile of ass.
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: skull-splitter on Feb 19, 2013, 05:16:56 PM
Shame really. Such little effort that would've brought the game a little further. It really isnt a bad game, but it sure as f**k isnt a gamechanger as well.

Any chance of ripping those models for use in UDK/CE mods?
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: newbeing on Feb 19, 2013, 06:17:57 PM
Textures are a huge improvement and make me wonder why the hell they're not in the finished game...
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: topman on Feb 19, 2013, 06:42:20 PM
2nd x-boxer to cry!!!! :'(
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: Bio Mech Hunter on Feb 19, 2013, 11:22:59 PM
Damn. :o Fantastic work ikarop. *thumbs up*

FINALLY - a way to get rid of the Alien's stupid green mist. :D I don't suppose anyone could completely re-skin the Spitter to look like the Runner?

Can ANYTHING be done by the community to fix the game's horrid animations, AI, etc.? :'( I don't think we can depend on GBX or Sega to fix this much hyped, miserable mess. >:(
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: ikarop on Feb 19, 2013, 11:35:04 PM
Quote from: Bio Mech Hunter on Feb 19, 2013, 11:22:59 PM
Damn. :o Fantastic work ikarop. *thumbs up*

FINALLY - a way to get rid of the Alien's stupid green mist. :D I don't suppose anyone could completely re-skin the Spitter to look like the Runner?

Can ANYTHING be done by the community to fix the game's horrid animations, AI, etc.? :'( I don't think we can depend on GBX or Sega to fix this much hyped, miserable mess. >:(

Other than making it reddish there isn't much we can do yet. I'll keep trying tho.
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: Elicas on Feb 19, 2013, 11:38:11 PM
It always surprises me when games sell so well on console, then they look at the PC modding scene and say "Wish we could have that!". Buy it on PC then!  ::) :P

Good work Ikarop, though I don't think any amount of modding can save this game.
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: DRAKE M. on Feb 20, 2013, 02:19:20 AM
New Mod...pre-alpha

http://www.youtube.com/watch?v=KQJdeDWUKpg#ws (http://www.youtube.com/watch?v=KQJdeDWUKpg#ws)
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: newbeing on Feb 20, 2013, 03:19:51 AM
Would be great to have a way to get rid of the marine names that hover above the other players in MP and the characters in SP. So distracting.
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: GET TO THE CHOPPA! on Feb 20, 2013, 03:52:38 AM
That's all well and good, but what they really need to do now is fix the horrible AI.
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: ikarop on Feb 20, 2013, 03:56:17 AM
Quote from: newbeing on Feb 20, 2013, 03:19:51 AM
Would be great to have a way to get rid of the marine names that hover above the other players in MP and the characters in SP. So distracting.
Removing the HUD (togglehud command) doesn't get rid of those?
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: Aceburster on Feb 20, 2013, 03:58:15 AM
Quote from: newbeing on Feb 20, 2013, 03:19:51 AM
Would be great to have a way to get rid of the marine names that hover above the other players in MP and the characters in SP. So distracting.

Theres a bunch of files in "\Aliens Colonial Marines\PecanGame\Localization\INT" where you can at least remove the names of the single player characters, or edit them. I changed ONeal to "DICKBUTT" but could easily have just made it blank.

you can also change weapon (i think) and objective descriptions (for sure) and marker names. Even the subtitles can be edited.
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: newbeing on Feb 20, 2013, 04:33:09 AM
Quote from: ikarop on Feb 20, 2013, 03:56:17 AM
Quote from: newbeing on Feb 20, 2013, 03:19:51 AM
Would be great to have a way to get rid of the marine names that hover above the other players in MP and the characters in SP. So distracting.
Removing the HUD (togglehud command) doesn't get rid of those?

Whoops I only saw the other remove HUD mod. The other one did the trick. Thanks!
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: Ash 937 on Feb 20, 2013, 05:38:31 AM
It's endearing to see the fans of this franchise come to its rescue and make more out of A:CM than Gearbox was ever willing to do.  We put up with a lot as fans but I do think this is the first time I've actually seen the fan base directly initiate a movement to correct something that was done wrong to the franchise.  The fact that these efforts are being shared and essentially done for free only makes Gearbox look worse because they are a series of simple steps that would've gone a long way to make this game better...and GBX never cared to do it themselves (despite having more resources than any modder to do it whimsically). 

At the very least, Gearbox should release the SDK to the fans now with a very public "Thank You" to the people that are stepping up do their job for them for free.

Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: Mihail on Feb 20, 2013, 09:38:42 PM
Also check out helix mod for 3D Vision users http://helixmod.blogspot.ro/2013/02/aliens-colonial-marines-3d-vision-fix.html (http://helixmod.blogspot.ro/2013/02/aliens-colonial-marines-3d-vision-fix.html)
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: Cellien on Feb 21, 2013, 04:32:35 AM
Nice, can't wait to try in 3D with that mod.  Only played on PS3 so far, waiting for the inevitable price drop on Steam.
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: acrediblesource on Feb 21, 2013, 04:45:27 AM
Sorry folks , the mod for me makes some terrible changes and screws up the render.
1. The resolution is subed, i'm not sure but 1920x1080 is significantly blurry as if it were rendered in a lower res and scaled up.
2. I continued playing my game and for some reason viewing the LV426 sky makes the view a blinding white until you look back down to the ground or an area that is shielded from the sky.
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: ikarop on Feb 21, 2013, 05:18:25 AM
You mean the ENB? The issue with the white screen was fixed in the latest version. Not sure about the resolution but you're the first one to report that. Have you checked that your res is indeed 1920x1080 in the menu settings? Sometimes it can get reset.
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: nikusor665 on Feb 21, 2013, 06:06:50 AM
720p http://www.youtube.com/watch?v=JP6QjgKGe7E#ws (http://www.youtube.com/watch?v=JP6QjgKGe7E#ws)
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: szkoki on Feb 22, 2013, 09:56:29 PM
thats too blue...i made something like that a week ago but was really annoying after a while...here is my final version

http://www.youtube.com/watch?v=lptpxECjEog#ws (http://www.youtube.com/watch?v=lptpxECjEog#ws)
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: GET TO THE CHOPPA! on Feb 22, 2013, 10:20:36 PM
You know a games bad when the customers make a game better then the actual company did.
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: livin_target on Feb 22, 2013, 10:47:00 PM
Quote from: GET TO THE CHOPPA! on Feb 22, 2013, 10:20:36 PM
You know a games bad when the customers make a game better then the actual company did.

Well, to be fair, it's a fairly common occurrence in any game that can be modded even slightly. In the visual department, developers may find themselves more constrained than modders because of pressures to make sure the game runs on less powerful systems. They also have to ensure that all assets are of similar visual quality- one particular example I can think of is Dawn of War where a modding group released a Sisters of Battle mod that looked absolutely fantastic. Then when an official expansion came out, the Sisters featured in it looked nowhere near as good as the Sisters in the mod but the Expansions Sisters did look of similar quality to the rest of the factions in the game. Not that I'm saying the game looks great or anything.
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: Gren_86 on Feb 23, 2013, 12:22:09 AM
Quote from: DRAKE M. on Feb 20, 2013, 02:19:20 AM
New Mod...pre-alpha

http://www.youtube.com/watch?v=KQJdeDWUKpg#ws (http://www.youtube.com/watch?v=KQJdeDWUKpg#ws)
Looks fantastic even in alpha stage!
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: GET TO THE CHOPPA! on Feb 23, 2013, 03:15:34 AM
Quote from: livin_target on Feb 22, 2013, 10:47:00 PM
Quote from: GET TO THE CHOPPA! on Feb 22, 2013, 10:20:36 PM
You know a games bad when the customers make a game better then the actual company did.

Well, to be fair, it's a fairly common occurrence in any game that can be modded even slightly. In the visual department, developers may find themselves more constrained than modders because of pressures to make sure the game runs on less powerful systems. They also have to ensure that all assets are of similar visual quality- one particular example I can think of is Dawn of War where a modding group released a Sisters of Battle mod that looked absolutely fantastic. Then when an official expansion came out, the Sisters featured in it looked nowhere near as good as the Sisters in the mod but the Expansions Sisters did look of similar quality to the rest of the factions in the game. Not that I'm saying the game looks great or anything.

I guess so, at least is says that people actually want this game to be liked and to be an at least decent game.
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: bobcunk on Feb 23, 2013, 04:07:19 AM
I dont think its that bad. rage had some pretty bad textures aswell. i have not had any graphic problems exept for the low rez textures and my multilayer seems to bright. other than that its a pretty average game, not bad just average.
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: Cellien on Feb 25, 2013, 09:01:29 PM
Quote from: szkoki on Feb 22, 2013, 09:56:29 PM
thats too blue...i made something like that a week ago but was really annoying after a while...here is my final version

http://www.youtube.com/watch?v=lptpxECjEog#ws (http://www.youtube.com/watch?v=lptpxECjEog#ws)

Interesting, but it's bit too harsh contrast for my liking.  Neat look though.
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: Mihail on Feb 25, 2013, 11:10:28 PM
Check out for mods here http://www.moddb.com/games/aliens-colonial-marines (http://www.moddb.com/games/aliens-colonial-marines)
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: SPECIAL FORCES on Jul 31, 2013, 11:44:14 AM
Some help please...2 months ago or more i installed a mod.It is the one which increases the contrast a lot.

It is annoying now and also the game is freezing.I do not remember what files i replaced.

Any idea how to remove the mod except than reinstalling the whole game?
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: ikarop on Jul 31, 2013, 12:46:38 PM
Delete the win32 folder and verify the game cache files.
Title: Re: New Aliens: Colonial Marines Visual Mods & Add-ons
Post by: SPECIAL FORCES on Jul 31, 2013, 01:20:22 PM
Quote from: ikarop on Jul 31, 2013, 12:46:38 PM
Delete the win32 folder and verify the game cache files.

Thank you!

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