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Author Topic: Aliens Colonial Marines Q&A with Gearbox Software  (Read 34425 times)

ikarop
Jan 25, 2012, 03:03:37 PM
Topic on: Jan 25, 2012, 03:03:37 PM

We are happy to announce that we will be doing a Q&A with Gearbox Software about Sega’s Aliens Colonial Marines very soon. Not only that, but we are also giving our readers the chance to get involved and submit their own questions. You are free to ask whatever you want about this upcoming title. Just bear in mind, Gearbox Software and Sega are still working on the game and hence some aspects can’t be answered yet.

 Alien Isolation (Novel) Review - AvP Galaxy Podcast #96

You have until Sunday, January 29th to send us your questions via this thread on the forum. A selection of the best and most commonly asked questions will be submitted to be answered shortly after that date.

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jord_an666
Jan 25, 2012, 03:17:21 PM
Reply #1 on: Jan 25, 2012, 03:17:21 PM
have they removed the 4 player co-op idea?


Effectz
Jan 25, 2012, 03:17:59 PM
Reply #2 on: Jan 25, 2012, 03:17:59 PM
Will Gearbox be adding weapons like the independently targeting particle-beam phalanx,WHAP,you can fry half a city with that puppy.


Le Celticant
Jan 25, 2012, 03:21:05 PM
Reply #3 on: Jan 25, 2012, 03:21:05 PM
Hello,

Thank you for giving us the chance to do a Q&A.
Here comes my questions:

-Since A:CM is "based" on the Unreal Engine, is there plans for a SDK?
-What does the PC version offers compare to the consoles for this title?
-Can you confirm that working with SEGA is horrible? Just like Monolith had hard time to work with Sierra & Fox Interractive or that relations between Rebellion and SEGA weren't probably on top? :D


Scout
Jan 25, 2012, 03:22:37 PM
Reply #4 on: Jan 25, 2012, 03:22:37 PM
Will there be Xenomorph life-cycle mode in multiplayer?


First Blood
Jan 25, 2012, 03:25:12 PM
Reply #5 on: Jan 25, 2012, 03:25:12 PM
When conceiving the story for Aliens: Colonial Marines, what made you want to set the story back on LV-426?



newbeing
Jan 25, 2012, 03:39:13 PM
Reply #7 on: Jan 25, 2012, 03:39:13 PM
Very cool opportunity. Here are my inquiries:

Interviews have mentioned the player gains points to upgrade their character's appearance and weapons. How are these points acquired by the player?

Beyond weapon and appearance will the player have other skills or attributes they can upgrade?

Will there be a skill tree that allows players to tailor their marine to a specific role (smartgunner, medic, scout etc)

When a player drops into the game (as a client) do they take the place of one of the main story characters or are they a custom character?

Will the player have the option to play as a female marine in competitive and/or coop multiplayer?

Can sentry guns be placed in any part of the environment or are there designated drop points as we saw in the demo?

How does the health system work?

How does the death of a player work in coop?

What sort of attacks and the xenomorphs perform on the players?

What sort of options can the players change for the HUD?

What design elements are being used to make multiple playthroughs interesting?

How are levels laid out? Are they more open world (similar to Borderlands or Medal of Honor: airborne)  or linear progression (like left 4 dead or Call of Duty)?

How did that meet up with Ridley Scott happen?

How much did David Weddle and Bradlely Thompson write for A:CM's story and what aspects of the writing is handled by Gearbox?

What role is TimeGate studios playing in A:CM's development?

Will mod tools be released at some point?

What kind of DLC can we expect for A:CM?


Thanks!

« Last Edit: Jan 25, 2012, 04:38:03 PM by newbeing »

Promethean Fire
Jan 25, 2012, 03:40:35 PM
Reply #8 on: Jan 25, 2012, 03:40:35 PM
Any ties between Colonial Marines and Prometheus?


Company Man
Jan 25, 2012, 03:53:03 PM
Reply #9 on: Jan 25, 2012, 03:53:03 PM
Thank you Gearbox! I hope at least one of these questions is deemed worthy.

1. What types of personalization are available, and will these traits carry over into multiplayer?

2. Can we expect any cool DLC? Avatar stuff, new levels, etc.?

3. Is there at least a guestimate of when we can expect release?

4. Is there any truth behind the wonderful collector's edition?

5. Is Fury 161 still a part of the storyline?

6. Will players be able to crouch, etc. during gameplay? (AVP had limited maneuverability)

7. When can we expect to see more trailers, gameplay, artwork, etc.?

« Last Edit: Jan 25, 2012, 06:43:53 PM by CompanyMan »

WinterActual
Jan 25, 2012, 04:01:21 PM
Reply #10 on: Jan 25, 2012, 04:01:21 PM
If there is Survival multiplayer mode, is it "end wave" based or its fight till you can't take it anymore and you will die for sure no matter what? And can we use some equipment in this Survival - like the power loader and/or the sentry guns? Can we build barricades?

Is the Collectors Edition coming for PC too?


« Last Edit: Jan 25, 2012, 04:09:32 PM by HicksUSCM »

Kol
Jan 25, 2012, 04:04:16 PM
Reply #11 on: Jan 25, 2012, 04:04:16 PM
Any ties between Colonial Marines and Prometheus?

since gearbox ceo talked, during development, to ridley scott instead of james cameron; that's a good question!

« Last Edit: Jan 25, 2012, 04:14:32 PM by Kol »

Vakarian
Jan 25, 2012, 04:11:19 PM
Reply #12 on: Jan 25, 2012, 04:11:19 PM
Will there be sharp sticks?


Ultragamer6
Jan 25, 2012, 04:30:38 PM
Reply #13 on: Jan 25, 2012, 04:30:38 PM
1. What is the level of authenticity? How closely did they stick with the film(s), and how authentic will the game be, they did mention this as being "The Ultimate Aliens Experience" so does that mean we can expect everything to sound and look the same even the doors?

2. Will the PC Version have DX11 support?


AndrewJJ
Jan 25, 2012, 05:15:02 PM
Reply #14 on: Jan 25, 2012, 05:15:02 PM
DX11 support and the availability of mod tools for the PC version are what I'm most interested in knowing about.


 

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