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Games => Alien-Predator Games => Aliens vs. Predator (PS3, X360, PC) => Topic started by: ikarop on Oct 26, 2009, 04:19:36 PM

Title: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: ikarop on Oct 26, 2009, 04:19:36 PM
In order to keep the forum organized and easy to navigate, try to post anything related to it here please.

Previews:



Videos:

AvPGalaxy.net Exclusives:




---------------------------------------------------


Eurogamer Expo Pics: Gallery (http://www.avpgalaxy.net/gallery/thumbnails.php?album=lastup&cat=-238)

PS3 Controls:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F9952%2F2009110200034.th.jpg&hash=545f4569f192fa809b1939d302e046bf844f03a5) (http://img4.imageshack.us/i/2009110200034.jpg/)(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg190.imageshack.us%2Fimg190%2F5731%2F2009110200032.th.jpg&hash=b6987e0104a326d7ec36d5da249996a69abc28e0) (http://img190.imageshack.us/i/2009110200032.jpg/)(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F1246%2F2009110200033.th.jpg&hash=b56f3beaee0705c576eaacb0be796ad6150cc675) (http://img25.imageshack.us/i/2009110200033.jpg/)


Related articles:

Title: AvP Multiplayer Preview (German)
Post by: AMC_Duke on Oct 26, 2009, 02:20:58 PM
the German Magazin Gamestar wrote a Multiplayer review its pretty nice

here is a translation with babbel fish

http://babelfish.yahoo.com/translate_url?doit=done&tt=url&intl=1&fr=bf-home&trurl=http%3A%2F%2Fwww.gamestar.de%2Fpreviews%2Faction%2F2310051%2Faliens_vs_predator.html&lp=de_en&btnTrUrl=Translate

and here in German

http://www.gamestar.de/previews/action/2310051/aliens_vs_predator.html

sounds good

Here are the Keypoints Gameplay wise:

Marine:
- Marines are running mutch slower then Aliens and Predators
- They are Week in Close Combat have no finishing moves
- They use flashlights what make them even more Visable to aliens and Predators
- They are Ranged Combat masters and can kill aliens easly in the distanz but are dead in Close combat :-)

- Pistol and Pulse rifle are standart Weapons more weapons you can find in the maps.

Alien:
- They are Bad Ass fast in Sprint Mode they are so fast that you realy need to Know the Maps good
- Once you are on your enemy you just need very less hits with claw or tail to ripp off your enemys even Preds.
- ALiens Cant take mutch hit points what makes them week to ranged weapons they are close combat Kings.
- They can see through walls and they see clocked Preds

Predator:
-invisibilty breaks after you shoot
- plasma caster is homing and takes 3 secounds to target
- He can use the disc and he can controll the Disc while it flys
- If you run out of energy you need to find a energy regenerator in the Map and restor energy takes up to 5 secs
- jumping is like we saw it in the pred gameplay vid with targeting to jump
- Predator is a heavy Class can Kill instant but has down times with energy refill and Disc Recall


MISC:
- Aliens and Predator are fun to Play but are Hard to master this game is not for some nubs to enjoy.


MAPS:

- Rebellion Confirmet that they will have A Tempel Map from AvP 1 movie and it will change after some minutes like in the Movie ! That sounds awsome !
Title: Re: AvP Multiplayer Preview (German)
Post by: Caosss on Oct 26, 2009, 02:28:05 PM
I say they used google translator for that.. Seriously though it was shit to read at times.. Sounded interesting though
Title: Re: AvP Multiplayer Preview (German)
Post by: Brother on Oct 26, 2009, 03:00:19 PM
AvP movies
Title: Re: AvP Multiplayer Preview (German)
Post by: CANNON on Oct 26, 2009, 03:00:51 PM
very interesting. I still wonder how the pred health regen is going to work. And i want to see preds melee in action against an alien.
Title: IGN Hands-on
Post by: Hemi on Oct 26, 2009, 03:34:38 PM
http://ps3.ign.com/articles/103/1038885p1.html (http://ps3.ign.com/articles/103/1038885p1.html)

promising..
Title: Re: AvP Multiplayer Preview (German)
Post by: yaji on Oct 26, 2009, 03:34:50 PM
Only 4 game modes including the coop ? WTF man ?
Title: Re: IGN Hands-on
Post by: Brother on Oct 26, 2009, 04:16:10 PM
This isn't avp2, yet. We only got survivor and hunt modes.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Yutani on Oct 26, 2009, 04:33:24 PM
Catch an enemy from behind and you'll have a clear window to initiate your leap attack, which can be activated from a fair distance and will instantly kill Predators and marines caught with their pants down.

But you know, aliens are weak and this is a pred fanboy game  ::)

And-----> IGN Multiplayer preview

Indeed, if anything the Alien is overpowered – playing as either the Marine or Predator during a vanilla deathmatch resulted in a kill shower, and on several occasions we were being snacked upon mere seconds after re-spawning. The feel of each species has been nailed impeccably – more so, in fact, than we dared dream after first laying eyes on the game – but the balancing, it seems, is still something that's up in the air.

::) ::) ::)
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: kvon17 on Oct 26, 2009, 04:56:57 PM
7 multiplayer modes. nice.
Title: Re: IGN Hands-on
Post by: kvon17 on Oct 26, 2009, 05:18:17 PM
no.

we have:
survivor - marine v waves of aliens

hunt - 1 pred v marines

infestation - 1 alien v marines, when marine dies, becomes alien

deathmatch

and 3 more we don't know about.
Title: Re: AvP Multiplayer Preview (German)
Post by: kvon17 on Oct 26, 2009, 05:19:06 PM
read the other articles. there are 4 that have been revealed. three more on the way.
Title: Re: AvP Multiplayer Preview (German)
Post by: Private W Hudson on Oct 26, 2009, 05:35:58 PM
Quote from: kvon17 on Oct 26, 2009, 05:19:06 PM
read the other articles. there are 4 that have been revealed. three more on the way.

Can't wait :D
Title: Re: IGN Hands-on
Post by: Private W Hudson on Oct 26, 2009, 05:36:46 PM
Quote from: kvon17 on Oct 26, 2009, 05:18:17 PM
no.

we have:
survivor - marine v waves of aliens

hunt - 1 pred v marines

infestation - 1 alien v marines, when marine dies, becomes alien

deathmatch

and 3 more we don't know about.

Obviously team deathmatch and perhaps evac should make a come back
Title: Re: IGN Hands-on
Post by: kvon17 on Oct 26, 2009, 05:41:02 PM
I wwas including team dm in the "Deathmatch" part.
Title: Re: IGN Hands-on
Post by: ikarop on Oct 26, 2009, 05:44:50 PM
Quote from: kvon17 on Oct 26, 2009, 05:18:17 PM
no.

we have:
survivor - marine v waves of aliens

hunt - 1 pred v marines

infestation - 1 alien v marines, when marine dies, becomes alien

deathmatch

and 3 more we don't know about.

Don't forget Pyramid.
Title: Re: IGN Hands-on
Post by: Private W Hudson on Oct 26, 2009, 05:47:01 PM
Quote from: ikarop on Oct 26, 2009, 05:44:50 PM
Quote from: kvon17 on Oct 26, 2009, 05:18:17 PM
no.

we have:
survivor - marine v waves of aliens

hunt - 1 pred v marines

infestation - 1 alien v marines, when marine dies, becomes alien

deathmatch

and 3 more we don't know about.

Don't forget Pyramid.

Pyramid? wtf lol the only good one there sounds like infestation but it would be fun playing 3 players on deathmatch like 1 of each alien,pred,marine exciting :D
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Private W Hudson on Oct 26, 2009, 05:57:48 PM
Quote from: kvon17 on Oct 26, 2009, 04:56:57 PM
7 multiplayer modes. nice.

Could you least those 7 modes please hehe :P and damn all that talk about the predator being overpowerd honestly the marines are gonna be the weakest aliens can kill instantly :P
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Xhan on Oct 26, 2009, 05:57:51 PM
That's really awesome info Dwaine, especially the parts you FAILED to post like where the Alien is made of tissue paper and Pred kills are one hit instantaneous, or three hit melee which is actually faster, and he has way more health.

QuotePredators have on-demand stealth, great manoeuvrability and powerful attacks at both close and long range. Guess which was regularly reaping the highest kill counts?

and let's take another quote out of context shall we?

Quoteespecially the Predator's wildly overpowered stealth

QuotePredators won't start with a full weapons loadout in multiplayer matches. But with their stealth kills, they'll still be unstoppable.

Quote- and from what we've played they stack up pretty evenly already

QuoteIn Predator Hunt - and you need no further indication of how overpowered the Predator is than this - there is only ever one Predator,



oh yeah and

::) ::) ::)
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Xhan on Oct 26, 2009, 05:58:20 PM
Quote from: Private W Hudson on Oct 26, 2009, 05:57:48 PM
Quote from: kvon17 on Oct 26, 2009, 04:56:57 PM
7 multiplayer modes. nice.

Could you least those 7 modes please hehe :P and damn all that talk about the predator being overpowerd honestly the marines are gonna be the weakest aliens can kill instantly :P

They will probably show the finals modes at the US junket.
Title: Re: IGN Hands-on
Post by: ikarop on Oct 26, 2009, 05:59:26 PM
Quote from: Private W Hudson on Oct 26, 2009, 05:47:01 PM
Quote from: ikarop on Oct 26, 2009, 05:44:50 PM
Quote from: kvon17 on Oct 26, 2009, 05:18:17 PM
no.

we have:
survivor - marine v waves of aliens

hunt - 1 pred v marines

infestation - 1 alien v marines, when marine dies, becomes alien

deathmatch

and 3 more we don't know about.

Don't forget Pyramid.

Pyramid? wtf lol the only good one there sounds like infestation but it would be fun playing 3 players on deathmatch like 1 of each alien,pred,marine exciting :D

I was JK, but it should be a new mode. Too fun for just a map.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Private W Hudson on Oct 26, 2009, 05:59:40 PM
Quote from: Xhan on Oct 26, 2009, 05:58:20 PM
Quote from: Private W Hudson on Oct 26, 2009, 05:57:48 PM
Quote from: kvon17 on Oct 26, 2009, 04:56:57 PM
7 multiplayer modes. nice.

Could you least those 7 modes please hehe :P and damn all that talk about the predator being overpowerd honestly the marines are gonna be the weakest aliens can kill instantly :P

They will probably show the finals modes at the US junket.

Looks like this game ain't gonna be noob friendly to new players lol :P can imagine getting raped in deathmatch loving all the upcoming MP modes lots of them can't wait
Title: Re: IGN Hands-on
Post by: Private W Hudson on Oct 26, 2009, 06:00:37 PM
Quote from: ikarop on Oct 26, 2009, 05:59:26 PM
Quote from: Private W Hudson on Oct 26, 2009, 05:47:01 PM
Quote from: ikarop on Oct 26, 2009, 05:44:50 PM
Quote from: kvon17 on Oct 26, 2009, 05:18:17 PM
no.

we have:
survivor - marine v waves of aliens

hunt - 1 pred v marines

infestation - 1 alien v marines, when marine dies, becomes alien

deathmatch

and 3 more we don't know about.

Don't forget Pyramid.

Pyramid? wtf lol the only good one there sounds like infestation but it would be fun playing 3 players on deathmatch like 1 of each alien,pred,marine exciting :D

I was JK, but it should be a new mode. Too fun for just a map.

Oh right lol haha :D theres gonna be loads of maps let's not forget the upcoming dlc content.
Title: Re: IGN Hands-on
Post by: Xhan on Oct 26, 2009, 06:01:30 PM
Quote from: ikarop on Oct 26, 2009, 05:59:26 PM
Quote from: Private W Hudson on Oct 26, 2009, 05:47:01 PM
Quote from: ikarop on Oct 26, 2009, 05:44:50 PM
Quote from: kvon17 on Oct 26, 2009, 05:18:17 PM
no.

we have:
survivor - marine v waves of aliens

hunt - 1 pred v marines

infestation - 1 alien v marines, when marine dies, becomes alien

deathmatch

and 3 more we don't know about.

Don't forget Pyramid.

Pyramid? wtf lol the only good one there sounds like infestation but it would be fun playing 3 players on deathmatch like 1 of each alien,pred,marine exciting :D

I was JK, but it should be a new mode. Too fun for just a map.

Probably be timed.
Title: Re: IGN Hands-on
Post by: Brother on Oct 26, 2009, 06:11:14 PM
infenstation = survivor; marines turn into liens when dead
hunt = hunt; preds turn to oomans when dead
+ the make up

Not exactly the same but very similar.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Brother on Oct 26, 2009, 06:14:56 PM
Plus not all the reviews look at things the same. Only one of them reported the multiplayer bug.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Xhan on Oct 26, 2009, 06:20:05 PM
Taking Dow2's approached with scaled damage versus melee locked characters might be the best approach, otherwise you'll potentially have two discs and grenades versus locks for the insta two point score uppage.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Yutani on Oct 26, 2009, 07:00:57 PM
Quote from: Xhan on Oct 26, 2009, 05:57:51 PM
That's really awesome info Dwaine, especially the parts you FAILED to post like where the Alien is made of tissue paper and Pred kills are one hit instantaneous (ALIENS MAKE INSTANTANEOUS KILLS TOO), or three hit melee which is actually faster (FALSE), and he has way more health.

QuotePredators have on-demand stealth, great manoeuvrability and powerful attacks at both close and long range. Guess which was regularly reaping the highest kill counts?

and let's take another quote out of context shall we?

Quoteespecially the Predator's wildly overpowered stealth (LOL, ALIENS CAN SEE THE PRED ALWAYS)

QuotePredators won't start with a full weapons loadout in multiplayer matches. But with their stealth kills (AGAIN, PRED-STEALH MEANS NOTHING FOR AN ALIEN), they'll still be unstoppable.

Quote- and from what we've played they stack up pretty evenly already

QuoteIn Predator Hunt - and you need no further indication of how overpowered the Predator is than this - there is only ever one Predator (----->from GAMEPREVIEW: "Lastly, we had a brief look at Predator Hunt where you get to play as a group of predators hunting a sole alien")



oh yeah and

::) ::) ::)

Awwwww how sweet, xhan  "CrYiGn MoDe On" , offcourse the previews totally rape you amazing theory about the preds being the absolute invincible killing machine...whit weak aliens runing arround, whit the alien described as "overpowered" in in the articles...your "omg! but the pred still having more health" its hilarious...but hey!, freak fanboys cant change their minds, so keep with the good work! Kudos for you mate!

The bitching never ends \o/

Oh and... ::)

Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Brother on Oct 26, 2009, 07:05:20 PM
10 reviews and only one said the aliens are overpowered. Like I said before the interviewers look at things different and I'm sure they have their favorites. Some even confirmed the "uber pred" theory.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Yutani on Oct 26, 2009, 07:25:49 PM
Quote from: Brother on Oct 26, 2009, 07:05:20 PM
10 reviews and only one said the aliens are overpowered. Like I said before the interviewers look at things different and I'm sure they have their favorites. Some even confirmed the "uber pred" theory.

The previews talk about the pred being uber against marines, coz they can cloak (even if they must decloak after every attack). Thats all. The cloak thing its useless agains Aliens. The plasma caster needs 3 seconds to lock a target, and aliens speed is impressive.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Xhan on Oct 26, 2009, 07:41:42 PM
Quote from: Yutani on Oct 26, 2009, 07:00:57 PM
Quote from: Xhan on Oct 26, 2009, 05:57:51 PM
That's really awesome info Dwaine, especially the parts you FAILED to post like where the Alien is made of tissue paper and Pred kills are one hit instantaneous (ALIENS MAKE INSTANTANEOUS KILLS TOO), or three hit melee which is actually faster (FALSE), and he has way more health.

QuotePredators have on-demand stealth, great manoeuvrability and powerful attacks at both close and long range. Guess which was regularly reaping the highest kill counts?

and let's take another quote out of context shall we?

Quoteespecially the Predator's wildly overpowered stealth (LOL, ALIENS CAN SEE THE PRED ALWAYS)

QuotePredators won't start with a full weapons loadout in multiplayer matches. But with their stealth kills (AGAIN, PRED-STEALH MEANS NOTHING FOR AN ALIEN), they'll still be unstoppable.

Quote- and from what we've played they stack up pretty evenly already

QuoteIn Predator Hunt - and you need no further indication of how overpowered the Predator is than this - there is only ever one Predator (----->from GAMEPREVIEW: "Lastly, we had a brief look at Predator Hunt where you get to play as a group of predators hunting a sole alien")



oh yeah and

::) ::) ::)

Awwwww how sweet, xhan  "CrYiGn MoDe On" , offcourse the previews totally rape you amazing theory about the preds being the absolute invincible killing machine...whit weak aliens runing arround, whit the alien described as "overpowered" in in the articles...your "omg! but the pred still having more health" its hilarious...but hey!, freak fanboys cant change their minds, so keep with the good work! Kudos for you mate!

The bitching never ends \o/

Oh and... ::)



That's nice except you failed to address anything inclement to the quotes, principally because you can't, and my opinion of them is irrelevant, something you'd hit upon if you weren't so busy trolling/whining.

None of the reviewers have ample time and some may not even have the proper mindset or skill to make anything other than a cursory inspection, hence the term "preview". It's as easy to assume that players' long term capabilities and strategies will offer up tangents Rebellion never thought they'd have to contend with, and none of that hinges on a subjective impression based on at best a couple hours of gameplay with an unfamiliar control set and game mechanic implementation.

In either case none fo that covers stuff like:

QuoteI think so, I mean in some sense you'll probably look at the game and ask "Is the Marine, who doesn't have those Predator abilities, going to be weaker as a result?". The short answer is 'no', but it really depends on the skill of the player. There's always that skill factor involved. We can give players the tools, whether they choose to use those tools is entirely up to them. That's not me saying "the developer says it's your fault if you suck", not in the slightest. The Marine has heavy weapons that nobody has seen yet, like the Smart Gun. When you have the Smart Gun, everyone fears you. In the Deathmatch mode, that would be everybody [laughs].

or
Quote
It's getting the balance right between making the game accessible and having enough meat in there to satisfy core gamers. It's not 'dumbing down', but it's not slapping people in the face either. We'd really like you to enjoy this experience and give you a whole campaign that lets you get used to these three species, make a bond with them, choose your favourite and to learn how the system works against an AI that's dumber than a human. That's the concession if you want to see it as such.

or

Quote
The game doesn't really do these screens justice: grainy textures, flat lighting and a chugging frame rate were all noticeable.

or

Quotetaking any damage at all

Which players will decide hands on, which was the point of contention to begin with.

Title: Re: The Multiplayer previews/Hands-on Thread
Post by: ajm on Oct 26, 2009, 07:50:11 PM
Um, guys, why not go to the Eurogamer event and play the game and thus, like, find out for yourself?
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: tigerija on Oct 26, 2009, 07:52:06 PM
SEVEN MODES OMFG, cant wait :D.

I hope there will be one or 2 predators vs all aliens... Coz there is 1 alien vs predators, what is ok but, it should be opposite.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Spaghetti on Oct 26, 2009, 08:41:27 PM
Is alien regeneration confirmed? It was stated in one of the previews but in another it says that marines and xenos have health packs. (Im guessing some people are confusing the species) I thought the were going with the eat-head-to-regain-health thing.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Puks on Oct 26, 2009, 08:43:48 PM
I'm pretty sure they'll stick to the headbite healing. NO autoheal, please.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: kvon17 on Oct 26, 2009, 08:59:52 PM
I think they've said you auto heal.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: GrimyGhost on Oct 26, 2009, 09:02:54 PM
Quote from: kvon17 on Oct 26, 2009, 08:59:52 PM
I think they've said you auto heal.

No, they said head bites for aliens, wrist health comp for pred, marines medkits.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: kvon17 on Oct 26, 2009, 09:04:47 PM
and another preview said you auto regen.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Puks on Oct 26, 2009, 09:06:21 PM
Dear Lord, I sure hope not. See? This is why I hate consoles.  :D
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Firestorm on Oct 26, 2009, 09:07:10 PM
From IGN's hands on:

"The level of polish might fall short of what you'd expect from a top-tier game – murky textures and jittering character models means this is unlikely to be the measure of a Halo or Modern Warfare"

:'(

They do however mention the actual gameplay and feel of the game more than makes up for this.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Puks on Oct 26, 2009, 09:08:34 PM
I don't give a damn about the graphics. Gameplay is far more important.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: G8RSG1 on Oct 26, 2009, 09:09:45 PM
Bah! I'm borderline giddy at this point!!! I can't freakin wait for February!
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Firestorm on Oct 26, 2009, 09:09:56 PM
Agreed.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Xhan on Oct 26, 2009, 09:16:04 PM
Quote from: Spaghetti on Oct 26, 2009, 08:41:27 PM
Is alien regeneration confirmed? It was stated in one of the previews but in another it says that marines and xenos have health packs. (Im guessing some people are confusing the species) I thought the were going with the eat-head-to-regain-health thing.

The headbite may have overcharge capabilities like last time. Jason already confirmed the chomp = most health thing way back in the CD:A interview. The other previewers may not have noticed the Alien regen, particularly since we see in the SP preview it's a bar as it used to be... which would make three health units for Aliens contradictory.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Spinnaz on Oct 26, 2009, 09:16:48 PM
Quote from: Puks on Oct 26, 2009, 09:06:21 PM
Dear Lord, I sure hope not. See? This is why I hate consoles.  :D


Because that type of gameplay mechanic has SO MUCH to do with whether a game is on PC or on consoles.

::)
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: newbeing on Oct 26, 2009, 09:19:19 PM
Quote from: Evil six on Oct 26, 2009, 09:07:10 PM
From IGN's hands on:

"The level of polish might fall short of what you'd expect from a top-tier game – murky textures and jittering character models means this is unlikely to be the measure of a Halo or Modern Warfare"

:'(

They do however mention the actual gameplay and feel of the game more than makes up for this.

They go on to mention:
Quotebut misgivings are drowned out by the sound of pulse rifle fire, the thrill of leaping from tree to tree when fully cloaked or the joy of slithering down a wall and impaling a Marine with your tail. In fact, those to-kill-for assets have been handled with a level of care that's comparable to the deft touch Rocksteady a few months back. Next year's Arkham Asylum? It's looking ever more likely.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Yutani on Oct 26, 2009, 09:37:17 PM
Quote from: Xhan on Oct 26, 2009, 07:41:42 PM
Quote from: Yutani on Oct 26, 2009, 07:00:57 PM
Quote from: Xhan on Oct 26, 2009, 05:57:51 PM
That's really awesome info Dwaine, especially the parts you FAILED to post like where the Alien is made of tissue paper and Pred kills are one hit instantaneous (ALIENS MAKE INSTANTANEOUS KILLS TOO), or three hit melee which is actually faster (FALSE), and he has way more health.

QuotePredators have on-demand stealth, great manoeuvrability and powerful attacks at both close and long range. Guess which was regularly reaping the highest kill counts?

and let's take another quote out of context shall we?

Quoteespecially the Predator's wildly overpowered stealth (LOL, ALIENS CAN SEE THE PRED ALWAYS)

QuotePredators won't start with a full weapons loadout in multiplayer matches. But with their stealth kills (AGAIN, PRED-STEALH MEANS NOTHING FOR AN ALIEN), they'll still be unstoppable.

Quote- and from what we've played they stack up pretty evenly already

QuoteIn Predator Hunt - and you need no further indication of how overpowered the Predator is than this - there is only ever one Predator (----->from GAMEPREVIEW: "Lastly, we had a brief look at Predator Hunt where you get to play as a group of predators hunting a sole alien")



oh yeah and

::) ::) ::)

Awwwww how sweet, xhan  "CrYiGn MoDe On" , offcourse the previews totally rape you amazing theory about the preds being the absolute invincible killing machine...whit weak aliens runing arround, whit the alien described as "overpowered" in in the articles...your "omg! but the pred still having more health" its hilarious...but hey!, freak fanboys cant change their minds, so keep with the good work! Kudos for you mate!

The bitching never ends \o/

Oh and... ::)



That's nice except you failed to address anything inclement to the quotes, principally because you can't, and my opinion of them is irrelevant, something you'd hit upon if you weren't so busy trolling/whining.

None of the reviewers have ample time and some may not even have the proper mindset or skill to make anything other than a cursory inspection, hence the term "preview". It's as easy to assume that players' long term capabilities and strategies will offer up tangents Rebellion never thought they'd have to contend with, and none of that hinges on a subjective impression based on at best a couple hours of gameplay with an unfamiliar control set and game mechanic implementation.

In either case none fo that covers stuff like:

QuoteI think so, I mean in some sense you'll probably look at the game and ask "Is the Marine, who doesn't have those Predator abilities, going to be weaker as a result?". The short answer is 'no', but it really depends on the skill of the player. There's always that skill factor involved. We can give players the tools, whether they choose to use those tools is entirely up to them. That's not me saying "the developer says it's your fault if you suck", not in the slightest. The Marine has heavy weapons that nobody has seen yet, like the Smart Gun. When you have the Smart Gun, everyone fears you. In the Deathmatch mode, that would be everybody [laughs].

or
Quote
It's getting the balance right between making the game accessible and having enough meat in there to satisfy core gamers. It's not 'dumbing down', but it's not slapping people in the face either. We'd really like you to enjoy this experience and give you a whole campaign that lets you get used to these three species, make a bond with them, choose your favourite and to learn how the system works against an AI that's dumber than a human. That's the concession if you want to see it as such.

or

Quote
The game doesn't really do these screens justice: grainy textures, flat lighting and a chugging frame rate were all noticeable.

or

Quotetaking any damage at all

Which players will decide hands on, which was the point of contention to begin with.



Do not totally ignore the IGN and Gamspot preview quotes about the alien being overpowered, and making "isnta-kills on preds", and you will be more close to the actual balance of the gameplay. Saying again and again that the pred its gonna be God in that game dont fit well with the last articles about AVP.

The Pred its gonna be strong for sure, (preds use to be strong, remember?) but the cloak its not "the ultimated tool of doom", the pred needs to decloak after every attack, and aliens dont give a dam about being invisible. You would need to collect weapons and there is no energy "auto-recharge"...so you have to spend time looking and using the recharges arround the map.

The pred can kill whit one shoot? Ok, whats wrong with that? The alien can do the same (from a huge distance if you check the previews)...both preds and aliens will rape marines from close-range (and the alien trailer showed us how fast can the xeno hit with the tail and claws).

The previews are based on a couple hours of gameplay? Sure, no doubts about that. But "that" involves all the info about AvP, not only when they said that the alien its gonna be the most fun to play, and a badass...
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: ColonialMarine on Oct 26, 2009, 09:39:19 PM
an Evacuation mode would be great!
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: DoomRulz on Oct 26, 2009, 09:44:35 PM
I'm psyched for Predator Hunt mode, sounds really good!
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Redlightning on Oct 26, 2009, 09:49:59 PM
Quote from: DoomRulz on Oct 26, 2009, 09:44:35 PM
I'm psyched for Predator Hunt mode, sounds really good!
I'm psyched for infestation mode.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Yutani on Oct 26, 2009, 09:55:12 PM
Quote from: Redlightning on Oct 26, 2009, 09:49:59 PM
Quote from: DoomRulz on Oct 26, 2009, 09:44:35 PM
I'm psyched for Predator Hunt mode, sounds really good!
I'm psyched for infestation mode.

Infestation sounds epic.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Brother on Oct 26, 2009, 09:56:02 PM
...I'm still waiting for the unrevealed modes. :D
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Hemi on Oct 26, 2009, 09:58:30 PM
Dont get me wrong, but I still hate the fact that this title got ahead of ACM....but this multiplayer...jeezz sounds like allot of fun m8's. Brings me back to the old days of AVP 2. I think im gonna say it... I believe I was WRONG to judge this game so early.

nice  :D
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Puks on Oct 26, 2009, 10:01:30 PM
QuoteBecause that type of gameplay mechanic has SO MUCH to do with whether a game is on PC or on consoles.

Autoheal, autoaim, autoshoot, autoplay  :D  Yep, that shit is dfntly console-ish. But srsly, consoles f.ck up PC gaming. Do you wanna start a good old console versus PC flame war?  :D
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Brother on Oct 26, 2009, 10:02:46 PM
Quote from: Hemi on Oct 26, 2009, 09:58:30 PM
Dont get me wrong, but I still hate the fact that this title got ahead of ACM....but this multiplayer...jeezz sounds like allot of fun m8's. Brings me back to the old days of AVP 2. I think im gonna say it... I believe I was WRONG to judge this game so early.

nice  :D
Tim Jones forgives you
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Chris!(($$))! on Oct 26, 2009, 10:06:17 PM
I am happy to hear Infestation (Survivor? :P) and Survival (Skirmish? :P) are in the game. Those will be the best playing. I am still hoping for an Evac mode though. That was also VERY fun.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Redlightning on Oct 26, 2009, 10:10:28 PM
 Now we need something like theater from Halo 3. So we can go back and look at those epic kills.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Steve C on Oct 26, 2009, 10:11:23 PM
From the IGN preview: "Weapons are only available as pick-ups (though for the purpose of our demonstration we were given the full load-out from the off), and each has to be charged by recharge points that are sparingly scattered around the map."

What...the...hell?  You have to pick up your weapons on the map?  Why would a hunter leave his weapons scattered about?  And recharge points?  Again, I ask...what the hell?  Makes no sense at all.  The predator is supposed to be self-reliant.  I was really hoping we would avoid gimmicky balance tricks this time around.  Besides that, everything else really does look amazing, so I can't wait.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: xenomorph110 on Oct 26, 2009, 10:16:15 PM
wonder what the three other modes are, cus they better not put capture the flag in it i can't stand capture the f****** flag.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Brother on Oct 26, 2009, 10:20:01 PM
Quote from: Steve C on Oct 26, 2009, 10:11:23 PM
From the IGN preview: "Weapons are only available as pick-ups (though for the purpose of our demonstration we were given the full load-out from the off), and each has to be charged by recharge points that are sparingly scattered around the map."

What...the...hell?  You have to pick up your weapons on the map?  Why would a hunter leave his weapons scattered about?  And recharge points?  Again, I ask...what the hell?  Makes no sense at all.  The predator is supposed to be self-reliant.  I was really hoping we would avoid gimmicky balance tricks this time around.  Besides that, everything else really does look amazing, so I can't wait.
For balancing purposes and to implement the no-classes system.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Hemi on Oct 26, 2009, 10:20:59 PM
Quote from: Brother on Oct 26, 2009, 10:02:46 PM
Quote from: Hemi on Oct 26, 2009, 09:58:30 PM
Dont get me wrong, but I still hate the fact that this title got ahead of ACM....but this multiplayer...jeezz sounds like allot of fun m8's. Brings me back to the old days of AVP 2. I think im gonna say it... I believe I was WRONG to judge this game so early.

nice  :D
Tim Jones forgives you

Well, he had allot to live up to I guess. Gettin' all that beef from us ACM lovers isnt easy. Hell, this looks like its the real deal at the moment...and ACM is a graveyard at the moment. Specially now that GBX is too busy with their dustball-game DLC garbage. I hope they'll include some fury 161 maps in the mp. that would be sweeeeeet.  :)
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Eidotemit on Oct 26, 2009, 10:23:41 PM
Quote from: xenomorph110 on Oct 26, 2009, 10:16:15 PM
wonder what the three other modes are, cus they better not put capture the flag in it i can't stand capture the f****** flag.

And they would force you to play it?
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: xenomorph110 on Oct 26, 2009, 10:29:10 PM
no but it would of been a waste of a gamemode.

Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Chris!(($$))! on Oct 26, 2009, 10:43:00 PM
Quote from: Hemi on Oct 26, 2009, 10:20:59 PM
Quote from: Brother on Oct 26, 2009, 10:02:46 PM
Quote from: Hemi on Oct 26, 2009, 09:58:30 PM
Dont get me wrong, but I still hate the fact that this title got ahead of ACM....but this multiplayer...jeezz sounds like allot of fun m8's. Brings me back to the old days of AVP 2. I think im gonna say it... I believe I was WRONG to judge this game so early.

nice  :D
Tim Jones forgives you

Well, he had allot to live up to I guess. Gettin' all that beef from us ACM lovers isnt easy. Hell, this looks like its the real deal at the moment...and ACM is a graveyard at the moment. Specially now that GBX is too busy with their dustball-game DLC garbage. I hope they'll include some fury 161 maps in the mp. that would be sweeeeeet.  :)

Hemi you don't love A:CM anymore? :P Just a bit longer before AvP is out and A:CM can truly be unleashed upon us all.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Private W Hudson on Oct 26, 2009, 10:43:52 PM
I thought CTF would be a good mode on this game marines vs aliens or just multi classes on each sides
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Redlightning on Oct 26, 2009, 10:44:12 PM
 Huh... Three way CTF game. Interesting.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Brother on Oct 26, 2009, 10:44:40 PM
QuoteBeing the only class with regenerative health only compounds the Alien's hidey-stalky prowess.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Chris!(($$))! on Oct 26, 2009, 10:46:45 PM
Quote from: Private W Hudson on Oct 26, 2009, 10:43:52 PM
I thought CTF would be a good mode on this game marines vs aliens or just multi classes on each sides

Marines have colonists to capture, Xenos have... um... eggs to capture, Preds have more powerful weapons to capture.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: DoomRulz on Oct 26, 2009, 10:48:40 PM
What's wrong with CTF? It's tried and true just as much as Deathmatch.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Chris!(($$))! on Oct 26, 2009, 10:52:19 PM
Quote from: DoomRulz on Oct 26, 2009, 10:48:40 PM
What's wrong with CTF? It's tried and true just as much as Deathmatch.

Huh? Who said there was anything wrong with it?
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: DoomRulz on Oct 26, 2009, 11:02:05 PM
Quote from: xenomorph110 on Oct 26, 2009, 10:16:15 PM
wonder what the three other modes are, cus they better not put capture the flag in it i can't stand capture the f****** flag.

Quote from: xenomorph110 on Oct 26, 2009, 10:29:10 PM
no but it would of been a waste of a gamemode.

This guy.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: MadassAlex on Oct 26, 2009, 11:12:57 PM
Quote from: DoomRulz on Oct 26, 2009, 10:48:40 PM
What's wrong with CTF? It's tried and true just as much as Deathmatch.

Out of character.

All the non-Deathmatch game modes in this game have something to do with the theme of AvP, even if, like Infestation, they're lifted from other games.

Capture the Flag wouldn't work for Aliens, for one thing, unless they had to carry around a cumbersome egg in their dorsal tube gap. Even then, it would be far too easy for them, given their speed and maneuverability. Predators, likewise, have too much of an advantage with their Predjump and invisibility.

All that's left is the Marines, and when only ones species is going from Point A to Point B you may as well call it "Evac Mode" and give us some peace. 
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: kvon17 on Oct 26, 2009, 11:14:45 PM
CTF in AvP is ridiculous.

Title: Re: The Multiplayer previews/Hands-on Thread
Post by: newbeing on Oct 26, 2009, 11:15:07 PM
Yeah I not a big fan of the pred having to jump around to recharge points. Seems like it might cause some camping issues, unless Rebellion has added something to prevent such occurrences.

Can't wait to see some actual video footage of this carnage.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: predatormegafan on Oct 26, 2009, 11:17:14 PM
im excited and like what they have done with the game
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Private W Hudson on Oct 26, 2009, 11:21:13 PM
Quote from: predatormegafan on Oct 26, 2009, 11:17:14 PM
im excited and like what they have done with the game

Yup, seems to have everything i would want in a AVP game well done rebellion :)
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: predalien27 on Oct 26, 2009, 11:44:06 PM
Looks better with each passing moment!
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Spinnaz on Oct 26, 2009, 11:50:39 PM
Quote from: Puks on Oct 26, 2009, 10:01:30 PM
QuoteBecause that type of gameplay mechanic has SO MUCH to do with whether a game is on PC or on consoles.

Autoheal, autoaim, autoshoot, autoplay  :D  Yep, that shit is dfntly console-ish. But srsly, consoles f.ck up PC gaming. Do you wanna start a good old console versus PC flame war?  :D


To each his own, some people enjoy searching for health packs. Other people find a regenerating health system promotes using cover and not rushing into to a battle then picking up a health pack at the end of a firefight.

Autoaim isn't something that was introduced by consoles so that really makes no sense.

It sounds like you're just hating on consoles for no particular reason.  :-\
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Puks on Oct 27, 2009, 12:05:51 AM
The reason is that I'm a hardcore PC-only douche.  :D  Have played the computer for 15 years and I can see that consoles ruin PC games in the last few years. Multiplatform sux.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: happypred on Oct 27, 2009, 12:17:31 AM
it seems to me that the predators have a pretty steep learning curve, esp. compared to the aliens

the aliens seem to be the most beginner-friendly and allow for very instinctive gameplay, all you have to master is movement and melee to be pretty damn effective

marines really are coming off as "weekass mcbullet boys", I think the factions will even out more at higher skill levels
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Redlightning on Oct 27, 2009, 12:19:48 AM
Quote from: happypred on Oct 27, 2009, 12:17:31 AM
the aliens seem to be the most beginner-friendly
You mean the Marines right?  They're going to be like a standard shooter compared to the other two species.
The Aliens require a lot more patience and ambushing tactics then the Humans or Preds.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: predalien27 on Oct 27, 2009, 12:21:38 AM
Quote from: Redlightning on Oct 27, 2009, 12:19:48 AM
Quote from: happypred on Oct 27, 2009, 12:17:31 AM
the aliens seem to be the most beginner-friendly
You mean the Marines right?  They're going to be like a standard shooter compared to the other two species.
The Aliens require a lot more patience and ambushing tactics then the Humans or Preds.
I was just about to say that.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Redskins on Oct 27, 2009, 12:27:07 AM
Man, these previews got me pumped :D Glad to see they brought Suvivor back, and now even with a Pred version of it  :o

Did any one else notice that the Eurogamer preview seemed alittle negative though?

Qoute: grainy textures, flat lighting, and a chugging framerate were all noticeable
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: XxecutionerxX on Oct 27, 2009, 12:33:03 AM
Hunt for the Queen will be a great mode. A clan of predators must kill the queen and aliens must defend her. Predators have 2 lives and aliens have 2 or unlimited lives.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: shatrack on Oct 27, 2009, 01:00:38 AM
Quote from: Redskins on Oct 27, 2009, 12:27:07 AM
Man, these previews got me pumped :D Glad to see they brought Suvivor back, and now even with a Pred version of it  :o

Did any one else notice that the Eurogamer preview seemed alittle negative though?

Qoute: grainy textures, flat lighting, and a chugging framerate were all noticeable

Yeah I noticed it too, but dont know what they mean by it. Except for what a chugging framerate is
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: DB on Oct 27, 2009, 01:54:37 AM
Those modes sound nice.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: sjs41390 on Oct 27, 2009, 02:10:01 AM
Quote from: predalien27 on Oct 26, 2009, 11:44:06 PM
Looks better with each passing moment!

I agree wholeheartedly with you!
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: G8RSG1 on Oct 27, 2009, 02:12:14 AM
I just want to watch one match, from each perspective. I think I'd probably squeal  :P

Not to mention I'd watch it over and over, just like I have with the Pred gameplay.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: sjs41390 on Oct 27, 2009, 02:43:35 AM
Does anyone know whats going on at the 2:58 mark.  The point where the alien is being lifted into the air from the predator perspective?
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: kvon17 on Oct 27, 2009, 02:45:37 AM
another predator is killing it and lifting it up. Probably a trophy kill animation. Predators are visible in thermal vision but not alien vision.
Title: Will the alien headbite be in MP?
Post by: Deathly_rYaN on Oct 27, 2009, 02:47:10 AM
Are they going to add the Aliens headbite in MP by just pressing a button or aiming at the head to gain health?
Title: Re: Will the alien headbite be in MP?
Post by: G8RSG1 on Oct 27, 2009, 02:48:45 AM
Quote from: predator25 on Oct 27, 2009, 02:47:10 AM
Are they going to add the Aliens headbite in MP ay just pressing a button or aiming at the head to gain health?

If I'm not mistaken, it's been confirmed that the Alien will have regenerating health.

As for the headbite, I don't think anyone is sure yet.
Title: Re: Will the alien headbite be in MP?
Post by: MadassAlex on Oct 27, 2009, 02:53:59 AM
More likely than not.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: kvon17 on Oct 27, 2009, 03:09:04 AM
1up preview
http://www.1up.com/do/previewPage?cId=3176650

i lied. already up

Title: Re: The Multiplayer previews/Hands-on Thread
Post by: newbeing on Oct 27, 2009, 03:26:06 AM
Quote from: kvon17 on Oct 27, 2009, 03:09:04 AM
1up preview
http://www.1up.com/do/previewPage?cId=3176650

i lied. already up



Essshh. Sounds like the special attacks leave you way to open. I hope Rebellion can think of a way to allow players to cancel out the long drawn out animations so that you don't get left open when performing them.

The articles are neat and all, but they all provide very little information as to whether not the gameplay modes are you know... fun. Instead of providing little detail blurbs why not tell us how they played.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: DoomRulz on Oct 27, 2009, 03:52:05 AM
The animations could be like invincibility frames; quick little animations that allow for players to perform an action without being injured.

Example: in Resident Evil 4/5, if you pick up an item and an enemy is attacking, you won't feel it.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: kvon17 on Oct 27, 2009, 03:57:12 AM
Quote from: DoomRulz on Oct 27, 2009, 03:52:05 AM
The animations could be like invincibility frames; quick little animations that allow for players to perform an action without being injured.

Example: in Resident Evil 4/5, if you pick up an item and an enemy is attacking, you won't feel it.

Which I think is kinda dumb. I hated that about Gears of War 1. I think there should be options for quicker animations. Quick tail stab and it's over.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Redlightning on Oct 27, 2009, 04:46:52 AM
 Yes. Please no dragging out kill animations/finishers. One to two seconds would be perfect.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Xhan on Oct 27, 2009, 05:09:13 AM
Just scale the damage, you still take damage, but not full, otherwise there's no point in even having them.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Elude on Oct 27, 2009, 05:11:26 AM
Spear at 3:18 on that video, also the Disc a few clips behind it. That disc throw looked pretty bad, not nearly as cool as throwing the disc in avp2.

But hey I could cry a little more about how the predators arms are always up as if he's always in a boxing position.
Title: Aliens have a Hiss button!
Post by: affinity on Oct 27, 2009, 05:54:30 AM
http://www.1up.com/do/previewPage?cId=3176650

that's amusing.    I'd like to see Hiss spammers spam their hissing, only to be found and riddled with bullets.   :p

The modes are sounding kickass!  But remember there was also that interview where they said there
will be a special map in AVP that has never been done before in any multiplayer maps in history.   (probably something within the map or how its designed or something.)  
Title: Re: Aliens have a Hiss button!
Post by: Spoonman101 on Oct 27, 2009, 06:09:47 AM
Did you also read his negative feedback, he may have a point about animations being a problem.
Title: Re: Aliens have a Hiss button!
Post by: ikarop on Oct 27, 2009, 06:15:17 AM
Quote from: affinity on Oct 27, 2009, 05:54:30 AM
http://www.1up.com/do/previewPage?cId=3176650

that's amusing.    I'd like to see Hiss spammers spam their hissing, only to be found and riddled with bullets.   :p

The modes are sounding kickass!  But remember there was also that interview where they said there
will be a special map in AVP that has never been done before in any multiplayer maps in history.   (probably something within the map or how its designed or something.)  

Did you ever play AvPG? Also If you're curious the animation for the hiss was shown on the alien leaked gameplay.
Title: Re: Aliens have a Hiss button!
Post by: affinity on Oct 27, 2009, 06:52:46 AM
Quote from: ikarop on Oct 27, 2009, 06:15:17 AM
Quote from: affinity on Oct 27, 2009, 05:54:30 AM
http://www.1up.com/do/previewPage?cId=3176650

that's amusing.    I'd like to see Hiss spammers spam their hissing, only to be found and riddled with bullets.   :p

The modes are sounding kickass!  But remember there was also that interview where they said there
will be a special map in AVP that has never been done before in any multiplayer maps in history.   (probably something within the map or how its designed or something.)  

Did you ever play AvPG? Also If you're curious the animation for the hiss was shown on the alien leaked gameplay.

well it's been a long time since I played AVPG.    Like, over 10 years I think.    Don't know if people
still play it online but playing it now isn't an option since I have this touch pad thingy for a mouse, not practical for shooters.

but yeah now I think I remember there was a key for even marines to say stuff, and Predator do their sounds.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Hemi on Oct 27, 2009, 08:06:48 AM
Quote from: Chris!(($$))! on Oct 26, 2009, 10:43:00 PM
Quote from: Hemi on Oct 26, 2009, 10:20:59 PM
Quote from: Brother on Oct 26, 2009, 10:02:46 PM
Quote from: Hemi on Oct 26, 2009, 09:58:30 PM
Dont get me wrong, but I still hate the fact that this title got ahead of ACM....but this multiplayer...jeezz sounds like allot of fun m8's. Brings me back to the old days of AVP 2. I think im gonna say it... I believe I was WRONG to judge this game so early.

nice  :D
Tim Jones forgives you

Well, he had allot to live up to I guess. Gettin' all that beef from us ACM lovers isnt easy. Hell, this looks like its the real deal at the moment...and ACM is a graveyard at the moment. Specially now that GBX is too busy with their dustball-game DLC garbage. I hope they'll include some fury 161 maps in the mp. that would be sweeeeeet.  :)

Hemi you don't love A:CM anymore? :P Just a bit longer before AvP is out and A:CM can truly be unleashed upon us all.

NEVER!!! ACM 4 Life bro!!! Just saying that this game would prob keep us occupied till ACM drops.  :)
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: affinity on Oct 27, 2009, 08:29:19 AM
good article

http://www.gamesradar.com/xbox360/aliens-vs-predator/preview/avp-alien-vs-predator-vs-marine-whos-the-best-in-multiplayer/a-20091026161720590059/g-2009052110215111019

its 3 pages
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Brother on Oct 27, 2009, 09:22:54 AM
1UP
QuoteAnd currently the game lets Predators and Aliens sneak up on their opponents from behind for one-hit Stealth Kills, which then starts a needlessly long animation that actually leaves you completely vulnerable. In my hectic mulitplayer matches, that almost always meant a chain of killing one enemy, only to be killed by another player as soon as I started my attack.
Well yeah, long animations in MP

Teamxbox
QuoteThis latest AvP reminds me more of the 2001 PC title, Aliens versus Predator 2 that was developed by Monolith, but was a sequel to another AvP game...

AvP2

QuoteHe's like Lionel Richie with acid blood

...

QuoteBoth of these modes seem to prove the point that a single marine versus a single Alien or Predator is a fundamentally unfair match.
Balance

QuoteI can't imagine that the team has placeholder graphics in place at this point in development, but I really kind of hope that they do.
The graphics were the one thing we were sure its going to rock.
Title: Re: AvP Multiplayer Preview (German)
Post by: cnpf on Oct 27, 2009, 09:30:28 AM
Quote from: AMC_Duke on Oct 26, 2009, 02:20:58 PM
the German Magazin Gamestar wrote a Multiplayer review its pretty nice

here is a translation with babbel fish

http://babelfish.yahoo.com/translate_url?doit=done&tt=url&intl=1&fr=bf-home&trurl=http%3A%2F%2Fwww.gamestar.de%2Fpreviews%2Faction%2F2310051%2Faliens_vs_predator.html&lp=de_en&btnTrUrl=Translate

and here in German

http://www.gamestar.de/previews/action/2310051/aliens_vs_predator.html

sounds good

Here are the Keypoints Gameplay wise:

Marine:
- Marines are running mutch slower then Aliens and Predators
- They are Week in Close Combat have no finishing moves
- They use flashlights what make them even more Visable to aliens and Predators
- They are Ranged Combat masters and can kill aliens easly in the distanz but are dead in Close combat :-)

- Pistol and Pulse rifle are standart Weapons more weapons you can find in the maps.

Alien:
- They are Bad Ass fast in Sprint Mode they are so fast that you realy need to Know the Maps good
- Once you are on your enemy you just need very less hits with claw or tail to ripp off your enemys even Preds.
- ALiens Cant take mutch hit points what makes them week to ranged weapons they are close combat Kings.
- They can see through walls and they see clocked Preds

Predator:
-invisibilty breaks after you shoot
- plasma caster is homing and takes 3 secounds to target
- He can use the disc and he can controll the Disc while it flys
- If you run out of energy you need to find a energy regenerator in the Map and restor energy takes up to 5 secs
- jumping is like we saw it in the pred gameplay vid with targeting to jump
- Predator is a heavy Class can Kill instant but has down times with energy refill and Disc Recall


MISC:
- Aliens and Predator are fun to Play but are Hard to master this game is not for some nubs to enjoy.


MAPS:

- Rebellion Confirmet that they will have A Tempel Map from AvP 1 movie and it will change after some minutes like in the Movie ! That sounds awsome !

He can use the disc and he can controll the Disc while it flys---This is a bad idea.
According to the Predator2,The Disc is a smart weapon, it can auto tracking  target without the mask.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: affinity on Oct 27, 2009, 09:40:20 AM
the TEMPLE pyramid FROM AVP1 MOVIE?!!??!!?!?!!?

So that's what they meant. 

It will likely be a map that will change every couple of minutes/seconds in sections!
That is gonna be intense!!!!!!!!!

We still need a pure jungle map,  and a map that takes place inside a Sulaco-sized spaceship in outerspace.

Maybe even something like the Nostromo or the Auriga. Multiple floors.  Elevators, Ladders. corridors, vents, and various spots that can break open and send people into outerspace! 

Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Xhan on Oct 27, 2009, 09:56:03 AM
Interesting how everyone played the same build and ended up with completely different prose.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Brother on Oct 27, 2009, 10:10:07 AM
I knoooooow

Oh nooooo ;)
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: xenomorph110 on Oct 27, 2009, 11:22:57 AM
hey what do you do in evac mode from the last games?
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: MadassAlex on Oct 27, 2009, 11:29:34 AM
I'm not sure how they can balance Aliens vs. Marines better.

Aliens already seem to go down nice and easy to pulse rifle fire. It's up to the Marine to think about Alien hiding locations and to flush the f**kers out. If you're just waltzing around shadowed areas, not watching your back (at the very least to get a motion tracker reading) then you pretty much deserve to get cored by an Alien.

Conversely, Predators appear to be dominating. I don't see what's wrong with giving Predators an amount of health that isn't completely overwhelming. They shouldn't be that much tougher than human beings when it comes to taking bullet damage (or Alien limb thrashings, as the case may be). In addition, the effectiveness of the cloak needs to be a bit nerfed so there's a few more general clues that a Predator is prowling.

Rebellion say that a good old blast with the pulse rifle can bring down Predators without too many issues. I'll take their word on that. The difference between Alien stealth and Predator stealth, however, is that an Alien is forced to present itself at times while a Predator can prance around undetected at leisure with its new, non-energy-consumptive cloak.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Brother on Oct 27, 2009, 11:33:55 AM
One of the species needs to evacuate, get from the spawn point to the evac point.

Its best if the evacuation is humans against aliens, no need for preds  here.

You get 2 respawns, 2 lives. Goes both for humans and aliens.

It can be regular evac - the evac countdown starts with only 1 marine on the evac point;
Or hardcore evac - all the marines have to be on the evac point;

You have to stay on the evac spot for 10 seconds to complete the evacuation.

There are still some evac servers running in AvP2, you can check it out.

Maps to try: Auriga, Industry, Toxic Feud, Stranded, Jungle, Nebel, Castaway and many more.

It is the closest thing you get to cooperative gameplay in AvP2 and its hella fun.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: xenomorph110 on Oct 27, 2009, 11:39:50 AM
thanks you see I haven't played on the last 2 games because my computer just can't run it.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Brother on Oct 27, 2009, 11:44:38 AM
If you are planning on playing AvP3 then your PC can run the previous games fo' sure. Unless your pc is too good.

If you need help with AvP2 let me know.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: xenomorph110 on Oct 27, 2009, 01:24:10 PM
I guess I'll have to settle with my Xbox which is absolutely fine but I've heard that AVP3 will have better graphics on PC due to some direct X 11 or something that enhances the graphics now I really hope they do something to console versions cus they should know that some ppl just don't have very powerful PCs at all.But brother thanks for offering to help m8 but for me to play the PC version i'll have to get a new PC.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Steve C on Oct 27, 2009, 01:31:05 PM
I'm building a new PC for this...it's going to be pricey.  Especially if I get a card that supports dx11. :-\
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: xenomorph110 on Oct 27, 2009, 01:34:39 PM
your building a pc?
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: G8RSG1 on Oct 27, 2009, 01:41:38 PM
Haha, I'm sticking with my 360 :P I'll never be able to afford a gaming rig fast enough to play this.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: xenomorph110 on Oct 27, 2009, 02:17:43 PM
me to I'm sticking with my xbox a few of my friends are getting it we could make clan you can join if you want G8RSG1.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Elude on Oct 27, 2009, 02:45:05 PM
Well I'm pretty much set, I've had a PC that could run this 3 years ago.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Yutani on Oct 27, 2009, 03:05:58 PM
Quote from: MadassAlex on Oct 27, 2009, 11:29:34 AM
I'm not sure how they can balance Aliens vs. Marines better.

Aliens already seem to go down nice and easy to pulse rifle fire. It's up to the Marine to think about Alien hiding locations and to flush the f**kers out. If you're just waltzing around shadowed areas, not watching your back (at the very least to get a motion tracker reading) then you pretty much deserve to get cored by an Alien.

Conversely, Predators appear to be dominating. I don't see what's wrong with giving Predators an amount of health that isn't completely overwhelming. They shouldn't be that much tougher than human beings when it comes to taking bullet damage (or Alien limb thrashings, as the case may be). In addition, the effectiveness of the cloak needs to be a bit nerfed so there's a few more general clues that a Predator is prowling.

Rebellion say that a good old blast with the pulse rifle can bring down Predators without too many issues. I'll take their word on that. The difference between Alien stealth and Predator stealth, however, is that an Alien is forced to present itself at times while a Predator can prance around undetected at leisure with its new, non-energy-consumptive cloak.

Pred cant hide from aliens. In fact, Aliens and Preds seems to be well balanced, with the humans a little (or much)unpowered. But thats fair. If a play as a a marine, i want to feel the fear...
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Spoon on Oct 27, 2009, 03:13:34 PM
After all humans need to work in groups . I dont think a human has a chance 1 on 1 against a alien or predator.  I dont care what arsenal he has.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Sinister on Oct 27, 2009, 03:17:56 PM
Playing as the marine will always be the scariest because the other 2 species can get the drop on you, without you being able to get the drop on them. At one moment you may be walking through a coridoor and the next you could find yourself suddenly dead....with absolutely no warning. In a sense, it's almost partially like you being injured in Team Fortress 2 in your own base going back to your re-supply and all of a sudden a Spy decloaked behind you and backstabbed you....and you never saw it coming. Infact, playing as a Spy in TF2 using the Cloak & Dagger is probably, at the moment, the closest feeling to playing as the Pred in MP.

In terms of the chance of survivability of a single marine, to be honest, the chances would be incredibly low against even a single Alien or Predator, largely due to the fact, again, that they can always see you and stalk you, plan their attacks, while as the marine, you need to react as quickly as possible to an ambush attack.

Even if you take L4D as an example - if you have a single survivor left trying to make it to the safe house with a single Hunter in pursuit, if the Hunter is a decent enough player, the odds would be stacked in the Hunter's favour.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Yutani on Oct 27, 2009, 03:22:59 PM
Quote from: Spoon on Oct 27, 2009, 03:13:34 PM
After all humans need to work in groups . I dont think a human has a chance 1 on 1 against a alien or predator.  I dont care what arsenal he has.

Exactly, ----->The thing is, while this all makes him sound like AvP's Mr. Neverplayed, his limitations actually give him a very important bonus. Whereas Aliens and Predators are more than capable of cleaning up on their own, survival as a Marine very much promotes tight co-operative play. And that's a very good thing.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Sinister on Oct 27, 2009, 03:26:36 PM
Yes, playing as the marine is all about playing in a team, if you are alone, against any half decent Alien or Predator player, your chances of survival are incredibly low. Which is why I like the idea of the Infestation and Predator Hunt modes, it plays well to the playing style of the species involved. I'm also glad Rebellion didn't just create modes that involve all 3 species, but also created ones that only make use of 2, ie, Predator vs Marines or Marines vs Aliens, etc.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: skull-splitter on Oct 27, 2009, 04:04:33 PM
Quote from: Steve C on Oct 27, 2009, 01:31:05 PM
I'm building a new PC for this...it's going to be pricey.  Especially if I get a card that supports dx11. :-\

A rig around $800-1000 will do. And serve you for the next two years.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: kvon17 on Oct 27, 2009, 04:51:10 PM
I hope they put bots in multiplayer, and not just for Survival mode.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: tigerija on Oct 27, 2009, 05:43:45 PM
So marines will pick up some items from floor called steam-pack or something ? This sounds like unreal tournament flick, where they pickup those capsules for HP, at least in UT those things are logically explained.

Also marine will be able to jump whenever you want ? Wasnt that used only like 10 years ago when they did not know other way to fix that ? I mean imagine marine in alien movie jumping and shooting. I would turn off my TV. I really hope they will remove BUNNY JUMPING from the game, for marine, that will looks funny...

I mean those are only 2 things a REALLY HATE for now. Since it makes this game brainless and puts it to level of old games like quake 1 and 2.

But I like the rest :) . Dont flame pls xD, comment only if you want. :D
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: VEF214 on Oct 27, 2009, 06:28:05 PM
Regarding the marine being underpowered, he's supposed to be that way when he's ALONE. If a guy who's playing as a marine starts whining that he's getting killed way too much when he runs off and solos it, I would slap him. Going solo as a marine is playing to the strengths of the other two species, your playing their game.

In combat, you want to play your game on your own terms when you can. Instead of running into a dark corridor and only facing forward expecting an alien to jump out and stand there while you shoot it to pieces, you could have one player with a shotgun face forward and have one or two others cover the rest of the angles with rifles.

Switch sides in this situation. You are an alien and see a lone marine running down the corridor. You drop off the ceiling behind him, run him through, then go back up into your spot. He's done and dusted. Replay this but instead add two more marines, one with a shotgun checking 12 and the others checking walls, ceilings, vents, and so on and so forth. Your on the ceiling, one of the guys with a rifle looks up, sees you, tags you and your down. Your blood could kill someone on the way down but it's doubtful.

I don't see how people can whine about being underpowered when they have all the means possible to dominate the map. Players are given the means to be good, not the skill. As a marine, you have to evaluate every situation and think like your the enemy. Most marines I assume in this game will just run and gun for a good duration when it's released, but what can you do. They'll die.

But the ones that sit back and say to themselves, "Hey, this predator up in the trees keeps on sniping me. Why don't I stay away from open areas where he can line up good shots?" Those are the guys that will be successful. Now the predator is sitting up there for ages waiting for a marine target. He will probably get impatient and go down for some melee kills. Motion tracker spots him, shotgun him down when he gets close. Now I know predators will probably be hard to take down as marines, but it can be done.

So sum up all of this rambling, keep your wits about you, play your own game on your own terms at every opportunity, know your enemy, know the map, know what tools you have and probably what the enemy has / will use, and keep your aim steady. To all the marine players out there, we can get through this!
_____

On to other things, I'm really looking forward to Infestation the most besides classic deathmatch. I loved Infection in Halo 3 and I have 100% confidence that this game mode for AVP will be a total blast to play. If Rebellion can nail down the multiplayer maps, you can be sure that I'll be logging some serious hours onto this game. The look and feel of what we've seen so far from Aliens: Colonial Marines would be nice as a map. Also, I would love a map set in space!

Survivor will be great, no worries about that.

Hunt, I'm not really confident about. It's good in theory, but is it like Juggernaut in Halo 3? If it is, then it will be a terrible gametype in my opinion. I'll have to approach this gametype cautiously. I hope I am pleasantly surprised though.

Deathmatch, this is where the game will really shine. This (http://www.1up.com/media/03/7/6/5/lg/852.jpg) screenshot got me so pumped for deathmatch. If a picture speaks a thousand words, this screenshot speaks ten thousand. Put yourself into the boots of the marine we see through and then press the play button. Can you even begin to imagine what could happen in this scene? Epic. The action would be fast, visceral, gory, and thrilling. That sounds like the kind of game I want to play.
_____

I can't wait until we see actual matches from start to finish of all three species. Throw in some commentary from someone who knows what they're talking about and that would be a tantalizing and taunting treat. The anticipation is killing me right now. February is just so far away.

I'm waiting to see:

1.) The maps
2.) Game physics
3.) Customization
4.) Weapons
5.) Health system usage and feel
6.) General feel of the game
7.) Perspective of the alien
8.) How many times marines are the victims of predators / aliens
9.) Alien and a predator going at it
10.) The other 3 game modes

It's going to be so satisfying shotgunning a predator in the chest at point blank when he still has his cloak enabled. Go marines!
_____

Long post short: I love AVP. Things should balance out. I can't wait for the final product!

;D
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Celtic_Hunter on Oct 27, 2009, 06:51:36 PM
Ilk stick too pred hunt haha.In the trailer in that video i saw that predators are able too see other preds in human vision mode which i like it.It will make pred gameplay easier when all 3 species fight cause i can switch fast too the correct vision mode.Not like in avp2 where till i get too switch too alien vision il most likely be stuned and 25% too survive.I like they removed that overpowered stun off aliens.Also i like how that pred lifted the alien just saying see u little hunter thats how u kill an alien xD.I saw the combi at 3:17 and 3:18 cool.Disc is ok.Cant wait too get the demo and at least more gameplays and a new pred one
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: Brother on Oct 27, 2009, 07:43:18 PM
The Deathmatch mode will be the most played, as always, and you cant expect marines to rely on numbers right there. Maybe in the other modes like co-op camping and infestation. So if you gonna slap someone - slap someone at Rebellion.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: dread7154 on Oct 27, 2009, 08:05:51 PM
Meh, I'm a little skeptical about the recharge points that the pred needs to find, why not retain the charge emitter from avp2??? Sure, I'm all about the melee combat for preds but it sounds like preds these days are too reliant on ranged weaponry instead of being experts on all forms of combat, the first avp movie made a prime example of that, seeing as the alpha pred/celtic pred/ heavy pred managed to get pinned by a drone and fail miserably in fighting back. I'm also disappointed in the lack of classes available to each race; the heavy pred was awesome from avp2 despite the fact that he was the slowest thing in the game and had the same damage output as a light pred, defense only made a difference against weapons like pulse rifles and shotties as well as claws and pounce, but against sniper rifles most of the time youd get killed in one shot unless you got lucky, and the queens tail was utterly ridiculous for heavy preds...
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: VEF214 on Oct 27, 2009, 09:15:02 PM
For multiplayer, I'm guessing for the marines you have about 18 player avatar choices to choose from.

Female / White / Helmet
Female / White / Helmet 2
Female / White / No Helmet
Female / White / No Helmet 2

Male / White / Helmet
Male / White / Helmet 2
Male / White / Helmet 3
Male / White / No Helmet
Male / White / No Helmet 2
Male / White / No Helmet 3
Male / White / No Helmet 4
Male / White / No Helmet 5

Male / Colored / Helmet
Male / Colored / Helmet 2
Male / Colored / No Helmet
Male / Colored / No Helmet 2
Male / Colored / No Helmet 3
Male / Colored / No Helmet 4

Sorry if "colored" was a bit too bold, but some of the marines looked of African descent / hispanic / etc.

Thoughts?
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: newbeing on Oct 27, 2009, 09:38:19 PM
While a few of the articles mention the marines are underpowered we have to remember that they weren't given the entire Marine arsenal during their preview.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: ikarop on Oct 27, 2009, 09:43:19 PM
Added the first cam footage (1:35 min).
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: VEF214 on Oct 27, 2009, 09:45:20 PM
Quote from: ikarop on Oct 27, 2009, 09:43:19 PM
Added the first cam footage (1:35 min).

Sweet!
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Drone23 on Oct 27, 2009, 09:50:34 PM
 Wow... check out the preds mask when he lifts the alien up for a trophy kill at 0:32

Pretty intense looking.

"Edit" Strange I just rewatched the video pausing it frame by frame on the Predator and right as he swings at the alien his Mask comes off, Did the alien knock it off? did it glitch out?
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: xenomorph110 on Oct 27, 2009, 09:53:35 PM
which bit is that?
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: VEF214 on Oct 27, 2009, 09:55:13 PM
The first time the alien turned upside down at 0:18, I was like "Woooooah."  ;D

The insta-kill move from behind looks like it could be extremely cheap.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: affinity on Oct 27, 2009, 09:58:33 PM
There definitely needs to be a TDM mode that allows 3 teams to go at it (each ream representing a species).

just modes based on two teams is gonna get boring.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Yutani on Oct 27, 2009, 10:12:02 PM
Quote from: ikarop on Oct 27, 2009, 09:43:19 PM
Added the first cam footage (1:35 min).

One alien killed a pred an the player-alien in 3 seconds lol
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: affinity on Oct 27, 2009, 10:13:34 PM
this one you're talking about?



that Pred has a totally new mask.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: randy4321 on Oct 27, 2009, 10:23:42 PM
Quote from: xenomorph110 on Oct 27, 2009, 02:17:43 PM
me to I'm sticking with my xbox a few of my friends are getting it we could make clan you can join if you want G8RSG1.
yeahh me to
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Private W Hudson on Oct 27, 2009, 10:31:27 PM
Quote from: affinity on Oct 27, 2009, 10:13:34 PM
this one you're talking about?

https://www.youtube.com/watch?v=OfS_saJ4Fbo

that Pred has a totally new mask.

woah awful player n00b
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: XxecutionerxX on Oct 27, 2009, 10:48:22 PM
The player sucks. He didn't kill anyone.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: affinity on Oct 27, 2009, 10:48:58 PM
Quote from: XxecutionerxX on Oct 27, 2009, 10:48:22 PM
The player sucks. He didn't kill anyone.

they were cool enough to show the alien movement, and a new Predator mask in their face.    ;D

Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: XxecutionerxX on Oct 27, 2009, 10:52:50 PM
I want to see alien headbiting pred or marine footage. Sorry for being desperate.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Weasel on Oct 27, 2009, 11:11:41 PM
Woot, predator spear and disc confirmed. And you can actually attack with the spear point facing outward. The trailer they showed looks f**king intense, can't wait for a HQ version.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: ikarop on Oct 27, 2009, 11:25:38 PM
Quote from: Weasel on Oct 27, 2009, 11:11:41 PM
Woot, predator spear and disc confirmed. And you can actually attack with the spear point facing outward. The trailer they showed looks f**king intense, can't wait for a HQ version.

Don't expect it to be released.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Weasel on Oct 27, 2009, 11:26:45 PM
Obviously the video they showed isn't something they've officially released so of course we're going to have to wait for more video coverage.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Sylizar on Oct 27, 2009, 11:35:25 PM
I like the new Pred mask.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Okata on Oct 27, 2009, 11:58:07 PM
Quote from: XxecutionerxX on Oct 27, 2009, 10:48:22 PM
The player sucks. He didn't kill anyone.

There were two predators. He killed the first, and the second trophy killed him.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: MadassAlex on Oct 28, 2009, 12:03:07 AM
Then he was killed by other Aliens.

Twice.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: ikarop on Oct 28, 2009, 12:06:02 AM
Another preview added, this time from GamePro.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Private W Hudson on Oct 28, 2009, 12:13:29 AM
Quote from: ikarop on Oct 28, 2009, 12:06:02 AM
Another preview added, this time from GamePro.

hmm.. sounds like the aliens overpowerd if you get behide someone you stealth kill instantly which is lame but them saying the marine is weak just breaks my heart which is true in a way but i doubt the guy playing marines was any good i mean come on his got all that equipment long range and motion tracker how could you die -.-
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: kvon17 on Oct 28, 2009, 12:16:02 AM
also may not have had time to get to the equipment. He starts with a pulse rifle and pistol. The predators started with all their weapons.

The predators also have insta kill stealth kills.

Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: shatrack on Oct 28, 2009, 12:18:07 AM
Dammit youtubes Down!!! >:( >:( :(
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: MadassAlex on Oct 28, 2009, 12:21:05 AM
Insofar as Marines and Aliens are concerned, the Marine shouldn't just be waltzing around, but actively checking areas that are good hiding places.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: postman on Oct 28, 2009, 12:27:15 AM
The auto-jumping shown in a Predator preview I saw sounds and looks like a awful idea. I mean aiming to a certain place then jumping takes the skills out of the game..
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Dzuksi on Oct 28, 2009, 12:34:38 AM
Love Predator new mask!
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: happypred on Oct 28, 2009, 12:48:09 AM
Quote from: Redlightning on Oct 27, 2009, 12:19:48 AM
You mean the Marines right?  They're going to be like a standard shooter compared to the other two species.

no, from what i read, the test players said it was really easy to get a lot of quick kills with the alien when everyone in the game was essentially a nub

the marine seemed a lot weaker compared to the other species, so the marine was hard to play in that sense

and all the predator tech was a bit "overwhelming" to handle
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Inferno on Oct 28, 2009, 12:54:51 AM
Quote from: Drone23 on Oct 27, 2009, 09:50:34 PM
Wow... check out the preds mask when he lifts the alien up for a trophy kill at 0:32

Pretty intense looking.

"Edit" Strange I just rewatched the video pausing it frame by frame on the Predator and right as he swings at the alien his Mask comes off, Did the alien knock it off? did it glitch out?

yeah, it glitched out.
Quote from: Weasel on Oct 27, 2009, 11:11:41 PM
Woot, predator spear and disc confirmed. And you can actually attack with the spear point facing outward. The trailer they showed looks f**king intense, can't wait for a HQ version.

where did you see combistick confirmation?
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Weasel on Oct 28, 2009, 01:04:57 AM
If you watch that video they showed in the 360gamer video there is a point near the end where you see a disc being thrown and where you see a downed alien being killed by a spear. The disc looked a bit different, it was thrown to fast to see but it looked like the edges were pointy and sharp.

EDIT: Here's the disc & spear. Guess the edges that I saw were just the wristblades.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi6.photobucket.com%2Falbums%2Fy209%2FRainbow_Germ%2FAVP3DISC.jpg&hash=94a6493f9445b0847083082d165ffad898e8e6f2)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi6.photobucket.com%2Falbums%2Fy209%2FRainbow_Germ%2FAVP3spear.jpg&hash=942bdf7aef27ee2e7edafac8f15874033eb6451d)
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Puks on Oct 28, 2009, 01:06:23 AM
Hope it's not a shuriken.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: newbeing on Oct 28, 2009, 01:12:38 AM
looks like you can't film at the expo. Looks like we won't see much recorded footage.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: shatrack on Oct 28, 2009, 01:19:53 AM
Quote from: Sylizar on Oct 27, 2009, 11:35:25 PM
I like the new Predator mask.

No offense, but that mask looks really ugly, So I won't be using it.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Inferno on Oct 28, 2009, 01:20:27 AM
Quote from: Weasel on Oct 28, 2009, 01:04:57 AM
If you watch that video they showed in the 360gamer video there is a point near the end where you see a disc being thrown and where you see a downed alien being killed by a spear. The disc looked a bit different, it was thrown to fast to see but it looked like the edges were pointy and sharp.

EDIT: Here's the disc & spear. Guess the edges that I saw were just the wristblades.

http://i6.photobucket.com/albums/y209/Rainbow_Germ/AVP3DISC.jpg
http://i6.photobucket.com/albums/y209/Rainbow_Germ/AVP3spear.jpg


wow dude thanks.

That disc concept is the pred 2 concept. However i wouldnt be surprised if there is an option for disc or shuriken. I'm thinking that acheivements you pull off in SP and MP go towards unlocking skins and such for MP....just a hunch.

and f**k YES!!! the COMBI STICK!!! my favorite weapon in avp2. Hopefully it'll provide extreme usefulness.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Inferno on Oct 28, 2009, 01:21:33 AM
Quote from: shatrack on Oct 28, 2009, 01:19:53 AM
Quote from: Sylizar on Oct 27, 2009, 11:35:25 PM
I like the new Predator mask.

No offense, but that mask looks really ugly, So I won't be using it.

agreed, if i use a mask it would look like the one used by wolf in avp: r. or better yet, the mask that was used for concrete jungle, that entire concrete jungle skin is extremely badass. Celtic mask FTW!!!

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fxboxmedia.ign.com%2Fxbox%2Fimage%2Farticle%2F538%2F538968%2Fthe-predators-arsenal-20040813062933468.jpg&hash=5acefa9b3dc5fb93abb5296af3a1744c74546169)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.msxbox-world.com%2Fassets%2Fxbox%2Fscreenshots%2F%2FPredator_Concrete_Jungle%2F13.jpg&hash=7efced26ed8128a88131719e1e37fa487a1651b4)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fxboxmedia.ign.com%2Fxbox%2Fimage%2Farticle%2F538%2F538968%2Fthe-predators-arsenal-20040813062935358.jpg&hash=46bbff14734a0e8df5e9cd8a953ac3f76c4a70ee)

IMO the celtic predator mask, is THE  best mask design. Gill's mask in AVP1 is THE worst mask design.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: newbeing on Oct 28, 2009, 01:28:57 AM
Quote from: Weasel on Oct 28, 2009, 01:04:57 AM
If you watch that video they showed in the 360gamer video there is a point near the end where you see a disc being thrown and where you see a downed alien being killed by a spear. The disc looked a bit different, it was thrown to fast to see but it looked like the edges were pointy and sharp.

EDIT: Here's the disc & spear. Guess the edges that I saw were just the wristblades.

http://i6.photobucket.com/albums/y209/Rainbow_Germ/AVP3DISC.jpg
http://i6.photobucket.com/albums/y209/Rainbow_Germ/AVP3spear.jpg

Wow those predator hands look A LOT better than what we've seen before. less stubby fingers.

I don't know. The more previews I read the more it sounds like there are some pretty iffy issues going on with the game. Framerate issues, art that looks like placeholder, poor balancing.  I hope Rebellion can hammer these issues out by February.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: shatrack on Oct 28, 2009, 01:48:43 AM
Quote from: newbeing on Oct 28, 2009, 01:28:57 AM
Quote from: Weasel on Oct 28, 2009, 01:04:57 AM
If you watch that video they showed in the 360gamer video there is a point near the end where you see a disc being thrown and where you see a downed alien being killed by a spear. The disc looked a bit different, it was thrown to fast to see but it looked like the edges were pointy and sharp.

EDIT: Here's the disc & spear. Guess the edges that I saw were just the wristblades.

http://i6.photobucket.com/albums/y209/Rainbow_Germ/AVP3DISC.jpg
http://i6.photobucket.com/albums/y209/Rainbow_Germ/AVP3spear.jpg

Wow those predator hands look A LOT better than what we've seen before. less stubby fingers.

I think it might be because of a different skin that he/she is using?
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: kvon17 on Oct 28, 2009, 01:49:22 AM
Quote from: Inferno on Oct 28, 2009, 12:54:51 AM
Quote from: Drone23 on Oct 27, 2009, 09:50:34 PM
Wow... check out the preds mask when he lifts the alien up for a trophy kill at 0:32

Pretty intense looking.

"Edit" Strange I just rewatched the video pausing it frame by frame on the Predator and right as he swings at the alien his Mask comes off, Did the alien knock it off? did it glitch out?

yeah, it glitched out.
Quote from: Weasel on Oct 27, 2009, 11:11:41 PM
Woot, predator spear and disc confirmed. And you can actually attack with the spear point facing outward. The trailer they showed looks f**king intense, can't wait for a HQ version.

where did you see combistick confirmation?


I think it's possible that the acid damage knocked it off.

Edit: Yeah... I think it was knocked off. The pred recoils.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: newbeing on Oct 28, 2009, 01:56:11 AM
Quote from: shatrack on Oct 28, 2009, 01:48:43 AM
Quote from: newbeing on Oct 28, 2009, 01:28:57 AM
Quote from: Weasel on Oct 28, 2009, 01:04:57 AM
If you watch that video they showed in the 360gamer video there is a point near the end where you see a disc being thrown and where you see a downed alien being killed by a spear. The disc looked a bit different, it was thrown to fast to see but it looked like the edges were pointy and sharp.

EDIT: Here's the disc & spear. Guess the edges that I saw were just the wristblades.

http://i6.photobucket.com/albums/y209/Rainbow_Germ/AVP3DISC.jpg
http://i6.photobucket.com/albums/y209/Rainbow_Germ/AVP3spear.jpg

Wow those predator hands look A LOT better than what we've seen before. less stubby fingers.

I think it might be because of a different skin that he/she is using?

If it is that should be the default.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: randy4321 on Oct 28, 2009, 02:17:05 AM
Quote from: Weasel on Oct 27, 2009, 11:11:41 PM
Woot, predator spear and disc confirmed. And you can actually attack with the spear point facing outward. The trailer they showed looks f**king intense, can't wait for a HQ version.
Its the lovely avp spear ^_^ but the disc looks like a mix of shuriken and p2 disc
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: ikarop on Oct 28, 2009, 02:21:26 AM
Gamespy's preview added.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: randy4321 on Oct 28, 2009, 02:23:31 AM
Quote from: newbeing on Oct 28, 2009, 01:28:57 AM
Quote from: Weasel on Oct 28, 2009, 01:04:57 AM
If you watch that video they showed in the 360gamer video there is a point near the end where you see a disc being thrown and where you see a downed alien being killed by a spear. The disc looked a bit different, it was thrown to fast to see but it looked like the edges were pointy and sharp.

EDIT: Here's the disc & spear. Guess the edges that I saw were just the wristblades.

http://i6.photobucket.com/albums/y209/Rainbow_Germ/AVP3DISC.jpg
http://i6.photobucket.com/albums/y209/Rainbow_Germ/AVP3spear.jpg

Wow those predator hands look A LOT better than what we've seen before. less stubby fingers.

I don't know. The more previews I read the more it sounds like there are some pretty iffy issues going on with the game. Framerate issues, art that looks like placeholder, poor balancing.  I hope Rebellion can hammer these issues out by February.
Im afraid this might be slow-paced due to the balancing. there wasnt much action going on in the video  :-\ :-\
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: kvon17 on Oct 28, 2009, 02:25:46 AM
Quote from: randy4321 on Oct 28, 2009, 02:17:05 AM
Quote from: Weasel on Oct 27, 2009, 11:11:41 PM
Woot, predator spear and disc confirmed. And you can actually attack with the spear point facing outward. The trailer they showed looks f**king intense, can't wait for a HQ version.
Its the lovely avp spear ^_^ but the disc looks like a mix of shuriken and p2 disc

Nope. as made clear by the stills, the "teeth" we thought were on the disc are actually the predators wrist blades in the background.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: ikarop on Oct 28, 2009, 02:27:47 AM
Another very short video added.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: randy4321 on Oct 28, 2009, 02:29:42 AM
Quote from: kvon17 on Oct 28, 2009, 02:25:46 AM
Quote from: randy4321 on Oct 28, 2009, 02:17:05 AM
Quote from: Weasel on Oct 27, 2009, 11:11:41 PM
Woot, predator spear and disc confirmed. And you can actually attack with the spear point facing outward. The trailer they showed looks f**king intense, can't wait for a HQ version.
Its the lovely avp spear ^_^ but the disc looks like a mix of shuriken and p2 disc

Nope. as made clear by the stills, the "teeth" we thought were on the disc are actually the predators wrist blades in the background.
noo those are teeth on the disc look u can see em.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: kvon17 on Oct 28, 2009, 02:34:27 AM
not nearly as long as the shuriken's. It is still VERY P2.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: affinity on Oct 28, 2009, 02:36:31 AM
Quote from: randy4321 on Oct 28, 2009, 02:23:31 AM
Quote from: newbeing on Oct 28, 2009, 01:28:57 AM
Quote from: Weasel on Oct 28, 2009, 01:04:57 AM

Im afraid this might be slow-paced due to the balancing. there wasnt much action going on in the video  :-\ :-\

there was only 3-4 players in that video!    We have yet to see 18 players in action!    

Besides slow paced is good because in the movies, the action was intense but slow paced in how it flows.    This isn't Left 4 Dead lol.    

https://www.youtube.com/watch?v=nrqSCn0sBPw



Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: kvon17 on Oct 28, 2009, 02:37:59 AM
I was really excited to see the marine's death by alien in first person view... Lame. Thanks for the vid anyway.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Eidotemit on Oct 28, 2009, 02:41:13 AM
From GameSpy:

QuoteOr Alien spittle can melt the flesh from your bones. (in the game)

.. Acid spit? Or is he just confused by the blood?
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: kvon17 on Oct 28, 2009, 02:42:46 AM
blood i'm sure.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Eidotemit on Oct 28, 2009, 02:47:05 AM
Thats what I'm thinking too. Strange choice of words though.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Weasel on Oct 28, 2009, 02:50:06 AM
Probably just trying to be clever with linguistics. At any rate I wish the video didn't have that insane blob in the middle of the screen in the entire time.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Private W Hudson on Oct 28, 2009, 02:51:06 AM
I'm starting to get tierd of this cam footage cant we get some bloody HD videos or somthing lol ;P nice 37sec cam video on marine even tho we didnt see nothing xD
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: shatrack on Oct 28, 2009, 02:51:42 AM
Quote from: Eidotemit on Oct 28, 2009, 02:41:13 AM
From GameSpy:

QuoteOr Alien spittle can melt the flesh from your bones. (in the game)

.. Acid spit? Or is he just confused by the blood?

google searched Spittle and this is what I got
Spitting or expectoration is the act of forcibly ejecting saliva or other substances from the mouth
and Spit
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: kvon17 on Oct 28, 2009, 02:53:23 AM
you had to look up "spittle"? really?

He was just being playful with his wording. It's been said several times that the aliens don't have any long ranged attacks, they use claws, jaws, and tail. It's acid blood.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: happypred on Oct 28, 2009, 02:55:37 AM
Quote from: Inferno on Oct 28, 2009, 01:21:33 AM(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fxboxmedia.ign.com%2Fxbox%2Fimage%2Farticle%2F538%2F538968%2Fthe-predators-arsenal-20040813062933468.jpg&hash=5acefa9b3dc5fb93abb5296af3a1744c74546169)

wish that picture were bigger...I think against an alien the predator should use a spear weapon like the second one from the left, something with a long slashing edge
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Weasel on Oct 28, 2009, 02:56:51 AM
I wonder if you'll be able to throw your spear? From the short video it certainly looks like you can use it as an effective melee weapon. Can't wait to see the spear executions.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Inferno on Oct 28, 2009, 03:20:43 AM
Quote from: happypred on Oct 28, 2009, 02:55:37 AM
Quote from: Inferno on Oct 28, 2009, 01:21:33 AM(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fxboxmedia.ign.com%2Fxbox%2Fimage%2Farticle%2F538%2F538968%2Fthe-predators-arsenal-20040813062933468.jpg&hash=5acefa9b3dc5fb93abb5296af3a1744c74546169)

wish that picture were bigger...I think against an alien the predator should use a spear weapon like the second one from the left, something with a long slashing edge

I beat that game on hardcore, that weapon you speak of is known as the Glaive, the combistick is the weapon on the left and right of that (they are combistick upgrades, the final upgrade is the first one on the left, the skull one is second, and the pred on the far right is holding the 1st combi you get). The combi is used for wide sweeping blows, more of a blunt weapon, THAT is the best weapon for aliens, you knock them on their ass without acid blood. No wristblades, Combistick, smartdisc (or EMP/sound mines), is the best combo in that game, for aliens. The Glaive is for slicing and dicing, works on everyone else wonderfully, except for the aliens, you get a acid blood bath. The most powerful weapon is the maul, thats the weapon in the pred's left hand where he's holding the shuriken in his right. The thing's a beast.

Quote from: Weasel on Oct 28, 2009, 02:56:51 AM
I wonder if you'll be able to throw your spear? From the short video it certainly looks like you can use it as an effective melee weapon. Can't wait to see the spear executions.

I highly doubt we could throw the spear, if we can, I might just jizz in my pants. However, there has been NO talk of the netgun....what's going on with that?

Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: affinity on Oct 28, 2009, 04:11:13 AM
I guess to them the netgun would be unbalanced.   ;D


Seriously,  if only FPS developers these days had the courage to make a realistic AVP survival game simulator instead of a balanced arcadey game.  :p

Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: MadassAlex on Oct 28, 2009, 04:13:52 AM
> Realistic
> AvP

:D
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: happypred on Oct 28, 2009, 05:02:30 AM
Quote from: Inferno on Oct 28, 2009, 03:20:43 AMI beat that game on hardcore, that weapon you speak of is known as the Glaive, the combistick is the weapon on the left and right of that (they are combistick upgrades, the final upgrade is the first one on the left, the skull one is second, and the pred on the far right is holding the 1st combi you get). The combi is used for wide sweeping blows, more of a blunt weapon, THAT is the best weapon for aliens, you knock them on their ass without acid blood. No wristblades, Combistick, smartdisc (or EMP/sound mines), is the best combo in that game, for aliens. The Glaive is for slicing and dicing, works on everyone else wonderfully, except for the aliens, you get a acid blood bath. The most powerful weapon is the maul, thats the weapon in the pred's left hand where he's holding the shuriken in his right. The thing's a beast.

I'm sure what you say is true for the game, as a game mechanic I'm sure it's great
but outside the game I don't think whacking aliens with a rod would be very effective, in fact it would be suicidal
in "real life" I think it would be important for the predator to kill or disable the alien as swiftly as possible
severing the neck or head is probably the safest way to go (like what Scar did to the alien trying to sneak up on him)
the predator can try to avoid acid splash by leaping in and out for strikes with the glaive which has decent reach, in addition the predator's armour though only partial is usually acid proof (AvP1 being the exception)
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: VEF214 on Oct 28, 2009, 07:16:20 AM
"Unless you're in large, coordinated groups, Marines are pretty much just walking hamburgers to the more elusive and threatening Aliens and Predators."

...yeah.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Inferno on Oct 28, 2009, 07:20:19 AM
Quote from: happypred on Oct 28, 2009, 05:02:30 AM
Quote from: Inferno on Oct 28, 2009, 03:20:43 AMI beat that game on hardcore, that weapon you speak of is known as the Glaive, the combistick is the weapon on the left and right of that (they are combistick upgrades, the final upgrade is the first one on the left, the skull one is second, and the pred on the far right is holding the 1st combi you get). The combi is used for wide sweeping blows, more of a blunt weapon, THAT is the best weapon for aliens, you knock them on their ass without acid blood. No wristblades, Combistick, smartdisc (or EMP/sound mines), is the best combo in that game, for aliens. The Glaive is for slicing and dicing, works on everyone else wonderfully, except for the aliens, you get a acid blood bath. The most powerful weapon is the maul, thats the weapon in the pred's left hand where he's holding the shuriken in his right. The thing's a beast.

I'm sure what you say is true for the game, as a game mechanic I'm sure it's great
but outside the game I don't think whacking aliens with a rod would be very effective, in fact it would be suicidal
in "real life" I think it would be important for the predator to kill or disable the alien as swiftly as possible
severing the neck or head is probably the safest way to go (like what Scar did to the alien trying to sneak up on him)
the predator can try to avoid acid splash by leaping in and out for strikes with the glaive which has decent reach, in addition the predator's armour though only partial is usually acid proof (AvP1 being the exception)

agreed. especially about the armor, avp1 can slop on my knob, that pissed me off....

anyway, yeah that's just how the game worked. basically crushed their skulls with combi's blunt attacks. but anyway, can't wait for some more avp footage. i still think a demo would be available around xmas. call it a spidey sense.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: out-at-night-mostly on Oct 28, 2009, 10:58:32 AM
Epicness....Epicness indeed!!!!!

Imo most of the preview shows that avp3 can live up to its potential as one of the game thats most faithful to the franchise while offering players an intense gaming experience.

On the otherhand i just don't get it why those guys in the gaming magazine are frontin about getting wtf ripped to shreds when stealth kill. This happaned in any video game and i bet those guys also hail TF2 as one of the most balanced multiplayer experience evah when any spy, heavy, pyro and scout could literally achieve the same thing. Hell even somebody with a flimsy (lets compare it to...avp standards) combat knife can murk someone with one strokes when that n00b is too busy staring down his scope in COD4. So why is it so hard for them to comprehend outerspace monsters with inhuman strength, razor sharp claws and equally sharp objects (wrist blade etc) to do the same thing.  :-\ . It also help foster teamwork within each group with people covering each other, not due to the fact of role playing but necessity. From personal experience, marine gameplay is hell a lot funner when every dude in the team roll together then every individual wanker wondering off getting frag of fragged. Stealth maybe powerful but its also a one trick pony. By the time those marine player learns to straft circle around the aliens, watch each other's back, looping grenades together then getting hold of smartguns that auto track and kill anything that moves, it will be people complaining about the marines being overpowered more so then the other species.

Aliens and predators needed their stealth, powerful melee and speed. If they don't have that then the game should simply be rename USCMC: Targetting simulator. Besides who the hell wanted aliens and preds to throw nappy head crackbaby melee attacks anyway. We want them to hurt thanks.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: 9th_Stew on Oct 28, 2009, 12:11:35 PM
well said :)
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Sinister on Oct 28, 2009, 12:43:58 PM
Those are some good points. As it is, the Predators and Aliens are capable of taking out each other in very few hits, and a human/marine can basically die from a single swipe of an Alien or Predator....we even saw just that happening in the Predator and alien movies multiple times.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: MadassAlex on Oct 28, 2009, 01:01:00 PM
No idea where you're getting those numbers from.

Aliens seem to have less health than Marines, for instance.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: G8RSG1 on Oct 28, 2009, 01:09:34 PM
Quote from: out-at-night-mostly on Oct 28, 2009, 10:58:32 AM
Epicness....Epicness indeed!!!!!

Imo most of the preview shows that avp3 can live up to its potential as one of the game thats most faithful to the franchise while offering players an intense gaming experience.

On the otherhand i just don't get it why those guys in the gaming magazine are frontin about getting wtf ripped to shreds when stealth kill. This happaned in any video game and i bet those guys also hail TF2 as one of the most balanced multiplayer experience evah when any spy, heavy, pyro and scout could literally achieve the same thing. Hell even somebody with a flimsy (lets compare it to...avp standards) combat knife can murk someone with one strokes when that n00b is too busy staring down his scope in COD4. So why is it so hard for them to comprehend outerspace monsters with inhuman strength, razor sharp claws and equally sharp objects (wrist blade etc) to do the same thing.  :-\ . It also help foster teamwork within each group with people covering each other, not due to the fact of role playing but necessity. From personal experience, marine gameplay is hell a lot funner when every dude in the team roll together then every individual wanker wondering off getting frag of fragged. Stealth maybe powerful but its also a one trick pony. By the time those marine player learns to straft circle around the aliens, watch each other's back, looping grenades together then getting hold of smartguns that auto track and kill anything that moves, it will be people complaining about the marines being overpowered more so then the other species.

Aliens and predators needed their stealth, powerful melee and speed. If they don't have that then the game should simply be rename USCMC: Targetting simulator. Besides who the hell wanted aliens and preds to throw nappy head crackbaby melee attacks anyway. We want them to hurt thanks.


Holy crap dude, I could hardly understand any of that.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: AMC_Duke on Oct 28, 2009, 01:43:15 PM
I dont think Marines are soooo f**ked in the retail version, they didnt have all weapons in ths build

Smartgun anyone ? its a tracking weapon that was very powerfull in AvP 1 and 2  and in some interview i read that they will put in sentry guns to

I hope they release a MP Beta to test things out for a smooth release
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: G8RSG1 on Oct 28, 2009, 02:28:18 PM
Quote from: AMC_Duke on Oct 28, 2009, 01:43:15 PM
I dont think Marines are soooo f**ked in the retail version, they didnt have all weapons in ths build

Smartgun anyone ? its a tracking weapon that was very powerfull in AvP 1 and 2  and in some interview i read that they will put in sentry guns to

I hope they release a MP Beta to test things out for a smooth release

One of the interviews made it sound like the Smartgun is a pretty bad ass weapon. Not that it wasn't before of course. :P
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Spoon on Oct 28, 2009, 02:44:53 PM
   Dont like the radar on the hud should be modelled and attached to your waist so you have to look down to see it.   HUDS are dead!  realism is whats rocking these new gen games.
   Sentry guns!  Oh thats sweet!!!  gonna be good times on that alien hunt game mode.
Best way to test the games gameplay is to do humans vs humans only.  The humans dont have iron sights for their weapons?
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: LARGE on Oct 28, 2009, 03:22:55 PM
Quote from: G8RSG1 on Oct 28, 2009, 02:28:18 PM
Quote from: AMC_Duke on Oct 28, 2009, 01:43:15 PM
I dont think Marines are soooo f**ked in the retail version, they didnt have all weapons in ths build

Smartgun anyone ? its a tracking weapon that was very powerfull in AvP 1 and 2  and in some interview i read that they will put in sentry guns to

I hope they release a MP Beta to test things out for a smooth release

One of the interviews made it sound like the Smartgun is a pretty bad ass weapon. Not that it wasn't before of course. :P

Actually the smartgun sucked big time in the previous games, it was only wasting ammo without killing shit... and only the noobs were using it
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: chupacabras acheronsis on Oct 28, 2009, 04:28:31 PM
Quote from: LARGE on Oct 28, 2009, 03:22:55 PM
Actually the smartgun sucked big time in the previous games, it was only wasting ammo without killing shit... and only the noobs were using it

actually, smartguns were very effective against cloacked preds, since they couldnt run and kill you as fast as an alien that forced them to use their range weapons, decloacking them and bringin the fire of all marines nearby on them.
Title: Re: The Multiplayer previews/Hands-on Thread
Post by: mattjargon on Oct 28, 2009, 04:37:09 PM
Quote from: Yutani on Oct 26, 2009, 07:25:49 PM
Quote from: Brother on Oct 26, 2009, 07:05:20 PM
10 reviews and only one said the aliens are overpowered. Like I said before the interviewers look at things different and I'm sure they have their favorites. Some even confirmed the "uber pred" theory.

The previews talk about the pred being uber against marines, coz they can cloak (even if they must decloak after every attack). Thats all. The cloak thing its useless agains Aliens. The plasma caster needs 3 seconds to lock a target, and aliens speed is impressive.

Sounds like rock paper scissors.  8)
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Sexy Poot on Oct 28, 2009, 05:31:59 PM
Took some screenies but Galaxy isnt letting me post em. Ones of the new mask, the others of the maskless pred. Look alike like P1.  ;D Anywho, here are the links. Enjoy. BTW, HATE the new mask.

http://img405.imageshack.us/i/facelessavp3.png/ (http://img405.imageshack.us/i/facelessavp3.png/)

http://img405.imageshack.us/i/predscreenavp3.png/ (http://img405.imageshack.us/i/predscreenavp3.png/)
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Xhan on Oct 28, 2009, 05:37:14 PM
Yuck. Looks like the boss monster from Krull.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: ikarop on Oct 28, 2009, 06:02:25 PM
Hicks just arrived from Eurogamer. Plenty of new videos and our preview are coming up soon :D
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Corporal Lewis Hicks on Oct 28, 2009, 06:13:10 PM
That is great news. I look farword to the Videos.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: kvon17 on Oct 28, 2009, 06:22:21 PM
soon being today?

Lol.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Corporal Hicks on Oct 28, 2009, 06:44:52 PM
Videos will be up tonight (UK tonight), hopefully I'll complete and send the article off at some point tonight too. If not, tomorrow night as back at work tomorrow morning.

Was awesome.  ;D
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Aeus on Oct 28, 2009, 07:09:50 PM
"Let's get excited, we just can't hide it, I'm about to lose control and I think I like it, I'm so excited and I just can't hide it, I know I know I know I know I know I want you, I want you!"
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: ikarop on Oct 28, 2009, 07:32:03 PM
lol gurl! Let's dance it out, come on.
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Private W Hudson on Oct 28, 2009, 07:34:19 PM
We shouldn't even think about tomorrow
Sweet memories will last for long, long time
We'll have a good time, baby
Don't you worry
And if we're still playing' around boy
That's just fine
Let's get excited, ooh
We just can't hide it, no, no, no
I'm about to lose control and I think I like it

Quote from: Aeus on Oct 28, 2009, 07:09:50 PM
"Let's get excited, we just can't hide it, I'm about to lose control and I think I like it, I'm so excited and I just can't hide it, I know I know I know I know I know I want you, I want you!"

Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Sylizar on Oct 28, 2009, 08:15:28 PM
So it was fun Hicks?
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Inferno on Oct 28, 2009, 08:47:57 PM
Quote from: Sexy Poot on Oct 28, 2009, 05:31:59 PM
Took some screenies but Galaxy isnt letting me post em. Ones of the new mask, the others of the maskless pred. Look alike like P1.  ;D Anywho, here are the links. Enjoy. BTW, HATE the new mask.

http://img405.imageshack.us/i/facelessavp3.png/ (http://img405.imageshack.us/i/facelessavp3.png/)

http://img405.imageshack.us/i/predscreenavp3.png/ (http://img405.imageshack.us/i/predscreenavp3.png/)

Celtic Mask FTW
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: yaji on Oct 28, 2009, 09:28:18 PM


Another Alien MP Gameplay  8)
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: ikarop on Oct 28, 2009, 09:29:34 PM
Quote from: yaji on Oct 28, 2009, 09:28:18 PM
https://www.youtube.com/watch?v=CCd-SDkqISE

Another Alien MP Gameplay  8)

Yep it's the AvPGalaxy footage, Hicks is uploading it already!
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: GrimyGhost on Oct 28, 2009, 09:33:47 PM
wow.... did you see him grab the other Aliens tail...wow
im speech-less
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: Corporal Hicks on Oct 28, 2009, 09:34:38 PM
Jesus, you spotted that quickly. Yeah that's me. Just uploading more.



Marine footage 1.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: Darkness on Oct 28, 2009, 09:35:17 PM
The environment looks very nice in the alien one.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: GrimyGhost on Oct 28, 2009, 09:35:58 PM
lol, what can i say... im a Nerd when it comes to Aliens and Predator, or gaming.... infact im just a Nerd. ;D
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: Aeus on Oct 28, 2009, 09:37:17 PM
Haha, I love everyone going THE TAIL!!!
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: Corporal Hicks on Oct 28, 2009, 09:38:14 PM
Quote from: Inferno on Oct 28, 2009, 08:47:57 PM
http://img405.imageshack.us/i/predscreenavp3.png/ (http://img405.imageshack.us/i/predscreenavp3.png/)

Aside from the standard Predator mask, that was the only other Predator skin that was available at the Expo.

Quote from: GrimyGhost on Oct 28, 2009, 09:35:58 PM
lol, what can i say... im a Nerd when it comes to Aliens and Predator, or gaming.... infact im just a Nerd. ;D

I was referring to yaji.

Not uploading anymore videos for a few minutes. Uploading photos at the moment.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: yaji on Oct 28, 2009, 09:39:52 PM
Quote from: Corporal Hicks on Oct 28, 2009, 09:34:38 PM
Jesus, you spotted that quickly. Yeah that's me. Just uploading more.

https://www.youtube.com/watch?v=zlQxF8h9Kgg

Marine footage 1.

Did i saw the scarface aka grid alien ? Because i thing i saw one!
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: Aeus on Oct 28, 2009, 09:40:33 PM
Mhm It looked like it.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: GrimyGhost on Oct 28, 2009, 09:41:49 PM
yep thats grid
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: Corporal Hicks on Oct 28, 2009, 09:42:14 PM
Indeed. I saw 3 Alien skins. Grid, standard drone and Praetorian (original AvP99 style).
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: GrimyGhost on Oct 28, 2009, 09:44:06 PM
i just wish they would givev us some HD vids, still this is great Hicks...
you deserve a nice big Choc-Chip Cookie. ;)
Title: Re: The Multiplayer previews/Hands-on Thread (First footage inside)
Post by: Yutani on Oct 28, 2009, 09:46:24 PM
Quote from: yaji on Oct 28, 2009, 09:28:18 PM
https://www.youtube.com/watch?v=CCd-SDkqISE

Another Alien MP Gameplay  8)

Two hits with the claws and the pred its dead in less than 2 seconds. Nice.
The alien making a trophy-kill agains other alien haha!
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: Xeno dude on Oct 28, 2009, 09:46:52 PM
Would be nice if it was not a skin at all! If u survived a net attack from the pred maybe u can look like that ;D (if its in the game)
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: Redskins on Oct 28, 2009, 09:49:36 PM
Corporal Hicks videos aren't working for me :( .   

Other youtube videos are, just not his?
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: Corporal Hicks on Oct 28, 2009, 09:50:19 PM
Quote from: Xeno dude on Oct 28, 2009, 09:46:52 PM
Would be nice if it was not a skin at all! If u survived a net attack from the pred maybe u can look like that ;D (if its in the game)

It's a skin.

Quote from: Yutani on Oct 28, 2009, 09:46:24 PM
Two hits with the claws and the pred its dead in less than 2 seconds. Nice.
The alien making a trophy-kill agains other alien haha!

I saw a marine take out a Predator with a headshot, it's in one of my vids I think. They're not overpowered in terms of health. Probably only takes about 30 rounds, 3 shots from another Pred's shoulder cannon.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: GrimyGhost on Oct 28, 2009, 09:50:41 PM
works fine with me, watched em both 2 times now..
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: Yutani on Oct 28, 2009, 09:53:22 PM
I cant see the marine vid  :-\ The alien one its working btw
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: Xeno dude on Oct 28, 2009, 09:54:34 PM
Quote from: Corporal Hicks on Oct 28, 2009, 09:50:19 PM
Quote from: Xeno dude on Oct 28, 2009, 09:46:52 PM
Would be nice if it was not a skin at all! If u survived a net attack from the pred maybe u can look like that ;D (if its in the game)

It's a skin.

Quote from: Yutani on Oct 28, 2009, 09:46:24 PM
Two hits with the claws and the pred its dead in less than 2 seconds. Nice.
The alien making a trophy-kill agains other alien haha!

I saw a marine take out a Predator with a headshot, it's in one of my vids I think. They're not overpowered in terms of health. Probably only takes about 30 rounds, 3 shots from another Pred's shoulder cannon.

I know its a skin, i just stated that it would be cool if u could get it by a net attack.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: GrimyGhost on Oct 28, 2009, 09:56:30 PM
Hicks, how was it? was it smooth< (fps) any buggs while playing? does it fill near completion?
Were my eyes telling Lies or was the flashlight casting dynamic shadows?
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: Corporal Hicks on Oct 28, 2009, 09:59:31 PM
Was amazing. Really enjoyed it. Just wish it'd have been 360. The PS3 controller felt so wrong to me. No bugs that I saw. The network of the expo did fail 3 times, I think which effected AvP and Mag and there were no issues with the demo itself.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: GrimyGhost on Oct 28, 2009, 10:00:13 PM
Quote from: Corporal Hicks on Oct 28, 2009, 09:59:31 PM
Was amazing. Really enjoyed it. Just wish it'd have been 360. The PS3 controller felt so wrong to me. No bugs that I saw. The network of the expo did fail 3 times, I think which effected AvP and Mag and there were no issues with the demo itself.

Good to hear, ill be going for PC myself.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: Puks on Oct 28, 2009, 10:01:08 PM
Awesome vids, Hicks. Keep 'em comin'. However, the loading time takes ages.. oh well, 4 gigs of RAM should do the trick. I pray they don't screw up the PC version.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: Chaotic-Strike on Oct 28, 2009, 10:05:27 PM
So hicks how many claw attack/ tail attacks does it take to kill a predator as an alien? Also vice versa for a predator with wristblades/combi?
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: Corporal Lewis Hicks on Oct 28, 2009, 10:10:30 PM
Hicks, was the Marines under powered? Or Did they put up a fight?
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: Corporal Hicks on Oct 28, 2009, 10:13:10 PM
Quote from: Corporal Lewis Hicks on Oct 28, 2009, 10:10:30 PM
Hicks, was the Marines under powered? Or Did they put up a fight?

Quote from: Corporal Hicks on Oct 28, 2009, 09:41:16 PM
Quote from: XxecutionerxX on Oct 27, 2009, 12:41:24 AM
Well I'm more interested on knowing if the Marines can win a match. Reading the previews, I'm having doubts of the marine's capabilities.

They've got cool tech. As long as you can aim, you wont go wrong with the pulse rifle. Headshots put enemies down pretty fast.

Quote from: Chaotic-Strike on Oct 28, 2009, 10:05:27 PM
So hicks how many claw attack/ tail attacks does it take to kill a predator as an alien? Also vice versa for a predator with wristblades/combi?

Quote from: Yutani on Oct 28, 2009, 09:46:24 PM
Quote from: yaji on Oct 28, 2009, 09:28:18 PM
https://www.youtube.com/watch?v=CCd-SDkqISE

Another Alien MP Gameplay  8)

Two hits with the claws and the pred its dead in less than 2 seconds. Nice.
The alien making a trophy-kill agains other alien haha!
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: Private W Hudson on Oct 28, 2009, 10:15:33 PM
Wow with those instant kills are dangerous and thinking of the camping also it's gonna be very hard to kill aliens and preds when marine the marine is so underpowerd by the looks of it lol ;P must be hard to play on a controller this game is seriously gonna be easy on pc :) nice videos xD
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: Chaotic-Strike on Oct 28, 2009, 10:17:31 PM
Quote from: Corporal Hicks on Oct 28, 2009, 10:13:10 PM
Quote from: Corporal Lewis Hicks on Oct 28, 2009, 10:10:30 PM
Hicks, was the Marines under powered? Or Did they put up a fight?

Quote from: Corporal Hicks on Oct 28, 2009, 09:41:16 PM
Quote from: XxecutionerxX on Oct 27, 2009, 12:41:24 AM
Well I'm more interested on knowing if the Marines can win a match. Reading the previews, I'm having doubts of the marine's capabilities.

They've got cool tech. As long as you can aim, you wont go wrong with the pulse rifle. Headshots put enemies down pretty fast.

Quote from: Chaotic-Strike on Oct 28, 2009, 10:05:27 PM
So hicks how many claw attack/ tail attacks does it take to kill a predator as an alien? Also vice versa for a predator with wristblades/combi?

Quote from: Yutani on Oct 28, 2009, 09:46:24 PM
Quote from: yaji on Oct 28, 2009, 09:28:18 PM
https://www.youtube.com/watch?v=CCd-SDkqISE

Another Alien MP Gameplay  8)

Two hits with the claws and the pred its dead in less than 2 seconds. Nice.
The alien making a trophy-kill agains other alien haha!
Ok thanks thought that pred was weak as it looked like he just got out of a fight from another pred.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: frostedone on Oct 28, 2009, 10:25:04 PM
Did you get to play as all three species Hicks?

Also did the game play well using the controller? Was it easy to switch over from a mouse and keyboard?
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: Corporal Hicks on Oct 28, 2009, 10:26:38 PM
I played as Alien (I sucked) and Marine (came 2nd or 3rd). It was a PS3 which have never touched in my life so I didn't know the controller which did hinder me somewhat. I expect if it had been 360 I would have been far more comfortable using it.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: randy4321 on Oct 28, 2009, 10:31:52 PM
Quote from: Corporal Hicks on Oct 28, 2009, 09:59:31 PM
Was amazing. Really enjoyed it. Just wish it'd have been 360. The PS3 controller felt so wrong to me. No bugs that I saw. The network of the expo did fail 3 times, I think which effected AvP and Mag and there were no issues with the demo itself.
How was the gameplay hicks? was it fluid and action packed or slow, dragging and broken? which one do u prefer? and how does the attacking system work for each species and weapons?
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Corporal Hicks on Oct 28, 2009, 10:37:15 PM
Very fluid and very fast paced. I prefer Marine. I'm doing an article which'll hopefully be online some point tomorrow. All the info will be in there.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: yaji on Oct 28, 2009, 10:38:43 PM
And another one... Just an epic battle  :o

Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Corporal Hicks on Oct 28, 2009, 10:39:37 PM
http://www.avpgalaxy.net/gallery/thumbnails.php?album=238

All vids and pics online. Enjoy.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Yutani on Oct 28, 2009, 10:40:41 PM
Nice battle agains that alien...i loved when the marine see one xeno running from the distance (just one second), and shoot by instinct
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: yaji on Oct 28, 2009, 10:45:33 PM
There is a rank system ;o I love this game already. LVL UP!

Any news on dedicated servers ?
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: Deigs on Oct 28, 2009, 10:45:53 PM
Quote from: Puks on Oct 28, 2009, 10:01:08 PM
Awesome vids, Hicks. Keep 'em comin'. However, the loading time takes ages.. oh well, 4 gigs of RAM should do the trick. I pray they don't screw up the PC version.

No dedictated server software... Looks like they just did.

http://www.kotaku.com.au/2009/10/dedicated-servers-not-likely-for-aliens-vs-predator-either/

Game over man, game over.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Private W Hudson on Oct 28, 2009, 10:46:31 PM
Quote from: Deigs on Oct 28, 2009, 10:45:53 PM
Quote from: Puks on Oct 28, 2009, 10:01:08 PM
Awesome vids, Hicks. Keep 'em comin'. However, the loading time takes ages.. oh well, 4 gigs of RAM should do the trick. I pray they don't screw up the PC version.

No dedictated server software... Looks like they just did.

http://www.kotaku.com.au/2009/10/dedicated-servers-not-likely-for-aliens-vs-predator-either/

Game over man, game over.

Weve just lost the game.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: frostedone on Oct 28, 2009, 10:53:24 PM
Thanks for the info and videos Hicks.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Private W Hudson on Oct 28, 2009, 10:54:54 PM
Quote from: frostedone on Oct 28, 2009, 10:53:24 PM
Thanks for the info and videos Hicks.

Yeah thanks you did a good job cheers :)
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Steve C on Oct 28, 2009, 11:04:36 PM
Thanks for posting all this Hicks, really good stuff.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Xhan on Oct 28, 2009, 11:08:22 PM
Looks like medkits can be stacked?
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Corporal Lewis Hicks on Oct 28, 2009, 11:08:28 PM
Indeed, thank you Hicks.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Steve C on Oct 28, 2009, 11:09:57 PM
In the predator gameplay vid, it looked like the predator had wristblades and the disk armed at the same time.  Anyone else see that?  If this is the case, it's about time.  I always liked that feature in Concrete Jungle.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: yaji on Oct 28, 2009, 11:10:44 PM
Quote from: Xhan on Oct 28, 2009, 11:08:22 PM
Looks like medkits can be stacked?

I think it works just like in FEAR and FEAR2. You can heal yourself when you want.  If you are fast enough.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Drone23 on Oct 28, 2009, 11:16:07 PM
 Thank you for all the videos Hicks, always love new footage.

I agree it does suck that we most likely won't get the dedicated servers but I don't think it will hurt the game that much..
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Spaghetti on Oct 28, 2009, 11:17:35 PM
QuoteGrid Alien Skin

I am pleased.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Steve C on Oct 28, 2009, 11:18:15 PM
Really anxious to see other Predator and Marine skins.  I'm hoping for a Predator 2 skin.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Xhan on Oct 28, 2009, 11:20:07 PM
Rather likely you're going to see every "classic" skin represented.

QuotePraetorian '99

Skin or model, because the head was a wedge, that's not something you're going to skin on.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Puks on Oct 28, 2009, 11:23:04 PM
So.. If there's a preatorian model for the MP, it's certain there will be AI preatorians in SP, right?

"dances happily around"
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Steve C on Oct 28, 2009, 11:26:13 PM
Man this keeps getting better and better.  Hopefully we'll get to see some high res pc footage.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage inside)
Post by: randy4321 on Oct 28, 2009, 11:28:01 PM
Quote from: Corporal Hicks on Oct 28, 2009, 09:59:31 PM
Was amazing. Really enjoyed it. Just wish it'd have been 360. The PS3 controller felt so wrong to me. No bugs that I saw. The network of the expo did fail 3 times, I think which effected AvP and Mag and there were no issues with the demo itself.
Hey what are some reallly exciting and great things about the game you saw? how about execution kills? looks like they get extremely annoying in mp. and who won the predator vs predator fight at the end of the one video?
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: ikarop on Oct 28, 2009, 11:28:21 PM
Quote from: Xhan on Oct 28, 2009, 11:20:07 PM
Rather likely you're going to see every "classic" skin represented.

QuotePraetorian '99

Skin or model, because the head was a wedge, that's not something you're going to skin on.

I don't know where did the skin thing came from but what you choose are character model variants, obviously some are just skins if the model is the same.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Steve C on Oct 28, 2009, 11:38:06 PM
I hope some of those models for the Predator get rid of the duel, sword-length wristblades.  I'll take the classic single set any day.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Sylizar on Oct 28, 2009, 11:40:48 PM
Thanks a bunch Hicks.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: 9th_Stew on Oct 29, 2009, 12:04:35 AM
Just seen the vids and they're awesome!

Marine: I noticed theres a interference crackle when the marine drops - does this indicate when the marine is hurt or will it flicker now n again? - Liked the details too like the shadows on the wall as they walked into a room and motion blur..

Fighting against the alien seems intense - your busy minding your own and then from out of nowhere your grabbed and dead like its actually happening.

Cant wait for the demo!
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: kvon17 on Oct 29, 2009, 12:05:47 AM
Do the predators' mask come off?
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: 9th_Stew on Oct 29, 2009, 12:07:53 AM
on another note - i just noticed the aliens are not seeing through the walls as they said they would be :S
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: yaji on Oct 29, 2009, 12:10:03 AM
They do, you just have to stand still for a sec or two.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: kvon17 on Oct 29, 2009, 12:19:55 AM
http://www.avpgalaxy.net/gallery/albums/games/avp3/eurogamerexpo/normal_eurogamer21.jpg

"team balancing"
"Species balancing"
"friendly fire"

:)
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: ikarop on Oct 29, 2009, 12:25:35 AM
The pics with the controls look fantastic too.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: MadassAlex on Oct 29, 2009, 12:27:07 AM
Yeah. Good stuff.

Thanks, Hicks.

Shame that the Alien has to share the same block buttons as the other species, though. There are so many buttons free that they may as well have mapped it to the triangle button or one of the D-pad buttons.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Weasel on Oct 29, 2009, 12:28:12 AM
Aww! Why did you end the vid right before the predator v predator execution!? Anyway cool videos, took a look at the controls and they seemed pretty good. Just a question though, how do you zoom your vision with the predator?
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: MadassAlex on Oct 29, 2009, 12:30:55 AM
My best guess is that he clicked the right control stick inwards.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: kvon17 on Oct 29, 2009, 12:34:08 AM
the control scheme is in the image section of the gallery. Click the right stick to zoom.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Weasel on Oct 29, 2009, 12:36:50 AM
I know I saw it, must have missed reading the sticks. That's odd though, because I thought that the zoom was like it was in the previous games where there are like 3 zoom depths. Were there any alternate control schemes?

EDIT: Ah, looks like it's hold to zoom. Ok.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: newbeing on Oct 29, 2009, 12:47:01 AM
So is the light attack for the alien the claw and the heavy the tail or is it the other way around?
Thanks Hicks for the clips. Thought we might not see more footage.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: 9th_Stew on Oct 29, 2009, 12:48:01 AM
can team mates stop trophy kills?
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: shatrack on Oct 29, 2009, 12:57:44 AM
Quote from: Corporal Hicks on Oct 28, 2009, 10:39:37 PM
http://www.avpgalaxy.net/gallery/thumbnails.php?album=238

All vids and pics online. Enjoy.

All I see are Pics where are the Videos in the link?
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Weasel on Oct 29, 2009, 12:58:59 AM
http://www.youtube.com/user/cplhicks2310#p/a/u/0/Vb-3gwbeBnA
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Tomar on Oct 29, 2009, 01:00:47 AM
Well first off thanks Hicks and Ikarop. As always you guys do a wonderful job at providing additional info for the community :).

Well now lets get down to the game. The game looks nice and the gameplay looks very promising despite some critics from the magazines which is ok I guess. However this game will certainly not be a triple A title like its "numerical predecessor" cause for this the game got a bit too much "bad rep" in certain areas already but thats ok cause today the standards are higher for a triple A title that can make it count in comparison to the old times.

Quote from: Brother on Oct 26, 2009, 10:20:01 PM
Quote from: Steve C on Oct 26, 2009, 10:11:23 PM
From the IGN preview: "Weapons are only available as pick-ups (though for the purpose of our demonstration we were given the full load-out from the off), and each has to be charged by recharge points that are sparingly scattered around the map."

What...the...hell?  You have to pick up your weapons on the map?  Why would a hunter leave his weapons scattered about?  And recharge points?  Again, I ask...what the hell?  Makes no sense at all.  The predator is supposed to be self-reliant.  I was really hoping we would avoid gimmicky balance tricks this time around.  Besides that, everything else really does look amazing, so I can't wait.
For balancing purposes and to implement the no-classes system.

I am sorry Steve C but its Rebellion again and well they strike back you know ;) ... . They do not see the Predator as self-reliant as he should be cause they have misinterpreted him and made him uncompetitive. The Predator is now nothing more then a standard FPS shooter/brawler that walks around and can bend light around him as long as he does not attack anything.

The true and tried Predator feeling that some of us certainly associate with him like being the invisible hunter that can use certain weapons under cloak, while at the same time being completely self-reliant is already taken away as soon as the game got into the publics hearsay and we knew that Rebellion was in its second debut on the AvP series.

In multiplayer you will fight with the Predator as a "human-like character" with just added health and a cloak system that does not work like a true cloak system (or to be more precise that does not work like a Predator like cloak system from canon! -> so much to canon & realism) at all and your occasional wristblades that somewhat substitute the lack of rapid firing weapons from the marine just with the difference that you need to be up close to use them.

Regarding the balance purposes and the no-class system its all fine and dandy there, Brother the problem is just that it will not work that much on the long run and the magazines give me a point there actually.

This game as much as many like it will never be a triple A title when its released and that not because its made by Rebellion but because the same procedure we have here has happened in AvP 1 and well as much as people like how the game plays it will probably not satisfy the masses and I already said that exactly this will happen and all that just because they dislike certain approaches with certain species that have shown that it can work and that even quite good.

Quote from: dread7154 on Oct 27, 2009, 08:05:51 PM
Meh, I'm a little skeptical about the recharge points that the pred needs to find, why not retain the charge emitter from avp2??? Sure, I'm all about the melee combat for preds but it sounds like preds these days are too reliant on ranged weaponry instead of being experts on all forms of combat, the first avp movie made a prime example of that, seeing as the alpha pred/celtic pred/ heavy pred managed to get pinned by a drone and fail miserably in fighting back. I'm also disappointed in the lack of classes available to each race; the heavy pred was awesome from avp2 despite the fact that he was the slowest thing in the game and had the same damage output as a light pred, defense only made a difference against weapons like pulse rifles and shotties as well as claws and pounce, but against sniper rifles most of the time youd get killed in one shot unless you got lucky, and the queens tail was utterly ridiculous for heavy preds...

Yup ... what can I say, you already said everything.



I ask myself where in this game lies the challenge cause it certainly can not be to master three species without having the possibility to play other subgroups á la runners that also are different and not just mere skins, though we do not need a class system, yep but still I want to feel a runner and or the difference to a standard Alien drone and NOT one Alien that always plays the same!

So the challenge for top gamers will not lie in mastering the three species cause you will do this quickly with the right setup and a decent PC.

So where is then the challenge, ... in the maps perhaps? Well maybe cause they look quite nice but for this we need a thorough MP match online and even that is not enough cause the maps and the knowledge with them will come inevitably over time cause NO one can say after one day of gaming that this map X favours this species Y cause quite frankly it depends ultimately on his/her skill and thorough game experience to allow yourself a good and profound opinion regarding maps.

In the end we can not from this point on judge whether the challenge will only be the maps for competitive gaming but even if they are the only big challenge it leaves out quite a lot as expectations from a game from 2010! Finally if we only consider the mp maps we need to wait and see after some months of release how challenging the MP maps will be and even if they are a challenge they will also get learned quite fast by good players and so we come back again to the following:

Where lies then the challenge in this game? Well the maps are out of talk and as we have only 3 different (value based) species to play MP, which definitly will not be that hard to learn, we are left with a thing that is called MP modes!

The MP modes sound very nice but since when is DM a competitive gaming MP mode?!

As far as my experience tells me TDM is in most cases (around the globe) the competitive game mode for online play in first-person shooters and that has a reason. Those things like infestation etc. sound really good and are nice additions (thats what they should be considered as) as were survivor/evac for AvP 2 but I guess for people who want to win rather tend to follow the mp game mode that allows the easiest way of comparing SKILL/MP level knowledge/etc. with each other and that is ultimately the good'ol TDM, although I personally like DM but DM is for fun purposes and or for showing that you are the no 1 on the field but not for competitive gaming, where it shows not ONLY who is the no 1 on the scoring board but also which team finally wins the ultimate battle and that is were a lot of skill and teamwork is needed!

Well the MP modes will only be challenging if we have this but apart from that we have not really much to be thrilled about/challenged from even on a long term basis (excluding possible DLC but who cares for DLC especially if its one-sided á la GTA 4 console only "campaigns").

Sorry for this as it will be quite harsh now but I think I need to express my feelings and thoughts in a more dramatic effect:

Why the f**k did Rebellion not learn from their old mistakes by making this game less n00b oriented (even if some poeple think that its vice versa) by making weapons like a SC or smartie the weapons to go for - at least that seems to be the case as much as its been discussed?!

Furthermore why in the name of the lord did they not learn to make certain species feel the way they should feel instead of making them play completely different, then how they are supposed to?! This actually goes hand in hand with the imbalances/unfairnes for those species online cause the species is forced to fight certain styles and yes I look here foremost on the Predator as this will make him uncompetitive ... especially with this cheap single one-hit kills which are totally n00b based ... its like saying, no sorry mate you do not need to aim for head anymore just press mouse button 1 and you do a trophy/execution kill and or aim into the general direction of an Alien with your PR (cause it will be the weapon you will use most of the time) and it will quickly punish it for stalking you. If all this does not work buddy use the AUTO-tracking Smartgun cause with this you can run around aimlessly (brainlessly) and just hit the mouse button 1 and you will be set cause the frags will come in AUTOmatically.

As Predator do not use anything with SKILL in mind cause you will be hindered anyway by your (if its even in the game) minimal amount of ammunition for your Speargun and do not try to use your cloak or get used to it or even to rely on it cause ... well its useless in a big TDM or if we look at DM in a "big fragmatch". Sorry the Predator gameplay this time around involves making the Predator very unpredator-like from canon cause we thought thats how the Predator should be played ;), despite seeing the success of a developer studio like Monolith which we never have heard off and do not care about.

Finally please use the sc as Predator as much as you want cause its considered to be skill to use a AUTO-track weapon and that even more so cause we want you to use the new recharge option quite regulary, in order to be more of a target for the other, which involves you in a match of 12 to 15 people to run around and search for recharge points cause we simply think that a sifter would be "easy going" and would have no real disadvantages whatsoever.

On a last note, as Alien simply go out and learn the map/wall walking and kill and you are set.

I am done and sorry for it but I think this was needed even if the developers never listen to me or anyone else for that matter.

Edit: So much for competitive gaming in AvP (3) from Rebellion but I was right once more (oh man how I hate it!) that this game is more focused on the casuals, while at the same time not even probably achieving this, if we look at the magazines, which will thwart Rebellions plans ... once more.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Weasel on Oct 29, 2009, 01:09:46 AM
Dude, I'm going to be mad if I have to search for my spear. And the fact that Predators, just like I knew, would have to go find awkward recharge points around the map. The alien gets their arsenal right off the bat, while the marine and preds have to look for their extra weapons. Bleh.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: shatrack on Oct 29, 2009, 01:10:56 AM
Quote from: Weasel on Oct 29, 2009, 12:58:59 AM
http://www.youtube.com/user/cplhicks2310#p/a/u/0/Vb-3gwbeBnA

Thank you very much Weasel.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: ikarop on Oct 29, 2009, 01:16:32 AM
Quote from: shatrack on Oct 29, 2009, 12:57:44 AM
Quote from: Corporal Hicks on Oct 28, 2009, 10:39:37 PM
http://www.avpgalaxy.net/gallery/thumbnails.php?album=238

All vids and pics online. Enjoy.

All I see are Pics where are the Videos in the link?

All the videos are on the 1st page (http://www.avpgalaxy.net/forum/index.php?topic=26513.0) of this post besides the video thread. Everything related to the event is on the 1st page of this post.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Inferno on Oct 29, 2009, 01:22:48 AM
Quote from: Corporal Hicks on Oct 28, 2009, 09:42:14 PM
Indeed. I saw 3 Alien skins. Grid, standard drone and Praetorian (original AvP99 style).

did you take a pick or capture hte praetorian model? i was looking for it.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Drone23 on Oct 29, 2009, 01:37:37 AM
Wall O text... I disagree with almost everything you said..

Out of what we "Could" have got, vs what we "Have" got, I am extremely pleased, AvP is shaping up to be a top contender, and one great game, regardless of what some opinions have stated.

The predator feeling/playing like a human?...  when did the human get any Heavy attacks, when can the human character traverse high ground and leap from tree to tree, or gut/win a melee battle with an alien?
I don't think its going to happen, because those are predator qualities.

The comparison is... funny... but if it floats your boat..

As far as there being no challenge, I would suggest you play the game before making that assumption.

I can't wait till this game's released, ready to get some 20+ kill streaks...  >:(

"Edit" I would love to see the preatorian.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Steve C on Oct 29, 2009, 01:47:57 AM
I'm a huge Predator fan, and will of course master his game play first, but I have to admit, I'm REALLY excited to play as the Alien this time around. 
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Redlightning on Oct 29, 2009, 01:48:30 AM
Quote from: Weasel on Oct 29, 2009, 01:09:46 AM
Dude, I'm going to be mad if I have to search for my spear. And the fact that Predators, just like I knew, would have to go find awkward recharge points around the map. The alien gets their arsenal right off the bat, while the marine and preds have to look for their extra weapons. Bleh.
And the Aliens wouldn't be at a disadvantage if Marines and Preds started with a full arsenal?
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: MadassAlex on Oct 29, 2009, 01:51:20 AM
Quote from: Tomar on Oct 29, 2009, 01:00:47 AM
I am sorry Steve C but its Rebellion again and well they strike back you know ;) ... . They do not see the Predator as self-reliant as he should be cause they have misinterpreted him and made him uncompetitive. The Predator is now nothing more then a standard FPS shooter/brawler that walks around and can bend light around him as long as he does not attack anything.

Look, I understand how you could have thought this before gameplay was released, but as far back as the E3 demo, we've known what you're saying to be false.

The Predator is encouraged to get into melee, sure. But it's encouraged to go for stealth kills, not to "brawl". As for fighting against Aliens, you can only shoot or brawl since you can't sneak up on them.

The SP demo showed us that the best way to complete objectives was to pick off targets one-by-one until you had a clear path. If all proceeds according to plan, then you never even get seen. You can do that. Rebellion encourage you to emulate the first Predator.

Plenty of games journalists have complimented the Hunt multiplayer mode on how well it, as well, emulates what you want the Predator gameplay to be. All signs point to them getting the feel of the monster right.

Quote from: Tomar on Oct 29, 2009, 01:00:47 AMThe true and tried Predator feeling that some of us certainly associate with him like being the invisible hunter that can use certain weapons under cloak, while at the same time being completely self-reliant is already taken away as soon as the game got into the publics hearsay and we knew that Rebellion was in its second debut on the AvP series.

Predators are self-reliant. You just have to use energy wisely, which isn't even that hard considering that cloaking doesn't take up any.

Quote from: Tomar on Oct 29, 2009, 01:00:47 AMIn multiplayer you will fight with the Predator as a "human-like character" with just added health and a cloak system that does not work like a true cloak system (or to be more precise that does not work like a Predator like cloak system from canon! -> so much to canon & realism) at all and your occasional wristblades that somewhat substitute the lack of rapid firing weapons from the marine just with the difference that you need to be up close to use them.

Cloaking in this game forces you to consider your attacks rather than just go in all-weapons-blazing. Not only does it force more tactical consideration from the player, it means you'll get less Predator players just running around without a clue as to what they want to do - it's more likely they'll want to take positions on the map that allow them to choose the best frags.

Quote from: Tomar on Oct 29, 2009, 01:00:47 AMI ask myself where in this game lies the challenge cause it certainly can not be to master three species without having the possibility to play other subgroups á la runners that also are different and not just mere skins, though we do not need a class system, yep but still I want to feel a runner and or the difference to a standard Alien drone and NOT one Alien that always plays the same!

As an Alien fan, I can honestly say that I don't care about extra Alien classes. I'd rather see better balance (and therefore more depth of gameplay) amongst fewer classes.

Quote from: Tomar on Oct 29, 2009, 01:00:47 AMWhy the f**k did Rebellion not learn from their old mistakes by making this game less n00b oriented (even if some poeple think that its vice versa) by making weapons like a SC or smartie the weapons to go for - at least that seems to be the case as much as its been discussed?!

AvPGE was hardly noob-oriented - it was unforgiving. The SP experience at the very least was challenging and gave you few clues as to the correct course of action, and MP gave you little time to think or react. AvP2 was far more noob-friendly, from the way Predator tracking was handled, the smartgun mechanics, the Alien pounce and more.

Quote from: Tomar on Oct 29, 2009, 01:00:47 AMFurthermore why in the name of the lord did they not learn to make certain species feel the way they should feel instead of making them play completely different, then how they are supposed to?!

You have to be trolling. They've nailed it. Remember that leaked Alien demo play? The map designs and AI build completely encouraged the player to take things slow and stealthy. Likewise, in the Predator SP demo, similar setups were used to encourage play more befitting of the Predator. I can easily see this translating over to MP well, considering that Predators can access places Marines can't.

Quote from: Tomar on Oct 29, 2009, 01:00:47 AMThis actually goes hand in hand with the imbalances/unfairnes for those species online cause the species is forced to fight certain styles and yes I look here foremost on the Predator as this will make him uncompetitive ... especially with this cheap single one-hit kills which are totally n00b based ... its like saying, no sorry mate you do not need to aim for head anymore just press mouse button 1 and you do a trophy/execution kill and or aim into the general direction of an Alien with your PR (cause it will be the weapon you will use most of the time) and it will quickly punish it for stalking you. If all this does not work buddy use the AUTO-tracking Smartgun cause with this you can run around aimlessly and just hit the mouse button 1 and you will be set cause the frags will come in AUTOmatically.

All this was true of AvP1 and AvP2 as well. If anything, single-hit kills encourage fast, decisive combats and stealth tactics. Quite appropriate, given that all three species in this game are notable for their capacity for both hunting and combat.

Quote from: Tomar on Oct 29, 2009, 01:00:47 AMAs Predator do not use anything with SKILL in mind cause you will be hindered anyway by your (if its even in the game) minimal amount of ammunition for your Speargun and do not try to use your cloak or get used to it or even to rely on it cause ... well its useless in a big TDM or if we look at DM in a "big fragmatch". Sorry the Predator gameplay this time around involves making the Predator very unpredator-like from canon cause we thought thats how the Predator should be played ;), despite seeing the success of a developer studio like Monolith which we never have heard off and do not care about.

On the contrary, the plasma caster's lock-on time encourages players to use with without lock-on in certain situations. Plasma mines encourage you to think from the perspective of other players. Both of those are more than you can say for anything in the previous games.

It sounds to me as if you just want to be able to fall back on all the elements of AvP2 that were imbalanced in favour of the Predator. The sifter that allowed location camping with energy weapons, the cloak that prevented Marine and Corp players from even recognising your presence beyond a few blips and the masses of health.

This game encourages players to be Predators. You actually have to stay on your toes, think about the best positions, choose targets wisely and map out an attack plan that will prevent you from being targeted effectively. So what if the cloaking is interrupted by weapons fire? It costs no energy, thereby encouraging players to use it as much as they like without repercussions.



Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Inferno on Oct 29, 2009, 01:52:36 AM
Want to add two things....


1. The human HUD is shit, IMO. Compared to the pred and alien HUD, the marine got shafted, too bland, too much unecessary on it, i don't like the ammo count on the bottom right looks, or the tracker. I really do hope its a place holder, however looking at how the pred and alien HUD's are finished, i doubt it. I really like the pred hud feature when he is cloaked, the way avp2 was done, making the screen look distorted, was more annoying.

2. The fact that predators will get raped while they hit "recharge" points sucks as well, preds and  marines will just spam mines in that area, predator will always get ambushed, players will most likely not even use the recharge points, I wish there would've been a system, where you could get energy but some limit will be inititated, Idk.....you can only do it a certain amount of times, or I rather energy be a pick up, like the energy sifter is a pick up, use it once, throw it away, and make it a rare spawning item. Rather have seen that then gay recharge points.  
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Tomar on Oct 29, 2009, 01:55:11 AM
Quote from: Drone23 on Oct 29, 2009, 01:37:37 AM
Wall O text... I disagree with almost everything you said..

Out of what we "Could" have got, vs what we "Have" got, I am extremely pleased, AvP is shaping up to be a top contender, and one great game, regardless of what some opinions have stated.

The predator feeling/playing like a human?...  when did the human get any Heavy attacks, when can the human character traverse high ground and leap from tree to tree, or gut/win a melee battle with an alien?
I don't think its going to happen, because those are predator qualities.

The comparison is... funny... but if it floats your boat..

As far as there being no challenge, I would suggest you play the game before making that assumption.

I can't wait till this game's released, ready to get some 20+ kill streaks...  >:(

"Edit" I would love to see the preatorian.

You have every right to do so Drone23 :).

The question is for whom the game is shaping up to be a top contender? I'd say for casuals but maybe you disagree with me  :-\.

What does top contender even mean cause if you mean a top game and possible contender for certain awards that will push the games popularity even more I think I need to disagree but we two can wait and see whether the game will really be a top contender or whether the game will be shaping up the way I said it could from now on (and I do not mean this in a smarta** way you know :) ).

Since when should a Predator with wristblades win a melee battle with an Alien? Is he really that powerful to fight a melee specialist that is a (like one clan I have played with in the old times) NBK with his wrists ONLY?

By the way I meant the Predator feeling more like a human with cloak in a more broad sense but if we go into detail, you of course are right but then I would reformulate everything but as I see that most people do not like my long posts I will not :P ;).

Well the problem is that we need to see whether the game will be challenging or rather imbalancing, sort of an uphill battle with certain species.

Quote from: MadassAlex on Oct 29, 2009, 01:51:20 AM
...

The Predator is encouraged to get into melee, sure. But it's encouraged to go for stealth kills, not to "brawl". As for fighting against Aliens, you can only shoot or brawl since you can't sneak up on them.

...

Plenty of games journalists have complimented the Hunt multiplayer mode on how well it, as well, emulates what you want the Predator gameplay to be. All signs point to them getting the feel of the monster right.

The problem is and will be how you will sneak up on a marine without cloaking cause by competitive gaming standards a good player will always look around himself or like I always said in AvP 2s MP you will do the 360 MT sweeper of death ;D ;). You can not sneak up on a marine from behind with a Predator cause the Tracker will see you even if you are cloaked which does not work anyway but you and I know this Mada**alex.

Well the difference for the MP modes is that I do not want to need to play a specific MP mode and be restricted to ONLY be there able to use the Predator or any particular species for that matter the way its meant to be used! Furthermore the species should be more in-line with what it was in mind namely an invisible, self-reliant killer that hunts for the ultimate thrill of gaining trophies and successfully mastering his equipment for being considered an "advanced member" of the clan ;). Finally those signs are not the way the pred should be played and that even more so if they only point to this feeling, cause you should have this feeling and not simply point to (having something is a bit different then just pointing to it ;) ) out as I want to be able to do so independently of the game mode to play the race the way it should be played within the boundaries of the specific MP mode (like having restricte lives and or weapons etc.).

Quote from: MadassAlex on Oct 29, 2009, 01:51:20 AM
...

Predators are self-reliant. You just have to use energy wisely, which isn't even that hard considering that cloaking doesn't take up any.

If they are, then why do I need to go to recharge points ;)?

I think the mechanic of cloaking taking away energy on a small basis over time is ok and certainly a better way then the current solution we have.

Quote from: MadassAlex on Oct 29, 2009, 01:51:20 AM
...

Cloaking in this game forces you to consider your attacks rather than just go in all-weapons-blazing. Not only does it force more tactical consideration from the player, it means you'll get less Predator players just running around without a clue as to what they want to do - it's more likely they'll want to take positions on the map that allow them to choose the best frags.

Why should the greatest weapon of the Predator force him to consider his attacks?

Since when can a Predator go in all-weapons-blazing? You know we had this talk already Mada**alex ;).

Well, if the players, you talk about, do not know what to do isn't it their problem then rather taking away this possibility of doing what you want to do for the rest of us players if they know what to do with their particular species in the particular situation. Furthermore isn't this canon Predator we know off cause the movies show this quite obviously cause he does not ask himself ... hmm... I need first to kill Peter before he freezes me so that the rest can capture me (I know this sounds kind of imbalancing but its the easiest way of showing you how a Predator should be instead played competitivly and balanced correspondingly with this always in mind and we know that one game achieved this quite good actually!)

In the end, do you think that so called "best frags" exist in a competitive cause I would not say so ;).

Just a small quote here I have taken for myself as being very important!

Quote
... If you see your enemy first, you have the upper hand. Either kill him, or withdraw.

There is no "best frags" in a competitive game cause there you need to hit the enemy and win in as much battles as you can have either alone or with your teammates.

Quote from: MadassAlex on Oct 29, 2009, 01:51:20 AM
...

As an Alien fan, I can honestly say that I don't care about extra Alien classes. I'd rather see better balance (and therefore more depth of gameplay) amongst fewer classes.

O.K. thats your opinion but I honestly want to be able to play with different kinds of aliens and not some that look "cool" but are otherwise the exact same alien. You know this also takes away the atmosphere especially considering the Giger Alien skin if its in cause there you want to have certain characteristics that made you a bit more lethal in certain situations and you as an Alien fan would agree, wouldn't you ;)?!

Quote from: MadassAlex on Oct 29, 2009, 01:51:20 AM
...

AvPGE was hardly noob-oriented - it was unforgiving. The SP experience at the very least was challenging and gave you few clues as to the correct course of action, and MP gave you little time to think or react. AvP2 was far more noob-friendly, from the way Predator tracking was handled, the smartgun mechanics, the Alien pounce and more.

Regarding SP, yup I would not disagree that much, however it was still possible to do it but it needed a bit of time. However regarding MP we had not that much difference to AvP 2 with exception of having maybe a bit more "features" and "tools" at your disposal like the disc (which was unfair yep) but who uses track weapons when "high-level weapons" from top pred players were way more efficient though needed quite a lot of skill and let you play in TDM like a real Predator by stalking your prey UNDER cloak and putting a spear through their head on range or using the wristblades in melee if you wanted and WHEN you wanted etc. . Fortunately Smartguns did not kill that fast cause they did not aim automatically for head though still they always hit you as soon as autotracking was activated and yes the alien pounce and or tail attack where kind of imba for stunning you but thats how the game was "managable" to those times in the MP section.

Anyway I never said that I dislike the current alien tail attack as I really like it way more cause its canon when it impales a pred or a rine but I never said anything against an alien then just to say that you need to learn wall-walk and navigate the map and then you already can kill as much as you want while for example a predator is a completely different and way uncanon character that has been treated with bad and lame methods of balancing.

Quote from: MadassAlex on Oct 29, 2009, 01:51:20 AM
...

You have to be trolling. They've nailed it. Remember that leaked Alien demo play? The map designs and AI build completely encouraged the player to take things slow and stealthy. Likewise, in the Predator SP demo, similar setups were used to encourage play more befitting of the Predator. I can easily see this translating over to MP well, considering that Predators can access places Marines can't.

Well for SP you may even be right but I never talked about the SP but rather about the MP with competitive gaming in mind and simply saying that this will easily be translated over to MP will be kind of simple ... cause I am nearly 90% sure that this will not be the case, let alone that the Predator does not play the way he should be played and or should be balanced!

Quote from: MadassAlex on Oct 29, 2009, 01:51:20 AM
...

All this was true of AvP1 and AvP2 as well. If anything, single-hit kills encourage fast, decisive combats and stealth tactics. Quite appropriate, given that all three species in this game are notable for their capacity for both hunting and combat.

Yep fast they will be but whether stealth will be in a FPS action game that much, especially with a Predator whose cloaking has been nerfed, I doubt but regarding the Alien you are right cause the Alien can use the entire map and all the dark spots a Predator can not cause jumping from one high ground to another will not always provide the necessary dark hideouts needable for stealth kills.

Quote from: MadassAlex on Oct 29, 2009, 01:51:20 AM
...

On the contrary, the plasma caster's lock-on time encourages players to use with without lock-on in certain situations. Plasma mines encourage you to think from the perspective of other players. Both of those are more than you can say for anything in the previous games.

It sounds to me as if you just want to be able to fall back on all the elements of AvP2 that were imbalanced in favour of the Predator. The sifter that allowed location camping with energy weapons, the cloak that prevented Marine and Corp players from even recognising your presence beyond a few blips and the masses of health.

This game encourages players to be Predators. You actually have to stay on your toes, think about the best positions, choose targets wisely and map out an attack plan that will prevent you from being targeted effectively. So what if the cloaking is interrupted by weapons fire? It costs no energy, thereby encouraging players to use it as much as they like without repercussions.

If I would ever use a lock-on weapon, why should I especially as Predator if canon is concerned NOT use my track laser for lock-on!?

Plasma mines are just a different version of pred hot bombs and trust me I never needed to think from the perspective of other players when I lobbed them right into a bunch of rines or aliens or both battling it out cause a simple click on my secondary mouse button gave me already 2 to x amount of frags on a competitive level of play. The same will very much happen in a 12 to xx amount of players game with the plasma mines in mind cause there you also will not set up traps like you should but will rather use those weapons offensivly ;).

You know that I am right there Mada**alex cause for playing to win this is simply the case or should I say for having a lot of fun in game you will automatically play to win cause thats what my experience told me when I started to play new games for fun online. You get automatically better and sooner or later find yourself in servers with clan players that all play to win on a very high-level and then you will rethink what you just have said regarding those weapons trust me ;).

Well trust me the sifter did not allow energy weapon camping cause the sniper and or Minigun and or PR nades and or pounce quickly put a stop to an energy recharging predator that was trying to get the energy back for the next round of sc shots ;).

The cloak was rather useless if you had map knowledge cause every good play saw you miles ahead even in cloak and as most top players always walked around and rarely - if ever - you had always the chance to kill a predator quite easily even under his cloak!

The cloaks energy cost was a better solution to what we have now and that not only speaks for the balance of the game and challenge for my marine to win against a cloaked predator but for way more as we have talked to death ;).

Just my 3 cents and time to go to bed hehe ;).
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: predalien27 on Oct 29, 2009, 02:04:51 AM
The controls look very fluid. That was one of the things I really wanted to see, the controls.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Drone23 on Oct 29, 2009, 02:11:36 AM
 Sure anyone should be able to pick this game up and start blasting away at other casual gamers, but when they get into a room with experienced players, or simply vets of the series they will quickly learn there is skill to this game, planning, stalking, patience.

Sure anyone could spam the plasma caster, or blast away with the smart gun, but to a experienced player it would do nothing, they will slip away cause the player to follow and get them nice and close were all that auto lock doesn't work so well.

People say the other species will be camping the recharge point's? I say good, easier for me to find them, creep up slit their throats, then recharge.

IMO the Predator is the Melee specialist, using techniques and strategy to overpower his enemies, were the Alien is simply put an animal in CQB..

Picture it this way, the predator is a BJJ Black belt, but he's also got a sword.
 Were as the Alien is more or less a Jaguar, extremely ferocious, using it's claws and teeth to literally tear it's victim apart.
So to me the Alien and Predator are almost 50/50 in a Melee fight, sure technique and skill goes along way but when you have something similar to a large cat pounced on top of you, well.. the tables can turn.

Didn't mean to come off as a jerk in my previous post, I apologize, we all have our opinions  ;)

Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: kvon17 on Oct 29, 2009, 03:10:14 AM
TOMAR. MEGA POST.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Inferno on Oct 29, 2009, 03:14:42 AM
Quote from: kvon17 on Oct 29, 2009, 03:10:14 AM
TOMAR. MEGA POST.

always, lol.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Weasel on Oct 29, 2009, 03:25:10 AM
Quote from: Redlightning on Oct 29, 2009, 01:48:30 AM
Quote from: Weasel on Oct 29, 2009, 01:09:46 AM
Dude, I'm going to be mad if I have to search for my spear. And the fact that Predators, just like I knew, would have to go find awkward recharge points around the map. The alien gets their arsenal right off the bat, while the marine and preds have to look for their extra weapons. Bleh.
And the Aliens wouldn't be at a disadvantage if Marines and Preds started with a full arsenal?

Aliens are already fully equipped. Rebellions idea of balance is to take away two of the classes weapons and have you search for them? Not only that, but the disc recall takes energy. Energy that you have to find fuse boxes for that are in limited areas. I wouldn't mind finding the disc, but it sounds like having to search and memorize where pick ups are is really annoying. I'd take the old class system if it meant that I wouldn't have to search for a spear or something.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: kvon17 on Oct 29, 2009, 03:59:06 AM
I AGREE! The Alien should have to go find his tail before he can use it, dammit!
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: MadassAlex on Oct 29, 2009, 04:16:49 AM
 :D

But seriously, it does give the Alien players a bit too much of an advantage. Marine and Predator players will go searching for their best weapons and Aliens can abuse that by camping smartgun/disc spawn zones.

As for Tomar's post, gettin' to it.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: kvon17 on Oct 29, 2009, 04:22:45 AM
I think it gives the predator a ridiculous advantage to start with one hit kill ranged weapons of doom.

I do however think that maybe the marines should start with more of their gear for balances sake, but then again, I can't say anything about balance because I haven't played it.

Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: JayHy17 on Oct 29, 2009, 05:59:53 AM
I already planned on using the Smart Gun all the time. Im going to freaking murder all the ugly preds and xenos, hell, you're all bugs to us MARINES! I dont give a rats ass if the pred or xeno is more powerful, they say if you are a bad ass gamer than you will succeed. I will succeed. The MARINES will succeed,KILL EM ALL!
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: DoomRulz on Oct 29, 2009, 06:02:31 AM
Feeling a little angry?
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: affinity on Oct 29, 2009, 08:18:30 AM
whats messed up is that we can't choose our loadout, we have to find the other weapons in the map Quake style.

Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: AMC_Duke on Oct 29, 2009, 08:29:31 AM
Since the Plasma Caster and the Disc is Homing  i see no problem in using the Smartgun but it is lame..

I loved in AvP 1 that you can disable weapons we allways played without any homing weapons
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: RidgeTop on Oct 29, 2009, 08:51:48 AM
Quote from: Tomar on Oct 29, 2009, 01:55:11 AM
(Your huge post here)

This is a video game and as such is obviously not going to adhere to everything that is considered canon in the films.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Brother on Oct 29, 2009, 09:00:15 AM
*yawn* will read that later, when I'm not sleepy.
But yeah, we all expected better impressions in general.
Pred fans turning to the dark side yesssss. :D
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: tigerija on Oct 29, 2009, 11:20:17 AM
LoL, I dont like that unreal tournament picking item style... game wont be anything special. Its here just for fans... blah. Its ok but not a masterpiece. Tho we will see when game comes out. But I think it wont be long played game.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Purebreedalien on Oct 29, 2009, 01:04:32 PM
Loving the new AvPGalaxy exclusive gameplay videos.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: MadassAlex on Oct 29, 2009, 01:55:49 PM
Actually, the one thing that gets me -

Why are the Alien and Predator players sticking to conventional pathing so much? I understand in a situation where it's Preds vs. Aliens, since the Predators don't want to become victim to the Alien's superior agility while on uneven ground. Having a wider space where an Alien can't just approach from a corner is advantageous.

But when against humans, it makes little sense to use the same paths they do. A lot of those places don't have roofing or anything, while still having pillars and walls littered around. They're perfect vantage points from which to discern what a human is doing and to get behind them.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: skull-splitter on Oct 29, 2009, 02:44:38 PM
Quote from: MadassAlex on Oct 29, 2009, 01:55:49 PM
Actually, the one thing that gets me -

Why are the Alien and Predator players sticking to conventional pathing so much? I understand in a situation where it's Preds vs. Aliens, since the Predators don't want to become victim to the Alien's superior agility while on uneven ground. Having a wider space where an Alien can't just approach from a corner is advantageous.

But when against humans, it makes little sense to use the same paths they do. A lot of those places don't have roofing or anything, while still having pillars and walls littered around. They're perfect vantage points from which to discern what a human is doing and to get behind them.

They're gamers, not AvP-nuts.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Spoon on Oct 29, 2009, 02:48:26 PM
Homing plasma caster is such a stupid idea and hated it on the original avp games.  
Just make it more powerful.  
Damn arcade style fps games ruin everything!   thats the only reason for homing because everyone is running around like monkeys none stop.

  Laser sight looks funny as hell how you can see the beam across the whole map.   Wow it looks so lame.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Purebreedalien on Oct 29, 2009, 03:04:14 PM
I like the laser sight actually.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Spoon on Oct 29, 2009, 03:06:45 PM
Wow Grid alien is actually in the game.  Thats pretty cool.
I agree human hud is crap.  So plain.  HUDs are annoying and look better with a clean screen.
Hell I play hardcore COD Mostly because it takes all that useless junk off my screen and it actually makes me enjoy the game alot more.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Steve C on Oct 29, 2009, 03:13:37 PM
The other AvP games had an option to toggle the HUD on and off.  This one probably will too.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Spoon on Oct 29, 2009, 03:21:00 PM
Reading features on 1st page. 
Weapons can be found on map.... what is this 1995?  They couldn't make it customizable so you pick what you want when you play? I would have taken a COD rip off and make it so you can level up in the game for each class.  Get better weapons for each class and for alien just give other types of aliens to choose from.  Maybe PredAlien at high level.
Same for Predator.
Oh and pred de cloaks when he shoots.. wtf is that?  Rebillion doesn't know how to balance the game for shit.  You don't butcher stuff like that just to balance the game.  Theres no creativity in this game at all and no customizing which will kill multiplayer on the console in 3 months.
 
Seems like the original game with finishing moves. Game needs alot of work.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: DB on Oct 29, 2009, 03:24:04 PM
Man, would've liked to see that Pred get butchered by his buddy. :P

+points for the guy getting killed a second after spawning near an enemy. :D

Looks neat.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: RidgeTop on Oct 29, 2009, 03:26:12 PM
*Sigh...* there really is no pleasing some of you.  Im still glad we are getting this game at all.  I think most of the complaints here are not relevant as the game is still being worked on.  Whats wrong with weapon pickups?  I thought they worked pretty well in the new Riddick's multiplayer.  Also, The Predator always decloaked in the past games while using energy weapons.  Its Rebellion's game, they are part of the reason the AVP franchise is as strong as it is, I would put just a bit more faith in them, at least until the game is finished.  
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: kvon17 on Oct 29, 2009, 03:46:58 PM
depending on how high powered the laser is, you can see them across long distances. The light reflects off of the dust particles in the air. It makes sense. Especially if there is a slight fog, or more water in the air (like in a jungle). I'm gonna guess the pred's laser is pretty high powered since he is using it for the purposes of aiming his weapons.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Purebreedalien on Oct 29, 2009, 03:47:38 PM
I'm so happy you can remain cloaked indefinately.

On the other hand, I do hate how the Predator decloaks after every attack. He never decloaked after shooting his Plasmacaster in Predator did he?
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Aeus on Oct 29, 2009, 04:08:29 PM
He didn't in any of the films.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Purebreedalien on Oct 29, 2009, 04:17:19 PM
You are correct, I was just using Predator as the prime example because he's cloaked for almost the entire movie. :)
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Puks on Oct 29, 2009, 04:18:52 PM
QuoteHoming plasma caster is such a stupid idea and hated it on the original avp games.  

AvPG did not have homing plasma shots.

QuoteThe other AvP games had an option to toggle the HUD on and off.

No they didn't.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Tomar on Oct 29, 2009, 04:36:35 PM
Quote from: Drone23 on Oct 29, 2009, 02:11:36 AM
Sure anyone should be able to pick this game up and start blasting away at other casual gamers, but when they get into a room with experienced players, or simply vets of the series they will quickly learn there is skill to this game, planning, stalking, patience.

Yes but the problem is that good players will want to make kills as fast and efficient as possible. Like I said its not a Sam Fisher Splinter Cell in here, its still a FPS ACTION horror sci-fi game and nothing less or more. By the way this is not meant negativly as it can be quite a nice feeling when you know that you can "speed up" the game for everyone else when you start to play with all your SKILL at bear and its even more satisifying in doing the occassional "freak-out" stealth kill from behind with an alien but this will be rare by good player standards ;).

Quote from: Drone23 on Oct 29, 2009, 02:11:36 AM
Sure anyone could spam the plasma caster, or blast away with the smart gun, but to a experienced player it would do nothing, they will slip away cause the player to follow and get them nice and close were all that auto lock doesn't work so well.

Yup, we both got a point here :).

However certain one-hit kill weapons will certainly be very boring but something like a Sadar or the Alien tail (charged up) or the Disc should kill your opponent in one hit cause they are meant to do this due to their physical characteristics. The SC is another contender for this if its charged up and or for realisms sake even if its not but that would be quite unfair on-line as I would count this weapon in to those one-hit killers ;).

The other thing is the execution/trophy kills which take away quite a bit of skill but as they make you vulnerable while you do them it evens out I guess and they are after all a nice addition and thats how I see them.

Quote from: Drone23 on Oct 29, 2009, 02:11:36 AM
People say the other species will be camping the recharge point's? I say good, easier for me to find them, creep up slit their throats, then recharge.

The Problem is that you can not creep up to an alien that always sees you and a marine that does the 360 turn will most definitly be a good player and the more the MP map plays for the humans/aliens advantage like having the energy recharge point in a corner, where the Predator just can come from one or two places will make the run for it as a Predator quite cost-ineffective, you know ;).

I thought that Rebellion has learned from this and their previous first title they did and saw that Monoliths sifter worked wonders and allowed every player whether good or not to learn the Predator to be played the way he is meant to be played but still have this individual creativity to use him as a "lone hunter" of type that kills only with his spear if he wants to or uses his netgun only etc. . You always had your free mind and corresponding style to play certain weapons, as they never decloaked you like the hunters spear and or the wrists and or the speargun ;). This was perfect when you were a top player cause you still played and felt like a real pred just with the difference that you used a SKILLFUL weapon at range, namely the Speargun while under cloak instead of the canonical pred that uses the Plasmacaster instead and you could quite easily keep up with every good top player whether marine, corporate or alien. The most important of all was that you still played competitivly and at the same time felt how the Predator really is (meant to be played)!

All this thanks to a small device called the sifter and the ability to use "certain things" under cloak.

Quote from: Drone23 on Oct 29, 2009, 02:11:36 AM
IMO the Predator is the Melee specialist, using techniques and strategy to overpower his enemies, were the Alien is simply put an animal in CQB..

Picture it this way, the predator is a BJJ Black belt, but he's also got a sword.
Were as the Alien is more or less a Jaguar, extremely ferocious, using it's claws and teeth to literally tear it's victim apart.
So to me the Alien and Predator are almost 50/50 in a Melee fight, sure technique and skill goes along way but when you have something similar to a large cat pounced on top of you, well.. the tables can turn.

Yep, this sounds good and understandable. However its kind of bad that the Predator is being stereotyped to be rather a human-like alien instead of being the canonical Predator which we know from the movies that allows us to play the way in MP like we want to and still being competitive at the same time ;).

Furthermore in my eyes when I play Alien I want to have a higher chance in melee fight (something like 75/25 if the Predator uses wrists and if he uses the hunters spear something like 60/40 would be ok I think!) cause after all I AM a weapon that eats (nearly litteraly) humans and Predators up close while at range I am in most cases being eaten if I do not watch out and use top dodging and closing in skills to put up a fight you know. For me this is bad but thats maybe just my opinion.

Quote from: Drone23 on Oct 29, 2009, 02:11:36 AM
Didn't mean to come off as a jerk in my previous post, I apologize, we all have our opinions  ;)

Its ok I did not even feel that you behaved like one ;). You know I am a nice person and not that easily to set up :).

Quote from: Purebreedalien on Oct 29, 2009, 03:04:14 PM
I like the laser sight actually.

Such a thing is o.k. for SP but for MP it makes it even easier to see a Predator cause it litteraly gives you the exact position from him or should I say his head and can even be abused as your "marine-like own laser tracker" as it also tracks way back to the Predator helmet and gives you an incentive to "spray some bullets" over there cause if you are good and actually can aim hehe :P you will make headshots and we know what will then happen with the Predator!

Thats the problem, and I know this even though I have not played cause you know I think and analyse the situations and this will certainly be the death for every predator in a few months after release or at least a useful tactic ;).

Thats why I would agree with Spoons post here.

Quote from: Spoon on Oct 29, 2009, 02:48:26 PM
Homing plasma caster is such a stupid idea and hated it on the original avp games.  

...

Laser sight looks funny as hell how you can see the beam across the whole map.   Wow it looks so lame.

Quote from: RidgeTop on Oct 29, 2009, 08:51:48 AM
Quote from: Tomar on Oct 29, 2009, 01:55:11 AM
(Your huge post here)

This is a video game and as such is obviously not going to adhere to everything that is considered canon in the films.

Yep, you are right, its only a game but how does it come that the alien and marine have less of an uncanonical feel to the game from first sight then the Predator. I would say that this is so because the Predator is simply misinterpreted by Rebellion and they still 'til now after a decade of time since they created the first game have not learned that other methods like the sifter etc. work better then this lame methods they have taken for using in the name of the balance and hence outright imbalancing the Predator and taking away the feel of him while at the same time making him very uncanon (one bad thing after the other as you see cause restricting a pred player is not called fair but rather unfair even if you argue with saying that you now need tactics for this to circumvent it, as unfairness WILL be unfairness regardless of how you turn it ;) ), while the other two species like I already said, have been kept mostly the same way they are, or we know them from the previous games!

I assume that the Predator will also in this "horror flick" be played mostly the same like he was in AvP 1 and that means that he will not be played that much over the MP by serious gamers that play to win and want to be good players ... . Not a good decision from the devs if you'd ask me.

In the end I hope that Monolith will bring this games series back (like they did the first time after AvP 1 cause we all know that this part will not end up in being one of the triple A titles we all have waited for in some time, although I am very happy that we get even an additional part of the series) with AvP 4 then and reinitiate the old methods with more features/even newer gfxs/etc. if AvP 4 will ever of course come out ;). If this would ever happen then we can definitly see a tendency of who of those two developers knows how to make this game a triple A title that everyone on the world, including serious gamers pays respect to and that at the same time can't wait to play it ;). This is not meant offensivly against Rebellion, as I really care for their game and want them to succeed and not make another game that will just "pass by" in time ... .

Quote from: RidgeTop on Oct 29, 2009, 03:26:12 PM
*Sigh...* there really is no pleasing some of you.  Im still glad we are getting this game at all.  I think most of the complaints here are not relevant as the game is still being worked on.  Whats wrong with weapon pickups?  I thought they worked pretty well in the new Riddick's multiplayer.  Also, The Predator always decloaked in the past games while using energy weapons.  Its Rebellion's game, they are part of the reason the AVP franchise is as strong as it is, I would put just a bit more faith in them, at least until the game is finished.  

Well I am pleased so far, its just that you will not be able to play ALL races competitivly on-line and that is a BIG (if not THE biggest) letdown for me and I guess many serious gamers out there.

Well even if the game has not arrived at gold status, I highly doubt that they will change anything dramatic by just 4 months til release or should I say 3 months cause the game will undoubtly get after christmas the gold stamp ;).

Well weapon pick-ups are o.k. as long as you have an option like in AvP 2s MP to change it to have already a load-out (like when playing with class weapons sets even though you have no class weapon sets in AvP 3 cause there are no classes, you should still be able to select for yourself which weapon you want to take with you into the mp level).

Yep the Predator always decloaked in MP when using energy weapons, right but he NEVER decloaked when using melee or ammunition based weapons like the netgun, hot/sticky bombs (that are meant to be used as traps but are rather used as flying bombs instead by top players and the same will happen with the plasma mines ;) ) or the speargun!
Furthermore he was independent from any outside source in case of his energy level as he had the sifter and hence if you were badly hit by an alien or human you had the chance to withdraw if you had good dodging skills and could with the combo of the sifter and medicomp recharge completely but were very vulnerable while doing so and easy prey for even the most n00bie player ;). Furthermore this added in MP to the atmosphere of being the canonical powerful, self-reliant predator we have seen in the movies as in Predator and Predator 2 the Predator also did not need to look up in the jungle for some magical energy sources to recharge his power for example  ::).

Well Rebellion is part of the franchise, most definitly! This is even more true cause they made now the second game in this series already, while Monolith just did one, ... however Monoliths game was the one that made this entire franchise a triple A title game that is respected among all fps players around the globe as it was the reason, why this franchise got so much attention to its times and its bad that Rebellion does not learn and rather ends up by destroying their own franchise or at least making it only halfhearted/halfbaked ready for the market, though I have my faith in them but the problem is that with every video I see from them the more I get the feeling that I am right that this game is a better gfx'ed AvP 1 and thats bad you know cause they should have learned by now from '99 to 2010 what has worked and what not, wouldn't you agree ;)?!

"Do NOT change what is NOT broken!" yup ... .

Quote from: Puks on Oct 29, 2009, 04:18:52 PM

AvPG did not have homing plasma shots.

Yup, one of the very good things I liked from AvP 1, which added a lot of the feel the Predator had in the movies, if there would be not the everlasting energy problems, apart from some other things ... . In AvP 2 it was a quite a let down to have this magical homing in plasma bursts, which were quite uncanon and that especially in SP but at least there you had the chance to cloak while using different weapons and the energy management was considerably better ... .

Quote from: Puks on Oct 29, 2009, 04:18:52 PM
QuoteThe other AvP games had an option to toggle the HUD on and off.

No they didn't.

Sorry, Puks but AvP 2 definitly had the option to turn your HUD off. I have done it myself ;).
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Puks on Oct 29, 2009, 04:37:27 PM
Tomar, srsly, get a life..
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Spoon on Oct 29, 2009, 04:59:28 PM
Game looks promising across all boards but it looks like they are (which is good in a way) making this game for the fans of the originals.  I as one played the originals to death especially the first avp game on computer and downloaded each specie demo the first day they came out and got the game it self first day it came out. 
Problem is that its over 10 years later and things change.  They need to make the game more realistic and follow more of how the characters are in the movies and not make such huge changes just for balance issues.
  Placed items on the map is the dumbest thing ever and should stick to quake games only as it being a arcade shooter. 
I for one don't want this game to be an arcade shooter but to me more realistic and more suspenseful AS IT SHOULD BE.

  Im bored of running around and basing the gameplay souly on reaction time.  What happened to planned attacks and strategy?    Red Orchestra is the best FPS game i played and I cant wait to see their new title come out.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: kvon17 on Oct 29, 2009, 05:11:00 PM
if it isn't balanced, either:

the game won't be played
Everyone will be the same species.Then it's not aliens vs predator anymore.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: DB on Oct 29, 2009, 05:16:23 PM
Yup.

But there's more than one way to skin a cat.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: kvon17 on Oct 29, 2009, 05:18:55 PM
Also true.

I mostly like the "look for your weapons" because it forces the preds to be careful for little while instead of being a cowboy. If marines are camping your weapons, you'll have to find a way to take them out.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: RidgeTop on Oct 29, 2009, 05:20:22 PM
Quote from: Tomar on Oct 29, 2009, 04:36:35 PM

Well Rebellion is part of the franchise, most definitly! This is even more true cause they made now the second game in this series already, while Monolith just did one, ... however Monoliths game was the one that made this entire franchise a triple A title game that is respected among all fps players around the globe as it was the reason, why this franchise got so much attention to its times and its bad that Rebellion does not learn and rather ends up by destroying their own franchise or at least making it only halfhearted/halfbaked ready for the market, though I have my faith in them but the problem is that with every video I see from them the more I get the feeling that I am right that this game is a better gfx'ed AvP 1 and thats bad you know cause they should have learned by now from '99 to 2010 what has worked and what not, wouldn't you agree ;)?!


This is Rebellions fourth AVP game, not their second.  

-AVP (Atari Jaguar)
-AVP (PC)
-AVP: Requiem (PSP)
-AVP (2010)

Their AVP for PC was very successful which is one of the reasons that AVP 2 sold so well.

And no, I would not agree with you.  I think we still dont know how the game is going to turn out.  It looks like they have changed alot for the better, most initial publications have been positive and the game is not yet finished.  I honestly dont care if this game is not the AAA super platinum gone gold extreme game that you expect, if its good and fun with atmosphere and style, then Im happy.  You keep bringing up Monolith, but look at their last two games (which were great by the way) Condemned 2 and F.E.A.R. 2.  those games are not very popular, and its hard to find people to play against online, however they are very well made and fun, and when I do find those matches, its a blast.  Could this game turn out to be shit? yeah, same as any game, but it looks like its going to be great (to me anyway).
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Zephon on Oct 29, 2009, 05:26:49 PM
It's sad to see that the predator decloaks after using a melee attack. Rebellion what haseth thou doneth? :(
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: yaji on Oct 29, 2009, 05:31:13 PM
Something new i found:

Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: ikarop on Oct 29, 2009, 05:36:30 PM
Quote from: yaji on Oct 29, 2009, 05:31:13 PM
Something new i found:

https://www.youtube.com/watch?v=ZlZry50PMJ8

Lol I was like wth I just posted this, on the wrong topic :P.... anyway, added to the 1st page.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: kvon17 on Oct 29, 2009, 05:36:44 PM
Ooo Look at hicks the top of the leaderboard.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Tomar on Oct 29, 2009, 05:40:33 PM
Quote from: RidgeTop on Oct 29, 2009, 05:20:22 PM

This is Rebellions fourth AVP game, not their second.  

-AVP (Atari Jaguar)
-AVP (PC)
-AVP: Requiem (PSP)
-AVP (2010)

...

I know that its their fourth game its just that I did not count in the console only versions as I am solely a PC player, you know and I counted from the PC version series onwards ;).

Quote from: kvon17 on Oct 29, 2009, 05:36:44 PM
Ooo Look at hicks the top of the leaderboard.

Yup, well done Hicks, thumbs up (is right in the top of this post for you :) ).
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: hudsoniscool on Oct 29, 2009, 05:52:45 PM
i am so pumped for this game.i will definatly be preordering this. before these vids it was my #3 most anticipated games behing splinter cell and halo reach. now number 1. i can not wait. even the pre-game/post game makes me so gitty.   :P
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: VEF214 on Oct 29, 2009, 06:10:23 PM
"Team Balancing -- Off"
"Species Balancing -- Off"
"Friendly Fire -- Off"
"Change Species Ratios -- ?"
"Marines -- 2"
"Aliens -- 2"
"Predators -- 1"

Nice!
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Inferno on Oct 29, 2009, 06:28:23 PM
Hicks,

in one video you did, a predator was going to stealth kill another predator. However it ended before the execution. Were there different kill animations for pred vs pred? Also does the Pred have a kill animation like that of the alien where u grab the tail?

I'm curious on how the stealth kills will be played out....can you interrupt a stealth kill? If so...

1. Is the one being stealth killed, released?
2. Is the one being stealth killed, die?

Do you take damage while the stealth kill continues to go on?

Can you stealth kill someone that just stealth killed another? effectively creating a steatlh kill train.... and you can't do nething about it because they will stealth kill from behind u.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Steve C on Oct 29, 2009, 07:15:46 PM
Quote from: Puks on Oct 29, 2009, 04:18:52 PM
No they didn't.
Not in the menu, but I was always able to switch off my hud by pressing the += key next to backspace.
What are team balancing and species balancing?
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Yautja161 on Oct 29, 2009, 07:21:49 PM
Damn its been a long time i've logged on this forum...

This game is really looking great.
I've played avp1 and avp2 soooo much and loved them as a Predator fan, so im really happy rebellion is making this avp3 game.

CANT WAIT !!!!
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: kvon17 on Oct 29, 2009, 07:42:23 PM
Quote from: Steve C on Oct 29, 2009, 07:15:46 PM
Quote from: Puks on Oct 29, 2009, 04:18:52 PM
No they didn't.
Not in the menu, but I was always able to switch off my hud by pressing the += key next to backspace.
What are team balancing and species balancing?

Team balancing- ensures that each team has the same number of players
Species balancing- each species has the same number of players
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: randy4321 on Oct 29, 2009, 07:56:44 PM
Quote from: Tomar on Oct 29, 2009, 04:36:35 PM
Quote from: Drone23 on Oct 29, 2009, 02:11:36 AM
Sure anyone should be able to pick this game up and start blasting away at other casual gamers, but when they get into a room with experienced players, or simply vets of the series they will quickly learn there is skill to this game, planning, stalking, patience.

Yes but the problem is that good players will want to make kills as fast and efficient as possible. Like I said its not a Sam Fisher Splinter Cell in here, its still a FPS ACTION horror sci-fi game and nothing less or more. By the way this is not meant negativly as it can be quite a nice feeling when you know that you can "speed up" the game for everyone else when you start to play with all your SKILL at bear and its even more satisifying in doing the occassional "freak-out" stealth kill from behind with an alien but this will be rare by good player standards ;).

Quote from: Drone23 on Oct 29, 2009, 02:11:36 AM
Sure anyone could spam the plasma caster, or blast away with the smart gun, but to a experienced player it would do nothing, they will slip away cause the player to follow and get them nice and close were all that auto lock doesn't work so well.

Yup, we both got a point here :).

However certain one-hit kill weapons will certainly be very boring but something like a Sadar or the Alien tail (charged up) or the Disc should kill your opponent in one hit cause they are meant to do this due to their physical characteristics. The SC is another contender for this if its charged up and or for realisms sake even if its not but that would be quite unfair on-line as I would count this weapon in to those one-hit killers ;).

The other thing is the execution/trophy kills which take away quite a bit of skill but as they make you vulnerable while you do them it evens out I guess and they are after all a nice addition and thats how I see them.

Quote from: Drone23 on Oct 29, 2009, 02:11:36 AM
People say the other species will be camping the recharge point's? I say good, easier for me to find them, creep up slit their throats, then recharge.

The Problem is that you can not creep up to an alien that always sees you and a marine that does the 360 turn will most definitly be a good player and the more the MP map plays for the humans/aliens advantage like having the energy recharge point in a corner, where the Predator just can come from one or two places will make the run for it as a Predator quite cost-ineffective, you know ;).

I thought that Rebellion has learned from this and their previous first title they did and saw that Monoliths sifter worked wonders and allowed every player whether good or not to learn the Predator to be played the way he is meant to be played but still have this individual creativity to use him as a "lone hunter" of type that kills only with his spear if he wants to or uses his netgun only etc. . You always had your free mind and corresponding style to play certain weapons, as they never decloaked you like the hunters spear and or the wrists and or the speargun ;). This was perfect when you were a top player cause you still played and felt like a real pred just with the difference that you used a SKILLFUL weapon at range, namely the Speargun while under cloak instead of the canonical pred that uses the Plasmacaster instead and you could quite easily keep up with every good top player whether marine, corporate or alien. The most important of all was that you still played competitivly and at the same time felt how the Predator really is (meant to be played)!

All this thanks to a small device called the sifter and the ability to use "certain things" under cloak.

Quote from: Drone23 on Oct 29, 2009, 02:11:36 AM
IMO the Predator is the Melee specialist, using techniques and strategy to overpower his enemies, were the Alien is simply put an animal in CQB..

Picture it this way, the predator is a BJJ Black belt, but he's also got a sword.
Were as the Alien is more or less a Jaguar, extremely ferocious, using it's claws and teeth to literally tear it's victim apart.
So to me the Alien and Predator are almost 50/50 in a Melee fight, sure technique and skill goes along way but when you have something similar to a large cat pounced on top of you, well.. the tables can turn.

Yep, this sounds good and understandable. However its kind of bad that the Predator is being stereotyped to be rather a human-like alien instead of being the canonical Predator which we know from the movies that allows us to play the way in MP like we want to and still being competitive at the same time ;).

Furthermore in my eyes when I play Alien I want to have a higher chance in melee fight (something like 75/25 if the Predator uses wrists and if he uses the hunters spear something like 60/40 would be ok I think!) cause after all I AM a weapon that eats (nearly litteraly) humans and Predators up close while at range I am in most cases being eaten if I do not watch out and use top dodging and closing in skills to put up a fight you know. For me this is bad but thats maybe just my opinion.

Quote from: Drone23 on Oct 29, 2009, 02:11:36 AM
Didn't mean to come off as a jerk in my previous post, I apologize, we all have our opinions  ;)

Its ok I did not even feel that you behaved like one ;). You know I am a nice person and not that easily to set up :).

Quote from: Purebreedalien on Oct 29, 2009, 03:04:14 PM
I like the laser sight actually.

Such a thing is o.k. for SP but for MP it makes it even easier to see a Predator cause it litteraly gives you the exact position from him or should I say his head and can even be abused as your "marine-like own laser tracker" as it also tracks way back to the Predator helmet and gives you an incentive to "spray some bullets" over there cause if you are good and actually can aim hehe :P you will make headshots and we know what will then happen with the Predator!

Thats the problem, and I know this even though I have not played cause you know I think and analyse the situations and this will certainly be the death for every predator in a few months after release or at least a useful tactic ;).

Thats why I would agree with Spoons post here.

Quote from: Spoon on Oct 29, 2009, 02:48:26 PM
Homing plasma caster is such a stupid idea and hated it on the original avp games.  

...

Laser sight looks funny as hell how you can see the beam across the whole map.   Wow it looks so lame.

Quote from: RidgeTop on Oct 29, 2009, 08:51:48 AM
Quote from: Tomar on Oct 29, 2009, 01:55:11 AM
(Your huge post here)

This is a video game and as such is obviously not going to adhere to everything that is considered canon in the films.

Yep, you are right, its only a game but how does it come that the alien and marine have less of an uncanonical feel to the game from first sight then the Predator. I would say that this is so because the Predator is simply misinterpreted by Rebellion and they still 'til now after a decade of time since they created the first game have not learned that other methods like the sifter etc. work better then this lame methods they have taken for using in the name of the balance and hence outright imbalancing the Predator and taking away the feel of him while at the same time making him very uncanon (one bad thing after the other as you see cause restricting a pred player is not called fair but rather unfair even if you argue with saying that you now need tactics for this to circumvent it, as unfairness WILL be unfairness regardless of how you turn it ;) ), while the other two species like I already said, have been kept mostly the same way they are, or we know them from the previous games!

I assume that the Predator will also in this "horror flick" be played mostly the same like he was in AvP 1 and that means that he will not be played that much over the MP by serious gamers that play to win and want to be good players ... . Not a good decision from the devs if you'd ask me.

In the end I hope that Monolith will bring this games series back (like they did the first time after AvP 1 cause we all know that this part will not end up in being one of the triple A titles we all have waited for in some time, although I am very happy that we get even an additional part of the series) with AvP 4 then and reinitiate the old methods with more features/even newer gfxs/etc. if AvP 4 will ever of course come out ;). If this would ever happen then we can definitly see a tendency of who of those two developers knows how to make this game a triple A title that everyone on the world, including serious gamers pays respect to and that at the same time can't wait to play it ;). This is not meant offensivly against Rebellion, as I really care for their game and want them to succeed and not make another game that will just "pass by" in time ... .

Quote from: RidgeTop on Oct 29, 2009, 03:26:12 PM
*Sigh...* there really is no pleasing some of you.  Im still glad we are getting this game at all.  I think most of the complaints here are not relevant as the game is still being worked on.  Whats wrong with weapon pickups?  I thought they worked pretty well in the new Riddick's multiplayer.  Also, The Predator always decloaked in the past games while using energy weapons.  Its Rebellion's game, they are part of the reason the AVP franchise is as strong as it is, I would put just a bit more faith in them, at least until the game is finished.  

Well I am pleased so far, its just that you will not be able to play ALL races competitivly on-line and that is a BIG (if not THE biggest) letdown for me and I guess many serious gamers out there.

Well even if the game has not arrived at gold status, I highly doubt that they will change anything dramatic by just 4 months til release or should I say 3 months cause the game will undoubtly get after christmas the gold stamp ;).

Well weapon pick-ups are o.k. as long as you have an option like in AvP 2s MP to change it to have already a load-out (like when playing with class weapons sets even though you have no class weapon sets in AvP 3 cause there are no classes, you should still be able to select for yourself which weapon you want to take with you into the mp level).

Yep the Predator always decloaked in MP when using energy weapons, right but he NEVER decloaked when using melee or ammunition based weapons like the netgun, hot/sticky bombs (that are meant to be used as traps but are rather used as flying bombs instead by top players and the same will happen with the plasma mines ;) ) or the speargun!
Furthermore he was independent from any outside source in case of his energy level as he had the sifter and hence if you were badly hit by an alien or human you had the chance to withdraw if you had good dodging skills and could with the combo of the sifter and medicomp recharge completely but were very vulnerable while doing so and easy prey for even the most n00bie player ;). Furthermore this added in MP to the atmosphere of being the canonical powerful, self-reliant predator we have seen in the movies as in Predator and Predator 2 the Predator also did not need to look up in the jungle for some magical energy sources to recharge his power for example  ::).

Well Rebellion is part of the franchise, most definitly! This is even more true cause they made now the second game in this series already, while Monolith just did one, ... however Monoliths game was the one that made this entire franchise a triple A title game that is respected among all fps players around the globe as it was the reason, why this franchise got so much attention to its times and its bad that Rebellion does not learn and rather ends up by destroying their own franchise or at least making it only halfhearted/halfbaked ready for the market, though I have my faith in them but the problem is that with every video I see from them the more I get the feeling that I am right that this game is a better gfx'ed AvP 1 and thats bad you know cause they should have learned by now from '99 to 2010 what has worked and what not, wouldn't you agree ;)?!

"Do NOT change what is NOT broken!" yup ... .

Quote from: Puks on Oct 29, 2009, 04:18:52 PM

AvPG did not have homing plasma shots.

Yup, one of the very good things I liked from AvP 1, which added a lot of the feel the Predator had in the movies, if there would be not the everlasting energy problems, apart from some other things ... . In AvP 2 it was a quite a let down to have this magical homing in plasma bursts, which were quite uncanon and that especially in SP but at least there you had the chance to cloak while using different weapons and the energy management was considerably better ... .

Quote from: Puks on Oct 29, 2009, 04:18:52 PM
QuoteThe other AvP games had an option to toggle the HUD on and off.

No they didn't.

Sorry, Puks but AvP 2 definitly had the option to turn your HUD off. I have done it myself ;).
Yeah you do...and besides this huge rant is pointless =/ and if u dont like the looks of the game then theres rlly no need to complain.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Puks on Oct 29, 2009, 07:59:23 PM
QuoteAvP 2 definitly had the option to turn your HUD off.

Ok... but what is the point of not seeing your health/energy/armor/ammo?
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Okata on Oct 29, 2009, 08:00:20 PM
I haven't even read those huge textbombs... Makes my poor head hurt.

That latest pred cam footage rocked, way to take out those aliens!
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Brother on Oct 29, 2009, 08:47:15 PM
Too much stuff on the pred's screen that isn't of too much relevance.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: predalien27 on Oct 29, 2009, 08:53:44 PM
I like the marine hud, only because when you get hit it is like you are watching the helmet cam footage.  The pred hud is fine.  I can't really mention anything on the alien hud, because it is only one bar. 
I do like the pred's vision modes, because it doen't sistort your ability to see where you are going.
although this is sortof against canon, I think this is how it is supposed to be, but they didn't have that type of equipment to simulate this in 1980 something.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Steve C on Oct 29, 2009, 10:03:07 PM
Quote from: Puks on Oct 29, 2009, 07:59:23 PM
Ok... but what is the point of not seeing your health/energy/armor/ammo?
It was simply an option directed towards those individuals bitching about the HUD.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Corporal Hicks on Oct 29, 2009, 10:04:30 PM
Quote from: kvon17 on Oct 29, 2009, 05:36:44 PM
Ooo Look at hicks the top of the leaderboard.

Wasn't me. Generic names used for the demo. Others were Bishop and Gorman.

Currently writing up my article.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Puks on Oct 29, 2009, 10:06:31 PM
Quote from: Steve C on Oct 29, 2009, 10:03:07 PM
Quote from: Puks on Oct 29, 2009, 07:59:23 PM
Ok... but what is the point of not seeing your health/energy/armor/ammo?
It was simply an option directed towards those individuals bitching about the HUD.

But why bitch about something that you NEED in order to play? It makes no sense to me at all..  :-\
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: ikarop on Oct 29, 2009, 10:09:20 PM
In the meantime, another video. It's alien/marine gameplay http://www.youtube.com/watch?v=sboevCyvDDE.
Title: New playable character discussion.
Post by: diablo949494 on Oct 29, 2009, 10:17:26 PM
http://www.youtube.com/watch?v=OfS_saJ4Fbo&feature=player_embedded

0:31

WTF?  Is that the tinman version of a Predator? because i'm not feelin it.
Bloody hell man.I don't know what i'm seeing and it aint too impressed.
Can't they just keep it strictly Predators and aliens. I mean save the Alienborgs stuff for fan mods.
Title: Re: New playable character discussion.
Post by: ikarop on Oct 29, 2009, 10:19:50 PM
Quote from: diablo949494 on Oct 29, 2009, 10:17:26 PM
http://www.youtube.com/watch?v=OfS_saJ4Fbo&feature=player_embedded

0:31

WTF?  Is that the tinman version of a Predator? because i'm not feelin it.
Bloody hell man.I don't know what i'm seeing and it aint too impressed.
Can't they just keep it strictly Predators and aliens. I mean save the Alienborgs stuff for fan mods.

It's just one of the new predator masks you will be able to choose in multiplayer.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Puks on Oct 29, 2009, 10:39:58 PM
I should've complained about this much earlier but I really hate the predator HUD.

.. the f*ck?! Where are the good old predator symbols?! Why the hell does it look like the HUD from FEAR2?! Is this supposed to be an "improvement"? DAMN!!!
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: MadassAlex on Oct 29, 2009, 10:42:11 PM
Personally, I think it gives a feeling of looking at a HUD underneath an actual mask or visor, like Metroid Prime.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: ikarop on Oct 29, 2009, 10:44:22 PM
Quote from: MadassAlex on Oct 29, 2009, 10:42:11 PM
Personally, I think it gives a feeling of looking at a HUD underneath an actual mask or visor, like Metroid Prime.

Which is great. The only thing I might complain about is that new little triangle they added.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Puks on Oct 29, 2009, 10:45:11 PM
ME WANTZ DA PREDATOR SYMBOLZ!!!!111!!

It just ain't the same without them.  :'(

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.stealthbadger.net%2Fwp-content%2Fuploads%2F2008%2F11%2Fbawwww.jpg&hash=d878cddae9b59584ff4c0287ad224c334f47574f)
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: MadassAlex on Oct 29, 2009, 10:49:10 PM
Quote from: ikarop on Oct 29, 2009, 10:44:22 PM
Which is great. The only thing I might complain about is that new little triangle they added.

Hell, I don't even care about that.

This is the first AvP game where I'm almost as psyched to play the Predator as the Alien.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Okata on Oct 29, 2009, 10:52:27 PM
You don't /need/ a HUD to play the game at all.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Chris!(($$))! on Oct 29, 2009, 10:55:15 PM
At least we are getting some different skins for the Xeno other than the default Warrior one.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Puks on Oct 29, 2009, 10:57:25 PM
Quote from: Okata on Oct 29, 2009, 10:52:27 PM
You don't /need/ a HUD to play the game at all.

Sure, why would I have the need to know my health/armor/ammo. Look, I know you don't in Dead Space, for example, but I like having an HUD. Especially in an FPS.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Brother on Oct 29, 2009, 11:04:42 PM
You need HUD. You don't need stuff.
Jump mechanic is in the way. Zooming is in the way. Jaw cam is in the way.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: affinity on Oct 29, 2009, 11:05:25 PM
I like how the Pulse Rifle looks and fires. great sound too.  waaaaaay better than AvP1 and 2.

Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: MadassAlex on Oct 29, 2009, 11:06:09 PM
Quote from: Brother on Oct 29, 2009, 11:04:42 PM
You need HUD. You don't need stuff.
Jump mechanic is in the way. Zooming is in the way. Jaw cam is in the way.

Jump mechanic is toggled.

Zooming is... exactly as it was beforehand.

Headbite appears to be an execution kill, so it's going to take the take it takes, unfortunately.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: XxecutionerxX on Oct 29, 2009, 11:11:54 PM
Jaw cam was in the previous games and nobody cared.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: MadassAlex on Oct 29, 2009, 11:14:12 PM
To be fair, it was a lot less intrusive then.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Brother on Oct 29, 2009, 11:15:38 PM
It didn't make you blind in AvP2 and it was a lot faster.

And the jump can be toggled but its alway going to be in the way for the people that are going to use it. They should make the red "rings" disappear as soon as you start making the jump but no, they are in your face when you land, and its very possible that someone will be expecting you there.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: yaji on Oct 29, 2009, 11:33:33 PM
More of this stuff

Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Puks on Oct 29, 2009, 11:39:22 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F2%2F24%2FPredator_letters.gif&hash=7ec18ad29b55511541fb5f9e8c86e5d2fec53419)

Why none of these? Why are they replaced by a stupid fugly bar on the bottom? WHY?!
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Okata on Oct 29, 2009, 11:52:52 PM
Haha, damn that was awesome. Totally something you'd see happen, the panicked backpedal followed by a swift execution.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Corporal Hicks on Oct 29, 2009, 11:56:21 PM
Something of the past? I have no problem with the HUDS, they're absolutely fine.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: mattjargon on Oct 29, 2009, 11:57:58 PM
He was shooting just to the left of the alien as he came in for the kill, hah.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: MadassAlex on Oct 30, 2009, 12:04:02 AM
Quote from: yaji on Oct 29, 2009, 11:33:33 PM
More of this stuff

https://www.youtube.com/watch?v=bSv9kkXsk48

:D

<3
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: affinity on Oct 30, 2009, 12:14:08 AM
yeah Ripley plugged more bullets in her first alien than that Marine.

Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: randy4321 on Oct 30, 2009, 12:24:05 AM
Quote from: affinity on Oct 30, 2009, 12:14:08 AM
yeah Ripley plugged more bullets in her first alien than that Marine.


yeah, same with kelly.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: XxecutionerxX on Oct 30, 2009, 12:27:07 AM
Quote from: Corporal Hicks on Oct 29, 2009, 11:56:21 PM
Something of the past? I have no problem with the HUDS, they're absolutely fine.
Coming from someone who already PLAYED the game and his not complaining.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Corporal Hicks on Oct 30, 2009, 12:31:23 AM
They provide the information you need to know. Nothing more, nothing less. They're appropriate for the most part different from older versions.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Puks on Oct 30, 2009, 12:34:53 AM
I'll bitch and moan all I want cause that predator HUD just isn't right.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.macgamefiles.com%2Fimgs_screen%2F16870.jpg&hash=3749a56b015617608c8fa4e781b76020f43ea769)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.thecoopyears.co.uk%2Fmod%2Favp2.jpg&hash=3e1cf6114d3c49a18fb93d1b469a8f553331c570)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Ffliiby.com%2Fimages%2F_thumbs%2Fme_k14gmb6cgc1.jpg&hash=2295073f0eb688191a02afdf9bcadc3b440647a0)

See what i mean?
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Brother on Oct 30, 2009, 12:41:09 AM
Well put. Would be even better if the pred screen was in zoom.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Tomar on Oct 30, 2009, 12:44:04 AM
Quote from: XxecutionerxX on Oct 30, 2009, 12:27:07 AM
Quote from: Corporal Hicks on Oct 29, 2009, 11:56:21 PM
Something of the past? I have no problem with the HUDS, they're absolutely fine.
Coming from someone who already PLAYED the game and his not complaining.

Well even if Hicks played the game it does not mean that his opinion about the game will be same for everyone out there ;).

I understand Puks, however I think there are more stressing things out there that needs attention but I would not mind having the good'ol Predator symbols back.

The old system actually provided more detailed informations regarding your health and energy because it was more "differentiated" and more "structured" as every small symbol bar represent a glimpse of your health and you were able to measure your overall health better this way and the same accounts for the energy while they now have made them to some big blocks that you can not measure exactly how much health and or energy you have. It also seems that you have less energy to start with or lets say it at least looks so but thats something that Hicks could certainly tell us in more detail ;).
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: MadassAlex on Oct 30, 2009, 12:46:15 AM
Quote from: Puks on Oct 30, 2009, 12:34:53 AM
I'll bitch and moan all I want cause that predator HUD just isn't right.

I think the new one is better presented. The Predator HUDs weren't very intuitive as they were unclear and used that f**ktarded Predator counting system instead of adding those health and energy blips in a clearly readable manner.

Two bars are strides ahead of that.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Xhan on Oct 30, 2009, 12:47:19 AM
Quote from: Brother on Oct 29, 2009, 11:04:42 PM
You need HUD. You don't need stuff.
Jump mechanic is in the way. Zooming is in the way. Jaw cam is in the way.

But you want it to have your babies because it's COOL. Rebellion said so.

and also Awesome.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Puks on Oct 30, 2009, 12:47:49 AM
QuoteThe old system actually provided more detailed informations regarding your health and energy because it was more "differentiated" and more "detailed" as every small symbol bar represent a glimpse of your health and you were able to measure your overall health better this way and the same accounts for the energy while they now have made them to some big blocks that you can not measure exactly how much health and or energy you have.

That's my greatest concern. Five health units? Ridiculous. Not to mention the predator symbols are iconic, they should be in the friggin' HUD!
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Elliott on Oct 30, 2009, 12:50:48 AM
Quote from: Puks on Oct 30, 2009, 12:47:49 AM
QuoteThe old system actually provided more detailed informations regarding your health and energy because it was more "differentiated" and more "detailed" as every small symbol bar represent a glimpse of your health and you were able to measure your overall health better this way and the same accounts for the energy while they now have made them to some big blocks that you can not measure exactly how much health and or energy you have.

That's my greatest concern. Five health units? Ridiculous. Not to mention the predator symbols are iconic, they should be in the friggin' HUD!
If you want the symbols, paint them on your screen. Perhaps they'll be on the weapons, like the Plasma Caster.

And 5 health units? I think they are going to do it like this:
*Predator gets bitchslapped*
Loses a little health, but it's not shown on the health.
*Predator gets slapped twice, and shot*
The health would go down to 4 bars.
-----

That seems logical.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: MadassAlex on Oct 30, 2009, 12:52:30 AM
Except it looks like Predators are nowhere near that resilient.

Two or three Alien swipes to take it down. Not even heavy attacks, just claws.

A few bursts of pulse fire to the body.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Elliott on Oct 30, 2009, 12:54:05 AM
I was just using it as an example.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Brother on Oct 30, 2009, 12:55:03 AM
Quote from: Xhan on Oct 30, 2009, 12:47:19 AM
Quote from: Brother on Oct 29, 2009, 11:04:42 PM
You need HUD. You don't need stuff.
Jump mechanic is in the way. Zooming is in the way. Jaw cam is in the way.

But you want it to have your babies because it's COOL. Rebellion said so.

and also Awesome.
No thats ignorant. People lie and spread rumors about the game, like that is not good. 8)
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: MadassAlex on Oct 30, 2009, 12:56:39 AM
Quote from: Galliruler on Oct 30, 2009, 12:54:05 AM
I was just using it as an example.

Fair enough.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Tomar on Oct 30, 2009, 12:59:51 AM
Quote from: MadassAlex on Oct 30, 2009, 12:52:30 AM
Except it looks like Predators are nowhere near that resilient.

Two or three Alien swipes to take it down. Not even heavy attacks, just claws.

A few bursts of pulse fire to the body.

I do not know whether you intentionally found out that you have just discovered why the devs used this mechanic or just were lucky and said this due to logically answer the question of the previous post ... .

Very well done Mada**alex cause yep thats exactly the reason!

However this reason is bad and shows how much the predator has changed ... .
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Xhan on Oct 30, 2009, 01:00:39 AM
Quote from: Brother on Oct 30, 2009, 12:55:03 AM
Quote from: Xhan on Oct 30, 2009, 12:47:19 AM
Quote from: Brother on Oct 29, 2009, 11:04:42 PM
You need HUD. You don't need stuff.
Jump mechanic is in the way. Zooming is in the way. Jaw cam is in the way.

But you want it to have your babies because it's COOL. Rebellion said so.

and also Awesome.

.
No thats ignorant. People lie and spread rumors about the game, like that is not good. 8)

Apparently people can't figure out how much life they have if it's numerically represented. Which is why life bars are much more precise.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Xhan on Oct 30, 2009, 01:02:38 AM
Quote from: Tomar on Oct 30, 2009, 12:59:51 AM
Quote from: MadassAlex on Oct 30, 2009, 12:52:30 AM
Except it looks like Predators are nowhere near that resilient.

Two or three Alien swipes to take it down. Not even heavy attacks, just claws.

A few bursts of pulse fire to the body.

I do not know whether you intentionally found out that you have just discovered why the devs used this mechanic or just were lucky and said this due to logically answer the question of the previous post ... .

Very well done Mada**alex cause yep thats exactly the reason!

However this reason is bad and shows how much the predator has changed ... .

Pulse rifles fire armor piercing explosive ammo. No matter how big your penis is it's going to get blown off as both movies showed. Predator skin is not adamantium and having internal organs explode is lethal.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: XxecutionerxX on Oct 30, 2009, 01:05:28 AM
People are acting like the HUD will ruin the game. The predator HUD feels like your wearing the mask. I doubt aliens see through their mouths but I'm ok with that.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Steve C on Oct 30, 2009, 01:06:26 AM
I actually prefer this hud to the original anyway.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Puks on Oct 30, 2009, 01:10:04 AM
Blasphemy! Heresy!
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: MadassAlex on Oct 30, 2009, 01:10:56 AM
Quote from: Tomar on Oct 30, 2009, 12:59:51 AM
I do not know whether you intentionally found out that you have just discovered why the devs used this mechanic or just were lucky and said this due to logically answer the question of the previous post ... .

Very well done Mada**alex cause yep thats exactly the reason!

However this reason is bad and shows how much the predator has changed ... .

Personally, I'm fine with the Predator being relatively vulnerable. Like Xhan said, pulse rifles are above and beyond most infantry-issue weapons we have today, so it's not unreasonable that they'd shred Predators to bits.

It looks like, out of all the species, Predators still have the most health anyway.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Tomar on Oct 30, 2009, 01:12:15 AM
Quote from: Xhan on Oct 30, 2009, 01:02:38 AM
Quote from: Tomar on Oct 30, 2009, 12:59:51 AM
Quote from: MadassAlex on Oct 30, 2009, 12:52:30 AM
Except it looks like Predators are nowhere near that resilient.

Two or three Alien swipes to take it down. Not even heavy attacks, just claws.

A few bursts of pulse fire to the body.

I do not know whether you intentionally found out that you have just discovered why the devs used this mechanic or just were lucky and said this due to logically answer the question of the previous post ... .

Very well done Mada**alex cause yep thats exactly the reason!

However this reason is bad and shows how much the predator has changed ... .

Pulse rifles fire armor piercing explosive ammo. No matter how big your penis is it's going to get blown off as both movies showed. Predator skin is not adamantium and having internal organs explode is lethal.

Yep, true if we consider human physiology but how do you know that a Predator has somewhat that is the same for him ;)?!

If we consider the movies ONLY I have in all cases just seen that green thick blood runs out of his body with some form of jelly which seems to be some form of organs but whether they are we do not know cause this could be something completely different as we do not know anything regarding alien-like species and their physiology.

The same accounts also for the alien and everything else is just fiction/fan-lore ;).

We all know that the Predator has survived several shotgun rounds into his torso, and I guess that his skin was not that thick to reflect them as they hit them and clearly wounded him as blood run out of him. Shotgun pellets/slugs would with high-probability destroy internal organs from a human at that range as well and either heavily cripple him to outright kill him so ... .

Edit: No sorry Mada**alex several hit him as you could even see if you recall those scenes from Predator 2 right into his torso or stomach if I need to be more precise and have you ever seen a shotgun pellet what it would do to a human body if dozens of shrapnels hit your open stomach ;)? You need to look some documanteries that show ballistical science in action where Human bodies are recreated with some form of chemicals that take shape into a human like skin and look what shotgun pellets would do with a human body and its corresponding organs. It would annihilate the organs when dozens of shrapnels hit them up close as they did with the Predator and this is quite a similar effect to several pulse rifle rounds ;). The difference here is just that the Predator woke up after taking those shots without even seemed to be effected by those shots ... such a treatment no known "living organism" would survive let alone one direct hit of a 12 gauge pump action shotgun right into the stomach/chest ;).
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: MadassAlex on Oct 30, 2009, 01:13:43 AM
Those shells hit him in the mask. At that sort of range, I'm not surprised, either.

Pulse rifle rounds are a different matter entirely.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Xhan on Oct 30, 2009, 01:16:00 AM
Quoteorgans from a human at that range as well and either heavily cripple him to outright kill him so ... .

And? Immaterial. All three are torn to ass by a Pulse rifle. As it should be.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: MadassAlex on Oct 30, 2009, 01:22:54 AM
Quote from: Tomar on Oct 30, 2009, 01:12:15 AM
Edit: No sorry Mada**alex several hit him as you could even see if you recall those scenes from Predator 2 right into his torso or stomach if I need to be more precise and have you ever seen a shotgun pellet what it would do to a human body if dozens of shrapnels hit your open stomach ;)? You need to look some documanteries that show ballistical science in action where Human bodies are recreated with some form chemicals that take shape into a human like skin and look what shotgun pellets would do with a human body and its corresponding organs. It would annihilate the organs when dozens of shrapnels hit them up close as they did with the Predator and this is quite a similar effect to several pulse rifle rounds ;).

They don't explode, I'm sure.

Either way, there are numerous reports of people surviving that kind of gunshot from range. Bleeding, but alive. There's even reports of people getting shot and not feeling it, which is a little more than you can say from the Predator of the first movie.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Tomar on Oct 30, 2009, 01:30:16 AM
Quote from: MadassAlex on Oct 30, 2009, 01:22:54 AM
Quote from: Tomar on Oct 30, 2009, 01:12:15 AM
Edit: No sorry Mada**alex several hit him as you could even see if you recall those scenes from Predator 2 right into his torso or stomach if I need to be more precise and have you ever seen a shotgun pellet what it would do to a human body if dozens of shrapnels hit your open stomach ;)? You need to look some documanteries that show ballistical science in action where Human bodies are recreated with some form chemicals that take shape into a human like skin and look what shotgun pellets would do with a human body and its corresponding organs. It would annihilate the organs when dozens of shrapnels hit them up close as they did with the Predator and this is quite a similar effect to several pulse rifle rounds ;).

They don't explode, I'm sure.

Either way, there are numerous reports of people surviving that kind of gunshot from range. Bleeding, but alive. There's even reports of people getting shot and not feeling it, which is a little more than you can say from the Predator of the first movie.

Well they do not explode, yep true but I highly doubt that ANY human EVER survived several 12g shotgun pellets straight to his stomach/chest from lets say 3 - 4 meters ;). He would with a probability of 101% die and I mean to his bare chest/stomach and not some fancy kevlar west or bulletproof protection that he wears.

I assume that he would be already after the second or third hit right away dead and I mean really dead ... not in coma or something ;).

Quote from: Xhan on Oct 30, 2009, 01:16:00 AM
Quoteorgans from a human at that range as well and either heavily cripple him to outright kill him so ... .

And? Immaterial. All three are torn to ass by a Pulse rifle. As it should be.

?

Sorry could you perhaps clarify what you mean :)?
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: kvon17 on Oct 30, 2009, 01:32:08 AM
people have survived that, Tomar.

People have survived gun shots to the head. People have survived their brain being impaled by a street sign. It happens.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Xhan on Oct 30, 2009, 01:34:19 AM
The resultant internal detonation by a PR round is going to seriously debilitating, and the Predator has the same physical properties as a human... which means increased toughness aside, the Pred's physiological set up is EXACTLY what the weapon is designed to break. It may take more rounds, but the resultant damage isn't going to be mitigated to any greater degree.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: MadassAlex on Oct 30, 2009, 01:35:35 AM
Speaking of Predator physiology:

They bleed, which means (apart from the fact that we can kill it) that they have an organ for pumping that blood. An equivalent to our heart.

Blood carries nutrients and energy around the body. That means that Predators have some kind of digestive system so that nutrients can enter the blood stream. It also means that they have some sort of respiratory system so that the blood can oxidise (with methane, we're led to believe).

They feel pain, which means they have a nervous system. They make executive decisions, which means they have a brain with a frontal lobe like ours. They hear and see, which means they have temporal lobes and occipital lobes.

In so many ways, Predators are just like earth creatures. And just as mortal.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Tomar on Oct 30, 2009, 01:39:50 AM
Quote from: kvon17 on Oct 30, 2009, 01:32:08 AM
people have survived that, Tomar.

People have survived gun shots to the head. People have survived their brain being impaled by a street sign. It happens.


Yes, I know those guys like Phineas Cage if you have heard of him that had a metal rod (if I remember well) straight through his brain and survived to tell the tale. However in medical terms this was very lucky as would have been things like gun shots to the torso as they simply failed to hit a vital part of the body and in the case of Phineas the brain ;).

However if several (5 - 6 shots) from a pump gun hit you and the guy who shots it is not braindead and aims for vital parts of your body ... you would DIE outright there is no saying and coming with some fancy things like that humans have survived this and that, buddy medicine is also a kind of natural science and if your heart is being torn apart you are outright dead or if your head gets destroyed by pellets you are DEAD! There is no denying in this mate. You need to have a LOT of luck that vital parts of your body and or brain do not get damaged like things that are important for breathing/heart control etc. to survive those things but against a good shooter this chance is nearly nonexistant and thats what I mean, after all Harrigan played a seasoned police officer or detective as far as I remember.

Those guys know how to shoot and where to hit in order to KILL and not leave you just wounded or heavily crippled ;).

Edit: Quite a nice explanation there Mada**alex and I like it as you take a bit of our known science and try to combine it with how an alien like species metabolism and anatomy could work and I even agree with you, however what I mean is simply that the Predator is an alien like species that could despite your nice explanation still be completely different, although being pure fiction anyway. What I mean with this is that he could have multiple small heart like organs accross vital areas of his body that pump what we call blood through a somewhat "cardiovascular system" even if it is not the same or it could even completely be different you know ... we do not know this even though he can breath oxygen as we can ... who knows maybe he has lungs but maybe not and even if he has lungs they could easily be completely different to ours which is highly probable considering that this species seems to exist WAY longer (I even once said that I thought that this alien species seems to be several generations ahead of us cause no organism can survive what they can survive if you remember it ;) ) then the entire humanity does. They could have existed since the dinosaurs area of the cretaceous age or even further ago like the jurassic age ... you know having hundreds of millions of years could make them completely different to us even if they share things that we thing could be in common to us cause their evolution is certainly (and thats something every serious bio-scientist and or scientist in evolution would agree with) being completely different to ours as their environment they were born in etc. is totally different to ours ;). You know as a scientist you look at the elemental area and every small difference in the evolutional process of millions of years can result in massive differences in the current physiology of a species, especially if it exists that long!

Edit2: Of course he will die sooner or later the problem is just that the Predator is very resilient to quite some forms of attack you know and thats what has been shown in the movies ;). He can survive things no "living organism" could and come out either just wounded or angry hehe :P ;). If you put enough PR rounds into him he will of course also inevitably die like everything else we know of, as long as you not aim bad and hit only his armour cause then you can fire as much rounds as you want cause it will not hurt him then rather his armour which could be damaged.
However lets come back to our original topic which was the Predator symbols, shall we ;)?! What I meant earlier with it that you found out why the devs put in such a hp/energy HUD element is that they want to conceal that the Predator has lost quite a bit of his original health we have been used to in the former games and how can you can make this the most easiest way without drawing to much attention? ... yes right by putting "less informations" regarding your energy/hp elements and not trying to make them as detailed as they were in the predecessor games but still looking big and "blocky". This is not good due to obvious reasons ;).
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: MadassAlex on Oct 30, 2009, 01:57:37 AM
The basic point is that if you fill his body with armour-piercing, explosive ammo, there won't be anything functioning, since a failure in the cardiovascular system or respiratory system causes a failure in the other.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Chris!(($$))! on Oct 30, 2009, 02:22:10 AM
Also remember the reason so many Xenos were taken down so easily is because of their head which is a big ass target. If a Predator or human were shot in the head five times by a PR like a Xeno I do not think there would be much of a head to shoot after the first few shots. Most of the shots hit the Xeno's torso - head and it at least five shots from the PR. IF that was done to a human and the a rounds did not penetrate STRAIGHT through the human there would not a open casket funeral. Another reason to explain why a Predator could take more PR rounds than a Xeno is because the rounds are powerful enough to penetrate straight through the entire Predator. Why I think the rounds are strong to penetrate through an entire body is because of the scene in ALIEN 3 where a WY Mercenary unloads on "85". I mean 85 took about 10 shots and he was only a bloody mess and not torn to pieces as the Xenos were in ALIENS and I think thats because the rounds busted straight through him.

Also on a side note: We NEVER saw anyon kill a Xeno with a pistol from ALIENS. She shot it from point blank range, it got pissed off and spazzed out, then went tumbling down the vents but dead, NO.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: MadassAlex on Oct 30, 2009, 02:34:41 AM
Good point.

Bullets that are armour-piercing tend to go straight through soft targets in real life and cause less damage than tumbling rounds.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: kvon17 on Oct 30, 2009, 03:19:30 AM
But you'll bleed a lot more.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: MadassAlex on Oct 30, 2009, 03:21:59 AM
Blood loss ain't much compared to torn organs.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: kvon17 on Oct 30, 2009, 03:29:23 AM
Well yeah, but either way, without immediate medical attention, you're gonna die.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: magical_boy on Oct 30, 2009, 03:40:36 AM
Why would marines use explosive rounds against aliens? In the second movie, they didn't really buy Ripley's story about the 7 foot alien with the acid and everything but after a few encounters wouldn't they want to use rounds that minimize acid splatter?
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: sjs41390 on Oct 30, 2009, 03:45:53 AM
Hey, has anyone seen this one yet  http://www.youtube.com/watch?v=Q5B4VU0YoBw its some alien gameplay with some pretty decent action and it lasts about 3 minutes.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: magical_boy on Oct 30, 2009, 03:48:44 AM
and at 0:32 that is the weirdest looking predator mask I've ever seen
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: MadassAlex on Oct 30, 2009, 03:54:07 AM
Quote from: sjs41390 on Oct 30, 2009, 03:45:53 AM
Hey, has anyone seen this one yet  http://www.youtube.com/watch?v=Q5B4VU0YoBw its some alien gameplay with some pretty decent action and it lasts about 3 minutes.

That guy was awesome.

Gotta love the sweet music at the start.  :D
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Inferno on Oct 30, 2009, 04:04:46 AM
Quote from: sjs41390 on Oct 30, 2009, 03:45:53 AM
Hey, has anyone seen this one yet  http://www.youtube.com/watch?v=Q5B4VU0YoBw its some alien gameplay with some pretty decent action and it lasts about 3 minutes.

After watching this video, I feel that it's WAY too easy to execute a stealth kill, there's no defense to that either....

You get a pounce from behind that's instant death, and i know I'm gonna hear "thats how it would supposed to be" I'm not talking about that, im talking about gameplay. At least have them execute the stealth kill when they are in arms reach, not from a distance....it's gonna be cheap.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: MadassAlex on Oct 30, 2009, 04:06:02 AM
Well, it is how it's supposed to be. Anyone who has their back to an Alien is asking for a good coring.

Marines are not built for solo play in multiplayer.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Aeus on Oct 30, 2009, 04:06:56 AM
Kind of annoying how Predators take more damage for head shots. Unless thier mask is off, I dont think they should take that much damage. It's meant to be pretty tough. Maybe thier 'headshot' area should be thier exposed belly and chest. Would make gameplay as a Marine more diverse.

As for people complaining about stealth kills...It's just gonna be like the chainsaw from GOW. It'll end up being that only nublets use it and the skilled players will make mince meat of them when they try. It's nothing to worry about.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Chris!(($$))! on Oct 30, 2009, 04:40:55 AM
Quote from: Aeus on Oct 30, 2009, 04:06:56 AM
As for people complaining about stealth kills...It's just gonna be like the chainsaw from GOW. It'll end up being that only nublets use it and the skilled players will make mince meat of them when they try. It's nothing to worry about.

Though I agree with you I do not think that will happen with AvP3 since in GoW2 it was ONLY the Chainsaw and here it will be a SHIT LOAD of different kills.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: sjs41390 on Oct 30, 2009, 04:49:56 AM
Quote from: Inferno on Oct 30, 2009, 04:04:46 AM
Quote from: sjs41390 on Oct 30, 2009, 03:45:53 AM
Hey, has anyone seen this one yet  http://www.youtube.com/watch?v=Q5B4VU0YoBw its some alien gameplay with some pretty decent action and it lasts about 3 minutes.

After watching this video, I feel that it's WAY too easy to execute a stealth kill, there's no defense to that either....

You get a pounce from behind that's instant death, and i know I'm gonna hear "thats how it would supposed to be" I'm not talking about that, im talking about gameplay. At least have them execute the stealth kill when they are in arms reach, not from a distance....it's gonna be cheap.

I agree with you, it seems like the alien was jumping from halfway across the map or something.  They'll have to work on that otherwise I can see myself becoming very frustrated when I play as any other species in MP.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Redlightning on Oct 30, 2009, 04:51:04 AM
 And here we all thought the Pred was going to wipe the floor with the Alien. ROLE REVERSAL.

I'm liking it, but only because I'm an Alien fanboy.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Chris!(($$))! on Oct 30, 2009, 04:55:19 AM
The Xeno should have been the bad ass all along. Don't worry ya'all all is good all is good the ultimate killer is now THE ultimate killer. Anyways not sure if anyone noticed this BUT it looks like the Pulse Rifle can overheat or they just added smoking and overheating textures and animations for no reason.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Xhan on Oct 30, 2009, 04:58:26 AM
Quote from: Redlightning on Oct 30, 2009, 04:51:04 AM
And here we all thought the Pred was going to wipe the floor with the Alien. ROLE REVERSAL.

I'm liking it, but only because I'm an Alien fanboy.

Until the Marine bounces your hoppy ass of his rifle and splatters you all over the walls.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Redlightning on Oct 30, 2009, 05:00:19 AM
Quote from: Xhan on Oct 30, 2009, 04:58:26 AM
Quote from: Redlightning on Oct 30, 2009, 04:51:04 AM
And here we all thought the Pred was going to wipe the floor with the Alien. ROLE REVERSAL.

I'm liking it, but only because I'm an Alien fanboy.

Until the Marine bounces your hoppy ass of his rifle and splatters you all over the walls.
Then my blood kills him.

Yeah.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Chris!(($$))! on Oct 30, 2009, 05:02:46 AM
Quote from: Redlightning on Oct 30, 2009, 05:00:19 AM
Quote from: Xhan on Oct 30, 2009, 04:58:26 AM
Quote from: Redlightning on Oct 30, 2009, 04:51:04 AM
And here we all thought the Pred was going to wipe the floor with the Alien. ROLE REVERSAL.

I'm liking it, but only because I'm an Alien fanboy.

Until the Marine bounces your hoppy ass of his rifle and splatters you all over the walls.
Then my blood kills him.

Yeah.

THey showed that a WHOLE lot in the videos but I think its because most of the players playing the Marines got freaked out when the saw the ultimate killer whooping the ultimate hunter's ass then coming towards them. If the Marine players had some better aiming they probably would have done better. Plus it looked like none of them bothered getting health or checking the motion tracker.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Xhan on Oct 30, 2009, 05:05:07 AM
Being stunned after bounce = distance = no comeback kill.

Quotegetting health or checking the motion tracker.

Indeed, most Marines seem to be playing UT3, rebellion edition, which is probably a sure fire way to get your ass handed to you.

"I'm a chargin my sprint! I'm achargin it again! Oh noes why is I dead"



Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Chris!(($$))! on Oct 30, 2009, 05:55:41 AM
Only if those players were not nubs and fans. They would play respectably.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: affinity on Oct 30, 2009, 07:09:44 AM
man this year is so freaking boring.   

3 more months before AVP is released.

Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: skull-splitter on Oct 30, 2009, 08:21:21 AM
Quote from: affinity on Oct 30, 2009, 07:09:44 AM
man this year is so freaking boring.   

3 more months before AVP is released.



Still we will have Borderlands to support Gearbox (and ourselves) and CoD6: MW2, Bioshock 2, Assassins Creed 2... I'll have time short.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: affinity on Oct 30, 2009, 08:29:58 AM
blah, none of those games interest me.  Borderlands might be nice but I think I'll get bored so fast, unless I find 3 others that are obsessed with the game online and are fun.  But even then, Borderlands looks like Fallout 3,  so few enemies, little to do besides explore and shoot.  Loot won't hold my interest.

Hmmm maybe I should get Ninja Gaiden Sigma 2 since the online co-op looks really good.  but I dunno.  this is a really lackluster 4th quarter.   if only Ubisoft released a new Rainbow Six.

and I dont have a 360 anymore so I can't play Left 4 Dead or Left 4 Dead 2.

Title: No head bob?
Post by: Elude on Oct 30, 2009, 08:31:36 AM
I'm suprised out of all the footage thats been out I've still yet to see head bobbing, it looks exactly like counter strike where you just kinda glide across the floor. I'm sure they'll add it but its suprising that they havent already considering they've already spent alot of time with trophy kill animations.

It's actually hard to think of a first person shooter that doesnt have headbob, infact the only three that come to mine are the first AvP, counter strike, and fallout3.

Even the slightest smallest headbob would be neat to have, AvP2 had a very nice low level headbob that didnt distract your aim, but it was still noticeable.
Title: Re: No head bob?
Post by: affinity on Oct 30, 2009, 08:43:49 AM
either way is fine but yeah it is a good effect to have.

but at the rate aliens move, I think people would get naucious.
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: Dzuksi on Oct 30, 2009, 02:35:02 PM
Quote from: sjs41390 on Oct 30, 2009, 03:45:53 AM
Hey, has anyone seen this one yet  http://www.youtube.com/watch?v=Q5B4VU0YoBw its some alien gameplay with some pretty decent action and it lasts about 3 minutes.

Now that's PLAYA!!  8)
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Purebreedalien on Oct 30, 2009, 03:06:43 PM
Xenomorph Pwnage 8)
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Private W Hudson on Oct 30, 2009, 05:39:27 PM
http://www.youtube.com/watch?v=sboevCyvDDE

Some more footage lasts about 2.30

sorry if it's been posted.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: ikarop on Oct 30, 2009, 05:51:18 PM
Yep it was, but thanks for the link.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Corporal Hicks on Oct 30, 2009, 06:41:49 PM
http://www.avpgalaxy.net/index.php?main=site&section=articleeurogamerexpo

My article is up guys.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Spaghetti on Oct 30, 2009, 06:43:54 PM
Nice.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: snaileri on Oct 30, 2009, 07:12:21 PM
Smells like typical console port.
Like, when you die, you have to spectate the match with fixed camera angles (i.e. no free-look mode).
Rebellion is abandoning PC gamers too, just like IW.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: wolfrequiem on Oct 30, 2009, 07:28:24 PM
Coverage of the event very well explored by the forum, congratulations ... for the game the more I see video and photo ... more I believe it will be one of the best games made by avp ... just ask one thing Sega .. . do not delay this game for the love of God! There's one thing they did in the game that I thought important, used the submissions and other positive attributes of the series avp movie, now I'm eager to see the Queen and predalien and high definition in my house ... and the game of course ...
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Oct 30, 2009, 08:16:03 PM
Quote from: Inferno on Oct 29, 2009, 06:28:23 PM
Hicks,

in one video you did, a predator was going to stealth kill another predator. However it ended before the execution. Were there different kill animations for pred vs pred? Also does the Pred have a kill animation like that of the alien where u grab the tail?

I'm curious on how the stealth kills will be played out....can you interrupt a stealth kill? If so...

1. Is the one being stealth killed, released?
2. Is the one being stealth killed, die?

Do you take damage while the stealth kill continues to go on?

Can you stealth kill someone that just stealth killed another? effectively creating a steatlh kill train.... and you can't do nething about it because they will stealth kill from behind u.

Repost because I really like this answered, the stealth kills look too easy to execute and you have no defense.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Sylizar on Oct 30, 2009, 10:05:27 PM
I think there is a possibility for Queen in MP, judging by how they couldn't respond.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Steve C on Oct 30, 2009, 10:12:52 PM
Never really liked that queen molt thing.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Chris!(($$))! on Oct 30, 2009, 10:30:03 PM
Quote from: Sylizar on Oct 30, 2009, 10:05:27 PM
I think there is a possibility for Queen in MP, judging by how they couldn't respond.

I thought they said there would be no Queen in MP. Either way I doubt there will be. There are no classes, and adding in a Queen for the Xenos just would not make much sense. If there is a VIP mode then maybe the Xeno VIP would be a Queen. In Survival there might be a Queen.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Oct 30, 2009, 11:20:30 PM
QuoteThere will also be a model for the Alien you play in the single player mode which wasn't included in the demo but it would seem that it isn't your average looking Alien.

Groan.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Weasel on Oct 30, 2009, 11:31:24 PM
Dude, the more I learn about multiplayer the more upset I get. f**king bullshit that the predators start with just wristblades. Way to f**king alienate your fanbase by making the predator start with 1 weapon that isn't even a weapon at all. I don't care how balanced it is, limiting the predator to pick ups, and recharge points that can be destroyed? This is f**king pissing me off.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Oct 30, 2009, 11:32:13 PM
is the model going to change the gameplay?? like praetorian? I wonder if pred-alien will be its own usable character, I sure hope so.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Redlightning on Oct 30, 2009, 11:37:06 PM
Quote from: Weasel on Oct 30, 2009, 11:31:24 PM
Dude, the more I learn about multiplayer the more upset I get. f**king bullshit that the predators start with just wristblades. Way to f**king alienate your fanbase by making the predator start with 1 weapon that isn't even a weapon at all. I don't care how balanced it is, limiting the predator to pick ups, and recharge points that can be destroyed? This is f**king pissing me off.
The Alien fans didn't feel so good earlier in development. Feel our pain.   :'(

They still have several months to go, which I figure they'll have everything, or mostly everything sorted out by then.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Oct 30, 2009, 11:38:03 PM
Last time I checked the game was perfect.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Oct 30, 2009, 11:40:19 PM
Quote from: Weasel on Oct 30, 2009, 11:31:24 PM
Dude, the more I learn about multiplayer the more upset I get. f**king bullshit that the predators start with just wristblades. Way to f**king alienate your fanbase by making the predator start with 1 weapon that isn't even a weapon at all. I don't care how balanced it is, limiting the predator to pick ups, and recharge points that can be destroyed? This is f**king pissing me off.

Chill out. For one thing, Predators are now more flexible than they've ever been:

- Prejump
- Energy-free cloak
- Ability to keep melee weapons deployed and use them simultaneously to other weapons

Even AvP2, with class weapons turned off, only started the Predator with wristblades and the plasma caster.

I'm interested to hear of the balance mechanics. We've seen Aliens tearing it up now, so there's evidence they're not underpowered, but the question now is: why? All the game design elements revealed to us are telling of the Predator's superiority.  
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Weasel on Oct 30, 2009, 11:44:38 PM
Quote from: MadassAlex on Oct 30, 2009, 11:40:19 PM
Quote from: Weasel on Oct 30, 2009, 11:31:24 PM
Dude, the more I learn about multiplayer the more upset I get. f**king bullshit that the predators start with just wristblades. Way to f**king alienate your fanbase by making the predator start with 1 weapon that isn't even a weapon at all. I don't care how balanced it is, limiting the predator to pick ups, and recharge points that can be destroyed? This is f**king pissing me off.

Chill out. For one thing, Predators are now more flexible than they've ever been:

- Prejump
- Energy-free cloak
- Ability to keep melee weapons deployed and use them simultaneously to other weapons

Even AvP2, with class weapons turned off, only started the Predator with wristblades and the plasma caster.

I'm interested to hear of the balance mechanics. We've seen Aliens tearing it up now, so there's evidence they're not underpowered, but the question now is: why? All the game design elements revealed to us are telling of the Predator's superiority.  

Oh god, a jump ability and the cloak that's so awesome.  I don't care if the wristblades were the most powerful weapon in the game, starting with 1 weapon is utter bullshit. Even the marine gets a pistol. Predator is limited to some large melee brute that has to scrounge for weapons and then when he runs out of energy is f**ked because the recharge boxes can be destroyed. Woo. Unlike alien class which starts with every ability and weapon and the ability to crawl on walls. It's like they limited the marine and predator just for shits and giggles. Making them a joke to play.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Oct 30, 2009, 11:53:48 PM
Quote from: Weasel on Oct 30, 2009, 11:44:38 PM
Oh god, a jump ability and the cloak that's so awesome.

They are, when you factor in that in AvP1, the cloak was limited by being absolutely useless in multiplayer and in AvP2 it took up energy and was still interrupted by many weapons. This time around, it takes up no energy, can be reapplied very quickly and is almost flawless. Probably the best it's ever been.

As for the jump, what's not to like? Its tactical applications are excellent, since most Marines won't even think of looking toward good perch locations.

Quote from: Weasel on Oct 30, 2009, 11:44:38 PMI don't care if the wristblades were the most powerful weapon in the game, starting with 1 weapon is utter bullshit. Even the marine gets a pistol. Predator is limited to some large melee brute that has to scrounge for weapons and then when he runs out of energy is f**ked because the recharge boxes can be destroyed. Woo.

You aren't f**ked without energy because you have the most health and best melee attack. Not to mention that I doubt Hicks' findings are final, and it sounds like he may have been generalising based on what we've already heard and how the gameplay mechanics were set up.

And if they aren't, I'm personally looking forward to the rush towards the plasma caster locations and the hectic battles that'll ensue...

Quote from: Weasel on Oct 30, 2009, 11:44:38 PMUnlike alien class which starts with every ability and weapon and the ability to crawl on walls. It's like they limited the marine and predator just for shits and giggles. Making them a joke to play.

The Alien has its own disadvantages:

- No ranged capacity whatsoever
- Low health

Those compound.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Tomar on Oct 31, 2009, 12:00:13 AM
Quote from: Weasel on Oct 30, 2009, 11:31:24 PM
Dude, the more I learn about multiplayer the more upset I get. f**king bullshit that the predators start with just wristblades. Way to f**king alienate your fanbase by making the predator start with 1 weapon that isn't even a weapon at all. I don't care how balanced it is, limiting the predator to pick ups, and recharge points that can be destroyed? This is f**king pissing me off.

Yep, give this man a medal.

However a way to go for the Predator and so much for Rebellion being pro-Predator!

Quote from: Weasel on Oct 30, 2009, 11:44:38 PM
Quote from: MadassAlex on Oct 30, 2009, 11:40:19 PM
Quote from: Weasel on Oct 30, 2009, 11:31:24 PM
Dude, the more I learn about multiplayer the more upset I get. f**king bullshit that the predators start with just wristblades. Way to f**king alienate your fanbase by making the predator start with 1 weapon that isn't even a weapon at all. I don't care how balanced it is, limiting the predator to pick ups, and recharge points that can be destroyed? This is f**king pissing me off.

Chill out. For one thing, Predators are now more flexible than they've ever been:

- Prejump
- Energy-free cloak
- Ability to keep melee weapons deployed and use them simultaneously to other weapons

Even AvP2, with class weapons turned off, only started the Predator with wristblades and the plasma caster.

I'm interested to hear of the balance mechanics. We've seen Aliens tearing it up now, so there's evidence they're not underpowered, but the question now is: why? All the game design elements revealed to us are telling of the Predator's superiority.  

Oh god, a jump ability and the cloak that's so awesome.  I don't care if the wristblades were the most powerful weapon in the game, starting with 1 weapon is utter bullshit. Even the marine gets a pistol. Predator is limited to some large melee brute that has to scrounge for weapons and then when he runs out of energy is f**ked because the recharge boxes can be destroyed. Woo. Unlike alien class which starts with every ability and weapon and the ability to crawl on walls. It's like they limited the marine and predator just for shits and giggles. Making them a joke to play.

Yes, I feel your pain and even if I was in AvP 2s MP a very good player (to my times I could beat several good players alone ;) ) and decent in AvP 1 its completely unfair to rechange the Predator once more like he was in AvP 1 but just with the difference that he now got even weaker by having no self-reliance anymore with his energy and even being unable to use his cloak anymore cause its not a Predator cloak anymore.

NOTHING that the devs would include or have already included can make those two big disadvantages up (they are vital for a balanced and competitive predator online) with exception of über weapons that kill dozens of enemies with a single shot but I highly doubt that the Predator will have such a thing cause he is not the one who has the high-destruction marine weapons.

Well we all know how Rebellion thinks about the Predator and we have seen that they have misinterpreted the Predator by quite a notch there.

I am sorry for you Weasel as well as for all the other players that want to play the Predator competitivly ... so we have to wait for Monolith to bring this game back to a competitive standard for the Predator and to regain the true Predator hunter feeling ;).

Quote from: MadassAlex on Oct 30, 2009, 11:53:48 PM
Quote from: Weasel on Oct 30, 2009, 11:44:38 PM
Oh god, a jump ability and the cloak that's so awesome.

They are, when you factor in that in AvP1, the cloak was limited by being absolutely useless in multiplayer and in AvP2 it took up energy and was still interrupted by many weapons. This time around, it takes up no energy, can be reapplied very quickly and is almost flawless. Probably the best it's ever been.

As for the jump, what's not to like? Its tactical applications are excellent, since most Marines won't even think of looking toward good perch locations.

With this answer I see that you have not played AvP 2s MP much especially not considering the Predator Mada**alex. The cloak in AvP 2 in MP was very balanced and I'd dare to say nearly perfect as it was a good blend from the movies canon as well as the games balance! I say this now as a top of the line player! Why you may ask? Very simple, it allowed certain weapons including all melee weapons to be used under cloak and you never decloaked when you were hit unlike what we have seen in AvP (3). Furthermore the Speargun, the weapon of choice for top predator players around the world including me, was THE weapon for hunting at range cause it allowed you to snipe the head and instakill with a LOT of skill involved while at the same time using it as a close quarter weapon if you used tri-shot against aliens but this weapon needed skill cause unlike in AvP 1 the spears of the Speargun in AvP 2s MP had a travel time and you needed to aim a bit in front of your targets to even hit them and you can hopefully imagine how hard this gets if you want to hit a single marine at a range of +40 meters into the head while dodging alien attacks at the same time and trying to bring yourself in perfect position ;).

Very nicely made by Monolith I need to say and one big reason I liked to play the Predator online which made him in comparison to AvP 1 very competitive and at the same time way more canon!

The cloak in AvP 2s MP is way more canon and even better then the one in AvP (3) will ever be cause there even in a miss you will decloak which will render your a** very vulnerable for any high-powered weapons of the marine let alone that you lack any ranged weapons after every death in MP!

The only good thing the cloak has is that it does not consume energy but I would gladly take this "feature" away for the previous fair play that I remember and which the Predator made competitive on-line in a fast TDM with top players around!

The cloak in AvP (3) (sorry for this now) is utter c**p and the devs should be punished for this actually. However as I care for their game I tell them like for month already (if they ever read this forums) that this should be changed but it seems they do not care what top players say that know how a game should be balanced, especially if they have played the previous titles and showed their mastery!

Anyway I already said that the devs do not care for competitive play so it does not wonder me that no one of them even dares to say word against my posts which shows how wrong I actually am!

Regarding the jump mechanism we still do not know how this will work out in a big match where you will always find enemies in your wake ... so it could be useful but also your ultimate doom but this I will judge in time when I have seen a bit more, however I already now form myself an opinion regarding the new pred "crouch-leap".

Quote from: MadassAlex on Oct 30, 2009, 11:53:48 PM
Quote from: Weasel on Oct 30, 2009, 11:44:38 PMI don't care if the wristblades were the most powerful weapon in the game, starting with 1 weapon is utter bullshit. Even the marine gets a pistol. Predator is limited to some large melee brute that has to scrounge for weapons and then when he runs out of energy is f**ked because the recharge boxes can be destroyed. Woo.

You aren't f**ked without energy because you have the most health and best melee attack. Not to mention that I doubt Hicks' findings are final, and it sounds like he may have been generalising based on what we've already heard and how the gameplay mechanics were set up.

And if they aren't, I'm personally looking forward to the rush towards the plasma caster locations and the hectic battles that'll ensue...

And what does this mean if the Predator has the most health and best melee attack?! Do you find this o.k. to give the Predator the most powerful melee attack while the alien is actually the one who should have this?! Well I would disagree here!

A rush towards plasma weapons ... ? ? ? Oh no the game gets worse the more I hear something like this ... sorry its not against you Mada**alex but this sounds like saying that every future top player needs to use a weapon that is not only unreliable (consumes massive amounts of energy and is useless against moving/dodging players cause the shots will inevitably miss against good players), limited (you need to find it and if the energy is away your weapon will be useless so back to the wrists ... ) and simply n00b due to its tracking characteristic and I do not care whether Xhan now says that this is just an attitude either from me personally or simply in general cause this weapon is simply not worth it to kill fast multiple enemies while at the same time being able to withstand as much punishment as possible due to being dodgeable and still "free in movement".

Well if such things ever happen Rebellion really has managed to destroy what Monolith has built up namely a comeptitive predator in MP in the AvP series. They have basically put him back to pre-AvP 2 state.

Quote from: MadassAlex on Oct 30, 2009, 11:53:48 PM
Quote from: Weasel on Oct 30, 2009, 11:44:38 PMUnlike alien class which starts with every ability and weapon and the ability to crawl on walls. It's like they limited the marine and predator just for shits and giggles. Making them a joke to play.

The Alien has its own disadvantages:

- No ranged capacity whatsoever
- Low health

Those compound.

Low hp can be interpreted in a broad sense as well as the best health like you said for the predator and we will never find this out if we have no modding tools for AvP (3) where we "see" how much hp those two differ in MP like it was in AvP 2 ;). This so called low health could just be a 20 hp difference which is not much in a shooter where most weapons will kill you maybe with one to two hits apart from the trophy/execution kills.

Furthermore the Alien now has even the ability to see behind walls, which is quite o.k. for me but also a HUGE advantage it never had in the previous games and I can not imagine how this will work out in the final game cause for this we will need months to find out how this will play out and whether it will be imbalancing ... currently I tend to think that its inbetween imabalanced and balanced play. However just the future will show us this as we did not had such a completely new feature in any of the previous AvP titles.

The only real disadvantage the alien has is that it lacks ranged combat but all the other advantages easily make up for this. This accounts especially if we see that its the only species ingame that has ALL its weapons ALWAYS available due to being a natural weapon and now guys tell me is Rebellion still pro-Predator!?

As if the devs themselves would ever answer my question up there ... .
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Plokoon111 on Oct 31, 2009, 12:00:23 AM
I hate the design of the alien with the fish tail and the trunk dorsal tubes and fingers, but they look pretty damn cool. But hiding will suck obviously because aliens can see behind walls. And Praetorians = Awesome. Grid alien? Not sure, but I guess if an alien got netted it would make sense.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Weasel on Oct 31, 2009, 12:06:46 AM
Quote from: MadassAlex on Oct 30, 2009, 11:53:48 PM


They are, when you factor in that in AvP1, the cloak was limited by being absolutely useless in multiplayer and in AvP2 it took up energy and was still interrupted by many weapons. This time around, it takes up no energy, can be reapplied very quickly and is almost flawless. Probably the best it's ever been.

As for the jump, what's not to like? Its tactical applications are excellent, since most Marines won't even think of looking toward good perch locations.


Cool, entirely useless against the alien though, and only works halfway because of the motion tracker. These are cool abilities, but that's not what I'm pissed about. You make it seem like just because predators have a jump ability, cloak and strong melee that it should be compensation for having NO STARTING RANGED WEAPONS for a f**king PREDATOR. Then having to pick up said weapons. Not only that, but when the weapons are depleted they are f**king useless because the energy boxes are either getting camped or already destroyed. Making the pick ups incredibly limited.

Quote from: MadassAlex on Oct 30, 2009, 11:53:48 PM
You aren't f**ked without energy because you have the most health and best melee attack. Not to mention that I doubt Hicks' findings are final, and it sounds like he may have been generalising based on what we've already heard and how the gameplay mechanics were set up.

And if they aren't, I'm personally looking forward to the rush towards the plasma caster locations and the hectic battles that'll ensue...


Haha, your the only one then.  Having to rush to a weapon that will get camped, or already be taken by another team mate? Oh fun, now not only do I start with 1 weapon, I have to wait on a timed respawn of the weapon to even pick it up. And where are you getting this "best melee attack" deal? Everyone knows that a skilled alien that utilizes good speed and attacks will kill a predator in a melee battle. Otherwise aliens would be entirely useless.


Quote from: MadassAlex on Oct 30, 2009, 11:53:48 PM
The Alien has its own disadvantages:

- No ranged capacity whatsoever
- Low health

Those compound.

-Fastest
-Wall see hack
-Wall climb
-Leap
-Starting with full arsenal

vs

-Most Health
-1 weapon
-Limited energy
-Jump ability

It's a f**king spit in the face to predator fans that actually like predators for what they are, skilled hunters with future tech. Having pick ups in the game isn't just only an extremely dated formula, but means that the gameplay revolves around the spots that generate the weapons. Aliens get to start with everything, while Marines and Preds have to look for their weapons and constantly be worrying about ammo supply and energy. While the aliens can simply focus on playing the game.

I've played games with pick ups vs games where you start with the weapons. It then rewards players that know and constantly hover around the respawn areas and make it harder for new players to know whats up so you get retarded team mates that run around with cloak on slashing at everything that moves. I mean, seriously, starting with wristblades and having to find and pick up weapons is the best they could come up with? The "Balance" is limiting predators and marines while letting the aliens have everything? How is this fair? I know you don't give a shit because all you will play is the alien through most of the game, but I think we should get more of well rounded character to play in multi and not just some Juggernaut with wristblades.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Oct 31, 2009, 12:33:59 AM
Quote from: Weasel on Oct 31, 2009, 12:06:46 AM
Cool, entirely useless against the alien though, and only works halfway because of the motion tracker. These are cool abilities, but that's not what I'm pissed about. You make it seem like just because predators have a jump ability, cloak and strong melee that it should be compensation for having NO STARTING RANGED WEAPONS for a f**king PREDATOR. Then having to pick up said weapons. Not only that, but when the weapons are depleted they are f**king useless because the energy boxes are either getting camped or already destroyed. Making the pick ups incredibly limited.

Energy boxes repair themselves, I believe, and if the area is being camped, it honestly just makes it easier for you to know the enemy's position.

Quote from: Weasel on Oct 31, 2009, 12:06:46 AMHaha, your the only one then.  Having to rush to a weapon that will get camped, or already be taken by another team mate? Oh fun, now not only do I start with 1 weapon, I have to wait on a timed respawn of the weapon to even pick it up. And where are you getting this "best melee attack" deal? Everyone knows that a skilled alien that utilizes good speed and attacks will kill a predator in a melee battle. Otherwise aliens would be entirely useless.

Rebellion's own word. From the videos we've seen, too, Predators kill Aliens in two light melee attacks.

Quote from: Weasel on Oct 31, 2009, 12:06:46 AM
-Fastest
-Wall see hack
-Wall climb
-Leap
-Starting with full arsenal

vs

-Most Health
-1 weapon
-Limited energy
-Jump ability

And despite this, Predators were topping the games we've seen so far. Also note that most Predator players from the videos we've seen rarely touched any weapon that wasn't the wristblades, despite beginning with all of them.

Quote from: Weasel on Oct 31, 2009, 12:06:46 AMIt's a f**king spit in the face to predator fans that actually like predators for what they are, skilled hunters with future tech. Having pick ups in the game isn't just only an extremely dated formula, but means that the gameplay revolves around the spots that generate the weapons. Aliens get to start with everything, while Marines and Preds have to look for their weapons and constantly be worrying about ammo supply and energy. While the aliens can simply focus on playing the game.

The Marine pulse rifle is likely to be the most flexible weapon in the game and the Marine begins with over 300 rounds of ammo for it.

Besides, you still have future tech - the cloak and mask.

Quote from: Weasel on Oct 31, 2009, 12:06:46 AMI've played games with pick ups vs games where you start with the weapons. It then rewards players that know and constantly hover around the respawn areas and make it harder for new players to know whats up so you get retarded team mates that run around with cloak on slashing at everything that moves. I mean, seriously, starting with wristblades and having to find and pick up weapons is the best they could come up with? The "Balance" is limiting predators and marines while letting the aliens have everything? How is this fair?

Nothing wrong with Marine pulse rifle. Using anything else is just personal preference, unless it's the smartgun, apparently.

We'll have to see about the spawn zones, but I highly doubt there will only be one caster spawn area on a map. As long as you approach the zones knowing that they'll probably be camped (like any tactically significant area in any game), you can preempt attacks.

Quote from: Weasel on Oct 31, 2009, 12:06:46 AMI know you don't give a shit because all you will play is the alien through most of the game, but I think we should get more of well rounded character to play in multi and not just some Juggernaut with wristblades.

Actually, I'm looking forward to playing the Predator almost as much as the Alien, which says a lot given I'm not a big fan of the Predator. If anything, in the previous games he resembled playing a human too much and this is the first time that actually using the movies as an example of how to play the Predator will be viable.

If it were down to my decision, I'd have the Predator spawn with his plasma caster, but not having it at spawn isn't the end of the world.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Tomar on Oct 31, 2009, 12:35:40 AM
Quote from: Weasel on Oct 31, 2009, 12:06:46 AM
Quote from: MadassAlex on Oct 30, 2009, 11:53:48 PM


They are, when you factor in that in AvP1, the cloak was limited by being absolutely useless in multiplayer and in AvP2 it took up energy and was still interrupted by many weapons. This time around, it takes up no energy, can be reapplied very quickly and is almost flawless. Probably the best it's ever been.

As for the jump, what's not to like? Its tactical applications are excellent, since most Marines won't even think of looking toward good perch locations.


Cool, entirely useless against the alien though, and only works halfway because of the motion tracker. These are cool abilities, but that's not what I'm pissed about. You make it seem like just because predators have a jump ability, cloak and strong melee that it should be compensation for having NO STARTING RANGED WEAPONS for a f**king PREDATOR. Then having to pick up said weapons. Not only that, but when the weapons are depleted they are f**king useless because the energy boxes are either getting camped or already destroyed. Making the pick ups incredibly limited.

Quote from: MadassAlex on Oct 30, 2009, 11:53:48 PM
You aren't f**ked without energy because you have the most health and best melee attack. Not to mention that I doubt Hicks' findings are final, and it sounds like he may have been generalising based on what we've already heard and how the gameplay mechanics were set up.

And if they aren't, I'm personally looking forward to the rush towards the plasma caster locations and the hectic battles that'll ensue...


Haha, your the only one then.  Having to rush to a weapon that will get camped, or already be taken by another team mate? Oh fun, now not only do I start with 1 weapon, I have to wait on a timed respawn of the weapon to even pick it up. And where are you getting this "best melee attack" deal? Everyone knows that a skilled alien that utilizes good speed and attacks will kill a predator in a melee battle. Otherwise aliens would be entirely useless.


Quote from: MadassAlex on Oct 30, 2009, 11:53:48 PM
The Alien has its own disadvantages:

- No ranged capacity whatsoever
- Low health

Those compound.

-Fastest
-Wall see hack
-Wall climb
-Leap
-Starting with full arsenal

vs

-Most Health
-1 weapon
-Limited energy
-Jump ability

It's a f**king spit in the face to predator fans that actually like predators for what they are, skilled hunters with future tech. Having pick ups in the game isn't just only an extremely dated formula, but means that the gameplay revolves around the spots that generate the weapons. Aliens get to start with everything, while Marines and Preds have to look for their weapons and constantly be worrying about ammo supply and energy. While the aliens can simply focus on playing the game.

I've played games with pick ups vs games where you start with the weapons. It then rewards players that know and constantly hover around the respawn areas and make it harder for new players to know whats up so you get retarded team mates that run around with cloak on slashing at everything that moves. I mean, seriously, starting with wristblades and having to find and pick up weapons is the best they could come up with? The "Balance" is limiting predators and marines while letting the aliens have everything? How is this fair? I know you don't give a shit because all you will play is the alien through most of the game, but I think we should get more of well rounded character to play in multi and not just some Juggernaut with wristblades.

Guys give this man a medal, he knows what he talks about.

Well put there :).

By the way I am a top player that plays ALL species to almost near perfection and it will mean something when I say that the Predator is doomed thanks to having Rebellion once more at the helm ... .

The above is not meant as bragging but rather putting out facts that unfortunately show the truth and what Rebellion aims for ... .

Edit: The ideas and changes in particular to the Predator are some of the most stupid ones I have seen in my entire career in MP gaming in this series ... its actually a shame from a dev team from which I expected to have learned from their mistakes and do it this time around better but instead ... however I still do not want that their game s**ks but it will cause they do not tend to realize any of their mistakes they have done or show any signs of trying to repair what they have done to this noble Hunter ... .

Edit2: No slow energy recharge there Eidotemit but rather the sifter back and scrap the rest that is ingame, simply put. Finally take also away the idea of getting "a bit" energy after a trophy kill, this is one of the lamest things I have seen ever and rather destroys realism instead of adding to it and this is not only meant from a Predator perspective!
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Eidotemit on Oct 31, 2009, 12:49:50 AM
I think it is stupid that the predator doesn't start off with the caster, that seems like it should be standard. Also, the energy should slowly replenish.

I don't mind pick-ups for other things though, that seems perfectly reasonable. Hell, have a bigger more powerful caster pickup in the map with the initial one being smaller and weaker.

Have the energy stations, and make it so they can be temporarily disabled, but don't make them crucial. A slow energy replenish (slow enough to deter spamming and make sure you energy attacks are reserved), with energy stations that give an instant recharge.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: PrimalDragon on Oct 31, 2009, 12:54:56 AM


hears a new video
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Oct 31, 2009, 12:59:04 AM
I hope and wish there will be an option for weapon pickups or already having them for certain games or private matches, I mean player matches need some fun iin them too =P besides not starting out with the caster is like not having a BR in halo 3 for team slayer =\ but whatever..
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Oct 31, 2009, 01:03:30 AM
Energy does slowly replenish.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Spaghetti on Oct 31, 2009, 01:07:56 AM
It does annoy me that the pred doesn't start off with at least the shoulder cannon, peevs almost as much as the Alien not having the best melee.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Eidotemit on Oct 31, 2009, 01:25:26 AM
Quote from: MadassAlex on Oct 31, 2009, 01:03:30 AM
Energy does slowly replenish.

You bet you ass it does!

...that was a test! Congratulations, you win!
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Oct 31, 2009, 01:42:04 AM
I

uh

thank you?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Weasel on Oct 31, 2009, 02:06:29 AM
Quote from: MadassAlex on Oct 31, 2009, 12:33:59 AM


Energy boxes repair themselves, I believe, and if the area is being camped, it honestly just makes it easier for you to know the enemy's position.


Knowing the enemy position, when your out of energy? Doesn't really help your situation.

Quote from: MadassAlex on Oct 31, 2009, 12:33:59 AM
Rebellion's own word. From the videos we've seen, too, Predators kill Aliens in two light melee attacks.

And we've seen aliens decimating predators and humans just as easily.


Quote from: MadassAlex on Oct 31, 2009, 12:33:59 AM
And despite this, Predators were topping the games we've seen so far. Also note that most Predator players from the videos we've seen rarely touched any weapon that wasn't the wristblades, despite beginning with all of them.

They are topping because marines are underpowered and because people don't know how to play aliens. At any rate, we've seen one predator multiplayer video and that it is. He spent his time playing marine, as it shows that he has 3 marine videos and two short predator and alien videos. It's not a question of power, it's a question of not having the predator limited to simply one weapon. That the predator doesn't become a super tough melee class but actually can hunt from a range and use weapons that aren't connected to his wrists.


Quote from: MadassAlex on Oct 31, 2009, 12:33:59 AM
The Marine pulse rifle is likely to be the most flexible weapon in the game and the Marine begins with over 300 rounds of ammo for it.

Besides, you still have future tech - the cloak and mask.


More standard of a weapon that wristblades are at least, and it's not like the cloak does as much helping as you think it does. Useless against aliens, and humans will know where you are if they are watching their motion tracker. Not only that, but it disables every time you use a weapon.


Quote from: MadassAlex on Oct 31, 2009, 12:33:59 AM
Nothing wrong with Marine pulse rifle. Using anything else is just personal preference, unless it's the smartgun, apparently.

We'll have to see about the spawn zones, but I highly doubt there will only be one caster spawn area on a map. As long as you approach the zones knowing that they'll probably be camped (like any tactically significant area in any game), you can preempt attacks.


Weapons personal preference? Is using the alien tail as a mix up when fighting a "personal preference?" You need these weapons to last longer in these battles. The predator not starting with the plasma caster is a mockery of the predator. It's not some preference the have the iconic weapon. It's like if the marine didn't start with the pulse rifle or the alien couldn't use its tail.

Quote from: MadassAlex on Oct 31, 2009, 12:33:59 AM
Actually, I'm looking forward to playing the Predator almost as much as the Alien, which says a lot given I'm not a big fan of the Predator. If anything, in the previous games he resembled playing a human too much and this is the first time that actually using the movies as an example of how to play the Predator will be viable.

If it were down to my decision, I'd have the Predator spawn with his plasma caster, but not having it at spawn isn't the end of the world.

True that the jump mechanic adds a new level of predator depth, I doubt you'll get that same feeling from the MP as you'd get from the SP. The SP you get access you all the weapons, especially the plasma caster. I expect the SP to be incredible for all species, because it's not lacking in any aspect. It's not taking away your weapons for "balance" purposes. Not having the plasma caster just shows what Rebellion is trying to make of the series. A weak marine, and turning the predator into a mindless melee juggernaut.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Oct 31, 2009, 02:37:43 AM
Quote from: Weasel on Oct 31, 2009, 02:06:29 AM
Knowing the enemy position, when your out of energy? Doesn't really help your situation.

Yes it does, because cloaking doesn't require energy so you can still sneak up on Marines and your melee is better than Alien melee so you can defeat them, too, if you don't let them sneak up on you. 

Quote from: Weasel on Oct 31, 2009, 02:06:29 AMAnd we've seen aliens decimating predators and humans just as easily.

Mostly from behind. As for front-on battles, Predators have mostly dominated those.

Quote from: Weasel on Oct 31, 2009, 02:06:29 AMThey are topping because marines are underpowered and because people don't know how to play aliens. At any rate, we've seen one predator multiplayer video and that it is. He spent his time playing marine, as it shows that he has 3 marine videos and two short predator and alien videos.

Actually, those are just Hicks' videos. There's a fair few others that have leaked depicting multiplayer battles from the perspectives of all the species.

Quote from: Weasel on Oct 31, 2009, 02:06:29 AMIt's not a question of power, it's a question of not having the predator limited to simply one weapon. That the predator doesn't become a super tough melee class but actually can hunt from a range and use weapons that aren't connected to his wrists.

The Predator isn't super-tough anymore, though. It's become both more agile and more mortal, relying on clever positioning and time management to make kills.

Quote from: Weasel on Oct 31, 2009, 02:06:29 AMMore standard of a weapon that wristblades are at least, and it's not like the cloak does as much helping as you think it does. Useless against aliens, and humans will know where you are if they are watching their motion tracker. Not only that, but it disables every time you use a weapon.

Humans won't know if you're a hiding Alien or invisible Pred, though, and therefore can't react appropriately to your presence. Decloaking after an attack is meant to be punishment if you mess up.

Quote from: Weasel on Oct 31, 2009, 02:06:29 AMWeapons personal preference? Is using the alien tail as a mix up when fighting a "personal preference?" You need these weapons to last longer in these battles. The predator not starting with the plasma caster is a mockery of the predator. It's not some preference the have the iconic weapon. It's like if the marine didn't start with the pulse rifle or the alien couldn't use its tail.

I was talking about Marine weapons rather than anything general. What I meant to say was that, apart from the smartgun, it doesn't look like any Marine weapon is really any better than the pulse rifle, so they aren't disadvantaged at all.

Quote from: Weasel on Oct 31, 2009, 02:06:29 AMTrue that the jump mechanic adds a new level of predator depth, I doubt you'll get that same feeling from the MP as you'd get from the SP. The SP you get access you all the weapons, especially the plasma caster. I expect the SP to be incredible for all species, because it's not lacking in any aspect. It's not taking away your weapons for "balance" purposes. Not having the plasma caster just shows what Rebellion is trying to make of the series. A weak marine, and turning the predator into a mindless melee juggernaut.

It isn't mindless, because you can't afford to be mindless. With your new vulnerability to attacks, you have to be sure of what you're doing. No going in blades flailing.

Just because you start with one weapon doesn't mean there's only one approach to the situation. The Predator is massively flexible, so if you take advantage of that, you'll see options open up to you even without extra weapons. Especially against Marines.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Tomar on Oct 31, 2009, 03:10:40 AM
Guys what we see from the Expo are videos that depict a somewhat "linear model" cause you will never have the dynamics of thousand players online with various different backgrounds duking it out in various MP modes and or various ways of combat!

This even more so is correct cause currently no one over there can consider himself already to be a top end gamer so any talk about saying a Predator wins currently in head on fights with aliens in most cases, is kind of redundant cause this will only show when the game starts up to show its broad arsenal of MP options for the wide masses out there in big servers with up to 18 players! The longer the server game time is per level the more it will show for whom of the three species the game leans more too and the longer the game is out the faster we will get better at it and the faster there will "pop-up" good players that really can determine what is correct and what not!

However with the current course of action that Rebellion is doing I as well as every non-braindead dude can assure you that this game is not heading a good way in MP. Actually it is heading a quite similar way in MP that it originated from namely AvP 1 cause quite frankly the devs have made a better gfx'ed AvP 1 with the latest installment. At this point we ALL need to be dead honest and say how much loved this MP was in the first installment of the series namely AvP 1s MP and how it worked for the Predator and fared in general in comparison to the MP of AvP 2. Well, we all know the answer to this, don't we?!

Obviously AvP 2 earned the lions share there due to being way more predator friendly while at the same time trying to keep the balance in mix with canon as good and fair as possible with ALL three species - and all this including corps, which we could consider as an additional difficult task for the overall balancing (with some exceptions like stunning which I personally also disliked but the devs @ Monolith at least made the game enjoyable from ALL sides while the latest installment will definitly not go this way!).

There is no denying in that and currently I see the game as rather half-made instead of already polished and ready to be released in the MP part (either in form of a MP demo or the retail game) cause if this game would be released by Rebellion they would just have made the Predator a second time useless and certainly not used that much and thats exactly what would happen! Not a good and certainly not wise course of action if we consider that there will be quite a few Predator fans out there that want their race to be used as much like it is depicted in the movies as possible if the balance allows, though of course the Predator should NOT be exactly like in the movies cause then he would always win but he should be very carefully balanced and those guys from the balancing team should think about nearly every consequence when they add and or delete something, especially regarding the Predator cause he is somewhat the most complex character to be used via MP.

However they have rather scrapped this careful course of action and used the nerf bat simply to tone him down with the argumentation of making him more tactical to use which some of you seem to believe but the problem is that no one actually seems to notice that the Predator is going nowhere this way cause NO serious player will use him ANYMORE in MP cause its simply imbalanced instead of challenging and way more frustruated then fun to play him!

This what I wrote in the previous sentence will especially show itself the more top players rise!

Anyway its Rebellions sales not mine that will quite certainly be diminished when the game hits the shelves but how many times did I say this ... .
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Oct 31, 2009, 03:23:33 AM
Quote from: Tomar on Oct 31, 2009, 03:10:40 AM
At this point we ALL need to be dead honest and say how much loved this MP was in the first installment of the series namely AvP 1s MP and how it worked for the Predator and fared in general in comparison to the MP of AvP 2. Well, we all know the answer to this, don't we?!

Quote from: Tomar on Oct 31, 2009, 03:10:40 AMthough of course the Predator should NOT be exactly like in the movies cause then he would always win

Nothing personal, because you're a good dude and I enjoy debating with you, but you're ridiculously biased concerning this.

Nothing in the Predator or Alien vs Predator movies suggest that a Predator should outright defeat either the Aliens or Marines outright.

In AvP2, Predators absolutely dominated. That was not balance.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Private W Hudson on Oct 31, 2009, 03:30:28 AM
Quote from: PrimalDragon on Oct 31, 2009, 12:54:56 AM
https://www.youtube.com/watch?v=2SNGRQDLg8Q

hears a new video


Woah nice find thats great quality best marine footage so far
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Tomar on Oct 31, 2009, 03:30:37 AM
Quote from: MadassAlex on Oct 31, 2009, 03:23:33 AM
Quote from: Tomar on Oct 31, 2009, 03:10:40 AM
At this point we ALL need to be dead honest and say how much loved this MP was in the first installment of the series namely AvP 1s MP and how it worked for the Predator and fared in general in comparison to the MP of AvP 2. Well, we all know the answer to this, don't we?!

Quote from: Tomar on Oct 31, 2009, 03:10:40 AMthough of course the Predator should NOT be exactly like in the movies cause then he would always win

Nothing personal, because you're a good dude and I enjoy debating with you, but you're ridiculously biased concerning this.

Nothing in the Predator or Alien vs Predator movies suggest that a Predator should outright defeat either the Aliens or Marines outright.

In AvP2, Predators absolutely dominated. That was not balance.

No, I am not biased but I just tell you from my personal experience regarding the predecessor games to what we have seen in the latest installment.

But if you think that a Predator absolutely dominated in AvP 2, then you have not met good human players that now how to use the sniper, pulse or Minigun in skillful excellence ;) - or any good Predalien/Runner player for that matter ;). As you see I count for marine at least three quite skillful weapons up which all are used in MP, one more one less but it seems for me that in the latest installment the Pulse will be the one to go but there I could of course be very wrong ... just the future will tell us how it will work out, unfortunately til then the game will already be doomed ... cause Rebellion never listens to us!

When I go into servers like Insanity or Ravens Nest I rarely see Predator players in the top of the scoring board (mostly humans or aliens - go yourself to those server and you will see and experience yourself what I mean) and even if they are cause a very good player plays them then it is still very hard and a difficult task for him to keep the Predator still up in the scoring board cause the others can frag as fast as the one top Predator can do ;).

You know its not only to get up there but also to keep yourself in the top position for the entire length of the servers current MP map and this can sometimes mean especially as Predator an extraordinary amount of top skill being used non-stop while marines can have it easier, although even need to use quite a lot of skill to keep up but they have more direct damage weapons which make the job a little easier and the alien, ... well just stun him and dodge his attacks while your pounce and or claws do the rest and he is gone ;).

This comes from someone who knows this and have experienced it hundreds of times in various servers either from myself or from other players, with multiple good clan players around ;).
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Weasel on Oct 31, 2009, 03:41:44 AM
Quote from: MadassAlex on Oct 31, 2009, 02:37:43 AM
Knowing the enemy position, when your out of energy? Doesn't really help your situation.

Yes it does, because cloaking doesn't require energy so you can still sneak up on Marines and your melee is better than Alien melee so you can defeat them, too, if you don't let them sneak up on you.  



Not going to help if you are nearly dead and are out of energy and can't heal yourself.

Quote from: MadassAlex on Oct 31, 2009, 02:37:43 AM

Mostly from behind. As for front-on battles, Predators have mostly dominated those.


Haha, you've obviously not been watching the videos. We see a predator get owned head on with a few well aimed strikes of an alien.


Quote from: MadassAlex on Oct 31, 2009, 02:37:43 AM

Actually, those are just Hicks' videos. There's a fair few others that have leaked depicting multiplayer battles from the perspectives of all the species.


I'd like to see those, because all I've seen of pred multiplayer is what Hicks has shown and told us from his first hand experience.


Quote from: MadassAlex on Oct 31, 2009, 02:37:43 AM

The Predator isn't super-tough anymore, though. It's become both more agile and more mortal, relying on clever positioning and time management to make kills.


How? All I see is people tromping around using melee and that's how the predator is portrayed now. A big brute with lots of health and a good melee. There is no skill and tact to starting with only a melee weapon.


Quote from: MadassAlex on Oct 31, 2009, 02:37:43 AM

Humans won't know if you're a hiding Alien or invisible Pred, though, and therefore can't react appropriately to your presence. Decloaking after an attack is meant to be punishment if you mess up.


Like I said, imbalance. And again an imbalance on the predator side. Canonically predators shouldn't decloak after attacking, and whats more its not a "punishment" for "messing up" usually it takes more than one shot/hit to kill something. Cloaking is rebellions idiotic idea of "balance" and they've even commented on this.


Quote from: MadassAlex on Oct 31, 2009, 02:37:43 AM

I was talking about Marine weapons rather than anything general. What I meant to say was that, apart from the smartgun, it doesn't look like any Marine weapon is really any better than the pulse rifle, so they aren't disadvantaged at all.

Uh, I'm sure every Marine would rather be holding a flame thrower rather than a smartgun. They're disadvantaged already with the lack of execution kills, lower life than predator, no agility (cannot jump to escape like predator or crawl like alien) and don't have as advanced vision mode. Look at that most recent marine video. He gets f**king slaughtered.


Quote from: MadassAlex on Oct 31, 2009, 02:37:43 AM

It isn't mindless, because you can't afford to be mindless. With your new vulnerability to attacks, you have to be sure of what you're doing. No going in blades flailing.

Just because you start with one weapon doesn't mean there's only one approach to the situation. The Predator is massively flexible, so if you take advantage of that, you'll see options open up to you even without extra weapons. Especially against Marines.

Obviously smart players will use the jump to their advantage, but this game isn't going to be filled with veterans. We're all starting out as noobs, and average players are going to play the game like it's made. A predator, with only melee, and then having to search for weapons. Sure you can be a mindless newbie. Predators got health, and "the most powerful melee" (something you've yet to shown anyone the source on, but swear it to be the utmost truth). Limiting the predator to another simple melee alien akin to the xenomorph.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Chris!(($$))! on Oct 31, 2009, 03:47:34 AM
Can you use less smileys Tomar. Having them in EVERY paragraph is unnecessary. Sorry it just gets irritating. Anyways as to what I have seen in the videos I think we should wait until we see some more experienced people playing. I do not think most of the gamers playing could get used to the balance and enemies of the game quick enough.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Tomar on Oct 31, 2009, 03:50:55 AM
Quote from: Chris!(($$))! on Oct 31, 2009, 03:47:34 AM
Can you use less smileys Tomar. Having them in EVERY paragraph is unnecessary. Sorry it just gets irritating. Anyways as to what I have seen in the videos I think we should wait until we see some more experienced people playing. I do not think most of the gamers playing could get used to the balance and enemies of the game quick enough.

Sorry Chris.

Yep I agree with you here but if we wait to long (as if it is not already too late) the less of a chance will be there for any vital change cause the changes need to be done NOW or should I say since 2 months as we first saw the Predator in the E3 walkthrough.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: newbeing on Oct 31, 2009, 03:54:04 AM
Quote from: Chris!(($$))! on Oct 31, 2009, 03:47:34 AM
Can you use less smileys Tomar. Having them in EVERY paragraph is unnecessary. Sorry it just gets irritating. Anyways as to what I have seen in the videos I think we should wait until we see some more experienced people playing. I do not think most of the gamers playing could get used to the balance and enemies of the game quick enough.

Agreed.

I think you can't get a good preview of the game by sitting down for 1--15 minutes and playing despite having little to no grasp. As Xhan said it seems like a lot of the marine players were running around like they were in Unreal Tournament 3 when they should have been finding areas where they could bottle neck and easily track their enemies without getting ganked from behind.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Oct 31, 2009, 04:08:25 AM
Quote from: Weasel on Oct 31, 2009, 03:41:44 AM
Not going to help if you are nearly dead and are out of energy and can't heal yourself.

Gotta die sometime.

Quote from: Weasel on Oct 31, 2009, 03:41:44 AMHaha, you've obviously not been watching the videos. We see a predator get owned head on with a few well aimed strikes of an alien.

I'd like to see those, because all I've seen of pred multiplayer is what Hicks has shown and told us from his first hand experience.

Predator Vid. (http://www.youtube.com/watch?v=ZlZry50PMJ8)
Marine Vid. (http://www.youtube.com/watch?v=sboevCyvDDE)
Marine Vid 2. (http://www.youtube.com/watch?v=bSv9kkXsk48)
Alien Vid. (http://www.youtube.com/watch?v=Q5B4VU0YoBw)
Marine Vid 3. (http://www.youtube.com/watch?v=2SNGRQDLg8Q)

Quote from: Weasel on Oct 31, 2009, 03:41:44 AMHow? All I see is people tromping around using melee and that's how the predator is portrayed now. A big brute with lots of health and a good melee. There is no skill and tact to starting with only a melee weapon.

You don't see the Alien players using the wallcrawl to much advantage, either, and you don't see Marine players using the motion tracker much. It's not Rebellion's fault that most of the people who played weren't taking into account the possibilities of each species.

Either way, tromping around using melee is a step up from taking a static position and becoming a plasma turret as was often the case in AvP2.

Quote from: Weasel on Oct 31, 2009, 03:41:44 AMLike I said, imbalance. And again an imbalance on the predator side. Canonically predators shouldn't decloak after attacking, and whats more its not a "punishment" for "messing up" usually it takes more than one shot/hit to kill something. Cloaking is rebellions idiotic idea of "balance" and they've even commented on this.

You can kill Marines in one hit.

Quote from: Weasel on Oct 31, 2009, 03:41:44 AMUh, I'm sure every Marine would rather be holding a flame thrower rather than a smartgun. They're disadvantaged already with the lack of execution kills, lower life than predator, no agility (cannot jump to escape like predator or crawl like alien) and don't have as advanced vision mode. Look at that most recent marine video. He gets f**king slaughtered.

Yes, because the game is designed to reward Marines for squad tactics and teamwork. Too many Aliens or Predators together get in each-other's way, but multiple Marines can compound their firepower much more easily with much less hassle.

For the record, Rebellion have said that the smartgun is the best Marine weapon in the game, bar none.

Quote from: Weasel on Oct 31, 2009, 03:41:44 AMObviously smart players will use the jump to their advantage, but this game isn't going to be filled with veterans. We're all starting out as noobs, and average players are going to play the game like it's made. A predator, with only melee, and then having to search for weapons. Sure you can be a mindless newbie. Predators got health, and "the most powerful melee" (something you've yet to shown anyone the source on, but swear it to be the utmost truth). Limiting the predator to another simple melee alien akin to the xenomorph.

The Xenomorph is about agility and decisiveness more than melee, it seems. The Predator actually takes a different approach to fighting each species.  
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: happypred on Oct 31, 2009, 06:41:05 AM
Quote from: MadassAlex on Oct 31, 2009, 04:08:25 AM
The Xenomorph is about agility and decisiveness more than melee, it seems. The Predator actually takes a different approach to fighting each species.  

phrase it however you want, but the alien is ALL about melee

Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Oct 31, 2009, 07:38:12 AM
Melee is how it delivers damage.

Agility and decisiveness is how it maintains effectiveness.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Oct 31, 2009, 08:17:10 AM
Teamwork will not save the marines in the TDM/DM modes.

And also, we see a lot of insta kills. Looks a lot like the AvP2 sniper, just at closer range.
Alien pounce seems to be less powerful, distance wise. I'm sure all the alien players enjoyed this alien ability.

And I thought that the pounce was cool.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Oct 31, 2009, 08:51:53 AM
I like the new pounce. Being context-sensitive prevents it from being used as a mode of transport.

Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Oct 31, 2009, 08:56:32 AM
Why shouldn't it be used as a mode of transport?
Being "long range" makes up for the lack of ranged alien attacks etc...
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Oct 31, 2009, 09:03:50 AM
... which should be a disadvantage that the Alien retains.

From the videos we see, not only is the Alien blindingly fast, but it hides very well. There's nothing underpowered about it losing the pounce, especially given its ability to get one-hit kills.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Oct 31, 2009, 09:16:11 AM
Everyone is faster now, with the sprint, not like the aliens tho. And preds have one hit kills too.

The alien pounce is/was a very important ability, but they have dome so much sh*t with the game so its what ever from now on. Won't really matter if we don't get dedicated servers.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Oct 31, 2009, 09:24:49 AM
The Alien pounce was important because of how slow they were and because they couldn't hide effectively.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Corporal Hicks on Oct 31, 2009, 10:29:34 AM

Quote from: Inferno on Oct 29, 2009, 06:28:23 PM
Hicks,

in one video you did, a predator was going to stealth kill another predator. However it ended before the execution. Were there different kill animations for pred vs pred? Also does the Pred have a kill animation like that of the alien where u grab the tail?

To be honest, I can't really remember all the individual ones. That was the only Alien being grabbed by a tail I saw.

QuoteI'm curious on how the stealth kills will be played out....can you interrupt a stealth kill? If so...
I don't think so. Stealth kills you have to be behind the enemy for, so if you're constantly moving it'll be harder for them to perform. Trophy kills are when you're health is weakened to a significant amount.

QuoteDo you take damage while the stealth kill continues to go on?
Sorry, I don't know. I'll try and find out.

QuoteCan you stealth kill someone that just stealth killed another? effectively creating a steatlh kill train.... and you can't do nething about it because they will stealth kill from behind u.

I reckon you can.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Oct 31, 2009, 10:32:51 AM
While Hicks is here, I suppose:

Any word on the headbite and how it works? I imagine it's the equivalent of a trophy kill, if it was in the demo at all.

I can see why it wouldn't be in, though. Since the Alien regenerates all the time, it's not necessary.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Corporal Hicks on Oct 31, 2009, 10:41:19 AM
Didn't see it used unfortunately.  :-\
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Oct 31, 2009, 10:43:54 AM
Ah well. Thanks anyway.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Corporal Hicks on Oct 31, 2009, 10:45:00 AM
I was there for over 3 hours but as you can imagine what I only saw was a fraction of the game.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Oct 31, 2009, 10:50:05 AM
Wouldn't have it any other way.

If an unfinished version of the game can satisfy a fan for three hours straight, I imagine the finished game is going to be quite pleasing.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Stalker on Oct 31, 2009, 12:26:35 PM
I'm not sure if anyone has posted this (http://www.youtube.com/watch?v=Q5B4VU0YoBw) video yet, it's some reasonable quality alien footage.

Something I noticed is that you don't always have to get into close proximity to perform a stealth kill- there are several instances in that video where the alien instantly leaps 15 feet & kills someone from behind.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: kvon17 on Oct 31, 2009, 01:53:50 PM
it was posted already.

Just a heads up, if you're about to ask if a video has been posted, it might be a good idea to check "The Official Video Thread" in the stickies or the first page of this thread.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Darkness on Oct 31, 2009, 02:32:36 PM
Some more videos courtesy of AvP.net:

Predator Gameplay (http://www.youtube.com/watch?v=xpgBvfZBGEo) (9m 37s)
Alien Gameplay (http://www.youtube.com/watch?v=or4G9e4czNY) (3m 51s)
Marine Footage 2 Gameplay (http://www.youtube.com/watch?v=UZl6tkqP7-c) (4m 47s)
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Oct 31, 2009, 02:42:46 PM
Can someone upload these videos to the Media Gallery?
Youtube doesn't work for me (my internet company blocked it because everytime I got on Youtube, the internet in my area would slow down)...
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: ikarop on Oct 31, 2009, 02:51:22 PM
Quote from: Galliruler on Oct 31, 2009, 02:42:46 PM
Can someone upload these videos to the Media Gallery?
Youtube doesn't work for me (my internet company blocked it because everytime I got on Youtube, the internet in my area would slow down)...

Oh, that's indeed worrying. Do they allow you to download them using something this? http://keepvid.com/
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Moody on Oct 31, 2009, 02:51:56 PM
Quote from: Darkness on Oct 31, 2009, 02:32:36 PM
Some more videos courtesy of AvP.net:

Predator Gameplay (http://www.youtube.com/watch?v=xpgBvfZBGEo) (9m 37s)
Alien Gameplay (http://www.youtube.com/watch?v=or4G9e4czNY) (3m 51s)
Marine Footage 2 Gameplay (http://www.youtube.com/watch?v=UZl6tkqP7-c) (4m 47s)

:o The Predator looks like he's got normal P1gloved hands and not those chubby AVP ones.
And the whristblades look also as the one from P1. 8), probably an MP model I think,
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Oct 31, 2009, 03:01:25 PM
Quote from: ikarop on Oct 31, 2009, 02:51:22 PM
Quote from: Galliruler on Oct 31, 2009, 02:42:46 PM
Can someone upload these videos to the Media Gallery?
Youtube doesn't work for me (my internet company blocked it because everytime I got on Youtube, the internet in my area would slow down)...

Oh, that's indeed worrying. Do they allow you to download them using something this? http://keepvid.com/
Oooo, apparently, it's not blocked.
Thanks!  ;D
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Moody on Oct 31, 2009, 03:06:47 PM
Celtic predator skin in Marine gameplay at 1:28 8).
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Oct 31, 2009, 03:10:27 PM
Quote from: ~Ezio~ on Oct 31, 2009, 02:51:56 PM
Quote from: Darkness on Oct 31, 2009, 02:32:36 PM
Some more videos courtesy of AvP.net:

Predator Gameplay (http://www.youtube.com/watch?v=xpgBvfZBGEo) (9m 37s)
Alien Gameplay (http://www.youtube.com/watch?v=or4G9e4czNY) (3m 51s)
Marine Footage 2 Gameplay (http://www.youtube.com/watch?v=UZl6tkqP7-c) (4m 47s)
Celtic predator skin in Marine gameplay at 1:28.
In that Marine gameplay?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Moody on Oct 31, 2009, 03:10:57 PM
Quote from: Galliruler on Oct 31, 2009, 03:10:27 PM
Quote from: ~Ezio~ on Oct 31, 2009, 02:51:56 PM
Quote from: Darkness on Oct 31, 2009, 02:32:36 PM
Some more videos courtesy of AvP.net:

Predator Gameplay (http://www.youtube.com/watch?v=xpgBvfZBGEo) (9m 37s)
Alien Gameplay (http://www.youtube.com/watch?v=or4G9e4czNY) (3m 51s)
Marine Footage 2 Gameplay (http://www.youtube.com/watch?v=UZl6tkqP7-c) (4m 47s)
Celtic predator skin in Marine gameplay at 1:28.
In that Marine gameplay?

Yup
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Aeus on Oct 31, 2009, 03:11:26 PM
Not to mention you can see the Praetorian at the begining.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Byohzrd on Oct 31, 2009, 03:15:31 PM
predalien/praetorian/other new alien skin at 0:35 in marine vid


EDIT
damn aeus beat me to it
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Corporal Hicks on Oct 31, 2009, 03:17:10 PM
Yeah, that's the Praetorian.  :)
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Byohzrd on Oct 31, 2009, 03:21:17 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi274.photobucket.com%2Falbums%2Fjj241%2FRabbit2100%2Fpratoriean.jpg&hash=4305e080e5f35a89a159a9532175f4d393022b8a)
screen taken from 4:02

in my opinion, i think it looks great, and the way it moves is perfect, not so sluggish and bulky like in AvP2 :)


Edit:
celtics mask
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi274.photobucket.com%2Falbums%2Fjj241%2FRabbit2100%2Fceltic.jpg&hash=893ac304ffd2c8aee455b36c78fc2be42cdf5849)
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Corporal Hicks on Oct 31, 2009, 03:22:09 PM
Love the crest.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Tomar on Oct 31, 2009, 03:27:06 PM
Quote from: MadassAlex on Oct 31, 2009, 04:08:25 AM
Quote from: Weasel on Oct 31, 2009, 03:41:44 AMHow? All I see is people tromping around using melee and that's how the predator is portrayed now. A big brute with lots of health and a good melee. There is no skill and tact to starting with only a melee weapon.

You don't see the Alien players using the wallcrawl to much advantage, either, and you don't see Marine players using the motion tracker much. It's not Rebellion's fault that most of the people who played weren't taking into account the possibilities of each species.

Either way, tromping around using melee is a step up from taking a static position and becoming a plasma turret as was often the case in AvP2.

Well this is what I meant with "linear model" of course no one will use this or that currently in the game cause its their first time to play the game and all players just want to "experience the new game" ... . If the game is out then all (I hope) will try to play with more thought put in ... you know its like giving a small child their birthday present in form of a small car. The first thing they will do is immediately play around and crash it against a wall for example or any other thing that has not much sense or is not put a lot of thought in but later on when the child gets used to it the child will try to put more thought into it as it realizes that its a car and you can make your own stories about what this car should experience, its called constructivism.

Regarding the AvP 2 being a plasma turret, which is according to you a step back in comparison to a now melee ONLY start that does not give you a lot of tactic whatsoever and certainly can get quickly boring, is totally wrong cause when you tried to be a "plasma turret" in AvP 2 you have drawn your energy very quickly and when you were out it was over although you could recharge it in a few secs but if you did it in an open field like it suggest you were simply dead. Furthermore against any competent player you would not even have the chance to fire one of your plasma shots cause the tracker was seen miles away even in the darkest levels like bunker and or reservoir (especially in dark levels due to obvious reasons) and when you were seen you already had a sniper bullet ripping your head or your leg into pieces ;). The Plasmacaster did not one-hit kill in comparison to the marine sniper which always did it independently where you hit and just the heavy pred and Preatorian managed to survive one shot of it as long as it was not a headshot! Finally no good player with a brain used a Plasmacaster online cause he first off would just decloak himself and secondly would make himself a big target for anyone, while having a weapon which shots can be dodged quite easily - if you knew how to - and that was a major drawback ... just nubs or unserious players used those weapons in clan servers!

Why do I even tell this when I have done this over and over again I ask myself in here and people still do not listen ... . Man this can sometimes be annoying. However simply put, being a plasma turret is your certain death before you even fire ONE shot, cause you will be punished in AvP 2 for being a n00b player! Sounds harsh yes but good players expect from you to grow up and learn and not play your entire life with a n00b weapon ;).

Quote from: MadassAlex on Oct 31, 2009, 04:08:25 AM
Quote from: Weasel on Oct 31, 2009, 03:41:44 AMLike I said, imbalance. And again an imbalance on the predator side. Canonically predators shouldn't decloak after attacking, and whats more its not a "punishment" for "messing up" usually it takes more than one shot/hit to kill something. Cloaking is rebellions idiotic idea of "balance" and they've even commented on this.

You can kill Marines in one hit.

Yep, those one hit kills will also be kind of stupid especially in close combat. In AvP 2, already quite a lot of newbies always were set up as soon as some good players used the sniper, cause they knew they had no chance from that time on if they not managed to get considerably better in no time, which never really happened. Now we have melee one hit kills and if this will not frustruate people I do not know what will!

Furthermore this games approach is more newbie then that of AvP 2 cause in AvP 2 you at least had a chance to fight an instense battle against an alien with your wrists but now it will result in who hits who first!

This is what you want to protect with your arguements Mada**alex? ? ?

Have you never felt the tension of a battle where you as an alien fought against a top predator and he hit you hard as well as you him and the battle seemed like an eternity in AvP 2s MP until one did a final error that was his undoing?!

Those are the moments a lot of good players liked but now it will be mostly one-hit kills especially with those new trophy/execution kills which are a nice addition like I said but also a more newbier approach so that even weak players have a chance to land a frag in a match, which is like I said o.k. but you probably and hopefully realize what I mean with this here.

Quote from: MadassAlex on Oct 31, 2009, 04:08:25 AM
Quote from: Weasel on Oct 31, 2009, 03:41:44 AMUh, I'm sure every Marine would rather be holding a flame thrower rather than a smartgun. They're disadvantaged already with the lack of execution kills, lower life than predator, no agility (cannot jump to escape like predator or crawl like alien) and don't have as advanced vision mode. Look at that most recent marine video. He gets f**king slaughtered.

Yes, because the game is designed to reward Marines for squad tactics and teamwork. Too many Aliens or Predators together get in each-other's way, but multiple Marines can compound their firepower much more easily with much less hassle.

For the record, Rebellion have said that the smartgun is the best Marine weapon in the game, bar none.

So, only the marine should be bunched up and good but predators or aliens should not ... they should NOT have teamwork in a MP mode like TDM which will certainly (if its in) be the most competitive one ... they should NOT have the chance to use tactics like attacking from several vectors or having dedicated melee and ranged players for evening the battle by helping each other depending on the attack that is needed ... ?

If you support this what Rebellion does with its MP then you definitly support the wrong thing buddy ... .

Yep and having the smartgun as the best marine weapon is another slap to the face for any good player!

Now I am forced to use a weapon that autotracks and will leave a lot of frustruated players that will get to feel it on the opposite site ... oh yeah am I not good with using a weapon that aims for me the entire time and hits everone and everything and kills it for me by just pressing the mouse button 1?!

I feel so pro when I do this especially cause I frustruate my enemies at the same time ... yeah what a powerful feeling and d**m I'm good. Sorry for this but do you guys notice this course of action they try to create and then tell me which game is more competitive for every race the old AvP 2 from 2001 which is now nearly a decade old or the latest installment from Rebellion which took the helm again since '99 which is now from 2010?!

Then sometimes people even said that we do not want a quake-like AvP again ... god d**m you guys never played AvP 2 the way it should be played ... *shakeshead*.

Whats with the Minigun and or the pulse which both can do headshots ... shouldn't they be equal if not better for it cause they reward you with playing more skillful ... the same accounts by the way for the predator, too however we will be even more restricted with his abilties/weapons, thanks to having NO ranged weapon from the start (a big disadvantage) and even less of a chance to get his energy back (another big disadvantage) and having a cloak that is useless cause it first off decloaks him as soon as something hits him and decloaks you after every attack whether the attack hits or not does not matter (a final big disadvantage) and these three big disadvantages work universally, ... means in the entire MP as well as SP aspect of the game and this means that in MP he will be uncompetitive while in SP it will destroy the entire hunters feel you had with him when you hunted like using certain weapons under cloak and being able to constantly recharge in a matter of secs your energy.

By the way this feeling will also be missed by a LOT of players in MP of course ... it wonders me that NO one realizes this and everyone just gets along with it but what can we as customers do against this drastic changes from Rebellion ... cause quite frankly currently no one wants to do anything cause they all just look at the small glimpse of videos we have here and view the entire game through the rose-coloured glasses instead of looking behind that nice gfx cause obviously everyone "seems" to talk about gameplay but in reality does not care about it even in the slightest!

Quote from: MadassAlex on Oct 31, 2009, 04:08:25 AM
Quote from: Weasel on Oct 31, 2009, 03:41:44 AMObviously smart players will use the jump to their advantage, but this game isn't going to be filled with veterans. We're all starting out as noobs, and average players are going to play the game like it's made. A predator, with only melee, and then having to search for weapons. Sure you can be a mindless newbie. Predators got health, and "the most powerful melee" (something you've yet to shown anyone the source on, but swear it to be the utmost truth). Limiting the predator to another simple melee alien akin to the xenomorph.

The Xenomorph is about agility and decisiveness more than melee, it seems. The Predator actually takes a different approach to fighting each species.  

Why should the Predator take a different approach when he should be played the way the player wants him to be played ... you know what I mean with this Mada**alex so I will not go into detail as I have talked it to death and I am annoyed of always repeating myself when people are too ignorant to see the other side of the medal, which by the way showed that the game can be very successful with this approach ... even more so than what Rebellion heads for ... .

Quote from: MadassAlex on Oct 31, 2009, 09:03:50 AM
... which should be a disadvantage that the Alien retains.

From the videos we see, not only is the Alien blindingly fast, but it hides very well. There's nothing underpowered about it losing the pounce, especially given its ability to get one-hit kills.

Hiding for an alien was always possible in AvP 2s MP and that especially in levels like bunker or reservoir or even those very bright ones like stronghold or hangar but it was situational and depended a LOT on the level and thats how it should be cause the alien should not naturally blend in everywhere it likes like the Predators cloak allowed him in the MP levels.

I have already countered your arguement and that quite fast as you realize Mada**alex. As a good player you play differently then any other in AvP 2 and there are noticeable differences between an average, a good, a pro and an elite player that knows everything and has modded even the game (like me hehe ;D ;) ).

Quote from: MadassAlex on Oct 31, 2009, 10:50:05 AM
Wouldn't have it any other way.

If an unfinished version of the game can satisfy a fan for three hours straight, I imagine the finished game is going to be quite pleasing.

This is no reason there Mada**Alex ... sorry AvP 2s MP demo (not the retail game) has caught me for about 12 hours a day in ALWAYS the same level namely a lesser fate with always the same weapons for all three species and I played this amount nearly daily as I had enough time due to having holidays ;).

I think this is really no reason you brought up there and I highly doubt that the new game especially as it is very restricting and already nerfed the predators competitivness to oblivion, will be that much more amusing let alone that it will keep you for long there and everyone who knows that the devs said that they want to make DLCs realizes by now that this is a pathetic display of knowing that the game will not catch that much attention from the people world-wide due to the "natural problems" they have built in and refuse to change!

God d**m it I thought I have already learned myself (since years) that I can not change anything when I talk in a forum regarding those matters cause devs including Rebellion NEVER listen to you ... man I get dumber the more I waste my time cause NO dev will say anything against the facts I post cause they knew that I am right especially regarding talks about another dev team that has made it correctly in comparison to them!
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Oct 31, 2009, 03:29:02 PM
HOLY SH*T.

That Preatorian looks badass.
And Hicks, if you would be so kind; do you think you can write a review of the map you played on?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Moody on Oct 31, 2009, 03:29:42 PM
I'm really happy they changed the predator hands in the game, I hope also for single player cause the ones that were in the old vids and screens sucked.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Corporal Hicks on Oct 31, 2009, 03:31:21 PM
There's not much I can really say. Never really written map reviews.

I enjoyed 'em both but found Jungle slightly hard due it being very open and very easily accessible for the Aliens. Temple was huge and I sometimes got lost but that's due to unfamiliarity with the game.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Oct 31, 2009, 03:33:28 PM
Oh, there was two?
I thought it was just a Temple-like map.
How big were they? Was there alot of room for Predators and did it feel right for the marines to be there? Did it look like they fit in the enviroment?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Chris!(($$))! on Oct 31, 2009, 03:34:06 PM
Quote from: Corporal Hicks on Oct 31, 2009, 03:31:21 PM
There's not much I can really say. Never really written map reviews.

I enjoyed 'em both but found Jungle slightly hard due it being very open and very easily accessible for the Aliens. Temple was huge and I sometimes got lost but that's due to unfamiliarity with the game.
Is the Temple map both the Temple exterior and the Temple interior?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Byohzrd on Oct 31, 2009, 03:36:07 PM
domed alien in predator gameplay at 2:41! ;D
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi274.photobucket.com%2Falbums%2Fjj241%2FRabbit2100%2Fdome.jpg&hash=a92fa67515fb1920505d217916223fb1387c74ec)
it could also possibly be a grid alien, it appears to have some kinnd of texture on the dome.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dzuksi on Oct 31, 2009, 03:37:25 PM
Nobody uses Pred's vision for aliens?! Rly?

Did you see that predator player - he had a disk and he didn't want to use it.....DAMN!!!

And men, it must be really hard to play with aliens on consoles....that last video gave me headaches.

Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Oct 31, 2009, 03:40:28 PM
Quote from: Byohzrd on Oct 31, 2009, 03:21:17 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi274.photobucket.com%2Falbums%2Fjj241%2FRabbit2100%2Fpratoriean.jpg&hash=4305e080e5f35a89a159a9532175f4d393022b8a)
screen taken from 4:02

in my opinion, i think it looks great, and the way it moves is perfect, not so sluggish and bulky like in AvP2 :)


Edit:
celtics mask
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi274.photobucket.com%2Falbums%2Fjj241%2FRabbit2100%2Fceltic.jpg&hash=893ac304ffd2c8aee455b36c78fc2be42cdf5849)
I like how the marine fared against the predator with the useful melee, and the praetorian looked extremely powerful
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Corporal Hicks on Oct 31, 2009, 03:41:18 PM
Alien vision wasn't in the demo.

No, different locations.

QuoteThe demo only featured 2 maps: Jungle and Temple. Jungle was a medium sized map set in Predator ruins in the jungle. Dark and very open, Jungle was clearly a Predator map with its many high points (focus jumping is really handy), it really allowed the Predator player to move about, gaining high ground. It was also very Alien friendly; however it was not so easy for the marine to play in.

Temple is a jack of all trades kinda map. Set in a gigantic Predator pyramid/temple, the level offered plenty of tight corridors for the marines, dark areas and plenty of walls for the Aliens to maneuver around in and high points for the Predator.  It even came complete with a huge stone Alien statue – throwback to Rebellion's 99 AvP's Alien missions maybe?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Chris!(($$))! on Oct 31, 2009, 03:43:59 PM
Quote from: Dzuksi on Oct 31, 2009, 03:37:25 PM
Nobody uses Pred's vision for aliens?! Rly?

Did you see that predator player - he had a disk and he didn't want to use it.....DAMN!!!

And men, it must be really hard to play with aliens on consoles....that last video gave me headaches.



The demo only had Focus Vision and Thermal/Heat Vision.
The disk probably won't be as cheap as it was in AvP2.
It looks like the Xenos will be the ones owning EVERYTHING when good players are playing them. This is actually how it should be. Xeno are the perfect organism and the most dangerous species in the universe.
On the Praetorian. I am quite impressed with its design but I am a bit worried as to how it fits in with the balancing. Is it just a skin or a Xeno player after getting enough kills... Who knows.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Corporal Hicks on Oct 31, 2009, 03:45:32 PM
The disk is actually controllable, doesn't home like in AVP2.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Oct 31, 2009, 03:47:00 PM
Quote from: Corporal Hicks on Oct 31, 2009, 03:45:32 PM
The disk is actually controllable, doesn't home like in AVP2.
When you say that, what exactly do u mean? and how?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dzuksi on Oct 31, 2009, 03:47:07 PM
Quote from: Corporal Hicks on Oct 31, 2009, 03:45:32 PM
The disk is actually controllable, doesn't home like in AVP2.

a la Concrete jungle style?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Corporal Hicks on Oct 31, 2009, 03:47:35 PM
As in you control the flight path of the disk. I can't remember how CJs played.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Oct 31, 2009, 03:48:41 PM
I wonder if the Preatorian and Predalien can wallwalk...

The disc thing is an anti-noob weapon. Lol.
It might be had to control, or may be like Batman Asylum's remote controlled bat-a-rangs.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dzuksi on Oct 31, 2009, 03:52:24 PM
Quote from: Corporal Hicks on Oct 31, 2009, 03:47:35 PM
As in you control the flight path of the disk. I can't remember how CJs played.

Woow, that's good weapon for experienced players!

In CJ you lock on multiple targets then throw disk and it kills them in that order .

Quote from: Galliruler on Oct 31, 2009, 03:48:41 PM
I wonder if the Preatorian and Predalien can wallwalk...

I believe they can, they are just skins after all


Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Chris!(($$))! on Oct 31, 2009, 03:55:45 PM
They might not be skins after all. If they are then thats good. BUT if they aren't I just hope they are balanced. Especially for game modes where the Xenos are teaming up.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Oct 31, 2009, 03:58:38 PM
Quote from: Corporal Hicks on Oct 31, 2009, 03:47:35 PM
As in you control the flight path of the disk. I can't remember how CJs played.
Does that mean it does a dark sector type of controlling? When I Saw the disc thrown in the video it just went about its business. and also I really enjoyed seeing the alien in this video http://www.youtube.com/watch?v=or4G9e4czNY stealth kill the predator. Looked just as satisfying as it happened in Alien vs predator.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Chris!(($$))! on Oct 31, 2009, 04:00:36 PM
Quote from: randy4321 on Oct 31, 2009, 03:58:38 PM
Quote from: Corporal Hicks on Oct 31, 2009, 03:47:35 PM
As in you control the flight path of the disk. I can't remember how CJs played.
Does that mean it does a dark sector type of controlling? When I Saw the disc thrown in the video it just went about its business. and also I really enjoyed seeing the alien in this video http://www.youtube.com/watch?v=or4G9e4czNY stealth kill the predator. Looked just as satisfying as it happened in Alien vs predator.

I would imagine controlling the disc would be like that weapon in Dead Space that fires a disc. Also that stealth kill was awesome.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Tomar on Oct 31, 2009, 04:05:53 PM
Hey Hicks, which species you had the most fun so far?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Oct 31, 2009, 04:07:23 PM
Quote from: Tomar on Oct 31, 2009, 04:05:53 PM
Hey Hicks, which species you had the most fun so far?
I think he said Marine.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Corporal Hicks on Oct 31, 2009, 04:09:51 PM
Was defo marines!  :)
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Tomar on Oct 31, 2009, 04:11:45 PM
Aah I see, and which one was the one you had not that much fun with?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Corporal Hicks on Oct 31, 2009, 04:13:15 PM
Aliens which was due to the slightly changed wall walk mechanic disorientating me at times and my unfamiliarity with the controller.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Oct 31, 2009, 04:13:34 PM
There were a good bit of glitches shown in these video's especially for the stealth kills and death ani,I really hope they fix those.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Oct 31, 2009, 04:14:04 PM
Quote from: Corporal Hicks on Oct 31, 2009, 04:09:51 PM
Was defo marines!  :)
Is Multiplayer a sound based game, like Halo? If you play Halo with music, you miss audible things, like sniper shots. Do you think you could blast music and still be a good player?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Corporal Hicks on Oct 31, 2009, 04:14:25 PM
Can you point some out?

Quote from: randy4321 on Oct 31, 2009, 04:13:34 PM
There were a good bit of glitches shown in these video's especially for the stealth kills and death ani,I really hope they fix those.

Quote from: Galliruler on Oct 31, 2009, 04:14:04 PM
Quote from: Corporal Hicks on Oct 31, 2009, 04:09:51 PM
Was defo marines!  :)
Is Multiplayer a sound based game, like Halo? If you play Halo with music, you miss audible things, like sniper shots. Do you think you could blast music and still be a good player?

We were playing with a large crowd and it was very nosy but managed to play fine.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Oct 31, 2009, 04:25:00 PM
Goood news, Hicks.

*Imagines blasting "Devil without A Cause" by Kid Rock and raping a marine as a Alien*

EDIT:
Hicks, can you decribe and rate all the trophy kills you saw?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Corporal Hicks on Oct 31, 2009, 04:33:05 PM
Afraid not. There were many and I can't really remember them all. I'll try.

Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Chaotic-Strike on Oct 31, 2009, 04:44:16 PM
There is a possible giger alien skin in the marine video at 2:40 due to to the camera its hard to see but if you look closely you can see a white smooth head im not sure completly though.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Oct 31, 2009, 04:45:47 PM
Quote from: Chaotic-Strike on Oct 31, 2009, 04:44:16 PM
There is a possible giger alien skin in the marine video at 2:40 due to to the camera its hard to see but if you look closely you can see a white smooth head im not sure completly though.
Screen capture, please?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Chaotic-Strike on Oct 31, 2009, 04:58:16 PM
Cant on my laptop just go to 2:40 on the marine gameplay video that celtic was in.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Oct 31, 2009, 05:02:31 PM
Quote from: Corporal Hicks on Oct 31, 2009, 10:29:34 AM

Quote from: Inferno on Oct 29, 2009, 06:28:23 PM
Hicks,

in one video you did, a predator was going to stealth kill another predator. However it ended before the execution. Were there different kill animations for pred vs pred? Also does the Pred have a kill animation like that of the alien where u grab the tail?

To be honest, I can't really remember all the individual ones. That was the only Alien being grabbed by a tail I saw.

QuoteI'm curious on how the stealth kills will be played out....can you interrupt a stealth kill? If so...
I don't think so. Stealth kills you have to be behind the enemy for, so if you're constantly moving it'll be harder for them to perform. Trophy kills are when you're health is weakened to a significant amount.

QuoteDo you take damage while the stealth kill continues to go on?
Sorry, I don't know. I'll try and find out.

QuoteCan you stealth kill someone that just stealth killed another? effectively creating a steatlh kill train.... and you can't do nething about it because they will stealth kill from behind u.

I reckon you can.

hey thanks for answering my questions hicks, your awesome :D

I personally don't think people could harm you while performing a stealth kill, when 18 ppl are playing, the stealth kills would be rendered useless cause a marine would just drop a pulse nade in, lol.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Corporal Hicks on Oct 31, 2009, 05:03:07 PM
Quote from: Chaotic-Strike on Oct 31, 2009, 04:58:16 PM
Cant on my laptop just go to 2:40 on the marine gameplay video that celtic was in.

I see what you mean. But to me it looks more like the PredAlien.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Oct 31, 2009, 05:10:38 PM
Impressions,

I like the fact that they changed the pred hp to small bars for better tracking, if they could make that into a couple of tiny clusters of pred symbols, that would be absolute.

The fact that leaping stealth kills still occur kind of worries me still. I think if they want to keep the leaping stealth kill the speed of both pred and alien should be decreased by 10% (If I remember correctly, the pred still does leaping stealth kills).

HELL TO THE f**kING YEAH for the celtic pred mask. That's the first thing I will unlock in MP, It is the ultimate, IMO.

The praetorian was the image that we saw in that magazine forever ago, that we THOUGHT was the predalien. That is a beautifully done model, I don't think I would use him because since he's bigger and has the same properties as the drone, He will be at a disadvantage, even though he looks awesome. Besides that, I have no other complaints for the fact that aliens can destroy the pred energy source. I mean really....keep tying our hands behind our backs with the pred. Sucks enough that while we charge we will definently get owned. I still think energy should be a pickup. Doesn't even have to be a high energy pickup. like a quarter of the tank or something. High energy pickups could be one of the hard to get pickups. Like it's right in the center of the map where you could get raped by everyone when you go grab it, but oh well.

Besides those points, I'm loving this.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Chaotic-Strike on Oct 31, 2009, 05:15:45 PM
Quote from: Corporal Hicks on Oct 31, 2009, 05:03:07 PM
Quote from: Chaotic-Strike on Oct 31, 2009, 04:58:16 PM
Cant on my laptop just go to 2:40 on the marine gameplay video that celtic was in.

I see what you mean. But to me it looks more like the PredAlien.
That was the first thing that jumped into my mind when I saw it. On second view I see how it could be a predalien. More than likely its in multiplayer anyway since they made the model/skin for single player.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: newbeing on Oct 31, 2009, 05:21:11 PM
Quote from: Corporal Hicks on Oct 31, 2009, 04:14:25 PM
Can you point some out?



http://www.youtube.com/watch?v=xpgBvfZBGEo&feature=channel
Predator pops through the floor at 2:03.
Around 2:12 the predator player is sliding around like he is on ice (his legs are not moving).
5:21 the Alien's second jaw is outside of its head (does that alien also have a number on its head?)

There is also the fairly global bug of people getting respawned way too close to other players and getting torn into a second or two before they spawn.

Don't mean to pick on the game. Just a few things I saw and I'm sure other people have noticed.

Overall I think the game looks great. The stealth kills look cool and the aliens moving animations are extremely fluid looking.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: GrimyGhost on Oct 31, 2009, 05:36:18 PM
Quote from: newbeing on Oct 31, 2009, 05:21:11 PM
Quote from: Corporal Hicks on Oct 31, 2009, 04:14:25 PM
Can you point some out?



Predator pops through the floor at 2:03.
Around 2:12 the predator player is sliding around like he is on ice (his legs are not moving).
5:21 the Alien's second jaw is outside of its head (does that alien also have a number on its head?)

There is also the fairly global bug of people getting respawned way too close to other players and getting torn into a second or two before they spawn.

Don't mean to pick on the game. Just a few things I saw and I'm sure other people have noticed.

Overall I think the game looks great. The stealth kills look cool and the aliens moving animations are extremely fluid looking.

Thats the hole point of the game be'ing a work in progress, theres bound to be bugs...
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Oct 31, 2009, 05:43:11 PM
damnit i watched it again and I was just kidding, the pred HP bar needs to be fixed, the energy bar is looking good though. (energy bar on left)
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: newbeing on Oct 31, 2009, 05:52:10 PM
Quote from: GrimyGhost on Oct 31, 2009, 05:36:18 PM
Quote from: newbeing on Oct 31, 2009, 05:21:11 PM
Quote from: Corporal Hicks on Oct 31, 2009, 04:14:25 PM
Can you point some out?



Predator pops through the floor at 2:03.
Around 2:12 the predator player is sliding around like he is on ice (his legs are not moving).
5:21 the Alien's second jaw is outside of its head (does that alien also have a number on its head?)

There is also the fairly global bug of people getting respawned way too close to other players and getting torn into a second or two before they spawn.

Don't mean to pick on the game. Just a few things I saw and I'm sure other people have noticed.

Overall I think the game looks great. The stealth kills look cool and the aliens moving animations are extremely fluid looking.

Thats the hole point of the game be'ing a work in progress, theres bound to be bugs...

True, but someone did ask about glitches. I'm sure they'll be addressed in 4 months.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Oct 31, 2009, 06:03:04 PM
http://www.avpgalaxy.net/gallery/displayimage.php?album=lastup&cat=40&pos=42

Can someone PLEASE explain what's going on here?  :-\
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Drone23 on Oct 31, 2009, 06:07:46 PM
3 way Stealth kill nice, looks to me like a pred, marine, and alien, all in a stealth kill..

On the Marine Gameplay video 4:47 at 2:26 we see a Alien creep up and pounce on a marine, the marine watching then blast the alien off of him, I do believe he stopped the trophy kill.

Also at 2:41 we see, possibly a smooth head alien, maybe giger or runner.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: XxecutionerxX on Oct 31, 2009, 06:16:18 PM
Quote from: newbeing on Oct 31, 2009, 05:21:11 PM
Quote from: Corporal Hicks on Oct 31, 2009, 04:14:25 PM
Can you point some out?



Predator pops through the floor at 2:03.
Around 2:12 the predator player is sliding around like he is on ice (his legs are not moving).
5:21 the Alien's second jaw is outside of its head (does that alien also have a number on its head?)

There is also the fairly global bug of people getting respawned way too close to other players and getting torn into a second or two before they spawn.

Don't mean to pick on the game. Just a few things I saw and I'm sure other people have noticed.

Overall I think the game looks great. The stealth kills look cool and the aliens moving animations are extremely fluid looking.
At 2:02 another predator respawns.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Oct 31, 2009, 06:38:29 PM
Well I just saw the a stealth kill train in the pred gameplay video, lol. alien kills pred, pred kills alien, alien kills pred.

I don't remember reading about a predtech vision mode, sooo....what vision mode does a pred use to find a cloaked pred? focus? alien?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Oct 31, 2009, 06:42:03 PM
Quote from: Inferno on Oct 31, 2009, 06:38:29 PM
Well I just saw the a stealth kill train in the pred gameplay video, lol. alien kills pred, pred kills alien, alien kills pred.

I don't remember reading about a predtech vision mode, sooo....what vision mode does a pred use to find a cloaked pred? focus? alien?
Infa-red I think.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Oct 31, 2009, 06:43:23 PM
Quote from: Galliruler on Oct 31, 2009, 06:42:03 PM
Quote from: Inferno on Oct 31, 2009, 06:38:29 PM
Well I just saw the a stealth kill train in the pred gameplay video, lol. alien kills pred, pred kills alien, alien kills pred.

I don't remember reading about a predtech vision mode, sooo....what vision mode does a pred use to find a cloaked pred? focus? alien?
Infa-red I think.

I thought so as well, But the pred in the pred demo that lasts 9 minutes, kinda proved me wrong, unless the pred dissapeared out of thin air...

and which video did you see a pred throwing the smart disc?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Headbite on Oct 31, 2009, 08:31:27 PM
idk if this was already asked but, are the stealth kills at random or can u sort of "pick" which one you do?

example: for the alien, is there a certain position or button u have to press to do either the throat tear or the tail stab execution?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: predalien27 on Oct 31, 2009, 09:36:03 PM
Quote from: Chaotic-Strike on Oct 31, 2009, 04:44:16 PM
There is a possible giger alien skin in the marine video at 2:40 due to to the camera its hard to see but if you look closely you can see a white smooth head im not sure completly though.
Can someone show me a link to this video, please?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Private W Hudson on Oct 31, 2009, 09:40:31 PM
I think theses are new videos







Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Drone23 on Oct 31, 2009, 09:43:05 PM
 http://www.youtube.com/watch?v=UZl6tkqP7-c (http://www.youtube.com/watch?v=UZl6tkqP7-c)

I do believe it's in this one, if we are talking about the same Alien that is.
At 2:41 the marine is stealth killed from behind, the alien looks to have a smooth head, either a Runner or a Giger I think.

  you always find the good stuff Hudson  8)
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Private W Hudson on Oct 31, 2009, 09:54:07 PM
Quote from: Drone23 on Oct 31, 2009, 09:43:05 PM
http://www.youtube.com/watch?v=UZl6tkqP7-c (http://www.youtube.com/watch?v=UZl6tkqP7-c)

I do believe it's in this one, if we are talking about the same Alien that is.
At 2:41 the marine is stealth killed from behind, the alien looks to have a smooth head, either a Runner or a Giger I think.

  you always find the good stuff Hudson  8)


Part 1 http://www.youtube.com/watch?v=2SNGRQDLg8Q
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: wolfrequiem on Oct 31, 2009, 09:55:10 PM
After these videos have made the mask of Celtic Predator, everyone will surely want to use it, now one thing I wish it had to release a dual Shoulder Cannon, but with extreme difficulty equal free gold weapons in Modern Warfare, is not noticed have proximity mines in multiplayer videos, but I did not watch all of them still liked the Laser Trap in AVPR, will have more news soon on weapons of Pred?  :o
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Oct 31, 2009, 09:59:20 PM
Quote from: wolfrequiem on Oct 31, 2009, 09:55:10 PM
After these videos have made the mask of Celtic Predator, everyone will surely want to use it, now one thing I wish it had to release a dual Shoulder Cannon, but with extreme difficulty equal free gold weapons in Modern Warfare, is not noticed have proximity mines in multiplayer videos, but I did not watch all of them still liked the Laser Trap in AVPR, will have more news soon on weapons of Pred?  :o
You need to brush up on your grammar before your next post.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Aeus on Oct 31, 2009, 10:00:59 PM
Quote from: Private W Hudson on Oct 31, 2009, 09:40:31 PM
I think theses are new videos

https://www.youtube.com/watch?v=7gZBuu0H8Ro

https://www.youtube.com/watch?v=aJf-x5ur5xA

https://www.youtube.com/watch?v=0brayvNwXEg

https://www.youtube.com/watch?v=E663yt1GiTE

The 2nd vid has some great Predator versus Alien combat. Am I right in believing the Alien parried the Predators "finishing' move and then killed the Predator?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: wolfrequiem on Oct 31, 2009, 10:08:41 PM
Quote from: randy4321 on Oct 31, 2009, 09:59:20 PM
Quote from: wolfrequiem on Oct 31, 2009, 09:55:10 PM
After these videos have made the mask of Celtic Predator, everyone will surely want to use it, now one thing I wish it had to release a dual Shoulder Cannon, but with extreme difficulty equal free gold weapons in Modern Warfare, is not noticed have proximity mines in multiplayer videos, but I did not watch all of them still liked the Laser Trap in AVPR, will have more news soon on weapons of Pred?  :o
You need to brush up on your grammar before your next post.

sorry friend, I'm from Brazil, do not speak English, try to do better ... sorry.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: G8RSG1 on Oct 31, 2009, 10:08:52 PM
Did anyone else notice the square on the aliens dome in the second video? Perhaps this is our SP model?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Oct 31, 2009, 10:15:46 PM
If you look at the 3min video of Alien gameplay, at :21 seconds, the Grid Alien skin is shown upclose!
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: G8RSG1 on Oct 31, 2009, 10:17:29 PM
Quote from: Galliruler on Oct 31, 2009, 10:15:46 PM
If you look at the 3min video of Alien gameplay, at :21 seconds, the Grid Alien skin is shown upclose!

Unfortunately, I'm not real good at getting it to pause at the right spot. Anyone have screenies?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dzuksi on Oct 31, 2009, 10:23:53 PM
Why nobody is trying shoulder cannon or disk dammit! >:(

Quote from: Aeus on Oct 31, 2009, 10:00:59 PM
The 2nd vid has some great Predator versus Alien combat. Am I right in believing the Alien parried the Predators "finishing' move and then killed the Predator?

I thought the same thing!

Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Oct 31, 2009, 10:24:40 PM
Quote from: G8RSG1 on Oct 31, 2009, 10:17:29 PM
Quote from: Galliruler on Oct 31, 2009, 10:15:46 PM
If you look at the 3min video of Alien gameplay, at :21 seconds, the Grid Alien skin is shown upclose!

Unfortunately, I'm not real good at getting it to pause at the right spot. Anyone have screenies?
If you see the alien go to attack the other alien, pause it every second until you find it.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Tomar on Oct 31, 2009, 10:50:40 PM
Quote from: Dzuksi on Oct 31, 2009, 10:23:53 PM
Why nobody is trying shoulder cannon or disk dammit! >:(

...


Cause those weapons are now situational, hard to use if we talk about the disc and both need energy which is very hard to come by and all of them can ALWAYS miss but need energy!

In simple words the Predator has been nerfed (direct and indirect) with those weapons that much that they are useless and even if you have them you will rarely have the time nor energy for it!

People never learn nor listen, do they?!
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Oct 31, 2009, 10:51:13 PM
Quote from: wolfrequiem on Oct 31, 2009, 10:08:41 PM
Quote from: randy4321 on Oct 31, 2009, 09:59:20 PM
Quote from: wolfrequiem on Oct 31, 2009, 09:55:10 PM
After these videos have made the mask of Celtic Predator, everyone will surely want to use it, now one thing I wish it had to release a dual Shoulder Cannon, but with extreme difficulty equal free gold weapons in Modern Warfare, is not noticed have proximity mines in multiplayer videos, but I did not watch all of them still liked the Laser Trap in AVPR, will have more news soon on weapons of Pred?  :o
You need to brush up on your grammar before your next post.

sorry friend, I'm from Brazil, do not speak English, try to do better ... sorry.
In that case its ok my bad.  :) just wanted to throw that out there so you dont get ridiculed by the other members.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Oct 31, 2009, 10:57:23 PM
Quote from: Dzuksi on Oct 31, 2009, 10:23:53 PM
Why nobody is trying shoulder cannon or disk dammit! >:(

Quote from: Aeus on Oct 31, 2009, 10:00:59 PM
The 2nd vid has some great Predator versus Alien combat. Am I right in believing the Alien parried the Predators "finishing' move and then killed the Predator?

I thought the same thing!


Yeah its quite pitiful how limited use to the energy weapons are =\ and heres a video that shows it about half way through, http://www.youtube.com/watch?v=aJf-x5ur5xA
What happened at the end, the screen got all electrified or something, anyone know what thats about?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Private W Hudson on Oct 31, 2009, 11:06:52 PM
Quote from: Private W Hudson on Oct 31, 2009, 09:54:07 PM
Quote from: Drone23 on Oct 31, 2009, 09:43:05 PM
http://www.youtube.com/watch?v=UZl6tkqP7-c (http://www.youtube.com/watch?v=UZl6tkqP7-c)

I do believe it's in this one, if we are talking about the same Alien that is.
At 2:41 the marine is stealth killed from behind, the alien looks to have a smooth head, either a Runner or a Giger I think.

  you always find the good stuff Hudson  8)


Part 1 http://www.youtube.com/watch?v=2SNGRQDLg8Q

Part 3 http://www.youtube.com/watch?v=wNjI_2wLxLU
Title: Re: The Multiplayer previews/Hands-on Thread (Exclusive Footage + pics inside)
Post by: MichaelJacksonFan on Oct 31, 2009, 11:15:43 PM
Quote from: Chris!(($$))! on Oct 30, 2009, 02:22:10 AM
Also remember the reason so many Xenos were taken down so easily is because of their head which is a big ass target. If a Predator or human were shot in the head five times by a PR like a Xeno I do not think there would be much of a head to shoot after the first few shots. Most of the shots hit the Xeno's torso - head and it at least five shots from the PR. IF that was done to a human and the a rounds did not penetrate STRAIGHT through the human there would not a open casket funeral. Another reason to explain why a Predator could take more PR rounds than a Xeno is because the rounds are powerful enough to penetrate straight through the entire Predator. Why I think the rounds are strong to penetrate through an entire body is because of the scene in ALIEN 3 where a WY Mercenary unloads on "85". I mean 85 took about 10 shots and he was only a bloody mess and not torn to pieces as the Xenos were in ALIENS and I think thats because the rounds busted straight through him.

Also on a side note: We NEVER saw anyon kill a Xeno with a pistol from ALIENS. She shot it from point blank range, it got pissed off and spazzed out, then went tumbling down the vents but dead, NO.

A pulserifle bullet did not go through Morse's leg.
The alien was pretty much dead when an another Alien was crawling over it in Aliens
Harigan's shotgun shot most likely slugs in P2 due to the wounds it left on the Predator.

But yeah, Predators aren't bullet sponges, although I do think they have most "endurance" (not durability) of the 3.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Oct 31, 2009, 11:17:47 PM
Anyone know what the electrifying is from in the one video??? the predator's hud screen gets all electrified idk what it is.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Oct 31, 2009, 11:18:30 PM
Quote from: Private W Hudson on Oct 31, 2009, 11:06:52 PM
Quote from: Private W Hudson on Oct 31, 2009, 09:54:07 PM
Quote from: Drone23 on Oct 31, 2009, 09:43:05 PM
http://www.youtube.com/watch?v=UZl6tkqP7-c (http://www.youtube.com/watch?v=UZl6tkqP7-c)

I do believe it's in this one, if we are talking about the same Alien that is.
At 2:41 the marine is stealth killed from behind, the alien looks to have a smooth head, either a Runner or a Giger I think.

  you always find the good stuff Hudson  8)


Part 1 http://www.youtube.com/watch?v=2SNGRQDLg8Q

Part 3 http://www.youtube.com/watch?v=wNjI_2wLxLU

I love how the predator got finished and the blood spray was really big
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Private W Hudson on Oct 31, 2009, 11:21:48 PM
God i wish they would release this demo on any platform right now :P
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Oct 31, 2009, 11:23:22 PM
Quote from: Private W Hudson on Oct 31, 2009, 11:21:48 PM
God i wish they would release this demo on any platform right now :P
Yeah thats all I wanna know if there is going to be a demo..idc if they release the mp one there showing at eurogamer with the 2 levels.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Yutani on Oct 31, 2009, 11:29:04 PM
Quote from: Aeus on Oct 31, 2009, 10:00:59 PM
Quote from: Private W Hudson on Oct 31, 2009, 09:40:31 PM
I think theses are new videos

https://www.youtube.com/watch?v=7gZBuu0H8Ro

https://www.youtube.com/watch?v=aJf-x5ur5xA

https://www.youtube.com/watch?v=0brayvNwXEg

https://www.youtube.com/watch?v=E663yt1GiTE

The 2nd vid has some great Predator versus Alien combat. Am I right in believing the Alien parried the Predators "finishing' move and then killed the Predator?

The second video (pred) its full of AWESOME figths. Also the aliens animations are cool as hell.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Private W Hudson on Oct 31, 2009, 11:44:20 PM
Quote from: randy4321 on Oct 31, 2009, 11:23:22 PM
Quote from: Private W Hudson on Oct 31, 2009, 11:21:48 PM
God i wish they would release this demo on any platform right now :P
Yeah thats all I wanna know if there is going to be a demo..idc if they release the mp one there showing at eurogamer with the 2 levels.

cancel that on any platform my 360 broke down yesterday so ps3 and pc please for download xD

They're gonna release a demo before full release so hold tight but i doubt it will be this year >< prob jan or early feb
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Nov 01, 2009, 12:14:36 AM
Quote from: Private W Hudson on Oct 31, 2009, 11:44:20 PM
Quote from: randy4321 on Oct 31, 2009, 11:23:22 PM
Quote from: Private W Hudson on Oct 31, 2009, 11:21:48 PM
God i wish they would release this demo on any platform right now :P
Yeah thats all I wanna know if there is going to be a demo..idc if they release the mp one there showing at eurogamer with the 2 levels.

cancel that on any platform my 360 broke down yesterday so ps3 and pc please for download xD

They're gonna release a demo before full release so hold tight but i doubt it will be this year >< prob jan or early feb
yeah my 360 also broke down recently (RRoD) but I still at least would like to have the anticipation of a demo being available so I can look forward to that and mw2.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: predalien27 on Nov 01, 2009, 02:16:29 AM
Quote from: randy4321 on Oct 31, 2009, 11:17:47 PM
Anyone know what the electrifying is from in the one video??? the predator's hud screen gets all electrified idk what it is.
I think that happens when you get hit by your own plasmabolt.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Nov 01, 2009, 02:17:29 AM
Quote from: predalien27 on Nov 01, 2009, 02:16:29 AM
Quote from: randy4321 on Oct 31, 2009, 11:17:47 PM
Anyone know what the electrifying is from in the one video??? the predator's hud screen gets all electrified idk what it is.
I think that happens when you get hit by your own plasmabolt.
idk, or maybe within the vicinity, I wonder if they still have the avp2 body bursting, I sure hope not.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: predalien27 on Nov 01, 2009, 02:20:23 AM
Quote from: randy4321 on Nov 01, 2009, 02:17:29 AM
Quote from: predalien27 on Nov 01, 2009, 02:16:29 AM
Quote from: randy4321 on Oct 31, 2009, 11:17:47 PM
Anyone know what the electrifying is from in the one video??? the predator's hud screen gets all electrified idk what it is.
I think that happens when you get hit by your own plasmabolt.
idk, or maybe within the vicinity, I wonder if they still have the avp2 body bursting, I sure hope not.
Yea, I wonder how it affects the other species screens?  I don't see body bursting happening in this.  It wasn't realistic.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Nov 01, 2009, 02:22:43 AM
God, I can't stop watching the alien footage.

I am going to be an alien, no doubt.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Nov 01, 2009, 02:24:21 AM
Quote from: predalien27 on Nov 01, 2009, 02:20:23 AM
Quote from: randy4321 on Nov 01, 2009, 02:17:29 AM
Quote from: predalien27 on Nov 01, 2009, 02:16:29 AM
Quote from: randy4321 on Oct 31, 2009, 11:17:47 PM
Anyone know what the electrifying is from in the one video??? the predator's hud screen gets all electrified idk what it is.
I think that happens when you get hit by your own plasmabolt.
idk, or maybe within the vicinity, I wonder if they still have the avp2 body bursting, I sure hope not.
Yea, I wonder how it affects the other species screens?  I don't see body bursting happening in this.  It wasn't realistic.
From what I saw in a couple video's when u get killed from behind u just fall and see blue smoke. It happened to a marine. other than that if u dnt get hit u see blue splash, not sure about direct hit to the face or body. When ever they were doing the campaing demo's thats how it was unfornately. I sure hope they fix it  :-\
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Private W Hudson on Nov 01, 2009, 03:56:11 AM
From what i seen alot of glitches with the silent kills and it got abit repetative with those kills just press a button and you've got a kill thats some skill right there (Sarcasm) Every marine player was sh(t... i mean come on i would of thought people would of been able to play marine it's like any other FPS game eg. COD, Either that or i think the marines underpowerd... yes i know.. it's had work in progress written all over it.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: predalien27 on Nov 01, 2009, 04:47:42 AM
Yea stealth kills eventually got really annoying in the vids.  I do not like them because they are so easy to execute. You should be able to block them somehow like the finishers.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 01, 2009, 04:49:38 AM
In AvP1, we essentially had the same thing, except it was just a damage increase instead of having an animation. Nothing wrong with it back then, and now you're disadvantaged by having to spend seconds of your time vulnerable. In many cases, it might just be better to give them a crack over the head and keep pummeling them.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: AMC_Duke on Nov 01, 2009, 07:27:20 AM
The vids look nice and fun and im Happy that Console gamers get this game 2 but the Navigation in such a fast 1st Person game like this looks just awfull. I cant imagen how this will end up enjoyable ..
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Corporal Hicks on Nov 01, 2009, 08:56:09 AM
Quote from: Tomar on Oct 31, 2009, 10:50:40 PM
Cause those weapons are now situational, hard to use if we talk about the disc and both need energy which is very hard to come by and all of them can ALWAYS miss but need energy!

It's not hard to come by at all. There are numerous energy points on the levels, and it's only a few seconds you can't do anything. Over exaggeration much? It's just like when you had to use the energy shift in AvP2.

I know you're concerned at people camping but from what I've see, any aliens trying to camp the points would be done. If you stay still too long you're toast. It's very fast paced, people always running and moving.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 01, 2009, 09:15:06 AM
With 18 people around there will be someone at the recharge points most of the time.

When using the energy shifter in AvP2 you could pick your own place and you could hop away from danger at any time.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Corporal Hicks on Nov 01, 2009, 11:47:32 AM
# Trophy kills are interuptable. There were a couple high moments when multiple trophy kills were being performed on a group of players.

http://www.aliensvspredator.net/forum/topic/281-eurogamer-unique-avp-multiplayer-gameplay-hands-on/
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: locusta on Nov 01, 2009, 12:54:47 PM
Quote from: Chaotic-Strike on Oct 31, 2009, 04:44:16 PM
There is a possible giger alien skin in the marine video at 2:40 due to to the camera its hard to see but if you look closely you can see a white smooth head im not sure completly though.

No. It´s the Praetorian model.
Here a capture: (https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi135.photobucket.com%2Falbums%2Fq153%2Flocusta_album%2FPraetorian02.jpg&hash=4a8c8d388f4a54c3e5f7b4987488279b1eefb421)

And here a full body shot:
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi135.photobucket.com%2Falbums%2Fq153%2Flocusta_album%2FPraetorian01.jpg&hash=db39f95d83d6fdcab748cca05922437ce832c31b)

As I already posted in the Eurogamer thread, I really like the design of the Praetorian so far as I can judge now. And Chaotic Strike is true, that the forehead actually looks very original Alien design.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Tomar on Nov 01, 2009, 01:23:29 PM
Quote from: Brother on Nov 01, 2009, 09:15:06 AM
Quote from: Corporal Hicks on Nov 01, 2009, 08:56:09 AM
Quote from: Tomar on Oct 31, 2009, 10:50:40 PM
Cause those weapons are now situational, hard to use if we talk about the disc and both need energy which is very hard to come by and all of them can ALWAYS miss but need energy!

It's not hard to come by at all. There are numerous energy points on the levels, and it's only a few seconds you can't do anything. Over exaggeration much? It's just like when you had to use the energy shift in AvP2.

I know you're concerned at people camping but from what I've see, any aliens trying to camp the points would be done. If you stay still too long you're toast. It's very fast paced, people always running and moving.

With 18 people around there will be someone at the recharge points most of the time.

When using the energy shifter in AvP2 you could pick your own place and you could hop away from danger at any time.

Yep, Brother is right there!

Hicks the problem is that you should NEVER be forced to play a way with a species how the devs tell you!

Quite frankly this is NOT your way of playing a species but rather their ones and since when do you want that somebody commands you how to play it cause he restricts you in certain ways that you need to play it sooner or later in their way. Furthermore restricting a Predator is totally uncanon and we ALL know this if we ALL are honest to ourselves, when we look at the canonical one and how he hunted cause he went for the targets the way he wanted it.

No dev said him your energy is LOW now search in the jungle for some energy sources (IoI :P) cause you are a low-tech alien that is nowhere near the feel the formidable cutting-edge, self-reliant hunter the Predator was or should be!

This has nothing to do with being a new tactical way of fighting (like Mada**alex wants to make it out cause he is already persuaded by Rebellions ideas and sometimes I need to say now wonder if you "out" yourself to be an alien fanboy ;) [nothing against you Mada**alex you know it :)] but I am neither an alien nor a human nor a Predator fanboy but I "see" and can not notice with a lot of experience and knowledge when a species will not be played it should be due to being a formidable player that played all three species on a very high level in the predecessor games and I want to help them you know) cause as a good player I like challenges but this is not a challenge then rather a forcing of a gameplay to bring to the Predator, which makes him uncanon, uncompetitive and due to the uncompetitivness imbalanced!

This is NOT fair and unacceptable and should not be the case you know and ask them to give you a concrete reason why they did it and why they rejected the formidable idea that was present in the previous game which after all has drawn a lot of attention and also worked by making the Predator very cometitive (working cloak, sifter, etc.) only and regarding competitivness ask for whom they do the balancing for the best of the best (which will after all later judge the game and tell them what went good and what not and who will after all also draw the attention to this game!) or for the average or should I say casual player.

I know to everyone of them the answer but trust me you will not even get half the answers if any and if they answer they will try to indirectly answer it!

Trust me this is how they will justify this all although well-knowing that they have uncanoned the Predator and imbalanced him and if you want to be nasty ask what was up with their promise of making the game as canon as possible for EVERY species including the Predator and if they then start this way: "... but for Predator we had to make some changes for balance sake like energy etc. ..." then tell them why did it worked in the predecessor game AvP2 that flawlessly that every top player could play ALL races including the Predator competitive and enjoyed it also - while AvP 1 was not that much known for this ;)?!

If I recall this you should not ask Rebellion this cause you would get a slap to your face ;) however trust me they have no CONRETE and LOGICAL answer for those things with exception of some indirect answers!
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Aeus on Nov 01, 2009, 01:28:07 PM
Shit loads of videos here. (http://www.aliensvspredator.net/forum/topic/273-eurogamer-multiplayer-gameplay-videos/)

Dunno if they've been posted. The video I'm watching now (Predator gameplay 2) has plenty of Shoulder Cannon footage.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 01, 2009, 01:29:04 PM
Great footage and I have to say I don't mind the stealth kills at all. If you let someone close to your back, it's your fault.

I'm currently playing Uncharted 2 and the multiplayer is without exaggeration one of the best, most fun and addicting multiplayers that I've played in a long time. In that game you can easily quick kill someone by a simple press of a button if you walk up behind them. Snapping their neck. You can hang on an edge and pull someone down or hide behind the corner of a wall and when someone gets near enough, knock them out. All with a simple press of a button, but that doesn't turn the whole thing into a no skill game.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 01, 2009, 01:41:12 PM
f**k me, that Praetorian is a fine-looking thing. Might just be my first skin choice in multiplayer.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Tomar on Nov 01, 2009, 02:04:03 PM
Quote from: Aeus on Nov 01, 2009, 01:28:07 PM
Shit loads of videos here. (http://www.aliensvspredator.net/forum/topic/273-eurogamer-multiplayer-gameplay-videos/)

Dunno if they've been posted. The video I'm watching now (Predator gameplay 2) has plenty of Shoulder Cannon footage.

Yep it has just with the difference that the predator has barely enough energy for two shots out of it (although some seemed to be charged but it still does not change the fact) and if you look closely at around the timeindex 03:10 he had no energy and their kicked in what I said ... he needed to search for energy cause he had nearly none anymore after two shots and had not even enough for the medicomp and I guess he died even after all, later on against an alien, where he could have needed more energy for medicomp for example, although I think that he was simply an under average player as predator (yes the predator is complicated to play which ALWAYS was the reason for having a sifter and a working cloak and AvP 2 showed it!) ... .

Now imagine this on a level of top players where those seconds (I think it was way over 30 secs he searched for) would mean death for you and even more so in a 18 player clan server in TDM with top players around ... (to quote Yoda) very competitive, the Predator is!

Edit: Yep and what can he do later on, die? ? ?! Buddy I do not want to search for energy just every level or die after every two kills with a TRACKING weapon as a top player just to be able to keep myself up let alone to first search for those weapons cause we know that you do NOT start after every respawn with a sc right away! I think you are missing a lot there Aeus ;). Furthermore skilled players have certainly another measurement of what is skilled and what not and I guess tracking weapons do not count into this and certainly not tracking ones that even need energy and decloak you right away! Do you think that a skilled player will use such a weapon months after the release regulary? Another thing is that this should never be the case to use those weapons just to keep yourself even close to spot one with your teammates just to win a TDM ... cause sooner or later the same problem would account by saying do not spam plasma or head already for it ... not hard to foresee buddy ;).
Finally do you possibly "see" or "notice" a difference in skill level between AvP (3)s MP and AvP 2s MP ... well buddy I litteraly see it just with the small difference that AvP 2s MP has also the added advantage of being played nearly canonical at the same time in comparison to AvP (3) ;).
In the end do not forget that he was lucky with those two shots cause if they would have been good players those shots could have had a big possibility to MISS as would be with your energy - it would be missed hehe ;)!
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Aeus on Nov 01, 2009, 02:06:08 PM
Two charged shots = two insta kills...

Imagine that in the hand of a skilled player. The Predator is going to be very competitive.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: skull-splitter on Nov 01, 2009, 04:54:07 PM
You guys know what I hate most?

The same old, smallish, quake-arena-ish levels all over again. I know this is TDM/SDM/DM, but this is really getting old.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dzuksi on Nov 01, 2009, 05:13:05 PM
Quote from: randy4321 on Oct 31, 2009, 11:17:47 PM
Anyone know what the electrifying is from in the one video??? the predator's hud screen gets all electrified idk what it is.

I thought that that happens when you go clocked into the water....but....i don't know
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: newbeing on Nov 01, 2009, 05:54:33 PM
Quote from: skull-splitter on Nov 01, 2009, 04:54:07 PM
You guys know what I hate most?

The same old, smallish, quake-arena-ish levels all over again. I know this is TDM/SDM/DM, but this is really getting old.

Well the problem is that the people playing, especially as the predators, didn't use the environment to their advantage. Most of the predator players could have jumped onto trees and used their plasma casters, but instead they ran around stealth killing and being killed by stealth kills.

I think once the game is released people will begin to see other players using the environment to suit their species.

Personally I think another issue is that the predator is way too fast, even when not sprinting. I think if the pred was slowed down to the same speed of the marine it would force predators to be more stealthy, using dark areas and tree tops.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Steve C on Nov 01, 2009, 07:25:46 PM
Quote from: newbeing on Nov 01, 2009, 05:54:33 PM
if the pred was slowed down to the same speed of the marine it would force predators to be more stealthy, using dark areas and tree tops.
No offense intended, but how exactly does it make sense to have a Predator run the same speed as a marine?  That's what AvP2 did, and it was utterly ridiculous.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: newbeing on Nov 01, 2009, 07:50:13 PM
Quote from: Steve C on Nov 01, 2009, 07:25:46 PM
Quote from: newbeing on Nov 01, 2009, 05:54:33 PM
if the pred was slowed down to the same speed of the marine it would force predators to be more stealthy, using dark areas and tree tops.
No offense intended, but how exactly does it make sense to have a Predator run the same speed as a marine?  That's what AvP2 did, and it was utterly ridiculous.

I didn't mean to say run the same speed. I would imagine when sprinting the predator could haul it pretty fast, must faster than any marine.

Edit: It's hard to gauge, but it does look like the pred walks around the same speed as a marine. Kind of hard to gauge. Maybe Hicks could tell us?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: skull-splitter on Nov 01, 2009, 08:06:02 PM
Doesn't change the fact that the arena's are boring, beautifully made, but boring. A more Team Fortress approach would be damn nice, but this is just a throwback to 1999.


*grmbls* And Rebellion claiming this could be reinventing MP... *sigh*
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Drone23 on Nov 01, 2009, 08:15:24 PM
 If it's possible could you put a *New* symbol next to the newest videos you post Ikarop, I'm starting to lose track of which videos I've seen, ah just another reason to watch them all..

Maybe the date they were added?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: ikarop on Nov 01, 2009, 08:17:21 PM
Ok. Anyway, they are being sorted by date, the last ones on the list are the new ones.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: newbeing on Nov 01, 2009, 08:38:25 PM
haha. I love the beginning of this video. BOOM!
http://www.youtube.com/user/avpgame#p/a/u/1/01Hd6cEN3r4
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: magical_boy on Nov 01, 2009, 09:55:16 PM
I think the predator speed is good, it's fast compared to humans but aliens are still the fastest
as I recall in the comics and such the predators did appear to be faster than humans so I wouldn't want them to be slowed down in a game just for balance
I would like to see more tactical predator players though
so far all I've seen is predators running around with wristknives, no one seems to be using the plasma caster from the trees

oh yeah and I would really like to see the marines do some heavy damage
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Nov 01, 2009, 10:00:32 PM
Quote from: magical_boy on Nov 01, 2009, 09:55:16 PM
I think the predator speed is good, it's fast compared to humans but aliens are still the fastest
as I recall in the comics and such the predators did appear to be faster than humans so I wouldn't want them to be slowed down in a game just for balance
I would like to see more tactical predator players though
so far all I've seen is predators running around with wristknives, no one seems to be using the plasma caster from the trees

oh yeah and I would really like to see the marines do some heavy damage
Yeah there wasnt much planning and traps, I mean they had mines y not use them. I want to see some pistol and shotgun action.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: magical_boy on Nov 01, 2009, 10:04:03 PM
Oh and I don't know if you guys have also noticed this but it seems that your opponent dies even if your stealth kill is interrupted, what do you guys think about that?
I think its good for gameplay though unrealistic :-\
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Nov 01, 2009, 10:05:45 PM
Quote from: magical_boy on Nov 01, 2009, 10:04:03 PM
Oh and I don't know if you guys have also noticed this but it seems that your opponent dies even if your stealth kill is interrupted, what do you guys think about that?
I think its good for gameplay though unrealistic :-\
I find it unrealistic and ridiculous, reminds me of gears 1 chainsaw executions. Something that should have been fixed for the final build, lets hope rebellion achieves that.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: magical_boy on Nov 01, 2009, 10:09:40 PM
Quote from: randy4321 on Nov 01, 2009, 10:05:45 PM
I find it unrealistic and ridiculous, reminds me of gears 1 chainsaw executions. Something that should have been fixed for the final build, lets hope rebellion achieves that.

hmm...I think it's OK because the stealth kill already leaves the alien or pred exposed for several seconds, if there's also a chance of losing the kill, well in that case I think no one's going to use stealth kills, although I see your point, maybe stealth kills should be something used only very rarely...I dunno
could you explain what was wrong with the gears of war chainsaw thingy?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Drone23 on Nov 01, 2009, 10:29:50 PM
 I hope they fix the Stealth/Trophy Kill Interruption, it would be great to have a predator picking you up as a Alien about to stealth kill you just as a friendly pounces the Predator and executes him for letting his guard down, saving your life.

Same with the Marines same situation but gauging the predator down before he can gut your friendly.

I would add the same situation but a Alien pouncing a friendly but I'm sure firing on a Alien on top your friendly would only result in a multikill, with a face full of acid..
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Tomar on Nov 01, 2009, 10:43:23 PM
Quote from: magical_boy on Nov 01, 2009, 09:55:16 PM
I think the predator speed is good, it's fast compared to humans but aliens are still the fastest
as I recall in the comics and such the predators did appear to be faster than humans so I wouldn't want them to be slowed down in a game just for balance
I would like to see more tactical predator players though
so far all I've seen is predators running around with wristknives, no one seems to be using the plasma caster from the trees

oh yeah and I would really like to see the marines do some heavy damage

This is what makes Rebellion lose focus and concentrate on bs in MP. Sorry its not against you magical_boy.

Guys please keep this "wanting to hunt from trees as predator with plasmacaster" or anything a-like out of the MP cause a fast paced FPS game can NOT or should I rather say NEVER be that way played in the MP mode! You can come somewhat "close to it" but you can NEVER achieve this the way its represented in the movies! ! !

If you want this play SP and I even support it there cause there you have the chance to play the true hunting predator (even though its not possible in this game in SP cause you always decloak and have just limited energy until you need to switch to your wrists!).

This thinking is what destroys MP and makes Rebellion do this as they think that they please the fans although they destroy the MP with it!
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Sylizar on Nov 01, 2009, 10:45:37 PM
The Praetorian looks BADASS.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: hudsoniscool on Nov 01, 2009, 10:55:24 PM
i think the marine should have a stealth kill where he puts the pistle to guys head and shoots off a couple rounds, and he should have 1 where he stabs creature in head with knife and or slits thoat
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 01, 2009, 10:59:23 PM
I suggested this a while ago, and I think people will like this idea better than "I kills you and I'm the pred now".

>>> Predator Hunt mode for MP, preds hunting AI marines. The guy with the most kills wins.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Nov 01, 2009, 11:00:27 PM
Quote from: hudsoniscool on Nov 01, 2009, 10:55:24 PM
i think the marine should have a stealth kill where he puts the pistle to guys head and shoots off a couple rounds, and he should have 1 where he stabs creature in head with knife and or slits thoat
Do you know anything of aliens?
Try to slit one's throut, and you'll try to slit your own, because of the pain from the melting stub you called your arm.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Ace on Nov 01, 2009, 11:17:12 PM
Quote from: Galliruler on Nov 01, 2009, 11:00:27 PM
Quote from: hudsoniscool on Nov 01, 2009, 10:55:24 PM
i think the marine should have a stealth kill where he puts the pistle to guys head and shoots off a couple rounds, and he should have 1 where he stabs creature in head with knife and or slits thoat
Do you know anything of aliens?
Try to slit one's throut, and you'll try to slit your own, because of the pain from the melting stub you called your arm.
yea good luck with that the blood spray would do all over the place not to mention if u do cut the damn things throat and it doesnt get on u, ur knife is rendered a useless handle
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: hudsoniscool on Nov 01, 2009, 11:22:47 PM
how about that for pregators and then for aliens the marine puts a explosive(small so that doesnt blast everywhere)in the aliens mouth/ass. then he kicks the alien back and jumps in the other direction.Ass would be funny.if you say that would be to dangerous then how about stabing it in the head untill the blade is melted. and if u say the blood would get on the marine it wouldnt if he is stabbing fom above the alien. the blood would only get on him if he is below or under the alien. also he has infinite knifes
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: predalien27 on Nov 01, 2009, 11:27:02 PM
Quote from: hudsoniscool on Nov 01, 2009, 11:22:47 PM
how about that for pregators and then for aliens the marine puts a explosive(small so that doesnt blast everywhere)in the aliens mouth/ass. then he kicks the alien back and jumps in the other direction.Ass would be funny.if you say that would be to dangerous then how about stabing it in the head untill the blade is melted. and if u say the blood would get on the marine it wouldnt if he is stabbing fom above the alien. the blood would only get on him if he is below or under the alien. also he has infinite knifes
You mean a grenade?  I think the Alien would chomp yor hand off or shove it's tail into you before that could happen.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 01, 2009, 11:28:25 PM
Yeah, that's the one issue with stealth kills against the Alien - there IS a tail there that's as coordinated as any human appendage, if not moreso.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: hudsoniscool on Nov 01, 2009, 11:28:42 PM
also the blood doesnt seam to matter in stealth kills for example when the predator rips out the alien tung thing blood would splash on the predators face.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 01, 2009, 11:29:25 PM
Not when you are uber pred.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Nov 01, 2009, 11:31:35 PM
Quote from: hudsoniscool on Nov 01, 2009, 11:22:47 PM
how about that for pregators and then for aliens the marine puts a explosive(small so that doesnt blast everywhere)in the aliens mouth/ass. then he kicks the alien back and jumps in the other direction.Ass would be funny.if you say that would be to dangerous hen how about stabing it in the head untill the blade is melted. and if u say the blood would ge on he marine it wouldnt if he is stabbing fom above the alien.
The blood is pressurized, it you harm it in anyway, it projects out. (As seen in Alien)

And if you try to stab a Predator, your screwed anyway. It'll murder you before you can equip the knife.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: hudsoniscool on Nov 01, 2009, 11:32:46 PM
true about the tail thing but you dont see the tail stoping the stealth kill when predators grab the alien or when the other alien grab it.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Nov 01, 2009, 11:33:51 PM
Quote from: hudsoniscool on Nov 01, 2009, 11:32:46 PM
true about the tail thing but you dont see the tail stoping the stealth kill when predators grab the alien or when the other alien grab it.
Even thought aliens are the "perfect organism", there's room for error.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: predalien27 on Nov 01, 2009, 11:35:18 PM
Quote from: Galliruler on Nov 01, 2009, 11:33:51 PM
Quote from: hudsoniscool on Nov 01, 2009, 11:32:46 PM
true about the tail thing but you dont see the tail stoping the stealth kill when predators grab the alien or when the other alien grab it.
Even thought aliens are the "perfect organism", there's room for error.
I think they have the instinct to shove it's tail into something that grabs them.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Nov 01, 2009, 11:38:52 PM
Quote from: predalien27 on Nov 01, 2009, 11:35:18 PM
Quote from: Galliruler on Nov 01, 2009, 11:33:51 PM
Quote from: hudsoniscool on Nov 01, 2009, 11:32:46 PM
true about the tail thing but you dont see the tail stoping the stealth kill when predators grab the alien or when the other alien grab it.
Even thought aliens are the "perfect organism", there's room for error.
I think they have the instinct to shove it's tail into something that grabs them.
See there? You said, "think". You don't know if they have the instinct or not. Nobody does, as far as I know.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: hudsoniscool on Nov 01, 2009, 11:40:01 PM
so if you telling me if a skilled marine came up on an unexpecting predator and tried to stap it in the head i would turn and grab me. it wouldnt hear me untill my hand is halfway to is head or not at all. if you think it would react that fast then then the one where the alien grabs the predator up by the head wouldnt work. and if you say the aliens blood projects out then that would kill the predator when he stealth kills it, expect for when h is using the spear thing
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: hudsoniscool on Nov 01, 2009, 11:41:21 PM
Quote from: Galliruler on Nov 01, 2009, 11:38:52 PM
Quote from: predalien27 on Nov 01, 2009, 11:35:18 PM
Quote from: Galliruler on Nov 01, 2009, 11:33:51 PM
Quote from: hudsoniscool on Nov 01, 2009, 11:32:46 PM
true about the tail thing but you dont see the tail stoping the stealth kill when predators grab the alien or when the other alien grab it.
Even thought aliens are the "perfect organism", there's room for error.
I think they have the instinct to shove it's tail into something that grabs them.
See there? You said, "think". You don't know if they have the instinct or not. Nobody does, as far as I know.
so then it wouldnt have the instinct to stop a marine
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Nov 01, 2009, 11:45:18 PM
Quote from: hudsoniscool on Nov 01, 2009, 11:40:01 PM
so if you telling me if a skilled marine came up on an unexpecting predator and tried to stap it in the head i would turn and grab me. it wouldnt hear me untill my hand is halfway to is head or not at all. if you think it would react that fast then then the one where the alien grabs the predator up by the head wouldnt work. and if you say the aliens blood projects out then that would kill the predator when he stealth kills it, expect for when h is using the spear thing
1. Use edit-button, please.

And I'm not saying it doesnt have the instinct, I'm saying we don't know if it does, or not!

And you think a marine can sneak up on a Predator and kill it? Remember in AvP when the alien tried sneaking up on the lone Predator, and got it's head sawed in half?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 01, 2009, 11:46:37 PM
'S a good point.

If even Aliens have a margin of error when sneaking up on Predators, no way in hell is a human going to pull it off.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Nov 01, 2009, 11:48:53 PM
Quote from: MadassAlex on Nov 01, 2009, 11:46:37 PM
'S a good point.

If even Aliens have a margin of error when sneaking up on Predators, no way in hell is a human going to pull it off.
Thank you, MadassAlex.

And think about it...

Predators are usually cloaked. If you can see one while it's cloaked, your lucky, good, or hacking.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: 9th_Stew on Nov 01, 2009, 11:49:34 PM
the movement animatation from a 3rd person perspective is supurb. They've captured the movement of both the predator and alien really well.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 01, 2009, 11:51:38 PM
Quote from: 9th_Stew on Nov 01, 2009, 11:49:34 PM
the movement animatation from a 3rd person perspective is supurb. They've captured the movement of both the predator and alien really well.
Not quite.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: magical_boy on Nov 01, 2009, 11:51:45 PM
no stealth kills for marines, it's just totally out of character
as for pred stealth kills against aliens, they r definitely possible, it's just that they r a little bit too drawn out in the game, should be quicker like a fast decapitation
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: hudsoniscool on Nov 01, 2009, 11:54:18 PM
this isnt the movies so sneking up isnt a problem unless the have some sort of spidey scence or enhanced hearing which they may have in the movies bot not the games so sneaking up on a predator and stabing it in the head is perfectly plausable in the game. Also sorry about the spelling some of my keys dont work verry well
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: hudsoniscool on Nov 01, 2009, 11:58:46 PM
your right stealth kills for a marine is out of character in the movie, not in the game. It is out of character for a marine to kill a predator, in the movies but not in the game. so it is posible to sneak up on a predator or alien in the game. if i came up behind a alien or predator(which might not happen very much but it will still happen) there should be a stealth kill be it one of the stealth kills i said earlyer or not i dont care. even if the alien blood hurts the maine there should still be a stealth kill of sorts
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Nov 02, 2009, 12:03:53 AM
Quote from: hudsoniscool on Nov 01, 2009, 11:54:18 PM
this isnt the movies so sneking up isnt a problem unless the have some sort of spidey scence or enhanced hearing which they may have in the movies bot not the games so sneaking up on a predator and stabing it in the head is perfectly plausable in the game. Also sorry about the spelling some of my keys dont work verry well
Dude, freakin' use the Edit button!

And Predator players will rarely get stealth killed. Over half the players here, mostly Inferno (Bastard. :P) WILL NOT ever get stealth killed. A good yautja will check his six, and every other position, cycle through visons reguarly, cloak always, and hunt like they are suppose to.

If you are a noob, and choose a Predator, chances are you will get a tail through your chest. Therefore, why implement the ability for marine's to perform Executions?

1. They're out of character.
2. It's DEFINATELY unlikely to get close enough to one species, because no doubt another species is watching you both.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 02, 2009, 12:06:29 AM
Everyone will get stealth killed. And a lot.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: hudsoniscool on Nov 02, 2009, 12:06:54 AM
 dude im sorry but i do use the edit button. my keys make it so i mis spell alot of words
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Nov 02, 2009, 12:11:26 AM
Quote from: Brother on Nov 02, 2009, 12:06:29 AM
Everyone will get stealth killed. And a lot.
Not if you play smartly.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 02, 2009, 12:12:20 AM
Quote from: Brother on Nov 02, 2009, 12:06:29 AM
Everyone will get stealth killed. And a lot.

Wallcrawling Alien players in any team-based mode would largely be immune to this.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Nov 02, 2009, 12:15:41 AM
Quote from: MadassAlex on Nov 02, 2009, 12:12:20 AM
Quote from: Brother on Nov 02, 2009, 12:06:29 AM
Everyone will get stealth killed. And a lot.

Wallcrawling Alien players in any team-based mode would largely be immune to this.
And if the six Predators stay in trees and watch each other, they will survive.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 02, 2009, 12:18:00 AM
MP footage shows people getting stealth killed, people stealth killing people, people getting stealth killed while stealth killing someone. An opportunity for a new name for the game AvP: Stealth Killerz
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: hudsoniscool on Nov 02, 2009, 12:18:09 AM
your right sneaking up on a pred/alien would be hard but i think the people who do this should be rewarded with a stealth kill. it wont matter for me because the aliens/preds i sneak up on will get a good dose of lead
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Nov 02, 2009, 12:20:17 AM
Quote from: hudsoniscool on Nov 02, 2009, 12:18:09 AM
your right sneaking up on a pred/alien would be hard but i think the people who do this should be rewarded with a stealth kill. it wont matter for me because the aliens/preds i sneak up on will get a good dose of lead
And the aliens/Predators following you will get a good dose of skull.
The MP footage shows, by the time you are ready to fire, an alien is thrusting it's tail through your kidney.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: hudsoniscool on Nov 02, 2009, 12:21:18 AM
there is a lot of stealth kills but i think its largly because it deathmatch. when its team death match i think it will get cut down a lot.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: hudsoniscool on Nov 02, 2009, 12:22:57 AM
but im not a retard. i will look at my radar
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Nov 02, 2009, 12:24:38 AM
OH.
I just thought about this;
Infa-red shows all species: Human, xenomorph, and yautja.
Humans and Predators are heat spots, and the aliens are these big, black cold spots. Watch the footage, you'll clearly see the aliens.

EDIT: ... You double posted.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: hudsoniscool on Nov 02, 2009, 12:49:40 AM
arguing aside i cant wait for this game its going to be epic. Im wondering if we are going to get any huge maps, because these maps look small. they are probably deathmatch sized maps. i never played avp 1 or 2 im not sure the maps sizes
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Spaghetti on Nov 02, 2009, 01:00:11 AM
Stealth kills need to be toned down or they could ruin the game.

You should not be able to stealth kill a guy from 10 feet away. In one of the vids, if you were anywhere even remotely close to an enemy, the stealth kill icon would come up. I dunno how the final action will be implemented in the final version of the game but I hope SK's will be much harder to pull off. I mean, one of those marine videos was basically the dude walking around, randomly getting killed and not even knowing what the hell did it. SK's are definitely a cool concept though.

Also, aliens stealth killing other aliens just looks funny.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: JayHy17 on Nov 02, 2009, 01:01:31 AM
Do they have enough time for a graphics boost before the game comes out? yea we all know the PC is gonna look sweet but what about the colsoles?? i'm seeing a lot of negative comments about how the game looks.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Nov 02, 2009, 01:10:42 AM
Quote from: Galliruler on Nov 02, 2009, 12:03:53 AM
Quote from: hudsoniscool on Nov 01, 2009, 11:54:18 PM
this isnt the movies so sneking up isnt a problem unless the have some sort of spidey scence or enhanced hearing which they may have in the movies bot not the games so sneaking up on a predator and stabing it in the head is perfectly plausable in the game. Also sorry about the spelling some of my keys dont work verry well
Dude, freakin' use the Edit button!

And Predator players will rarely get stealth killed. Over half the players here, mostly Inferno (Bastard. :P) WILL NOT ever get stealth killed. A good yautja will check his six, and every other position, cycle through visons reguarly, cloak always, and hunt like they are suppose to.

If you are a noob, and choose a Predator, chances are you will get a tail through your chest. Therefore, why implement the ability for marine's to perform Executions?

1. They're out of character.
2. It's DEFINATELY unlikely to get close enough to one species, because no doubt another species is watching you both.
Im sure the inexperienced players that choose predator will try using the predators shoulder cannon ASAP other than using its true mechanics and "hunt" its prey. They will think he's supposed to be used like a tank and will complain when they get killed easily and wonder why.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: hudsoniscool on Nov 02, 2009, 01:14:06 AM
the game isnt finished. those people are complain because the gaphics arnt done. on another note i agree there is way to much stealth killing going on. i think you should half to be within 2 ft from an eniemys back to get a stealth kill.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Nov 02, 2009, 01:15:42 AM
Quote from: JayHy17 on Nov 02, 2009, 01:01:31 AM
Do they have enough time for a graphics boost before the game comes out? yea we all know the PC is gonna look sweet but what about the consoles?? i'm seeing a lot of negative comments about how the game looks.
They have yet to apply the High resolution textures, that was confirmed and yeah it does look a little gritty. also im hoping for different sized maps kinda like avp2. My theory is that if your playing TDM then the number of stealth kills will probably get cut down to half, because if your playing with some good "Marines" then they should have your back with their power weapons "Aliens" style and for the aliens we know how they will act, they will mostly hide and ambush if not attacking first. Then the predators will use the height to their advantage and ambushing. There will be someone constantly ranging with the shoulder cannon.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 02, 2009, 01:32:07 AM
Quote from: Spaghetti on Nov 02, 2009, 01:00:11 AM
Stealth kills need to be toned down or they could ruin the game.

You should not be able to stealth kill a guy from 10 feet away. In one of the vids, if you were anywhere even remotely close to an enemy, the stealth kill icon would come up. I dunno how the final action will be implemented in the final version of the game but I hope SK's will be much harder to pull off. I mean, one of those marine videos was basically the dude walking around, randomly getting killed and not even knowing what the hell did it. SK's are definitely a cool concept though.

Agreed. I have nothing against the concept of stealth kills, I love it, but the range should be reduced a lot. The range at most should be an arm's length. No sprinting up to the opponent from far away.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: hudsoniscool on Nov 02, 2009, 01:39:03 AM
when u say like Avp 2s maps what do u mean i didnt play it.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Nov 02, 2009, 01:43:29 AM
Quote from: hudsoniscool on Nov 02, 2009, 01:39:03 AM
when u say like Avp 2s maps what do u mean i didnt play it.
WTF.
AvP2 was one of the best Alien versus Predator games. Ever.
AvP2's maps were... I would say medium sized. Just big enough for an alien to catapult itself across.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Yutani on Nov 02, 2009, 01:54:44 AM
One of the eurogamer links have info about the textures not being implemente already in high-res. So there is a huge room for upgrades.

I like the maps a lot, the feeling, the atmosphere!...Godness, i cant waite for a Lv-426 colony map, a space station one...cargo-ship...whatever.  :) They are gonna be awesome...
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: FrankO on Nov 02, 2009, 01:57:47 AM
I agree on the stealth kill frequency - that would be terribly annoying

the ability to sprint to that position is even worse

I do not want to be a negative nancy either, but I have one other complaint.  After watching several of the multiplayer videos where the Marine was able to get a shot off... I have never seen an Alien take so many pulse rifle shells.

Rebellion must take great care with the balancing, because no matter what species you favour, having one or two species that players shy away from choosing takes a terrible toll on the diversity of the multiplayer matches.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: hudsoniscool on Nov 02, 2009, 02:04:47 AM
.
Quote from: Galliruler on Nov 02, 2009, 01:43:29 AM
Quote from: hudsoniscool on Nov 02, 2009, 01:39:03 AM
when u say like Avp 2s maps what do u mean i didnt play it.
WTF.
AvP2 was one of the best Alien versus Predator games. Ever.
AvP2's maps were... I would say medium sized. Just big enough for an alien to catapult itself across.
im 18 so i was only 11 when that game came out. i didnt start playing very viloent/Mature games untill 2004 so i didnt even know about it untill about a year ago. i was going to buy Avp2 but i heard the mutiplayer was dead.
Anyway im really hoping for some large maps. i love big maps for multiplayer. for example my favorite maps were always the big maps. like some in Halo 2, Halo 3, call of duty 5, call of duty 4 oh wait there wasnt 1 map large enough for me in COD4. When i play halo 3 i play sqaud battle because i like big maps.based off of AvP 1 and 2 do you think there will be any large maps that id dig
Also the multiplayer looks to fast paced with no tatics, ah that is what you usally get fom deathmatch right.im sure it will be slower paced and more tatical.when i play FPSes i dont usally have the the most kills but i almost always have the least deaths. so i think in the rules the more deaths u have the lower your total score. like 2 deaths equal negative 1 point, but that could resault in a shitload of camping
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: magical_boy on Nov 02, 2009, 02:08:52 AM
Quote from: FrankO on Nov 02, 2009, 01:57:47 AM
I do not want to be a negative nancy either, but I have one other complaint.  After watching several of the multiplayer videos where the Marine was able to get a shot off... I have never seen an Alien take so many pulse rifle shells.

aye, a few of those explosive rounds to an alien's torso should be seriously damaging if not lethal, same applies to all species
a lot of what I saw was marines being screwed left and right and to all you people who want marine stealth kills, it's called blasting an opponent in the back with a shotgun or nailing them with the sniper rifle, there's no need for a special stealth attack for marines
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Nov 02, 2009, 02:09:34 AM
Quote from: Yutani on Nov 02, 2009, 01:54:44 AM
One of the eurogamer links have info about the textures not being implemente already in high-res. So there is a huge room for upgrades.

I like the maps a lot, the feeling, the atmosphere!...Godness, i cant waite for a Lv-426 colony map, a space station one...cargo-ship...whatever.  :) They are gonna be awesome...
where did u hear info about those maps?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: hudsoniscool on Nov 02, 2009, 02:11:31 AM
Quote from: magical_boy on Nov 02, 2009, 02:07:06 AM
Quote from: FrankO on Nov 02, 2009, 01:57:47 AM
I do not want to be a negative nancy either, but I have one other complaint.  After watching several of the multiplayer videos where the Marine was able to get a shot off... I have never seen an Alien take so many pulse rifle shells.

aye, a few of those explosive rounds to an alien's torso should be seriously damaging if not lethal, same applies to all species
a lot of what I saw was marines being screwed left and right and to all you people who want marine stealth kills, it's called blasting an opponent in the back with a shotgun or nailing them with the sniper rifle, there's no need for a special stealth attack for marines
your right about the stealth killing for marines. thats what i realized after a few of my posts. why go in a little cutscene when i can quickly put sone lead through there skull.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Private Hudson on Nov 02, 2009, 02:13:02 AM
Quote from: hudsoniscool on Nov 02, 2009, 02:04:47 AM
Anyway im really hoping for some large maps. i love big maps for multiplayer. for example my favorite maps were always the big maps. like some in Halo 2, Halo 3, call of duty 5, call of duty 4 oh wait there wasnt 1 map large enough for me in COD4. When i play halo 3 i play sqaud battle because i like big maps.based off of AvP 1 and 2 do you think there will be any large maps that id dig

AVP 2s maps were generally the size of CoD4 maps I'd say, but not as big as CoD4s Pipeline. Eitherway, having large maps in an AVP game would be odd seeing as that usually means large, open areas. The Alien (And to a lesser extent, the Predator) would become shredded meat due to the Marines range and firepower. So I wouldn't plan on seeing any Halo 3 style Sandtrap maps.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Nov 02, 2009, 02:14:41 AM
Quote from: Private Hudson on Nov 02, 2009, 02:13:02 AM
Quote from: hudsoniscool on Nov 02, 2009, 02:04:47 AM
Anyway im really hoping for some large maps. i love big maps for multiplayer. for example my favorite maps were always the big maps. like some in Halo 2, Halo 3, call of duty 5, call of duty 4 oh wait there wasnt 1 map large enough for me in COD4. When i play halo 3 i play sqaud battle because i like big maps.based off of AvP 1 and 2 do you think there will be any large maps that id dig

AVP 2s maps were generally the size of CoD4 maps I'd say, but not as big as CoD4s Pipeline. Eitherway, having large maps in an AVP game would be odd seeing as that usually means large, open areas. The Alien (And to a lesser extent, the Predator) would become shredded meat due to the Marines range and firepower. So I wouldn't plan on seeing any Halo 3 style Sandtrap maps.
I dont want Huge maps that are open areas....more like colony or factory maps that have alot of structures and props. The jungle map they showed was generally repetitive, small and old after a while although in the main center point some good battles could probably occur.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: hudsoniscool on Nov 02, 2009, 02:16:23 AM
Quote from: randy4321 on Nov 02, 2009, 02:14:41 AM
Quote from: Private Hudson on Nov 02, 2009, 02:13:02 AM
Quote from: hudsoniscool on Nov 02, 2009, 02:04:47 AM
Anyway im really hoping for some large maps. i love big maps for multiplayer. for example my favorite maps were always the big maps. like some in Halo 2, Halo 3, call of duty 5, call of duty 4 oh wait there wasnt 1 map large enough for me in COD4. When i play halo 3 i play sqaud battle because i like big maps.based off of AvP 1 and 2 do you think there will be any large maps that id dig

AVP 2s maps were generally the size of CoD4 maps I'd say, but not as big as CoD4s Pipeline. Eitherway, having large maps in an AVP game would be odd seeing as that usually means large, open areas. The Alien (And to a lesser extent, the Predator) would become shredded meat due to the Marines range and firepower. So I wouldn't plan on seeing any Halo 3 style Sandtrap maps.
I dont want Huge maps that are open areas....more like colony or factory maps that have alot of structures and props. The jungle map they showed was generally repetitive, small and old after a while although in the main center point some good battles could probably occur.
ya but dont u think it would be a nice change of pace for the marines to have the upper hand.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: hudsoniscool on Nov 02, 2009, 02:19:28 AM
so do you think that the 2 maps we have seen are small, medium, or large(unlikly) compared to AvP 1 and 2s maps.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Nov 02, 2009, 02:19:59 AM
Quote from: hudsoniscool on Nov 02, 2009, 02:16:23 AM
Quote from: randy4321 on Nov 02, 2009, 02:14:41 AM
Quote from: Private Hudson on Nov 02, 2009, 02:13:02 AM
Quote from: hudsoniscool on Nov 02, 2009, 02:04:47 AM
Anyway im really hoping for some large maps. i love big maps for multiplayer. for example my favorite maps were always the big maps. like some in Halo 2, Halo 3, call of duty 5, call of duty 4 oh wait there wasnt 1 map large enough for me in COD4. When i play halo 3 i play sqaud battle because i like big maps.based off of AvP 1 and 2 do you think there will be any large maps that id dig

AVP 2s maps were generally the size of CoD4 maps I'd say, but not as big as CoD4s Pipeline. Eitherway, having large maps in an AVP game would be odd seeing as that usually means large, open areas. The Alien (And to a lesser extent, the Predator) would become shredded meat due to the Marines range and firepower. So I wouldn't plan on seeing any Halo 3 style Sandtrap maps.
I dont want Huge maps that are open areas....more like colony or factory maps that have alot of structures and props. The jungle map they showed was generally repetitive, small and old after a while although in the main center point some good battles could probably occur.
ya but dont u think it would be a nice change of pace for the marines to have the upper hand.
Marines wouldnt really have much of a chance in an open area if you think about it, the predators with their cloak and ranged weapons would give them the fight, the aliens would be the main losers though. I mean I like the idea of open areas in maps im not going to lie, I just do know how it would turn out in the full game.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: FrankO on Nov 02, 2009, 02:20:08 AM
No stealth-kills for Marines is a great idea - there are enough going around as is.

The idea of a lead shower in place of this quicktime event is simple and practical... providing it does not take a full clip to down an enemy
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Nov 02, 2009, 02:22:46 AM
Quote from: hudsoniscool on Nov 02, 2009, 02:16:23 AM
Quote from: randy4321 on Nov 02, 2009, 02:14:41 AM
Quote from: Private Hudson on Nov 02, 2009, 02:13:02 AM
Quote from: hudsoniscool on Nov 02, 2009, 02:04:47 AM
Anyway im really hoping for some large maps. i love big maps for multiplayer. for example my favorite maps were always the big maps. like some in Halo 2, Halo 3, call of duty 5, call of duty 4 oh wait there wasnt 1 map large enough for me in COD4. When i play halo 3 i play sqaud battle because i like big maps.based off of AvP 1 and 2 do you think there will be any large maps that id dig

AVP 2s maps were generally the size of CoD4 maps I'd say, but not as big as CoD4s Pipeline. Eitherway, having large maps in an AVP game would be odd seeing as that usually means large, open areas. The Alien (And to a lesser extent, the Predator) would become shredded meat due to the Marines range and firepower. So I wouldn't plan on seeing any Halo 3 style Sandtrap maps.
I dont want Huge maps that are open areas....more like colony or factory maps that have alot of structures and props. The jungle map they showed was generally repetitive, small and old after a while although in the main center point some good battles could probably occur.
ya but dont u think it would be a nice change of pace for the marines to have the upper hand.
No!
The marines are the scare factor in a game, if you play as them, you are going to be scared. That's the point of a marine. If you knew you could kill an alien or predator before they got to you, what's the point of a marine?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Private Hudson on Nov 02, 2009, 02:23:58 AM
Compared to AVP 2 I'd say they are about the same, so I'd say.....Medium.

But about the marines having the upper hand in large open areas....That is good and all, but as seen in AVP 1 and 2, there is no way for an alien to cover the ground without dieing, no matter how good the player is at evading and what not. The Predator may stand a chance what with the range, invisibility, and faster speeds, but if a marine spots said Predator, the Pred had better run or he'd end up just like the aliens.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: RidgeTop on Nov 02, 2009, 02:24:08 AM
Quote from: Tomar on Nov 01, 2009, 01:23:29 PM
Quote from: Brother on Nov 01, 2009, 09:15:06 AM
Quote from: Corporal Hicks on Nov 01, 2009, 08:56:09 AM
Quote from: Tomar on Oct 31, 2009, 10:50:40 PM
Cause those weapons are now situational, hard to use if we talk about the disc and both need energy which is very hard to come by and all of them can ALWAYS miss but need energy!

It's not hard to come by at all. There are numerous energy points on the levels, and it's only a few seconds you can't do anything. Over exaggeration much? It's just like when you had to use the energy shift in AvP2.

I know you're concerned at people camping but from what I've see, any aliens trying to camp the points would be done. If you stay still too long you're toast. It's very fast paced, people always running and moving.

With 18 people around there will be someone at the recharge points most of the time.

When using the energy shifter in AvP2 you could pick your own place and you could hop away from danger at any time.

Yep, Brother is right there!

Hicks the problem is that you should NEVER be forced to play a way with a species how the devs tell you!

Quite frankly this is NOT your way of playing a species but rather their ones and since when do you want that somebody commands you how to play it cause he restricts you in certain ways that you need to play it sooner or later in their way. Furthermore restricting a Predator is totally uncanon and we ALL know this if we ALL are honest to ourselves, when we look at the canonical one and how he hunted cause he went for the targets the way he wanted it.

No dev said him your energy is LOW now search in the jungle for some energy sources (IoI :P) cause you are a low-tech alien that is nowhere near the feel the formidable cutting-edge, self-reliant hunter the Predator was or should be!

This has nothing to do with being a new tactical way of fighting (like Mada**alex wants to make it out cause he is already persuaded by Rebellions ideas and sometimes I need to say now wonder if you "out" yourself to be an alien fanboy ;) [nothing against you Mada**alex you know it :)] but I am neither an alien nor a human nor a Predator fanboy but I "see" and can not notice with a lot of experience and knowledge when a species will not be played it should be due to being a formidable player that played all three species on a very high level in the predecessor games and I want to help them you know) cause as a good player I like challenges but this is not a challenge then rather a forcing of a gameplay to bring to the Predator, which makes him uncanon, uncompetitive and due to the uncompetitivness imbalanced!

This is NOT fair and unacceptable and should not be the case you know and ask them to give you a concrete reason why they did it and why they rejected the formidable idea that was present in the previous game which after all has drawn a lot of attention and also worked by making the Predator very cometitive (working cloak, sifter, etc.) only and regarding competitivness ask for whom they do the balancing for the best of the best (which will after all later judge the game and tell them what went good and what not and who will after all also draw the attention to this game!) or for the average or should I say casual player.

I know to everyone of them the answer but trust me you will not even get half the answers if any and if they answer they will try to indirectly answer it!

Trust me this is how they will justify this all although well-knowing that they have uncanoned the Predator and imbalanced him and if you want to be nasty ask what was up with their promise of making the game as canon as possible for EVERY species including the Predator and if they then start this way: "... but for Predator we had to make some changes for balance sake like energy etc. ..." then tell them why did it worked in the predecessor game AvP2 that flawlessly that every top player could play ALL races including the Predator competitive and enjoyed it also - while AvP 1 was not that much known for this ;)?!

If I recall this you should not ask Rebellion this cause you would get a slap to your face ;) however trust me they have no CONRETE and LOGICAL answer for those things with exception of some indirect answers!

I read that Predator energy slowly recharges, and that the recharge points simply give you a much quicker recharge time.  Both in the 99 AVP and Predator: Concrete jungle you had to use recharge points, it was not a big inconvienience.  I think you're being a little obsessive over this considering you have not played the game yet.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: FrankO on Nov 02, 2009, 02:27:18 AM
Quote from: hudsoniscool on Nov 02, 2009, 02:04:47 AM

No!
The marines are the scare factor in a game, if you play as them, you are going to be scared. That's the point of a marine. If you knew you could kill an alien or predator before they got to you, what's the point of a marine?

try not to forget that in Aliens... a few Marines killed dozens of Aliens.  Marines have the most limited view of the map, but when they have something in their sights, it blows up.  Why shouldn't a Marine feel confident against a lone Alien at fifty yards in the open.  What I am worried about is the fact that, in trying to make the Marines feel limited and vulnerable, they make them useless and defenseless... which is entirely not the case.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Nov 02, 2009, 02:31:20 AM
Quote from: FrankO on Nov 02, 2009, 02:27:18 AM
Quote from: hudsoniscool on Nov 02, 2009, 02:04:47 AM

No!
The marines are the scare factor in a game, if you play as them, you are going to be scared. That's the point of a marine. If you knew you could kill an alien or predator before they got to you, what's the point of a marine?

 Why shouldn't a Marine feel confident against a lone Alien at fifty yards in the open.
Think about it, if your in a jungle, and you see a lone alien on the ground, chances are he's scouting for the team, or trying to draw you out for the rest of the alien team in the trees.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: FrankO on Nov 02, 2009, 02:36:09 AM
Quote from: Galliruler on Nov 02, 2009, 02:31:20 AM

Think about it, if your in a jungle, and you see a lone alien on the ground, chances are he's scouting for the team, or trying to draw you out for the rest of the alien team in the trees.

I was referring more towards the current multiplayer vids.  Someone earlier referenced the explosive tipped rounds the pulse-rifle fires.  Regardless of what that alien is doing standing there, It should not take nearly a clip to get you that kill
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 02, 2009, 02:46:33 AM
AvP2 multiplayer isn't dead, its not too late to try it out. You just need the savior patch.

The standard maps in AvP2 were mostly small, 2-3 lets say medium. There were some huge custom maps really great for a full server.

And about the stealth kills...at the beginning I thought that they will be exclusive kills that will not happen often, which would have made them interesting to see, once in a while. Now, you can already get bored, if you watch the footage enough.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Ace on Nov 02, 2009, 03:32:02 AM
yea there were alot of stealth kills but it makes sense its a free for all and anything is game, and yeah when its TDM it will go down, but a stealth kill should be easy to pull off especially if u let a mosnter behind u, if u dont want to be stealth killed keep a wall behind u at the end of a map lo, but bugs will be fixed. also did anyone notice in one of the alien movies wat was it doin to the recharge point it got killed befor it finished im guessing that u can break em so preds cant recharge
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Chris!(($$))! on Nov 02, 2009, 04:46:47 AM
Quote from: Ace on Nov 02, 2009, 03:32:02 AM
yea there were alot of stealth kills but it makes sense its a free for all and anything is game, and yeah when its TDM it will go down, but a stealth kill should be easy to pull off especially if u let a mosnter behind u, if u dont want to be stealth killed keep a wall behind u at the end of a map lo, but bugs will be fixed. also did anyone notice in one of the alien movies wat was it doin to the recharge point it got killed befor it finished im guessing that u can break em so preds cant recharge

Yah, it was just gonna break an energy placement. Nothing special. But a stupid Marine came and kill the Xeno.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 02, 2009, 10:51:21 AM
I believe they said that breaking the recharge points wasn't available in this demo footage we saw.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 02, 2009, 10:54:02 AM
Which is at least partially wrong, since the Alien player was able, at least, to begin to interface with the recharge station.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Nov 02, 2009, 11:29:21 AM
Quote from: MadassAlex on Nov 02, 2009, 10:54:02 AM
Which is at least partially wrong, since the Alien player was able, at least, to begin to interface with the recharge station.
It looked as if it was a glitch? I really didn't get a chance to see any alien do anything before getting killed. and I did not see any destruction of lights around the map by either species.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 02, 2009, 12:04:59 PM
Looked like it was lining up to destroy the thing to me, which would be fair given that it takes a few seconds to recharge energy.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Nov 02, 2009, 01:38:14 PM
breaking recharge points is shit....

they need to leave pred alone and stop tying his hands behind his back. pred's never going to use the damn recharge stations.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 02, 2009, 01:51:27 PM
If he is not going to use them we might as well brake them.

Recharge points were a bad idea from the beginning. 
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Tomar on Nov 02, 2009, 01:58:50 PM
Quote from: RidgeTop on Nov 02, 2009, 02:24:08 AM
Quote from: Tomar on Nov 01, 2009, 01:23:29 PM
Quote from: Brother on Nov 01, 2009, 09:15:06 AM
Quote from: Corporal Hicks on Nov 01, 2009, 08:56:09 AM
Quote from: Tomar on Oct 31, 2009, 10:50:40 PM
Cause those weapons are now situational, hard to use if we talk about the disc and both need energy which is very hard to come by and all of them can ALWAYS miss but need energy!

It's not hard to come by at all. There are numerous energy points on the levels, and it's only a few seconds you can't do anything. Over exaggeration much? It's just like when you had to use the energy shift in AvP2.

I know you're concerned at people camping but from what I've see, any aliens trying to camp the points would be done. If you stay still too long you're toast. It's very fast paced, people always running and moving.

With 18 people around there will be someone at the recharge points most of the time.

When using the energy shifter in AvP2 you could pick your own place and you could hop away from danger at any time.

Yep, Brother is right there!

Hicks the problem is that you should NEVER be forced to play a way with a species how the devs tell you!

Quite frankly this is NOT your way of playing a species but rather their ones and since when do you want that somebody commands you how to play it cause he restricts you in certain ways that you need to play it sooner or later in their way. Furthermore restricting a Predator is totally uncanon and we ALL know this if we ALL are honest to ourselves, when we look at the canonical one and how he hunted cause he went for the targets the way he wanted it.

No dev said him your energy is LOW now search in the jungle for some energy sources (IoI :P) cause you are a low-tech alien that is nowhere near the feel the formidable cutting-edge, self-reliant hunter the Predator was or should be!

This has nothing to do with being a new tactical way of fighting (like Mada**alex wants to make it out cause he is already persuaded by Rebellions ideas and sometimes I need to say now wonder if you "out" yourself to be an alien fanboy ;) [nothing against you Mada**alex you know it :)] but I am neither an alien nor a human nor a Predator fanboy but I "see" and can not notice with a lot of experience and knowledge when a species will not be played it should be due to being a formidable player that played all three species on a very high level in the predecessor games and I want to help them you know) cause as a good player I like challenges but this is not a challenge then rather a forcing of a gameplay to bring to the Predator, which makes him uncanon, uncompetitive and due to the uncompetitivness imbalanced!

This is NOT fair and unacceptable and should not be the case you know and ask them to give you a concrete reason why they did it and why they rejected the formidable idea that was present in the previous game which after all has drawn a lot of attention and also worked by making the Predator very cometitive (working cloak, sifter, etc.) only and regarding competitivness ask for whom they do the balancing for the best of the best (which will after all later judge the game and tell them what went good and what not and who will after all also draw the attention to this game!) or for the average or should I say casual player.

I know to everyone of them the answer but trust me you will not even get half the answers if any and if they answer they will try to indirectly answer it!

Trust me this is how they will justify this all although well-knowing that they have uncanoned the Predator and imbalanced him and if you want to be nasty ask what was up with their promise of making the game as canon as possible for EVERY species including the Predator and if they then start this way: "... but for Predator we had to make some changes for balance sake like energy etc. ..." then tell them why did it worked in the predecessor game AvP2 that flawlessly that every top player could play ALL races including the Predator competitive and enjoyed it also - while AvP 1 was not that much known for this ;)?!

If I recall this you should not ask Rebellion this cause you would get a slap to your face ;) however trust me they have no CONRETE and LOGICAL answer for those things with exception of some indirect answers!

I read that Predator energy slowly recharges, and that the recharge points simply give you a much quicker recharge time.  Both in the 99 AVP and Predator: Concrete jungle you had to use recharge points, it was not a big inconvienience.  I think you're being a little obsessive over this considering you have not played the game yet.

Mate first off, P:CJ is a console game and we all know that console games sometimes have a very wired way of balancing let alone that they can not use technically the entire range of possibilities in terms of pure processing power then a PC could and we all know that this is true!

Secondly we know how successful the Predator was in '99s AvP, ... I even dare to say that every serious pred player/top player and certainly the fanboys were happy when AvP 2 came out as the devs from Monolith did not follow stupid ideas like "the Predator needs in MP to hunt from trees (in all levels even if quite a lot did not had trees in them! and that especially in MP!) with his shoulder cannon cause thats how we know him and how he should be played in Multiplayer!" or "the predator needs to be nerfed to oblivion and loose all his canon for balancing sake cause otherwise realistically aliens and or marines would not stand a chance!" ... if you ask me those things are stupid and clearly influenced by N00B players! ! !

Monolith realized that SP is different from MP and thats why the game got in both areas the GAME of the YEAR award and in general it was THE GAME of the YEAR ;). They did not get influenced by such a bs from fanboys but rather watched what would "fit good" (see sifter although I agree it was not the best solution but in terms of energy management the principle was nearly perfect!) due to extensive research that needs to be done beforehand and when you have FOX Interactive which inherits all the rights/goodies/infos etc. for you then you can get a LOT of informations before you even program the first codeline in C/++ in D3D ;). I assume that this was the case cause quite frankly when the game was released it was a blockbuster that catapulted this series to heights the long lasting Rebellion team did not manage with at least +5 years and more of experience under their belt with their game(s) regarding this or any franchise from those two monsters and keep in mind that this was Monolith debuts in this series!

It definitly shows me that they have an understanding of how a game should be made (and can immerse themselves into the universe to understand it) and that especially in the FPS sector and what I like even more about them is that they do NOT belong to those big companies like Valve to EA, although we all know that Valve has made the HF series which is considered to be one of THE best FPS games ever, I still value Monolith more cause they are independent and are made out of the material that can make top games (although they do not do it always obviously ;) ).

I think that quite everyone who says that I or anyone else for that matter that gets obsessive regarding the sifter, to have it back, has not played the Predator on a very high level in the predecessor games and that tells us ALL quite a LOT regarding those people - though those things are of course not meant offensivly ... however it is unfortunately the case ... .

Buddy trust me when I say you that even with the sifter and the "using certain weapons under cloak" you had quite a LOT to watch for/out and play nearly perfectly as Predator to stand a chance against equal skilled players who play the marine/corporate or alien quite often. In simple words if you were a top player you needed to be top vs. humans/aliens as predator in order to be high up in the scoring board and or even no 1 among some of your teammates, if it was TDM, just with the difference that as pred you had more to do at the same time like switching your visions (if you played with them, some top players did not ;) ) watching your ammo counters with speargun, using your crouch leaps at the right time depending on the enemies and the general situations, being careful where to recharge and when etc. ... I could count you at least 3 to 4 additional things up which you needed to take care of as a top predator player in order to win cause those above are just basic, ... so to speak not even the advanced or interesting stuff which you need to consider ;).

In the end I can only pray that they do something against this but (as a mate always somewhat says) "rebellion took the brunt of evilness" or to translate it rebellion has listened to much on n00bs instead of the guys who know how a game should be played and fairly balanced!

You would notice this if you would play with me AvP 2s MP, I as marine and you as Predator you would quickly realize that in a fast paced FP shooter you really need those small goodies like the sifter for even keeping up and even more so the cloaking, if you play very good players who will use EVERYTHING against you and all this in a near perfect and clever fashion!

Thats why the Predator NEEDS the sifter and his cloaking back cause everything else just makes the game unnecessarily harder and not more tactical like many want to point!

Thats what Monolith has realized as they have noticed that in SP you should play like the true self-reliant intergalactic powerful hunter while MP is a completely different deal alltogether as its a fast paced FPS game with MP levels that range from small to large but are averaged at medium ;).

For me Monolith is not the end of all, however they created their game smart (on smart principles) and made it at the same time way more canon then this one will ever be and thats what I do give them B I G credit for.

Of course you can always make something better like the stunning from alien tails in SP and MP in AvP 2 but at least you could use your tail and charge it up to one-hit kill your enemies in the head (that is what is considered skillful cause good timing and near perfect aim and dodging skills are needed for this!) with it while in AvP (3) you have LOST completely your self-reliance and even your cloaking which are two very big points for a species that relies quite a LOT on those ... now ask yourself what is worse, AvP 2s or AvP (3)s approach and keep in mind that AvP 2 is nearly a decade old in comparison to the not even released AvP (3)!?

For me its not important if a company gets a LOT of money as long as the product is top end and I enjoy it but in Monoliths case I was happy for them that AvP 2 sold that good cause the game has deserved it as it instantly made me happy when I played it either in MP or in SP! ... Something I still can not say about AvP (3) due to having one race being totally uncanon and missing integral parts that are needed for being with it competitive and competitivness means in this case, killing as much enemies in a near perfect and intelligent fashion before you bite the dust as possible and ALL this with SKILL in mind but regarding SKILL I see huge differences between AvP 2s MP and AvP (3)s MP already now!

Something I am not happy about as NO ONE of you should cause everyone who is, just wants the game to s**k instead of being a top game or at least a "decent game" for the general audience out there!

Quote from: Brother on Nov 02, 2009, 01:51:27 PM
Quote from: Inferno on Nov 02, 2009, 01:38:14 PM
breaking recharge points is shit....

they need to leave pred alone and stop tying his hands behind his back. pred's never going to use the damn recharge stations.

If he is not going to use them we might as well brake them.

Recharge points were a bad idea from the beginning.  

Yep, very true guys, I completely agree ... sad that rebellions disagrees with us but its their sales so ... .
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Space Voyager on Nov 02, 2009, 02:06:09 PM
Quote from: Tomar on Nov 02, 2009, 01:58:50 PM
Yep, very true guys, I completely agree ... sad that rebellions disagrees with us but its their sales so ... .
So we will buy it.  ;D

I think this could be handled better, too, though.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: FrankO on Nov 02, 2009, 02:19:47 PM
I am crazy excited for this game... they already have my money ::)

But if I rock the multiplayer and three quarters of the community is only using one of the three species because the game was never balanced right, that would be a dealbreaker for me.

I want to see Aliens terrify me, and feel invisible eyes on me from the Predators, I want to feel paranoid and terrified as the Marines.  But in the end scores, I want the winners to be determined by skill, not what species they chose
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Tomar on Nov 02, 2009, 02:26:10 PM
Quote from: FrankO on Nov 02, 2009, 02:19:47 PM
I am crazy excited for this game... they already have my money ::)

But if I rock the multiplayer and three quarters of the community is only using one of the three species because the game was never balanced right, that would be a dealbreaker for me.

I want to see Aliens terrify me, and feel invisible eyes on me from the Predators, I want to feel paranoid and terrified as the Marines.  But in the end scores, I want the winners to be determined by skill, not what species they chose

Yep, I guess everyone of us wants that but if rebellion does not agree with this due to being influenced in certain areas from X/Y/Z then ... .

Edit: Spoon the Predator never was overpowered he was just considered by some (even average) players this. However if you'd ask someone like X-LR Haderach (a top Predator player from the AvP 2 league) or some others like those from one of the first clans namely WPC, you would hear a completely different tone to that and I would agree with them cause the amount of time you needed to get that good was extraordinary although with the other two species it was too (however you had very few things you needed to keep more in mind but those things were of utmost importance in order to win) but the Predator should not be nerfed that much that he loses quite a notch of competitivness and thats what I find very bad ... he should ALWAYS be competitive as the marine and alien should also be at ALL times in a regular TDM or any other kind of MP mode although TDM will be the one I will probably play first but who knows if a mp demo is out I will play the mode that is their ;).
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Spoon on Nov 02, 2009, 02:28:36 PM
I Think they should keep the predator overpowered and make multiplayer only with those new gameplay styles they created for this game.
Dont make a Deathmatch gameplay anymore cause its boring as hell anyway and you have to worry to much about balancing and that will only destroy the character and fanboys as my self with the predator are going to be disappointed as I already am : )
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: ikarop on Nov 02, 2009, 02:51:16 PM

http://www.youtube.com/watch?v=UabRwXST6OI

Added the list.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: DB on Nov 02, 2009, 04:03:53 PM
That Praetorian does look pretty sexy, even considering this is the same Praetorian design I always felt was kinda boring. Glad it looks nice.

Just wondering: do Aliens have crouch toggled on by default or is that how they always walk? Are they destined for all of eternity to scuttle around like lizards?

I sure hope they improve that spawn mechanism because from what I'm seeing it's pretty catastrophic. Like, Blackout levels of stupid. And that's just with, what, 6-8 players?

http://www.avpgalaxy.net/games/avp-extinction/predators/s

Guess which one you play. 8)

A tad saddening since I've always preferred the "hunter" style of the first Predator... oh well.

Maybe in the recent centuries Predator laws have gained a really strong antigun policy, and the weapon spawns are the only places the guys running the black market are willing to drop their stuff.

In one of those avp.net vids there's a pretty epic AvP fight. Sure hope that's what most fights feel like when the game comes out.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: FrankO on Nov 02, 2009, 04:06:07 PM
Quote from: ikarop on Nov 02, 2009, 02:51:16 PM
https://www.youtube.com/watch?v=_AETLe-ibCE


That - press square for a stealth kill - is popping up way too fast.  There should be a delay, or multiplayer will consist of Aliens and Predators running around mashing square.  Perhaps worst of all, in the first eighteen seconds of the video the Marine tee'd that Predator up, like, just unloaded on him.  And the scenario ended with the Pred running up point blank into the stream of bullets and disemboweling the Marine - that is very sad :(.  The Predator is supposed to be a stalking hunter, not a tank with a Kevlar vest.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: kvon17 on Nov 02, 2009, 04:36:56 PM
The marine was missing I believe. It's hard to see the cloaked preds.

I did like seeing the alien counter the finishing move.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 02, 2009, 04:46:53 PM
Quote from: FrankO on Nov 02, 2009, 04:06:07 PM
That - press square for a stealth kill - is popping up way too fast.  There should be a delay, or multiplayer will consist of Aliens and Predators running around mashing square.

If I could change it, I'd get rid of the stealth kill message popping up. Just reduce the stealth kill range and have it be executed when you're right behind someone. You don't need a message popping up that you can now quickly execute him.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: RidgeTop on Nov 02, 2009, 05:12:36 PM
Quote from: Spoon on Nov 02, 2009, 02:28:36 PM
I Think they should keep the predator overpowered and make multiplayer only with those new gameplay styles they created for this game.
Dont make a Deathmatch gameplay anymore cause its boring as hell anyway and you have to worry to much about balancing and that will only destroy the character and fanboys as my self with the predator are going to be disappointed as I already am : )

As crazy as this sounds I think Rebellion is a bit more concerned with creating a balanced game that players can enjoy rather then satisfying your predator fanboyism.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Nov 02, 2009, 06:19:26 PM
Just noticed that when the pred is shot while cloaked, he does NOT decloak, i swear a rep is watching what I type as i suggested that the cloak is "disrupted" when taking damage, a while ago. Good work rebellion!

- Now you must work on the stealth kills, either have a time delay while the person is behind the guy to execute the stealth kill, or have the stealth kill closer to the person and not for the player to leap at them. Stealth kills will be cheap otherwise.

- Leave trophy kills alone though, when you can "finish them off". Let the player jump on the enemy at that time, but not stealth kills. Stealth kills should be performed when your behind the opponent, Aliens definently do NOT need a pounce with their eye blistering speed. Predators don't really need it either.

- I suggest for predator energy, there should be pick-ups. Some pick ups could be small (10%) some could be big (50%) Here is my other suggestion for the energy

Energy Suggestion: if you wish to use your energy markers like how you have it now, that could be a 100% recharge. But there could be small pickups of energy as well. For instance the 50% charge could be in a highly dangerous, easily ambushed area (got to risk for the big prize). OR the weapon pickups could also come with some energy. (I pick up plasmacaster, I get 10% energy) something like that.

Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: hudsoniscool on Nov 02, 2009, 06:28:27 PM
i also think the cloak should be inteupted when shot.when we are watching those vids from marine perspective i cant see the cloaked predator at all, but this could be do the quality of the cams. if the cloak doesnt get interupted when shot it will be qiut sadening. :'(
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: kvon17 on Nov 02, 2009, 06:33:36 PM
Pick ups for energy? No thanks. I'd like to keep this as far away from Quake as possible.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: FrankO on Nov 02, 2009, 06:40:44 PM
Quote from: hudsoniscool on Nov 02, 2009, 06:28:27 PM
i also think the cloak should be inteupted when shot.when we are watching those vids from marine perspective i cant see the cloaked predator at all, but this could be do the quality of the cams. if the cloak doesnt get interupted when shot it will be qiut sadening. :'(

I agree totally.  I am so excited for this game that I am probably reading way too much into the demo videos, but the stealth kills look broken and with what I have seen of the Marines, most players will probably choose only from the Predators or Aliens.

I really hope Rebellion nails this game like they did the original Aliens Versus Predator.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: xenomorph110 on Nov 02, 2009, 07:33:53 PM
I can't wait for this game there are some small minor problems but nothing that destroys the game anyway they will probably be listening to their fans and hear there issues with the game and hopefully fix them. Does anyone think the graphics are a bit off cus some of the previews are saying so.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Nov 02, 2009, 08:34:05 PM
Quote from: xenomorph110 on Nov 02, 2009, 07:33:53 PM
I can't wait for this game there are some small minor problems but nothing that destroys the game anyway they will probably be listening to their fans and hear there issues with the game and hopefully fix them. Does anyone think the graphics are a bit off cus some of the previews are saying so.
Thats because they havent set it to its full optimal resolution. Thats why the graphics looks soo poor and gritty.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: predalien27 on Nov 02, 2009, 08:35:22 PM
Aliens should be the only ones that can stealth kill without being directly behind the enemy.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Ace on Nov 02, 2009, 09:47:11 PM
Quote from: xenomorph110 on Nov 02, 2009, 07:33:53 PM
I can't wait for this game there are some small minor problems but nothing that destroys the game anyway they will probably be listening to their fans and hear there issues with the game and hopefully fix them. Does anyone think the graphics are a bit off cus some of the previews are saying so.
yea dude the graphics will be great when it come out remember all the vids we have seen have all had work in progress on it
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Nov 02, 2009, 09:53:05 PM
Quote from: predalien27 on Nov 02, 2009, 08:35:22 PM
Aliens should be the only ones that can stealth kill without being directly behind the enemy.

alien fan boy.
Quote from: kvon17 on Nov 02, 2009, 06:33:36 PM
Pick ups for energy? No thanks. I'd like to keep this as far away from Quake as possible.

Got a better idea? either that or the predator has something like "stim packs" of energy, lets say he has 3 for the grand total of 3 energy stim packs = 50% total energy, if he wants more energy in these packs, he needs to hit a recharge point that would again, give him 50% total energy possible. (you need to hit the recharge point twice for full energy.) Or the stim packs will work like avp2, except you can only do it a maximum of 1 - 3 times, and then need to hit a recharge point. when recharging you will be unable to fight, with the same alotted time as giving yourself health. (health takes 5 seconds, energy replenishment takes 5 seconds)

Quote from: FrankO on Nov 02, 2009, 06:40:44 PM
Quote from: hudsoniscool on Nov 02, 2009, 06:28:27 PM
i also think the cloak should be inteupted when shot.when we are watching those vids from marine perspective i cant see the cloaked predator at all, but this could be do the quality of the cams. if the cloak doesnt get interupted when shot it will be qiut sadening. :'(

I agree totally.  I am so excited for this game that I am probably reading way too much into the demo videos, but the stealth kills look broken and with what I have seen of the Marines, most players will probably choose only from the Predators or Aliens.

I really hope Rebellion nails this game like they did the original Aliens Versus Predator.

The cloak does distort when the predator gets hit, but it doesn't shut off.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: 9th_Stew on Nov 02, 2009, 10:55:33 PM
the pred shouldnt have to recharge at all but have marines/aliens be able to shoot the wrist gauntlet to destroy his/her cloak until they respawn.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: kvon17 on Nov 02, 2009, 11:16:58 PM
Quote from: Inferno on Nov 02, 2009, 09:53:05 PM


Got a better idea?

Yeah. It's what they're doing right now. The predator's weapons are too powerful for there to be no risk involved in using them.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Nov 02, 2009, 11:21:01 PM
The Gamepro interview makes this game seem like so much fun!
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Steve C on Nov 03, 2009, 12:37:28 AM
How about instead of forcing the predator to get to random recharge spots on the map, we make him self-sufficient like in the films?  With a little bit of creativity, balance does not have to be sacrificed in order to stay true to the movies.  The energy sift was a decent solution in my opinion. 

Or, you could just give the predator unlimited energy (advanced technology = awesome batteries).  This may seem unfair, but by limiting things like rate of fire on the shoulder cannon, and taking away the retarded homing plasma bolt and having the shoulder cannon lead its target like it did in the first game, I see no problem with this strategy at all.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 03, 2009, 12:39:08 AM
Consider the first two movies and the space of time between the use of energy weapons.

Consider how quickly energy recharges by itself in this game.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Tomar on Nov 03, 2009, 12:54:04 AM
Quote from: MadassAlex on Nov 03, 2009, 12:39:08 AM
Consider the first two movies and the space of time between the use of energy weapons.

Consider how quickly energy recharges by itself in this game.

Sorry but the predator had in the first two movies for the timeframe of the movies easily unlimited energy as his energy reserves can last "under use" ~10 years ;). In short he had in the movie nearly limitless energy and thats actually canon ;).

Quickly?! Like in AvP 1 :P? Nah you know that Mada**alex that this is not quickly but rather a dissappointment to THE high-tech species of this game and the entire franchise. I'd even dare to say that its a slap to the face, however for balances sake its o.k. to find an acceptable solution for the energy of the predator but the sifter already based on a near perfect principle for this, so why take it away and make him dependent on other sources for his energy then rather following canon and either adding a dedicated device or making him have energy the entire time but that would again result in being a bit over the top wouldn't it?! Do you get now that the sifter is based on a near perfect principle for his energy management ;).

You and I know it and I guess the rest, too ... just Rebellion obviously not ... . However their reason is quite obvious try to bring in a bit more spice into the combat by mixing things up ... eh oh sorry I mean by imbalancing things up :P ;).
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: newbeing on Nov 03, 2009, 01:20:39 AM
Maybe in outdoor levels the predator could climb a tall tree and get hit by lightning ala Predator 2 to recharge its energy.  :P
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 03, 2009, 01:42:04 AM
I was saying that the game's recharge mechanic is a good representation of unlimited energy, because if you're patient and use your energy weapons sparingly, it won't be a problem.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Nov 03, 2009, 02:18:34 AM
there's also that but i also thought about the energy SLOWLY recharging.

Scenario:

When the predator is using his cloak or anything that would use energy, the energy does NOT recharge.

If the predator has not used any energy reserve, the energy will recharge VERY slowly. Currently the energy bar is on the bottom left, see all those little bars? one bar for every 15-25 seconds. if that seems too short, your mistaken bc this is a fast paced game, it all depends on how much energy items take.

Mainly the health energy shoudl be used to figure out the correct balance for the recharge.

This option would make the predator

- More self reliant, like how we want him
- Tie his hands a little bit for balances sake
- Entices the player to reveal himself more often, which adds even more to balance/tying his hands
  behind his back


The energy stations could still be used for supreme energy recovery, 100%


I for one, think this is the best course of action.

Ikarop, if you agree, could you pitch this idea to the fellas at rebellion? I know you have contacts =P

Side note:
My playing style in avp2 is mainly melee combat with cloaking and stick, this would take me out of my comfort zone to recharge energy.

two options

-hit a recharge point and risk getting stealthkilled/ambushed, but get a big reward

-decloak and be able to defend myself, however I dont get as big of a payoff.

I'm soooo liking this idea.

If this idea ruins the predator SP. They can leave the recharging out of it, but keep it in MP.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: ikarop on Nov 03, 2009, 02:34:21 AM
The walls have eyes Inferno, don't need to pitch anything.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Nov 03, 2009, 03:00:59 AM
well, i feel very strongly about this, i hope they see it. Thanks though.  :P
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: FrankO on Nov 03, 2009, 03:52:20 AM
Quote from: Steve C on Nov 03, 2009, 12:37:28 AM
How about instead of forcing the predator to get to random recharge spots on the map, we make him self-sufficient like in the films?  With a little bit of creativity, balance does not have to be sacrificed in order to stay true to the movies.  The energy sift was a decent solution in my opinion. 

Or, you could just give the predator unlimited energy (advanced technology = awesome batteries).  This may seem unfair, but by limiting things like rate of fire on the shoulder cannon, and taking away the retarded homing plasma bolt and having the shoulder cannon lead its target like it did in the first game, I see no problem with this strategy at all.

Wow.

That is a perfect solution to the problem.  The idea of white hot plasma intelligently guiding itself to a target is a special kind of stupid.  I totally agree on the energy-sift as well - on anything but the largest of maps in AvP2, that generally left the Predator wide open if he was abusing energy.

High-five Steve.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: RidgeTop on Nov 03, 2009, 05:26:46 AM
So many pred fanboys on here seem pissed that their species of choice is not overpowered like in AVP2. 
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: affinity on Nov 03, 2009, 05:47:37 AM
They should of done some extra work and added a REALISM MODE,  so that it isn't about balance,
but the authentic capabilities and self sufficient nature of each species.

people that want balance could just stick with the default Balanced mode.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: postman on Nov 03, 2009, 06:17:40 AM
Like I've said before, I had the 'auto jump' the Predator gets. I mean, it takes the fun and skill out of the game, and I'd say it will have a effect while playing online. All 3 species are looking good through.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 03, 2009, 10:08:14 AM
 Its only natural. People like when their species get helpful abilities but don't like when they have to work hard to achieve something. I'm all for making the recharge like the focused jump, push a button and that's it. In fact, make everyone in the map DIE when you push your recharge button. Lolz. And use the FORCE to pick up the weapons.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: postman on Nov 03, 2009, 10:19:16 AM
What about for online fights, Brother? Let's say your a Predator and your fighting a Alien using hand-to-hand combat. This would mean you'd have to quickly aim somewhere while being attacked by the Alien to land in a spot 2 metres away from your original position: Sounds stupid to me.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 03, 2009, 10:29:59 AM
Quote from: postman on Nov 03, 2009, 10:19:16 AM
Sounds stupid to me.
No! The game is going to be perfect.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 03, 2009, 10:44:53 AM
Quote from: RidgeTop on Nov 03, 2009, 05:26:46 AM
So many pred fanboys on here seem pissed that their species of choice is not overpowered like in AVP2. 

Glad I'm not the only one who thinks so.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 03, 2009, 10:54:29 AM
Quote from: MadassAlex on Nov 03, 2009, 10:44:53 AM
Quote from: RidgeTop on Nov 03, 2009, 05:26:46 AM
So many pred fanboys on here seem pissed that their species of choice is not overpowered like in AVP2. 

Glad I'm not the only one who thinks so.
Quote from: Brother on Nov 03, 2009, 10:08:14 AM
Its only natural. People like when their species get helpful abilities but don't like when they have to work hard to achieve something. I'm all for making the recharge like the focused jump, push a button and that's it. In fact, make everyone in the map DIE when you push your recharge button. Lolz. And use the FORCE to pick up the weapons.
:'(
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 03, 2009, 11:21:44 AM
Quote from: ikarop on Nov 03, 2009, 02:34:21 AM
The walls have eyes Inferno, don't need to pitch anything.

Too bad they still ignore that fans hate the homing plasma shots. It makes no sense that plasma homes like some guided missile. I support the idea of slow energy recharge with ditching the homing Plasma caster.

Btw, didn't they back then say something about trophy kills helping to recharge energy? Or am I mistaken?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 03, 2009, 11:47:44 AM
Quote from: Dusk on Nov 03, 2009, 11:21:44 AM
Btw, didn't they back then say something about trophy kills helping to recharge energy? Or am I mistaken?
Now that would make sense.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Nov 03, 2009, 12:06:12 PM
I think I already explained why they must have the plasma home on the target, It's because there is a target lock on and if there is a target lock in, the bolt must home bc you can't lead your target. And don't say (there could be a code written to have the predator shoot infront of the target). If thats the case, its going to be a complex code bc there are alot of angles and distances to lead a target with, also the players will know that the plasmacaster functions this way and dodge it easily, leaving the most iconic predator weapon, useless. There can't be a lock-on if the plasmacaster is not to home, and if there is no lock-on, it is not canon bc all movies has the pred locking on.

And this whole pred fanboy thing, hope thats not directed towards my idea, it actually makes the marines have more of a fighting chance against preds with it. Since everyone states that the marines r basically worthless. The only one that doesnt really benefit is the aliens, but aliens can destroy the energy stations anyway, so if anything, it doesnt really affect them.

Also we COULD say that the energy replenishment is canon because in Pred 1, he was NOT cloaked while firing all those plasma shots when trying to hit arnie.

Next time, actually come up with an idea instead of just saying this sucks or simply "it needs to be balanced" your not helping anyone.

As for marine, either the marine's HP needs to go up, the weapons deal more damage, or the alien and pred HP needs to decrease. All these previews say that the marine is worthless in DM.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 03, 2009, 12:40:26 PM
The target lock can help you spot the target, your laser locks on the target. So can't you just point your cross hair at the target and fire?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 03, 2009, 12:47:59 PM
There were mods for the old AvP games that got rid of the homing shots and it worked just fine. If you're worried that other players could dodge the shots, you can do 2 things to balance it out.

#1: Make plasma shots faster.

#2: Add a small plash radius in case you hit the ground or wall and the victim still gets a small amount of damage.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: affinity on Nov 03, 2009, 12:59:15 PM
it's supposed to be auto-lock on anyway, that's how the technology works.

The Predator doesn't manually aim it with their mind.   they only guide it to which target they want by moving their head.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 03, 2009, 01:14:47 PM
Btw, what do we know of the Predator? Are all Predators in the game wearing double wristblades? Because really I dislike that. Will there be selectable Predators that only have one wristblade?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 03, 2009, 01:39:44 PM
Quote from: Brother on Nov 03, 2009, 10:54:29 AM
:'(

The most ridiculous thing is that, with good energy management and good decision-making, Predators look as if they'll still define the top tier in power concerning this game.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Steve C on Nov 03, 2009, 01:50:58 PM
I would just like to point out that in both of the previous AvP games on the pc, but especially AvP2, iit was never any trouble taking out a predator with either of the other two species, as long as you knew how to played.  They were hardly over powered.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Nov 03, 2009, 01:53:42 PM
Quote from: Dusk on Nov 03, 2009, 12:47:59 PM
There were mods for the old AvP games that got rid of the homing shots and it worked just fine. If you're worried that other players could dodge the shots, you can do 2 things to balance it out.

#1: Make plasma shots faster.

#2: Add a small plash radius in case you hit the ground or wall and the victim still gets a small amount of damage.

I already suggested faster bolts.

Right now the game has faster bolts then avp2, and has VERY MILD curving of the bolt itself. At least this is what I see so far, I believe it will also have splash damage when it's charged.

Quote from: Dusk on Nov 03, 2009, 01:14:47 PM
Btw, what do we know of the Predator? Are all Predators in the game wearing double wristblades? Because really I dislike that. Will there be selectable Predators that only have one wristblade?

We have not yet seen, a model with one wristblade. So far, predators are using two.

If you want a single blade so bad there are two ways they can do this:

1. Whatever model you have, before you play the game you can select whether they have two or one blade.

2. Specific models with single blade.

3. It's a alternate of number 1 for pc gamers (i press number one once, and i get double blades [default] if i press number one twice, i get single blade).

This however could affect the game melee combat system. it seems that the heavy attack for predator is that huge right handed uppercut, everything else is light attack.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Nov 03, 2009, 01:54:52 PM
Quote from: Steve C on Nov 03, 2009, 01:50:58 PM
I would just like to point out that in both of the previous AvP games on the pc, but especially AvP2, iit was never any trouble taking out a predator with either of the other two species, as long as you knew how to played.  They were hardly over powered.

I can only count on one hand, the amount of pred players that I kno could melee me really good when I'm marine.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 03, 2009, 01:58:31 PM
Needless to say that skill will make a difference. But also, now you don't need skill for jumping and shooting.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 03, 2009, 02:03:16 PM
Quote from: Steve C on Nov 03, 2009, 01:50:58 PM
I would just like to point out that in both of the previous AvP games on the pc, but especially AvP2, iit was never any trouble taking out a predator with either of the other two species, as long as you knew how to played.  They were hardly over powered.

Plasma pistol.

Disc.

Between these two weapons, a Predator could take out anyone one-on-one. Every Predator class spawned with at least one of these weapons. I believe the default Predator class spawned with both.

In conjunction with higher health than anyone, higher speed than Marines and melee that was still effective against Aliens, they were overpowered. End of. I didn't even main the Predator and was able to out-melee Aliens. Sometimes with the wristblades.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Nov 03, 2009, 02:08:34 PM
Quote from: Brother on Nov 03, 2009, 01:58:31 PM
Needless to say that skill will make a difference. But also, now you don't need skill for jumping and shooting.

i'll give u that, less skill in terms of jumping, samething for alien as well, they jump through vents at a push of a button. This game is more accessible to everyone and is easier to pick up then in avp2, however, i believe that it won't limit the amount of fun this game will potentially have. Since having fun with the game is the ultimate goal.

the skill for shooting is giong to be either harder or the same as avp2.

marines have to deal with recoil now and if he fires for too long the shots become inaccurate (the crosshair widens up) so for precision you need to do bursts.

the alien only doesnt really have to aim when its a stealth or finishing kill, everything else he must aim.

Predator only has two weapons that must auto aim, plasmacaster and disc, but when you throw the disc, you (drive it) so thats not really auto aim either. Everything else, he's aiming, especially the spear gun. the spear gun will make its way in this game.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: newbeing on Nov 03, 2009, 02:11:19 PM
I personally prefer the pred recharge myself. Not sure I like the device used in AVP2, but recharge stations don't rub me the right way in MP or SP. I will agree with you Inferno that the charging time probably needs to be tweaked either that the method of gaining energy needs to promote the player using different methods of gaining energy.
Stupid example: Predator sneak attacking a marine and taking energy from the battery he/she uses to charge their shoulder lamp and for the alien you use some device to get their acid blood and use it like a car battery hehe. I'm kind of grasping for straws here. :P But basically the predator player should have to do something more engaging and rewarding than running around to various recharge points.

I wonder how it works after a recharge point has been destroyed. Does the pred whip out a tool box and repair it?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Nov 03, 2009, 02:12:05 PM
Quote from: MadassAlex on Nov 03, 2009, 02:03:16 PM
Quote from: Steve C on Nov 03, 2009, 01:50:58 PM
I would just like to point out that in both of the previous AvP games on the pc, but especially AvP2, iit was never any trouble taking out a predator with either of the other two species, as long as you knew how to played.  They were hardly over powered.

Plasma pistol.

Disc.

Between these two weapons, a Predator could take out anyone one-on-one. Every Predator class spawned with at least one of these weapons. I believe the default Predator class spawned with both.

In conjunction with higher health than anyone, higher speed than Marines and melee that was still effective against Aliens, they were overpowered. End of. I didn't even main the Predator and was able to out-melee Aliens. Sometimes with the wristblades.

predator has almost the same amount of health as a fully armored marine. the standard pred and marine run the same speed (only light pred is slightly faster then a marine). the disc is easily dodgeable if you know it's coming. Pred pistol is mostly banned on servers bc it sucks, I don't really think they are going to put it in the game, at least i hope not. even though a pred can melee aliens, the aliens won the majority of the time.

Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Steve C on Nov 03, 2009, 02:13:55 PM
Quote from: MadassAlex on Nov 03, 2009, 02:03:16 PM
Plasma pistol.

Disc.
EMP.  Smartgun.  Plus both of these weapons could be avoided as a marine, and especially as an alien.

Quote from: MadassAlex on Nov 03, 2009, 02:03:16 PMEnd of.
Just because you say "end of it" doesn't make you right or more convincing in any way.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Nov 03, 2009, 02:15:28 PM
Quote from: newbeing on Nov 03, 2009, 02:11:19 PM
I personally prefer the pred recharge myself. Not sure I like the device used in AVP2, but recharge stations don't rub me the right way in MP or SP. I will agree with you Inferno that the charging time probably needs to be tweaked either that the method of gaining energy needs to promote the player using different methods of gaining energy.
Stupid example: Predator sneak attacking a marine and taking energy from the battery he/she uses to charge their shoulder lamp and for the alien you use some device to get their acid blood and use it like a car battery hehe. I'm kind of grasping for straws here. :P But basically the predator player should have to do something more engaging and rewarding than running around to various recharge points.

I wonder how it works after a recharge point has been destroyed. Does the pred whip out a tool box and repair it?

Either that or after a certain time, its useable again. if a pred becomes a handy man, that would totally suck. pred recharge ftw, thanks for going along with my idea.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Nov 03, 2009, 02:17:20 PM
Quote from: Steve C on Nov 03, 2009, 02:13:55 PM
Quote from: MadassAlex on Nov 03, 2009, 02:03:16 PM
Plasma pistol.

Disc.
EMP.  Smartgun.  Plus both of these weapons could be avoided as a marine, and especially as an alien.

Quote from: MadassAlex on Nov 03, 2009, 02:03:16 PMEnd of.
Just because you say "end of it" doesn't make you right or more convincing in any way.

Don't forget tracking rockets, that was pure shit. at least the plasmacaster and disc were slightly dodgeable. can't believe that there is human tech that can make a warhead that does 90 degree turns at a drop of a dime. (at least have the damn thing run out of fuel, you can be a predalien, jump around the damn map, and it will follow u til you give up).
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 03, 2009, 02:22:17 PM
Pred is faster than the marine, or so it seems to be. Pred also has more health than the marine and the alien.
We can take millions of examples and situations from AvP2 which is pointless cause the game was not balanced. Aliens couldn't do shit if someone was spamming those weapons, in most cases.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Nov 03, 2009, 02:28:50 PM
Quote from: Brother on Nov 03, 2009, 02:22:17 PM
Pred is faster than the marine, or so it seems to be. Pred also has more health than the marine and the alien.
We can take millions of examples and situations from AvP2 which is pointless cause the game was not balanced. Aliens couldn't do shit if someone was spamming those weapons, in most cases.

trust me, standard pred isn't faster, they just cut you off. standard pred has same health has human with 100 or 200 armor (forgot).
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 03, 2009, 03:36:02 PM
And you base this info on...
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: cnpf on Nov 03, 2009, 05:10:35 PM
ehp
type,hp,armor,eph,speed,rank
preatorian        440    0    440    440     1
heavy predator 400    0    400    260     2
predalien          300    0    300    350     3
marine(full)       100  200   300    340    4
assulat predator 300    0    300    290    5
predator           250    0    250    340    6
light predator    200    0    200    400     7
marine(start)     100  100   200    340    8
drone               175    0    175    410    9
runner              110    0    110    500    10

weapon  
type,damage,rof(rps,Approximation date from test),dpt
M4A4                  35           4/s             35+140t
M41A                  25           8/s             25+200t
genade               50+250     1.66/s       300+500t
rocket                 50+400    1/s           450+450t
railgun                 300          1/s          300+300t
m56                    12             12.5/s        12+150t
minigun                50            15/s         50+750t
speargun              100          1.8/s       100+180t
pistol                    50+200     2.25/s       250+625t
shouldercannon(min)50          1.8 /s          50+90t
shouldercannon(med)100        1/s             100+100t
shouldercannon(max)40+150   0.5/s          190+95t

alien attack damage
Clawsdrone=40
ClawsRunner=30
ClawsPredalien/prea=60
tailAll=2~5~30
Pourcedrone/ruuner/predalien=150/190/175

               
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 03, 2009, 05:30:44 PM
And this is from...
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: kvon17 on Nov 03, 2009, 05:38:40 PM
it's from one of the files in AvP2.

new preview. http://ps3.kombo.com/article.php?artid=11211
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: ikarop on Nov 03, 2009, 05:45:28 PM
Thanks! There some more out there but nothing really new.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: kvon17 on Nov 03, 2009, 05:48:57 PM
mhm. I'm curious about the "team balancing" bit.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: predalien27 on Nov 03, 2009, 06:10:55 PM
They should have the Predators plasmacaster charge itself up after every shot, hence AVP:R's plasmapistol. After every shot it takes longer to charge up.  It would also be better to have the Alien be able to stealth kill from farther away than the predator, and the idea of stealth kill icon being delayed would be nice.  Also I would like to see a predator skin from Concrete Jungle be included.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: 9th_Stew on Nov 03, 2009, 06:28:01 PM
im sure 1 can be modded.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 03, 2009, 06:35:00 PM
And since when is AvP2 a reliable source for how things are/should be?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: FrankO on Nov 03, 2009, 06:49:32 PM
good gravy I hope some one from Rebellion utilizes the delay-of-stealth-kill idea

Quote from: kvon17 on Nov 03, 2009, 05:38:40 PM

new preview. http://ps3.kombo.com/article.php?artid=11211

that is very disheartening - it stated that balancing may not be individual between characters but on a numerical level in matches... one predator vs. three marines... maybe I misunderstood...
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: kvon17 on Nov 03, 2009, 07:03:37 PM
That was just an option to set how many of each species are allowed in the match. Like a host option. Like instead of having a 16 player match be 1 marine, 2 aliens, and 13 predators, set it so you can make it 6 marines vs 6 aliens vs 4 predators etc..
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Nov 03, 2009, 07:17:24 PM
Quote from: Brother on Nov 03, 2009, 03:36:02 PM
And you base this info on...

from playing the game. and apparently you just had stats telling you, from cnpf (thanks btw).

Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Xhan on Nov 03, 2009, 07:22:50 PM
Quote from: Brother on Nov 03, 2009, 06:35:00 PM
And since when is AvP2 a reliable source for how things are/should be?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Corporal Hicks on Nov 03, 2009, 07:37:37 PM
Quote from: kvon17 on Nov 03, 2009, 07:03:37 PM
That was just an option to set how many of each species are allowed in the match. Like a host option. Like instead of having a 16 player match be 1 marine, 2 aliens, and 13 predators, set it so you can make it 6 marines vs 6 aliens vs 4 predators etc..

What he said. It's just a host option that equals out the species so you're not having Predators over-running everyone.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: FrankO on Nov 03, 2009, 07:40:57 PM
I love that idea.  Will it be available on consoles as an option in public matches?  I sure hope so...
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Corporal Hicks on Nov 03, 2009, 07:44:25 PM
Indeed it will. We were playing the console versions at the expo.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Nov 03, 2009, 07:56:35 PM
Hicks
Was the predator very vocal? In avp2 I always thought the pred has the most satisfying kills with melee, you take a head and you get a triumphant roar, if you explode them with the combistick you get that awesome sound.


I want to swing on trees, gurgling "mother f**ker" to everyone. I also want the predator to laugh.

I didn't see a taunt button on the weapon layout. Did they add any new sounds to the predator? I also read that the helmet noise doesnt have that huge VOOOM when you change visions, is that still the case?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: skull-splitter on Nov 03, 2009, 08:10:47 PM
Quote from: Brother on Nov 03, 2009, 06:35:00 PM
And since when is AvP2 a reliable source for how things are/should be?

Regardless of how much ahead AvP 99 might have been, it was more a fullblown techdemo than a rounded game. AvP2 in 2001 just gave us a more completed game, though it suffered heavily from a poor engine, dito netcode, jerky animations and poor choice of style.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: GrimyGhost on Nov 03, 2009, 08:22:18 PM
Quote from: cnpf on Nov 03, 2009, 05:10:35 PM
ehp
type,hp,armor,eph,speed,rank
preatorian        440    0    440    440     1
heavy predator 400    0    400    260     2
predalien          300    0    300    350     3
marine(full)       100  200   300    340    4
assulat predator 300    0    300    290    5
predator           250    0    250    340    6
light predator    200    0    200    400     7
marine(start)     100  100   200    340    8
drone               175    0    175    410    9
runner              110    0    110    500    10

weapon  
type,damage,rof(rps,Approximation date from test),dpt
M4A4                  35           4/s             35+140t
M41A                  25           8/s             25+200t
genade               50+250     1.66/s       300+500t
rocket                 50+400    1/s           450+450t
railgun                 300          1/s          300+300t
m56                    12             12.5/s        12+150t
minigun                50            15/s         50+750t
speargun              100          1.8/s       100+180t
pistol                    50+200     2.25/s       250+625t
shouldercannon(min)50          1.8 /s          50+90t
shouldercannon(med)100        1/s             100+100t
shouldercannon(max)40+150   0.5/s          190+95t

alien attack damage
Clawsdrone=40
ClawsRunner=30
ClawsPredalien/prea=60
tailAll=2~5~30
Pourcedrone/ruuner/predalien=150/190/175

               


usless realy, considering Rebelion did not have any input on AVP2...
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Nov 03, 2009, 08:31:13 PM
you guys are all getting the wrong idea, madass alex made a post about how in avp2, the pred is faster and stronger then a marine and other stuff from avp2, all of that was proving him wrong.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: kvon17 on Nov 03, 2009, 08:52:59 PM
That reminded me of this:

http://xkcd.com/386/
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: GrimyGhost on Nov 03, 2009, 09:01:04 PM
lol, i love that pic, i want it in my sig!!
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Zephon on Nov 03, 2009, 09:07:02 PM
Hicks, were you able to use "taunts" in MP?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Nov 03, 2009, 09:58:28 PM
Quote from: Dusk on Nov 03, 2009, 01:14:47 PM
Btw, what do we know of the Predator? Are all Predators in the game wearing double wristblades? Because really I dislike that. Will there be selectable Predators that only have one wristblade?
Im pretty sure theres going to be dual wristblades permanently, unless theres an option or single-bladed wristblade as a weapon alone, dont be surprised because the psp game they made, the predator had dual wristblades, so I guess thats what they favor, Although I dont approve of it either just makes him more of a brawler instead of an accurate killer.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Ace on Nov 03, 2009, 10:11:56 PM
Quote from: randy4321 on Nov 03, 2009, 09:58:28 PM
Quote from: Dusk on Nov 03, 2009, 01:14:47 PM
Btw, what do we know of the Predator? Are all Predators in the game wearing double wristblades? Because really I dislike that. Will there be selectable Predators that only have one wristblade?
Im pretty sure theres going to be dual wristblades permanently, unless theres an option or single-bladed wristblade as a weapon alone, dont be surprised because the psp game they made, the predator had dual wristblades, so I guess thats what they favor, Although I dont approve of it either just makes him more of a brawler instead of an accurate killer.
they did it for the cqc ur kinda at an disadvantage with only one
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Nov 03, 2009, 10:21:41 PM
Quote from: Ace on Nov 03, 2009, 10:11:56 PM
Quote from: randy4321 on Nov 03, 2009, 09:58:28 PM
Quote from: Dusk on Nov 03, 2009, 01:14:47 PM
Btw, what do we know of the Predator? Are all Predators in the game wearing double wristblades? Because really I dislike that. Will there be selectable Predators that only have one wristblade?
Im pretty sure theres going to be dual wristblades permanently, unless theres an option or single-bladed wristblade as a weapon alone, dont be surprised because the psp game they made, the predator had dual wristblades, so I guess thats what they favor, Although I dont approve of it either just makes him more of a brawler instead of an accurate killer.
they did it for the cqc ur kinda at an disadvantage with only one
yeah, but I like using one though, thats just me, but I guess I can live with using two.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 03, 2009, 10:23:32 PM
AvP1&2 say something different. I don't know why they have a hard-on for dual wristblades. Even the PSP game, like mentioned, had the Predator with dual wristblades. The game should offer several Predator classes to choose from. One of them being a Predator with the classic single wristblade.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Ace on Nov 03, 2009, 10:28:45 PM
2 helps the cqc yea one is cooler and more pred like but the use 2 to balance it
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 03, 2009, 10:38:39 PM
Because 1 wristblade was a complete disaster in the first two games.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Ace on Nov 03, 2009, 10:43:06 PM
i do like 2 better it helps fighting aliens a whole lot
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Steve C on Nov 03, 2009, 10:45:29 PM
^^ That's what the big stick is for. ;D
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Ace on Nov 03, 2009, 10:47:43 PM
thats true i forgot about the combistick
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 03, 2009, 10:50:52 PM
1 single wristblade works just as well. From the top of me head I can think of a quick 3 hit combo that can be performed with a single wristblade. I just hope there will in fact be classes to choose from. And if it's not in at launch, I hope they add the classic Predator class through DLC, if the demand is there.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Ace on Nov 03, 2009, 10:54:45 PM
we just gotta wait and see
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Tomar on Nov 03, 2009, 10:58:21 PM
Quote from: MadassAlex on Nov 03, 2009, 01:42:04 AM
I was saying that the game's recharge mechanic is a good representation of unlimited energy, because if you're patient and use your energy weapons sparingly, it won't be a problem.

Nah, there lies the problem as you should not be forced to use it sparingly cause what is if you need your energy for your medicomp in a intense battle raging around ;) ... . Those situations should not pop up ingame to then have no energy at your disposal because of your e-weapons.

Quote from: ikarop on Nov 03, 2009, 02:34:21 AM
The walls have eyes Inferno, don't need to pitch anything.

I really hope so Ikarop cause they should listen NOW to the people that know how to balance a game and have the experience and I as a good alien/marine/corporate/predator player say that this game simply needs a sifter and nothing more and if Rebellion does not trust me to be that good they can visit me in AvP 2s MP on weekends cause currently my working and studying takes my time in the entire working week.

However Infernos idea is not bad but I do not want to have an AvP'99 reloaded :P. I want a next gen AvP (3) with just the BEST ideas incorporated to have the ultimate triple AAA title AvP experiences in years cause thats what we all have waited for after the last release of a game in this series, namely AvP 2 ;).

Rebellion I WILL prove what I say so that everyone understands that a dedicated active energy device is all a Predator needs for a balanced and fair MP!

Quote from: RidgeTop on Nov 03, 2009, 05:26:46 AM
So many pred fanboys on here seem pissed that their species of choice is not overpowered like in AVP2.  

Thats how someone talks who does not play the predator regulary or on a competitive (its not meant offensivly here RidgeTop) level in a clan/former league server that lasts per level around ~30 to 60 mins.

This is from someone who is NOT a pred fanboy but rather a serious player that wants a competitive predator that will be competitive on all levels in the upcoming game ;). Sifter all the way ;).

I think most of you could not imagine how much skill you need to be the no 1 in a Multispecies match with very good humans/aliens around as Predator ;). The sifter was a must as was using the speargun/wrists/netgun/bombs under cloak ;).

Quote from: affinity on Nov 03, 2009, 05:47:37 AM
They should of done some extra work and added a REALISM MODE,  so that it isn't about balance,
but the authentic capabilities and self sufficient nature of each species.

people that want balance could just stick with the default Balanced mode.

Nah, this would split the community apart ... not something we want cause this way the playerbase that will want to play on fair levels will have less targets :P ... .

Quote from: Steve C on Nov 03, 2009, 01:50:58 PM
I would just like to point out that in both of the previous AvP games on the pc, but especially AvP2, iit was never any trouble taking out a predator with either of the other two species, as long as you knew how to played.  They were hardly over powered.

Yep, this is from a high-level of gaming really right guys. It was never a problem for me among some others either clan players or former league players and sometimes not even for average players that had a "good day" ;).

Quote from: MadassAlex on Nov 03, 2009, 02:03:16 PM
Quote from: Steve C on Nov 03, 2009, 01:50:58 PM
I would just like to point out that in both of the previous AvP games on the pc, but especially AvP2, iit was never any trouble taking out a predator with either of the other two species, as long as you knew how to played.  They were hardly over powered.

Plasma pistol.

Disc.

Between these two weapons, a Predator could take out anyone one-on-one. Every Predator class spawned with at least one of these weapons. I believe the default Predator class spawned with both.

In conjunction with higher health than anyone, higher speed than Marines and melee that was still effective against Aliens, they were overpowered. End of. I didn't even main the Predator and was able to out-melee Aliens. Sometimes with the wristblades.

The disc can be dodged easily ;). Just one good timed side jump, which was the easiest to do for good players and the other second you as predator player had a sniper bullet in your head while you desperately tried to get the disc back as fast as possible ;) ... this, guys is called efficiency with a weapon and flawless dodging skills and all of this combined in a good player that knows the level nearly perfectly and actually READS his tracker ;).

When you were an Alien the disc was practically useless and EVEN the plasmacaster shots were completely useless and a waste of energy cause in the time you throw the disc and or hit up the plasmacaster button I pounced at you and the next second you were either dead or like I do I circled around you in order to (toy around like many think although its not true ;) ) hit your head the entire time with my tail in a "pred-mask loss on" match to knock your mask off and headbite you at the same second when it was off with my deadly accurate headbite aim ;). Sometimes some people said that I was an Alien sniper :P ;D ... those moments are golden ;). So to speak VERY SKILLFUL (or should I say THE SKILLFUST) kills as an Alien and many even top players give you credit for this ... especially if you do it against them multiple times but it seems that headbiting is now not that fast in AvP (3) as it was in AvP 2s MP, so this VERY skillful tactic I use which represents nearly the pinnacle of my skill with an alien, will be unavailable cause the animations take to long among some other things ;) ... but I will not go into too much detail for this as I think that the devs know what I mean ... .

The Pistol was a very big gamble you did if you used it against a sniper or minigunner cause one miss and you were nearly dead ... just real n00bs used those weapons and they were never under the top players in AvP 2s MP as far as I remember and especially not in the servers I played ;).

The only competent predator was for nearly every top end gamer in AvP 2 the light pred which had 200 hp and was a bit faster then a marine while a human had 100 hp + 200 armour at best and all this combined with very dangerous rapid-firing, high damage direct hit weapons. You can guess the rest ;).

Quote from: newbeing on Nov 03, 2009, 02:11:19 PM
I personally prefer the pred recharge myself. Not sure I like the device used in AVP2, but recharge stations don't rub me the right way in MP or SP. I will agree with you Inferno that the charging time probably needs to be tweaked either that the method of gaining energy needs to promote the player using different methods of gaining energy.
Stupid example: Predator sneak attacking a marine and taking energy from the battery he/she uses to charge their shoulder lamp and for the alien you use some device to get their acid blood and use it like a car battery hehe. I'm kind of grasping for straws here. :P But basically the predator player should have to do something more engaging and rewarding than running around to various recharge points.

I wonder how it works after a recharge point has been destroyed. Does the pred whip out a tool box and repair it?

Well I am glad that you also stick to the sifter, however I think we should rather not use this idea (its nothing against you newbeing :) ) that the Predator will take energy from the shoulder lamp batteries of a marine to charge his powerful plasmacaster and this for obvious reasons hehe :P.

In the end you are right he should NOT be forced to run around for energy recharge points or any such bs like getting energy from trophies but rather have something with him that gives him independence and allows him to use his medicomp and or disc recall (especially now cause it does not AUTO-track as you aim it yourself and if you miss on the first run you have INEVITABLY missed!) without watching the entire time also on his energy while the humans blast him/aliens ambush/execute him.

Quote from: Inferno on Nov 03, 2009, 02:12:05 PM
...

predator has almost the same amount of health as a fully armored marine. the standard pred and marine run the same speed (only light pred is slightly faster then a marine). the disc is easily dodgeable if you know it's coming. Pred pistol is mostly banned on servers bc it sucks, I don't really think they are going to put it in the game, at least i hope not. even though a pred can melee aliens, the aliens won the majority of the time.

Yup, Inferno is right there :).

Quote from: Steve C on Nov 03, 2009, 02:13:55 PM
Quote from: MadassAlex on Nov 03, 2009, 02:03:16 PM
Plasma pistol.

Disc.
EMP.  Smartgun.  Plus both of these weapons could be avoided as a marine, and especially as an alien.

Quote from: MadassAlex on Nov 03, 2009, 02:03:16 PMEnd of.
Just because you say "end of it" doesn't make you right or more convincing in any way.

Yup, Steve C hit the spot!

Quote from: Inferno on Nov 03, 2009, 02:17:20 PM
...

Don't forget tracking rockets, that was pure shit. at least the plasmacaster and disc were slightly dodgeable. can't believe that there is human tech that can make a warhead that does 90 degree turns at a drop of a dime. (at least have the damn thing run out of fuel, you can be a predalien, jump around the damn map, and it will follow u til you give up).

Yup, right Inferno and now guys listen, NO ONE of the top predator ONLY players or even top multispecies players like myself said ANYTHING when we faced such weapons cause we took it like a ma... oh eh sorry I mean like a Predator ;) and even the worst situation with patch #4 where they added QUEENS for Aliens (THE HIGHEST HP things in the entire game!) and Exosuits for humans ... which both were actually rediculously OP but now one of us cried (with some very rare exceptions) cause the bunch of us were SMART and tried to find solutions as Predator to beat those HP brick walls that could one-hit kill us in an instant ;) ... ahh the good'ol speargun vs. the Exo was always nice ;).

Quote from: Brother on Nov 03, 2009, 02:22:17 PM
Pred is faster than the marine, or so it seems to be. Pred also has more health than the marine and the alien.
We can take millions of examples and situations from AvP2 which is pointless cause the game was not balanced. Aliens couldn't do shit if someone was spamming those weapons, in most cases.

AvP 2 was not the end of all, right there brother but it allowed for a more balanced game then AvP'99 due to making the Predator actually competitive instead of having just two races playing against each other on a competitive level ;). However both games had their drawbacks but in world wide reception AvP 2s MP was more liked due to obvious reasons ... .

Top Aliens could win against ANY disc/pistol spammer, ... quite easily I need to say.

Quote from: skull-splitter on Nov 03, 2009, 08:10:47 PM
Quote from: Brother on Nov 03, 2009, 06:35:00 PM
And since when is AvP2 a reliable source for how things are/should be?

Regardless of how much ahead AvP 99 might have been, it was more a fullblown techdemo than a rounded game. AvP2 in 2001 just gave us a more completed game, though it suffered heavily from a poor engine, dito netcode, jerky animations and poor choice of style.

Yup, that were some bad things but apart from that skull-splitter is spot on!



By the way guys in the beginning of AvP2s MP the marine was also considered to be the weakest species but later on guys realized and learned how to use his weapons neatlessly and guess what today those top players with humans can be like a clan, namely the B-A-Ms or in simple words Bad-Ass-Marines ;) -> this was really a nice human clan by the way with a good player called sNiPaH, ... played him a few times and won hehe :P ;).

I would never say that a race is completely weak currently cause even the demo there does not show the ENTIRE game ;).

Edit: Brother you are actually right that skill should not make up imbalances however if you have the skill and the games mechanic allows it, ... ;) . Well the game is for all and for fun, right there Brother but if you have fun in a game you play it a lot more and if you play it more you get automatically better ... well thats at least what my experience tells me, so if we look from this point on we see that the game does go towards top players ;).
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 03, 2009, 11:11:21 PM
Someone will quote all the, I just know it.
Top aliens you say. This is a game for all, its for fun. You shouldn't make up for the imbalance with skill, lamest thing to do.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: kvon17 on Nov 03, 2009, 11:23:16 PM
Quote from: Tomar on Nov 03, 2009, 10:58:21 PM

Nah, there lies the problem as you should not be forced to use it sparingly cause what is if you need your energy for your medicomp in a intense battle raging around ;) ... . Those situations should not pop up ingame to then have no energy at your disposal because of your e-weapons.


No risk, no reward. You have a choice: Use energy weapons and keep them down for good? Or save your energy so you can survive more than one encounter.

(Side note: To those of you responding to the Wall of Text, please do not quote the entire thing. Just quote the section you're responding to)
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 03, 2009, 11:32:37 PM
Predators have to die sometime, you know.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 03, 2009, 11:35:40 PM
Quote from: MadassAlex on Nov 03, 2009, 11:32:37 PM
Predators have to die sometime, you know.
Not in this game they don't.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Tomar on Nov 03, 2009, 11:37:17 PM
Quote from: MadassAlex on Nov 03, 2009, 11:32:37 PM
Predators have to die sometime, you know.

I never said that he should not Mada**alex, I would not even mind when you give him the lowest hp(even less then a human), although very uncanon and unrealistic but haven't we already heard about this in another form or take away his "more powerful" melee ingame and give it rightfully the alien, as it should be BUT as predator you should NOT need even more to consider cause you already have A LOT to consider when playing him and I want a FAIR and balanced battle and not an uphill struggle when using him and by the way he should be at least played that much canon like he was in AvP 2 and that worked quite decent I'd say ;).

If you guys want to understand me go in the weekend with me or alone in Insanity or any other good clan server (though Insanity is not the best but its fun for me cause sometimes you have good players there ;) ) with good players in and try to WIN there as Predator and I MEAN WIN! ! ! ... do everything you NEED to win and IF you win (I mean being the no 1 the entire length of ONLY one server of about 50 to 60 mins MP level time like lucifers or leadworks or XYZ) which I highly doubt (nothing against you guys you know it :) ) play ONLY with using speargun/bombs/netgun and wrists for this and of course the occassional medicomp/sifter and cloak always on of course ... then if you ever manage all this within the timeframe until AvP (3) comes out you will notice WHY I say that the Predator has to consider A LOT and is very complicated to be played against equal skilled players and that you need to concentrate yourself the ENTIRE time and need to watch for a few things more then say an alien or human ;) ... you will after this "torture" realize why I say this for the next installment ... let alone if you ever manage this cause top players will NOT let you win, although there you at least have a FAIR chance cause the Predator can be played competitive there.

If you really do this you will realize why I say this in here and why Rebellion should understand that the sifter or any dedicated active energy device among the cloak being useful with certain weapons is a must for him to stay competitive on-line ;).

Finally guys be honest with yourself, do you want to be frustruated the entire time when playing a species or do you want to have fun (hence win as far as my experience goes ;) )?!

Edit: I never said you are wrong there Brother, I even give you credit for it but some people have learned and mastered how to make up imbalances with SKILL and isn't that exactly what you NEED to do when the official support has broken up since ~5 years. You need to improvise, you know cause otherwise the game will be unplayable and luckily the games mechanics and abilities allowed you all this without making the game completely one-sided for any particular species, unlike AvP (3) will possibly make it for us!
Furthermore keep in mind what I said up there ;).
Quote
...
Well the game is for all and for fun, right there Brother but if you have fun in a game you play it a lot more and if you play it more you get automatically better ... well thats at least what my experience tells me, so if we look from this point on we see that the game does go towards top players ;).
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 03, 2009, 11:49:20 PM
Thats typical AvP2 talk, you are apparently 1337. No one said pred is simple to play. Anyone who has played a map in AvP2 knows it. BUT, some weapons can make it easier. a lot easier for the preds, some are hard to play and win with.

As I said before you should never make up for imbalance with skill. Its about fun.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 04, 2009, 12:04:41 AM
The thing is that you can't give the Predator a way to get out of every situation. That makes it imbalanced. And since the Predator can outmelee Aliens and outshoot Marines, one situation which makes the Predator vulnerable is running out of energy.

Aliens can't react to every situation that occurs and survive. Neither can Marines. Predators, similarly, need situations wherein they can't escape death, because a part of any conflict is not putting yourself in a situation where you can be defeated.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Tomar on Nov 04, 2009, 12:09:13 AM
Quote from: MadassAlex on Nov 04, 2009, 12:04:41 AM
The thing is that you can't give the Predator a way to get out of every situation. That makes it imbalanced. And since the Predator can outmelee Aliens and outshoot Marines, one situation which makes the Predator vulnerable is running out of energy.

Aliens can't react to every situation that occurs and survive. Neither can Marines. Predators, similarly, need situations wherein they can't escape death, because a part of any conflict is not putting yourself in a situation where you can be defeated.

O.k. granted but why did it work so well in AvP 2s MP which obviously a LOT of people agreed with to be good in MP cause there every species could get out of nearly every situation ;). Why do we RIGHT NOW when Rebellion makes the game NEED to change this alltogether with AvP (3) ... give me one concrete and logical reason for this Mada**alex ;)!

Just because Rebellion does the game and has some other views on the matters at hand ... kind of a strange, unlogical and not concrete reason I'd say if you would follow up with that cause quite frankly if something is NOT broken it should NOT be changed and that especially if top players that know how this series works have proven that this ingame mechanics work (and would agree on it) and I need to say even neat, cause you NEED skill and therefore if you use skill you get as reward kills and or the team win in a TDM and whats more to ask for then this ;).
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Steve C on Nov 04, 2009, 12:10:26 AM
I guess maybe the smart thing for all of us to do (myself included) is to stop arguing about balance until we actually get our hands on the game and play it for a few months.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Aeus on Nov 04, 2009, 12:10:57 AM
All races should be able to get out of any situation alive. It just shouldn't be very easy to do.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 04, 2009, 12:12:22 AM
Quote from: Aeus on Nov 04, 2009, 12:10:57 AM
All races should be able to get out of any situation alive. It just shouldn't be very easy to do.
Yup, well put. Should be equally hard, not equally easy.
Stealth kills just makes it harder to get out of that situation.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Tomar on Nov 04, 2009, 12:16:45 AM
Quote from: Brother on Nov 04, 2009, 12:12:22 AM
Quote from: Aeus on Nov 04, 2009, 12:10:57 AM
All races should be able to get out of any situation alive. It just shouldn't be very easy to do.
Yup, well put. Should be equally hard, not equally easy.
Stealth kills just makes it harder to get out of that situation.

Yup, totally agree!

This I also have said once in a more indirect fashion by saying that if I as a Predator have shot out all my spears with my SG and go into melee against an alien I enter its "level of play" and that means that it will get very rough for me so there you have the situation with an (not perfect but o.k.) example as well.

Thats why I said that Stealth kills rather take away skill then give it ;) but like I said its o.k. as its a nice addition and as that it should be seen an additional way of killing somebody with a pleasurable animation to get as reward ... although I still would not want to use it cause I rather find a spear to your head better while being cloaked as I can go on killing instead of waiting for the animation to end while you s**t in your pants and ask yourself what happened ;).
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 04, 2009, 12:34:42 AM
Quote from: Tomar on Nov 04, 2009, 12:09:13 AM
O.k. granted but why did it work so well in AvP 2s MP which obviously a LOT of people agreed with to be good in MP cause there every species could get out of nearly every situation ;). Why do we RIGHT NOW when Rebellion makes the game NEED to change this alltogether with AvP (3) ... give me one concrete and logical reason for this Mada**alex ;)!

Because AvP2's multiplayer viewed Predators as juggernauts of incredible power rather than hunters who used superior agility and positioning to destroy targets. Their idea of Predators suggested something more warlike to me, not hunterish. You can imagine the AvP2 Predators setting up in battle formations and the like, but AvP3 Predators actually benefit from their increased agility.

Quote from: Tomar on Nov 04, 2009, 12:09:13 AMJust because Rebellion does the game and has some other views on the matters at hand ... kind of a strange, unlogical and not concrete reason I'd say if you would follow up with that cause quite frankly if something is NOT broken it should NOT be changed and that especially if top players that now how this series works have proven that this ingame mechanics work and I need to say even neat, cause you NEED skill and therefore if you use skill you get as reward kills and or the team win in a TDM and whats more to ask for then this ;).

My personal opinion of the Predator considers Rebellion's AvP3 to be the closest representation we've had yet. Perhaps my opinion isn't that sound, but it's got nothing to do with Rebellion's reputation.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Aeus on Nov 04, 2009, 12:43:51 AM
Quote from: Brother on Nov 04, 2009, 12:12:22 AM
Quote from: Aeus on Nov 04, 2009, 12:10:57 AM
All races should be able to get out of any situation alive. It just shouldn't be very easy to do.
Yup, well put. Should be equally hard, not equally easy.
Stealth kills just makes it harder to get out of that situation.

Well in all honestly, we've only seen multiplayer being played but people who don't use each species very well. I don't think the stealth kills will be as frequent/usefull in multiplayer once everyone has gotten used to it, especially with the blocking system.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: predalien27 on Nov 04, 2009, 12:59:34 AM
Quote from: randy4321 on Nov 03, 2009, 09:58:28 PM
Quote from: Dusk on Nov 03, 2009, 01:14:47 PM
Btw, what do we know of the Predator? Are all Predators in the game wearing double wristblades? Because really I dislike that. Will there be selectable Predators that only have one wristblade?
Im pretty sure theres going to be dual wristblades permanently, unless theres an option or single-bladed wristblade as a weapon alone, dont be surprised because the psp game they made, the predator had dual wristblades, so I guess thats what they favor, Although I dont approve of it either just makes him more of a brawler instead of an accurate killer.
The psp game was based off of AVP:R. That's why he had two.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: predalien27 on Nov 04, 2009, 01:01:29 AM
Quote from: MadassAlex on Nov 04, 2009, 12:34:42 AM
My personal opinion of the Predator considers Rebellion's AvP3 to be the closest representation we've had yet. Perhaps my opinion isn't that sound, but it's got nothing to do with Rebellion's reputation.
Predator Concrete Jungle had a good representation of the predator.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Ace on Nov 04, 2009, 01:23:48 AM
Quote from: predalien27 on Nov 04, 2009, 01:01:29 AM
Quote from: MadassAlex on Nov 04, 2009, 12:34:42 AM
My personal opinion of the Predator considers Rebellion's AvP3 to be the closest representation we've had yet. Perhaps my opinion isn't that sound, but it's got nothing to do with Rebellion's reputation.
Predator Concrete Jungle had a good representation of the predator.
yea thats true the game wasnt that great but it did represent a predator pretty good
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: FrankO on Nov 04, 2009, 01:48:12 AM
Yikes!

There are alot of giant blocks of texts here.  I am not going to try and sift through them - call it lazy - but I stumbled across some mention of them being more warlike than hunter-like.  I loved AvP2 and I played it quite a bit, but I have never been a gamer who joins clans and analyzes a games meta-data or meta-game, or all that un-fun stuff I do not know the words to.

What I do know, is that I played on normal servers with generally your run-of-the-mill gamers like me, and I hate to say it, but if I had a bad day, I would just switch to the predator-class.  Maybe this was not the case for everyone, or maybe there was a patch released after I stopped playing the multiplayer that prevented people from doing the following.  Either way - if I got frustrated and wanted some no-talent kills, I would just start up the predator class.  The homing on the plasma caster was ridiculous, as was the damage it did, as was the splash of the explosion, as was how little energy it took to continuously fire the weapon.  You could move and jump and all that jazz, it even auto-aimed for you.  Continually switching vision modes against a wall would net me tons of kills, and when someone did gun me down, I was fine with it as my plasma-caster bolts would usually finish the job.  Also, I do not understand this business about the disc not hitting.  When I through it, unless the character had a wall to run behind - and I swear it would sometimes fly around the wall and continue seeking - it was an instant kill.

That was only my experience with it, and all of these things may have been preventable if you learned some tricks, but it would sure suck for newcomers.  I am very happy to hear that Rebellion is rebuilding concepts from the ground up - some ideas make me nervous, but I have every confidence in them that they will make one truly beautiful, balanced game.

Oh noes... I made a giant wall of text myself...
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Steve C on Nov 04, 2009, 01:52:16 AM
For the predator players who didn't play like plasma spamming disk whores (don't mean that as a shot at anyone here, just a game observation), racking up kills was quite a challenge.  Way back when we had really good players around who actually played true to character the best they could (and I mean WAY back, like when I played for the AvPNews clan in 2001-2003), and it was a lot of fun. 
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: FrankO on Nov 04, 2009, 01:56:31 AM
Quote from: Steve C on Nov 04, 2009, 01:52:16 AM
For the predator players who didn't play like plasma spamming disk whores  

I did not mean to resurface dark memories - I was just pointing out the fact that it was there, and it was utilized.  Just because some people choose to play fairly does not mean some will not take advantage of a lame feature.  That is what I dig most about this re-design - hopefully there will be no lame features.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Steve C on Nov 04, 2009, 02:10:08 AM
^^ Definitely agree with that.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 04, 2009, 02:30:10 AM
Quote from: Steve C on Nov 04, 2009, 01:52:16 AM
For the predator players who didn't play like plasma spamming disk whores (don't mean that as a shot at anyone here, just a game observation), racking up kills was quite a challenge.  Way back when we had really good players around who actually played true to character the best they could (and I mean WAY back, like when I played for the AvPNews clan in 2001-2003), and it was a lot of fun. 

True that.

I do still feel that player who played "honourably" (appropriate term, no?) benefited from balance elements that still worked in favour of the Predator.

The Heavy and Light Predators were the most "fair" in my mind. Where both the Predator and Assault Predator had abusable, spammable weapons, the Heavies and Lights had only situational weapons. For instance, the Heavy Predator was clearly designed for melee against Aliens, as he couldn't catch up to Marines, but with high health and a combistick, he could take on any Alien that wasn't a Praetorian (or pounce-spamming Predalien).

On the other hand, the Light Predator appeared to be specialised in favour of Marine-hunting, with a long-range sniper weapon and the ability to maintain the cloaking and relocate very quickly. Arguably, the Light Predator was imbalanced in that it actually had a disc - therefore, any single attacking Alien could still be taken out reliably and without hassle. For the most part, though, the Light Predator was specialised and balanced within its role.

The default Predator class was easily the worst-balanced thing in that game, though. Combistick, plasma pistol AND the disc? Gawd.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: ikarop on Nov 04, 2009, 02:55:44 AM
Thought you may enjoy this in better quality. Click for HQ:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg190.imageshack.us%2Fimg190%2F5731%2F2009110200032.jpg&hash=9676d690d97a97d2ad841388cd6b9d102fb519e2) (http://img190.imageshack.us/img190/5731/2009110200032.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F1246%2F2009110200033.jpg&hash=4b96685278e4dcb0cfd744e29fc212c614890072) (http://img25.imageshack.us/img25/1246/2009110200033.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F9952%2F2009110200034.jpg&hash=88f9e35c71f8d1e353827de1ecff9b449845dd78) (http://img193.imageshack.us/img193/9952/2009110200034.jpg)
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Steve C on Nov 04, 2009, 03:13:28 AM
God those wristblades look utterly ridiculous.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: ikarop on Nov 04, 2009, 03:17:11 AM
Why? I like it big.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Nov 04, 2009, 03:18:03 AM
Quote from: predalien27 on Nov 04, 2009, 01:01:29 AM
Quote from: MadassAlex on Nov 04, 2009, 12:34:42 AM
My personal opinion of the Predator considers Rebellion's AvP3 to be the closest representation we've had yet. Perhaps my opinion isn't that sound, but it's got nothing to do with Rebellion's reputation.
Predator Concrete Jungle had a good representation of the predator.

the predators speed, jumping ability and all other physical attributes was what i believe, actually capable of a "real" predator. Pred concrete jungle is the best representation of the pred's abilities that I've seen.


As for playing pred in avp2, I'm a melee user so i play with the "honorable" style. Still lots of fun and im quite good at it.
Title: Multiplayer skins
Post by: vess on Nov 04, 2009, 03:23:46 AM
So far from watching the multiplayer gameplay vids, I've noticed a :Grid alien, A Praetorian, and some weird looking mask for the predator. I hadn't cared to look at marine differences.

Does someone who has the time, wish to start going through the videos and pulling out pics of the different skins so far?

....ok I guess you can move this here.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Steve C on Nov 04, 2009, 03:34:31 AM
Quote from: ikarop on Nov 04, 2009, 03:17:11 AM
Why? I like it big.
They look like swords.  And they don't even fit inside the gauntlet.  Can't we just keep the classic blades?  They were bad ass and plenty long enough to run someone through or cut them in half.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: FrankO on Nov 04, 2009, 03:38:47 AM
from the pics ikarop posted, it looks as though the Marine will have access to only his pistol and two other weapons

I thought I read earlier that both the Marine and Predator would each have four weapons outside of melee, accessed by the d-pad
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 04, 2009, 03:40:25 AM
Predator weapons are more space-efficient.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: FrankO on Nov 04, 2009, 03:41:47 AM
Quote from: MadassAlex on Nov 04, 2009, 03:40:25 AM
Predator weapons are more space-efficient.

it is looking like the Marines are more death-efficient
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Private W Hudson on Nov 04, 2009, 03:42:48 AM
oh cool marines get a regen button lolz now that is extreme but wtf nothing on alien triangle? perhaps they're gonna add something soon :)

Quote from: ikarop on Nov 04, 2009, 03:17:11 AM
Why? I like it big.

That's what she said. :)
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 04, 2009, 04:14:43 AM
Quote from: FrankO on Nov 04, 2009, 03:41:47 AM
it is looking like the Marines are more death-efficient

Hell to the yeah.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: PHANTOM on Nov 04, 2009, 04:41:23 AM
Thats a pretty cool picture explaining the controls for each species.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Redlightning on Nov 04, 2009, 04:43:29 AM
Quote from: Private W Hudson on Nov 04, 2009, 03:42:48 AM
That's what she said. :)
Dammit! I was going to say that.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Ace on Nov 04, 2009, 06:18:03 AM
so was that thing legit or just made in photoshop?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 04, 2009, 07:16:45 AM
Quote from: predalien27 on Nov 04, 2009, 12:59:34 AM
The psp game was based off of AVP:R. That's why he had two.

You obviously haven't paid much attention to the movie. Wolf only was using one wristblade. The only thing he had double were the Plasma casters.

Btw, I put this into the wish thread, does anyone share my opinion that Predators should not de-cloak when they perform a successful stealth kill? It's kind of ironic you know. You perform a stealth still and then you're suddenly not so stealthy anymore. Besides, it'd be an amazing visual if you see someone get torn apart by an invisible force.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Ace on Nov 04, 2009, 07:23:21 AM
Quote from: Dusk on Nov 04, 2009, 07:16:45 AM
Quote from: predalien27 on Nov 04, 2009, 12:59:34 AM
The psp game was based off of AVP:R. That's why he had two.

You obviously haven't paid much attention to the movie. Wolf only was using one wristblade. The only thing he had double were the Plasma casters.

Btw, I put this into the wish thread, does anyone share my opinion that Predators should not de-cloak when they perform a successful stealth kill? It's kind of ironic you know. You perform a stealth still and then you're suddenly not so stealthy anymore. Besides, it'd be an amazing visual if you see someone get torn apart by an invisible force.
yea dude the uncloakin is kinda weird but maybe they will fix it later
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: affinity on Nov 04, 2009, 07:31:14 AM
they did it because Marines would be 90% more screwed if Predators never decloak from stealth kills

Aliens the only ones that can see preds all the time.  and other preds.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 04, 2009, 07:53:54 AM
It just seems unnecessary. When you spot your teammember suddenly get lifted into the air, you know something ain't right and the next thing you do is shoot at whatever is about to tear him apart.

As a Predator player, you're putting yourself already in danger by getting down and up-close. And you get rewarded by it, by turning into a big target that's defenseless during the stealth kill animation.

IMO, you should only de-cloak when your stealth kill gets interrupted or attacked while you perform it. But if you perform it perfectly, you should be rewarded by staying cloaked.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 04, 2009, 08:58:29 AM
In aliens vs preds fights it really doesn't matter if they are cloaked. The uncloaking is for balancing the marines vs preds fights. There is not much danger in getting down up-close when you are cloaked, and if the poor guy doesn't notice your presence fast - he be dead before you uncloak.

BUT, if there is another marine there to take action right after you uncloak, well, you just have to try harder.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: tigerija on Nov 04, 2009, 10:32:11 AM


At 0:36 predator grabs alien, but he menages to set himself free.


Ok as for the trophy kills most interesting thing would be that when you stealth jump on enemy you have to pull some kind of combo of buttons to perform specific trophy strike, that would usually kill marine in one hit, but not the alien or predator. And after each or when trying to perform other player could actually block that, maybe with some less harder but also a combo of few buttons.. So that would be quite fun. AND HARD.
Harder and longer combo is more damage you will deal.

Coz I know, from movies, aliens and predators can survive, tail penetration -.-' .
as human, He can live without one hand for short time xD. So for example some kind of combo could be that you cut off marine's hand or leg, and then he has some more time to live, few seconds what gives him chance to kill you if you dont pull strong enough combo.


That sounds fun and interesting to us. But they made it so simple...

(I copy pasted my post).
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Zephon on Nov 04, 2009, 10:50:37 AM
How is decloaking after a stealth kill "balancing"? As it was mentioned here before, if it's not obvious where you have to shoot and what is going on when your lovely teammate is suddenly lifted up in the air by an invincible force and killed, well then you don't even deserve to get a kill. That kind of decloak is ridiculous and makes no sense at all.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 04, 2009, 11:01:20 AM
And how is fighting against something invisible, that just sits there, shoots at you, you have no idea where it is - "balanced"? Be happy that you can get close to the marines cloaked. It is obvious when your teammate is lifted up bla bla, with one easy auto-jump you can rapidly change location and remain invisible.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 04, 2009, 11:32:48 AM
I said stealth kills shouldn't de-cloak you. I didn't say anything about sitting somehwere cloaked and spamming the Plasma Caster.

If you pulled one off successful, you should stay cloaked, to avoid getting spotted by several other people that just happened to enter the arena and you're still busy ripping the guy's head off. If the kill should get interrupted, like in the video above, the cloak should be lifted. You screwed up and your penalty is to be completely visible.

The cloak could even be disabled if you get attacked while performing a stealth kill. The cloak should stay as long as you aren't attacked or interrupted during the animation, to avoid getting an immediate headshot because you're a sitting duck.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: ikarop on Nov 04, 2009, 12:05:02 PM
Quote from: Ace on Nov 04, 2009, 06:18:03 AM
so was that thing legit or just made in photoshop?

It's official.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: newbeing on Nov 04, 2009, 12:10:02 PM
So are aliens always on all fours or is that only when the stick to surfaces is toggled on?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Zephon on Nov 04, 2009, 12:23:16 PM
Quote from: Brother on Nov 04, 2009, 11:01:20 AM
And how is fighting against something invisible, that just sits there, shoots at you, you have no idea where it is - "balanced"? Be happy that you can get close to the marines cloaked. It is obvious when your teammate is lifted up bla bla, with one easy auto-jump you can rapidly change location and remain invisible.

The "stealth kill" animation lasts what? a full 3-4 seconds? If you can't kill an enemy that is IMMOBILE for 4 seconds then you have a problem...

Also I NEVER stated that remaining cloaked whilst SHOOTING is okay. It is not and it never should be. I'm talking about the stealth kills only. The MELEE press whatever to 1 hit kill enemy after sneaking up attack.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 04, 2009, 12:35:08 PM
If Predators don't decloak when they make a stealth kill, they'll remain too invisible. The thing about the cloaking in this game is that it appears to be nigh flawless. It needs to be interrupted between kills to give Marines a chance, since in the previous games (especially AvP1), the cloaking was quite flawed.

Seems that about 200 years after Duch bagged Anytime, the technology's improved. A lot.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 04, 2009, 01:18:20 PM
Is it really that flawless? I haven't watched all of the videos, but when the Predator was running around you could see him pretty clearly. Just like in the movies. If he's standing still, you'd obviously have to look harder. Or is he really almost completely invisible when he's standing still?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Nov 04, 2009, 01:52:50 PM
Quote from: tigerija on Nov 04, 2009, 10:32:11 AM
https://www.youtube.com/watch?v=aJf-x5ur5xA

At 0:36 predator grabs alien, but he menages to set himself free.


Ok as for the trophy kills most interesting thing would be that when you stealth jump on enemy you have to pull some kind of combo of buttons to perform specific trophy strike, that would usually kill marine in one hit, but not the alien or predator. And after each or when trying to perform other player could actually block that, maybe with some less harder but also a combo of few buttons.. So that would be quite fun. AND HARD.
Harder and longer combo is more damage you will deal.

Coz I know, from movies, aliens and predators can survive, tail penetration -.-' .
as human, He can live without one hand for short time xD. So for example some kind of combo could be that you cut off marine's hand or leg, and then he has some more time to live, few seconds what gives him chance to kill you if you dont pull strong enough combo.


That sounds fun and interesting to us. But they made it so simple...

(I copy pasted my post).

That's a trophy kill, different from a stealth kill.

Also i REALLY HOPE that as an alien, if your about to get your tongue ripped out, the alien's POV goies to his inner jaws, and you see the predator grabbing the tongue like that. When he rips it out, it goes to normal view.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: FrankO on Nov 04, 2009, 02:04:47 PM
Quote from: tigerija on Nov 04, 2009, 10:32:11 AM
https://www.youtube.com/watch?v=aJf-x5ur5xA


Almost every kill was a trophy or or stealth kill. :-[

At 2:12, someone stealth killed a stealth killer.  ??? I Hope that stealth kills and trophy kills are the first thing they remedy before release.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: tigerija on Nov 04, 2009, 02:08:55 PM
So there is difference between trophy kills an stealth kill ?
And what is then execution kill ? I mean i know but from those 2 options ?

Confused hm.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 04, 2009, 02:17:11 PM
Wait, there are 3 different kinds of special kills?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Zephon on Nov 04, 2009, 02:18:17 PM
If a predator is in a dark area and does not move he should be completely invisible. If he is stationary in a light area he should be quite good to see as long as you know what you're looking for. And if he moves whilst cloaked he should light up like an xmas tree.

Actually that's the way it's always been. So I don't understand why you complain by saying that "oh no a pred can stay cloaked after a stealth kill and hop away to safety whilst invisible". No. He can not as he will never be invisible when he is cloaked and on the move.

Don't even start with the "cloak makes pred super strong and overpowered". It doesn't. Try being 1 pred against 6 or so marines. If they know what they're doing and especially if they know how to use the motion tracker, you're dead. Very dead, alot of times.

Ofcourse the 3 way battles are much harder for everyone except the alien. Because the marine needs to be wary of 2 factors and the pred needs to be wary of 2 factors. For the alien it doesn't matter as the other species' special abilities don't really make a difference in tactics for them.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: FrankO on Nov 04, 2009, 02:28:41 PM
Quote from: Zephon on Nov 04, 2009, 02:18:17 PM
Don't even start with the "cloak makes pred super strong and overpowered". It doesn't. Try being 1 pred against 6 or so marines. If they know what they're doing and especially if they know how to use the motion tracker, you're dead. Very dead, alot of times.


Whoa... whoa... whoa

One predator... six Marines...  Re-read what you just posted, and then stop, and read it again.  Notice how to give you a sense of equality you had to change the figure from one vs. one... to one vs. six.

Between near invisibility, incredible leaping, and an intense muzzle-flash from most weapons, a cloaked Predator is a generally invisible Predator.  If you want to stay invisible, go for the standard melee, even from behind.  If you want to use the apparently broken system of stealth killing, you should have to pay a price for your constant one-hit sprinting hugely over-sized wristblade take-down of madness!!!
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 04, 2009, 02:29:59 PM
Back to the matter of dual wristblades, after watching the 3 minute Eurogame video, I don't know what the heck it's there for. I've barely seen any attacks executed at all with the left wristblade. Is it only for decoration or what?

Quote from: FrankO on Nov 04, 2009, 02:28:41 PM
If you want to use the apparently broken system of stealth killing, you should have to pay a price for your constant one-hit sprinting hugely over-sized wristblade take-down of madness!!!

Now that's something I'd change. I want a functional cloak after a successful stealth kill, but the stealth kill distance needs to be greatly reduced. I really hate how often the stealth kill command comes up when target is barely near you.

Back to the cloak, you're dead anyway, so why do I need to de-cloak? I'll be standing still while I carve you up like a thanksgiving turkey, so let me keep my cloak so the next Marine doesn't immediately put a bullet into my head. Even with the cloak, I'll be target. But the other player has to take better aim and can't abuse the situation.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Spoon on Nov 04, 2009, 02:33:55 PM
So easy to even out the marine.  Make it realistic damaging.  Doesnt take a full clip to kill a damn predator or alien with a pulse rifle.  The game only looks unbalanced because unskilled players that came from call of duty who run around like Rambo thinking they kill anything.  You need to bring the fear of conscience in dying again.
  The marine should be able to kill anything in view no problem but if something gets up close they are screwed!
Aliens need to be more patient and stealthy or theres no chance of winning.  Game looks boring as hell with everyone just running around mad like that.  Majority of people are not playing the way they should so they are balancing it for wrong reasons.
  I dont think you can say its unbalanced by just throwing all 3 in a closed circle ring and then adjust it like that.
Also take away the predators high jump feature.  That gives the predator advantage which the predator never had.  THey are great climbers not jumpers.  

At least I hope they make a hardcore mode where the class are made to be as they should in movie
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Zephon on Nov 04, 2009, 02:46:29 PM
Quote from: FrankO on Nov 04, 2009, 02:28:41 PM
Quote from: Zephon on Nov 04, 2009, 02:18:17 PM
Don't even start with the "cloak makes pred super strong and overpowered". It doesn't. Try being 1 pred against 6 or so marines. If they know what they're doing and especially if they know how to use the motion tracker, you're dead. Very dead, alot of times.


Whoa... whoa... whoa

One predator... six Marines...  Re-read what you just posted, and then stop, and read it again.  Notice how to give you a sense of equality you had to change the figure from one vs. one... to one vs. six.

Between near invisibility, incredible leaping, and an intense muzzle-flash from most weapons, a cloaked Predator is a generally invisible Predator.  If you want to stay invisible, go for the standard melee, even from behind.  If you want to use the apparently broken system of stealth killing, you should have to pay a price for your constant one-hit sprinting hugely over-sized wristblade take-down of madness!!!

Excuse me? No need to re-read. I was talking about the "hunter" mode where 1 pred fights a bunch of marines. My point was that it's hard enough to move arround and do as you please with a bunch of marines, the cloak isn't the tool of doom that some people make it out to be. And one hit kill? You act as if the predator is the only one who can do that, what about the aliens? You don't mention their super speedy tail take down of madness... Whilst seeying everything everywhere without a problem. There is a price to pay, that being the IMMOBILITY. I think that's more than enough of a price to pay.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: FrankO on Nov 04, 2009, 02:48:38 PM
Quote from: Spoon on Nov 04, 2009, 02:33:55 PM
So easy to even out the marine.  Make it realistic damaging.  Doesnt take a full clip to kill a damn predator or alien with a pulse rifle.  The game only looks unbalanced because unskilled players that came from call of duty who run around like Rambo thinking they kill anything.  You need to bring the fear of conscience in dying again.
  The marine should be able to kill anything in view no problem but if something gets up close they are screwed!
Aliens need to be more patient and stealthy or theres no chance of winning.  Game looks boring as hell with everyone just running around mad like that.  Majority of people are not playing the way they should so they are balancing it for wrong reasons.
  I dont think you can say its unbalanced by just throwing all 3 in a closed circle ring and then adjust it like that.
Also take away the predators high jump feature.  That gives the predator advantage which the predator never had.  THey are great climbers not jumpers.  

At least I hope they make a hardcore mode where the class are made to be as they should in movie

A lot of valid points there ^^^
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Zephon on Nov 04, 2009, 02:52:43 PM
Quote from: Spoon on Nov 04, 2009, 02:33:55 PM
I dont think you can say its unbalanced by just throwing all 3 in a closed circle ring and then adjust it like that.
Also take away the predators high jump feature.  That gives the predator advantage which the predator never had.  THey are great climbers not jumpers.  

Who says that the predators physiology does not allow for high jumps? And let's say it doesn't, what else could they do? Having a predator be tied to the ground would be silly, since that's not something they do. And try incorporating a system for "climbing" trees and buildings in multiplayer that is even remotely "do able" to code which wouldn't look silly as hell. Sometimes we have to see things from a designers perspective too.

EDIT: On second thought, yes the alien can do it. But it seems more complicated to make it so the predator can only climb vertical surfaces. Plus the predator models are more complicated than the alien ones. Not to sure about that, it might be possible without looking stupid.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 04, 2009, 03:24:30 PM
Climbing the environment is certainly possible do to nowaways, without doing it the Spider-Man way like the Aliens use.

Here's a great example of wall climbing and other things. Though it's a 3rd person game. But the same gameplay mechanic that you use in the single player, can be used in the multiplayer deathmaches. You can climb, swing and jump all over that place, and that while people are gunning after you.



I'd love something similar in the future AvP games. But maybe to make it work, they need to change it from a 1st person view, to a over the shoulder view, similar to Gears of War. That said, I'd love if the Marine also has more options to use the environment, like taking cover and blind firing over it.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: tigerija on Nov 04, 2009, 03:36:51 PM
Quote from: FrankO on Nov 04, 2009, 02:48:38 PM
Quote from: Spoon on Nov 04, 2009, 02:33:55 PM
So easy to even out the marine.  Make it realistic damaging.  Doesnt take a full clip to kill a damn predator or alien with a pulse rifle.  The game only looks unbalanced because unskilled players that came from call of duty who run around like Rambo thinking they kill anything.  You need to bring the fear of conscience in dying again.
  The marine should be able to kill anything in view no problem but if something gets up close they are screwed!
Aliens need to be more patient and stealthy or theres no chance of winning.  Game looks boring as hell with everyone just running around mad like that.  Majority of people are not playing the way they should so they are balancing it for wrong reasons.
  I dont think you can say its unbalanced by just throwing all 3 in a closed circle ring and then adjust it like that.
Also take away the predators high jump feature.  That gives the predator advantage which the predator never had.  THey are great climbers not jumpers.  

At least I hope they make a hardcore mode where the class are made to be as they should in movie

A lot of valid points there ^^^

Yes that. All of that. All true. You can call that just another MP game. Coz in this case. MW2 will kill this game. Coz MW2 or COD is most popular "just another multiplayer FPS" game.



No there are 3 ways to kill someone. Stealth attack, execution attack and normal.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Zephon on Nov 04, 2009, 03:48:03 PM
Quote from: Dusk on Nov 04, 2009, 03:24:30 PM
Climbing the environment is certainly possible do to nowaways, without doing it the Spider-Man way like the Aliens use.

Here's a great example of wall climbing and other things. Though it's a 3rd person game. But the same gameplay mechanic that you use in the single player, can be used in the multiplayer deathmaches. You can climb, swing and jump all over that place, and that while people are gunning after you.

https://www.youtube.com/watch?v=ZwWK2GdmtPs

I'd love something similar in the future AvP games. But maybe to make it work, they need to change it from a 1st person view, to a over the shoulder view, similar to Gears of War. That said, I'd love if the Marine also has more options to use the environment, like taking cover and blind firing over it.

Marines can't do what he's doing in UC2. And can you imagine a predator chimeying sideways etc? It would just be wrong in so many ways.  :P
The problem with predators is that any climbing / jumping animation needs to be really fast and fluent. Which is very hard to do in MP without compensating for other things. Same goes for having an MP game with just as pretty and fluent GFX as the SP version would have. Some things just don't work well just yet. Mind you, it all would look really nice in a 3rd person perspective, but from the 1st person FPS PoV I just can't see it go the way we'd want.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: GrimyGhost on Nov 04, 2009, 03:52:31 PM
my god.... all you lot do is complain, atleast were getting another avp game. things could be alot worse..
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Zephon on Nov 04, 2009, 03:53:55 PM
Quote from: GrimyGhost on Nov 04, 2009, 03:52:31 PM
my god.... all you lot do is complain, atleast were getting another avp game. things could be alot worse..

Just because we're getting a "new" game doesn't mean that it should be an excuse for anyone to slap together a bad one just for the sake of giving the players a "new" one. I'd rather have it done well or not at all. ( not saying AvP3 will be bad)

Some things in this game still seem to be broken or in the need of fixing, I'm sure a developer / programmer, especially those at Rebellion look arround places like this to see what the people think, in fact I know they have done so in the past before starting their current game. They do look at the feedback, they want the feedback. Where would they get such feedback if people didn't "complain" about things they dislike in places such as this?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 04, 2009, 04:01:25 PM
Quote from: Zephon on Nov 04, 2009, 03:48:03 PM
Marines can't do what he's doing in UC2. And can you imagine a predator chimeying sideways etc? It would just be wrong in so many ways.  :P
The problem with predators is that any climbing / jumping animation needs to be really fast and fluent. Which is very hard to do in MP without compensating for other things. Same goes for having an MP game with just as pretty and fluent GFX as the SP version would have. Some things just don't work well just yet. Mind you, it all would look really nice in a 3rd person perspective, but from the 1st person FPS PoV I just can't see it go the way we'd want.

I think AvP would benefit from being 3rd person. I don't hate how it's now, mind you, but 3rd gameplay would allow for a lot more maneuvers than we have right now. Like mentioned, I'd love as a Marine to be able to take better advantage of the environment, like taking cover and blind firing. And I'd be totally thrilled if the Predator gameplay would be similar to the game Concrete Jungle.

Quote from: Zephon on Nov 04, 2009, 03:53:55 PM
Just because we're getting a "new" game doesn't mean that it should that be an excuse for anyone to slap together a bad one just for the sake of giving the players a "new" one. I'd rather have it done well or not at all. ( not saying AvP3 will be bad)

Some things in this game still seem to be broken or in the need of fixing, I'm sure a developer / programmer, especially those at Rebellion look arround places like this to see what the people think, in fact I know they have done so in the past before starting their current game. They do look at the feedback, they want the feedback. Where would they get such feedback if people didn't "complain" about things they dislike in places such as this?

I also view the complaints as constructive criticism. For example, you really can't argue against the fact that stealth kills occure way too frequent and that the distance is ridiculous. The dude's like 10ft away from me and I can sprint up to him and slit his throat?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 04, 2009, 04:48:33 PM
One of the few things I like is the preds uncloaking when he attacks. Stealth kill or not.
1 pred vs 6 aliens
ok
1 marine vs 6 preds then
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Tomar on Nov 04, 2009, 04:53:25 PM
Quote from: Dusk on Nov 04, 2009, 07:53:54 AM
It just seems unnecessary. When you spot your teammember suddenly get lifted into the air, you know something ain't right and the next thing you do is shoot at whatever is about to tear him apart.

As a Predator player, you're putting yourself already in danger by getting down and up-close. And you get rewarded by it, by turning into a big target that's defenseless during the stealth kill animation.

IMO, you should only de-cloak when your stealth kill gets interrupted or attacked while you perform it. But if you perform it perfectly, you should be rewarded by staying cloaked.

Well I agree with being cloaked while stealth killing as a predator BUT only because I think that every good human player including the newb ones will know as you already said that something wired happens over there and c'mon guys even the dumbest dude on the world can use his eyes can't he?! If I as marine would see a fellow mate being lifted up I would immediately fire either through him or at his location cause quite frankly the predator will be directly behind him even if he is cloaked and he is IMMOBILISED so an easy picking actually.

Sometimes I ask myself why people have problems with those really easy things that are not even worth mentioning and I do not say this because I think that I am "über 1337" like some would say but because its a given that your eyes are there for looking as a human wouldn't you agree?! Furthermore everyone knows that an invisible target that goes into close combat needs to be directly behind/before/etc. it ;).

However for me personally this is not that important and I do not mind whether he decloaks there or not cause I will most certainly not use it that much BUT therefore I want a functional cloaking that lets me use certain melee and ranged weapons under cloak, like the speargun or wristblades!
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Nov 04, 2009, 05:01:00 PM
Quote from: tigerija on Nov 04, 2009, 02:08:55 PM
So there is difference between trophy kills an stealth kill ?
And what is then execution kill ? I mean i know but from those 2 options ?

Confused hm.

There is only trophy kills and stealth kills.

Stealth kills is when you get behind someone and kill them. (REBELLION, please close the distance on this or eliminate the pouncing feature of the stealth kill for both pred and alien, It is too easily done.)

Trophy kills can be executed facing your opponent. You have to do it when you see a button that says "finish". It only comes up when your opponent is low on health. There is risk involved bc they could block you/your open to attack. However its a major (you just got owned) type of deal when its executed.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Nov 04, 2009, 05:04:55 PM
Quote from: Tomar on Nov 04, 2009, 04:53:25 PM
Quote from: Dusk on Nov 04, 2009, 07:53:54 AM
It just seems unnecessary. When you spot your teammember suddenly get lifted into the air, you know something ain't right and the next thing you do is shoot at whatever is about to tear him apart.

As a Predator player, you're putting yourself already in danger by getting down and up-close. And you get rewarded by it, by turning into a big target that's defenseless during the stealth kill animation.

IMO, you should only de-cloak when your stealth kill gets interrupted or attacked while you perform it. But if you perform it perfectly, you should be rewarded by staying cloaked.

Well I agree with being cloaked while stealth killing as a predator BUT only because I think that every good human player including the newb ones will know as you already said that something wired happens over there and c'mon guys even the dumbest dude on the world can use his eyes can't he?! If I as marine would see a fellow mate being lifted up I would immediately fire either through him or at his location cause quite frankly the predator will be directly behind him even if he is cloaked and he is IMMOBILISED so an easy picking actually.

Sometimes I ask myself why people have problems with those really easy things that are not even worth mentioning and I do not say this because I think that I am "über 1337" like some would say but because its a given that your eyes are there for looking as a human wouldn't you agree?! Furthermore everyone knows that an invisible target that goes into close combat needs to be directly behind/before/etc. it ;).

However for me personally this is not that important and I do not mind whether he decloaks there or not cause I will most certainly not use it that much BUT therefore I want a functional cloaking that lets me use certain melee and ranged weapons under cloak, like the speargun or wristblades!

Agreed with the keeping the cloak on during stealth/trophy kills. It's way cooler to see your buddy getting lifted up by a cloaked pred then an uncloaked pred. If the pred is getting shot, keep the cloak distortion, they can stilll SEE you with that distortion. Or if necessary, distort the predators stealth kill/trophy kill. That is also cooler then seeing the predator visible. The visible predator would go like "in and out" bc of the distortion. Even though your getting killed, or watching a buddy get killed, that's cool.

If anything, aliens will be usually on the high charts. They controls are the most simple and all they have to do is whip around a corner while sprinting, and stealth kill/smack who ever is already on teh other side, he moves so fast that it's too late, at least that's how I'd nail people.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: GrimyGhost on Nov 04, 2009, 05:51:38 PM
Quote from: Zephon on Nov 04, 2009, 03:53:55 PM
Quote from: GrimyGhost on Nov 04, 2009, 03:52:31 PM
my god.... all you lot do is complain, atleast were getting another avp game. things could be alot worse..

Just because we're getting a "new" game doesn't mean that it should be an excuse for anyone to slap together a bad one just for the sake of giving the players a "new" one. I'd rather have it done well or not at all. ( not saying AvP3 will be bad)

Some things in this game still seem to be broken or in the need of fixing, I'm sure a developer / programmer, especially those at Rebellion look arround places like this to see what the people think, in fact I know they have done so in the past before starting their current game. They do look at the feedback, they want the feedback. Where would they get such feedback if people didn't "complain" about things they dislike in places such as this?

well its simple then, if you dont like it dont play it, just because you want somthing changed does not mean everyone does, im happy with how it looks at the moment so... yeh....  ::)
theres a differance in pointing out bugs or errors and it only takes 1 post, not post after post bashing features you dont like, seriously.. you think there gona change it because 1 or 2 people want it changed?
and about fixing it, its the testers that give them feedback about broken things or errors.. not people that have not played the game.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 04, 2009, 06:06:29 PM
It doesn't always take a tester to point out obvious things that need to be changed. Observation is sometimes enough.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Nov 04, 2009, 06:24:08 PM
I just saw the new 23second marine video where the alien sticks the marine through the chest.......well that was pure shit.

marine spawns, gets hit with the tail once where his life is about 20% which allows the alien to do an execution kill. Marines are the ones who get owned.

However the marine COULD have blocked that tail attack, I think tail attack is the heavy button for the alien, If I'm not mistaken. He could've done a light attack to interrupt that and tag the alien......


Predators heavy attack seems to be the right handed uppercut.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Zephon on Nov 04, 2009, 06:25:23 PM
Quote from: GrimyGhost on Nov 04, 2009, 05:51:38 PM
Quote from: Zephon on Nov 04, 2009, 03:53:55 PM
Quote from: GrimyGhost on Nov 04, 2009, 03:52:31 PM
my god.... all you lot do is complain, atleast were getting another avp game. things could be alot worse..

Just because we're getting a "new" game doesn't mean that it should be an excuse for anyone to slap together a bad one just for the sake of giving the players a "new" one. I'd rather have it done well or not at all. ( not saying AvP3 will be bad)

Some things in this game still seem to be broken or in the need of fixing, I'm sure a developer / programmer, especially those at Rebellion look arround places like this to see what the people think, in fact I know they have done so in the past before starting their current game. They do look at the feedback, they want the feedback. Where would they get such feedback if people didn't "complain" about things they dislike in places such as this?

well its simple then, if you dont like it dont play it, just because you want somthing changed does not mean everyone does, im happy with how it looks at the moment so... yeh....  ::)
theres a differance in pointing out bugs or errors and it only takes 1 post, not post after post bashing features you dont like, seriously.. you think there gona change it because 1 or 2 people want it changed?
and about fixing it, its the testers that give them feedback about broken things or errors.. not people that have not played the game.

And who are you to suggest what I can and can't play? I'll make that decision for myself, thank you.
Change it because 1 or 2 people want it changed? Are you being deliberatly dense? Do you really think that the people who post here represent the ENTIRE AvP gaming fanbase? Do you have exact numbers on how much people dislike or like the current shown features? Do you know exactly how much agreeing / disagreeing people even post here and not just read only or not read / post at all in these forums. How can you even make such assumptions like " only 1 or 2 people".
Secondly, do you really believe that none of the DEVs that make sequels listen to people other than their QA staff? Come on...

3. It does take more than 1 post to express your opinion because a) People simply don't read the loooooong walls of text and b) forums live from people posting and other people giving feedback, so you will always be posting more than once because different people bring up different things.

If I wish to believe / hope that Rebellion does take the players opinion in to account as far as it's possible within their schedule, then I will. And I do. Therefor I will continue to point out the things that please / displease me about what we've seen so far, without bashing on others for giving their opinions about a game on a forum , like you do. You don't see me telling you " well if you don't like our complaints don't read them". I won't, because it's childish and uncalled for.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: GrimyGhost on Nov 04, 2009, 07:19:52 PM
Quote from: Zephon on Nov 04, 2009, 06:25:23 PM
Quote from: GrimyGhost on Nov 04, 2009, 05:51:38 PM
Quote from: Zephon on Nov 04, 2009, 03:53:55 PM
Quote from: GrimyGhost on Nov 04, 2009, 03:52:31 PM
my god.... all you lot do is complain, atleast were getting another avp game. things could be alot worse..

Just because we're getting a "new" game doesn't mean that it should be an excuse for anyone to slap together a bad one just for the sake of giving the players a "new" one. I'd rather have it done well or not at all. ( not saying AvP3 will be bad)

Some things in this game still seem to be broken or in the need of fixing, I'm sure a developer / programmer, especially those at Rebellion look arround places like this to see what the people think, in fact I know they have done so in the past before starting their current game. They do look at the feedback, they want the feedback. Where would they get such feedback if people didn't "complain" about things they dislike in places such as this?

well its simple then, if you dont like it dont play it, just because you want somthing changed does not mean everyone does, im happy with how it looks at the moment so... yeh....  ::)
theres a differance in pointing out bugs or errors and it only takes 1 post, not post after post bashing features you dont like, seriously.. you think there gona change it because 1 or 2 people want it changed?
and about fixing it, its the testers that give them feedback about broken things or errors.. not people that have not played the game.

And who are you to suggest what I can and can't play? I'll make that decision for myself, thank you.
Change it because 1 or 2 people want it changed? Are you being deliberatly dense? Do you really think that the people who post here represent the ENTIRE AvP gaming fanbase? Do you have exact numbers on how much people dislike or like the current shown features? Do you know exactly how much agreeing / disagreeing people even post here and not just read only or not read / post at all in these forums. How can you even make such assumptions like " only 1 or 2 people".
Secondly, do you really believe that none of the DEVs that make sequels listen to people other than their QA staff? Come on...

3. It does take more than 1 post to express your opinion because a) People simply don't read the loooooong walls of text and b) forums live from people posting and other people giving feedback, so you will always be posting more than once because different people bring up different things.

If I wish to believe / hope that Rebellion does take the players opinion in to account as far as it's possible within their schedule, then I will. And I do. Therefor I will continue to point out the things that please / displease me about what we've seen so far, without bashing on others for giving their opinions about a game on a forum , like you do. You don't see me telling you " well if you don't like our complaints don't read them". I won't, because it's childish and uncalled for.

so im insulting you? lmfao
pull your head out your ass, i didnt say you cant play it at all, i said if you dont like the game then dont play it and it doesnt take 3-4 post of the SAME thing! by dense i suppose you mean DUNCE? kind of ironic considering your the one calling me it... lol and by 2-3 people im talking in relative terms. And there not gona change something that intrical in game that is near completion, it would srew the hole balance of the game, thus rendering all the work they have put in useless, and its in the game for a reason, because the devs desided to put it in. So go ahead, keep complaining and we will see if they change it, my guess is.................. 'drum roll please!'...........................No. And i wasn't talking to you so i dont see why you fill the need to jump on yor high horse and swing your sword of "misinterpretation" at me.
and "childish"? .. realy?
i think its childish for a 25 year old to make assumptions like that.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 04, 2009, 07:33:01 PM
Stop making it personal. Discuss without that stuff.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Zephon on Nov 04, 2009, 07:44:52 PM
Quote from: GrimyGhost on Nov 04, 2009, 03:52:31 PM
so im insulting you? lmfao
pull your head out your ass, i didnt say you cant play it at all, i said if you dont like the game then dont play it and it doesnt take 3-4 post of the SAME thing! by dense i suppose you mean DUNCE? kind of ironic considering your the one calling me it... lol and by 2-3 people im talking in relative terms. And there not gona change something that pathetic in game that is near completion, and its in the game for a reason, because the devs desided to put it in. So go ahead, keep complaining and we will see if they change it, my guess is.................. 'drum roll please!'...........................No. And i wasn't talking to you so i dont see why you fill the need to jump on yor high horse and swing your sword of "misinterpretation" at me.

I never said you're insulting me. I never said that you said I can't play, I said you SUGGESTED it, big difference. I said dense, I ment dense.
"If you don't like it don't play it" I don't recall saying that at all. Infact I added ( not talking about AvP3 ) clear as day. Nothing is perfect in this world, just because I don't like a FEW things about a product doesn't mean I'll dislike the whole end product.
Pathetic? Balance issues are pathetic? That's new to me. Oh so if the devs put it in it must be perfect, is that what you're saying? That they're flawless? That it can't be a poor decision?
Lastly, I never claimed that my or other complaints here will make a change, but we have a right to post our opinions, just as much as we have the right to HOPE that they will be heard.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: ikarop on Nov 04, 2009, 07:53:32 PM
Please cool down everyone. Don't make me lock the thread for a while.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: G8RSG1 on Nov 04, 2009, 07:54:09 PM
Quote from: Zephon on Nov 04, 2009, 07:44:52 PM
Quote from: GrimyGhost on Nov 04, 2009, 03:52:31 PM
so im insulting you? lmfao
pull your head out your ass, i didnt say you cant play it at all, i said if you dont like the game then dont play it and it doesnt take 3-4 post of the SAME thing! by dense i suppose you mean DUNCE? kind of ironic considering your the one calling me it... lol and by 2-3 people im talking in relative terms. And there not gona change something that pathetic in game that is near completion, and its in the game for a reason, because the devs desided to put it in. So go ahead, keep complaining and we will see if they change it, my guess is.................. 'drum roll please!'...........................No. And i wasn't talking to you so i dont see why you fill the need to jump on yor high horse and swing your sword of "misinterpretation" at me.

I never said you're insulting me. I never said that you said I can't play, I said you SUGGESTED it, big difference. I said dense, I ment dense.
"If you don't like it don't play it" I don't recall saying that at all. Infact I added ( not talking about AvP3 ) clear as day. Nothing is perfect in this world, just because I don't like a FEW things about a product doesn't mean I'll dislike the whole end product.
Pathetic? Balance issues are pathetic? That's new to me. Oh so if the devs put it in it must be perfect, is that what you're saying? That they're flawless? That it can't be a poor decision?
Lastly, I never claimed that my or other complaints here will make a change, but we have a right to post our opinions, just as much as we have the right to HOPE that they will be heard.

If you're going to argue about something like this, do it through PM's. You're getting off topic.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Zephon on Nov 04, 2009, 08:03:55 PM
Agreed, got carried away, my apologies.

Anywho, to ask again, does anyone know if "taunting" will be possible in MP? Last I heard it was rumoured to be in.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: GrimyGhost on Nov 04, 2009, 08:04:41 PM
sorry guys. im like a little pitt-bull..
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 04, 2009, 08:13:01 PM
Quote from: Zephon on Nov 04, 2009, 08:03:55 PM
Agreed, got carried away, my apologies.

Anywho, to ask again, does anyone know if "taunting" will be possible in MP? Last I heard it was rumoured to be in.

Hopefully. And how great would it be if they'd put in some movie quotes? I always wanted to taunt the enemy with the "Do you want some candy?" line and then carve him up.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Nov 04, 2009, 08:20:17 PM
Quote from: Dusk on Nov 04, 2009, 08:13:01 PM
Quote from: Zephon on Nov 04, 2009, 08:03:55 PM
Agreed, got carried away, my apologies.

Anywho, to ask again, does anyone know if "taunting" will be possible in MP? Last I heard it was rumoured to be in.

Hopefully. And how great would it be if they'd put in some movie quotes? I always wanted to taunt the enemy with the "Do you want some candy?" line and then carve him up.
What they need to do is have a pre-set list of taunts or quotes, klinda like how the aliens hiss button is? For both species they should have a number to choose from in the character and skin selection menu.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: predalien27 on Nov 04, 2009, 08:40:12 PM
Does the Alien hiss have to do anything with SP?  I don't see it as of any purpose in MP other than to taunt and if it is in MP, then i think Marine's and Predators would have a taunt button.  Maybe the hiss is to scare colonists in SP or the same as the Preds vocal mimicry.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Nov 04, 2009, 08:46:13 PM
Quote from: predalien27 on Nov 04, 2009, 08:40:12 PM
Does the Alien hiss have to do anything with SP?  I don't see it as of any purpose in MP other than to taunt and if it is in MP, then i think Marine's and Predators would have a taunt button.  Maybe it is to scare colonists or the same as the Preds vocal thing ( can't remember the name).
Well Avp2 had a taunt so im guessing thats why they carried it over, and also I think the predator has one too, they talked about it fairly alot in the predator demo. So im not sure if its the same way for the alien and the marine I dont even know if they have a taunt, didnt see a taunt on the controls pictures.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: G8RSG1 on Nov 04, 2009, 08:52:51 PM
Quote from: randy4321 on Nov 04, 2009, 08:46:13 PM
Quote from: predalien27 on Nov 04, 2009, 08:40:12 PM
Does the Alien hiss have to do anything with SP?  I don't see it as of any purpose in MP other than to taunt and if it is in MP, then i think Marine's and Predators would have a taunt button.  Maybe it is to scare colonists or the same as the Preds vocal thing ( can't remember the name).
Well Avp2 had a taunt so im guessing thats why they carried it over, and also I think the predator has one too, they talked about it fairly alot in the predator demo. So im not sure if its the same way for the alien and the marine I dont even know if they have a taunt, didnt see a taunt on the controls pictures.

Yea, so far it seems like you can only "taunt" with the alien. It seems more to me like a way to scare the npcs in SP, but who knows. I would love to be able to taunt though with all three species, especially the pred!
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 04, 2009, 08:58:33 PM
Hiss from far away and lure the poor ooman in a trap.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Sylizar on Nov 04, 2009, 09:05:59 PM
SP, Hiss= Attract Soldiers/Scare

MP, Hiss= Taunt
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: predalien27 on Nov 04, 2009, 09:08:09 PM
Quote from: Brother on Nov 04, 2009, 08:58:33 PM
Hiss from far away and lure the poor ooman in a trap.
Hee hee hee. >:-)
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Nov 04, 2009, 09:12:13 PM
Quote from: Sylizar on Nov 04, 2009, 09:05:59 PM
SP, Hiss= Attract Soldiers/Scare

MP, Hiss= Taunt
Sounds good, I just want tuants for all species and at least more than 10+ taunts or a choice of which one you want to use.
Title: Multiplayer ranking system
Post by: MrBrokenTusks. on Nov 04, 2009, 09:15:25 PM
Ok so in the videos of the multiplayer gameplay there has been a few seconds from the lobby and there is a section saying rank now. do you think it will be a big part of multiplayer like call of duty (maybe not as many ranks) or a game like motor storm (which has four)? And I know this probably wont happen but 3 different ranking systems would be good since an amazing alien player might be shit at marine so the rankings would be more useful to know if you are in a match full of pro's or amateurs of the species they have chosen to play as.

Also the multi player skins could be unlocked at certain ranks. I'm not sure if how you unlock skins has been announced but if it has three ranking systems it would be good if you unlocked only marine skins when you play as marine or unlock only predator skins when you rank up as a pred.

Do you think it will be a big part of multi (quite a few ranks and unlocks at specific ranks. Maybe even three ranking systems) or a small part (with not many ranks and no unlocks) :-\ ???

ALSO
Im not sure if ranks were in the old games so if there were ranks in that how did it work
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: ikarop on Nov 04, 2009, 09:19:43 PM
Quote from: Sylizar on Nov 04, 2009, 09:05:59 PM
SP, Hiss= Attract Soldiers/Scare

MP, Hiss= Taunt

Exactly. I posted this on other threads but If you are curious and you want to see how the hiss works in SP, the first leaked Alien footage has an example of it around 2:08.
Title: Re: Multiplayer ranking system
Post by: ikarop on Nov 04, 2009, 09:29:35 PM
QuoteThe models are actually unlocked as you play more games and earn more points. AvP will feature a leaderboard. At the moment it hasn't been implemented and is still a work in progress so not many details are known

http://www.avpgalaxy.net/index.php?main=site&section=articleeurogamerexpo
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Nov 04, 2009, 09:40:26 PM
Quote from: ikarop on Nov 04, 2009, 09:19:43 PM
Quote from: Sylizar on Nov 04, 2009, 09:05:59 PM
SP, Hiss= Attract Soldiers/Scare

MP, Hiss= Taunt

Exactly. I posted this on other threads but If you are curious and you want to see how the hiss works in SP, the first leaked Alien footage has an example of it around 2:08.
Too bad hudson did ask the reps about the function for MP.  :-\
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: magical_boy on Nov 04, 2009, 09:40:44 PM
predators should flash their eyes like in the first movie
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 04, 2009, 09:43:02 PM
I don't know.

*Eyes flash*

*A team of marines open fire in an instant*
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Zephon on Nov 04, 2009, 09:46:54 PM
Quote from: magical_boy on Nov 04, 2009, 09:40:44 PM
predators should flash their eyes like in the first movie

Pretty sure that was a feature in AVP2. Could be wrong.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Nov 04, 2009, 09:49:39 PM
Quote from: Zephon on Nov 04, 2009, 09:46:54 PM
Quote from: magical_boy on Nov 04, 2009, 09:40:44 PM
predators should flash their eyes like in the first movie

Pretty sure that was a feature in AVP2. Could be wrong.
It wasn't. The taunt sounded like a flash, and then the long drawn out purr.
Title: Re: Multiplayer ranking system
Post by: MrBrokenTusks. on Nov 04, 2009, 09:55:31 PM
oh thanks haven't seen that yet :o
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Nov 04, 2009, 10:02:48 PM
Quote from: Dusk on Nov 04, 2009, 09:43:02 PM
I don't know.

*Eyes flash*

*A team of marines open fire in an instant*

I would like for it to be like that, but of course rebellion cant add cool features like that.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Ace on Nov 04, 2009, 10:03:46 PM
hopefully they do have taunts that was fun as hell to freak out marines players with it
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Nov 04, 2009, 10:07:03 PM
Quote from: Ace on Nov 04, 2009, 10:03:46 PM
hopefully they do have taunts that was fun as hell to freak out marines players with it
yeah i wanna taunt with all though.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Ace on Nov 04, 2009, 10:09:46 PM
Quote from: randy4321 on Nov 04, 2009, 10:07:03 PM
Quote from: Ace on Nov 04, 2009, 10:03:46 PM
hopefully they do have taunts that was fun as hell to freak out marines players with it
yeah i wanna taunt with all though.
yea but preds were more effective at it lol
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Zephon on Nov 04, 2009, 10:11:01 PM
Wouldn't be fair to leave the marines out. What would be a good marine taunt though?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 04, 2009, 10:12:20 PM
You could see the cloaked pred's eyes when he was switching vision modes in AvP2, if that is what you were talking about.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Zephon on Nov 04, 2009, 10:14:17 PM
Quote from: Brother on Nov 04, 2009, 10:12:20 PM
You could see the cloaked pred's eyes when he was switching vision modes in AvP2, if that is what you were talking about.

Yes! Exactly, sorry , should have explained myself better.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Nov 04, 2009, 10:15:39 PM
Quote from: Zephon on Nov 04, 2009, 10:11:01 PM
Wouldn't be fair to leave the marines out. What would be a good marine taunt though?
Generic lines like "Who's there?" or "Come on!" (like edging on the foe) or just some other general things or some lines from the movies.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Ace on Nov 04, 2009, 10:17:34 PM
Quote from: randy4321 on Nov 04, 2009, 10:15:39 PM
Quote from: Zephon on Nov 04, 2009, 10:11:01 PM
Wouldn't be fair to leave the marines out. What would be a good marine taunt though?
Generic lines like "Who's there?" or "Come on!" (like edging on the foe) or just some other general things or some lines from the movies.
haha u are one ugly motherf**ker haha thank u dutch
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 04, 2009, 10:18:08 PM
"Is there a spooky ghost here?"

"Oh man I'm so scared!"
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Zephon on Nov 04, 2009, 10:18:30 PM
"Get to da choppa!!!"
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 04, 2009, 10:19:12 PM
Quote from: Ace on Nov 04, 2009, 10:17:34 PM
haha u are one ugly motherf**ker haha thank u dutch

The most obvious choice. That line should be in.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: tigerija on Nov 04, 2009, 10:22:16 PM
" I will shot you in vagina." No not really.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Ace on Nov 04, 2009, 10:24:52 PM
and any other things that hudson said in aliens lol
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: predalien27 on Nov 04, 2009, 10:35:34 PM
My favorite, " They're coming out of the walls! They're coming out of the goddamn walls!"
http://www.youtube.com/watch?v=6kmTNObny3k
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: ikarop on Nov 04, 2009, 10:43:57 PM
A few more previews added. Though this one (http://pc-mmo.nowgamer.com/previews/pc-mmo/797/aliens-vs-predator) is kinda SP focused.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Nov 04, 2009, 10:45:35 PM
Imagine a Predator perched high in a tree...

"I see you, f**ker."

Next thing you know, a burning plasma bolt is melting your skull away.

And a good marine one,
"I'm the wiener, your the bun. Come over lets have some fun!"
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 04, 2009, 10:46:25 PM
Someone's been playing a bit too much Brutal Legend.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Ace on Nov 04, 2009, 10:53:46 PM
Quote from: MadassAlex on Nov 04, 2009, 10:46:25 PM
Someone's been playing a bit too much Brutal Legend.
hahaha wow i love the posts u guys put on here lol, and thanks ikarop for the link
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Aeus on Nov 04, 2009, 11:04:09 PM
QuoteRebellion promises to add to franchise lore by revealing some of the species' history.

Lame.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 04, 2009, 11:06:43 PM
Quote from: Aeus on Nov 04, 2009, 11:04:09 PM
QuoteRebellion promises to add to franchise lore by revealing some of the species' history.

Lame.
Indeed. We should see that in some lame movie, not in some lame game.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: FrankO on Nov 04, 2009, 11:18:13 PM
quick question -

has any preview or person stated the number of weapons available to either the Predator or Marine?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 04, 2009, 11:21:50 PM
Exact number was not announced. They said tho that there will be weapons that were not shown in the screens and footage.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Nov 04, 2009, 11:25:13 PM
Quote from: Brother on Nov 04, 2009, 11:21:50 PM
Exact number was not announced. They said tho that there will be weapons that were not shown in the screens and footage.
There will be alot of stuff that wasnt announced or shown in media.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Nov 04, 2009, 11:25:52 PM
Quote from: MadassAlex on Nov 04, 2009, 10:46:25 PM
Someone's been playing a bit too much Brutal Legend.
Thank the Queen someone actually got that reference.
Or, better yet:
A marine is walking down a temple corridor, flashlight illuminating the Predator's symboled walls. In the distance, an echoing roar peirces his soul. At the end of the corridor, a dark figure walks past, peering down the hall, then slinking away. He reaches the end of the hall, the LED ammo counter reading 99. He knocks his gloved fist on the doorway, "Knock knock, bitches."
Title: Re: Multiplayer ranking system
Post by: eaglesalltheway on Nov 05, 2009, 05:02:40 AM
so are the differant models just skins or what
Title: Re: Multiplayer ranking system
Post by: ikarop on Nov 05, 2009, 05:26:32 AM
Quote from: eaglesalltheway on Nov 05, 2009, 05:02:40 AM
so are the differant models just skins or what

http://www.avpgalaxy.net/forum/index.php?topic=26513.msg560363#msg560363
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: magical_boy on Nov 05, 2009, 06:58:27 AM
does anyone know if the pred has to use his wrist computer to operate the shoulder cannon?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 05, 2009, 07:01:59 AM
Nope, he can do it while his wristblades are extended and active.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: magical_boy on Nov 05, 2009, 08:09:01 AM
Quote from: MadassAlex on Nov 05, 2009, 07:01:59 AM
Nope, he can do it while his wristblades are extended and active.

lol thank god
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 05, 2009, 10:56:25 AM
Why? Isn't it a little imbalanced if a creature with superior melee capabilities to the Alien can use that capacity while blasting the everliving shit out of anything it wants?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 05, 2009, 11:11:39 AM
Superior? I thought Aliens were the melee beasts, since it's the only thing they have. And I don't think it would be abused. I'd assume that using the Plasma Caster up-close would hurt you too.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 05, 2009, 11:16:20 AM
In this game, Predators have better melee.

The balancing factor appears to be the stealth-kills. Aliens, with their superior agility, can be more decisive and take advantage of their enemies' locational ignorance.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 05, 2009, 11:29:51 AM
Probably makes sense with the Alien's superior speed. If it had the superior melee, it could dash in and out slaughtering anything in it's path.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 05, 2009, 12:24:59 PM
Doesn't matter when it comes to Marines.

Alien vs. Predator combat is a little different. Given the approach they've taken, I would've made them equal in hand-to-hand combat in terms of the speed of their attacks and the amount of hits it takes to kill the other.

That way, it wouldn't matter when it comes to stealth kills (whether they take advantage of the new animations or simply their enemy's lack of knowledge concerning their position), but it would give the Alien the power it needs to effectively combat Predators in frontal melee.

I can see why Rebellion did what they did, though. Since Predators, apparently, aren't going to start with any non-wristblade weapons, making the Aliens superior in melee might be a tad imbalanced when taking its vastly superior agility into account. It looks like the first attack is pivotal to winning combat anyway, and savvy Alien players should be able to make that first strike without too much issue.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Zephon on Nov 05, 2009, 03:00:14 PM
Plus it's probably going to be depleted after a shot or 4. Shame no one plasma "spammed" would have liked to see the energy drain of it. I hope it's high.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 05, 2009, 03:46:36 PM
Predator energy lasts for two fully-charged shots. There's a bit of energy left, but not enough for a charged shot. I'd say you've got 6-8 weak shots before your energy's drained.

Not that it matters.

AvP is a fast-paced game and Aliens are the fastest. That's their advantage.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 05, 2009, 03:56:55 PM
How does the energy work anyway? Does it only count for the Plasma caster or does the cloak use up energy too?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Zephon on Nov 05, 2009, 04:34:14 PM
Quote from: MadassAlex on Nov 05, 2009, 03:46:36 PM
Predator energy lasts for two fully-charged shots. There's a bit of energy left, but not enough for a charged shot. I'd say you've got 6-8 weak shots before your energy's drained.

Not that it matters.

AvP is a fast-paced game and Aliens are the fastest. That's their advantage.

6-8? Damn that's alot more than I expected, hopefully the damage isn't mega high on it.
They should make the cloak drain very little energy and the caster ALOT. The disc ... well.. they have to make it drain although it doesn't make much sense to me why it would drain your energy ( im all for it draining though, hate disc spammers). It's just weird, I'd assume the disc would have it's own energy source.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: kvon17 on Nov 05, 2009, 04:38:44 PM
Quote from: Dusk on Nov 05, 2009, 03:56:55 PM
How does the energy work anyway? Does it only count for the Plasma caster or does the cloak use up energy too?

Energy is used with:
Medicomp (Healing)
Plasma Caster
Disc
Mines
---
Cloak does not use up energy.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 05, 2009, 08:30:00 PM
That's good to hear. That means no hunting season on Predators, because they've run out on energy and can't use anything but the wristblades and are visible to everyone.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Saber on Nov 05, 2009, 08:45:53 PM
Quote from: Dusk on Nov 05, 2009, 08:30:00 PM
That's good to hear. That means no hunting season on Predators, because they've run out on energy and can't use anything but the wristblades and are visible to everyone.

I'm very happy to hear this.  I don't mind having only wrist-blades as a Predator so long as I can cloak without worrying about it wasting my energy.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Ace on Nov 05, 2009, 09:12:57 PM
yea cloaking doesnt use energy is very good
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 05, 2009, 10:44:23 PM
Quote from: Zephon on Nov 05, 2009, 04:34:14 PM
6-8? Damn that's alot more than I expected, hopefully the damage isn't mega high on it.

Only two charged shots can be made before running out of energy

T
Quote from: Zephon on Nov 05, 2009, 04:34:14 PMhey should make the cloak drain very little energy and the caster ALOT.

Cloak drains no energy.

Quote from: Zephon on Nov 05, 2009, 04:34:14 PMThe disc ... well.. they have to make it drain although it doesn't make much sense to me why it would drain your energy ( im all for it draining though, hate disc spammers). It's just weird, I'd assume the disc would have it's own energy source.

Don't know. What I do know is that the disc is no longer lock-on, but its flight path is manually altered by the player.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: magical_boy on Nov 05, 2009, 10:54:57 PM
how is predator melee better?
from what i see in vids, at most it's equal to the aliens (and aliens definitely pounce farther)
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 05, 2009, 11:00:35 PM
Predators kill Aliens in 2 hits, Aliens kill Preds in 3. From what I've seen at least. I think Predator attacks are a tad faster than Alien ones, too, due to Alien "hand lag".
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: magical_boy on Nov 05, 2009, 11:15:43 PM
Quote from: MadassAlex on Nov 05, 2009, 11:00:35 PM
Predators kill Aliens in 2 hits, Aliens kill Preds in 3. From what I've seen at least. I think Predator attacks are a tad faster than Alien ones, too, due to Alien "hand lag".

hmm but aliens poke with their tails too, so I'm not sure they necessarily have lower dps
also, aliens cover ground faster too tho, and can stick to walls, I think all that should be factored in and not just dps to determine who is better at melee
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Nov 05, 2009, 11:17:26 PM
If you watch, the camera for the alien gets taller.

So, they crawl around, and when they attack, they stand up.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 05, 2009, 11:17:53 PM
Quote from: magical_boy on Nov 05, 2009, 11:15:43 PM
hmm but aliens poke with their tails too, so I'm not sure they necessarily have lower dps
also, aliens cover ground faster too tho, and can stick to walls, I think all that should be factored in and not just dps to determine who is better at melee

Unfortunately, the players we've seen thus far didn't really take advantage of the tail, so we never got to see it used properly outside of kill animations.

As an Alien fanboy, I'd like to see it as a one-hit-kill, but to preserve the purpose of the execution kills and stealth kills, it'll probably take two hits.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Nov 05, 2009, 11:20:21 PM
Quote from: MadassAlex on Nov 05, 2009, 11:17:53 PM
Quote from: magical_boy on Nov 05, 2009, 11:15:43 PM
hmm but aliens poke with their tails too, so I'm not sure they necessarily have lower dps
also, aliens cover ground faster too tho, and can stick to walls, I think all that should be factored in and not just dps to determine who is better at melee

Unfortunately, the players we've seen thus far didn't really take advantage of the tail, so we never got to see it used properly outside of kill animations.

As an Alien fanboy, I'd like to see it as a one-hit-kill, but to preserve the purpose of the execution kills and stealth kills, it'll probably take two hits.
Hopefully in the full game you kill marines like that.

Or the picture of the alien on the ceiling, it shows that one alien's tail all jacked up in an unnatural pose, like it's about to impale a f**ker.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: tigerija on Nov 06, 2009, 12:13:16 AM
Aliens are same as predator on melee. Or even stronger.
Predators can use laser but its hard to lock on short range and it takes time to lock.
If you shot at close range with laser it damages you and you mask. Your vision takes some electronic disorder and you are fu****.

Aliens have tails with longer range than predator melee.
Predator can take alien in melee with no problem and vice-versa.

Predator have more advantage with aliens on open areas. (disc, laser...)
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Steve C on Nov 06, 2009, 01:23:53 AM
As with the other games, it will all depend on the player behind the screen.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: magical_boy on Nov 06, 2009, 02:17:39 AM
Quote from: MadassAlex on Nov 05, 2009, 11:17:53 PM
As an Alien fanboy, I'd like to see it as a one-hit-kill, but to preserve the purpose of the execution kills and stealth kills, it'll probably take two hits.

well in fairness if everything that would be a one hit kill in reality would also be a one hit kill in the game, the game wouldn't work very well
one pulse rifle round to the head or chest would incapacitate if not kill any of the species
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 06, 2009, 04:04:07 AM
Quote from: magical_boy on Nov 06, 2009, 02:17:39 AM
well in fairness if everything that would be a one hit kill in reality would also be a one hit kill in the game, the game wouldn't work very well
one pulse rifle round to the head or chest would incapacitate if not kill any of the species

Difference is that an Alien has to get close, then initiate a relatively slow attack to get the kill.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Chris!(($$))! on Nov 06, 2009, 04:45:43 AM
I would be happy with the Predator and Xeno being equal in melee but they are not so I am hating the fact that Xenos can only win head on if the Predator has lower health than normal or by stealth killing.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Spoon on Nov 06, 2009, 04:56:27 AM
I dont get it as I dont think a predator as a chance against an alien in a melee fight.  Maybe a predator has a chance if he had the spear but dont think with blades he would survive as alien is way quicker and has a longer reach.  Even if the predator could get a successful hit with his wrist blades the acid would kill the predator.

   I really feel the predator is very weak when un-clocked and without his weaponry.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Chris!(($$))! on Nov 06, 2009, 05:06:27 AM
Cloak is useless against Xenos, thats about the only disadvantage the Predator has other than the weapons not being as cheap as they were in AvP2.

Predator has 3 points of melee
Xenos have 2 points of melee
Marines have like... 1/4 points of melee

Hopefully someone will fix this in the PC version if we get modding tools but PS3 and X360 fans get an ass to the face.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: DoomRulz on Nov 06, 2009, 05:31:21 AM
The Predator can hold it's own against a Xeno in CQC up to a point. The Marine isn't supposed to be able to. A mod fixing that issue would be stupid.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Ace on Nov 06, 2009, 06:53:08 AM
Quote from: DoomRulz on Nov 06, 2009, 05:31:21 AM
The Predator can hold it's own against a Xeno in CQC up to a point. The Marine isn't supposed to be able to. A mod fixing that issue would be stupid.
yea thats stupid if a marine was able to out muscle a pred and an alien thats just not possible
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 06, 2009, 08:43:26 AM
But now you have a block function. So if he successfully blocks the attack he gets a second chance, and that is not a small thing.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Tomar on Nov 06, 2009, 12:02:01 PM
I think if the marine gets a second chance and actually has a good aim, so to speak he is a skillful player, then he could definitly be deadly from even that close range cause just ONE direct burst from his PR into the head of an alien or predator and its over!

I guess this will even it out that he can not do either any stealth kills or be that powerful in pure melee against the other two species.

From my personal perspective I do not even see there a minor problem as a human in this game and honestly I do not see any problem whatsoever that he is in any way the weakest character currently, ... and that especially not if we have the other potential weapons in mind, which he could definitly have like a possible Minigun or even a powerful one-hit kill sniper that just needs to hit the legs and or arms to kill the alien and or pred completely, although we have heard that the alien will lose limbs if you hit it with a powerful weapon as far as I know!

I think that no one of us should worry in any way regarding the human or alien cause its not them that get the weak end of the stick but rather that the preddy is the one who will be played totally different from the two predecessor games, and all this from a viewpoint of not making him again that powerful like he was in AvP 2s MP, or to outline like some have said "being overpowered" though he NEVER was overpowered as anyone could kill him but the peeps simply did not play long enough to realize this!

Yes, wasn't this always the difference in MP gaming from good to average to newb players ;)?!
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: magical_boy on Nov 06, 2009, 06:20:46 PM
well I'm glad that predators don't totally stink at melee, i believe in the books that the predators are very fast and agile, just not as fast and agile as the aliens
I think so far rebellion has given aliens the best melee because aliens close distance the most quickly, have the longest pounce, have an extra limb, ie the tail which should have longer reach than arms, can spot predators despite the cloak, can come at an opponent from almost any angle
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: tigerija on Nov 06, 2009, 06:46:37 PM
LoL guyz.

Game devs are the ones that will choose who is stronger in melee.

Look at predator 1 movie. There is nothing that refers to honor (what are predators "like"; hunters? )

There isnt probbly any honor thing, in Predator 2 movie, there was something with clans, ship was there, predators were there. AvP1, predators were hunting aliens there.
AvP2, dont know what the f*** is that. Predator was trying to prevent aliens from destroying the Earth, ok that makes no sense.

Alien movies, all of them are horror movies, monster creatures that kills and they are trying to adapt. They are like animals.

Predator 1 was pure SF horror movie.
Predator 2 was SF, Horror, Thriller movie.
AvP1 was SF, Action movie.
AvP2 was SF, Drama, Romance, Action movie.
Aliens (all of them) were SF, Horror movies.


Some people took too much personal from this franchise xD.

I dont like the how the marine works in this game only :D . Its not that much of a horror :( . Making him kinda like supersoldier.


BTW they are trying to make game balanced in their own way.

I will try a demo. If I wont like it I wont buy it. For now I am like 50/50.

BTW ikarop got my PM ? Didn get that answer back.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: ikarop on Nov 06, 2009, 06:52:54 PM
Quote from: tigerija on Nov 06, 2009, 06:46:37 PM
BTW ikarop got my PM ? Didn get that answer back.

Nop, I've had problems with my PMs lately, I reached the limit several times. Should be ok now.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: LARGE on Nov 06, 2009, 08:56:56 PM
both avp movies sucked big time. I dunno wtf are u taking from those movies. For me its just big humiliation of the predator and alien movies...
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: tigerija on Nov 06, 2009, 10:47:44 PM
Because aliens belong to the future with pulse rifles, but this is off topic.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Private W Hudson on Nov 07, 2009, 12:09:58 AM
Quote from: tigerija on Nov 06, 2009, 10:47:44 PM
Because aliens belong to the future with pulse rifles, but this is off topic.

Indeed.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: ikarop on Nov 07, 2009, 12:29:45 AM
Some gamers impressions from Eurogamer. (http://www.youtube.com/watch?v=-muI3HoibhA)
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 07, 2009, 12:35:03 AM
Quote from: ikarop on Nov 07, 2009, 12:29:45 AM
Some gamers impressions from Eurogamer. (http://www.youtube.com/watch?v=-muI3HoibhA)

I'm gonna get it.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Tomar on Nov 07, 2009, 12:50:15 AM
Quote from: LARGE on Nov 06, 2009, 08:56:56 PM
both avp movies sucked big time. I dunno wtf are u taking from those movies. For me its just big humiliation of the predator and alien movies...

Yup, you are right there buddy and thats why I do not consider those two as canon cause they simply were not up the standards that we would expect from a clash of those two species!

Its a shame that Rebellion does think the other way around and rather uses those two movies as a blueprint not only for the game but especially for the MP aspect and its balancing ... *shakeshead*.

However I will get the game as I have waited long enough for a (not really) successor of AvP 2 but whether the game will please me in certain areas needs to be seen "when its done" cause if we look at the gfx it looks o.k. ;) ... .
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Chris!(($$))! on Nov 07, 2009, 12:53:07 AM
Quote from: DoomRulz on Nov 06, 2009, 05:31:21 AM
The Predator can hold it's own against a Xeno in CQC up to a point. The Marine isn't supposed to be able to. A mod fixing that issue would be stupid.

I was joking about the Marine part. :P Anyways up to a point does not mean head on or straight away as it should be.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Private W Hudson on Nov 07, 2009, 01:24:10 AM
Quote from: ikarop on Nov 07, 2009, 12:29:45 AM
Some gamers impressions from Eurogamer. (http://www.youtube.com/watch?v=-muI3HoibhA)

da da daaaaa damn!!!11oneone more gorey in the final build i just s*** the bed :P
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: dude63 on Nov 07, 2009, 02:03:44 AM
All of this is making me excited...can't wait for it!
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Chris!(($$))! on Nov 07, 2009, 04:07:51 AM
Can't wait to play Infestation and Survival.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 07, 2009, 09:27:53 AM
Quote from: ikarop on Nov 07, 2009, 12:29:45 AM
Some gamers impressions from Eurogamer. (http://www.youtube.com/watch?v=-muI3HoibhA)
So there were REALLY no negative reviews or they were removed from the video...?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: LARGE on Nov 07, 2009, 09:50:05 AM
Quote from: Tomar on Nov 07, 2009, 12:50:15 AM
Quote from: LARGE on Nov 06, 2009, 08:56:56 PM
both avp movies sucked big time. I dunno wtf are u taking from those movies. For me its just big humiliation of the predator and alien movies...

Yup, you are right there buddy and thats why I do not consider those two as canon cause they simply were not up the standards that we would expect from a clash of those two species!

Its a shame that Rebellion does think the other way around and rather uses those two movies as a blueprint not only for the game but especially for the MP aspect and its balancing ... *shakeshead*.

However I will get the game as I have waited long enough for a (not really) successor of AvP 2 but whether the game will please me in certain areas needs to be seen "when its done" cause if we look at the gfx it looks o.k. ;) ... .

Im such a fan of the alien, i would get the game even if u were making it :) and yeah ... this whole pyramid shit is pretty dumb..
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Zephon on Nov 07, 2009, 11:24:21 AM
Huh? I thought the idea behind the movies (ie the teens doing their test at the TEMPLE (its not a pyramid :p) ) was pretty good, even the supposed connections to earths culture. The first AvP movie had a good idea behind it, the execution was just poor.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 07, 2009, 11:29:07 AM
I'm looking forward to see how this game executes the idea. The idea did really sound good on paper, they just did a poor job bringing it to the screen.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: EC jay on Nov 07, 2009, 12:40:03 PM
looks like everything is coming together nicely  :D
the only thing we can hope for now is dedicated servers
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: LARGE on Nov 07, 2009, 12:40:13 PM
Quote from: Zephon on Nov 07, 2009, 11:24:21 AM
Huh? I thought the idea behind the movies (ie the teens doing their test at the TEMPLE (its not a pyramid :p) ) was pretty good, even the supposed connections to earths culture. The first AvP movie had a good idea behind it, the execution was just poor.

i dunno i just dont like the whole predator-alien concept... a queen... kept in captivity from a bunch of predators.. on earth? in order to lay eggs for the predators to hunt... i dont rly like it, but hey, its just my opinion. It would of been better if like in alien one the ppl find some crashed predator space ship with some eggs and dead fossilized predators. Get facehugered, activate some predator signal crap for the others to come, seeking revenge or somethin... anyways thats way off topic       
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 07, 2009, 01:58:02 PM
I don't see the problem with AvP being

Predators and Aliens clash on some worlds. Predators know only a little more about the Alien than we do. Aliens don't give a shit.

Aliens could still have the same cultural relevance as they currently do to the Predators, it'd just be far less predictable.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: AcidGlow on Nov 07, 2009, 02:04:09 PM
Why the hell is there no Team Deathmatch/Species Deathmatch? All we got is deathmatch? wtf man?!

The other modes don't even amount to a true team play experience...
they better add a TDM/SDM mode like avp and avp2 had.. or I will only rent this for my single player playthrough..
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 07, 2009, 02:05:04 PM
It's pretty clear that there'll be TDM. They've said not every multiplayer mode has been revealed.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Zephon on Nov 07, 2009, 02:55:15 PM
I can't remember for the life of me... Was there a species vs species vs species TDM in AvP 2?
3 way not just 2 way.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 07, 2009, 02:56:10 PM
Yes.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 07, 2009, 03:15:06 PM
I hope they'll have some sort of Elimination Deathmatch. Where everyone has only one life. I'd love if the matches aren't so fast paced, because everyone is being extra careful. It would turn into a real stalking match.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 07, 2009, 03:23:36 PM
That's overrun in AvP2. Or evac. You got 2 respawns.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 07, 2009, 04:14:53 PM
So, out of boredom I've been watching a couple of the old gameplay vids and compared them to the new ones. It's nice to see that the Predator's don't have the stubby fingers anymore and have now their claw-like nails.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Nov 07, 2009, 05:57:05 PM
Quote from: Dusk on Nov 07, 2009, 04:14:53 PM
So, out of boredom I've been watching a couple of the old gameplay vids and compared them to the new ones. It's nice to see that the Predator's don't have the stubby fingers anymore and have now their claw-like nails.
Quite satisfying isnt it?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 07, 2009, 06:29:41 PM
The wristblades look a lot better too. More slender, less like butcher knifes. Or do the wristblades change with the Predator model you are using?

*Edit*

Went through all of the vids, the butcher knife Predator with the stubby fingers is still in the game. It seems sadly to be the one we're stuck with in the main game unless they've changed the model.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MichaelJacksonFan on Nov 07, 2009, 06:41:22 PM
Quote from: Tomar on Nov 07, 2009, 12:50:15 AM
Quote from: LARGE on Nov 06, 2009, 08:56:56 PM
both avp movies sucked big time. I dunno wtf are u taking from those movies. For me its just big humiliation of the predator and alien movies...

Its a shame that Rebellion does think the other way around and rather uses those two movies as a blueprint not only for the game but especially for the MP aspect and its balancing ... *shakeshead*.


You really need to stop making sh*t up - The developers have stated that the game has nothing to do with those "awful movies".

"Does this have anything to do with those awful films?
We're going to say no - those films should really be destroyed and never viewed as part of those iconic series. The original games were based on the popular Eighties comic and were developed by the same team that has now been put together again to make this new AvP. So, with any luck, it sould recapture some of that brilliance."
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: LARGE on Nov 07, 2009, 09:19:03 PM
Quote from: MichaelJacksonFan on Nov 07, 2009, 06:41:22 PM
Quote from: Tomar on Nov 07, 2009, 12:50:15 AM
Quote from: LARGE on Nov 06, 2009, 08:56:56 PM
both avp movies sucked big time. I dunno wtf are u taking from those movies. For me its just big humiliation of the predator and alien movies...

Its a shame that Rebellion does think the other way around and rather uses those two movies as a blueprint not only for the game but especially for the MP aspect and its balancing ... *shakeshead*.


You really need to stop making sh*t up - The developers have stated that the game has nothing to do with those "awful movies".

"Does this have anything to do with those awful films?
We're going to say no - those films should really be destroyed and never viewed as part of those iconic series. The original games were based on the popular Eighties comic and were developed by the same team that has now been put together again to make this new AvP. So, with any luck, it sould recapture some of that brilliance."

one thing for sure.. the movies should be destroyed :D
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Steve C on Nov 07, 2009, 09:31:41 PM
Yeah, the movies sucked, but I will say this -- Wolf was one badass dude. ;D
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 07, 2009, 09:41:07 PM
If only the Aliens would've stayed badass too.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: affinity on Nov 07, 2009, 10:00:43 PM
Grid alien was badass in AVP1 movie.

Wolf was badass in AVP2 movie.   

the movies are very underrated, despite their flaws, the new Predator and Alien scenes are something
I wanted to see in a movie for a long time.   imagine a future AVP game with those graphics.


But of course a new AvP FPS has them both beat.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 07, 2009, 10:14:15 PM
Quote from: affinity on Nov 07, 2009, 10:00:43 PM
the movies are very underrated

:-\
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 07, 2009, 10:17:08 PM
The AvP movies have a couple nice moments, but that's it.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: RidgeTop on Nov 07, 2009, 10:19:34 PM

I also think they are underrated, I really enjoyed them. Sure they were nothing amazing, but I think even with the low budget and average writing, they were fun and visually impressive.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: affinity on Nov 07, 2009, 10:34:40 PM
Quote from: RidgeTop on Nov 07, 2009, 10:19:34 PM

I also think they are underrated, I really enjoyed them. Sure they were nothing amazing, but I think even with the low budget and average writing, they were fun and visually impressive.

yeah where else in movies could we see like 3 badass Predators at once?   or a Predator getting ready to leave the Predator homeworld?  and also investigate the ship and arm themselves in a badass way?   and also use badass shurikens and a bullwhip,  and twin plasma caster people's head off?    and more aliens doing their alien thing and wiping out the national guard?   and a Predator slicing an Alien's face off in the pyramid.   and other stuff.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 07, 2009, 10:45:45 PM
We could have still seen all that if the movies were good.

The difference would just be that the movies would be good.

:)
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: predalien27 on Nov 08, 2009, 07:07:12 PM
AVP was pretty good now that I think of it. AVP:R was a disaster. Some parts were interesting although.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Spoon on Nov 08, 2009, 07:44:02 PM
AVP was more of a popcorn movie and AVP:R was... I have no idea what.  But at least avp:r was more true to the characters.  At least the predator didnt look like crap like AVP.  The aliens have been garbage ever since ADI touched them.   I wish Stan Winston was around to do these new predator and alien movies coming out.
Love you STAN!
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: affinity on Nov 08, 2009, 07:48:23 PM
AVP:R had better humans, they started out like the Scooby Doo gang,

but later they turned into S.T.A.R.S. members after they got those vests and machine guns.    ;D

plus the National Guard kind of felt like the Colonial Marines.  in the uncut version, they fired their
guns more often and even scored a few kills.

Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Chris!(($$))! on Nov 08, 2009, 07:49:51 PM
Quote from: affinity on Nov 08, 2009, 07:48:23 PM
AVP:R had better humans, they started out like the Scooby Doo gang,

but later they turned into S.T.A.R.S. members after they got those vests and machine guns.    ;D

plus the National Guard kind of felt like the Colonial Marines.  in the uncut version, they fired their
guns more often and even scored a few kills.



Really all those guns should not have done shit against the Aliens but AvP:R is way more f**ked up even without that.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Steve C on Nov 08, 2009, 07:55:08 PM
At least the Predator acted like a Predator.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Chris!(($$))! on Nov 08, 2009, 07:57:46 PM
Yah the Predator was the best actor in the entire movie.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 08, 2009, 07:58:30 PM
Quote from: Chris!(($$))! on Nov 08, 2009, 07:49:51 PM
Really all those guns should not have done shit against the Aliens but AvP:R is way more f**ked up even without that.

It's a shame that so many people now think that Aliens are weak as ****. It's a bad idea for Aliens to appear in present time, because many weapons simply wouldn't and shouldn't be effective against them, unless you bring out the big calibers.

So you only have to options for the movie, have the humans mostly on the run because they can't defend themselves, or weaken Aliens to the point that any lousy gun can kill them.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 08, 2009, 08:01:13 PM
Bringing aliens to Earth effed the whole franchise.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: affinity on Nov 08, 2009, 08:05:26 PM
that huge mounted gun should be effective though.

Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Tomar on Nov 08, 2009, 08:39:19 PM
Quote from: Zephon on Nov 07, 2009, 11:24:21 AM
Huh? I thought the idea behind the movies (ie the teens doing their test at the TEMPLE (its not a pyramid :p) ) was pretty good, even the supposed connections to earths culture. The first AvP movie had a good idea behind it, the execution was just poor.

Quote from: RidgeTop on Nov 07, 2009, 10:19:34 PM
I also think they are underrated, I really enjoyed them. Sure they were nothing amazing, but I think even with the low budget and average writing, they were fun and visually impressive.

Do not worry guys I have never said that the entire movie including the weapons/equipment etc. we have seen s**ked its just that the movie in general was not that overwhelming ;). Some fighting scenes and the new predators (3 in the pyramid or the "cleaner wolf") had their moments and their weapons were kind of nice and a nice new addition to be seen, cause the more movies bring out of new weapons the higher the chance that games will take those weapons into their gameplay in order for us to have fun with those á la the Shuriken and or dual wristblades (which are confirmed to be in ;) ).

However they should try to make the movies more in tune of their actual environment they are held in á la Aliens the Colony for example ... .
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 08, 2009, 08:48:10 PM
Quote from: Tomar on Nov 08, 2009, 08:39:19 PM
cause the more movies bring out of new weapons the higher the chance that games will take those weapons into their gameplay in order for us to have fun with those á la the Shuriken and or dual wristblades (which are confirmed to be in ;) ).

I really dislike the dual wristblades and they weren't really in any of the movies. There were those giant dual blades though that Gill carried. I'd love to see the Shurikens though.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: affinity on Nov 08, 2009, 08:56:01 PM
LOL yeah those huge wristblades were insane!  I thought they were hunting sharks.  XD
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 08, 2009, 09:09:52 PM
Also Scar's wristblades. How long were they? Like 2ft?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Nov 08, 2009, 09:24:33 PM
Quote from: RidgeTop on Nov 07, 2009, 10:19:34 PM

I also think they are underrated, I really enjoyed them. Sure they were nothing amazing, but I think even with the low budget and average writing, they were fun and visually impressive.
I agree with you. Im glad I saw the movies and that they were created.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: G8RSG1 on Nov 09, 2009, 03:40:04 AM
Quote from: randy4321 on Nov 08, 2009, 09:24:33 PM
Quote from: RidgeTop on Nov 07, 2009, 10:19:34 PM

I also think they are underrated, I really enjoyed them. Sure they were nothing amazing, but I think even with the low budget and average writing, they were fun and visually impressive.
I agree with you. Im glad I saw the movies and that they were created.

Agreed!
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 09, 2009, 09:05:43 AM
I'm all for creating the AvP movies but only if they were done right. After seeing what they've done with them people say - they shouldn't have been created.

"THEY MUSTN'T REACH THE THEATERS! THEY MUSTN'T REACH THE THEATERS!!!"
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Nov 09, 2009, 11:36:29 AM
Quote from: Brother on Nov 09, 2009, 09:05:43 AM
I'm all for creating the AvP movies but only if they were done right. After seeing what they've done with them people say - they shouldn't have been created.

"THEY MUSTN'T REACH THE THEATERS! THEY MUSTN'T REACH THE THEATERS!!!"
Lol..Well least to say im excited for the next one and where they take it.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 09, 2009, 11:49:27 AM
Hopefully into space. Otherwise they shouldn't bother.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 09, 2009, 12:37:55 PM
The new Predators and Alien Prequel are enough. I don't think we'll see another AvP movie, not in the next 10 years.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Nov 09, 2009, 04:24:49 PM
so when is the next time that we should be expecting some new information and media? any upcoming events?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: AMC_Duke on Nov 09, 2009, 04:31:43 PM
Quote from: Inferno on Nov 09, 2009, 04:24:49 PM
so when is the next time that we should be expecting some new information and media? any upcoming events?

I guess some time in Dezember maybe near end of Dezember a playable Demo (Hopefully) :-)
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Sifer2 on Nov 09, 2009, 09:44:44 PM
I have been watching an reading some of these previews. I feel satisfied by what I am hearing about the multiplayer modes. Infestation in particular I would have been very angry if they left that out. The Predators Pyramid skirmish mode sounds like it could be fun too.

That being said the gameplay itself kind of worries me. I mainly played AvP2 an this seems much slower an more noobish. Dare I say it looks like a console shooter? There seems to be plenty of homing an lock on based moves to make up for the fact people can't aim worth crap with a controller. Except for the Marine who actually seems to be required to aim his Rifle an loses pretty terribly in all the gameplay clips since he doesn't have an instant lock on melee death move. I mean even the Predator has a pounce attack now as if he needs it when I he has a laser cannon.

I dunno maybe I am just spoiled by the fast pace of AvP2 where Aliens could pounce you quickly but you could dodge it just as easily. It doesn't seem like there is any dodging the Aliens in this. Especially when they are going to see you through the freaking wall. Looks like it may really live up to the name if the final game ships like this where it is literally Aliens vs Predators an no one wants to play the gimped Marine. An the Aliens an Predators are just one hit melee killing each other over an over. I wait an see though hopefully there is some PC gameplay clips soon. An god willing they confirm dedicated server support.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 09, 2009, 09:50:10 PM
Quote from: Sifer2 on Nov 09, 2009, 09:44:44 PM
Dare I say it looks like a console shooter?
It IS a console shooter.

And the new alien pounce sux. Its not even a pounce. I'm really going to miss the big ol' pounces.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 09, 2009, 09:53:09 PM
I haven't played AvP2 in a while, but this gameplay looks slow to you? I think it's freakishly fast. I wouldn't mind if it's actually a little slower. What annoys me is that I really don't really feel any weight to the characters. They are running and jumping as if they are weightless. It reminds me too much that it's just a game and I'm controlling a lifeless avatar.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Xhan on Nov 09, 2009, 10:04:01 PM
Indeed. Take a gander at the Pred in the Alien trailer and he's not even bothering to touch the floor when he runs.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 09, 2009, 10:10:46 PM
The speed looks ok but I still have doubts. The alien trailer speed looked insane then the multiplayer footage showed slower aliens. I guess there is no telling till we can try it out. I loved the runner speed in AvP2, and there were slower classes there for people who don't like the speed.

Quote from: Xhan on Nov 09, 2009, 10:04:01 PM
Indeed. Take a gander the Pred in the Alien trailer and he's not even bothering to touch the floor when he runs.
:D
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 09, 2009, 10:26:00 PM
A good game that managed to really convey a sense of realism and real physics was Mirror's Edge. You really felt like you were the person. What I also liked was that her hands weren't on screen the entire time, unless she carried a gun. You'd see them swinging back and forth when you were running, it was really like you were seeing everything from her point of view. Something which I hope they'll do some day for AvP.

It somewhat annoys me to constantly see the Predator holding up his hands. I always immediately imagine what it would look like seeing the Predator run around like that, from someone else's point of view.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Sifer2 on Nov 10, 2009, 12:58:10 AM
Quote from: Dusk on Nov 09, 2009, 09:53:09 PM
I haven't played AvP2 in a while, but this gameplay looks slow to you? I think it's freakishly fast. I wouldn't mind if it's actually a little slower. What annoys me is that I really don't really feel any weight to the characters. They are running and jumping as if they are weightless. It reminds me too much that it's just a game and I'm controlling a lifeless avatar.

Yes it does look too slow. Except as the Alien where the speed looks ok. Funny they say Aliens seem to win too probably because of that speed. They are fast enough to actually dodge stuff. As Marine in AvP2 you are the slowest species sure but you can still move fast enough to get out of the way of pounces which is essential. In this they cant an in the gameplay vids whenever an Alien got close the Marine just died cause he cant avoid them anymore. An you cant say well he should keep them at a distance cause they can see through walls which is going to encourage them to camp too an hop out when its too late for you to do anything but spam a desperation grenade.

I understand the want for Realism but its been proven in many games that Gameplay should always take priority over Realism if you want the game to be any fun. I mean if we were going to be fully realistic the Marine's pulse rifle would be one hit killing everything an wounded Preds would nuke everyone on the map lol.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: randy4321 on Nov 10, 2009, 01:01:18 AM
Quote from: Sifer2 on Nov 09, 2009, 09:44:44 PM
I have been watching an reading some of these previews. I feel satisfied by what I am hearing about the multiplayer modes. Infestation in particular I would have been very angry if they left that out. The Predators Pyramid skirmish mode sounds like it could be fun too.

That being said the gameplay itself kind of worries me. I mainly played AvP2 an this seems much slower an more noobish. Dare I say it looks like a console shooter? There seems to be plenty of homing an lock on based moves to make up for the fact people can't aim worth crap with a controller. Except for the Marine who actually seems to be required to aim his Rifle an loses pretty terribly in all the gameplay clips since he doesn't have an instant lock on melee death move. I mean even the Predator has a pounce attack now as if he needs it when I he has a laser cannon.

I dunno maybe I am just spoiled by the fast pace of AvP2 where Aliens could pounce you quickly but you could dodge it just as easily. It doesn't seem like there is any dodging the Aliens in this. Especially when they are going to see you through the freaking wall. Looks like it may really live up to the name if the final game ships like this where it is literally Aliens vs Predators an no one wants to play the gimped Marine. An the Aliens an Predators are just one hit melee killing each other over an over. I wait an see though hopefully there is some PC gameplay clips soon. An god willing they confirm dedicated server support.
Ok where did u hear this? "The Predators Pyramid skirmish mode" Link?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: affinity on Nov 10, 2009, 01:28:28 AM
Quote from: Dusk on Nov 09, 2009, 10:26:00 PM
A good game that managed to really convey a sense of realism and real physics was Mirror's Edge. You really felt like you were the person. What I also liked was that her hands weren't on screen the entire time, unless she carried a gun. You'd see them swinging back and forth when you were running, it was really like you were seeing everything from her point of view. Something which I hope they'll do some day for AvP.

It somewhat annoys me to constantly see the Predator holding up his hands. I always immediately imagine what it would look like seeing the Predator run around like that, from someone else's point of view.

Mirror's Edge is good for feeling of momentum and acceleration.  HOWEVER it's visible body perspective is flawed and unrealistic , because that's not completely what people see when they look down.

It feels like the camera is on their abdomen or something instead of from their eyes.

The ONLY videogame in history that did realistic visible body immersion in first person was the PC version of Project Eden.



It's obvious Rebellion is not aiming for a realistic simulator with AVP (such as Predators unrealistically always holding their hands up) , but I feel more developers should start to.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Chris!(($$))! on Nov 10, 2009, 01:30:58 AM
Just wait until next year to hear more stuff about this game.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: affinity on Nov 10, 2009, 01:37:32 AM
that would be so messed up if they forget to add 3-way team deathmatch species war.

if we can only have 2 species fighting each other at a time per match that would be so wrong.

Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Chris!(($$))! on Nov 10, 2009, 01:49:45 AM
OH MY GOD. THERE WILL BE THREE SPECIES TEAM DEATH MATCH, Don't worry. If anything IT WAS THE FIRST MP Mode they mentioned. Just look in some of the first magazines and articles. They said it a few times, trust me.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Nov 10, 2009, 02:40:31 AM
Quote from: Brother on Nov 09, 2009, 10:10:46 PM
The speed looks ok but I still have doubts. The alien trailer speed looked insane then the multiplayer footage showed slower aliens. I guess there is no telling till we can try it out. I loved the runner speed in AvP2, and there were slower classes there for people who don't like the speed.

Quote from: Xhan on Nov 09, 2009, 10:04:01 PM
Indeed. Take a gander the Pred in the Alien trailer and he's not even bothering to touch the floor when he runs.
:D

the trailer was holding down sprint for alien.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Chris!(($$))! on Nov 10, 2009, 03:11:47 AM
In all the the trailers there is a part where sprint is used.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: affinity on Nov 10, 2009, 05:04:56 AM
They did? all I read was the there was free for all Deathmatch.  Besides the other 3 new modes they mentioned.   



They said there's 7 so we'll see.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Chris!(($$))! on Nov 10, 2009, 05:18:35 AM
7 MAIN modes I guess. So that means there will hopefully be variations of each or better yet a COMPLETE list of game options like Halo 3.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Sifer2 on Nov 10, 2009, 05:30:22 AM
Quote from: Chris!(($$))! on Nov 10, 2009, 01:49:45 AM
OH MY GOD. THERE WILL BE THREE SPECIES TEAM DEATH MATCH, Don't worry. If anything IT WAS THE FIRST MP Mode they mentioned. Just look in some of the first magazines and articles. They said it a few times, trust me.


lol Yeah I really don't see why people would even doubt this. I mean name a multiplayer FPS that doesn't have a Team version of the deathmatch. Whether it will be seperated by species is up in the air but I am sure the option will be in as it would be effortless for them to add it.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Xhan on Nov 10, 2009, 06:11:17 AM
Quote from: Sifer2 on Nov 10, 2009, 12:58:10 AM
Quote from: Dusk on Nov 09, 2009, 09:53:09 PM
I haven't played AvP2 in a while, but this gameplay looks slow to you? I think it's freakishly fast. I wouldn't mind if it's actually a little slower. What annoys me is that I really don't really feel any weight to the characters. They are running and jumping as if they are weightless. It reminds me too much that it's just a game and I'm controlling a lifeless avatar.

Yes it does look too slow. Except as the Alien where the speed looks ok. Funny they say Aliens seem to win too probably because of that speed. They are fast enough to actually dodge stuff. As Marine in AvP2 you are the slowest species sure but you can still move fast enough to get out of the way of pounces which is essential. In this they cant an in the gameplay vids whenever an Alien got close the Marine just died cause he cant avoid them anymore. An you cant say well he should keep them at a distance cause they can see through walls which is going to encourage them to camp too an hop out when its too late for you to do anything but spam a desperation grenade.

I understand the want for Realism but its been proven in many games that Gameplay should always take priority over Realism if you want the game to be any fun. I mean if we were going to be fully realistic the Marine's pulse rifle would be one hit killing everything an wounded Preds would nuke everyone on the map lol.

They aren't trying for realism. Marines don't need a dodge when they have a block counter.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 10, 2009, 08:46:42 AM
Quote from: Sifer2 on Nov 10, 2009, 05:30:22 AM
lol Yeah I really don't see why people would even doubt this.
People didn't doubt ded servers until recently...

The pred pyramid is just a map. But when I think about it, it is cool and I think they are seriously considering making it a mode. Staying true to the original movies.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: tigerija on Nov 10, 2009, 09:00:32 AM
Game does have nothing with the movies wtf ? f**king movies, forget about them.
Its a remake of avp 1999, and its based on comic books.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 10, 2009, 09:02:26 AM
Quote from: tigerija on Nov 10, 2009, 09:00:32 AM
Game does have nothing with the movies wtf ? f**king movies, forget about them.
Its a remake of avp 1999, and its based on comic books.
Just you wait.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 10, 2009, 09:14:52 AM
They've got the Predalien collecting skulls, so it looks like something found it's way from the Movies into the game. Also, the Predator HUD looks strikingly familiar to the one seen in AvP:R. So as much as they want to deny it, the game has some AvP Movie elements.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 10, 2009, 09:58:07 AM
They've outright said that their most powerful sources of influence are ALIEN, ALIENS and Predator.

Which is fine with me. Those movies keep it simple and scary.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Xhan on Nov 10, 2009, 10:18:16 AM
They also said that every licensed property will be used, and tied together; which is borne out in the initlal Pred mission Marine dialog which Alien Resurrection directly repudiates.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 10, 2009, 10:31:34 AM
Care to refresh my memory?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Xhan on Nov 10, 2009, 10:32:41 AM
Destructoid, cvg.
Quote
Naturally, when we create new concepts, we throw around all sorts of crazy ideas before settling on what seems right but Fox and Sega have been very supportive of all the ideas we've proposed.  No doubt there'll be one or two things that will provoke 'healthy debate' among the fans when they experience them."

Quote"I think it's still very much relevant to the younger audience," says developer Tim Jones. "The comics and graphic novels still sell well, and the recent movies, the AvP and AvP2 movies, have reached a wide audience in many respects. They reached a bigger box office than the previous movies. I think there's a huge appetite out there for these characters and the universe we're exploring."

Which is funny considering AvP:R did exactly NOT do that, it was the worst in terms of venue population AND profits (can't imagine why).

Ikarop also posted a comic influence article in the multi section.


Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Sylizar on Nov 10, 2009, 12:48:09 PM
I don't see what ever has on console shooters. I've owned computer players with a controller before.

And on a side note with the PredAlien collecting skulls, I just like to think he's taunting the Pred.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 10, 2009, 02:30:19 PM
Taunting is out of character, too, since it implies ego.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: PLEXI on Nov 10, 2009, 02:33:51 PM
Hopefully it's removed from the game...but that seems unlikely.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 10, 2009, 02:37:01 PM
Pred alien with a spine and a skull in his hand is cool
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: PLEXI on Nov 10, 2009, 02:40:37 PM
...And that's all they really seem to care about...sadly.  V.V
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 10, 2009, 02:52:40 PM
Aliens/Predaliens impaling victims on their tails and throwing them around like ragdolls = cool.

Predalien collecting skulls = dumb.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Key Taylor on Nov 10, 2009, 03:47:21 PM
http://www.youtube.com/watch?v=7YOlkyO_EYE (http://www.youtube.com/watch?v=7YOlkyO_EYE)

New gameplay video

Russian GameWorld 2009
enjoy...
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 10, 2009, 03:49:41 PM
Its already been posted.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: kvon17 on Nov 10, 2009, 05:41:10 PM
Quote from: Key Taylor on Nov 10, 2009, 03:47:21 PM
http://www.youtube.com/watch?v=7YOlkyO_EYE (http://www.youtube.com/watch?v=7YOlkyO_EYE)

New gameplay video

Russian GameWorld 2009
enjoy...


And this is the multiplayer preview thread. That is a single player demo.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Private W Hudson on Nov 10, 2009, 06:04:48 PM
Quote from: Key Taylor on Nov 10, 2009, 03:47:21 PM
http://www.youtube.com/watch?v=7YOlkyO_EYE (http://www.youtube.com/watch?v=7YOlkyO_EYE)

New gameplay video

Russian GameWorld 2009
enjoy...


New too me and ouch i never seen that trophy kill with predator at 3:40 made me feel bad ripped his head through his belly? wtf
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: kvon17 on Nov 10, 2009, 06:07:26 PM
It was posted already in The Official Video thread in the stickies.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Steve C on Nov 10, 2009, 07:01:36 PM
Haven't seen that one.  Digging the new hands, sped up plasma caster shots, and wristblades (they look normal length from the Predator's POV, but crazy long during cut scenes.  Weird).
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Xhan on Nov 10, 2009, 07:03:21 PM
Your POV models aren't the same blades as are mounted on the 3p model.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dzuksi on Nov 10, 2009, 07:26:35 PM
Ripping head through belly - sweet!
Self destruct your buddy - nice!
Break Alien spine - awesome!
New Objective Added: Kill Serpents - WTF?!?!
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Xhan on Nov 10, 2009, 07:31:29 PM
Quote from: Brother on Nov 10, 2009, 02:37:01 PM
Pred alien with a spine and a skull in his hand is cool

Especially when he trophy kills you with it and then uses both sets of spines and skulls like nunchaku.

QuoteNew Objective Added: Kill Serpents - WTF?!?!

AvP.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: PLEXI on Nov 10, 2009, 07:33:03 PM
QuoteNew Objective Added: Kill Serpents - WTF?!?!
Xenomorphs are refereed to as Serpents in the AVP movie.

QuoteEspecially when he trophy kills you with it and the uses both sets of spines and skulls like nunchaku.
Part of me wants to actually see that in game.....
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 10, 2009, 07:36:36 PM
Hmm... Skullchucks.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: happypred on Nov 10, 2009, 07:42:01 PM
Quote from: Xhan on Nov 10, 2009, 10:32:41 AM
Which is funny considering AvP:R did exactly NOT do that, it was the worst in terms of venue population AND profits (can't imagine why).

not sure about lowest profit since it was made at such a minimal budget, lowest revenue sure
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Sifer2 on Nov 10, 2009, 08:13:54 PM
Quote from: Xhan on Nov 10, 2009, 06:11:17 AM
Quote from: Sifer2 on Nov 10, 2009, 12:58:10 AM
Quote from: Dusk on Nov 09, 2009, 09:53:09 PM
I haven't played AvP2 in a while, but this gameplay looks slow to you? I think it's freakishly fast. I wouldn't mind if it's actually a little slower. What annoys me is that I really don't really feel any weight to the characters. They are running and jumping as if they are weightless. It reminds me too much that it's just a game and I'm controlling a lifeless avatar.

Yes it does look too slow. Except as the Alien where the speed looks ok. Funny they say Aliens seem to win too probably because of that speed. They are fast enough to actually dodge stuff. As Marine in AvP2 you are the slowest species sure but you can still move fast enough to get out of the way of pounces which is essential. In this they cant an in the gameplay vids whenever an Alien got close the Marine just died cause he cant avoid them anymore. An you cant say well he should keep them at a distance cause they can see through walls which is going to encourage them to camp too an hop out when its too late for you to do anything but spam a desperation grenade.

I understand the want for Realism but its been proven in many games that Gameplay should always take priority over Realism if you want the game to be any fun. I mean if we were going to be fully realistic the Marine's pulse rifle would be one hit killing everything an wounded Preds would nuke everyone on the map lol.

They aren't trying for realism. Marines don't need a dodge when they have a block counter.


Which ironically enough if true is less realistic then the Marine just being fast enough to sidestep out of the way of Alien pounces. Man I am dreading what melee combat is going to be like without dedicated servers as well. I'n most games I have played close range battles lag big time.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Xhan on Nov 10, 2009, 08:24:56 PM
Quote from: happypred on Nov 10, 2009, 07:42:01 PM
Quote from: Xhan on Nov 10, 2009, 10:32:41 AM
Which is funny considering AvP:R did exactly NOT do that, it was the worst in terms of venue population AND profits (can't imagine why).

not sure about lowest profit since it was made at such a minimal budget, lowest revenue sure

Also lowest profit, adjusted or otherwise.

You can only fool most people once.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 10, 2009, 08:25:30 PM
You probably don't need to be too worried about the ability to block. I think I've read that block only helps against light attacks or when the opponent is about to do a finisher, you can interrupt him when you block at the right moment. Hard attacks should break through, which hopefully includes the pounce.

It'd be stupid when an Alien is about to pounce your ass, you just stand there and block it.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Xhan on Nov 10, 2009, 08:26:50 PM
Quote from: Dusk on Nov 10, 2009, 08:25:30 PM
You probably don't need to be too worried about the ability to block. I think I've read that block only helps against light attacks or when the opponent is about to do a finisher, you can interrupt him when you block at the right moment. Hard attacks should break through, which hopefully includes the pounce.

It'd be stupid when an Alien is about to pounce your ass, you just stand there and block it.

If you look through the playthoughs that's exactly what happens. Both Aliens and Preds jump, get whacked off (pun optional) as they come in.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 10, 2009, 08:29:14 PM
Can you tell me which vid that happens in? I don't want to go through them all.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Xhan on Nov 10, 2009, 08:32:42 PM
The russian wt and Rebellion initial debut wt.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Tomar on Nov 10, 2009, 09:13:49 PM
Well all the new things like young blooded pred self-destruct look good and I really like it.

The new cloaking effects while using thermal vision look also quite nice for the SP!

However the old problems still persist and that even more so for SP like having NO dedicated energy recharge! Power nodes for recharging his system?

Yep Xhan, you are right this IS a console port!
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 10, 2009, 09:51:17 PM
Maybe I've been watching the wrong vids, but I can't find an Alien getting blocked while it pounces.

Quote from: Tomar on Nov 10, 2009, 09:13:49 PM
However the old problems still persist and that even more so for SP like having NO dedicated energy recharge! Power nodes for recharging his system?

This really makes no sense whatsoever. So a Predator is dependant on outside power sources to replenish his energy? So if the humans wouldn't have happened to establish a colony on the planet, what, the Predator would be ****ed?

Come on Rebellion, you have till next year to change that. Make it self-replenishing, but increase the time it needs to generate, the more often you use it.

I liked how they did it in AvP:R when Wolf started to use the damaged shoulder cannon as a gun. It would recharge after each shot, but when Dallas used it repeatedly, it took longer to be ready for another shot. Sounds like a good way to balance it for a game.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: xenomorph110 on Nov 10, 2009, 10:10:42 PM
some previews really think the graphics don't look "next gen" I can see why they think that with the blood (that needs to be improved) but everything else looks fine.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 10, 2009, 10:12:04 PM
Pred pistol = spam. It be better if you can fire only once in a few seconds, but then it would be overpowered...
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Elliott on Nov 10, 2009, 10:18:00 PM
Quote from: Tomar on Nov 10, 2009, 09:13:49 PM
Well all the new things like young blooded pred self-destruct look good and I really like it.

The new cloaking effects while using thermal vision look also quite nice for the SP!

However the old problems still persist and that even more so for SP like having NO dedicated energy recharge! Power nodes for recharging his system?

Yep Xhan, you are right this IS a console port!

I like the new video!
The new area with the Predator Youngblood is cool.
Is the Infa-red cloaking feature actually show the cloak distorting to other players?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Chris!(($$))! on Nov 10, 2009, 11:30:04 PM
Quote from: Galliruler on Nov 10, 2009, 10:18:00 PM
Quote from: Tomar on Nov 10, 2009, 09:13:49 PM
Well all the new things like young blooded pred self-destruct look good and I really like it.

The new cloaking effects while using thermal vision look also quite nice for the SP!

However the old problems still persist and that even more so for SP like having NO dedicated energy recharge! Power nodes for recharging his system?

Yep Xhan, you are right this IS a console port!

I like the new video!
The new area with the Predator Youngblood is cool.
Is the Infa-red cloaking feature actually show the cloak distorting to other players?

You mean in Infrared when we see the Cloak "breaking" or resetting on parts of the Predator character? Nah thats just in Infra-Red for Predators to see, my guess at least. I mean I doubt other players could see since they don't have IR.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: happypred on Nov 11, 2009, 12:24:36 AM
Quote from: Xhan on Nov 10, 2009, 08:24:56 PM
Also lowest profit, adjusted or otherwise.

You can only fool most people once.

could you cite a source pls, that would be more helpful than just saying it

for AvP-R, all I know is that gross revenue for the movie was 128 million, and the budget was somewhere below 40 million (as stated by the directors back in '07 I believe)

I've never seen an actual studio profit figure for any of the movies (which I doubt is simply the difference between total gross and budget)
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: tigerija on Nov 11, 2009, 03:20:12 AM
I think avp was 40, adn avpR was 20.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Xhan on Nov 11, 2009, 05:39:53 AM
Quote from: happypred on Nov 11, 2009, 12:24:36 AM
Quote from: Xhan on Nov 10, 2009, 08:24:56 PM
Also lowest profit, adjusted or otherwise.

You can only fool most people once.

could you cite a source pls, that would be more helpful than just saying it

for AvP-R, all I know is that gross revenue for the movie was 128 million, and the budget was somewhere below 40 million (as stated by the directors back in '07 I believe)

I've never seen an actual studio profit figure for any of the movies (which I doubt is simply the difference between total gross and budget)

A gander thorugh the movie section will clue you in.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 11, 2009, 10:16:21 AM
Quote from: Dusk on Nov 10, 2009, 08:25:30 PM
It'd be stupid when an Alien is about to pounce your ass, you just stand there and block it.
Iverson blocking Shaq
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: AMC_Duke on Nov 11, 2009, 05:08:12 PM
I just played some Mw2 mp and i allways get killed from behind and i thought about the stelth kills in AvP and guess it can get realy frustrating :-)
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: happypred on Nov 11, 2009, 06:54:36 PM
Quote from: Xhan on Nov 11, 2009, 05:39:53 AM
A gander thorugh the movie section will clue you in.

nope, still no studio profit figures
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: affinity on Nov 11, 2009, 07:30:29 PM
Quote from: AMC_Duke on Nov 11, 2009, 05:08:12 PM
I just played some Mw2 mp and i allways get killed from behind and i thought about the stelth kills in AvP and guess it can get realy frustrating :-)


just keep your back against a wall.   ;D
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Chris!(($$))! on Nov 12, 2009, 01:28:43 AM
Quote from: affinity on Nov 11, 2009, 07:30:29 PM
Quote from: AMC_Duke on Nov 11, 2009, 05:08:12 PM
I just played some Mw2 mp and i allways get killed from behind and i thought about the stelth kills in AvP and guess it can get realy frustrating :-)


just keep your back against a wall.   ;D

YAH! Didn't you play Survivor in AvP2? That was like the ultimate training for fighting with a wall behind you.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Sifer2 on Nov 12, 2009, 02:36:56 AM
Quote from: Brother on Nov 10, 2009, 10:12:04 PM
Pred pistol = spam. It be better if you can fire only once in a few seconds, but then it would be overpowered...


That seems like a random comment did you put it in the wrong thread? But yeah I think most people agree the Pred Pistol was the dumbest weapon in AvP2. The Flechette thing they had in the expansion was better more balanced I think but no one played that for long. Probably because Predator cloak went from actually hiding you to lighting you up like a christmas tree. First time I saw it I thought it had to be a graphics glitch haha.

Seriously speaking of the cloak that's something I wish I could see more in the multiplayer demo's. I hope its less effective than AvP2 which made you completely invisible while still. But still good enough that from a distance it hides you. In short it should look like it did in the movies an actual distortion of light rather than making you impossible to see.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Chris!(($$))! on Nov 12, 2009, 02:56:31 AM
The reason the cloak looked unreal in AvP2 was more because of a lacking in technology.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 12, 2009, 09:44:34 AM
Quote from: Dusk on Nov 10, 2009, 09:51:17 PM
I liked how they did it in AvP:R when Wolf started to use the damaged shoulder cannon as a gun. It would recharge after each shot, but when Dallas used it repeatedly, it took longer to be ready for another shot. Sounds like a good way to balance it for a game.
Quote from: Sifer2 on Nov 12, 2009, 02:36:56 AM
Quote from: Brother on Nov 10, 2009, 10:12:04 PM
Pred pistol = spam. It be better if you can fire only once in a few seconds, but then it would be overpowered...


That seems like a random comment did you put it in the wrong thread? But yeah I think most people agree the Pred Pistol was the dumbest weapon in AvP2. The Flechette thing they had in the expansion was better more balanced I think but no one played that for long. Probably because Predator cloak went from actually hiding you to lighting you up like a christmas tree. First time I saw it I thought it had to be a graphics glitch haha.

Seriously speaking of the cloak that's something I wish I could see more in the multiplayer demo's. I hope its less effective than AvP2 which made you completely invisible while still. But still good enough that from a distance it hides you. In short it should look like it did in the movies an actual distortion of light rather than making you impossible to see.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 12, 2009, 11:17:12 AM
I don't see how that be spamming if you can give off a shot every couple seconds, especially if it takes longer to re-charge the more often you use it.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 12, 2009, 12:02:14 PM
I said it would be better if you can fire only one shot every few seconds, that will prevent it from being spammed. Get it?
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 12, 2009, 12:06:36 PM
Well, that's why I used Wolf's gun as an example in the first place. He couldn't use it repeatedly, he'd always have to wait after each shot for it to re-charge. The more often it was used, the longer it took.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: ikarop on Nov 12, 2009, 02:20:12 PM
Another preview and interview on PCGZine (http://www.gamerzines.com/downloads/magazines/PCGZine_36.pdf).
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: PLEXI on Nov 12, 2009, 02:38:26 PM
Kind of strange how the Motion Track now tells the difference between Xenomorph and Predator...The vague nature of the Motion Tracker was what made it awesome.

Thanks for the update ikarop
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 12, 2009, 02:49:14 PM
Yeah, I don't like that you can now tell what's approaching.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MadassAlex on Nov 12, 2009, 02:55:41 PM
If Rebellion are reading, consider this another vote in that direction. Being able to tell removes from the tension.

Besides, clever players should be able to tell by the speed of the approaching blips.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: AMC_Duke on Nov 12, 2009, 03:09:43 PM
Quote from: ikarop on Nov 12, 2009, 02:20:12 PM
Another preview and interview on PCGZine (http://www.gamerzines.com/downloads/magazines/PCGZine_36.pdf).

They wrote Complete 60% ? well that does not Sound like February ? :-/
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: PLEXI on Nov 12, 2009, 03:12:24 PM
QuoteThey wrote Complete 60% ? well that does not Sound like February ? :-/
That's all relative to whether or not the hard stuff is out of the way.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 12, 2009, 03:41:51 PM
Why mess with the motion tracker...

180 degrees - ok
bleeping - ok
telling you what your enemy it is - complete a**

Everyone can be slow and stealthy or use sprint and be fast. It was fun being freaked out by a marine coming from around the corner.  :-\
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Dusk on Nov 12, 2009, 03:50:28 PM
I'd be fine with it if you can tell if it's another human, because I'd assume they'd be carrying some sort of beacon with them, so they know where their guys are.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: AMC_Duke on Nov 12, 2009, 03:53:09 PM
Quote from: Brother on Nov 12, 2009, 03:41:51 PM
Why mess with the motion tracker...

180 degrees - ok
bleeping - ok
telling you what your enemy it is - complete a**

Everyone can be slow and stealthy or use sprint and be fast. It was fun being freaked out by a marine coming from around the corner.  :-\

I agree with you

Well... it seems like this game goes more and more in the Casual direction.

Maybe Rebellion want to make the perfect AvP game once more but maybe they over do it :-/

Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 12, 2009, 03:58:44 PM
Motion tracker in Aliens - the marines couldn't tell the difference between hamsters, Newt, other marines or xenomorphs. Keep in mind that this one is 30 advanced technology, and it knows predators, for some reason.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: PLEXI on Nov 12, 2009, 04:21:25 PM
QuoteMotion tracker in Aliens - the marines couldn't tell the difference between hamsters, Newt, other marines or xenomorphs. Keep in mind that this one is 30 advanced technology, and it knows predators, for some reason.
About the Motion Tracker-
I believe in the Technical Manual the tracker uses a basic IFF, based on a chip in the Marines(and other branches) M3 armor. It can be calibrated to show the chip as a red blip, or ignore them within it's 1000m range. So it can distinguish between a Xenomorph and a Marine...but not a Xenomorph and a Predator.

If someone finds a source of the Technical Manual that would be great.... I lent my copy to my friend and haven't gotten it back yet XD
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: DB on Nov 12, 2009, 05:40:53 PM
Motion tracker telling what it is is a very extremely horribly bad idea.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Spaghetti on Nov 12, 2009, 07:37:36 PM
Quoteone change to the system is that different dots and beeps indicate whether a foe is an alien or predator


No Rebellion. Bad, BAD Rebellion. Go to your room.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Ghost Rider LSOV on Nov 12, 2009, 07:41:34 PM
Quote from: DB on Nov 12, 2009, 05:40:53 PM
Motion tracker telling what it is is a very extremely horribly bad idea.

Now that's indeed one thing we didn't need. :/

How can a motion tracker understand from what species the motion is coming from...

Give us just white dots!
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: FrankO on Nov 12, 2009, 07:50:59 PM
agreed ^^^... and I always played as the Marine in AvP2... I dug the uncertainty... especially in the single-player campaign when those bugs could scare the heck out of you
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 12, 2009, 07:54:38 PM
Maybe they see it as an advantage for the marines, and it is in a way but it's ruining the fear factor an the marine experience.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Ghost Rider LSOV on Nov 12, 2009, 07:57:57 PM
Quote from: Brother on Nov 12, 2009, 07:54:38 PM
Maybe they see it as an advantage for the marines, and it is in a way but it's ruining the fear factor an the marine experience.

Very true. In AvP2 single player if I remember correctly, the motion tracker would also register doors opening/closing and other objects (I don't remember AvP1's motion tracker). Which helped with the whole "is there an Alien/Pred over there?" feeling. :)

Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: ikarop on Nov 12, 2009, 08:26:24 PM
Article extracted from the file, just in case someone doesn't like PDFs.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F9203%2F34050407.th.jpg&hash=5967efa6d6d2cefd210a90c2af0ed6917435e04b) (http://img407.imageshack.us/i/34050407.jpg/)(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F2091%2F28125198.th.jpg&hash=831092f8e08d52a8485aba70a894a6ecd40e3569) (http://img10.imageshack.us/i/28125198.jpg/)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F3021%2F94437178.th.jpg&hash=6ba84fa83fe55de60096c3b5088497896ddc6660) (http://img10.imageshack.us/i/94437178.jpg/)(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F8382%2F46801764.th.jpg&hash=640c93311b172d20761791f8701bce648664af4c) (http://img214.imageshack.us/i/46801764.jpg/)(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg266.imageshack.us%2Fimg266%2F2172%2F69941745.th.jpg&hash=e3dcdac39268cda18c183a4146f45012b00dec36) (http://img266.imageshack.us/i/69941745.jpg/)
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Nov 12, 2009, 08:32:51 PM
I'm sure that rebellion will replace the motion tracker to it's former glory when they figure out how stupid their idea was.

In avp2 i was always able to differentiate an alien based on speed. Predators were the tricky ones to tell with the tracker. It's just a horrible idea. Original tracker please.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: tigerija on Nov 12, 2009, 10:09:03 PM
I like the tracker on the rifle as MW2 has.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: predalien27 on Nov 12, 2009, 10:14:45 PM
Quote from: tigerija on Nov 12, 2009, 10:09:03 PM
I like the tracker on the rifle as MW2 has.
But this is not MW2
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Chris!(($$))! on Nov 12, 2009, 11:32:14 PM
This game will not have ANYTHING like that because the Motion Tracker is already part of the HUD. Maybe in A:CM it will be an upgrade.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Private W Hudson on Nov 12, 2009, 11:34:51 PM
Man it got annoying online on MW2 when i had to keep looking at the heartbeat sensor like that and i couldnt look at it when i was sprinting and its not that great and doesnt help alot really...

lol 60% complete damn .. i can't wait. xD
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Chris!(($$))! on Nov 12, 2009, 11:40:18 PM
It could be more useful in A:CM though cause the Motion Tracker is useful straight away.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Private W Hudson on Nov 12, 2009, 11:41:21 PM
Quote from: Chris!(($$))! on Nov 12, 2009, 11:40:18 PM
It could be more useful in A:CM though cause the Motion Tracker is useful straight away.

Yup cause the Enemies are more dangerous in ACM xD
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Tomar on Nov 13, 2009, 01:00:48 AM
ahh it gets even easier ... so much for a well balanced, canon MP part in the game!

Sorry the facepalm and shakeshead is simply not enough for this.

This shows poor decision making on Rebellions side let alone that the game degenerates more and more into a n00b like version of AvP 2s MP!

Well and if this is not already bad enough they NOW do a thing that completely destroys among canon also the FEAR factor and the horrour that you are used to play with as a HUMAN on-line or even off-line when you are in SP! ! !

The atmosphere is very, ... v e r y important in this franchise and it degenerates into a (sorry Rebellion!) bs gameplay!

I am not impressed ... .
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: tigerija on Nov 13, 2009, 01:06:59 AM
Fear and intense removed, Normal multiplayer gameplay added. Long life of this game is destroyed xD .

No point of playing marine now...
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: predalien27 on Nov 13, 2009, 03:22:38 AM
You've heard it straight from the fans folks!  Rebellion went up to bat for the team of USCM but struck out real quick.  But the games not over folks, they still have 3 innings (months) left to improve!
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Chris!(($$))! on Nov 13, 2009, 04:04:14 AM
Quote from: predalien27 on Nov 13, 2009, 03:22:38 AM
You've heard it straight from the fans folks!  Rebellion went up to bat for the team of USCM but struck out real quick.  But the games not over folks, they still have 3 innings (months) left to improve!

But will they try is the question.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 13, 2009, 09:16:40 AM
Aww come on guys? What happened with "zomg the game is perfect"????

I know what will turn your mood around.
Spoiler
DEDICATED SERVER MO-FOs
[close]
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Ghost Rider LSOV on Nov 13, 2009, 11:02:12 AM
I still have hope and I haven't even played this game yet. :p

Then again who has?
Can't we jugdet it when it's actually out? :p
Though I hate the part about the new motion tracker. :/
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: ikarop on Nov 13, 2009, 04:48:56 PM
Added this very short video preview (http://www.youtube.com/watch?v=TF-sDGHMzSo).
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 13, 2009, 04:56:38 PM
Nicest review I've seen so far! 8)
Thanks Ikarop, keep 'em coming.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: PLEXI on Nov 13, 2009, 05:35:24 PM
At 0:49

Pred-Alien player model? Those look like mandibles...

Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: affinity on Nov 13, 2009, 05:54:42 PM
that does look cool
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Inferno on Nov 13, 2009, 06:31:34 PM
Quote from: PLEXI on Nov 13, 2009, 05:35:24 PM
At 0:49

Pred-Alien player model? Those look like mandibles...



those are his claws
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: affinity on Nov 13, 2009, 07:02:48 PM
Final Fantasy 13 is coming March 9.   

AVP better come in February lol, or I won't play it till FF13 is played through.


Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Ghost Rider LSOV on Nov 13, 2009, 07:21:08 PM
Quote from: affinity on Nov 13, 2009, 07:02:48 PM
Final Fantasy 13 is coming March 9.   

AVP better come in February lol, or I won't play it till FF13 is played through.

Why not play both? ;)
They are worlds apart in game style.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: affinity on Nov 13, 2009, 07:40:32 PM
Quote from: Ghost Rider LSOV on Nov 13, 2009, 07:21:08 PM
Quote from: affinity on Nov 13, 2009, 07:02:48 PM
Final Fantasy 13 is coming March 9.   

AVP better come in February lol, or I won't play it till FF13 is played through.

Why not play both? ;)
They are worlds apart in game style.

lol I know someone who plays something and switches games.  That is INFURIATING.

He starts playing something long, epic and awesome like Xenosaga III, and then he stops and
starts playing LEGO Batman.  W-T-F!!!!!!!!!!!!   


Playing through an epic RPG is like camping in a forest.  You don't drive back home before
nighttime and hang out at the kitchen, then go back the next day. 

It's kind of like drinking a tall glass of juice, it tastes better all at once instead of tiny sips.

a good RPG has my complete attention until it's completed. 

Something like a shooter's multiplayer is pickup and play, kind of like a fighting game.  Their
sessions are short, but replayable.   

But an RPG demands continuous commitment to truly get the full feeling from it.   At least to me
that' how I enjoy them.   Of course there's sleeping and eating.   But overall, I have marathons
with RPGs, it really brings you in and the experience is indescribable.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Darklarik on Nov 22, 2009, 03:38:37 AM
Nice gamplay, i dont know if anyone has already found this footage of some cool predator gamplay, including the disk and combi stick close to the end along with some sick trophy kills.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Sylizar on Nov 22, 2009, 05:06:06 AM
For RPG's...I start 'em and then I leave. Can never get absorbed into their worlds, I just find them too boring.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: SpaceMarines on Nov 22, 2009, 05:38:04 AM
Quote from: ikarop on Nov 13, 2009, 04:48:56 PM
Added this very short video preview (http://www.youtube.com/watch?v=TF-sDGHMzSo).

At about 48 seconds, I think I saw a hole burned through the ground by the Alien that the player killed. If so, this game took the acid blood much further than I expected it to. I really hope that's what it is!
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: visagepoissons on Nov 22, 2009, 06:18:58 AM
Quote from: SpaceMarines on Nov 22, 2009, 05:38:04 AM
Quote from: ikarop on Nov 13, 2009, 04:48:56 PM
Added this very short video preview (http://www.youtube.com/watch?v=TF-sDGHMzSo).

At about 48 seconds, I think I saw a hole burned through the ground by the Alien that the player killed. If so, this game took the acid blood much further than I expected it to. I really hope that's what it is!
I highly doubt that we will have a deformable environment. Especially in multiplayer. I think that hole could either be a static burn hole placed into the map to give the illusion of past battles or it's infact just some random hole with some greenery growing off of it.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: SpaceMarines on Nov 22, 2009, 06:24:06 AM
I know it probably wasn't, but still. Imagine. It's easy if you try.  ;)
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 22, 2009, 02:19:18 PM
This thread was supposed to die...
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MoBiUGeArSkIn on Nov 22, 2009, 10:33:49 PM
I played a round at the Eurogamer Expo, as the Predator, and it was laggy as f**k with a really inconsistent framerate. No idea what build it was.

Seemed very ropey though. PS3 version.

I liked the stealth kills though, those are especially graphic. The alien actually rips out a marines throat, the wind pipe comes out and everything. And if an alien impales YOU from behind, your POV switches to show the tail sticking through your chest. Pretty cool!

Assuming they polish it up, the game will be fun to play.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: tigerija on Nov 22, 2009, 10:41:09 PM
AvP will die on consoles :D.
I think most of people will be playing it on PC...
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: MoBiUGeArSkIn on Nov 22, 2009, 10:46:36 PM
It won't stand a chance against Gears of War, Halo and Modern Warfare 2 online on Xbox 360.

I don't know what the population is like on PSN, but the Call of Duty franchise dominates on Xbox 360.

I personally don't think it should.

Would buy this on PC if my laptop was enough spec to handle it. Which I doubt.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Chris!(($$))! on Nov 22, 2009, 10:58:07 PM
If a developer wanted to take the chance and make a game as if its not AvP/ALIENS even though it is they could actually make a game that could compete with brain washed CoD/Halo/GoW players. But most of the developers think the title alone and some new stuff in it will sell enough like Rebellion. Hopefully Gearbox can make a great Co-Op and SP game if they don't take up MP.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Yutani on Nov 23, 2009, 12:04:39 AM
Quote from: Chris!(($$))! on Nov 22, 2009, 10:58:07 PM
If a developer wanted to take the chance and make a game as if its not AvP/ALIENS even though it is they could actually make a game that could compete with brain washed CoD/Halo/GoW players. But most of the developers think the title alone and some new stuff in it will sell enough like Rebellion. Hopefully Gearbox can make a great Co-Op and SP game if they don't take up MP.

AVP for Jaguar (the best game for the Jaguar, no doubt) and the first AVP for PC were top class games. Dont know what you mean.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: affinity on Nov 23, 2009, 03:35:49 AM
Quote from: MoBiUGeArSkIn on Nov 22, 2009, 10:46:36 PM
It won't stand a chance against Gears of War, Halo and Modern Warfare 2 online on Xbox 360.



Get real,  there is plenty of room for more FPSs to exist in the online community. 
Especially since AVP is like a different FPS genre in itself since there's no other shooter than has 3 unique species in MP like this.

A lot of people are sick and not interested in GoW, Halo or MW2 anyway.   

Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: SpaceMarines on Nov 23, 2009, 03:40:59 AM
GoW probably, Halo maybe, but I don't think that many people are sick of Modern Warfare 2. It came out a week and a half ago.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: affinity on Nov 23, 2009, 03:53:38 AM
Quote from: SpaceMarines on Nov 23, 2009, 03:40:59 AM
GoW probably, Halo maybe, but I don't think that many people are sick of Modern Warfare 2. It came out a week and a half ago.

There are people who were sick of it before they played it for a week.   

More people will get sick of it in a month or two as well.    The majority who are really into it and have friends to enjoy it with will last longer,

but I can see a lot of people moving over to AVP for something different from the usual
humans shooting humans routine.

Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: SpaceMarines on Nov 23, 2009, 04:01:59 AM
Granted, some people will tire. But considering it is the sequel to one of the most popular multiplayer games of all time, it'll be active for a long time. Just look at Halo 2 and 3.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: affinity on Nov 23, 2009, 04:12:03 AM
Quote from: SpaceMarines on Nov 23, 2009, 04:01:59 AM
Granted, some people will tire. But considering it is the sequel to one of the most popular multiplayer games of all time, it'll be active for a long time. Just look at Halo 2 and 3.

yeah but to people who don't even like CoD games or just MW2, it isn't a factor at all. 
No amount of players playing MW2 is going to convince people who prefer something else for a shooter.

Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Corporal Hicks on Nov 23, 2009, 07:55:30 AM
I think the consoles will be do great. I personally will be getting it for my 360 primarily and maybe for the PC if they're going to release custom stuff.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: ikarop on Nov 23, 2009, 01:13:00 PM
A short interview with Tim Jones was posted today by Playstationlifestyle.net.

http://playstationlifestyle.net/2009/11/23/psls-presents-tim-jones-rebellion/
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Nov 23, 2009, 02:32:05 PM
Nothing new. When is that reveal coming.
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Frog on Dec 10, 2009, 04:22:02 PM
I read through this entire thread and got some great laughs over the fanboy fights over balancing the game.

Realistic rather than balanced?  Now way!  I'd much rather have a marine choke-hold an Alien if it adds balance to the game.

Personally I like all 3 races (Aliens and Marines more), so I'd like to have a fighting chance with ANY of them.

And honestly, we are talking about freaking Aliens and Predators here.  Nothing realistic about them in the first place.

I just hope the Predator is not TOO powerful.  (cloaking, laser-targeting insta-kill, melee, and ranged attacks)
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Dec 10, 2009, 04:33:49 PM
Another one
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Corporal Hicks on Dec 10, 2009, 06:37:33 PM
Another reasonable person you mean? I'm gonna like Frog. If it sucks ass, I'll be more than happy to bitch about it then.  :)
Title: Re: The Multiplayer previews/Hands-on Thread (Footage inside)
Post by: Brother on Dec 10, 2009, 07:05:10 PM
Frog was talking about balance issues, you are talking about "criticizing" in general.