Quote from: Le Celticant on Jul 03, 2016, 12:04:30 PMdear Celticant
Hey,
to my knowledge there are no other programs which allows the conversion beside the outdated version of Lightwave if you could get your hands on it.
It's the ultimate problem with proprietary engines who probably worked marvelous as an internal tool but are terrible for cross-platform.
Maybe you could try (now that I think of it) to import the .abc (or .lta) of AVP2 into NOLF2 directly and then export it to Milkshape to see if it works because Milkshape is supposed to handle NOLF2 file and not AVP2 files.
Maybe the intermediate process will help to translate correctly the informations and even allow you to import the animations?
Cya
Quote from: Le Celticant on Jul 02, 2016, 01:52:18 PMI have never used this program, but I'd like to do something neat
Pretty simple, you can use milkshape to import the models and the bones/skinning.
Problem though as it has been mentioned (and is noticeable in the pictures here) milkshape has the tendency to mess up the mesh/bones and as a consequence, you can see that all mesh have been flipped/mirrored.
On a symmetrical character such as the Alien it's not problematic but on a character as the predator, you can clearly see that the shoulder canon and the wristblade are in the wrong side.
Quote from: jdredalert on Jun 19, 2016, 10:08:25 PMI've never used the md3 format before but I assume you could port the avp2 models to that format as long as you've got a 3d modeling software with and exporter for that type. You just have to get milkshape and import the avp2 models into it. After that, just export them as any format that can be imported into your 3D modeling software of choice. After that, export them as the format you need.
This is just awesome, i can't believe i finally found a place were people are still messing with the old AvP 2 models. I was searching for a place were i could get some help on the subject, and i hope you guys have some answers:
Here's my problem, is it possible to convert the ABC models into md3? I am working on an AvP mod for GZDoom for a while now, and so far we're only using sprites for enemies and weapons. However, GZDoom supports md2 and md3 formats, and after playing this mod i decided that i should give a shot on the 3D as well.
https://www.youtube.com/watch?v=YiWalS3KQl0
My original idea was to port the enemies and weapons, but the abc format proved to be very tricky and i almost couldn't find anything about it. It's important to say that GZDoom doesn't supports skeleton-based animations, and that's why i need them converted to md3. If you guys can give me some directions, i would be very pleased.
Quote from: xTankbeast on Jun 06, 2016, 06:12:43 PMcool why not make a gmod addon whith your pistol tank ?
Yeah I've got gmod. The only problem whenever I try to port my weapons to it is that gmod seems to ignore my textures and sounds for my models. I don't know if I'm missing something in my code or if I just have the files put in the wrong places but there's no answers I could find online to tell me for sure.
Quote from: Lucifero on Jun 05, 2016, 08:06:14 PMYeah I've got gmod. The only problem whenever I try to port my weapons to it is that gmod seems to ignore my textures and sounds for my models. I don't know if I'm missing something in my code or if I just have the files put in the wrong places but there's no answers I could find online to tell me for sure.Quote from: x-M-x on Jun 04, 2016, 08:03:02 AM
It's interesting to see such models in HL2 and so on.
But im sure they have massive limits!
dunno how much it takes to get AvP2 models + animations, but getting them into source and rigging them to viewmodel bones is fairly easy
and while you would be limited in the range of usable animations in the case of hl2 where all weapons + animation names are hardcoded, making them in gmod with lua is extremely easy, especially with the amount of weapon bases you can use.Quote from: xTankbeast on Jun 05, 2016, 05:58:05 PMcool tank avp2 pistol v 2
Alright I managed to add in the world model.
Here's the link to the updated version: https://drive.google.com/open?id=0B7nPbj9kCiJnM0VjZzM5M3RtXzA
Installation process is the same.
tell me xTankbeast you have this garry's mod?
I thought that this weapon could be very successful if hosted on the garry's mod workshop.
people could use this weapon on multiplayer without being bound to any particular map!
if you makes a simple model swap, sure, will work unless the server forces consistency
if you makes an independent weapon out of it...the outcome would be highly dependent on the coding
e.g. compatability, ammo refilling, spawning, dropping
to name some things that would go somewhat hand in hand with map irrelevance.
but it would still have its charm if combined with the avp2 maps made by xenomorf for source.
Quote from: xTankbeast on Jun 05, 2016, 05:58:05 PM
Alright I managed to add in the world model.
Here's the link to the updated version: https://drive.google.com/open?id=0B7nPbj9kCiJnM0VjZzM5M3RtXzA
Installation process is the same.
Quote from: xTankbeast on Jun 04, 2016, 02:46:56 PM
In terms of other strange ideas, I just started thinking about changing the metrocop models with predators and replacing their stun stick with the combistick lol. I can't make any guarantees that I'd be able to do that though. I haven't even looked at how characters are rigged on hl2 but I assume it's much more advanced than arm viewmodels.
Quote from: Lucifero on Jun 05, 2016, 08:06:14 PM
but it would still have its charm if combined with the avp2 maps made by xenomorf for source.