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Games => Alien-Predator Games => Aliens: Colonial Marines => Topic started by: ikarop on Dec 11, 2012, 02:12:24 PM

Title: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: ikarop on Dec 11, 2012, 02:12:24 PM
Title: Re: AvPGalaxy Previews Colonial Marines
Post by: WinterActual on Dec 11, 2012, 04:09:01 PM
Do you have those screens in high res?
Title: Re: Re: AvPGalaxy Previews Colonial Marines
Post by: ikarop on Dec 11, 2012, 04:14:16 PM
Quote from: WinterActual on Dec 11, 2012, 04:09:01 PM
Do you have those screens in high res?

Full resolution (7k, click the D/L button): https://www.dropbox.com/sh/1eywyji9omgfhrw/UHje0QluDE (https://www.dropbox.com/sh/1eywyji9omgfhrw/UHje0QluDE)
Title: Re: Preview Event Coverage - Extermination & Gameplay Videos
Post by: Predaker on Dec 11, 2012, 04:27:07 PM
Thanks a bunch for getting all of these new videos and previews together ikarop!
Title: Re: Re: AvPGalaxy Previews Colonial Marines
Post by: WinterActual on Dec 11, 2012, 04:43:49 PM
Thanks for the link mate!
Title: Re: Re: AvPGalaxy Previews Colonial Marines
Post by: acrediblesource on Dec 11, 2012, 04:48:44 PM
Gear box rises! Deshi Basara! Deshi Basara! Deshi Deshi Basara Basara!Deshi Deshi Basara Basara!
Title: Re: Preview Event Coverage - Extermination & Gameplay Videos
Post by: WinterActual on Dec 11, 2012, 05:03:44 PM
I think the PR sound finally is done right, or at least its way better than before.

In the escape gameplay the player was using Drake and in normal standing position the hands model was with normal gloves but then an alien hit the player, he fell on the ground and his gloves transformed into Drake's fingerless gloves, after he stand up the gloves went back to normal gloves - Rofl !  :laugh:

Why the aliens are SO.. DAMN.. SLOW?? In both mp and sp their speed is ridiculously slow :\

Otherwise its not that bad I guess. Oh and besides all the shit popping on the screen all the time. "HARDCORE 7+ KILLS" Really?  :-\
Title: Re: Preview Event Coverage - Extermination & Gameplay Videos
Post by: Predaker on Dec 11, 2012, 06:04:43 PM
The pulse rifle sounds so much better now. It finally sounds like its straight out of the film but in video game form.
Title: Re: Preview Event Coverage - Extermination & Gameplay Videos
Post by: Moosh89 on Dec 11, 2012, 06:39:09 PM
http://www.youtube.com/watch?v=sG7HBW_RH48#ws (http://www.youtube.com/watch?v=sG7HBW_RH48#ws)

In this video I spotted a blonde female running around!, she has short blonde hair just below her ears, and a large tattoo on her forearm, black eye paint and looks like light grey or possibly white armour. Heres some screen caps :)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi282.photobucket.com%2Falbums%2Fkk254%2FMoosh89%2Fblondefemale.jpg&hash=7c552f1178c1e5178a16b2108e33a38c71f6c456)

This one looks like she has a medical symbol pin on her satchel :)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi282.photobucket.com%2Falbums%2Fkk254%2FMoosh89%2Fblondefemaleside.jpg&hash=4ba78618cbfe9cea7186091bd7e1c0a7e9cd5a5e)

Tattoo
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi282.photobucket.com%2Falbums%2Fkk254%2FMoosh89%2Fblondefemalesidetattoo.jpg&hash=54fc1471497067e011d22fc595771787e5f83522)

Back, looks like she has quite the paintjob on her shotgun :) almost looks like digital camo
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi282.photobucket.com%2Falbums%2Fkk254%2FMoosh89%2Fblondefemaleback.jpg&hash=e985dbdb34296efb923a5b767bf4db2b2a68f36d)

I don't think it is Jennifer Redding either
Title: Re: Preview Event Coverage - Extermination & Gameplay Videos
Post by: acrediblesource on Dec 11, 2012, 07:12:27 PM
I have to say, MP is a totally different experience from SP. I mean night to day. Chocolate to yogurt. Vegies to Meatballs. I mean if you DON'T Want to be impressed, just watch the MP and have your eyes jerked out of their sockets. If you want to play a series game, watch the SP campaign.  And turn the AUDIO off, this guys commentary is annoying as hell!
Title: Re: Preview Event Coverage - Extermination & Gameplay Videos
Post by: SpreadEagleBeagle on Dec 11, 2012, 07:30:57 PM
Hmmm... The game looks good, but I'm still not getting the ALIENS vibe or feeling whatsoever...

The Alien MP gameplay needs a lot of polishing. just doesn't look right.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: PVTDukeMorrison on Dec 11, 2012, 08:15:57 PM
So far its looking pretty good. Multiplayer looks alright, but that's not what I'm buying it for. The SP gameplay looked very fun, but the Aliens need to move faster, I don't know if its a difficulty thing, but they need to move faster. ALiens animations are a little stiff in MP, but they aren't game breaking.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Samus007 on Dec 11, 2012, 08:19:34 PM
I can't wait. Playing thru the single player game with friends is what I am most excited about. I always loved that about the Halo games as well.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: chupacabras acheronsis on Dec 11, 2012, 08:35:53 PM
were those upgrades or did the aliens glitched and grew tumors in their head?
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: PVTDukeMorrison on Dec 11, 2012, 08:36:32 PM
From the Joystiq article,

" An unseen network of air ducts connects every room and corridor, so any alien that slips out of sight will eventually emerge elsewhere. Probably behind you.  This network of access pathways creates some interesting artificial intelligence challenges for the dev team, as Gearbox veteran and Colonial Marines senior producer Brian Burleson tells us. "The Xenos don't necessarily spawn from the same place every single time. We have this concept called 'bloodstains,' and that means if Xenos die in a certain area, they'll stop coming in that way."

This makes me very, VERY, happy.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: 9th_Stew on Dec 11, 2012, 09:39:36 PM
any screen caps of the movie marine skins?
Title: Another new Alien?
Post by: The Runner on Dec 11, 2012, 09:52:14 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi1301.photobucket.com%2Falbums%2Fag104%2Fjoshm96%2FDragonMorph.png&hash=343929254850721cc34c3e22664d23f32989103c)




???
Title: Re: Another new Alien?
Post by: ikarop on Dec 11, 2012, 10:34:33 PM
Quote from: The Runner on Dec 11, 2012, 09:52:14 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi1301.photobucket.com%2Falbums%2Fag104%2Fjoshm96%2FDragonMorph.png&hash=343929254850721cc34c3e22664d23f32989103c)

Another new Alien?

Sega has kindly confirmed to us that this is part of the Alien customizations that you can pick up in-game. Also that the Marine female character shown below appears to be a customized female marine specifically for multiplayer.

Quote from: Moosh89 on Dec 11, 2012, 06:39:09 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi282.photobucket.com%2Falbums%2Fkk254%2FMoosh89%2Fblondefemaleback.jpg&hash=e985dbdb34296efb923a5b767bf4db2b2a68f36d)

I don't think it is Jennifer Redding either
Title: Re: Another new Alien?
Post by: The Runner on Dec 11, 2012, 10:40:38 PM
Quote from: ikarop on Dec 11, 2012, 10:34:33 PM
Quote from: The Runner on Dec 11, 2012, 09:52:14 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi1301.photobucket.com%2Falbums%2Fag104%2Fjoshm96%2FDragonMorph.png&hash=343929254850721cc34c3e22664d23f32989103c)

Another new Alien?

Sega has kindly confirmed to us that this is part of the Alien customizations that you can pick up in-game. Also that the Marine female character shown below appears to be a customized female marine specifically for multiplayer.

Quote from: Moosh89 on Dec 11, 2012, 06:39:09 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi282.photobucket.com%2Falbums%2Fkk254%2FMoosh89%2Fblondefemaleback.jpg&hash=e985dbdb34296efb923a5b767bf4db2b2a68f36d)

I don't think it is Jennifer Redding either

But that Alien has a nose horn?
Title: Re: Another new Alien?
Post by: Moosh89 on Dec 11, 2012, 10:46:29 PM
Quote from: ikarop on Dec 11, 2012, 10:34:33 PM
Also that the Marine female character shown below appears to be a customized female marine specifically for multiplayer.


WoooooOOOOOOOOT!!! YES!!!

Thanks ikarop, you made my month!

;D ;D ;D :D :D :D :laugh: :laugh: :laugh: :-*
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Predaker on Dec 11, 2012, 11:04:05 PM
The alien blood is way too green. It should be more yellow and less green, IMO.

White dots for teammates and white diamonds for objectives.

@3:03-3:06 http://www.youtube.com/watch?v=bOTiReUBTms#ws (http://www.youtube.com/watch?v=bOTiReUBTms#ws)
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: szkoki on Dec 11, 2012, 11:46:51 PM
i dont mind the graphics...story, characters, atmosphere what matters

(maybe im just tired, but this 5 minute looked boring )
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Byohzrd on Dec 11, 2012, 11:51:22 PM
some of those cosmetic upgrades to the aliens are cringe inducing. i don't even know what the hell is going on with some of them
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Predaker on Dec 11, 2012, 11:56:37 PM
Quote from: Byohzrd on Dec 11, 2012, 11:51:22 PM
some of those cosmetic upgrades to the aliens are cringe inducing. i don't even know what the hell is going on with some of them

One of them looked like a regular warrior alien ripped the crown off a spitter alien and stuck it on top of its head like some crazy voodoo priest.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Byohzrd on Dec 12, 2012, 12:01:09 AM
it sucks cause i REALLY wanted to love the idea of customizing aliens, but putting a crown made from back pipes onto an aliens head? no.

subtly goes a long way.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: The Runner on Dec 12, 2012, 12:32:11 AM
It appears under bites are an upgrade as well....
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Predaker on Dec 12, 2012, 12:36:46 AM
Ripley's Pulse Rifle/Flamethrower

Spoiler
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi1016.photobucket.com%2Falbums%2Faf286%2Fblueblahbleh%2FScreenshot_2012-12-11-18-23-10.png&hash=6c9162733a7d262b61995c44629986714c2fae1f)
[close]
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: PVTDukeMorrison on Dec 12, 2012, 12:37:07 AM
Hey ikarop, any footage from the SP that doesn't have people doing commentary?
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: p1nk81cd on Dec 12, 2012, 02:38:35 AM
Quote from: PVTDukeMorrison on Dec 12, 2012, 12:37:07 AM
Hey ikarop, any footage from the SP that doesn't have people doing commentary?

One can hope, right?
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: acrediblesource on Dec 12, 2012, 02:42:37 AM
Quote from: Byohzrd on Dec 12, 2012, 12:01:09 AM
it sucks cause i REALLY wanted to love the idea of customizing aliens, but putting a crown made from back pipes onto an aliens head? no.

subtly goes a long way.

Yes, customization is going to be sooooooooo fun. It will make MP that much more funnier. Not just something to laugh at. LMFAO.
On that note:
Does anyone know if the campaign video is of the early build of the game? Like possibly as old as PAX?
IMHO, it looks great, but it just looks like a once over (first draft). I'm saying this because the materials in the colony look too flat (lacking specularity), the textures outside the colony could benefit from some higher res, and most of the dribbling rain drops coming down from the ceilings look a tad harsh. Its just not something i've seen before in todays games. They would end up being more fine tuned.
What else, like that alien melted into the ground with looks like he's in a puddle, or there is a big hole in the ground. And between trailers and this, much of the weapons appear different to me.

Oh, and between the 10minute demo and this video, the scene with the atmospheric processor blown up seen through the hole in the wall and with the MAP console, the area is much different looking.
Just saying.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: PFC Hudson on Dec 12, 2012, 02:51:31 AM
The Aliens look really easy to kill in both SP and MP. The MP can be fixed by just having experience players in the game. I just hope the difficulty can be adjusted for the SP. I don't want to blow through the whole game mowing down everything.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: PsyKore on Dec 12, 2012, 03:02:45 AM
SP mode doesn't look terribly exciting. It might as well be a modern military shooter with aliens. I'd probably say it looks just plain bad if that's any indication of the whole campaign. And I dunno if it's just me but I can't feel any sense of atmosphere. I just don't feel it.

Escape mode looked fun, though.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Gren_86 on Dec 12, 2012, 03:23:35 AM
Quote from: PFC Hudson on Dec 12, 2012, 02:51:31 AM
The Aliens look really easy to kill in both SP and MP. The MP can be fixed by just having experience players in the game. I just hope the difficulty can be adjusted for the SP. I don't want to blow through the whole game mowing down everything.
Agreed and it would be beneficial to developer and gamer alike to fix the slugish behavior of the xenos in SP.
I personally crave for the same speed and ferocity that was introduced in Rebellion's AvP (1999). IMO the game looks promising considering those to be outdated PAX trailers but still needs a lot of tweaking and polishing up to do.

Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Predaker on Dec 12, 2012, 03:50:20 AM
Quote from: Gren_86 on Dec 12, 2012, 03:23:35 AM
Quote from: PFC Hudson on Dec 12, 2012, 02:51:31 AM
The Aliens look really easy to kill in both SP and MP. The MP can be fixed by just having experience players in the game. I just hope the difficulty can be adjusted for the SP. I don't want to blow through the whole game mowing down everything.
Agreed and it would be beneficial to developer and gamer alike to fix the slugish behavior of the xenos in SP.
I personally crave for the same speed and ferocity that was introduced in Rebellion's AvP (1999). IMO the game looks promising considering those to be outdated PAX trailers but still needs a lot of tweaking and polishing up to do.

A:CM was declared content complete around the time of NYCC and it should be in the console certification phase at this point. There is no tweaking or polishing left although I expect to download a patch or two during the first few weeks of release.


From OPM  :D

"There's nothing implicitly wrong with that approach to level design –Bioshock nails it, for example –but here it feels inhibitive. Like if you fled in the wrong direction from the horde of xenos you'd fight a group of set gaffers, stubbing out their breaktime cigarettes and staring at you in bemusement. Don't get the wrong idea, it's playable, even enjoyable; but the reality is Aliens Colonial Marines is a quite good shooter about to be released into a snake pit of rabid sci-fi and shooter fans who demand nothing less than in-canon perfection."
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: acrediblesource on Dec 12, 2012, 03:50:51 AM
Quote from: Gren_86 on Dec 12, 2012, 03:23:35 AM
Quote from: PFC Hudson on Dec 12, 2012, 02:51:31 AM
The Aliens look really easy to kill in both SP and MP. The MP can be fixed by just having experience players in the game. I just hope the difficulty can be adjusted for the SP. I don't want to blow through the whole game mowing down everything.
Agreed and it would be beneficial to developer and gamer alike to fix the slugish behavior of the xenos in SP.
I personally crave for the same speed and ferocity that was introduced in Rebellion's AvP (1999). IMO the game looks promising considering those to be outdated PAX trailers but still needs a lot of tweaking and polishing up to do.

You do realize AVP speed and ferocity was due to them jumping everywhere and lacking serious animations? I mean you barely saw aliens animate asides from swipe and leap.  In this SP, everything is uniquely presented. Every alien coming in , to every alien death animation. What you saw in the MP trailers are exactly what you got in AVP 99. And I'm LMFAO at it.



Quote from: Predaker on Dec 12, 2012, 03:50:20 AM
Quote from: Gren_86 on Dec 12, 2012, 03:23:35 AM
Quote from: PFC Hudson on Dec 12, 2012, 02:51:31 AM
The Aliens look really easy to kill in both SP and MP. The MP can be fixed by just having experience players in the game. I just hope the difficulty can be adjusted for the SP. I don't want to blow through the whole game mowing down everything.
Agreed and it would be beneficial to developer and gamer alike to fix the slugish behavior of the xenos in SP.
I personally crave for the same speed and ferocity that was introduced in Rebellion's AvP (1999). IMO the game looks promising considering those to be outdated PAX trailers but still needs a lot of tweaking and polishing up to do.

A:CM was declared content complete around the time of NYCC and it should be in the console certification phase at this point. There is no tweaking or polishing left.


From OPM  :D

"There's nothing implicitly wrong with that approach to level design –Bioshock nails it, for example –but here it feels inhibitive. Like if you fled in the wrong direction from the horde of xenos you'd fight a group of set gaffers, stubbing out their breaktime cigarettes and staring at you in bemusement. Don't get the wrong idea, it's playable, even enjoyable; but the reality is Aliens Colonial Marines is a quite good shooter about to be released into a snake pit of rabid sci-fi and shooter fans who demand nothing less than in-canon perfection."


Again, the question is are these trailers from the beta or are they from the gold?
Again, read my comment on the atmosphere processor, hole in the wall scene. (10min demo vs this Dec11 trailer) which is newer?


Quote from: acrediblesource on Dec 12, 2012, 03:50:51 AM
Quote from: Gren_86 on Dec 12, 2012, 03:23:35 AM
Quote from: PFC Hudson on Dec 12, 2012, 02:51:31 AM
The Aliens look really easy to kill in both SP and MP. The MP can be fixed by just having experience players in the game. I just hope the difficulty can be adjusted for the SP. I don't want to blow through the whole game mowing down everything.
Agreed and it would be beneficial to developer and gamer alike to fix the slugish behavior of the xenos in SP.
I personally crave for the same speed and ferocity that was introduced in Rebellion's AvP (1999). IMO the game looks promising considering those to be outdated PAX trailers but still needs a lot of tweaking and polishing up to do.

You do realize AVP speed and ferocity was due to them jumping everywhere and lacking serious animations? I mean you barely saw aliens animate asides from swipe and leap.  In this SP, everything is uniquely presented. Every alien coming in , to every alien death animation. What you saw in the MP trailers are exactly what you got in AVP 99. And I'm LMFAO at it.



Quote from: Predaker on Dec 12, 2012, 03:50:20 AM
Quote from: Gren_86 on Dec 12, 2012, 03:23:35 AM
Quote from: PFC Hudson on Dec 12, 2012, 02:51:31 AM
The Aliens look really easy to kill in both SP and MP. The MP can be fixed by just having experience players in the game. I just hope the difficulty can be adjusted for the SP. I don't want to blow through the whole game mowing down everything.
Agreed and it would be beneficial to developer and gamer alike to fix the slugish behavior of the xenos in SP.
I personally crave for the same speed and ferocity that was introduced in Rebellion's AvP (1999). IMO the game looks promising considering those to be outdated PAX trailers but still needs a lot of tweaking and polishing up to do.

A:CM was declared content complete around the time of NYCC and it should be in the console certification phase at this point. There is no tweaking or polishing left.


From OPM  :D

"There's nothing implicitly wrong with that approach to level design –Bioshock nails it, for example –but here it feels inhibitive. Like if you fled in the wrong direction from the horde of xenos you'd fight a group of set gaffers, stubbing out their breaktime cigarettes and staring at you in bemusement. Don't get the wrong idea, it's playable, even enjoyable; but the reality is Aliens Colonial Marines is a quite good shooter about to be released into a snake pit of rabid sci-fi and shooter fans who demand nothing less than in-canon perfection."


Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Predaker on Dec 12, 2012, 03:59:18 AM
This is pretty much the game we are getting. Thankfully the pulse rifle and smartgun finally sound amazing. Combined with the music and deferred lighting it looks really good. I love the new deferred lighting especially. Areas go from almost totally dark to lit up with shadows from muzzle flash. Yum.

I expect to download a patch or two within the first few weeks of the release.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: ikarop on Dec 12, 2012, 03:20:15 PM
Updated the OP with a few more previews and interviews.

Also, can you spot Hicks' shotgun or Apone talking in the Escape videos?
Title: Re: Preview Event Coverage - Extermination Mode & Game...
Post by: Capitalist on Dec 12, 2012, 04:37:23 PM
I don't remember, from Alien or Aliens, the xenos ever moving as fast as they did in AVP99.
They were agile, sure, but when marines fell, it was because xenos snuck up on them.  IIRC, not one marine was "run down" in the film.

From Aliens, compare the first encounter in the hive to the second encounter in medlab.  Marines were wiped out because they were already surrounded and repeatedly getting snuck up on (see Dietrich and Apone).  I understand they didn't really have ammo, but they still fell to surprise attacks.  Fast forward to medlab (a more open area) where 3 marines were holding a horde until Hudson was grabbed (again, snuck up on). 

Xenos don't stand a chance in an open hallway and I think the film illustrated both that and their tendency to be stealthy (even newt was snuck up on).  Of course, as the movie went on, the xenos tried attacking in sheer numbers (but I suspect this was to build suspense) and the xeno death count steadily increased.

My point is, if the game follows the movie, i don't expect the xenos to be fast enough to overrun a group of marines simply by rushing at them (and IIRC there were a couple posts a while ago voicing concerns that xenos would just run at you instead of trying to sneak up).  The SP campaign shows the marine weapons are too powerful for the xenos to simply run at you.  I think this is accurate.  Xenos will need to rely on stealth and surprise instead of sheer speed (which, in my opinion, is being true to the films).

I'm keeping my fingers crossed that there's a section of the campaign where the tracker is absolutely essential, otherwise you will be snuck up on and killed/taken.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: 9th_Stew on Dec 12, 2012, 05:18:25 PM
trackers need to be blue to add suspense.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: acrediblesource on Dec 12, 2012, 05:25:00 PM
Quote from: 9th_Stew on Dec 12, 2012, 05:18:25 PM
trackers need to be blue to add suspense.
No they need to be rounder and more oblongness. See canon bible. 
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Predaker on Dec 12, 2012, 05:37:41 PM
Quote from: 9th_Stew on Dec 12, 2012, 05:18:25 PM
trackers need to be blue to add suspense.

That won't work unfortunately, unless the motion tracker is part of the HUD. Then you lose the aspect of choosing when to have your weapon or motion tracker out, which is a big part of gameplay. Not to mention its more immersive to have an actual motion tracker in your hand. Gearbox made a deal with the devil. You want to hold the motion tracker? Make the dots red! >:D
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: chupacabras acheronsis on Dec 12, 2012, 05:42:46 PM
no it doesn't.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Predaker on Dec 12, 2012, 07:09:58 PM
Quote from: ikarop on Dec 12, 2012, 03:20:15 PM
Updated the OP with a few more previews and interviews.

Also, can you spot Hicks' shotgun or Apone talking in the Escape videos?

Thanks for taking time to organize all the new screenshots, previews, interviews, etc.

Hicks' shotgun looks mean and Apone's voice is great. I am definitely looking forward to A:CM.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: reecebomb on Dec 12, 2012, 07:59:02 PM
Something new that bothers me from the sp video, weird looking xenomorph corpses bodies lying around before the first alien encounter. It kinda ruins the atmosphere, and for a alien game, atmosphere is vital. Prefer if there would be just acid bath aftermath holes like in the film. I know that we fans, know how aliens look by heart and won't experience any surprise element regarding aliens, but there still there might be new players that have no idea who they will be fighting in the game.
Overall im more optimistic about the game than i was a week ago, but still afraid that it wont fulfill the massive potential. Can`t wait to try this. 
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Speedy_J on Dec 13, 2012, 02:04:55 AM
People should be aware that the reason why the Aliens moved so slow and were easy to kill was because it was a demo, demos usually are like that.
Title: Re: Preview Event Coverage - Extermination Mode & Game...
Post by: PFC Hudson on Dec 13, 2012, 02:16:13 AM
Quote from: Capitalist on Dec 12, 2012, 04:37:23 PM
I don't remember, from Alien or Aliens, the xenos ever moving as fast as they did in AVP99.
They were agile, sure, but when marines fell, it was because xenos snuck up on them.  IIRC, not one marine was "run down" in the film.

From Aliens, compare the first encounter in the hive to the second encounter in medlab.  Marines were wiped out because they were already surrounded and repeatedly getting snuck up on (see Dietrich and Apone).  I understand they didn't really have ammo, but they still fell to surprise attacks.  Fast forward to medlab (a more open area) where 3 marines were holding a horde until Hudson was grabbed (again, snuck up on). 

Xenos don't stand a chance in an open hallway and I think the film illustrated both that and their tendency to be stealthy (even newt was snuck up on).  Of course, as the movie went on, the xenos tried attacking in sheer numbers (but I suspect this was to build suspense) and the xeno death count steadily increased.

My point is, if the game follows the movie, i don't expect the xenos to be fast enough to overrun a group of marines simply by rushing at them (and IIRC there were a couple posts a while ago voicing concerns that xenos would just run at you instead of trying to sneak up).  The SP campaign shows the marine weapons are too powerful for the xenos to simply run at you.  I think this is accurate.  Xenos will need to rely on stealth and surprise instead of sheer speed (which, in my opinion, is being true to the films).

I'm keeping my fingers crossed that there's a section of the campaign where the tracker is absolutely essential, otherwise you will be snuck up on and killed/taken.

Good point. Here's to hoping there's a good mix of sneak attacks and frontal assaults from the Aliens.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Predaker on Dec 13, 2012, 02:24:03 AM
I'm not worried at this point as the game isn't even out yet. The campaign demo is anecdotal evidence at best, cherry picked and designed for previewers to "preview" the game without constantly dying on the hardest difficulty setting.

Give the game a chance to speak for itself, they deserve that at least. :)
Title: Re: Preview Event Coverage - Extermination Mode & Game...
Post by: PsyKore on Dec 13, 2012, 04:00:33 AM
Quote from: Capitalist on Dec 12, 2012, 04:37:23 PM
I don't remember, from Alien or Aliens, the xenos ever moving as fast as they did in AVP99.
They were agile, sure, but when marines fell, it was because xenos snuck up on them.  IIRC, not one marine was "run down" in the film.

From Aliens, compare the first encounter in the hive to the second encounter in medlab.  Marines were wiped out because they were already surrounded and repeatedly getting snuck up on (see Dietrich and Apone).  I understand they didn't really have ammo, but they still fell to surprise attacks.  Fast forward to medlab (a more open area) where 3 marines were holding a horde until Hudson was grabbed (again, snuck up on). 

Xenos don't stand a chance in an open hallway and I think the film illustrated both that and their tendency to be stealthy (even newt was snuck up on).  Of course, as the movie went on, the xenos tried attacking in sheer numbers (but I suspect this was to build suspense) and the xeno death count steadily increased.

My point is, if the game follows the movie, i don't expect the xenos to be fast enough to overrun a group of marines simply by rushing at them (and IIRC there were a couple posts a while ago voicing concerns that xenos would just run at you instead of trying to sneak up).  The SP campaign shows the marine weapons are too powerful for the xenos to simply run at you.  I think this is accurate.  Xenos will need to rely on stealth and surprise instead of sheer speed (which, in my opinion, is being true to the films).

I'm keeping my fingers crossed that there's a section of the campaign where the tracker is absolutely essential, otherwise you will be snuck up on and killed/taken.

This is true. And it's also why I think there should have been more concentration put on the AI and their dynamics rather than creating other boring L4D alien variants. The SP mode could also benefit from being less of a boring military shooter style game. I don't think it can solely be discounted as just a demo either; the basic foundation and the AI involved of the SP mode is there and it doesn't look appealing to me at all, I'm sorry to say.
Title: Re: Preview Event Coverage - Extermination Mode & Game...
Post by: Predaker on Dec 13, 2012, 04:33:31 AM
Quote from: PsyKore on Dec 13, 2012, 04:00:33 AM
Quote from: Capitalist on Dec 12, 2012, 04:37:23 PM
I don't remember, from Alien or Aliens, the xenos ever moving as fast as they did in AVP99.
They were agile, sure, but when marines fell, it was because xenos snuck up on them.  IIRC, not one marine was "run down" in the film.

From Aliens, compare the first encounter in the hive to the second encounter in medlab.  Marines were wiped out because they were already surrounded and repeatedly getting snuck up on (see Dietrich and Apone).  I understand they didn't really have ammo, but they still fell to surprise attacks.  Fast forward to medlab (a more open area) where 3 marines were holding a horde until Hudson was grabbed (again, snuck up on). 

Xenos don't stand a chance in an open hallway and I think the film illustrated both that and their tendency to be stealthy (even newt was snuck up on).  Of course, as the movie went on, the xenos tried attacking in sheer numbers (but I suspect this was to build suspense) and the xeno death count steadily increased.

My point is, if the game follows the movie, i don't expect the xenos to be fast enough to overrun a group of marines simply by rushing at them (and IIRC there were a couple posts a while ago voicing concerns that xenos would just run at you instead of trying to sneak up).  The SP campaign shows the marine weapons are too powerful for the xenos to simply run at you.  I think this is accurate.  Xenos will need to rely on stealth and surprise instead of sheer speed (which, in my opinion, is being true to the films).

I'm keeping my fingers crossed that there's a section of the campaign where the tracker is absolutely essential, otherwise you will be snuck up on and killed/taken.

This is true. And it's also why I think there should have been more concentration put on the AI and their dynamics rather than creating other boring L4D alien variants. The SP mode could also benefit from being less of a boring military shooter style game. I don't think it can solely be discounted as just a demo either; the basic foundation and the AI involved of the SP mode is there and it doesn't look appealing to me at all, I'm sorry to say.

http://www.digitaltrends.com/gaming/aliens-colonial-marines-preview-sweet-torture-for-the-senses/ (http://www.digitaltrends.com/gaming/aliens-colonial-marines-preview-sweet-torture-for-the-senses/)

"The set up is strong, and developer Gearbox Software's pedigree in games about shooting stuff is equally brawny, but when Digital Trends last spent time with Aliens: Colonial Marines, we came away concerned. It looked like Aliens and sounded like Aliens—right down to early game set pieces yanked right out of the movie with weapons like the pulse rifle firing off perfectly muted shots—but something didn't feel right. The aliens themselves, so vicious in the movies that only one could decimate entire ship crews and prison colonies, didn't seem very threatening. The action looked slow during Gearbox's guided demo.

As is so often the case with video games, playing is a whole lot different than watching.

Sitting down with Gearbox for a twenty-minute session of Colonial Marines, those first impressions washed away. The game doesn't just look and sound like Aliens. It feels like Aliens.

In the previous demo, the aliens were right in the open, just waltzing up to the person playing and waiting to be shot. When I played, though, they were fast and hard to follow, even after tapping the left bumper on an Xbox controller to use a motion tracker to nail their position. (The motion tracker adds great tension since you can't fire while it's out.) I knew the vicinity of where the aliens were, but there were times when I'd turn and only see a spiked tail darting away on the ceiling. And these were just the basic scrub enemies."
Title: Re: Preview Event Coverage - Extermination Mode & Game...
Post by: acrediblesource on Dec 13, 2012, 04:33:51 AM
Quote from: PsyKore on Dec 13, 2012, 04:00:33 AM
Quote from: Capitalist on Dec 12, 2012, 04:37:23 PM
I don't remember, from Alien or Aliens, the xenos ever moving as fast as they did in AVP99.
They were agile, sure, but when marines fell, it was because xenos snuck up on them.  IIRC, not one marine was "run down" in the film.

From Aliens, compare the first encounter in the hive to the second encounter in medlab.  Marines were wiped out because they were already surrounded and repeatedly getting snuck up on (see Dietrich and Apone).  I understand they didn't really have ammo, but they still fell to surprise attacks.  Fast forward to medlab (a more open area) where 3 marines were holding a horde until Hudson was grabbed (again, snuck up on). 

Xenos don't stand a chance in an open hallway and I think the film illustrated both that and their tendency to be stealthy (even newt was snuck up on).  Of course, as the movie went on, the xenos tried attacking in sheer numbers (but I suspect this was to build suspense) and the xeno death count steadily increased.

My point is, if the game follows the movie, i don't expect the xenos to be fast enough to overrun a group of marines simply by rushing at them (and IIRC there were a couple posts a while ago voicing concerns that xenos would just run at you instead of trying to sneak up).  The SP campaign shows the marine weapons are too powerful for the xenos to simply run at you.  I think this is accurate.  Xenos will need to rely on stealth and surprise instead of sheer speed (which, in my opinion, is being true to the films).

I'm keeping my fingers crossed that there's a section of the campaign where the tracker is absolutely essential, otherwise you will be snuck up on and killed/taken.

This is true. And it's also why I think there should have been more concentration put on the AI and their dynamics rather than creating other boring L4D alien variants. The SP mode could also benefit from being less of a boring military shooter style game. I don't think it can solely be discounted as just a demo either; the basic foundation and the AI involved of the SP mode is there and it doesn't look appealing to me at all, I'm sorry to say.

You've  obviously hadn't read anything about the SP. As you  would know there  is a significant amount of STUFF in there, you certainly didn't see in the new video. But you're smart. You'll read other posts.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: PsyKore on Dec 13, 2012, 05:20:17 AM
I'll disregard you here, acrediblesource.

Quote from: Predaker on Dec 13, 2012, 04:33:31 AM
Quote from: PsyKore on Dec 13, 2012, 04:00:33 AM
Quote from: Capitalist on Dec 12, 2012, 04:37:23 PM
I don't remember, from Alien or Aliens, the xenos ever moving as fast as they did in AVP99.
They were agile, sure, but when marines fell, it was because xenos snuck up on them.  IIRC, not one marine was "run down" in the film.

From Aliens, compare the first encounter in the hive to the second encounter in medlab.  Marines were wiped out because they were already surrounded and repeatedly getting snuck up on (see Dietrich and Apone).  I understand they didn't really have ammo, but they still fell to surprise attacks.  Fast forward to medlab (a more open area) where 3 marines were holding a horde until Hudson was grabbed (again, snuck up on). 

Xenos don't stand a chance in an open hallway and I think the film illustrated both that and their tendency to be stealthy (even newt was snuck up on).  Of course, as the movie went on, the xenos tried attacking in sheer numbers (but I suspect this was to build suspense) and the xeno death count steadily increased.

My point is, if the game follows the movie, i don't expect the xenos to be fast enough to overrun a group of marines simply by rushing at them (and IIRC there were a couple posts a while ago voicing concerns that xenos would just run at you instead of trying to sneak up).  The SP campaign shows the marine weapons are too powerful for the xenos to simply run at you.  I think this is accurate.  Xenos will need to rely on stealth and surprise instead of sheer speed (which, in my opinion, is being true to the films).

I'm keeping my fingers crossed that there's a section of the campaign where the tracker is absolutely essential, otherwise you will be snuck up on and killed/taken.

This is true. And it's also why I think there should have been more concentration put on the AI and their dynamics rather than creating other boring L4D alien variants. The SP mode could also benefit from being less of a boring military shooter style game. I don't think it can solely be discounted as just a demo either; the basic foundation and the AI involved of the SP mode is there and it doesn't look appealing to me at all, I'm sorry to say.

http://www.digitaltrends.com/gaming/aliens-colonial-marines-preview-sweet-torture-for-the-senses/ (http://www.digitaltrends.com/gaming/aliens-colonial-marines-preview-sweet-torture-for-the-senses/)

"The set up is strong, and developer Gearbox Software's pedigree in games about shooting stuff is equally brawny, but when Digital Trends last spent time with Aliens: Colonial Marines, we came away concerned. It looked like Aliens and sounded like Aliens—right down to early game set pieces yanked right out of the movie with weapons like the pulse rifle firing off perfectly muted shots—but something didn't feel right. The aliens themselves, so vicious in the movies that only one could decimate entire ship crews and prison colonies, didn't seem very threatening. The action looked slow during Gearbox's guided demo.

As is so often the case with video games, playing is a whole lot different than watching.

Sitting down with Gearbox for a twenty-minute session of Colonial Marines, those first impressions washed away. The game doesn't just look and sound like Aliens. It feels like Aliens.

In the previous demo, the aliens were right in the open, just waltzing up to the person playing and waiting to be shot. When I played, though, they were fast and hard to follow, even after tapping the left bumper on an Xbox controller to use a motion tracker to nail their position. (The motion tracker adds great tension since you can't fire while it's out.) I knew the vicinity of where the aliens were, but there were times when I'd turn and only see a spiked tail darting away on the ceiling. And these were just the basic scrub enemies."

That does sound good, so thanks for sharing that. I hope this is more of what to expect.

I've only been going by what I see in videos and its gameplay didn't strike me as very fun. Not just AI, but more with the military shooter style that the game seems to follow. But the fact that the final game will be my final impression should go without saying; these are only my impressions as of now. So we'll see. But as it stands the game's SP mode is not that appealing to me, but knowing there may be more lethal aliens, if that quote above isn't just over-enthusiastic, does offer me more hope.
Title: Re: Preview Event Coverage - Extermination Mode & Game...
Post by: Dovahkiin on Dec 13, 2012, 12:02:43 PM
Quote from: Predaker on Dec 13, 2012, 04:33:31 AM
Quote from: PsyKore on Dec 13, 2012, 04:00:33 AM
Quote from: Capitalist on Dec 12, 2012, 04:37:23 PM
I don't remember, from Alien or Aliens, the xenos ever moving as fast as they did in AVP99.
They were agile, sure, but when marines fell, it was because xenos snuck up on them.  IIRC, not one marine was "run down" in the film.

From Aliens, compare the first encounter in the hive to the second encounter in medlab.  Marines were wiped out because they were already surrounded and repeatedly getting snuck up on (see Dietrich and Apone).  I understand they didn't really have ammo, but they still fell to surprise attacks.  Fast forward to medlab (a more open area) where 3 marines were holding a horde until Hudson was grabbed (again, snuck up on). 

Xenos don't stand a chance in an open hallway and I think the film illustrated both that and their tendency to be stealthy (even newt was snuck up on).  Of course, as the movie went on, the xenos tried attacking in sheer numbers (but I suspect this was to build suspense) and the xeno death count steadily increased.

My point is, if the game follows the movie, i don't expect the xenos to be fast enough to overrun a group of marines simply by rushing at them (and IIRC there were a couple posts a while ago voicing concerns that xenos would just run at you instead of trying to sneak up).  The SP campaign shows the marine weapons are too powerful for the xenos to simply run at you.  I think this is accurate.  Xenos will need to rely on stealth and surprise instead of sheer speed (which, in my opinion, is being true to the films).

I'm keeping my fingers crossed that there's a section of the campaign where the tracker is absolutely essential, otherwise you will be snuck up on and killed/taken.

This is true. And it's also why I think there should have been more concentration put on the AI and their dynamics rather than creating other boring L4D alien variants. The SP mode could also benefit from being less of a boring military shooter style game. I don't think it can solely be discounted as just a demo either; the basic foundation and the AI involved of the SP mode is there and it doesn't look appealing to me at all, I'm sorry to say.

http://www.digitaltrends.com/gaming/aliens-colonial-marines-preview-sweet-torture-for-the-senses/ (http://www.digitaltrends.com/gaming/aliens-colonial-marines-preview-sweet-torture-for-the-senses/)

"The set up is strong, and developer Gearbox Software's pedigree in games about shooting stuff is equally brawny, but when Digital Trends last spent time with Aliens: Colonial Marines, we came away concerned. It looked like Aliens and sounded like Aliens—right down to early game set pieces yanked right out of the movie with weapons like the pulse rifle firing off perfectly muted shots—but something didn't feel right. The aliens themselves, so vicious in the movies that only one could decimate entire ship crews and prison colonies, didn't seem very threatening. The action looked slow during Gearbox's guided demo.

As is so often the case with video games, playing is a whole lot different than watching.

Sitting down with Gearbox for a twenty-minute session of Colonial Marines, those first impressions washed away. The game doesn't just look and sound like Aliens. It feels like Aliens.

In the previous demo, the aliens were right in the open, just waltzing up to the person playing and waiting to be shot. When I played, though, they were fast and hard to follow, even after tapping the left bumper on an Xbox controller to use a motion tracker to nail their position. (The motion tracker adds great tension since you can't fire while it's out.) I knew the vicinity of where the aliens were, but there were times when I'd turn and only see a spiked tail darting away on the ceiling. And these were just the basic scrub enemies."


(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fmedia.comicvine.com%2Fuploads%2F5%2F52044%2F2060390-i_like_it_super.jpg&hash=4f7654ccc3c1dc1f69ba0e140243da1c99ad16fd)
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: acrediblesource on Dec 15, 2012, 05:00:32 AM
I have to say right now, that if the campain video is an older version of what is to come, then this game will totally rules the game industry. Because i just noticed how awesome the iron sight movement is as perspective goes as it motions left to right, and if the latest version looks even more better than this video in  terms of textures, lighting, etc, then we have the ultimate baddass Alien video game EVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I need a high five here.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: WinterActual on Dec 15, 2012, 02:35:49 PM
Quote from: acrediblesource on Dec 15, 2012, 05:00:32 AM
I have to say right now, that if the campain video is an older version of what is to come, then this game will totally rules the game industry.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi2.kym-cdn.com%2Fentries%2Ficons%2Foriginal%2F000%2F005%2F165%2FPFFFFT.png&hash=c1ba9afa2f467e2f57058d6220fc0a5c38f7abb4)
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Stringer2355 on Dec 15, 2012, 09:47:07 PM
Judging by the new Campaign video,things have changed since the E3 2011 video(Randy Pitchford talks over). It's the same section of game

- How they reach "Operations"
- Different characters "Bella", "Bishop" ,"O'neal" were not in the E3 2011 video
- Placing Sensors
- You setup the Sentry Turret at "Operations", instead of the "Maintenance Hangar"
- "Winter" does not get pounced on by a Alien, and fall out of the building
- Reveal of the Crusher
- Queen Alien attacking you



Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: acrediblesource on Dec 15, 2012, 10:20:01 PM
Quote from: Stringer2355 on Dec 15, 2012, 09:47:07 PM
Judging by the new Campaign video,things have changed since the E3 2011 video(Randy Pitchford talks over). It's the same section of game

- How they reach "Operations"
- Different characters "Bella", "Bishop" ,"O'neal" were not in the E3 2011 video
- Placing Sensors
- You setup the Sentry Turret at "Operations", instead of the "Maintenance Hangar"
- "Winter" does not get pounced on by a Alien, and fall out of the building
- Reveal of the Crusher
- Queen Alien attacking you

UNLESS UNLESS UNLESS, there is a dynamic game scenario where you choose to do things in different sections depending on if the aliens are alerted first or midway or last. or something. That would be cool. So say for instance, you trigger something in the room once you enter and you must quickly deploy sentries. Or you can get in that same room without making a sound or touching something, and you secure the entire room (get what you need) without alerting aliens accept after the last door is weld.

Wouldnt that be even awesomerner? Say there is a strategy when you enter a room. (which i read somewhere is the case)   Randy did say "sophisticated Artificial intellgience" and all that wallop. I hope we get some in depth analysis of this AI soon. Blow our freakin minds once again.
Title: Anyone else see this gameplay?
Post by: PRI. HUDSON on Dec 16, 2012, 12:35:46 AM
http://www.youtube.com/watch?v=3R8rek4WU1s#ws (http://www.youtube.com/watch?v=3R8rek4WU1s#ws)

It has a HUD and the classic blue dots on the motion tracker. The pulse rifle also sounds like the one I know. What's up with this? I thought the game was HUDless.
Title: Re: Anyone else see this gameplay?
Post by: PVTDukeMorrison on Dec 16, 2012, 02:37:34 AM
Quote from: PRI. HUDSON on Dec 16, 2012, 12:35:46 AM
http://www.youtube.com/watch?v=3R8rek4WU1s#ws (http://www.youtube.com/watch?v=3R8rek4WU1s#ws)

It has a HUD and the classic blue dots on the motion tracker. The pulse rifle also sounds like the one I know. What's up with this? I thought the game was HUDless.
no hud is an option
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Private W Hudson on Dec 16, 2012, 03:26:04 AM
Is there a gameplay video that doesnt have commentary, cause i'd like to hear the sound and everything as they keep saying the sound is amazing in this game according to the reviews :P
Title: Re: Anyone else see this gameplay?
Post by: PRI. HUDSON on Dec 16, 2012, 03:47:38 AM
Quote from: PVTDukeMorrison on Dec 16, 2012, 02:37:34 AM
Quote from: PRI. HUDSON on Dec 16, 2012, 12:35:46 AM
http://www.youtube.com/watch?v=3R8rek4WU1s#ws (http://www.youtube.com/watch?v=3R8rek4WU1s#ws)

It has a HUD and the classic blue dots on the motion tracker. The pulse rifle also sounds like the one I know. What's up with this? I thought the game was HUDless.
no hud is an option

Ooooooooooo, that makes sense.


Quote from: Private W Hudson on Dec 16, 2012, 03:26:04 AM
Is there a gameplay video that doesnt have commentary, cause i'd like to hear the sound and everything as they keep saying the sound is amazing in this game according to the reviews :P

My long lost brother. Had I known you had this user name I would not have made mine. My bad. LOL.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: WinterActual on Dec 16, 2012, 06:26:54 AM
Quote from: Stringer2355 on Dec 15, 2012, 09:47:07 PM

- Different characters "Bella", "Bishop" ,"O'neal" were not in the E3 2011 video

I think thats because by the time of the E3 2011 vid they were still doing the voice acting and such of the main chars.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Stringer2355 on Dec 16, 2012, 07:08:15 AM
Quote from: Private W Hudson on Dec 16, 2012, 03:26:04 AM
Is there a gameplay video that doesnt have commentary, cause i'd like to hear the sound and everything as they keep saying the sound is amazing in this game according to the reviews :P

I agree, plus they give false information on the commentary
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Esoteric_Voyage on Dec 17, 2012, 08:09:28 PM
im hoping the single player will be better than the impression im getting on here.

i think gearbox will make an average game in terms of multiplayer:

what ruins it for me?

the additional 'aliens' they made up, but specifically  the 'spitter'.

the map designs. sure they look great for playing left for dead 2. and thats clearly an inspiration.

but left for dead is nothing like aliens.

they got the game play right for the marines, but completely wrong for the aliens.

theres nothing terrifying about brainless black beasts running around. in a large open area map.

the aliens were intelligent. and consistently through out the series, approached prey covertly, to sneak and get as close to the prey as possible before laying out the ambush and hording.

here aliens are running around like a pack of wild dogs that you can see from long distance.

i think gearbox tried very hard to make replicate things but forgot what makes aliens creepy:

their ability and nature to use many alternate ways to get close to you.  they designed the maps well for marines to run around and move in, but gave the aliens no unpredictable ways to sneak and ambush. unless of course you count the aliens that sit and hide in corners.

Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: newbeing on Dec 17, 2012, 08:30:26 PM
Apologies if this was already posted, but I found this article interesting.

http://www.1up.com/features/month-alien (http://www.1up.com/features/month-alien)

QuoteWhile the cooperative play of DS3 has me worried about its ability to scare, it was ironically Colonial Marines' multiplayer that managed to create the most fear and tension of what I saw in the two games.
Title: Re: Preview Event Coverage - Extermination Mode & Game...
Post by: ShadowPred on Dec 17, 2012, 08:31:28 PM
Quote from: newbeing on Dec 17, 2012, 08:30:26 PM
Apologies if this was already posted, but I found this article interesting.

http://www.1up.com/features/month-alien (http://www.1up.com/features/month-alien)

QuoteWhile the cooperative play of DS3 has me worried about its ability to scare, it was ironically Colonial Marines' multiplayer that managed to create the most fear and tension of what I saw in the two games.


Damn, if the multi-player can do that then I guess I'll be playing it far more often.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: szkoki on Dec 18, 2012, 09:43:19 AM
So its not scary...EPIC FAIL GBX. Even Hicks could feel the diffo in the first stages, Aliens pulled that off very weell, Cameron did a great job imo, Aliens is a scary horror movie till the first encounter its just building building tension till then (after that becomes more like an action movie but even later  u got that horror vibe as an effect of the first movie and of the first 1 hour)and thats what matters not an alien jumping onto you from nowhere...
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: PRI. HUDSON on Dec 18, 2012, 10:31:33 AM
I feel way better now about ACM than I did a year ago. f**k the graphics. It's good storytelling and game play I want.
Title: Re: Preview Event Coverage - Extermination Mode & Game...
Post by: TyrantGer on Dec 18, 2012, 10:35:24 AM
Escape mode seems awesome! I'm looking forward to playing that!
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: King Rathalos on Dec 18, 2012, 11:08:22 AM
Quote from: newbeing on Dec 17, 2012, 08:30:26 PM
Apologies if this was already posted, but I found this article interesting.

http://www.1up.com/features/month-alien (http://www.1up.com/features/month-alien)

QuoteWhile the cooperative play of DS3 has me worried about its ability to scare, it was ironically Colonial Marines' multiplayer that managed to create the most fear and tension of what I saw in the two games.

This is good, very good.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: szkoki on Dec 18, 2012, 11:38:10 AM
Quote from: PRI. HUDSON on Dec 18, 2012, 10:31:33 AM
I feel way better now about ACM than I did a year ago. f**k the graphics. It's good storytelling and game play I want.

unlucky u ...and me...because this isnt matters nowdays but the graphics and the action and the animation and to be able to sell it to everyone ...even to the kids
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: WinterActual on Dec 18, 2012, 11:50:38 AM
Quote from: szkoki on Dec 18, 2012, 11:38:10 AM
even to the kids
Well... that's their main target audience.

Spoiler
http://www.youtube.com/watch?v=OUJXr2CUTmY
[close]
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Predaker on Dec 18, 2012, 02:27:43 PM
Quote from: szkoki on Dec 18, 2012, 09:43:19 AM
So its not scary...EPIC FAIL GBX.

You're reading it wrong. The article said DS3 is not scary (Dead Space 3) and that Aliens Colonial Marines does have fear/tension.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: acrediblesource on Dec 18, 2012, 11:06:40 PM
Quote from: Esoteric_Voyage on Dec 17, 2012, 08:09:28 PM
im hoping the single player will be better than the impression im getting on here.

i think gearbox will make an average game in terms of multiplayer:

what ruins it for me?

the additional 'aliens' they made up, but specifically  the 'spitter'.

the map designs. sure they look great for playing left for dead 2. and thats clearly an inspiration.

but left for dead is nothing like aliens.

they got the game play right for the marines, but completely wrong for the aliens.

theres nothing terrifying about brainless black beasts running around. in a large open area map.

the aliens were intelligent. and consistently through out the series, approached prey covertly, to sneak and get as close to the prey as possible before laying out the ambush and hording.

here aliens are running around like a pack of wild dogs that you can see from long distance.

i think gearbox tried very hard to make replicate things but forgot what makes aliens creepy:

their ability and nature to use many alternate ways to get close to you.  they designed the maps well for marines to run around and move in, but gave the aliens no unpredictable ways to sneak and ambush. unless of course you count the aliens that sit and hide in corners.

The problem I see is MP. It doesn't provide the variety of Alien combat that SP provides. So long as it looks the way it does in these exclusive trailers, we are going to be sorely disappointed.
1. Aliens deaths are generic and boring in Multiplayer, i don't know why, but the SP campaign shows many clear and present deaths.
2. No hit areas that stand out as being cool. (head damage, unique formations are few if any, limbs being blown off is ....good but we've seen it, and it feels old and uninspiring.
3. These new Aliens don't look quite that inspiring to look at while playing but appear decent and passable when you're against them.
4. Animations in multiplayer are good but too few and not too unique. We get a sense that marines are just running around. No one is taking cover, no one is climbing ladders, no one is doing anything in particularly interesting.  It really looks like bots are playing and are restricted to running and shooting and dying.

This mainly is MP at fault. I dont see this happening with SP.


Quote from: Predaker on Dec 18, 2012, 02:27:43 PM
Quote from: szkoki on Dec 18, 2012, 09:43:19 AM
So its not scary...EPIC FAIL GBX.

You're reading it wrong. The article said DS3 is not scary (Dead Space 3) and that Aliens Colonial Marines does have fear/tension.

They should trust a credible source.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Predaker on Dec 18, 2012, 11:41:59 PM
a credible source? "Look into my eye."  (https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fforums.gearboxsoftware.com%2Fimages%2Facmsmilies%2Facmsarge.gif&hash=9cd6f283dae23fe8eedb21b35f4e6e50886273de)

Journalists will write good and bad things. What matters is how you like it.

Also, the preview demo is a tiny portion of the campaign cherry picked for media with the sentry gun and the smartgun. How hard can the aliens be against that firepower? It wasn't meant to demonstrate the difficulty of the game.

It would be nice to have a preview of Ultimate Badass mode.  (https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fforums.gearboxsoftware.com%2Fimages%2Facmsmilies%2Facmbugstomper.gif&hash=a20c972b60214a45527db1b7b8cc60b390d42773)
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Dovahkiin on Dec 19, 2012, 12:01:45 AM
The game looks to be genuinely fun to me. Eagerly awaiting release.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Jango1201 on Dec 19, 2012, 08:31:28 AM
Quote from: Predaker on Dec 18, 2012, 11:41:59 PM
a credible source? "Look into my eye."  http://forums.gearboxsoftware.com/images/acmsmilies/acmsarge.gif

Journalists will write good and bad things. What matters is how you like it.

Also, the preview demo is a tiny portion of the campaign cherry picked for media with the sentry gun and the smartgun. How hard can the aliens be against that firepower? It wasn't meant to demonstrate the difficulty of the game.

It would be nice to have a preview of Ultimate Badass mode.  http://forums.gearboxsoftware.com/images/acmsmilies/acmbugstomper.gif

Is there such a mode? Is that supposed to be like Doom's Nightmare difficulty?
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: acrediblesource on Dec 19, 2012, 06:52:22 PM
Anybody notice the tissue boxes in almost every room in Hadleys Hope?
I'm a little disturbed and a little humoured by it considering that Aliens have penis heads.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fs8.postimage.org%2F66xxm0e4x%2Fvlcsnap_2012_12_19_13h38m25s7.png&hash=72bd52477dd97749ece111059e9bd51235592931)http://postimage.org/image/66xxm0e4x/ (http://postimage.org/image/66xxm0e4x/)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fs8.postimage.org%2Fozee3bzwx%2Fvlcsnap_2012_12_19_13h38m33s148.png&hash=7a278a63397556274d18d2e9b487a8e5869ca7a5)http://postimage.org/image/ozee3bzwx/ (http://postimage.org/image/ozee3bzwx/)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fs8.postimage.org%2F91a9qxv2p%2Fvlcsnap_2012_12_19_13h38m54s83.png&hash=d958cef30b556d791a5c1a299fb9ec641ac7080f)http://postimage.org/image/91a9qxv2p/ (http://postimage.org/image/91a9qxv2p/)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fs8.postimage.org%2F7awamkjv5%2Fvlcsnap_2012_12_19_13h39m23s115.png&hash=7e7eb452731116bb576ef8c4fd1bdd19af23716f)http://postimage.org/image/7awamkjv5/ (http://postimage.org/image/7awamkjv5/)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fs8.postimage.org%2F45bowd18x%2Fvlcsnap_2012_12_19_13h39m48s97.png&hash=a3f583835134c2e1968557e53e117928f68c3c9a)http://postimage.org/image/45bowd18x/ (http://postimage.org/image/45bowd18x/)

Title: Interesting new "Food Chain" ACM video
Post by: shadowedge on Dec 29, 2012, 02:54:08 AM
I just found this fantastic video on Screwattack.com.

"Aliens are higher on the food chain than the Colonial Marines, and Gearbox wants you to remember that."

http://www.screwattack.com/shows/originals/random-awesomeness/aliens-are-higher-food-chain-colonial-marines-and-gearbox-wants-y (http://www.screwattack.com/shows/originals/random-awesomeness/aliens-are-higher-food-chain-colonial-marines-and-gearbox-wants-y)

It seems that xenomorphs have the same durability as in Aliens. They cannot take a whole lot of firepower, but they can also kill marines in 1 or 2 hits.

This seems pretty accurate.

Also NPC characters seem to really have a relationship with each marine, and when one dies it will effect the whole group. Interesting. They can also do things like weild doors if you don't want to so they can do some things by themselves.

Also this may be old news but Moosh89's battle to get female marines in multiplayer gets addressed! The interviewer asks Colonial Marines' Senior Producer Brian Burleson about the fan outrage earlier this year about the lack of female marines in multiplayer and what Gearbox is going to do to drive the genre forward in that regard. Basically it is 100% stated that there will be playable female marines in multiplayer and you can customize them! Brian says that you cannot have an Alien game without women. Women are an important part of the Alien series, Ripley is the main character and Vasquez is awesome. He also says that they have an obligation to listen to the fans.

Cool stuff and a neat interview overall. I have never heard of Brian Burleson before but he seems to be really sincere with his answers and doesn't dodge questions. I like this guy.

Title: Re: Interesting new "Food Chain" ACM video
Post by: PVTDukeMorrison on Dec 29, 2012, 03:01:09 AM
nice find
Title: Re: Interesting new "Food Chain" ACM video
Post by: shadowedge on Dec 29, 2012, 03:10:41 AM
Thanks.
Title: Re: Interesting new "Food Chain" ACM video
Post by: acrediblesource on Dec 29, 2012, 03:54:43 AM
QuoteThey can also do things like weild doors if you don't want to so they can do some things by themselves.
My take on the the video I gathered that he didn't directly answer the question, rather he just said that 'at areas of the game' you will find that the other NPCs might do this for you. I don't think he said that you will choose to. Don't think its important either way, so long as you witness someone else do it. but  id think it be cool to get your marines to be 'your bitch' welder.

Im still not clear as to whether the other 3 members of your squad are marine bots and when if ever do they get replaced if killed. if you let a major character like Bella get killed in the start of the game , that will definitely affect the story so i don't think your main squad are any important characters.

Excellent find, thanks for the video!
Title: Re: Interesting new "Food Chain" ACM video
Post by: shadowedge on Dec 29, 2012, 07:28:19 AM
Quote from: acrediblesource on Dec 29, 2012, 03:54:43 AM
QuoteThey can also do things like weild doors if you don't want to so they can do some things by themselves.
My take on the the video I gathered that he didn't directly answer the question, rather he just said that 'at areas of the game' you will find that the other NPCs might do this for you. I don't think he said that you will choose to. Don't think its important either way, so long as you witness someone else do it. but  id think it be cool to get your marines to be 'your bitch' welder.

Im still not clear as to whether the other 3 members of your squad are marine bots and when if ever do they get replaced if killed. if you let a major character like Bella get killed in the start of the game , that will definitely affect the story so i don't think your main squad are any important characters.

Excellent find, thanks for the video!

I wonder if some marines will be better at certain skills than other as in Killing Floor. One marine could be really fast at wielding for example.
Title: Re: Interesting new "Food Chain" ACM video
Post by: WinterActual on Dec 29, 2012, 09:05:42 AM
Quote from: shadowedge on Dec 29, 2012, 07:28:19 AM

I wonder if some marines will be better at certain skills than other as in Killing Floor. One marine could be really fast at wielding for example.
No. There are no classes.
Title: Re: Interesting new "Food Chain" ACM video
Post by: shadowedge on Dec 30, 2012, 05:39:27 AM
Quote from: WinterActual on Dec 29, 2012, 09:05:42 AM
Quote from: shadowedge on Dec 29, 2012, 07:28:19 AM

I wonder if some marines will be better at certain skills than other as in Killing Floor. One marine could be really fast at wielding for example.
No. There are no classes.

No classes for marines works too, makes things more balanced.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: WinterActual on Dec 30, 2012, 07:12:38 AM
Nah, it makes it totally opposite. Everybody will roll the same "class" which is useless. If everybody had different class this will help the team to counter different type of encounters while if anybody is just a rifleman or smartgunner this will cause much trouble.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Corporal Hicks on Dec 30, 2012, 01:10:54 PM
If anyone has any questions, I'm free to answer them now. Shout up, I'll answer as best as I can.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: PVTDukeMorrison on Dec 30, 2012, 05:20:46 PM
Did you see the VP70 in the game? Did you have a chance to see the character customization?
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Predaker on Dec 30, 2012, 06:24:35 PM
Quote from: WinterActual on Dec 30, 2012, 07:12:38 AM
Nah, it makes it totally opposite. Everybody will roll the same "class" which is useless. If everybody had different class this will help the team to counter different type of encounters while if anybody is just a rifleman or smartgunner this will cause much trouble.

That makes no sense.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: WinterActual on Dec 30, 2012, 06:51:20 PM
Yes it does. Imagine the scene from BF3 and all the recent shooters where the teams are stacked with 15 people playing as 1337 5n1p3rRzz. Its the same. I've been playing tactical shooters for 10 years and I can assure you that a team of 4-5-6 men using different classes with different specialization is 10000 times stronger than team of 4-5-6 players using the same class/loadout.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Corporal Hicks on Dec 30, 2012, 07:06:57 PM
Quote from: PVTDukeMorrison on Dec 30, 2012, 05:20:46 PM
Did you see the VP70 in the game? Did you have a chance to see the character customization?

I only got to play with weapon customization, no appearance stuff. I didn't see a VP70, but I know Gorman's pistol is one of the 'legendary' weapons you can unlock by finding his dog tags. He used the VP70, didn't he?
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Predaker on Dec 30, 2012, 07:13:51 PM
Quote from: WinterActual on Dec 30, 2012, 06:51:20 PM
Yes it does. Imagine the scene from BF3 and all the recent shooters where the teams are stacked with 15 people playing as 1337 5n1p3rRzz. Its the same. I've been playing tactical shooters for 10 years and I can assure you that a team of 4-5-6 men using different classes with different specialization is 10000 times stronger than team of 4-5-6 players using the same class/loadout.

That's within the context of a game that has different classes. Everyone is not limited to "one" class because there are no classes in A:CM.

If you want to play on Ultimate Badass mode where only one marine can use a motion tracker, another marine with a hacking tool/welder, etc. you can do that. Play with your friends and agree to rules. Create your own squad based tactics and gameplay.

Quote from: Corporal Hicks on Dec 30, 2012, 07:06:57 PM
Quote from: PVTDukeMorrison on Dec 30, 2012, 05:20:46 PM
Did you see the VP70 in the game? Did you have a chance to see the character customization?

I only got to play with weapon customization, no appearance stuff. I didn't see a VP70, but I know Gorman's pistol is one of the 'legendary' weapons you can unlock by finding his dog tags. He used the VP70, didn't he?

That's cool. So you did notice two of the weapon stats were "power" and "accuracy?" Thanks!
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: shadowedge on Dec 30, 2012, 08:14:35 PM
Corporal Hicks, Is Gorman's legendary pistol more powerful or accurate than the standard in game pistol, since it is a legendary weapon?
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Corporal Hicks on Dec 30, 2012, 08:23:57 PM
Quote from: shadowedge on Dec 30, 2012, 08:14:35 PM
Corporal Hicks, Is Gorman's legendary pistol more powerful or accurate than the standard in game pistol, since it is a legendary weapon?

I didn't get to equip it. Think that option is given when you''ve done the level and are customizing your load out. The standard pistol is rubbish though!

I did see operand accuracy, yes.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: WinterActual on Dec 30, 2012, 08:43:05 PM
Quote from: Predaker on Dec 30, 2012, 07:13:51 PM

If you want to play on Ultimate Badass mode where only one marine can use a motion tracker, another marine with a hacking tool/welder, etc. you can do that.

Where did you read that in UBA Mode we get such class restrictions? This will be great if its true.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Predaker on Dec 30, 2012, 08:47:05 PM
Quote from: WinterActual on Dec 30, 2012, 08:43:05 PM
Quote from: Predaker on Dec 30, 2012, 07:13:51 PM

If you want to play on Ultimate Badass mode where only one marine can use a motion tracker, another marine with a hacking tool/welder, etc. you can do that.

Where did you read that in UBA Mode we get such class restrictions? This will be great if its true.

Sorry I just meant you could choose to play that way with some like-minded friends, if you agreed upon a strategy. I don't know about any in-game settings for that type of gameplay.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: WinterActual on Dec 30, 2012, 09:22:04 PM
We can play like that but it won't work if the game is not made to work with such playstyle. You can't play CoD like you play ARMA 2 you know :\
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: shadowedge on Dec 31, 2012, 02:57:59 AM
What game do you think this is most similar to then? To me it looks like CoD meets Aliens, but if there is no class system then...

We know you can customize loadouts and upgrade weapons, so my other guess would be Counter Strike, but CS doesn't have iron sights aiming.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: WinterActual on Dec 31, 2012, 06:02:05 AM
ACM is CoD in space, thats for sure  :-\
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: ikarop on Jan 01, 2013, 12:40:53 AM
http://www.screwattack.com/shows/originals/random-awesomeness/mikey-and-adam-dish-aliens-colonial-marines-and-where-they-could- (http://www.screwattack.com/shows/originals/random-awesomeness/mikey-and-adam-dish-aliens-colonial-marines-and-where-they-could-)
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: shadowedge on Jan 01, 2013, 11:36:33 AM
Quote from: ikarop on Jan 01, 2013, 12:40:53 AM
http://www.screwattack.com/shows/originals/random-awesomeness/mikey-and-adam-dish-aliens-colonial-marines-and-where-they-could- (http://www.screwattack.com/shows/originals/random-awesomeness/mikey-and-adam-dish-aliens-colonial-marines-and-where-they-could-)

Nice find. I especially liked the part where the fan criticized the motion tracker.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Corporal Hicks on Jan 01, 2013, 12:37:47 PM
Quote from: WinterActual on Dec 31, 2012, 06:02:05 AM
ACM is CoD in space, thats for sure  :-\

Definitely not. It uses modern mechanics that the COD games pretty much pioneered such as customized weapons and iron sights but that is pretty standard for fps games. You can't play it like COD, you play it like you're Colonial Marines. It's gonna be brilliant with your friends, working together to coordinate and survive. Someone has to frequently be on tracker, someone has to be sorting the objective and the others covering. You will fail at this game if you play it like COD.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: WinterActual on Jan 01, 2013, 12:56:45 PM
Why should I check on my enemy tracker, since we already have an icon showing when its reading something? It reads enemies only so if I get the icon on my screen - I'll know that the xenos are coming  ::) I can't get a false reading - nothing to worry about :laugh: Did you tried to play relying on the notification icon only? I am pretty sure it will work to play like this after a few runs and learning the xenos spawn points so we basically can run through the level bypassing the whole xenos' swarm  :laugh:
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Corporal Hicks on Jan 01, 2013, 12:59:50 PM
Doesn't tell you as accurately. If the Aliens are playing properly, they won't just be walking up to you so just knowing a general direction won't help you.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: WinterActual on Jan 01, 2013, 04:59:02 PM
Well see how the xenos are reacting to the different playstyles ;)

Did you tried the Extermination mode? I am wondering how its working - is it with a random objective (or two at the same time) to accomplish and thats it or its progressive like in BC2 rush  - the team gets the job done and the next section of the map is open to proceed with new objective (or pair of two). Also - did you noticed if the attackers are with limited lives/reinforcements or both teams have can spawn as much as they want.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Corporal Hicks on Jan 01, 2013, 05:16:55 PM
Evac was progressive like Rush. Extermination wasn't. I didn't really like Extermination.

Quote
The second game-type we played was called Extermination. Like the Escape mode, you swap species after each round completion. For Extermination you can only score points as the marines. The way to score points being to arm as many bombs as you can before the time limit runs out. These bombs were described by the representatives as arming devices to destroy mini-hives. As Aliens, you've simply got to stop them.To arm the bombs, there needs to be a Colonial Marine player around one of the objective points for a duration of around 30 seconds. If the Aliens can get in there and kill the marine players before that time is up, then they obviously do not get that point. Then rinse and repeat. There were numerous objective points scattered around the map and you basically go around on a loop until the time is up.I did not particularly enjoy this mode. The objective points simply "regen" and you go to the same points again and again. To say we're supposed to be arming bombs, there are no little explosions or variation in the location of the objective points to spice things up. It did get a bit dull.

http://www.avpgalaxy.net/games/aliens-colonial-marines-sega/avpgalaxy-preview/ (http://www.avpgalaxy.net/games/aliens-colonial-marines-sega/avpgalaxy-preview/)
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: acrediblesource on Jan 01, 2013, 05:27:13 PM
Quote from: shadowedge on Jan 01, 2013, 11:36:33 AM
Quote from: ikarop on Jan 01, 2013, 12:40:53 AM
http://www.screwattack.com/shows/originals/random-awesomeness/mikey-and-adam-dish-aliens-colonial-marines-and-where-they-could- (http://www.screwattack.com/shows/originals/random-awesomeness/mikey-and-adam-dish-aliens-colonial-marines-and-where-they-could-)

Nice find. I especially liked the part where the fan criticized the motion tracker.

so sad, now we have to complain that they screwed it up by making it too round.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: WinterActual on Jan 01, 2013, 05:35:36 PM
Quote from: Corporal Hicks on Jan 01, 2013, 05:16:55 PM
Evac was progressive like Rush. Extermination wasn't. I didn't really like Extermination.

Quote
The second game-type we played was called Extermination. Like the Escape mode, you swap species after each round completion. For Extermination you can only score points as the marines. The way to score points being to arm as many bombs as you can before the time limit runs out. These bombs were described by the representatives as arming devices to destroy mini-hives. As Aliens, you've simply got to stop them.To arm the bombs, there needs to be a Colonial Marine player around one of the objective points for a duration of around 30 seconds. If the Aliens can get in there and kill the marine players before that time is up, then they obviously do not get that point. Then rinse and repeat. There were numerous objective points scattered around the map and you basically go around on a loop until the time is up.I did not particularly enjoy this mode. The objective points simply "regen" and you go to the same points again and again. To say we're supposed to be arming bombs, there are no little explosions or variation in the location of the objective points to spice things up. It did get a bit dull.

http://www.avpgalaxy.net/games/aliens-colonial-marines-sega/avpgalaxy-preview/ (http://www.avpgalaxy.net/games/aliens-colonial-marines-sega/avpgalaxy-preview/)

This sounds bad :\ I guess I'll stick to Escape and Survival modes then.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Stringer2355 on Jan 01, 2013, 06:33:23 PM
Quote from: Corporal Hicks on Dec 30, 2012, 01:10:54 PM
If anyone has any questions, I'm free to answer them now. Shout up, I'll answer as best as I can.

Campaign Co-Op: Who do you play as ? some Grunt or 1 of 4 characters (The latest single player video shows "Find Bella & Reid")

Controller layout, what button does what ?

Marine Single Player load out, do you carry 3 weapons , exp: Pulse rifle, shotgun, pistol


Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Spaghetti on Jan 01, 2013, 11:41:03 PM
The more stuff they reveal the less impressed I get.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: ikarop on Jan 02, 2013, 02:34:15 AM
http://www.youtube.com/watch?v=nXDFQqmPSD8#ws (http://www.youtube.com/watch?v=nXDFQqmPSD8#ws)
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: shadowedge on Jan 02, 2013, 12:40:19 PM
Quote from: ikarop on Jan 02, 2013, 02:34:15 AM
http://www.youtube.com/watch?v=nXDFQqmPSD8#ws (http://www.youtube.com/watch?v=nXDFQqmPSD8#ws)

Nice find! I like the color pallet theory.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Corporal Hicks on Jan 05, 2013, 03:39:21 PM
Quote from: Stringer2355 on Jan 01, 2013, 06:33:23 PM
Campaign Co-Op: Who do you play as ? some Grunt or 1 of 4 characters (The latest single player video shows "Find Bella & Reid")

Didn't get to play co-op campaign, only single. Play as Winters in single.

QuoteController layout, what button does what ?

Can't really remember dude. Left bumper brought the tracker up. I remember that.

QuoteMarine Single Player load out, do you carry 3 weapons , exp: Pulse rifle, shotgun, pistol

Yep. As simple as that.
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: Predaker on Jan 05, 2013, 05:15:34 PM
Quote from: Stringer2355 on Jan 01, 2013, 06:33:23 PM
Campaign Co-Op: Who do you play as ? some Grunt or 1 of 4 characters (The latest single player video shows "Find Bella & Reid")

According to what they said last year, the host plays as Cpl. Winter while the other players select from the following:

Left to right - Demarcus Short, Jennifer Redding, and Guillermo Quintaro.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOjsXA.jpg&hash=cad5971449c205a32455848f367e14767f2cee5b)
Title: Re: Preview Event Coverage - Extermination Mode & Gameplay Videos
Post by: R Lar on Jan 05, 2013, 08:24:58 PM
I noticed something small..

In games such as Aliens Vs Predator you heavily relied on your shoulder lamp to guide you through the game, but in this game it looks as though the shoulder lamp is nonexistent.

Watching over footage, the game relies on the environment lighting and it seems like your shoulder lamp doesn't light up anything at all. Everything already seems well light and visible.

I think that's what made AvP pretty scary is that it was dark and your lamp only showed so much that you didn't know where an Alien might pop from. Maybe the shoulder lamp is off during the gameplay... I don't know?