Good posts, Phantom + Ace + Von.
I guess in this age of instantaneous everything, we all want things fixed immediately.
I'll be playing the mp for awhile, at least until Bug Hunt comes out so let's hope that they're working to turn it around at that point.
@ Pelz, I agree that rupture is very powerful, but you can defeat it with careful coordination and cooperation. If you don't bunch up, it really limits the damage it can do, and once you know how easily you can be killed, avoiding the puddles becomes a priority. It really works best in Escape and Survivor, since the marines are so much tougher and tend to group up in small huddles.
But I do like that it makes the Aliens
feel like Aliens. I mean, the explosion and puddle are perfect, but maybe not all weapons should make it burst like that or something?
I also don't think it's quite as OP as people suggest, as the marines aren't using every weapon/tactic in their arsenal. Claymores, along with prox. mines, as well as the holy annoying Shock charge for the shotgun can all make quick work of Spitter rushes, and a good team can shut down the Aliens repeatedly. Also if you don't bunch up as much, or run to revive a downed teammate who's laying in a rupture pool, you'll extend life expectancy by at least 5 more seconds!