Quote from: Corporal Hicks on Oct 07, 2014, 07:59:15 AM
They had wanted more time to refine it before release but due to all the messing about the ACM, Sega weren't willing to give them time. To be fair to Rebellion, they did further work with the community to balance it with later patches.
The game looked gorgeous and I appreciated the experiment with the gameplay - I loved the in-your-face nature of the melee system - but it didn't work for everyone. It's just a shame they can't carry an interwining story. The story was what let down AvP Classic and the fact they didn't have an actual script for this version lets it down too.
AvP2 showed that the 3 campaigns offers an opportunity for a story with greater scope.
I would glady let Rebellion come back though - I love the experience of AvP Classic, I loved AvP 2010 (those first 3 marines levels!!) - I'd just hope they've learnt from the previous game.
Trigger wasn't too happy with most of our suggestions, and other folks on staff were outraged a Predator could actually be
knocked down by an Alien after that was finally shouted through by sheer volume of loudness.
The after-patch was more of a solo effort by trigger to get tailored and screened community feedback in general on Rebellion titles, it just happened to be about AvP's balance at the time.
SEGA most certainly hamstrung them, and they were the ginger stepchild of the group in terms of logistics and leeway, but they also fell down on their own, with some pretty shortsighted choices, and A:CM is somehow actually far more factionally balanced than 2010 has ever thought about being.
2010 should have been Predator: Isolation with tri-faction mp. Pretty clear which species got the most love from Rebellion, intentional or not.
2010 was shortchanged on both sides of the fence.
Quotemods
Rebellion wasn't in the mood to make royalty free tools and SEGA wasn't in the mood to do anything but get maximum yield from maximum turnaround. Look at other licensed titles they launched after that, such as the Marvel ones.