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Posted by LastSurvivor92
 - Mar 01, 2014, 01:47:18 AM
nice shot of the dead robot. Its great to see that in the game. Didn't know if there was going to be in this or not for sure and now I know! I still feel like the Alien doesn't quite yet mimic the original one from the film with H.R. Gigers original design. H.R. Giger's orignal Alien from the 1979 film still seems much more creepy than the Alien they have shown in this game. Its not skinny, dark, or really detailed like the original was one.
Posted by Local Trouble
 - Jan 28, 2014, 08:43:55 PM
Quote from: Space Sweeper on Jan 28, 2014, 09:30:35 AM
Quote from: Local Trouble on Jan 22, 2014, 05:09:09 AM
Why say no when it feels so much better to say yes?
-a rapist, 2014

I like the cut of your jib.  I'll be watching you.
Posted by gabgrave
 - Jan 28, 2014, 10:42:30 AM
Ask not why. Ask instead why not?
-A certain famous person.
Posted by Space Sweeper
 - Jan 28, 2014, 09:30:35 AM
Quote from: Local Trouble on Jan 22, 2014, 05:09:09 AM
Why say no when it feels so much better to say yes?
-a rapist, 2014
Posted by acrediblesource
 - Jan 27, 2014, 01:20:31 AM
Apparently the Xenomorph likes Icarus wings on his sneakers too. ;D

Quote from: Local Trouble on Jan 25, 2014, 09:40:57 PM
Did Xhan notice the alien's legs on that poster?
Posted by locusta
 - Jan 26, 2014, 01:22:31 PM
Funny, when somebody got all reference in shine bright daylight on the wall, and still sh** can go south. Standing ovation!
Posted by Local Trouble
 - Jan 25, 2014, 09:40:57 PM
Did Xhan notice the alien's legs on that poster?
Posted by SiL
 - Jan 25, 2014, 03:03:01 AM
Deep breaths.

Deep, steady breaths.
Posted by Xhan
 - Jan 25, 2014, 02:57:35 AM
Quote from: ikarop on Jan 24, 2014, 06:28:12 PM


Quote from: FacebookResearch posters with images from the original Alien film - the perfect studio wall decor... #StudioSnapshot

...
Posted by Skulexander
 - Jan 24, 2014, 08:43:08 PM
I never said they ever tried it. Just that they must have at least put thought into it. They would have to, unless they don't actually care about the end product, and from what I've seen so far, I don't think that's the case. Also, like I said, it's debatable whether the way a digitigrade alien walks is creepier than the way a "man-in-a-suit" alien walks. They probably think a digitigrade alien is creepier because it would walk more inhumanly. I can see where they're coming from, if that's the case. However, I think, if done right, the way a "man-in-a-suit" alien walks could be more creepier. Then again, if done right, the way a digitigrade alien walks could also be creepier. It all depends on execution.
Posted by OpenMaw
 - Jan 24, 2014, 06:39:43 PM
I don't know how anyone could say that the original design couldn't work as-is in a game. Not to mention, we already have a horrifying character with an "abnormally human" design scaring the Hell out of people. The SLENDER man.

Especially if we're talking about motion. Bolaj Badejo worked his ass off on motion. Study this stuff,
http://www.youtube.com/watch?v=xpKi41a1rJI#


Seriously, game developers! I love everything you're doing, but honestly, fix the suits design. It *can* work. All you have to do is get the exaggeration of the human form right, and make it move in a way that disturbs the player. It's not a brute or a beast. It's the devil himself, and it should look the part of Giger's original design from head to toe. It's criminal, especially if it's true they've been scanning actual props and set pieces from Alien, not to get Giger's suit at least 95% right.
Posted by ikarop
 - Jan 24, 2014, 06:28:12 PM


Quote from: FacebookResearch posters with images from the original Alien film - the perfect studio wall decor... #StudioSnapshot
Posted by SiL
 - Jan 24, 2014, 10:24:34 AM
They've never said they tried it, just that "They knew it wasn't going to work".

Meaning they didn't bother and did what they wanted from the start. Which is entirely their right, it's their product. But it does kind of piss on their own "Guys look at how faithful we are!" marketing.
Posted by Skulexander
 - Jan 24, 2014, 01:56:45 AM
Let's think like the game designers for a moment. Until proven otherwise, I'm going to assume that the game designers know what they're doing. Remember that this is a horror game and that to make a horror game actually horrifying, you have to get all the little details right. They had to have put a lot of thought into these details (unless this is just another A:CM; let's hope not). Maybe, at first, they did think about using the original alien design, but maybe that wasn't scary enough. The most major difference changing the legs is gonna make (besides appearance) is the way the alien moves. Perhaps the designers thought that the way a digitigrade alien moves was a lot more frightening than the way a "man-in-a-suit" alien moves. That's debatable, I think, but I can understand if that's the conclusion they came to. As for the mouth, a bigger and stronger jaw would indicate that the alien uses its mouth as a weapon. Maybe the alien is going to bite our skulls in half. I can dig it.
Posted by MrSpaceJockey
 - Jan 23, 2014, 09:15:43 PM
Lol there's only so many ways to portray a destroyed android...nothing wrong with a bisected robot.  If it were a decapitated android you'd likely still complain and besides, we've already seen android decapitation again in Prometheus. 

Don't sprinkle nonsensical bits like that into your criticism, it devalues it.
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