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Games => Alien Isolation => Topic started by: ikarop on Mar 02, 2013, 08:21:16 AM

Title: First Look at Creative Assembly's Alien Game?
Post by: ikarop on Mar 02, 2013, 08:21:16 AM

A new image showing what could be the first look at Creative Assembly’s upcoming Alien game has been spotted online recently at theĀ developer’s official website here. The alleged screenshot, which is edited out of the same office photo on Creative Assembly’s Twitter background, appears to show a female test dummy wearing a T-shirt with a Nostromo logo on it. You can check it below or see it at the source.

CA

Back in 2011 it was stated that Creative Assembly came to Sega with the pitch and created a demo in 6 weeks which was labelled as “fantastic” and “out of this world“.

Sources close to the studio have revealed to us that a demo of an early prototype was based around recreating the feel of the medical bay aboard the Nostromo and lasted for about a minute.

Link To Post

Title: Re: First Look at Creative Assembly's Alien Game?
Post by: SpaceMarines on Mar 02, 2013, 08:43:10 AM
Well, this is interesting.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: Vrastal on Mar 02, 2013, 08:46:50 AM
Original image has the sleep chamber seen from aliens, fachugger toys laying around the office. Maybe it is the Alien in game form?
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: ikarop on Mar 02, 2013, 11:19:32 AM
The image is dated 09/09/2011 according to the file.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: PRI. HUDSON on Mar 02, 2013, 11:55:52 AM
I would like a FPS but at this point I would take a great 3rd person game than a crappy FPS.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: szkoki on Mar 02, 2013, 01:02:18 PM
i dont trust u anymore...
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: JungleHunter87 on Mar 02, 2013, 01:20:40 PM
Here's to hoping for the best, preparing for the worst. That should be Alien fans new motto when it comes to quality games anymore. Sadly *sighs*. :(
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: Sexy Poot on Mar 02, 2013, 02:12:13 PM
Dead Space like game with more survival PLEASE!!!
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: JungleHunter87 on Mar 02, 2013, 02:46:29 PM
I hope the only weapon you get is the flamethrower with limited ammo and that is IT. That would make for a far scarier game IMHO.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: PRI. HUDSON on Mar 02, 2013, 03:15:17 PM
Quote from: JungleHunter87 on Mar 02, 2013, 02:46:29 PM
I hope the only weapon you get is the flamethrower with limited ammo and that is IT. That would make for a far scarier game IMHO.

WHAT?

Please, you must be joking. That be boring as shit.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: Elicas on Mar 02, 2013, 03:23:55 PM
Quote from: JungleHunter87 on Mar 02, 2013, 02:46:29 PM
I hope the only weapon you get is the flamethrower with limited ammo and that is IT. That would make for a far scarier game IMHO.

Agreed.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: JungleHunter87 on Mar 02, 2013, 03:25:17 PM
QuoteWHAT?

Please, you must be joking. That be boring as shit.

No, not really. Maybe I am over simplifying it to the point of dumbing it down. But I'd rather not have TOO many weapons in a game mainly about horror. I'd like a slow build up and not a balls to the wall action game if it is really based around the A L I E N time frame and/or film. It's just an idea any way, doubt they'd actually take my suggestion into consideration and do that.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: Hemi on Mar 02, 2013, 05:14:44 PM
Quote from: JungleHunter87 on Mar 02, 2013, 02:46:29 PM
I hope the only weapon you get is the flamethrower with limited ammo and that is IT. That would make for a far scarier game IMHO.

agreed too.

Less is more. Play ACM or our AKF mod for gun porn, we need something new.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: OpenMaw on Mar 02, 2013, 05:28:36 PM
Quote from: PRI. HUDSON on Mar 02, 2013, 03:15:17 PM
WHAT?

Please, you must be joking. That be boring as shit.

No it wouldn't. It would be balls out tense. Especially if the flavor only discourages and does not kill the aliens. Limited and finite resources generates tension.

Quote from: JungleHunter87 on Mar 02, 2013, 03:25:17 PM
No, not really. Maybe I am over simplifying it to the point of dumbing it down. But I'd rather not have TOO many weapons in a game mainly about horror. I'd like a slow build up and not a balls to the wall action game if it is really based around the A L I E N time frame and/or film. It's just an idea any way, doubt they'd actually take my suggestion into consideration and do that.

Indeed! Just going by the original Alien, you could have primitive motion trackers, cattle prods, flame throwers. The space suits for EVA sections. Hand held torches. Plus all kinds of interesting extrapolations from there.



Title: Re: First Look at Creative Assembly's Alien Game?
Post by: JungleHunter87 on Mar 02, 2013, 06:29:55 PM
QuoteEspecially if the flavor only discourages and does not kill the aliens. Limited and finite resources generates tension.

QuoteJust going by the original Alien, you could have primitive motion trackers, cattle prods, flame throwers. The space suits for EVA sections. Hand held torches. Plus all kinds of interesting extrapolations from there.

Yeah! See that is what I want! A nice, tension building game. That can give you the feeling of being almost helpless, against an almost unstoppable force. Where you have to use your wits, rather than JUST your weapons, for survival. That is the A L I E N game I believe we all deserve after all that has gone down in the recent years with this franchise.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: Speedy_J on Mar 02, 2013, 07:00:31 PM
After 2 disappointing FPS games, and a canceled RPG title, I'm willing to play something different for a change....But I'm not going to hold my breath for anticipation.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: Vrastal on Mar 02, 2013, 07:19:29 PM
I dont think a third person can bring on the horror like first person. Dead space really didnt do anything for me.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: JungleHunter87 on Mar 02, 2013, 07:27:09 PM
QuoteI dont think a third person can bring on the horror like first person.

I beg to differ, not too far back. Both the Silent Hill franchise and the original Resident Evil/Biohazard trilogy gave myself and many others quite the scare. I believe Horror can be done correctly in the third person medium just as well, if not BETTER, than first person. Just my opinion though.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: Mr. Clemens on Mar 02, 2013, 07:43:30 PM
Can't believe I'm just hearing about this now!

Like all of you, I'm cautiously optimistic. But seeing as this could be the ALIEN game I've waited for my entire life, I can't help but dream up a little wishlist:

Whew, I didn't mean for that to go on so long. If anybody read all of that, thanks for indulging!  :D

[EDIT: Oh, and how could I forget:

Title: Re: First Look at Creative Assembly's Alien Game?
Post by: ShadowPred on Mar 03, 2013, 01:37:11 AM
Quote from: PRI. HUDSON on Mar 02, 2013, 03:15:17 PM
Quote from: JungleHunter87 on Mar 02, 2013, 02:46:29 PM
I hope the only weapon you get is the flamethrower with limited ammo and that is IT. That would make for a far scarier game IMHO.

WHAT?

Please, you must be joking. That be boring as shit.


Go watch Alien
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: hfeldhaus on Mar 03, 2013, 01:45:15 AM
if this is centred around and Alien style them than the Aliens kind i will be pleased. Aliens may appeal to the masses more but Alien, imo, makes for a far creepier and atmospheric experience. something new for the franchise in terms of gamiing
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: thecaffeinatedone on Mar 03, 2013, 02:08:39 AM
Quote from: Nazrel on Mar 02, 2013, 07:19:29 PM
I dont think a third person can bring on the horror like first person. Dead space really didnt do anything for me.

Wasn't alien more of a horror-thriller than a straight up gothic horror per se?
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: And stuff on Mar 03, 2013, 02:11:59 AM
Quote from: JungleHunter87 on Mar 02, 2013, 02:46:29 PM
I hope the only weapon you get is the flamethrower with limited ammo and that is IT. That would make for a far scarier game IMHO.

I'd say at least a cattle prod that needs to be recharged every once in a while at a single location on the ship.  That way you always have ammo, but recharging it is out of the way and there's always a chance you'll run out of charge at a critical moment.  I'd think that would be even scarier than knowing you're out of ammo for the rest of the game and planning for it.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: SiL on Mar 03, 2013, 06:47:35 AM
Quote from: Mr. Clemens on Mar 02, 2013, 07:43:30 PM
Can't believe I'm just hearing about this now!

Like all of you, I'm cautiously optimistic. But seeing as this could be the ALIEN game I've waited for my entire life, I can't help but dream up a little wishlist:
I don't know if you're aware, but basically everything you just listed was a feature in the old Commodore 64/ ZX Spectrum Alien game from 1981.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: Salt The Fries on Mar 03, 2013, 07:55:10 AM
And about depressurization, it was featured in another Commodore game, Project Firestart from 1989, which itself also draws heavily from Alien.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: JungleHunter87 on Mar 03, 2013, 10:47:44 AM
QuoteI'd say at least a cattle prod that needs to be recharged every once in a while at a single location on the ship.  That way you always have ammo, but recharging it is out of the way and there's always a chance you'll run out of charge at a critical moment.  I'd think that would be even scarier than knowing you're out of ammo for the rest of the game and planning for it.

I had forgotten about the cattle prods when I first posted. Also, by only flamethrowers, I'd meant in terms of 'heavy weaponry'. But I do like your Idea. Along with the original motion tracker, it'd make for a very tense experience.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: Elicas on Mar 03, 2013, 10:57:29 AM
Quote from: And stuff on Mar 03, 2013, 02:11:59 AM
I'd say at least a cattle prod that needs to be recharged every once in a while at a single location on the ship.  That way you always have ammo, but recharging it is out of the way and there's always a chance you'll run out of charge at a critical moment.  I'd think that would be even scarier than knowing you're out of ammo for the rest of the game and planning for it.

I'd be down with that too :)
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: Mr. Clemens on Mar 03, 2013, 02:13:06 PM
Quote from: SiL on Mar 03, 2013, 06:47:35 AM
I don't know if you're aware, but basically everything you just listed was a feature in the old Commodore 64/ ZX Spectrum Alien game from 1981.

Oh yeah? I did see a link to an article about that game that SM (I think) posted in another thread, and was intrigued! I wonder if there's some kind of emulator out there...

'Course, this new game would be a little more happenin', technologically.  8)
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: Vrastal on Mar 03, 2013, 08:09:50 PM
Quote from: JungleHunter87 on Mar 02, 2013, 07:27:09 PM
QuoteI dont think a third person can bring on the horror like first person.

I beg to differ, not too far back. Both the Silent Hill franchise and the original Resident Evil/Biohazard trilogy gave myself and many others quite the scare. I believe Horror can be done correctly in the third person medium just as well, if not BETTER, than first person. Just my opinion though.

I was never able to play silent hill or resident evil when i was younger. and i haven't had the chance to yet, but if they really are that scary I'll have to look into them soon.l 
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: SpaceMarines on Mar 03, 2013, 08:10:45 PM
Be warned: the first three or so Resident Evil games have not aged well. At all.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: JungleHunter87 on Mar 03, 2013, 08:28:16 PM
QuoteBe warned: the first three or so Resident Evil games have not aged well. At all.

Not many games do. Nazrel, I'd recommend playing the Resident Evil (REmake) (2002) of the first game on Gamecube. That has definitely aged WAY better than the others. Also has better atmosphere IMHO.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: SiL on Mar 04, 2013, 12:18:21 AM
Quote from: Mr. Clemens on Mar 03, 2013, 02:13:06 PM
Oh yeah? I did see a link to an article about that game that SM (I think) posted in another thread, and was intrigued! I wonder if there's some kind of emulator out there...
http://www.avpgalaxy.net/forum/index.php?topic=660.0 (http://www.avpgalaxy.net/forum/index.php?topic=660.0)

I think I've "won" once. Which is to say I didn't run out of air and die, or just direct everyone into the airlock and blow the door.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: OpenMaw on Mar 04, 2013, 12:27:04 AM
Quote from: Nazrel on Mar 03, 2013, 08:09:50 PM
I was never able to play silent hill or resident evil when i was younger. and i haven't had the chance to yet, but if they really are that scary I'll have to look into them soon.l

Regardless what the others said about the original trilogy not having aged well, Resident Evil 2 is one of the best friggin games ever made.

Oh, and tell me this doesn't remind you of anything:

http://www.youtube.com/watch?v=xXl_poVGbRU# (http://www.youtube.com/watch?v=xXl_poVGbRU#)


Yes, the Resi-remake is very good. Gives you the truest sense of a haunted house. I've always felt this kind of a game experience, built around puzzles, story, and atmosphere with the action serving essentially as a spice, would be a cool way to do an Alien game.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: JungleHunter87 on Mar 04, 2013, 11:10:48 AM
QuoteRegardless what the others said about the original trilogy not having aged well, Resident Evil 2 is one of the best friggin games ever made.

Hey, I never said that Resident Evil's original trilogy didn't age well, that was all SpaceMarines. I only concurred that not many games do age well. Hell, I still think the first MGS on the ps1 was f**king FANTASTIC! I still play it over the Twin Snakes remake. I even play the original RE (bad voice acting and all) allot. So don't get me wrong I love the older games.

QuoteYes, the Resi-remake is very good. Gives you the truest sense of a haunted house.

Agreed.

QuoteI've always felt this kind of a game experience, built around puzzles, story, and atmosphere with the action serving essentially as a spice, would be a cool way to do an Alien game.

This is basically what I hope we get from CA, with a few alterations in gameplay to add to the tension and horror.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: teras on Mar 04, 2013, 04:53:57 PM
The Dead Space formula could work wonders with this game.

I consider Dead Space (the 1st) the best survival horror game on console this generation.
What made that game scary wasn't the cheap scares from the necros busting out of every vent with the appropriate "run for your life" music (although it helped). It was the tension building. Every corridor, every room had the perfect amount of lighting and detail.
Good crisp graphics, eerie lighting, carefully placed sound effects that screwed with your head. "What was that sound?" The anticipation of an imminent attack that made you move cautiously ahead, only to never happen.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: SpaceMarines on Mar 04, 2013, 10:45:30 PM
I agree. Dead Space (or at least the first 3/4 of it) was incredibly tense and quite scary.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: AcidGlow on Mar 05, 2013, 12:03:11 PM
Quote from: ikarop on Mar 02, 2013, 08:21:16 AM
Back in 2011 it was stated that Creative Assembly came to Sega with the pitch and created a demo in 6 weeks which was labelled as "fantastic"

I'm not falling for this anymore.. (ACM).. This time I will be more cautious.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: xeno-kaname on Mar 06, 2013, 06:37:28 AM
I mentioned this in the Gearbox forums, but I've always wanted an Alien game on the Nostromo to be similar to Amnesia. You're in the ship with a small crew running away from that one alien. A very dark and tense game that also causes dilemmas when choosing course of action. Kind of like the Walking Dead game. Every choice has a major consequence that could get certain crew members killed. And amongst them, as mentioned before, a secret synthetic. One of the things I love about this idea is that the alien would be scary again. That hasn't really happened in a long time.

When I heard Creative Assembly's demo was so good they green lighted the game immediately, I got my hopes up for something like this. But now in retrospect I don't think Sega would have gone for that at all. Now the word "Nostromo" has popped up and I dare to dream :p I think a Nostromo Amnesia game should be a no brainer, so here's hoping they at least get SOME ideas from that formula.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: spinksy on Mar 06, 2013, 03:07:31 PM
Quote from: AcidGlow on Mar 05, 2013, 12:03:11 PM
Quote from: ikarop on Mar 02, 2013, 08:21:16 AM
Back in 2011 it was stated that Creative Assembly came to Sega with the pitch and created a demo in 6 weeks which was labelled as "fantastic"

I'm not falling for this anymore.. (ACM).. This time I will be more cautious.

THIS.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: D.R. on Mar 08, 2013, 04:06:34 AM
I would love a third person alien game if it were done right... I wouldn't want to be a marine though. More a trucker in space character regular middle aged guy or 30ish woman. Pace it like Dead Space with up to date graphics and smooth controls. Creepy atmosphere.

I've said this before but for the aliens to be scary in a game, they have to treat them like puppets or tall guys in suits moving like in the movie. Not like panthers always on all fours or always on the walls. If I'm ever looking down at an alien on the ground looking up at me the game fails.

What about a third person game based on the old dark horse comics? If they did the graphics like the artwork of series 2 holy crap sign me up.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: OpenMaw on Mar 08, 2013, 04:46:41 AM
Quote from: P.B. on Mar 08, 2013, 04:06:34 AM
If they did the graphics like the artwork of series 2 holy crap sign me up.


Sorta done.

http://www.youtube.com/watch?v=z9Nf_Ar9imM#ws (http://www.youtube.com/watch?v=z9Nf_Ar9imM#ws)
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: D.R. on Mar 09, 2013, 04:16:15 AM
Quote from: OpenMaw on Mar 08, 2013, 04:46:41 AM
Quote from: P.B. on Mar 08, 2013, 04:06:34 AM
If they did the graphics like the artwork of series 2 holy crap sign me up.


Sorta done.

http://www.youtube.com/watch?v=z9Nf_Ar9imM#ws (http://www.youtube.com/watch?v=z9Nf_Ar9imM#ws)

lol yuck not exactly what I had in mind.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: aliens13 on Mar 29, 2013, 02:48:20 AM
This game gonna be presented in the E3?
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: underbound on Mar 29, 2013, 05:03:33 AM
I would like a horror game with the title ALIEN. i accept the aliens games and such with the licencse but alien is a term not heard anymore,so im glad to see one.
but willthe alien move slow and stand like 'give me a hug' pose( i keed but seriously) .
i want a first person toggle because i get scared more playing that way,few games(that ive played)have scared me in third person
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: blood. on Mar 30, 2013, 03:35:48 AM
Quote from: PRI. HUDSON on Mar 02, 2013, 03:15:17 PM
Quote from: JungleHunter87 on Mar 02, 2013, 02:46:29 PM
I hope the only weapon you get is the flamethrower with limited ammo and that is IT. That would make for a far scarier game IMHO.

WHAT?

Please, you must be joking. That be boring as shit.

The best levels in aliens colonial marines are when you have no weapons or your weapons are ineffective
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: TheRaven on Apr 13, 2013, 08:10:37 PM
I really hope this game nails it's atmosphere and really delivers.

But my outlook is slightly negative since A:CM but I can hope c:
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: szkoki on May 01, 2013, 10:15:04 PM
Quote from: PRI. HUDSON on Mar 02, 2013, 03:15:17 PM
Quote from: JungleHunter87 on Mar 02, 2013, 02:46:29 PM
I hope the only weapon you get is the flamethrower with limited ammo and that is IT. That would make for a far scarier game IMHO.

WHAT?

Please, you must be joking. That be boring as shit.

because (a tons of) people like u great survivor horror titles were redefined to action adventure so would u let us poor idiots who like this genre to enjoy a survivor horror after many many years for this once?
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: Kimarhi on May 01, 2013, 10:18:06 PM
I'd play it.


Title: Re: First Look at Creative Assembly's Alien Game?
Post by: szkoki on May 01, 2013, 10:46:41 PM
the action or the survivor horror? :P
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: Kimarhi on May 02, 2013, 10:09:22 AM
I'd play a survival horror game featuring the Alien where weapons/supplies are limited.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: szkoki on May 02, 2013, 11:04:58 AM
yeah but that cant be played by 8-18 years old people so a lot of money from a big market segment would be lost so dont believe that would ever happen again, just like for Resident Evil...but they say RE:Revelations is survivor horror and sold well on nintendo thats why they ported to consoles well umm...we will see what it is and if its good, it will sell well again then maybe konami reconsider to make an actual survivor horror again, and that would motivate other companies
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: p1nk81cd on May 02, 2013, 06:48:09 PM
Betcha this one'll meet a canceled demise- like any other promising Aliens game... I see you looking at that f***ing ACM crap.  :laugh:
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: Kimarhi on May 02, 2013, 09:44:47 PM
Quote from: szkoki on May 02, 2013, 11:04:58 AM
yeah but that cant be played by 8-18 years old people so a lot of money from a big market segment would be lost so dont believe that would ever happen again, just like for Resident Evil...but they say RE:Revelations is survivor horror and sold well on nintendo thats why they ported to consoles well umm...we will see what it is and if its good, it will sell well again then maybe konami reconsider to make an actual survivor horror again, and that would motivate other companies

Games/Movies/Books are cyclical.  Eventually everyone will be so burned out of the COD type games they'll crave something else.  Survival Horror was HUGE when I was a teenager.  The first RE game came out when I was eleven.  It tapered down because eventually it became oversaturated.  The same thing will happen with games that are popular now. 
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: Mr. Clemens on May 02, 2013, 11:50:43 PM
I think we can all agree that a fresh take on a game in this franchise is necessary. And since this is an 'Alien' game, and not an 'Aliens' game, I'm cautiously optimistic...
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: szkoki on May 05, 2013, 03:20:06 PM
so do you really think they will pull this one off with only one creature in it, with a great story, great characters with all the creativity at least just like a movie needs? maybe in movie style? im in it but i doubt there is another creative team like the one who made Heavy Rain or a team who dares to make a move like this with the franchise...and probably im the only one who would enjoy wandering around in the first 2 hours of the game on the Nostromo flirting with the crew members, playing on the computer, mocking Dallas etc etc then for another 3 hours going on a vacation on a planet, exploring the derelict with no aliens around but upsetting, strange scenes and haunted music...ok im overreacting here but a great story needs 1 hour build up or 2 with characters and tension

whats the genre here btw anyone knows for sure? because tps is hardly one nowdays..
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: Kimarhi on May 05, 2013, 06:02:15 PM
I doubt they'll ever have the balls enough to do a game where there is only 1 alien.  I can see them doing a slower paced game that featured limited encounter/supplies until the big finale encounter where everything is thrown at you or something though.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: Greedo on May 07, 2013, 11:00:27 PM
this is going to be interesting.

i want this to be based on A L I E N.

chose your character and go all around the Nostromo and discover it.

one Xeno aboard, so you never know where its going to jump out at you.

Also i want dark areas , hardly no lights to make things much more dramatic.

PERFECT.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: Hybrid King on May 18, 2013, 03:06:44 AM
The screenshot has what appears to be a life bar, suggesting there may be combat. I know Amnesia is the perfect template for what a game based on the original film should be, and a lot of fans clamor for that. I think we're gonna get something more like the classic Resident Evils and Silent Hills, especially considering the third-person perspective. I don't know how combat would work in a true Alien game though.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: Mr. Clemens on May 18, 2013, 01:28:50 PM
Quote from: Hybrid King on May 18, 2013, 03:06:44 AMI don't know how combat would work in a true Alien game though.

Good question.

I'm not an avid gamer, but I'm playing the new Tomb Raider right now, and I'm really enjoying the cinematic 'Quick, press triangle a lot! Okay........ now press square! SQUARE! SQUARE!' approach. It feels like you're watching a movie, but also like you're in that movie, trying to survive.

I could see a lot of gamers crying about that, but I'm also seeing a lot of people in this thread saying that the game shouldn't be about weapons and combat, and I agree with them. And since this game is called 'Alien', I think the designers do, too.

What do people think of the Tomb Raider approach?
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: Xenomorphine on May 25, 2013, 04:37:51 AM
Quicktime events, as those are popularly called, can provide for a cinematic atmosphere, but severely limit replayability. They'll forever play out in exactly the same repetitious way.

Also can be immensely frustrating, because the only way to force tension into that mechanic is to make some of them depend on split-second timing and that makes it turn into a chore-like exercise in futility.

As for this game, I don't see how it's going to work against a single Alien. As a film, yes, that can work. As a game... Not so much. Not unless they structure the entire thing as one huge hide-and-seek thing, but I doubt it would have taken this long to programme if they were going to do something as simple as that.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: Xenomrph on May 25, 2013, 05:47:58 AM
I dunno, there have been games (and damn f**king scary ones at that) based around a single antagonist. Case in point, the Slender games. Beyond that there's been the Clock Tower games, if you want to go old-school.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: Kimarhi on May 25, 2013, 10:12:01 AM
Quote from: Xenomorphine on May 25, 2013, 04:37:51 AM
Quicktime events, as those are popularly called, can provide for a cinematic atmosphere, but severely limit replayability. They'll forever play out in exactly the same repetitious way.

Also can be immensely frustrating, because the only way to force tension into that mechanic is to make some of them depend on split-second timing and that makes it turn into a chore-like exercise in futility.

As for this game, I don't see how it's going to work against a single Alien. As a film, yes, that can work. As a game... Not so much. Not unless they structure the entire thing as one huge hide-and-seek thing, but I doubt it would have taken this long to programme if they were going to do something as simple as that.


I dislike quicktime event gaming too.  I am going to say games like Heavy Rain do a better job with it than say the last three RE's.  HR if you missed the trigger you would get hit but not game over'd.  You'd just start losing the fight and the perp would get away (unless you started hitting the triggers and turned the tide).
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: Predatorium on Oct 21, 2013, 07:52:35 AM
Quote from: Mr. Clemens on Mar 02, 2013, 07:43:30 PM
Can't believe I'm just hearing about this now!

Like all of you, I'm cautiously optimistic. But seeing as this could be the ALIEN game I've waited for my entire life, I can't help but dream up a little wishlist:


  • Open-ended, replayable 'story': I don't want to go from point A to point Z and then put it on the shelf. I want to look at my situation, and desperately think of a way to make it better. Sometimes I'll lose a game and say "well, that got us all killed", and sometimes I'll surprise myself by succeeding at something I thought wouldn't work in a million years. Like sometimes, maybe going into the air shaft really is your best option; sometimes it isn't... the only way to find out is to try it. Similarly, I want the alien(s) to try different things, too. An unpredictable, always-different experience is key.
  • Shipmates who look like 70s actors: I'm beyond weary of the endless parade of macho-men in Alien games. I know those were all supposed to be marines, so it makes sense, but still - I'm just tired of it. Give me more Hurt, Cartwright, and Stanton types. Characters I can look at and say, "oh buddy... I'm not so sure you're gonna make it!". The same goes for hyper-sexualized female characters (the character model in the screenshot appears to have a pretty realistic bust size, so that's a good start).
  • NPCs that have varying states of composure: some of your shipmates are just more prone to freaking out than others. Some may not like you, others may not trust you. Keeping morale from crumbling should be a constant concern.
  • Give players/characters a real reason to split up: this is a big one for me. It's hard to get scared (and by all reports, that's what they're going for) when you're walking around in a squad of armed characters. Send me back for the cat... I'm pretty sure I'll be fine. ;) Along these lines, when it comes to multiplayer, restrict voice chat to only being able to hear players whose characters are near your own, or near a comm panel. The developers could even have fun playing with fade/echo effects depending on chat distance. Has this been done before? Also, separate servers for Bozos/Non-Bozos would be nice.  :D
  • A real danger of depressurization due to alien acid: 'Nuff said. Every other game has only really paid lip service to the acid. I don't know if they can code acid that actually eats holes in the deck, but avoiding spilling alien blood should be something you have to think about. All the time.
  • Lots of character customization: Why not? Even if it's just mixing and matching different combinations of heads, torsos, and legs, I would love to be playing this game with different looking characters all the time! Such a thing would be a waste of resources in a run n' gun, but pretty essential for a heavy-immersion game like this, I think.
  • A modular starship that rearranges itself at the start of a game: This is a big one, and I don't know if it's possible. A big part of the tension in Alien is that, even though the characters know where they're going, we don't. What's at the end of that corridor? What's around that corner? Gonna have to go look. This ties into the first point above, and makes for a fresh and interesting experience every time. They could explain it away by saying it's your character's first flight on that vessel, and he/she's not that familiar with it yet. Players can use the icons (like in my profile pic), to find what they're looking for. Of course the bridge should be at the bow on A-deck and engineering should be aft on C-deck, but beyond that... mix it up and surprise me.
Whew, I didn't mean for that to go on so long. If anybody read all of that, thanks for indulging!  :D

[EDIT: Oh, and how could I forget:


  • Secret, randomly-selected synthetic android. ]


I think you and I are on the same page what would make a good alien game. Great ideas!
Shooting Aliens are not scary. Trying to survive against a seemingly indestructable enemy is.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: SM on Oct 22, 2013, 12:06:40 AM
That can get repetetive and boring.

I'm getting towards the end of Dead Space 2 with that monster that grows back its limbs.  It's novel when you first figure out how to slow it down and get away from it.  After the seventh or eighth time, it's just annoying.  Who would want that for a whole game?
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: szkoki on Oct 22, 2013, 09:50:58 AM
nowdays gaming is lack of creativity and QUALITY at most unfortunetly, there are only a few great story based games today like The Last Of Us, Beyond: Two Souls, Skyrim...those are very different games i know but lets be serious, mention 1 good survivor horror game that came out nowdays? Dead Space? Umm...personally i dont like that game much, but lets say it is good then we have ONE HORROR GAME with decent story and decent horror elements. I dont get my hopes up....i believe CA will release HIS version of Alien like GBX did and also Total War is buggy as hell and the ai is a dumb f**k...now will we see.

i must say if one game would go back to oldschool and would make a 3d oldschool Resident Evil like survivor horror with doesnt matter how many aliens in it, it would be gold...but managers probably turn this idea down because its sold out...idiots
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: SpaceMarines on Oct 23, 2013, 04:20:38 AM
If this game is at all like old-school RE, I'll be staying far away from it. Those things are damn-near unplayable.
Title: Re: First Look at Creative Assembly's Alien Game?
Post by: SpreadEagleBeagle on Oct 26, 2013, 11:53:46 PM
Quote from: Mr. Clemens on Mar 02, 2013, 07:43:30 PM
Can't believe I'm just hearing about this now!

Like all of you, I'm cautiously optimistic. But seeing as this could be the ALIEN game I've waited for my entire life, I can't help but dream up a little wishlist:


  • Open-ended, replayable 'story': I don't want to go from point A to point Z and then put it on the shelf. I want to look at my situation, and desperately think of a way to make it better. Sometimes I'll lose a game and say "well, that got us all killed", and sometimes I'll surprise myself by succeeding at something I thought wouldn't work in a million years. Like sometimes, maybe going into the air shaft really is your best option; sometimes it isn't... the only way to find out is to try it. Similarly, I want the alien(s) to try different things, too. An unpredictable, always-different experience is key.
  • Shipmates who look like 70s actors: I'm beyond weary of the endless parade of macho-men in Alien games. I know those were all supposed to be marines, so it makes sense, but still - I'm just tired of it. Give me more Hurt, Cartwright, and Stanton types. Characters I can look at and say, "oh buddy... I'm not so sure you're gonna make it!". The same goes for hyper-sexualized female characters (the character model in the screenshot appears to have a pretty realistic bust size, so that's a good start).
  • NPCs that have varying states of composure: some of your shipmates are just more prone to freaking out than others. Some may not like you, others may not trust you. Keeping morale from crumbling should be a constant concern.
  • Give players/characters a real reason to split up: this is a big one for me. It's hard to get scared (and by all reports, that's what they're going for) when you're walking around in a squad of armed characters. Send me back for the cat... I'm pretty sure I'll be fine. ;) Along these lines, when it comes to multiplayer, restrict voice chat to only being able to hear players whose characters are near your own, or near a comm panel. The developers could even have fun playing with fade/echo effects depending on chat distance. Has this been done before? Also, separate servers for Bozos/Non-Bozos would be nice.  :D
  • A real danger of depressurization due to alien acid: 'Nuff said. Every other game has only really paid lip service to the acid. I don't know if they can code acid that actually eats holes in the deck, but avoiding spilling alien blood should be something you have to think about. All the time.
  • Lots of character customization: Why not? Even if it's just mixing and matching different combinations of heads, torsos, and legs, I would love to be playing this game with different looking characters all the time! Such a thing would be a waste of resources in a run n' gun, but pretty essential for a heavy-immersion game like this, I think.
  • A modular starship that rearranges itself at the start of a game: This is a big one, and I don't know if it's possible. A big part of the tension in Alien is that, even though the characters know where they're going, we don't. What's at the end of that corridor? What's around that corner? Gonna have to go look. This ties into the first point above, and makes for a fresh and interesting experience every time. They could explain it away by saying it's your character's first flight on that vessel, and he/she's not that familiar with it yet. Players can use the icons (like in my profile pic), to find what they're looking for. Of course the bridge should be at the bow on A-deck and engineering should be aft on C-deck, but beyond that... mix it up and surprise me.
Whew, I didn't mean for that to go on so long. If anybody read all of that, thanks for indulging!  :D

[EDIT: Oh, and how could I forget:


  • Secret, randomly-selected synthetic android. ]

I like this!