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Games => Aliens: Fireteam Elite => Topic started by: PAS Spinelli on Mar 03, 2021, 09:49:26 PM

Title: Every Enemy and Non-Human Creatures in Aliens Fireteam Elite
Post by: PAS Spinelli on Mar 03, 2021, 09:49:26 PM
Here is a list of all non-human creatures found in the game! Separated by faction.
This list will be continuously updated if more enemies or creatures appear post-launch!

Xenomorphs XX121
(https://cdn.discordapp.com/attachments/746044002041593906/883118156082728980/c21bf21949cba6e57ed1bba05b9fad3f.png)
Spoiler
Alien Runner
Runners are the most common enemy in the game, being born out of the local wildlife around Pala Station.
Runners are based on their Alien 3 counterpart, the famous Dog Alien, or "The Dragon", they share their counterpart's aggression and speed, and sound quite similar too.
Runners work as the basic fodder unit from the Alien faction, coming in packs to try and overwhelm your Squad.
Spoiler
(https://i.imgur.com/pjbFm10.png)
(https://i.imgur.com/xjPWdDC.png)
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Alien Prowler
Prowlers seem to be based on the Alien Sentries described by the Alien RPG, being the Warrior version of a Runner.
Prowler's design seems to take inspiration from classic Kenner toys, the Cougar Alien come to mind, aside from that, it's a Red runner with sharper shoulders, neck spikes and a crowned head.
In gameplay, Prowlers will act in 2 manners, ambushing and rushing. Ambushing is self explanatory, the Prowler will wait in a corner, wall, ceiling or even behind objects to try and pounce on unaware Marines. Prowlers will rush at the players when they spawn alongside packs of Runners, usually rushing at the Fireteam in pairs.
Spoiler
(https://i.imgur.com/01Pb46z.png)
(https://cdn.discordapp.com/attachments/869758152877436998/880664136567128104/AFT4.png)
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Alien Burster
Bursters seem to be mutated Runners that scream in pain while rushing at the Fireteam, Colonel Shipp entertains the thought that they are born from local wildlife.
In gameplay, Bursters act exactly like Runners, being a bit more tanky, noisy, and exploding into dangerous pools of acid upon death.
Spoiler
(https://i.imgur.com/uzLXQtU.png)
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Alien Spitter
Spitters seem to be mutated Xenomorphs, showing signs of decay and looking completely unnatural. As suggested by the shape of their heads and in-game dialogue, Spitters seem to have been affected by black goo at some point before maturing, resulting in this intriguing creature.
Design wise, Spitters resemble a hybrid of a Neomorph and a Xenomorph, with sacks of glowing acid growing out of their decaying skin.
In game, Spitters will keep their distance for the most part, spitting balls of acid at the Fireteam, if the ball doesn't hit a player, it will form a puddle of acid on the ground.
Spoiler
(https://i.imgur.com/CNMVulr.png)
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Alien Drone
The Drone is the basic human spawned Xenomorph. Being a semi rare and dangerous spawn.
The Drone is the classic and titular Alien, his design being inspired by good old Big Chap, but with some clear liberties taken for style.
In game, the Drone can mow down an unprepared Fireteam's HP, and sometimes, come back to do it again! The Drone works in a similar style to it's Isolation Counterpart, he will spot you, he will rush at you, he will beat your ass, then hide in the vents to come back and do it all over again, the Drone can be scared off if enough damage is applied.
Spoiler
(https://i.imgur.com/wgbjTOr.png)
(https://i.imgur.com/FdBvKX8.png)
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Alien Warrior
A show stealer, the Warrior will make it's presence known the moment it enters into battle, another human spawned Xenomorph.
The Warrior is based on it's counterpart of the same name from the second movie, it has the same liberties added to the Drone applied to it.
In gameplay, the Warrior is a tank that is quick on it's toes to get on your face and try to rip it out. Aside from armor and a big health pool, the Warrior can also grab onto a Marine to try and impale them with it's tail.
Spoiler
(https://i.imgur.com/H1gCyrH.png)
(https://i.imgur.com/EeLtoOJ.png)
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Alien Praetorian
Royal Guards to the Queen and evolved adult Drones, Praetorians are mean, fast and dangerous.
Possibly the most unique take on a Praetorian yet, having a white exoskeleton instead of the average dark or pale colors of other iterations, and the first time a Praetorian appears in a solo Alien game!
In game, Praetorians work as mini bosses that function similarly to the Warrior, but faster, stronger and bigger. With all new animations and sounds too.
Spoiler
(https://i.imgur.com/3SHPZgh.png)
(https://i.imgur.com/DF94cga.png)
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Alien Crusher
The Praetorian counterpart to the Runners, Crushers are fast moving tanks.
Same deal as the Praetorian really
In game, Crushers have bullet proof heads and sometimes come in pairs, it functions like a tank.
Spoiler
(https://i.imgur.com/CeUTFNU.png)
(https://i.imgur.com/KoUF5D1.png)
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Ovomorph and Facehugger
Every Xeno has to start somewhere.
Design is pretty standard, but the models do look good.
Facehuggers seem a bit like jokes if you take care of the eggs first, that is until you walk past an egg you didn't see, and that hugger comes back to pounce on your face while your Team is dealing with Prowlers and Warriors. Due to their small size, Facehuggers are hard to see in the middle of battle, and can be a dangerous nuisance that can lead to the failure of a mission, but can also be completely avoided by smart Marines.
Spoiler
(https://i.imgur.com/3YHCMVq.png)
(https://i.imgur.com/HTEhj3F.png)
(https://i.imgur.com/f2UQHuV.png)
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Alien Queen
SPOILERS
Spoiler
The Queen is a map hazard, and not a real enemy or boss. She will chase you in the last level of the game.
Her design seems to take cues from both Aliens and AvP.
(https://i.imgur.com/eCUV21U.png)
(https://i.imgur.com/2Ynqy16.png)
(https://i.imgur.com/AIrkJ7b.png)
(https://i.imgur.com/jbHFk73.png)
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Variations
Spoiler
Elite Drone - Mini-Boss Variant of Drone
Has a Scripted encounter on E1M2, named as Monica, may appear as a future common enemy.
Spoiler
(https://i.imgur.com/hxH2n9o.png)
[close]
Radioactive Spitter - Mini-Boss Variant of Spitter
Rare spawn on Horde mode, slim chance of showing up on campaign missions.
Spoiler
(https://i.imgur.com/qpMOUUJ.png)
[close]
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Androids
(https://cdn.discordapp.com/attachments/746044002041593906/883118280557101056/03870ac0f5384c135d66df721677a188.png)
Spoiler
Working Joe
You always know a working Joe!
Working Joes (or Maintenance Synths as the game calls them) make a grand return in Aliens Fireteam Elite, sporting a design similar to the late-game Joes you would find in Alien Isolation, they use the maintenance jack as their weapon of choice and make the exact sounds they made in Isolation!
Ingame, Joes work as a melee unit that will rush at the Marines with little care for itself, often in groups as both Katanga and Pala Station were supplied with a great number of them.
Spoiler
(https://i.imgur.com/BIeQWvN.png)
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Riot-Shield Working Joe
These Joes come at you with stun batons and shields.
They sport the same design as their non-Riot counterpart, but without their hood, letting us see their good old uncanny face.
In gameplay, they will sometimes spawn in groups to rush at the Fireteam in the middle of firefights, aiming through the visor, at the legs or using explosives is advised.
Spoiler
(https://i.imgur.com/NzBtyj9.png)
[close]

Detonator Working Joe
Barely functioning Joes with overcharged cores.
Oddly enough, these Joes wear an all black outfit, aside from that, they have visible damage to their body, being headless and having a huge hole in their stomach, where you can see their inner workings and core.
In gameplay, they are similar to the Bursters. Rush, die, explode.
Spoiler
(https://i.imgur.com/IeMc5hD.png)
[close]

Synth Guard
Basic Synth combat unit, uses a shotgun and is mostly fragile, mostly.
This is the basic cannon fodder that Cynthia will use against you, not that smart, but the shotgun can do some damage up close, use cover!
Spoiler
(https://i.imgur.com/s8IPC9Q.png)
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Combat Synth
A specialized combat unit, Combat Synths use long range weapons and are a bit more armored than Guard Synths
Design wise, Combat Synths look almost exactly like Guard Synths, but with additional armor.
Functions almost exactly the same as Guard Synths, so much so you can barely tell them apart on normal difficulties! Strategy is the same as Guard synth too, take cover and fire away.
Spoiler
(https://i.imgur.com/QDnXgt7.png)
[close]

Combat Synth Warden
Wardens are a bit smarter than their other Synth Brethren, and seen to take the role of Squad leaders among them.
Design looks similar to Synth Guards, but sporting a WY cap.
Same as Combat Synth, but tankier, he can also throw grenades, so watch out for that.
Spoiler
(https://i.imgur.com/xtnG1w9.png)
[close]

Combat Synth Sniper
Specialized assassination units, Snipers are dangerous nuisances on the battlefield that will keep their distance from the Fireteam.
Snipers look different from their fellow synths, sporting an all black stealth like suit and having bright red eyes.
In combat, Snipers will keep their distance and move if flanked, they will focus their aim into one single Marine and try shooting at them for a decent amount of damage.
Spoiler
(https://i.imgur.com/0YKtzZv.png)
[close]

Combat Synth Demolisher
Heavy Synth Combat Unit.
Sporting full body armor, shoulder rockets and a minigun, this Synth is quite dangerous and stands out among the rest.
In gameplay, the Heavy Synth is a slow moving tank, using a Minigun that can deal serious damage and sometimes shooting rockets out of his shoulder, aim for the head and taken cover.
Spoiler
(https://i.imgur.com/Ap7M3x9.png)
[close]

Combat Synth Incinerator
Another Heavy Combat Synth unit, specializing in incinerating.
Sporting even more armor than the Heavy Synth, the Incinerator is a tanky and dangerous unit that can quickly melt throw anything if given the chance.
Like it's other tanky counterpart, the Incinerator Synth is a tank, but he moves a bit faster and can only attack from close range, the fuel tanks in his back can be destroyed, resulting in instant death and in an explosion.
Spoiler
(https://i.imgur.com/uQBYGiz.png)
[close]

Weyland Yutani Pop-up Sentry
Small Sentry Turrets built for easy carry and military use, the very same used by your Fireteam
Looks identical to the Sentries used by the Marines(but without the ammo stocks), but sporting a white color scheme,
The best strategy against them is to take cover and shoot. They don't do much damage but should still be prioritized.
Spoiler
(https://i.imgur.com/5tmbBT0.png)
[close]
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Pathogen Mutants
(https://cdn.discordapp.com/attachments/746044002041593906/883118365026160691/2f796e269d1cb08a56737b3bf22979af.png)
Spoiler
Pathogen Popper
Implied to be a mutant rat, Poppers are suicidal things that move in swarms to try and infect anything they see.
Design wise, it looks very much inspired by the Headcrabs from the Half Life series, I guess it has come full circle now. Poppers are very disgusting to look at and to listen to, looking like swarms of overgrown ticks.
In gameplay, they are fairly easy to kill, and will die upon attacking you, the problem comes in their numbers, coming in the hundreds per wave.
Spoiler
(https://i.imgur.com/aBaFuQZ.png)
[close]

Pathogen Revenant
Also knowns as Husks ingame, they are Mutated Weyland Yutani guards and Scientists, Revenants are a disturbing sight to see.
Inspired by a deleted version of the Fifield mutation scene from Prometheus, Revenants ressemble alot that scrapped design, but this time, having full white skin, looking alot like their Neomorph cousins.
In gameplay, Revenants will roam around the halls of the Derelict Ship, aimlessly looking for prey. When alerted of the Squad's presence, they will rush towards the Fireteam in a similar fashion to Runners and Poppers, their numbers also rivaling the two.
Spoiler
(https://i.imgur.com/QzS0PQu.png)
(https://i.imgur.com/wef2ohJ.png)
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Pathogen Stalker
Transformed due to contact with the Black Goo, the indigenous Leon Stalker splits it's head in half, turns white and re-positions 2 of it's limbs to be used as weapons, turning into the Pathogen Stalker, aka Leon-895.
The Stalker improves the already existing camouflaging ability from the Leons, being able to turn invisible in a similar way to our good old Predators.
In gameplay, they act like a big Prowler with the health-pool of a Crusher and escaping mechanic of a Drone. He will roar, come out of cloak, attack, cloak and run off, then try to come back later for more.
Spoiler
(https://i.imgur.com/N4IHkyh.png)
(https://i.imgur.com/PGum6L3.png)
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Misc
Spoiler
A chestbursted Frog-like creature, possibly indigenous to the planet.
(https://i.imgur.com/tv2Ao9p.png)
A chestbursted Leon Stalker, native predators of the planet.
(https://i.imgur.com/9DvQcfY.png)
Engineer Armor found in the Temple.
(https://i.imgur.com/5Iqkx1W.png)
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Title: Re: Every enemy type spotted so far
Post by: [cancerblack] on Mar 03, 2021, 09:58:42 PM
Couple of notes:

We've also seen what looks like an acid spit projectile, although it's unclear if that's a default ability, upgraded enemy or separate caste as of right now.

I think the Praetorian is just too tall to run upright in that corridor, the other shot is standing erect as per usual.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Mar 03, 2021, 10:01:55 PM
Quote from: [cancerblack] on Mar 03, 2021, 09:58:42 PM
Couple of notes:

We've also seen what looks like an acid spit projectile, although it's unclear if that's a default ability, upgraded enemy or separate caste as of right now.

I think the Praetorian is just too tall to run upright in that corridor, the other shot is standing erect as per usual.
We actually see it in the trailer, a Drone seems to do it, but I'm unsure whether its the basic Drone, or a AvP or Covenant Alien, it was also in some ruins, and not in the ship or hive.
(https://images-ext-2.discordapp.net/external/HeuhUFQQH2VelLdXCu4YU7NmEyDbDJiY8ckBqlKSI_g/https/media.discordapp.net/attachments/814948214125232148/816439712192397332/unknown.png)
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Mar 03, 2021, 10:28:04 PM
Also noticed the updated Marine armour, technologically speaking, looks like what's described in Alex White's last novel actually.
Title: Re: Every enemy type spotted so far
Post by: [cancerblack] on Mar 03, 2021, 10:30:16 PM
The high tech stuff with glowy bits?
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Mar 03, 2021, 10:32:22 PM
Yeah more acid resistant, designed for quick detachment, that sort of thing.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Mar 03, 2021, 10:43:49 PM
Well, it is 20 years after Alien 3, surprised Fox still considers Alien 3 canon, and since they mention Alien ruins, it's probable that the game will confirm David is not their creator
Title: Re: Every enemy type spotted so far
Post by: PraetorianX101 on Mar 03, 2021, 11:10:51 PM
This game would definitely get bonus points from me if it retcons Covenant. ;D
Title: Re: Every enemy type spotted so far
Post by: judge death on Mar 03, 2021, 11:13:33 PM
We know from alien 3 and resurrection the adult aliens can spit acid.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Mar 03, 2021, 11:14:54 PM
Quote from: judge death on Mar 03, 2021, 11:13:33 PM
We know from alien 3 and resurrection the adult aliens can spit acid.
Resurrection is not a reliable point, the alien in it are mutants, and the Runner was still growing when it spat acid
Title: Re: Every enemy type spotted so far
Post by: Gentleman Death on Mar 03, 2021, 11:46:10 PM
Quote from: PraetorianX101 on Mar 03, 2021, 11:10:51 PM
This game would definitely get bonus points from me if it retcons Covenant. ;D

It might be in there best interest not mention anything Prometheus or Covenant related..
Title: Re: Every enemy type spotted so far
Post by: judge death on Mar 03, 2021, 11:49:31 PM
Quote from: PAS Spinelli on Mar 03, 2021, 11:14:54 PM
Quote from: judge death on Mar 03, 2021, 11:13:33 PM
We know from alien 3 and resurrection the adult aliens can spit acid.
Resurrection is not a reliable point, the alien in it are mutants, and the Runner was still growing when it spat acid
It was pretty much grown there and I dont see why that feature would disappear that late into its adulthood.
need to recheck weyland yutani report, I think it mentions they can in that too. hmm.
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Mar 03, 2021, 11:54:46 PM
It will not retcon anything apart from perhaps softly bypassing Alien Resurrection.
Title: Re: Every enemy type spotted so far
Post by: PsyKore on Mar 04, 2021, 07:05:50 AM
They all look great. But I hate the glowy ones - reminds me of ACM too much.
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Mar 04, 2021, 07:08:12 AM
Glowing targetables.
Title: Re: Every enemy type spotted so far
Post by: The Cruentus on Mar 04, 2021, 11:10:08 AM
Yeah the spitters look too much like A:CM ones. They really should avoid looking like that game. :P
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Mar 04, 2021, 03:18:30 PM
I mean the whole concept of the Spitter's already redundant because of the Defender/Runner, as it is also the case with the Exploder with the Warrior/Drone already existing.
Title: Re: Every enemy type spotted so far
Post by: Gentleman Death on Mar 04, 2021, 04:28:24 PM
Yeah but it just explodes a little more 😎
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Mar 04, 2021, 04:50:56 PM
It's only wafer thin.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Mar 04, 2021, 04:54:30 PM
Tbh I don't like the idea of all aliens being able to spit acid
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Mar 04, 2021, 05:09:36 PM
The Facehuggers did since their inception.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Mar 04, 2021, 05:53:51 PM
Quote from: Trash Queen on Mar 04, 2021, 05:09:36 PM
The Facehuggers did since their inception.
Well, I meant the adult ones  :D
And it seems like we were wrong, it was a Resurrection inspired drone that was spitting acid, not the basic one, updating the post rn


Updating the post with the new confirmed names and confirmed in-game behavior
Title: Re: Every enemy type spotted so far
Post by: judge death on Mar 04, 2021, 08:20:47 PM
Quote from: PAS Spinelli on Mar 04, 2021, 05:53:51 PM
Quote from: Trash Queen on Mar 04, 2021, 05:09:36 PM
The Facehuggers did since their inception.
Well, I meant the adult ones  :D
And it seems like we were wrong, it was a Resurrection inspired drone that was spitting acid, not the basic one, updating the post rn


Updating the post with the new confirmed names and confirmed in-game behavior

Not what we saw in alien 3 :P And in this book its stated, dont get me started on the comics and games:
From the book: the book of alien, usmc version of weyland yutani report:
Page 96: Warriors are bipedal creatures and can move on all four if needed and will do so when climbing or walking on the ceiling.
Page 110: Dog alien/runner moves differently from the others, mainly on all four, and has been proven to be able to spit acid.
Page 116: drones/workers sheed their dome as they age and gets the warriors ridged heads.
Page 119: Drones/workers/warriors can spit acid.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Mar 04, 2021, 08:49:14 PM
Quote from: judge death on Mar 04, 2021, 08:20:47 PM
Quote from: PAS Spinelli on Mar 04, 2021, 05:53:51 PM
Quote from: Trash Queen on Mar 04, 2021, 05:09:36 PM
The Facehuggers did since their inception.
Well, I meant the adult ones  :D
And it seems like we were wrong, it was a Resurrection inspired drone that was spitting acid, not the basic one, updating the post rn


Updating the post with the new confirmed names and confirmed in-game behavior

Not what we saw in alien 3 :P And in this book its stated, dont get me started on the comics and games:
From the book: the book of alien, usmc version of weyland yutani report:
Page 96: Warriors are bipedal creatures and can move on all four if needed and will do so when climbing or walking on the ceiling.
Page 110: Dog alien/runner moves differently from the others, mainly on all four, and has been proven to be able to spit acid.
Page 116: drones/workers sheed their dome as they age and gets the warriors ridged heads.
Page 119: Drones/workers/warriors can spit acid.
Aaaand it's not the case here :p
Title: Re: Every enemy type spotted so far
Post by: judge death on Mar 04, 2021, 09:04:04 PM
So books and the rpg book and movie is all wrong? OK.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Mar 04, 2021, 09:26:57 PM
The book you mentioned is ranked at tier II-III canon by the dev for the RPG, which means not everything in it is canon and can easily be retconned
Title: Re: Every enemy type spotted so far
Post by: judge death on Mar 04, 2021, 09:29:16 PM
ahh alright, if we go after those parameters then yes :)
Title: Re: Every enemy type spotted so far
Post by: PsyKore on Mar 05, 2021, 09:24:20 AM
I used to think them spitting is silly but I've sorta come around to it since then. Honestly, years ago I don't think many people paid attention to them spitting until Resurrection. And it was easy to miss in Alien 3 because of how fast and few frames the shot is.
Title: Re: Every enemy type spotted so far
Post by: Le Celticant on Mar 05, 2021, 03:24:15 PM
I'm more worried about melee, never liked game where marines makes their way through dozen of Aliens swarms.
It's very anti-climatic and I also don't get the developer or people saying it's from "ALIENS" and not the first "Alien" cos to my knowledge, the marine get their ass kicked and are forced to pull back instantly and then for the entire movie try to escape using their brain instead of the pulse rifle cos they are no match even against a few aliens.
This would make for so much an interesting game to be the hunted and not the hunter, getting in a corridor and smartgunning everything that comes in is so stupid.
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Mar 05, 2021, 04:05:06 PM
I'm sorry Wiki editors.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Mar 05, 2021, 04:18:33 PM
Updated the list again with better pictures for Spitter and Jumper
Title: Re: Every enemy type spotted so far
Post by: acrediblesource on Mar 06, 2021, 04:26:14 PM
Im hoping new aliens will be added. Hopefully this guy.
(https://www.sideshow.com/storage/product-images/400317/alien-warrior-mythos_alien_silo.png)
Title: Re: Every enemy type spotted so far
Post by: Immortan Jonesy on Mar 06, 2021, 04:29:50 PM
Quote from: acrediblesource on Mar 06, 2021, 04:26:14 PM
Im hoping new aliens will be added. Hopefully this guy.
https://www.sideshow.com/storage/product-images/400317/alien-warrior-mythos_alien_silo.png

How many limbs? Sextapod Alien?  :o
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Mar 06, 2021, 04:32:22 PM
It's a beautiful sculpture but I can't imagine the head even moving.
Title: Re: Every enemy type spotted so far
Post by: acrediblesource on Mar 06, 2021, 10:48:11 PM
the only thing strange about this model is that his legs are arms at the knees and he has mini arms like the queen.but it loks lo awesome the way his dome is clear translucent.
Title: Re: Every enemy type spotted so far
Post by: Gentleman Death on Mar 07, 2021, 01:25:06 AM
I never really liked the scale top head. I've come around to the tail but I always felt the top of the head being smooth, was creepier.
Title: Re: Every enemy type spotted so far
Post by: Kailem on Mar 07, 2021, 08:05:28 PM
I love that statue as a reimagining of the Alien. The smaller, squat back tubes are really cool, and the long, bendy legs with prehensile feet are a great, creepy touch.

Hell, in this context I even like the skull!
Title: Re: Every enemy type spotted so far
Post by: RidgeTop on Mar 09, 2021, 05:08:01 PM
Seems JayHy17 wasn't kidding.

https://www.ign.com/articles/aliens-fireteam-meet-6-new-xenomorph-types-ign-first

(https://assets-prd.ignimgs.com/2021/03/06/xenos-ign-burster-1614991650864.jpg?width=1400)
"Though they generally behave like Runners, Bursters are more dangerous. When slain, their bodies explode into a lethal pool of acid. The species they gestate within is not yet known, but likely indigenous to [REDACTED]." In short, don't kill them up close.

(https://assets-prd.ignimgs.com/2021/03/06/xenos-ign-drone-1614991650865.jpg?width=1400)
"Though considered 'workers' within the hierarchy of a Xenomorph hive, Drones are opportunistic hunters, known for their ability to navigate air shafts seemingly too small for them. Moving silently through the walls, they burst out to seize and maul victims before disappearing again." In other words, kill them quickly before they run away, only to return and cause you bigger headaches later.

(https://assets-prd.ignimgs.com/2021/03/06/xenos-ign-praetorian-1614991650865.jpg?width=1400)
"Among the largest varieties of Xenomorph XX121, Praetorians are extraordinarily difficult to kill, with a bulletproof armored head plate used for ramming charges." Focus your fire or face the consequences.

(https://assets-prd.ignimgs.com/2021/03/06/xenos-ign-prowler-1614991650866.jpg?width=1400)
"Prowlers prefer to leap atop their prey from close range, knocking them to the ground to be clawed or bitten. They can be easily distinguished from other quadruped morphs by their reddish, scalloped carapace." Even one of these guys can be extremely problematic amongst a large group of Xenos.

(https://assets-prd.ignimgs.com/2021/03/06/xenos-ign-runner-1614991650866.jpg?width=1400)
"Runners are pack hunters, preferring to attack in large groups, who charge in at high speed to swipe prey with their claws. Runners also use a distinctive circling attack to whip foes with their serrated tails." Shotguns might be useful against these beasts, given their speed.

(https://assets-prd.ignimgs.com/2021/03/06/xenos-ign-spitter-1614991650867.jpg?width=1400)
"Unusually, Xenomorph Spitters prefer to keep distance between themselves and their prey. Though they have vicious claws and teeth, they dispatch most foes by projecting streams of powerful acid from glands in their mouths." This is Dennis Nedry's least-favorite Xenomorph.
Title: New official look at new and old Aliens! (via IGN)
Post by: PAS Spinelli on Mar 09, 2021, 05:10:13 PM
https://www.ign.com/articles/aliens-fireteam-meet-6-new-xenomorph-types-ign-first

Loving the new Preatorian, seems different from the one in the trailer


Gonna update my other thread with the new pics


They changed the Jumper's name to Prowler!
Title: Re: Every enemy type spotted so far
Post by: acrediblesource on Mar 09, 2021, 05:18:13 PM
 :P 5 more unknown ALiens  are yet to be revealed correct? Total of 11? The spitter looks a whole lot like a neomorph head.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Mar 09, 2021, 05:18:47 PM
Quote from: acrediblesource on Mar 09, 2021, 05:18:13 PM
:P 5 more unknown ALiens  are yet to be revealed correct? Total of 11?
4 actually, we know the Warrior


(https://media.discordapp.net/attachments/816573701213388850/818899786908434473/unknown.png?width=670&height=676)
interesting
Title: Re: Every enemy type spotted so far
Post by: Drukathi on Mar 09, 2021, 05:44:59 PM
Wow, cool. :o

I would like Eaglemoss to release their figurines. Especially Prowler - he is cool. I like the evolution of Runner shape.

Although drone leg does not look too convincing. I would prefer to see a classic human foot.

Quote from: RidgeTop on Mar 09, 2021, 05:08:01 PM
(https://assets-prd.ignimgs.com/2021/03/06/xenos-ign-burster-1614991650864.jpg?width=1400)
"Though they generally behave like Runners, Bursters are more dangerous. When slain, their bodies explode into a lethal pool of acid. The species they gestate within is not yet known, but likely indigenous to [REDACTED]." In short, don't kill them up close.

Arcturians  confirmed! Wooohooo!
Title: Re: Every enemy type spotted so far
Post by: acrediblesource on Mar 09, 2021, 05:54:53 PM
One other alien we can say that might be included is the chest bursters but does one even fight a chest burster?
Title: Re: Every enemy type spotted so far
Post by: Corporal Hicks on Mar 09, 2021, 05:56:44 PM
Quote from: PAS Spinelli on Mar 09, 2021, 05:18:47 PM
Quote from: acrediblesource on Mar 09, 2021, 05:18:13 PM
:P 5 more unknown ALiens  are yet to be revealed correct? Total of 11?
4 actually, we know the Warrior

Plus we've seen the Queen at the end of the first trailer.

Quotehttps://media.discordapp.net/attachments/816573701213388850/818899786908434473/unknown.png?width=670&height=676
interesting

I made the exact same connection. I love it!


Quote from: Drukathi on Mar 09, 2021, 05:44:59 PM
Quote from: RidgeTop on Mar 09, 2021, 05:08:01 PM
(https://assets-prd.ignimgs.com/2021/03/06/xenos-ign-burster-1614991650864.jpg?width=1400)
"Though they generally behave like Runners, Bursters are more dangerous. When slain, their bodies explode into a lethal pool of acid. The species they gestate within is not yet known, but likely indigenous to [REDACTED]." In short, don't kill them up close.

Arcturians  confirmed! Wooohooo!

Not sure I'd jump straight to that one, but I do love the whole REDACTED. Curious as to if the lore will get brought up in the game.




So these are in-engine renders. They look gorgeous, I've got to say. They really do look nice.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Mar 09, 2021, 06:05:59 PM
Quote from: Corporal Hicks on Mar 09, 2021, 05:56:44 PM
Quote from: PAS Spinelli on Mar 09, 2021, 05:18:47 PM
Quote from: acrediblesource on Mar 09, 2021, 05:18:13 PM
:P 5 more unknown ALiens  are yet to be revealed correct? Total of 11?
4 actually, we know the Warrior

Plus we've seen the Queen at the end of the first trailer.
Actually, the Queen doesn't count towards the 11! Anything smaller than a hugger or bigger than a Praetorian isn't counged among em, which means we have 4 more common enemies to be revealed, while bosses will be kept secret


Loving the designs of the game, and specially how mutated the Spitter looks, it seems like someone might have been messing with the goo
Title: Re: Every enemy type spotted so far
Post by: PraetorianX101 on Mar 09, 2021, 06:16:31 PM
Quote from: acrediblesource on Mar 09, 2021, 05:54:53 PM
One other alien we can say that might be included is the chest bursters but does one even fight a chest burster?
Hey, don't underestimate them. At least a few people have fallen victim to the dreaded chestburster before. :D
Title: Re: Every enemy type spotted so far
Post by: Voodoo Magic on Mar 09, 2021, 06:29:53 PM
Ah man I'm really digging the Burster!

(https://assets-prd.ignimgs.com/2021/03/06/xenos-ign-burster-1614991650864.jpg)

And likely indigenous to what? Any ideas anyone?
Title: Re: Every enemy type spotted so far
Post by: Corporal Hicks on Mar 09, 2021, 06:30:37 PM
Quote from: Trash Queen on Mar 09, 2021, 06:28:05 PM
And not liking the implication that the Pathogen can affect the Alien, makes no sense considering the Alien comes from it originally, just no thank you.

Which bit makes you say that?
Title: Re: Every enemy type spotted so far
Post by: Drukathi on Mar 09, 2021, 06:30:53 PM
No need to worry about castes - they are only a part of a constantly changing Extended Universe. In the Extended Universe, everyone can play according to its own rules.

In the films - the Сore Universe, main canon - the castes doesn't exist.
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Mar 09, 2021, 06:35:16 PM
The Drone and Warrior look good...
But why can't anyone get the Runner's head right apart from Locusta and Coolprops?

(https://assets-prd.ignimgs.com/2021/03/06/xenos-ign-runner-1614991650866.jpg?width=1400)

(https://www.scified.com/media/alien-3-xenomorph-by-locusta-319164.jpg)

Spoiler
Quote from: The Old One on Mar 06, 2020, 12:18:23 AM
I'd get this one:
(https://www.sideshow.com/storage/product-images/9032271/dog-alien-deluxe_alien-3_gallery_5c4d11086874e.jpg)
(https://www.sideshow.com/storage/product-images/9032271/dog-alien-deluxe_alien-3_gallery_5c4d110a13fc4.jpg)
(https://www.sideshow.com/storage/product-images/9032271/dog-alien-deluxe_alien-3_gallery_5c4d10f8e4594.jpg)
(https://www.sideshow.com/storage/product-images/9032271/dog-alien-deluxe_alien-3_gallery_5c4d10faa49ae.jpg)
(https://www.sideshow.com/storage/product-images/9032271/dog-alien-deluxe_alien-3_gallery_5c4d10fc717a0.jpg)
(https://www.sideshow.com/storage/product-images/9032271/dog-alien-deluxe_alien-3_gallery_5c4d10fe4cd53.jpg)
(https://www.sideshow.com/storage/product-images/9032271/dog-alien-deluxe_alien-3_gallery_5c4d110014b76.jpg)
(https://www.sideshow.com/storage/product-images/9032271/dog-alien-deluxe_alien-3_gallery_5c4d1101af178.jpg)
(https://www.sideshow.com/storage/product-images/9032271/dog-alien-deluxe_alien-3_gallery_5c4d11035f349.jpg)
(https://www.sideshow.com/storage/product-images/9032271/dog-alien-deluxe_alien-3_gallery_5c4d11051680f.jpg)
(https://www.sideshow.com/storage/product-images/9032271/dog-alien-deluxe_alien-3_gallery_5c4d1106ba59d.jpg)
(https://www.sideshow.com/storage/product-images/9032271/dog-alien-deluxe_alien-3_gallery_5c4d110f05c18.jpg)
(https://www.sideshow.com/storage/product-images/9032271/dog-alien-deluxe_alien-3_gallery_5c4d11109efde.jpg)
(https://www.sideshow.com/storage/product-images/9032271/dog-alien-deluxe_alien-3_gallery_5c4d111252153.jpg)
(https://www.sideshow.com/storage/product-images/9032271/dog-alien-deluxe_alien-3_gallery_5c4d1113f3b6a.jpg)
(https://www.sideshow.com/storage/product-images/9032271/dog-alien-deluxe_alien-3_gallery_5c4d1115b50d9.jpg)
(https://www.sideshow.com/storage/product-images/9032271/dog-alien-deluxe_alien-3_gallery_5c4d1117669ba.jpg)
(https://www.sideshow.com/storage/product-images/9032271/dog-alien-deluxe_alien-3_gallery_5c4d110bb1f52.jpg)
(https://www.sideshow.com/storage/product-images/9032271/dog-alien-deluxe_alien-3_gallery_5c4d110d5cdd1.jpg)
(https://www.sideshow.com/storage/product-images/9032271/dog-alien-deluxe_alien-3_gallery_5c4d10f724db0.jpg)
[close]

Prowler or Jumper still looks ridiculous, in particular the head, elegance's just thrown out the window.  With much of the design work focused on incorporating acid as a mechanic clearly taking priority and making each one easily identifiable over staying authentic to the Alien film universe.

Also not liking the implication that the Pathogen can affect the Alien, makes no sense considering the thing comes from it originally, just no thank you.

Yeah sadly, I kinda despise this the more I see of it, reminding me a lot of ACM's arbitrary castes and decisions.


Quote from: Corporal Hicks on Mar 09, 2021, 06:30:40 PM
Quote from: Trash Queen on Mar 09, 2021, 06:28:05 PM
And not liking the implication that the Pathogen can affect the Alien, makes no sense considering the thing comes from it originally, just no thank you.

Which bit makes you say that?

Something about the design of the "Spitter" I think's evocative of the Neomorph as others have mentioned. Now if it's born from one. That I can forgive.


Also Fireteam's Praetorian resembles this a fair amount do you not think?

(https://assets-prd.ignimgs.com/2021/03/06/xenos-ign-praetorian-1614991650865.jpg?width=1400)
(https://www.previewsworld.com/SiteImage/MainImage/STK631333)



Quote from: Drukathi on Mar 09, 2021, 05:44:59 PM
Arcturians confirmed! Wooohooo!

Arcturians only as cyberpunk trans people or gtfo
Title: Re: Every enemy type spotted so far
Post by: Corporal Hicks on Mar 09, 2021, 07:26:07 PM
Quote from: Trash Queen on Mar 09, 2021, 06:35:16 PM
Something about the design of the "Spitter" I think's evocative of the Neomorph as others have mentioned. Now if it's born from one. That I can forgive.

I think it's more coincidental in terms of the posture. But I wouldn't be opposed to seeing the Neomorphs show up in this tbh! There does seem to be some overlap in terms of ACM designs, but that was never ACM's problem (apart from the Boiler).
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Mar 09, 2021, 07:38:44 PM
I think the Spitter is a result of an alien being born oit of a host affected by the pathogen or something like that, basically make it come like a mix of both, less evolved if you will

Also Queen I think you confused the Prowler with the Burster


Also the Runner bit seems like a nitpick, they changed it slightly while still keeping it movie accurate, same for the Drone, Warrior and Queen, they've all been stylized to fit the game's artstyle, and as someone who is very nitpicky with alien designs, I'm satisfied with these
I like the Praetorian, I don't think it's inspired by rhw Spitter from ACM, as that one seemed ro be inspired by previous Praetorians instead
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Mar 09, 2021, 07:44:54 PM
(https://assets-prd.ignimgs.com/2021/03/06/xenos-ign-prowler-1614991650866.jpg?width=1400)

I am sure I'm referring to this and it's awful looking head, particular the front area, the face and it's immediate surroundings.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Mar 09, 2021, 07:46:09 PM
Not sure why you deleted but I don't see any of the glowy acid bits you mentioned in your previous post, and I like it since it reminds of the older big cat spawned Aliens from Kenner, although refined, the only thing I dislike being that the red is a bit too bright


The head from that one actually seems to be ACM inspired, looks alot like the crusher's
Title: Re: Every enemy type spotted so far
Post by: [cancerblack] on Mar 09, 2021, 07:48:05 PM
Designer: What kinda face you want on your heavy runner bro?

Producer: Just f**k my shit up.


Also

Quote from: Trash Queen on Mar 09, 2021, 07:44:54 PM
(https://assets-prd.ignimgs.com/2021/03/06/xenos-ign-prowler-1614991650866.jpg?width=1400)

I am sure I'm referring to this and it's awful looking head, particular the front area, the face and it's immediate surroundings.

That mouth though.

(https://img1.looper.com/img/gallery/the-real-reason-the-beavis-and-butt-head-revival-tv-series-failed/intro-1573758492.jpg)
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Mar 09, 2021, 08:21:20 PM
Maybe I'm just letting nostalgia from seeing keener toys get a hold of me, but I'm fine with the Prowler (way better than Jumper btw)
The ones I don't like are the burster and spitter, for lore reasons rather than design reasons (although the acid glowing is stupid imho), but if they play it right this can get pretty good, hoping this is a xeno that came out of a infected human/animal, instead of a infected Xeno
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Mar 09, 2021, 08:34:02 PM
So Spitter from infected human and Burster from infected animal? Yeah I can dig that idea.

Title: Re: Every enemy type spotted so far
Post by: Kailem on Mar 09, 2021, 09:02:22 PM
Quote from: Trash Queen on Mar 09, 2021, 08:34:02 PM
So Spitter from infected human and Burster from infected animal? Yeah I can dig that idea.

Well I remember one of the leaked details about the game from a while ago that was backed-up by the synopsis for the prequel novel, but may have since been changed, had....
Spoiler
the Xenos escaping from a crashed space station that was doing "research" on them and they subsequently crossbred with the planet's local wildlife. So it's possible they could say they're all the results of experimentation crossed with different types of alien animals.
[close]

Regardless, I think these designs look overall really good. The Drone and Runner look great, and yeah that Neomorph influence in the Spitter's design is a cool touch. I did initially mistake the Praetorian for the Spitter due to the bright glowing acidy bits on him. Not sure why they included that particular design element there. Unless it actually spits or explodes it seems unnecessary. And though the separation between the now-named Prowler's mouth and dome makes the mouth look a bit weird, I still really like the segmented head and its colours.

Title: Re: Every enemy type spotted so far
Post by: Drukathi on Mar 09, 2021, 09:04:45 PM
tbh, never understood how the idea of Burster can work at all? Aliens ain't ants. They cannot reproduce freely. For each xeno, you need a victim. And very stupid, it seems to me, to have a creature that is born only to self-destroy. In addition, it can kill potential hosts. Moreover, other xeno: warriors, drones, runners are no less effective, but also are "reusable". And they can capture victims alive.
Title: Re: Every enemy type spotted so far
Post by: Dingbat on Mar 09, 2021, 09:10:06 PM
"In short, don't kill them up close"? Which type of Xeno are we supposed to kill up close  ???

On a more serious note, I literally just realised that this could be the Exact alien game I've been wanting, I always love CO-OP stuff, mainly cos I suck at Multiplayer, I even hate being the imposter in Among us.
Title: Re: Every enemy type spotted so far
Post by: [cancerblack] on Mar 09, 2021, 09:10:37 PM
Quote from: Drukathi on Mar 09, 2021, 09:04:45 PM
tbh, never understood how the idea of Burster can work at all? Aliens ain't ants. They cannot reproduce freely. For each xeno, you need a victim. And very stupid, it seems to me, to have a creature that is born only to self-destroy. In addition, it can kill potential hosts. Moreover, other xeno: warriors, drones, runners are no less effective, but also are "reusable". And they can capture victims alive.

You're completely correct. Even in game terms, it makes more sense to just have some or all of the normal ones with highly pressurised circulatory systems so they splurt extra blood when injured and/or explode upon death.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Mar 09, 2021, 09:11:17 PM
Yeah, suicidal aliens never worked well for me too, specially cuz the aliens themselves show self preservation
Title: Re: Every enemy type spotted so far
Post by: Voodoo Magic on Mar 09, 2021, 09:13:25 PM
Quote from: Drukathi on Mar 09, 2021, 09:04:45 PM
tbh, never understood how the idea of Burster can work at all? Aliens ain't ants. They cannot reproduce freely. For each xeno, you need a victim. And very stupid, it seems to me, to have a creature that is born only to self-destroy. In addition, it can kill potential hosts. Moreover, other xeno: warriors, drones, runners are no less effective, but also are "reusable". And they can capture victims alive.

I love the Burster design personally, so I'm very interested in learning the "story" behind it.

But also, Ants are precisely one of the things that Ridley Scott wanted the Alien to be like.
Title: Re: Every enemy type spotted so far
Post by: [cancerblack] on Mar 09, 2021, 09:16:38 PM
It's still dumb as rocks for specialised suicide bomber sub-types to be a regular part of swarms, for a creature with such a convoluted reproductive cycle. Just have Warriors that go boom when you kill or cripple 'em.
Title: Re: Every enemy type spotted so far
Post by: PraetorianX101 on Mar 09, 2021, 09:23:19 PM
I agree with what's been said, but technically the Burster isn't suicidal. Unlike the Boilers from Colonial Marines, it doesn't attempt to manually self-destruct. It behaves just like most other Aliens and attempts to attack its prey with its claws. The added function of exploding is just there to serve as one last **** you to whoever killed it.
Title: Re: Every enemy type spotted so far
Post by: [cancerblack] on Mar 09, 2021, 09:25:46 PM
Quote from: PraetorianX101 on Mar 09, 2021, 09:23:19 PM
I agree with what's been said, but technically the Burster isn't suicidal. Unlike the Boilers from Colonial Marines, it doesn't attempt to manually self-destruct. It behaves just like most other Aliens and attempts to attack its prey with its claws. The added function of exploding is just there to serve as one last **** you to whoever killed it.

I'll take your word on this one, in which case, it's just uninspired design for the model, there's other ways to signal this to the players than a giant glowing head.
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Mar 09, 2021, 09:28:40 PM
Can't believe I completely agree with both Kailem and Drukathi!

Quote from: Kailem on Mar 09, 2021, 09:02:22 PM
Quote from: Trash Queen on Mar 09, 2021, 08:34:02 PM
So Spitter from infected human and Burster from infected animal? Yeah I can dig that idea.

Well I remember one of the leaked details about the game from a while ago that was backed-up by the synopsis for the prequel novel, but may have since been changed, had....
Spoiler
the Xenos escaping from a crashed space station that was doing "research" on them and they subsequently crossbred with the planet's local wildlife. So it's possible they could say they're all the results of experimentation crossed with different types of alien animals.
[close]

Regardless, I think these designs look overall really good. The Drone and Runner look great, and yeah that Neomorph influence in the Spitter's design is a cool touch. I did initially mistake the Praetorian for the Spitter due to the bright glowing acidy bits on him. Not sure why they included that particular design element there. Unless it actually spits or explodes it seems unnecessary. And though the separation between the now-named Prowler's mouth and dome makes the mouth look a bit weird, I still really like the segmented head and its colours.


Quote from: Drukathi on Mar 09, 2021, 09:04:45 PM
tbh, never understood how the idea of Burster can work at all? Aliens ain't ants. They cannot reproduce freely. For each xeno, you need a victim. And very stupid, it seems to me, to have a creature that is born only to self-destroy. In addition, it can kill potential hosts. Moreover, other xeno: warriors, drones, runners are no less effective, but also are "reusable". And they can capture victims alive.

Quote from: [cancerblack] on Mar 09, 2021, 09:10:37 PM
Quote from: Drukathi on Mar 09, 2021, 09:04:45 PM
tbh, never understood how the idea of Burster can work at all? Aliens ain't ants. They cannot reproduce freely. For each xeno, you need a victim. And very stupid, it seems to me, to have a creature that is born only to self-destroy. In addition, it can kill potential hosts. Moreover, other xeno: warriors, drones, runners are no less effective, but also are "reusable". And they can capture victims alive.

You're completely correct. Even in game terms, it makes more sense to just have some or all of the normal ones with highly pressurised circulatory systems so they splurt extra blood when injured and/or explode upon death.

Excellent takes.
Title: Re: Every enemy type spotted so far
Post by: Kailem on Mar 09, 2021, 09:33:27 PM
Quote from: Trash Queen on Mar 09, 2021, 09:28:40 PM
Can't believe I completely agree with both Kailem and Drukathi!

(https://hips.hearstapps.com/digitalspyuk.cdnds.net/16/11/1457975259-armwrestle.gif)
Title: Re: Every enemy type spotted so far
Post by: Voodoo Magic on Mar 09, 2021, 09:35:52 PM
Quote from: [cancerblack] on Mar 09, 2021, 09:25:46 PM
Quote from: PraetorianX101 on Mar 09, 2021, 09:23:19 PM
I agree with what's been said, but technically the Burster isn't suicidal. Unlike the Boilers from Colonial Marines, it doesn't attempt to manually self-destruct. It behaves just like most other Aliens and attempts to attack its prey with its claws. The added function of exploding is just there to serve as one last **** you to whoever killed it.

I'll take your word on this one, in which case, it's just uninspired design for the model, there's other ways to signal this to the players than a giant glowing head.

Just look at this beauty! Just soak it in. Let it grow on you... :laugh:

(https://i.ibb.co/WxgKRJC/IMG-20210309-163140.jpg)

But I think it's important to keep some of these designs in context of (hopefully) a very fun video game.
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Mar 09, 2021, 09:44:06 PM
It looks like something's growing on him actually, in fact, the acidic bulbs evoke cancerous growths, to me on both the Spitter and Burster.

I like the general idea behind the Prowler and the majority of the design, but the head's not quite right, and I actually appropriately think identically of the Runner itself we can see here.

But the Warrior and Drone look spot on.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Mar 09, 2021, 10:10:22 PM
Quote from: Trash Queen on Mar 09, 2021, 09:44:06 PM
It looks like something's growing on him actually, in fact, the acidic bulbs evoke cancerous growths, to me on both the Spitter and Burster.

I like the general idea behind the Prowler and the majority of the design, but the head's not quite right, and I actually appropriately think identically of the Runner itself we can see here.

But the Warrior and Drone look spot on.
Yeah, both look like they are creatures in pain that are mutants, SPECIALLY the Spitter, which shows clear sign of what looks like decay or incomplete growth in it's head
Title: Re: Every enemy type spotted so far
Post by: Samhain13 on Mar 09, 2021, 10:12:49 PM
Not the best Praetorian design but I will try to stay positive.
Title: Re: Every enemy type spotted so far
Post by: Vrastal on Mar 09, 2021, 10:15:17 PM
the redish one is the design i like the least.

I think the bursters work simply as a more defensive type alien or one used to break down defenses.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Mar 09, 2021, 10:17:30 PM
I really dislike the Preatorian till we saw it from the side, she looks great! She's got a Queen legs and her arms seem about to turn into a Queen's one, her torso is also "short" in relation to the rest of the body, just like the Queen's
Title: Re: Every enemy type spotted so far
Post by: [cancerblack] on Mar 09, 2021, 10:18:06 PM
Quote from: Samhain13 on Mar 09, 2021, 10:12:49 PM
Not the best Praetorian design but I will try to stay positive.

As a connoisseur of praetorians, which one do you like the most?
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Mar 09, 2021, 10:35:24 PM
Nvm, got the HD renders and I'll update the profiles with them!
Title: Re: Every enemy type spotted so far
Post by: 426Buddy on Mar 09, 2021, 10:38:14 PM
Has anyone seen the inner jaw yet? I don't think I have and they're really not prominent in those renders if they are in there.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Mar 09, 2021, 10:44:35 PM
Quote from: 426Buddy on Mar 09, 2021, 10:38:14 PM
Has anyone seen the inner jaw yet? I don't think I have and they're really not prominent in those renders if they are in there.
Not in any of the renders, most have closed mouths or bad angles, but we do see the Warrior's in the trailer
(https://media.discordapp.net/attachments/816573701213388850/818977444613980160/unknown.png)
Title: Re: Every enemy type spotted so far
Post by: C3nobite on Mar 09, 2021, 11:07:03 PM
Man... I hope NECA will create one of each!!!  ;D  ;D  ;D
Title: Re: Every enemy type spotted so far
Post by: Samhain13 on Mar 09, 2021, 11:07:10 PM
Quote from: [cancerblack] on Mar 09, 2021, 10:18:06 PM
Quote from: Samhain13 on Mar 09, 2021, 10:12:49 PM
Not the best Praetorian design but I will try to stay positive.

As a connoisseur of praetorians, which one do you like the most?

Still yet to appear one design that I give 10/10 like I do for the Original Alien design for the average alien. Heck I need to draw one the way I think they should look like.

But overrall the ones in AVP2 (2001) were my favorites, the bipedal look, the standing up posture in movement instead of the animal dog like others had, the armored look of their Exo/Mesoskeleton and their size. Didn't like the blue tone on them much, I prefer all Aliens pure black but there are skin mods to fix that:

(https://i.imgur.com/QyV7sTp.jpg)

(https://i.imgur.com/U6xQlSD.jpg)

Not a fan of the chicken legs though, but it seems like an obligatory feature for any Praetorian apperances.

AVP Classic ones were too small and stayed too much on fours. AVP 2010 ones were maybe little too big and I didn't like when they did that pounce attack on four legs but the biomechanical look on their design was good, liked the idea of them being able to spit acid at long range. The Spitter from ACM had a Praetorian head look, with the right body one could make great Praetorian design with that.

The ones in AVP Extinction and Evolution were just fine, AVP Requiem game meh. Might have been some comic apperances but apart from the "praetomorph" from Defiance which was okay I don't remember how they looked.
Title: Re: Every enemy type spotted so far
Post by: RidgeTop on Mar 09, 2021, 11:18:08 PM
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Mar 09, 2021, 11:20:30 PM
That's not a "Praetomorph" in Defiance, I don't know what that's called, but it's not of Plagiarus Linesteres. It's of Plagiarus Preapotens for sure and definitely intended to be a Praetorian I believe.
Title: Re: Every enemy type spotted so far
Post by: judge death on Mar 09, 2021, 11:32:50 PM
Burster I see is there only because the game needs variety in alien designs and something that goes boom when close like left for dead games, and I will see it just as a game and it beign there for that and not canon stuff. Also I dont see how xenomorphs can be infected or be attacked by deaseses or viruses, their acid should stop all that and mutation would be the same, its perfect afterall hence I doubt the black goo should have any effect like in aliens nerve gas and human bioweapons dont affect them.
Title: Re: Every enemy type spotted so far
Post by: Huggs on Mar 10, 2021, 12:27:49 AM
Can't say that I care for spitters.

(Get your minds outta the gutter)
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Mar 10, 2021, 12:36:06 AM
Glug glug glug
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Mar 10, 2021, 12:42:28 AM
Quote from: RidgeTop on Mar 09, 2021, 11:18:08 PM
https://www.youtube.com/watch?v=49bA3DkwkW8
Hey I'm that "a guy on the Forums"!
I got the 11 thing from this part in the official site
(https://media.discordapp.net/attachments/746036595525812307/819005876911996938/unknown.png)
What I interpreted from this is that the 11 are the Hugger, the Praetorian and everything in between the 2, which would make the Queen and anything bigger than a Praetorian are out of the 11, or maybe it's just silly wording and I'm setting myself up for disappointment
Title: Re: Every enemy type spotted so far
Post by: Richman678 on Mar 10, 2021, 02:52:39 AM
I will admit the renders are really nice and very Giger-esqe.

If it's an arcadey shooter then unfortunately the game needs this kind of stuff...even if it's a little eye rolling.

Again the design really is nice and I'm still looking forward to this.
Title: Re: Every enemy type spotted so far
Post by: P1NK8C1DBOOTS on Mar 10, 2021, 07:38:04 AM
Ok these got me a little more excited for this game! The aliens look stunning 👌
Title: Re: Every enemy type spotted so far
Post by: Grimtaur on Mar 10, 2021, 07:40:43 AM
I find the shape of the Spitter's head interesting; is that a nod to the Deacon in Prometheus?
Title: Re: Every enemy type spotted so far
Post by: Corporal Hicks on Mar 10, 2021, 10:05:27 AM
Quote from: PAS Spinelli on Mar 10, 2021, 12:42:28 AM
Hey I'm that "a guy on the Forums"!
I got the 11 thing from this part in the official site
https://media.discordapp.net/attachments/746036595525812307/819005876911996938/unknown.png
What I interpreted from this is that the 11 are the Hugger, the Praetorian and everything in between the 2, which would make the Queen and anything bigger than a Praetorian are out of the 11, or maybe it's just silly wording and I'm setting myself up for disappointment

It's a good catch. We'll find out soon enough, I guess!
Title: Re: Every enemy type spotted so far
Post by: razeak on Mar 10, 2021, 01:28:25 PM
I think they all look great. When I first heard the spitter was in Fireteam, I was a bit disappointed it wasn't the A:CM style, but this variant is just as good.  I think myself to be a purist for the movies, but I don't care near as much for video games.  I liked all of the A:CM designs that were in the campaign too.
Title: Re: Every enemy type spotted so far
Post by: Voodoo Magic on Mar 10, 2021, 02:19:17 PM
Quote from: PAS Spinelli on Mar 10, 2021, 12:42:28 AM
Quote from: RidgeTop on Mar 09, 2021, 11:18:08 PM
https://www.youtube.com/watch?v=49bA3DkwkW8
Hey I'm that "a guy on the Forums"!
I got the 11 thing from this part in the official site
https://media.discordapp.net/attachments/746036595525812307/819005876911996938/unknown.png
What I interpreted from this is that the 11 are the Hugger, the Praetorian and everything in between the 2, which would make the Queen and anything bigger than a Praetorian are out of the 11, or maybe it's just silly wording and I'm setting myself up for disappointment

(https://i.ibb.co/3SMkwvc/20210310-091210.gif)
Title: Re: Every enemy type spotted so far
Post by: Mr.Turok on Mar 10, 2021, 05:44:52 PM
Quote from: Samhain13 on Mar 09, 2021, 11:07:10 PM
Quote from: [cancerblack] on Mar 09, 2021, 10:18:06 PM
Quote from: Samhain13 on Mar 09, 2021, 10:12:49 PM
Not the best Praetorian design but I will try to stay positive.

As a connoisseur of praetorians, which one do you like the most?

Still yet to appear one design that I give 10/10 like I do for the Original Alien design for the average alien. Heck I need to draw one the way I think they should look like.

But overrall the ones in AVP2 (2001) were my favorites, the bipedal look, the standing up posture in movement instead of the animal dog like others had, the armored look of their Exo/Mesoskeleton and their size. Didn't like the blue tone on them much, I prefer all Aliens pure black but there are skin mods to fix that:

(https://i.imgur.com/QyV7sTp.jpg)

(https://i.imgur.com/U6xQlSD.jpg)

Not a fan of the chicken legs though, but it seems like an obligatory feature for any Praetorian apperances.

AVP Classic ones were too small and stayed too much on fours. AVP 2010 ones were maybe little too big and I didn't like when they did that pounce attack on four legs but the biomechanical look on their design was good, liked the idea of them being able to spit acid at long range. The Spitter from ACM had a Praetorian head look, with the right body one could make great Praetorian design with that.

The ones in AVP Extinction and Evolution were just fine, AVP Requiem game meh. Might have been some comic apperances but apart from the "praetomorph" from Defiance which was okay I don't remember how they looked.

The AVP2010 Praetorian looks like an HD updated version of the AVP2 design when you put them next to each other.

(https://i.ytimg.com/vi/HfRGHhQDDI0/maxresdefault.jpg)

And as Spinelli pointed out, the new Praetorian design already borrows from the Spitter design, with the addition of the Raven from what it seems like the arms and dome, and hybridized it with the AVP2010 with their own additional tweaks. I do like the new look, as it shows raw power and size that sell the Royal Guard look. Drones and even Warriors may take you for hosting new xenos, but this Preatorian will straight up rip you arms off instead and I welcome this new heavy hitter.

I do agree that I want my black shade back. While I like me dark blues and yes the first xeno was a dark brown but traditional black should have its place again. Looking at the chest, the glowing part seems like both were the acid projectile comes from and perhaps a weak point?
Title: Re: Every enemy type spotted so far
Post by: Immortan Jonesy on Mar 11, 2021, 12:12:44 AM
Quote from: Trash Queen on Mar 09, 2021, 06:35:16 PM
Quote from: Drukathi on Mar 09, 2021, 05:44:59 PM
Arcturians confirmed! Wooohooo!

Arcturians only as cyberpunk trans people or gtfo

If Aliens: Phalanx was set in a space medieval world, someone can make a book about an utopian / distopian world whose inhabitants live in a cyber/bio-punk colony, were people use the tech at hand to have fun with their sex & gender.




Quote from: RidgeTop on Mar 09, 2021, 11:18:08 PM
https://www.youtube.com/watch?v=49bA3DkwkW8

There is an article on the way focused on Engineer environments? Cool  8)
Title: Re: Every enemy type spotted so far
Post by: Vrastal on Mar 11, 2021, 03:19:01 AM
Quote from: Mr.Turok on Mar 10, 2021, 05:44:52 PM
Quote from: Samhain13 on Mar 09, 2021, 11:07:10 PM
Quote from: [cancerblack] on Mar 09, 2021, 10:18:06 PM
Quote from: Samhain13 on Mar 09, 2021, 10:12:49 PM
Not the best Praetorian design but I will try to stay positive.

As a connoisseur of praetorians, which one do you like the most?

Still yet to appear one design that I give 10/10 like I do for the Original Alien design for the average alien. Heck I need to draw one the way I think they should look like.

But overrall the ones in AVP2 (2001) were my favorites, the bipedal look, the standing up posture in movement instead of the animal dog like others had, the armored look of their Exo/Mesoskeleton and their size. Didn't like the blue tone on them much, I prefer all Aliens pure black but there are skin mods to fix that:

(https://i.imgur.com/QyV7sTp.jpg)

(https://i.imgur.com/U6xQlSD.jpg)

Not a fan of the chicken legs though, but it seems like an obligatory feature for any Praetorian apperances.

AVP Classic ones were too small and stayed too much on fours. AVP 2010 ones were maybe little too big and I didn't like when they did that pounce attack on four legs but the biomechanical look on their design was good, liked the idea of them being able to spit acid at long range. The Spitter from ACM had a Praetorian head look, with the right body one could make great Praetorian design with that.

The ones in AVP Extinction and Evolution were just fine, AVP Requiem game meh. Might have been some comic apperances but apart from the "praetomorph" from Defiance which was okay I don't remember how they looked.

The AVP2010 Praetorian looks like an HD updated version of the AVP2 design when you put them next to each other.

(https://i.ytimg.com/vi/HfRGHhQDDI0/maxresdefault.jpg)

And as Spinelli pointed out, the new Praetorian design already borrows from the Spitter design, with the addition of the Raven from what it seems like the arms and dome, and hybridized it with the AVP2010 with their own additional tweaks. I do like the new look, as it shows raw power and size that sell the Royal Guard look. Drones and even Warriors may take you for hosting new xenos, but this Preatorian will straight up rip you arms off instead and I welcome this new heavy hitter.

I do agree that I want my black shade back. While I like me dark blues and yes the first xeno was a dark brown but traditional black should have its place again. Looking at the chest, the glowing part seems like both were the acid projectile comes from and perhaps a weak point?

The 2010 design for all the aliens i dislike the most. the warriors heads always felt to skinny and blockish. and i just dont like the design for the preatorians
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Mar 11, 2021, 03:24:04 AM
It's because it's the Alien/Aliens/Alien³ detailing ontop of the ADI Resurrection proportions. Appropriate as it's also basically a direct sequel to AVP and AVPR.
Title: Re: Every enemy type spotted so far
Post by: reecebomb on Mar 11, 2021, 04:03:16 PM
Look quite good...
glowing neon aliens don't belong in Alien universe imo, but for arcade shooter I guess it's fine.
Title: Re: Every enemy type spotted so far
Post by: Hunter-Killer on Mar 11, 2021, 10:14:03 PM
Nice, glad to see some variety
Title: Re: Every enemy type spotted so far
Post by: Xenomorphine on Mar 13, 2021, 12:14:51 AM
The 'Burster' is there to serve exactly the same purpose as Gearbox decided to include 'Boilers' for: To copy the Boomer class from 2008's 'Left 4 Dead'. It's clearly no deeper than that. This is a shallow interpretation of the continuity, heavy on the pyrotechnics and not much else - which is fine for a fun time-waster. Anyone looking to this for more than that is going to be really disappointed.

Nevertheless, the more I see of this product, the more it feels like the team really just wanted to do a Space Marines versus Tyranids thing, but couldn't get the rights for 'Warhammer 40,000' and decided to just reskin it for 'Alien', instead. A lot of the creature variations make zero sense for our continuity, but would easily make a lot of sense for Tyranids. It's basically a cartoonish Space Marine campaign doing a search-and-destroy for Tyranids, except flavoured for LV-426.

'Praetorians'. = Hive Tyrants. 'Runners'. = Genestealers. Etcetera... At least that would make more logical sense than a space station keeping thousands of dogs on it, for no apparent reason. And the less said about depicting the creatures from 'Aliens' as only capable of slowly walking around, the better. :laugh:

Not that this will take anything away from the fun it will hopefully generate. If it's an affordable enough price and proves a laugh with friends, it'll basically succeed as a video game. As any kind of serious attempt at playing in the 'Alien' sandbox, though... LOL, no.

Quote from: Immortan Jonesy on Mar 11, 2021, 12:12:44 AM
If Aliens: Phalanx was set in a space medieval world, someone can make a book about an utopian / distopian world whose inhabitants live in a cyber/bio-punk colony, were people use the tech at hand to have fun with their sex & gender.

Rico Ross revealed in a recent interview that the intent of that line was very much to reference an ET species. Which has always made more sense to me, since the clinical term, 'male', was used, instead of something more informal, like 'guy'.

Besides, a galaxy where humans are the only sentient species in it feels too arrogant and unbelievable.
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Mar 13, 2021, 12:30:12 AM
In my opinion any other extraterrestrial intelligence severely diminishes the down to earth nature of Alien, risks turning it into just another space opera, and it's just generally not appropriate.
Title: Re: Every enemy type spotted so far
Post by: Immortan Jonesy on Mar 13, 2021, 12:49:08 AM
Yes, there is an unwanted side effect if such a concept is not handled carefully.

Quote from: Xenomorphine on Mar 13, 2021, 12:14:51 AM
Quote from: Immortan Jonesy on Mar 11, 2021, 12:12:44 AM
If Aliens: Phalanx was set in a space medieval world, someone can make a book about an utopian / distopian world whose inhabitants live in a cyber/bio-punk colony, were people use the tech at hand to have fun with their sex & gender.

Rico Ross revealed in a recent interview that the intent of that line was very much to reference an ET species. Which has always made more sense to me, since the clinical term, 'male', was used, instead of something more informal, like 'guy'.

Besides, a galaxy where humans are the only sentient species in it feels too arrogant and unbelievable.

I didn't know that Rico Ross had confirmed it  8)

That being said I actually agree with you. It's arrogant to think that humans are the only intelligent species. In fact, I don't like that there are only intelligent humanoids. I would like something more otherworldly, as one would have thought it was the biomechanoid nicknamed Space Jockey before the ancient humanity Enginers.
Title: Re: Every enemy type spotted so far
Post by: Huggs on Mar 13, 2021, 12:54:04 AM
Don't star wars my alien.
Title: Re: Every enemy type spotted so far
Post by: Mr.Turok on Mar 13, 2021, 01:08:13 AM
Having other extraterrestrials would make the universe much larger than it is. As of where it stands, it feels so backyard, like Engineers made humans, humans made androids, and if what we have is anything to go by, android makes xenomorphs. Its all full circle and too small. The universe is too massive to be contained, and the xenomorph is too dangerous to be leveled down by other alien lifeforms.

I always saw the idea of both Alien and Predator being the dreaded boogeyman of the stars. That many races whisper in fear of, having their own legends and stories of encountering such powerful beings, hoping to never come in contact with them in their ventures among the stars. It would establish them as mythical horrors if done correctly.
Title: Re: Every enemy type spotted so far
Post by: Kimarhi on Mar 13, 2021, 01:11:19 AM
I've always liked the Alien verse as one where a handful of intelligent species are trying to control a handful of livable worlds. 

I dont mind new species I suppose, as long as they fit the universe. 

Title: Re: Every enemy type spotted so far
Post by: Mr.Turok on Mar 13, 2021, 01:31:57 AM
I also find it strange that humanity didn't come across another sapient extraterrestrial race after all these years. The excuse in Dead Space for example was that the Brethren Moon, who are the creators of the Markers, ate almost all life in the milky way galaxy using the Markers as beacons for them to hone in on once the necromorph infestation takes hold on the race they are infesting. Humanity was one of the last ones to be eaten so by logic, the title "Dead Space" fits due to the Brethren Moons eating all life out there.

In the Alien/AVP/Predator Universes, there is no such excuse so I don't see introducing a new race being negative, rather it can open new avenues of storytelling.
Title: Re: Every enemy type spotted so far
Post by: SiL on Mar 13, 2021, 01:59:45 AM
Quote from: Trash Queen on Mar 13, 2021, 12:30:12 AM
In my opinion any other extraterrestrial intelligence severely diminishes the down to earth nature of Alien, risks turning it into just another space opera, and it's just generally not appropriate.
The whole Alien universe already got shrunk down to "humans are at the centre of everything". That ship has sailed :-\
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Mar 13, 2021, 02:32:12 AM
Aways the case in one way or another.
No new species will be appropriate.
Within the fiction of the universe or out.
Something on the level of H.R Giger's creation?
I sincerely doubt it.

Firstly from a non-fiction perspective:
Any "intelligent extraterrestrial" life in reality, will likely be nigh incomprehensible to our perspective, it's arrogance in the extreme to think our concept of advancement's the only one.

And from a fictional perspective:
We see things through human eyes we have no other choice in the matter, so although it is understandable to desire to theorise on interactions with similarly intelligent (in our way of seeing advancement) extraterrestrial life by way of fiction, we must admit it's ultimately only from our biased viewpoint and not Alien at all but actually just a reflection of us.

Alien's the antithesis to discovering new forms of life open to exchange. Even if we can, appreciate them or not the Prequels as part of the mythology firmly say nothing's out here just the absent ancients, just more land and sea and animals and us. And the artificial intelligence that want us dead.

The original film everything's based upon, attempts to be as relatable as possible and, in this way it rightly asks what we do daily? We do not interact with other "intelligent extraterrestrial" life. We just attempt to get by, with someone else punching down intentionally or not, we get thrown to the wolves often enough.

The Alien's (even that's just correctly actually a mirror on us now not in the hypothetical future as with most cyberpunk) the one aspect of pure fantasy in a realm attempting to stay as true to life as possible, to turn it into something with things willing or capable to communicate with humanity undermines not only the title entirely, but everything that makes it unique and worth exploring as an intellectual property in my opinion.
Title: Re: Every enemy type spotted so far
Post by: Vrastal on Mar 13, 2021, 02:40:58 AM
Other intelligent species wouldnt be the weirdest thing and does fit in universe. there's other non-intelligent species and weve seen that there are other engineer like colonies. so realistically they may be very close to the engineer or human species but its not outside the realm of possibility of the alien universe
Title: Re: Every enemy type spotted so far
Post by: Kimarhi on Mar 13, 2021, 02:41:41 AM
Quote from: Mr.Turok on Mar 13, 2021, 01:31:57 AM
I also find it strange that humanity didn't come across another sapient extraterrestrial race after all these years. The excuse in Dead Space for example was that the Brethren Moon, who are the creators of the Markers, ate almost all life in the milky way galaxy using the Markers as beacons for them to hone in on once the necromorph infestation takes hold on the race they are infesting. Humanity was one of the last ones to be eaten so by logic, the title "Dead Space" fits due to the Brethren Moons eating all life out there.

In the Alien/AVP/Predator Universes, there is no such excuse so I don't see introducing a new race being negative, rather it can open new avenues of storytelling.

Google the great filter.  There is evidence to support that we might be the only ones in the REAL universe.


I don't think so, but there is more evidence to support it now, than not. 
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Mar 13, 2021, 02:47:36 AM
(https://images-ext-2.discordapp.net/external/FPRN3Vx3iw0ke-6Hjb3vWxYHpw8LffKyHTCXrHL76sQ/https/www.avpgalaxy.net/wordpress/wp-content/uploads/2020/11/alien-covenant-behind-097.jpg?width=582&height=676)
(https://media.discordapp.net/attachments/816573701213388850/820125532645621800/unknown.png)
Title: Re: Every enemy type spotted so far
Post by: Kimarhi on Mar 13, 2021, 02:49:25 AM
You can see obvious neomorph inspirations to be sure.
Title: Re: Every enemy type spotted so far
Post by: Immortan Jonesy on Mar 13, 2021, 04:07:03 AM
I'd be delighted if unused creature concept from the prequels make its way in future media.

(https://i.ibb.co/hRVY9DX/230915-02.jpg)

(https://i.ibb.co/vvNBbd2/proto-alien.jpg)

(https://i.ibb.co/Rhm3Fy1/orig-creatures302.jpg)

(https://i.ibb.co/p4YrXbh/ultramorph3.jpg)

(https://i.ibb.co/DDnZ5Cz/orig-creatures197.jpg)

Quote from: Kimarhi on Mar 13, 2021, 02:41:41 AM
Quote from: Mr.Turok on Mar 13, 2021, 01:31:57 AM
I also find it strange that humanity didn't come across another sapient extraterrestrial race after all these years. The excuse in Dead Space for example was that the Brethren Moon, who are the creators of the Markers, ate almost all life in the milky way galaxy using the Markers as beacons for them to hone in on once the necromorph infestation takes hold on the race they are infesting. Humanity was one of the last ones to be eaten so by logic, the title "Dead Space" fits due to the Brethren Moons eating all life out there.

In the Alien/AVP/Predator Universes, there is no such excuse so I don't see introducing a new race being negative, rather it can open new avenues of storytelling.

Google the great filter.  There is evidence to support that we might be the only ones in the REAL universe.


I don't think so, but there is more evidence to support it now, than not.

(https://i.ibb.co/0KfrTxP/51j1k3.jpg)

(https://i.ibb.co/55RKZGK/Ad-Astra-117869467-large.jpg)

(https://i.ibb.co/0XMHBpd/d4967fd1672fecb50f7f7c400ddef92c.gif)



(https://i.ibb.co/LRJkC80/tenor-1.gif)




Quote from: Trash Queen on Mar 13, 2021, 02:32:12 AM
Firstly from a non-fiction perspective:
Any "intelligent extraterrestrial" life in reality, will likely be nigh incomprehensible to our perspective, it's arrogance in the extreme to think our concept of advancement's the only one.

And from a fictional perspective:
We see things through human eyes we have no other choice in the matter, so although it is understandable to desire to theorise on interactions with similarly intelligent (in our way of seeing advancement) extraterrestrial life by way of fiction, we must admit it's ultimately only from our biased viewpoint and not Alien at all but actually just a reflection of us.

Something to think about...

Quote from: Trash Queen on Mar 13, 2021, 02:32:12 AM
Alien's the antithesis to discovering new forms of life open to exchange. Even if we can, appreciate them or not the Prequels as part of the mythology firmly say nothing's out here just the absent ancients, just more land and sea and animals and us. And the artificial intelligence that want us dead.

The original film everything's based upon, attempts to be as relatable as possible and, in this way it rightly asks what we do daily? We do not interact with other "intelligent extraterrestrial" life. We just attempt to get by, with someone else punching down intentionally or not, we get thrown to the wolves often enough.

The Alien's (even that's just correctly actually a mirror on us now not in the hypothetical future as with most cyberpunk) the one aspect of pure fantasy in a realm attempting to stay as true to life as possible, to turn it into something with things willing or capable to communicate with humanity undermines not only the title entirely, but everything that makes it unique and worth exploring as an intellectual property in my opinion.

Yeah, I don't want the Alien universe to be turned into a wonderful space exploration adventure like Star wars and Star Trek.

#Alíen to life itself
Title: Re: Every enemy type spotted so far
Post by: Kimarhi on Mar 13, 2021, 04:10:48 AM
I'd only want new sentient species to be just as bad as the Alien. 
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Mar 13, 2021, 04:20:24 AM
I'm fine with sentient things populating the universe just not sapient things.
Title: Re: Every enemy type spotted so far
Post by: Immortan Jonesy on Mar 13, 2021, 04:28:31 AM
It may be fun if the sentient beings are spooky on a Giger level.

(https://i.ibb.co/nmh4zs3/The-Philosopher-of-the-Boudoir-1.jpg)

(https://i.ibb.co/tBTTHPt/H-R-Giger-Part-1.jpg)
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Mar 13, 2021, 04:41:00 AM
Yeah but that's the thing you will never outdo the first in that regard.
Title: Re: Every enemy type spotted so far
Post by: Huggs on Mar 13, 2021, 05:05:27 AM
Quote from: Immortan Jonesy on Mar 13, 2021, 04:28:31 AM

https://i.ibb.co/nmh4zs3/The-Philosopher-of-the-Boudoir-1.jpg

Looks like he's about to sing Toxic Love.
Title: Re: Every enemy type spotted so far
Post by: Xhan on Mar 13, 2021, 08:21:01 AM
Quote from: Trash Queen on Mar 13, 2021, 12:30:12 AM
it into just another space opera


Scott already did that, down to "daddy doesn't love me, in my forlorn forsaken I shall commit dramatical genocide".
Alien has not only jumped the shark but humped it as well.
QuoteSpace Marines versus Tyranids thing

Yep. This is way more Kill Team than it is Left for Dead. The only thing missing is cel shading.


Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Mar 13, 2021, 08:52:22 AM
I prefer to call it disappointment with the lineage of biological creation.
Title: Re: Every enemy type spotted so far
Post by: Still Collating... on Mar 13, 2021, 02:15:33 PM
Quote from: Xenomorphine on Mar 13, 2021, 12:14:51 AM
The 'Burster' is there to serve exactly the same purpose as Gearbox decided to include 'Boilers' for: To copy the Boomer class from 2008's 'Left 4 Dead'. It's clearly no deeper than that. This is a shallow interpretation of the continuity, heavy on the pyrotechnics and not much else - which is fine for a fun time-waster. Anyone looking to this for more than that is going to be really disappointed.

Nevertheless, the more I see of this product, the more it feels like the team really just wanted to do a Space Marines versus Tyranids thing, but couldn't get the rights for 'Warhammer 40,000' and decided to just reskin it for 'Alien', instead. A lot of the creature variations make zero sense for our continuity, but would easily make a lot of sense for Tyranids. It's basically a cartoonish Space Marine campaign doing a search-and-destroy for Tyranids, except flavoured for LV-426.

'Praetorians'. = Hive Tyrants. 'Runners'. = Genestealers. Etcetera... At least that would make more logical sense than a space station keeping thousands of dogs on it, for no apparent reason. And the less said about depicting the creatures from 'Aliens' as only capable of slowly walking around, the better. :laugh:

Not that this will take anything away from the fun it will hopefully generate. If it's an affordable enough price and proves a laugh with friends, it'll basically succeed as a video game. As any kind of serious attempt at playing in the 'Alien' sandbox, though... LOL, no.

Quote from: Immortan Jonesy on Mar 11, 2021, 12:12:44 AM
If Aliens: Phalanx was set in a space medieval world, someone can make a book about an utopian / distopian world whose inhabitants live in a cyber/bio-punk colony, were people use the tech at hand to have fun with their sex & gender.

Rico Ross revealed in a recent interview that the intent of that line was very much to reference an ET species. Which has always made more sense to me, since the clinical term, 'male', was used, instead of something more informal, like 'guy'.

Besides, a galaxy where humans are the only sentient species in it feels too arrogant and unbelievable.

As someone mentioned here before, the slow Warrior is whenever it got electrocuted, you can see the symbols beneath it's health. It's as if they always want to slow him down because they can't fight a full speed one.

And yeah, I also get a real Warhammer space marines vs Tyranids vibe, though I don't mind that. I just hope I have enough option to raise the difficulty.

P.S. the Spitter surely looks like it came from a neomorph, even walks like one on all fours.
Title: Re: Every enemy type spotted so far
Post by: Kimarhi on Mar 13, 2021, 04:11:45 PM
The caste system works best in the shooter Aliens games, but then again, nobody has tried it the other way except maybe Alien Res. 
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Mar 14, 2021, 12:05:00 AM
Rebellion's AVP only used the Alien, the Praetorian, the PredAlien and Queen and although that worked I prefer more variety. Monolith's AVP maintained the right balance in my opinion for the time. 

But I'm not opposed to the idea of having two or three variants of each caste as applicable

Praeto Egg/Egg/Royal Egg,
Praeto Facehugger/Facehugger/Royal Facehugger,
Praetomorph,
Drone/Warrior,
Runner/Defender,
Praetorian Guard/Praetorian Charger, Queen.

Just not interested in rather arbitrary acid specialisations myself personally.

Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Mar 14, 2021, 01:13:51 AM
Quote from: Trash Queen on Mar 14, 2021, 12:05:00 AM
Rebellion's AVP only used the Alien, the Praetorian, the PredAlien and Queen and although that worked I prefer more variety. Monolith's AVP maintained the right balance in my opinion for the time. 

But I'm not opposed to the idea of having two or three variants of each caste as applicable

Praeto Egg/Egg/Royal Egg,
Praeto Facehugger/Facehugger/Royal Facehugger,
Praetomorph,
Drone/Warrior,
Runner/Defender,
Praetorian Guard/Praetorian Charger, Queen.

Just not interested in rather arbitrary acid specialisations myself personally.
It had the Runner too
(https://static.wikia.nocookie.net/weyland-ycorporation/images/9/92/Spitter_Alien.jpg/revision/latest?cb=20120522212158)
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Mar 14, 2021, 01:42:05 AM
I can not see the image.
But I'm talking about AVP Classic.
AVP 2010 yes did have it though briefly.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Mar 14, 2021, 04:03:13 AM
Gotcha, also that image should be working, oh well
Title: Re: Every enemy type spotted so far
Post by: Mr.Turok on Mar 14, 2021, 05:17:16 AM
Quote from: Kimarhi on Mar 13, 2021, 02:41:41 AM
Quote from: Mr.Turok on Mar 13, 2021, 01:31:57 AM
I also find it strange that humanity didn't come across another sapient extraterrestrial race after all these years. The excuse in Dead Space for example was that the Brethren Moon, who are the creators of the Markers, ate almost all life in the milky way galaxy using the Markers as beacons for them to hone in on once the necromorph infestation takes hold on the race they are infesting. Humanity was one of the last ones to be eaten so by logic, the title "Dead Space" fits due to the Brethren Moons eating all life out there.

In the Alien/AVP/Predator Universes, there is no such excuse so I don't see introducing a new race being negative, rather it can open new avenues of storytelling.

Google the great filter.  There is evidence to support that we might be the only ones in the REAL universe.


I don't think so, but there is more evidence to support it now, than not.

Its also one that is still contested as the great filter is still constructed by human eyes. Some of the challenges we face may not apply to others due to unknown variables that are very different from the ones we have here on Earth. No planet is the same and we apply human traits on such things as its the only form of reference we have. Its very possible we are the only ones but life has a way to surprise us and there might be more out there than we actually thought.


So as I was reading on some of the posts here, I don't know how having different races will make a wonderful space exploration adventure like Star Wars  when it can be the polar opposite of that. I mean look at Warhammer 40k where everything is so grimdark, no one is friendly with each other and death is everywhere. Alien already explores the clashes of political power between human nations in space, why not one with some alien races? Like an uneasy alliance with a new race? Or facing a highly hostile one?
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Mar 14, 2021, 05:48:45 AM
Because it's not what makes the Alien worth the time of day, the opposite in fact, anything you can think of applying to them's found amongst humanity anyway.

It stretches the believability for no real benefit.

And changes this into something it is not.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Apr 09, 2021, 07:04:10 PM
https://www.esrb.org/ratings/37661/Aliens%3A+Fireteam/
"And Rating Summary
This is a third-person shooter in which players assume the role of a marine battling hordes of alien creatures in a futuristic setting. Players use pistols, machine guns, chain guns, and explosives to kill aliens and other beings (e.g., zombie-like creatures, synthetic androids) in frenetic combat. Aliens emit large amounts of mostly green blood when shot; explosive weapons cause enemies to break apart into chunks of flesh. Dead humans are found throughout the game, with their chest cavities burst open from a xenomorph (i.e., alien) emerging. During the course of the game, brief cutscenes are sometimes triggered when an alien kills a human character: aliens impaling soldiers with their spiked tails; soldiers stabbed in the face; humans getting grabbed and mauled by face-huggers—large amounts of blood spray accompany these close-up kills. The words "f*k," "sht," and "a*shole" appear in the dialogue."

Black goo zombies confirmed
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Apr 09, 2021, 07:08:28 PM
(https://cdn.shopify.com/s/files/1/0225/4035/products/alien-rpg-chariot-of-the-gods-alien-rpg-free-league-publishing-532785.jpg?v=1580937648)

Confirmed.

Hopefully also Neomorphs then?
Title: Re: Every enemy type spotted so far
Post by: Kailem on Apr 09, 2021, 07:27:28 PM
It'd be pretty cool if they jumped around all Fifield-like with their elongated limbs, depending on exactly what stage of infection we might get to see.
Title: Re: Every enemy type spotted so far
Post by: Drukathi on Apr 09, 2021, 07:58:10 PM
This game will be hot!
Title: Re: Every enemy type spotted so far
Post by: Voodoo Magic on Apr 09, 2021, 07:58:31 PM
Quote from: PAS Spinelli on Apr 09, 2021, 07:04:10 PM
Black goo zombies confirmed

Hmm. Not certain how I feel about this one.
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Apr 09, 2021, 08:10:46 PM
Quote from: Trash Queen on Mar 02, 2021, 10:34:38 PM
It runs like that most likely because it's a Praetorian Charger, not a Praetorian Guard, judging by the prequel novel Infiltrator this uses Alien The RPG Lore.

(https://y.yarn.co/befdebaf-648b-4129-97d2-6b7688c4ea0a_text.gif)

Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Apr 09, 2021, 08:16:05 PM
I liked the cut Farfield-Morph alternative scene, so I don't see a problem with this
Title: Re: Every enemy type spotted so far
Post by: 426Buddy on Apr 09, 2021, 08:20:53 PM
Loving that idea. Excited to see prequels and Aliens mesh together a bit. It really works for me in Alex Whites novels.
Title: Re: Every enemy type spotted so far
Post by: Voodoo Magic on Apr 09, 2021, 08:28:13 PM
I don't know. To me one is fine. A couple is fine. On it's own independently, fine. Or one horrific moment, even a cut scene. But my mind is just imagining in this shoot-em-up, tons of black goo zombies lurking around the hallways mixed in with tons of Xenos in the very same hallways, and I'll start wondering what game I am playing. But that's just my trepidation.  :)
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Apr 09, 2021, 08:33:28 PM
I hope the black goo mutations are aggressive to the xenos, like how the Xenos(before being officially retconned to be a praetomorph) hated the Neos in the deleted scenes and novel in Covenant
Title: Re: Every enemy type spotted so far
Post by: Immortan Jonesy on Apr 10, 2021, 12:56:47 AM
I'm glad they are considering the alternate mutation.  8)

(https://s4.gifyu.com/images/gif-11.gif)

Quote from: PAS Spinelli on Apr 09, 2021, 08:33:28 PM
I hope the black goo mutations are aggressive to the xenos, like how the Xenos(before being officially retconned to be a praetomorph) hated the Neos in the deleted scenes and novel in Covenant

As someone who would have liked an Alien vs. Neo moment, I cannot disagree with that.
Title: Re: Every enemy type spotted so far
Post by: Kimarhi on Apr 10, 2021, 01:17:09 AM
While I agree that there needs to be more things to shoot in an Alien shooter game, why they included the stupid looking f**ker from prometheus is beyond me.  When I watched Prometheus I couldn't believe that scott somehow agreed to a script where Gumby was hopping around killing people.   
Title: Re: Every enemy type spotted so far
Post by: Immortan Jonesy on Apr 10, 2021, 01:20:58 AM
(https://s4.gifyu.com/images/0f4b0844bd6e5e6d20b5d315f3e53a3f.gif)
Title: Re: Every enemy type spotted so far
Post by: Kimarhi on Apr 10, 2021, 01:25:03 AM
When bug eyed fish man tries to kill me, I guarantee will laugh in its face.  It really is that non scary.



But if you like the Hills Have Eyes in the Alien universe, good on you. 
Title: Re: Every enemy type spotted so far
Post by: acrediblesource on Apr 10, 2021, 01:26:27 AM
Quote from: Kimarhi on Apr 10, 2021, 01:17:09 AM
While I agree that there needs to be more things to shoot in an Alien shooter game, why they included the stupid looking f**ker from prometheus is beyond me.  When I watched Prometheus I couldn't believe that scott somehow agreed to a script where Gumby was hopping around killing people.   

Personally, IMHO the Fifield monster that was cut never was as scary as the one in the final version. It looked maldeveloped. But we never really got much screen time with the Fiefield monster either way. It would have been a more interesting feat if he somehow slipped past everyone and made it in.
Let's say if he was still a humanoid and made it in, then gradually mutated as the story progessed and was angled to kill everyone onboard as the story progessed. That would have at least made the film 45 minutes longer. But would have given the film a much more interesting angle. How something alien would have slipped past everyone unaware.
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Apr 10, 2021, 01:32:52 AM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F-lNFVEQWo8D4%2FUDgQRcMHxmI%2FAAAAAAAACtg%2FSOciquWA7qQ%2Fs1600%2Ffifield.jpg&hash=75b3e5dd6e1fbf3fd5ba70b743d5bc627fe358d7)
(https://alienseries.files.wordpress.com/2013/12/fr.png?w=500&h=251)
(https://alienseries.files.wordpress.com/2013/12/fr3.png?w=498&h=250)
(https://alienseries.files.wordpress.com/2013/12/prometheus-babyhead-design-copy.jpg?w=450&h=396)

Depends if we fight the infected stage ones (Charlie Holloway), Mutant stage (Practical Fifield), Revenant stage (CGI Fifield) or something beyond that. Like the "Beluga head" or the "Baby head" Sir Ridley Scott and H.R Giger were apparently fond of.


(https://3.bp.blogspot.com/-aVEb7D_WwO0/WK62rT9J5UI/AAAAAAAAf_M/RkNRVJyN_nI1derKEAbNwxoWP18az6tkACPcB/s1600/shwa%2Bbabyhead.jpeg)
(https://3.bp.blogspot.com/-pHvrDe4P14c/WK66fO_m2-I/AAAAAAAAf_s/fTqdWs9KPmIl4cFQs6tOtS2GeAF39jisACPcB/s1600/shwa%2Bbabyhead%2B2.jpeg)
(https://1.bp.blogspot.com/-XVImnNJ4XoE/WK66fIaRHiI/AAAAAAAAf_s/HecVOPrxCowSxkv9pAEWvrvA-K-rC51TACPcB/s1600/shwa%2Bbabyhead%2B4.jpeg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F-EPEIi18iKH0%2FUVD8OVls2FI%2FAAAAAAAAG7s%2F7JJFD5a5Q8U%2Fs1600%2Fshwa%2Bbabyhead2.png&hash=03fa01478fde50b5d424e4fb241a90eed77a4f35)

(https://qph.fs.quoracdn.net/main-qimg-2ae032dc11eb06146800dfdb237780aa)
I can dig this last one.
Title: Re: Every enemy type spotted so far
Post by: Immortan Jonesy on Apr 10, 2021, 01:50:13 AM
I can dig different stages of mutations.
Title: Re: Every enemy type spotted so far
Post by: Kimarhi on Apr 10, 2021, 01:52:22 AM
I've never liked the lack of symmetry in the mutations. 





But to be fair, I didn't like that as far back as Resurrection. 
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Apr 10, 2021, 02:12:28 AM
It's got symmetry though, when it reaches a certain point, just the first two or three stages exist as a time of rapid change.
Title: Re: Every enemy type spotted so far
Post by: Immortan Jonesy on Apr 10, 2021, 02:16:33 AM
In universe, those of Resurrection were failed clones. But yeah, it's an aberration compared to Giger's Alien, which is virtually a beautiful monster. And well, it's not that I'm a fan of the gross but boring zombie or the alternate version, I just like it a little more than the theatrical Fifield. I don't understand why Ridley preferred the zombie, no matter how real it looked.




Quote from: Trash Queen on Apr 10, 2021, 01:32:52 AM
https://www.youtube.com/watch?v=m2V9l-hW6lY
(https://3.bp.blogspot.com/-aVEb7D_WwO0/WK62rT9J5UI/AAAAAAAAf_M/RkNRVJyN_nI1derKEAbNwxoWP18az6tkACPcB/s1600/shwa%2Bbabyhead.jpeg)
(https://3.bp.blogspot.com/-pHvrDe4P14c/WK66fO_m2-I/AAAAAAAAf_s/fTqdWs9KPmIl4cFQs6tOtS2GeAF39jisACPcB/s1600/shwa%2Bbabyhead%2B2.jpeg)
(https://1.bp.blogspot.com/-XVImnNJ4XoE/WK66fIaRHiI/AAAAAAAAf_s/HecVOPrxCowSxkv9pAEWvrvA-K-rC51TACPcB/s1600/shwa%2Bbabyhead%2B4.jpeg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F-EPEIi18iKH0%2FUVD8OVls2FI%2FAAAAAAAAG7s%2F7JJFD5a5Q8U%2Fs1600%2Fshwa%2Bbabyhead2.png&hash=03fa01478fde50b5d424e4fb241a90eed77a4f35)

I get the impression that a Baby head creature would had moved in a Baby Neomorph fashion. A cunning and fast monster like that would wad been creepy inside the pyramid.
Title: Re: Every enemy type spotted so far
Post by: acrediblesource on Apr 10, 2021, 01:41:52 PM
Just looking at the last picture and the one directly above it on the right, THESE should have been the new chestbusters in Alien Covenant!  But you know, it was david and he had to have had the look of joy instead of disgust.
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Apr 10, 2021, 02:04:28 PM
Making the Praetomorph even farther away from the traditional Alien? I get why you might want that idea in theory. Personally I love the tribute to the scrapped translucent Big Chap concept.



Quote from: Immortan Jonesy on Apr 10, 2021, 02:16:36 AM
I get the impression that a Baby head creature would had moved in a Baby Neomorph fashion. A cunning and fast monster like that would wad been creepy inside the pyramid.
Absolutely but because it is indeed so similar to the Neomorph we eventually got, I think it might be worth using partially that design in the top right and the top left that the previous poster pointed out-
Quote
(https://qph.fs.quoracdn.net/main-qimg-2ae032dc11eb06146800dfdb237780aa)
-to differentiate it in the face. Whilst using the rest for the body itself of course.



But I'm also fine with it if they retain it's more humanoid overall shape, as the Baby-head or Beluga-head concept, ultimately's very similar to the Bloodburster and Neomorph.
Title: Re: Every enemy type spotted so far
Post by: Immortan Jonesy on Apr 10, 2021, 04:32:54 PM
Quote from: Trash Queen on Apr 10, 2021, 02:04:28 PM
Quote from: Immortan Jonesy on Apr 10, 2021, 02:16:36 AM
I get the impression that a Baby head creature would had moved in a Baby Neomorph fashion. A cunning and fast monster like that would wad been creepy inside the pyramid.
Absolutely but because it is indeed so similar to the Neomorph we eventually got, I think it might be worth using partially that design in the top right and the top left that the previous poster pointed out-
Quote
(https://qph.fs.quoracdn.net/main-qimg-2ae032dc11eb06146800dfdb237780aa)
-to differentiate it in the face. Whilst using the rest for the body itself of course.

It might be worth ineed.

(https://i.ibb.co/rf95M5K/Pics-Art-04-10-12-21-49.png)
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Apr 10, 2021, 04:39:00 PM
Yeah specifically the top row ones.
Title: Re: Every enemy type spotted so far
Post by: Protomorph on Apr 12, 2021, 09:17:28 AM
Quote from: PAS Spinelli on Apr 09, 2021, 07:04:10 PM
https://www.esrb.org/ratings/37661/Aliens%3A+Fireteam/
"And Rating Summary
This is a third-person shooter in which players assume the role of a marine battling hordes of alien creatures in a futuristic setting. Players use pistols, machine guns, chain guns, and explosives to kill aliens and other beings (e.g., zombie-like creatures, synthetic androids) in frenetic combat. Aliens emit large amounts of mostly green blood when shot; explosive weapons cause enemies to break apart into chunks of flesh. Dead humans are found throughout the game, with their chest cavities burst open from a xenomorph (i.e., alien) emerging. During the course of the game, brief cutscenes are sometimes triggered when an alien kills a human character: aliens impaling soldiers with their spiked tails; soldiers stabbed in the face; humans getting grabbed and mauled by face-huggers—large amounts of blood spray accompany these close-up kills. The words "f*k," "sht," and "a*shole" appear in the dialogue."

Black goo zombies confirmed

Sounds ace  :laugh: ;D
Title: Re: Every enemy type spotted so far
Post by: David_4004 on Apr 12, 2021, 01:19:38 PM
I hope we can see an Ultramorph.

(https://www.avpgalaxy.net/wordpress/wp-content/uploads/2012/11/2-319x700.jpg)
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Apr 12, 2021, 01:42:05 PM
I mean tbh it's just a Neomorph before the concept change and a slight design change.
Title: Re: Every enemy type spotted so far
Post by: SpreadEagleBeagle on Apr 13, 2021, 08:09:09 PM
I get it from a commercial point of view that they have to implement a plethora of different kinds of Aliens, but it really cheapens the creature and makes the game feel unnecessarily arcade-like.

If I was in charge of this I would make the Runner, Burster, Spitter and Prowler use the same model as the Runner and have them all be named Runner. In this way the Runner cannon fodder unit will keep the player on her/his toes as one doesn't know how the randomly spawned Runner will behave and attack and how hard or easy it will be to kill.

It would make the game more interesting and less predictable as the players will have to be more cautious with each and every Runner they face as they don't know if it will explosively spray the area with acid blood when it dies, or if it's a pouncing ammo sink, or if prefers to spit acid at you from afar, or if it's just another tail-swiping zombie on speed.
Title: Re: Every enemy type spotted so far
Post by: Immortan Jonesy on Apr 13, 2021, 08:32:06 PM
The same Alien design but with different skills? Well that would make it more unpredictable indeed.  :laugh:

Quote from: David_4004 on Apr 12, 2021, 01:19:38 PM
I hope we can see an Ultramorph.

https://www.avpgalaxy.net/wordpress/wp-content/uploads/2012/11/2-319x700.jpg

There were like 2 styles of Ultramorph: Giger's Alien one and the Neo-like beings.

(https://i.ibb.co/Ht15TH4/Ultramorph-1.jpg)

I think both could coexist. One can be created by plagiarus praepotens / linesteres, and the other by the pathogen. Although the Deacon is more or less that. But the common denominator would be an Engineer host.
Title: Re: Every enemy type spotted so far
Post by: molasar on Apr 13, 2021, 08:39:25 PM
Quote from: SpreadEagleBeagle on Apr 13, 2021, 08:09:09 PM
I get it from a commercial point of view that they have to implement a plethora of different kinds of Aliens, but it really cheapens the creature and makes the game feel unnecessarily arcade-like.

This is an aspect which makes me happy the most about the game.
Title: Re: Every enemy type spotted so far
Post by: SpreadEagleBeagle on Apr 15, 2021, 04:24:07 AM
Quote from: molasar on Apr 13, 2021, 08:39:25 PM
Quote from: SpreadEagleBeagle on Apr 13, 2021, 08:09:09 PM
I get it from a commercial point of view that they have to implement a plethora of different kinds of Aliens, but it really cheapens the creature and makes the game feel unnecessarily arcade-like.

This is an aspect which makes me happy the most about the game.


...different strokes, I guess  :-\
Title: Re: Every enemy type spotted so far
Post by: 426Buddy on Apr 15, 2021, 01:22:11 PM
Yeah I don't have an issue with games being arcade like, especially if that's what they are going for.

If it's fun and entertaining then mission accomplished.
Title: Re: Every enemy type spotted so far
Post by: reecebomb on Apr 19, 2021, 07:19:40 PM
Quote from: SpreadEagleBeagle on Apr 13, 2021, 08:09:09 PM
I get it from a commercial point of view that they have to implement a plethora of different kinds of Aliens, but it really cheapens the creature and makes the game feel unnecessarily arcade-like.

If I was in charge of this I would make the Runner, Burster, Spitter and Prowler use the same model as the Runner and have them all be named Runner. In this way the Runner cannon fodder unit will keep the player on her/his toes as one doesn't know how the randomly spawned Runner will behave and attack and how hard or easy it will be to kill.

It would make the game more interesting and less predictable as the players will have to be more cautious with each and every Runner they face as they don't know if it will explosively spray the area with acid blood when it dies, or if it's a pouncing ammo sink, or if prefers to spit acid at you from afar, or if it's just another tail-swiping zombie on speed.

Agreed, that would be the right way to handle it if it weren't a dumb arcade shooter. I'll still play it if the gameplay delivers.
Title: Re: Every enemy type spotted so far
Post by: acrediblesource on Apr 24, 2021, 01:15:32 PM
IF they were smart, they would actually make this happen. Game animations can be reused no doubt if they planned it. Thus they may not look alike, but they can be rigged to. Looking at the physique i dont think it would be much trouble making a runner stand on its hinds like the stalker, or the stalker walk on all fours, or the spitter to do the same. The red bull alien might have problems, but i certainly think its do able. If the only thing that is different about them is their behavoirs and animations, I think its possible for them to mix and match.

I'm hoping there is a compelling narrative to it all as well as interactions and set pieces, collectable items (not just shaders)- kind of like trophies in PHG.


Quote from: reecebomb on Apr 19, 2021, 07:19:40 PM
Quote from: SpreadEagleBeagle on Apr 13, 2021, 08:09:09 PM
I get it from a commercial point of view that they have to implement a plethora of different kinds of Aliens, but it really cheapens the creature and makes the game feel unnecessarily arcade-like.

If I was in charge of this I would make the Runner, Burster, Spitter and Prowler use the same model as the Runner and have them all be named Runner. In this way the Runner cannon fodder unit will keep the player on her/his toes as one doesn't know how the randomly spawned Runner will behave and attack and how hard or easy it will be to kill.

It would make the game more interesting and less predictable as the players will have to be more cautious with each and every Runner they face as they don't know if it will explosively spray the area with acid blood when it dies, or if it's a pouncing ammo sink, or if prefers to spit acid at you from afar, or if it's just another tail-swiping zombie on speed.

Agreed, that would be the right way to handle it if it weren't a dumb arcade shooter. I'll stay play it if the gameplay delivers.
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Apr 26, 2021, 10:18:38 PM
I do not expect much of a narrative at all.
Title: Re: Every enemy type spotted so far
Post by: Gentleman Death on Apr 27, 2021, 12:33:05 AM
Quote from: Trash Queen on Apr 26, 2021, 10:18:38 PM
I do not expect much of a narrative at all.

This ^
Title: Re: Every enemy type spotted so far
Post by: Kimarhi on Apr 27, 2021, 02:47:53 AM
I try not to spoil games I will eventually play, but if its like most looter shooter games then you will not be saying much.  All the dialogue and story is usually from your command's expository dialogue.  I think this is to allow you to banter with your human comrades.


But that is not always the case, as the newer Ghost Recons have the characters and npcs talking constantly.


As long as there is enough story to link the events together in some way, it doesn't really matter to me. 
Title: Re: Every enemy type spotted so far
Post by: Gentleman Death on Apr 27, 2021, 02:58:25 AM
Now that I know what to expect from the game I have no expectations. Not in a bad way but with these type of shooters it's usually best for me to go into it without expecting much.
Title: Re: Every enemy type spotted so far
Post by: Kimarhi on Apr 27, 2021, 03:04:04 AM
I've enjoyed some of the looter shooters.  I played the absolute dogshit out of the first division, and did the same thing for the 2nd division for about three months.  Wildlands also had a bunch of my attention for about the same time.  If a game cost 59.99 and you play it for three months, then that is pretty good value.  Its less than a dollar a day at that point. 


I was less impressed with Destiny, but still played through the base game before abandoning it. 

Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Apr 27, 2021, 05:05:38 PM
Hopefully we do get more than: "I just don't have time to explain why I don't have time to explain."
Title: Re: Every enemy type spotted so far
Post by: Drukathi on Apr 30, 2021, 07:23:31 AM
Here a lot of talk, so let's speculate about next types of enemies.

The game will have 20 types of enemies: 11 xenomorphs and 9 the others. From xenos we already know 9 types and 2 types from the others.

First about xeno. Who are the 2 remaining types? And how are xenomorphs define in this case - in a broad sense or in classical? Is the neomorph (deacon, trilobite or other spawn of black goo) on the list of xeno? Or do they relate to the remaining 9 non-xeno enemies?

Second about the others. We know about working Joe and combat synths. If we assume that the combat synths will be armed with different types of weapons, then I think that they are still one type of enemy. Who will be the last 7? Engineers and black goo's mutants? Or even humans - WY-commando?

I guess that of the two remaining xeno we will get neomorph and something new. I don't think that we will get deacon - I just don't see how it works, moves. Trilobite will be fun, tho. I think that Tusk would be a very cool solution.
And the last 7 non-xeno enemies: Engineers (maybe one type in SJ armor, and one without), human-zombie, some mutants (like hammerpede, but bigger). Who else? Engineers-zombies/mutants, like on concept arts to Alien: Covenant? Or something new for franchise?

It is a pity that we have no place left for the red xenomorphs - maybe in DLC or in another game...
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Apr 30, 2021, 07:36:58 AM
You're getting red ones.


But if you're referring to Genocide they're not actually red that's just to visually distinguish them for the reader's benefit.


I'm hoping for the Neomorph yes but I also expect the white Alien from the prequel novel Infiltrator.
Title: Re: Every enemy type spotted so far
Post by: Drukathi on Apr 30, 2021, 07:52:40 AM
I have not read the Infiltrator yet, but if the book is connected to the game, it would be quite logical to add white alien.

Well, yes, Prowler is pretty red. But under the red I meant competing species/hive. It would be wonderful to get stuck between two rival hives.
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Apr 30, 2021, 08:38:18 AM
Indeed the idea's got potential but I always like a good reason, I never bought the infighting idea as natural to the perfect organism, perhaps if they fought against a "contaminated bloodline" like the ones featured in Alien Resurrection I might buy that though.
Title: Re: Every enemy type spotted so far
Post by: 426Buddy on Apr 30, 2021, 11:12:01 PM
I've only played one online looter shooter type game and that was Anthem. Which has to be one of the worst games I've ever played.

So I hope this doesn't have any of the same mechanics.
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Apr 30, 2021, 11:24:52 PM
I think I have unfortunate news in that case then.
Title: Re: Every enemy type spotted so far
Post by: 426Buddy on May 01, 2021, 02:05:51 AM
Kinda kills my hype then... I found anthem to be just horrible. The first 30 minutes had me thinking it could be great, aside from the characters and voice acting. But then you realize you've experienced everything the game has to offer already, that's when the bland tedium of the game play begins to set in. It's hard to describe but it felt like a fake game, or a maybe even like a pay to play smart phone game,
Title: Re: Every enemy type spotted so far
Post by: Kimarhi on May 01, 2021, 03:03:36 AM
looter shooters are typically collaborative area  exploration missions that leads to mob skirmishes that end up featuring a mob boss.

If that isn't your gig, then you probably won't like this game.

The grind is part of a looter shooter.  It's like grinding in an old JRPG. 
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on May 01, 2021, 03:09:28 AM
It's sadly probably wishful thinking for it to have anything of substance when it comes to the story.
Title: Re: Every enemy type spotted so far
Post by: 426Buddy on May 01, 2021, 04:20:17 AM
Time will tell I guess.

I grew up on games like Diablo and Final Fantasy style RPGs, so I get the grind aspect. It could be that Anthem was just a bad game, even compared with other looter shooters. I would have to play one that was better received perhaps.

However come to think of it I did play Borderlands when it was released and thought it sucked so...

Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on May 01, 2021, 04:40:44 AM
Because the entire genre does suck, not a good one amongst them, personally the only reason I'm interested's because of the license.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on May 01, 2021, 05:22:10 AM
Not all looter shooters suck, but most do, Second Extinction, although still in Early Access, is a looter shooter that looks very similar to AFT, but in first person
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on May 01, 2021, 06:52:24 AM
Never heard of it but I hope you're right then.
Title: Re: Every enemy type spotted so far
Post by: Drukathi on May 01, 2021, 08:20:55 AM
I believe that there was some kind of delusion or trolling.

AF is just third-person shooter. Without looter. At least I didn't hear such statements. AF - just TPS coop shooter. Comparisons with Anthem or Borderlands are similar to Age of Empires with Heroes of Might and Magic. 

Looter-shooters is about... loot. Specific subgenre. Things, weapons and other trash, which drops out of enemies. I don't remember that the developer claims that you will receive tons of weapons from chests and enemies. Like a purple smartgun dropping from the shooted praetorian?
Title: Re: Every enemy type spotted so far
Post by: Kradan on May 01, 2021, 03:03:01 PM
Maybe even purple bazooka ?

(https://steamuserimages-a.akamaihd.net/ugc/937184731423133918/1507DD6FF271B568783FBA1AD3634CCDD71582EA/)
Title: Re: Every enemy type spotted so far
Post by: Kimarhi on May 02, 2021, 11:26:38 AM
Quote from: Drukathi on May 01, 2021, 08:20:55 AM
I believe that there was some kind of delusion or trolling.

AF is just third-person shooter. Without looter. At least I didn't hear such statements. AF - just TPS coop shooter. Comparisons with Anthem or Borderlands are similar to Age of Empires with Heroes of Might and Magic. 

Looter-shooters is about... loot. Specific subgenre. Things, weapons and other trash, which drops out of enemies. I don't remember that the developer claims that you will receive tons of weapons from chests and enemies. Like a purple smartgun dropping from the shooted praetorian?

Maybe this is accurate, but the way it read to me is that some of the customization options for your character and weapon systems are going to be found in randomly generated chest (which makes sense because otherwise everybody is going to have the same set up at the same time) that you can miss.  I suspect most customization is done after missions with the rewards being unlocked by the experience you acquire during the missions.

This would be like Ghost Recon Breakpoint, where you can pick up any weapon dropped by the enemy, but can only customize it until you swap weapons. You have to unlock weapons for all time by paying with them at a store with credits (which function as experience points).  Breakpoint has actually a ton of different ways to play.  When it first came out it was a whole lot more like the Division where you were at a level and had to use level dropped weapons.

I actually find it hard to believe that there won't be some elements of a looter shooter, as just about all third person shooters rely heavily on customization so that every player doesn't play the same way. 

I guess the difference is whether or not you consider a looter shooter to be a looter shooter is whether or not you get drops in game OR whether you gather exp for customization to get your loot after the missions.

But again, in the eight minute gameplay I remember them talking about random customization chest in each mission. 

I personally enjoyed some looter shooters.  The Division I think did it best because it actually makes sense in game.  You are essentially an authority figure tasked with holding America together should it fall apart.  Well it fell apart so you pick up any kind of weapon you can find and go to work breaking up various warlords and criminal elements.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on May 03, 2021, 12:09:16 AM
Quote from: Trash Queen on May 01, 2021, 06:52:24 AM
Never heard of it but I hope you're right then.
It`s a PvE class based shooter, where you fight hordes of mutant dinosaurs
Title: Re: Every enemy type spotted so far
Post by: judge death on May 05, 2021, 08:05:16 PM
Something that has me curious and concerned if this game is meant to be taken seriously in the lore, especielly now as we have a book for it: In the gameplay it seems flamethrowers can easily kill xenomorphs but we saw in covenant that they are fire resistant and not even plasma could injure a protomorph/davids xenomorph, so the adult form of them should render flamethrowers pretty much useless.
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on May 05, 2021, 09:02:40 PM
It is stylised I believe though, I do not know if you ought to take everything in it completely at face value, just look at the varying size of the Alien varieties for example.
Title: Re: Every enemy type spotted so far
Post by: Kimarhi on May 06, 2021, 03:31:03 AM
When was fire used in Covenant?  It's been awhile, I honestly don't remember. 
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on May 06, 2021, 05:42:38 AM
The Alien crawls through the Covenant's Lander engine and remains apparently unharmed.

Title: Re: Every enemy type spotted so far
Post by: Drukathi on May 06, 2021, 08:22:00 AM
Quote from: judge death on May 05, 2021, 08:05:16 PM
Something that has me curious and concerned if this game is meant to be taken seriously in the lore, especielly now as we have a book for it: In the gameplay it seems flamethrowers can easily kill xenomorphs but we saw in covenant that they are fire resistant and not even plasma could injure a protomorph/davids xenomorph, so the adult form of them should render flamethrowers pretty much useless.

Film is a film. Game is a game. Creative freedom vs hard knowledge. Personally, I easily choose the first and wash off the second to the toilet. :)
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on May 06, 2021, 08:25:34 AM
I think verisimilitude's always important but I agree.
Title: Re: Every enemy type spotted so far
Post by: Hemi on May 17, 2021, 10:43:15 AM
(https://pbs.twimg.com/media/E0yrbN7WQAs8d6q?format=jpg&name=4096x4096)

While the "drone" looks great (aren't the rigged head aliens called drones?).... the back "fin" is clipping through his dome... XD
Didn't they remove that in Isolation?

(https://2game.com/wp/wp-content/uploads/2020/04/Alien-Isolation-Pathfinding-1024x294.jpg)
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on May 17, 2021, 11:42:40 AM
They just had it laid back in Isolation between the other protrusions to not be in the way.

Generally speaking:

Drone (Lurker) = Bipedal Alien with Carapace.

Warrior (Soldier) = Bipedal Alien without Carapace.

Runner (Scout) = Quadrupedal Alien with Carapace.

Defender (Sentry) = Quadrupedal Alien without Carapace.
Title: Re: Every enemy type spotted so far
Post by: [cancerblack] on May 17, 2021, 09:02:01 PM
To be fair, there have been some very well known and memorable bits of media calling the ridge heads Drones over the years.
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on May 17, 2021, 09:06:10 PM
Yes such as Monolith's AVP and in a sense it is correct, a Drone often becomes a Warrior, and a Warrior used to be a Drone, that goes for Runner and Defender.
Title: Re: Every enemy type spotted so far
Post by: Corporal Hicks on May 18, 2021, 05:48:01 AM
I wouldn't put much thought into the names between entries. It can and does just change based on developers or authors. I just roll with what the current thing is doing.
Title: Re: Every enemy type spotted so far
Post by: Kradan on May 18, 2021, 06:07:33 AM
Quote from: Trash Queen on May 17, 2021, 11:42:40 AM
Defender (Sentry) = Quadrupedal Alien without Carapace.

You mean, like Runner but without its dome ? I've never seen that one. Is it something from RPG or somewhere else ?
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on May 18, 2021, 09:34:32 AM
Pretty much.
Title: Re: Every enemy type spotted so far
Post by: Gentleman Death on May 18, 2021, 02:23:17 PM
All I hear is Billy Idols 'Eyes without a Face.....
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on May 28, 2021, 05:42:48 PM
Quote from: Kradan on May 18, 2021, 06:07:33 AM
Quote from: Trash Queen on May 17, 2021, 11:42:40 AM
Defender (Sentry) = Quadrupedal Alien without Carapace.

You mean, like Runner but without its dome ? I've never seen that one. Is it something from RPG or somewhere else ?

Think a Runner with a head like this:

(https://www.avpgalaxy.net/wordpress/wp-content/uploads/2010/02/skins_aliens_warriorridged.png)
Title: Re: Every enemy type spotted so far
Post by: Kailem on Jun 23, 2021, 02:21:29 PM
Brand new Neomorph-like mutation spotted at the 58 seconds mark in the new trailer. Looks like something we haven't seen before.
Title: Re: Every enemy type spotted so far
Post by: The Necronoir on Jun 24, 2021, 05:20:30 AM
Quote from: Kailem on Jun 23, 2021, 02:21:29 PM
Brand new Neomorph-like mutation spotted at the 58 seconds mark in the new trailer. Looks like something we haven't seen before.

(https://preview.redd.it/fjzmzhaek1771.jpg?width=960&crop=smart&auto=webp&s=e512c3bd252b6b147725c503d630c9893a950ce8)

Courtesy of Reddit. Definitely getting trilobite vibes from this more than anything else, particularly the rear four leg joints. The mouth just looks like an open maw with tentacles flailing about, a bit reminiscent of The Thing.

Parts around the forelimb and back actually have a slightly runner-ish look to them. Maybe this is a black goo-infected alien? That would have serious implications for the relationship between the two...
Title: Re: Every enemy type spotted so far
Post by: Corporal Hicks on Jun 24, 2021, 05:43:58 AM
I don't think it's related the XX121. I think it's going to be the Leon from Infiltrator or some other black goo infected natural beastie.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Jun 24, 2021, 04:08:30 PM
Quote from: Corporal Hicks on Jun 24, 2021, 05:43:58 AM
I don't think it's related the XX121. I think it's going to be the Leon from Infiltrator or some other black goo infected natural beastie.
According to the achievements, these are some of the 3 enemy types we'll be facing, Android, Xenomorphs and the Pathogen
Title: Re: Every enemy type spotted so far
Post by: Corporal Hicks on Jun 24, 2021, 05:29:58 PM
Also just noticed you can see some smaller white things in the top right too.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Jun 24, 2021, 09:55:49 PM
Yep, added the 2 unknown Pathos to the list
Title: Re: Every enemy type spotted so far
Post by: acrediblesource on Jul 21, 2021, 07:23:40 PM
Looks like the Alien Albino drone type from Alien Infiltrator (i suppose this one should have that probe instead of the inner jaws?) is going to be in the game too from the recent AVPGALAXY video.

Is this the same one NECA released of the JC special edition drone or just inspired?
(https://bbts1.azureedge.net/images/p/full/2016/05/23ee991d-0b8e-42c5-9b84-79efe9af6c5c.jpg)
Title: Re: Every enemy type spotted so far
Post by: RidgeTop on Jul 22, 2021, 09:47:07 PM
https://twitter.com/AliensFireteamE/status/1418254573765111816
Title: Re: Every enemy type spotted so far
Post by: acrediblesource on Jul 22, 2021, 09:55:05 PM
Thats BOSSS!!!! a
Spoiler
Fiefeld style alien!????
[close]
I mean there was no video footage of this. But i'm super pumped fo this!
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Jul 22, 2021, 10:18:47 PM
Once the game is out, I'll try taking ingame pictures of all enemies to update the list properly
Title: Re: Every enemy type spotted so far
Post by: Nightmare Asylum on Jul 22, 2021, 10:22:54 PM
(https://pbs.twimg.com/media/E66nBCTXMAQ9ipV?format=jpg&name=4096x4096)
(https://monsterlegacy.files.wordpress.com/2017/06/ab5maqu.jpg)

Oh dear, that thing is giving me PTSD to the awful redesigns in the recent Tremors movies. :-X
Title: Re: Every enemy type spotted so far
Post by: Huggs on Jul 22, 2021, 10:25:52 PM
So basically, the little bugs from half life and some concepts from the thing prequel.
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Jul 22, 2021, 11:28:54 PM
I think they look fine honestly, uninspired yes, but on the bright side it follows the Pathogen's visual design rules.
Title: Re: Every enemy type spotted so far
Post by: Chieftain Suom on Jul 23, 2021, 12:03:31 AM
Fairbanks Monster or Rat X?
Title: Re: Every enemy type spotted so far
Post by: Voodoo Magic on Jul 23, 2021, 01:11:47 AM
I flipping knew it!  After reading the derivative  Blair uh, I mean Fairbanks Monster in the prequel novel for this game, Alien feels like it's turning into a - get bit - you're infected - unoriginal Thing clone rip and (to me) is slowly losing all it's wonderful individuality that made Alien so special.

Thanks a lot Black Goo!!!!  >:(
Title: Re: Every enemy type spotted so far
Post by: Kimarhi on Jul 23, 2021, 02:22:43 AM
The black goo giveth, and the black goo taketh away.
Title: Re: Every enemy type spotted so far
Post by: JDrums on Jul 23, 2021, 07:18:15 AM
Mmm .... Stalker? If I'm not mistaken, does a creature with this name already exist in the Alien RPG? So, Leon from Aliens: Infiltrator would be a Stalker? Wasn't it written in the novel that Leon was the size of a housecat? The creature here looks much bigger to me!
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Jul 23, 2021, 07:36:16 AM
The Alien's still just that though, this' just another thing, that now we also have to contend with.
Title: Re: Every enemy type spotted so far
Post by: RidgeTop on Jul 23, 2021, 08:00:26 AM
Quote from: talamak on Jul 23, 2021, 12:03:31 AM
Fairbanks Monster or Rat X?

Didn't see any sign of those.
Title: Re: Every enemy type spotted so far
Post by: FatalFury161 on Jul 23, 2021, 09:37:12 AM
Good thing it's a just a brainless non-canonical shooter, otherwise this would bug me real bad.
Title: Re: Every enemy type spotted so far
Post by: Voodoo Magic on Jul 23, 2021, 11:18:30 AM
Quote from: Trash Queen on Jul 23, 2021, 07:36:16 AM
The Alien's still just that though, this' just another thing, that now we also have to contend with.

Indeed!!!

Quote from: RidgeTop on Jul 23, 2021, 08:00:26 AM
Quote from: talamak on Jul 23, 2021, 12:03:31 AM
Fairbanks Monster or Rat X?

Didn't see any sign of those.

Already my memory of Aliens: Infiltrator is slipping for me, but didn't....

Spoiler
Rat X get killed by Fairbanks and the Fairbanks Monster was killed by the retired Colonial Marines?
[close]
Title: Re: Every enemy type spotted so far
Post by: Lost_Hunter on Jul 23, 2021, 05:54:19 PM
Though I do like the new creatures, I see what's causing the alarm. Alien is not the Thing but I believe there is room for a bunch of creative angels involving the Engineers. We'll find out soon how it plays out. An arching narrative would help but like Hunting Grounds it's an online shooter with little room for plot.
Title: Re: Every enemy type spotted so far
Post by: bobby brown on Jul 23, 2021, 06:02:14 PM
Can someone explain what the "Fairbanks monster" is?
Title: Re: Every enemy type spotted so far
Post by: Corporal Hicks on Jul 23, 2021, 08:08:46 PM
https://twitter.com/AliensFireteamE/status/1418616961609748481
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Jul 23, 2021, 09:04:49 PM
Ah understood.
Title: Re: Every enemy type spotted so far
Post by: Xenomorphine on Jul 23, 2021, 09:16:00 PM
Quote from: Voodoo Magic on Jul 23, 2021, 01:11:47 AM
I flipping knew it!  After reading the derivative  Blair uh, I mean Fairbanks Monster in the prequel novel for this game, Alien feels like it's turning into a - get bit - you're infected - unoriginal Thing clone rip and (to me) is slowly losing all it's wonderful individuality that made Alien so special.

Thanks a lot Black Goo!!!! >:(

To me, everything about this game feels like it's a 'Warhammer 40,000' Imperial Guard game with some pulse rifle audio chucked in. Even the nonsensical idea of a supposedly elite team only having three people in it and zero air or fire support is exactly the kind of suicidal strategy the Imperial Guard would be adopting.

These things aren't Aliens. They're Tyranids. And there's nothing wrong with finding that entertaining, but there's no way this is consistent with the films.

It's totally consistent with Imperial Guards versus Tyranids, though. So, if I ever decide to play it, I'm going to do so with that mindset and ignore it trying to pretend it's showing Colonial Marines or Aliens. :)

And I'm betting if they every bring in the Shitkicker, it'll look almost exactly like a Dreadnought. :D
Title: Re: Every enemy type spotted so far
Post by: Huggs on Jul 23, 2021, 09:48:06 PM
Quote from: FatalFury161 on Jul 23, 2021, 09:37:12 AM
Good thing it's a just a brainless non-canonical shooter, otherwise this would bug me real bad.

This is basically what I I was thinking. If they were putting these things in a game of isolations intent in caliber, that would seem weird. This game is basically just Gears of War with aliens. It's not meant to be what A:CM was supposed to be.
Title: Re: Every enemy type spotted so far
Post by: Voodoo Magic on Jul 23, 2021, 11:28:32 PM
Quote from: bobby brown on Jul 23, 2021, 06:02:14 PM
Can someone explain what the "Fairbanks monster" is?

Spoiler
A human named Fairbanks who got infected by a bite from the black-goo-infected-rat-x (which Fairbanks also killed & ate - so infected both ways I guess.)

Fairbanks then proceeded to grow giant spiderous legs from his hips ala The Thing and proceeded to haunt the corridors munching people's heads.
[close]
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Jul 23, 2021, 11:37:52 PM
Quote from: Voodoo Magic on Jul 23, 2021, 11:28:32 PM
Quote from: bobby brown on Jul 23, 2021, 06:02:14 PM
Can someone explain what the "Fairbanks monster" is?

Spoiler
A human named Fairbanks who got infected by a bite from the black-goo-infected-rat-x (which Fairbanks also killed & ate - so infected both ways I guess.)

Fairbanks then proceeded to grow giant spiderous legs from his hips ala The Thing and proceeded to haunt the corridors munching people's heads.
[close]
So he is not a simple patho mutation, but the result of a patho mutation using him as a host, like the neomorphs or deacon
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Jul 23, 2021, 11:49:40 PM
Sort of.
Title: Re: Every enemy type spotted so far
Post by: Voodoo Magic on Jul 23, 2021, 11:50:53 PM
In Alien? No thanks.

(https://i.imgur.com/DYpdx5Y.gif)

(https://media.tenor.com/images/4104bef0265590d51617a298a209f2e3/tenor.gif)

(https://i.makeagif.com/media/3-06-2017/ZnsQnN.gif)
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Jul 23, 2021, 11:58:54 PM
Unfortunately that door opened with Sean Fifield specifically never to close again.
Title: Re: Every enemy type spotted so far
Post by: bobby brown on Jul 24, 2021, 07:25:34 AM
Quote from: PAS Spinelli on Jul 23, 2021, 11:37:52 PM
Quote from: Voodoo Magic on Jul 23, 2021, 11:28:32 PM
Quote from: bobby brown on Jul 23, 2021, 06:02:14 PM
Can someone explain what the "Fairbanks monster" is?

Spoiler
A human named Fairbanks who got infected by a bite from the black-goo-infected-rat-x (which Fairbanks also killed & ate - so infected both ways I guess.)

Fairbanks then proceeded to grow giant spiderous legs from his hips ala The Thing and proceeded to haunt the corridors munching people's heads.
[close]
So he is not a simple patho mutation, but the result of a patho mutation using him as a host, like the neomorphs or deacon

What do you mean? like, is the monster a separate entity that gestated in him, or is the monster the mutated person?
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Jul 24, 2021, 10:46:56 AM
"Fifield monster."

"Fairbanks monster."

Similar entities.
Title: Re: Every enemy type spotted so far
Post by: Voodoo Magic on Jul 24, 2021, 12:47:40 PM
"Blair Monster."

Quote from: bobby brown on Jul 24, 2021, 07:25:34 AM
Quote from: PAS Spinelli on Jul 23, 2021, 11:37:52 PM
Quote from: Voodoo Magic on Jul 23, 2021, 11:28:32 PM
Quote from: bobby brown on Jul 23, 2021, 06:02:14 PM
Can someone explain what the "Fairbanks monster" is?

Spoiler
A human named Fairbanks who got infected by a bite from the black-goo-infected-rat-x (which Fairbanks also killed & ate - so infected both ways I guess.)

Fairbanks then proceeded to grow giant spiderous legs from his hips ala The Thing and proceeded to haunt the corridors munching people's heads.
[close]
So he is not a simple patho mutation, but the result of a patho mutation using him as a host, like the neomorphs or deacon

What do you mean? like, is the monster a separate entity that gestated in him, or is the monster the mutated person?

Mutated person. Nothing gestated in him. Spider legs grew underneath the torso of Fairbanks. He grew extra teeth in his mouth, his legs shrank, but Fairbanks head and face was still recognizable though.
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Jul 24, 2021, 04:30:00 PM
Yes but he did take on traits from the thing he ate.
Title: Re: Every enemy type spotted so far
Post by: Immortan Jonesy on Jul 24, 2021, 04:38:09 PM
As someone who doesn't take every IP video game to seriously, canon-wise I mean with Isolation as an exception, I am one of the few who likes the variety of creatures featured here, including ghostly pathogen-based abominations.

Quote from: Voodoo Magic on Jul 23, 2021, 11:50:53 PM
In Alien? No thanks.

https://i.imgur.com/DYpdx5Y.gif

https://media.tenor.com/images/4104bef0265590d51617a298a209f2e3/tenor.gif

https://i.makeagif.com/media/3-06-2017/ZnsQnN.gif


It would be hilarious to decapitate a Fifield, and then be attacked by its  head.  :laugh:

(https://s6.gifyu.com/images/8TA0T6q.gif)

Edit: Of course i'm kidding.  ;D
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Jul 24, 2021, 06:28:48 PM
Quote from: bobby brown on Jul 24, 2021, 07:25:34 AM
Quote from: PAS Spinelli on Jul 23, 2021, 11:37:52 PM
Quote from: Voodoo Magic on Jul 23, 2021, 11:28:32 PM
Quote from: bobby brown on Jul 23, 2021, 06:02:14 PM
Can someone explain what the "Fairbanks monster" is?

Spoiler
A human named Fairbanks who got infected by a bite from the black-goo-infected-rat-x (which Fairbanks also killed & ate - so infected both ways I guess.)

Fairbanks then proceeded to grow giant spiderous legs from his hips ala The Thing and proceeded to haunt the corridors munching people's heads.
[close]
So he is not a simple patho mutation, but the result of a patho mutation using him as a host, like the neomorphs or deacon

What do you mean? like, is the monster a separate entity that gestated in him, or is the monster the mutated person?
The Pathogen created a creature that produces a virus, the Stalker/Leon is not a Patho mutation, but the host of the virus produced by a creature made from a Patho mutation
Title: Re: Every enemy type spotted so far
Post by: bobby brown on Jul 24, 2021, 07:38:00 PM
Quote from: Voodoo Magic on Jul 24, 2021, 12:47:40 PM
"Blair Monster."

Quote from: bobby brown on Jul 24, 2021, 07:25:34 AM
Quote from: PAS Spinelli on Jul 23, 2021, 11:37:52 PM
Quote from: Voodoo Magic on Jul 23, 2021, 11:28:32 PM
Quote from: bobby brown on Jul 23, 2021, 06:02:14 PM
Can someone explain what the "Fairbanks monster" is?

Spoiler
A human named Fairbanks who got infected by a bite from the black-goo-infected-rat-x (which Fairbanks also killed & ate - so infected both ways I guess.)

Fairbanks then proceeded to grow giant spiderous legs from his hips ala The Thing and proceeded to haunt the corridors munching people's heads.
[close]
So he is not a simple patho mutation, but the result of a patho mutation using him as a host, like the neomorphs or deacon

What do you mean? like, is the monster a separate entity that gestated in him, or is the monster the mutated person?

Mutated person. Nothing gestated in him. Spider legs grew underneath the torso of Fairbanks. He grew extra teeth in his mouth, his legs shrank, but Fairbanks head and face was still recognizable though.

Spoiler
Cock.
[close]
Title: Re: Every enemy type spotted so far
Post by: Drukathi on Jul 24, 2021, 08:03:41 PM
Quote from: Voodoo Magic on Jul 24, 2021, 12:47:40 PM
"Blair Monster."

Quote from: bobby brown on Jul 24, 2021, 07:25:34 AM
Quote from: PAS Spinelli on Jul 23, 2021, 11:37:52 PM
Quote from: Voodoo Magic on Jul 23, 2021, 11:28:32 PM
Quote from: bobby brown on Jul 23, 2021, 06:02:14 PM
Can someone explain what the "Fairbanks monster" is?

Spoiler
A human named Fairbanks who got infected by a bite from the black-goo-infected-rat-x (which Fairbanks also killed & ate - so infected both ways I guess.)

Fairbanks then proceeded to grow giant spiderous legs from his hips ala The Thing and proceeded to haunt the corridors munching people's heads.
[close]
So he is not a simple patho mutation, but the result of a patho mutation using him as a host, like the neomorphs or deacon

What do you mean? like, is the monster a separate entity that gestated in him, or is the monster the mutated person?

Mutated person. Nothing gestated in him. Spider legs grew underneath the torso of Fairbanks. He grew extra teeth in his mouth, his legs shrank, but Fairbanks head and face was still recognizable though.

It is from Alien RPG or Infiltrator? Still doesn't play/read.
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Jul 24, 2021, 09:51:01 PM
Just Infiltrator.
Title: Re: Every enemy type spotted so far
Post by: Voodoo Magic on Jul 24, 2021, 10:15:53 PM
Quote from: Immortan Jonesy on Jul 24, 2021, 04:38:09 PM

It would be hilarious to decapitate a Fifield, and then be attacked by its  head.  :laugh:

https://s6.gifyu.com/images/8TA0T6q.gif

Edit: Of course i'm kidding.  ;D

(https://media1.giphy.com/media/agwRgmVDJceZO/giphy.gif)
Title: Re: Every enemy type spotted so far
Post by: Baron_ov_LV426 on Jul 24, 2021, 11:21:05 PM
I love the inclusion of pathogen enemies, minus the ones that look lifted from Half-Life.  It's going to add some much needed variety. I love aliens as a shooter but it does get old killing the same few enemies throughout the entire game. Im crossing my fingers for Neomorphs to join the fold
Title: Re: Every enemy type spotted so far
Post by: Mike’s Monsters on Jul 25, 2021, 03:32:21 AM
I love the idea, just not digging the designs myself. I may change my mind as I play the game though.
Title: Re: Every enemy type spotted so far
Post by: darkvegett0 on Jul 25, 2021, 04:06:51 AM
The book was decent ! Better than most can't wait to play this
Title: Re: Every enemy type spotted so far
Post by: seattle24 on Jul 25, 2021, 06:47:23 AM
I agree with everyone saying the smaller design looks far too much like the head crab from Half Life - and the bigger version is similarly lacklustre in originality. But I'm a fan of pathogen monsters inclusion nonetheless.

I just hope they've held back the Neomorph as a surprise. Would be ludicrous if they're not in this.
Title: Re: Every enemy type spotted so far
Post by: Hemi on Jul 25, 2021, 10:29:41 AM
I would expect they tore a few things from the preview version that Hicks and Ridge got to play. Lets also not forget the Hammerpede, those could be fun mixed with facehuggers. But yeah... Neomorph and all sub classes should be in the game.
Title: Re: Every enemy type spotted so far
Post by: PraetorianX101 on Jul 25, 2021, 03:52:59 PM
Well, I don't mind that Poppers look like Headcrabs considering the fact that the Headcrabs' design was heavily inspired by Facehuggers anyway. So I just think of them as the pathogen equivalent of facehuggers. ;)
Title: Re: Every enemy type spotted so far
Post by: 426Buddy on Jul 25, 2021, 07:42:38 PM
It is a lil funny that people would to point things lifted from Halflife or Warhammer since they lifted from this franchise. It's a nice little cycle of inspiration.
Title: Re: Every enemy type spotted so far
Post by: seattle24 on Jul 25, 2021, 08:34:45 PM
Quote from: 426Buddy on Jul 25, 2021, 07:42:38 PM
It is a lil funny that people would to point things lifted from Halflife or Warhammer since they lifted from this franchise. It's a nice little cycle of inspiration.

I don't think anyone is unaware of that. The headcrab clearly riffs off the facehugger but it looks different enough to merit it as its own thing. This pathogen creature from AFE is literally the headcrab with a white paint job (the smaller one). It's not full-cycle it's stale.
Title: Re: Every enemy type spotted so far
Post by: 426Buddy on Jul 25, 2021, 08:53:18 PM
Salty
Title: Re: Every enemy type spotted so far
Post by: [cancerblack] on Jul 25, 2021, 10:24:53 PM
Quote from: 426Buddy on Jul 25, 2021, 07:42:38 PM
It is a lil funny that people would to point things lifted from Halflife or Warhammer since they lifted from this franchise. It's a nice little cycle of inspiration.

Where was the Warhammer claim made?
Title: Re: Every enemy type spotted so far
Post by: Immortan Jonesy on Jul 26, 2021, 01:21:02 AM
Quote from: seattle24 on Jul 25, 2021, 06:47:23 AM
I just hope they've held back the Neomorph as a surprise. Would be ludicrous if they're not in this.

Well this guy looks half neomorph, half trilobite. There are some chicken wings though.

(https://i.ibb.co/09nPVbh/images-3.jpg)

(https://i.ibb.co/JppRYHg/alien-covenant-neomorph-3d-model-3d-model-low-poly-rigged-fbx.jpg)

(https://i.ibb.co/KqjSJzd/images-2.jpg)
Title: Re: Every enemy type spotted so far
Post by: Hemi on Jul 26, 2021, 05:46:56 AM
QuoteFace overwhelming odds against over 20 enemy types, including 11 different Xenomorphs along the evolutionary scale from Facehuggers to Praetorians, each designed with their own intelligence to ambush, outsmart and eviscerate vulnerable marines.

11 Xeno's are in the game. Lets make a list then and cross things off:

1. Facehugger
2. Praetorian
3. Queen (trailer)
4. Drone
5. Spitter
6. Black goo headcrab
7. Black goo trilobite
8. Runner
9. Warrior
10. Burster
11. Prowler

Hmmm... Crap... No more room for Neo unless they count the Black goo enemies as 1.  :'(

I dislike Prometheus and Covenant, but I do find the Neomorphs fun. And since we are using all kinds of stuff in the game, this one would have been great to see. Maybe even get it bursting out backs of infected soldiers etc.

Title: Re: Every enemy type spotted so far
Post by: Kradan on Jul 26, 2021, 06:04:37 AM
Headcrabs, eh ?

(https://s00.yaplakal.com/pics/pics_original/9/6/6/11803669.jpg)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fitscliff.files.wordpress.com%2F2009%2F04%2Fheadcrab4tx.jpg&hash=a6fe545861a9529f9936f63387f587f4e76c4f2b)

(https://pbs.twimg.com/media/E66nBCTXMAQ9ipV?format=jpg&name=4096x4096)

Spoiler
(https://dejareviewer.files.wordpress.com/2017/06/the-circle-is-now-complete.jpg?w=640&h=385)
[close]
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Jul 26, 2021, 10:06:28 AM
I wonder what they come from.
Title: Re: Every enemy type spotted so far
Post by: acrediblesource on Jul 26, 2021, 11:13:11 AM
If they are saying 11 of them are a model of xenomorph (created in the same way xenomorphs are-and not the wayother 'morphs' are created), then you can count the two pathogens out maybe even facehuggers are another form other than xenomorphs. But otherwise there are a total of 20, 10 include sythetics (seegson type 1, WY soldier,....then throw in the lot of misc aliens., there are quite about left over).

Quote from: Hemi on Jul 26, 2021, 05:46:56 AM
QuoteFace overwhelming odds against over 20 enemy types, including 11 different Xenomorphs along the evolutionary scale from Facehuggers to Praetorians, each designed with their own intelligence to ambush, outsmart and eviscerate vulnerable marines.

11 Xeno's are in the game. Lets make a list then and cross things off:

1. Facehugger
2. Praetorian
3. Queen (trailer)
4. Drone
5. Spitter
6. Black goo headcrab
7. Black goo trilobite
8. Runner
9. Warrior
10. Burster
11. Prowler

Hmmm... Crap... No more room for Neo unless they count the Black goo enemies as 1.  :'(

I dislike Prometheus and Covenant, but I do find the Neomorphs fun. And since we are using all kinds of stuff in the game, this one would have been great to see. Maybe even get it bursting out backs of infected soldiers etc.
Title: Re: Every enemy type spotted so far
Post by: Drukathi on Jul 26, 2021, 11:37:47 AM
Quote from: Kradan on Jul 26, 2021, 06:04:37 AM
Headcrabs, eh ?

(https://s00.yaplakal.com/pics/pics_original/9/6/6/11803669.jpg)

http://itscliff.files.wordpress.com/2009/04/headcrab4tx.jpg

(https://pbs.twimg.com/media/E66nBCTXMAQ9ipV?format=jpg&name=4096x4096)

Spoiler
(https://dejareviewer.files.wordpress.com/2017/06/the-circle-is-now-complete.jpg?w=640&h=385)
[close]

Headcrabs + some shiekers/assblasters from Tremors.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Jul 27, 2021, 08:26:56 PM
Pathogens aren't Xenomorphs, the game's achievements don't count em as one either.
Title: Re: Every enemy type spotted so far
Post by: Corporal Hicks on Jul 30, 2021, 07:08:55 PM
Some new enemy details! :) https://www.avpgalaxy.net/2021/07/30/exclusive-field-intel-on-synthetic-pathogen-enemies-in-aliens-fireteam-elite/
Title: Re: Every enemy type spotted so far
Post by: MartianPred on Jul 31, 2021, 03:50:37 AM
Now I really want a movie that follows a team of Combat Synth's.
Title: Re: Every enemy type spotted so far
Post by: David Weyland on Jul 31, 2021, 11:05:11 PM
Re: Neomorph, although be fun to have in the game, strictly speaking they are partially a result of a spore & motes unique to planet 4 so could argue sadly they are not indigenous to Fireteam Elite's setting but who knows
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Aug 01, 2021, 12:05:44 AM
They can find a way to bs Neos in by saying the spores that create them are born from most fungi and plant life
Title: Re: Every enemy type spotted so far
Post by: acrediblesource on Aug 01, 2021, 12:14:02 AM
I would be very surprised if they do all the lore bits even directors cut lore. That would be sweeet.
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Aug 01, 2021, 12:28:15 AM
Indigenous hardly, the Neomorph's the default outcome of the Pathogen, everything else's a derivative from them.
Title: Re: Every enemy type spotted so far
Post by: Immortan Jonesy on Aug 01, 2021, 03:10:32 AM
The Neo blueprint seems to predates Covenant events.

(https://s6.gifyu.com/images/432757435777241.th.jpg)

Quote from: Corporal Hicks on Jul 30, 2021, 07:08:55 PM
Some new enemy details! :) https://www.avpgalaxy.net/2021/07/30/exclusive-field-intel-on-synthetic-pathogen-enemies-in-aliens-fireteam-elite/

~ Mega uwu hours ~  :o

Quote from: AVPGALAXY sourcesThe greatest individual threat among the Pathogen are powerful creatures Marines have dubbed Stalkers. Mutated from "leons," cat-like creatures native to LV-895, Stalkers have a chameleonic ability to blend into their surroundings. Difficult to spot with the naked eye, and fuzzy on motion trackers, they can move startlingly fast for something so large – pouncing, savaging an unwary victim, and retreating before a fireteam can respond.

Stalkers drop their camouflage just before attacking. Only a quick and coordinated response can take one down without suffering casualties.



Jokes aside, a Xenomorph with natural chameleonic abilities would be dope as well, I think. 8)
Title: Re: Every enemy type spotted so far
Post by: David Weyland on Aug 01, 2021, 07:38:51 AM
Quote from: Trash Queen on Aug 01, 2021, 12:28:15 AM
Indigenous hardly, the Neomorph's the default outcome of the Pathogen, everything else's a derivative from them.

If it's the default creature how come Fifield, Holloway and the population of Planet 4 do not turn into big hulking white neomorphs then?

I'll have a look in my David drawings book when I can tonight but I don't really care about this here so happy to accept I'm wrong 😄
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Aug 01, 2021, 10:42:09 AM
Because when deployed as we see the Ampules activate and spread the Pathogen killing outright or creating aggressive hybrid forms, then it attaches to microbes in the air and then settles in areas with substantial humidity, so the Pods and Motes within end up nearly everywhere.

So it's most likely a Neomorph's the outcome if the Pathogen's dispersed and seeing as that's what the Ampule design essentially does, I think I am correct in calling it the default outcome yes, you will also definitely end up with Abominations (Holloway and Fifield etcetera) with Trilobites and Deacons being much more rare.

I hope to see them in this but I'm doubting that possibility more by the day.
Title: Re: Every enemy type spotted so far
Post by: David Weyland on Aug 01, 2021, 11:37:26 AM
But motes are a separate organism aren't they?
They are not bourne of the pathogen, they are of planet 4  despite their infected status
Therefore the mote is part of the Neomorph's makeup no?
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Aug 01, 2021, 12:07:02 PM
Not according to Alien The RPG.
Title: Re: Every enemy type spotted so far
Post by: David Weyland on Aug 01, 2021, 01:27:47 PM
Hmmmm fishy 😄
Title: Re: Every enemy type spotted so far
Post by: Corporal Hicks on Aug 02, 2021, 09:22:08 AM
I think you can explain away a bunch of stuff in Prometheus in how people became infected. In Fifield's case, he presumably ingested a lot of it, rather than the direct delivery into the blood stream like we saw from the Motes.
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Aug 02, 2021, 11:08:22 AM
It's simple to me.
If it does not come from a Pod that releases Motes then it does not create a Neomorph.

If you get a little amount on you it changes you slow. (Charlie Holloway)
If you get a large amount on you it changes you fast. (Sean Fifield)

And it's also got a chance of just killing you if the dosage's high enough usually through combustion.
And leaves the corpse petrified essentially. 
Title: Re: Every enemy type spotted so far
Post by: The Necronoir on Aug 02, 2021, 03:14:47 PM
Quote from: Corporal Hicks on Aug 02, 2021, 09:22:08 AM
I think you can explain away a bunch of stuff in Prometheus in how people became infected. In Fifield's case, he presumably ingested a lot of it, rather than the direct delivery into the blood stream like we saw from the Motes.

One of the concepts Carlos Huante mentions in his design videos for Prometheus/Covenant was that the accelerant picks up genetic material from the previous contacts and passes it on to the next one. So Fifield presumably gets a dose of worm DNA from the hammerpede, the Covenant crew from the engineers and whatever endemic species were wiped out before they arrived, and the engineer in Prometheus from Holloway and Shaw.

I don't ascribe to the theory completely, but I do think there is grounds to believe that it constantly evolves through contact with other species, which results in its seemingly chaotic nature (along with things like dosage and infection route, as you rightly say).
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Aug 02, 2021, 03:16:34 PM
I think to a degree that's true and it is evident in Infiltrator also, but no more than, the titular Alien itself.
Title: Re: Every enemy type spotted so far
Post by: David Weyland on Aug 02, 2021, 05:10:14 PM
I know I'm straying way off topic but it's funny how nothing came of Millburn except death
I wonder if the hammerpede was laying something in his throat when it was disturbed...a Hammermorph perhaps 😄
Title: Re: Every enemy type spotted so far
Post by: Kradan on Aug 02, 2021, 05:15:16 PM
Quote from: David Weyland on Aug 02, 2021, 05:10:14 PM
I wonder if the hammerpede was laying something in his throat when it was disturbed

That drives me nuts actually. Why would it get down his throat if it didn't intend to implant something ? But there's nothing in the movie to indicate it actually does
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Aug 02, 2021, 05:22:16 PM
It's emblematic of Prometheus.
Title: Re: Every enemy type spotted so far
Post by: Kradan on Aug 02, 2021, 05:25:58 PM
 :D so true
Title: Re: Every enemy type spotted so far
Post by: Immortan Jonesy on Aug 02, 2021, 08:55:02 PM
Yeah, I thought such a specific shot (Millburn's throat + hammerpede) was supposed to have a pay-off at some point.  :laugh:
Title: Re: Every enemy type spotted so far
Post by: David Weyland on Aug 03, 2021, 07:04:29 AM
There's a comic in it

Hammermorph v Deacon or they hook up and have an Lv223 romance
Title: Re: Every enemy type spotted so far
Post by: judge death on Aug 04, 2021, 10:09:38 PM
Quote from: Trash Queen on Aug 02, 2021, 11:08:22 AM
It's simple to me.
If it does not come from a Pod that releases Motes then it does not create a Neomorph.

If you get a little amount on you it changes you slow. (Charlie Holloway)
If you get a large amount on you it changes you fast. (Sean Fifield)

And it's also got a chance of just killing you if the dosage's high enough usually through combustion.
And leaves the corpse petrified essentially.
This is how I see it as well after you wrote this theory somewhere else on this forum.

Although I have come up with this question: since the pathogen infected the pods that spawns these motes: shouldnt the pathogen that infect other insects or let alone larger animals: also be able to infect new species and spawn the backbursters?
Title: Re: Every enemy type spotted so far
Post by: acrediblesource on Aug 04, 2021, 10:27:14 PM
I need to see one trailer that shows us some cool kills with the 'other' enemies we face beforeactually buy this game. Shit, the xenos we seen just about mimick the same details as ACM and so  i will require something else to wet my appetite and get me to fork over 90 bucks for this non-AAA title that seems to be deceiving us into think that it is a AAA title. Just give me some more deets Cold Iron Studios!!
Title: Re: Every enemy type spotted so far
Post by: SpreadEagleBeagle on Aug 05, 2021, 01:26:28 AM
So according to Cold Iron Studios there are 20 enemy types in total, right?

I'm sure other have listed all the verified types already somewhere in this thread, but I haven't been very active on these forums for months now (maybe years even).

Described or seen in vids, pics and announcements so far:
1 - Runners
2 - Warriors
3 - Drones
4 - Praetorians
5 - Prowlers
6 - Bursters
7 - Spitters
8 - WY Combat Synths A (Rifles & white body-armor)
9 - WY Combat Synths B (Pistols & black body-armor, red eyes)
10 - WY Combat Synths C (Heavy weapons & white body-armor including helmets)
11 - Melee Working Joes
12 - Exploding Android Remains
13 - Pathogen Stalkers
14 - Pathogen Poppers
15 - Pathogen Husks
16 - Facehuggers / Eggs (not verified but will be in the game...?)
17 - Queen (somewhat, kinda, sorta verified but will be in the game for sure...?)
18 - ???
19 - ???
20 - ???

...So that leaves us with two (in case one counts Facehuggers and Eggs as two separate enemy entries/entities or not), arguably three open enemy slots.

I think it would be cool if there was at least one more Pathogen enemy type (maybe something akin to the Newborn, but more Pathogen-looking), some kind of hulking WY robot, like a tank-tracked Defense Robot or an combat synth controlled Exosuit ...or maybe even a manic Working Joe inside a Powerloader (...just kidding!). If there is a third slot left I think it would be rad to see a larger sized Runner (call it a Dragon even), similar to the Alien Mothers in the Alien 3 SNES game, or maybe just reintroduce the Crusher since the Prowler pretty much looks like the Crusher already. Should obviously be very rare and more of a boss than anything.

Then we have Chestbursters, but I doubt that they qualify as a designated enemy type. Hammerpedes would be neat though, but I feel like they are limited to flooded or boggy areas, or tall grass areas, and I can see them getting annoying and old really fast. You could say the same thing about Facehuggers, but at least you can stop them from emerging by destroying those Eggs before they have the time to get out to attack you. Also, Facehuggers can climb walls and ceilings, i.e. you won't have to run around focusing at the ground, which always gets annoying after awhile.
Title: Re: Every enemy type spotted so far
Post by: molasar on Aug 05, 2021, 03:57:01 AM
Quote from: acrediblesource on Aug 04, 2021, 10:27:14 PM
I need to see one trailer that shows us some cool kills with the 'other' enemies we face beforeactually buy this game. Shit, the xenos we seen just about mimick the same details as ACM and so  i will require something else to wet my appetite and get me to fork over 90 bucks for this non-AAA title that seems to be deceiving us into think that it is a AAA title. Just give me some more deets Cold Iron Studios!!

Huh?

AAA games have high budgets. Thus there is no deceive at all. Rather flattery if you perceive the game in a AAA category.

Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Aug 05, 2021, 04:01:22 AM
Better be f**king Neomorphs.
Title: Re: Every enemy type spotted so far
Post by: tralaritralara on Aug 05, 2021, 08:25:28 AM
These tiny toons..., these are aliens?
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Aug 05, 2021, 06:04:25 PM
Apparently so.
Title: Re: Every enemy type spotted so far
Post by: tralaritralara on Aug 06, 2021, 07:53:00 AM
Why do they always have to do the aliens so small in videogames?, just why?

Decade after decade, and with so few games, It's always been the same story with the height of the alien = wrong. The only way to make them menacing is to respect their original puppet size, and make them the intimidating towering beasts they were once, even the runner when on its two achieved that.

This puts me off so hard. I think I'll still pass away and haven't played an alien or aliens games where they classic creature is portrayed properly, and I have an age already. I've played them all through generations, and this capital issue still persist after almost forty years, what the...  developers!!!

And those kenner aliens..., lol.

So sad because the game animations of the marines, the upgrade system, movement graphics etc etc etc all feel very well done. But the most important thing in an aliens game, the alien itself, again failed attempt. Not even isolation did it right at all in spite of being the closest attempt at the classic gigantic beast.
Title: Re: Every enemy type spotted so far
Post by: Hemi on Aug 06, 2021, 09:32:43 AM
(https://www.famitsu.com/images/000/219/904/z_60938e79adad0.jpg)

(https://www.syfy.com/sites/syfy/files/styles/646xauto/public/2017/06/screen_shot_2017-06-20_at_10.42.38_am.png)

Dunno m8, seems about right to me... Headwise size anyways.

Yeah some are smaller, but that could just be because they are not fully developed or something. The big chaps, drones and even the runner look the right size.

Unless I'm missing something...

I still have my Killing Floor mod were I increased their sizes after getting comments on these boards for making the Aliens too small. It's doable, but does get in the way a bit. They become a bit "bulky" if that makes sense. The scaling of the environment in combination with the first person camera AND having them stick to the ceiling and other static meshes is sometimes not so pretty when they are that big. Tails and other details of the body start to clip into objects and surroundings and takes away from the experience. This is with a mod of course and not with a complete new game, but I do think the size of the Aliens has everything to do with how the game is designed in other places, not so much the Alien body mesh itself.

Here's an old screenshot of that test with Goreman:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.mostimpressive.nl%2Fwp-content%2Fuploads%2F2021%2F08%2FATest.jpg&hash=0cbfdf522a1d8504eee5e9ee3ca6eb2777b0be6a)

If that makes sense...
Title: Re: Every enemy type spotted so far
Post by: judge death on Aug 06, 2021, 09:49:44 AM
Nahh, its kind of small in that picture too, barely bigger than the human.
Here is a good comparison to how large a normal xeno would be:
(https://ae01.alicdn.com/kf/H867d6f66b50c437db647337f0b6eda6eu/NECA-Aliens-vs-Predator-Private-LT-Ellen-Ripley-Bomber-Jacket-Xenomorph-Warrior-Battle-Damaged-Action-Figure.jpg)

I take it those rip off headcrabs from half life but are white colored and the thing things are wildlife infected by the pathogen and arent xenomorphs. I hope the AI is smart enough to have them fight xenos and the marines and not programmed to be friends with eachother as they arent even same species. Like in turok 2 the different dinos attacked eachother if they accidentily hit one of theirs.
Title: Re: Every enemy type spotted so far
Post by: Hemi on Aug 06, 2021, 09:57:46 AM
Looks about right and not "barely bigger then a human" tbh hehe ;-) :

(https://www.ihorror.com/wp-content/uploads/2021/03/Screen-Shot-2021-03-02-at-11.30.04-AM-600x337.png)

¯\_(ツ)_/¯

I think sometimes people don't see the perspective in some images or something. I think they have this spot on tbh.  Even Isolations Alien is fairly large, and yet some still argue it's too small.. Very weird.
Title: Re: Every enemy type spotted so far
Post by: judge death on Aug 06, 2021, 10:02:36 AM
Seems about right in that picture to me. But we'll know when the game is out and we can try it out. :)
Title: Re: Every enemy type spotted so far
Post by: Hemi on Aug 06, 2021, 10:10:19 AM
Quote from: judge death on Aug 06, 2021, 10:02:36 AM
Seems about right in that picture to me. But we'll know when the game is out and we can try it out. :)

It's hard to judge as the perspective changes when folk adjust FOV or increase resolution too. These changes have influence on the players camera and could make game assets feel smaller in some cases.

Best to try some settings, they might make the experience better in most cases.
Title: Re: Every enemy type spotted so far
Post by: Corporal Hicks on Aug 06, 2021, 11:23:15 AM
The Drones and Warriors in this are huge!
Title: Re: Every enemy type spotted so far
Post by: The Necronoir on Aug 06, 2021, 03:45:21 PM
Quote from: Corporal Hicks on Aug 06, 2021, 11:23:15 AM
The Drones and Warriors in this are huge!

Exactly. If anything, I've been wondering if they aren't too big. I'm sure it'll work well in terms of making them imposing though. The runners are on the small side, but they're also exclusively seen on all fours AFAIK, and you can understand why for gameplay reasons too. Make them too big and they won't be able to effectively swarm the player. Or if they did you quickly wouldn't be able to see a damned thing.
Title: Re: Every enemy type spotted so far
Post by: Kradan on Aug 06, 2021, 04:27:01 PM
Just don't make 'em Eric Red big Aliens
Title: Re: Every enemy type spotted so far
Post by: Kimarhi on Aug 07, 2021, 06:53:54 AM
Or the dude that novelized Aliens Rogue where all the Aliens were the size of trexs. 

I don't think dude knew the difference between feet and meters. 
Title: Re: Every enemy type spotted so far
Post by: PraetorianX101 on Aug 07, 2021, 04:38:07 PM
There's a riot shield using Synth at 1:30 in this video. Don't think we've seen this before.

https://www.youtube.com/watch?v=8E_Gqyn-PCY&t=91s
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Aug 07, 2021, 04:38:31 PM
So what is it, are the Aliens too small or are they too big? lol

From what I've seen, Runners are the size of their movie counterpart, Drones are a bit smaller than their Isolation counterpart (but far larger than movie counterpart) and Warrior are taller than their movie counterpart and taller than the Isolation drone
(https://i.imgur.com/quTtd7L.png)
(https://i.imgur.com/L4p01AC.png)
(https://i.imgur.com/H7K7Ovm.png)
Title: Re: Every enemy type spotted so far
Post by: tralaritralara on Aug 07, 2021, 05:21:16 PM
Wasn't the drone an alien type that didn't make it to the second movie, ridged like the warrior but smaller around the same size as a runner when on its two (2'76cm)?, I'm curious as to why the first one is considered a "drone". Back in the day It was said that any alien smooth headed meant that it didn't belong to any hive, and the ridges in the heads of the ones in the sequel meant the opposite.

Also, on the size:
(https://cdn1.bbcode0.com/uploads/2021/8/7/f5db184b9acae6c1d2fb2f3fa28c002c-full.jpg) (//https:///) picture upload (https://imggmi.com)

That was around 2'96cm, like the new space jockeys in the forgettable Prometheus film, making them around same size as the two classics which made sense at least, just around 4cm taller than the classics.

The pics we see old good Giger working on the first puppet for the movie was around 2'98cm, and the runner was just 20cm or so less in height than the warrior when on its two. In other words a towering monster as well, and scary as heck as he was in alien3 when close enough.

Is it capital that the aliens are huge,and not those 1'50cm tall rats that swarm you continously in the game, and the not that big warrior and first alien that so many call drone?, of course it is. This should not be even up to question.

Just to use a direct but also fun comparison with a recent character that you all know for sure and everyone keeps talking about, Lady Demitresc (lol). I mean, do you see her?, that's exactly what the alien should size on screen. Another example. You see the Praetorian from the avp2010 game?, that's also how the first and second alien (and the runner close when on its two) should size on screen. Identical to LD. Shouldn't that be capital borderline mandatory for the player's experience when fighting aliens in an aliens videogame?

You know. It's just that I'm a bit tired of that "in the name of the gameplay" argument, that the aliens have to be made so much smaller and lose much of its scary factor as direct consequence, and all because of hitboxes and other stuff. I've been hearing that song for around thirty years, and if I tell you the truth.., I think it's been enough of that already.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Aug 07, 2021, 05:45:50 PM
Quote from: tralaritralara on Aug 07, 2021, 05:21:16 PM
Wasn't the drone an alien type that didn't make it to the second movie, ridged like the warrior but smaller?, I'm curious as to why the first one is considered a "drone". Back in the day It was said that any alien smooth headed meant that it didn't belong to any hive, and the ridges in the heads of the ones in the sequel meant the opposite.

That was never canon or part of any storyline, Warrior and Drone are interchangeable for the most part(until they aren't, see AVP:E, Alien RPG, this game, etc)


and the aliens in this game aren't small at all, so I don't see why you keep nagging about their size lol
Title: Re: Every enemy type spotted so far
Post by: tralaritralara on Aug 07, 2021, 06:07:22 PM
Quote from: PAS Spinelli on Aug 07, 2021, 05:45:50 PM
Quote from: tralaritralara on Aug 07, 2021, 05:21:16 PM
Wasn't the drone an alien type that didn't make it to the second movie, ridged like the warrior but smaller?, I'm curious as to why the first one is considered a "drone". Back in the day It was said that any alien smooth headed meant that it didn't belong to any hive, and the ridges in the heads of the ones in the sequel meant the opposite.

That was never canon or part of any storyline, Warrior and Drone are interchangeable for the most part(until they aren't, see AVP:E, Alien RPG, this game, etc)


and the aliens in this game aren't small at all, so I don't see why you keep nagging about their size lol
So you don't think that, at the very least, the runner in this game is ridiculously small to the point you don't feel even sorry for them, let alone they amke you laugh.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Aug 07, 2021, 06:33:36 PM
Quote from: tralaritralara on Aug 07, 2021, 06:07:22 PM
Quote from: PAS Spinelli on Aug 07, 2021, 05:45:50 PM
Quote from: tralaritralara on Aug 07, 2021, 05:21:16 PM
Wasn't the drone an alien type that didn't make it to the second movie, ridged like the warrior but smaller?, I'm curious as to why the first one is considered a "drone". Back in the day It was said that any alien smooth headed meant that it didn't belong to any hive, and the ridges in the heads of the ones in the sequel meant the opposite.

That was never canon or part of any storyline, Warrior and Drone are interchangeable for the most part(until they aren't, see AVP:E, Alien RPG, this game, etc)


and the aliens in this game aren't small at all, so I don't see why you keep nagging about their size lol
So you don't think that, at the very least, the runner in this game is ridiculously small to the point you don't feel even sorry for them, let alone they amke you laugh.
It's the same size as the movie one lol
Title: Re: Every enemy type spotted so far
Post by: tralaritralara on Aug 07, 2021, 06:45:27 PM
No, it is most obvious that it is not.

And why you finish all your setences with a lol. Is that todays teens way of using the full stop punctuation mark or something?
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Aug 07, 2021, 07:00:04 PM
I'm using lol because I'm amused :D

(https://i.imgur.com/quTtd7L.png)
It's the same size
Title: Re: Every enemy type spotted so far
Post by: Hemi on Aug 07, 2021, 07:00:10 PM
Let's play a different card then. Who ever said they need to be...well.... huge? Is there a set of rules that dictate how big these things get? This is me asking a question btw, not some sarcastic comment. (ill remove this lol then...)

I find all forms of the alien scary tbh, big and small.
And I still find it weird people say Isolations Alien is "small". For me it's HUGE!
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Aug 07, 2021, 07:01:34 PM
Quote from: Hemi on Aug 07, 2021, 07:00:10 PM
Let's play a different card then. Who ever said they need to be...well.... huge? Is there a set of rules that dictate how big these things get? This is me asking a question btw, not some sarcastic comment lol.

I find all forms of the alien scary tbh, big and small.
And I still find it weird people say Isolations Alien is "small". For me it's HUGE!
Isolation's Alien is almost as tall as a Praetorian, it's waaaaay past 2 meters and probably bigger than 3 too
Title: Re: Every enemy type spotted so far
Post by: tralaritralara on Aug 07, 2021, 07:17:09 PM
Quote from: PAS Spinelli on Aug 07, 2021, 07:00:04 PM
I'm using lol because I'm amused :D

(https://i.imgur.com/quTtd7L.png)
It's the same size
Sure!

(https://cdn1.bbcode0.com/uploads/2021/8/7/a85c531e45c3cdf6b12ab59f5ed94b2a-full.png) (//https:///) upload image (https://imggmi.com)

And that on its fours. Like in the game eh?


Quote from: Hemi on Aug 07, 2021, 07:00:10 PM
Let's play a different card then. Who ever said they need to be...well.... huge? Is there a set of rules that dictate how big these things get? This is me asking a question btw, not some sarcastic comment. (ill remove this lol then...)
All aliens games released so far after many decades have been following that card you want to play, so many decades not enough?, when is it going to be an alien game that amakes honour to its original size, among other things?

Quote from: Hemi on Aug 07, 2021, 07:00:10 PMAnd I still find it weird people say Isolations Alien is "small". For me it's HUGE!
People say that because it is still smaller than the original. And that wasn't the only "issue" with isolations alien. The original insectoid sounds weren't used but the awful ADI ones, and the infamous ditigrade legs (infamous in a human born alien, not the runner obviously) were used instead of the humanoid ones. The tail was also hilariously long, but I guess it is ok it didn't feature that awful dinosaur spikes of modern aliens on it...

The alien in isolation has been indeed the closest representation to the original, but still it wasn't like the original, size wise included. That's what people complained about, and I think it is ok to do so, because like I said before, many are already tired of seeing its size being sacrificed in the name of the gameplay.

Most wellcome thing about isolation's alien was that they respected, at long last, its human-like behaviour, something almost as critical as the size in order to make the creature scary once again, not the other way around bug-like.

Quote from: PAS Spinelli on Aug 07, 2021, 07:01:34 PM
Isolation's Alien is almost as tall as a Praetorian, it's waaaaay past 2 meters and probably bigger than 3 too
Not sure if serious.

What's more, the size of the praetorian you see in avp2010 is precisely the size both what you call "drone" and the alien from the sequel should size on screen. Like I also said before and using a more recent and funny example, like Lady Demitresc.

I don't know what's so hard to understand about this.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Aug 07, 2021, 07:28:51 PM
You do realize you arent sending any images right?
Title: Re: Every enemy type spotted so far
Post by: PraetorianX101 on Aug 07, 2021, 07:33:38 PM
Quote from: Hemi on Aug 07, 2021, 07:00:10 PM
Let's play a different card then. Who ever said they need to be...well.... huge? Is there a set of rules that dictate how big these things get? This is me asking a question btw, not some sarcastic comment. (ill remove this lol then...)

I find all forms of the alien scary tbh, big and small.
And I still find it weird people say Isolations Alien is "small". For me it's HUGE!

I don't think I've ever heard anyone say that Stompy is small. ???
Title: Re: Every enemy type spotted so far
Post by: tralaritralara on Aug 07, 2021, 07:35:21 PM
Quote from: PAS Spinelli on Aug 07, 2021, 07:28:51 PM
You do realize you arent sending any images right?
Translate that into english for me please. Don't you see that image I posted?

Quote from: PraetorianX101 on Aug 07, 2021, 07:33:38 PM
I don't think I've ever heard anyone say that Stompy is small. ???
Stompy was around 2'62cm, biggest portray of the classic until today, but still way off the almost 3 meters tall mark (2'96-2'98). It is the way of many to say it is still not big enough, and I do agree with them.

I'm happy with isolations game anyway overall. Never thought I'd get to play a game like that after all. Impressive, and best stuff imo since doom3.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Aug 07, 2021, 07:36:58 PM
Also, no game (except Isolation) or movie have had Aliens taller than this, what are you smoking? And nice try, but trying to use an image with different perspectives to fuel your delusions of the Runner being huge won't help, we have seen it literally on top of people, the size is pretty clear in the picture I posted, which looks like I'll have to post again
(https://i.imgur.com/quTtd7L.png)
How long are you going to keep ignoring this pic? lol
And finally you fixed your image links, the warrior one has the suit hanging from the wall, of course it looks huge lol, it feels like you are bullshitting on purpose.


And before you can add another text wall of stuff you are making up on the spot, the original Alien was just a bit taller than 2 meters, standing at 7feets and 2 inches tall as stated by The Officially Authorized Magazine of the Movie Alien, far smaller than any Praetorians and even the Isolation Alien :D
Title: Re: Every enemy type spotted so far
Post by: tralaritralara on Aug 07, 2021, 07:44:48 PM
Quote from: PAS Spinelli on Aug 07, 2021, 07:36:58 PM
Also, no game (except Isolation) or movie have had Aliens taller than this, what are you smoking? And nice try, but trying to use an image with different perspectives to fuel your delusions of the Runner being huge won't help, we have seen it literally on top of people, the size is pretty clear in the picture I posted, which looks like I'll have to post again
(https://i.imgur.com/quTtd7L.png)
How long are you going to keep ignoring this pic? lol
And finally you fixed your image links, the warrior one has the suit hanging from the wall, of course it looks huge lol, it feels like you are bullshitting on purpose.
Looking at the way you express yourself and post your stuff, honestly I no longer know whether I'm talking to a full grown adult or to a teen , but I'd make a last effort just because of the benefit of the doubt we all deserve.

That pic you posted about the runner was a nice attempt to make it look as smaller as possible, in one of the worst computer generated scenes in the movie, and right in  the moment he's eating and pushing his body down. The pic I posted for your pleasure, was just about the opposite, to show you how its actual size is when even on its fours in a better generated scene, where they made it more justice.

And to say that the warrior in the pic is taller because it's hanging..., you cannot realize that it is hanging just to keep the body straight, and that the legs are touching the floor naturally of course..., I mean are you serious?
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Aug 07, 2021, 08:17:53 PM
There is no CGI in that scene, it's actually puppetry. ;D

Stop cherry-picking scenes to support your flawed logic, the Runner isn't huge, none of the movie aliens except the Queen are taller than 3 meters, I have absolutely no idea why or where you got the ideal the Aliens are huge when it's literally stated the original was just a bit over 2 meters tall.

Also, fancy seeing you trying to judge the way I type, unaware to your own terrible grammar lmfao

The suit in that pick is hanging from a wall lol, if you want to get people to take you serious, stop cherry picking images and taking em out of context to make shit up.

The original Alien is officially 7'2, the Aliens from the sequel are the same as they are meant to be the same height.

No game aside from Isolation had the basic aliens being taller than that.

Here are some few examples of Aliens being far smaller than what you claim they are (https://i.imgur.com/MHl4z8n.png)


Also, before you try using this image, I'll let you know that Lambert is 5'6, while the Alien is 7'2 ;D
(https://www.gannett-cdn.com/-mm-/fb08c4c260b98b17d58841988748a0bcf6af5ce0/c=0-0-1796-1015/local/-/media/2018/05/14/TXNMGroup/StGeorge/636619046626472528-Screen-Shot-2018-05-14-at-12.20.02-PM.png)

And incase you don't know what 7'2, that means it's 2 meter and 18 centimeters tall, far, FAR, far smaller than Isolation's 3 m tall Alien
Title: Re: Every enemy type spotted so far
Post by: Hemi on Aug 07, 2021, 09:13:07 PM
Have to be honest here... I don't get the height thing either... The pic shown by tralaritralara has an Alien that was used for puppeteering in Aliens, so maybe that size was preferred before camera or he hasn't got feet or lower legs. This would also mean the Alien that got Dietrich touched ground before sweeping her away (I always thought it landed on her shoulders and used it's tail like a bungy rope haha). Could be though.  Also we don't know how large the dude next to it is. Maybe he's like really tiny. XD

Either way, I never really had this purist problem...nor my Alien OCD acts up about size whenever I see an Alien in a game (i'm just happy I get to play Aliens games in 2021). The movies have shown various stages or variants of the Aliens so maybe some are just smaller then others. The End...for me at least (Thank god).

ps: I will say that the drones/warriors in ACM felt a bit too tiny... But that game is rubbish anyway so who cares.
Title: Re: Every enemy type spotted so far
Post by: Kradan on Aug 07, 2021, 09:42:01 PM
Quote from: tralaritralara on Aug 07, 2021, 06:45:27 PM
No, it is most obvious that it is not.

And why you finish all your setences with a lol. Is that todays teens way of using the full stop punctuation mark or something?

Look, back in the day when I was 12-13 years old I thought that lol meant some sort of insult. And then I discovered it stands for "laughing out loud"  ;)
Title: Re: Every enemy type spotted so far
Post by: SpreadEagleBeagle on Aug 08, 2021, 12:15:27 AM
I think the Drones and the Warriors are pretty accurate when it comes to height. The Runners however seem way too small. I mean, in the end of A3, when it's fully grown, it was Big and seemed to be the same size as a Drone/Warrior.

The Runners in this game are kind of in the in-between-size of the Bambi-Burster stage and the Runner stage seen in A3.

Then on the other hand the Runners in this game originate from even smaller hosts than a dog. 
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Aug 08, 2021, 01:40:35 AM
Quote from: SpreadEagleBeagle on Aug 08, 2021, 12:15:27 AM
I think the Drones and the Warriors are pretty accurate when it comes to height. The Runners however seem way too small. I mean, in the end of A3, when it's fully grown, it was Big and seemed to be the same size as a Drone/Warrior.

The Runners in this game are kind of in the in-between-size of the Bambi-Burster stage and the Runner stage seen in A3.

Then on the other hand the Runners in this game originate from even smaller hosts than a dog.
(https://i.imgur.com/quTtd7L.png)
pls stop making me post this, from the third person fov everything will look small to your character, but when compared to other players outside your pov you can see how big the Runner is
Title: Re: Every enemy type spotted so far
Post by: SpreadEagleBeagle on Aug 08, 2021, 06:41:16 AM
Quote from: PAS Spinelli on Aug 08, 2021, 01:40:35 AM
Quote from: SpreadEagleBeagle on Aug 08, 2021, 12:15:27 AM
I think the Drones and the Warriors are pretty accurate when it comes to height. The Runners however seem way too small. I mean, in the end of A3, when it's fully grown, it was Big and seemed to be the same size as a Drone/Warrior.

The Runners in this game are kind of in the in-between-size of the Bambi-Burster stage and the Runner stage seen in A3.

Then on the other hand the Runners in this game originate from even smaller hosts than a dog.
(https://i.imgur.com/quTtd7L.png)
pls stop making me post this, from the third person fov everything will look small to your character, but when compared to other players outside your pov you can see how big the Runner is

Dude, that's the one shot it looks small where's in the rest it's presented as much bigger.
Title: Re: Every enemy type spotted so far
Post by: Kimarhi on Aug 08, 2021, 07:19:43 AM
This is why we argued over at GG that you can't use out of universe info to come up with in universe explanations.  If you are going with suits, vs props, vs puppets vs cgi you are never going to get the correct size of the Alien............because they are all different sizes.  GG and IMDB went to war over this, and GG was right. 

My personal take on the runner was that it was much smaller built, but if it stood on its hind legs, its actual height was comparable to the rest of them.  Hence why it looks smaller in most of its scenes, but sometimes when it rears  up to attack it towers over the human characters. 

I'll also take Ripley's in universe explanation to Andrews that he parrots back to her. That the Aliens from the previous movies were 8' tall.  Since she is the only human at that time that has survived multiple encounters with said creature, I'll take her word for it. 


Title: Re: Every enemy type spotted so far
Post by: tralaritralara on Aug 08, 2021, 08:48:38 AM
Quote from: PAS Spinelli on Aug 07, 2021, 08:17:53 PM
There is no CGI in that scene, it's actually puppetry. ;D
You have to lie when running out of argumentary?, It is precisely another cgi runner, where he shows his front part before picking up the body from the floor. Perfect counter-example to the pic you persist to post again and again to make others believe the runner was tiny. Nice try!

Quote from: PAS Spinelli on Aug 07, 2021, 08:17:53 PMStop cherry-picking scenes to support your flawed logic, the Runner isn't huge, none of the movie aliens except the Queen are taller than 3 meters, I have absolutely no idea why or where you got the ideal the Aliens are huge when it's literally stated the original was just a bit over 2 meters tall.
This definitely proves you don't have literally a clue what you're talking about. The runner "isn't huge" is the very first proof of it, and also not knowing the classic puppets where almost 3m tall comes along to support it.

Quote from: PAS Spinelli on Aug 07, 2021, 08:17:53 PMAlso, fancy seeing you trying to judge the way I type, unaware to your own terrible grammar lmfao
You're obviously a child. Just look at the way you write, finishing everything with lols and imaos and what else. Have you tried to stop for a minute and check all of that?, of course not, because you seem to be that entitled as well.

Quote from: PAS Spinelli on Aug 07, 2021, 08:17:53 PMThe suit in that pick is hanging from a wall lol, if you want to get people to take you serious, stop cherry picking images and taking em out of context to make shit up.
The puppet once again is hanging in order to keep the body straight. Problem is that, like in the pic of the runner I posted to counter yours, I doesn't suit your view of the aliens being small, which at the very least not only is hilarious but also proves you don't have a clue.

Quote from: PAS Spinelli on Aug 07, 2021, 08:17:53 PMThe original Alien is officially 7'2, the Aliens from the sequel are the same as they are meant to be the same height.
That's Bloaji's Badejo size in the suit, the dude that played the alien in the first movie. Do you even know who we are talking about?, however, the puppet Giger made for the movie was around 2'96, like Lady D again to put you a recent example of how the alien should size on screen, and that was the official size, not only for the classic but also for the warrior that would come later, as you can appreciate in the pic I posted before. Yeah, the one you say it is hanging and the foot don't touch the ground. Oh well..

Quote from: PAS Spinelli on Aug 07, 2021, 08:17:53 PMNo game aside from Isolation had the basic aliens being taller than that.
Because all of them sacrificed the size of the classics in the name of "gameplay", alleging hitboxes issues and what else. See?, you don't even know this too, but still keep spreading your non-sense in all directions. The alien in isolation has just been the closes representation to the original, but was still off the mark, and not only size wise, but sounds and appearance as well.

Quote from: PAS Spinelli on Aug 07, 2021, 08:17:53 PMHere are some few examples of Aliens being far smaller than what you claim they are (https://i.imgur.com/MHl4z8n.png)
All of them wrong, again. Refer to the paragraph above to remember why.

Quote from: PAS Spinelli on Aug 07, 2021, 08:17:53 PMAlso, before you try using this image, I'll let you know that Lambert is 5'6, while the Alien is 7'2 ;D
(https://www.gannett-cdn.com/-mm-/fb08c4c260b98b17d58841988748a0bcf6af5ce0/c=0-0-1796-1015/local/-/media/2018/05/14/TXNMGroup/StGeorge/636619046626472528-Screen-Shot-2018-05-14-at-12.20.02-PM.png)
Yeah yeah, like I've had to explained you for the tenth time, that's the official size for the actor in the suit, whose name you probably didn't even know until I had to post it for you. Again before you forget: the official puppet = around 2'96cm. Bolaji in his suit= around 2'20cm If I recall well, little less maybe.

Quote from: PAS Spinelli on Aug 07, 2021, 08:17:53 PMAnd incase you don't know what 7'2, that means it's 2 meter and 18 centimeters tall
Yeah, refer to the paragraph above this.

Quote from: PAS Spinelli on Aug 07, 2021, 08:17:53 PMfar, FAR, far smaller than Isolation's 3 m tall Alien
Yet again you don't have a clue. Isolation alien was around 2'57-2'60cm, not three meters tall.
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Aug 08, 2021, 10:42:32 AM
H.R Giger created a puppet for Big Chap?
I'd like to see this thing.
I have never heard of it.

And even if it exists I'm not sure why that holds more credence than how they appear on-screen that's around eight feet tall and stated as such in the dialogue.

And yes the one in Alien³'s a combination of a suit like in Aliens and Alien and a puppet composited into the film only the shadows being computer generated imagery.
Title: Re: Every enemy type spotted so far
Post by: Hemi on Aug 08, 2021, 11:23:02 AM
Quote"(The puppets) stand almost eight feet tall - the same size as, yet even thinner than, the original alien" - Stan Winston, Aliens Official Movie Magazine 1986

End of discussion?  :D (prob not...)

http://www.jamescamerononline.com/AlienWarrior.htm
Title: Re: Every enemy type spotted so far
Post by: Kradan on Aug 08, 2021, 05:19:45 PM
This thread keeps on giving  ;D
Title: Re: Every enemy type spotted so far
Post by: tralaritralara on Aug 08, 2021, 08:49:38 PM
Quote from: Trash Queen on Aug 08, 2021, 10:42:32 AM
H.R Giger created a puppet for Big Chap?
I'd like to see this thing.
I have never heard of it.

And even if it exists I'm not sure why that holds more credence than how they appear on-screen that's around eight feet tall and stated as such in the dialogue.

And yes the one in Alien³'s a combination of a suit like in Aliens and Alien and a puppet composited into the film only the shadows being computer generated imagery.
(https://cdn1.bbcode0.com/uploads/2021/8/8/d27bbbd0f993266a23d67d7b34ad4327-full.jpg) (//https:///) upload img (https://imggmi.com)
(https://cdn1.bbcode0.com/uploads/2021/8/8/13232630396d5791034624b274c1e1af-full.jpg) (//https:///) image upload (https://imggmi.com)
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Aug 08, 2021, 10:08:32 PM
LOL Trala doesn't know Alien 3 didn't have CGI hahahahaha


QuoteYou have to lie when running out of argumentary?, It is precisely another cgi runner, where he shows his front part before picking up the body from the floor. Perfect counter-example to the pic you persist to post again and again to make others believe the runner was tiny. Nice try!
(https://monsterlegacy.files.wordpress.com/2015/07/alien3rodpuppetbluuu.jpg?w=500&h=320)
(https://m.media-amazon.com/images/M/MV5BMzhjOTk0NDYtMjA0ZC00YmMzLTlmZDAtNDIwZTRmZDUzZDk1XkEyXkFqcGdeQXVyNzc5NjM0NA@@._V1_.jpg)
(https://pbs.twimg.com/media/Ed6l-5nU0AA_Ylu.jpg)
;D

QuoteThis definitely proves you don't have literally a clue what you're talking about. The runner "isn't huge" is the very first proof of it, and also not knowing the classic puppets where almost 3m tall comes along to support it
(https://i.imgur.com/wex9pnA.png)
Many thanks to @Hemi for linking this, from Cameron's website itself :D

QuoteYou're obviously a child. Just look at the way you write, finishing everything with lols and imaos and what else. Have you tried to stop for a minute and check all of that?, of course not, because you seem to be that entitled as well.
Terrible grammar and old, whatever makes you feel better about yourself

QuoteThe puppet once again is hanging in order to keep the body straight. Problem is that, like in the pic of the runner I posted to counter yours, I doesn't suit your view of the aliens being small, which at the very least not only is hilarious but also proves you don't have a clue.
I really like how all those claims you make have absolutely no source, you have yet to bring any source to say the Aliens are actually nine foot tall, all you do is make up stuff on the spot with literally nothing backing it up.

QuoteThat's Bloaji's Badejo size in the suit, the dude that played the alien in the first movie. Do you even know who we are talking about?, however, the puppet Giger made for the movie was around 2'96, like Lady D again to put you a recent example of how the alien should size on screen, and that was the official size, not only for the classic but also for the warrior that would come later, as you can appreciate in the pic I posted before. Yeah, the one you say it is hanging and the foot don't touch the ground. Oh well..
(https://i.imgur.com/gtmJOp0.png)
From The Officially Authorized Magazine of the Movie Alien
And as a bonus, Ripley's description of them being around 8 ft tall is still accurate as they are indeed almost 8 ft tall in the sequel, and Cameron notes em as just a bit taller, again, thanks to @Hemi for this.
(https://i.imgur.com/qoAipwR.png)

QuoteBecause all of them sacrificed the size of the classics in the name of "gameplay", alleging hitboxes issues and what else. See?, you don't even know this too, but still keep spreading your non-sense in all directions. The alien in isolation has just been the closes representation to the original, but was still off the mark, and not only size wise, but sounds and appearance as well.
Nope, it's because you never had any idea of how tall the aliens actually were ;D

QuoteAll of them wrong, again. Refer to the paragraph above to remember why.
Wrong only in your imagination

QuoteYeah yeah, like I've had to explained you for the tenth time, that's the official size for the actor in the suit, whose name you probably didn't even know until I had to post it for you. Again before you forget: the official puppet = around 2'96cm. Bolaji in his suit= around 2'20cm If I recall well, little less maybe.
The official size as cited by the The Officially Authorized Magazine of the Movie Alien, a book you probably didn't even know until I had to post it for you ;)


Trala, you really should start linking your sources, as it really feels like you are pulling shit out of your arse to complain about a non-existing issue.


Quote from: tralaritralara on Aug 08, 2021, 08:49:38 PM
Quote from: Trash Queen on Aug 08, 2021, 10:42:32 AM
H.R Giger created a puppet for Big Chap?
I'd like to see this thing.
I have never heard of it.

And even if it exists I'm not sure why that holds more credence than how they appear on-screen that's around eight feet tall and stated as such in the dialogue.

And yes the one in Alien³'s a combination of a suit like in Aliens and Alien and a puppet composited into the film only the shadows being computer generated imagery.
(https://cdn1.bbcode0.com/uploads/2021/8/8/d27bbbd0f993266a23d67d7b34ad4327-full.jpg) (//https:///) upload img (https://imggmi.com)
(https://cdn1.bbcode0.com/uploads/2021/8/8/13232630396d5791034624b274c1e1af-full.jpg) (//https:///) image upload (https://imggmi.com)
That's a suit lol, the first 2 has Badejo in it, while the third is just Giger making the suit, the suit isn't 9 ft tall either haha
Title: Re: Every enemy type spotted so far
Post by: SpreadEagleBeagle on Aug 08, 2021, 11:14:11 PM
Whenever the Runner/Dragon stands on it's hind legs in A3, grabbing it's prey by the head, it's at least a head and a half taller than it's prey. I mean, look at Clemens and Dillon for example.

You simply pick wonky rod puppet shots to "prove" that it's small while we all know very well that they had problems with the lighting and scaling of that thing. And that puppet was never intended to be built and utilized as a full-scale model puppet like the ones in ALIEN/ALIENS as the A3 puppet was used simply for full-body trick shots where a man in a suit obviously couldn't be used due to the Runner's quadruped animal-like physiology. The Alien in ALIEN was at least 7'2" tall whereas the ALIENS puppet suggested that the fully matured specimens in that movie could be as tall as 8 feet.

The Runner/Dragon was at least 7" feet tall when standing on its hind legs. The Runners in this game look more like they would be the same height as the player if they stood on their hind legs, if even that.

The reason the Runners in this game are scaled down in size is probably due to the fact that they are the standard cannon fodder enemy when it comes to the Aliens in this game. If they were as big and imposing as the Drones and Warriors, they would have to make them tougher or harder to kill as it would seem weird if they went down after a burst or two like that. Personally I think that they should've had Facehuggers on the loose as the cannon fodder enemy. Sure, they are harder to hit and there would be a lot of anti-grappling button pushing if they manage to latch onto you, which would get old really fast. But from an in-universe immersive point of view it would make more sense as Facehuggers seem more expendable and are unarmed and much, much weaker than adult Aliens. Either that or have the run-of-the-mill Alien enemy being Bambi-Burster aliens, which are very similar to the Backbursters in A:C btw while letting the Runners take the role of Prowlers.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Aug 09, 2021, 12:35:50 AM
Quote from: SpreadEagleBeagle on Aug 08, 2021, 11:14:11 PM
Whenever the Runner/Dragon stands on it's hind legs in A3, grabbing it's prey by the head, it's at least a head and a half taller than it's prey. I mean, look at Clemens and Dillon for example.

You simply pick wonky rod puppet shots to "prove" that it's small while we all know very well that they had problems with the lighting and scaling of that thing. And that puppet was never intended to be built and utilized as a full-scale model puppet like the ones in ALIEN/ALIENS as the A3 puppet was used simply for full-body trick shots where a man in a suit obviously couldn't be used due to the Runner's quadruped animal-like physiology. The Alien in ALIEN was at least 7'2" tall whereas the ALIENS puppet suggested that the fully matured specimens in that movie could be as tall as 8 feet.

The Runner/Dragon was at least 7" feet tall when standing on its hind legs. The Runners in this game look more like they would be the same height as the player if they stood on their hind legs, if even that.

The reason the Runners in this game are scaled down in size is probably due to the fact that they are the standard cannon fodder enemy when it comes to the Aliens in this game. If they were as big and imposing as the Drones and Warriors, they would have to make them tougher or harder to kill as it would seem weird if they went down after a burst or two like that. Personally I think that they should've had Facehuggers on the loose as the cannon fodder enemy. Sure, they are harder to hit and there would be a lot of anti-grappling button pushing if they manage to latch onto you, which would get old really fast. But from an in-universe immersive point of view it would make more sense as Facehuggers seem more expendable and are unarmed and much, much weaker than adult Aliens. Either that or have the run-of-the-mill Alien enemy being Bambi-Burster aliens, which are very similar to the Backbursters in A:C btw while letting the Runners take the role of Prowlers.
The runner is taller than a human, what I'm saying is that the one in this game is too, it's never fully standing in-game(even when crouched), but it's still far bigger than a human
(https://i.imgur.com/Kjxr4sM.png)
(https://i.imgur.com/kNjMfbB.png)


I'm not saying that the movie one is tiny, I'm saying that the one in this game isn't tiny
Title: Re: Every enemy type spotted so far
Post by: PVTDukeMorrison on Aug 09, 2021, 01:24:50 AM
What is going on in this thread
Title: Re: Every enemy type spotted so far
Post by: Huggs on Aug 09, 2021, 01:35:49 AM
Death by minutiae.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Aug 09, 2021, 01:58:08 AM
Quote from: PVTDukeMorrison on Aug 09, 2021, 01:24:50 AM
What is going on in this thread
Someone claimed that all aliens in the movies were over 9ft tall and that every game ever got it wrong
Title: Re: Every enemy type spotted so far
Post by: PVTDukeMorrison on Aug 09, 2021, 02:49:48 AM
I mean... it's a game. Why does it matter if they're 9' or 7'? They're rarely gonna run at you upright anyway, what's the big deal?
Title: Re: Every enemy type spotted so far
Post by: Kradan on Aug 09, 2021, 04:58:14 AM
Oh, you innocent man
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Aug 09, 2021, 04:59:51 AM
Utterly ridiculous.
Title: Re: Every enemy type spotted so far
Post by: Hemi on Aug 09, 2021, 05:58:01 AM
Quote from: PVTDukeMorrison on Aug 09, 2021, 02:49:48 AM
I mean... it's a game. Why does it matter if they're 9' or 7'? They're rarely gonna run at you upright anyway, what's the big deal?

They think it's less scary because it's not big enough. They might have this problem with other things beside the Alien franchise too, not sure...  XD
Title: Re: Every enemy type spotted so far
Post by: Kradan on Aug 09, 2021, 06:10:32 AM
(https://media2.giphy.com/media/26AHvF2p5pridaSf6/giphy.gif)
Title: Re: Every enemy type spotted so far
Post by: Huggs on Aug 09, 2021, 06:14:53 AM
I guess that's why they call it hard sci-fi.
Title: Re: Every enemy type spotted so far
Post by: tralaritralara on Aug 09, 2021, 06:46:21 AM
Quote from: PAS Spinelli on Aug 08, 2021, 10:08:32 PM
LOL Trala doesn't know Alien 3 didn't have CGI hahahahaha


QuoteYou have to lie when running out of argumentary?, It is precisely another cgi runner, where he shows his front part before picking up the body from the floor. Perfect counter-example to the pic you persist to post again and again to make others believe the runner was tiny. Nice try!
https://monsterlegacy.files.wordpress.com/2015/07/alien3rodpuppetbluuu.jpg?w=500&h=320
https://m.media-amazon.com/images/M/MV5BMzhjOTk0NDYtMjA0ZC00YmMzLTlmZDAtNDIwZTRmZDUzZDk1XkEyXkFqcGdeQXVyNzc5NjM0NA@@._V1_.jpg
https://pbs.twimg.com/media/Ed6l-5nU0AA_Ylu.jpg
;D

QuoteThis definitely proves you don't have literally a clue what you're talking about. The runner "isn't huge" is the very first proof of it, and also not knowing the classic puppets where almost 3m tall comes along to support it
(https://i.imgur.com/wex9pnA.png)
Many thanks to @Hemi for linking this, from Cameron's website itself :D

QuoteYou're obviously a child. Just look at the way you write, finishing everything with lols and imaos and what else. Have you tried to stop for a minute and check all of that?, of course not, because you seem to be that entitled as well.
Terrible grammar and old, whatever makes you feel better about yourself

QuoteThe puppet once again is hanging in order to keep the body straight. Problem is that, like in the pic of the runner I posted to counter yours, I doesn't suit your view of the aliens being small, which at the very least not only is hilarious but also proves you don't have a clue.
I really like how all those claims you make have absolutely no source, you have yet to bring any source to say the Aliens are actually nine foot tall, all you do is make up stuff on the spot with literally nothing backing it up.

QuoteThat's Bloaji's Badejo size in the suit, the dude that played the alien in the first movie. Do you even know who we are talking about?, however, the puppet Giger made for the movie was around 2'96, like Lady D again to put you a recent example of how the alien should size on screen, and that was the official size, not only for the classic but also for the warrior that would come later, as you can appreciate in the pic I posted before. Yeah, the one you say it is hanging and the foot don't touch the ground. Oh well..
https://i.imgur.com/gtmJOp0.png
From The Officially Authorized Magazine of the Movie Alien
And as a bonus, Ripley's description of them being around 8 ft tall is still accurate as they are indeed almost 8 ft tall in the sequel, and Cameron notes em as just a bit taller, again, thanks to @Hemi for this.
https://i.imgur.com/qoAipwR.png

QuoteBecause all of them sacrificed the size of the classics in the name of "gameplay", alleging hitboxes issues and what else. See?, you don't even know this too, but still keep spreading your non-sense in all directions. The alien in isolation has just been the closes representation to the original, but was still off the mark, and not only size wise, but sounds and appearance as well.
Nope, it's because you never had any idea of how tall the aliens actually were ;D

QuoteAll of them wrong, again. Refer to the paragraph above to remember why.
Wrong only in your imagination

QuoteYeah yeah, like I've had to explained you for the tenth time, that's the official size for the actor in the suit, whose name you probably didn't even know until I had to post it for you. Again before you forget: the official puppet = around 2'96cm. Bolaji in his suit= around 2'20cm If I recall well, little less maybe.
The official size as cited by the The Officially Authorized Magazine of the Movie Alien, a book you probably didn't even know until I had to post it for you ;)


Trala, you really should start linking your sources, as it really feels like you are pulling shit out of your arse to complain about a non-existing issue.


Quote from: tralaritralara on Aug 08, 2021, 08:49:38 PM
Quote from: Trash Queen on Aug 08, 2021, 10:42:32 AM
H.R Giger created a puppet for Big Chap?
I'd like to see this thing.
I have never heard of it.

And even if it exists I'm not sure why that holds more credence than how they appear on-screen that's around eight feet tall and stated as such in the dialogue.

And yes the one in Alien³'s a combination of a suit like in Aliens and Alien and a puppet composited into the film only the shadows being computer generated imagery.
(https://cdn1.bbcode0.com/uploads/2021/8/8/d27bbbd0f993266a23d67d7b34ad4327-full.jpg) (//https:///) upload img (https://imggmi.com)
(https://cdn1.bbcode0.com/uploads/2021/8/8/13232630396d5791034624b274c1e1af-full.jpg) (//https:///) image upload (https://imggmi.com)
That's a suit lol, the first 2 has Badejo in it, while the third is just Giger making the suit, the suit isn't 9 ft tall either haha
My goodness what an embarrasing post, ignoring everything i posted and with those lols and lmaos after following every sentence and even in between..., are you 12?

(https://cdn1.bbcode0.com/uploads/2021/8/9/cfb4686e2c1bb07c2c76706b7106860e-full.jpg) (//https:///) free image upload (https://imggmi.com)

Let's try the Sesame Street way. Perhaps that works with you. This is the puppet in the left (2'96-98); this is the dude in the suit in the right (2'20). This is the puppet in the...
____________________________________

Children aside, to those saying I'm a purist because of the size subject. I said in the first post I made that I, for once, and jocking with the "before I pass away"  (just because it's been so many years), would like to play a game where the aliens are the towering beasts they used to be, because yes..., that makes them way more menacing and scary regardless some of you insists that it doesn't. It does.

I'd kill for being able to finally play an aliens game after so many decades where they are portrayed properly, and if that is being a purist..., ok then so be it, that can't be helped.


Title: Re: Every enemy type spotted so far
Post by: Hemi on Aug 09, 2021, 07:02:28 AM
Yeah I think Sigourney is sitting at it's feet here... haha. If not then his lower legs would go on a tad bit too long hahahaha. And I'm pretty sure this is the sculpt for the actual suit.

Quote"Dan recalled that the plaster shop took a full body cast of the actor, and mounted it standing up on its toes on a wooden base, and Giger put it in his studio and began to build up in it with plasticine and bones. "

http://alienexplorations.blogspot.com/1979/04/sculpting-alien-costume.html

Giger is also a very small man so yeah... there's that too. Sorry m8...
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Aug 09, 2021, 02:17:29 PM
Trala, I ignored everything you said because you have failed to provide a source for anything you've said, you just keep making shit up, I've provided official sources and BTS info, which you just ignore to keep saying every alien is huge.

No one here thinks you are a purist, cuz that would imply you know what you are talking about, which you don't. You are uninformed and too prideful to admit being wrong.
Title: Re: Every enemy type spotted so far
Post by: Corporal Hicks on Aug 09, 2021, 02:20:10 PM
If your purpose here is just to wind folk up, I'd suggest you not bother tralaritralara. We don't tolerate trolls here.
Title: Re: Every enemy type spotted so far
Post by: Kradan on Aug 09, 2021, 03:07:51 PM
That was so much fun. But as they say - all good things must come to an end
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Aug 09, 2021, 05:03:30 PM
Once the game comes out I'll try getting in-game pics of every Alien next to a Marine, then we'll see how big or small they are lmao
Title: Re: Every enemy type spotted so far
Post by: [cancerblack] on Aug 09, 2021, 08:19:39 PM
(https://domf5oio6qrcr.cloudfront.net/medialibrary/9553/iStock-872969452.jpg)
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Aug 09, 2021, 08:21:49 PM
I'm actually curious to see if they are including bosses in the Alien enemy list, like the white Drone, if so, I think we won't have that much of a varied roster of aliens
Title: Re: Every enemy type spotted so far
Post by: Hemi on Aug 10, 2021, 05:39:03 AM
Bleh ACM Flashbacks.... I remember those waves with only WY soldiers... horrible. Lets hope they don't do the same with the synthetics in this one.
Title: Re: Every enemy type spotted so far
Post by: Corporal Hicks on Aug 10, 2021, 07:56:08 AM
They're prominent in Mission 2, but I'd say about 50/50 with the Aliens in that mission. Was cool seeing them go at each other too.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Aug 10, 2021, 04:39:48 PM
Will the pathogen attack xenos? seeing the Xenos infight with WY synths is nice, but i really want to see some monster on monster action
Title: Re: Every enemy type spotted so far
Post by: Corporal Hicks on Aug 10, 2021, 09:39:44 PM
We didn't run into any Pathogen in the first 2 missions.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Aug 10, 2021, 10:36:38 PM
Hoping Neos show up as pathogen enemies
Title: Re: Every enemy type spotted so far
Post by: Kimarhi on Aug 11, 2021, 01:21:15 AM
Quote from: [cancerblack] on Aug 09, 2021, 08:19:39 PM
https://domf5oio6qrcr.cloudfront.net/medialibrary/9553/iStock-872969452.jpg

That was like the Golden Era, you know you liked it.
Title: Re: Every enemy type spotted so far
Post by: [cancerblack] on Aug 11, 2021, 08:56:15 PM
The multiple pages arguing incoherently about Alien height was what I was reacting to.
Title: Re: Every enemy type spotted so far
Post by: molasar on Aug 11, 2021, 09:05:02 PM
My 2 cents

(https://www.famitsu.com/images/000/219/904/z_60938e79a5e02.jpg)
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Aug 11, 2021, 10:23:49 PM
my boys are tall, they are just hunched over at all times :laugh:

Really want those models exported for SFM, would be great for references while drawing
Title: Re: Every enemy type spotted so far
Post by: Huggs on Aug 11, 2021, 10:28:08 PM
The alien is obviously unleashing a maniacal laugh as he activated God mode.
Title: Re: Every enemy type spotted so far
Post by: judge death on Aug 11, 2021, 10:28:43 PM
Quote from: PAS Spinelli on Aug 11, 2021, 10:23:49 PM
my boys are tall, they are just hunched over at all times :laugh:

Really want those models exported for SFM, would be great for references while drawing
Hoping for that and the marines too.
Title: Re: Every enemy type spotted so far
Post by: Sabres21768 on Aug 12, 2021, 02:23:25 AM
Quote from: molasar on Aug 11, 2021, 09:05:02 PM
My 2 cents

(https://www.famitsu.com/images/000/219/904/z_60938e79a5e02.jpg)
Yep...way too short.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Aug 12, 2021, 02:49:05 AM
(https://i.imgur.com/9NeISpl.png)
did a lil editing to make it stand up, frankly I don't see what is the big deal?
Title: Re: Every enemy type spotted so far
Post by: Kimarhi on Aug 12, 2021, 03:45:33 AM
Quote from: [cancerblack] on Aug 11, 2021, 08:56:15 PM
The multiple pages arguing incoherently about Alien height was what I was reacting to.

I know. 
Title: Re: Every enemy type spotted so far
Post by: Kradan on Aug 12, 2021, 04:57:46 AM
Quote from: [cancerblack] on Aug 11, 2021, 08:56:15 PM
The multiple pages arguing incoherently about Alien height was what I was reacting to.

You say it like it was a bad thing
Title: Re: Every enemy type spotted so far
Post by: Corporal Hicks on Aug 12, 2021, 07:39:51 AM
Quote from: PAS Spinelli on Aug 11, 2021, 10:23:49 PM
my boys are tall, they are just hunched over at all times :laugh:

Really want those models exported for SFM, would be great for references while drawing

Yeah...they're about human-size there, and not even stood fully.
Title: Re: Every enemy type spotted so far
Post by: Sabres21768 on Aug 12, 2021, 11:24:47 PM
Quote from: PAS Spinelli on Aug 12, 2021, 02:49:05 AM
(https://i.imgur.com/9NeISpl.png)
did a lil editing to make it stand up, frankly I don't see what is the big deal?
Yeah, that actually looks better.
Title: Re: Every enemy type spotted so far
Post by: PVTDukeMorrison on Aug 21, 2021, 06:56:43 PM
Enemy from one of the campaings, spoiler
Spoiler
(https://i.imgur.com/tGLHyDb.jpg)
[close]
Title: Re: Every enemy type spotted so far
Post by: 426Buddy on Aug 21, 2021, 07:27:12 PM
Awesome!
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Aug 21, 2021, 08:05:10 PM
Excellent.
Title: Re: Every enemy type spotted so far
Post by: PVTDukeMorrison on Aug 21, 2021, 08:24:57 PM
Keep in mind that it is a fodder type enemy, not a boss battle
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Aug 21, 2021, 08:42:09 PM
Even better.
Title: Re: Every enemy type spotted so far
Post by: 426Buddy on Aug 21, 2021, 09:23:31 PM
Yeah they shouldnt be more of a threat than the runner. I just think it's cool that they are incorporating so much lore.
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Aug 21, 2021, 09:25:42 PM
Agreed entirely.
Title: Re: Every enemy type spotted so far
Post by: Sabres21768 on Aug 21, 2021, 09:32:10 PM
Quote from: PVTDukeMorrison on Aug 21, 2021, 06:56:43 PM
Enemy from one of the campaings, spoiler
Spoiler
(https://i.imgur.com/tGLHyDb.jpg)
[close]
I like it!
Title: Re: Every enemy type spotted so far
Post by: Huggs on Aug 21, 2021, 10:19:44 PM
Reminds me of the dudes from Area 51 on ps2/xbox.
Title: Re: Every enemy type spotted so far
Post by: 426Buddy on Aug 22, 2021, 01:56:59 PM
Wonder if we'll get some user reviews before the release.

Title: Re: Every enemy type spotted so far
Post by: SpreadEagleBeagle on Aug 22, 2021, 06:37:36 PM
Quote from: 426Buddy on Aug 22, 2021, 01:56:59 PM
Wonder if we'll get some user reviews before the release.

So, since I don't play "modern" video games (they are way too addictive and time-consuming for me personally) I simply watched this guy live-stream his way through the game yesterday on YouTube. He played it, on one of the easier difficulty settings paired up with synthetic teammates.

Here's the list of enemies:
Spoiler

1 - Runner
2 - Burster
3 - Prowler
4 - Warrior
5 - Drone
6 - Praetorian
7 - Egg / Facehugger
8 - Spitter
9 - Queen (just run!)
...
10 - Working Joe
11 - Gunner Synth
12 - Sniper Synth
13 - Riot Shield Synth
14 - Demolisher Synth (heavy armor)
15 - Incinerator Synth (heavy armor)
16 - Armored Melee Synth
17 - W&Y Sentry Gun
...
18 - Husk (pathogen zombie)
19 - Popper (pathogen four-legged "spider")
20 - Stalker (pathogen tentacle-faced chameleon lion monster)
[close]
Title: Re: Every enemy type spotted so far
Post by: acrediblesource on Aug 22, 2021, 07:56:36 PM
Ive seen 18 total enemies. 10 Aliens (do you even count eggs?), 6 Synthetic types (one holds two different weapons maybe seegsan drones counts as two? Riot and melee? I don't believe enemy turrents should be counted as an enemy), and 2 misc. (Queen and Facehugger).
2 days left and maybe 1 mystery alien and 2 miscellaneous that we haven't seen for a total of 20. I hope these will be officially unlocked on release date and that those people with hard copies that were shipped out have something locked and don't know it.

I think someone said that there might be an update patch on release day so i'm hoping these Twitch streamers know that there is something still unavailable to them.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Aug 23, 2021, 02:06:50 AM
I think they'll count reskinned Aliens like Monica as diff enemies
Title: Re: Every enemy type spotted so far
Post by: SpreadEagleBeagle on Aug 23, 2021, 03:27:35 AM
Quote from: acrediblesource on Aug 22, 2021, 07:56:36 PM
Ive seen 18 total enemies. 10 Aliens (do you even count eggs?

Well, I'm afraid they either count Eggs as a separate enemy type and/or Monica reskins as the 10th and 11th Alien enemy on the Alien roster.


Quote6 Synthetic types (one holds two different weapons maybe seegsan drones counts as two? Riot and melee?

Spoiler
The Riot Shield Synths look more like Working Joes, but with riot shields while the melee W&Y Synths are clad in black armor with, like, swinging arms, and they run right at you (at a closer look they're actually headless, shooting sparks, as they're not a melee unit but a self-destruction kamikaze unit). The Riot Shield ones deflect bullets from the front while they are easy to take down from the back and the flanks.
[close]


QuoteI don't believe enemy turrents should be counted as an enemy), and 2 misc. (Queen and Facehugger).
2 days left and maybe 1 mystery alien and 2 miscellaneous that we haven't seen for a total of 20. I hope these will be officially unlocked on release date and that those people with hard copies that were shipped out have something locked and don't know it.

I think someone said that there might be an update patch on release day so i'm hoping these Twitch streamers know that there is something still unavailable to them.

I agree with you and I really hope you're right.
Spoiler
I was kind of bummed out when there were no additional Aliens in the game that hadn't been presented yet online. Also, the Praetorians are kind of weak and easy to take down - they're not the mini-bosses I expected them to be. I also hoped that there would be more variation between the Husks - right now they all look exactly the same- their clothes are torn in the same places and they are all the exact same height. Makes them seem more like clones than mutated people.
[close]
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Aug 23, 2021, 04:47:22 AM
Seeing how the game has a dynamic spawn system for missions, if creatures are added post launch they will likely show up on all missions
Title: Re: Every enemy type spotted so far
Post by: PraetorianX101 on Aug 23, 2021, 05:36:27 AM
There's actually another Alien that looks similar to a Praetorian but charges around on all fours like the Crusher from Colonial Marines. Apparently, it's called a "Xenomorph Destroyer". You can see it briefly in this footage at 2:44:46

https://www.youtube.com/watch?v=-rEs9RPs5Io&feature=emb_logo&ab_channel=imPacTviM
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Aug 23, 2021, 10:13:05 AM
Quote from: PraetorianX101 on Aug 23, 2021, 05:36:27 AM
There's actually another Alien that looks similar to a Praetorian but charges around on all fours like the Crusher from Colonial Marines. Apparently, it's called a "Xenomorph Destroyer". You can see it briefly in this footage at 2:44:46

https://www.youtube.com/watch?v=-rEs9RPs5Io&feature=emb_logo&ab_channel=imPacTviM
That's cool, seems like the animal spawned counterpart of the Praetorian, like how the Prowler is like the warrior and the Runner like the Drone
Title: Re: Every enemy type spotted so far
Post by: BlueMarsalis79 on Aug 23, 2021, 10:34:39 AM
So a Bipedal Praetorian and a Quadrupedal Praetorian like the RPG suggests.
Title: Re: Every enemy type spotted so far
Post by: acrediblesource on Aug 23, 2021, 03:49:37 PM
The Stalker was said to have abilities like camo. IMHO, it just appears without camo.but this is from the footage ive seen so far.
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Aug 27, 2021, 03:53:31 AM
(https://i.imgur.com/0oChFox.png)
To end the size debate once and for all :p

Anyway, been spending some time taking prints of the game, so I'll start slowly updating the enemy list with better descriptions and pictures
Title: Re: Every enemy type spotted so far
Post by: judge death on Aug 27, 2021, 06:17:39 PM
Looking forward to it :D Wisht he game used the normal names than alpha et that we learned long time ago like drone, preatorian etc.

BTW: I couldnt find a fitting thread to ask this: Is there a photo mode or a way to look and take screenshot of ones charachter from the front without the charachter looking to the side/start turning around when using the game control?
Title: Re: Every enemy type spotted so far
Post by: PAS Spinelli on Aug 27, 2021, 06:54:38 PM
Quote from: judge death on Aug 27, 2021, 06:17:39 PM
Looking forward to it :D Wisht he game used the normal names than alpha et that we learned long time ago like drone, preatorian etc.

BTW: I couldnt find a fitting thread to ask this: Is there a photo mode or a way to look and take screenshot of ones charachter from the front without the charachter looking to the side/start turning around when using the game control?
There are the U4 engine tools, which I used to take some of the new prints in the first page of the thread
Title: Re: Every enemy type spotted so far
Post by: PVTDukeMorrison on Aug 27, 2021, 10:47:10 PM
One enemy I'd love to see from the infiltrator book is the
Spoiler
Fairbanks monster, yeah its dead but it would be neat to have a pala station DLC with a very deadly Fairbanks running around
[close]
Title: Re: Every Enemy and Non-Human Creatures in Aliens Fireteam Elite
Post by: PAS Spinelli on Sep 02, 2021, 07:26:51 AM
Alright, I've update the first post with all new formatting, descriptions and images of the Aliens, I'll do this for all enemies tomorrow, enjoy the screenshots and descriptions!
Title: Re: Every Enemy and Non-Human Creatures in Aliens Fireteam Elite
Post by: Voodoo Magic on Sep 02, 2021, 01:21:22 PM
Quote from: PAS Spinelli on Sep 02, 2021, 07:26:51 AM
Alright, I've update the first post with all new formatting, descriptions and images of the Aliens, I'll do this for all enemies tomorrow, enjoy the screenshots and descriptions!

Nicely done!
Title: Re: Every Enemy and Non-Human Creatures in Aliens Fireteam Elite
Post by: BlueMarsalis79 on Sep 02, 2021, 03:42:34 PM
Excellent presentation, thank you PAS Spinelli.
Title: Re: Every Enemy and Non-Human Creatures in Aliens Fireteam Elite
Post by: PAS Spinelli on Sep 02, 2021, 07:01:00 PM
Fixed some spelling mistakes and added a Misc section with images of non enemies!

Also @Trash Queen, I think you'll be happy to know that
Spoiler
Shipp directly quotes lore from the Alien RPG when talking about the Praetorian.
[close]


Updated the post again with some preview images, also all Pathogen creatures have their profiles, completed the Misc section too adding non enemy creatures that appear in the scenery
Title: Re: Every Enemy and Non-Human Creatures in Aliens Fireteam Elite
Post by: judge death on Sep 02, 2021, 11:00:03 PM
Good work :D and yes I also noticed:
Spoiler
That the game reference and lot of the info comes from the rpg books, which I love.
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Title: Re: Every Enemy and Non-Human Creatures in Aliens Fireteam Elite
Post by: PraetorianX101 on Sep 03, 2021, 02:06:58 AM
So if there's a chestbursted Leon, does that mean that there's an invisible xeno roaming around somewhere? :o
Title: Re: Every Enemy and Non-Human Creatures in Aliens Fireteam Elite
Post by: PAS Spinelli on Sep 03, 2021, 02:21:02 AM
Quote from: PraetorianX101 on Sep 03, 2021, 02:06:58 AM
So if there's a chestbursted Leon, does that mean that there's an invisible xeno roaming around somewhere? :o
I believe that's where the Runners are coming from, the adaptation being too insignificant to make changes to the adult Alien Runner, the Stalkers keep it because they are still technically Leons, but mutated by the Pathogen
Title: Re: Every Enemy and Non-Human Creatures in Aliens Fireteam Elite
Post by: BlueMarsalis79 on Sep 03, 2021, 07:45:49 AM
Sounds correct, you always get a variation of Runners from Quadrupedal creatures, and always get a variation of Drones from Bipedal creatures.
Title: Re: Every Enemy and Non-Human Creatures in Aliens Fireteam Elite
Post by: PAS Spinelli on Sep 05, 2021, 08:20:28 PM
Updated with Elite Drone and Rad Spitter images!
Title: Re: Every Enemy and Non-Human Creatures in Aliens Fireteam Elite
Post by: SuperiorIronman on Sep 05, 2021, 09:53:18 PM
I'm pretty sure Monica was affected by the pathogen so a pathogen affected Xeno would have some sort of change at least cosmetically (I did not notice any change in combat but that could be for the sake of gameplay). The runners are coming from the local wildlife but they're either not targeting any Leon or we just don't see them. That stage is also somewhat separated from the Xenos so they might just not be able to reach them if they are viable hosts.
Title: Re: Every Enemy and Non-Human Creatures in Aliens Fireteam Elite
Post by: PAS Spinelli on Sep 05, 2021, 10:37:57 PM
Quote from: SuperiorIronman on Sep 05, 2021, 09:53:18 PM
I'm pretty sure Monica was affected by the pathogen so a pathogen affected Xeno would have some sort of change at least cosmetically (I did not notice any change in combat but that could be for the sake of gameplay). The runners are coming from the local wildlife but they're either not targeting any Leon or we just don't see them. That stage is also somewhat separated from the Xenos so they might just not be able to reach them if they are viable hosts.
They are targeting Leon Stalkers, we see plenty of chestbursted ones both on Katanga(brought by WY) and on the planet, look in the misc section of the main page

Monica is born from the facehugger being injected with Pathogen, which is why she isn't that changed in comparison to the Spitters which look like abominations
Title: Re: Every Enemy and Non-Human Creatures in Aliens Fireteam Elite
Post by: PraetorianX101 on Sep 05, 2021, 10:48:47 PM
Quote from: PAS Spinelli on Sep 05, 2021, 10:37:57 PM
Quote from: SuperiorIronman on Sep 05, 2021, 09:53:18 PM
I'm pretty sure Monica was affected by the pathogen so a pathogen affected Xeno would have some sort of change at least cosmetically (I did not notice any change in combat but that could be for the sake of gameplay). The runners are coming from the local wildlife but they're either not targeting any Leon or we just don't see them. That stage is also somewhat separated from the Xenos so they might just not be able to reach them if they are viable hosts.
They are targeting Leon Stalkers, we see plenty of chestbursted ones both on Katanga(brought by WY) and on the planet, look in the misc section of the main page

Monica is born from the facehugger being injected with Pathogen, which is why she isn't that changed in comparison to the Spitters which look like abominations

I don't think Spitters were affected by Pathogen. The collectible intel for them seems to suggest that, like Bursters, Spitters were born from life that is native to LV-895.
Title: Re: Every Enemy and Non-Human Creatures in Aliens Fireteam Elite
Post by: PAS Spinelli on Sep 05, 2021, 11:00:30 PM
Quote from: PraetorianX101 on Sep 05, 2021, 10:48:47 PM
I don't think Spitters were affected by Pathogen. The collectible intel for them seems to suggest that, like Bursters, Spitters were born from life that is native to LV-895.
These Spitters look like Neomorphs, their skin is falling apart and looks organic, Shipp says they are different from other types of Spitters since they have a unique head shape, and she does say she is curious to know what they came out of, but nothing there to suggest they are natural, on the contrary, considering the lore of this game, it's pretty clear this thing isn't natural Xeno wise.
(https://media.discordapp.net/attachments/746039326466637885/884210970392662046/unknown.png)
(https://media.discordapp.net/attachments/746039326466637885/884211397045665792/unknown.png)

It's worth noting Bursters might not be natural either, as this is also the first time they are seen in-universe.


The enemy list is complete! All 3 factions have pictures, descriptions and basic ingame behavior/strategy
Title: Re: Every Enemy and Non-Human Creatures in Aliens Fireteam Elite
Post by: BlueMarsalis79 on Sep 06, 2021, 05:18:56 AM
They come from Neomorphs I bet.
Title: Re: Every Enemy and Non-Human Creatures in Aliens Fireteam Elite
Post by: Drukathi on Sep 06, 2021, 12:27:52 PM
Nice job, m8. Now you can talk about the bonus situation.
Title: Re: Every Enemy and Non-Human Creatures in Aliens Fireteam Elite
Post by: Voodoo Magic on Sep 06, 2021, 12:29:33 PM
Right.
Title: Re: Every Enemy and Non-Human Creatures in Aliens Fireteam Elite
Post by: SpreadEagleBeagle on Sep 06, 2021, 05:04:51 PM
Quote from: PAS Spinelli on Sep 05, 2021, 11:00:30 PM


The enemy list is complete! All 3 factions have pictures, descriptions and basic ingame behavior/strategy

Cool! Where can I find that info though?
Title: Re: Every Enemy and Non-Human Creatures in Aliens Fireteam Elite
Post by: PAS Spinelli on Sep 06, 2021, 05:10:21 PM
Quote from: SpreadEagleBeagle on Sep 06, 2021, 05:04:51 PM
Quote from: PAS Spinelli on Sep 05, 2021, 11:00:30 PM


The enemy list is complete! All 3 factions have pictures, descriptions and basic ingame behavior/strategy

Cool! Where can I find that info though?
Which info? If you mean the list and stuff, original post in the thread, if you mean my sources, it comes from the Intel ingame and ingame dialogue
Title: Re: Every Enemy and Non-Human Creatures in Aliens Fireteam Elite
Post by: [cancerblack] on Sep 06, 2021, 08:21:14 PM
Quote from: Trash Queen on Sep 06, 2021, 05:18:56 AM
They come from Neomorphs I bet.

Big Think
Title: Re: Every Enemy and Non-Human Creatures in Aliens Fireteam Elite
Post by: SpreadEagleBeagle on Sep 07, 2021, 12:40:49 AM
Quote from: PAS Spinelli on Sep 06, 2021, 05:10:21 PM
Quote from: SpreadEagleBeagle on Sep 06, 2021, 05:04:51 PM
Quote from: PAS Spinelli on Sep 05, 2021, 11:00:30 PM


The enemy list is complete! All 3 factions have pictures, descriptions and basic ingame behavior/strategy

Cool! Where can I find that info though?
Which info? If you mean the list and stuff, original post in the thread, if you mean my sources, it comes from the Intel ingame and ingame dialogue

Both. Anyways, thank you for updating the initial post. I wanna read more ingame dialogue, intel and content. Guess people will start sharing it online a couple of months from now.
Title: Re: Every Enemy and Non-Human Creatures in Aliens Fireteam Elite
Post by: PAS Spinelli on Sep 07, 2021, 02:20:16 AM
Quote from: SpreadEagleBeagle on Sep 07, 2021, 12:40:49 AM
Quote from: PAS Spinelli on Sep 06, 2021, 05:10:21 PM
Quote from: SpreadEagleBeagle on Sep 06, 2021, 05:04:51 PM
Quote from: PAS Spinelli on Sep 05, 2021, 11:00:30 PM


The enemy list is complete! All 3 factions have pictures, descriptions and basic ingame behavior/strategy

Cool! Where can I find that info though?
Which info? If you mean the list and stuff, original post in the thread, if you mean my sources, it comes from the Intel ingame and ingame dialogue

Both. Anyways, thank you for updating the initial post. I wanna read more ingame dialogue, intel and content. Guess people will start sharing it online a couple of months from now.
I could record myself going through all intel if you want
Title: Re: Every Enemy and Non-Human Creatures in Aliens Fireteam Elite
Post by: SpreadEagleBeagle on Sep 08, 2021, 01:00:32 AM
Cool, why not?
Title: Re: Every Enemy and Non-Human Creatures in Aliens Fireteam Elite
Post by: BlueMarsalis79 on Apr 21, 2023, 11:18:42 PM
Quote from: PAS Spinelli on Mar 03, 2021, 09:49:26 PMHere is a list of all non-human creatures found in the game! Separated by faction.
This list will be continuously updated if more enemies or creatures appear post-launch!

Xenomorphs XX121
https://cdn.discordapp.com/attachments/746044002041593906/883118156082728980/c21bf21949cba6e57ed1bba05b9fad3f.png
Spoiler
Alien Runner
Runners are the most common enemy in the game, being born out of the local wildlife around Pala Station.
 Runners are based on their Alien 3 counterpart, the famous Dog Alien, or "The Dragon", they share their counterpart's aggression and speed, and sound quite similar too.
 Runners work as the basic fodder unit from the Alien faction, coming in packs to try and overwhelm your Squad.
Spoiler
(https://i.imgur.com/pjbFm10.png)
(https://i.imgur.com/xjPWdDC.png)
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Alien Prowler
Prowlers seem to be based on the Alien Sentries described by the Alien RPG, being the Warrior version of a Runner.
 Prowler's design seems to take inspiration from classic Kenner toys, the Cougar Alien come to mind, aside from that, it's a Red runner with sharper shoulders, neck spikes and a crowned head.
 In gameplay, Prowlers will act in 2 manners, ambushing and rushing. Ambushing is self explanatory, the Prowler will wait in a corner, wall, ceiling or even behind objects to try and pounce on unaware Marines. Prowlers will rush at the players when they spawn alongside packs of Runners, usually rushing at the Fireteam in pairs.
Spoiler
(https://i.imgur.com/01Pb46z.png)
(https://cdn.discordapp.com/attachments/869758152877436998/880664136567128104/AFT4.png)
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Alien Burster
Bursters seem to be mutated Runners that scream in pain while rushing at the Fireteam, Colonel Shipp entertains the thought that they are born from local wildlife.
In gameplay, Bursters act exactly like Runners, being a bit more tanky, noisy, and exploding into dangerous pools of acid upon death.
Spoiler
(https://i.imgur.com/uzLXQtU.png)
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Alien Spitter
Spitters seem to be mutated Xenomorphs, showing signs of decay and looking completely unnatural. As suggested by the shape of their heads and in-game dialogue, Spitters seem to have been affected by black goo at some point before maturing, resulting in this intriguing creature.
 Design wise, Spitters resemble a hybrid of a Neomorph and a Xenomorph, with sacks of glowing acid growing out of their decaying skin.
In game, Spitters will keep their distance for the most part, spitting balls of acid at the Fireteam, if the ball doesn't hit a player, it will form a puddle of acid on the ground.
Spoiler
(https://i.imgur.com/CNMVulr.png)
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Alien Drone
The Drone is the basic human spawned Xenomorph. Being a semi rare and dangerous spawn.
 The Drone is the classic and titular Alien, his design being inspired by good old Big Chap, but with some clear liberties taken for style.
 In game, the Drone can mow down an unprepared Fireteam's HP, and sometimes, come back to do it again! The Drone works in a similar style to it's Isolation Counterpart, he will spot you, he will rush at you, he will beat your ass, then hide in the vents to come back and do it all over again, the Drone can be scared off if enough damage is applied.
Spoiler
(https://i.imgur.com/wgbjTOr.png)
(https://i.imgur.com/FdBvKX8.png)
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Alien Warrior
A show stealer, the Warrior will make it's presence known the moment it enters into battle, another human spawned Xenomorph.
 The Warrior is based on it's counterpart of the same name from the second movie, it has the same liberties added to the Drone applied to it.
 In gameplay, the Warrior is a tank that is quick on it's toes to get on your face and try to rip it out. Aside from armor and a big health pool, the Warrior can also grab onto a Marine to try and impale them with it's tail.
Spoiler
(https://i.imgur.com/H1gCyrH.png)
(https://i.imgur.com/EeLtoOJ.png)
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Alien Praetorian
Royal Guards to the Queen and evolved adult Drones, Praetorians are mean, fast and dangerous.
 Possibly the most unique take on a Praetorian yet, having a white exoskeleton instead of the average dark or pale colors of other iterations, and the first time a Praetorian appears in a solo Alien game!
 In game, Praetorians work as mini bosses that function similarly to the Warrior, but faster, stronger and bigger. With all new animations and sounds too.
Spoiler
(https://i.imgur.com/3SHPZgh.png)
(https://i.imgur.com/DF94cga.png)
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Alien Crusher
The Praetorian counterpart to the Runners, Crushers are fast moving tanks.
 Same deal as the Praetorian really
 In game, Crushers have bullet proof heads and sometimes come in pairs, it functions like a tank.
Spoiler
(https://i.imgur.com/CeUTFNU.png)
(https://i.imgur.com/KoUF5D1.png)
[close]

Ovomorph and Facehugger
Every Xeno has to start somewhere.
 Design is pretty standard, but the models do look good.
 Facehuggers seem a bit like jokes if you take care of the eggs first, that is until you walk past an egg you didn't see, and that hugger comes back to pounce on your face while your Team is dealing with Prowlers and Warriors. Due to their small size, Facehuggers are hard to see in the middle of battle, and can be a dangerous nuisance that can lead to the failure of a mission, but can also be completely avoided by smart Marines.
Spoiler
(https://i.imgur.com/3YHCMVq.png)
(https://i.imgur.com/HTEhj3F.png)
(https://i.imgur.com/f2UQHuV.png)
[close]

Alien Queen
SPOILERS
Spoiler
The Queen is a map hazard, and not a real enemy or boss. She will chase you in the last level of the game.
Her design seems to take cues from both Aliens and AvP.
(https://i.imgur.com/eCUV21U.png)
(https://i.imgur.com/2Ynqy16.png)
(https://i.imgur.com/AIrkJ7b.png)
(https://i.imgur.com/jbHFk73.png)
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Variations
Spoiler
Elite Drone - Mini-Boss Variant of Drone
 Has a Scripted encounter on E1M2, named as Monica, may appear as a future common enemy.
Spoiler
(https://i.imgur.com/hxH2n9o.png)
[close]
Radioactive Spitter - Mini-Boss Variant of Spitter
 Rare spawn on Horde mode, slim chance of showing up on campaign missions.
Spoiler
(https://i.imgur.com/qpMOUUJ.png)
[close]
[close]
[close]

Androids
https://cdn.discordapp.com/attachments/746044002041593906/883118280557101056/03870ac0f5384c135d66df721677a188.png
Spoiler
Working Joe
You always know a working Joe!
 Working Joes (or Maintenance Synths as the game calls them) make a grand return in Aliens Fireteam Elite, sporting a design similar to the late-game Joes you would find in Alien Isolation, they use the maintenance jack as their weapon of choice and make the exact sounds they made in Isolation!
 Ingame, Joes work as a melee unit that will rush at the Marines with little care for itself, often in groups as both Katanga and Pala Station were supplied with a great number of them.
Spoiler
(https://i.imgur.com/BIeQWvN.png)
[close]

Riot-Shield Working Joe
These Joes come at you with stun batons and shields.
 They sport the same design as their non-Riot counterpart, but without their hood, letting us see their good old uncanny face.
 In gameplay, they will sometimes spawn in groups to rush at the Fireteam in the middle of firefights, aiming through the visor, at the legs or using explosives is advised.
Spoiler
(https://i.imgur.com/NzBtyj9.png)
[close]

Detonator Working Joe
Barely functioning Joes with overcharged cores.
 Oddly enough, these Joes wear an all black outfit, aside from that, they have visible damage to their body, being headless and having a huge hole in their stomach, where you can see their inner workings and core.
 In gameplay, they are similar to the Bursters. Rush, die, explode.
Spoiler
(https://i.imgur.com/IeMc5hD.png)
[close]

Synth Guard
Basic Synth combat unit, uses a shotgun and is mostly fragile, mostly.
 This is the basic cannon fodder that Cynthia will use against you, not that smart, but the shotgun can do some damage up close, use cover!
Spoiler
(https://i.imgur.com/s8IPC9Q.png)
[close]

Combat Synth
A specialized combat unit, Combat Synths use long range weapons and are a bit more armored than Guard Synths
 Design wise, Combat Synths look almost exactly like Guard Synths, but with additional armor.
 Functions almost exactly the same as Guard Synths, so much so you can barely tell them apart on normal difficulties! Strategy is the same as Guard synth too, take cover and fire away.
Spoiler
(https://i.imgur.com/QDnXgt7.png)
[close]

Combat Synth Warden
Wardens are a bit smarter than their other Synth Brethren, and seen to take the role of Squad leaders among them.
 Design looks similar to Synth Guards, but sporting a WY cap.
 Same as Combat Synth, but tankier, he can also throw grenades, so watch out for that.
Spoiler
(https://i.imgur.com/xtnG1w9.png)
[close]

Combat Synth Sniper
Specialized assassination units, Snipers are dangerous nuisances on the battlefield that will keep their distance from the Fireteam.
 Snipers look different from their fellow synths, sporting an all black stealth like suit and having bright red eyes.
 In combat, Snipers will keep their distance and move if flanked, they will focus their aim into one single Marine and try shooting at them for a decent amount of damage.
Spoiler
(https://i.imgur.com/0YKtzZv.png)
[close]

Combat Synth Demolisher
Heavy Synth Combat Unit.
 Sporting full body armor, shoulder rockets and a minigun, this Synth is quite dangerous and stands out among the rest.
 In gameplay, the Heavy Synth is a slow moving tank, using a Minigun that can deal serious damage and sometimes shooting rockets out of his shoulder, aim for the head and taken cover.
Spoiler
(https://i.imgur.com/Ap7M3x9.png)
[close]

Combat Synth Incinerator
Another Heavy Combat Synth unit, specializing in incinerating.
 Sporting even more armor than the Heavy Synth, the Incinerator is a tanky and dangerous unit that can quickly melt throw anything if given the chance.
 Like it's other tanky counterpart, the Incinerator Synth is a tank, but he moves a bit faster and can only attack from close range, the fuel tanks in his back can be destroyed, resulting in instant death and in an explosion.
Spoiler
(https://i.imgur.com/uQBYGiz.png)
[close]

Weyland Yutani Pop-up Sentry
Small Sentry Turrets built for easy carry and military use, the very same used by your Fireteam
 Looks identical to the Sentries used by the Marines(but without the ammo stocks), but sporting a white color scheme,
 The best strategy against them is to take cover and shoot. They don't do much damage but should still be prioritized.
Spoiler
(https://i.imgur.com/5tmbBT0.png)
[close]
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Pathogen Mutants
https://cdn.discordapp.com/attachments/746044002041593906/883118365026160691/2f796e269d1cb08a56737b3bf22979af.png
Spoiler
Pathogen Popper
Implied to be a mutant rat, Poppers are suicidal things that move in swarms to try and infect anything they see.
 Design wise, it looks very much inspired by the Headcrabs from the Half Life series, I guess it has come full circle now. Poppers are very disgusting to look at and to listen to, looking like swarms of overgrown ticks.
 In gameplay, they are fairly easy to kill, and will die upon attacking you, the problem comes in their numbers, coming in the hundreds per wave.
Spoiler
(https://i.imgur.com/aBaFuQZ.png)
[close]

Pathogen Revenant
Also knowns as Husks ingame, they are Mutated Weyland Yutani guards and Scientists, Revenants are a disturbing sight to see.
 Inspired by a deleted version of the Fifield mutation scene from Prometheus, Revenants ressemble alot that scrapped design, but this time, having full white skin, looking alot like their Neomorph cousins.
In gameplay, Revenants will roam around the halls of the Derelict Ship, aimlessly looking for prey. When alerted of the Squad's presence, they will rush towards the Fireteam in a similar fashion to Runners and Poppers, their numbers also rivaling the two.
Spoiler
(https://i.imgur.com/QzS0PQu.png)
(https://i.imgur.com/wef2ohJ.png)
[close]

Pathogen Stalker
Transformed due to contact with the Black Goo, the indigenous Leon Stalker splits it's head in half, turns white and re-positions 2 of it's limbs to be used as weapons, turning into the Pathogen Stalker, aka Leon-895.
 The Stalker improves the already existing camouflaging ability from the Leons, being able to turn invisible in a similar way to our good old Predators.
 In gameplay, they act like a big Prowler with the health-pool of a Crusher and escaping mechanic of a Drone. He will roar, come out of cloak, attack, cloak and run off, then try to come back later for more.
Spoiler
(https://i.imgur.com/N4IHkyh.png)
(https://i.imgur.com/PGum6L3.png)
[close]
[close]

Misc
Spoiler
A chestbursted Frog-like creature, possibly indigenous to the planet.
(https://i.imgur.com/tv2Ao9p.png)
A chestbursted Leon Stalker, native predators of the planet.
(https://i.imgur.com/9DvQcfY.png)
Engineer Armor found in the Temple.
(https://i.imgur.com/5Iqkx1W.png)
[close]

I love this post.
Title: Re: Every Enemy and Non-Human Creatures in Aliens Fireteam Elite
Post by: PAS Spinelli on Apr 22, 2023, 04:12:22 PM
Thanks! I will probs updated it with the expansion enemies at some point
Title: Re: Every Enemy and Non-Human Creatures in Aliens Fireteam Elite
Post by: BlueMarsalis79 on Apr 22, 2023, 07:19:05 PM
Makes me wish the videogame had a bestiary.
Title: Re: Every Enemy and Non-Human Creatures in Aliens Fireteam Elite
Post by: Thatguy2068 on Sep 11, 2023, 07:06:21 AM
Love The praetorian is getting some recognition