Patch Thread

Started by RidgeTop, Jun 30, 2023, 08:43:28 AM

Author
Patch Thread (Read 7,684 times)

Darkness

Darkness

#30
New patch on PS5. 5GB. 1.05

Can't find patch notes anywhere.

Darkness

Darkness

#31
New patch released. New Game+. Finally. Weapons and Upgrades aren't ported over though. That's a strange one as I never had enough credits to unlock all the weapons in a normal campaign.

Spoiler
Major bug fixes
Fix of several occurencies of the Aliens instantly detects the marine's squad.
The mission success is now forced, when the player deploys in a mission where all the objectives has been completed, but does not have unlocked the next mission.
The game is no longer saved when the player quit the game during the deployment cinematic to avoid a total loss of his squad.
Fix of a Crash that may occur when using a controller and spamming the RB key during the loading of the Otago.
The "Archivist" achievement will now correctly be unlocked when the conditions are met.
During the mission 1 (Dead Hills), removal of the Shelter inside Everly's Room to avoid a block when the player initiates a rest when the scripted sequence starts.
During the mission 08 (Extraction), add of fail safes to avoid a blocking situation where the objective " Enter the Research Center" does not complete correctly.

Minor bug fixes
"Claustrophobia" & "Robophobia" has been removed from the codex as they are not effects in the game.
Fix of the objective indicator that may not be displayed when loading a save.
Fix of the accuracy displayed with the wrong value on the marine statistics when losing the state "Tired" (Only display, the effect was not applied)
A player can no longer load a corrupted save.
A Corrupted save is no longer created when loading a save.

Optimization
Improvement of the framerate dropping that may occur when human enemies are patrolling.

Quality of Life improvements
Modification of the campaign completion calculation to fit more closely to the average time spent on each mission.

New Game+ mode
New Game+: The player have the possibility to start a new campaign in New Game+, by selecting a save from a previouvly finished campaign.
New Game+: Every marine may now reach the level 15, only in new game+.
New Game+: Marine's customization, traits and attributes are all conserved.
New Game+: Weapons, Xenotech and Upgrades have to be unlocked again.
"Perfect Organism": Add a campaign option to raise the attack damages dealt by the Aliens during the campaign (Does Not Need to be in new game+ to be activated)
"We're Too Late": Add a campaign option to raise the starting Infestation level during the campaign. (Does Not Need to be in new game+ to be activated)
[close]

https://store.steampowered.com/news/app/1150440/view/3716092146802960518?curator_clanid=6754604

Samhain13

Samhain13

#32
People on steam reporting that level 10 marines arent available on new game +

https://www.youtube.com/watch?v=YR9ZoJ2Rds8&;

Still Collating...

Still Collating...

#33
That happened to me too, none of my main squad made it through... Doesn't matter to me much, but man that is a big screw up knowing what the whole point for the New Game + was. I'm mostly happy about the new sliders for that extra punch of difficulty.

Wweyland

Wweyland

#34
Have they patched the "Camera rotates randomly" issue? I hope that happens less in the non-tutorial levels.

Darkness

Darkness

#35
I think I'll hold off playing it again until these things are all sorted out.

Mr.Turok

Mr.Turok

#36
Unintentional exploit, loading back from a rest/shelter point also gives you the chance to rest/shelter again with all the benefits included. Gained more ammo and leveled my Stress level 2 crew down to 0% with that.

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