AvPGalaxy Forums

Games => Alien-Predator Games => Aliens: Colonial Marines => Topic started by: ikarop on Apr 26, 2012, 10:54:10 PM

Title: Aliens: Colonial Marines in Games Master
Post by: ikarop on Apr 26, 2012, 10:54:10 PM

Gearbox and Sega’s upcoming Aliens: Colonial Marines videogame is the cover story of the latest issue of Games Master. The 6-page article features brand new (and kinda spoilerific) concept art pieces as well as some interesting bits about Weyland-Yutani’s role in the game. Click the image below to check out the magazine scans.

In related news, Sega has released a high quality screenshot today via Facebook. You can see it here.

Link To Post

Title: Re: Aliens: Colonial Marines in Games Master
Post by: ikarop on Apr 26, 2012, 10:54:23 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F3318%2F52798440681052267319814.th.jpg&hash=8e112bf977e37858045c2d9718ed059c4851816f) (http://imageshack.us/photo/my-images/52/52798440681052267319814.jpg/)(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg855.imageshack.us%2Fimg855%2F9208%2Fgamesmaster0001.th.jpg&hash=d69226368113b48ac92c388ebc99dc3e30df1756) (http://imageshack.us/photo/my-images/855/gamesmaster0001.jpg/)(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F5237%2Fgamesmaster0002.th.jpg&hash=852e0c8fcaf1e20219573c3bba7dede746e32628) (http://imageshack.us/photo/my-images/26/gamesmaster0002.jpg/)(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F7177%2Fgamesmaster0003.th.jpg&hash=54bd1511aa2b506607f34a3f4f1f136f68a102ca) (http://imageshack.us/photo/my-images/99/gamesmaster0003.jpg/)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F2827%2Fgamesmaster0004.th.jpg&hash=2a6eb6c99fcee511d67d210703193ec2f62a2b7d) (http://imageshack.us/photo/my-images/341/gamesmaster0004.jpg/)(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F765%2Fgamesmaster0006.th.jpg&hash=1cb6c74e8a3ab8c439aaeac8dd6e901b44fbf12f) (http://imageshack.us/photo/my-images/152/gamesmaster0006.jpg/)(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F5657%2Fgamesmaster0007.th.jpg&hash=00fa4272948047b44ea2d146f13183e6fbb08fd8) (http://imageshack.us/photo/my-images/6/gamesmaster0007.jpg/)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg535.imageshack.us%2Fimg535%2F7922%2Fgamesmaster0008.th.jpg&hash=88ae7344937ae6e09e31fba88cf95d1241d54bf1) (http://imageshack.us/photo/my-images/535/gamesmaster0008.jpg/)(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg571.imageshack.us%2Fimg571%2F5453%2Fgamesmaster0009.th.jpg&hash=3f3224e2bff59a2b5badb53156808d211a93df6f) (http://imageshack.us/photo/my-images/571/gamesmaster0009.jpg/)
Title: Re: Aliens: Colonial Marines in Games Master
Post by: SM on Apr 26, 2012, 11:14:39 PM
The WY stasis tubes look like they're straight out of the second comic series.

And the 14 weeks post Alien3 is interesting when marrying it up with Infestation.
Title: Re: Aliens: Colonial Marines in Games Master
Post by: Xeno Killer 2179 on Apr 26, 2012, 11:25:26 PM
The guys in white armor take me way back to the days of alien trilogy. I have a good feeling about this game. ;D

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fthesandystamper.com%2Fhiveseeker%2Falienhandler.gif&hash=7b7e321960c1243a8570f6d3a6b92a2c97e189ba)

Title: Re: Aliens: Colonial Marines in Games Master
Post by: Prime113 on Apr 26, 2012, 11:45:13 PM
There's no way they're delaying this again, not with all this exposure.
Title: Re: Aliens: Colonial Marines in Games Master
Post by: Griffith on Apr 27, 2012, 12:13:12 AM
So Gearbox really nerd it out, I'm happy that they are using part of the plot of Aliens: Nightmare Asylum, I can't wait for this game to come out
Title: Re: Aliens: Colonial Marines in Games Master
Post by: SM on Apr 27, 2012, 12:16:15 AM
And yet the guys who did the comics never did anything quite so extreme as re-writing the end of Aliens.  ;)
Title: Re: Aliens: Colonial Marines in Games Master
Post by: chupacabras acheronsis on Apr 27, 2012, 01:50:25 AM
i want those f**king stickers oh my god
Title: Re: Aliens: Colonial Marines in Games Master
Post by: newbeing on Apr 27, 2012, 01:59:16 AM
Quote from: chupacabras acheronsis on Apr 27, 2012, 01:50:25 AM
i want those f**king stickers oh my god

Ditto. Came with a poster too I guess.
Title: Re: Aliens: Colonial Marines in Games Master
Post by: HybridNewborn on Apr 27, 2012, 03:59:09 AM
Lurker sounds interesting. Wonder if it's visually different at all, since they say the Soldiers were recognizable as such.
Title: Re: Aliens: Colonial Marines in Games Master
Post by: Predaker on Apr 27, 2012, 04:04:56 AM
Quote from: HybridNewborn on Apr 27, 2012, 03:59:09 AM
Lurker sounds interesting. Wonder if it's visually different at all, since they say the Soldiers were recognizable as such.
Yes they do look different, as well as having different abilities. The lurker is designed like the giger alien from the first movie with a smooth dome head. The warriors have ridged heads like in the movie ALIENS; more health but less agility than the lurker.
Title: Re: Aliens: Colonial Marines in Games Master
Post by: HybridNewborn on Apr 27, 2012, 04:08:18 AM
So the Lurker is modeled after the xeno from Alien?
Title: Re: Aliens: Colonial Marines in Games Master
Post by: Predaker on Apr 27, 2012, 04:20:51 AM
Quote from: HybridNewborn on Apr 27, 2012, 04:08:18 AM
So the Lurker is modeled after the xeno from Alien?
That's right. The lurker is supposed to be modeled after the alien from the first movie back in '79. (Giger's original design.)

The alien warriors are modeled after the xenos seen in ALIENS. (Cameron design)

And of course, a new xeno called "The Crusher." (Original design by gearbox)

I suspect we will see even more than those types.
Title: Re: Aliens: Colonial Marines in Games Master
Post by: cubanb82 on Apr 27, 2012, 04:34:13 AM
The only thing that gets to me is the whole ALIEN TUBES thing... How could there have been aliens on board the Sulaco before they landed on Hadley's Hope? None of Gorman's marines knew what they were up against.. But there were specimens on board? I'm hoping this will have some sort of logical explanation.

As for the mysterious egg in Alien 3, I think that was honestly just shitty shitty screenwriting. Not sure if it was Vincent Wards script that had that crap in it or not, but with the fiasco of a production that turned out to be.. I'm not left wondering how it got there, lol.

Think of it this way, the queen had an ovipositor that allowed it to lay eggs which she furiously ripped herself off of to chase Ripley, and sure, she could likely lay a single one as sort of a hive kick starter, but the other main problem is that once aboard the Sulaco she came out from her hiding spot on the dropship, chased Ripley for a few seconds, then chased Newt for like a minute tops, then spend the rest of her time fighting Ripley in the Power Loader... She literally didn't have time to lay the egg.

Anyhow, the main question is the one I'm most interested in because if this Is canon, it seems like one huuuuuge error. Meh. Can't wait to play the game tho!
Title: Re: Aliens: Colonial Marines in Games Master
Post by: SM on Apr 27, 2012, 04:43:12 AM
I can't imagine many people will treat as canon to be honest.

There's around 45-50 minutes flight time from the planet to the Sulaco for the Queen to lay an egg.  For what it's worth.

QuoteNot sure if it was Vincent Wards script that had that crap in it or not, but with the fiasco of a production that turned out to be.. I'm not left wondering how it got there, lol.

Pretty much every Alien3 script - not just Wards - had not-entirely-convincing ways of bringing the Aliens back.
Title: Re: Aliens: Colonial Marines in Games Master
Post by: Ash 937 on Apr 27, 2012, 05:04:51 AM
I think that the story that GBX comes up with about the egg on Sulaco is as good as any other fan's theory.  We need to take it as just that and not some official canonized interpretation about how the events tie together.  GBX is, after all, a group of self-proclaimed fans of Aliens...just like most of the people on this board.  They just also happen to be game developers that got the license to make a game like this.

It's not canon.
Title: Re: Aliens: Colonial Marines in Games Master
Post by: escroto on Apr 27, 2012, 07:33:27 AM
I hope all this latest media reveals (hobby consolas, now this magazine, GB at pax, etc) mean the game might still see the light of day by fall, and not next f**king year...
Title: Re: Aliens: Colonial Marines in Games Master
Post by: LogansFolly on Apr 27, 2012, 12:55:50 PM
This game just like avp will be good. For the recored i still have a lot of fun with avp on the 360!! Get on and have some fun!!
Title: Re: Aliens: Colonial Marines in Games Master
Post by: cubanb82 on Apr 27, 2012, 09:10:48 PM
Quote from: SM on Apr 27, 2012, 04:43:12 AM
I can't imagine many people will treat as canon to be honest.

There's around 45-50 minutes flight time from the planet to the Sulaco for the Queen to lay an egg.  For what it's worth.

QuoteNot sure if it was Vincent Wards script that had that crap in it or not, but with the fiasco of a production that turned out to be.. I'm not left wondering how it got there, lol.

Pretty much every Alien3 script - not just Wards - had not-entirely-convincing ways of bringing the Aliens back.

The flight time is correct, but the egg was mounted in a corner inboard the Sulaco, not the APC.
Title: Re: Aliens: Colonial Marines in Games Master
Post by: Spaghetti on May 01, 2012, 10:16:42 AM
Quote"We believe the xenomorphs were biolomechanical. Some of the other films try to turn them into beastly creatures, but we want to keep them extremely foreign and unidentifiable. They're creepy because you don't know what the hell that is. They bleed but... is that truly blood? We don't know! It has pipes and things like that: elements we can't identify with"

Allright gearbox. You've won me over.

For now.
Title: Re: Aliens: Colonial Marines in Games Master
Post by: SM on May 01, 2012, 10:21:44 AM
Quote from: cubanb82 on Apr 27, 2012, 09:10:48 PM
Quote from: SM on Apr 27, 2012, 04:43:12 AM
I can't imagine many people will treat as canon to be honest.

There's around 45-50 minutes flight time from the planet to the Sulaco for the Queen to lay an egg.  For what it's worth.

QuoteNot sure if it was Vincent Wards script that had that crap in it or not, but with the fiasco of a production that turned out to be.. I'm not left wondering how it got there, lol.

Pretty much every Alien3 script - not just Wards - had not-entirely-convincing ways of bringing the Aliens back.

The flight time is correct, but the egg was mounted in a corner inboard the Sulaco, not the APC.

Didn't mention the APC...
Title: Re: Aliens: Colonial Marines in Games Master
Post by: escroto on May 01, 2012, 01:10:21 PM
Quote from: HybridNewborn on Apr 27, 2012, 04:08:18 AM
So the Lurker is modeled after the xeno from Alien?
yeah, quite a joke compared to a true Giger's alien right?, and the standard alien warrior, have you seen them too?, yeah mate I know I know, ashaming.
Title: Re: Aliens: Colonial Marines in Games Master
Post by: PVTDukeMorrison on May 01, 2012, 07:53:34 PM
^Really bad trolling
Title: Re: Aliens: Colonial Marines in Games Master
Post by: Predaker on May 01, 2012, 08:49:48 PM
^Really good observation
Title: Re: Aliens: Colonial Marines in Games Master
Post by: mastermoon on May 02, 2012, 01:54:53 AM
Quote from: Xeno Killer 2179 on Apr 26, 2012, 11:25:26 PM
The guys in white armor take me way back to the days of alien trilogy. I have a good feeling about this game. ;D

http://thesandystamper.com/hiveseeker/alienhandler.gif

Oh yeah those guys, if they were put in "Aliens: Colonial Marines" now that would be cool.
Title: Re: Aliens: Colonial Marines in Games Master
Post by: escroto on May 02, 2012, 07:44:32 AM
Quote from: PVTDukeMorrison on May 01, 2012, 07:53:34 PM
^Really bad trolling
........................./´¯/)

......................,/¯..//

...................../..../ /

............./´¯/'...'/´¯¯`·¸

........../'/.../..../......./¨¯\

........('(...´(..´......,~/'...')

.........\.................\/..../

..........''...\.......... _.·´

............\..............(

..............\.............\

Quote from: Ash 937 on Apr 27, 2012, 05:04:51 AM
I think that the story that GBX comes up with about the egg on Sulaco is as good as any other fan's theory.  We need to take it as just that and not some official canonized interpretation about how the events tie together.  GBX is, after all, a group of self-proclaimed fans of Aliens...just like most of the people on this board.  They just also happen to be game developers that got the license to make a game like this.

It's not canon.
Sure It isn't canonical Ash. Do you really think people with a brain are going to accept things like HH survival?, and that's just the first example we see in the videos; more is to come as soon as the game is released and we witness more storyline atrocities like this.
Title: Re: Aliens: Colonial Marines in Games Master
Post by: Chris!(($$))! on May 02, 2012, 11:28:05 PM
If almost completely destroyed = surviving then yes, HH survived.
Title: Re: Aliens: Colonial Marines in Games Master
Post by: SM on May 02, 2012, 11:34:11 PM
In the game however it's 'almost completely untouched'. Which doesn't = 'almost completely destroyed'.

The AP isn't even 'almost completely destroyed'.
Title: Re: Aliens: Colonial Marines in Games Master
Post by: Chris!(($$))! on May 02, 2012, 11:44:43 PM
Quote from: SM on May 02, 2012, 11:34:11 PM
In the game however it's 'almost completely untouched'. Which doesn't = 'almost completely destroyed'.

The AP isn't even 'almost completely destroyed'.

We have seen one demo from E3 of very unpolished footage and that footage was not ripped directly from the campaign because it was meant to be a giant set piece to impress the audience. In the real game I don't think HH will look as intact as it did there.
Title: Re: Aliens: Colonial Marines in Games Master
Post by: SM on May 02, 2012, 11:57:06 PM
Why go to all that trouble plus trying to explain it's existance.  It looks like an awful lot of work only to go and ditch it.
Title: Re: Aliens: Colonial Marines in Games Master
Post by: The Runner on May 03, 2012, 12:23:24 AM
What about Bishop's remark about a cloud of vapor the size of Nebraska?
Title: Re: Aliens: Colonial Marines in Games Master
Post by: Predaker on May 03, 2012, 12:28:59 AM
Here we go again...  :D
Title: Re: Aliens: Colonial Marines in Games Master
Post by: SM on May 03, 2012, 01:37:56 AM
Quote from: The Runner on May 03, 2012, 12:23:24 AM
What about Bishop's remark about a cloud of vapor the size of Nebraska?

Bishop don't know shit.

Apparently.
Title: Re: Aliens: Colonial Marines in Games Master
Post by: escroto on May 03, 2012, 07:27:46 AM
Quote from: Chris!(($$))! on May 02, 2012, 11:28:05 PM
If almost completely destroyed = surviving then yes, HH survived.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi48.tinypic.com%2F2di2dxw.jpg&hash=d42f043cd952d416c4adb355595bab79f6a0a2b9)

Quote from: Chris!(($$))! on May 02, 2012, 11:44:43 PMWe have seen one demo from E3 of very unpolished footage and that footage was not ripped directly from the campaign because it was meant to be a giant set piece to impress the audience. In the real game I don't think HH will look as intact as it did there.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi46.tinypic.com%2F35jmdj5.jpg&hash=bb1a06aeb56c344cfc025e23498a204ea9852e50)
Title: Re: Aliens: Colonial Marines in Games Master
Post by: Chris!(($$))! on May 03, 2012, 10:42:34 PM
Quote from: SM on May 02, 2012, 11:57:06 PM
Why go to all that trouble plus trying to explain it's existance.  It looks like an awful lot of work only to go and ditch it.

Not sure because I only would like to visit LV-426 briefly and have the rest of the game be set else where.

Its probably because thats how Fox and or Sega wanted it to Gearbox built a story around it.
Title: Re: Aliens: Colonial Marines in Games Master
Post by: Predaker on May 03, 2012, 10:53:29 PM
Quote from: Chris!(($$))! on May 03, 2012, 10:42:34 PM
Quote from: SM on May 02, 2012, 11:57:06 PM
Why go to all that trouble plus trying to explain it's existance.  It looks like an awful lot of work only to go and ditch it.

Not sure because I only would like to visit LV-426 briefly and have the rest of the game be set else where.

Its probably because thats how Fox and or Sega wanted it to Gearbox built a story around it.
Pure speculation on my part but...

I think gearbox had the freedom to go in a different direction if the story was solid, but ultimately they decided to go with something safer for a canonical game.

This means we get to explore the derelict. The devs were allowed an early sneak peek of prometheus, so they couldn't resist focusing the game on LV-426 (and I don't blame them! The derelict is legend.)
Title: Re: Aliens: Colonial Marines in Games Master
Post by: Klyde on May 15, 2012, 05:29:20 PM
Quote from: cubanb82 on Apr 27, 2012, 04:34:13 AM
The only thing that gets to me is the whole ALIEN TUBES thing... How could there have been aliens on board the Sulaco before they landed on Hadley's Hope? None of Gorman's marines knew what they were up against.. But there were specimens on board? I'm hoping this will have some sort of logical explanation.

As for the mysterious egg in Alien 3, I think that was honestly just shitty shitty screenwriting. Not sure if it was Vincent Wards script that had that crap in it or not, but with the fiasco of a production that turned out to be.. I'm not left wondering how it got there, lol.

Think of it this way, the queen had an ovipositor that allowed it to lay eggs which she furiously ripped herself off of to chase Ripley, and sure, she could likely lay a single one as sort of a hive kick starter, but the other main problem is that once aboard the Sulaco she came out from her hiding spot on the dropship, chased Ripley for a few seconds, then chased Newt for like a minute tops, then spend the rest of her time fighting Ripley in the Power Loader... She literally didn't have time to lay the egg.

Anyhow, the main question is the one I'm most interested in because if this Is canon, it seems like one huuuuuge error. Meh. Can't wait to play the game tho!



I think that the Xeno's are on the Sulaco because after Alien 3, WY brought it back to Archeron (LV-426) to discreetly and easily recover specimens (eggs) from the Derelict, without having to draw attention to itself by bringing a big cargo frighter to Archeron. Then WY grew them to maturity and put them in some form of stasis... and then they got out and all hell broke loose. And along comes the Sephora...
Title: Re: Aliens: Colonial Marines in Games Master
Post by: SM on May 15, 2012, 10:55:09 PM
QuoteI think that the Xeno's are on the Sulaco because Aliens Infestation.  And Alien3 The Gun.
Title: Re: Aliens: Colonial Marines in Games Master
Post by: WinterActual on May 16, 2012, 04:50:57 AM
Alien3 the Gun...  ;D Really! omg... man  :laugh:
Title: Re: Aliens: Colonial Marines in Games Master
Post by: SM on May 16, 2012, 05:39:47 AM
You better not be scoffing at Alien 3 - The Gun!  It's teh canonz!

Just like Aliens Extermination with Alien Dragons in the teh coloneez!

Which blowns up again!  But the Aliens crawling on the dropship at the end of Extermination might be how they get on the Sulaco!
Title: Re: Aliens: Colonial Marines in Games Master
Post by: Barringer on May 16, 2012, 05:40:55 AM
What's this Alien Dragons business?
Title: Re: Aliens: Colonial Marines in Games Master
Post by: SM on May 16, 2012, 05:46:58 AM
Look upon this at 4:40 onwards and cower in FEAR!!

http://www.youtube.com/watch?v=rXx6_4F7ck0# (http://www.youtube.com/watch?v=rXx6_4F7ck0#)
Title: Re: Aliens: Colonial Marines in Games Master
Post by: Barringer on May 16, 2012, 05:50:23 AM
Oh no.
Title: Re: Aliens: Colonial Marines in Games Master
Post by: SM on May 16, 2012, 06:00:12 AM
Fox says it's all canon, dude.

:laugh:
Title: Re: Aliens: Colonial Marines in Games Master
Post by: Tex on May 17, 2012, 02:08:43 AM
lol,
it was a thermo nuclear explosion...therefore it is possible for the buildings as long as they are blastproof similar to a bunker (like most of the buildings in hadley's hope) the building would have remained intact....however all systems would have been fried and the map readout 'may' have had it's imaged burned onto the grass covering it.
The emense heat would have weakened but not melted the buildings.  Probably  :P
Title: Re: Aliens: Colonial Marines in Games Master
Post by: SM on May 17, 2012, 02:29:18 AM
Obviously not blastproofed again falling dropships...
Title: Re: Aliens: Colonial Marines in Games Master
Post by: PVTDukeMorrison on May 17, 2012, 03:02:45 AM
Quote from: SM on May 17, 2012, 02:29:18 AM
Obviously not blastproofed again falling dropships...

You talking about Ferro's dropship? Did it hit the colony, cause I thought it crashed on the LV-426 surface away from the colony  ???
Title: Re: Aliens: Colonial Marines in Games Master
Post by: chupacabras acheronsis on May 17, 2012, 03:05:40 AM
did you even watch the movie
Title: Re: Aliens: Colonial Marines in Games Master
Post by: Barringer on May 17, 2012, 03:07:08 AM
Quote from: SM on May 17, 2012, 02:29:18 AM
Obviously not blastproofed again falling dropships...

The aliens took up their hive in the atmosphere processor, so it was too hazardous to reinforce it with 'self repairing future metal'™ from the Derelict. Only HH was so reinforced.
Title: Re: Aliens: Colonial Marines in Games Master
Post by: PVTDukeMorrison on May 17, 2012, 03:13:26 AM
Quote from: chupacabras acheronsis on May 17, 2012, 03:05:40 AM
did you even watch the movie

Yes, multiple times. I'm sorry if I didn't memorize every scene down to the finest detail.
Title: Re: Aliens: Colonial Marines in Games Master
Post by: chupacabras acheronsis on May 17, 2012, 03:18:42 AM
the dropship crashing against the AP is kind of a huge plot point which triggers the nuclear countdown.
Title: Re: Aliens: Colonial Marines in Games Master
Post by: SM on May 17, 2012, 03:19:49 AM
Pfft - minor details...
Title: Re: Aliens: Colonial Marines in Games Master
Post by: PVTDukeMorrison on May 17, 2012, 03:24:06 AM
Well now I know.
Title: Re: Aliens: Colonial Marines in Games Master
Post by: Barringer on May 17, 2012, 03:25:52 AM
I can understand the confusion. I consider the AP distinct from the colony.

I'm kind of curious why anyone would deem it worthwhile to live in LV-426? What was the Jorden family hoping to find? Why was LV-426 worth the expense of the AP?

I bet it had diamonds. Diamonds or gold.
Title: Re: Aliens: Colonial Marines in Games Master
Post by: SM on May 17, 2012, 03:30:53 AM
Mineral rights.
Title: Re: Aliens: Colonial Marines in Games Master
Post by: Barringer on May 17, 2012, 03:36:40 AM
Maybe it was rare earth minerals. They're trying to break the Chinese monopoly!
Title: Re: Aliens: Colonial Marines in Games Master
Post by: Mechafist on May 17, 2012, 12:08:49 PM
That's an easy excuse...
They could have used Orichalcum in the walls, the mythic Atlantic metal.

This is featured in the Weyland Industries website, just bellow "oil":

http://www.weylandindustries.com/investor (http://www.weylandindustries.com/investor)