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Games => Alien-Predator Games => Aliens vs. Predator (PS3, X360, PC) => Topic started by: [REB]Trigger on Jul 21, 2010, 01:19:06 PM

Title: Rebellion's position on further AVP support
Post by: [REB]Trigger on Jul 21, 2010, 01:19:06 PM
Hi,

Rebellion's statement on this subject can be found here (http://forums.sega.com/showpost.php?p=5997046&postcount=177) and is as follows;

QuoteRebellion would like to keep supporting the title on all formats for as long as we are allowed. However, ultimately the licence belongs to Fox and the game is published by Sega, and any decisions rest with them.

It has been previously posted on this (http://www.avpgalaxy.net/forum/index.php?topic=33538.0) thread, but we felt it deserves its own standalone post for clarity.
Title: Re: Rebellion's position on further AVP support
Post by: newbeing on Jul 21, 2010, 02:37:27 PM
What does this mean for the PC? Will patches still be developed and released for that platform?
Thanks.

Edit: Sorry if this question was clarified before, I just haven't seen anything about PC yet.
Title: Re: Rebellion's position on further AVP support
Post by: Ultimate Hunter on Jul 21, 2010, 03:02:25 PM
Yes on the PC Rebellion can release as many patches as they like.

And nobody is blaming Rebellion for what's happening to us console AVP owners, we all know Sega is responsible...
Title: Re: Rebellion's position on further AVP support
Post by: Eidotemit on Jul 21, 2010, 03:05:08 PM
What are the chances of SEGA allowing at least one more patch (patch 5) release (Iknow you can't really speak to this as you don't work for them, but we're grasping at straws here)? Is there any option that Rebellion could use to skirt the console patch fee (free DLC or something)?
Title: Re: Rebellion's position on further AVP support
Post by: RidgeTop on Jul 21, 2010, 03:45:54 PM
I know SEGA is at fault in this situation, I just wish Rebellion would communicate to them how the fans feel about this in a strong way if they have not already.
Title: Re: Rebellion's position on further AVP support
Post by: Corporal Hicks on Jul 21, 2010, 04:58:42 PM
I'm really disappointed and I completely understand where you are in this predicament. Is there nothing at all Rebellion can do to push the support through?
Title: Re: Rebellion's position on further AVP support
Post by: newbeing on Jul 21, 2010, 06:05:52 PM
Is there no way Sega can appeal to Xbox or Sony to waive or at least reduce the fee for releasing patches on consoles?
Title: Re: Rebellion's position on further AVP support
Post by: Sannom on Jul 21, 2010, 06:18:05 PM
Sega's the one to blame in my opinion. We all know of Sega's shady past of ' support ' <__<
Title: Re: Rebellion's position on further AVP support
Post by: JayHy17 on Jul 21, 2010, 07:48:24 PM
The question is... Would you (Rebellion) like to continue support for AvP, or would you rather get crackin on the sequel?? If there is a sequel in the works, and you guys (Rebellion) are behind it, i personally would rather you guys dedicate all attention to the sequel. But, if there is a sequel being developed, and its NOT from Rebellion, then yes, pursue AvP patches.
Title: Re: Rebellion's position on further AVP support
Post by: Eldritch on Jul 22, 2010, 12:11:48 PM
Not just patches... DLC too.
Title: Re: Rebellion's position on further AVP support
Post by: webley13 on Jul 23, 2010, 02:09:36 PM
sega look at it from a business point of view, theres just not enough people playing it to pay rebellion to make it happen on the consoles as well as the PC

this is partly because of the balance issues (and bugs connecting to games etc) rebellion did at the start lost alot of players. The kind of perks like having dedicated servers with ranking didnt come out on release - it was more of a follow up - people left fairly quickly and didnt come back when rebellion finally did get round to polishing their game

how can a UK chart topping game have so little players??!!

i think they would prolly rather spend the money on getting other games or expansion packs for this game out

in essence the project was a failure between the two companies but the hardcore fans (on PC mainly) are still happy - they got a new game

what a great way to loose customers

wonder if FOX will look for new developers and publishers?? or give up on converting the concept of AvP into games? time will tell.
Title: Re: Rebellion's position on further AVP support
Post by: BerserkerPredator on Jul 24, 2010, 06:24:13 AM
SEGA, dude, I love this game, go help out Rebellion, get things staightened out with 20th Century Fox and patch up the flaws here please. As Sonic once said, "C'mon step it up!"
Title: Re: Rebellion's position on further AVP support
Post by: Adey on Jul 29, 2010, 06:05:19 PM
SEGA this patch got good reviews and feedback from pc players and it brought players back, it will do the same for the consoles to. Please release this patch for consoles, then stop support if you want as this patch is all we need to make this game more playable, cos i'm sick and tired of getting killed by a pred in melee just cos he countered one of my attacks and knocked me on my ass as an Alien and the damn bunny-hopping.

PS...Then after you release this patch give the rights back to Fox and never touch an AVP game again ok...cool
Title: Re: Rebellion's position on further AVP support
Post by: Corporal Hicks on Jul 29, 2010, 06:20:26 PM
QuoteAfter discussion internally and with Rebellion, we'd like to address the AVP concerns regarding patches:

Following the last patch for Consoles, we looked at feedback from community, customer service concerns, and decided that the game was stable and balanced to a point we were comfortable with. After this, Rebellion crafted an additional 2 PC patches as an experiment using their own in house resources to resolve some technical issues and provide an opportunity for PC players to see some minor balance changes. Given the AVP games were not cross platform, this didn't seem like it would alter the balance between console and PC products.

It was never our intention to give PC games a superior version while console owners are left out. We had no plans to work on another console patch for AvP - the PC update was meant as a favor without wanting console users to feel bad about the update. We are and we have always been very sympathetic with our awesome console community and had not intended to make them feel left out in these changes. We're sorry for any ill will towards the product and ultimately wanted players to enjoy the game as it was intended across the 3 platforms.

http://forums.sega.com/showthread.php?t=334286&page=23
Title: Re: Rebellion's position on further AVP support
Post by: Adey on Jul 29, 2010, 06:25:52 PM
'Ill will' Well guess what that bright idea backfired didn't it? pc players do have a superior version now and it ain't fair.
*Really good idea, seriously Rebellion really good idea* - Sarcasm, God's greatest gift.
Title: Re: Rebellion's position on further AVP support
Post by: newbeing on Jul 29, 2010, 07:16:41 PM
Quote from: Adey on Jul 29, 2010, 06:25:52 PM
'Ill will' Well guess what that bright idea backfired didn't it? pc players do have a superior version now and it ain't fair.
*Really good idea, seriously Rebellion really good idea* - Sarcasm, God's greatest gift.

It wasn't Rebellion's decision...
Title: Re: Rebellion's position on further AVP support
Post by: Eldritch on Jul 29, 2010, 07:32:56 PM
QuoteFollowing the last patch for Consoles, we looked at feedback from community, customer service concerns, and decided that the game was stable and balanced to a point we were comfortable with. After this, Rebellion crafted an additional 2 PC patches as an experiment using their own in house resources to resolve some technical issues and provide an opportunity for PC players to see some minor balance changes. Given the AVP games were not cross platform, this didn't seem like it would alter the balance between console and PC products.

How the *BLEEP* can they consider the game to be balanced??? I play this game almost every day, but shut it off after about 4 minutes because of the insane "balance". It is a stupid game. No constructive criticism can be given because the game itself is not constructive :P
Title: Re: Rebellion's position on further AVP support
Post by: Glowing_Amraam on Jul 29, 2010, 08:20:19 PM
Unless you're playing on the console, i find the pc version to be quite balanced, even though there are a few things that could be tweaked (like bullets KNOCKING an alien over) ..
Title: Re: Rebellion's position on further AVP support
Post by: S.Y.L on Jul 30, 2010, 06:05:13 AM
Quote from: Adey on Jul 29, 2010, 06:25:52 PM
'Ill will' Well guess what that bright idea backfired didn't it? pc players do have a superior version now and it ain't fair.
*Really good idea, seriously Rebellion really good idea* - Sarcasm, God's greatest gift.

damned if we do, damned if we don`t  ::)
Title: Re: Rebellion's position on further AVP support
Post by: Corporal Hicks on Jul 30, 2010, 07:31:14 AM
How about we read and consider before we shout our mouths off, Adey? Rebellion had been trying to support the fans with additional patches. They could freely do it on the PC but had to get Sega to approve the console patches. Not their fault Sega decided not to.
Title: Re: Rebellion's position on further AVP support
Post by: xenotool on Jul 30, 2010, 07:35:18 AM
sega's comfortable with a console game with an ancient matchmaking system and a multiplayer that's completely stilted?


I must find out what they're smoking and procure some, cuz it must be STRONG.
Title: Re: Rebellion's position on further AVP support
Post by: Adey on Jul 30, 2010, 01:41:39 PM
Quote from: Corporal Hicks on Jul 30, 2010, 07:31:14 AM
How about we read and consider before we shout our mouths off, Adey? Rebellion had been trying to support the fans with additional patches. They could freely do it on the PC but had to get Sega to approve the console patches. Not their fault Sega decided not to.
Yes it is, as in the post you put Rebellion said they made the decision to patch 5 the pc and not consoles as there weren't any plans by them to do another patch for consoles as they thought it was already balanced enough on consoles, so you try reading the Rebellion quote you posted. 

It was Rebellions decision this is also aimed @NEWBEING
Read the Rebellion quote that Hicks posted.
Title: Re: Rebellion's position on further AVP support
Post by: Adey on Jul 30, 2010, 01:44:09 PM
Quote from: Corporal Hicks on Jul 29, 2010, 06:20:26 PM
QuoteAfter discussion internally and with Rebellion, we'd like to address the AVP concerns regarding patches:

Following the last patch for Consoles, we looked at feedback from community, customer service concerns, and decided that the game was stable and balanced to a point we were comfortable with. After this, Rebellion crafted an additional 2 PC patches as an experiment using their own in house resources to resolve some technical issues and provide an opportunity for PC players to see some minor balance changes. Given the AVP games were not cross platform, this didn't seem like it would alter the balance between console and PC products.

It was never our intention to give PC games a superior version while console owners are left out. We had no plans to work on another console patch for AvP - the PC update was meant as a favor without wanting console users to feel bad about the update. We are and we have always been very sympathetic with our awesome console community and had not intended to make them feel left out in these changes. We're sorry for any ill will towards the product and ultimately wanted players to enjoy the game as it was intended across the 3 platforms.

http://forums.sega.com/showthread.php?t=334286&page=23
See Rebellion decided to do patch 4/5 for pc off their own back and using their own resources Sega wasn't involved in patches 4/5.
Title: Re: Rebellion's position on further AVP support
Post by: Corporal Hicks on Jul 30, 2010, 02:01:05 PM
Quote from: Adey on Jul 30, 2010, 01:41:39 PM
Yes it is, as in the post you put Rebellion said they made the decision to patch 5 the pc and not consoles as there weren't any plans by them to do another patch for consoles as they thought it was already balanced enough on consoles, so you try reading the Rebellion quote you posted. 

The quote I posted was from Sega dude.
Title: Re: Rebellion's position on further AVP support
Post by: stemot on Jul 30, 2010, 04:19:42 PM
Quote from: Adey on Jul 30, 2010, 01:44:09 PM
Quote from: Corporal Hicks on Jul 29, 2010, 06:20:26 PM
QuoteAfter discussion internally and with Rebellion, we'd like to address the AVP concerns regarding patches:

Following the last patch for Consoles, we looked at feedback from community, customer service concerns, and decided that the game was stable and balanced to a point we were comfortable with. After this, Rebellion crafted an additional 2 PC patches as an experiment using their own in house resources to resolve some technical issues and provide an opportunity for PC players to see some minor balance changes. Given the AVP games were not cross platform, this didn't seem like it would alter the balance between console and PC products.

It was never our intention to give PC games a superior version while console owners are left out. We had no plans to work on another console patch for AvP - the PC update was meant as a favor without wanting console users to feel bad about the update. We are and we have always been very sympathetic with our awesome console community and had not intended to make them feel left out in these changes. We're sorry for any ill will towards the product and ultimately wanted players to enjoy the game as it was intended across the 3 platforms.

http://forums.sega.com/showthread.php?t=334286&page=23
See Rebellion decided to do patch 4/5 for pc off their own back and using their own resources Sega wasn't involved in patches 4/5.

Sega would still be involved on the last couple of PC patches. The patches still would have needed to be Greenlit by SEGA regardless of Rebellions funding.
Title: Re: Rebellion's position on further AVP support
Post by: newbeing on Jul 30, 2010, 05:42:43 PM
Quote from: Adey on Jul 30, 2010, 01:44:09 PM
Quote from: Corporal Hicks on Jul 29, 2010, 06:20:26 PM
QuoteAfter discussion internally and with Rebellion, we'd like to address the AVP concerns regarding patches:

Following the last patch for Consoles, we looked at feedback from community, customer service concerns, and decided that the game was stable and balanced to a point we were comfortable with. After this, Rebellion crafted an additional 2 PC patches as an experiment using their own in house resources to resolve some technical issues and provide an opportunity for PC players to see some minor balance changes. Given the AVP games were not cross platform, this didn't seem like it would alter the balance between console and PC products.

It was never our intention to give PC games a superior version while console owners are left out. We had no plans to work on another console patch for AvP - the PC update was meant as a favor without wanting console users to feel bad about the update. We are and we have always been very sympathetic with our awesome console community and had not intended to make them feel left out in these changes. We're sorry for any ill will towards the product and ultimately wanted players to enjoy the game as it was intended across the 3 platforms.

http://forums.sega.com/showthread.php?t=334286&page=23
See Rebellion decided to do patch 4/5 for pc off their own back and using their own resources Sega wasn't involved in patches 4/5.

Rebellion was able to release those patches because it probably cost them and Sega next to nothing . Rebellion probably would have if they hadn't already developed the patch for Consoles, but if Sega isn't willing to pay Microsoft or Sony to release the patch what would the point be in Rebellion working on a patch 4/5 for consoles? It would just be a waste of time.
Title: Re: Rebellion's position on further AVP support
Post by: Adey on Jul 30, 2010, 08:50:49 PM
i know Sega wrote it and they said Rebellion did it with their own resources as a favour to pc players and also as an experiment. How can you not see it was Rebellion who made the decision to do patch 4/5.
It's Rebellions fault get over it.
Title: Re: Rebellion's position on further AVP support
Post by: stemot on Jul 30, 2010, 10:25:54 PM
Quote from: Adey on Jul 30, 2010, 08:50:49 PM
i know Sega wrote it and they said Rebellion did it with their own resources as a favour to pc players and also as an experiment. How can you not see it was Rebellion who made the decision to do patch 4/5.
It's Rebellions fault get over it.

Rebellion cannot even start to patch the game without Permission from SEGA. Whether or not Rebellion funded the PC patch or not the final decision on whether those PC patches saw the light of day was down to SEGA, The same SEGA which could then have funded the patch on consoles. The only thing Rebellion did was try to continue to support the game, it was SEGA he dropped the support, not Rebellion. Nothing in this situation is the fault of Rebellion. I'll say it one last time, any decision made on support of a published game, funded by the developer or not ultimately rests with the publisher NOT THE DEVELOPER. How hard is this to comprehend.
Title: Re: Rebellion's position on further AVP support
Post by: Adey on Jul 31, 2010, 02:18:56 PM
They can on pc as it was free and sega didn't need to foot the bill so were happy to let Rebellion do it. They clearly state it was Rebellion's idea to tweak the pc version as a favour to the pc players. Yes Sega dropped the support for consoles but they told Rebellion this and Rebellion still went ahead with patches 4/5 when they knew it wouldn't be fair. Rebellion should not have done this unless they were prepared to put their own money into the same patches for consoles, cos it is a favour to pc players. So yes i agree it's Sega's fault for dropping support but it's Rebellion's fault for going ahead with patches 4/5 for pc which now makes it a superior version.
Title: Re: Rebellion's position on further AVP support
Post by: stemot on Jul 31, 2010, 09:29:02 PM
Quote from: Adey on Jul 31, 2010, 02:18:56 PM
They can on pc as it was free and sega didn't need to foot the bill so were happy to let Rebellion do it. They clearly state it was Rebellion's idea to tweak the pc version as a favour to the pc players. Yes Sega dropped the support for consoles but they told Rebellion this and Rebellion still went ahead with patches 4/5 when they knew it wouldn't be fair. Rebellion should not have done this unless they were prepared to put their own money into the same patches for consoles, cos it is a favour to pc players. So yes i agree it's Sega's fault for dropping support but it's Rebellion's fault for going ahead with patches 4/5 for pc which now makes it a superior version.

Your not getting it, Rebellion didn't just do what the f**k they liked, they needed authorisation and Q/A from SEGA whether it was funded by them or not. Rebellion were patching a SEGA published game, SEGA HAD to give them permission to patch the PC version.

Rebellion would be happy to continue patching all versions, SEGA would only let them do the PC version provided Rebellion did it with their own money. Simple.
Title: Re: Rebellion's position on further AVP support
Post by: Adey on Jul 31, 2010, 11:11:36 PM
you said it right there mate, Sega gave the go ahead to Rebellion to do patches 4 and 5 as long as they used there own money, so why didn't Rebellion use there own money to patch consoles as well?
This is what im getting at, if Rebellion weren't willing to foot the bill for consoles as well as pc then they shouldn't have bothered with extra patches for the pc only as it isn't fair on console players is it?
This is what i blame Rebellion for, the fact Sega said if you want to go ahead with further patches you can do, as long as you use your own money we couldn't give a toss.
Rebellion used there own money but only for pc and not consoles this is why i'm pissed at Rebellion if they weren't prepared to use their own money across all platforms they shouldn't have done extra patches at all.
Title: Re: Rebellion's position on further AVP support
Post by: stemot on Aug 01, 2010, 07:14:39 AM
There is a difference in releasing a patch for a system where the only incurred costs are those of your development staff and ones where you have to pay not only your development staff but an extra $80,000. Like I said, SEGA still gave the go ahead for the PC patches, without that Rebellion couldn't do shit but Rebellion don't have the funds to pay an additional $80,000 to patch the consoles especially when it's the publishers fault. The only thing Rebellion is at fault for is being a dedicated  developer. Sega is the one who made all the money off the back of the game and Sega are the ones responsible for the support cut off. It's amazing to see how someone could take these facts and turn them around to blame the developer. SEGA has cut the console support, them and them alone are responsible for you not getting additional patch not the dedicated developers who up until SEGA stopped them, where working on the new patch for consoles.
Title: Re: Rebellion's position on further AVP support
Post by: Imp Hunter on Aug 01, 2010, 07:35:14 PM
So lets see, sega don't want to release console patches 4 & 5 because it costs something like $80,000 dollars to release a single patch to both consoles.  So if this is the case, why oh why did money hungry sega waste $240,000  releasing 3 patches to ps3 and xbox (3 x $80k) when they could have just rolled out a combined patch to encompass 1-3 or 1-5 for consoles?

No sane publisher would release single patches to consoles if that was the case.

This magic $80k number is suspect, and so is the whole situation.

Cover story for "got your monies now off to bank ololol" or truth i dont know.  What i do know is that in future sega and rebellion go into my EA games category, aka wait a few months for a price drop and some patches to make the game playable.
Title: Re: Rebellion's position on further AVP support
Post by: Eldritch on Aug 01, 2010, 08:28:25 PM
What boggles me is why they even care for such inferior platforms as gaming consoles. It's just stupid.
Title: Re: Rebellion's position on further AVP support
Post by: Corporal Hicks on Aug 01, 2010, 09:42:41 PM
Lol. Damned if Rebellion do, damned if Rebellion don't. There's just no pleasing folk. Even though I'm not a PC gamer, I can see and admire Rebellion's decision to continue supporting and trying to improve the game. Shows they care. Just a shame Sega doesn't particularly want to give the patches that the community are saying have mostly fixed the game to the other platforms.

Quote from: Eldritch on Aug 01, 2010, 08:28:25 PM
What boggles me is why they even care for such inferior platforms as gaming consoles. It's just stupid.

I'd rather we not have this start again. We all have our preferred platform and we care about them. Leave it at that.
Title: Re: Rebellion's position on further AVP support
Post by: S.Y.L on Aug 02, 2010, 06:22:56 AM
Quote from: Adey on Jul 31, 2010, 02:18:56 PM
Rebellion should not have done this unless they were prepared to put their own money into the same patches for consoles, cos it is a favour to pc players.

in the interviews between AvPG and rebellion staff it says the Asura engine is cross platform, so basically if the PC patch is ready, so is the console version. The difference is cost of release, which is an area the DEVELOPER is in no way responsible for, that`s down to the PUBLISHER.. as everyone keeps telling you.

Quote from: Adey on Jul 30, 2010, 08:50:49 PM
i know Sega wrote it and they said Rebellion did it with their own resources as a favour to pc players and also as an experiment. How can you not see it was Rebellion who made the decision to do patch 4/5.

explain to me how endeavouring to improve the game and considering user feedback is something to get all pissy about?
your issue is with the platform on which you own the game, which is utterly beyond the developers control.
you could always unbunch your panties, trade in your xbox version and get the pc version?

Quote
It's Rebellions fault get over it.

you`re wrong. get over it.
Title: Re: Rebellion's position on further AVP support
Post by: Le Celticant on Aug 02, 2010, 04:53:59 PM
The problem with both console is that you need to buy both licence to SONY and to MICROSOFT to upload a patch while the game for PC is already registered as a game for steam and they just need to upload it there.
It's a thousands way easier to export for PC and it costs less. It's a marketing choice and Rebellion has nothing to do with it.
In the case both console were using the same licence SONY or MICROSOFT they could probably extend the patch for several month, maybe until the end of this year but it's not the case and SEGA has biggest plan and so they deal with it and has no choice than stopping the support for AVP on consoles.
It's sad for the players, probably, some are against, some favourable, some just don't care, it's life, accept it.
See you on AVP2 or in the next AVP which hopefully will have a SDK and so if the company stop the support the community will extend it.
Title: Re: Rebellion's position on further AVP support
Post by: Anharat on Aug 02, 2010, 06:38:41 PM
Whose fault it is this game isn't getting the support it needs is irrelivent. I think the key parts of that second announcement are:

QuoteWe had no plans to work on another console patch for AvP

Well Rebellion certainly aren't innocent of this fiasco then; they're a profeshional game developer. They must have known the game wasn't mustard. But they didnt plan on even attempting to present anything to sega.

QuotePC update was meant as a favor

So fixing a product which doesnt meet advertised standards is a favor now is it?

Both companies have clearly washed their hands of this game. There won't be anymore patches. There won't be anymore DLC and there definately will not be any SDK.
Title: Re: Rebellion's position on further AVP support
Post by: stemot on Aug 02, 2010, 06:55:57 PM
Quote from: Anharat on Aug 02, 2010, 06:38:41 PM
Whose fault it is this game isn't getting the support it needs is irrelivent. I think the key parts of that second announcement are:

QuoteWe had no plans to work on another console patch for AvP

Well Rebellion certainly aren't innocent of this fiasco then; they're a profeshional game developer. They must have known the game wasn't mustard. But they didnt plan on even attempting to present anything to sega.

QuotePC update was meant as a favor

So fixing a product which doesnt meet advertised standards is a favor now is it?

Both companies have clearly washed their hands of this game. There won't be anymore patches. There won't be anymore DLC and there definately will not be any SDK.

Notice the wording in your first quote, "we" as in SEGA, again, Rebellion was actively working on the console versions until SEGA pulled the plug. I don't think you could be more wrong about Rebellion "washing their hands" of the game, their hands are simply tied. 
Title: Re: Rebellion's position on further AVP support
Post by: newbeing on Aug 02, 2010, 07:24:48 PM
It is somewhat ridiculous that developers have to pay so much to release patches on consoles. I mean I understand that it deters the developer/publisher from releasing a product with too many bugs, but it totally screws the players in the end because it doesn't allow developers to experiment and further develop and refine mechanics after release.
Title: Re: Rebellion's position on further AVP support
Post by: Anharat on Aug 03, 2010, 08:14:38 AM
Quote from: stemot on Aug 02, 2010, 06:55:57 PM
Notice the wording in your first quote, "we" as in SEGA, again, Rebellion was actively working on the console versions until SEGA pulled the plug. I don't think you could be more wrong about Rebellion "washing their hands" of the game, their hands are simply tied.
QuoteWe had no plans to work on another console patch for AvP
Personally i think the "we" refers to rebellions as a company, as it was rebellion making the statement, and sega don't "work" on patches; they give them the nod and approval. I agree its ambiguous though.

According to your logic however, sega are purely to blame due to unwillingness to fund correct? So that would mean that pc patching, free of corperate cost should definately still continue as the ball is in rebellions court? Sega won't stop a patch that doesnt cost them anything right (patch 4+5?)? Console and PC version are allready unequal so no reason why they wouldnt carry on supporting this game on the PC with patches to address isues. Somehow i get the impression thats not gonna happen.
Title: Re: Rebellion's position on further AVP support
Post by: Insomniac on Aug 03, 2010, 09:10:14 AM
No, that statement was written by Sega.

Patching PC is not free, it just has no submission/upload cost, it still costs to actually develop the thing.
Title: Re: Rebellion's position on further AVP support
Post by: Anharat on Aug 03, 2010, 10:32:15 AM
Quote from: Insomniac on Aug 03, 2010, 09:10:14 AM
No, that statement was written by Sega.

Patching PC is not free, it just has no submission/upload cost, it still costs to actually develop the thing.
My bad on the first statement

I didnt say it was free, i said free of corperate cost as in the whole sony/microsoft thing. It wouldnt cost sega anything, just rebellion the labour cost of developing a patch, like i said balls in rebellions court, as sega approved patches 4+5
Title: Re: Rebellion's position on further AVP support
Post by: AcidGlow on Aug 03, 2010, 10:42:25 AM
Where are you getting this number of $80,000 to patch a console game from?  That's an absurd amount for a patch..
Title: Re: Rebellion's position on further AVP support
Post by: Insomniac on Aug 03, 2010, 11:04:35 AM
Quote from: AcidGlow on Aug 03, 2010, 10:42:25 AM
Where are you getting this number of $80,000 to patch a console game from?  That's an absurd amount for a patch..

$10,000 for each version of the game.
America, Europe, Russia, Poland for both Xbox and PS3.
Title: Re: Rebellion's position on further AVP support
Post by: S.Y.L on Aug 03, 2010, 12:10:19 PM
Quote from: AcidGlow on Aug 03, 2010, 10:42:25 AM
Where are you getting this number of $80,000 to patch a console game from?  That's an absurd amount for a patch..

agreed. it`s still correct though.
Title: Re: Rebellion's position on further AVP support
Post by: Machiko Naguchi on Aug 03, 2010, 02:33:27 PM
What about Australia? I know I have played with guys from there.
Title: Re: Rebellion's position on further AVP support
Post by: Insomniac on Aug 03, 2010, 02:51:30 PM
Quote from: Machiko Naguchi on Aug 03, 2010, 02:33:27 PM
What about Australia? I know I have played with guys from there.

Good point, it uses its own rating system so make it $100,000 to patch.
Title: Re: Rebellion's position on further AVP support
Post by: Xenoscream on Aug 04, 2010, 09:43:02 AM
Damn you Sega.
Title: Re: Rebellion's position on further AVP support
Post by: Eldritch on Aug 04, 2010, 07:28:19 PM
I'd throw my damnations at Sony and Microsoft for being a-holes trying to pump every dime out of developers. In my experience, console development is not worth it.
Title: Re: Rebellion's position on further AVP support
Post by: XxecutionerxX on Aug 05, 2010, 03:14:59 PM
Quote from: Eldritch on Aug 04, 2010, 07:28:19 PM
I'd throw my damnations at Sony and Microsoft for being a-holes trying to pump every dime out of developers. In my experience, console development is not worth it.
I don't think Activision would agree with you.
Title: Re: Rebellion's position on further AVP support
Post by: ElderPredator on Aug 05, 2010, 03:49:50 PM
If they're going to stop supporting consoles they should make the maps free.
Title: Re: Rebellion's position on further AVP support
Post by: chazo136 on Aug 06, 2010, 02:18:18 AM
sadly not much is free these days. SEGA just pulled the plug on console support, to be honest i dont care and im a ps3 owner. besides its actually pretty balanced...
Title: Re: Rebellion's position on further AVP support
Post by: ElderPredator on Aug 06, 2010, 11:53:30 AM
Quote from: chazo136 on Aug 06, 2010, 02:18:18 AM
sadly not much is free these days. SEGA just pulled the plug on console support, to be honest i dont care and im a ps3 owner. besides its actually pretty balanced...
Yeah, but it takes pretty damn long to find ranked matches, that's the only problem I have actually.
Title: Re: Rebellion's position on further AVP support
Post by: Corporal Hicks on Aug 06, 2010, 11:55:30 AM
It's usually better if you try with a group of friends.
Title: Re: Rebellion's position on further AVP support
Post by: Eldritch on Aug 06, 2010, 07:39:55 PM
Quote from: XxecutionerxX on Aug 05, 2010, 03:14:59 PM
Quote from: Eldritch on Aug 04, 2010, 07:28:19 PM
I'd throw my damnations at Sony and Microsoft for being a-holes trying to pump every dime out of developers. In my experience, console development is not worth it.
I don't think Activision would agree with you.

And who cares about Activision? There are no good players out in the game business, only hungry wolves.
Title: Re: Rebellion's position on further AVP support
Post by: chazo136 on Aug 06, 2010, 11:03:53 PM
i dont really care about ranked matches, the skins dont do much really, do the skins give u any special abilities for the game? thats a big NO, they only change ur look. (mostly with head swapping) i just play friendly
Title: Re: Rebellion's position on further AVP support
Post by: unclekulikov on Aug 16, 2010, 07:33:47 AM
I know it takes a long time to get a patch through XBOX live.

I don't think it costs anything extra past the engineering time, but I don't know for sure.

Monday Night Combat has a way of circumventing the patching process, but it's for gameplay tweaks.
Title: Re: Rebellion's position on further AVP support
Post by: Commander Gree on Aug 19, 2010, 09:17:18 AM
Quote from: Insomniac on Aug 03, 2010, 02:51:30 PM
Quote from: Machiko Naguchi on Aug 03, 2010, 02:33:27 PM
What about Australia? I know I have played with guys from there.

Good point, it uses its own rating system so make it $100,000 to patch.

Yeah I'm an Aussie and I play it. I know quite a lot of other Aussie's that play as well.

All I wish they patched was the Ranked Matches. Why can't the setup by like the Friendly's? With a list of all the servers. Would be so much easier. Other than that everything else is great IMO.  :( (Playing Ranked for Skins)
Title: Re: Rebellion's position on further AVP support
Post by: Ash 937 on Aug 20, 2010, 01:54:47 AM
Could it be that Fox and Sega nixed support for this game because they are gearing up for A:CM and feel that there is more potential for profit in a brand new game???  I'm skeptical about A:CM even still being in development but this is the only reason why I think Sega/Fox would disallow support for AvP so prematurely.
Title: Re: Rebellion's position on further AVP support
Post by: Brother on Aug 20, 2010, 08:55:00 AM
They revealed the reason - low player count.
Title: Re: Rebellion's position on further AVP support
Post by: ScardyFox on Aug 20, 2010, 05:15:29 PM
Quote from: Brother on Aug 20, 2010, 08:55:00 AM
They revealed the reason - low player count.

....fancy that.
Title: Re: Rebellion's position on further AVP support
Post by: Marr on Aug 20, 2010, 07:38:30 PM
The potatoheads haven't figured out that the reason for "low player count" is that it's nigh on impossible to get a damned game.
Title: Re: Rebellion's position on further AVP support
Post by: skull-splitter on Aug 21, 2010, 09:38:34 AM
Quote from: Brother on Aug 20, 2010, 08:55:00 AM
They revealed the reason - low player count.

Low player count has revealed AvP being a poor game in general. It's alright, just not it, alas.
Title: Re: Rebellion's position on further AVP support
Post by: Commander Gree on Aug 21, 2010, 10:32:05 AM
The reason for the Player count is the stupid Ranked Matchmaking. I'm sure if they fixed it up like the Friendly Game setup more people would play.
Title: Re: Rebellion's position on further AVP support
Post by: Eldritch on Aug 22, 2010, 08:37:23 AM
I think it is a funny situation. They do not release a new patch on the consoles that brings the latest PC stuff to the consoles, because there are too few players, when it is clear that the patch would attract more players back.

A depends on B which depends on A.
Title: Re: Rebellion's position on further AVP support
Post by: Brother on Aug 22, 2010, 11:14:30 AM
Maybe the number of players the patch brought back on pc wasn't enough.
Title: Re: Rebellion's position on further AVP support
Post by: skull-splitter on Aug 22, 2010, 12:32:15 PM
Quote from: Commander Gree on Aug 21, 2010, 10:32:05 AM
The reason for the Player count is the stupid Ranked Matchmaking. I'm sure if they fixed it up like the Friendly Game setup more people would play.

I find the arena-sized maps, the gameplay mechanics that strayed too far from established and working base and the non-existant freedom of choice in the game more of a problem than just matchmaking. But that's me. (that, and the lack of skins besides swapping heads)
Title: Re: Rebellion's position on further AVP support
Post by: johnnymo85 on Sep 17, 2010, 07:07:31 PM
Does this mean that there is no more future updates, including more dlc? 
Title: Re: Rebellion's position on further AVP support
Post by: Brother on Sep 17, 2010, 07:14:03 PM
Maybe, maybe not. DLC gets em paid, patches don't.
Title: Re: Rebellion's position on further AVP support
Post by: The Xenoborg on Mar 06, 2011, 05:53:26 PM
Most of the old players left the game on PS3.
I find a lot of new players though.
Title: Re: Rebellion's position on further AVP support
Post by: Horhey on Apr 09, 2011, 04:04:50 AM
Quote from: Brother on Aug 20, 2010, 08:55:00 AM
They revealed the reason - low player count.

No shit. You can sit in the lobby for an hour waiting for a ranked match. It's the flawed system they created. The mediocre, unfare, and sometimes outrageous reviews scared people away from giving it a shot.
Title: Re: Rebellion's position on further AVP support
Post by: Le Celticant on Apr 09, 2011, 05:09:15 AM
Quotesometimes outrageous reviews scared people away from giving it a shot.
Or maybe, it's just the game itself that is outrageous.
Because an AVP game based totally on the first two AVP movies is somehow outrageous I think.
But this is entirely personal so... who knows really what people want.  ::)
Title: Re: Rebellion's position on further AVP support
Post by: Eldritch on Apr 13, 2011, 12:24:17 PM
Rebellion should make a Predator only game.. 'nuff said.
Title: Re: Rebellion's position on further AVP support
Post by: WinterActual on Apr 13, 2011, 10:39:28 PM
Quote from: Eldritch on Apr 13, 2011, 12:24:17 PM
Rebellion should make a Predator only game.. 'nuff said.
Oh god this will be the 14 year old kids heaven  :-X
Title: Re: Rebellion's position on further AVP support
Post by: spyrl on Apr 14, 2011, 01:05:06 AM
Quote from: Eldritch on Apr 13, 2011, 12:24:17 PM
Rebellion should make a Predator only game..
Done a bit better than Concrete Jungle, this could be awesome.

As for AVP(2010)... Offline console multiplayer -even just versus, would have kept interest far longer for this game. As well as brought in even more revenue...
Title: Re: Rebellion's position on further AVP support
Post by: genozide on May 06, 2011, 08:20:42 PM
Rebellion > continue PC support as promised in steam.
Hence please the following:

- Add AI player option to survivor modes for added SP value and longivity.
- Add skirmish option for all maps with lan/online play with friends.
- Add more options for species specific balance to Dedicated Server settings.
- Add Coop mode for objective based DLC maps.
- Add DLC operations for all species.
- Tweak minor bugs
- Add tweaks between pred and alien + marine.
- Add more dark maps and maps with more nuance i.e. one part dark one light to sustain home advantage in between certain species.
- Unlock skin / class (with slightly different capabilities) locks for everyone and instead add XP meter for MP with "honor meter". (To avoid xp-exploiters).

Take example from fear, stalker, fallout 3, borderlands, doom3.
Make both producer and consumer benefit properly from this legendary franchise, please. You did pretty ok, but please continue the support for the sake of the game.

Small differences are worth while as momentum for the popularity and use of the game as there's not many games of the similar nature.

DLc and expansions understandably for further profit.. but consider the orher options too please!

TY
-bugga-
Title: Re: Rebellion's position on further AVP support
Post by: EvilPraetorian on Jun 15, 2011, 12:27:25 AM
Quote from: genozide on May 06, 2011, 08:20:42 PM
Rebellion > continue PC support as promised in steam.
Hence please the following:

- Add AI player option to survivor modes for added SP value and longivity.
- Add skirmish option for all maps with lan/online play with friends.
- Add more options for species specific balance to Dedicated Server settings.
- Add Coop mode for objective based DLC maps.
- Add DLC operations for all species.
- Tweak minor bugs
- Add tweaks between pred and alien + marine.
- Add more dark maps and maps with more nuance i.e. one part dark one light to sustain home advantage in between certain species.
- Unlock skin / class (with slightly different capabilities) locks for everyone and instead add XP meter for MP with "honor meter". (To avoid xp-exploiters).

Take example from fear, stalker, fallout 3, borderlands, doom3.
Make both producer and consumer benefit properly from this legendary franchise, please. You did pretty ok, but please continue the support for the sake of the game.

Small differences are worth while as momentum for the popularity and use of the game as there's not many games of the similar nature.

DLc and expansions understandably for further profit.. but consider the orher options too please!

TY
-bugga-

I'd hate to say it but I don't think the folks at rebellion are going to do anything with AvP 2010,   especially now that theyv'e made their money and the playerbase has started to shrink a bit.

Personally,  I'd like them to remove the E grab mechanic from MP,  It's far too readily spammed and I've seen hundreds,  if not THOUSANDS of examples in MP since I purchased it on release day.

I had a player today,  Me and a squad of marines  ( we are great friends and we play as a team and protect each other ) kept beating this one alien who couldn't get close to us when we all concentrated our fire on an alien target in infestation... 

Anyway whilst we were concentrating on another alien,  one sneaked in from the back of the complex  ( in gateway map ) ,  ran up to us,  strafed me and hit E when the prompt appeared..

I immediately typed in chat  "why did you E?  you are a rank 43,  you don't need to abuse the E mechanic"
his response?  "you were too hard to kill..  so I did E"

Anyway,  Thing's I'd like fixed are:
* E grab so that it can't be spammed
* added function to add various weather and time effects on each map  ( imagine Docks with Rain at night? )
* Auto Aim,   I melee'd an alien a few times and my player spun 180 degrees just to hit it.
* Add survivor to dedicated servers for up to 12 players.

Half of the things we want fixed could be done by the community if SEGA got off their big money sucking butts and told rebellion to release an SDK.

*sigh*
Title: Re: Rebellion's position on further AVP support
Post by: frostedone on Jul 25, 2011, 10:17:49 PM
I would love a Predator Survivor mode where you are the Predator instead of a marine and need to fight xenomorphs. It would be a simple but much appreciated addition. AVP Classic 2000 had Skirmish where you could be either a marine or a predator.
Title: Re: Rebellion's position on further AVP support
Post by: b3nje909 on May 10, 2012, 10:44:17 PM
Make dlc free. Make player matches have xp so we can rank up.

That's all I want.

Tempted to just buy it on pc.
Title: Re: Rebellion's position on further AVP support
Post by: WinterActual on May 11, 2012, 05:47:56 AM
Go buy it on PC - you can level up in player matches (dedi servers).
Title: Re: Rebellion's position on further AVP support
Post by: Yautja 1994 on May 17, 2012, 01:53:14 PM
Unfortunely, the game died on both console versions. They never released the "exclusive" skins. Suckers.
Title: Re: Rebellion's position on further AVP support
Post by: RagingDragon on May 18, 2012, 04:55:41 PM
Quote from: b3nje909 on May 10, 2012, 10:44:17 PM
Make dlc free. Make player matches have xp so we can rank up.

That's all I want.

Tempted to just buy it on pc.
This would help.  There still are people playing on Xbox, even when we get on there with our AvPG group, we get lots of random people joining our games.

Excitement for Prometheus, maybe?
Title: Re: Rebellion's position on further AVP support
Post by: AcidGlow on May 19, 2012, 12:41:59 AM
Quote from: Yautja 1994 on May 17, 2012, 01:53:14 PM
Unfortunely, the game died on both console versions. They never released the "exclusive" skins. Suckers.

LOL. I remember some dude saying "they'll probably make the preorder skins free later on". hah.. 2 years later and it never happened.. heck even after they stopped updates on the game, it never happened. Glad I preordered the game.  ;D
Title: Re: Rebellion's position on further AVP support
Post by: WinterActual on May 19, 2012, 07:39:44 PM
The pre order skins were crap anyway.
Title: Re: Rebellion's position on further AVP support
Post by: SpreadEagleBeagle on May 20, 2012, 02:40:55 PM
Haven't played AVP2010 in ages. I remember it was fun.

A few things I missed and really hope they would add later on was:

- A fourth multi-player faction/species - CORPORATES (just like in AVP2). But in AVP2010 you would play as a Combat Android instead of a mercenary. The game-play would be pretty much the same as playing as the marine except you have a little bit more health but walk/run a little bit slower.

- One extra attack/weapon added for each species. Marines and Combat Androids get
Hand Grenades, which explodes 4 seconds after being thrown and bounces off of walls. Does a little bit more damage than the Grenade Launcher. Aliens get the ability to Spit Acid, which only does little damage but somewhat blurs and semi-blinds the target with acid vapor, blotches and goo covering its screen for 5 sec. Acid Spit draws a little bit of the Alien's own health as it uses acid blood for ammo. Predators get the infamous Net Launcher, which has to be reloaded between each shot (note: can only carry four nets in total) and traps the target for at least 5 seconds. Just like in AVP2 the netted target can attack/defend from within the net.

- New multi-player skins and models. Predalien, Runner and Translucent Dome for the Aliens, Berserker, Falconer and Tracker for the Predators, and White Female, Black Female and Vasquez Wannabe for the Marines, and Commando, Dog-Catcher and Karl Bishop Weyland for the Corporates.

- More maps, preferably an arctic one as well as an outdoor map that resembles the landscape and climate of LV-426. It would be neat to duke it out in a huge laboratory facility as well.
Title: Re: Rebellion's position on further AVP support
Post by: shadowedge on Jul 04, 2012, 10:41:10 AM
Everyone says the lack of patches is Sega's fault. Why is that?

I was under the impression that Rebellion actually made the game, Sega just owns the liscense to Aliens/Predators for games.

Is that right?
Title: Re: Rebellion's position on further AVP support
Post by: RagingDragon on Jul 04, 2012, 11:07:23 PM
Those would be awesome additions, Spread Eagle.  I really like the acid spit idea with the health, and I had much fun with the netgun in AvP2, both using it and being netted and the resulting panic as I switched to my knife and started hacking away. :D

And if SEGA drops support for the game, I think that means Rebellion is done and can't do anything on their own without SEGA approval.  SEGA owns the game, Rebellion just developed and supported it.

No SEGA = No nothin.
Title: Re: Rebellion's position on further AVP support
Post by: shadowedge on Jul 05, 2012, 12:22:58 AM
Quote from: RagingDragon on Jul 04, 2012, 11:07:23 PM
Those would be awesome additions, Spread Eagle.  I really like the acid spit idea with the health, and I had much fun with the netgun in AvP2, both using it and being netted and the resulting panic as I switched to my knife and started hacking away. :D

And if SEGA drops support for the game, I think that means Rebellion is done and can't do anything on their own without SEGA approval.  SEGA owns the game, Rebellion just developed and supported it.

No SEGA = No nothin.

Sega owns it? But Rebellion was the ones who actually made it right? Sorry I have no clue how the copyright thing works. Is the developer the same as the owner?
Title: Re: Rebellion's position on further AVP support
Post by: Solid Snake on Nov 30, 2013, 01:11:17 AM
I think Rebellion making another AvP game isn't a bad idea, anything at this point is better than A:CM
Title: Re: Rebellion's position on further AVP support
Post by: shadowedge on Dec 05, 2013, 06:33:58 AM
Quote from: Solid Snake on Nov 30, 2013, 01:11:17 AM
I think Rebellion making another AvP game isn't a bad idea, anything at this point is better than A:CM

I am not so sure anymore. Their FPS game track record of the last several years has been pretty bad. They may have made good on the AVP license in the past with the Jaguar and first PC game, but I don't know if they are up to it now. AVP 2010 was not horrible but it was not good either, at least not as good as the their first AVP PC game or AVP2. Even their AVP Classic 2000 port was shoddy and really terrible at first because it was based on fan made code. I absolutely do not want them to make another.
Title: Re: Rebellion's position on further AVP support
Post by: JokersWarPig on Dec 05, 2013, 07:41:02 AM
I swear I think I'm the only one on the face of the earth that loves AVP2010. My only complaints in the entire game was that the marines didn't wear helmets in multiplayer and there was no iron sights for the pulse rifle.
Title: Re: Rebellion's position on further AVP support
Post by: p1nk81cd on Dec 11, 2013, 03:50:41 AM
Quote from: JokersWarPig on Dec 05, 2013, 07:41:02 AM
I swear I think I'm the only one on the face of the earth that loves AVP2010. My only complaints in the entire game was that the marines didn't wear helmets in multiplayer and there was no iron sights for the pulse rifle.

You're not alone.  :)

It was a pity that the game died so quickly, I believe it is one of those lost gems, as people would call it. And I still rage to this day because of the lack of a Runner and Predalien skin. The Berserkers from Predators would have made brilliant skins.
Title: Re: Rebellion's position on further AVP support
Post by: HuDaFuK on Dec 12, 2013, 03:03:07 PM
Quote from: JokersWarPig on Dec 05, 2013, 07:41:02 AMI swear I think I'm the only one on the face of the earth that loves AVP2010. My only complaints in the entire game was that the marines didn't wear helmets in multiplayer and there was no iron sights for the pulse rifle.
I liked it, and my opinion of it has actually grown quite a bit upon revisiting it recently. But it definitely has it's faults.

The story was actually fairly good, but it was delivered really badly in the game. It was also very obviously harmed by the decision to shoehorn each character's plot into the same five or six maps. That was such a cheap decision and filled the game with contradictions and timescale clashes that didn't need to be there. It was especially bad for Six, who had no story to speak of and felt like its campaign had been thrown in at the last minute. You just went around killing with no real motive or goals. At least Rookie and Dark had some story progression.

The multiplayer matchmaking was a disgrace, but when it actually worked the online was a huge amount of fun. I never got tired of freaking out as a Marine, watching the motion tracker going crazy as everyone else came at me from all sides. I only stopped playing because the community died (admittedly as a result of the broken matchmaking).
Title: Re: Rebellion's position on further AVP support
Post by: PHANTOM on Dec 12, 2013, 06:59:03 PM
Always loved it, from it's amazing DX11 graphics, atmosphere, and chaotic multiplayer experience.

I believe my steam account said I put in 312 hours of gaming since it's release 8)
Title: Re: Rebellion's position on further AVP support
Post by: Xenoscream on Dec 17, 2013, 03:27:18 PM
I'd give them a second chance. They did a decent job all things considered.

I think the best part of the game for me was the Marine campaign, switch it up to nightmare and it feels like an old school shooter with very VERY little room for mistakes. I got the platinum for AvP, and damn I had to work for it.
Title: Re: Rebellion's position on further AVP support
Post by: HuDaFuK on Dec 17, 2013, 04:18:13 PM
Quote from: Xenoscream on Dec 17, 2013, 03:27:18 PMI think the best part of the game for me was the Marine campaign, switch it up to nightmare and it feels like an old school shooter with very VERY little room for mistakes. I got the platinum for AvP, and damn I had to work for it.
Yeah, the Marine campaign was far and away the best of the three. Genuinely scary at times. It suffered a bit in that the first couple of levels were much more exciting than the later ones though.

Nightmare for the Marine was a bitch. Lost count of the number of times I slogged through that bastard-hard final level only to have Weyland gun me down while I tried to pop him in the head :D
Title: Re: Rebellion's position on further AVP support
Post by: Xenoscream on Dec 17, 2013, 08:43:33 PM
Quote from: HuDaFuK on Dec 17, 2013, 04:18:13 PM
Quote from: Xenoscream on Dec 17, 2013, 03:27:18 PMI think the best part of the game for me was the Marine campaign, switch it up to nightmare and it feels like an old school shooter with very VERY little room for mistakes. I got the platinum for AvP, and damn I had to work for it.
Yeah, the Marine campaign was far and away the best of the three. Genuinely scary at times. It suffered a bit in that the first couple of levels were much more exciting than the later ones though.

Nightmare for the Marine was a bitch. Lost count of the number of times I slogged through that bastard-hard final level only to have Weyland gun me down while I tried to pop him in the head :D

I feel your pain! I got gunned down at least once in the cut scene... urgh that bastard!
Title: Re: Rebellion's position on further AVP support
Post by: happypred on Dec 18, 2013, 04:41:27 PM
Quote from: PHANTOM on Dec 12, 2013, 06:59:03 PM
Always loved it, from it's amazing DX11 graphics, atmosphere, and chaotic multiplayer experience.

It does look pretty great with DX11 even now, considering it's an early 2010 game
Title: Re: Rebellion's position on further AVP support
Post by: skull-splitter on Oct 07, 2014, 07:20:16 AM
Quote from: Xenoscream on Dec 17, 2013, 03:27:18 PM
I'd give them a second chance. They did a decent job all things considered.
AvP'10 was their third to be correct. AvP-Jaguar: damn fine job considered the tech and times. AvP'99: technically impressive but failing as a game (there were plenty of games that did a better job at telling a story and having a better gameplay) IMO, but seen it was the best we had: played the hell out of that one.

AvP2 was technically wonky but managed to deliver on large scale levels, telling a compelling story and intwine all three species in it without any of them feeling off. It's total lack of mod-support and chosen art direction (rather cartoony and in that sense perhaps Borderlands' predecessor) made it an aquired taste.

AvP'10 made me think of AvP'99, and not in the good way. It sure looks impressive, but fails as a game. Partly because SEGA pushed it out to make up for the (new) delay of ACM so loads of content were rushed or cut out entirely I guess, but I don't like the reliancy on the AvP-films in terms of aesthatics and lore.

With today's technology (Cryengine, Unreal Engine for example), I really would love to see the teams of Raven that pulled Jedi Knight 2: Outcast and the vastly underappreciated Singularity, both products of love for the respective franchises, loads of atmosphere and mood and despite their flaws vastly better games than AvP'10 was.
Title: Re: Rebellion's position on further AVP support
Post by: HuDaFuK on Oct 07, 2014, 07:44:47 AM
Quote from: skull-splitter on Oct 07, 2014, 07:20:16 AMAvP'10 made me think of AvP'99, and not in the good way. It sure looks impressive, but fails as a game. Partly because SEGA pushed it out to make up for the (new) delay of ACM so loads of content were rushed or cut out entirely I guess, but I don't like the reliancy on the AvP-films in terms of aesthatics and lore.

Yeah, a lot was cut from the game, judging by the concept art.
Title: Re: Rebellion's position on further AVP support
Post by: Corporal Hicks on Oct 07, 2014, 07:59:15 AM
They had wanted more time to refine it before release but due to all the messing about the ACM, Sega weren't willing to give them time. To be fair to Rebellion, they did further work with the community to balance it with later patches.

The game looked gorgeous and I appreciated the experiment with the gameplay - I loved the in-your-face nature of the melee system - but it didn't work for everyone. It's just a shame they can't carry an interwining story. The story was what let down AvP Classic and the fact they didn't have an actual script for this version lets it down too.

AvP2 showed that the 3 campaigns offers an opportunity for a story with greater scope.

I would glady let Rebellion come back though - I love the experience of AvP Classic, I loved AvP 2010 (those first 3 marines levels!!) - I'd just hope they've learnt from the previous game.
Title: Re: Rebellion's position on further AVP support
Post by: Russ on Oct 07, 2014, 08:44:37 AM
I'm coming in late, but aren't there geniuses (genii?) out there that make mods and campaigns for this sort of thing. I used to love playing Rome: Total War (the classic version, I've not played the new one) and there were tonnes of new things being developed on the forums (everything from authentic armour to Lord of the Rings campaigns. They even had a Napoleonic campaign years before the "actual" one came out).
Title: Re: Rebellion's position on further AVP support
Post by: skull-splitter on Oct 07, 2014, 10:52:38 AM
Quote from: Corporal Hicks on Oct 07, 2014, 07:59:15 AM
They had wanted more time to refine it before release but due to all the messing about the ACM, Sega weren't willing to give them time. To be fair to Rebellion, they did further work with the community to balance it with later patches.

The game looked gorgeous and I appreciated the experiment with the gameplay - I loved the in-your-face nature of the melee system - but it didn't work for everyone. It's just a shame they can't carry an interwining story. The story was what let down AvP Classic and the fact they didn't have an actual script for this version lets it down too.

AvP2 showed that the 3 campaigns offers an opportunity for a story with greater scope.

I would glady let Rebellion come back though - I love the experience of AvP Classic, I loved AvP 2010 (those first 3 marines levels!!) - I'd just hope they've learnt from the previous game.
The melee-system and overly clear consolitis the game showed did the trick, add to that the far from efficient (but still impressive) engine.
Some design elements were great (loved those droids) but in the end it felt like a tech demo rather than a game.

I'd love to see a proper AvP with today's tech, but I sure as hell want it to have proper gameplay and a proper story to go with it.
That, and proper multiplayer and some attention to the PC as a platform.
AvP'10 was a stillborn IMO.
Title: Re: Rebellion's position on further AVP support
Post by: Xhan on Oct 09, 2014, 07:22:45 AM
Quote from: Corporal Hicks on Oct 07, 2014, 07:59:15 AM
They had wanted more time to refine it before release but due to all the messing about the ACM, Sega weren't willing to give them time. To be fair to Rebellion, they did further work with the community to balance it with later patches.

The game looked gorgeous and I appreciated the experiment with the gameplay - I loved the in-your-face nature of the melee system - but it didn't work for everyone. It's just a shame they can't carry an interwining story. The story was what let down AvP Classic and the fact they didn't have an actual script for this version lets it down too.

AvP2 showed that the 3 campaigns offers an opportunity for a story with greater scope.

I would glady let Rebellion come back though - I love the experience of AvP Classic, I loved AvP 2010 (those first 3 marines levels!!) - I'd just hope they've learnt from the previous game.

Trigger wasn't too happy with most of our suggestions, and other folks on staff were outraged a Predator could actually be knocked down by an Alien after that was finally shouted through by sheer volume of loudness.

The after-patch was more of a solo effort by trigger to get tailored and screened community feedback in general on Rebellion titles, it just happened to be about AvP's balance at the time.

SEGA most certainly hamstrung them, and they were the ginger stepchild of the group in terms of logistics and leeway, but they also fell down on their own, with some pretty shortsighted choices, and A:CM is somehow actually far more factionally balanced than 2010 has ever thought about being.

2010 should have been Predator: Isolation with tri-faction mp. Pretty clear which species got the most love from Rebellion, intentional or not.

2010 was shortchanged on both sides of the fence.

Quotemods

Rebellion wasn't in the mood to make royalty free tools and SEGA wasn't in the mood to do anything but get maximum yield from maximum turnaround. Look at other licensed titles they launched after that, such as the Marvel ones.
Title: Re: Rebellion's position on further AVP support
Post by: Russ on Oct 09, 2014, 08:07:41 AM
Quote
Rebellion wasn't in the mood to make royalty free tools and SEGA wasn't in the mood to do anything but get maximum yield from maximum turnaround. Look at other licensed titles they launched after that, such as the Marvel ones.

I have to say that I don't know anything about Marvel games (I've only got a few PC games to be honest, but the one I do love is Rome Total War and that had mods galore -- so I thought this was pretty usual. Call of Duty or the other one like it has (apparently) loads of Alien and Predator skins I'm told as well.

That's a real shame, it would be great if people could add to the adventures - and there's plenty of voice material out there they could use as well.

I don't know (and maybe someone on here could tell me) if you got Call of Duty and applied the Aliens mods, what happens? Are these new campaigns or are you still shooting nazis or terrorists but they look like aliens (or predators)?
Title: Re: Rebellion's position on further AVP support
Post by: skull-splitter on Oct 13, 2014, 11:44:54 AM
Mod-support is a rare thing to be honest these days, save for some titles that thankfully allow tinkering with content (Skyrim most notably), all in favor for DLC, which frankly is making them more money.
Title: Re: Rebellion's position on further AVP support
Post by: Russ on Oct 13, 2014, 11:58:29 AM
There is that, and it is all about the money.

It's a real shame though, because I remember the RTW crowd did some amazing stuff - if you could imagine it, they'd done it. Some really creative people with these amazing programming and rendering (?) and 3D modelling skills.

Title: Re: Rebellion's position on further AVP support
Post by: Le Celticant on Oct 15, 2014, 10:05:57 PM
Quote from: skull-splitter on Oct 13, 2014, 11:44:54 AM
Mod-support is a rare thing to be honest these days, save for some titles that thankfully allow tinkering with content (Skyrim most notably), all in favor for DLC, which frankly is making them more money.

Imagine you could pay 5 to 10$ the SDK and in order to play modified content you had to pay for it.
It's a big bet but I'm sure everyone would buy it.
Title: Re: Rebellion's position on further AVP support
Post by: skull-splitter on Oct 16, 2014, 06:38:47 PM
Quote from: Le Celticant on Oct 15, 2014, 10:05:57 PM
Quote from: skull-splitter on Oct 13, 2014, 11:44:54 AM
Mod-support is a rare thing to be honest these days, save for some titles that thankfully allow tinkering with content (Skyrim most notably), all in favor for DLC, which frankly is making them more money.

Imagine you could pay 5 to 10$ the SDK and in order to play modified content you had to pay for it.
It's a big bet but I'm sure everyone would buy it.
It's one way to go for sure, thing is that most people shrug and buy the DLC anyway.
Title: Re: Rebellion's position on further AVP support
Post by: JokersWarPig on Oct 17, 2014, 05:49:49 AM
I actually don't mind DLC all too much, L4D/L4D2 did it and made some great campaigns, but they also give the modding community a ton of freedom.

Sadly in most cases mods tend to be better than the actual product, a good example of this is Project Reality for BF2. If AVP2010 or ACM had allowed for that even half the amount of modding freedom L4D or BF2 had there would be some quality content out there
Title: Re: Rebellion's position on further AVP support
Post by: Inverse Effect on Nov 13, 2014, 08:04:17 PM
Rebellion are the only devs i trust with the Brand tbh. AVP Gold is one of my favorite games
Title: Re: Rebellion's position on further AVP support
Post by: skull-splitter on Jan 05, 2015, 11:28:59 PM
Quote from: Guts on Nov 13, 2014, 08:04:17 PM
Rebellion are the only devs i trust with the Brand tbh. AVP Gold is one of my favorite games
Both 99/Gold and 10 are fundamentally flawed as games. 99 is little more than a glorified tech demo which totally lacked polish. 10 just has terrible gameplay and fails to maximize potential, largely because it was pushed forward by SEGA to cover up for the delay of ACM. Oh, irony...
Title: Re: Rebellion's position on further AVP support
Post by: Corporal Hicks on Jan 06, 2015, 08:55:54 AM
Quote from: skull-splitter on Jan 05, 2015, 11:28:59 PM
99 is little more than a glorified tech demo which totally lacked polish.

What makes you say that?
Title: Re: Rebellion's position on further AVP support
Post by: Darkblade 25 on Feb 06, 2015, 03:49:41 PM
So that means their are going to be patches to the game?
\
Title: Re: Rebellion's position on further AVP support
Post by: Corporal Hicks on Feb 06, 2015, 03:59:10 PM
No. Hasn't been for sometime and wont be again.
Title: Re: Rebellion's position on further AVP support
Post by: Darkblade 25 on Feb 06, 2015, 04:22:57 PM
oh I never knew that.
Title: Re: Rebellion's position on further AVP support
Post by: skull-splitter on Mar 21, 2015, 11:42:51 PM
Quote from: Corporal Hicks on Jan 06, 2015, 08:55:54 AM
Quote from: skull-splitter on Jan 05, 2015, 11:28:59 PM
99 is little more than a glorified tech demo which totally lacked polish.

What makes you say that?
Other games of that era being far better?
Title: Re: Rebellion's position on further AVP support
Post by: Vertigo on Mar 22, 2015, 01:50:22 AM
Not really, it's basically just Half-Life that crapped on everyone's parade. The lack of storyline and ridiculous speed are par for the course in '90s shooters, and it has more impressive AI and bigger, less linear levels than you saw in contemporaries.

Graphics-wise it was a contender too. Lighting effects were good (not quite up with Unreal, but nothing else was either), textures were photo-mapped, and it had some of the highest-poly models around.
Title: Re: Rebellion's position on further AVP support
Post by: skull-splitter on Jun 28, 2015, 12:23:11 PM
However they were node based and neither the modelling or the textures did them any good. It was simply put the best we had, but although it was reasonable, Rebellion's attempts both felt rather shallow compared to some other games, as if they were published way before it hit maturity.
Title: Re: Rebellion's position on further AVP support
Post by: The Old One on Nov 28, 2019, 03:10:55 PM
The lack of modification support ended the community, in my opinion.
Title: Re: Rebellion's position on further AVP support
Post by: JokersWarPig on Nov 28, 2019, 08:41:51 PM
Quote from: Fiendishly Inventive on Nov 28, 2019, 03:10:55 PM
The lack of modification support ended the community, in my opinion.

Mods keep PC games alive, there are some mods still going for the original Battlefield 1942.
Not having mod tools for your game just means it will eventually die, you've already bought the tombstone and the plot.
Title: Re: Rebellion's position on further AVP support
Post by: windebieste on Nov 28, 2019, 09:08:45 PM
Mods made PC gaming what it is today.

For example, Valve released 'Halflife' in 1998 and while a solid game in its own right, it wasn't until the Counterstrike Mod was released did it really take off and significantly elevate sales of the base game.  It ensured 'Halflife 2' go into production to be the first game released on Steam. 

Would steam exist without the success of the Counterstrike mod? 

I can't answer that question but the fact it can be asked at all demonstrates the influence of a single mod.

-Windebieste.