Started by ikarop, Dec 09, 2014, 04:06:12 PM
Alien: Isolation has been out for several months now and is considered a solid contender for game of the year by many. If you are one of the fans who has already beaten the game, chances are you were left with many new questions about Creative Assembly’s Alien title. AvPGalaxy recently spoke with Alien: Isolation‘s Lead Game Designer, Gary Napper, to ask some of these burning questions.
“We wanted to imply that a Queen was on board but it didn't feel like facing off against a boss Alien Queen was very... "Alien". We were caught in a riddle of, "If we show an Alien Queen, the player will expect to fight her" and "If we don't show her, people will ask where the eggs come from". In the end we figured it was best to preserve the suspense and mystery by not explicitly showing her.”
Be sure to read the interview in full here in which Creative Assembly reveals more behind-the-scenes details about Alien: Isolation as well as the future inclusion of two new difficulty modes for the game.
Special thanks to SEGA and Creative Assembly for taking the time to answer our questions.
Link To Post
Quote from: Xenoscream on Dec 10, 2014, 11:56:48 AMDudes... can't believe you guys switched to easy to get the collectables!
Quote from: Space Sweeper on Dec 11, 2014, 10:48:45 AMUgh, I love these guys and the game this more I think about it and the experience I had playing it through.It came at a time where I was feeling both disenchanted by gaming and the Alien franchise, and managed to turn that around, completely owning both the medium and the series. That's saying a lot, seeing as I was a major skeptic expecting nothing but sheer disappointment after A:CM and so many other things that have come from this franchise following Alien 3, but it ended up being my favorite installment in the series since Aliens, with some things I liked more. My game of the year for sure; playing it through for the first time is an experience I won't soon forget, and Sevastapol is a place I don't believe I'll soon revisit- and I mean that in the best possible way.
Page created in 0.033 seconds with 23 queries.