Quote from: ManaCraft on Apr 12, 2010, 11:32:44 PM
- The smartgun should have more ammunition upon pick-up and should actually sound like a smartgun
- The flamethrower should deal more damage and expend its ammo supply less quickly
- Predator heavy attacks may be reliably countered
- A fix for bunny hopping
- Spawn protection
- Spawn protection is very needed, like I said it can ruin hunt mode.
-I totally forgot the smartgun sound since I use it very rarely, but yes it should get a sound fix in the next patch.
- Flamethrower fix, and I really like the idea of getting kills with it even after you die because some poor guy is still on fire.
- Like with the flamethrower,
alien acid should be able to kill a marine or predator even if the alien dies and it should not be counted as suicide. Face it people, it's rarely you get killed by acid right? And since this is something the alien player can't decide when to be activated, we wouldn't have "Alien martyrdom kills" all the time either right? And instead of giving the alien all these boosts in melee so it can be equal to the predator, perhaps the acid thing would equalize it? When a predator attacks an alien you can afterall clearly see acid on their wristblades. Let's say you hit the predator once with LA, and then another one but then he kills you, perhaps the acid should take care of the rest, IF the predator has lost more than x health? Just a thought.
- If you see a predator use HA, you can cancel it with LA right? Lately I haven't been able to do that much
- Bunny jumping , nah can't say this is ruining online gameplay.
- As for the crouch discussion: Why add it to all the AI in the marine campaign (yes the androids who's taking cover behind all the crates on the map), and not give it to the player? Crouch is a very standard feature for all FPS games, and even in this game it is needed, and I can see the use for it in MP.