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Topic summary

Posted by Inverse Effect
 - Aug 02, 2023, 08:31:38 AM
Any updates on the sounds?
Posted by Rid413
 - Feb 14, 2014, 11:02:53 AM
I thought that could be a cool idea, combine with looping sound, should be nice effect.
Posted by Xeno Killer 2179
 - Feb 13, 2014, 10:33:10 PM
I may play around with that sweetFX thing I mentioned earlier. You peaked my curiosity about getting the normal vision to look red.  8)
Posted by Rid413
 - Feb 13, 2014, 10:20:33 PM
great wor man, thak you so much for effort  ;)
Posted by Xeno Killer 2179
 - Feb 13, 2014, 01:24:19 AM
No progress, still a bit busy. I may have something tomorrow if nothing gets in the way  :P



https://www.mediafire.com/?i2z9ks0ag3pr85t

the clicks are random with the young bloods. this  file keeps some of the clicks, but also adds a few of the roars you uploaded. there isn't much more i can do with the click sounds
Posted by Rid413
 - Feb 13, 2014, 01:17:22 AM
thak for info :) now i know that cant be done the way ment to. I can live with that :laugh: and how about the roars sound and clicks, any progres? If you are busy ill understand, have a lot of time :)
Posted by Xeno Killer 2179
 - Feb 12, 2014, 11:21:38 PM
Quote from: Rid413 on Feb 11, 2014, 10:05:56 PM
can you make it to look like this to make it red-ish like in pred intro (screenshoot is form intro)
You could just wear red filter glasses. Something that has a similar effect to this:



The other solution would be to look for a post process injector that can achieve that effect. SweetFX is the only thing that comes to mind, but we can't otherwise easily mod the game to look like that. I don't know how to program shaders, sorry.
Posted by Rid413
 - Feb 12, 2014, 07:05:48 PM
too bad :( maby i just make new topic just for it, so anywan whos active can read it, i think its nice idea, will make the game more "movie" style. We will see. Thaks a lot for everything! Amazing work  :D
Posted by MoonerSK
 - Feb 12, 2014, 05:28:19 PM
hopefully someone on the forum will know how to do it(if it's even possible) but i wouldn't count on that. otherwise i do not know where to go. the modding possibilities for this game are very restricted and not many people have touched it. most of the modding was concentrated on this forum and it is pretty much dead right now
Posted by Rid413
 - Feb 12, 2014, 04:38:49 PM
damn, its realy that hard. Where i should go with this idea to get some answers and help maby?
Posted by MoonerSK
 - Feb 12, 2014, 04:16:52 PM
i don't even know if we can change the values of rgb or if there even is something like that for the whole game. the tools from the How to mod AVP tutorial allow us to change textures and sounds not the values(if theres something like that because i have no idea :D ) it is not a problem to repaint texture to be red but repainting all the textures in the game. maybe there is a way to do it through the r g and b and gamma but not one i know about because that aren't things i know much about, maybe someone else could help
Posted by Rid413
 - Feb 12, 2014, 03:49:10 PM
edit nr 3
edit nr 2

see it for your self  ;), i dont know man, i can decide which version is better  :laugh: both are well done.
About the BUUFF sound, you use the right one, and everything is on place.
Red-ish look, i thought so, that will be extreamly hard to do :-[ but what about make only a colour corection? you know R,B and G values make G and B  on - and R on +, and gamma and brightnes corection, can be this done this way?
Posted by MoonerSK
 - Feb 12, 2014, 02:31:49 PM
i'll swap the blues in the vision and also will have a look on the BUUFF sound :D about changing the neurtall vision not much i can do there as it is not considered a vision in the game it is more like a all visions are off. it just shows how everything is looking normaly. the only way to do that would be to take every single texture in the game and put a red colour over it and there are just too many taxtures in the game :D

/EDIT: here is the vision http://www.filedropper.com/visionmode4edit3bymoonersk

/EDIT2: here is the vision changing sound http://www.filedropper.com/visionsoundsedit hope i used the right one as there were 5 files for changing vision and 1 for vision end, maybe it was all the same sound but if not and i used wrong one just let me know
Posted by Rid413
 - Feb 11, 2014, 10:05:56 PM
and i found something else, after stelth kill the cliking also beacome a roar. About the lauder roars, just leave it, its not that important.
Edit
No rush, have time ;) I will appreciate if you look in to it in free time, just let me know if you finde something


Hi guys!  ;) i have few last things i think about,  I'll appreciate if you help me, again :D

http://www.filedropper.com/visionmode4edit2bymoonersk
MoonerSK i think you can help me :D this is the vision you edited for me, and i like it a lot, but can you change one colour? i mean only the background, below is a picture, right side, is the actual background colour, left side is the colour (you dont have to use exactly that colour but similar to it) i want you to put in place old one, this should make it more contrast witch the heat colours. nothing more.


second matter is the sound file
http://www.mediafire.com/download/58idz32ne588420/visionsounds.en it's sound for vision cycles, makes like "BUUFF " sound when vision is activated and like "BEZEE" sound when deactivated, i want do remove the "BEZEE" sound and replace with "BUUFF".
Same sound for activating and deactivating.

and third, most tricky i dont know is this even possible. I have this in mind for long time, here is the deal:
The neutral pred vision
can you make it to look like this to make it red-ish like in pred intro (screenshoot is form intro) and add a vision looping sound like this is another pred vision :D? the sound file -> http://www.mediafire.com/download/jdkcnt968z198qo/heartbeat.en and if this make alien/marine gameplay red-ish and sound looped, i dont care, i can always turn it off when im not play as predator :)
Posted by Xeno Killer 2179
 - Feb 11, 2014, 09:59:38 PM
I thought it might cause problems.  ::)

Yes, I can make it louder, but the file will become tens times as big, and the quality might go down a little.

There are actually 10 different clicking sounds, and the file I uploaded overrided them all with the roar sound you provided. If the interaction with the youngblood bodies plays a random clicking sound, then there isn't much I can do, but if it's only one of the ten sounds, I can set it back to the clicking and still keep the roar sound.

I think the sounds are random, and do not play in order or sequence.

I'll have to test this myself, but I'm going to be busy with something else for a while.
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