Rebellion Coming Back?

Started by Spoonman101, Jul 14, 2014, 06:08:09 AM

Author
Rebellion Coming Back? (Read 53,165 times)

HuDaFuK

HuDaFuK

#120
Quote from: RakaiThwei on Aug 28, 2014, 05:54:21 AMConcrete Jungle.. Man, I miss playing that game.

Yeah, the maul blade was some seriously beastly stuff right there! I really liked in the game how you could perform combination strikes and even different kill moves with all the weapons at your disposal. I rarely used the plasma caster since the melee system was where it was at as far as that game was concerned.

I recently wired up my dusty old PS2 solely so I could give it another play. It's just as good as I remember (the controls still kind of suck though).

I don't think I ever used the Plasma Caster either. The only ranged weapon I did use regularly was the Smart Disc, was much more useful, but you didn't get it until quite late in the game.

My favourite Maul move was that one where he'd wind it up over his head like a helicopter blade then just take some poor bastard in half with it :) So satisfying.

happypred

happypred

#121
You owe it to yourself to play it with a PC emulator

Graphics looks much better

Tomar

Tomar

#122
Quote from: Corporal Hicks on Jul 15, 2014, 10:30:18 AM
So not quite as drastic as I made out but still short by game dev life-span??

I liked the idea of the close-quarters stuff. It made it very in-your-face, more involved and visceral. However, the mechanic was maybe too simplified? Insta-grabs of death, button mashing, vulnerable on the outside. I still loved the approach but I'm not blind it having been able to be better.

Yeah, the story was a letdown but AvP1 didn't really have a story. I would love them to actually have a coherent and interwined story. It's what made AvP2 so good.

Yep exactly!

The interwined aspect of AvP 2 besides the in the marine campaign short hints towards the movie Aliens was what partially made it such a huge success. The MP aspect was the other half of the deal which i as a vet can definitly tell you ;).

If a better engine then the lithtech engine from Monolith would have been used it would have been awarded by even more GOTY titles to that time ;).

Monolith is still a top developer and even though i like Rebellion i still would love to see Monolith coming back into the fray of the AvP universe as they showed with AvP 2 that a good Aliens vs Predator game can be created that has the creepiness and dark atmosphere for the marine campaign (similar to now Alien Isolation but of course not that "dark and hopeless") while giving you as Alien the feel of being a brutal "starbeast" that rips the guts out of its foes. The Pred campaign although having a few "hiccups" here and there was also well made ;).

All in all i played the game in MP more (2-3 years 8 hours per day - ahh... the good'ol school times ^^) but still have at least a dozen times played through all three campaigns and modding (complete modding not only textures or sounds like in AvP 2010 ;) ) in the game kept it alive for a long l o n g time ;).

As always my 2 cents.

Inverse Effect

Inverse Effect

#123
AVP3 does feel a step backwards though in terms of content compared to avp2

Corporal Hicks

Corporal Hicks

#124
Narratively it doesn't compare. Which is a real damn shame.

Dark Blade1

Dark Blade1

#125
I hope they will have a new alien vs predator game Rebellion please come back with a avp game I will love that.

Jegeren

Jegeren

#126
I certainly hope so. I wouldn't want anyone other than Rebellion making another AVP game. If they ever get another chance it will be a dream come true. AVP Classic never gets old and captures the look and feel of each species PERFECTLY. While I love Monolith games like FEAR and Condemned I don't want them anywhere near AVP again if they handle it like AVP 2 . I love AVP 2 as a shooter game, but not as an AVP game if that makes sense. We could do without slow, cartoony, and gliding Aliens.

skull-splitter

skull-splitter

#127
Quote from: Jegeren on Jan 17, 2015, 12:22:38 AM
I certainly hope so. I wouldn't want anyone other than Rebellion making another AVP game. If they ever get another chance it will be a dream come true. AVP Classic never gets old and captures the look and feel of each species PERFECTLY. While I love Monolith games like FEAR and Condemned I don't want them anywhere near AVP again if they handle it like AVP 2 . I love AVP 2 as a shooter game, but not as an AVP game if that makes sense. We could do without slow, cartoony, and gliding Aliens.
Don't worry, the world moved on quite a bit since 2001, Monolith is absorbed by WB.

But Rebellion made only two reasonable games and neither is AvP'10.

Bio Mech Hunter

Bio Mech Hunter

#128
Quote from: Jegeren on Jan 17, 2015, 12:22:38 AM
I certainly hope so. I wouldn't want anyone other than Rebellion making another AVP game. If they ever get another chance it will be a dream come true. AVP Classic never gets old and captures the look and feel of each species PERFECTLY. While I love Monolith games like FEAR and Condemned I don't want them anywhere near AVP again if they handle it like AVP 2 . I love AVP 2 as a shooter game, but not as an AVP game if that makes sense. We could do without slow, cartoony, and gliding Aliens.
Whaaaaaaaaaaaat? :o Everyone's entitled to their own opinion, but good gravy. It's like you switched which game was developed by which developer. :-\

Monolith nailed the atmosphere in AVP2. The species' representation was much more faithful to the films (compared to preceding AVP games), it had an epic intertwining story, MUCH better balanced multiplayer, and superior gameplay.

Even though I really like AVP Classic, it was a travesty in comparison - it grossly misrepresented both the Alien and Predator species, the multiplayer was broken, there was practically no story, gameplay was borked for the Alien, and the cartoony/gliding Alien points you mentioned were far more extreme in it than in AVP2. As far as their speed goes, I agree they were a bit slow in AVP2, but they were also way too fast in AVP Classic.

I'm all for Rebellion giving AVP another go (so long as they've listened closely to AVP'10's feedback; Rebellion had some brilliant ideas that needed refining/fleshing out), but I believe Monolith is the more capable dev of the two.

Jegeren

Jegeren

#129
Quote from: Bio Mech Hunter on Mar 22, 2015, 07:27:09 AM
Quote from: Jegeren on Jan 17, 2015, 12:22:38 AM
I certainly hope so. I wouldn't want anyone other than Rebellion making another AVP game. If they ever get another chance it will be a dream come true. AVP Classic never gets old and captures the look and feel of each species PERFECTLY. While I love Monolith games like FEAR and Condemned I don't want them anywhere near AVP again if they handle it like AVP 2 . I love AVP 2 as a shooter game, but not as an AVP game if that makes sense. We could do without slow, cartoony, and gliding Aliens.
Whaaaaaaaaaaaat? :o Everyone's entitled to their own opinion, but good gravy. It's like you switched which game was developed by which developer. :-\

Monolith nailed the atmosphere in AVP2. The species' representation was much more faithful to the films (compared to preceding AVP games), it had an epic intertwining story, MUCH better balanced multiplayer, and superior gameplay.

Even though I really like AVP Classic, it was a travesty in comparison - it grossly misrepresented both the Alien and Predator species, the multiplayer was broken, there was practically no story, gameplay was borked for the Alien, and the cartoony/gliding Alien points you mentioned were far more extreme in it than in AVP2. As far as their speed goes, I agree they were a bit slow in AVP2, but they were also way too fast in AVP Classic.

I'm all for Rebellion giving AVP another go (so long as they've listened closely to AVP'10's feedback; Rebellion had some brilliant ideas that needed refining/fleshing out), but I believe Monolith is the more capable dev of the two.
I strongly disagree. I do love AVP 2, and yes it's narrative style was vastly superior to its predecessor, but I believe the raw gameplay and species atmosphere was vastly superior in AVP Classic, and to this day, is still unparalleled. How do you feel they messed up the feel of the species? The Aliens were nasty, quick, fish eye view, and awesome acid blood. The humans had a great array of weapons but were physically frail and usually surrounded by darkness, and Predator weapons were actually menacing and they were physically impressive. AVP 2, made human weapons vastly superior to predator weapons, had EMP stunning Aliens and Preds, (why??) slow and fisheyeless aliens that can fly, and weak and boring predators with uninteresting weapons and no real flair. I do agree with you that AVP 2010 was subpar, and Rebellion had some good ideas (and bad ones.) I love both games, but or those reasons AVP Classic is my personal favorite AVP game to date. Monolith has some great games (some of my favorites) that I loved, such as FEAR, Condemned, and Blood, but I feel they made a few mistakes on AVP 2. Now, maybe they could have learned from them, and if they indeed changed some things around, they'd be a very worthy candidate for another AVP, but otherwise, I am going with Rebellion.

skull-splitter

skull-splitter

#130
QuoteMonolith is a member of the
WB Games Family.
WB GAMES LOGO, WB SHIELD, MONOLITH and MONOLITH logo: ™ & © Warner Bros. Entertainment Inc. (s13)

Just saying expecting Monolith to develop an AvP title ever again is very unlikely.
Seen how well they did with the source material on Shadow of Mordor, that actually is a shame.

I've always said I trust Raven best at the moment, but I really hope studio's learn from Alien: Isolation.

Born Of Cold Light

Born Of Cold Light

#131
Quote from: Jegeren on Mar 22, 2015, 10:19:32 PM
Quote from: Bio Mech Hunter on Mar 22, 2015, 07:27:09 AM
Quote from: Jegeren on Jan 17, 2015, 12:22:38 AM
I certainly hope so. I wouldn't want anyone other than Rebellion making another AVP game. If they ever get another chance it will be a dream come true. AVP Classic never gets old and captures the look and feel of each species PERFECTLY. While I love Monolith games like FEAR and Condemned I don't want them anywhere near AVP again if they handle it like AVP 2 . I love AVP 2 as a shooter game, but not as an AVP game if that makes sense. We could do without slow, cartoony, and gliding Aliens.
Whaaaaaaaaaaaat? :o Everyone's entitled to their own opinion, but good gravy. It's like you switched which game was developed by which developer. :-\

Monolith nailed the atmosphere in AVP2. The species' representation was much more faithful to the films (compared to preceding AVP games), it had an epic intertwining story, MUCH better balanced multiplayer, and superior gameplay.

Even though I really like AVP Classic, it was a travesty in comparison - it grossly misrepresented both the Alien and Predator species, the multiplayer was broken, there was practically no story, gameplay was borked for the Alien, and the cartoony/gliding Alien points you mentioned were far more extreme in it than in AVP2. As far as their speed goes, I agree they were a bit slow in AVP2, but they were also way too fast in AVP Classic.

I'm all for Rebellion giving AVP another go (so long as they've listened closely to AVP'10's feedback; Rebellion had some brilliant ideas that needed refining/fleshing out), but I believe Monolith is the more capable dev of the two.
I strongly disagree. I do love AVP 2, and yes it's narrative style was vastly superior to its predecessor, but I believe the raw gameplay and species atmosphere was vastly superior in AVP Classic, and to this day, is still unparalleled. How do you feel they messed up the feel of the species? The Aliens were nasty, quick, fish eye view, and awesome acid blood. The humans had a great array of weapons but were physically frail and usually surrounded by darkness, and Predator weapons were actually menacing and they were physically impressive. AVP 2, made human weapons vastly superior to predator weapons, had EMP stunning Aliens and Preds, (why??) slow and fisheyeless aliens that can fly, and weak and boring predators with uninteresting weapons and no real flair. I do agree with you that AVP 2010 was subpar, and Rebellion had some good ideas (and bad ones.) I love both games, but or those reasons AVP Classic is my personal favorite AVP game to date. Monolith has some great games (some of my favorites) that I loved, such as FEAR, Condemned, and Blood, but I feel they made a few mistakes on AVP 2. Now, maybe they could have learned from them, and if they indeed changed some things around, they'd be a very worthy candidate for another AVP, but otherwise, I am going with Rebellion.

I wholeheartedly agree with this.  AVP2 may have had better graphics and a better story than the first game, but AVP1999 was intense in a manner that AVP2 could not replicated.  It perfectly captured the dark claustrophobia of Alien and the jungle vibe of Predator, and especially playing as the Marine, you had a profound sense of isolation and vulnerability and it was quite easy to get killed.  You had no allies, no support of any kind; it was just you crawling around a number of dank, morbid environments, hoping to get out alive.

Lucifero

Lucifero

#132
I am disappointed by Rebelion hope the Sega entrust the project to someone better.

Karpin

Karpin

#133
The main thing i didn't like in AVP2 in comparison to it's predecessor was how scripted they made everything in single player.It leaned much more towards the Half-life\COD style that would become so dominant.Aliens were far less threatening an opponent.

The more random spawning\less cinematic-on rails approach of the earlier game was better suited to the terror of the Aliens especially.I think as an FPS franchise avp has far more potential in the combat than to just go down the stiff cinematic COD scripted route and that was a mistake by Monolith.

Multiplayer was great fun though.

Corporal Hicks

Corporal Hicks

#134
I did like the randomness of AvP 1. However, it did feel like 3 mini-games without much story. And the story of AvP2010 wasn't particularly coherent or merged well as a whole.

AvP2's story and single player were easily one of the stronger components. It actually felt like a story. And it worked well, IMHO.

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