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Games => Alien Isolation => Topic started by: PRI. HUDSON on Oct 22, 2014, 02:00:25 AM

Title: Sales
Post by: PRI. HUDSON on Oct 22, 2014, 02:00:25 AM
Through the 11th aka 4 days in, Isolation sold over 200,000 copies in the USA and UK.

Not bad. I think word of mouth will spark sales for weeks after the release. I hope it sells well, SEGA deserves it, as much as I hate to say it. So does CA.
Title: Re: Sales
Post by: Xhan on Oct 22, 2014, 02:25:14 AM
It's going to sell solid, but it's not going to burn down any doors.
Title: Re: Sales
Post by: PRI. HUDSON on Oct 24, 2014, 03:47:23 AM
Quote from: Xhan on Oct 22, 2014, 02:25:14 AM
It's going to sell solid, but it's not going to burn down any doors.

I think buyers were cautious, but sales will increase due to word of mouth. Won't be shocked if 2nd week sales are way higher than the 200,000 plus of the first week.


Global numbers after 4 days, 362,643.

Not bad. Not even a full week. Will be interesting to see if things pick up. I think they will.


ACM did about 1.39 million. Would love to see Isolation crap all over that number.
Title: Re: Sales
Post by: Xhan on Oct 24, 2014, 08:34:32 AM
You won't get anything definitive as a "mean run" of sales until the holiday season is completely over, but titles almost universally sell the bulk in the first month unless they have incredible word of mouth or literally game changing dlc, and Isolation doesn't seem like it will sell continually forever in the manner that skyrim and gta would.

Frankly SEGA's fall down drunk schizophrenic management of the license has not boded well for customer support in the casual and impulse purchase ranks.

It went from two to seven in the steam ranks, with halloween coming up that may shift, but unlikely.
Title: Re: Sales
Post by: PRI. HUDSON on Oct 25, 2014, 11:03:42 PM
Quote from: Xhan on Oct 24, 2014, 08:34:32 AM
You won't get anything definitive as a "mean run" of sales until the holiday season is completely over, but titles almost universally sell the bulk in the first month unless they have incredible word of mouth or literally game changing dlc, and Isolation doesn't seem like it will sell continually forever in the manner that skyrim and gta would.

Frankly SEGA's fall down drunk schizophrenic management of the license has not boded well for customer support in the casual and impulse purchase ranks.

It went from two to seven in the steam ranks, with halloween coming up that may shift, but unlikely.

If it can average this kinda run for 2-3 weeks, I would imagine it getting close to a million copies. Of course it won't sell 10 million, but I would like to see it beat out ACM. It would mean the demand for games in this franchise remain strong.
Title: Re: Sales
Post by: razeak on Oct 27, 2014, 11:16:57 PM
I'm afraid A:CM has done the damage. It managed significantly more sales. Another thing to consider is the genre. How much widespread appeal does it have? Also negative reviews from two of the bigger game sites won't help the "core" segment. The bulk of most games sales come in the first 3 days historically. It's wishful thinking for it to hit 500k across all platforms. It's a shame, because without great sales, we are unlikely to see a followup.
Title: Re: Sales
Post by: newbeing on Oct 28, 2014, 01:52:49 AM
http://www.vgchartz.com/article/252029/alien-isolation-sales-top-362k-first-week-worldwide/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+VGChartz+%28VGChartz%29 (http://www.vgchartz.com/article/252029/alien-isolation-sales-top-362k-first-week-worldwide/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+VGChartz+%28VGChartz%29)
Title: Re: Sales
Post by: Xhan on Oct 28, 2014, 04:34:55 AM
It's a lot more complex than that; the genre is super-niche, the playstyle is very deliberate, and horror games are rapidly approaching fatigue crescendo levels amongst general consumers. New consoles saturation also isn't where'd you'd need to be for a title like this to get "amazing" numbers. Frankly I would have picked a window later into the year for closer Q4 vectoring, but SEGA's marketing approach hasn't made sense to me in years.

I think people should happy with what they got considering whom is managing the license, and while as a hard canoneer I still have problems with the title's presentation and mechanics, at the end of the day it's a solid niche title that does what it intended to do.

CA proved they can handle AAA without too much logistical leveraging concerns, and SEGA actually managed and produced a licensed game that isn't a complete clusterf**k.
Title: Re: Sales
Post by: esz on Oct 28, 2014, 07:54:01 AM
Quote from: newbeing on Oct 28, 2014, 01:52:49 AM
http://www.vgchartz.com/article/252029/alien-isolation-sales-top-362k-first-week-worldwide/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+VGChartz+%28VGChartz%29 (http://www.vgchartz.com/article/252029/alien-isolation-sales-top-362k-first-week-worldwide/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+VGChartz+%28VGChartz%29)

They count only the console versions. PC edition should elevate this number to 400k, and that's not a bad number at all.
Title: Re: Sales
Post by: Space Voyager on Oct 28, 2014, 08:04:22 AM
Quote from: Xhan on Oct 28, 2014, 04:34:55 AM
What Xhan said!

This. THIS.
Title: Re: Sales
Post by: PRI. HUDSON on Oct 28, 2014, 08:03:10 PM
Quote from: razeak on Oct 27, 2014, 11:16:57 PM
I'm afraid A:CM has done the damage. It managed significantly more sales. Another thing to consider is the genre. How much widespread appeal does it have? Also negative reviews from two of the bigger game sites won't help the "core" segment. The bulk of most games sales come in the first 3 days historically. It's wishful thinking for it to hit 500k across all platforms. It's a shame, because without great sales, we are unlikely to see a followup.

It sold 362K in 4 days, but you don't think it will sell 500K? LMAO. Come on, really?

The sales after the first 4 weeks will be telling of how many it will sell. It should easily cross 500K.
Title: Re: Sales
Post by: WinterActual on Oct 28, 2014, 08:59:10 PM
Quote from: PRI. HUDSON on Oct 24, 2014, 03:47:23 AM

ACM did about 1.39 million. Would love to see Isolation crap all over that number.

Doubt it. ACM is genre that attracts way more people. CoD is crap but look at its sales. I consider A:I a niche game compared to the other AAA games. I mean, its not for everyone, thats for sure.
Title: Re: Sales
Post by: Xenoscream on Oct 29, 2014, 10:50:05 AM
ACM seems to have a lot more marketing too.

I remember seeing LOADS of posters around London for AGES. Whilst I've only seen one on the tube for AI, and it didn't last more than a week or two.

CA did hype their game, but nothing like the way Pitchdick and co. hyped ACM.
Title: Re: Sales
Post by: PRI. HUDSON on Oct 29, 2014, 03:37:53 PM
I agree it most likely won't hit 1.39 million as ACM did, but we will see. Word of mouth has been great. That is what drives sales, other than reputation. I still think it can break a million within the first month, if the sales pace only slows down accordingly. It should easily break 500K-600K in the first month, maybe 750K.
Title: Re: Sales
Post by: PRI. HUDSON on Nov 06, 2014, 08:05:55 AM
To the guy who said it won't break 500,000............LOL

http://www.vgchartz.com/gamedb/?name=alien%3A+isolation (http://www.vgchartz.com/gamedb/?name=alien%3A+isolation)

560,000. Not shabby. Not even a month yet. This numbers are as of October 25th.
Title: Re: Sales
Post by: SuicideDoors on Nov 18, 2014, 09:27:57 AM
I see it's on more than 700,000 copies now... PS4  version is selling particularly strongly and had a sales increase on it's last reported week.

http://www.vgchartz.com/gamedb/?name=alien%3A+isolation (http://www.vgchartz.com/gamedb/?name=alien%3A+isolation)

Looks good for besting a million. Pretty neat figure.
Title: Re: Sales
Post by: newbeing on Nov 18, 2014, 03:31:51 PM
hopefully black friday/cyber monday & steam sales will push it over 1 million.
Title: Re: Sales
Post by: Jango1201 on Nov 19, 2014, 04:24:40 AM
Quote from: newbeing on Nov 18, 2014, 03:31:51 PM
hopefully black friday/cyber monday & steam sales will push it over 1 million.

I'm sure it will. A lot of people I know are wishing for it and put it on their wish list. Basically they want someone to buy it for them because of A:CM and the disappointment they spent their hard earned money on.
Title: Re: Sales
Post by: Xenoscream on Nov 25, 2014, 02:54:28 PM
These numbers don't seem right... 0.00 for PC in North America?
Title: Re: Sales
Post by: newbeing on Nov 25, 2014, 03:26:30 PM
Quote from: Xenoscream on Nov 25, 2014, 02:54:28 PM
These numbers don't seem right... 0.00 for PC in North America?

Yeah I wonder if they only count retail or physical copies sold. In the US the only option was digital.
Title: Re: Sales
Post by: Dark Blade1 on Nov 25, 2014, 06:48:30 PM
i notice it was sold a lot.
Title: Re: Sales
Post by: PRI. HUDSON on Nov 26, 2014, 07:04:20 AM
Up to 760,000 on VG now. Sales are slowing down a lot now. Still hoping for one million.
Title: Re: Sales
Post by: SuicideDoors on Nov 26, 2014, 07:32:36 AM
Quote from: PRI. HUDSON on Nov 26, 2014, 07:04:20 AM
Up to 760,000 on VG now. Sales are slowing down a lot now. Still hoping for one million.

It'll reach a million. Xmas & January should see to that. Also, it's gonna be on a lot of game of year lists
Title: Re: Sales
Post by: PsyKore on Nov 26, 2014, 07:50:34 AM
Regardless, it's still made more people happy than A:CM did even if it doesn't sell as much.
Title: Re: Sales
Post by: Xenoscream on Nov 26, 2014, 09:41:38 AM
Quote from: PsyKore on Nov 26, 2014, 07:50:34 AM
Regardless, it's still made more people happy than A:CM did even if it doesn't sell as much.

Not hard to make more than one person (Randy) happy. ;-)
Title: Re: Sales
Post by: Ash 937 on Nov 26, 2014, 08:06:51 PM
I'm pretty sure that it'll be one of the first certifiable hits of the next-gen systems.  Good job, Creative Assembly!
Title: Re: Sales
Post by: PHANTOM on Nov 26, 2014, 10:35:56 PM
They truly did an amazing job, which was make the Alien scary again. That alone was a very tall order.

Title: Re: Sales
Post by: Corporal Hicks on Nov 27, 2014, 08:14:43 AM
Quote from: Ash 937 on Nov 26, 2014, 08:06:51 PM
I'm pretty sure that it'll be one of the first certifiable hits of the next-gen systems.  Good job, Creative Assembly!

Seems to me to a be PC winner. Consoles seem to be having stability issues.
Title: Re: Sales
Post by: PsyKore on Nov 28, 2014, 11:26:44 AM
It's really well optimized for PC. One of the best I've seen in a while actually. 15 years ago I wouldn't think about this sort of thing; but nowadays when a game runs well on PC I really appreciate it, heh.
Title: Re: Sales
Post by: gabgrave on Nov 28, 2014, 12:34:04 PM
Not to diss the console players, but I'm really happy that this game was made to utilize the PC from the start instead of being a badly done console port. I can only attribute the console issues to the fact that they have to deal with 4 different systems with the console team compared to just a PC system.
Title: Re: Sales
Post by: Gash on Nov 28, 2014, 06:11:02 PM
Hoping to get this for Christmas. I've never been a gamer so don't have a console. Use a Mac but have a PC that was plenty powerful enough for gaming stored away. So am I best off getting the PC version, and firing up the old PC, or buying a console?
Title: Re: Sales
Post by: The Eighth Passenger on Nov 28, 2014, 06:17:12 PM
Always better on the PC.
Title: Re: Sales
Post by: newbeing on Dec 22, 2014, 03:30:29 PM
Looks like game sales around 1.1 Million.

http://www.vgchartz.com/gamedb/?name=alien%3A+isolation (http://www.vgchartz.com/gamedb/?name=alien%3A+isolation)
Title: Re: Sales
Post by: Corporal Hicks on Dec 22, 2014, 03:51:33 PM
In terms of sales, how is that? Is that a success?
Title: Re: Sales
Post by: newbeing on Dec 22, 2014, 04:15:13 PM
Quote from: Corporal Hicks on Dec 22, 2014, 03:51:33 PM
In terms of sales, how is that? Is that a success?

I don't think so, but it's nice to see it still selling enough to reach the million sales mark. Whether it's a financial success I guess depends on the game's budget.
Title: Re: Sales
Post by: Jango1201 on Dec 23, 2014, 03:27:08 AM
Over a million is certainly a success. Games like GTA hit well over the 8 million mark and its a global sensation. Alien doesn't have a video game fan base that can come near GTA's success but has sold over a million copies. It's a good day to be CA.
Title: Re: Sales
Post by: SuicideDoors on Dec 23, 2014, 08:08:54 AM
Well those figures are only up until the 6th December. So I imagine as of right now it's probably closer to 1.3/4 million, which after the damage caused to the brand by Aliens CM, is really decent!

By no means a blockbuster but for the genre and IP I'm sure Sega and CA are relatively pleased.
Title: Re: Sales
Post by: Xhan on Dec 23, 2014, 10:38:02 AM
Quote from: Corporal Hicks on Dec 22, 2014, 03:51:33 PM
In terms of sales, how is that? Is that a success?

Considering a third of those are ultra heavily discounted, not really; 2010 is approaching the 5 million mark as a comparison.

The sales are solid for a high production niche title, it's still the lowest selling non-mobile Alien game outside of A:CM, and with everything except AvP2 being available for resale, that's rather unlikely to change.

Quoteeight million

I'm not sure what metric you're using, but GTA has sold an assload more than that for any version; and V is on track to sell exactly a metric f**kton of copies when the PC/NGC+ version hits.
Title: Re: Sales
Post by: PRI. HUDSON on Dec 24, 2014, 02:43:35 AM
Quote from: Xhan on Dec 23, 2014, 10:38:02 AM
Quote from: Corporal Hicks on Dec 22, 2014, 03:51:33 PM
In terms of sales, how is that? Is that a success?

Considering a third of those are ultra heavily discounted, not really; 2010 is approaching the 5 million mark as a comparison.

The sales are solid for a high production niche title, it's still the lowest selling non-mobile Alien game outside of A:CM, and with everything except AvP2 being available for resale, that's rather unlikely to change.

Quoteeight million

I'm not sure what metric you're using, but GTA has sold an assload more than that for any version; and V is on track to sell exactly a metric f**kton of copies when the PC/NGC+ version hits.

VG has AVP 2010 under 2.5 million. Where you got 5 million from is beyond me.
Title: Re: Sales
Post by: Xhan on Dec 24, 2014, 08:26:51 AM
VG is also wrong.
Title: Re: Sales
Post by: Corporal Hicks on Dec 24, 2014, 08:56:46 AM
Where do you get the correct sales figures from?
Title: Re: Sales
Post by: PRI. HUDSON on Dec 25, 2014, 12:12:53 AM
Quote from: Xhan on Dec 24, 2014, 08:26:51 AM
VG is also wrong.

Maybe, but there is no way in Hell that AVP 2010 sold 5 million copies. No. Farking. Way.
Title: Re: Sales
Post by: Xhan on Dec 25, 2014, 02:45:46 AM
Quote from: Corporal Hicks on Dec 24, 2014, 08:56:46 AM
Where do you get the correct sales figures from?

From the publisher; which is pretty much the only way to track steam transactions.

QuoteNo.

You're assuming those sales are flat price initials, they are in fact pro-rated lifetime sales. Why do you think steam servers break every time they announce a seasonal mass sale?


Title: Re: Sales
Post by: razeak on Dec 25, 2014, 04:42:53 AM
Yes LOL at me and my 500K prediction haha. I'm glad of it too. Historically by numbers for the genre, I at least made an educated guess. Congrats on your fanboy optimism hitting the mark. :P

As for VGchartz, take it with a grain of salt but they get some big ballpark numbers.

Hopefully the lower prices don't put too much of a dent in their markup and the title sells enough to earn a sequel. DLC sales help too.


Here's to hoping it passes A:CM. It only has to get past 1.45 million.
Title: Re: Sales
Post by: newbeing on Dec 26, 2014, 05:10:24 PM
Quote from: razeak on Dec 25, 2014, 04:42:53 AM
Yes LOL at me and my 500K prediction haha. I'm glad of it too. Historically by numbers for the genre, I at least made an educated guess. Congrats on your fanboy optimism hitting the mark. :P

As for VGchartz, take it with a grain of salt but they get some big ballpark numbers.

Hopefully the lower prices don't put too much of a dent in their markup and the title sells enough to earn a sequel. DLC sales help too.


Here's to hoping it passes A:CM. It only has to get past 1.45 million.

Might be a far fetched guess, but I feel at this point Sega is more interested in establishing an install base in the hopes that people will spend more cash on DLC or a sequel. 
Title: Re: Sales
Post by: windebieste on Dec 26, 2014, 11:11:31 PM
Very possibly true, there.

One thing for sure, peoples' expectations of what this licence can deliver has been raised to a respectable level once again. 

'A:CM' was a serious low point for the licence.  The licence desperately needed a strong title like this to bring back some much needed confidence in it.

I think sales will be constant, long after other AAA titles are long gone 'ALIEN: Isolation' will still be around. 

-Windebieste.
Title: Re: Sales
Post by: Corporal Hicks on Dec 28, 2014, 09:03:53 PM
It's not dependent on a strong MP community like most AAA games are these days. It has the strong SP campaign to support it which will make it accessible at any point which is nice.
Title: Re: Sales
Post by: SuicideDoors on Jan 12, 2015, 09:52:34 AM
Sales have updated again! 1.5 million as of 27tth December . Over 630,000 on playstation 4 alone. This game certainly hasn't faded away, & despite price reductions which have undoubtedly helped shift more copies, at least there is a pretty widespread fan base installed for the sequel!

http://www.vgchartz.com/gamedb/?name=alien%3A+isolation (http://www.vgchartz.com/gamedb/?name=alien%3A+isolation)
Title: Re: Sales
Post by: stemot on Jan 12, 2015, 06:58:43 PM
Quote from: SuicideDoors on Jan 12, 2015, 09:52:34 AM
Sales have updated again! 1.5 million as of 27tth December . Over 630,000 on playstation 4 alone. This game certainly hasn't faded away, & despite price reductions which have undoubtedly helped shift more copies, at least there is a pretty widespread fan base installed for the sequel!

http://www.vgchartz.com/gamedb/?name=alien%3A+isolation (http://www.vgchartz.com/gamedb/?name=alien%3A+isolation)

Also VG doesn't count digital sales.
Title: Re: Sales
Post by: PRI. HUDSON on Jan 14, 2015, 10:58:13 PM
1.49!!!!!!!!!!!!!!!!! It will cross the dreaded, Aliens: Colonial Marines.

And that dude with the weird looking cat avatar. No way AVP 2010 sold 5 million copies. Stop making crap up.


Quote from: Corporal Hicks on Dec 24, 2014, 08:56:46 AM
Where do you get the correct sales figures from?

AVP 2010 didn't sell 5 million copies. It was not a good enough game to sell that many copies. No, farking, way.
Title: Re: Sales
Post by: Xhan on Jan 15, 2015, 12:02:05 AM
Your opinion is irrelevant to steam sales and online incentives.
Title: Re: Sales
Post by: Vertigo on Jan 15, 2015, 03:41:59 PM
It's also a completely irrelevant stat to pull out for comparison to Alien Isolation, unless you have the publisher sales figures for that game too.
Title: Re: Sales
Post by: PRI. HUDSON on Jan 16, 2015, 09:45:43 PM
Quote from: Xhan on Jan 15, 2015, 12:02:05 AM
Your opinion is irrelevant to steam sales and online incentives.

Fair enough, but I can't see how 5...million...transactions took place with that game. It was not very well made.
Title: Re: Sales
Post by: Space Voyager on Jan 21, 2015, 09:00:19 AM
But it was very cheap later on.
Title: Re: Sales
Post by: Corporal Hicks on Jan 21, 2015, 04:11:59 PM
http://alienisolation.com/news/2015/01/21/over-one-million-units-sold-worldwide (http://alienisolation.com/news/2015/01/21/over-one-million-units-sold-worldwide)

QuoteToday, we're pleased to say that we've sold over one million units of Alien: Isolation worldwide!

Since Alien: Isolation hit the shelves, it's been an exciting time for us at the studio seeing how you, our community, fans and players have taken to our horror survival game.

We've had the great honour of claiming a number of amazing end of year awards from PC Gamer, IGN, Official Xbox Magazine (UK), Rock, Paper, Shotgun, Eurogamer, Destructoid, Official PlayStation Magazine (UK), Time Magazine, Game Reactor, Games Radar and Edge Magazine and many, many more.

With over 50 Game of the Year accolades, we've been immensely proud of becoming one of the most critically acclaimed games of 2014. From everyone here at the studio, a huge thank you to all of our fans who have supported us and helped us win those awards.

If you haven't already taken the step and returned to the roots of Ridley Scott's Alien™ with Alien: Isolation, start your journey now.

Our game is available for Xbox One, PlayStation®4, PC, Xbox 360 and PlayStation®3 and will test your survival skills to the limit.

On board a decommissioned station in the far fringes of space, in a tense environment with danger around every corner and against a merciless, unpredictable Xenomorph hunting you from the shadows, how will you survive to complete your mission?

As our Creative Lead, Alistair Hope said, "It has been fantastic to watch the reviews come in and read of the reactions of players, hidden in the bowels of Sevastopol Station, terrified to make the next move. We set out to make the Alien game we had always wanted to play and from these figures it seems we also succeeded in making the Alien game another million wanted to play. We hope many more gamers enjoy Alien: Isolation in 2015."
Title: Re: Sales
Post by: TheBATMAN on Jan 21, 2015, 07:13:05 PM
Well deserved. A remarkable survival horror game.
Title: Re: Sales
Post by: SuicideDoors on Jan 21, 2015, 08:29:14 PM
Just to clarify, it HAS outsold Aliens CM during the same timeframe unlike some media outlets suggested it hasn't ... Aliens CM shipped 1.3m units to shops not to consumers
Title: Re: Sales
Post by: PRI. HUDSON on Jan 21, 2015, 08:36:38 PM
Quote from: Space Voyager on Jan 21, 2015, 09:00:19 AM
But it was very cheap later on.

So? Like ACM didn't take a nosedive in price? All games do over time.
Title: Re: Sales
Post by: razeak on Jan 21, 2015, 10:00:16 PM
I think you can get ACM for 5.99 at gamestop new.

LOL at the way IGN described it as mixed reaction. It averaged over 80 on metacritic, had like 20:1 positive reviews on websites that don't use scores and has over 50 GOTY awards. It was overwhelmingly positive.
Title: Re: Sales
Post by: Stringer2355 on Jan 21, 2015, 10:33:09 PM
Still waiting for my FREE copy to compensate for my purchase of A:CM
Title: Re: Sales
Post by: Mr. Clemens on Jan 21, 2015, 11:44:58 PM
Quote from: Stringer2355 on Jan 21, 2015, 10:33:09 PM
Still waiting for my FREE copy to compensate for my purchase of A:CM

You're not gonna buy a good game, because you bought a bad game? Think about that for a minute.
Title: Re: Sales
Post by: Corporal Hicks on Jan 22, 2015, 07:01:33 AM
Nothing is going to come of that ACM debacle. Do yourself a favour, buy Isolation and be reminded Alien games don't have to suck.
Title: Re: Sales
Post by: BonesawT101 on Jan 22, 2015, 07:01:17 PM
congratulations to all who were involved in making Alien Isolation and a big big thank you for making the infamous Alien frightening again!
Title: Re: Sales
Post by: Hellspawn28 on Jan 22, 2015, 08:35:10 PM
I still yet to buy this game  :-[ .
Title: Re: Sales
Post by: Ash 937 on Jan 23, 2015, 12:02:06 AM
It's really unfortunate that Alien Isolation was released on the heels of one of the most critically panned games ever released for the franchise. 

An anecdote -
When Friday the 13th Part 5: A New Beginning was released, it did so on the heels of Part 4 (ironically called The Final Chapter) and had one of the strongest openings in the franchise's history up to that time.  Unfortunately, Part 5 was not a strong film and it proceeded to quickly bomb after its initial opening.  This left a lot of F14 fans with a bad taste in their mouth and many of them abandoned the franchise. 

BUT...F14 Part 6: Jason Lives turned out to be a VERY strong film but because of Part 5's poor overall quality, it had a weak opening and slowly built it's way up to becoming a fan favorite in the series. 

...

I see Alien: Isolation a lot like Friday the 13th Part 6: Jason Lives .  The doubters should seriously give the game a chance.  It's great!!!
::)
Title: Re: Sales
Post by: Corporal Hicks on Jan 23, 2015, 08:21:47 AM
Quote from: Hellspawn28 on Jan 22, 2015, 08:35:10 PM
I still yet to buy this game  :-[ .

Get yourself down to your game shop and get it then!
Title: Re: Sales
Post by: Vertigo on Jan 23, 2015, 08:44:38 AM
Step 1: Open Steam.
Step 2: Press a few buttons.
Step 3: Play the best Alien game in at least 13 years, and arguably ever.
Title: Re: Sales
Post by: NickisSmart on Jan 23, 2015, 02:01:30 PM
People need to pull their heads out of their asses and realize that this is one of the greatest games ever made. Certainly one of the best haunted house games ever. Hell, I'd wager the best. Certainly the best sound design and overall production values.

Play it, haters!
Title: Re: Sales
Post by: Xenoscream on Jan 23, 2015, 06:53:32 PM
Good for them.

If only they would do a proper expansion or story based dlc, we want more!
Title: Re: Sales
Post by: Keg on Jan 24, 2015, 02:38:46 PM
I'd much rather have a 4 hour expansion than a sequel to be honest unless they can shake it up enough so a sequel doesnt feel like another 20 hours of the same thing. Having said that when the game ended i could have happily played on for hours and hours so i definately wasnt bored like alot were after 20 hours. I can often sit and play a game for 4,5 or 6 hours, longer if ive got bugger all to do and im hungover so i can get through this in 3 or 4 sittings no bother now. I think because its not scripted that helps because if you literally knew when and where the alien would be, after 1 or 2 playthroughs it wouldnt be enjoyable to keep replaying it.

Anyway getting off topic. Hopefully it continues to sell and we do see more of Isolation from CA in whatever form.
Title: Re: Sales
Post by: WinterActual on Jan 24, 2015, 02:55:22 PM
Pretty nice sales number. I didn't believed they can reach that high. I guess the media did its job.
Title: Re: Sales
Post by: vikingr on Jan 24, 2015, 05:22:31 PM
I'm really happy that they're successful with this game, because I love it and would love a sequel as well.

The setting has a great potential and Creative Assembly seem to got much interest in a sequel.

I also would like to see a shooter from CA, because I think they got the required skills to develop a better A:CM (which I like).
Title: Re: Sales
Post by: WinterActual on Jan 24, 2015, 05:29:36 PM
I certainly hope the sequel is THIS TIME ITS WAR, ACM style game but properly done.
Title: Re: Sales
Post by: PRI. HUDSON on Jan 24, 2015, 09:18:01 PM
Quote from: WinterActual on Jan 24, 2015, 05:29:36 PM
I certainly hope the sequel is THIS TIME ITS WAR, ACM style game but properly done.

There is no denying that this franchise can be on par with the Halo's of the gaming world. We just need a developer that cares enough to make the game on a large budget.
Title: Re: Sales
Post by: Mr. Clemens on Jan 24, 2015, 10:52:21 PM
Quote from: WinterActual on Jan 24, 2015, 05:29:36 PM
I certainly hope the sequel is THIS TIME ITS WAR, ACM style game but properly done.

Ha... that makes me think: Alien Isolation's tagline could have been, "This time it's NOT war."  ;D
Title: Re: Sales
Post by: NetworkATTH on Jan 25, 2015, 03:50:22 AM
So glad this game is doing well. It's not just a great Alien game, it's a great game in general, in my opinion and deserves the recognition it gets. It has its flaws, but it's such a creative atypical work, for it to get this kind of profit and attention, that people want a breath of fresh air, is what this means beyond the good news this means for the folks at creative assembly.
Title: Re: Sales
Post by: Corporal Hicks on Jan 26, 2015, 08:40:39 AM
I imagine the slew of awards and fantastic word of mouth the game has had has helped it fight the stigmata that Colonial Marines has inflicted on it. Thankfully.
Title: Re: Sales
Post by: Sagit on Jan 26, 2015, 01:15:03 PM
Right. So come on CA how about a sequel? ;)
Title: Re: Sales
Post by: NetworkATTH on Jan 26, 2015, 04:15:54 PM
I'm gonna be the unpopular opinion and say I don't even think Alien Isolation needs a sequel. For it to be too concrete in its presence in canon it can sabotage itself into being considered less, if you get what I'm saying. I've come to grow into accepting personal choice in picking canon is the best option. But that's just personally because I believe A. Ripley died in the vacuum of space and probably got replaced by an Android on her scheduled return, a bit of a clever retcon as to why she never married or had children and died fairly early. It's anyone's guess I like it that way but I'm a masochist.

If they were to do a sequel,  this is what I would do. I would love the idea with a genesis in the ghost ship of the MSV-7760 Torrens floating out there nebulous in sub-light speed before it runs out, someone intercepts it, you get the idea. With all the naval/spaceflight parallels, the idea of a huge hulking ghost spacecraft fairly larger than the narcissus with some deadly secrets interesting. They could easily follow parts of Gibson's Alien III script from there (obviously not the genetic engineering parts) . An authority anchor for some region, (Marshal Border Patrol?, maybe Marshal would be less trope than Marines for the millionth time), pick it up, clamp it, board it, and shit gets sticky quick. I don't think establishing a blank slate character would be too invasive, at that point it would be its one thing, with mostly the boarding incident in the background, just having things on station deteriorate. And Weyland-Yutani like Wiley Coyote go hunting again and its a race against time before they arrive, maybe the protag comes across communications saying they want to abduct everyone in proximity to the infection for study, or maybe they want to capture an alien and blast the station to hell. The idea of a precise time limit after a point in the game, to get done what has to be done sounds very in tune with what Alien is all about. Rushing running and rushing and running.

As for more precise details, I'm not sure. But it's just an idea throwing around IF they decide to go with a 2. I think having Amanda be, in canon dead, is a bit more ominous and gives Burke a bit more sinister edge, or Burke was just playing off records. Who knows. This is just where I'd like to see them go. And I'm sure not everyone would agree with it.
Title: Re: Sales
Post by: PRI. HUDSON on Jan 28, 2015, 10:19:59 PM
VG has it at 1.55 shipped/sold/whatever.

Good for them.
Title: Re: Sales
Post by: JayHy17 on Jan 30, 2015, 04:33:13 AM
Well done CA! Now, let's bring on the Smart Guns and Pulse Rifles this time around. Keep it scary, lots of atmosphere, but it's time to do some bug stomping!
Title: Re: Sales
Post by: PRI. HUDSON on Jan 30, 2015, 08:51:54 PM
Quote from: JayHy17 on Jan 30, 2015, 04:33:13 AM
Well done CA! Now, let's bring on the Smart Guns and Pulse Rifles this time around. Keep it scary, lots of atmosphere, but it's time to do some bug stomping!

Call me crazy, but they can easily pull it off. I hope a good publisher buys the rights to the series and makes A+, quality games.
Title: Re: Sales
Post by: Corporal Hicks on Jan 31, 2015, 08:50:02 AM
Quote from: JayHy17 on Jan 30, 2015, 04:33:13 AM
Well done CA! Now, let's bring on the Smart Guns and Pulse Rifles this time around. Keep it scary, lots of atmosphere, but it's time to do some bug stomping!

That's a name I haven't seen for a while!

How did you like the game?
Title: Re: Sales
Post by: Jman on Feb 06, 2015, 08:34:46 AM
It is a great game. It really conveys the feeling of being stalked by Giger's original 1979 Alien.
Title: Re: Sales
Post by: Engineer on Feb 12, 2015, 07:06:12 PM
I just saw an article that lists sales for alien isolation at 1.76 million...

http://www.gamespot.com/articles/sega-s-big-bet-on-console-games-falls-short/1100-6425252/ (http://www.gamespot.com/articles/sega-s-big-bet-on-console-games-falls-short/1100-6425252/)

Title: Re: Sales
Post by: Darkness on May 11, 2015, 12:23:27 PM
Sega have released their annual financial results and Alien isolation has sold 2.11 million units so far.

Gaming sites seem to be calling Isolation sales poor but it's still sold more than AvP and ACM.

http://www.ign.com/articles/2015/05/11/sega-laments-weak-sales-as-alien-isolation-shifts-21-million (http://www.ign.com/articles/2015/05/11/sega-laments-weak-sales-as-alien-isolation-shifts-21-million)
Title: Re: Sales
Post by: Corporal Hicks on May 11, 2015, 12:55:49 PM
They were cited as selling well if I remember rightly. How does that work?  :-\
Title: Re: Sales
Post by: gabgrave on May 11, 2015, 01:08:04 PM
They might be trying to justify the shift to F2P mobile and PC games.  ::)
Title: Re: Sales
Post by: The Eighth Passenger on May 11, 2015, 01:23:48 PM
Quote from: Corporal Hicks on May 11, 2015, 12:55:49 PM
They were cited as selling well if I remember rightly. How does that work?  :-\

Ultimately seeing it as successful or not would depend on the games development and advertising budget - how much it cost to make and promote in other words.

A:CM cost around $60 million but I'm pretty damn sure A:I had a much more modest budget. A:I might not have reached the giddy sales heights of the CoD franchise but I think it did pretty well for such a niche genre.
Title: Re: Sales
Post by: HuDaFuK on May 11, 2015, 03:49:02 PM
SEGA are apparently themselves calling sales of the game "weak".

http://www.playstationtrophies.org/news/news-16165-Alien--Isolation-Sells-2-1m-Units-as-SEGA-Reports--Weak--Game-Sales.html (http://www.playstationtrophies.org/news/news-16165-Alien--Isolation-Sells-2-1m-Units-as-SEGA-Reports--Weak--Game-Sales.html)

It'll be a real shame if they don't do a sequel, because Isolation is one of the best games I've played in years. Unbridled terror from beginning to end. SEGA should probably realise people are still pissed off at them after the Colonial Marines clusterf*ck.
Title: Re: Sales
Post by: Darkness on May 11, 2015, 07:04:11 PM
Quote from: The Eighth Passenger on May 11, 2015, 01:23:48 PM
A:CM cost around $60 million

Where'd you get that figure from? Publishers usually never release how much games cost, unfortunately.
Title: Re: Sales
Post by: The Eighth Passenger on May 11, 2015, 09:42:11 PM
Quote from: Darkness on May 11, 2015, 07:04:11 PM
Where'd you get that figure from? Publishers usually never release how much games cost, unfortunately.

http://www.avpgalaxy.net/forum/index.php?topic=47420.0 (http://www.avpgalaxy.net/forum/index.php?topic=47420.0)

I recall that 60mil (incl marketing) figure being bandied about quite often after A:CM's release and the subsequent fallout. Not sure if that figure was ever officially released by SEGA or whether it was just an educated guesstimate by those in-the-know.
Title: Re: Sales
Post by: Bullshido on May 11, 2015, 11:58:40 PM
Did anyone ask Pitchford what he thinks of Isolation and how he thinks it stacks up next to CM ? (yup, sometimes I miss Tw@tter :D )
Title: Re: Sales
Post by: razeak on May 13, 2015, 01:13:14 AM
I think the article referenced is poorly worded. It states "As part of overall sales that have been described as "weak" by the management"

It's a part of overall sales. I think the writer could have done a better job of clarifying as to whether individual sales or overall or both was the weakness.
Title: Re: Sales
Post by: Doggo33 on May 13, 2015, 07:01:05 PM
'Aliens: Colonial Marines' is better. People hate that way too much. I was sceptical around release and so waited (it was more that I wanted the Collector's Edition but wasn't going to pay £65 for it - way too much), then to hear how terrible it was, when it came out. I bought it for Christmas that year for £25 (Collector's Edition) and was pleasantly surprised by the quality of it.

The only real issue I have with it is that the graphics aren't as good as in the demo/s. Also the lip synching is awful in all but the first cutscene (all of that's improved in the dlc though).
People made a particular deal about AI being awful. I don't see them as being any worse than in other games. They're good enough to provide a distraction and kill a couple, but you can't just hide and expect them to do all of the work.

So, yeah, overall I was very pleased with it. It's a good game, just not as good as it was shown to be.

'Alien: Isolation' on the other hand, I take issue with. That is an overrated game.
(Spoilers for anyone who's not played it)
It certainly is atmospheric and the music is great. But there are a number of individual issues with it:

The Alien stomps about and charges, as opposed to being the silent killer of the films.

Guns don't kill it.
Firstly, the point of the game was to have a game like 'Alien' in that it didn't have any guns, and there was only one alien...
So, as I said my first issue is that there are indeed guns that don't kill the alien. That completely contradicts the films, bar 'Alien'. They don't even wound it in the slightest. The Aliens are just somewhat scared of fire.

That leads me onto my second point related to that, Aliens. Not Alien. Aliens. The game developers just couldn't help but include lots of them in there. The game was going so well with just one but it just became over-the-top.

Speaking of which, it became over-the-top at around Mission 14 (The Descent). Everything up until then was fab. It was a brilliant game (other than the gun issue).
But after that, lots of androids (which was close to working but got a little crazy), lots of Aliens, and it became silly.

I didn't like the fachuggers. The game was supposed to be a more realistic game, yet they sprayed a little bit of acid which left a mark on the floor for about 15 seconds and only harmed you at very close range when it sprayed, not even when it's on the floor.

The Aliens became quite overpowered also, being able to fully function in space.

In my opinion, what should have been done is the first alien should have somehow come back, or it was realised that there were actually two. Having as many as they did though ruined it.

So my overall thoughts on that game are, yes it's playable and the atmosphere and sound make for a great survival and 'Alien' game. But the events of the story and other details contradict it and really make it less canon than 'Aliens: Colonial Marines' (not that I consider that canon).


The ending was also clear provoking for a sequel. It's not a great game if you can't conclude it properly.
Title: Re: Sales
Post by: HuDaFuK on May 13, 2015, 07:06:44 PM
Quote from: CelticPred97 on May 13, 2015, 07:01:05 PMThe only real issue I have with it is that the graphics aren't as good as in the demo/s. Also the lip synching is awful in all but the first cutscene (all of that's improved in the dlc though).

Graphics.
Story.
Dialogue.
Character animations.
AI.
Mood.

All of these things sucked in ACM. By comparison, Isolation is a masterpiece.

Quote from: CelticPred97 on May 13, 2015, 07:01:05 PMBut the events of the story and other details contradict it and really make it less canon than 'Aliens: Colonial Marines' (not that I consider that canon).

:laugh:
Title: Re: Sales
Post by: Doggo33 on May 13, 2015, 07:40:41 PM
Graphics - As I said, not so good. They're not by any means awful but they're not not great.

Story - Fine. Nothing wrong with it.

Dialogue - Fine. As I said the lip synching is awful but what the characters actually say is all good.

Character animations - In places, maybe.

AI - I said in my comment, the AI's fine.

Mood - Mood? What about it? It's first person shooter mixed with 'Alien' game, in mood. Again, fine.


p.s. How do you quote on here?


'Alien: Isolation' is a masterpice when it comes to graphics, sound, and mood (for the first 13 missions). But as I said, specifics really let it down.

And you can laugh all you want, those specifics completely ruin any chances 'Alien: Isolation' has of being canon. The only thing that loses 'Aliens: Colonial Marines' chances of being considered canon (not that games are ever really canon anyway) is the variations of Xenomorphs and even that can be explained.
Title: Re: Sales
Post by: PRI. HUDSON on May 14, 2015, 12:43:17 AM
Quote from: CelticPred97 on May 13, 2015, 07:01:05 PM
'Aliens: Colonial Marines' is better. People hate that way too much. I was sceptical around release and so waited (it was more that I wanted the Collector's Edition but wasn't going to pay £65 for it - way too much), then to hear how terrible it was, when it came out. I bought it for Christmas that year for £25 (Collector's Edition) and was pleasantly surprised by the quality of it.

The only real issue I have with it is that the graphics aren't as good as in the demo/s. Also the lip synching is awful in all but the first cutscene (all of that's improved in the dlc though).
People made a particular deal about AI being awful. I don't see them as being any worse than in other games. They're good enough to provide a distraction and kill a couple, but you can't just hide and expect them to do all of the work.

So, yeah, overall I was very pleased with it. It's a good game, just not as good as it was shown to be.

'Alien: Isolation' on the other hand, I take issue with. That is an overrated game.
(Spoilers for anyone who's not played it)
It certainly is atmospheric and the music is great. But there are a number of individual issues with it:

The Alien stomps about and charges, as opposed to being the silent killer of the films.

Guns don't kill it.
Firstly, the point of the game was to have a game like 'Alien' in that it didn't have any guns, and there was only one alien...
So, as I said my first issue is that there are indeed guns that don't kill the alien. That completely contradicts the films, bar 'Alien'. They don't even wound it in the slightest. The Aliens are just somewhat scared of fire.

That leads me onto my second point related to that, Aliens. Not Alien. Aliens. The game developers just couldn't help but include lots of them in there. The game was going so well with just one but it just became over-the-top.

Speaking of which, it became over-the-top at around Mission 14 (The Descent). Everything up until then was fab. It was a brilliant game (other than the gun issue).
But after that, lots of androids (which was close to working but got a little crazy), lots of Aliens, and it became silly.

I didn't like the fachuggers. The game was supposed to be a more realistic game, yet they sprayed a little bit of acid which left a mark on the floor for about 15 seconds and only harmed you at very close range when it sprayed, not even when it's on the floor.

The Aliens became quite overpowered also, being able to fully function in space.

In my opinion, what should have been done is the first alien should have somehow come back, or it was realised that there were actually two. Having as many as they did though ruined it.

So my overall thoughts on that game are, yes it's playable and the atmosphere and sound make for a great survival and 'Alien' game. But the events of the story and other details contradict it and really make it less canon than 'Aliens: Colonial Marines' (not that I consider that canon).


The ending was also clear provoking for a sequel. It's not a great game if you can't conclude it properly.

No. Just, no.
Title: Re: Sales
Post by: Doggo33 on May 14, 2015, 01:19:06 AM
Wow, that's really convinced me.
No.
If you don't plan to give a proper response, don't bother responding.


Otherwise you're just saying, 'I disagree, but I have no actual reason for that. I just don't like what you're saying'.
Title: Re: Sales
Post by: Mr. Forest on May 14, 2015, 03:36:22 AM
Quote from: CelticPred97 on May 13, 2015, 07:01:05 PM
'Aliens: Colonial Marines' is better. People hate that way too much. I was sceptical around release and so waited (it was more that I wanted the Collector's Edition but wasn't going to pay £65 for it - way too much), then to hear how terrible it was, when it came out. I bought it for Christmas that year for £25 (Collector's Edition) and was pleasantly surprised by the quality of it.

Glad to see you enjoyed it.  I could not stand to finish it when I rented the game on Xbox 360, but will play it again when I get it on Steam so I can play it with the special PC update.

Quote from: CelticPred97 on May 13, 2015, 07:01:05 PMThe only real issue I have with it is that the graphics aren't as good as in the demo/s. Also the lip synching is awful in all but the first cutscene (all of that's improved in the dlc though).
People made a particular deal about AI being awful. I don't see them as being any worse than in other games. They're good enough to provide a distraction and kill a couple, but you can't just hide and expect them to do all of the work.

The alien AI is awful, and the WeYu soldiers were just plain boring to fight, and the ally AI is just the worst.  They're Battlefield: Hardline bad, but with less polish.  I really can't see how anyone can think any of the AI in A:CM is passable pre Bug Hunt.  Even then, the AI isn't particularly good.

Quote from: CelticPred97 on May 13, 2015, 07:01:05 PMSo, yeah, overall I was very pleased with it. It's a good game, just not as good as it was shown to be.

No, it isn't a good game.   The graphics are bad, the shooting mechanics are mediocre, the AI is mostly dreadful, the story is terrible, and the voice acting is poor.  The music is good and the sound effects are decent I guess, but everything else about the game is simply just not good.  It's not awful, but it's a poor game.

Quote from: CelticPred97 on May 13, 2015, 07:01:05 PM'Alien: Isolation' on the other hand, I take issue with. That is an overrated game.
I already disagree but I will take a look at your issues.


Quote from: CelticPred97 on May 13, 2015, 07:01:05 PM(Spoilers for anyone who's not played it)
It certainly is atmospheric and the music is great. But there are a number of individual issues with it:

The Alien stomps about and charges, as opposed to being the silent killer of the films.

There have been plenty of times when a alien as killed someone without being silent or stealthy.  The alien can kill you with a stealth attack in Isolation, but it wouldn't been a fun game if the alien just hid in the vents majority of the time.  Hearing the alien hunt for you only adds to the trill of you hiding from it and only compliments the superb work put into the sound engine.

Quote from: CelticPred97 on May 13, 2015, 07:01:05 PMGuns don't kill it.
Firstly, the point of the game was to have a game like 'Alien' in that it didn't have any guns, and there was only one alien...
So, as I said my first issue is that there are indeed guns that don't kill the alien. That completely contradicts the films, bar 'Alien'. They don't even wound it in the slightest. The Aliens are just somewhat scared of fire.
The point of Isolation was to make a game that matches the tone, feeling, and atmosphere of Alien.  Not once did the development team ever say they were trying to recreate the film as a game.  The game is based on the film, but that doesn't mean it will be an exact copy of the film.

As for the guns, they are not in the game to combat the alien.  They are they for the player to fight against humans and androids, both who can be killed by guns.  Making the guns useful to combat the alien would only ruin the flow of the game.  The player is not meant to kill a alien, they're meant to hide from it, distract it, or scare it way.

Quote from: CelticPred97 on May 13, 2015, 07:01:05 PMThat leads me onto my second point related to that, Aliens. Not Alien. Aliens. The game developers just couldn't help but include lots of them in there. The game was going so well with just one but it just became over-the-top.

Speaking of which, it became over-the-top at around Mission 14 (The Descent). Everything up until then was fab. It was a brilliant game (other than the gun issue).
But after that, lots of androids (which was close to working but got a little crazy), lots of Aliens, and it became silly.

Having the hive and multiple aliens in the game was a brilliant decision.  It was a twist you don't exactly see coming but is hinted out before you make your way down to engineering.  Besides, the player never encounters more than two aliens at once any given time in the game.  So really, how does this make the game over-the-top exactly?

I know quite a bit of people had a problem with how many androids the player has to fight for the small portion of the game, but I didn't have a problem with it.  In either case of there being multiple androids and aliens, I fail to understand how exactly that makes the game silly.  It makes the game more challenging and thrilling.

Quote from: CelticPred97 on May 13, 2015, 07:01:05 PMI didn't like the fachuggers. The game was supposed to be a more realistic game, yet they sprayed a little bit of acid which left a mark on the floor for about 15 seconds and only harmed you at very close range when it sprayed, not even when it's on the floor.
I admit the facehuggers could have been utilized in a better way, but they certain didn't break the flow or bring the game down in anyway.

Quote from: CelticPred97 on May 13, 2015, 07:01:05 PMThe Aliens became quite overpowered also, being able to fully function in space.
As they always have been able to, as you can see at the end of the first film.  And how does that make them overpowered?  The player never engages them in full combat in space, so their ability to function in space adds no challenge to the game.

Quote from: CelticPred97 on May 13, 2015, 07:01:05 PMIn my opinion, what should have been done is the first alien should have somehow come back, or it was realised that there were actually two. Having as many as they did though ruined it.

Either scenario is less believable than what we got with the hive in the game.  And again, how exactly does having multiple aliens ruin the game in any way?  You only encounter two at most in combat scenarios, and that only happen in the hive and near the end of the game.

Quote from: CelticPred97 on May 13, 2015, 07:01:05 PMSo my overall thoughts on that game are, yes it's playable and the atmosphere and sound make for a great survival and 'Alien' game. But the events of the story and other details contradict it and really make it less canon than 'Aliens: Colonial Marines' (not that I consider that canon).
How so?  What details contradict itself?

Quote from: CelticPred97 on May 13, 2015, 07:01:05 PMThe ending was also clear provoking for a sequel. It's not a great game if you can't conclude it properly.
I agree the ending left a lot to be desired, but it certainly didn't ruin the game.  Isolation certainly did a much better job as an ending than Colonial Marines did, which doesn't resolve anything (unless you got the DLC) and was also clearly provoking a sequel.
Title: Re: Sales
Post by: HuDaFuK on May 14, 2015, 08:05:23 AM
Quote from: CelticPred97 on May 13, 2015, 07:40:41 PMStory - Fine. Nothing wrong with it.

The story was a joke. In fact it was the single biggest problem with the game. It had more plot holes than I'm going to bother to list, especially when you compared it to the film it was supposedly an "official sequel" to, and it felt like it was written by a twelve year-old fanboy. It had no substance, it was just "WEYLND OOTANI R BAD!"

Quote from: CelticPred97 on May 13, 2015, 07:40:41 PMDialogue - Fine. As I said the lip synching is awful but what the characters actually say is all good.

See above regarding the twelve year-old fanboy writers. The dialogue was laughable. "Chicks and dicks of the USS Sephora!" Not to mention the number of times significant plot points are just glossed over with, "I'll explain that later." Compare it to Aliens, it's laughable. I'll admit the expansion was better in this department but the main game was just atrocious.

Quote from: CelticPred97 on May 13, 2015, 07:40:41 PMCharacter animations - In places, maybe.

Throughout, maybe. The movement of the Aliens was terrible, they looked like they were having spas attacks constantly. Not to mention the way they regularly glitch straight through the player character so that you're mysteriously inside them.

Quote from: CelticPred97 on May 13, 2015, 07:40:41 PMMood - Mood? What about it? It's first person shooter mixed with 'Alien' game, in mood. Again, fine.

What about it? ATMOSPHERE, possibly the single most important aspect of an Alien game. With the exception of five minutes while the Raven's chasing you, there was no fear or apprehension at all in the entire game. It was just soulless and dull. There was no sense of dread at all. Just compare it to Isolation, where you were utterly terrified almost constantly.

Quote from: CelticPred97 on May 13, 2015, 07:40:41 PMp.s. How do you quote on here?

By pressing the quote button.

Quote from: CelticPred97 on May 13, 2015, 07:40:41 PMThe only thing that loses 'Aliens: Colonial Marines' chances of being considered canon (not that games are ever really canon anyway) is the variations of Xenomorphs and even that can be explained.

The only thing that ruins ACM's chance of being cannon is the fact that it's story massively contradicts the movies and is almost entirely illogical. If you genuinely think 'different Xenomorphs' is the game's biggest crime against canon then I honestly don't know what to say to you.
Title: Re: Sales
Post by: Mr. Clemens on May 14, 2015, 03:20:11 PM
Quote from: CelticPred97 on May 13, 2015, 07:01:05 PMGuns don't kill it.

Quote from: CelticPred97 on May 13, 2015, 07:01:05 PMAliens. The game was going so well with just one but it just became over-the-top.

So you want a game with one alien, and you want to kill it with a gun.

Sounds like a blast.
Title: Re: Sales
Post by: PRI. HUDSON on May 15, 2015, 12:44:48 AM
Quote from: CelticPred97 on May 14, 2015, 01:19:06 AM
Wow, that's really convinced me.
No.
If you don't plan to give a proper response, don't bother responding.


Otherwise you're just saying, 'I disagree, but I have no actual reason for that. I just don't like what you're saying'.

95% of the gaming world hated the game. It sucked, get over it. Your opinion is not just the minority, it is in the EXTREME minority.
Title: Re: Sales
Post by: Doggo33 on May 15, 2015, 10:48:04 PM
Pri. Hudson - Oh right and the minority is always wrong is it? Yeah that makes sense. -_-


Mr. Clemons - No. I'd rather there weren't guns. That was the main intention of the game - to be without guns; and that promise was undone. To include guns but not let it kill the thing that we know is killed by guns is contradictory. Unless of course there's some reason these Aliens are bulletproof.


HuDaFuk - Feel free to state the plot holes.

I could easily imagine the Colonial Marines in 'Aliens' being referred to as "Chicks and dicks". They are somewhat childish in their joking insults.

"Compare it to Aliens, it's laughable."

- Compare anything to 'Aliens', it's laughable. It's my favourite film and I think a lot of films and most games are laughable in comparison. 'Alien: Isolation' has nothing on 'Alien' or 'Aliens'.

"The movement of the Aliens was terrible, they looked like they were having spas attacks constantly. Not to mention the way they regularly glitch straight through the player character so that you're mysteriously inside them."

- Yeah okay I just remembered Alien animations. They weren't very good. I never glitched inside them but yeah ok, bad animation in general with the Aliens.

"What about it? ATMOSPHERE, possibly the single most important aspect of an Alien game. With the exception of five minutes while the Raven's chasing you, there was no fear or apprehension at all in the entire game. It was just soulless and dull. There was no sense of dread at all. Just compare it to Isolation, where you were utterly terrified almost constantly."

-  Again, 'Alien: Isolation' is great with atmosphere. There's no game better that I can think of there. Well, I quite like 'Assassin's Creed 2' and that atmosphere. Okay I could name a few good atmospheric games, but in terms of 'Alien', yeah 'Alien: Isolation' is amazing in the sense of atmosphere; even though it gets tedious towards the end.
With 'Aliens: Colonial Marines', the entire Raven mission is great. I'd also say derelict bits later are really good (again, nothing on 'Alien: Isolation', but that's going more for atmosphere and horror).
I think "soulless and dull" is a little extreme but sure, it wasn't as immersive as it could have been.

"By pressing the quote button."

- Wow that's clever ;) I was thinking it'd be more complicated as it used to be something different either on here or on AVPSpectrum.com (now aliensversuspredator.net).

"The only thing that ruins ACM's chance of being cannon is the fact that it's story massively contradicts the movies and is almost entirely illogical. If you genuinely think 'different Xenomorphs' is the game's biggest crime against canon then I honestly don't know what to say to you."

- Again, please state these contradictions. There's obviously Hick's survival but that's explained well and in fact fills in the plot hole of how the alien got into the ship in 'Alien 3' (I'm fine with just presuming 2 facehuggers got on board that we didn't see, but the explanation is good).

Just to clarify, I don't think it's a great game. I just thought it was playable and enjoyable enough to not be worthy of extreme hatred.


Pvt. T. Hendrix

QuoteGlad to see you enjoyed it.

- Whoah. A person being decent about the fact that others have opposing opinions. Thanks ;)

Quoteand the ally AI is just the worst.  They're Battlefield: Hardline bad, but with less polish.  I really can't see how anyone can think any of the AI in A:CM is passable pre Bug Hunt.  Even then, the AI isn't particularly good.

- Friendly AI are always that quality. I mean I'm sure you could name a couple of games where the friendly AI is awesome but in general it is the quality f 'Aliens: Colonial Marines'. They go to objectives with you, they shoot things. That's all that's really needed. I've not seen them be glitchy at all or in the way.

QuoteThere have been plenty of times when a alien as killed someone without being silent or stealthy. The alien can kill you with a stealth attack in Isolation, but it wouldn't been a fun game if the alien just hid in the vents majority of the time.  Hearing the alien hunt for you only adds to the trill of you hiding from it and only compliments the superb work put into the sound engine.

- In the films they do not charge and stomp. They are fairly silent even when they're in view. I'm not saying the alien should hide itself constantly. But the stomping is contradictory.
Yeah, I can see that the stomping adds a sense of impending doom, so from the game's perspective, sure it works. But it is nevertheless contradictory.

QuoteThe point of Isolation was to make a game that matches the tone, feeling, and atmosphere of Alien.  Not once did the development team ever say they were trying to recreate the film as a game.  The game is based on the film, but that doesn't mean it will be an exact copy of the film.

As for the guns, they are not in the game to combat the alien.  They are they for the player to fight against humans and androids, both who can be killed by guns.  Making the guns useful to combat the alien would only ruin the flow of the game.  The player is not meant to kill a alien, they're meant to hide from it, distract it, or scare it way.

- Okay, rather promises for the game, than the point. Promises of the game were no guns and one alien.
I didn't say that they said they were trying to create a game of the film. I said like it, as in based on it, as you said.

I know what the guns are for. My complaint isn't that the guns are useless. It is that guns kill aliens (by canon), and in this game that does not happen. Apparantely they are bullet proof now.
Obviously having the guns kill the alien would ruin the flow. That would remove the alien threat of the first 14 missions and lower the threat level later. And in that case, guns should not be in the game. You can't put something in, change the rules of it and then say "oh well if it was done properly it would ruin the game". Well don't nclude the thing then.
A not so great comparison, but I can't think of anything better is if they killed Amanda, that would have also been bad. It might very well have been done awesomely in the game, and worked well for the game, but it contradicts the films, therefore it shouldn't be done.

QuoteHaving the hive and multiple aliens in the game was a brilliant decision.  It was a twist you don't exactly see coming but is hinted out before you make your way down to engineering.  Besides, the player never encounters more than two aliens at once any given time in the game.  So really, how does this make the game over-the-top exactly?

I know quite a bit of people had a problem with how many androids the player has to fight for the small portion of the game, but I didn't have a problem with it.  In either case of there being multiple androids and aliens, I fail to understand how exactly that makes the game silly.  It makes the game more challenging and thrilling.

- No. A good twist would have been that there was a second Alien that appears later, or just one slowly coming out of a vent behind you when you're on a computer, or something like that. Having lots is just a "Oh here we go again" situation. I honestly can't see how you can describe that as a brilliant decision. That moment where you're up in a computer room overlooking the big room with the many androids (near the end of 'The Descent') and all of the aliens are coming up into the bigger room - it's just so cliche and not what that game was supposed to be about.
I just thought it was a cop-out, cliche and cheap decision as opposed to thinking, wow more aliens; what a twist.

The player encounters 2 sometimes, I think 3 at one point, but moments like the one I mentioned above, and later when you're in space and a number of them come for you just makes it so over-the-top; at least that's how I felt.
And really, whether you're meeting one, two, or several at a time, you know there are loads more so it feels less threatening. Less is more.

I don't mind many androids as such because that's a fact of the world - it's a big ship. It has lots of androids. And with the androids having more is simply more challenging as opposed to over-the-top. The one bit I thought was excessive was in 'The Descent' and you have to access the various computers because that was not only very difficult, but stupidly cliche. In real life (obviously it's ficticious blah blah), it would more likely be a case of all of the computers in any order. Not sending you to opposite sides of the room. So that was the one bit I thought was a little excessive. Other than that I think the androids were handled brilliantly in the game. They were often more scary than the aliens. I was playing on the hardest diffuclty too so they were pracitcally invincible (you can't do the quick time events; it's rather a case of using all of your ammo in everything to defeat 1 android and weaken another).

QuoteI admit the facehuggers could have been utilized in a better way, but they certain didn't break the flow or bring the game down in anyway.

- Well in the way that I said, I think they did bring the game down a little. I'd rather they just weren't included. Also, having eggs in the vents really emphasised (to me anyway) that the aliens must carry and place them. I mean that's what you would think by the films if you thought about it, but specifically in the game it made me think about an alien doing that.
On a side note: GIven the many aliens, eggs, and facehuggers, a Queen would have been nice to see. I didn't like initially that the aliens seemigly came from nowhere but I read that it was supposed to be that there was a Queen but they didn't show it: It was a case of, show it and people will expect a boss fight, or don't show it and people will be confused, and they went with the second. I think I would have liked (failing having only one or two aliens) to have seen a glimpse of the Alien Queen, whether that be through a vent, over a ledge, or on a computer.

QuoteAs they always have been able to, as you can see at the end of the first film.  And how does that make them overpowered?  The player never engages them in full combat in space, so their ability to function in space adds no challenge to the game.

- No, see that's debatable. At the end of the first film it is able to cling on to the thruster (or whatever exactly that is), and in the second, the Queen hides in the gaps in the dropship, but I like to think that that is a short time thing. Otherwise it's perfectly feesable to think that the first alien from 'Alien' is floating in space alive, and that situation can be made into a sequel (I really hope that's not done). The idea that they can briefly survive and possibly cocoon up is an interesting one. But the idea that they are fully fucntional I just find silly and over-the-top.

QuoteEither scenario is less believable than what we got with the hive in the game.

- I don't see how.

Quote...and that only happen in the hive and near the end of the game.

- I know and that's the time I'm referring to. Without those last 5 missions it's a good game (obviously a different few mission would have worked; I'm not suggesting it just ends before 'The Descent'). Well I say it's a good game, it still has the issues of the guns and stomping alien, but otherwise it's very enjoyable.

QuoteI agree the ending left a lot to be desired, but it certainly didn't ruin the game.  Isolation certainly did a much better job as an ending than Colonial Marines did, which doesn't resolve anything (unless you got the DLC) and was also clearly provoking a sequel.

- No, the ending alone didn't ruin the game. But it is part of my list of issues.
I would have liked it to have ended like 'Alien' (with Amanda in hypersleep and the alien music playing). That would have been so satisfying and great to see and hear (osibly its own theme instead of 'Alien's would have given it more originality with that same scenario).
I think the 'Aliens: Colonial Marines' ending was fine. It wasn't amazing but it was decent. The final boss battle was a bit rubbish though.
'Aliens vs Predator' (2010) got the open ending idea right. That has a good ending; well, a good 3 endings.
Title: Re: Sales
Post by: PRI. HUDSON on May 16, 2015, 01:15:19 AM
Quote from: CelticPred97 on May 15, 2015, 10:48:04 PM
Pri. Hudson - Oh right and the minority is always wrong is it? Yeah that makes sense. -_-


Mr. Clemons - No. I'd rather there weren't guns. That was the main intention of the game - to be without guns; and that promise was undone. To include guns but not let it kill the thing that we know is killed by guns is contradictory. Unless of course there's some reason these Aliens are bulletproof.


HuDaFuk - Feel free to state the plot holes.

I could easily imagine the Colonial Marines in 'Aliens' being referred to as "Chicks and dicks". They are somewhat childish in their joking insults.

"Compare it to Aliens, it's laughable."

- Compare anything to 'Aliens', it's laughable. It's my favourite film and I think a lot of films and most games are laughable in comparison. 'Alien: Isolation' has nothing on 'Alien' or 'Aliens'.

"The movement of the Aliens was terrible, they looked like they were having spas attacks constantly. Not to mention the way they regularly glitch straight through the player character so that you're mysteriously inside them."

- Yeah okay I just remembered Alien animations. They weren't very good. I never glitched inside them but yeah ok, bad animation in general with the Aliens.

"What about it? ATMOSPHERE, possibly the single most important aspect of an Alien game. With the exception of five minutes while the Raven's chasing you, there was no fear or apprehension at all in the entire game. It was just soulless and dull. There was no sense of dread at all. Just compare it to Isolation, where you were utterly terrified almost constantly."

-  Again, 'Alien: Isolation' is great with atmosphere. There's no game better that I can think of there. Well, I quite like 'Assassin's Creed 2' and that atmosphere. Okay I could name a few good atmospheric games, but in terms of 'Alien', yeah 'Alien: Isolation' is amazing in the sense of atmosphere; even though it gets tedious towards the end.
With 'Aliens: Colonial Marines', the entire Raven mission is great. I'd also say derelict bits later are really good (again, nothing on 'Alien: Isolation', but that's going more for atmosphere and horror).
I think "soulless and dull" is a little extreme but sure, it wasn't as immersive as it could have been.

"By pressing the quote button."

- Wow that's clever ;) I was thinking it'd be more complicated as it used to be something different either on here or on AVPSpectrum.com (now aliensversuspredator.net).

"The only thing that ruins ACM's chance of being cannon is the fact that it's story massively contradicts the movies and is almost entirely illogical. If you genuinely think 'different Xenomorphs' is the game's biggest crime against canon then I honestly don't know what to say to you."

- Again, please state these contradictions. There's obviously Hick's survival but that's explained well and in fact fills in the plot hole of how the alien got into the ship in 'Alien 3' (I'm fine with just presuming 2 facehuggers got on board that we didn't see, but the explanation is good).

Just to clarify, I don't think it's a great game. I just thought it was playable and enjoyable enough to not be worthy of extreme hatred.


Pvt. T. Hendrix

QuoteGlad to see you enjoyed it.

- Whoah. A person being decent about the fact that others have opposing opinions. Thanks ;)

Quoteand the ally AI is just the worst.  They're Battlefield: Hardline bad, but with less polish.  I really can't see how anyone can think any of the AI in A:CM is passable pre Bug Hunt.  Even then, the AI isn't particularly good.

- Friendly AI are always that quality. I mean I'm sure you could name a couple of games where the friendly AI is awesome but in general it is the quality f 'Aliens: Colonial Marines'. They go to objectives with you, they shoot things. That's all that's really needed. I've not seen them be glitchy at all or in the way.

QuoteThere have been plenty of times when a alien as killed someone without being silent or stealthy. The alien can kill you with a stealth attack in Isolation, but it wouldn't been a fun game if the alien just hid in the vents majority of the time.  Hearing the alien hunt for you only adds to the trill of you hiding from it and only compliments the superb work put into the sound engine.

- In the films they do not charge and stomp. They are fairly silent even when they're in view. I'm not saying the alien should hide itself constantly. But the stomping is contradictory.
Yeah, I can see that the stomping adds a sense of impending doom, so from the game's perspective, sure it works. But it is nevertheless contradictory.

QuoteThe point of Isolation was to make a game that matches the tone, feeling, and atmosphere of Alien.  Not once did the development team ever say they were trying to recreate the film as a game.  The game is based on the film, but that doesn't mean it will be an exact copy of the film.

As for the guns, they are not in the game to combat the alien.  They are they for the player to fight against humans and androids, both who can be killed by guns.  Making the guns useful to combat the alien would only ruin the flow of the game.  The player is not meant to kill a alien, they're meant to hide from it, distract it, or scare it way.

- Okay, rather promises for the game, than the point. Promises of the game were no guns and one alien.
I didn't say that they said they were trying to create a game of the film. I said like it, as in based on it, as you said.

I know what the guns are for. My complaint isn't that the guns are useless. It is that guns kill aliens (by canon), and in this game that does not happen. Apparantely they are bullet proof now.
Obviously having the guns kill the alien would ruin the flow. That would remove the alien threat of the first 14 missions and lower the threat level later. And in that case, guns should not be in the game. You can't put something in, change the rules of it and then say "oh well if it was done properly it would ruin the game". Well don't nclude the thing then.
A not so great comparison, but I can't think of anything better is if they killed Amanda, that would have also been bad. It might very well have been done awesomely in the game, and worked well for the game, but it contradicts the films, therefore it shouldn't be done.

QuoteHaving the hive and multiple aliens in the game was a brilliant decision.  It was a twist you don't exactly see coming but is hinted out before you make your way down to engineering.  Besides, the player never encounters more than two aliens at once any given time in the game.  So really, how does this make the game over-the-top exactly?

I know quite a bit of people had a problem with how many androids the player has to fight for the small portion of the game, but I didn't have a problem with it.  In either case of there being multiple androids and aliens, I fail to understand how exactly that makes the game silly.  It makes the game more challenging and thrilling.

- No. A good twist would have been that there was a second Alien that appears later, or just one slowly coming out of a vent behind you when you're on a computer, or something like that. Having lots is just a "Oh here we go again" situation. I honestly can't see how you can describe that as a brilliant decision. That moment where you're up in a computer room overlooking the big room with the many androids (near the end of 'The Descent') and all of the aliens are coming up into the bigger room - it's just so cliche and not what that game was supposed to be about.
I just thought it was a cop-out, cliche and cheap decision as opposed to thinking, wow more aliens; what a twist.

The player encounters 2 sometimes, I think 3 at one point, but moments like the one I mentioned above, and later when you're in space and a number of them come for you just makes it so over-the-top; at least that's how I felt.
And really, whether you're meeting one, two, or several at a time, you know there are loads more so it feels less threatening. Less is more.

I don't mind many androids as such because that's a fact of the world - it's a big ship. It has lots of androids. And with the androids having more is simply more challenging as opposed to over-the-top. The one bit I thought was excessive was in 'The Descent' and you have to access the various computers because that was not only very difficult, but stupidly cliche. In real life (obviously it's ficticious blah blah), it would more likely be a case of all of the computers in any order. Not sending you to opposite sides of the room. So that was the one bit I thought was a little excessive. Other than that I think the androids were handled brilliantly in the game. They were often more scary than the aliens. I was playing on the hardest diffuclty too so they were pracitcally invincible (you can't do the quick time events; it's rather a case of using all of your ammo in everything to defeat 1 android and weaken another).

QuoteI admit the facehuggers could have been utilized in a better way, but they certain didn't break the flow or bring the game down in anyway.

- Well in the way that I said, I think they did bring the game down a little. I'd rather they just weren't included. Also, having eggs in the vents really emphasised (to me anyway) that the aliens must carry and place them. I mean that's what you would think by the films if you thought about it, but specifically in the game it made me think about an alien doing that.
On a side note: GIven the many aliens, eggs, and facehuggers, a Queen would have been nice to see. I didn't like initially that the aliens seemigly came from nowhere but I read that it was supposed to be that there was a Queen but they didn't show it: It was a case of, show it and people will expect a boss fight, or don't show it and people will be confused, and they went with the second. I think I would have liked (failing having only one or two aliens) to have seen a glimpse of the Alien Queen, whether that be through a vent, over a ledge, or on a computer.

QuoteAs they always have been able to, as you can see at the end of the first film.  And how does that make them overpowered?  The player never engages them in full combat in space, so their ability to function in space adds no challenge to the game.

- No, see that's debatable. At the end of the first film it is able to cling on to the thruster (or whatever exactly that is), and in the second, the Queen hides in the gaps in the dropship, but I like to think that that is a short time thing. Otherwise it's perfectly feesable to think that the first alien from 'Alien' is floating in space alive, and that situation can be made into a sequel (I really hope that's not done). The idea that they can briefly survive and possibly cocoon up is an interesting one. But the idea that they are fully fucntional I just find silly and over-the-top.

QuoteEither scenario is less believable than what we got with the hive in the game.

- I don't see how.

Quote...and that only happen in the hive and near the end of the game.

- I know and that's the time I'm referring to. Without those last 5 missions it's a good game (obviously a different few mission would have worked; I'm not suggesting it just ends before 'The Descent'). Well I say it's a good game, it still has the issues of the guns and stomping alien, but otherwise it's very enjoyable.

QuoteI agree the ending left a lot to be desired, but it certainly didn't ruin the game.  Isolation certainly did a much better job as an ending than Colonial Marines did, which doesn't resolve anything (unless you got the DLC) and was also clearly provoking a sequel.

- No, the ending alone didn't ruin the game. But it is part of my list of issues.
I would have liked it to have ended like 'Alien' (with Amanda in hypersleep and the alien music playing). That would have been so satisfying and great to see and hear (osibly its own theme instead of 'Alien's would have given it more originality with that same scenario).
I think the 'Aliens: Colonial Marines' ending was fine. It wasn't amazing but it was decent. The final boss battle was a bit rubbish though.
'Aliens vs Predator' (2010) got the open ending idea right. That has a good ending; well, a good 3 endings.

In a case like this, yes. Accept the fact that you and a couple thousand people like it versus a couple million that think it was garbage.
Title: Re: Sales
Post by: Doggo33 on May 16, 2015, 03:21:42 AM
No. In no instance am I going to change my belief because it's what the majority think. That is an idiotic logic.


Evil Mark - Fair enough thoughts about 'Aliens: Colonial Marines'. In terms of 'Alien: Isolation':

QuoteRemember the main gun you get in isolation is a pistol, and the only time that worked to kill an alien was at point blank range, with several shots to the same location before the creature died.  Hicks did use a shotgun, but that was off screen so we really don't know how effective it was, or if it was loaded with shot or slugs.   The only weapons we saw work reliably were using armor piercing rounds, and if you notice when shooting the alien in isolation the rounds ricochet off of its armor.

Wow that's a good defence. I half disgaree, in that I think it's safe to say bullet's pierce their bodies, they just have tough skin and so it takes a number of shots to kill them (well, depending on what you're using).
I can't remember the Hicks moment exacly but doesn't he shoot an alien with a shotgun at close range, thus how he gets acid on his face? We see that happen.
As for the pistol, you can shoot the alien at point blank range in the game and it won't kill it. So whether it's difficult or not in the films, it's impossible in the game.
So, yeah that was a decent, interesting defence but I do ultimately disagree.
Title: Re: Sales
Post by: EvilMark on May 16, 2015, 10:01:49 PM
Ill through my 2 cents into the argument.  I enjoyed both games, and actually really liked A:CM.  Graphics don't make a game, so i have no problem overlooking issues in that department (people put way too much emphasis on graphics imho).  The weapons and sounds were authentic, I liked the story and felt it did a great job retconning Hicks death.  My only problems were the spitters, boilers, and the OP human enrmies.

Isolation did an absolutely amazing job with the atmosphere, and absolutely everything feels right.  Remember the main gun you get in isolation is a pistol, and the only time that worked to kill an alien was at point blank range, with several shots to the same location before the creature died.  Hicks did use a shotgun, but that was off screen so we really don't know how effective it was, or if it was loaded with shot or slugs.   The only weapons we saw work reliably were using armor piercing rounds, and if you notice when shooting the alien in isolation the rounds ricochet off of its armor.
Title: Re: Sales
Post by: Engineer on May 17, 2015, 12:44:26 AM
Wow! I'm shocked this argument is even taking place!

My 2 cents: the aliens weren't bullet proof. It just takes more rounds than we could put into them. In the movie, most of the weaponry used (pulse rifles and smart guns) used armor piercing rounds, referenced by Gorman in the hive scene. In isolation, we didn't have access to military grade weaponry or armor piercing rounds. Going back to the second movie, Vasquez had to unload a whole clip from her side arm point blank in an alien's face to kill it, and that ended with her foot getting acidified! Gorman similarly unloaded all his side arm ammo into an alien close range shortly after. This seems to support the game's scenarios where you can't kill the alien with a measly revolver before it closes the gap it disembowls you. As an onlooker, we DO see acid sprays off the alien's body as others shot the alien too, so it WAS damaged by the shots, just not enough to kill it. Then there's the shotgun... In the movie, the only alien we actually see hicks kill with a shot gun is the one he shoves the barrel into its mouth (soft spot, so to speak). My opinion is that the shot gun would be about as effective as the revolver against the alien hide but with a wider area of effect. Those marines' armor piercing rounds were pretty critical to shooting down the aliens, apparently! I suppose the bolt gun could have done more damage, but it seemed like you always ran out of ammo before an alien encounter comes up again (at least for me anyway). So I'm not disturbed by the guns at all...

... What I am disturbed by is your high praise of A:CM and low opinion of A:I?!? A:CM's had tons of plot holes, which have been extensively discussed all over the place. I don't think anyone has the energy to reiterate them here, so if you're really curious, I'd recommend heading over to the A:CM forums and thumb through the old discussions there. But I would more highly recommend that you don't. I was very disappointed with A:CM, and if you weren't, then you should preserve that by remaining ignorant to it.... Ya know, ignorance is bliss and all (I mean that in a nice way, not as an insult) :-)


PS. Looks like someone beat me to the armor piercing rounds point... Not sure how I missed that before my post. Lol
Title: Re: Sales
Post by: Doggo33 on May 17, 2015, 02:03:45 AM
Engineer -
Quotethe aliens weren't bullet proof. It just takes more rounds than we could put into them.

- The bullets didn't pierce their skin so it wouldn't matter how many bullets we had.

QuoteIn the movie, most of the weaponry used (pulse rifles and smart guns) used armor piercing rounds, referenced by Gorman in the hive scene. In isolation, we didn't have access to military grade weaponry or armor piercing rounds.

- We had a shotgun as well as a bolt gun (whatever that was). I'm pretty sure that would have pierced the skin of an alien.

QuoteGoing back to the second movie, Vasquez had to unload a whole clip from her side arm point blank in an alien's face to kill it, and that ended with her foot getting acidified! Gorman similarly unloaded all his side arm ammo into an alien close range shortly after. This seems to support the game's scenarios where you can't kill the alien with a measly revolver before it closes the gap it disembowls you.

- Again, the bullets don't pierce the skin, whether we put 1 or a whole clip in is irrelevant.

QuoteAs an onlooker, we DO see acid sprays off the alien's body as others shot the alien too, so it WAS damaged by the shots, just not enough to kill it.

- When? At no point in the game do I recall acid coming from the aliens.

QuoteThen there's the shotgun... In the movie, the only alien we actually see hicks kill with a shot gun is the one he shoves the barrel into its mouth (soft spot, so to speak). My opinion is that the shot gun would be about as effective as the revolver against the alien hide but with a wider area of effect.

- That would be a good point except a clip of a pistol kills an alien in 'Aliens', therefore, a shotgun should be able to in less.

QuoteWhat I am disturbed by is your high praise of A:CM and low opinion of A:I?!?

- High praise? I think it's a decent/good game. I don't consider it nearly as good as other games. But it is certainly playable and enjoyable enough to not deserve the extent of hate it gets. High praise though, no.
And I wouldn't say I have a low opinion of 'Alien: Isolation', as such. I just think it has a significant number of issues.


QuoteA:CM's had tons of plot holes, which have been extensively discussed all over the place. I don't think anyone has the energy to reiterate them here

- If you don't have the energy to reiterate them here, you can't use that as a point. Either state the plot holes or don't state that there are any. The only thing in the way of plot holes I've noticed is having variants of xenomorphs and even that can be explained, by the nuke.
Title: Re: Sales
Post by: windebieste on May 17, 2015, 02:28:02 AM
'ALIEN Isolation' is not an 'ALIENS' game.   Of course there will be some discrepancies.   Does it really matter? 

The Creative Assembly title does exactly what it sets out to achieve considering the source material while on the other side of the debate, the GBX title sits in gloomy dismay as a sad indictment on how to totally botch and cripple a great licence. 

It's just a sad fact now that 'A:CM' has absolutely NO MERIT WHATSOEVER.  I'm happy some people, that is, a very small minority found it acceptable.  Good for you!  To the greater fan base, however, it was an appalling aberration that should not have been released.   After all the 'Pew!, Pew!, Pew!, Pew..!' 'AvP' titles we have had over the past 15 years it's refreshing to see a game like 'A:I' finally get made especially after we now have to interminably endure and suffer the embarrassment that is 'ALIENS: Colonial Marines'.

People forget the defining movie of this series IS the first one.  Every other entry after 'ALIEN' has to tow the line, not vice versa.  I sometimes think 'ALIENS' fans need to be reminded of that fact, which means if high temperature plasma exhaust doesn't instantly obliterate the creature upon contact, then shotguns might not be able to bring it down down either. 

-Windebieste.
Title: Re: Sales
Post by: Engineer on May 17, 2015, 02:37:44 AM
Hey man! I wasn't using the plot holes as an argument, I was just merely pointing out why others may not be listing the plot holes... But anyway, easiest way to list them all, if you really want them, is to provide a link. So here us go:

http://www.denofgeek.com/games/alien/24459/a-closer-look-at-aliens-colonial-marines-story

I just pulled this link from the top of a Google search. I don't know how much detail it really goes into, or if it even catches them all. But I'm sure you'll get the idea nonetheless.

Most Shotguns (especially non-military) are no more powerful in force than most handguns. They just have a spread of small bearings to cover a wider area, which typically causes more damage. That spread isn't concentrated in one small spot like several pistol rounds fire consecutively though. Just saying. A shotgun will do more damage, but without armor piercing rounds I can see it being fairly useless against an alien without shoving it down its mouth.

And yea, I've seen AI characters in the game fire shots at the alien and noticed acid sprays flying off just before the alien ripped into them (I was usually hiding under a gurney)... All I can say is, I'm sorry you didn't see that. It's a dark game, which might make it hard to see if the lighting wasn't ideal.

Bullets do pierce their skin... Otherwise how would Vasquez have burned her foot in the air vent? Plus, see my message directly above...


Scratch that link. I took a closer look, and it's more of a story synopsis. Here's a batter link that points out the errors and plot holes.... It is a wiki site, but if you've played the game you'll be able to verify this rather large list yourself. :-)

http://avp.wikia.com/wiki/Aliens:_Colonial_Marines_goofs
Title: Re: Sales
Post by: Doggo33 on May 17, 2015, 03:45:11 PM
windebieste -
Quote'ALIEN Isolation' is not an 'ALIENS' game.   Of course there will be some discrepancies.   Does it really matter? 

- To me, yes. And being an 'Alien' rather than 'Aliens' game means it is being set in the style of 'Alien'. It doesn't mean it should ignore the logic of the series.

QuoteThe Creative Assembly title does exactly what it sets out to achieve considering the source material while on the other side of the debate, the GBX title sits in gloomy dismay as a sad indictment on how to totally botch and cripple a great licence. 

- Whether something achieves what it is supposed to is irrelevant. That doesn't mean it's acceptable or good.

QuoteIt's just a sad fact now that 'A:CM' has absolutely NO MERIT WHATSOEVER.

- You can say that, but that doesn't make it the case.

QuoteI'm happy some people, that is, a very small minority found it acceptable.  Good for you!  To the greater fan base, however, it was an appalling aberration that should not have been released.

- Really? I was under the impression that everuybody loved it -_-

QuotePeople forget the defining movie of this series IS the first one. Every other entry after 'ALIEN' has to tow the line, not vice versa.  I sometimes think 'ALIENS' fans need to be reminded of that fact, which means if high temperature plasma exhaust doesn't instantly obliterate the creature upon contact, then shotguns might not be able to bring it down down either.

- Fire resistant and bullet resistant are two separate things. Yes, 'Alien' came first, but we see in 'Aliens' a shotgun kill an alien. We also see a sidearm kill an alien. Since that does not contradict 'Alien', it is taken as fact. That is definitive.
Title: Re: Sales
Post by: HuDaFuK on May 17, 2015, 03:57:23 PM
Quote from: CelticPred97 on May 17, 2015, 03:45:11 PMIt doesn't mean it should ignore the logic of the series.

:laugh: The fact you'd use that argument when you're trying to defend ACM...
Title: Re: Sales
Post by: Doggo33 on May 17, 2015, 04:13:33 PM
Engineer -
QuoteMost Shotguns (especially non-military) are no more powerful in force than most handguns. They just have a spread of small bearings to cover a wider area, which typically causes more damage. That spread isn't concentrated in one small spot like several pistol rounds fire consecutively though. Just saying. A shotgun will do more damage, but without armor piercing rounds I can see it being fairly useless against an alien without shoving it down its mouth.

- Okay well I don't know much about guns and armour piercing rounds but I'll believe you because that'll make me happier about the game.

QuoteAnd yea, I've seen AI characters in the game fire shots at the alien and noticed acid sprays flying off just before the alien ripped into them (I was usually hiding under a gurney)... All I can say is, I'm sorry you didn't see that. It's a dark game, which might make it hard to see if the lighting wasn't ideal.

- I'll look out for it if/when I replay it.

QuoteBullets do pierce their skin... Otherwise how would Vasquez have burned her foot in the air vent?

- Yes I know they do in the film. I'm talking about in the game. But if what you said above about your shotgun not being armour piercing is right, that explains why.

Quotehttp://avp.wikia.com/wiki/Aliens:_Colonial_Marines_goofs

- Well okay, 'Aliens: Colonial Marines' is full of plot holes; albeit minor details but yeah.

Okay. I've just looked into armour piercing rounds - well that's all good then.
Although, if the AI's weaponry does indeed pierce the alien's skin, shouldn't your weaponry also?; given that the weaponry you pick up is that of the AI.
Title: Re: Sales
Post by: Engineer on May 17, 2015, 04:23:23 PM
Quote from: CelticPred97 on May 17, 2015, 04:13:33 PM
Engineer -
QuoteMost Shotguns (especially non-military) are no more powerful in force than most handguns. They just have a spread of small bearings to cover a wider area, which typically causes more damage. That spread isn't concentrated in one small spot like several pistol rounds fire consecutively though. Just saying. A shotgun will do more damage, but without armor piercing rounds I can see it being fairly useless against an alien without shoving it down its mouth.

- Okay well I don't know much about guns and armour piercing rounds but I'll believe you because that'll make me happier about the game.

QuoteAnd yea, I've seen AI characters in the game fire shots at the alien and noticed acid sprays flying off just before the alien ripped into them (I was usually hiding under a gurney)... All I can say is, I'm sorry you didn't see that. It's a dark game, which might make it hard to see if the lighting wasn't ideal.

- I'll look out for it if/when I replay it.

QuoteBullets do pierce their skin... Otherwise how would Vasquez have burned her foot in the air vent?

- Yes I know they do in the film. I'm talking about in the game. But if what you said above about your shotgun not being armour piercing is right, that explains why.

Quotehttp://avp.wikia.com/wiki/Aliens:_Colonial_Marines_goofs

- Well okay, 'Aliens: Colonial Marines' is full of plot holes; albeit minor details but yeah.

Okay. I've just looked into armour piercing rounds - well that's all good then.
Although, if the AI's weaponry does indeed pierce the alien's skin, shouldn't your weaponry also?; given that the weaponry you pick up is that of the AI.
Who says it doesn't? Ive seen acid sprays when the AI shoot the alien, but I've never bothered to shoot it. If I did, I wouldn't be surprised if the acid blood sprays off from my gun fire too, but then again, I'd be too focused on the face full of jaws I'm about to get.

And A:CM had more than just minor details wrong with it. Minor details I can forgive; the big, gaping plot holes make me look at the game as though it were a joke. Perhaps it was all one big joke by gearbox anyway... I always found it rather oddly coincidental that the final achievement/trophy in the game was named after the movie quote "happy to disappoint you"... I swear that was gearbox's way of laughing at us!!
Title: Re: Sales
Post by: Mr. Clemens on May 17, 2015, 05:49:05 PM
I sometimes shoot the alien just for fun when i know I'm doomed. Can confirm, acid sprays.
Title: Re: Sales
Post by: Engineer on May 17, 2015, 06:02:02 PM
Quote from: Mr. Clemens on May 17, 2015, 05:49:05 PM
I sometimes shoot the alien just for fun when i know I'm doomed. Can confirm, acid sprays.
Thanks for the confirmation; and for backing me up! :-)
Title: Re: Sales
Post by: Doggo33 on May 17, 2015, 06:39:57 PM
Engineer - Okay, so the guns of the game are weaker than those in 'Aliens'. Great. I can cross that off my list of complaints.

The plot issues with 'Aliens: Colonial Marines' are minor. There are a lot of them.  But they are indeed minor.
That is ironic about the trophy/achievement :p

Mr. Clemens - Thanks.
Title: Re: Sales
Post by: Engineer on May 17, 2015, 07:32:54 PM
The lack of logic explanation behind:

1. Why human-bishop wanted ripley's embryo at the end of alien 3 when the game establishes a substantial hive and queen exist on lv-426 still and are being studied by WY...

2. Why WY would bother establishing a second hive on the sulaco when they already had the hive on lv-426

3. Why wait to go after Ripley when they were already in the area when her EEV was ejected (or conversely why it took so long to get to fury when they were already near by)

4. Why the marines took so long to send a rescue crew, even after getting hick's distress signal plus why they had no prior knowledge of the aliens before dispatching the sephora battalion.

5. How the colony survived the blast from the atmosphere processors almost fully intact.

Etc... Are all major plot holes.

Things like, the wrong initials were used for pvt. Frost's first name on his locker, are smaller errors.


PS. If you include info from resurrection, the whole game becomes a plot hole... They say in resurrection that ripley died trying to wipe the species out and she was successful (for 200 years, anyway). Yet the game has a whole new hive on lv-426... Worse yet, the game ends with us leaving lv426 and the hive is still running amok on the surface of the moon. I'm sure they were sequel-baiting, but still...
Title: Re: Sales
Post by: Doggo33 on May 17, 2015, 11:08:25 PM
Engineer -

1. Maybe the specific group that are going to try and convince Ripley are unaware of the aliens on LV-426.

2. For the sake of having 2 research facilities. Having 1 on the ship means it's transportable.

In fact going back to 1. It's good to have more. Queen's are obviously rare and so having another is helpful (well it's destructive, but in the mind of a scientist, it's a good idea).

3. I don't remember how near by they were.

4. For the first point there: They're busy? You don't know where they were at the time. And if it is a case of Weyland Yutani being in control, it's not like Weyland Yutani were in a rush to help the people. It's logical in fact that they'd want the people to be killed first.
As for the second pont: Hick's distress call doesn't specify aliens. It just said that there were casualties and they needed help.

5. Yeah that one doesn't make sense.

"Things like, the wrong initials were used for pvt. Frost's first name on his locker, are smaller errors."

- Yeah how they failed at that I have no idea. You would think they'd have screenshots of the movie when creating these things.

In terms of 'Alien: Resurrection', it's a new company so you could say that they are unaware of the alien colony on LV-426, because officially it is destroyed.
Or you could say that the aliens are indeed eventually destroyed and the character wasn't being specific enough when he said that Ripley suceeded in destroying the aliens.

Yeah they were probably aiming to make a sequel. I find that unlikely though. Although I think if they did make a sequel, they would make sure it was good.
Title: Re: Sales
Post by: EvilMark on May 18, 2015, 12:28:41 AM
As far as the line in Resurrection is concerned, it's actually rather vague.   "Ellen Ripley died trying to wipe this species out.  For all intents and purposes, she succeeded."  The phrase all intents and purposes could mean all kinds of different things ... I mean to the best of her knowledge she is killing the last known specimen when she jumps into the furnace, which could have been exactly what he meant, not that she really had succeeded.

Resurrection itself is one big plot hole, because Ripley's DNA would not also have the DNA of her parasite, they are different organisms with seperate DNA.  A:CM kinda missed an opportunity to explain that, cause it would have made more sense if Alien 3 was all a WY experiment to try and create a hybrid by experimenting on Ripley before having the embryo implanted.
Title: Re: Sales
Post by: Engineer on May 18, 2015, 01:31:28 AM
Quote from: CelticPred97 on May 17, 2015, 11:08:25 PM
Engineer -

1. Maybe the specific group that are going to try and convince Ripley are unaware of the aliens on LV-426.

2. For the sake of having 2 research facilities. Having 1 on the ship means it's transportable.

In fact going back to 1. It's good to have more. Queen's are obviously rare and so having another is helpful (well it's destructive, but in the mind of a scientist, it's a good idea).

3. I don't remember how near by they were.

4. For the first point there: They're busy? You don't know where they were at the time. And if it is a case of Weyland Yutani being in control, it's not like Weyland Yutani were in a rush to help the people. It's logical in fact that they'd want the people to be killed first.
As for the second pont: Hick's distress call doesn't specify aliens. It just said that there were casualties and they needed help.

5. Yeah that one doesn't make sense.

"Things like, the wrong initials were used for pvt. Frost's first name on his locker, are smaller errors."

- Yeah how they failed at that I have no idea. You would think they'd have screenshots of the movie when creating these things.

In terms of 'Alien: Resurrection', it's a new company so you could say that they are unaware of the alien colony on LV-426, because officially it is destroyed.
Or you could say that the aliens are indeed eventually destroyed and the character wasn't being specific enough when he said that Ripley suceeded in destroying the aliens.

Yeah they were probably aiming to make a sequel. I find that unlikely though. Although I think if they did make a sequel, they would make sure it was good.
It's not a new company in resurrection. It's the military (and marines were involved, so I'd think the military were up to date on the facts)

1. Human bishop was apparently on the sulaco heading back to lv-426 when the EEV ejected. They were aware of the alien hive when they attempted to get ripley's embryo. Plus human bishop was the head honcho. He knew all of the plans...

2. That makes no sense to me. They have a well established hive and research facility on the moon, yet they go out of their way to back track and hijack the sulaco to create a second hive?? I can understand maybe intercepting the sulaco, but the second hive was completely uneccessary, illogical and sloppy. If it were me, I'd have let the sulaco go entirely. Ripley and hicks would have reported the complete destruction of the species, all the while unaware WY had managed to preserve the species and setup a research station after they left. Of course, this is assuming that ripley only got face-hugged as a result of WY hijacking their ship while in cryosleep.

3. They were onboard the sulaco when the EEV ejected. They were close enough to follow and retrieve ripley on the EEV within a few minutes of her landing on Fury. Yet they took several days to get to fury, allowing the events of alien 3 to take place.

4. The sephora marines would have been briefed with Ripleys account (they had it on disc). They knew why the sulaco was dispatched. It only makes sense that the sephora would have been briefed on ripleys report and the sulaco's mission. So they should have been aware of things like the alien life cycle, which would have made Bella's whole sob scene where a bishop-synthetic had to tell her she was going to die unessessary. The sephora battalion was dispatched from gateway station; same place the sulaco was dispatched from. It should have taken 17 days from lost-contact with sulaco to launch a rescue mission, yet instead it took them 17 weeks after Hicks sent a distress signal. 17 days vs. 17 weeks was probably a mistake on gearbox's part, someone wasn't paying attention and wrote "weeks" instead of "days." But ultimately, why did they wait for hick's distress signal? They lost contact with the colony and dispatched the sulaco pretty quick. You'd think that the sephora would have dispatched much more quickly when the sulaco didn't report in. No man left behind my ass! At this point, the military was acting independently from WY, too. So I doubt they would have waited so long without any contact with the sulaco to send a rescue mission...
Title: Re: Sales
Post by: HuDaFuK on May 18, 2015, 07:34:48 AM
Quote from: CelticPred97 on May 17, 2015, 04:13:33 PM- Well okay, 'Aliens: Colonial Marines' is full of plot holes; albeit minor details but yeah.

:laugh: Minor? The colony still being there when it should be "a vapor cloud the size of Nebraska" is not minor.

Quote from: Engineer on May 18, 2015, 01:31:28 AM2. That makes no sense to me. They have a well established hive and research facility on the moon, yet they go out of their way to back track and hijack the sulaco to create a second hive?? I can understand maybe intercepting the sulaco, but the second hive was completely uneccessary, illogical and sloppy.

More to the point, why advertise that it's you doing all this by putting your corporate logo all over everything on board the ship?!
Title: Re: Sales
Post by: Doggo33 on May 18, 2015, 05:46:29 PM
Engineer -

1. Well as I said in my second point then, they just wanted more aliens.

2. No, they didn't search for the Sulaco for the sake of creating the hive. They had people for havesting on the Legato when they arrived on LV-426, they brought back some eggs to the ship for study as well as setting up a research facility on LV-426. Then they went to look for the Sulaco just for investigation, and the Xeno's broke loose on the Legato, and thus escaped onto the Sulaco.

So the Legato was always intended for breeding and research.
The LV-426 research facility was set up once they got there and realised the opportunity.
The Sulaco is just where aliens escaped from the Legato when docking.

3. Well they were really busy dealing with Hicks and people. Not to mention the aliens. So it's understandable that it took a while.

4. Fair enough that they should have been briefed on the aliens. That's the kind of plot hole that you can comes up with your own answer for easily enough though, as it is only a 'should in theory' not a 'did happen'.

5. Well other than the potential that the ship broke down, yeah that is a good point then. Whyy Gearbox? I really don't understand how they failed so badly.


HuDaFuk - Yeah the colony still being there has been covered. But that is the premise of the game; as in, what if it survived. Just like you don't question 'Dawn of the Dead' for having the undead. It's the premise of the film you've just got to accept (or not watch it).


EvilMark - Future cloning. It's sci-fi science.
Title: Re: Sales
Post by: Engineer on May 18, 2015, 06:20:34 PM
Ok so aside from disagreeing about the severity of A:CM's plot holes, it sounds like we all agree that overall the game is of poor quality pretty much all around: story, voice acting, graphics, glitchyness, AI, etc...

So my real question is, why are we comparing it to A:I then? It seems like most people here agree that A:I excelled in most areas. I for one, am most impressed with the story and overall experience.
Title: Re: Sales
Post by: Doggo33 on May 18, 2015, 06:58:18 PM
No. I like the story despite the plot holes, the voice acting's fine, there aren't many glitches, the human AI is fine. I agree about the alien AI, some plot holes being there, and significant areas of the graphics (but not all).

We are comparing it to 'Alien: Isolation' because I found 'Aliens: Colonial Marines' enjoyable enough and 'Alien: Isolation' quite overrated. Despite the gun issue now no longer being an issue, I still have problems with the story later in the game that I feel, to a degree, ruins it. I'm not saying anyone has to agree. It's just my opinion.
Title: Re: Sales
Post by: Engineer on May 18, 2015, 07:10:48 PM
Well everyone's entitled to their opinion... But I have to ask, what the hell platform did you play A:CM on?!? I had glitches galore even with all the patches. The most annoying was the glitch that made the achievement/trophy for beating the raven under a certain time limit impossible to accomplish because they doubled its health! I had to clear my patches and play that part offline to get the achievement/trophy, and the glitches without those patches made playing it almost impossible just because the most random game-breaking s@$& would happen!!
Title: Re: Sales
Post by: Doggo33 on May 18, 2015, 09:15:19 PM
Engineer - PS3.
Wow that's a really odd glitch.
Title: Re: Sales
Post by: Engineer on May 18, 2015, 09:50:17 PM
Xbox360 for me... But my understanding was that it was a cross-platform glitch. You should have seen it on the PS3 too. Without the various patches, weird things happen like inability to shoot through open doorways (bullets hit an invisible wall, but you can still walk through it). After one of the patches, they broke the game in the opposite direction and made the raven achievement impossible to get. Sloppy! I've heard a lot of interviews from people involved in the project (like Michael biehn) who said gearbox didn't appear to be as enthusiastic about making the game as randy pitchford made it appear in his ads. It's pretty obvious gearbox didn't care so much, when you consider the game literally barely worked and the patches were not very thorough either... They did the bare minimum needed and abandond the game. A:I worked almost flawlessly for me. Big difference in quality AND quality control.
Title: Re: Sales
Post by: Doggo33 on May 18, 2015, 10:32:10 PM
Nah I didn't experience those glitches at all.
Title: Re: Sales
Post by: Engineer on May 18, 2015, 11:35:54 PM
Quote from: CelticPred97 on May 18, 2015, 10:32:10 PM
Nah I didn't experience those glitches at all.
You probably didn't experience most of those glitches because of the patches they put out... But let me ask you this: did you unlock the trophy for beating the raven on hard in under the given time limit?
Title: Re: Sales
Post by: Doggo33 on May 18, 2015, 11:39:28 PM
Yup. I have 100% of trophies.
Title: Re: Sales
Post by: Engineer on May 19, 2015, 12:39:57 AM
Quote from: CelticPred97 on May 18, 2015, 11:39:28 PM
Yup. I have 100% of trophies.
How long ago did you get that trophy? Do it offline? Or do it co-op?
Title: Re: Sales
Post by: Doggo33 on May 19, 2015, 05:03:41 PM
I did split screen co-op. I can't remember when exactly. Early 2014 ish.
Title: Re: Sales
Post by: Engineer on May 19, 2015, 07:03:09 PM
Quote from: CelticPred97 on May 19, 2015, 05:03:41 PM
I did split screen co-op. I can't remember when exactly. Early 2014 ish.
Then you must have had the patch. Lucky for you, it's possible if you are co-oping. I miss spoke slightly before. It's impossible solo because one person can't input enough damage on the raven to kill it in the given time limit... 2 or more players can, though.
Title: Re: Sales
Post by: Jarac on May 21, 2015, 02:16:00 PM
Wait, were people actually argiung that A:CM was BETTER than A:I? Am I in bizarro world?!
Title: Re: Sales
Post by: PRI. HUDSON on May 22, 2015, 11:58:57 PM
Quote from: Jarac on May 21, 2015, 02:16:00 PM
Wait, were people actually argiung that A:CM was BETTER than A:I? Am I in bizarro world?!

In CelticPreds world, yes.
Title: Re: Sales
Post by: THE-HunterKiller on May 23, 2015, 06:29:13 PM
With that many copies sold, there should be something left over for some free content added to the game. don't you think?
Title: Re: Sales
Post by: Engineer on May 24, 2015, 12:43:17 AM
Quote from: THE-HunterKiller on May 23, 2015, 06:29:13 PM
With that many copies sold, there should be something left over for some free content added to the game. don't you think?
Sure! As long as it's not an A:CM style pulse rifle capable of killing the alien(s)! Lol


PS. Also as long as Kane, Dallas, lambert, Parker, Brett, and Ash all stay dead. And ripley says in cryosleep (unless they're recreating scenes from the movie again)...
Title: Re: Sales
Post by: Doggo33 on May 24, 2015, 03:10:23 PM
Engineer - The 'Crew Expendable' DLC came with my copy of the game. I didn't like it really; I found it disappointing. Part of that is because the voices of the crew sounded really old, Lambert in particular. Obviously the actors are older now, but it sounded like they were tired and didn't really care. What's your opinion on it, if you've played it?
Title: Re: Sales
Post by: Engineer on May 24, 2015, 04:00:41 PM
Quote from: CelticPred97 on May 24, 2015, 03:10:23 PM
Engineer - The 'Crew Expendable' DLC came with my copy of the game. I didn't like it really; I found it disappointing. Part of that is because the voices of the crew sounded really old, Lambert in particular. Obviously the actors are older now, but it sounded like they were tired and didn't really care. What's your opinion on it, if you've played it?
I have all the dlc, including crew expendable and last survivor. But truth be told, I haven't played them yet. I've been holding out until I beat the main campaign. Yes, that's right, I haven't beat the game yet! Lol. I played religiously up until Christmas, then I got Destiny. I haven't made my way back to alien yet to complete it (I'm on mission 16), because every night I tell myself "no, I don't have the nerves to deal with it right now." Honestly, it's the only game I've played that scared me so much that I've decided not to play it despite how much I actually love the game! Lol. My game in progress though is on hard difficulty (I started before nightmare was available), and I have not killed a single human yet. I've also found every audio log, ID tag and nostromo log EXCEPT for one audio log (I missed it and can't just double back for it, I'll have to replay that particular mission), so I've been exploring pretty thoroughly too, which slows me down. When I do finally complete the game, I plan to replay without dying. Then I'll dive into the DLC...
Title: Re: Sales
Post by: stemot on May 25, 2015, 10:31:27 PM
Quote from: CelticPred97 on May 24, 2015, 03:10:23 PM
Engineer - The 'Crew Expendable' DLC came with my copy of the game. I didn't like it really; I found it disappointing. Part of that is because the voices of the crew sounded really old, Lambert in particular. Obviously the actors are older now, but it sounded like they were tired and didn't really care.

You've just described Hick's voiceover work in Colonial Marines.
Title: Re: Sales
Post by: Doggo33 on May 25, 2015, 10:37:32 PM
Stemot - Nah, that's decent. It doesn't look particularly like him, but the voice is fine.
Title: Re: Sales
Post by: Engineer on May 26, 2015, 12:06:17 AM
Quote from: CelticPred97 on May 25, 2015, 10:37:32 PM
Stemot - Nah, that's decent. It doesn't look particularly like him, but the voice is fine.
I beg to differ... I remember reading a while back that Michael beihn himself admitted his voice acting lacked passion in part due to gearbox's lack of direction/passion. I just hope Michael beihn's performance was really a reflection of gearbox's shortcomings, and not his own. Otherwise, if he really is coming back for alien 5 it might be a disappointment on that front alone...


PS. Sigorney's voice acting in A:I during the main campaign (as well as all the other original actors) sounded great to me in the nostromo logs, etc...
Title: Re: Sales
Post by: Jarac on May 26, 2015, 12:25:38 AM
Quote from: CelticPred97 on May 25, 2015, 10:37:32 PM
Stemot - Nah, that's decent. It doesn't look particularly like him, but the voice is fine.

Nah. He sounded tired and old. Like "WTF am I doing here?" He did a better job in Far Cry 3: Blood Dragon. That's because it was fun. He had no fun with Colonial Marines.
Title: Re: Sales
Post by: HuDaFuK on May 26, 2015, 07:43:18 AM
Quote from: CelticPred97 on May 25, 2015, 10:37:32 PMStemot - Nah, that's decent. It doesn't look particularly like him, but the voice is fine.

Are you kidding? Biehn's voice acting is some of the worst I've ever heard in a game. He sounds like he couldn't care less (which is actually fair enough, I'd feel exactly the same in his position). His performance is just lifeless dross.

As Engineer pointed out, the man himself has said he did a half-assed job of it.
Title: Re: Sales
Post by: Corporal Hicks on May 26, 2015, 08:50:21 AM
Quote"The only other gaming experience that I had was I did a voice [Corporal Hicks] in the Aliens game that they made [Aliens: Colonial Marines]," Biehn says. "That wasn't fun at all. I just didn't really have any fun."

"It seemed kind of passionless. I think in movies, television, and the gaming world, you get some people that are really, really passionate, and some people that are just going through the paces. They think that because they have a brand name they're going to get a hit game or hit movie out of it. That certainly was the situation on [Aliens: Colonial Marines]."

http://www.gameinformer.com/b/features/archive/2013/07/25/the-80s-strike-back-the-complete-story-behind-blood-dragon.aspx?PostPageIndex=2

Title: Re: Sales
Post by: Doggo33 on May 26, 2015, 01:17:22 PM
SIgourney Weaver was good in 'Alien: Isolation', yes, but the others, definitely not, I found.
Title: Re: Sales
Post by: HuDaFuK on May 26, 2015, 01:22:11 PM
They were fine. At any rate they were leagues better than Biehn's performance in ACM.

The only possible exception was Harry Dean Stanton, who sounded about ready to keel over. But then he is 88, so I'll let him off.
Title: Re: Sales
Post by: Mr. Clemens on May 26, 2015, 04:48:02 PM
Quote from: CelticPred97 on May 26, 2015, 01:17:22 PM
SIgourney Weaver was good in 'Alien: Isolation', yes, but the others, definitely not, I found.

I just don't get what you even want here, man. Who could have even dreamed that they'd be able to assemble five of the original castmembers, and that you'd be able to play with/as the original crew? And you're complaining that they sound older? Tired? I'm not sure if you remember the film, but they weren't all exactly 'Dan Castellaneta' in that, either. And since Engineer pointed out how great Sigourney's performance was, you've backtracked on that.

Pretty sure you're just trollin' at this point.
Title: Re: Sales
Post by: Engineer on May 26, 2015, 06:53:00 PM
Seriously! How old was the original cast 35 YEARS PRIOR! I'm just happy the original cast was still alive to lend their voices over (except for Ash, he didn't return for some reason, if I recall correctly).

Thanks Hicks, for finding the article about biehn for me! And with that article in mind, sigorney mentioned in an interview that she was excited about A:I, and had fun working on it and returning to the alien franchise for the first time since resurrection. Completely different experience than what Michael biehn described! I can't say this for certain, but I'm pretty sure A:I is a big part of why sigorney was interested in returning for alien 5. It was after A:I that she started talking about "finishing Ripley's story."

I don't know, maybe you are just trolling, or maybe survival-horror just isn't your type of game. The vast majority agrees that A:I was a far superior game in every aspect; the sales show A:I was a bigger hit; creative assembly isn't in court for false advertising, and are instead looking to make a sequel; sigorney and Ridley Scott both praised the game and it seems they are genuinely excited about the alien franchise again; and the game received dozens of accolades and awards (runner up or nominee for dozens more, but I don't think A:CM was ever considered for an award); and ultimately, I haven't seen anybody ripping apart the story for having huge continuity errors/plot holes the way A:CM was. So I really don't understand where the support for A:CM is coming from at all...
Title: Re: Sales
Post by: Mr. Clemens on May 26, 2015, 09:53:15 PM
Great summary, Engineer; well put.

And just a tiny footnote:

Quote from: Engineer on May 26, 2015, 06:53:00 PM
I'm just happy the original cast was still alive to lend their voices over (except for Ash, he didn't return for some reason, if I recall correctly).

Ian Holm is kind of notorious for not doing things like this. He even, in the words of Charles de Lauzirika, "politely declined" (through his agent) to be interviewed for the Anthology/Quadrilogy sets.
Title: Re: Sales
Post by: Engineer on May 26, 2015, 10:13:06 PM
Quote from: Mr. Clemens on May 26, 2015, 09:53:15 PM
Great summary, Engineer; well put.

And just a tiny footnote:

Quote from: Engineer on May 26, 2015, 06:53:00 PM
I'm just happy the original cast was still alive to lend their voices over (except for Ash, he didn't return for some reason, if I recall correctly).

Ian Holm is kind of notorious for not doing things like this. He even, in the words of Charles de Lauzirika, "politely declined" (through his agent) to be interviewed for the Anthology/Quadrilogy sets.
Ian holm! That's his name!! Yes, I've heard that about him... It's kind of a shame really...
Title: Re: Sales
Post by: Mr. Clemens on May 26, 2015, 11:12:53 PM
Quote from: Engineer on May 26, 2015, 10:13:06 PMIan holm! That's his name!!

AKA Bilbo Baggins, Father Cornelius, and lots of other awesome things (check out The Sweet Hereafter!).
Title: Re: Sales
Post by: Engineer on May 27, 2015, 03:30:22 AM
Ya know, now that I'm thinking about it, in my opinion A:I may just be the best thing to happen for the alien franchise since the first two films released, not just because of the game CA delivered, but because of all the excitement and inspiration it spurred in sigorney and Ridley Scott (both of whom are involved in alien 5; Ridley as a producer, right?). I vaguely remember hearing that Ridleys 'prometheus 2' will be much more alien-esque than he was willing to go with 'Prometheus' because he realizes now that the alien can still be scary as hell!

Just out of curiosity, how many others agree with me? CelticPred, I think we all know your answer already, lol ;-)

I really do hope CA will get to make a sequel. Guns-blazing or hide-n-seek (or a little of both) wouldn't matter to me. But I still want to see an A:I style game as newt before the marines arrive! I know a lot of people think that's a bad idea, but I still like it! :-)
Title: Re: Sales
Post by: HuDaFuK on May 27, 2015, 07:39:12 AM
Quote from: Engineer on May 26, 2015, 10:13:06 PMIan holm!

That's Sir Ian Holm, to you :)

He's a great actor. His shit-eating grin to Ripley and the others after he's told them they're f*cked is one of my favourite moments in Alien.
Title: Re: Sales
Post by: Doggo33 on May 27, 2015, 12:15:15 PM
Mr. Clemens -
"I just don't get what you even want here, man. Who could have even dreamed that they'd be able to assemble five of the original castmembers, and that you'd be able to play with/as the original crew? And you're complaining that they sound older? Tired? I'm not sure if you remember the film, but they weren't all exactly 'Dan Castellaneta' in that, either."

- Just because what they did seems good in theory, doesn't mean it turned out as such. Whether it's good in theory or not, the voices weren't so great, in my opinion. And I did state "Obviously the actors are older now", so obviously I am aware of that. That doesn't change the fact that it was off-putting when playing.

"And since Engineer pointed out how great Sigourney's performance was, you've backtracked on that."

- No, not at all. One performance was very good, yes, and I've agreed with that. I'm talking about the others.

"Pretty sure you're just trollin' at this point."

- You can think what you want. Although it would be more logical to assume that it's possible that some people don't agree with you.


Engineer -
"I don't know, maybe you are just trolling, or maybe survival-horror just isn't your type of game."

- A troll wouldn't have put this much time into this and wouldn't have been as logical (both sides are logical).
Secondly, survival horror isn't really my type of game, but neither is first-person shooter. When a game is 'Alien' or 'Predator' related though, I can enjoy it very much.

"The vast majority agrees that A:I was a far superior game in every aspect; the sales show A:I was a bigger hit; creative assembly isn't in court for false advertising, and are instead looking to make a sequel; sigorney and Ridley Scott both praised the game and it seems they are genuinely excited about the alien franchise again; and the game received dozens of accolades and awards (runner up or nominee for dozens more, but I don't think A:CM was ever considered for an award); and ultimately, I haven't seen anybody ripping apart the story for having huge continuity errors/plot holes the way A:CM was. So I really don't understand where the support for A:CM is coming from at all."

- I can't explain why I enjoy 'Aliens: Colonial Marines' any more than I have.
As for success, that just shows how popular something is. So obviously it does something right to please many people. But that doesn't mean it doesn't have issues that others query.

Ridley Scott, I've lost virtually all respect for due to 'Prometheus'. He didn't write it so I give him some credit, but obviously he was very involved.

Relevantly,
"Ridley Scott (...involved in alien 5; Ridley as a producer, right?). I vaguely remember hearing that Ridleys 'prometheus 2' will be much more alien-esque than he was willing to go with 'Prometheus' because he realizes now that the alien can still be scary as hell!"

- I don't know if Ridley Scott is producing 'Alien 5'. I just checked his wikepedia and a couple of 'Alien 5' News sites but can't see anything on it.
Secondly, 'Prometheus 2' will supposedly not including the Alien but will have new species (seems somewhat illogical to me given the ending of 'Prometheus' but there you go). The less connected the franchises are the better though.
Title: Re: Sales
Post by: Engineer on May 27, 2015, 01:42:16 PM
I'm sorry man, but when you say a troll wouldn't have been as logical, I laughed. You have not been very logical up to this point. Yes, you are entitled to your opinion, but the most illogical thing you've done so far is pick an Internet squabble (or debate, depending on who you ask) about A:CM on a forum which is supposed to be about A:I and its sales. Sure, A:CM has come up prior on this forum, but it's never been the focus until you brought it up. That's the kind of thing trolls do! Just sayin.

And A:I didn't turn out good "in theory," it turned out great which is a fact supported by sales, popular opinion, and merits. Again you are entitled to your opinion, But as part of the minority, it really does make you sound illogical and more troll-ish when you say things like "Just because what they did seems good in theory, doesn't mean it turned out as such." It was a theory before release; now it's a bonfide success because the majority says so. Your opinion being to the contrary doesn't negate the fact that A:I is indeed much more successful than A:CM.

Do better research: Ridley Scott is producing alien 5. http://deadline.com/2015/02/alien-neil-blomkamp-directing-fox-movie-1201376439/

And about prometheus. Not my favorite film. But that doesn't mean it can't still do the alien franchise justice. Prometheus has always been about something new and different than the alien. Ridley was trying to distance himself from alien with the first movie because the alien had become more of a "Disney character" meaning he didn't think it was scary anymore. This time, however, maybe prometheus will be a much better film (time will tell) because Ridley is not making it about "gods and dragons and shit." It will indeed have a new species, but it's going to be more alien-esque in general (or, more alien-like/inspired than prometheus was originally). I never said it was going to be about an 'alien,' or have an 'alien' in it, but if Ridley IS making a prometheus 2, I would prefer if it was something more along the lines of what 'alien' was, rather than what the first prometheus was, which is exactly what Ridely is doing!!
http://www.cinemablend.com/m/new/Prometheus-2-Contain-An-Entirely-Species-Alien-68304.html
Title: Re: Sales
Post by: Corporal Hicks on May 27, 2015, 02:08:12 PM
I believe a Brian Cox quote would be applicable here.

Title: Re: Sales
Post by: HuDaFuK on May 27, 2015, 03:18:25 PM
Actor or astronomer? :)
Title: Re: Sales
Post by: Corporal Hicks on May 27, 2015, 03:22:20 PM
The astronomer.  :)
Title: Re: Sales
Post by: Jarac on May 27, 2015, 03:26:41 PM
Spot on Engineer! Even if A:I isn't your style of game, it SUCCEEDED IN WHAT IT SET OUT TO DO and is PRAISED because of it. You cannot say this for A:CM, which was a clusterf**k and something not even Shitbox wants to acknowledge exists! A:I helped pull this franchise from the brink after A:CM tried its damned hardest to put it in the ground and piss on the grave! It showed that the Alien could be scary again, and that a lot of people still care for this franchise. It was what this franchise NEEDED and DESERVED.
Title: Re: Sales
Post by: Engineer on May 27, 2015, 03:51:42 PM
How's this one?

"The problem with today's world is that everyone believes they have the right to express their opinion AND have others listen to it.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!"
-Brian Cox, the astronomer
Title: Re: Sales
Post by: Corporal Hicks on May 27, 2015, 04:23:05 PM
That's the one I was thinking of.
Title: Re: Sales
Post by: Doggo33 on May 27, 2015, 04:37:54 PM
Engineer -
"I'm sorry man, but when you say a troll wouldn't have been as logical, I laughed. You have not been very logical up to this point. Yes, you are entitled to your opinion, but the most illogical thing you've done so far is pick an Internet squabble (or debate, depending on who you ask) about A:CM on a forum which is supposed to be about A:I and its sales. Sure, A:CM has come up prior on this forum, but it's never been the focus until you brought it up. That's the kind of thing trolls do! Just sayin."

- Ok, firstly, clearly you don't know what I mean by logical. I can't be bothered to go into it but the point is that trolls are really easy to spot (I find, at least), and I'm clearly not acting like a troll.
Also, I didn't pick a fight. I stated an opinion. I didn't expect anyone to reply to it. My post was about 'Alien: Isolation' and what I dislike about it. I just brought up 'Aliens: Colonial Marines' as a comparison.

"And A:I didn't turn out good "in theory," it turned out great which is a fact supported by sales, popular opinion, and merits..."

- I'm talking about having the cast of 'Alien'. As in, it sounds like a great idea in theory, but it didn't turn out so well. I'm not talking about the game overall.

"It was a theory before release; now it's a bonfide success because the majority says so. Your opinion being to the contrary doesn't negate the fact that A:I is indeed much more successful than A:CM."

- Again I'm talking about the voices of the cast of 'Alien'. But even if I were talking about the whole game, I'm stating my opinion. I'm not saying it isn't successful. Evidently people love the game. I'm explaining my personal opinion though.

"Do better research"

- Okay, I said "I don't know if..." I didn't say, he isn't. Thanks for the link but you don't need to be a dick about it.

"And about prometheus. Not my favorite film. But that doesn't mean it can't still do the alien franchise justice."

- It turns 'Alien' into 'Science Experiment'/'Bio-Weapon'. That to me takes away virtually all fear. As far as I'm concerned, the alien is its own species.
As its own film, 'Prometheus' is decent. It's visually really good. The sets are great, the CGI's good. The practical effects are good. The story itself is a complete mess. But it's watchable for its visuals. So as its own film I don't hate it. But in reference to the 'Alien' franchise, I do.

With 'Prometheus 2', obviously it's not going to happen, but I'd like it if a lot of that story were explained. Lots of things happen that should have explanations but don't. So leaving it will potentially make a better second movie. But I'd prefer it if I thought more of the first.
Title: Re: Sales
Post by: Engineer on May 27, 2015, 06:20:23 PM
Look man, I didn't mean to come off sounding like a dick. Truth be told, I posted that reply before I had my morning coffee, and my daily caffeine withdrawals probably put me a little on the crankier side. I apologize if I offended you.

I'm not calling you a troll; but if you're not careful, you may come off looking like one. Here's the big reason why: The thread is off topic, and you keep comparing A:I to A:CM. Like I said, you're entitled to your opinion, but you can't say the voice acting in A:I is weak and in the same argument compare it to A:CM's voice acting and still sound credible. If you're going to compare the quality of A:I to something, pick a better quality game not an inferior one. Unfortunately, there isn't a better game in the alien series to compare A:I to. Your opinion might be that A:CM is better, but ultimately an opinion doesn't make for a good argument.

Soooo... How 'bout dem sales figures?! Not bad, eh?? Lol.


PS. While on the topic of voice acting, I know he's not part of the original 'alien cast,' but the voice acting for Waits was really good! (Same guy who played as Gorman, in 'aliens,' in case you didn't know; by the way, I'm really bad with actors' real names... Lol).
Title: Re: Sales
Post by: Mr. Clemens on May 27, 2015, 07:54:04 PM
William Hope.  ;D

Curiously, I thought his performance was the only weak one.

I thought the film cast did a bang-on job. CelticPred, you didn't respond to my mention of their voices in the film itself. You may recall they sounded bored and tired there, too. It was part of the style.

And aging aside, stage/film acting and voice acting are vastly different processes. But I'm not making excuses for anybody there, because the fact is, they all rocked and it was a joy to hear them again.  8)
Title: Re: Sales
Post by: PRI. HUDSON on May 27, 2015, 08:08:29 PM
Quote from: Engineer on May 27, 2015, 06:20:23 PM
Look man, I didn't mean to come off sounding like a dick. Truth be told, I posted that reply before I had my morning coffee, and my daily caffeine withdrawals probably put me a little on the crankier side. I apologize if I offended you.

I'm not calling you a troll; but if you're not careful, you may come off looking like one. Here's the big reason why: The thread is off topic, and you keep comparing A:I to A:CM. Like I said, you're entitled to your opinion, but you can't say the voice acting in A:I is weak and in the same argument compare it to A:CM's voice acting and still sound credible. If you're going to compare the quality of A:I to something, pick a better quality game not an inferior one. Unfortunately, there isn't a better game in the alien series to compare A:I to. Your opinion might be that A:CM is better, but ultimately an opinion doesn't make for a good argument.

Soooo... How 'bout dem sales figures?! Not bad, eh?? Lol.


PS. While on the topic of voice acting, I know he's not part of the original 'alien cast,' but the voice acting for Waits was really good! (Same guy who played as Gorman, in 'aliens,' in case you didn't know; by the way, I'm really bad with actors' real names... Lol).

CelticPred is either a troll or that one lone reviewer who gave ACM a 9/10 days after release. SEGA totally paid that reviewer off. Had to be CelticPred.
Title: Re: Sales
Post by: Doggo33 on May 27, 2015, 08:36:47 PM
Engineer -
I made one comparison to 'Aliens: Colonial Marines' and others argued about that game over 'Alien: Isolation'. I didn't intend for that to become central. Clearly others hate 'Aliens: Colonial Marines' more than they love 'Alien: Isolation'.

"Like I said, you're entitled to your opinion, but you can't say the voice acting in A:I is weak and in the same argument compare it to A:CM's voice acting and still sound credible."

- I didn't bring up the voice acting. You brought up the voice acting of 'Aliens: Colonial Marines' earlier in the discussion and I said in my next comment that I thought it was fine. Then later in the conversation I wrote my opinion on the 'Crew Expendable' DLC of 'Alien: Isolation', part of which involved its voice acting. Then user, Stemot said "You've just described Hick's voiceover work in Colonial Marines." and thus the topic came back to 'Aliens: Colonial Marines'. I'm the one defending it, but I'm not the one who keeps pulling 'Aliens: Colonial Marines' back into this.

"Your opinion might be that A:CM is better, but ultimately an opinion doesn't make for a good argument."

- And whenever I've said that I enjoy 'Aliens: Colonial Marines' more, I've not said that that is my argument for it. That is merely me stating my preference.


Mr Clemens -
Yeah I considered how they were in the film and I disagree with that view. There's no point in stating that any more though.
Title: Re: Sales
Post by: HuDaFuK on May 28, 2015, 07:32:21 AM
Quote from: Engineer on May 27, 2015, 06:20:23 PMPS. While on the topic of voice acting, I know he's not part of the original 'alien cast,' but the voice acting for Waits was really good! (Same guy who played as Gorman, in 'aliens,' in case you didn't know; by the way, I'm really bad with actors' real names... Lol).

Yeah, William Hope's done a ton of Alien games. He's even provided vocal effects for the Predator in some of the AVP games.

Also in Isolation somewhere is Mac McDonald, who played Simpson, the Hadley's Hope administrator in the SE of Aliens.
Title: Re: Sales
Post by: Corporal Hicks on May 28, 2015, 07:40:20 AM
Quote from: HuDaFuK on May 28, 2015, 07:32:21 AM
Quote from: Engineer on May 27, 2015, 06:20:23 PMPS. While on the topic of voice acting, I know he's not part of the original 'alien cast,' but the voice acting for Waits was really good! (Same guy who played as Gorman, in 'aliens,' in case you didn't know; by the way, I'm really bad with actors' real names... Lol).

Yeah, William Hope's done a ton of Alien games. He's even provided vocal effects for the Predator in some of the AVP games.

I can only think of AvP 2010 and A:I. Am I missing some?
Title: Re: Sales
Post by: HuDaFuK on May 28, 2015, 08:15:30 AM
He was Groves in AVP2010 and Waits in A:I, and did vocals for the Predator in AVP1999, AVP2 and AVP2010, and also the Aliens in AVP2010.
Title: Re: Sales
Post by: Corporal Hicks on May 28, 2015, 09:09:22 AM
Didn't realize he'd done some growling. Fair play.
Title: Re: Sales
Post by: Engineer on May 28, 2015, 06:46:08 PM
At the risk of sounding like a hypocrit, in my opinion William hope did fine! Lol, jk

Yea, I knew William hope had work on at least one other AvP game, but isolation surprised me more because they also used his likeness!

I did NOT know Mac mcdonald was in isolation though. Do you know if they used his likeness too? I want to test myself, and see if I can figure out who he is... Lol
Title: Re: Sales
Post by: HuDaFuK on May 28, 2015, 06:55:45 PM
Quote from: Engineer on May 28, 2015, 06:46:08 PMI did NOT know Mac mcdonald was in isolation though. Do you know if they used his likeness too? I want to test myself, and see if I can figure out who he is... Lol

He's just listed under additional voices in the credits, so I don't think he plays anyone specific. I tried to keep an eye/ear open for him last time I played, but then I forgot because I was too busy being scared :P
Title: Re: Sales
Post by: Engineer on May 28, 2015, 07:04:11 PM
Quote from: HuDaFuK on May 28, 2015, 06:55:45 PM
Quote from: Engineer on May 28, 2015, 06:46:08 PMI did NOT know Mac mcdonald was in isolation though. Do you know if they used his likeness too? I want to test myself, and see if I can figure out who he is... Lol

He's just listed under additional voices in the credits, so I don't think he plays anyone specific. I tried to keep an eye/ear open for him last time I played, but then I forgot because I was too busy being scared :P
Lol. Understandable. Now I'm going to be listening out for him, too!


I just saw on my Xbox dashboard alien isolation is on sale for 60% off... Maybe that'll boost overall sales?!? (But maybe not profitability)...
Title: Re: Sales
Post by: THE CITY HUNTER on Jul 16, 2015, 01:57:55 PM
Quote from: HuDaFuK on May 28, 2015, 06:55:45 PM
Quote from: Engineer on May 28, 2015, 06:46:08 PMI did NOT know Mac mcdonald was in isolation though. Do you know if they used his likeness too? I want to test myself, and see if I can figure out who he is... Lol

He's just listed under additional voices in the credits, so I don't think he plays anyone specific. I tried to keep an eye/ear open for him last time I played, but then I forgot because I was too busy being scared :P
who is Mac mcdonald
Title: Re: Sales
Post by: HuDaFuK on Jul 16, 2015, 01:59:55 PM
Al Simpson, the colony administrator, from the extended version of Aliens.
Title: Re: Sales
Post by: THE CITY HUNTER on Jul 16, 2015, 02:17:52 PM
Quote from: HuDaFuK on Jul 16, 2015, 01:59:55 PM
Al Simpson, the colony administrator, from the extended version of Aliens.
Ah yes the guy with the cup of coffee.