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Games => Alien Isolation => Topic started by: newbeing on Oct 21, 2013, 12:11:03 PM

Title: Alien: Isolation
Post by: newbeing on Oct 21, 2013, 12:11:03 PM
Here we go again.

http://www.polygon.com/2013/10/21/4861328/alien-isolation-trademark-filed-by-20th-century-fox (http://www.polygon.com/2013/10/21/4861328/alien-isolation-trademark-filed-by-20th-century-fox)

http://kotaku.com/source-the-next-aliens-game-stars-ellen-ripleys-daugh-1449318113 (http://kotaku.com/source-the-next-aliens-game-stars-ellen-ripleys-daugh-1449318113)
Title: Re: Alien: Isolation
Post by: underbound on Oct 21, 2013, 12:32:13 PM
Dont be down dawg. As long as gearbox doesnt touch it(or at least fix A:CM first)we are fine.
Title: Re: Alien: Isolation
Post by: Nightlord on Oct 21, 2013, 03:19:28 PM
Interesting that they're going for Alien instead of Aliens, plus no Sega involvement means they could give it to whoever, maybe we'll just get some really badass magnets though who knows.
Title: Re: Alien: Isolation
Post by: Predatorium on Oct 21, 2013, 04:22:56 PM
Still it could be Creative Assembly's game right? It's 20th Century FOX that has to file these trademarks. And CA is working on an Alien, not Aliens game, so I think that's the one this is about.

Console Creative Lead Al Hope at CA answers question abut current project:

Can you tell us a bit about the console team and what you are working on?

We're working on a new game based on the ALIEN IP. Our ambitions for the game are very high and that comes back to our passion for delivering quality. To some extent it could be said we're going against the grain, we aiming for a truly triple A experience, something only a handful of developers in the UK are still attempting. We believe that we're creating something that will really capture people's imagination immediately. Certainly when we've shown new team members the game the reaction on their faces shows we're on to something. I genuinely can't wait to announce what we're up to.


Source:
http://www.creative-assembly.com/pro...e-lead-al-hope (http://www.creative-assembly.com/pro...e-lead-al-hope)

Jobs available at CA for Alien title. This just in the last few days:
http://www.creative-assembly.com/job...-term-contract (http://www.creative-assembly.com/job...-term-contract)

http://www.creative-assembly.com/job...lay-programmer (http://www.creative-assembly.com/job...lay-programmer)
Title: Re: Alien: Isolation
Post by: Dovahkiin on Oct 21, 2013, 05:52:29 PM
Please for the love of Christ, give us a proper Alien horror game. It could be sooooo good if it is done right!
Title: Re: Alien: Isolation
Post by: newbeing on Oct 21, 2013, 07:17:27 PM
More details... I don't like where this is going.
http://kotaku.com/source-the-next-aliens-game-stars-ellen-ripleys-daugh-1449318113 (http://kotaku.com/source-the-next-aliens-game-stars-ellen-ripleys-daugh-1449318113)
Title: Re: Alien: Isolation
Post by: Samus007 on Oct 21, 2013, 07:21:20 PM
I'm not digging the idea of it being based on Ripleys daughter.
Title: Re: Alien: Isolation
Post by: Nightlord on Oct 21, 2013, 07:59:30 PM
I don't even care that playing as Ripley's daughter is dumb,
this sounds great;
QuoteYou, as Amanda, spend most if not all of the game on a single space station, according to our source. There's only one alien for "most" of the game,
but then,
Quoteyou'll mostly be shooting through "clones and soldiers."

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBIeSxok.jpg&hash=0baacab2eda29f350c00b60dc5969b947d382619)
Title: Re: Alien: Isolation
Post by: PRJ_since1990 on Oct 21, 2013, 08:23:46 PM
Scroll down on Kotaku and read the comments... that's some pretty funny shit.
http://kotaku.com/source-the-next-aliens-game-stars-ellen-ripleys-daugh-1449318113?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow (http://kotaku.com/source-the-next-aliens-game-stars-ellen-ripleys-daugh-1449318113?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow)

But anyways, yeah I'm slightly discouraged by this news. I guess we'll just have to wait and see. Oh, and expect the worst and maybe they'll surprise us.
Title: Re: Alien: Isolation
Post by: Vrastal on Oct 21, 2013, 08:32:36 PM
Fighting clones and soldiers.. because THAT'S what i want to go into combat with in an alien game.. I already feel skeptical about it.




Quote from: Nazrel on Oct 21, 2013, 08:32:36 PM
Fighting clones and soldiers.. because THAT'S what i want to go into combat with in an alien game.. I already feel skeptical about it.

Also im sick of playing alien games CoD style.. the only way i can see fighting human or human like entities is if its survival horror.
Title: Re: Alien: Isolation
Post by: Thomas on Oct 21, 2013, 08:45:06 PM
Everyone calm down this is just a rumor for an alien game that has been registered online. All the Ripley daughter & cod style game is all rumors and has NOT been made official at all so i´ll will take it for what it is a possible soon to be revealed good alien game.

Now im just waiting for aliens vs predator 4 for pc.
Title: Alien: Isolation
Post by: predxeno on Oct 21, 2013, 08:51:52 PM
Hmm, they're doing another historical story that could conflict with the existing continuity; I'm getting an Aliens: Out of the Shadows vibe just from reading the plot premise.
Title: Re: Alien: Isolation
Post by: DemonicD13 on Oct 21, 2013, 08:55:50 PM
Don't want this.  >:(

F'ing seriously first a book about the adventures of Ripley between Alien and Aliens? Now her daughter fights aliens too. why the frick can't they just let Ripley go, she should have been done after alien 3.

Is it that hard to come up with new characters and scenarios for this series. This is getting to be like a bad soap opera! Oh now Hicks isn't dead? What's next is Newt going to be cloned and fight more aliens, mostly. Maybe Ripley can be pregnant with Burks child and it can fight xenos. Maybe Bishop is in a coma and wakes up to fight xenos.

God please stop them this used to be a serious franchise. Well at least until Foxed F'ed up AR.  :(

I love this series, but dwelling on the past will only damage it's credibility more. Move on Fox try something new.
Title: Re: Alien: Isolation
Post by: Inverse Effect on Oct 21, 2013, 09:15:10 PM
I know it's silly. Bit maybe the daughter is a Queen alien you play as? melee is a big part of the game. Clones, soilders, vents etc. Only one alien? maybe it takes part at the end of Alien 3? they cloned the queen prior to Resurrection but it was a failed attempt etc.

Or maybe im reading too much into it.
Title: Re: Alien: Isolation
Post by: windebieste on Oct 21, 2013, 09:36:12 PM
Ripley's daughter...  Yes!  At last, real progression for the series.  This is going to be sooo badass!!!*

BWAHAHAHAHAHAHAHA!!!!

This is going to be a comedy, right?  RIGHT?

-Windebieste.

*Just in case the noob 2013 fanboi signups don't get it,  this is called cynicism and sarcasm.  It's fueled by long running disappointment and the belief that the franchise holders now no longer have any clue where to take this series.  Colonial Marines had the last semi-useful concepts and abused them.  They've burnt up their last ideas and are no longer prepared to take risks after the debacle that was 'A:CM'. 

Now they're playing it safe and we get to play as Ripley's daughter... 

BWAHAHAHAHAHAHAHA!!!!

Title: Re: Alien: Isolation
Post by: Space Sweeper on Oct 21, 2013, 09:53:59 PM
QuoteThe protagonist of Alien: Isolation is Amanda Ripley, daughter of Ellen Ripley,
QuoteThere's only one alien for "most" of the game,
Quoteyou'll mostly be shooting through "clones and soldiers."
Quoteand the game is heavily inspired by the first Alien movie.

Now, let's talk about bullshit.
Title: Re: Alien: Isolation
Post by: ShadowPred on Oct 21, 2013, 10:04:13 PM
Quote from: Space Sweeper on Oct 21, 2013, 09:53:59 PM
QuoteThe protagonist of Alien: Isolation is Amanda Ripley, daughter of Ellen Ripley,
QuoteThere's only one alien for "most" of the game,
Quoteyou'll mostly be shooting through "clones and soldiers."
Quoteand the game is heavily inspired by the first Alien movie.

Now, let's talk about bullshit.


That last f**king quote made me laugh so much.
Title: Re: Alien: Isolation
Post by: windebieste on Oct 21, 2013, 10:06:15 PM
After the mess that is 'ALIENS: Colonial Marines', I expect Creative Assembly to pull rainbows out of their ass.

Right now all I am hearing is a damp fart.

Ditch the whole Amanda Ripley bullshit.  Give us Newt's horror survival story during the xenomorph infestation of Hadley's Hope, instead.  You want to turn your fans around?  Tell that story within the game play on offer. 

-Windebieste.
Title: Re: Alien: Isolation
Post by: The Runner on Oct 21, 2013, 10:18:51 PM
Quote from: windebieste on Oct 21, 2013, 10:06:15 PM
After the mess that is 'ALIENS: Colonial Marines', I expect Creative Assembly to pull rainbows out of their ass.

Right now all I am hearing is a damp fart.

Ditch the whole Amanda Ripley bullshit.  Give us Newt's horror survival story during the xenomorph infestation of Hadley's Hope, instead.  You want to turn your fans around?  Tell that story within the game play on offer. 

-Windebieste.

Excellent idea! Make it like telltales TWD game.  Make the next alien game an emotional wreck for you as you watch characters who you've bonded with fade away to the creeping dark.
Title: Re: Alien: Isolation
Post by: Naissus on Oct 21, 2013, 10:31:16 PM
If they want to make it like Alien, then the beginning should be about immersion, exploration, mystery, and maybe fixing stuff.  Not fighting mercs, preds, engineers, terminators, and COD players.  Sounds like a stale game that borrows from everyone and creates nothing new.
Title: Re: Alien: Isolation
Post by: Dovahkiin on Oct 21, 2013, 10:38:17 PM
Fighting through clones and soldiers...NO GODDAMN IT, NO!!!

WHY CAN'T WE HAVE ONE ALIENS GAME WITH THIS TYPE OF FEEL?!?!?!

http://www.youtube.com/watch?v=auyGjD34rmg# (http://www.youtube.com/watch?v=auyGjD34rmg#)
Title: Re: Alien: Isolation
Post by: newbeing on Oct 21, 2013, 10:39:31 PM
The comparison to BioShock is somewhat comforting (interesting that it is now a FPS), but the fighting humans and clones(?) has me worried. Maybe they meant androids, but anyway if they can make a single Alien seem frightening again great, and if fighting humans is interesting and innovative fine, but I would have preferred something closer to Amnesia.
Title: Re: Alien: Isolation
Post by: Space Sweeper on Oct 21, 2013, 10:42:06 PM
Quote from: The Runner on Oct 21, 2013, 10:18:51 PM
Quote from: windebieste on Oct 21, 2013, 10:06:15 PM
After the mess that is 'ALIENS: Colonial Marines', I expect Creative Assembly to pull rainbows out of their ass.

Right now all I am hearing is a damp fart.

Ditch the whole Amanda Ripley bullshit.  Give us Newt's horror survival story during the xenomorph infestation of Hadley's Hope, instead.  You want to turn your fans around?  Tell that story within the game play on offer. 

-Windebieste.

Excellent idea! Make it like telltales TWD game.  Make the next alien game an emotional wreck for you as you watch characters who you've bonded with fade away to the creeping dark.
Um. Why did this never even cross my mind?

I feel like Telltale is the only developer who deserves the Alien license at this point. They could do some amazing things with it.
Title: Re: Alien: Isolation
Post by: DemonicD13 on Oct 21, 2013, 10:44:21 PM
Newt huh, that's an interesting idea, a true survival horror game. I know that I was just mocking using old characters to further the mythos but....

Play as newt, no weapons, no hope, she has to hide from the aliens, like Amnesia - The Dark Descent. All the while watching friends and family getting killed or taken.

I don't know about the rest of you but the images that this concept is conjuring for me are quiet unsettling.
Title: Re: Alien: Isolation
Post by: The Runner on Oct 21, 2013, 10:57:46 PM
Quote from: Space Sweeper on Oct 21, 2013, 10:42:06 PM
Quote from: The Runner on Oct 21, 2013, 10:18:51 PM
Quote from: windebieste on Oct 21, 2013, 10:06:15 PM
After the mess that is 'ALIENS: Colonial Marines', I expect Creative Assembly to pull rainbows out of their ass.

Right now all I am hearing is a damp fart.

Ditch the whole Amanda Ripley bullshit.  Give us Newt's horror survival story during the xenomorph infestation of Hadley's Hope, instead.  You want to turn your fans around?  Tell that story within the game play on offer. 

-Windebieste.

Excellent idea! Make it like telltales TWD game.  Make the next alien game an emotional wreck for you as you watch characters who you've bonded with fade away to the creeping dark.
Um. Why did this never even cross my mind?

I feel like Telltale is the only developer who deserves the Alien license at this point. They could do some amazing things with it.
C'mon dude, the franchise totally belongs with Gearbox and Sega. :D

More guns, failed one liners, M'erica, Jesus, weak sauce aliens that can be strangled with your fists, super mercs who you fight 80% of the game, shitty characters...the list just goes on!

LOL
Title: Re: Alien: Isolation
Post by: Blacklabel on Oct 21, 2013, 11:05:56 PM
Ripley's daughter is the lead character.... and she gets to fight aliens, just like mommy did! What a small universe!

...Completely cheesy shit.

Chances of this having a story as shit and fan wanky as the recent Gearbox game are going up.
Title: Re: Alien: Isolation
Post by: SM on Oct 21, 2013, 11:35:01 PM
This sounds laughably bad.

We need Mikey Neuman, Paul Anderson and Shane Salerno to fix this - STAT!!
Title: Re: Alien: Isolation
Post by: Mr. Clemens on Oct 22, 2013, 12:02:54 AM
I first must say that I have never, ever, cried about a video game online.

But if this is indeed the Creative Assembly ALIEN game that I have (had?) such high hopes for, and if these rumours are true, I will be extremely upset at the mindless, shameless, wasted opportunity going on here.

Play as Amanda Ripley.

Shoot through 'clones and marines'.

If this is where they're taking it, they might as well let me play as Jones the cat and chase mouse-bursters around.  >:(
Title: Re: Alien: Isolation
Post by: SM on Oct 22, 2013, 12:04:18 AM
Sounds preferable.
Title: Re: Alien: Isolation
Post by: Xenomorphine on Oct 22, 2013, 12:20:40 AM
Quote from: Guts on Oct 21, 2013, 09:15:10 PM
I know it's silly. Bit maybe the daughter is a Queen alien you play as?

A Queen Alien named 'Amanda'?

I've said it before and I'll say it again; the only properly entertaining way to do this is from the Alien's perspective (at least, as an option). Make it about nothing but shooting them to death and it's yet another generic 'Doom' clone. Make it about evading the things with no weapons and, while unusual, it won't have much appeal for those who play games for a sense of escapist empowerment.

With that said, if a 'Resident Evil' vibe is what they're going for, playing as Amanda Ripley feels like the pointless fan-service it is.
Title: Re: Alien: Isolation
Post by: SM on Oct 22, 2013, 12:27:51 AM
She prefers to be called Queen Amanda The First.

As for Alien's perspective (http://en.wikipedia.org/wiki/Survivor_(video_game)).
Title: Re: Alien: Isolation
Post by: Mr. Clemens on Oct 22, 2013, 12:42:15 AM
Quote from: Mr. Clemens on Oct 22, 2013, 12:02:54 AM
I first must say that I have never, ever, cried about a video game online.

Quoting myself there because, I have to say, seeing screencaps of this very website in the 'Making of Prometheus' blu-ray documentary gives me hope that maybe, please, someone in a position of power on this project is browsing fan sites like this one and getting a feel for how the fans, er, feel.

We don't need Amanda Ripley to get us interested. We already want the game. Playing as Ripley's daughter isn't icing on the cake, it's... something we don't want on the cake, on the cake. Did anybody here play 'The Thing'? It was a lot of fun, largely because it told its own story, and expanded the world of the film!

I bought A:CM on Day One out of love for the license. That'll never happen again. Make it good, CA. Tell us a story we haven't heard before. Also, instead of 'shooting through clones and marines', maybe try to scare the crap out of us... that would be an ALIEN game.

[EDIT: Also, if one of the NPCs is a hunky, strapping marine named 'McLaren', I will actually barf.]
Title: Re: Alien: Isolation
Post by: DemonicD13 on Oct 22, 2013, 01:15:58 AM
I loved the thing one of the best movie tie in games ever.  ;D
Title: Re: Alien: Isolation
Post by: xeno-kaname on Oct 22, 2013, 01:40:19 AM
Where's my "Amnesia: Alien"?  >:(

This sounds pretty similar to the Amnesia style, except for the combat against humans -.-

Still have some hope for it, though.
Title: Re: Alien: Isolation
Post by: SM on Oct 22, 2013, 01:43:09 AM
Quote[EDIT: Also, if one of the NPCs is a hunky, strapping marine named 'McLaren', I will actually barf.]


(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fchaoticsignal.com%2Fimage%2Foriginal%2FOH%2520NO%2520YOU%2520DI%2520INT%2520MICHELLE%2520OBAMA.jpg&hash=e24f43a492728ebc23563da07e1f56a06eaca63c)
Title: Re: Alien: Isolation
Post by: Nightmare Asylum on Oct 22, 2013, 01:48:25 AM
So Ripley's daughter encountered the Alien now? I'll throw that in the 'Hicks is still alive' shit-box now so I don't have to waste my time getting excited for this one.




Quote from: Space Sweeper on Oct 21, 2013, 10:42:06 PM
Um. Why did this never even cross my mind?

I feel like Telltale is the only developer who deserves the Alien license at this point. They could do some amazing things with it.

Thissssssssss.
Title: Re: Alien: Isolation
Post by: PVTDukeMorrison on Oct 22, 2013, 01:57:04 AM
I really don't know how I feel about this
Title: Re: Alien: Isolation
Post by: Aspie on Oct 22, 2013, 02:03:18 AM
Two words:

Development.

Hell.
Title: Re: Alien: Isolation
Post by: aliens13 on Oct 22, 2013, 02:13:06 AM
The question is... it would be for PC?  ???
Title: Re: Alien: Isolation
Post by: Nightmare Asylum on Oct 22, 2013, 02:18:19 AM
Quote from: Aspie on Oct 22, 2013, 02:03:18 AM
Two words:

Development.

Hell.

Two more words:

Wishful.

Thinking.

:'(
Title: Re: Alien: Isolation
Post by: WickerMan on Oct 22, 2013, 02:33:58 AM
Why oh why can't we just get Aliens Crucible? That was actually a pretty neat and interesting concept and probably one of the most disappointing losses in the franchise. Especially after what we got instead.

Fingers crossed that some bad info got leaked.
Title: Re: Alien: Isolation
Post by: PsyKore on Oct 22, 2013, 02:41:05 AM
Yeah, I wanna play as Ripley's daughter. That's a great idea! It makes sense with a little work...

OMFG! Kill me!
Title: Re: Alien: Isolation
Post by: SM on Oct 22, 2013, 02:52:48 AM
Lego should just open their license up to R rated franchises and be done with it.
Title: Re: Alien: Isolation
Post by: The Runner on Oct 22, 2013, 02:54:42 AM
Quote from: SM on Oct 22, 2013, 02:52:48 AM
Lego should just open their license up to R rated fanchises and be done with it.


LOL WHA!?
Title: Re: Alien: Isolation
Post by: Aspie on Oct 22, 2013, 03:32:43 AM
Probably just a cell hone game based off Alien.
Title: Re: Alien: Isolation
Post by: Jango1201 on Oct 22, 2013, 03:49:15 AM
As long as I don't hear the word canon over and over again, I'm open to an ALIEN style game with a little fan fiction in the mix.
Title: Re: Alien: Isolation
Post by: underbound on Oct 22, 2013, 03:51:44 AM
List of things this is going to be:
-fuked
-shit
-fuked shit and
-fuking shit
Why cant we just get something new? If we are going to shoot things let us shoot ALIENS!!!!!!!!! Oh my goodness,does that even apply anymore? We might as well make a game called XenomorpH cuz alien/aliens is just another human shooter and it cant be fixed. If its horror,thats great, but INVOLVE THE FUKING ALIENS ,I MEAN DAMN!!!!!!!
Ok im done.
Title: Re: Alien: Isolation
Post by: SM on Oct 22, 2013, 04:00:06 AM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi1.ytimg.com%2Fvi%2Fdu4IoVgOJdU%2Fhqdefault.jpg&hash=e42a4d231bc189b27bb3feca41d5a5e415ad495e)

FUK!!
Title: Re: Alien: Isolation
Post by: Kimarhi on Oct 22, 2013, 04:13:46 AM
Quote from: newbeing on Oct 21, 2013, 07:17:27 PM
More details... I don't like where this is going.
http://kotaku.com/source-the-next-aliens-game-stars-ellen-ripleys-daugh-1449318113 (http://kotaku.com/source-the-next-aliens-game-stars-ellen-ripleys-daugh-1449318113)

This kind of writing trope pisses me the f**k off.  We get that advertising wise you want to have away for the series to tie back into itself.  BUT FOR f**kS SAKE THAT IS WHY YOU PUT ALIENS IN IT.  There should be no need to tie it back any further than that.  I don't need to go back to Acheron.  I don't need to go back to Fury.  I don't need to go back to the PODS in the AvP2 Expansion pack.  There is nothing worse than you retread old ideas in the exact same way as you did it the first time.

What is worse is that Ellen Ripley's daughter is going to be some sort of super badass inheriting the Super Ripley destroyer gene and go to battle with WY and the Alien like it is some sore of preconceived conclusion of cosmic destiny like this has to happen, and then she's and everyone else is going to forget all about it and die alone around the start of Aliens.

Whatever producer and writing hack teams comes up with this ignant rehash bullshit, beat your face with a hot curling iron you f**k.

At Ripley's time there should be tens of billions of people across the Milky Way, and we are stuck playing her daughter whom we already know doesn't have a role in the series.

f**k.
Title: Re: Alien: Isolation
Post by: xeno-kaname on Oct 22, 2013, 04:19:47 AM
Quote from: SM on Oct 22, 2013, 04:00:06 AM
http://i1.ytimg.com/vi/du4IoVgOJdU/hqdefault.jpg

FUK!!

Perfect.
Title: Re: Alien: Isolation
Post by: Kimarhi on Oct 22, 2013, 04:27:15 AM
I agree with underbounds use of profanity in this situation.

*brofist*

Tired of the rehash bullshit.  I don't care much that there is one alien, but it would be nice to finally have a game that doesn't try to tie itself back into some other Alien related media in a major way.  f**k all this Weyland nonsense, this retconning of Aliens etc.

We haven't had a true standalone since 2001's  AvP2.  A game that I feel is much superior to anything we've gotten lately.  2010 would've been strengthened if they didn't try to tie Weyland back into it.

Leave Lance Henrickson alone.  He needs to get his Admiral Hackett on in Mass Effect.  I better not here Alien Isolation and Lance Henrickson in the same sentence.
Title: Re: Alien: Isolation
Post by: windebieste on Oct 22, 2013, 04:29:50 AM
yeah.  I still think ALIEN 3 has a lot to offer here.  If they want to rope in more CoD nonsense into the ALIENS games, why not investigate Morse own continuing story? 

Wanna shoot WY clones, troops, synths..? etc.  Well, he's got a justifiable grudge right there.

Wanna shoot bugs from space..?  Yep.  Them too.  He's got some  scores to settlie with xenos as well.  He's a perfect candidate for such a game.

Amanda Ripley...  WTF???   Aside from being Ellen Ripleys daughter, where the Hell does she fit into all of this?

This new title sounds sooooo retarded already.  I say give it to GBX.  lol.

-Windebieste.
Title: Re: Alien: Isolation
Post by: Hudson on Oct 22, 2013, 04:37:30 AM
QuoteFighting clones and soldiers.. because THAT'S what i want to go into combat with in an alien game.. I already feel skeptical about it.

EXACTLY what I'm thinking. That is not a good setup. Might as well be Alien Trilogy and ACM all over again...

Because shooting people is what sets Alien games apart from other shooters. *facepalm*

The idea of one Alien sounds cool, but is ripe for a shit ton of scripted events and sounds like something that would just be a menace up until the end of the game when it'd be a boss or something. I'm not giving anyone the benefit of the doubt on this at all.
Title: Re: Alien: Isolation
Post by: Rogue Alien on Oct 22, 2013, 04:45:22 AM
It could be good if approached carefully. Ripley never made it home for Amanda's birthday, that would inspire her to emulate and search for her mother. We also know she herself never had children, after an encounter with a xeno she would go back to earth traumatized and probably outcast for sounding insane. Dropping combat and using Amnesia/Outlast gameplay it would be extremely scary! Then throw in giger-esk art elements and get like a silent hill visual shock value.
Title: Re: Alien: Isolation
Post by: Kimarhi on Oct 22, 2013, 04:50:28 AM
I'd only like it if it was some kind of dynamic AI that you could shut off away from you, like trap it in between IRIS vents like in Alien, but that it could work its way around to you in other ways.  That way you'd need to manage resources that might not be weapons (welding torch, flares, hacking kit, ash style motion tracker).

Kind of like the very old Alien game I didn't play but read that you could use all members of the crew to kill the Alien a variety of ways.

If its just a bunch of scripted bullshit, I'm not for it either. 

Maybe have the Alien draw you out by abducting crew members you could or could not go back for, have it start disabling the ship (I always found the lights being shut off in the first movie conspiracy like as well as the cat giving false readings) and you have to respond etc.

Maybe actually start out with the capacity to kill the Alien already, but if you shoot it actually eats through the hulls and shoots you into space.

I think it could be done, but it would have to be in a dynamic way where you one playthrough was the only enjoyment you got out of the game.

MP would be cool, have a ragtag crew of spacetruckers with limited gear confront the Alien.

It would be nice to have some capable NPCs you could send out to fix chores, that maybe you could monitor, only to have the Alien dynamically stalk them, and you have to try and keep them alive with your shitty ash style motion tracker.

There are ways to make it work I think, it would just evolve some intelligent AI.

Of course it should be able to kill corporate mercs as well.


Title: Re: Alien: Isolation
Post by: saintssinphony on Oct 22, 2013, 05:21:50 AM
So in this game they give me enough weaponry to shoot through "clones and soldiers" but I'll bet you magically can't kill the one alien onboard.  Just like that stupid raven and queen alien in A:CM. 

I really wish they would let this reboot of the comics come and then maybe make a game based on those new stories.  This raping of the old movies just has to stop.  We, as a community, haven't even been given a straight answer on why A:CM turned out so shitball so why are they already moving ahead with another game?

So many times I have gotten excited over a new aliens project and then been forced to shamefully sit through some abomination so this time I'm not getting my hopes up.
Title: Re: Alien: Isolation
Post by: SM on Oct 22, 2013, 05:26:00 AM
QuoteWe also know she herself never had children, after an encounter with a xeno she would go back to earth traumatized and probably outcast for sounding insane.

I'm sure I saw that in a movie once... Started with an A I think...?
Title: Re: Alien: Isolation
Post by: underbound on Oct 22, 2013, 05:55:00 AM
SM I dont know what you are talking about,this is a COMPLETELY new idea never been done before!!!
Title: Re: Alien: Isolation
Post by: SM on Oct 22, 2013, 05:56:43 AM
Coulda sworn I heard it before...
Title: Re: Alien: Isolation
Post by: JokersWarPig on Oct 22, 2013, 06:01:59 AM
I...I don't get it... ::)
Title: Re: Alien: Isolation
Post by: Kimarhi on Oct 22, 2013, 06:16:23 AM
This series used to be my favorite of all time.  Now I don't get my hopes up for anything related to the franchise.


Title: Re: Alien: Isolation
Post by: Crazy Rich on Oct 22, 2013, 07:10:06 AM
Quote from: Space Sweeper on Oct 21, 2013, 09:53:59 PM
QuoteThe protagonist of Alien: Isolation is Amanda Ripley, daughter of Ellen Ripley,
QuoteThere's only one alien for "most" of the game,
Quoteyou'll mostly be shooting through "clones and soldiers."
Quoteand the game is heavily inspired by the first Alien movie.

Now, let's talk about bullshit.

Heavily inspired by the first Alien movie? Are they joking? Did I miss the f**king clones and soldiers in the first movie or something?

Why don't we just throw in some f**king sharks with f**king laser beams attached to their f**king heads while we're at it?

This would have take place between the end of Alien and long before the start of Aliens, because I'm pretty sure Amanda dies an old lady before Ellen is found floating in space.

SPOILER ALERT: AMANDA SURVIVES AND DIES AN OLD LADY.

UPDATE: THE SEQUEL WILL BE "ALIEN: UP!"
Title: Re: Alien: Isolation
Post by: DaddyYautja on Oct 22, 2013, 07:30:54 AM

They should make it into some sort of stealth game where, like in the first movie, the daughter ends up coming in contact with a ship that has been taken over by Aliens with her space crew of space something. Then Marines show up and are killing everything that moves including her and her crew on top of the aliens so you have to evade everyone.

FPS where you mostly shoot.... clones is ........ is kind of far from the whole Alien theme.
Title: Re: Alien: Isolation
Post by: SM on Oct 22, 2013, 08:19:56 AM
Mightn't be a bad idea to remember that the info being reported is 6 months old, and might not be still current.
Title: Re: Alien: Isolation
Post by: Hemi on Oct 22, 2013, 09:03:09 AM
Keyword here is "rumour".

And the fact that everyones panties is still in a twist from ACM.

Were's Andrews when you need him...
Title: Re: Alien: Isolation
Post by: szkoki on Oct 22, 2013, 09:30:44 AM
 you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers." you'll mostly be shooting through "clones and soldiers."

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fassets0.ordienetworks.com%2Fimages%2FGifGuide%2Fmichael_scott%2FThe-Office-gifs-the-office-14948948-240-196.gif&hash=4a2398fbd356758f2f0c9f5e1831cb1416d506bc)


however shooting aliens all the time would take away the scare factor but...why really?
dont make this a shoot em up please...a sneaking mission avoiding the alert when the FEW members of the company tries to capture the alien  while you try to get off a space station would be awesome if its done right, not killing houndreds of soldiers with a pipe and pistol


hopefuly our blog writer didnt get the infos right...
Title: Re: Alien: Isolation
Post by: Powerloader on Oct 22, 2013, 12:23:10 PM
Ripley's daughter gotta eat.
Title: Re: Alien: Isolation
Post by: Aspie on Oct 22, 2013, 01:05:40 PM
...what the hell is going on in here...
Title: Re: Alien: Isolation
Post by: locusta on Oct 22, 2013, 01:27:29 PM
Oh, another ALIEN game.

I hear already the developers talking, how f**king big, big, f**king big time fans of the franchise they are and how dear they take the project to their heart. And totally wanna meet all demands of the fans, because it´s so freaking awesome to be part of that universe and have the ef´ing great opportunity given by Fox to add to the super franchise.

Ah. Oh yes, I hear it. I hear it crystal clear...
Title: Re: Alien: Isolation
Post by: DemonicD13 on Oct 22, 2013, 03:24:23 PM
Quote from: Kimarhi on Oct 22, 2013, 04:27:15 AM
I agree with underbounds use of profanity in this situation.

*brofist*

Tired of the rehash bullshit.  I don't care much that there is one alien, but it would be nice to finally have a game that doesn't try to tie itself back into some other Alien related media in a major way.  f**k all this Weyland nonsense, this retconning of Aliens etc.

We haven't had a true standalone since 2001's  AvP2.  A game that I feel is much superior to anything we've gotten lately.  2010 would've been strengthened if they didn't try to tie Weyland back into it.

Leave Lance Henrickson alone.  He needs to get his Admiral Hackett on in Mass Effect.  I better not here Alien Isolation and Lance Henrickson in the same sentence.

Yes to this I F'ing hate that they turned Bishop/Wayland in to the equivalent of a soap opera villain.
Title: Re: Alien: Isolation
Post by: Xenoscream on Oct 22, 2013, 04:54:29 PM
CA make good games. They are going in a new direction. Everything sounds good, they aren't running around saying its canon.

I'm placing my bet that the clones and soldiers bit has been overplayed, do you think a game with one alien in it will also have legions of other enemies to shoot?

They are aiming for AAA that will be a first for this franchise if they achieve it. Good luck to them.
Title: Re: Alien: Isolation
Post by: TorsoInvader on Oct 22, 2013, 04:55:31 PM
ok....

Wow just wow I can't believe some one thought this was a good idea.
Title: Re: Alien: Isolation
Post by: Dowly on Oct 22, 2013, 05:01:33 PM
Just wait for an official word, Kotaku is like The Daily Mail of video games.
Title: Re: Alien: Isolation
Post by: Dill-On on Oct 22, 2013, 05:47:10 PM
This news....

are you kidding me???????????????????

Script looks like my concept of the PC game from march 2013.

I'm waiting for my dream which comes true.



(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi49.photobucket.com%2Falbums%2Ff291%2Fsabres21768%2FProjects%2FNostromoDio1.jpg&hash=8969a92e5472ab2e10df6a98d27b8a0be5c5f382)
Title: Re: Alien: Isolation
Post by: Crazy Rich on Oct 22, 2013, 08:09:10 PM
Quote from: Aspie on Oct 22, 2013, 01:05:40 PM
...what the hell is going on in here...

Madness.
Title: Re: Alien: Isolation
Post by: Gate on Oct 22, 2013, 08:14:16 PM
Do they hire Middle Schoolers to lay out these plot-points?
Title: Re: Alien: Isolation
Post by: Nightmare Asylum on Oct 22, 2013, 08:18:20 PM
Nic Cage should voice the main character.

even if it is amanda ripley
Title: Re: Alien: Isolation
Post by: Xenomorphine on Oct 22, 2013, 08:26:15 PM
I just had a horrible thought... What if they're taking the contradicting-with-canon 'Colonial Marines' idea of chestburster removal, trying to work that into the story and having the official cover-story of Amanda's death as 'cancer'?

Quote from: Nightmare Asylum on Oct 22, 2013, 01:48:25 AM
So Ripley's daughter encountered the Alien now? I'll throw that in the 'Hicks is still alive' shit-box now so I don't have to waste my time getting excited for this one.

This encapsulates so much...
Title: Re: Alien: Isolation
Post by: WickerMan on Oct 22, 2013, 08:58:15 PM
Quote from: Nightmare Asylum on Oct 22, 2013, 08:18:20 PM
Nic Cage should voice the main character.

even if it is amanda ripley

Screw that, Nicholas Cage should voice every character.
Title: Re: Alien: Isolation
Post by: Xenomorphine on Oct 22, 2013, 09:17:58 PM
How do you know he doesn't?

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fstatic.fjcdn.com%2Fcomments%2FMfw%2Btwo%2Bfront%2Bpage%2Bposts%2Bin%2Ba%2Brow%2Bare%2Babout%2B_a4bf4567d5cf6f779da19f4fd8c7e886.jpg&hash=542d2f2c1d6360836108914023d2a44a767bec5a)
Title: Re: Alien: Isolation
Post by: Hemi on Oct 22, 2013, 09:29:59 PM
1 post of a rumour on fcking Kotaku...

AVPG :
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Femotibot.net%2Fpix%2F477.jpg&hash=ca7d3ffbac8b834bcf122f88a0d9017ccc74d21d)



RELAX!

Jeezz.... All that's been confirmed is a title, for god knows what.
Title: Re: Alien: Isolation
Post by: PsyKore on Oct 22, 2013, 09:50:44 PM
People are probably rightly worried. What A:CM showed us is how easily the movies and the canon can be tossed to the dogs. It's not unforeseeable that they'd actually go ahead with something as silly as bringing Ripley's daughter into it. I hope it's not true though.
Title: Re: Alien: Isolation
Post by: SM on Oct 22, 2013, 09:56:49 PM
QuoteI just had a horrible thought... What if they're taking the contradicting-with-canon 'Colonial Marines' idea of chestburster removal, trying to work that into the story and having the official cover-story of Amanda's death as 'cancer'?


Sixty-six year old woman running around dealing death to Aliens.  They could even get Siggy to play the part of her daughter who was originally played by her mother. 

f**king gold right there.
Title: Re: Alien: Isolation
Post by: windebieste on Oct 23, 2013, 06:44:02 AM
If we are going to have the next generation of characters follow in the footsteps of their parents, I want to see a game where you have to control a litter of Jones' kittens and protect them from decimation by aliens. 

You know this will be a hit.  It can even have Hicks's son, in it, too!  Oh, and Son of Yautja, Boy Wonder with a Combistick, a teenage predator who's into really bad dubstep and CoD should make an appearance. 

They can all drive around Hadley's Hope on little plastic tricycles together.  Oh, yeah, it's going to be a racing game with cute characters.   It'll be a hit.  Marketing will love it!  Nintendo will be sooooo jealous, too.

I'm just full of it, huh... Ideas or shit?  dunno which, really. 

Either way, I don't make the marketing decisions at Fox, otherwise you'd all be playing this when Christmas 2014 comes around.   

...and you'll all buy it, too.

-Windebieste.
Title: Re: Alien: Isolation
Post by: Hudson on Oct 23, 2013, 03:44:02 PM
Quote...and you'll all buy it, too.

I'll stick with Aliens Infestation until the reviews for this one come out.
Title: Re: Alien: Isolation
Post by: Greg Or on Oct 23, 2013, 05:54:44 PM
Wow , here we go . 

I bet sega thought that after "criticaly acclaimed" A:CM , fans need just another "canon" full of "everyones favourite"  We-Yu goons (sorry , but BF or COD does evil terrorists/human fighting better:D)  and this time with Ripley's doughter as main character? 

Isn't Ripley's doughter already  dead , when Aliens happened ? 

Better this be some "mistake" by Kotaku and the main character in game will be someone else or this will end in another "soap opera" clusterf**k 
Title: Re: Alien: Isolation
Post by: Aceburster on Oct 23, 2013, 06:33:32 PM

If this Alien goes around actively ripping people apart and youre just kinda trying to stay outta the way/ set traps, then it might be pretty good. Kinda like a mix of Haunting Ground meets Deception on a space station or something.

That said, its probably going to just be another bad FPS game. Gonna guess that for the sequel, Ripley jr will end up in deep space hypersleep for [insert number] years until she is rescued by Hicks and Winter to go fight clones and soldiers in Detroit while Aliens do things and stuff.

I aint preordering this time, thats for sure.
Title: Re: Alien: Isolation
Post by: Predatorium on Oct 23, 2013, 08:14:25 PM
Quote from: Greg Or on Oct 23, 2013, 05:54:44 PM
Wow , here we go . 

I bet sega thought that after "criticaly acclaimed" A:CM , fans need just another "canon" full of "everyones favourite"  We-Yu goons (sorry , but BF or COD does evil terrorists/human fighting better:D)  and this time with Ripley's doughter as main character? 

Isn't Ripley's doughter already  dead , when Aliens happened ? 

Better this be some "mistake" by Kotaku and the main character in game will be someone else or this will end in another "soap opera" clusterf**k

A lot can happen in the 57 years Ripley was asleep. Like her daughter, now a young flight officer, going with a bunch of truckers to find out what happened to their relatives on the Nostromo.
Title: Re: Alien: Isolation
Post by: Kimarhi on Oct 23, 2013, 08:27:24 PM
That is to much like the first film.  If you have to rehash something to continue the story, just stop making "new" stories.
Title: Re: Alien: Isolation
Post by: windebieste on Oct 23, 2013, 10:04:31 PM
Quote from: Predatorium on Oct 23, 2013, 08:14:25 PM
A lot can happen in the 57 years Ripley was asleep.

...like, leading a normal life; which is what Cameron always intended us to believe, thus making the loss of her mother more poignant when E. Ripley finds out about her daughter's death of Old Age. 


Quote from: Aceburster on Oct 23, 2013, 06:33:32 PM

If this Alien goes around actively ripping people apart and youre just kinda trying to stay outta the way/ set traps, then it might be pretty good. Kinda like a mix of Haunting Ground meets Deception on a space station or something.

That said, its probably going to just be another bad FPS game. Gonna guess that for the sequel, Ripley jr will end up in deep space hypersleep for [insert number] years until she is rescued by Hicks and Winter to go fight clones and soldiers in Detroit while Aliens do things and stuff.

I aint preordering this time, thats for sure.

Newt is already a prime candidate perfectly set up for that kind of game play.  I would like to know how she survived the infestation on Hadleys Hope.  It could be a fine opportunity to deliver her experiences to the fan base in game format.   

on the other hand...

If this game goes to the dogs; and Ripley Jr does team up with 'Daddy' Hicks and 'Uncle' Winters to fight Kenner Aliens doing things and stuff in a Ford factory, then count me on board.  I'm in.  Definitely Day One release for me, maybe even pre-order.

I'm always up for a good comedy. 

Space Family Ripley in
D  E  T  R  O  I  T

Yeah.  Bring it.  Make it a movie tie in while you're at it.  I wanna see this movie. 

-Windebieste.
Title: Re: Alien: Isolation
Post by: SM on Oct 23, 2013, 10:34:55 PM
Quote from: Hemi on Oct 22, 2013, 09:29:59 PM
1 post of a rumour on fcking Kotaku...

AVPG :
http://emotibot.net/pix/477.jpg



RELAX!

Jeezz.... All that's been confirmed is a title, for god knows what.

You seriously expect such a shithouse idea to be greeted with anything other than the scorn and derision it deserves?
Title: Re: Alien: Isolation
Post by: Aspie on Oct 23, 2013, 11:18:15 PM
Truth be told, I don't care about the plot points in an Alien game, or how much it craps on the universe. So long as the game play and graphics are good this time, that is.
Title: Re: Alien: Isolation
Post by: PVTDukeMorrison on Oct 24, 2013, 12:09:56 AM
Quote from: Aspie on Oct 23, 2013, 11:18:15 PM
Truth be told, I don't care about the plot points in an Alien game, or how much it craps on the universe. So long as the game play and graphics are good this time, that is.

Even when the majority of the time you're not even fighting Aliens?
Title: Re: Alien: Isolation
Post by: Aspie on Oct 24, 2013, 12:20:27 AM
Quote from: PVTDukeMorrison on Oct 24, 2013, 12:09:56 AM
Quote from: Aspie on Oct 23, 2013, 11:18:15 PM
Truth be told, I don't care about the plot points in an Alien game, or how much it craps on the universe. So long as the game play and graphics are good this time, that is.

Even when the majority of the time you're not even fighting Aliens?

As long as I'm fighting something, then it still doesn't matter to me.
Title: Re: Alien: Isolation
Post by: SM on Oct 24, 2013, 12:36:40 AM
There's not much point in having a game with Aliens in, if they aren't the primary enemy (whether there's one or lots).
Title: Re: Alien: Isolation
Post by: Aspie on Oct 24, 2013, 12:43:26 AM
There's hardly any point in playing a game in general, other than for enjoyment. I personally don't consider games important enough to affect the universe/timeline/whatever of the Alien, or my view of it. As long as the game doesn't have crappy game play and graphics like A:CM, I'd be content.


Hell, throw an Alien in a Mortal Kombat game like they did with Freddy Krueger.
Title: Re: Alien: Isolation
Post by: SuperM on Oct 24, 2013, 12:49:42 AM
So they've only just announced it and already I can't be arsed with it.  :laugh:
Title: Re: Alien: Isolation
Post by: SM on Oct 24, 2013, 12:53:00 AM
Quote from: Aspie on Oct 24, 2013, 12:43:26 AM
There's hardly any point in playing a game in general, other than for enjoyment. I personally don't consider games important enough to affect the universe/timeline/whatever of the Alien, or my view of it. As long as the game doesn't have crappy game play and graphics like A:CM, I'd be content.


Hell, throw an Alien in a Mortal Kombat game like they did with Freddy Krueger.

All entirely beside the point.
Title: Re: Alien: Isolation
Post by: Aspie on Oct 24, 2013, 12:57:44 AM
The point being that the game is shithouse because Aliens is in the title, even though they're not the primary enemy?
Title: Re: Alien: Isolation
Post by: SM on Oct 24, 2013, 01:04:22 AM
...


Silly me.
Title: Re: Alien: Isolation
Post by: Aspie on Oct 24, 2013, 01:06:33 AM
c:
Title: Re: Alien: Isolation
Post by: Aceburster on Oct 24, 2013, 01:38:50 AM
Quote from: windebieste on Oct 23, 2013, 10:04:31 PM
Newt is already a prime candidate perfectly set up for that kind of game play.  I would like to know how she survived the infestation on Hadleys Hope.  It could be a fine opportunity to deliver her experiences to the fan base in game format.   

Id love to see a game from that perspective too, but then it would be too hard to shoehorn in dem clones and soldiers for most of the game.
Title: Re: Alien: Isolation
Post by: windebieste on Oct 24, 2013, 03:10:51 AM
You wouldn't even need to shoehorn any WY dudes into it at all - the game play should just maintain a tight focus on Newt and her survival.   Amnesia - The Dark Descent did just fine with just 4 monster types. 

You'd pick the game up right from the very point she sees her father with the facehugger on him.    They get rescued, taken back to the colony and then her infected father is killed by the colony's first Alien.

It's not a Queen, so the alien starts to abduct people and transforms them into eggs in a secluded part of the colony, the eggs are discovered by some of the colonists - and some get facehugged, their unconscious bodies are recovered and taken back to the medlab.  The parasites are removed but the victims don't survive.  Easy continuity.  It's really not a hard scenario to come up with that DOESN'T break canon or introduce desperately justified bull shit scenarios...  a la Ripley's daughter.

As more colonists are abducted, there are less humans around to combat them.  Sooner or later, a critical mass of aliens vs humans occurs and Newt finds herself alone, and constantly under threat of being captured and she fends against the invasion without confronting them -  she can't do so directly, but she can run and hide.  stealth her way around the colony during the day, hiding at night and cautiously seeking supplies during the day.  They're always trying to catch her - but she outsmarts them every time, scavenging for food, setting alarms and possibly even crude traps to slow them down. 

To me, that's a game that is highly deserving to be made.   Maybe they will still embrace such a concept...  we can only hope so, as all we really have at the moment is an announcement and rumor. 

-Windebieste.
Title: Re: Alien: Isolation
Post by: SM on Oct 24, 2013, 03:45:53 AM
Sounds pretty dull to be honest.  At least for a full game.  You'd spend a lot of it following the adults around, and not doing very much.  They could've done a Newt thing as a DLC for A:CM I reckon, involving the woman colonist the marines find.
Title: Re: Alien: Isolation
Post by: Local Trouble on Oct 24, 2013, 04:53:37 AM
Will we learn that Burke lied to Ripley about her daughter's death too?  :laugh:
Title: Re: Alien: Isolation
Post by: Kimarhi on Oct 24, 2013, 05:17:07 AM
You know dem WY guys..........they can never be evil enough.

They are so evil that when they do illegal black operations they wear WY issued body armor with the logo emblazoned on them and carry all their gear in WY crates unloaded from WY shuttles launched from WY ftl starships.  At least when the US Army does something illegal it removes the stars and stripes from its shoulder.

WY gives no f**ks when it comes to secrecy and their evil deeds because they are just that badass.
Title: Re: Alien: Isolation
Post by: windebieste on Oct 24, 2013, 05:20:06 AM
Quote from: SM on Oct 24, 2013, 03:45:53 AM
They could've done a Newt thing as a DLC for A:CM I reckon, involving the woman colonist the marines find.

Great idea!  Why didn't I think of that... You could have multiple outcomes, if you get caught by the aliens, you get cocooned; or survive long enough until the marines arrive, and Newt wouldn't be the only survivor.

...on the other hand, if the SDK was released, I wouldn't just be thinking it, I would be actively working on it.

Mind you.  Newt based stealth game would still work as a full game.  Open world environment of the colony, different areas to unlock as you progress, aliens always trying to get at you.  Day/night cycling affects number and types of xenos roaming around.  Food scarcity, hunger, and sleep game mechanics would be needed. 

I'm thinking of atmosphere, tension, story, vulnerability and survival as player achievement necessary to progress the game.  Obviously, 'PEW PEW! PEW!' game play has been done to death with the franchise.  It's time we had a real horror show, throw the girl into peril, I say; and you share her experience! 

What's so dull about that? 

-Windebieste.
Title: Re: Alien: Isolation
Post by: SM on Oct 24, 2013, 05:29:15 AM
It just sounds like a boring game to play for long periods (hence why I think it'd work better for a mini game).  "Day 7 - It was just awesome when I opened that door and found some donuts!!!  Except one was half eaten.  What a waste.  Probably 'cos it was all wet."

Plus add in the fact that I find the whole concept of Newt deliberately evading the Aliens kinda hokey anyway.  They'd need to think up a better reason than 'She can go places the Aliens can't fit'.  If an Alien can't fit some place, it makes that place bigger so it CAN fit.
Title: Re: Alien: Isolation
Post by: Dowly on Oct 24, 2013, 06:20:29 AM
I would be happy with Amnesia style "run & hide" gameplay for the next Alien game. Make the player feel actually threatened by the aliens instead of giving him 250kg's of weaponry.
Title: Re: Alien: Isolation
Post by: Xenomorphine on Oct 24, 2013, 07:04:14 AM
Sounds like that's precisely what they planned, with the added bonus of realising it's going to get boring when played that way for long periods and needing something additional for the player to do (which, in a survival situation, typically pans out to shooting).

Better way to have done it might have been in an open sandbox environment, like a city or jungle - but at that point, you'd be wondering why they didn't just role-reverse and let you have the fun of playing the Alien, instead.
Title: Re: Alien: Isolation
Post by: Greedo on Oct 24, 2013, 09:52:50 PM
OMG !!!

Based on first Alien :D

cannot wait for this :D
Title: Re: Alien: Isolation
Post by: PsyKore on Oct 25, 2013, 10:27:04 AM
Quote from: Xenomorphine on Oct 24, 2013, 07:04:14 AM
Sounds like that's precisely what they planned, with the added bonus of realising it's going to get boring when played that way for long periods and needing something additional for the player to do (which, in a survival situation, typically pans out to shooting).

I dunno, I thought games like Amnesia, and more recently Outlast, were thrilling games for their whole duration. The only problem with those style of games, though, is that they have next to no replayability. Although, a more non-linear approach with random spawning aliens could fix that. As well as perhaps making it possible for people to create their own maps and such.

A flamethrower might be cool to have at some point in the game, though. But it should just make the Aliens retreat and look for another way to attack you rather than it being an easy way to kill them. IMO.
Title: Re: Alien: Isolation
Post by: Xenomorphine on Oct 25, 2013, 07:33:19 PM
Oh, that's fine for an independent title (and I think someone has already done something along the lines of 'Dallas through the air ducts for as long as can be survivable'), but something like this is going to have a proper budget allocated to it, which means trying to think up lots of content filler. If you just want a bare bones concept, there isn't very much extra you can realistically put in there. This isn't the kind of thing where you're trapped in a maze and need to out-run a timer. It's going to have an attempt at a story, characterisation, different levels, maps and so on: Objective-based. If you're doing nothing but trying to evade an Alien, over and over and over and again, I'm not sure that's going to retain many peoples' interest. Not in the kind of numbers this will need for sales.

Besides, if it was a simplistic formula, it would have been released by now (assuming this is one and the same as creative Assembly have been doing) - or we would have at least been given a lot more publicity about it.

I suspect that people need to start picturing this as a generic shoot-'em-up with an Alien playing the part of a serial killer in the background.
Title: Re: Alien: Isolation
Post by: PRJ_since1990 on Oct 26, 2013, 12:51:25 AM
Quote from: Xenomorphine on Oct 25, 2013, 07:33:19 PM
Oh, that's fine for an independent title (and I think someone has already done something along the lines of 'Dallas through the air ducts for as long as can be survivable'), but something like this is going to have a proper budget allocated to it, which means trying to think up lots of content filler. If you just want a bare bones concept, there isn't very much extra you can realistically put in there. This isn't the kind of thing where you're trapped in a maze and need to out-run a timer. It's going to have an attempt at a story, characterisation, different levels, maps and so on: Objective-based. If you're doing nothing but trying to evade an Alien, over and over and over and again, I'm not sure that's going to retain many peoples' interest. Not in the kind of numbers this will need for sales.

Besides, if it was a simplistic formula, it would have been released by now (assuming this is one and the same as creative Assembly have been doing) - or we would have at least been given a lot more publicity about it.

I suspect that people need to start picturing this as a generic shoot-'em-up with an Alien playing the part of a serial killer in the background.
You know, I wouldn't mind a version of Slender the Ten Pages, but with an Alien as the hazardous figure you're trying to evade. The idea could be similar in that you have to traverse the Nostromo and get to the necessary areas to perform a quick action (the Narcissus shuttle to start it, the main control room to start the self-destruct, etc.) with only the limited motion detector they used (and only found Jones) while running from the Alien. Just like the screen gets fuzzy when the Slender man gets near, the detector hums louder and louder when the xeno is near.

In any case, I'm hoping that this game will give me chills when I play it. I want to be afraid. I want that same nightmare-inducing-eye-covering-pure-terrorized feeling that watching Alien years ago (when I was 5-6).
Title: Re: Alien: Isolation
Post by: Crazy Rich on Oct 26, 2013, 03:26:14 AM
I'd much rather leave Amanda Ripley out of this as I believe it was the intention of Cameron that she lived a normal life.

I prefer the idea of throwing in a new main character (civilian) in a setting between the events of the Destruction of the Nostomo and the finding of Ellen Ripley and before the colonist arrive to LV-426 (20 years before Ellen is found), starting things with the same distress signal on LV-426. But at the same time not being in line with the movie franchise plot, just being it's own separate "branch".

The reason I want a completely new protagonist (civilian) is so that throughout the game you're forced to make choices that will effect your fate in the end. If we used Amanda as the main character than we already know she lives.

And I don't want tons of aliens like in an "Aliens" scenario, the less the better especially with people getting tired of results like A:CM. The aliens though few in number, would give both lore reasons and in-game reasons to avoid them as much as you can.
Title: Re: Alien: Isolation
Post by: Jarac on Oct 27, 2013, 10:44:23 PM
Well... at least I won't be getting my hopes up like A:CM. This shit sounds laughably bad!  :laugh:

Amanda Riplay... they REALLY can't let Ripley go, can they? Dammit, nothing new; just re-hashing the same-ol-story. What a waste. 
Title: Re: Alien: Isolation
Post by: SM on Oct 27, 2013, 10:56:11 PM
Base it on Tim Lebbon's new book and we can haz da rell Ripleez!!!
Title: Re: Alien: Isolation
Post by: Elicas on Oct 30, 2013, 03:23:21 AM
Unnecessary forced tie in to former popular movies? Check (ala Hicks).
Shooting of generic clones/WY-Security? Check (ala Every Aliens FPS since the 90's).
Studio has released rushed, buggy mess that doesn't work on a wide variety of systems and looks significantly different to the pre-release footage, which was slammed by fans upon release and has had to have been significantly overhauled with post release patches? Check (Rome II)

While you can argue it's a different part of CA, their track record with 'other' releases (Viking and Spartan Warrior) isn't good (they both stank) and it looks eerily similar to the general outline of how A:CM went.

Colour me f**king cynically interested to see how hard it flops.

I'm glad I didn't pre-order A:CM (and still havn't bought it yet), I certainly wont be preordering this.
Title: Re: Alien: Isolation
Post by: Gate on Oct 31, 2013, 12:51:53 AM
Why oh why did Crucible get canned :(
Title: Re: Alien: Isolation
Post by: predxeno on Oct 31, 2013, 12:55:19 AM
Maybe A:CM had something to do with it, it was the reason AVP2010 turned out to be such a flop.
Title: Re: Alien: Isolation
Post by: Gate on Oct 31, 2013, 12:56:30 AM
AvP2010 was at least entertaining and fun on SP and on MP.
Title: Re: Alien: Isolation
Post by: predxeno on Oct 31, 2013, 01:02:04 AM
Yes, but A:CM was supposed to come out first, then Gearbox wanted a delay (probably to spend A:CM's funding on Borderlands 2) so Sega felt pressured to release AVP2010 first before it was fully ready, it's this kind of rush that leads to ruination.
Title: Re: Alien: Isolation
Post by: SpreadEagleBeagle on Oct 31, 2013, 03:40:55 AM
This is the Alien game / Alien experience I (hopefully) have been waiting for. So tired of Colonial Marines, Predator cameos and Aliens reduced to cannon fodder. Crossing my fingers on this one.
Title: Re: Alien: Isolation
Post by: Mr. Clemens on Oct 31, 2013, 04:03:49 AM
I'm with you, Beagle! But I'll certainly be waiting for reviews on this one, and not buying on Day One...
Title: Re: Alien: Isolation
Post by: SM on Oct 31, 2013, 04:39:30 AM
Maybe when it ends up $5 on Steam like A:CM.
Title: Re: Alien: Isolation
Post by: PsyKore on Oct 31, 2013, 05:34:51 AM
I don't mind shooting lots of aliens in games, but the key to doing it properly is making the aliens intimidating and menacing. The atmosphere should be very dark, too, and the game should convey a heavy sense of hopelessness and the player should struggle to overcome it in the end. Then you'll have a great experience.
Title: Re: Alien: Isolation
Post by: Kimarhi on Oct 31, 2013, 06:46:44 AM
They need to follow Psykore's advice.  If you haven't played his FEAR sp maps for AvP2 your missing out brochachos.
Title: Re: Alien: Isolation
Post by: p1nk81cd on Oct 31, 2013, 11:23:12 AM
Quote from: Guts on Oct 21, 2013, 09:15:10 PM
I know it's silly. Bit maybe the daughter is a Queen alien you play as? melee is a big part of the game. Clones, soilders, vents etc. Only one alien? maybe it takes part at the end of Alien 3? they cloned the queen prior to Resurrection but it was a failed attempt etc.

Or maybe im reading too much into it.

I LOVE THAT IDEA- *holds breath hoping no one heard outloud thoughts*

Quote from: Kimarhi on Oct 31, 2013, 06:46:44 AM
They need to follow Psykore's advice.  If you haven't played his FEAR sp maps for AvP2 your missing out brochachos.

The third map always got the biggest jumps out of me. Damn those scary, echoing Runner howls!!!
Title: Re: Alien: Isolation
Post by: Gate on Oct 31, 2013, 10:27:37 PM
Quote from: Mr. Runner on Oct 31, 2013, 11:23:12 AM
Quote from: Guts on Oct 21, 2013, 09:15:10 PM
I know it's silly. Bit maybe the daughter is a Queen alien you play as? melee is a big part of the game. Clones, soilders, vents etc. Only one alien? maybe it takes part at the end of Alien 3? they cloned the queen prior to Resurrection but it was a failed attempt etc.

Or maybe im reading too much into it.

I LOVE THAT IDEA- *holds breath hoping no one heard outloud thoughts*

Quote from: Kimarhi on Oct 31, 2013, 06:46:44 AM
They need to follow Psykore's advice.  If you haven't played his FEAR sp maps for AvP2 your missing out brochachos.

The third map always got the biggest jumps out of me. Damn those scary, echoing Runner howls!!!
The nostalgia ;_;
Title: Re: Alien: Isolation
Post by: Kimarhi on Oct 31, 2013, 11:39:19 PM
I actually replayed the FEAR 3 campaign when I was in Africa.  Good shit.

Psykore needs to look into game design with the big companies and slap those bitches around.
Title: Re: Alien: Isolation
Post by: predxeno on Nov 01, 2013, 05:36:08 AM
Quote from: Kimarhi on Oct 31, 2013, 06:46:44 AM
They need to follow Psykore's advice.  If you haven't played his FEAR sp maps for AvP2 your missing out brochachos.

I have FEAR for PS3 only, so I guess I'm screwed, right?
Title: Re: Alien: Isolation
Post by: Kimarhi on Nov 01, 2013, 07:57:48 PM
FEAR sp campaigns for AvP2.  Not F.E.A.R.
Title: Re: Alien: Isolation
Post by: predxeno on Nov 01, 2013, 09:45:37 PM
Ah.
Title: Re: Alien: Isolation
Post by: szkoki on Nov 14, 2013, 01:05:48 AM
cool idea to be the Queen, i remember it was "fun" playing with aliens in Aliens: Extinction, building the hive, laying eggs, capture innocent people for hosts xD but it shouldnt be so linear, would be boring just go around and killing guys like in AVP2010
Title: Re: Alien: Isolation
Post by: PRJ_since1990 on Nov 15, 2013, 12:35:37 AM
So since the majority of us are fairly skeptical of this newly announced title, namely the using of Amanda and the general premise sounding rather unexciting, is there a way we can all send out our criticism now before this goes the way of ACM?
Title: Re: Alien: Isolation
Post by: Mr. Clemens on Nov 15, 2013, 12:56:18 AM
Creative Assembly fairly recently had a job posting for a Community Lead (which is gone now), so I'd expect they'll have forums up before long. When that happens... go nuts!  :D
Title: Re: Alien: Isolation
Post by: PRJ_since1990 on Nov 15, 2013, 09:22:10 PM
Quote from: Mr. Clemens on Nov 15, 2013, 12:56:18 AM
Creative Assembly fairly recently had a job posting for a Community Lead (which is gone now), so I'd expect they'll have forums up before long. When that happens... go nuts!  :D
Oh I will, trust me. Who else will join me?
Title: Re: Alien: Isolation
Post by: Mr. Clemens on Nov 16, 2013, 12:00:02 AM
I'm gonna be on that forum like white on rice, that's for sure.  ;D
Title: Re: Alien: Isolation
Post by: Crazy Rich on Nov 16, 2013, 03:14:53 AM
Quote from: Mr. Clemens on Nov 16, 2013, 12:00:02 AM
I'm gonna be on that forum like white on rice, that's for sure.  ;D

... what about brown rice?
Title: Re: Alien: Isolation
Post by: PVTDukeMorrison on Nov 16, 2013, 03:18:29 AM
Quote from: Crazy Rich on Nov 16, 2013, 03:14:53 AM
Quote from: Mr. Clemens on Nov 16, 2013, 12:00:02 AM
I'm gonna be on that forum like white on rice, that's for sure.  ;D

... what about brown rice?
Or Spanish Rice
Title: Re: Alien: Isolation
Post by: Cal427eb on Nov 16, 2013, 03:22:13 AM
Racist.
Title: Re: Alien: Isolation
Post by: PRJ_since1990 on Nov 16, 2013, 08:16:09 PM
Rice is nice
Title: Re: Alien: Isolation
Post by: The1PerfectOrganism on Nov 17, 2013, 03:26:46 AM
Am I the only one that thinks including a downed Derelict would be a great idea in an Alien horror game?

Perhaps some people get infected with the substance in the vases and then they can let the artists create horrific Xeno-like monsters? Or even just one like the Baby-head Concept for Prometheus, something really unnerving?

I think Amanda Ripley is a bad idea but hey, Colonial Marines sounded like a good idea so who knows?
Title: Re: Alien: Isolation
Post by: SM on Nov 17, 2013, 05:33:21 AM
As soon as they mentioned Hicks and Hadley's Hope, Colonial Marines stopped sounding like a good idea.

And if they're making an Alien game with Prometheus monsters, they'll need to acquire a separate license.
Title: Re: Alien: Isolation
Post by: MrSpaceJockey on Dec 08, 2013, 01:15:59 PM
I never liked the idea of Amanda Ripley being the protagonist, but looking back on the concept (with the arrival of the new game images) could the story work?

I don't know if I'm stating the obvious here, but perhaps Amanda encountering the alien isn't such a stupid coincidence after all - I think it's pretty likely an older Amanda would want to find her mother, which would lead her to infiltrate Weyland-Yutani and maybe even follow the Nostromo's footprints and track down the derelict's signal (the lava flow wouldn't have wrecked that yet).  There's a lot of story potential for finding out more about order 937 or Ash (whether or not you'd want to, on the other hand...)  I, for one am intrigued by this possibility, presuming they have the same premise idea I do. 

Please don't suck.
Title: Re: Alien: Isolation
Post by: acrediblesource on Dec 08, 2013, 03:17:48 PM
To turn this conversation around i'm going to start by stating what I would like to see in the game:
1. A proper use of LV426 and planet assets turned around from ACM and use it as a benefit to a puzzle/story/alien inspired game with or without xenomorphs and the dreaded boiler aliens,etc.
2. With number 1 out there, it needs to be re-dressed with  higher quality and effects.
3. Extended mythology with the help of HR Giger's minions or himself which ever is available.
4. A return to the cargo debris that Nostromo left behind after the explosion to see if there are any more aliens onboard.
5. Amanda Ripley must have star power to drive the interest in this game and to give it some life with great acting chops. (i'm hoping for Ellen Page)
Title: Re: Alien: Isolation
Post by: SM on Dec 09, 2013, 12:28:37 AM
Giger didn't create the mythology.

Returning to the Nostromo wreckage that was destroyed - three times - is even sillier than returning to Hadley.  Not least of all because the Alien wasn't even on it when it blew up.
Title: Re: Alien: Isolation
Post by: Kimarhi on Dec 09, 2013, 12:33:11 AM
QUIT REVISITING PREVIOUS LOCALES.  NEW SHIT PLEASE.
Title: Re: Alien: Isolation
Post by: SM on Dec 09, 2013, 12:47:33 AM
'ken oath.
Title: Re: Alien: Isolation
Post by: MrSpaceJockey on Dec 09, 2013, 12:50:28 AM
That's what I loved from the Aliens: Colonial Marines early concept art. Cities, futuristic slums, colonies on Phobos.  While it's unlikely we'll get such a wide variety of locations in Alien: Isolation, they hopefully won't go cheap on us and we'll get to see new stuff.

After all, there's no colony on LV-426 yet (the derelict would be the only thing I'm okay with revisiting), and the Nostromo is completely obliterated.  We'll probably get lots of space stations and star ships.  Maybe a base on Thedus or something, but I'm not expecting much from them either. Here's hoping.
Title: Re: Alien: Isolation
Post by: PRJ_since1990 on Dec 09, 2013, 06:20:40 PM
Again, I'm all for either creating a petition for CA to tell them what we actually want that would make them more money (because you need to appeal to them like that) or grouping on a forum to tell them. Either way, we shouldn't have to go through another ACM. I hope they learn from that title what NOT to do.
Title: Re: Alien: Isolation
Post by: SM on Dec 09, 2013, 10:30:00 PM
Just let them make the game they want to make.

If they haven't paid any heed to the less than positive reaction around the Amanda Ripley thing, and it's part of the reason the thing tanks - so be it.

A petition from a bunch of people all with different ideas will achieve nothing.
Title: Re: Alien: Isolation
Post by: PVTDukeMorrison on Dec 10, 2013, 12:17:56 AM
Can we just stop with the petitions already
Title: Re: Alien: Isolation
Post by: SM on Dec 10, 2013, 12:51:22 AM
srsly
Title: Re: Alien: Isolation
Post by: Powerloader on Dec 10, 2013, 12:57:37 AM
Quote from: PVTDukeMorrison on Dec 10, 2013, 12:17:56 AM
Can we just stop with the petitions already

A petition to stop the petitions.
Title: Re: Alien: Isolation
Post by: UDA on Dec 10, 2013, 06:00:22 AM
Quote from: acrediblesource on Dec 08, 2013, 03:17:48 PM
To turn this conversation around i'm going to start by stating what I would like to see in the game:
1. A proper use of LV426 and planet assets turned around from ACM and use it as a benefit to a puzzle/story/alien inspired game with or without xenomorphs and the dreaded boiler aliens,etc.
2. With number 1 out there, it needs to be re-dressed with  higher quality and effects.
3. Extended mythology with the help of HR Giger's minions or himself which ever is available.
4. A return to the cargo debris that Nostromo left behind after the explosion to see if there are any more aliens onboard.
5. Amanda Ripley must have star power to drive the interest in this game and to give it some life with great acting chops. (i'm hoping for Ellen Page)

Well, if we're going to start that:

1. A slow paced narrative. Nothing Boring, but get the players intrigued before you get all flashy.
2. They take time to develope Amanda Ripley and the other characters. The Alien universe is full of Iconic Characters that were easy to get attached to. I'd love to see that brought into the games.
3. No Marine protagonists. I'm not going to say they're all the same, but I thought Bret with his 'I'm in it for the money' attitude and Dallas with his 'I'm just the captain and I'm only here for when things go wrong' mentality were more interesting and relateable than the Marines from the second film.
4. The decisions you make quickly affect the game. You have a choice to make and one of them leads to the death of a character, say they get facehugged and instead of one xeno you now have two to deal with.
5. Set the whole thing in space. It's not done enough, and the feeling of 'Isolation' and being lost in a void would be neat.
6. Don't just throw guns into everyone's hands. have a puzzle where you have to build a flamethrower, and you have to take it to tanks to get it refueled.
7. A strong xenomorph character. I mentioned somewhere else that I liked the stalking that Kane's son had going on. That really Rapist Vibe about him that the first film went for. Give him some unique attitude in his movements.
8. An original alien, close but not a clone to Kane's son. I want to see an Alien stand like that one again, Domed head, so on and so forth. keep the original Tale.
9. Don't start the story with 'I'm Amanda and I'm looking for my mom'. Let her happen to come across it, and as the story goes on, she realizes this is what got her mom. Maybe a character like Ash could reveal that late game. Starting off with the whole looking for mom thing is like starting in the middle of the story. So appetizer, Salad, main course and desert sort of deal.
10. Be a bit heavy on the puzzles, but put pressure on them. Say we're being stalked by the alien, we have to hack through a terminal to unlock a door, with the alien on our heels. Add some pressure to it (those scenarios would be better suited late game).
11. Hire somebody who understands story architecture. ACM is exhibit number 1.
12. Some human encounters and combat would be fine, if done carefully and infrequently.
13. Heavy on the visuals. Maps are art, take plenty of time on them. Create some atmosphere (the most recent AVP had some of this with, there was a palpable difference between the jungle, facilities and ruins)
14. Don't create new aliens. In fact, leave everything out except the drone. Focus on making that scary.

there's probably a dozen more things I could write down, but there's no point.
Title: Re: Alien: Isolation
Post by: Powerloader on Dec 10, 2013, 10:52:36 PM
Base it entirely on Alien.  Nothing from Aliens.  Pretend Aliens doesn't exist (no queen, no powerloaders, no marines, etc).  :)
Title: Re: Alien: Isolation
Post by: Mr. Clemens on Dec 10, 2013, 11:28:12 PM
Quote from: Powerloader on Dec 10, 2013, 10:52:36 PM
Base it entirely on Alien.  Nothing from Aliens.  Pretend Aliens doesn't exist (no queen, no powerloaders, no marines, etc).  :)

We can dream! I don't hate Aliens by any stretch, but it would be so refreshing to see that stuff left out for once. :)
Title: Re: Alien: Isolation
Post by: SM on Dec 11, 2013, 12:01:36 AM
Problem is you're up against an Alien, which you need to either fight or avoid.  Avoiding for hours and hours on end could get pretty dull.  Which means you're left with fighting.  And if you want to avoid the Aliens vibe and just have a limited number of Aliens - or just a single Alien - if you manage to defeat it; game over.  Endlessly scripting events where it just escapes your flamethrower an instant prior to it being killed could get dull too.

I get there's a market for non-marines Alien games, but just how big that market is and whether it could be successfully pulled off, I'm not so sure.
Title: Re: Alien: Isolation
Post by: UDA on Dec 11, 2013, 12:18:32 AM
Quote from: SM on Dec 11, 2013, 12:01:36 AM
Problem is you're up against an Alien, which you need to either fight or avoid.  Avoiding for hours and hours on end could get pretty dull.  Which means you're left with fighting.  And if you want to avoid the Aliens vibe and just have a limited number of Aliens - or just a single Alien - if you manage to defeat it; game over.  Endlessly scripting events where it just escapes your flamethrower an instant prior to it being killed could get dull too.

I get there's a market for non-marines Alien games, but just how big that market is and whether it could be successfully pulled off, I'm not so sure.

I hate the idea, but those telltale games where basically everything is a decision, I could see that happening. You have almost no control over where and what you're doing except for those choices.

I'd like to meet the characters, then bring on the eggs, facehugger, ect. Confussion and concern as somebody is face hugged and looked after in the medical bay. Send a distress signal to other ships, puzzles to find them, repair system, drop some hints about the creature, it's biology, ect. Spend a few hours in this section, it doesn't have to be run around a shoot it up.

Then start amping it up, chestburster stuff. Suddenly you're having to track it down, set up a means to track it (say in the form a puzzle). Realization that it sticks to confined quarters like air vents and small mechanical compartments. Make some decisions, maybe a character dissapears. Then throw the twist on the story, the communication you sent out as a distress signal bring around the corporate guys, who are after the xeno for a research. Maybe your crew was set up to die, and they thought you'd all be dead by now, something like that. Then have a few human encounters. Not 300 corporate mercenaries, but a couple of small teams that fanned out to search the ship. All the while you have to avoid areas you know the xeno likes to be in. Maybe you lure some of those corporate guys to the xeno.

Then you're alone, isolated. I'd like to see the character get jettisoned from the ship for a small segment, and you have to figure out a way back. Not looking for a game version of Gravity here. By the time you get back there's a few more aliens bred by the corporate guys. blah blah blah

Sorry for so many long posts and pretentiousness about story and stuff, I'm bored.
Title: Re: Alien: Isolation
Post by: Kimarhi on Dec 11, 2013, 12:29:31 AM
I don't really see anything pretentious about your post.

And I like your ideas.

Dead Space 1 and 2 are my games, but I really felt that the original DS started to lose its horror atmosphere when you were able to start upgrading your weapons to make killing shit easier.  When you had to struggle to survive early on, I was freaked out.  I couldn't believe the game started you WITHOUT a weapon. 

I still love the first two games, but they became more action horror instead of survival horror and I thought they were much less intense to play. 

The "swarm" can be pretty intense if done right. I still remember freaking out with mass alien spawns in the first AvP.  On DC where you could only take like two hits things got intense.

I'm not against gameplay changes, but like SM said if your facing an invulnerable alien that is only so because it is scripted as hell, then that is different and lame.

If you could kill the alien numerous ways early on in the game, but have the story continue where maybe the alien egg morphed some fools and you have to kill facehuggers/chestbursters and adult aliens later, that would be cool I think.  I like your ideas of having to try and hunt for the alien as it goes through its lifecycle as well.

NIFTY.
Title: Re: Alien: Isolation
Post by: SM on Dec 11, 2013, 12:38:39 AM
Haven't played Dead Space 1 but have played the second.  To be honest the early stages with no weapon kinda shat me.  I couldn't wait to get my mitts on a weapon.  A much longer period sneaking around without a weapon would drive me up the wall.

I reckon they should do a mobile game that updates the original Alien strategy game with nice flashy graphics.
Title: Re: Alien: Isolation
Post by: Kimarhi on Dec 11, 2013, 02:17:26 AM
I think a balance between the two is the best way to go.  We just had a bog standard derivative shooter in ACM, no need to replicate that so soon.

I think using UDTs idea of you vs a single alien through a portion of the game could be cool, while you use your wits and other crewmember npc to try to figure out whats up.  The Alien starts abducting your people until the final confrontation, you think the dangers over and the WY security goons show up.

From there the new aliens are born and you have to take them out and now have access to new weaponry and multiple enemies. 
Title: Re: Alien: Isolation
Post by: SM on Dec 11, 2013, 02:35:21 AM
The problem with that is familiarity.  As soon as you meet Bella in A:CM you feel like putting her out of her misery right there and then - but you have to pretend you're dumb regarding the life cycle.

Everyone knows how the lifecycle works - there's no 'confusion' like there was when we first saw the original film.
Title: Re: Alien: Isolation
Post by: Xenomrph on Dec 11, 2013, 02:47:52 AM
Quote from: SM on Dec 11, 2013, 12:38:39 AM
Haven't played Dead Space 1 but have played the second.  To be honest the early stages with no weapon kinda shat me.  I couldn't wait to get my mitts on a weapon.  A much longer period sneaking around without a weapon would drive me up the wall.
If you want a "horror" game, DS1 is much more in-line with that than DS2. DS2 plays up the "action" angle a lot more heavily.

Incidentally DS1 also has the exact same plot progression as Event Horizon/Deep Rising/Virus/Ghost Ship.
Title: Re: Alien: Isolation
Post by: Kimarhi on Dec 11, 2013, 03:18:14 AM
Quote from: SM on Dec 11, 2013, 02:35:21 AM
The problem with that is familiarity.  As soon as you meet Bella in A:CM you feel like putting her out of her misery right there and then - but you have to pretend you're dumb regarding the life cycle.

Everyone knows how the lifecycle works - there's no 'confusion' like there was when we first saw the original film.

I was thinking the actual FH and CB part of the lifecycle would have happened during the final confrontation of the initial alien or when your jettisoned from the space station (if the poster is anyway to go concerning the story).  From there its all about surviving the corporate merc/multiple alien encounters.

Of course you could still look at the lifecycle thing differently.  It could still play on what you know and the characters don't.  If you go looking for a space spider not knowing it wants to hump your face and impregnate you with a deadly spore as the character, but be screaming at the screen not wanting to do it as the player.
Title: Re: Alien: Isolation
Post by: SpreadEagleBeagle on Dec 11, 2013, 03:31:43 AM
I'm actually a little excited about this game. Not that hot on the Amanda Ripley spin on the story though.
Title: Re: Alien: Isolation
Post by: acrediblesource on Dec 11, 2013, 05:25:54 AM
I think they've got to have a great story. They could reiterate the Classic Alien story but from a different perspective and a little more science driven. However this might be incredibly boring to go back and redo that.
The Resident Evil style RPG is really all I can think of in terms of a third person behind the shoulder adventure and it could get really dull without some action. I can't think of anything but these, if Creative Assembly can make it work then awesome but its going to be a real challenge. They say you'll be up against Clones and WY mercs. This sounds like the biggest 'meh'.


Quote from: Kimarhi on Dec 11, 2013, 02:17:26 AM
I think a balance between the two is the best way to go.  We just had a bog standard derivative shooter in ACM, no need to replicate that so soon.

I think using UDTs idea of you vs a single alien through a portion of the game could be cool, while you use your wits and other crewmember npc to try to figure out whats up.  The Alien starts abducting your people until the final confrontation, you think the dangers over and the WY security goons show up.

From there the new aliens are born and you have to take them out and now have access to new weaponry and multiple enemies.
Title: Re: Alien: Isolation
Post by: UDA on Dec 11, 2013, 05:56:36 AM
Quote from: Kimarhi on Dec 11, 2013, 12:29:31 AM
I don't really see anything pretentious about your post.

And I like your ideas.

Dead Space 1 and 2 are my games, but I really felt that the original DS started to lose its horror atmosphere when you were able to start upgrading your weapons to make killing shit easier.  When you had to struggle to survive early on, I was freaked out.  I couldn't believe the game started you WITHOUT a weapon. 

I still love the first two games, but they became more action horror instead of survival horror and I thought they were much less intense to play. 

The "swarm" can be pretty intense if done right. I still remember freaking out with mass alien spawns in the first AvP.  On DC where you could only take like two hits things got intense.

I'm not against gameplay changes, but like SM said if your facing an invulnerable alien that is only so because it is scripted as hell, then that is different and lame.

If you could kill the alien numerous ways early on in the game, but have the story continue where maybe the alien egg morphed some fools and you have to kill facehuggers/chestbursters and adult aliens later, that would be cool I think.  I like your ideas of having to try and hunt for the alien as it goes through its lifecycle as well.

NIFTY.

I wouldn't necessarily script the hell out of the alien. Let it free-roam. Script certain parts that would be necessary to continue the story, but basically let it be an organic haunted house story. That way there's some replay value. I can imagine a scene where you're talking with the NPC's (non-cutscene), and the impromptu motion tracker you built while you were trying to find the alien starts to go off. That'd probably a logistical nightmare in continuing the story, but I imagine it could be done.

I also like the your idea of possibly having the alien die early on, only to have the eggmorph thing happen to some of those mysteriously missing crew members. I always thought the eggmorph was more terrifying than just having a queen lay eggs.

I could also imagine a scene with a bunch of facehuggers, sort of like the swarm, Suddenly they're everywhere.

I'd like to go half the game without a weapon. You have to use your wits, manually override systems, doors, restore atmosphere to compartments, purge others to slow the alien down or attempt to get it cornered. Then when a weapon is introduced, it's because you built it during a puzzle sequence or something. Don't just hand me a pulse rifle. And since we're not space marines here (that we know of yet), we're not carrying around 3 extra canisters of fuel for the flame thrower. Go and gas it up instead of just reloading.

There's alot you could do without the alien to keep things intense

-the ships computer overrides and kills the engines, you have to get those back on and figure out why it happened (conspiracy theories)
-You have to check the ship for other facehuggers (before the chestbursting happens), and say there's cat (Daughter of Jones) setting off your motion detection.
-One of your crew members starts to go a little mad (Seeing the facehugger sets him off, and he's already a stand-offish guy)
-Figure out who is sabotaging your attempts to restore functions to the ship (More conspiracies)
-You have to examine samples from the facehugger without getting acid everywhere (Teach us a couple of things about the xeno biology that we haven't heard before, and make them realistic)
-Cabins Decompress (Randomly or on purpose?)
-Some of that cargo the ships carrying isn't on the manifest (and from one of those crates came the facehugger, so do the other contain eggs? Do we risk it and open them to find out?)
-Maybe we could relive a sequence from the original film, I'm thinking of the air-ducts. Put us in Dallas's shoes there. Have to take orders from whoever is outside the vents telling us where to go as the second signal closes in on us.

I don't know, just rolling stuff off.

Also, I wouldn't mind an RE style game, but I'd prefer humans that move and act like humans, not trained officers. They don't have all the muscle and stamina in the world. As for over the shoulder? I still think that's much more cinematic than first person. I'd even settle for fix camera's, though I can see why people wouldn't want that. Alot of the Silent Hill games weren't necessarily over the shoulder, and they worked out pretty well (the motions where the camera followed you).
Title: Re: Alien: Isolation
Post by: PRJ_since1990 on Dec 12, 2013, 05:37:15 AM
I really like you're ideas UDA. Let's hope some or all of them are implemented.

Sorry all for crying for petitions. It's not literally the petition itself, it's just getting word out that we would like to see our favorite franchise and the lore surrounding it respected and upheld with new material and we're not going sit back and not let our voices be heard. That's all. I just don't want another ACM (which is another slap in the face to the franchise which can ultimately lead to less interest in creating products around it). ACM was fun, but flawed, disliked, buggy and missing critical elements of most modern-day shooters. If I can express my opinions to Creative Assembly, I'd gladly do so. 
Title: Re: Alien: Isolation
Post by: SM on Dec 12, 2013, 05:44:42 AM
Contact them (http://www.creative-assembly.com/contact/general-information).

I'm sure they're well aware of the shortcomings of A:CM.
Title: Re: Alien: Isolation
Post by: UDA on Dec 12, 2013, 06:32:34 AM
Quote from: SpreadEagleBeagle on Dec 11, 2013, 03:31:43 AM
I'm actually a little excited about this game. Not that hot on the Amanda Ripley spin on the story though.

It could be a good thing or a bad thing.

If there's a moment somewhere along the way where she realizes that this was the thing that attacked the Nostromo, the ship her mother dissapeared from and was never found, then there's alot of potential for emotions. Anger, sadness, so on and so forth. Could become a turning point from being a scared woman to someone a big stronger and bent on killing the creature.
How that could be done, I don't know. There didn't seem to be anything that suggested the company knew of the xeno's in Aliens, I think even Burt send the colonists out there just to check in and see (maybe already plotting his get rich scheme, if there was any validity to Ripleys story). If The company itself was so hellbent on getting the alien at that point, why send marines? They wouldn't capture the creature? The Hazmat team from the third film would have been better suited, since they are likely trained for biological warfare and would have specialists present to help contain and control the xeno.
The company could have known, if you assume Ash was sent  on board the Nostromo after they picked up the distress signal, and just made it look like the Nostromo crew were the first to find out about it. Ash was protecting the creature, but I never really got the sense that the company explicitly sent him for that purpose. I know the fact that they sent an Andriod in the first place would counter my arguement, but I lean toward thinking that Ash was already preprogrammed to act a certain way under those situations.
Even then, any evidence of the xeno, what it was, the life cycle, the look, aggression of it, would have been destroyed when the Nostromo was lost and the company wouldn't have a clear picture of it until Ripley was found 50-something years later. They could have been expecting a peaceful creature, or even nothing at all.

Now that I'm thinking about it, if the company knew about the Direlect and the distress signal before Nostromo found it, why wouldn't they send a team of specialists to check it out, wouldn't a bunch of space-truckers be inadequate ambassadors for humanity?

Of course I'm sure Prometheus and whatever happens next with those movies could change things.
Title: Re: Alien: Isolation
Post by: Kimarhi on Dec 12, 2013, 05:44:43 PM
I reckon the ST were sent as expendable scouts simply because they were closest.


They did put an Android covert operative onboard.
Title: Re: Alien: Isolation
Post by: Mr. Clemens on Dec 12, 2013, 05:53:29 PM
It was the beacon that compelled WY to put Ash on the Nostromo and divert it to the planet. Kind of a fishing expedition, really, and much cheaper than the trillion-or-so the Prometheus mission had cost (The Prometheus film isn't colouring my opinion there - I'm going by what was in the Alien novel).
Title: Re: Alien: Isolation
Post by: Xenomrph on Dec 13, 2013, 04:18:45 AM
Quote from: Mr. Clemens on Dec 12, 2013, 05:53:29 PM
It was the beacon that compelled WY to put Ash on the Nostromo and divert it to the planet. Kind of a fishing expedition, really, and much cheaper than the trillion-or-so the Prometheus mission had cost (The Prometheus film isn't colouring my opinion there - I'm going by what was in the Alien novel).
To be fair the mega-expensive mission in 'Prometheus' only happened because it was basically one huge vanity project on the part of the company's CEO.
Title: Re: Alien: Isolation
Post by: Kimarhi on Dec 13, 2013, 04:20:59 AM
I imagine the more people go into space the cheaper it becomes as well.
Title: Re: Alien: Isolation
Post by: Powerloader on Dec 13, 2013, 04:50:39 AM
Quote from: SpreadEagleBeagle on Dec 11, 2013, 03:31:43 AM
I'm actually a little excited about this game. Not that hot on the Amanda Ripley spin on the story though.

It should've been Corp. Hicks or at the very least zombie Hicks.
Title: Re: Alien: Isolation
Post by: PRJ_since1990 on Dec 14, 2013, 12:06:00 AM
Quote from: Powerloader on Dec 13, 2013, 04:50:39 AM
Quote from: SpreadEagleBeagle on Dec 11, 2013, 03:31:43 AM
I'm actually a little excited about this game. Not that hot on the Amanda Ripley spin on the story though.

It should've been Corp. Hicks or at the very least zombie Hicks.
You might as well take Ripley out of the freezer and have her run around, shoot aliens, avoid WY, blah blah story and finish with her getting back into the freezer on the Narcissus. I'm curious to see how they go about writing the story. Keeping the expectations low, of course.
Title: Re: Alien: Isolation
Post by: Powerloader on Dec 14, 2013, 12:08:31 AM
I tried to make it as ridiculous-sounding as I could with the 'zombie Hicks' remark so that people would know I was joking..
Title: Re: Alien: Isolation
Post by: PRJ_since1990 on Dec 14, 2013, 12:57:04 AM
Quote from: SM on Dec 12, 2013, 05:44:42 AM
Contact them (http://www.creative-assembly.com/contact/general-information).

I'm sure they're well aware of the shortcomings of A:CM.
Sent them an email detailing my concerns. Gave a shout-out to AvPG so maybe a CA rep or actual member could join the forums and give us exclusive details or debunk rumors!
Title: Re: Alien: Isolation
Post by: Kimarhi on Dec 14, 2013, 01:00:17 AM
Did you tell them if they did not like the game that we would hit them in the throat?
Title: Re: Alien: Isolation
Post by: PRJ_since1990 on Dec 14, 2013, 01:24:44 AM
Quote from: Kimarhi on Dec 14, 2013, 01:00:17 AM
Did you tell them if they did not like the game that we would hit them in the throat?
No sense in that. I respectfully asked for a guarantee that this will be a genuine, polished Alien experience that will essentially restore our faith in new products for the franchise, in more words than this. I will gladly share their response, should they choose to.
Title: Re: Alien: Isolation
Post by: Xenomrph on Dec 14, 2013, 02:51:47 AM
Quote from: PRJ_since1990 on Dec 14, 2013, 12:06:00 AM
Quote from: Powerloader on Dec 13, 2013, 04:50:39 AM
Quote from: SpreadEagleBeagle on Dec 11, 2013, 03:31:43 AM
I'm actually a little excited about this game. Not that hot on the Amanda Ripley spin on the story though.

It should've been Corp. Hicks or at the very least zombie Hicks.
You might as well take Ripley out of the freezer and have her run around, shoot aliens, avoid WY, blah blah story and finish with her getting back into the freezer on the Narcissus.
To be fair, the novel 'Alien: Out of the Shadows' that's coming out next year is seeming to be literally exactly that. :P
Title: Re: Alien: Isolation
Post by: PRJ_since1990 on Dec 14, 2013, 03:01:16 AM
I practically forgot all about that... I was just joking. Oops! Guess that slot's already filled
Title: Re: Alien: Isolation
Post by: Grey_Yautja on Jan 04, 2014, 12:01:20 AM
I'm probably gonna jinx it, but, whatever, I'm fed up with having false hope for Alien titles that end up in failure, one way or another:


This game is gonna suck.

There, I said it, and I feel better for it.
Title: Re: Alien: Isolation
Post by: Chaotic-Strike on Jan 07, 2014, 02:37:02 AM
Look what's on twitter
(https://pbs.twimg.com/media/BdV9UnUCYAAX-7f.jpg:large)

(https://pbs.twimg.com/media/BdV8iikCYAA9Qg4.png:large)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fabload.de%2Fimg%2Fbbu7dybcqaa7gbm.jpgla7qj15.jpg&hash=f9e31f8a59db62e7585de940addbeadfb3594d93)
Title: Re: Alien: Isolation
Post by: Jarac on Jan 07, 2014, 09:09:58 PM
Since no-one else appears to have posted it... Trailer:

https://www.youtube.com/watch?feature=player_detailpage&v=H_mToxWxWL4 (https://www.youtube.com/watch?feature=player_detailpage&v=H_mToxWxWL4)

and Dev Diary all in the same day:

http://www.youtube.com/watch?v=Npb2cHPpcpM#ws (http://www.youtube.com/watch?v=Npb2cHPpcpM#ws)
Title: Re: Alien: Isolation
Post by: Cal427eb on Jan 07, 2014, 09:13:34 PM
Quote from: Jarac on Jan 07, 2014, 09:09:58 PM
Since no-one else appears to have posted it... Trailer:

http://www.youtube.com/watch?v=Npb2cHPpcpM#ws (http://www.youtube.com/watch?v=Npb2cHPpcpM#ws)
It was already posted in the Alien: Isolation trailer thread.
Title: Re: Alien: Isolation
Post by: Jarac on Jan 07, 2014, 09:14:02 PM
Quote from: Cal427eb on Jan 07, 2014, 09:13:34 PM
Quote from: Jarac on Jan 07, 2014, 09:09:58 PM
Since no-one else appears to have posted it... Trailer:

http://www.youtube.com/watch?v=Npb2cHPpcpM#ws (http://www.youtube.com/watch?v=Npb2cHPpcpM#ws)
It was already posted in the Alien: Isolation trailer thread.

My bad. Too many threads, lol
Title: Re: Alien: Isolation
Post by: Crazy Rich on Jan 07, 2014, 09:22:26 PM
Quote from: Cal427eb on Jan 07, 2014, 09:13:34 PM
Quote from: Jarac on Jan 07, 2014, 09:09:58 PM
Since no-one else appears to have posted it... Trailer:

http://www.youtube.com/watch?v=Npb2cHPpcpM#ws (http://www.youtube.com/watch?v=Npb2cHPpcpM#ws)
It was already posted in the Alien: Isolation trailer thread.

Really? I never saw such a thread.
Title: Re: Alien: Isolation
Post by: Cal427eb on Jan 07, 2014, 09:24:17 PM
Hm, that's weird. I could have sworn there was one. Maybe it got merged with another topic?
Title: Re: Alien: Isolation
Post by: Jarac on Jan 07, 2014, 09:28:44 PM
Quote from: Cal427eb on Jan 07, 2014, 09:24:17 PM
Hm, that's weird. I could have sworn there was one. Maybe it got merged with another topic?

Probably got merged into the preview thread? Maybe?
Title: Re: Alien: Isolation
Post by: Cal427eb on Jan 07, 2014, 09:29:15 PM
Quote from: Jarac on Jan 07, 2014, 09:28:44 PM
Quote from: Cal427eb on Jan 07, 2014, 09:24:17 PM
Hm, that's weird. I could have sworn there was one. Maybe it got merged with another topic?

Probably got merged into the preview thread? Maybe?
Perhaps. Oh well, doesn't really matter I guess.
Title: Re: Alien: Isolation
Post by: Jarac on Jan 07, 2014, 09:32:52 PM
Quote from: Cal427eb on Jan 07, 2014, 09:29:15 PM
Quote from: Jarac on Jan 07, 2014, 09:28:44 PM
Quote from: Cal427eb on Jan 07, 2014, 09:24:17 PM
Hm, that's weird. I could have sworn there was one. Maybe it got merged with another topic?

Probably got merged into the preview thread? Maybe?
Perhaps. Oh well, doesn't really matter I guess.

Nope! The the debates on this game begin!
Title: Re: Alien: Isolation
Post by: Crazy Rich on Jan 07, 2014, 09:56:37 PM
Found it.
Title: Re: Alien: Isolation
Post by: Dovahkiin on Jan 07, 2014, 10:59:07 PM
I'm actually really excited for this game. The Alien is a f**king monster!
Title: Re: Alien: Isolation
Post by: JokersWarPig on Jan 08, 2014, 02:11:15 AM
I just watched the trailer on Bloody Disgusting.
It looks promising, the atmosphere appears to be there which is definitely important in an Alien(s) game.
I still hate the whole Amanda Ripley thing.
Title: Re: Alien: Isolation
Post by: HuDaFuK on Jan 08, 2014, 11:52:03 AM
Quote from: JokersWarPig on Jan 08, 2014, 02:11:15 AMI just watched the trailer on Bloody Disgusting.
It looks promising, the atmosphere appears to be there which is definitely important in an Alien(s) game.
I still hate the whole Amanda Ripley thing.
It's not so much her being in it - after all, we only have Burke's word that she's dead, and he's not exactly the most trustworthy guy in history - it's that clearly no one knows anything about the Alien in Aliens. So they'd better have an awesome way to make sure the events of the game would never get out.

I'm more interested in this game than I thought I'd be, but I remain cautious. I love the idea of there only being one Alien that will kill you outright if you even go near it, but I wonder how they can stretch that out into a full game.
Title: Re: Alien: Isolation
Post by: Gate on Jan 08, 2014, 04:10:28 PM
I don't even care about the Amanda Ripley thing anymore. The hype train has left the station and I hope to god we don't crash while crossing the SEGA bridge.
Title: Re: Alien: Isolation
Post by: Cal427eb on Jan 08, 2014, 05:04:22 PM
Quote from: Gate on Jan 08, 2014, 04:10:28 PM
I don't even care about the Amanda Ripley thing anymore. The hype train has left the station and I hope to god we don't crash while crossing the SEGA bridge.
Pretty much this.
Title: Re: Alien: Isolation
Post by: TITANOSAUR on Jan 08, 2014, 07:31:24 PM
While its awesome to see a new alien game in the works, Sega has gained a bad reputation with QC Issues and have earned a black mark with Sonic 06 and Aliens CM. with that, I think it is best that No one preorders this game. no matter How good this demo looks, we should be weary of deceitful demos. Aliens CM should be burned well into our minds of Sega's ignorance, and we should continue this caution with this game. Now don't get me wrong this game could no doubt be awesome. it shows plenty of promise and the concept sounds alright. but with the name of these developers and publishers stamped on the title I will simply wait until the game is reviewed. sorry Sega, your not getting into my wallet that easily.
Title: Re: Alien: Isolation
Post by: chrisr232007 on Jan 08, 2014, 08:25:14 PM
Quote from: TITANOSAUR on Jan 08, 2014, 07:31:24 PM
While its awesome to see a new alien game in the works, Sega has gained a bad reputation with QC Issues and have earned a black mark with Sonic 06 and Aliens CM. with that, I think it is best that No one preorders this game. no matter How good this demo looks, we should be weary of deceitful demos. Aliens CM should be burned well into our minds of Sega's ignorance, and we should continue this caution with this game. Now don't get me wrong this game could no doubt be awesome. it shows plenty of promise and the concept sounds alright. but with the name of these developers and publishers stamped on the title I will simply wait until the game is reviewed. sorry Sega, your not getting into my wallet that easily.

I agree 100%!
Title: Re: Alien: Isolation
Post by: Greedo on Jan 08, 2014, 08:58:59 PM
wow this looks really interesting indeed!

Will try it out , i love the atmosphere of the game and the Xeno looks absolute beast!

<3
Title: Re: Alien: Isolation
Post by: Gate on Jan 08, 2014, 09:37:58 PM
FOOL ME ONCE
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2F4.images.gametrailers.com%2Fimage_root%2Fgames%2FA%2Faliens_colonial_marines%2F27594ACM_Preview_Online_03.jpg&hash=dbd2a823a23f72fd8d236b0953e0f851d27b6513)
SHAME ON YOU
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.rockpapershotgun.com%2Fimages%2F13%2Ffeb%2Fcol3.jpg&hash=9f44c29a42141e18c507dfc63b1dcc5f1ec918f1)
FOOL ME TWICE
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.dealspwn.com%2Fwriter%2Fwordpress%2Fwp-content%2Fuploads%2F2014%2F01%2Faliens-isolation-1-540x303.jpg&hash=8e7c7f02c43e93fa8d4c169d67ff01c7570e232e)
SHAME ON ME
Title: Re: Alien: Isolation
Post by: MrSpaceJockey on Jan 08, 2014, 09:47:06 PM
Yeah but this time we have not only a great looking gameplay demo (which A:CM did have) but actual accounts from actual gamers who got to play the demo themselves.  Its good to know this isn't some pre-rendered footage.  An Alien game never looked so good.

Even though Alien is my favorite film I hope CA won't contradict the sequels or anything.  If Isolation turns out successful I would love to seem them tackle a Alien(s) game about the colony dealing with the aliens in Hadley's Hope.
Title: Re: Alien: Isolation
Post by: Kimarhi on Jan 08, 2014, 10:31:53 PM
Slightly more interested.  Not excited.
Title: Re: Alien: Isolation
Post by: judge death on Jan 09, 2014, 01:03:33 PM
Quote from: TITANOSAUR on Jan 08, 2014, 07:31:24 PM
While its awesome to see a new alien game in the works, Sega has gained a bad reputation with QC Issues and have earned a black mark with Sonic 06 and Aliens CM. with that, I think it is best that No one preorders this game.
Amen and the right thing to do since most AAA games released now these days is flawed products and by preordering it you make it even easier to use that business idea. Wait until the game is released and reviews are out is a good way to make the studios and developers to release a good game because it wont sell else as good.

Quote from: Gate on Jan 08, 2014, 09:37:58 PMFOOL ME ONCE
SHAME ON YOU
FOOL ME TWICE
I never believed these videos or photos, looked faked and they were xD See the derelight ship in the background ehmm this is just a pr photo. What else to expect from a resurrected PS2 game from 2005?
Since Gearbox made duke nukem forever with showing good photos and videos and faked gameplay it was not new to me and several other game studios do the same so you gotta read info and be careful with newer games else you are screwed xD

I have much more hope in this fully new game which started in 2010 but Sega have their way to screw things up so I´m not expecting a 10/10 game but a decent 5-6/10 game max.

Quote from: MrSpaceJockey on Jan 08, 2014, 09:47:06 PM
Yeah but this time we have not only a great looking gameplay demo (which A:CM did have) but actual accounts from actual gamers who got to play the demo themselves.  Its good to know this isn't some pre-rendered footage.  An Alien game never looked so good.
True but it is too early to trust gameplay videos and such since the game is far from complete at this moment.
At this stage most release special videos and photos to make it look better than it is, but it is promising. And I believe more in this game than the CM ever was.

Title: Re: Alien: Isolation
Post by: WinterActual on Jan 10, 2014, 07:10:09 AM
Quote from: TITANOSAUR on Jan 08, 2014, 07:31:24 PM
While its awesome to see a new alien game in the works, Sega has gained a bad reputation with QC Issues and have earned a black mark with Sonic 06 and Aliens CM. with that, I think it is best that No one preorders this game. no matter How good this demo looks, we should be weary of deceitful demos. Aliens CM should be burned well into our minds of Sega's ignorance, and we should continue this caution with this game. Now don't get me wrong this game could no doubt be awesome. it shows plenty of promise and the concept sounds alright. but with the name of these developers and publishers stamped on the title I will simply wait until the game is reviewed. sorry Sega, your not getting into my wallet that easily.

I think the people learned their lesson and the sales will be way lower than the sales acquired by ACM and AvP 2010. In the beginning at least. If the game is good people will buy it anyway.
Title: Re: Alien: Isolation
Post by: Kimarhi on Jan 10, 2014, 08:27:18 AM
I'll buy it anyways because 59.99 AINT SHIT when you got this drug money.
Title: Re: Alien: Isolation
Post by: underbound on Jan 10, 2014, 10:20:39 AM
Wat do you know about drug money? Its all aboot the apples at the blak mark ette
Title: Re: Alien: Isolation
Post by: Crazy Rich on Jan 10, 2014, 01:38:08 PM
Alien: Isolation Won't Offer Multiplayer or Co-Op

http://ca.ign.com/articles/2014/01/10/alien-isolation-wont-offer-multiplayer-or-co-op (http://ca.ign.com/articles/2014/01/10/alien-isolation-wont-offer-multiplayer-or-co-op)
Title: Re: Alien: Isolation
Post by: ShadowPred on Jan 10, 2014, 01:47:30 PM
Quote from: Crazy Rich on Jan 10, 2014, 01:38:08 PM
Alien: Isolation Won't Offer Multiplayer or Co-Op

http://ca.ign.com/articles/2014/01/10/alien-isolation-wont-offer-multiplayer-or-co-op (http://ca.ign.com/articles/2014/01/10/alien-isolation-wont-offer-multiplayer-or-co-op)



Good.
Title: Re: Alien: Isolation
Post by: WinterActual on Jan 10, 2014, 04:30:14 PM
The story better be good then, and not just 4 hours play and forget.
Title: Re: Alien: Isolation
Post by: p1nk81cd on Jan 10, 2014, 04:39:30 PM
Quote from: ShadowPred on Jan 10, 2014, 01:47:30 PM
Quote from: Crazy Rich on Jan 10, 2014, 01:38:08 PM
Alien: Isolation Won't Offer Multiplayer or Co-Op

http://ca.ign.com/articles/2014/01/10/alien-isolation-wont-offer-multiplayer-or-co-op (http://ca.ign.com/articles/2014/01/10/alien-isolation-wont-offer-multiplayer-or-co-op)
Good.

I would kill for one of those Arkham Origins The Joker-type moments: where you get a slither of gameplay from the Alien's prospective.
Title: Re: Alien: Isolation
Post by: Cal427eb on Jan 10, 2014, 04:41:08 PM
Quote from: WinterActual on Jan 10, 2014, 04:30:14 PM
The story better be good then, and not just 4 hours play and forget.
In one of the interview videos they mentioned it would be about 10 hours or more.
Title: Re: Alien: Isolation
Post by: WinterActual on Jan 10, 2014, 04:54:54 PM
This reminded me - how long ACM was? I never bothered to check how long it took me to beat the sp campaign. I think they've said something like 12 hours? I don't remember ACM being that long.
Title: Re: Alien: Isolation
Post by: Cal427eb on Jan 10, 2014, 04:55:24 PM
Quote from: WinterActual on Jan 10, 2014, 04:54:54 PM
This reminded me - how long ACM was? I never bothered to check how long it took me to beat the sp campaign. I think they've said something like 12 hours? I don't remember ACM being that long.
It was like four and a half hours.
Title: Re: Alien: Isolation
Post by: Lie on Jan 10, 2014, 05:03:13 PM
Im sorry but no, SEGA has burned a whole in my heart from which I can not, I will not, I will never feel excitement for an Alien game under their name.
Title: Re: Alien: Isolation
Post by: Cal427eb on Jan 10, 2014, 05:06:26 PM
Quote from: Lie on Jan 10, 2014, 05:03:13 PM
Im sorry but no, SEGA has burned a whole in my heart from which I can not, I will not, I will never feel excitement for an Alien game under their name.
Come on, Lie. Don't be a Sasuke.
Title: Re: Alien: Isolation
Post by: WinterActual on Jan 10, 2014, 05:14:01 PM
Quote from: Cal427eb on Jan 10, 2014, 04:55:24 PM
Quote from: WinterActual on Jan 10, 2014, 04:54:54 PM
This reminded me - how long ACM was? I never bothered to check how long it took me to beat the sp campaign. I think they've said something like 12 hours? I don't remember ACM being that long.
It was like four and a half hours.
.....  :laugh:
Title: Re: Alien: Isolation
Post by: Kimarhi on Jan 10, 2014, 08:56:41 PM
Part of what raised my interest level was the idea of MP.  Thought it would be cool to be a crew of four hunting the Alien, or competitively a crew of four starting in different areas of the ship racing for a lifepod that only fits one.  Something along that nature.
Title: Re: Alien: Isolation
Post by: predxeno on Jan 12, 2014, 03:06:07 AM
On the bright side, there won't be any mp trophies :), those are always a bitch to get and often are possible only if the mp is still active which isn't always a guarantee.  I've spent countless hours racking up tedious xp points and kills for dead mp games in the past including AVP2010 and Resistance 2.
Title: Re: Alien: Isolation
Post by: Valaquen on Jan 12, 2014, 11:01:29 AM
Quote from: Crazy Rich on Jan 10, 2014, 01:38:08 PM
Alien: Isolation Won't Offer Multiplayer or Co-Op

http://ca.ign.com/articles/2014/01/10/alien-isolation-wont-offer-multiplayer-or-co-op (http://ca.ign.com/articles/2014/01/10/alien-isolation-wont-offer-multiplayer-or-co-op)
Thank the heavens.
Title: Re: Alien: Isolation
Post by: SiL on Jan 12, 2014, 11:16:25 AM
Cos there's no way a co-op version of trying to find the Alien and flush it out the airlock could've been an interesting game ... :(
Title: Re: Alien: Isolation
Post by: Valaquen on Jan 12, 2014, 11:19:36 AM
Might've been, I'm just a solo player through and through. Pure unrestrained selfishness.
Title: Re: Alien: Isolation
Post by: SM on Jan 12, 2014, 12:14:51 PM
Couldn't care less about multiplayer.  It does however often seem to extend a games life though.
Title: Re: Alien: Isolation
Post by: Mr. Clemens on Jan 12, 2014, 03:47:00 PM
When you bring in multiplayer, the fear factor goes right out the window. I'm really happy that the emphasis of this game is squarely on terror, as it should be.
Title: Re: Alien: Isolation
Post by: predxeno on Jan 12, 2014, 06:25:58 PM
Quote from: Lie on Jan 10, 2014, 05:03:13 PM
Im sorry but no, SEGA has burned a whole in my heart from which I can not, I will not, I will never feel excitement for an Alien game under their name.

Lol, well regardless of recent failures in our beloved franchise, Sega has produced two Aliens games that were quite well-liked (at least to my knowledge); Aliens: Extermination and Aliens: Infestation, regrettably neither were produced for consoles that actually gave them critical attention.
Title: Re: Alien: Isolation
Post by: Kimarhi on Jan 12, 2014, 08:27:20 PM
Quote from: Mr. Clemens on Jan 12, 2014, 03:47:00 PM
When you bring in multiplayer, the fear factor goes right out the window. I'm really happy that the emphasis of this game is squarely on terror, as it should be.

There were times in Rebellion's original AvP where MP was as terrifying as the campaign.

Title: Re: Alien: Isolation
Post by: Gate on Jan 12, 2014, 08:43:38 PM
Aliens versus Predator 2 was pretty scary...
Title: Re: Alien: Isolation
Post by: HuDaFuK on Jan 12, 2014, 08:45:06 PM
Quote from: Kimarhi on Jan 12, 2014, 08:27:20 PMThere were times in Rebellion's original AvP where MP was as terrifying as the campaign.
Even the multilayer in the 2010 AVP was scary as hell at times (when it worked), for the Marine at least.

Still, the style this game is going for doesn't seem like it would fit in a multiplayer format to me. I'm glad their focusing on a good singleplayer experience, there aren't enough games that do that these days.
Title: Re: Alien: Isolation
Post by: predxeno on Jan 12, 2014, 08:57:27 PM
Quote from: Kimarhi on Jan 12, 2014, 08:27:20 PM
There were times in Rebellion's original AvP where MP was as terrifying as the campaign.

That was one of the BEST parts of the game, sadly you never see the same depth of terror and suspense in mp games anymore, it's all about shooting people which gets repetitive and tedious after awhile.
Title: Re: Alien: Isolation
Post by: SiL on Jan 12, 2014, 09:11:59 PM
I'm fine with just single player, I just think a co-operative track-the-Alien experience could've been rad.
Title: Re: Alien: Isolation
Post by: Kimarhi on Jan 12, 2014, 09:24:39 PM
I think MP DOES expand the replay value of games.

Even games based on the SP experience like Last of Us has a decent multiplayer component to explore.  Not to mention that while I wouldn't say its "scary" the mp can be pretty intense for that game when your the last man alive and you have three or so enemies left to take care of.  And those are "human" enemies.

Four people trying to take out or survive a player controlled Alien or an AI alien would be pretty cool imo.

Title: Re: Alien: Isolation
Post by: MrSpaceJockey on Jan 12, 2014, 09:34:31 PM
Maybe they didn't program how the alien would react to multiple players.  Single player is absolutely fine, I'm happy they don't have two things to worry about.

If this game is successful we might get a sequel with MP, who knows.
Title: Re: Alien: Isolation
Post by: Cal427eb on Jan 12, 2014, 09:40:50 PM
Quote from: MrSpaceJockey on Jan 12, 2014, 09:34:31 PM
Maybe they didn't program how the alien would react to multiple players.  Single player is absolutely fine, I'm happy they don't have two things to worry about.

If this game is successful we might get a sequel with MP, who knows.
I realllllllly doubt that this game would get a sequel.
Title: Re: Alien: Isolation
Post by: MrSpaceJockey on Jan 12, 2014, 09:44:28 PM
How come? Creative Assembly got the greenlight for their game way before A: CM even came out.  Alien is popular enough to have survived this long, I don't see why they can't be making more games, especially if this one turns out well.
Title: Re: Alien: Isolation
Post by: SM on Jan 12, 2014, 10:05:06 PM
QuoteFour people trying to take out or survive a player controlled Alien or an AI alien would be pretty cool imo.

But who gets to go into the vent?
Title: Re: Alien: Isolation
Post by: SiL on Jan 12, 2014, 10:38:59 PM
Maybe we draw straws.
Title: Re: Alien: Isolation
Post by: WinterActual on Jan 12, 2014, 10:43:44 PM
Quote from: MrSpaceJockey on Jan 12, 2014, 09:44:28 PM
How come? Creative Assembly got the greenlight for their game way before A: CM even came out. 
Its good they got the greenlight before ACM came out  :laugh:
Title: Re: Alien: Isolation
Post by: Cal427eb on Jan 12, 2014, 10:45:09 PM
Quote from: MrSpaceJockey on Jan 12, 2014, 09:44:28 PM
How come? Creative Assembly got the greenlight for their game way before A: CM even came out.  Alien is popular enough to have survived this long, I don't see why they can't be making more games, especially if this one turns out well.
Sure, this may cause even more alien titles to go into development but I can assure you this game will not get a sequel.
Title: Re: Alien: Isolation
Post by: MrSpaceJockey on Jan 12, 2014, 10:54:40 PM
Well you're not really giving me any reasons for your disagreement so I'll assume I wasn't clear myself.  I didn't mean sequel story-wise, more of a spiritual successor by the same dev team.

If it weren't for A:CM removing my interest in a Hadley's Hope centered game, I'd like an Aliens prequel involving the initial infestation at the colony.  Very limited weaponry, and a few xenomorphs already lurking around, but still a lot of emphasis on stealth.  Then in multiplayer you can be a colonist and team up with other colonist survivors to take down xenomorphs with carefully arranged seismic survey charges and what not.  8)
Title: Re: Alien: Isolation
Post by: Cal427eb on Jan 12, 2014, 10:56:49 PM
Yeah, story-wise, I don't see how there could be a sequel to this game without it being super f**king ridiculous and whether or not this game is successful or not I don't really see there being a sequel with the same type of gameplay. It would start to become stale and boring.
Title: Re: Alien: Isolation
Post by: SM on Jan 12, 2014, 11:20:19 PM
Depends on the sort of sequel it might be.  The events have ramifications later on, but don't involve same characters or something.
Title: Re: Alien: Isolation
Post by: Gate on Jan 13, 2014, 12:25:42 AM
A game where Xeno the Alien has to escape from the Mala'kak-Space-Jockey-Engineer who is pursuing it throughout the strange dong-shaped ship...
Title: Re: Alien: Isolation
Post by: SM on Jan 13, 2014, 12:28:12 AM
And it escapes via the 'tip' of the dong-shaped ship?
Title: Re: Alien: Isolation
Post by: ShadowPred on Jan 13, 2014, 04:44:49 AM
Quote from: Cal427eb on Jan 12, 2014, 10:45:09 PM
Quote from: MrSpaceJockey on Jan 12, 2014, 09:44:28 PM
How come? Creative Assembly got the greenlight for their game way before A: CM even came out.  Alien is popular enough to have survived this long, I don't see why they can't be making more games, especially if this one turns out well.
Sure, this may cause even more alien titles to go into development but I can assure you this game will not get a sequel.



Lol Cal, they'll just do something where the story isn't over yet and just say TO BE CONTINUED.

There's your sequel lol.
Title: Re: Alien: Isolation
Post by: Cal427eb on Jan 13, 2014, 04:45:58 AM
Quote from: Cal427eb on Jan 12, 2014, 10:56:49 PM
I don't see how there could be a sequel to this game without it being super f**king ridiculous
Title: Re: Alien: Isolation
Post by: SM on Jan 13, 2014, 04:50:04 AM
Amanda Ripley lost for years in hypersleep just like mum, is woken and hooks up - sexually - with Hicks post-Colonial Marines.

Muhfuggin GOLD.
Title: Re: Alien: Isolation
Post by: Cal427eb on Jan 13, 2014, 04:52:00 AM
Quote from: SM on Jan 13, 2014, 04:50:04 AM
Amanda Ripley lost for years in hypersleep just like mum, is woken and hooks up - sexually - with Hicks post-Colonial Marines.

Muhfuggin GOLD.
DAMMIT SM SHUT UP! SEGA IS LISTENING! THEY MIGHT USE THAT
Title: Re: Alien: Isolation
Post by: SM on Jan 13, 2014, 04:55:23 AM
(C) SM 2014
Title: Re: Alien: Isolation
Post by: predxeno on Jan 13, 2014, 05:11:43 AM
Amanda Ripley and Corporal Hicks then invent a time machine and use it to go back in time and rewrite/reboot Alien canon thus eliminating all continuity/canon discrepancies in the franchise. ;)
Title: Re: Alien: Isolation
Post by: WinterActual on Jan 13, 2014, 06:13:27 AM
They can go like in the movies - the first game will be survival horror like it is and then the second one - this time its war.
Title: Re: Alien: Isolation
Post by: Cal427eb on Jan 13, 2014, 06:13:50 AM
Quote from: WinterActual on Jan 13, 2014, 06:13:27 AM
They can go like in the movies - the first game will be survival horror like it is and then the second one - this time its war.
no pls
Title: Re: Alien: Isolation
Post by: ShadowPred on Jan 13, 2014, 06:52:38 AM
Quote from: Cal427eb on Jan 13, 2014, 06:13:50 AM
Quote from: WinterActual on Jan 13, 2014, 06:13:27 AM
They can go like in the movies - the first game will be survival horror like it is and then the second one - this time its war.
no pls


Exactly, they f**king already did that and failed miserably with ACM.


I mean just take a look:


https://www.youtube.com/watch?v=K340JtAS4Ps (http://www.youtube.com/watch?v=K340JtAS4Ps#ws)
Title: Re: Alien: Isolation
Post by: Cal427eb on Jan 13, 2014, 06:54:23 AM
Is this what the CIA shows people when they interrogate them now?
Title: Re: Alien: Isolation
Post by: WinterActual on Jan 13, 2014, 08:56:38 AM
When they did that? I mean when we had a game like Isolation which (kinda) represents the movie style and then the sequel to be CoD shoot em up style  :laugh: ? All games so far were "this time its war".
Title: Re: Alien: Isolation
Post by: Xhan on Jan 13, 2014, 09:10:40 AM
Quote from: MrSpaceJockey on Jan 12, 2014, 09:44:28 PM
How come? Creative Assembly got the greenlight for their game way before A: CM even came out.  Alien is popular enough to have survived this long, I don't see why they can't be making more games, especially if this one turns out well.

Because the contract is for three venues, and we're 0-2 with one in the oven.
Title: Re: Alien: Isolation
Post by: RabidNinja on Jan 13, 2014, 09:25:20 AM
I like the consistency with how they are sticking to the original survival horror aspect of the game, single player and all, but im thinking if they went minimal and gave us a form of 2 player co-op within the campaign. Minimalistic, double the fun with a friend, twice as hard as you're looking out not only for yourself, but for the other person, and their might be a form of selfless/selfish sacrifice in order to escape.

Sequel-wise.....I dunno. I guess we need to see how well this game does for the enduring mass of fans that deserve a title game such as this, so long as it doesnt intercede into what ACM became concerning an immense lack of character development, glitchy animations and a fanfic-esque storyline that is now canon! However, i am also wary of this possibility because theirs only so many times the same genre can be recreated in conjunction with the source material. Amanda shouldn't have to go through the same stuff her mom went through just cuz she's her daughter.
Title: Re: Alien: Isolation
Post by: Xhan on Jan 13, 2014, 12:42:21 PM
Quote from: Valaquen on Jan 12, 2014, 11:01:29 AM
Quote from: Crazy Rich on Jan 10, 2014, 01:38:08 PM
Alien: Isolation Won't Offer Multiplayer or Co-Op

http://ca.ign.com/articles/2014/01/10/alien-isolation-wont-offer-multiplayer-or-co-op (http://ca.ign.com/articles/2014/01/10/alien-isolation-wont-offer-multiplayer-or-co-op)
Thank the heavens.

Maybe, maybe not.

Story and verisimilitude is where this game goes off the rails. Whilst the movie itself pretty much is the modern-era exegesis of "ten little survivalists" and they've obviously attempted to translate that into a product that will make it rain bonus checks like a Kanye West video, pretty sure no one at the other companies was sitting around going "I'd like this to completely tank and maybe get my studio closed down and all my mates fired or in dire straits" either.

The concept is straight from the movie, and that's where it stops. Problem is all the framing smells of straight-from-marketing fancervix.

1. Overexposed dome thing. Seriously, with a lighting model this good, you don't have to f**king ham-sell it anymore. We get it, stop hitting us in the face with it, foreplay is usually more consensual, thanks.

Transparent/Opaque, we got it. Best part is it get its own glamor shot HAI GAIS WE'RE TOTALLY PAYING ATTENSHUNZ CUZ WE LOVES YOU, GIVE US MONEY PLZ PLZ. Yet apparently, those legs... and the 2010 stings. In the vile and evil depths of marketing, callback memes are actually a practiced and even nuanced thing (EA actually has people on the payroll who keep this kind of shit in mind on projects), and that actually seems to be the case here. "Hey, hey bro, our other games with space dobermans are on sale bro, they're not so bad, you know you wanna hook that shit up, just a click away, bro" *wink wink*

2. Legs.

Why? If you're so intent as interviews posit that shit be so exact you crap Weylan(d) and piss Yutani then what the hell is up with the legs? Unless, of course cross promotion is never far away, what with sales on title carrying kind of stinky legacy. (In fairness, AvP2010 actually did quite well in sales, considering)

3. "Not changing the canon" Uh, bullshit. Literal definition of retcanon.

4. Amanda Ripley, it has to be Ripley? Lindop directly implies that story doesn't work without it being a direct connection to Ripley. How, exactly?

5. Closed and contained cyclic referencing: flamethrower, torch, pseudo tracker, the slats on the exterior viewports on the station, flares, and a bunch of other ALIENS callbacks, including a couple of the uniforms. Again mixed messages, which wouldn't be an issue worth even getting up about except and would actually be expected in a bridging title except for interviews implying otherwise. Again, marketing not seeming to meet intent.

6. 10-12 hour looks pretty clearly to be a financial thing, not a thematic one. 4 years of dev time is not cheap, even in-house. Especially when being put into a one-and-done title. Send in the guys you whack with a wrench, and send in the guys you can't scope out with your peek-a-boo superpowers cause they'll shoot your face off.


Now you've got all that, but the sardonic rub is MP goes completely around that. Fans can take or leave all the OMG SO MUCH OFFICIAL RANDY PITCHFORD ENTHUSED TOM ROTHMAN APPROVED content, but actual gameplay is what defines the title, and other games have shown that "haunted house" games can both sell and stay relevant and populated on top ten sold lists. Turtle Rock is developing a title solely on this premise, and 2K picked it up at a substantial chunk compared to most of THQ's fire sale catalog, and it's pretty obvious why.

MP lets you write the story, make the magic happen and gets asses in seats simply by dint of social interaction and all the feels that go with community MP. None of the above stuff matters when its you and your friends trying not be dead or conversely trying to make everybody be dead. MP writes itself, and if it's any sort of not suck you're automatically invested at a high level.

MP also allows you to "fix" any AI related screw ups in the main title. Guaranteed there will be speed runs of this game that make the Alien look like a complete turing-tard within a month of launch. MP would likely put that straight to bed.

It's ironic that when MP SHOULD be there, it's not, because in this case it could cement CA (collectively speaking, take the pun or leave it) as capable in several fields, not just "the guys that make super-buggy-at-launch grognard games and really horrible swedish-themed Dynasty Warrior clones for console"

It would also be potentially much easier to balance than any other Alien game we've seen yet. Networking and online development issues aside, CA may have missed kind of a big opportunity to get a foot in a genre that other companies are pretty eager to get into.
Title: Re: Alien: Isolation
Post by: Snark on Jan 13, 2014, 03:21:47 PM
You know, now I don't care about the Amanda Ripley thing. The game looks great so far. They could have designed some different looking interiors and a different design for the station to not look like the Nostromo Refinery, but I am still excited. Who knows, maybe they will actually do a good job with the story and it won't seem like it was done for the sake of having the name Ripley as a character. Think about it. Your mother goes missing when you are a child. You loved and missed her so much it haunted you. Wanting to know what happened becomes an obsession. In a future where u can go to college to learn how to pilot a starship or work on one you take the first chance u can to plan for someday looking for her. Now the company she works for offers you a chance to find out. The problem now is explaining how the Alien gets aboard the station...
Title: Re: Alien: Isolation
Post by: HuDaFuK on Jan 13, 2014, 03:24:10 PM
Quote from: Snark on Jan 13, 2014, 03:21:47 PMThe problem now is explaining how the Alien gets aboard the station...
...and explaining how people know nothing about what happens thereafter in Aliens.
Title: Re: Alien: Isolation
Post by: Gate on Jan 13, 2014, 03:30:47 PM
Quote from: HuDaFuK on Jan 13, 2014, 03:24:10 PM
Quote from: Snark on Jan 13, 2014, 03:21:47 PMThe problem now is explaining how the Alien gets aboard the station...
...and explaining how people know nothing about what happens thereafter in Aliens.
Space is a big place, man.
Title: Re: Alien: Isolation
Post by: HuDaFuK on Jan 13, 2014, 04:08:06 PM
The loss of knowledge between Alien and Aliens is borderline-questionable as it is. With more and more people running into this creature in the interim, it just stretches that believability even further.
Title: Re: Alien: Isolation
Post by: Xenoscream on Jan 13, 2014, 05:12:47 PM
Quote from: Xhan on Jan 13, 2014, 12:42:21 PM
Quote from: Valaquen on Jan 12, 2014, 11:01:29 AM
Quote from: Crazy Rich on Jan 10, 2014, 01:38:08 PM
Alien: Isolation Won't Offer Multiplayer or Co-Op

http://ca.ign.com/articles/2014/01/10/alien-isolation-wont-offer-multiplayer-or-co-op (http://ca.ign.com/articles/2014/01/10/alien-isolation-wont-offer-multiplayer-or-co-op)
Thank the heavens.

Maybe, maybe not.

Story and verisimilitude is where this game goes off the rails. Whilst the movie itself pretty much is the modern-era exegesis of "ten little survivalists" and they've obviously attempted to translate that into a product that will make it rain bonus checks like a Kanye West video, pretty sure no one at the other companies was sitting around going "I'd like this to completely tank and maybe get my studio closed down and all my mates fired or in dire straits" either.

The concept is straight from the movie, and that's where it stops. Problem is all the framing smells of straight-from-marketing fancervix.

1. Overexposed dome thing. Seriously, with a lighting model this good, you don't have to f**king ham-sell it anymore. We get it, stop hitting us in the face with it, foreplay is usually more consensual, thanks.

Transparent/Opaque, we got it. Best part is it get its own glamor shot HAI GAIS WE'RE TOTALLY PAYING ATTENSHUNZ CUZ WE LOVES YOU, GIVE US MONEY PLZ PLZ. Yet apparently, those legs... and the 2010 stings. In the vile and evil depths of marketing, callback memes are actually a practiced and even nuanced thing (EA actually has people on the payroll who keep this kind of shit in mind on projects), and that actually seems to be the case here. "Hey, hey bro, our other games with space dobermans are on sale bro, they're not so bad, you know you wanna hook that shit up, just a click away, bro" *wink wink*

2. Legs.

Why? If you're so intent as interviews posit that shit be so exact you crap Weylan(d) and piss Yutani then what the hell is up with the legs? Unless, of course cross promotion is never far away, what with sales on title carrying kind of stinky legacy. (In fairness, AvP2010 actually did quite well in sales, considering)

3. "Not changing the canon" Uh, bullshit. Literal definition of retcanon.

4. Amanda Ripley, it has to be Ripley? Lindop directly implies that story doesn't work without it being a direct connection to Ripley. How, exactly?

5. Closed and contained cyclic referencing: flamethrower, torch, pseudo tracker, the slats on the exterior viewports on the station, flares, and a bunch of other ALIENS callbacks, including a couple of the uniforms. Again mixed messages, which wouldn't be an issue worth even getting up about except and would actually be expected in a bridging title except for interviews implying otherwise. Again, marketing not seeming to meet intent.

6. 10-12 hour looks pretty clearly to be a financial thing, not a thematic one. 4 years of dev time is not cheap, even in-house. Especially when being put into a one-and-done title. Send in the guys you whack with a wrench, and send in the guys you can't scope out with your peek-a-boo superpowers cause they'll shoot your face off.


Now you've got all that, but the sardonic rub is MP goes completely around that. Fans can take or leave all the OMG SO MUCH OFFICIAL RANDY PITCHFORD ENTHUSED TOM ROTHMAN APPROVED content, but actual gameplay is what defines the title, and other games have shown that "haunted house" games can both sell and stay relevant and populated on top ten sold lists. Turtle Rock is developing a title solely on this premise, and 2K picked it up at a substantial chunk compared to most of THQ's fire sale catalog, and it's pretty obvious why.

MP lets you write the story, make the magic happen and gets asses in seats simply by dint of social interaction and all the feels that go with community MP. None of the above stuff matters when its you and your friends trying not be dead or conversely trying to make everybody be dead. MP writes itself, and if it's any sort of not suck you're automatically invested at a high level.

MP also allows you to "fix" any AI related screw ups in the main title. Guaranteed there will be speed runs of this game that make the Alien look like a complete turing-tard within a month of launch. MP would likely put that straight to bed.

It's ironic that when MP SHOULD be there, it's not, because in this case it could cement CA (collectively speaking, take the pun or leave it) as capable in several fields, not just "the guys that make super-buggy-at-launch grognard games and really horrible swedish-themed Dynasty Warrior clones for console"

It would also be potentially much easier to balance than any other Alien game we've seen yet. Networking and online development issues aside, CA may have missed kind of a big opportunity to get a foot in a genre that other companies are pretty eager to get into.

Well I can't claim to have understood most of your rant (I guess you are referring to the Alien design being shown too much?), but if you mean it should have MP and that would make it a better game, have to disagree.

I'll cite you one example, I think most people would agree dead space 1 > dead space 3.

My personal opinion is that this should be a single player cinematic experience, I'd like to see a lot of human interaction with the other people on the station which they seem to be promising, which I feel could help give some depth to the experience.

On the alien design and environmental aesthetics, this is the best thing we have ever seen for Alien in GAMES by a mile, and I think there is an argument which says this surpassed a number of the movies as well (based on what we have seen so far).

Perhaps they changed the legs because when they had it moving around it just looked stupid, I mean I can't remember a scene in Alien or Aliens when we see the legs of the alien walking around, in a game you can't hide things like that with camera angles, so although it's not 100% true to the design, it could ultimately be for the best.
Title: Re: Alien: Isolation
Post by: Xhan on Jan 13, 2014, 06:31:00 PM
Not ranting and not saying yes or no, I'm saying MP inherently doesn't rely on all the things Creative Assembly is deliberately changing to sell their particular pitch, things which seem to be annoying a lot of fans, and also happen to be things that don't HAVE to be in the game, regardless of what the interviews say.

MP relies on good mechanics, good atmosphere and good players.

Dead Space 3 and Dead Space 1 don't even track, the guy who wrote Dead Space 1 didn't write Dead Space 3: http://www.nowgamer.com/news/1801465/dead_space_3s_action_focus_a_necessary_evil_dead_space_1_writer.html (http://www.nowgamer.com/news/1801465/dead_space_3s_action_focus_a_necessary_evil_dead_space_1_writer.html)

and his explanation ironically touches on why Aliens isn't as good as Alien.

Quotelegs

Well great, it's good you don't understand my words because your don't make any sense either. You're saying digitigrade legs look less stupid because WHY exactly?

I'll let you be the gatekeeper of "looks stupid", Avp2 had both normal AND digitigrade legs alike side by side and no one I ever heard complained about the animations in motion not fitting the vehicle they were attached to other than speed they executed at.

http://www.youtube.com/watch?v=3JeJ1LimPAk# (http://www.youtube.com/watch?v=3JeJ1LimPAk#)

I don't remember seeing marine in halo and going "JESUS CHRIST WHY ARE THEY SHOWING HIS LEGS WHAT HAS SCIENCE DONE and then seeing an Elite and going "oh, now see that's totally realistic and awesome, that's what legs look like when they move." They were both animated well and looked fine being attached their respective races.

Also we can see the Alien's legs just fine in Lambert's final scene, when the Alien stands up to get Ripley in the shuttle, when it goes out the airlock, when it goes in the engine...

We can see moving legs when they unfurl from the hive to attack the marines, when they're upside down in the crawlspace, when the Alien turns to get Drake and gets sploded, when Dietrich gets grabbed and carried off, when the Aliens rush Hicks and Ripley respectively towards the end of the movie, so I have no idea where you're getting the idea from.

That comes down completely to animation, and the placement of joints will certainly change those animations, but quality is quality, it's either there or not, and whether the Alien's knee bends "backward" or not has nothing to do with it, and CA can certainly find people to animate either well.

It's great you're still positive, I haven't seen antyhing than the actual gameplay-in-action to get excited about other than the levels and the lighting, both of which are excellent... except ya know, stuff like Crysis 2 and 3 which also had excellent sets and excellent lighting and not particularly excellent kind of actually boring anything else.

Quote...and explaining how people know nothing about what happens thereafter in Aliens.

http://www.youtube.com/watch?v=aWzQoHaAjSI# (http://www.youtube.com/watch?v=aWzQoHaAjSI#)
Title: Re: Alien: Isolation
Post by: Snark on Jan 13, 2014, 06:41:37 PM
Quote from: HuDaFuK on Jan 13, 2014, 03:24:10 PM
...and explaining how people know nothing about what happens thereafter in Aliens.

I guess that's part of the mystique for fans. Everyone is dead except Amanda and there is a cover up by this other company that owned the station. Since i saw something very similar to the pull handles from the engineering self destruct (from Nostromo) being used in the trailer, she could end up destroying the station. No distress call with details are made for some reason. Maybe she is sworn to secrecy, had her memory altered, thought she would be seen as crazy if she said anything, etc. Lots of ways this could go. Let's hope they give us some indication.
Title: Re: Alien: Isolation
Post by: locusta on Jan 14, 2014, 12:13:59 AM
Mouth and legs of the creature in that game are a farce. How difficulty can it be? Seriously.
Title: Re: Alien: Isolation
Post by: Cal427eb on Jan 14, 2014, 12:30:12 AM
Quote from: locusta on Jan 14, 2014, 12:13:59 AM
Mouth and legs of the creature in that game are a farce. How difficulty can it be? Seriously.
They look fine.
Title: Re: Alien: Isolation
Post by: SM on Jan 14, 2014, 12:37:39 AM
I get why people will crack the shits about the legs - but what's wrong with the mouth?
Title: Re: Alien: Isolation
Post by: SiL on Jan 14, 2014, 01:15:26 AM
The mandible is, like, marginally larger than it was in the movie. And more square. See my avatar for comparison.
Title: Re: Alien: Isolation
Post by: Gate on Jan 14, 2014, 01:20:56 AM
God you people will nitpick anything if its not completely accurate. It's like standing in a room filled with engineers Christ.
Title: Re: Alien: Isolation
Post by: Xhan on Jan 14, 2014, 02:00:36 AM
Quote from: SM on Jan 14, 2014, 12:37:39 AM
I get why people will crack the shits about the legs - but what's wrong with the mouth?

Bulgy and angular, they also hinged the jaw so he can do the super huge I R JAWS, RAWR mouth like the 2010 Aliens, which unless he intends to stick Amanda's whole head in his mouth, isn't remotely necessary.

Quoteaccurate

Accurate and authentic are two different things. Thing is, that hasn't been tried yet, and this a perfect iteration of hard and of software to try it on. Everything up to this point has been "artistic interpretation for increased dramatic effect". It'd be nice to see simply "is what it's supposed to be". They can do it for Lance and Al and Michael and Mark, maybe someday they can do it for Big Chap.

Quoteengineers

jockeys.
Title: Re: Alien: Isolation
Post by: Cal427eb on Jan 14, 2014, 02:43:18 AM
Quote from: Gate on Jan 14, 2014, 01:20:56 AM
God you people will nitpick anything if its not completely accurate. It's like standing in a room filled with engineers Christ.
Title: Re: Alien: Isolation
Post by: SM on Jan 14, 2014, 02:50:13 AM
Quote from: Gate on Jan 14, 2014, 01:20:56 AM
God you people will nitpick anything if its not completely accurate. It's like standing in a room filled with engineers Christ.

So Space Jesus from Prometheus will be in this too??
Title: Re: Alien: Isolation
Post by: MrSpaceJockey on Jan 14, 2014, 04:00:30 AM
Man, you'd have to be an ALIEN fan to actually nitpick whether or not the xenomorph looks accurate to the one in the film.  >:(

Take your criticisms to an AvP forum or something, nerds!
Title: Re: Alien: Isolation
Post by: Crazy Rich on Jan 14, 2014, 04:05:28 AM
Quote from: SM on Jan 14, 2014, 02:50:13 AM
Quote from: Gate on Jan 14, 2014, 01:20:56 AM
God you people will nitpick anything if its not completely accurate. It's like standing in a room filled with engineers Christ.

So Space Jesus from Prometheus will be in this too??

He is purely there as a space plumber and will trade things with you at checkpoints.
Title: Re: Alien: Isolation
Post by: SM on Jan 14, 2014, 04:56:46 AM
Hey! Itsa me!  Engineero!
Title: Re: Alien: Isolation
Post by: Toxin on Jan 14, 2014, 05:29:16 AM
The Xenos from Alien to Aliens changed in design so why can't the Xeno in this game?
Title: Re: Alien: Isolation
Post by: SiL on Jan 14, 2014, 07:50:16 AM
Because when your marketing harps the hell on about how accurate and faithful you're being, all the places you go wrong stand out like a sore thumb.
Title: Re: Alien: Isolation
Post by: HuDaFuK on Jan 14, 2014, 08:52:40 AM
Christ, the developers try and infuse a little of their own ideas into the design and you guys rip them a new one. Anyone would think they'd made the thing bright pink the way some of you are carrying on about it.

Quote from: MrSpaceJockey on Jan 14, 2014, 04:00:30 AMMan, you'd have to be an ALIEN fan to actually nitpick whether or not the xenomorph looks accurate to the one in the film.  >:(

Take your criticisms to an AvP forum or something, nerds!
As for claiming people aren't proper Alien fans just because they aren't getting their knickers in a twist over the mouth being a slightly different shape, how f*cking ridiculous. By all means say if you don't like the differences, but don't have a go at others just because they can get over it.
Title: Re: Alien: Isolation
Post by: Seegson on Jan 14, 2014, 10:10:30 AM
The Alien its almost perfect for me, and im a huge Alien fan.


I really hope we can interact with MU-TH-UR 6000 (i know we can hack computers) but im pretty sure Sevastopol its cintroled by a big AI mainframe (with a secret to keep)
Title: Re: Alien: Isolation
Post by: MrSpaceJockey on Jan 14, 2014, 10:52:19 AM
Quote from: HuDaFuK on Jan 14, 2014, 08:52:40 AM
Quote from: MrSpaceJockey on Jan 14, 2014, 04:00:30 AMMan, you'd have to be an ALIEN fan to actually nitpick whether or not the xenomorph looks accurate to the one in the film.  >:(

Take your criticisms to an AvP forum or something, nerds!
As for claiming people aren't proper Alien fans just because they aren't getting their knickers in a twist over the mouth being a slightly different shape, how f*cking ridiculous. By all means say if you don't like the differences, but don't have a go at others just because they can get over it.

Whoa, calm down.  I didn't say people weren't proper ALIEN fans if they're fine with the alien design.  Uh, I happen to be one of those people.  I think the alien looks great.  I love the size on this one, even if they decided to give it Resurrection legs to boost the height in the process. 

But my point was that people actually discussing the alien jaw shape, or the proportions of certain parts of its body, is typical of discussions one would find on this website.  (That's why I told "them" to take their critcisms to an AvP forum)  It doesn't really matter whether they're right or wrong...
Title: Re: Alien: Isolation
Post by: Gate on Jan 14, 2014, 01:03:34 PM
Quote from: MrSpaceJockey on Jan 14, 2014, 10:52:19 AM
(That's why I told "them" to take their critcisms to an AvP forum)  It doesn't really matter whether they're right or wrong...
No need to talk about me in third person.

Quote from: HuDaFuK on Jan 14, 2014, 08:52:40 AM
Christ, the developers try and infuse a little of their own ideas into the design and you guys rip them a new one. Anyone would think they'd made the thing bright pink the way some of you are carrying on about it.
Thank you.
Title: Re: Alien: Isolation
Post by: MrSpaceJockey on Jan 14, 2014, 02:52:57 PM
"Them" are the people criticizing the alien design in this game.  I'm not targeting you, or anyone.
Title: Re: Alien: Isolation
Post by: Le Celticant on Jan 14, 2014, 04:19:45 PM
I'd rather have people improving the gameplay at this stage than people improving the Alien design  ::)
It's always the same thing when they release a new game involving the alien:

First stage:
Fans nitpick about all the smallest and passive details of everything concerning the universe.
Developers spend a huge amount of time on the design because FOX and the fans ask for it.
(And they don't succeed to nail it most of the time because you can't re-do what has been done).

Second Stage:
The game is released

Third Stage:
Everybody cries because the gameplay sucks ("Hey! What did you expect?")

Just do know where you want the developers to spend their time.
I think the Alien looks very good and I don't see the point at this stage to change the design.
Title: Re: Alien: Isolation
Post by: thecaffeinatedone on Jan 14, 2014, 05:27:35 PM
^ This.
Title: Re: Alien: Isolation
Post by: Seegson on Jan 14, 2014, 06:01:52 PM
We have to wait a little. Some screenshots, a few gameplay minutes of gameplay in the same Sevastopol location...and nothing more. Im pretty sure that in a couple of months we will have more stuff to discuss...but right now its too early to judge complex things like the alien AI or the gameplay quality
Title: Re: Alien: Isolation
Post by: Xenoscream on Jan 14, 2014, 09:51:15 PM
Quote from: Seegson on Jan 14, 2014, 10:10:30 AM
The Alien its almost perfect for me, and im a huge Alien fan.


I really hope we can interact with MU-TH-UR 6000 (i know we can hack computers) but im pretty sure Sevastopol its cintroled by a big AI mainframe (with a secret to keep)

Great idea! My god I think weaving in a crazy AI would blow my mind.
Title: Re: Alien: Isolation
Post by: Born Of Cold Light on Jan 14, 2014, 10:24:23 PM
I'm actually glad that they aren't featuring any facehuggers or chestbursters in the game.  Of course they are a crucial part of the mythos, but between Colonial Marines, using facehuggers as a special kill in AvP2010, and bursting out of people's chest in AvP2, a great deal of the horror surrounding the alien lifecycle has been lost.  I like their idea of having the story unfold gradually, and the alien's presence initially being a mystery.
Title: Re: Alien: Isolation
Post by: Xhan on Jan 15, 2014, 12:00:36 AM
Quote from: HuDaFuK on Jan 14, 2014, 08:52:40 AM
Christ, the developers try and infuse a little of their own ideas into the design and you guys rip them a new one. Anyone would think they'd made the thing bright pink the way some of you are carrying on about it.

Quote from: MrSpaceJockey on Jan 14, 2014, 04:00:30 AMMan, you'd have to be an ALIEN fan to actually nitpick whether or not the xenomorph looks accurate to the one in the film.  >:(

Take your criticisms to an AvP forum or something, nerds!
As for claiming people aren't proper Alien fans just because they aren't getting their knickers in a twist over the mouth being a slightly different shape, how f*cking ridiculous. By all means say if you don't like the differences, but don't have a go at others just because they can get over it.

yeah, cause that worked so well in the past.


QuoteJust do know where you want the developers to spend their time.

Both is entirely possible seeing as they people hired for both.
Title: Re: Alien: Isolation
Post by: Seegson on Jan 15, 2014, 12:11:48 AM
Quote from: Xhan on Jan 15, 2014, 12:00:36 AM
Quote from: HuDaFuK on Jan 14, 2014, 08:52:40 AM
Christ, the developers try and infuse a little of their own ideas into the design and you guys rip them a new one. Anyone would think they'd made the thing bright pink the way some of you are carrying on about it.

Quote from: MrSpaceJockey on Jan 14, 2014, 04:00:30 AMMan, you'd have to be an ALIEN fan to actually nitpick whether or not the xenomorph looks accurate to the one in the film.  >:(

Take your criticisms to an AvP forum or something, nerds!
As for claiming people aren't proper Alien fans just because they aren't getting their knickers in a twist over the mouth being a slightly different shape, how f*cking ridiculous. By all means say if you don't like the differences, but don't have a go at others just because they can get over it.

yeah, cause that worked so well in the past.


QuoteJust do know where you want the developers to spend their time.

Both is entirely possible seeing as they people hired for both.

Sure. The alien desing was the big problem of ACM.
Title: Re: Alien: Isolation
Post by: Xhan on Jan 15, 2014, 12:51:26 AM
You haven't the vaguest notion of what you're talking about. Have you seen a mechanic-in-action video?

No, you haven't.

Your generic supposition also has jack to do with topic at hand.

By all means whip out that secret and ultra comprehensive gameplay video you've got, so you can at least justify attempting to meander the topic to ACM's gameplay from Isolation's ALIEN, which is the actual topic of discussion.

Both teams have people specifically tasked with both sections, there is no "focus" where the entire team piles in on a game this big.

But by all means keep dragging the subject off track as if somehow that makes the Alien's design better, when there's no gameplay flow sample to critique, it doesn't make you sound like an apologist at all.
Title: Re: Alien: Isolation
Post by: Seegson on Jan 15, 2014, 09:16:44 AM
Quote from: Xhan on Jan 15, 2014, 12:51:26 AM
I haven't the vaguest notion of what im talking about.

Fixed. Thx
Title: Re: Alien: Isolation
Post by: Le Celticant on Jan 15, 2014, 02:55:46 PM
Quote from: Xhan on Jan 15, 2014, 12:00:36 AM
QuoteJust do know where you want the developers to spend their time.

Both is entirely possible seeing as they people hired for both.

Only if both come equally from the community.
Most "successful topic" so far are always concerning the design.
Gameplay has so few topics before the actual game release (I know the game isn't released, but it ain't a reason to stick nitpicking for the design when your analyse could be very helpful concerning the Environment [not the design, the architecture of it] the AI...) As I said, people shouldn't cry when the game will be released because at that time it'll be too late.

All I'm doing is warning you another X time. I can see very much what SEGA marketing planned:
1) Say they gonna remake the best AVP game from the Original (which was a huge success and got everybody by the balls).
2) Say they are adapting the Aliens game everyone wanted to see that is so accurate and true to the originals films. A:CM is kinda the biggest failure of all.
3) Say they are adapting the Alien game everyone wanted to see that is so accurate and true to the original film (Isn't anyone noticing something strange?).

There's nothing original by attempting to re-do the original in a new way.
I'm not surprised this licence didn't get over it and is still stuck in the same loop of sh*t after so many years of desperate effort purely wasted because no one understands we need new and fresh thing that aim to be equal to the original, not a copy of them that obviously gonna be a much lower product since the reference already exist.
Title: Re: Alien: Isolation
Post by: Xhan on Jan 15, 2014, 04:43:37 PM
True, but it does take almost as much effort to go into new territory as it does to get things bounce-a-quarter-off-it exact.

Going "completely original" isn't necessarily a better step either as stuff like Deadliest of the Species proved pretty handily.

As with most things, finding the optimal balance in a path of diminishing returns is best, Battlestar Galactica found this balance pretty well for two and a half seasons  before descending into "let's simply critique current american politics and give all our main cast schizophrenia instead of just the one guy and his imaginary girlfriend with surprisingly sound advice".

Both ACM and 2010 came under time constraints but the resulting paring down also shows where the focus was to begin with. Almost all of 2010's cut content was width and options (weapons, class abilities, locations) whereas ACM literally cut out the entire story and contextual reinforcement other than Hadley's Hope Nostalgia Tour. (which was a stupid idea to begin with, I totally agree)

Keeping things this clear and simple may not be the best use of license, but SEGA doesn't really seem to know what to do with it as it was, the guy who spent the bulk of effort procuring it has been gone for years.

Lemme ask you this then, IF Isolation was a character that no ties to the previous cast in any way and the Sevastapol was in fact a station that had been missing for 200 years circa Alien timeline and archeological team was investigating it and got chomped by a 200 year old crabby Alien that came out of hibernation or [insert insertion mechanic here] would it be more palatable?

Or is it the the changes, especially to the creature are always seem to be borne from a mindset where "it has to be this way or no one will get the concept" (aliens = sapce dogs, corporations are inherently evil, there's always a traitor/spy/asshole, must use all current video game buzzwords in the game's white paper, etc)

Title: Re: Alien: Isolation
Post by: Snark on Jan 15, 2014, 07:53:07 PM
I tried to find a connection between Sevastopol and Joseph Conrad but couldn't find anything clear. It is a very important naval port city so he may have visited there when he was at sea. This is the main port for tge Russian Navy. The other strange thing I found was during WW2 dolphins were trained here for undersea operations. They also studied using other animals. I wonder if maybe the space station Sevastopol is being used like that, but with the Alien. Just "really out there" thought...
Title: Re: Alien: Isolation
Post by: MrSpaceJockey on Jan 15, 2014, 08:27:41 PM
Quote from: Snark on Jan 15, 2014, 07:53:07 PM
I tried to find a connection between Sevastopol and Joseph Conrad but couldn't find anything clear. It is a very important naval port city so he may have visited there when he was at sea. This is the main port for tge Russian Navy. The other strange thing I found was during WW2 dolphins were trained here for undersea operations. They also studied using other animals. I wonder if maybe the space station Sevastopol is being used like that, but with the Alien. Just "really out there" thought...

That's an interesting thought.

Upon the revelation that Sevastopol is owned by Seegson, not Weyland-Yutani, I wondered if the "new rule" is that only Weyland-Yutani ships get Conrad references, as a particular distinction they can be characterized by.  That would be why Amanda's W/Y ship the Torrens is a Joseph Conrad reference and the Seegon owned Sevastopol isn't?

Also it would put it in the same boat as the USM owned Auriga, which isn't a Conrad reference either. Only flaw in this theory is that the Sulaco isn't really owned by Weyland-Yutani (though parts of it were built by the company), its owned by the USCM.
Title: Re: Alien: Isolation
Post by: HuDaFuK on Jan 15, 2014, 08:57:29 PM
I heard someone say that the Union of Progressive Peoples (the space Soviets from William Gibson's Alien 3 script) features in the game. If so, a name like Sevastopol would certainly fit.
Title: Re: Alien: Isolation
Post by: Valaquen on Jan 15, 2014, 09:04:10 PM
Quote from: HuDaFuK on Jan 15, 2014, 08:57:29 PM
I heard someone say that the Union of Progressive Peoples (the space Soviets from William Gibson's Alien 3 script) features in the game. If so, a name like Sevastopol would certainly fit.
Cool!
Title: Re: Alien: Isolation
Post by: MrSpaceJockey on Jan 15, 2014, 09:11:54 PM
Quote from: HuDaFuK on Jan 15, 2014, 08:57:29 PM
I heard someone say that the Union of Progressive Peoples (the space Soviets from William Gibson's Alien 3 script) features in the game. If so, a name like Sevastopol would certainly fit.

That would be awesome. They already had a role in the DS Aliens: Infestation game but I haven't played that so I don't know how much they factored into the story.
Title: Re: Alien: Isolation
Post by: SM on Jan 15, 2014, 10:52:36 PM
They're a prominent antagonist, but it's not we're given any insight in the UPP.
Title: Re: Alien: Isolation
Post by: Snark on Jan 16, 2014, 06:55:47 AM
Quote from: MrSpaceJockey on Jan 15, 2014, 08:27:41 PM
That would be why Amanda's W/Y ship the Torrens is a Joseph Conrad reference and the Seegon owned Sevastopol isn't?

Whoh! Where did this name come from? I must be missing new info!
Title: Re: Alien: Isolation
Post by: HuDaFuK on Jan 16, 2014, 08:38:15 AM
Quote from: MrSpaceJockey on Jan 15, 2014, 09:11:54 PMThat would be awesome. They already had a role in the DS Aliens: Infestation game but I haven't played that so I don't know how much they factored into the story.
That I did not know. Interesting. I'll have to see if my mate with a DS has played it.
Title: Re: Alien: Isolation
Post by: ikarop on Jan 16, 2014, 08:39:48 AM
Quote from: HuDaFuK on Jan 15, 2014, 08:57:29 PM
I heard someone say that the Union of Progressive Peoples (the space Soviets from William Gibson's Alien 3 script) features in the game. If so, a name like Sevastopol would certainly fit.
If you're talking about this (http://www.avpgalaxy.net/forum/index.php?topic=49736.msg1832932#msg1832932). That comment was about ACM.
Title: Re: Alien: Isolation
Post by: HuDaFuK on Jan 16, 2014, 09:03:07 AM
No, it wasn't on here, it was a friend of mine. I've no idea where they got the info from, so obviously take it with a pinch of salt, but I mentioned it because it would certainly tie in with a name like Sevastopol.
Title: Re: Alien: Isolation
Post by: Gate on Jan 17, 2014, 01:08:43 PM
DID SOMEONE SAY SPACE SOVIETS?
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.globalsecurity.org%2Fspace%2Flibrary%2Freport%2F2007%2FTotheStars-matchbox-cover-1963.jpg&hash=a20baa1700369c867e6260299740bf33e2098809)
Title: Re: Alien: Isolation
Post by: MrSpaceJockey on Jan 17, 2014, 11:29:46 PM
Quote from: Snark on Jan 16, 2014, 06:55:47 AM
Quote from: MrSpaceJockey on Jan 15, 2014, 08:27:41 PM
That would be why Amanda's W/Y ship the Torrens is a Joseph Conrad reference and the Seegon owned Sevastopol isn't?

Whoh! Where did this name come from? I must be missing new info!

The official facebook page. "Meet the crew of the Torrens."
Title: Re: Alien: Isolation
Post by: Snark on Jan 19, 2014, 02:36:39 AM
And Torrens is the last sailing ship Joseph Conrad served on before writing.
Title: Re: Alien: Isolation
Post by: MrSpaceJockey on Jan 19, 2014, 02:43:32 AM
Exactly.
Title: Re: Alien: Isolation
Post by: ChanceVance on Jan 19, 2014, 07:45:55 AM
Wow haven't visited these boards in a few months and I see this new Alien game has sprung up without me even knowing about it.
Just one quick question is this game being treated as 'canon' or are they being more relaxed about it than the fanboys over at Gearbox?
Title: Re: Alien: Isolation
Post by: Crazy Rich on Jan 19, 2014, 11:13:35 PM
More relaxed I think.
Title: Re: Alien: Isolation
Post by: SM on Jan 19, 2014, 11:26:23 PM
I think you'll end up finding connecting threads running through all the licensed stuff coming out in the immediate future (ie. there will be references to book events in comics and video game and vice versa.  Might be vague; might be more direct).

If the licensees learn from Gearbox they'll avoid over-use of the 'c' word.
Title: Re: Alien: Isolation
Post by: MrSpaceJockey on Jan 20, 2014, 04:12:09 AM
It's silly too, as if any game developer would choose the other option and say "Oh, our game's not canon! It isn't relevant at all to the films!  If you thought you needed to play this to understand the next Prometheus movie, you're dead wrong.  Hell, just skip this one out!"

Just...just don't mention canon at all, game developers. 
Title: Re: Alien: Isolation
Post by: HuDaFuK on Jan 20, 2014, 08:45:29 AM
e.g. AVP2010. Had some nice references to the events of the movies, but nothing directly linking it and the exact time period was kept vague. And I liked that.
Title: Re: Alien: Isolation
Post by: JokersWarPig on Jan 20, 2014, 08:57:06 AM
Quote from: HuDaFuK on Jan 20, 2014, 08:45:29 AM
e.g. AVP2010. Had some nice references to the events of the movies, but nothing directly linking it and the exact time period was kept vague. And I liked that.

I liked the subtle references.
"This drop is shaping up to be worse than Acheron...if that's possible" was a great line to me because it shows that the events of Aliens weren;t covered up by the company and used as a blue print of how not to handle an infestation. It also gave you the feeling that the Marlow and her marines had dealt with infestations before.
Title: Re: Alien: Isolation
Post by: HuDaFuK on Jan 20, 2014, 09:30:23 AM
Yeah, I always loved that line too. The audio log from Weyland referencing Ripley was another nice touch.
Title: Re: Alien: Isolation
Post by: PRJ_since1990 on Jan 22, 2014, 05:52:33 PM
We'll have to play the "wait n' see" game on the canon issue. Clearly, this is based on previous characters and events but if they try to make it somehow a lead-in to Aliens, I wouldn't be surprised. Nor disappointed, really. The time frame between Alien and Aliens will be covered in full at some point so the new comics/books are probably going to attempt to fill those gaps.

Honestly, they can call it canon or just create their own stories that could fit in within the universe. Just want them to create something respectable and worth the effort.
Title: Re: Alien: Isolation
Post by: Skulexander on Jan 24, 2014, 03:09:42 AM
I really do have high hopes for this game. Hopefully, they won't be smashed again.

https://www.youtube.com/watch?v=wGqG2fkrz7Y (https://www.youtube.com/watch?v=wGqG2fkrz7Y)