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Games => Alien-Predator Games => Aliens: Colonial Marines => Topic started by: Predaker on Apr 30, 2013, 07:35:27 PM

Title: A:CM Hot Fixes
Post by: Predaker on Apr 30, 2013, 07:35:27 PM
Hot fixes rolling out soon...


QuoteA series of hot fixes for Aliens: Colonial Marines are currently active. Information on exactly what a hot fix is, as well as what they address, can be found below.

QuoteA hot fix is automatically applied at the "Press Start" screen when Aliens: Colonial Marines is connected to the internet. In general, hot fixes are used to temporarily address issues between major updates. Hot fixes are not permanent -- they are temporarily stored in memory during the game session and lost upon exiting Aliens: Colonial Marines.

To ensure that you receive hot fixes, make sure that your system is connected to the internet when Aliens: Colonial Marines boots up. A hot fix differs from an update in that an update contains changes that are permanently stored on your system and only needs to be downloaded once.

Hot Fixes
(PC, Xbox 360, PlayStation 3)

April 30, 2013 Hot Fixes

Campaign

- Adjusted "Recruit" difficulty to be easier.

Versus

- Reduced Xeno Bludgeon skill stun duration from 1 second to .75 seconds
- Xeno Heavy Chitin armor bonus decreased from 15% to 10%
- Xenos are now more vulnerable to damage during 'Rage'
- Xeno Rupture trait damage reduced
- Lowered the horizontal and vertical reach of Xeno Rupture
- Increased Xeno Enraged Pounce attack cool down from 2.5 seconds to 3 seconds
- Reduced marine claymore damage

For more on hot fixes and updates to Aliens: Colonial Marines, keep an eye on the respective Knowledge Base article for your platform: PC (http://support.gearboxsoftware.com/entries/23137551-PC-Update-Information), Xbox 360 (http://support.gearboxsoftware.com/entries/23137581-Xbox-360-Update-Information), PlayStation 3 (http://support.gearboxsoftware.com/entries/23137591-PlayStation-3-Update-Information).

Title: Re: A:CM Hot Fixes
Post by: Inverse Effect on Apr 30, 2013, 08:26:33 PM
Wow. The claymore one sucks. My honest opinion is that the claymore is the only reason that marines are able to stand a chance against Xenos. Flipside is the Rupture damage nerf which was needed.
Title: Re: A:CM Hot Fixes
Post by: Deathly_rYaN on May 01, 2013, 03:27:38 AM
QuoteCampaign

- Adjusted "Recruit" difficulty to be easier.

Wait? How easier can it get! It's too easy on recruit, but now their making it like...like... 6-7 year old easy!?!
Title: Re: A:CM Hot Fixes
Post by: PRJ_since1990 on May 01, 2013, 03:43:12 AM
Not impressed here at all.
Title: Re: A:CM Hot Fixes
Post by: p1nk81cd on May 01, 2013, 01:22:17 PM
Still no Lurker pounce-stuck glitch fix? Lame- never mind the rupture boom, get a block for that fraggin' fence on excavation.  >:(
Title: Re: A:CM Hot Fixes
Post by: WinterActual on May 01, 2013, 04:45:31 PM
Those hot fixes are bull.
Title: Re: A:CM Hot Fixes
Post by: Local Trouble on May 01, 2013, 08:46:58 PM
It's even better now?  Does that mean EGM has to change their review score to 10/10?
Title: Re: A:CM Hot Fixes
Post by: Darth Rinzler on May 01, 2013, 10:00:23 PM
The only fix a agree with is the one that makes easy mode more easy.
Title: Re: A:CM Hot Fixes
Post by: The Necronoir on May 01, 2013, 11:43:04 PM
Quote from: Darth Rinzler on May 01, 2013, 10:00:23 PM
The only fix a agree with is the one that makes easy mode more easy.

Seemingly much-needed. I finished the game on Soldier difficulty first play-through (with the big patch coming in 3/4 of the way through), and now going back on Recruit to knock off some of the challenges I'm getting my arse kicked!
Title: Re: A:CM Hot Fixes
Post by: Lie on May 10, 2013, 07:40:45 PM
Quote from: Predaker on Apr 30, 2013, 07:35:27 PM
Xeno Heavy Chitin armor bonus decreased from 15% to 10%

http://www.youtube.com/watch?v=WWaLxFIVX1s# (http://www.youtube.com/watch?v=WWaLxFIVX1s#)

Everything else, thank god!