Thanks for the Info guys, ive never messed with texmod before so every bit counts. I didnt try messing with the resolution, but I did mess with quite a few things. I picked the "hope for Hadleys" mission for a buncha reasons and just ran around exporting everything I could see, and making color adjustments. Got the ground, sky, lightning, buildings and a buncha doodads including some lights.
I didnt really try to blend them and some of the textures are obnoxiously saturated or bright but I just wanted to make sure I had the textures i need. It appears that (atleast this level) has a pea green haze over it and most of the textures are just nasty green and brown. Ive got Xhans config set right now and my settings maxed on my cards profile. I adjusted my brightness in game down to about 35% or so and this is what I came up with.
Before:
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After:
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The little yellow vehicle always looked way too bright and ugly in vanilla, and I found a texture that didnt appear to be mapped to anything in texmod. it didnt look quite right so I messed with its normal map (just played with the contrast and brightness) and it started to pop. Got a lot of playing around to do, but the more blue I can make the game the happier ill be lol
Heres a third from today. I found the overlay that was wrecking the lighting in the level and toned it down. The pic is at the brightest it can be since lightning is going off and the overlay was "shining" light down on the textures. I also dimmed some lights. still dunno how to fix the ugly green haze, and for some reason my glare effects are extra green and brown now. otherwise it looks better to me...
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one more for fun on the umbilical...
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