The E3 Thread - New Screenshots, Previews and Articles Inside!

Started by ikarop, Jun 07, 2011, 03:17:14 PM

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The E3 Thread - New Screenshots, Previews and Articles Inside! (Read 89,648 times)

RagingDragon

This is back and forth for me.  At some points I'm really frustrated and fearing another AvP3 poo bomb, but then logic kicks in and I think about the great games Gearbox has made, their dedication to the series, and the very cool promotions that they've already done.  It's clear a lot of effort has already gone into this.

It seems like they're focusing on showing off the environment, the models and engine and basic physics so they can show people "we know how to make an Aliens game."  Hopefully over the next 9 months, they'll be able to get more into the really important things like AI, squad gameplay, loadouts and all of the other titilating things they mentioned earlier.  I'm glad it looks great, but without the cake, frosting sucks :D

And this:
QuoteAlthough Pitchford spoke eloquently of his genuine affection for David Fincher's Alien 3...
Yes.

Brother

Quote from: Moss on Jun 09, 2011, 04:22:43 PM
Quote from: Brother on Jun 09, 2011, 02:12:27 PM
All the previews mention sentry guns, sound pretty clear they are in, but will prolly be available only in certain areas.
If you are right, and theres no door welding idk why I should prefer this game over AvP 2010 Infestation mode  ??? Atleast in AvP 2010 we are not fighting againts bulls   :D

You mean Survivor? Infestation is the one where players mutate.

Anyway, not much chance for it to turn out worse than avp3's survivor, you can't beat running around in a small map doing nothing.

As for the bulls, bad call.

WinterActual

No man I mean Infestation for sure, the multiplayer mode. Its the closest thing I can get to A:CM style - marines and aliens, the fight for survival. The main problem of survivor gamemode its the lack of maps. Then its the absence of respawn after each wave if there are another live marines.


Raging Dragon -> In eurogamer's review they say there is no squad play. Its simply run n gun like L4D. Heres the link if you missed it http://www.eurogamer.net/articles/2011-06-09-aliens-colonial-marines-preview-preview

Brother

Quote from: Moss on Jun 09, 2011, 04:33:38 PM
No man I mean Infestation for sure, the multiplayer mode. Its the closest thing I can get to A:CM style - marines and aliens, the fight for survival. The main problem of survivor gamemode its the lack of maps. Then its the absence of respawn after each wave if there are another live marines.

Pretty much every mode is a fight for survival. And the main problem with Survivor is the small maps which get boring fast and the player doesn't do anything but run and gun, the same stuff A:CM needs to keep away from.

RagingDragon

Infestation was legendary in AvP2.  I don't remember how many hours I spent in that damn basement in Quarantine, flinging millions of bullets, rockets, and grenades into that ramp of doom :D.

@ Moss, I know they didn't show off any at the demo, but I'm hoping that since Gearbox has made so many stellar co-op games (BIA, Borderlands) and since they've already talked about it, they will start adding a lot of the squad/teamplay elements.  I don't expect Rainbow Six-style complexity, but the basics would serve players really well.

The fact is there's going to be lots of inter-squad tactics and communication with 4 player co-op anyway, so some tools and abilities to boost this would be welcome.  I really don't want a run-and-gun game because even if the campaign is awesome, what's left to keep it interesting afterwards?

9th_Stew

IT should be along the lines of:

Barricade yourselves in a room and survive throughout the complex by going through vents, sealing doors whilst the aliens chase you. Basicly rats in a maze style gameplay (im speaking about multiplayer btw)

Simple n i think it'll play out well :)

just a thought.

Abe

Will this game be co-op both online and off?

Brother

Quote from: RagingDragon on Jun 09, 2011, 04:43:20 PM
Infestation was legendary in AvP2.  I don't remember how many hours I spent in that damn basement in Quarantine, flinging millions of bullets, rockets, and grenades into that ramp of doom :D.

It was called Survivor in AvP2. And the lame campers/spammers and poorly designed maps is what ruined the game mode.

RagingDragon

Quote from: 9th_Stew on Jun 09, 2011, 04:45:13 PM
IT should be along the lines of:

Barricade yourselves in a room and survive throughout the complex by going through vents, sealing doors whilst the aliens chase you. Basicly rats in a maze style gameplay (im speaking about multiplayer btw)

Simple n i think it'll play out well :)

just a thought.

I agree 9th Stew, and I assume that co-op will include online but it hasn't been confirmed as of yet.

and Brother, when I played that's what people played the most.  The game became a race to try and pick off all marines before they could bunker down somewhere.  When they did, the aliens had to work together or would just die non-stop.  I had much fun with it.

9th_Stew

thanks :D - if you look at a avp2 mod (it wasnt made due to no sorce code) but it was called AXP seige - thats what A:CM should be exactly like imho

WinterActual

Ofc there will be online coop, jeez guys its 2011.


MarcusVerus

I would like to have a map like Suk Stronghold2 in this game. This is a great map in AvP2 were you barricade yourself, order air strikes and run away from the aliens. Some maps which are just like this would be the best what could happen to Aliens Colonial Marines.

For everyone who doesn't know the map:
http://www.youtube.com/watch?v=aI3eYTWtuss#

9th_Stew

Quote from: Vinicius on Jun 09, 2011, 06:23:20 PM
I would like to have a map like Suk Stronghold2 in this game. This is a great map in AvP2 were you barricade yourself, order air strikes and run away from the aliens. Some maps which are just like this would be the best what could happen to Aliens Colonial Marines.

For everyone who doesn't know the map:
http://www.youtube.com/watch?v=aI3eYTWtuss#

I never played it - wish i had now lol


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