Post reply

The message has the following error or errors that must be corrected before continuing:
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Warning - while you were reading 5 new replies have been posted. You may wish to review your post.
Note: this post will not display until it has been approved by a moderator.
Other options
Shortcuts: ALT+S post or ALT+P preview

Topic summary

Posted by Samhain13
 - Jun 06, 2022, 12:10:18 AM
Quote from: bobcunk on Jun 05, 2022, 11:55:42 PM
Quote from: Samhain13 on Jun 03, 2022, 01:01:24 PM
Quote from: bobcunk on Jun 03, 2022, 05:14:35 AM
Quote from: Samhain13 on Dec 30, 2019, 08:58:01 PMLet's calm our tits. I would prefer a flat chest but I liked them having a different hourglass frame.

We haven't seen how their chest look under the armor, might not look exactly like human boobs. The male predators's bodies resemble human males, there are based on human male hunters, so giving the females a feminine look doesn't feel off.

We have seen the males bare chest and i don't think they have nipples.

I dont remember saying they have.
I was t implying you did, I'm just saying I font think they have nipples. So technically I'd they don't have nipples the there would be no need for bigger breasts on the female since there not there for milk production. Off topic but did you know the predator has ears?

Like its on my post we don't know if behind the armor it even looks like boobs. Whatever. As of now the design of the females from PHG is the official one.
Posted by bobcunk
 - Jun 05, 2022, 11:55:42 PM
Quote from: Samhain13 on Jun 03, 2022, 01:01:24 PM
Quote from: bobcunk on Jun 03, 2022, 05:14:35 AM
Quote from: Samhain13 on Dec 30, 2019, 08:58:01 PMLet's calm our tits. I would prefer a flat chest but I liked them having a different hourglass frame.

We haven't seen how their chest look under the armor, might not look exactly like human boobs. The male predators's bodies resemble human males, there are based on human male hunters, so giving the females a feminine look doesn't feel off.

We have seen the males bare chest and i don't think they have nipples.

I dont remember saying they have.
I was t implying you did, I'm just saying I font think they have nipples. So technically I'd they don't have nipples the there would be no need for bigger breasts on the female since there not there for milk production. Off topic but did you know the predator has ears?
Posted by Samhain13
 - Jun 03, 2022, 01:01:24 PM
Quote from: bobcunk on Jun 03, 2022, 05:14:35 AM
Quote from: Samhain13 on Dec 30, 2019, 08:58:01 PMLet's calm our tits. I would prefer a flat chest but I liked them having a different hourglass frame.

We haven't seen how their chest look under the armor, might not look exactly like human boobs. The male predators's bodies resemble human males, there are based on human male hunters, so giving the females a feminine look doesn't feel off.

We have seen the males bare chest and i don't think they have nipples.

I dont remember saying they have.
Posted by Kradan
 - Jun 03, 2022, 06:55:55 AM
Too bad Joel Schumacher was never involved into directing any of Predator movies
Posted by bobcunk
 - Jun 03, 2022, 05:14:35 AM
Quote from: Samhain13 on Dec 30, 2019, 08:58:01 PMLet's calm our tits. I would prefer a flat chest but I liked them having a different hourglass frame.

We haven't seen how their chest look under the armor, might not look exactly like human boobs. The male predators's bodies resemble human males, there are based on human male hunters, so giving the females a feminine look doesn't feel off.

We have seen the males bare chest and i don't think they have nipples.
Posted by Voodoo Magic
 - Apr 04, 2020, 07:04:17 PM
Quote from: Le Celticant on Apr 04, 2020, 02:24:00 PM
Of course it does, why would you even want to try to make different animations?
That would make you late behind the schedule.
Still doesn't change the fact you need to pour work.
If my work was always that automatic, I wouldn't have these many unpaid overtime ::) (also called the 20%-80% rule)

Posted by Praetorian Guard
 - Apr 04, 2020, 06:46:14 PM
Players are gonna hunt the Predabooty on April 24.
Posted by Le Celticant
 - Apr 04, 2020, 02:24:00 PM
Of course it does, why would you even want to try to make different animations?
That would make you late behind the schedule.
Still doesn't change the fact you need to pour work.
If my work was always that automatic, I wouldn't have these many unpaid overtime ::) (also called the 20%-80% rule)
Posted by Voodoo Magic
 - Apr 04, 2020, 12:30:34 PM
I invested hours and played both male and female and I concur, the model changes, but the animation appears to remain the same. And I'm glad it did.
Posted by SuperiorIronman
 - Apr 04, 2020, 12:08:08 PM
The male and female Predator near as I can tell have the same animations.I'm not under the impression the male or female have unique animations to the other whatsoever.
Posted by Le Celticant
 - Apr 04, 2020, 07:53:16 AM
Quote from: SuperiorIronman on Apr 03, 2020, 10:53:14 PM
Quote from: Le Celticant on Apr 03, 2020, 09:16:57 PM
Quote from: razeak on Apr 03, 2020, 08:10:25 PM
Also, a 3d modeler isn't doing advanced programming. I doubt much resources were affected by modelers modeling. At least there is variety, which is also important.

It takes a lot of time to do, it's digital sculpture after all, getting the proportion right is never fast and involves a lot of iterations.
And it involves many other department in the pipeline like rigging for armatures systems with bones specific for each model and animations which are dependent from the Armature. Make a different armature, make a new animation set.

Making a digital model is not the hardest thing in the world to do.

The parts that make the process long is the conceptual stage and approvals especially if the product is a licence I.P. The approval stage on that level is pretty much where developers get stuck for a bit. But what the character, item, or location ultimately looks like is approved at the conceptual stage and if an I.P is involved it's going to involve the I.P holders. The model may have some tweaks after seeing it in a 3D space, but this isn't nearly as time consuming as a physical piece.

The male and female Predator very likely share the same armature. I don't know why they wouldn't the models are not so radically different that it seems like it would.

Of course it's not the hardest, I'll even say veteran finds it easy.
But it's never the fastest either.
And of course you can't get stuck at modeling because at that point you start leaving Pre-Prod and have to move on.

I'm pretty sure it's not a displacement map doing the changes, which mean each model had to be weight painted.
(Still waiting for an automation one day to actually work without having to do manually. I know it's likely a dream but who knows !)
I'm pretty sure you know what I talk about and how "fast and fun" the process is.
I've also rarely seen animations retarget works correctly everytime without involving some manual adjustment.
That's precious time for a character having hundreds of animations.
Posted by razeak
 - Apr 04, 2020, 02:22:16 AM
Yeah it takes some resources, but it's not really taking away from anything that would improve other aspects as it appears there are different teams for different processes. 
Posted by SuperiorIronman
 - Apr 03, 2020, 10:53:14 PM
Quote from: Le Celticant on Apr 03, 2020, 09:16:57 PM
Quote from: razeak on Apr 03, 2020, 08:10:25 PM
Also, a 3d modeler isn't doing advanced programming. I doubt much resources were affected by modelers modeling. At least there is variety, which is also important.

It takes a lot of time to do, it's digital sculpture after all, getting the proportion right is never fast and involves a lot of iterations.
And it involves many other department in the pipeline like rigging for armatures systems with bones specific for each model and animations which are dependent from the Armature. Make a different armature, make a new animation set.

Making a digital model is not the hardest thing in the world to do.

The parts that make the process long is the conceptual stage and approvals especially if the product is a licence I.P. The approval stage on that level is pretty much where developers get stuck for a bit. But what the character, item, or location ultimately looks like is approved at the conceptual stage and if an I.P is involved it's going to involve the I.P holders. The model may have some tweaks after seeing it in a 3D space, but this isn't nearly as time consuming as a physical piece.

The male and female Predator very likely share the same armature. I don't know why they wouldn't the models are not so radically different that it seems like it would.
Posted by Alien Grand Master
 - Apr 03, 2020, 10:31:58 PM
I just want to say I am someone who really doesn't care about the female predator.  Nice, it is there, nothing missing if it isn't.
Posted by Voodoo Magic
 - Apr 03, 2020, 09:33:43 PM
Quote from: razeak on Apr 03, 2020, 08:10:25 PM
Also, a 3d modeler isn't doing advanced programming. I doubt much resources were affected by modelers modeling. At least there is variety, which is also important.

Yes, from what I've read and listened to in round table discussions, the modeling tends to be one of the easiest (and fun) aspects. As the game team always says, the rule is, it's always the last 20% of your game that takes 80% of time.
AvPGalaxy: About | Contact | Cookie Policy | Manage Cookie Settings | Privacy Policy | Legal Info
Facebook Twitter Instagram YouTube Patreon RSS Feed
Contact: General Queries | Submit News