We'll be conducting a Q&A with JD Sorvari, the Lead Writer & Narrative Designer, for Blackout. As always, just wanted to give people the chance to ask specific questions. If there's anything I haven't already got or I think sounds interesting, I'll include it. :) Ask away!
Is the game a standalone self contained one, or is it actually meant to fit in between Isolation and Resistance?
Was anyone on the team familiar with the original version of ALIEN on the ZX Spectrum/Commodore 64? Was it an influence at all?
Quote from: SiL on Jan 30, 2019, 12:13:19 PM
Was anyone on the team familiar with the original version of ALIEN on the ZX Spectrum/Commodore 64? Was it an influence at all?
Already on there! Fear not.
Are there plans for a game containing the feel of the second film?
Console port. Forthwith.
What elements did you know you wanted to incorporate from the Alien films? (Character types/ locations/ tension build techniques etc.) And which new elements did you want to make unique to the game?