QuoteThe map I recently played was set in an ancient forest, but I'm told to expect a variety of maps and modes in the final release. Various installations are manned by hostile AI warriors. In the demo mode I played (which is available at PAX West this week), the soldiers are tasked with various missions which generally involve infiltrating buildings and killing swarms of AI enemies. They must survive the Predator, or kill it. The Predator's only concern is hunting the human players, though it is also viewed by the AI as an enemy.
Yup. #PREDATORHuntingGrounds pic.twitter.com/Nzu4aDw7Oy
— Jared (@Gerritzen) August 30, 2019
We're at #PAXWest2019! #IllFonic #PredatorHuntingGrounds #Predator #Yautja pic.twitter.com/aOjzRjsK6H
— IllFonic➡️PAX (@IllFonic) August 30, 2019
Did you hear they're making a Predator game? pic.twitter.com/j1fnVWXAJ8
— Christopher Means @ #PAXWEST (@Christoph_Means) August 30, 2019
Just hanging with fellow employee / skull enthusiast. #PREDATORHuntingGrounds #PAXWest2019 pic.twitter.com/t38P9thZKT
— Christopher Means @ #PAXWEST (@Christoph_Means) August 30, 2019
Can you beat the #Predator at his own game? Come find out at #PAXWest2019!#PredatorHuntingGrounds #IllFonic #Yautja pic.twitter.com/2hFkuJ9xPG
— IllFonic➡️PAX (@IllFonic) August 30, 2019
Day 2 at #PAXWest2019 #PredatorHuntingGrounds pic.twitter.com/W1G000NHbq
— Christopher Means @ #PAXWEST (@Christoph_Means) August 31, 2019
At #PredatorHuntingGrounds my girl @B_BoyMalfoy didn't make it out of the exhibit. pic.twitter.com/uNyMjW2oVH
— Christopher Means @ #PAXWEST (@Christoph_Means) August 31, 2019
Day 2 of #PAXWest2019 and #PredatorHuntingGrounds killing it! Thank you everyone at @IllFonic for all the hard work. pic.twitter.com/r5vf3y5vyJ
— Jared (@Gerritzen) August 31, 2019
Being able to watch people play #PredatorHuntingGrounds for the first has been so awesome! The @IllFonic crew have been doing such a great job at the booth. Come by and play if you are around this weekend #PAXWest2019 pic.twitter.com/xhV8ZcptLV
— Jordan (@Kootra) September 1, 2019
Day 2 of #PAXWest2019 and we're loving the energy! Drop by the #PredatorHuntingGrounds booth, try out the game, and meet the #Predator!#IllFonic #Yautja pic.twitter.com/hXpRo94xUH
— IllFonic➡️PAX (@IllFonic) August 31, 2019
#PredatorHuntingGrounds pic.twitter.com/SE21mMOYe0
— Payman (@PaymanMH) September 1, 2019
#PAXWest2019 The hunt is on! #PredatorHuntingGrounds pic.twitter.com/9cPJP7PcY1
— Dante xiv (@Dante__xiv) September 1, 2019
He's hunting you.
— PlayStation (@PlayStation) August 31, 2019
Play #PredatorHuntingGrounds at the PlayStation Booth this weekend at @PAX. pic.twitter.com/NH7E63pBqW
Got some hands on time with #PredatorHuntingGrounds and I. AM. IN!!! It's like you're in the original movie!! #PAXWest #GetToDaChoppa pic.twitter.com/y1WNzrvDVP
— Sully 🤠 (@CSSully) August 31, 2019
Did some fanart of the pred from #PredatorHuntingGrounds !! (at least those in the screenshots idk if you can customize your pred) gosh I freaking hope so 💞 #fanart #myart #yautja #digitalart pic.twitter.com/VhoUYfUU3Y
— AlphaLioness (@LionessAlpha) August 31, 2019
夢中でゲーム画面見てたら横から本物が出て来てビビりました笑#PredatorHuntingGrounds #predator #PAXWest2019 pic.twitter.com/lEfn6a6d9v
— 𝔄𝔎𝔜𝔐 (@axkxi) August 31, 2019
QuoteSomeone asked me how the game was and I said it played like a better versiion of EVOLVE combined with most Squad based Shooters
What we played was lots of fun and we hope that the final version of the game builds on the promise of what was shown.
QuoteThe Predator's more obvious hunting tools, like the shoulder-mounted plasma cannon and invisibility, are a given in Predator: Hunting Grounds. But there's one cool trick that won't be appearing in the asymmetrical multiplayer shooter and that's the Predator's ability to record samples of its victims, and then play them back to mess with peoples' heads. And it's not for technical reasons either - it's simply illegal to record people without permission.
According to Charles Brungardt, the CEO of developer IllFonic, the idea was considered as a mechanic for the game using the in-game chat between players. "We will have [voice chat] so you're able to shit talk in a tree" while playing as the Predator, he explains, as well as communicate with teammates as the soldier team. So that obviously creates the perfect opportunity to copy the film and allow the Predator to record snippets of the other team's voice chat to play back while taunting them. Only one problem: "we couldn't do [it] because you can't record someone without their permission," says Brungardt.
Quote from: Kailem on Sep 02, 2019, 06:26:27 AM
And yeah no surprise about the lack of recording people's actual voices. They could still implement the same feature though, just have it be that the human characters call things out like "need ammo!", "need healing!" "enemy spotted over there!" etc. and have the Predator copy those instead. It could work well with the ping system and could catch certain less aware players by surprise if an icon and sound popped up for a teammate in need of being healed only for there to be no human teammates in the area.
Quote from: Kailem on Sep 03, 2019, 08:25:31 AM
You can also see on the screen at the 1:11 mark in this video that apparently if a human player makes it to a "reinforcement radio" they can respawn their dead teammates:
https://www.youtube.com/watch?v=SY4a92WzSjM
Quote from: Kailem on Sep 04, 2019, 06:42:00 AM
In that video it sounds more like he's talking about downing a player and waiting for someone to revive him rather than respawning dead players, Apex Legends style (or like Tommy Jarvis in F13). Either way it's probably a good thing for the humans that both options are possible, since in Friday the 13th it really sucked if you died early and either had to wait until the game was over to get your XP or just hope you got to come back in as Tommy.
Quote from: Samhain13 on Sep 04, 2019, 08:54:02 PMQuote from: Kailem on Sep 04, 2019, 06:42:00 AM
In that video it sounds more like he's talking about downing a player and waiting for someone to revive him rather than respawning dead players, Apex Legends style (or like Tommy Jarvis in F13). Either way it's probably a good thing for the humans that both options are possible, since in Friday the 13th it really sucked if you died early and either had to wait until the game was over to get your XP or just hope you got to come back in as Tommy.
Have the player come back as Dutch in his mud final form. ;D
Then like Tommy Jarvis, he would be only one that can kill Jason/Predator.
Quote from: Corporal Hicks on Sep 04, 2019, 08:46:58 PM
https://uk.ign.com/articles/2019/09/04/predator-hunting-grounds-is-a-blast-as-predator-and-pretty-fun-as-a-human-too
Quote from: Kailem on Sep 05, 2019, 06:27:47 AM
Sadly from the wording of it it seems like Illfonic are going to be using the same "it's totally random whether or not you get to play as the Predator" system that they had with choosing who got to be Jason in F13. That's a bit disappointing if that's the case. Dead by Daylight has proven that it's perfectly capable to have a game like this work while still giving players the choice as to which role they want to play.
Quote from: Corporal Hicks on Sep 05, 2019, 08:18:18 AMQuote from: Kailem on Sep 05, 2019, 06:27:47 AM
Sadly from the wording of it it seems like Illfonic are going to be using the same "it's totally random whether or not you get to play as the Predator" system that they had with choosing who got to be Jason in F13. That's a bit disappointing if that's the case. Dead by Daylight has proven that it's perfectly capable to have a game like this work while still giving players the choice as to which role they want to play.
Problem with that is everyone will likely want to play the Predator.
Quote from: Corporal Hicks on Sep 05, 2019, 08:18:18 AMQuote from: Kailem on Sep 05, 2019, 06:27:47 AM
Sadly from the wording of it it seems like Illfonic are going to be using the same "it's totally random whether or not you get to play as the Predator" system that they had with choosing who got to be Jason in F13. That's a bit disappointing if that's the case. Dead by Daylight has proven that it's perfectly capable to have a game like this work while still giving players the choice as to which role they want to play.
Problem with that is everyone will likely want to play the Predator.
Quote from: Kailem on Sep 15, 2019, 08:13:16 AM
What about some sort of video game about Aliens.....versus Predator? I feel like that has potential.
Quote from: Kailem on Sep 15, 2019, 08:13:16 AM
What about some sort of video game about Aliens.....versus Predator? I feel like that has potential.
Quote from: SpaceKase on Sep 18, 2019, 09:41:39 PMQuote from: Kailem on Sep 15, 2019, 08:13:16 AM
What about some sort of video game about Aliens.....versus Predator? I feel like that has potential.
The real wild card here is what's coming out of Cold Iron (Now Hiring!) which we've heard nothing about. Historically this is not a great sign, especially when one factors in the Colonial Marines curse. But As Hunting Grounds appears and as Alien Blackout proved to be there's always potential for pleasant surprises.
Here's a wishful thought, how cool would it be if, in the delightful fashion of Sonic & Knuckles, the Cold Iron Studios finally came out and it featured some capability to interface with Hunting Grounds maps and or players, they would need to have compatible mechanics, but how rad would it be, perhaps even only in a dlc option or something, to have two totally different games have the ability to interact in shared settings?
Perhaps I'm just having fever dream remembrances of old crossovers between the animated X-Men and Spider-Man cartoons in the mid 90's/early 2000's. But where there's a will, there's a way.
Quote from: Voodoo Magic on Sep 18, 2019, 10:27:42 PMQuote from: SpaceKase on Sep 18, 2019, 09:41:39 PMQuote from: Kailem on Sep 15, 2019, 08:13:16 AM
What about some sort of video game about Aliens.....versus Predator? I feel like that has potential.
The real wild card here is what's coming out of Cold Iron (Now Hiring!) which we've heard nothing about. Historically this is not a great sign, especially when one factors in the Colonial Marines curse. But As Hunting Grounds appears and as Alien Blackout proved to be there's always potential for pleasant surprises.
Here's a wishful thought, how cool would it be if, in the delightful fashion of Sonic & Knuckles, the Cold Iron Studios finally came out and it featured some capability to interface with Hunting Grounds maps and or players, they would need to have compatible mechanics, but how rad would it be, perhaps even only in a dlc option or something, to have two totally different games have the ability to interact in shared settings?
Perhaps I'm just having fever dream remembrances of old crossovers between the animated X-Men and Spider-Man cartoons in the mid 90's/early 2000's. But where there's a will, there's a way.
Bartender, I'll have what he's having!
;D
Unfortunately in all seriousness, although cool, I don't think that's feasible.
Quote from: SpaceKase on Sep 19, 2019, 12:55:26 PMQuote from: Voodoo Magic on Sep 18, 2019, 10:27:42 PMQuote from: SpaceKase on Sep 18, 2019, 09:41:39 PMQuote from: Kailem on Sep 15, 2019, 08:13:16 AM
What about some sort of video game about Aliens.....versus Predator? I feel like that has potential.
The real wild card here is what's coming out of Cold Iron (Now Hiring!) which we've heard nothing about. Historically this is not a great sign, especially when one factors in the Colonial Marines curse. But As Hunting Grounds appears and as Alien Blackout proved to be there's always potential for pleasant surprises.
Here's a wishful thought, how cool would it be if, in the delightful fashion of Sonic & Knuckles, the Cold Iron Studios finally came out and it featured some capability to interface with Hunting Grounds maps and or players, they would need to have compatible mechanics, but how rad would it be, perhaps even only in a dlc option or something, to have two totally different games have the ability to interact in shared settings?
Perhaps I'm just having fever dream remembrances of old crossovers between the animated X-Men and Spider-Man cartoons in the mid 90's/early 2000's. But where there's a will, there's a way.
Bartender, I'll have what he's having!
;D
Unfortunately in all seriousness, although cool, I don't think that's feasible.
Unlikely I'll grant you, but there's nothing unfeasible there, capture the flag is capture the flag, regardless of what graphical skin you've got in your world. All this is imaginary speculation of course, but assuming one created a common world or two, all you would have to do is have some common rules. GTA for example is the same game regardless of which perspective your camera is in, be it first person, third person, or whatever. It could be argued the this is exactly the way reality is, each of us as players with totally different comprehensions and perceptions of the common world around us.
This is a totally different sort of thing, mind you, but conceptually and presentationlly it was a brilliant. When Sega first came out with Sonic & Knuckles, hot on the heels of Sonic 3, it had the unprecedented capability to plug one game cartridge into the other and play them simultaneously, in the parlance of 1994 technology. But the remarkable thing is that suddenly you could replay an entire previous game with a new character who had new and different capabilities in a common world. You could still play either game separately but together was a totally different experience. It was a feature of course that drove sales for the purchase of both games.
That was all planned ahead of time of course and by a common developer, unlike this situation, so yes, unlikely, but conceptually totally feasible. It brings to mind what they were trying to conceptualize with Ready Player One. Or this awesome attraction StarWars had many years back (pre-LAN-party days) where guests would line up to choose sides in a series of flight simulators, either Tie Fighters or X-Wings for a massive networked battle over common Death Star trench kinda situation. As I recall, the people waiting in line to play next had little kiosks where they could control fixed position Death Star Laser turrets and try to shoot down whomever was playing the current round.
I wish I could find a reference to the article, it was probably in an old Game Pro magazine or something, does that sound familiar to anyone else out there?
Quote from: Voodoo Magic on Sep 19, 2019, 02:58:28 PM
Thinking something isn't feasible simply means one thinks it's not likely nor probable. So we're actually saying the same thing here. :)