Craig Mullins' Concept Art

Started by ikarop, Jul 23, 2014, 10:57:24 PM

Author
Craig Mullins' Concept Art (Read 11,479 times)

ikarop

ikarop

This is some of the earliest and rarest concept art from A:CM. It can be found at the artist's website now (where there might be some additional pieces): http://www.goodbrush.com/











Blacklabel

Blacklabel

#1
Wonderful.

This is back from when it was being written by guys from the Battlestar Galactica remake, right?

Do we know much about that early version?

Griffith

Griffith

#2
Beautiful environments, those places remind me lot to Dark Horse Aliens: Nightmare Asylum.

The Necronoir

The Necronoir

#3
Quote from: Blacklabel on Jul 24, 2014, 03:24:21 PM
Wonderful.

This is back from when it was being written by guys from the Battlestar Galactica remake, right?

Do we know much about that early version?

Before even that, I believe. The idea of playing as the USCMC getting involved in conflicts on various Blade Runner-esue planets is certainly an interesting one, with an obligatory alien encounter as well.

ikarop

ikarop

#4
Quote from: Blacklabel on Jul 24, 2014, 03:24:21 PM
Wonderful.

This is back from when it was being written by guys from the Battlestar Galactica remake, right?

Do we know much about that early version?

This is from a while ago:

Quote from: ikarop on Jan 10, 2014, 03:22:47 AM
I remember being told that the the early script took you from a futuristic San Francisco, to Phobos and to various planets where WY was salvaging Derelict ships and tech. Also that Gibson's script was utilized at some point in the beginning, you fought both WY and UPP. You can see some traces of this in the Alien: Infestation game.

You can see some of the Derelict ships being salvaged in these new images and some more scenes of the futuristic city.

Blacklabel

Blacklabel

#5
Thanks. :)

John Stevens

John Stevens

#6
Nice find, beautiful artwork

Xenomrph

Xenomrph

#7
I love concept artwork, and this stuff is no exception.

gold

gold

#8
This needs a bump after all these years.

Video games are about art. There is nothing in my mind that is as valuable as the skill of artists. They are the ones who take us to other worlds, make us lost in fantasy. It is such a shame that brilliant artists like Craig Mullins, Lorin Wood, Syd Mead, Pablo Palomeque, Shawn Spetch and all the others who make these wonderful worlds are not the highest paid in the chain.

In addition when a game is released with bugs or with false pretenses, their wonderful -painstaking- work gets ignored or forgotten.

Just imagine an Aliens movie or game that takes place in the worlds created in the images above.

As opposed to Ridley's movies nowadays (here's yet another group of people getting eaten on a spaceship).

Imagine an Aliens 5 where the whole locations are as fleshed out as in these pictures. Taking us back to Aliens Book One and Book Two.

Neil Blomkamp, why didn't you manage. :(

Shout out to the artists!





BlueMarsalis79

BlueMarsalis79

#9
It makes me deeply sad we will never see this stuff realised in interactive format, Dark Descent did from another perspective, but focused on the one planet.

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