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Games => General Game Discussion => Topic started by: Corporal Hicks on Dec 08, 2017, 11:16:11 AM

Title: GTFO - 4 Player Horror Co-op
Post by: Corporal Hicks on Dec 08, 2017, 11:16:11 AM
https://www.youtube.com/watch?v=-vSYJckIfi8&app=desktop
Title: Re: GTFO - 4 Player Horror Co-op
Post by: x-M-x on Dec 08, 2017, 12:32:45 PM
:O

i want
Title: Re: GTFO - 4 Player Horror Co-op
Post by: chrisr232007 on Dec 08, 2017, 02:57:47 PM
Holly hell sign me up!
Title: Re: GTFO - 4 Player Horror Co-op
Post by: Sabby on Dec 08, 2017, 03:49:19 PM
Reminds me a LOT of Killing Floor 2.
Title: Re: GTFO - 4 Player Horror Co-op
Post by: Randomizer on Dec 08, 2017, 04:21:59 PM
Are they f**king with us? I saw "Bishop" and expected Alien.

Interesting game nonetheless (as World War Z) but not what I expected.  :-\
Title: Re: GTFO - 4 Player Horror Co-op
Post by: JokersWarPig on Dec 08, 2017, 05:02:19 PM
Dead Space 2's multiplayer (and the first Killing Floor) got me addicted to games like this. Sadly there hasn't been anything as good since then...Killing Floor 2 is great and all, but it doesn't have the "horror" tone anymore.
This looks like it has all the elements that made DS2 awesome though, and I trust it since its the PAYDAY developers (another game I love). I'll for sure be getting this for PC, if anyone else is I wouldn't mind giving it a go with anyone here.
Title: Re: GTFO - 4 Player Horror Co-op
Post by: RidgeTop on Dec 09, 2017, 12:49:44 AM
I couldn't help but think that this is what ACM should've been as I watched this. Hopefully this development studio is convinced to take up an Aliens game next. I'll be playing this one for sure.
Title: Re: GTFO - 4 Player Horror Co-op
Post by: x-M-x on Dec 09, 2017, 01:25:10 PM
Quote from: RidgeTop on Dec 09, 2017, 12:49:44 AM
I couldn't help but think that this is what ACM should've been as I watched this. Hopefully this development studio is convinced to take up an Aliens game next. I'll be playing this one for sure.

Totally agree... this is what CM should've been!

Title: Re: GTFO - 4 Player Horror Co-op
Post by: Corporal Hicks on Dec 11, 2017, 09:23:38 AM
Quote from: RidgeTop on Dec 09, 2017, 12:49:44 AM
I couldn't help but think that this is what ACM should've been as I watched this. Hopefully this development studio is convinced to take up an Aliens game next. I'll be playing this one for sure.

Yeah, I think I'll definitely be grabbing this too. Looks like it could induce quite a few "interesting" nights.  :P I really hope we get some news of a new game in the next year.
Title: Re: GTFO - 4 Player Horror Co-op
Post by: Kailem on Dec 13, 2017, 10:19:02 AM
I literally thought it was Killing Floor 3 until the (awful) title popped up. Same concept, same gameplay, same UI, same enemies etc. I wonder if the folks who made those games thought the same thing. :laugh:
Title: Re: GTFO - 4 Player Horror Co-op
Post by: JokersWarPig on Dec 13, 2017, 01:23:18 PM
It does have the KF2 look/vibe, but to be fair the enemies don't look like anything out of Killing Floor and this one looks like you'll need a lot more teamwork in this in order to enjoy it.

That's how Payday is anyway.
Title: Re: GTFO - 4 Player Horror Co-op
Post by: Corporal Hicks on Jun 20, 2018, 10:19:53 AM


http://bloody-disgusting.com/news/3504187/e3-2018-gtfo-puts-hell/

QuoteWe've been waiting on more than just screenshots for 10 Chambers Collective's team-based horror shooter GTFO, and E3 has delivered.

For those that need a refresher (and in all honesty, we all do, since the game was announced last year), GTFO has you teaming up with up to three other players exploring dimly lit underground facilities, completing objectives while gunning down enemies that pop up randomly each time you play. In fact, the game takes unpredictability to new levels each time you play, not just with enemy placements, but also where ammo caches are placed, and even which doors you can/can't use.

Unlike other team-based games, you don't have any classes in GTFO. Instead, before a mission, you'll pick a loadout consisting of primary, secondary, and melee weapons, with one special item. The special item can be something like a mapping device, sentry gun, or trip mines.

And whereas other games will have you finding keys to open doors, GFTO ups the tension by having you actually type in the command in a console to unlock the door. Now picture doing that while you and your friends are having to fend off a swarm of monsters.

This sounds like Left 4 Dead turned up to eleven, which is definitely not a bad thing. The team is targeting a 2018 release. Here's hoping for more info (and video) as the game progresses.
Title: Re: GTFO - 4 Player Horror Co-op
Post by: JokersWarPig on Jun 20, 2018, 01:08:54 PM
I'm still really looking forward to this game, and I wouldn't mind if they're able to get that 2018 release.

Anyone on here planning to get it for PC?
Title: Re: GTFO - 4 Player Horror Co-op
Post by: Corporal Hicks on Jun 20, 2018, 01:42:40 PM
I'll likely be picking up on PC. Is it me or does it sound like they're making prominent use out of an effect that sounds like someone brushing their teeth?  :laugh:
Title: Re: GTFO - 4 Player Horror Co-op
Post by: Still Collating... on Jun 20, 2018, 07:17:29 PM
Lol, I wouldn't have noticed it otherwise. Now I can't not notice that.

I really like the look and atmosphere of the game, might pick it up.
Title: Re: GTFO - 4 Player Horror Co-op
Post by: Wysps on Jun 21, 2018, 05:22:56 PM
This looks like it's going to be riddled with jump scares.  I'll probably try it on PC, but I don't know if it's something I'll can get into.  The four person co-op has me excited to at least try it out though.
Title: Re: GTFO - 4 Player Horror Co-op
Post by: Sabby on Jun 21, 2018, 07:13:18 PM
Quote from: Wysps on Jun 21, 2018, 05:22:56 PM
This looks like it's going to be riddled with jump scares.  I'll probably try it on PC, but I don't know if it's something I'll can get into.  The four person co-op has me excited to at least try it out though.

What makes you say that? Jump scares don't usually go together with multiplayer (unless your that awful Fear online game). Is there a campaign mode?
Title: Re: GTFO - 4 Player Horror Co-op
Post by: Wysps on Jun 22, 2018, 01:40:06 AM
Anything that involves creatures jumping out of the shadows is a jump scare in my opinion! :laugh:  And no campaign mode that I'm aware of.
Title: Re: GTFO - 4 Player Horror Co-op
Post by: PVTDukeMorrison on Jun 22, 2018, 04:59:15 AM
Im keeping my eye on this one, looks like the old Area 51 game Midway made for the PS2
Title: Re: GTFO - 4 Player Horror Co-op
Post by: Corporal Hicks on Nov 01, 2019, 08:42:34 AM
Shevvie and I played a couple of games of the Alpha last night and I'm not really impressed. Didn't really feel or play as terrifying as it had initially looked. Also overly hard. I did like the whole terminal and searching out the inventory thing, but that was all a bit arduous too. Don't think I'll bother.
Title: Re: GTFO - 4 Player Horror Co-op
Post by: JokersWarPig on Dec 23, 2019, 03:08:25 PM
So I got a few games in now that its on early access on steam.
I feel the opposite and am actually pretty impressed with it so far. Now for the most part it was just me and one of my buddies playing, which is not what you should do because this game definitely requires a full squad to finish a level. A lot of our strategy revolved around using the motion tracker to sneak around enemies or to use two turrets and get hordes caught in a cross fire and hope they didn't break through.

More than once were we playing and one of us would say "this is Aliens...we're playing Aliens." Other commonly yelled things into the mics were "WHAT IS THAT??" and "We need to fall back!".

This game feels a lot different than your average co-op shooter. There is a lot more emphasis on stealth and less on going in guns blazing. So you can't go in guns blazing for a few reasons, but the main one is that ammo is scarce. You don't start a round off with full ammo, and during the course of the mission ammo bags are a scarce resource to find. The enemies also take a lot of damage before they go down so head-shots are almost necessary. Ammo conservation isn't normally a mechanic in games I play so this was pretty new but also great.

The feeling of impending doom/dread when you're at a door that will sound an alarm and bring a horde while you only have a magazine and a half of AR ammo and 6 shotgun shells is an intense one.

My only complaint with the gunplay/ammo situation is that the guns feel very weak. I don't mean in their damage output (we'll get to that) but in terms of sound, feel and recoil. The gun sounds could really use a bump. Some of the guns also seem more or less useless based on their ammo capacity, the sniper rifle only has 5 rounds (my buddy said, I didn't try it) and the LMG may be listed as an LMG but its ammo capacity and rate of fire say otherwise.

I personally think that the damage the weapons does is fine, but I do think that you should be able to carry more or you should be able to sacrifice an equipment slot to bring a deployable bag of ammo for your squad like in payday. The trade off being now you can't bring something like a turret or a motion detector. I'd rather this than our health or weapon damage be buffed.

Onto player health though...the other reason you can't just go in guns blazing (regardless of ammo count) is that once you fire a weapon you will alert everything in the vicinity which will then come rushing at you. That may not sound to bad but you die quick and Medkits are as scarce as ammo bags.

I can't really give anymore of a review on it since we only beat the first mission and got stuck on the next two. There're a lot of potential here for something unique and fun especially considering the fact that every week/month the missions will be changed.
Title: Re: GTFO - 4 Player Horror Co-op
Post by: Still Collating... on Dec 23, 2019, 10:37:59 PM
I'm liking the sound of this and the recent gameplay I've seen is awesome.
Title: Re: GTFO - 4 Player Horror Co-op
Post by: acrediblesource on Dec 25, 2019, 08:31:21 PM
sounds like the Alien hype is mainly due to peer to peer banter....can you say that you are uniquely intrigued about the story/ creatures/ or is it a passive interest and you're mainly just explaining how you'd want to feel about it.
Granted some of the inventions like foaming wall barriers and what weve seen in the trailer as a prometheus style scanning device are pretty cool but it is almost not even visually integral to the story telling from what I've seen so far of the game play.

Does anyone else feel the HUD goes way too fast and jerks around too much? Would this be better if the camera was behind the player?
Title: Re: GTFO - 4 Player Horror Co-op
Post by: JokersWarPig on Dec 27, 2019, 01:55:46 PM
It feels very aliens due to the fact we have no idea whats really going on, when things hit the fan its almost always very bad and people die, relying on the player with the motion censor, depending on turrets when things fall a part, "sealing" doors to slow the enemies down. Its little things mostly.

There isn't a whole lot of narrative lore. You're a prisoner and The Warden is making you recover certain things from this facility. The player characters should have been "retired" before the events of the game and at the end of each round you get your mental state and, as we learned in a game last night, likely hood of infection.
Most of what I've learned about the hostiles comes from the environment. The creatures are definitely nothing like the xenomorph so that's not what I meant. Whatever they are they were definitely human at one time, but they feel very much like they could be from "The Thing". It


oh, and shit like this stresses me out.
(https://i.imgur.com/TZ2W52b.jpg)