First look at Aliens: Crucible characters

Started by Pythagoras, Mar 26, 2009, 07:25:47 PM

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First look at Aliens: Crucible characters (Read 17,459 times)

Pythagoras


gameoverman

Marine - Science Officer (?) - Colonist (?)
Marine (heavy weapons) - Engineer (?) - Marine

Corporal Hicks

Yeah, she looks alot like a rancher or something. (top right)

Pythagoras

The blonde is very likely to be an android.

AvPvTerminator

Top left - Pope
Bottom left- Santos
Bottom right - Donner?

From the nametags.

Private Hudson

Pvt Pope (If they are marines that doesn't make sence because Pvt doesn't have a symbol[Whatever]).

Corporal Santos

Lance Corporal Donner (???)

Pythagoras

She may be a Private First Class, which uses the symbol she has.

Private Hudson


Space Voyager

The lesson here is that all women soldiers are beautiful.  :P

Private Hudson

Looks ugly to me.

Burn the Floor


Pythagoras

Quote from: Private Hudson on Mar 27, 2009, 03:43:32 AM
Maybe.

No longer.

Quote from: J.ESince I saw it discussed somewhere else: the rank insignia used on the characters are Private First Class (PFC) Pope, Corporal (Cpl) Santos, and Lance Corporal (LCpl) Donner. The "ordinary" Private rank has no insignia in the marines.

J.E is known to be very meticulous in details. The discussions in other thread of Obsidian's Alien forums reflects that he emphasize on the accuracy of the lore with extreme nerdiness.

Private Hudson

Quote from: Revengers on Apr 01, 2009, 07:33:57 PM
Quote from: Private Hudson on Apr 01, 2009, 03:09:47 AM
Looks ugly to me.

In what sense?

Graphics look kind of choppy, although these are just renders...Right?

Hellspawn28

I think their just story mode characters and the main character is the character that you would make on your own.

funcroc

Quote from: Private HudsonGraphics look kind of choppy, although these are just renders...Right?

http://forums.somethingawful.com/showthread.php?threadid=3121815&userid=0&perpage=40&pagenumber=2#post359654839

Quote from: J.E. Sawyer, Aliens Project DirectorThose are real-time Onyx (our engine) renders of characters for a sci-fi game we are working on. The characters were built in XSI and Z-Brush by Dimitri Berman (some work by Adam Bolton, Kye-Wan Sung, and Ngiah Lam).

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