Error running processor "Transferring inside fragments"

Started by TheEpicFox, Apr 15, 2021, 07:51:21 AM

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Error running processor "Transferring inside fragments" (Read 3,596 times)

TheEpicFox

TheEpicFox

Hey all,

Nearly finished a multiplayer map in Dedit

Only problem is the lithtech world processor, gets stuck, (note not crash) at "Transferring inside fragments"

I'm sure it isn't due to parameters as it was successfully processing and launching before

Does anyone have any suggestions?

Is it too many polies???

windebieste

Probably an issue with how you have the Detail settings applied to Brushes. Make sure all your hull brushes are set to Detail Level 0. Other internal Brushes are best set to Detail Level 1.

Some exceptions make this confusing, especially Brushes bound to objects. That is, Translucent World Models, Doors, anything else, etc that requires binding to an Object, even if those Brushes are internal, they should be Detail Level 0.

That's the only thing off hand I can think of right now.

-Windebieste.

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